@harmonics/lattice-ui 0.5.1 → 0.7.0

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,24 @@
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  `@harmonics/lattice-ui` follows semantic versioning; while it is `0.x`, a minor version may change
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  an element's inputs, events or tokens, and says so here.
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+ ## 0.7.0
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+
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+ - `<lattice-shape pressable>`: a button shaped like itself, in the tab order, named by its
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+ `label`; a click on its faces, Enter or Space fires `press`. `pressed` makes it a toggle the page
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+ sets; `disabled` stops it. It lifts under the pointer and sinks while pressed, and its focus ring
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+ runs round its outline. Without `pressable`, a shape is what it was.
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+ - `<lattice-icon>` draws five more marks: `note`, and the board's actions `turn`, `glue`, `apart`
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+ and `bin`. Each path is a part, named in the README.
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+ - Additive: nothing in 0.6.0 changes.
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+
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+ ## 0.6.0
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+
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+ - `<lattice-board>`, in `@harmonics/lattice-ui/board`: a surface of lattice pieces a person drags,
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+ steps, turns, glues, breaks apart, pulls parts off and throws away, with an optional tray of new
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+ cells and triangles. The tree's Build mode, as an element: the same pull into a slot, click,
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+ refusal and glue glow. A cancelable `change` after each thing done; `catch` when a slot catches.
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+ Its own entry: pages that do not use it load none of it. Additive: nothing in 0.5.1 changes.
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+
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  ## 0.5.1
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  - What 0.5.0 says, built. 0.5.0 shipped this README and CHANGELOG over a `dist` built before
package/README.md CHANGED
@@ -1,7 +1,7 @@
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  # @harmonics/lattice-ui
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  The Harmonics tree's look as Custom Elements: a face drawn in the lattice's own triangles, the
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- hexagon sky, raised shapes of cells and triangles, a shears cut gesture, and two marks. They work
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+ hexagon sky, raised shapes of cells and triangles, a shears cut gesture, two marks, and a board of pieces to build on. They work
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  on any page and in any framework (React, Vue, Svelte, Solid, plain HTML) with no build step. Each
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  draws in its own shadow root and carries the tree's colours with it, so it needs nothing else from
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  the page. You bring the state; the elements draw it.
@@ -71,7 +71,10 @@ of the tree's woods.
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  | `tone` | 0–7 | `0` | 0–4 the tree's woods, 5 good fruit, 6 bitter, 7 untasted |
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  | `lift` | number | `8` | How high it stands, in lattice units |
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  | `scale` | number | `1` | 1 is the tree's own size: a cell 76 pixels across |
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- | `label` | string | | Without one it is hidden from screen readers |
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+ | `label` | string | | Without one it is hidden from screen readers; when pressable, its name |
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+ | `pressable` | boolean | `false` | A button shaped like itself (below) |
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+ | `pressed` | boolean | unset | Makes a pressable shape a toggle (`aria-pressed`); the page sets it |
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+ | `disabled` | boolean | `false` | A pressable shape that cannot be pressed, out of the tab order |
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  A part is a cell `{ kind: "cell", at: { q, r } }` on the axial hex grid, or a triangle
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  `{ kind: "tri", at: { i, j, k } }` (corner `i, j` of the triangle grid, `k` 0 pointing right, 1
@@ -84,6 +87,22 @@ shape.parts = [
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  ];
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  ```
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+ With `pressable` it is a button shaped like itself, for a palette of woods, a picker of shapes or
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+ a button that is a shape. It is in the tab order with `role="button"` and its `label` as its name
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+ (one without a label warns in the console). A click on its faces, Enter, or Space (on release)
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+ fires `press`, `{ shape, parts }`. Only its faces take the pointer: a press in the gap round a
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+ hexagon's corner goes to whatever is under it. It stands a little higher under the pointer and
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+ sinks to half its lift while pressed, or while `pressed`; the keyboard's ring runs round its own
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+ outline, and a `pressed` one keeps a quiet ring, so a palette shows which is picked by more than
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+ its depth. The shape never presses itself: keep one `pressed` in a palette from `press`.
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+
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+ ```js
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+ for (const swatch of swatches)
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+ swatch.addEventListener("press", () => {
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+ for (const s of swatches) s.pressed = s === swatch;
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+ });
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+ ```
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+
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  ### `<hex-sky>`
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  The tree's sky, its hexagon lattice drawn faint over it, filling the element. Size it as any block.
@@ -119,8 +138,68 @@ see [Cutting](#cutting).
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  ### `<lattice-icon>`
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- `name="shears"` or `name="done"`, in the text's colour, a step square
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- (`--lattice-icon-size` to change it). Hidden from screen readers unless it has a `label`.
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+ One of the tree's marks (`ICON_NAMES`), in the text's colour, a step square
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+ (`--lattice-icon-size` to change it). Hidden from screen readers unless it has a `label`. Every
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+ mark is drawn from the lattice's pieces: hexagons, triangles and diamonds, every line upright or
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+ at 30°.
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+
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+ | `name` | | Parts |
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+ |---|---|---|
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+ | `shears` (default) | two hexagon handles, two diamond blades crossing | `shears-handle`, `shears-blade` |
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+ | `done` | a check in a hexagon | `done-cell`, `done-check` |
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+ | `note` | a hexagon with two lines of writing | `note-cell`, `note-line` |
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+ | `turn` | a hexagon open at one side, a triangle pointing on round (R) | `turn-path`, `turn-arrow` |
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+ | `glue` | two cells sharing a heavy side (G) | `glue-cell`, `glue-seam` |
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+ | `apart` | two cells with a gap (Shift+G) | `apart-cell` |
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+ | `bin` | a cup under a diamond lid (Delete) | `bin-can`, `bin-rib`, `bin-lid` |
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+
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+ The last four are `<lattice-board>`'s keyboard actions, for a page that gives each a button.
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+
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+ ## Board
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+ `<lattice-board>` is a surface of the lattice's pieces a person builds with, the way the Harmonics
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+ tree's Build mode does. It is an entry of its own, so a page without one loads none of it.
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+
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+ ```js
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+ import { defineLatticeBoard } from "@harmonics/lattice-ui/board";
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+ defineLatticeBoard();
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+
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+ const board = document.querySelector("lattice-board");
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+ board.pieces = [
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+ { id: "a", parts: [{ kind: "cell", at: { q: 1, r: 1 }, tone: 0 }, { kind: "cell", at: { q: 2, r: 1 }, tone: 0 }] },
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+ { id: "b", parts: [{ kind: "tri", at: { i: -6, j: 16, k: 0 }, tone: 5 }] }, // a triangle of cell (7, 1)
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+ ];
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+ board.addEventListener("change", (e) => save(e.detail.pieces));
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+ ```
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+
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+ ```html
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+ <lattice-board tray style="height: 400px"></lattice-board>
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+ ```
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+ Drag a piece and the lattice pulls it in: near a slot it leans in and the slot lights, nearer it is
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+ caught and held, and let go it clicks into the slot, or goes to the nearest place it fits. A piece
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+ with the focus (Tab) steps with the arrows; R and Shift+R (or a double-click) turn it a sixth;
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+ G glues it to every piece it shares a side with (the sides glow first); Shift+G breaks it into its
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+ units; Alt-drag pulls one part off; Delete throws it away. Under reduced motion a carried piece
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+ follows the pointer exactly and nothing animates.
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+
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+ | Input | Type | Default | |
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+ |---|---|---|---|
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+ | `pieces` | `{ id?, parts }[]`, or the same as JSON | | What the board starts from; read back, its own pieces now (each `{ id, parts, pivot }`). Set it again to replace them |
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+ | `fixed` | `{ id?, parts }[]` (property) | | Drawn flat and in the way, never handled, glued to or handed back |
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+ | `tray` | boolean | `false` | Two cells at the bottom left: drag out a new cell or triangle (or Enter on one), drop a piece there to throw it away |
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+ | `scale` | number | `1` | 1 is the tree's own size: a cell 76 pixels across |
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+ | `label` | string | "A board of lattice pieces" | What a screen reader calls it |
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+
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+ | Event | `detail` | |
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+ |---|---|---|
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+ | `change` | `{ pieces, action, id }` | After each thing done: `action` is `move`, `turn`, `glue`, `break`, `pull`, `add` or `remove`; `id` the piece acted on (`""` when a resize moved pieces back onto the board). Cancelable: `preventDefault()` undoes it |
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+ | `catch` | `{ id }` | A slot caught the carried piece: a page's own sound goes here |
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+
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+ The board fills the element; size it as any block. Its lattice starts at its top-left, so a
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+ `<hex-sky>` of the same size and `scale` under it shows the slots. `LatticeBoardEventMap` types the
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+ events on the board's own `addEventListener`. Pieces are the `Piece`s of
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+ [Geometry](#geometry): a page can lay them out with those functions before handing them over.
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  ## Styling
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@@ -151,13 +230,14 @@ The ones the elements use:
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  | `--space-tree-2`, `--space-tree-4` | how far a face sinks; an icon's size |
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  Each element also exposes its drawing as a part: `::part(face)`, `::part(shape)`, `::part(sky)`,
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- `::part(trail)`, `::part(icon)`. A mark's own paths are parts too, for a hover that recolours
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- them: `lattice-icon::part(done-cell)`, `::part(done-check)`, `::part(shears-blade)`,
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- `::part(shears-handle)`.
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+ `::part(trail)`, `::part(icon)`, `::part(board)`, and a shape's focus ring `::part(ring)`. A
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+ mark's own paths are parts too (see `<lattice-icon>`), for a hover that recolours them:
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+ `lattice-icon::part(done-cell)`.
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  ## Frameworks
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- - **React 19**: use the tags directly; add `import type {} from "@harmonics/lattice-ui/react"`
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+ - **React 19**: use the tags directly (define the board before it renders, as the others);
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+ add `import type {} from "@harmonics/lattice-ui/react"`
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  for their props. React 19 sets inputs as properties, so `parts={[…]}` works, and listens with
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  `onstroke` / `onstrokeend`. Define the elements before React first renders them: until then
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  React cannot see the property and sets `parts` as the attribute `"[object Object]"`, which draws