@hatiolab/things-scene 10.0.0-beta.21 → 10.0.0-beta.22

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Files changed (31) hide show
  1. package/dist-types/threed/environments/base-environment.d.ts +9 -0
  2. package/dist-types/threed/environments/base-environment.d.ts.map +1 -0
  3. package/dist-types/threed/environments/factory-environment.d.ts +2 -3
  4. package/dist-types/threed/environments/factory-environment.d.ts.map +1 -1
  5. package/dist-types/threed/environments/home-environment.d.ts +2 -3
  6. package/dist-types/threed/environments/home-environment.d.ts.map +1 -1
  7. package/dist-types/threed/environments/office-environment.d.ts +2 -3
  8. package/dist-types/threed/environments/office-environment.d.ts.map +1 -1
  9. package/dist-types/threed/environments/studio-environment.d.ts +2 -3
  10. package/dist-types/threed/environments/studio-environment.d.ts.map +1 -1
  11. package/dist-types/threed/environments/warehouse-environment.d.ts +2 -3
  12. package/dist-types/threed/environments/warehouse-environment.d.ts.map +1 -1
  13. package/dist-types/threed/factories/banner.d.ts +1 -1
  14. package/dist-types/threed/factories/banner.d.ts.map +1 -1
  15. package/dist-types/threed/managers/box-selection-manager.d.ts.map +1 -1
  16. package/dist-types/threed/material-3d.d.ts +5 -0
  17. package/dist-types/threed/material-3d.d.ts.map +1 -1
  18. package/dist-types/threed/real-object-extrude.d.ts.map +1 -1
  19. package/dist-types/threed/real-object-mesh.d.ts.map +1 -1
  20. package/dist-types/threed/real-object.d.ts +0 -6
  21. package/dist-types/threed/real-object.d.ts.map +1 -1
  22. package/dist-types/threed/texture/fillstyle-texture.d.ts +37 -0
  23. package/dist-types/threed/texture/fillstyle-texture.d.ts.map +1 -0
  24. package/dist-types/threed/texture/text-texture.d.ts.map +1 -1
  25. package/dist-types/threed/three-capability.d.ts +14 -0
  26. package/dist-types/threed/three-capability.d.ts.map +1 -1
  27. package/package.json +1 -1
  28. package/things-scene-min.js +10 -10
  29. package/things-scene-min.js.map +1 -1
  30. package/things-scene.mjs +2 -2
  31. package/things-scene.mjs.map +1 -1
@@ -0,0 +1,9 @@
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+ import { Scene } from 'three';
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+ /**
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+ * 환경 씬 공통 베이스 클래스.
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+ * PMREMGenerator.fromScene()으로 cubemap을 생성하는 환경 씬들의 공통 dispose() 로직을 제공한다.
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+ */
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+ export declare abstract class BaseEnvironment extends Scene {
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+ dispose(): void;
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+ }
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+ //# sourceMappingURL=base-environment.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"base-environment.d.ts","sourceRoot":"","sources":["../../../src/threed/environments/base-environment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAQ,KAAK,EAAE,MAAM,OAAO,CAAA;AAEnC;;;GAGG;AACH,8BAAsB,eAAgB,SAAQ,KAAK;IACjD,OAAO;CAYR"}
@@ -1,11 +1,10 @@
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- import { Scene } from 'three';
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+ import { BaseEnvironment } from './base-environment.js';
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  /**
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  * 공장 환경 — 높은 천장, 강한 상단 조명, 금속적 톤, 높은 대비.
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  * PMREMGenerator.fromScene()으로 cubemap을 생성하여
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  * scene.environment / GroundedSkybox에 사용한다.
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  */
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- export declare class FactoryEnvironment extends Scene {
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+ export declare class FactoryEnvironment extends BaseEnvironment {
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  constructor();
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- dispose(): void;
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  }
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  //# sourceMappingURL=factory-environment.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"factory-environment.d.ts","sourceRoot":"","sources":["../../../src/threed/environments/factory-environment.ts"],"names":[],"mappings":"AAAA,OAAO,EAOL,KAAK,EACN,MAAM,OAAO,CAAA;AAEd;;;;GAIG;AACH,qBAAa,kBAAmB,SAAQ,KAAK;;IA+D3C,OAAO;CAYR"}
1
+ {"version":3,"file":"factory-environment.d.ts","sourceRoot":"","sources":["../../../src/threed/environments/factory-environment.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAA;AAEvD;;;;GAIG;AACH,qBAAa,kBAAmB,SAAQ,eAAe;;CA+DtD"}
@@ -1,11 +1,10 @@
1
- import { Scene } from 'three';
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+ import { BaseEnvironment } from './base-environment.js';
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  /**
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  * 가정 환경 — 아늑한 분위기, 따뜻한 조명, 낮은 천장, 넓은 창문.
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  * PMREMGenerator.fromScene()으로 cubemap을 생성하여
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  * scene.environment / scene.background에 사용한다.
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  */
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- export declare class HomeEnvironment extends Scene {
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+ export declare class HomeEnvironment extends BaseEnvironment {
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  constructor();
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- dispose(): void;
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  }
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  //# sourceMappingURL=home-environment.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"home-environment.d.ts","sourceRoot":"","sources":["../../../src/threed/environments/home-environment.ts"],"names":[],"mappings":"AAAA,OAAO,EAOL,KAAK,EACN,MAAM,OAAO,CAAA;AAEd;;;;GAIG;AACH,qBAAa,eAAgB,SAAQ,KAAK;;IA0DxC,OAAO;CAYR"}
1
+ {"version":3,"file":"home-environment.d.ts","sourceRoot":"","sources":["../../../src/threed/environments/home-environment.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAA;AAEvD;;;;GAIG;AACH,qBAAa,eAAgB,SAAQ,eAAe;;CA0DnD"}
@@ -1,11 +1,10 @@
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- import { Scene } from 'three';
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+ import { BaseEnvironment } from './base-environment.js';
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  /**
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  * 사무실 환경 — 낮은 천장, 균일한 면광원, 따뜻한 색온도.
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  * PMREMGenerator.fromScene()으로 cubemap을 생성하여
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  * scene.environment / GroundedSkybox에 사용한다.
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  */
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- export declare class OfficeEnvironment extends Scene {
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+ export declare class OfficeEnvironment extends BaseEnvironment {
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  constructor();
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- dispose(): void;
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  }
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  //# sourceMappingURL=office-environment.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"office-environment.d.ts","sourceRoot":"","sources":["../../../src/threed/environments/office-environment.ts"],"names":[],"mappings":"AAAA,OAAO,EAOL,KAAK,EACN,MAAM,OAAO,CAAA;AAEd;;;;GAIG;AACH,qBAAa,iBAAkB,SAAQ,KAAK;;IAuD1C,OAAO;CAYR"}
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+ {"version":3,"file":"office-environment.d.ts","sourceRoot":"","sources":["../../../src/threed/environments/office-environment.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAA;AAEvD;;;;GAIG;AACH,qBAAa,iBAAkB,SAAQ,eAAe;;CAuDrD"}
@@ -1,12 +1,11 @@
1
- import { Scene } from 'three';
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+ import { BaseEnvironment } from './base-environment.js';
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  /**
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  * 스튜디오 환경 — 밝고 균일한 조명, 중성 배경.
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  * RoomEnvironment 대체용. 바닥 오브젝트 없이 벽/천장/조명만 구성.
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  * PMREMGenerator.fromScene()으로 cubemap을 생성하여
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  * scene.environment / scene.background에 사용한다.
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  */
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- export declare class StudioEnvironment extends Scene {
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+ export declare class StudioEnvironment extends BaseEnvironment {
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  constructor();
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- dispose(): void;
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  }
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  //# sourceMappingURL=studio-environment.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"studio-environment.d.ts","sourceRoot":"","sources":["../../../src/threed/environments/studio-environment.ts"],"names":[],"mappings":"AAAA,OAAO,EAOL,KAAK,EACN,MAAM,OAAO,CAAA;AAEd;;;;;GAKG;AACH,qBAAa,iBAAkB,SAAQ,KAAK;;IAoD1C,OAAO;CAYR"}
1
+ {"version":3,"file":"studio-environment.d.ts","sourceRoot":"","sources":["../../../src/threed/environments/studio-environment.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAA;AAEvD;;;;;GAKG;AACH,qBAAa,iBAAkB,SAAQ,eAAe;;CAoDrD"}
@@ -1,11 +1,10 @@
1
- import { Scene } from 'three';
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+ import { BaseEnvironment } from './base-environment.js';
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  /**
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  * 창고 환경 — 높은 천장, 상단 집중 형광등, 차가운 색온도.
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  * PMREMGenerator.fromScene()으로 cubemap을 생성하여
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  * scene.environment / GroundedSkybox에 사용한다.
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  */
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- export declare class WarehouseEnvironment extends Scene {
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+ export declare class WarehouseEnvironment extends BaseEnvironment {
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  constructor();
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- dispose(): void;
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  }
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  //# sourceMappingURL=warehouse-environment.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"warehouse-environment.d.ts","sourceRoot":"","sources":["../../../src/threed/environments/warehouse-environment.ts"],"names":[],"mappings":"AAAA,OAAO,EAOL,KAAK,EACN,MAAM,OAAO,CAAA;AAEd;;;;GAIG;AACH,qBAAa,oBAAqB,SAAQ,KAAK;;IAqD7C,OAAO;CAYR"}
1
+ {"version":3,"file":"warehouse-environment.d.ts","sourceRoot":"","sources":["../../../src/threed/environments/warehouse-environment.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAA;AAEvD;;;;GAIG;AACH,qBAAa,oBAAqB,SAAQ,eAAe;;CAqDxD"}
@@ -6,7 +6,7 @@ import { RealObject } from '../real-object.js';
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  export declare class Banner3D extends RealObject {
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  build(): void;
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  createCube(w: number, h: number, d: number): THREE.Mesh<THREE.BoxGeometry, THREE.MeshStandardMaterial, THREE.Object3DEventMap>;
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- createTextureBoard(w: number, h: number): THREE.Mesh<THREE.PlaneGeometry, any, THREE.Object3DEventMap>;
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+ createTextureBoard(w: number, h: number): THREE.Mesh<THREE.PlaneGeometry, THREE.MeshStandardMaterial, THREE.Object3DEventMap>;
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  updateMaterial3d(): void;
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  }
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  declare const Banner_base: {
@@ -1 +1 @@
1
- {"version":3,"file":"banner.d.ts","sourceRoot":"","sources":["../../../src/threed/factories/banner.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAA;AAChE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAA;AAClE,OAAO,KAAK,MAAM,2BAA2B,CAAA;AAG7C,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAmB9C,qBAAa,QAAS,SAAQ,UAAU;IACtC,KAAK;IAYL,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAqB1C,kBAAkB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAkCvC,gBAAgB;CAmBjB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAED,qBACa,MAAO,SAAQ,WAAe;IACzC,IAAI,eAAe,YAAmB;IACtC,OAAO;IAIP,IAAI,MAAM,oBAET;IAED,eAAe,IAAI,WAAW,GAAG,SAAS;CAG3C"}
1
+ {"version":3,"file":"banner.d.ts","sourceRoot":"","sources":["../../../src/threed/factories/banner.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAA;AAChE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAA;AAClE,OAAO,KAAK,MAAM,2BAA2B,CAAA;AAG7C,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAmB9C,qBAAa,QAAS,SAAQ,UAAU;IACtC,KAAK;IAYL,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAe1C,kBAAkB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM;IAkBvC,gBAAgB;CAgBjB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAED,qBACa,MAAO,SAAQ,WAAe;IACzC,IAAI,eAAe,YAAmB;IACtC,OAAO;IAIP,IAAI,MAAM,oBAET;IAED,eAAe,IAAI,WAAW,GAAG,SAAS;CAG3C"}
@@ -1 +1 @@
1
- {"version":3,"file":"box-selection-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/box-selection-manager.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,SAAS,MAAM,+BAA+B,CAAA;AAGrD;;;;;GAKG;AACH,qBAAa,mBAAmB;IAC9B,OAAO,CAAC,QAAQ,CAA8B;IAC9C,OAAO,CAAC,YAAY,CAA2B;IAC/C,OAAO,CAAC,OAAO,CAAI;IACnB,OAAO,CAAC,OAAO,CAAI;IACnB,OAAO,CAAC,SAAS,CAAI;IACrB,OAAO,CAAC,SAAS,CAAI;IACrB,OAAO,CAAC,OAAO,CAAQ;IAEvB,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,KAAK,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI;IAIrC,cAAc,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAuB1C,eAAe,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAO3C,YAAY,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,GAAG,SAAS,EAAE;IAwD5F,eAAe,IAAI,IAAI;IAQvB,OAAO,IAAI,IAAI;IAKf,OAAO,CAAC,cAAc;CAavB"}
1
+ {"version":3,"file":"box-selection-manager.d.ts","sourceRoot":"","sources":["../../../src/threed/managers/box-selection-manager.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,SAAS,MAAM,+BAA+B,CAAA;AAGrD;;;;;GAKG;AACH,qBAAa,mBAAmB;IAC9B,OAAO,CAAC,QAAQ,CAA8B;IAC9C,OAAO,CAAC,YAAY,CAA2B;IAC/C,OAAO,CAAC,OAAO,CAAI;IACnB,OAAO,CAAC,OAAO,CAAI;IACnB,OAAO,CAAC,SAAS,CAAI;IACrB,OAAO,CAAC,SAAS,CAAI;IACrB,OAAO,CAAC,OAAO,CAAQ;IAEvB,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,KAAK,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI;IAIrC,cAAc,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAsB1C,eAAe,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAO3C,YAAY,CAAC,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,GAAG,SAAS,EAAE;IAwD5F,eAAe,IAAI,IAAI;IAQvB,OAAO,IAAI,IAAI;IAKf,OAAO,CAAC,cAAc;CAavB"}
@@ -33,4 +33,9 @@ export interface MaterialPreset {
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  export declare const MATERIAL_PRESETS: Record<string, MaterialPreset>;
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  export declare function resolveMaterial3d(material3d?: Material3D): ResolvedMaterial3D;
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  export declare function toThreeSide(side: ResolvedMaterial3D['side']): THREE.Side;
36
+ /**
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+ * resolved material3d 속성을 MeshStandardMaterial에 일괄 적용한다.
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+ * createMaterials / updateMaterial3d 에서 공통으로 사용.
39
+ */
40
+ export declare function applyMaterial3dProps(material: THREE.MeshStandardMaterial, resolved: ResolvedMaterial3D): void;
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  //# sourceMappingURL=material-3d.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"material-3d.d.ts","sourceRoot":"","sources":["../../src/threed/material-3d.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,MAAM,WAAW,UAAU;IAEzB,MAAM,CAAC,EAAE,SAAS,GAAG,OAAO,GAAG,OAAO,GAAG,SAAS,GAAG,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,QAAQ,CAAA;IAC7F,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAG1B,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,eAAe,CAAC,EAAE,MAAM,CAAA;IACxB,IAAI,CAAC,EAAE,QAAQ,GAAG,OAAO,GAAG,MAAM,CAAA;IAGlC,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB,aAAa,CAAC,EAAE,OAAO,CAAA;IAGvB,UAAU,CAAC,EAAE,WAAW,GAAG,OAAO,CAAA;IAGlC,UAAU,CAAC,EAAE,OAAO,GAAG,SAAS,CAAA;CACjC;AAED,MAAM,WAAW,kBAAkB;IACjC,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,QAAQ,EAAE,MAAM,CAAA;IAChB,iBAAiB,EAAE,MAAM,CAAA;IACzB,OAAO,EAAE,MAAM,CAAA;IACf,eAAe,EAAE,MAAM,CAAA;IACvB,IAAI,EAAE,QAAQ,GAAG,OAAO,GAAG,MAAM,CAAA;IACjC,UAAU,EAAE,OAAO,CAAA;IACnB,aAAa,EAAE,OAAO,CAAA;CACvB;AAED,MAAM,WAAW,cAAc;IAC7B,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,eAAe,CAAC,EAAE,MAAM,CAAA;CACzB;AAED,eAAO,MAAM,gBAAgB,EAAE,MAAM,CAAC,MAAM,EAAE,cAAc,CAQ3D,CAAA;AAED,wBAAgB,iBAAiB,CAAC,UAAU,CAAC,EAAE,UAAU,GAAG,kBAAkB,CA4B7E;AAQD,wBAAgB,WAAW,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC,IAAI,CAExE"}
1
+ {"version":3,"file":"material-3d.d.ts","sourceRoot":"","sources":["../../src/threed/material-3d.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,MAAM,WAAW,UAAU;IAEzB,MAAM,CAAC,EAAE,SAAS,GAAG,OAAO,GAAG,OAAO,GAAG,SAAS,GAAG,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,QAAQ,CAAA;IAC7F,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,SAAS,CAAC,EAAE,MAAM,CAAA;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,iBAAiB,CAAC,EAAE,MAAM,CAAA;IAG1B,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,eAAe,CAAC,EAAE,MAAM,CAAA;IACxB,IAAI,CAAC,EAAE,QAAQ,GAAG,OAAO,GAAG,MAAM,CAAA;IAGlC,UAAU,CAAC,EAAE,OAAO,CAAA;IACpB,aAAa,CAAC,EAAE,OAAO,CAAA;IAGvB,UAAU,CAAC,EAAE,WAAW,GAAG,OAAO,CAAA;IAGlC,UAAU,CAAC,EAAE,OAAO,GAAG,SAAS,CAAA;CACjC;AAED,MAAM,WAAW,kBAAkB;IACjC,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,QAAQ,EAAE,MAAM,CAAA;IAChB,iBAAiB,EAAE,MAAM,CAAA;IACzB,OAAO,EAAE,MAAM,CAAA;IACf,eAAe,EAAE,MAAM,CAAA;IACvB,IAAI,EAAE,QAAQ,GAAG,OAAO,GAAG,MAAM,CAAA;IACjC,UAAU,EAAE,OAAO,CAAA;IACnB,aAAa,EAAE,OAAO,CAAA;CACvB;AAED,MAAM,WAAW,cAAc;IAC7B,SAAS,EAAE,MAAM,CAAA;IACjB,SAAS,EAAE,MAAM,CAAA;IACjB,OAAO,CAAC,EAAE,MAAM,CAAA;IAChB,eAAe,CAAC,EAAE,MAAM,CAAA;CACzB;AAED,eAAO,MAAM,gBAAgB,EAAE,MAAM,CAAC,MAAM,EAAE,cAAc,CAQ3D,CAAA;AAED,wBAAgB,iBAAiB,CAAC,UAAU,CAAC,EAAE,UAAU,GAAG,kBAAkB,CA4B7E;AAQD,wBAAgB,WAAW,CAAC,IAAI,EAAE,kBAAkB,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC,IAAI,CAExE;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,QAAQ,EAAE,KAAK,CAAC,oBAAoB,EAAE,QAAQ,EAAE,kBAAkB,GAAG,IAAI,CAS7G"}
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-extrude.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-extrude.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAA;AAOhE;;;;;;;;;;GAUG;AACH,qBAAa,iBAAkB,SAAQ,UAAU;IAC/C,iBAAiB,CAAC,EAAE,gBAAgB,CAAA;IACpC,OAAO,CAAC,KAAK,CAAC,CAAY;IAE1B,KAAK;IAKL,IAAI,KAAK,IAAI,GAAG,CAEf;IAED,IAAI,gBAAgB,qBAInB;IAED,KAAK;IAoCL,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc;IAoBxD,eAAe,IAAI,KAAK,CAAC,QAAQ,EAAE;IAuBnC,aAAa;IAoCb,OAAO,CAAC,YAAY;IAMpB,gBAAgB;IAqBhB,WAAW;IAUX,iBAAiB;IAQjB,eAAe;IAIf,UAAU;IAIV;;;OAGG;IACH,OAAO,CAAC,gBAAgB;IA4DxB,eAAe;CAKhB"}
1
+ {"version":3,"file":"real-object-extrude.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-extrude.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAE9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAE7C,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAA;AAOhE;;;;;;;;;;GAUG;AACH,qBAAa,iBAAkB,SAAQ,UAAU;IAC/C,iBAAiB,CAAC,EAAE,gBAAgB,CAAA;IACpC,OAAO,CAAC,KAAK,CAAC,CAAY;IAE1B,KAAK;IAKL,IAAI,KAAK,IAAI,GAAG,CAEf;IAED,IAAI,gBAAgB,qBAInB;IAED,KAAK;IAoCL,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC,cAAc;IAoBxD,eAAe,IAAI,KAAK,CAAC,QAAQ,EAAE;IAcnC,aAAa;IAqBb,OAAO,CAAC,YAAY;IAMpB,gBAAgB;IAYhB,WAAW;IAUX,iBAAiB;IAQjB,eAAe;IAIf,UAAU;IAIV;;;OAGG;IACH,OAAO,CAAC,gBAAgB;IA4DxB,eAAe;CAKhB"}
@@ -1 +1 @@
1
- {"version":3,"file":"real-object-mesh.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-mesh.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAK9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAG7C,8BAAsB,cAAe,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IACjE,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IASL,WAAW;IAMX,YAAY;IAIZ,eAAe;IAsBf,iBAAiB;IAuBjB,eAAe,IAAI,IAAI;IAqBvB,SAAS,CAAC,QAAQ,CAAC,aAAa,IAAI,IAAI;IAExC,aAAa,IAAI,IAAI;IAerB,gBAAgB;IAiBhB,KAAK;CAKN"}
1
+ {"version":3,"file":"real-object-mesh.d.ts","sourceRoot":"","sources":["../../src/threed/real-object-mesh.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAK9B,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAA;AAG7C,8BAAsB,cAAe,SAAQ,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC;IACjE,SAAS,CAAC,mBAAmB;IAI7B,KAAK;IASL,WAAW;IAMX,YAAY;IAIZ,eAAe;IAsBf,iBAAiB;IAuBjB,eAAe,IAAI,IAAI;IAqBvB,SAAS,CAAC,QAAQ,CAAC,aAAa,IAAI,IAAI;IAExC,aAAa,IAAI,IAAI;IAOrB,gBAAgB;IAShB,KAAK;CAKN"}
@@ -11,12 +11,6 @@ export declare abstract class RealObject<T extends THREE.Object3D = THREE.Object
11
11
  object3d: T;
12
12
  private _onchangeWrapper;
13
13
  static buildFillStyleTexture(component: Component): THREE.Texture<unknown> | undefined;
14
- /**
15
- * 패턴 fillStyle을 2D 옵션(fitPattern, offset, align, repeat, color)에 맞춰
16
- * 캔버스 텍스처로 생성한다. 이미지 로드 완료 후 component.invalidate()로 갱신.
17
- */
18
- private static buildPatternTexture;
19
- private static buildGradientTexture;
20
14
  constructor(component: Component);
21
15
  update(): void;
22
16
  protected getObject3dInstance(): T;
@@ -1 +1 @@
1
- {"version":3,"file":"real-object.d.ts","sourceRoot":"","sources":["../../src/threed/real-object.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,SAAS,MAAM,4BAA4B,CAAA;AACvD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAA;AAC/D,OAAO,KAAK,EAAE,UAAU,EAAS,MAAM,wBAAwB,CAAA;AAM/D,OAAO,EAAE,yBAAyB,EAAE,MAAM,kCAAkC,CAAA;AAO5E,8BAAsB,UAAU,CAAC,CAAC,SAAS,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAE,YAAW,WAAW;IAChG,SAAS,CAAC,UAAU,EAAE,SAAS,CAAA;IAC/B,SAAS,CAAC,QAAQ,EAAE,OAAO,CAAQ;IACnC,SAAS,CAAC,UAAU,CAAC,EAAE,MAAM,CAAA;IAC7B,SAAS,CAAC,iBAAiB,UAAQ;IAE5B,QAAQ,EAAE,CAAC,CAAA;IAKlB,OAAO,CAAC,gBAAgB,CAGvB;IAED,MAAM,CAAC,qBAAqB,CAAC,SAAS,EAAE,SAAS;IAcjD;;;OAGG;IACH,OAAO,CAAC,MAAM,CAAC,mBAAmB;IA2FlC,OAAO,CAAC,MAAM,CAAC,oBAAoB;gBA8DvB,SAAS,EAAE,SAAS;IAOhC,MAAM;IAYN,SAAS,CAAC,mBAAmB,IAAI,CAAC;IAIlC,KAAK;IAOL,gBAAgB;IAMhB,OAAO,CAAC,YAAY;IAWpB,IAAI,SAAS,IAAI,SAAS,CAEzB;IAED,IAAI,cAAc,IAAI,yBAAyB,GAAG,SAAS,CAS1D;IAED,IAAI,OAAO,IAAI,OAAO,CAErB;IAED,IAAI,OAAO,CAAC,OAAO,EAAE,OAAO,EAK3B;IAED,OAAO;IAMP,KAAK;IASL;;OAEG;IACH,eAAe;IAUf,IAAI,QAAQ;;;;MAOX;IAED,IAAI,QAAQ;;;;MAQX;IAED,IAAI,KAAK;;;;MAUR;IAED,IAAI,EAAE,WAML;IAED,IAAI,EAAE,WAML;IAED,IAAI,EAAE,QAKL;IAED,IAAI,MAAM;;;;MAWT;IAED,IAAI,SAAS;;;;MAOZ;IAED;;;OAGG;IACH,IAAI,cAAc,IAAI,MAAM,CAE3B;IAGD,cAAc;IAKd,YAAY;IAKZ,WAAW;IAKX;;;;OAIG;IACH,kBAAkB;IAuClB,eAAe;IAKf,WAAW;IAoBX,YAAY;IAIZ,iBAAiB;IACjB,eAAe;IACf,UAAU;IAEV;;;OAGG;IACH;;;OAGG;IACH,SAAS,KAAK,cAAc,IAAI,MAAM,CAErC;IAED;;;OAGG;IACH,IAAI,kBAAkB,IAAI,MAAM,CAE/B;IAED;;;OAGG;IACH,gBAAgB;IA6BhB;;;;OAIG;IACH,uBAAuB,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC;IAMrD,QAAQ,CAAC,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU;CAyC/C"}
1
+ {"version":3,"file":"real-object.d.ts","sourceRoot":"","sources":["../../src/threed/real-object.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,SAAS,MAAM,4BAA4B,CAAA;AACvD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAA;AAC/D,OAAO,KAAK,EAAE,UAAU,EAAS,MAAM,wBAAwB,CAAA;AAK/D,OAAO,EAAE,yBAAyB,EAAE,MAAM,kCAAkC,CAAA;AAQ5E,8BAAsB,UAAU,CAAC,CAAC,SAAS,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAE,YAAW,WAAW;IAChG,SAAS,CAAC,UAAU,EAAE,SAAS,CAAA;IAC/B,SAAS,CAAC,QAAQ,EAAE,OAAO,CAAQ;IACnC,SAAS,CAAC,UAAU,CAAC,EAAE,MAAM,CAAA;IAC7B,SAAS,CAAC,iBAAiB,UAAQ;IAE5B,QAAQ,EAAE,CAAC,CAAA;IAKlB,OAAO,CAAC,gBAAgB,CAGvB;IAED,MAAM,CAAC,qBAAqB,CAAC,SAAS,EAAE,SAAS;gBAIrC,SAAS,EAAE,SAAS;IAOhC,MAAM;IAYN,SAAS,CAAC,mBAAmB,IAAI,CAAC;IAIlC,KAAK;IAOL,gBAAgB;IAMhB,OAAO,CAAC,YAAY;IAWpB,IAAI,SAAS,IAAI,SAAS,CAEzB;IAED,IAAI,cAAc,IAAI,yBAAyB,GAAG,SAAS,CAS1D;IAED,IAAI,OAAO,IAAI,OAAO,CAErB;IAED,IAAI,OAAO,CAAC,OAAO,EAAE,OAAO,EAK3B;IAED,OAAO;IAMP,KAAK;IASL;;OAEG;IACH,eAAe;IAUf,IAAI,QAAQ;;;;MAOX;IAED,IAAI,QAAQ;;;;MAQX;IAED,IAAI,KAAK;;;;MAUR;IAED,IAAI,EAAE,WAML;IAED,IAAI,EAAE,WAML;IAED,IAAI,EAAE,QAKL;IAED,IAAI,MAAM;;;;MAWT;IAED,IAAI,SAAS;;;;MAOZ;IAED;;;OAGG;IACH,IAAI,cAAc,IAAI,MAAM,CAE3B;IAGD,cAAc;IAKd,YAAY;IAKZ,WAAW;IAKX;;;;OAIG;IACH,kBAAkB;IAuClB,eAAe;IAKf,WAAW;IAoBX,YAAY;IAIZ,iBAAiB;IACjB,eAAe;IACf,UAAU;IAEV;;;OAGG;IACH;;;OAGG;IACH,SAAS,KAAK,cAAc,IAAI,MAAM,CAErC;IAED;;;OAGG;IACH,IAAI,kBAAkB,IAAI,MAAM,CAE/B;IAED;;;OAGG;IACH,gBAAgB;IA6BhB;;;;OAIG;IACH,uBAAuB,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC;IAMrD,QAAQ,CAAC,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU;CAyC/C"}
@@ -0,0 +1,37 @@
1
+ import * as THREE from 'three';
2
+ import type Component from '../../components/component.js';
3
+ /**
4
+ * gradient fillStyle을 캔버스에 그려 반환한다.
5
+ * text-texture.ts의 텍스트+gradient 합성과 real-object.ts의 gradient 텍스처 모두 이 함수를 사용한다.
6
+ */
7
+ export declare function drawGradientCanvas(fillStyle: {
8
+ gradientType?: string;
9
+ rotation?: number;
10
+ center?: string;
11
+ colorStops: {
12
+ position: number;
13
+ color: string;
14
+ }[];
15
+ }, w: number, h: number): HTMLCanvasElement | null;
16
+ /**
17
+ * 패턴 fillStyle을 2D 옵션(fitPattern, offset, align, repeat, color)에 맞춰
18
+ * 캔버스 텍스처로 생성한다. 이미지 로드 완료 후 component.invalidate()로 갱신.
19
+ */
20
+ export declare function buildPatternTexture(component: Component, fillStyle: any): THREE.Texture;
21
+ /**
22
+ * gradient fillStyle을 THREE.CanvasTexture로 생성한다.
23
+ */
24
+ export declare function buildGradientTexture(fillStyle: {
25
+ gradientType?: string;
26
+ rotation?: number;
27
+ center?: string;
28
+ colorStops: {
29
+ position: number;
30
+ color: string;
31
+ }[];
32
+ }): THREE.CanvasTexture | undefined;
33
+ /**
34
+ * fillStyle 객체(pattern 또는 gradient)에 따라 적절한 텍스처를 생성한다.
35
+ */
36
+ export declare function buildFillStyleTexture(component: Component): THREE.Texture | undefined;
37
+ //# sourceMappingURL=fillstyle-texture.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fillstyle-texture.d.ts","sourceRoot":"","sources":["../../../src/threed/texture/fillstyle-texture.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,KAAK,SAAS,MAAM,+BAA+B,CAAA;AAG1D;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,SAAS,EAAE;IAAE,YAAY,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE;QAAE,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;CAAE,EAC3H,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,GACR,iBAAiB,GAAG,IAAI,CAmC1B;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,GAAG,GAAG,KAAK,CAAC,OAAO,CAyFvF;AAED;;GAEG;AACH,wBAAgB,oBAAoB,CAClC,SAAS,EAAE;IAAE,YAAY,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE;QAAE,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;CAAE,GAC1H,KAAK,CAAC,aAAa,GAAG,SAAS,CASjC;AAED;;GAEG;AACH,wBAAgB,qBAAqB,CAAC,SAAS,EAAE,SAAS,GAAG,KAAK,CAAC,OAAO,GAAG,SAAS,CAYrF"}
@@ -1 +1 @@
1
- {"version":3,"file":"text-texture.d.ts","sourceRoot":"","sources":["../../../src/threed/texture/text-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAI9B,wBAAgB,SAAS,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,MAAM,CAUtG;AAED,wBAAgB,YAAY,CAAC,CAAC,EAAE,MAAM,UAerC;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,iBAAiB,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,GAAG,QA+CtF;AAgDD,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,GAAG,0CAwCtF;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,kBAAkB,CAChC,QAAQ,EAAE,MAAM,EAChB,IAAI,EAAE,MAAM,EACZ,SAAS,EAAE,MAAM,EACjB,UAAU,EAAE,MAAM,EAClB,SAAS,EAAE,GAAG,EACd,SAAS,EAAE,GAAG,EACd,OAAO,EAAE,CAAC,OAAO,EAAE,KAAK,CAAC,aAAa,KAAK,IAAI,GAC9C,IAAI,CAoGN;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,GAAG,GAAG;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CA0B1F"}
1
+ {"version":3,"file":"text-texture.d.ts","sourceRoot":"","sources":["../../../src/threed/texture/text-texture.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAK9B,wBAAgB,SAAS,CAAC,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,MAAM,CAUtG;AAED,wBAAgB,YAAY,CAAC,CAAC,EAAE,MAAM,UAerC;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,iBAAiB,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,GAAG,QA+CtF;AAED,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,GAAG,0CAwCtF;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,kBAAkB,CAChC,QAAQ,EAAE,MAAM,EAChB,IAAI,EAAE,MAAM,EACZ,SAAS,EAAE,MAAM,EACjB,UAAU,EAAE,MAAM,EAClB,SAAS,EAAE,GAAG,EACd,SAAS,EAAE,GAAG,EACd,OAAO,EAAE,CAAC,OAAO,EAAE,KAAK,CAAC,aAAa,KAAK,IAAI,GAC9C,IAAI,CAoGN;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,GAAG,GAAG;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CA0B1F"}
@@ -221,6 +221,8 @@ export declare class ThreeCapability {
221
221
  * NDC는 InteractionManager가 이미 업데이트한 상태여야 한다.
222
222
  */
223
223
  private _handleClickAt;
224
+ /** Shift+클릭 토글 / 일반 클릭 단일 선택 / 빈 공간 클릭 해제 */
225
+ private _applySelection;
224
226
  /**
225
227
  * Raycast로 마우스 아래의 3D 오브젝트를 찾는다.
226
228
  */
@@ -258,6 +260,18 @@ export declare class ThreeCapability {
258
260
  onPan(e: TouchEvent): boolean;
259
261
  onTouchEnd(e: TouchEvent): boolean;
260
262
  onKeyDown(e: KeyboardEvent): boolean;
263
+ /** Escape: MODE_ADD 취소, paste mode 종료, 기즈모 detach + 선택 해제 */
264
+ private _handleEscapeKey;
265
+ /** 편집 모드 전용 키: Ctrl+Z/C/X/V/D, Enter, W/E/R, Delete, 화살표 */
266
+ private _handleEditModeKey;
267
+ /** 화살표 키로 선택된 오브젝트 이동 */
268
+ private _handleArrowKeyMove;
269
+ /** Alt/Shift 키: orbit/pan 및 박스 셀렉션 힌트 커서 */
270
+ private _handleCursorHintKey;
271
+ /** 카메라 뷰 전환 (0-6, Q), S: 단축키 도움말, B: 북마크 네비게이션 */
272
+ private _handleCameraAndViewKey;
273
+ /** Space/P/O: 재생 제어 (뷰어), Space: 패닝 모드 (편집) */
274
+ private _handlePlaybackKey;
261
275
  private _onKeyUp;
262
276
  onPinch(e: TouchEvent): boolean;
263
277
  onDoubleTap(): void;
@@ -1 +1 @@
1
- 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1
+ 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@hatiolab/things-scene",
3
- "version": "10.0.0-beta.21",
3
+ "version": "10.0.0-beta.22",
4
4
  "description": "A high-performance 2D/3D scene graph library for building interactive visual editors, combining HTML5 Canvas and Three.js to enable facility visualization, data-driven animations, and real-time monitoring dashboards",
5
5
  "main": "things-scene-min.js",
6
6
  "module": "things-scene.mjs",