@hapticjs/core 0.2.1 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -378,16 +378,196 @@ var system = {
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  }
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  };
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+ // src/presets/emotions.ts
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+ var emotions = {
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+ /** Excited — fast, energetic pulses building up */
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+ excited: {
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+ name: "emotions.excited",
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+ steps: [
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+ { type: "vibrate", duration: 30, intensity: 0.5 },
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+ { type: "pause", duration: 30, intensity: 0 },
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+ { type: "vibrate", duration: 30, intensity: 0.6 },
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+ { type: "pause", duration: 25, intensity: 0 },
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+ { type: "vibrate", duration: 35, intensity: 0.7 },
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+ { type: "pause", duration: 25, intensity: 0 },
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+ { type: "vibrate", duration: 35, intensity: 0.8 },
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+ { type: "pause", duration: 25, intensity: 0 },
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+ { type: "vibrate", duration: 40, intensity: 0.9 },
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+ { type: "vibrate", duration: 50, intensity: 1 }
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+ ]
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+ },
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+ /** Calm — slow, gentle wave with soft sustained vibrations */
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+ calm: {
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+ name: "emotions.calm",
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+ steps: [
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+ { type: "vibrate", duration: 80, intensity: 0.2 },
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+ { type: "pause", duration: 200, intensity: 0 },
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+ { type: "vibrate", duration: 100, intensity: 0.25 },
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+ { type: "pause", duration: 250, intensity: 0 },
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+ { type: "vibrate", duration: 80, intensity: 0.2 },
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+ { type: "pause", duration: 200, intensity: 0 },
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+ { type: "vibrate", duration: 100, intensity: 0.15 }
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+ ]
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+ },
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+ /** Tense — tight, irregular short heavy bursts */
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+ tense: {
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+ name: "emotions.tense",
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+ steps: [
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+ { type: "vibrate", duration: 35, intensity: 0.8 },
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+ { type: "pause", duration: 40, intensity: 0 },
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+ { type: "vibrate", duration: 30, intensity: 0.9 },
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+ { type: "pause", duration: 30, intensity: 0 },
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+ { type: "vibrate", duration: 40, intensity: 0.85 },
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+ { type: "pause", duration: 35, intensity: 0 },
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+ { type: "vibrate", duration: 30, intensity: 0.9 },
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+ { type: "pause", duration: 45, intensity: 0 },
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+ { type: "vibrate", duration: 35, intensity: 0.8 }
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+ ]
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+ },
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+ /** Happy — bouncy, playful ascending rhythm */
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+ happy: {
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+ name: "emotions.happy",
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+ steps: [
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+ { type: "vibrate", duration: 30, intensity: 0.4 },
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+ { type: "pause", duration: 50, intensity: 0 },
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+ { type: "vibrate", duration: 35, intensity: 0.5 },
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+ { type: "pause", duration: 50, intensity: 0 },
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+ { type: "vibrate", duration: 35, intensity: 0.6 },
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+ { type: "pause", duration: 40, intensity: 0 },
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+ { type: "vibrate", duration: 40, intensity: 0.7 },
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+ { type: "pause", duration: 40, intensity: 0 },
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+ { type: "vibrate", duration: 45, intensity: 0.8 }
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+ ]
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+ },
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+ /** Sad — slow, heavy, descending vibrations that fade */
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+ sad: {
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+ name: "emotions.sad",
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+ steps: [
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+ { type: "vibrate", duration: 100, intensity: 0.8 },
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+ { type: "pause", duration: 120, intensity: 0 },
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+ { type: "vibrate", duration: 90, intensity: 0.6 },
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+ { type: "pause", duration: 140, intensity: 0 },
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+ { type: "vibrate", duration: 80, intensity: 0.4 },
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+ { type: "pause", duration: 160, intensity: 0 },
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+ { type: "vibrate", duration: 70, intensity: 0.25 }
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+ ]
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+ },
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+ /** Angry — aggressive, chaotic heavy rapid hits */
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+ angry: {
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+ name: "emotions.angry",
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+ steps: [
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+ { type: "vibrate", duration: 40, intensity: 1 },
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+ { type: "pause", duration: 25, intensity: 0 },
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+ { type: "vibrate", duration: 35, intensity: 0.9 },
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+ { type: "pause", duration: 25, intensity: 0 },
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+ { type: "vibrate", duration: 45, intensity: 1 },
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+ { type: "pause", duration: 30, intensity: 0 },
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+ { type: "vibrate", duration: 40, intensity: 0.95 },
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+ { type: "vibrate", duration: 50, intensity: 1 },
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+ { type: "pause", duration: 25, intensity: 0 },
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+ { type: "vibrate", duration: 45, intensity: 0.9 }
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+ ]
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+ },
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+ /** Surprised — sharp sudden hit, silence, then lighter hit */
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+ surprised: {
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+ name: "emotions.surprised",
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+ steps: [
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+ { type: "vibrate", duration: 40, intensity: 1 },
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+ { type: "pause", duration: 200, intensity: 0 },
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+ { type: "vibrate", duration: 30, intensity: 0.4 }
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+ ]
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+ },
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+ /** Anxious — fast irregular heartbeat with inconsistent spacing */
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+ anxious: {
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+ name: "emotions.anxious",
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+ steps: [
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+ { type: "vibrate", duration: 30, intensity: 0.7 },
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+ { type: "pause", duration: 60, intensity: 0 },
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+ { type: "vibrate", duration: 35, intensity: 0.8 },
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+ { type: "pause", duration: 40, intensity: 0 },
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+ { type: "vibrate", duration: 25, intensity: 0.6 },
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+ { type: "pause", duration: 80, intensity: 0 },
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+ { type: "vibrate", duration: 30, intensity: 0.75 },
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+ { type: "pause", duration: 50, intensity: 0 },
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+ { type: "vibrate", duration: 35, intensity: 0.85 },
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+ { type: "pause", duration: 35, intensity: 0 },
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+ { type: "vibrate", duration: 30, intensity: 0.7 }
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+ ]
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+ },
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+ /** Confident — strong, steady, measured even pulses */
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+ confident: {
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+ name: "emotions.confident",
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+ steps: [
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+ { type: "vibrate", duration: 50, intensity: 0.8 },
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+ { type: "pause", duration: 80, intensity: 0 },
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+ { type: "vibrate", duration: 50, intensity: 0.8 },
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+ { type: "pause", duration: 80, intensity: 0 },
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+ { type: "vibrate", duration: 50, intensity: 0.8 },
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+ { type: "pause", duration: 80, intensity: 0 },
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+ { type: "vibrate", duration: 50, intensity: 0.8 }
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+ ]
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+ },
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+ /** Playful — alternating light-heavy in bouncy rhythm */
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+ playful: {
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+ name: "emotions.playful",
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+ steps: [
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+ { type: "vibrate", duration: 25, intensity: 0.3 },
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+ { type: "pause", duration: 40, intensity: 0 },
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+ { type: "vibrate", duration: 40, intensity: 0.7 },
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+ { type: "pause", duration: 50, intensity: 0 },
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+ { type: "vibrate", duration: 25, intensity: 0.35 },
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+ { type: "pause", duration: 40, intensity: 0 },
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+ { type: "vibrate", duration: 40, intensity: 0.75 },
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+ { type: "pause", duration: 50, intensity: 0 },
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+ { type: "vibrate", duration: 25, intensity: 0.3 },
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+ { type: "pause", duration: 40, intensity: 0 },
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+ { type: "vibrate", duration: 45, intensity: 0.8 }
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+ ]
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+ },
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+ /** Romantic — gentle heartbeat rhythm, two soft pulses, long pause, repeat */
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+ romantic: {
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+ name: "emotions.romantic",
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+ steps: [
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+ { type: "vibrate", duration: 35, intensity: 0.4 },
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+ { type: "pause", duration: 60, intensity: 0 },
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+ { type: "vibrate", duration: 45, intensity: 0.5 },
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+ { type: "pause", duration: 300, intensity: 0 },
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+ { type: "vibrate", duration: 35, intensity: 0.4 },
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+ { type: "pause", duration: 60, intensity: 0 },
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+ { type: "vibrate", duration: 45, intensity: 0.5 },
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+ { type: "pause", duration: 300, intensity: 0 },
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+ { type: "vibrate", duration: 35, intensity: 0.4 },
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+ { type: "pause", duration: 60, intensity: 0 },
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+ { type: "vibrate", duration: 45, intensity: 0.5 }
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+ ]
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+ },
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+ /** Peaceful — very subtle, barely-there ultra-light slow pulses */
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+ peaceful: {
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+ name: "emotions.peaceful",
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+ steps: [
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+ { type: "vibrate", duration: 60, intensity: 0.1 },
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+ { type: "pause", duration: 300, intensity: 0 },
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+ { type: "vibrate", duration: 70, intensity: 0.12 },
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+ { type: "pause", duration: 350, intensity: 0 },
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+ { type: "vibrate", duration: 60, intensity: 0.1 },
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+ { type: "pause", duration: 300, intensity: 0 },
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+ { type: "vibrate", duration: 70, intensity: 0.08 }
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+ ]
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+ }
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+ };
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+
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  // src/presets/index.ts
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  var presets = {
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  ui,
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  notifications,
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  gaming,
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  accessibility,
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- system
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+ system,
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+ emotions
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  };
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  exports.accessibility = accessibility;
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+ exports.emotions = emotions;
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  exports.gaming = gaming;
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  exports.notifications = notifications;
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  exports.presets = presets;
@@ -1 +1 @@
1
- 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type { HapticPattern } from '../types';\n\n/** UI interaction presets */\nexport const ui = {\n /** Light button tap */\n tap: {\n name: 'ui.tap',\n steps: [{ type: 'vibrate' as const, duration: 30, intensity: 0.6 }],\n },\n\n /** Double tap */\n doubleTap: {\n name: 'ui.doubleTap',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n ],\n },\n\n /** Long press acknowledgment */\n longPress: {\n name: 'ui.longPress',\n steps: [{ type: 'vibrate' as const, duration: 50, intensity: 0.8 }],\n },\n\n /** Toggle switch on */\n toggleOn: {\n name: 'ui.toggleOn',\n steps: [{ type: 'vibrate' as const, duration: 30, intensity: 0.6 }],\n },\n\n /** Toggle switch off */\n toggleOff: {\n name: 'ui.toggleOff',\n steps: [{ type: 'vibrate' as const, duration: 25, intensity: 0.4 }],\n },\n\n /** Slider snap to value */\n sliderSnap: {\n name: 'ui.sliderSnap',\n steps: [{ type: 'vibrate' as const, duration: 25, intensity: 0.5 }],\n },\n\n /** Selection changed */\n selection: {\n name: 'ui.selection',\n steps: [{ type: 'vibrate' as const, duration: 25, intensity: 0.5 }],\n },\n\n /** Pull to refresh threshold reached */\n pullToRefresh: {\n name: 'ui.pullToRefresh',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n ],\n },\n\n /** Swipe action triggered */\n swipe: {\n name: 'ui.swipe',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.4 },\n ],\n },\n\n /** Context menu appearance */\n contextMenu: {\n name: 'ui.contextMenu',\n steps: [{ type: 'vibrate' as const, duration: 35, intensity: 0.7 }],\n },\n\n /** Drag start */\n dragStart: {\n name: 'ui.dragStart',\n steps: [{ type: 'vibrate' as const, duration: 30, intensity: 0.5 }],\n },\n\n /** Drag drop */\n drop: {\n name: 'ui.drop',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.8 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.5 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Notification feedback presets */\nexport const notifications = {\n /** Success — two ascending pulses */\n success: {\n name: 'notifications.success',\n steps: [\n { type: 'vibrate' as const, duration: 35, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 45, intensity: 0.8 },\n ],\n },\n\n /** Warning — three even pulses */\n warning: {\n name: 'notifications.warning',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n ],\n },\n\n /** Error — two heavy pulses */\n error: {\n name: 'notifications.error',\n steps: [\n { type: 'vibrate' as const, duration: 80, intensity: 1.0 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 80, intensity: 1.0 },\n ],\n },\n\n /** Info — soft single pulse */\n info: {\n name: 'notifications.info',\n steps: [\n { type: 'vibrate' as const, duration: 35, intensity: 0.5 },\n ],\n },\n\n /** Message received */\n messageReceived: {\n name: 'notifications.messageReceived',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n ],\n },\n\n /** Alarm — urgent repeating pattern */\n alarm: {\n name: 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},\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Gaming haptic presets */\nexport const gaming = {\n /** Explosion — heavy descending */\n explosion: {\n name: 'gaming.explosion',\n steps: [\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n { type: 'vibrate' as const, duration: 80, intensity: 0.8 },\n { type: 'vibrate' as const, duration: 60, intensity: 0.5 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.3 },\n ],\n },\n\n /** Collision — sharp impact */\n collision: {\n name: 'gaming.collision',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 1.0 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.5 },\n ],\n },\n\n /** Heartbeat — rhythmic pulse */\n heartbeat: {\n name: 'gaming.heartbeat',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.8 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 1.0 },\n { type: 'pause' as const, duration: 400, intensity: 0 },\n ],\n },\n\n /** Gunshot — sharp burst */\n gunshot: {\n name: 'gaming.gunshot',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 1.0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.4 },\n ],\n },\n\n /** Sword clash — metallic ring */\n swordClash: {\n name: 'gaming.swordClash',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 1.0 },\n { type: 'pause' as const, duration: 20, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n { type: 'vibrate' as const, duration: 50, intensity: 0.3 },\n ],\n },\n\n /** Power up — ascending intensity */\n powerUp: {\n name: 'gaming.powerUp',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.3 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.5 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.9 },\n { type: 'vibrate' as const, duration: 60, intensity: 1.0 },\n ],\n },\n\n /** Damage taken — heavy stutter */\n damage: {\n name: 'gaming.damage',\n steps: [\n { type: 'vibrate' as const, duration: 50, intensity: 0.9 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n ],\n },\n\n /** Item pickup — light cheerful */\n pickup: {\n name: 'gaming.pickup',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.4 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n ],\n },\n\n /** Level complete — celebratory */\n levelComplete: {\n name: 'gaming.levelComplete',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 60, intensity: 1.0 },\n ],\n },\n\n /** Engine rumble — continuous vibration */\n engineRumble: {\n name: 'gaming.engineRumble',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.5 },\n { type: 'pause' as const, duration: 15, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n { type: 'pause' as const, duration: 15, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.5 },\n { type: 'pause' as const, duration: 15, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Accessibility-focused haptic presets — rhythmic patterns for non-visual feedback */\nexport const accessibility = {\n /** Confirm action — clear double pulse */\n confirm: {\n name: 'accessibility.confirm',\n steps: [\n { type: 'vibrate' as const, duration: 35, intensity: 0.7 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.7 },\n ],\n },\n\n /** Deny/reject — long single buzz */\n deny: {\n name: 'accessibility.deny',\n steps: [\n { type: 'vibrate' as const, duration: 200, intensity: 0.8 },\n ],\n },\n\n /** Boundary reached (e.g., scroll limit, min/max value) */\n boundary: {\n name: 'accessibility.boundary',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 1.0 },\n ],\n },\n\n /** Focus change — subtle tick */\n focusChange: {\n name: 'accessibility.focusChange',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.5 },\n ],\n },\n\n /** Counting rhythm — one tick per count */\n countTick: {\n name: 'accessibility.countTick',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.5 },\n ],\n },\n\n /** Navigation landmark reached */\n landmark: {\n name: 'accessibility.landmark',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n ],\n },\n\n /** Progress checkpoint — escalating feedback */\n progressCheckpoint: {\n name: 'accessibility.progressCheckpoint',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.7 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** System-level haptic presets */\nexport const system = {\n /** Keyboard key press */\n keyPress: {\n name: 'system.keyPress',\n steps: [{ type: 'vibrate' as const, duration: 25, intensity: 0.5 }],\n },\n\n /** Scroll tick (detent-like) */\n scrollTick: {\n name: 'system.scrollTick',\n steps: [{ type: 'vibrate' as const, duration: 20, intensity: 0.4 }],\n },\n\n /** Scroll boundary reached */\n scrollBounce: {\n name: 'system.scrollBounce',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n ],\n },\n\n /** Delete action */\n delete: {\n name: 'system.delete',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.8 },\n ],\n },\n\n /** Undo action */\n undo: {\n name: 'system.undo',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.4 },\n ],\n },\n\n /** Copy to clipboard */\n copy: {\n name: 'system.copy',\n steps: [{ type: 'vibrate' as const, duration: 30, intensity: 0.5 }],\n },\n\n /** Paste from clipboard */\n paste: {\n name: 'system.paste',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.4 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.6 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","export { ui } from './ui';\nexport { notifications } from './notifications';\nexport { gaming } from './gaming';\nexport { accessibility } from './accessibility';\nexport { system } from './system';\n\nimport { ui } from './ui';\nimport { notifications } from './notifications';\nimport { gaming } from './gaming';\nimport { accessibility } from './accessibility';\nimport { system } from './system';\n\n/** All presets grouped by category */\nexport const presets = {\n ui,\n notifications,\n gaming,\n accessibility,\n system,\n} as const;\n"]}
1
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type { HapticPattern } from '../types';\n\n/** UI interaction presets */\nexport const ui = {\n /** Light button tap */\n tap: {\n name: 'ui.tap',\n steps: [{ type: 'vibrate' as const, duration: 30, intensity: 0.6 }],\n },\n\n /** Double tap */\n doubleTap: {\n name: 'ui.doubleTap',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n ],\n },\n\n /** Long press acknowledgment */\n longPress: {\n name: 'ui.longPress',\n steps: [{ type: 'vibrate' as const, duration: 50, intensity: 0.8 }],\n },\n\n /** Toggle switch on */\n toggleOn: {\n name: 'ui.toggleOn',\n steps: [{ type: 'vibrate' as const, duration: 30, intensity: 0.6 }],\n },\n\n /** Toggle switch off */\n toggleOff: {\n name: 'ui.toggleOff',\n steps: [{ type: 'vibrate' as const, duration: 25, intensity: 0.4 }],\n },\n\n /** Slider snap to value */\n sliderSnap: {\n name: 'ui.sliderSnap',\n steps: [{ type: 'vibrate' as const, duration: 25, intensity: 0.5 }],\n },\n\n /** Selection changed */\n selection: {\n name: 'ui.selection',\n steps: [{ type: 'vibrate' as const, duration: 25, intensity: 0.5 }],\n },\n\n /** Pull to refresh threshold reached */\n pullToRefresh: {\n name: 'ui.pullToRefresh',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n ],\n },\n\n /** Swipe action triggered */\n swipe: {\n name: 'ui.swipe',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.4 },\n ],\n },\n\n /** Context menu appearance */\n contextMenu: {\n name: 'ui.contextMenu',\n steps: [{ type: 'vibrate' as const, duration: 35, intensity: 0.7 }],\n },\n\n /** Drag start */\n dragStart: {\n name: 'ui.dragStart',\n steps: [{ type: 'vibrate' as const, duration: 30, intensity: 0.5 }],\n },\n\n /** Drag drop */\n drop: {\n name: 'ui.drop',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.8 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.5 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Notification feedback presets */\nexport const notifications = {\n /** Success — two ascending pulses */\n success: {\n name: 'notifications.success',\n steps: [\n { type: 'vibrate' as const, duration: 35, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 45, intensity: 0.8 },\n ],\n },\n\n /** Warning — three even pulses */\n warning: {\n name: 'notifications.warning',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n ],\n },\n\n /** Error — two heavy pulses */\n error: {\n name: 'notifications.error',\n steps: [\n { type: 'vibrate' as const, duration: 80, intensity: 1.0 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 80, intensity: 1.0 },\n ],\n },\n\n /** Info — soft single pulse */\n info: {\n name: 'notifications.info',\n steps: [\n { type: 'vibrate' as const, duration: 35, intensity: 0.5 },\n ],\n },\n\n /** Message received */\n messageReceived: {\n name: 'notifications.messageReceived',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n ],\n },\n\n /** Alarm — urgent repeating pattern */\n alarm: {\n name: 'notifications.alarm',\n steps: [\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n { type: 'pause' as const, duration: 200, intensity: 0 },\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n ],\n },\n\n /** Reminder — gentle nudge */\n reminder: {\n name: 'notifications.reminder',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 150, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Gaming haptic presets */\nexport const gaming = {\n /** Explosion — heavy descending */\n explosion: {\n name: 'gaming.explosion',\n steps: [\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n { type: 'vibrate' as const, duration: 80, intensity: 0.8 },\n { type: 'vibrate' as const, duration: 60, intensity: 0.5 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.3 },\n ],\n },\n\n /** Collision — sharp impact */\n collision: {\n name: 'gaming.collision',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 1.0 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.5 },\n ],\n },\n\n /** Heartbeat — rhythmic pulse */\n heartbeat: {\n name: 'gaming.heartbeat',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.8 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 1.0 },\n { type: 'pause' as const, duration: 400, intensity: 0 },\n ],\n },\n\n /** Gunshot — sharp burst */\n gunshot: {\n name: 'gaming.gunshot',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 1.0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.4 },\n ],\n },\n\n /** Sword clash — metallic ring */\n swordClash: {\n name: 'gaming.swordClash',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 1.0 },\n { type: 'pause' as const, duration: 20, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n { type: 'vibrate' as const, duration: 50, intensity: 0.3 },\n ],\n },\n\n /** Power up — ascending intensity */\n powerUp: {\n name: 'gaming.powerUp',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.3 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.5 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.9 },\n { type: 'vibrate' as const, duration: 60, intensity: 1.0 },\n ],\n },\n\n /** Damage taken — heavy stutter */\n damage: {\n name: 'gaming.damage',\n steps: [\n { type: 'vibrate' as const, duration: 50, intensity: 0.9 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n ],\n },\n\n /** Item pickup — light cheerful */\n pickup: {\n name: 'gaming.pickup',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.4 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n ],\n },\n\n /** Level complete — celebratory */\n levelComplete: {\n name: 'gaming.levelComplete',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 60, intensity: 1.0 },\n ],\n },\n\n /** Engine rumble — continuous vibration */\n engineRumble: {\n name: 'gaming.engineRumble',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.5 },\n { type: 'pause' as const, duration: 15, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n { type: 'pause' as const, duration: 15, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.5 },\n { type: 'pause' as const, duration: 15, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Accessibility-focused haptic presets — rhythmic patterns for non-visual feedback */\nexport const accessibility = {\n /** Confirm action — clear double pulse */\n confirm: {\n name: 'accessibility.confirm',\n steps: [\n { type: 'vibrate' as const, duration: 35, intensity: 0.7 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.7 },\n ],\n },\n\n /** Deny/reject — long single buzz */\n deny: {\n name: 'accessibility.deny',\n steps: [\n { type: 'vibrate' as const, duration: 200, intensity: 0.8 },\n ],\n },\n\n /** Boundary reached (e.g., scroll limit, min/max value) */\n boundary: {\n name: 'accessibility.boundary',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 1.0 },\n ],\n },\n\n /** Focus change — subtle tick */\n focusChange: {\n name: 'accessibility.focusChange',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.5 },\n ],\n },\n\n /** Counting rhythm — one tick per count */\n countTick: {\n name: 'accessibility.countTick',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.5 },\n ],\n },\n\n /** Navigation landmark reached */\n landmark: {\n name: 'accessibility.landmark',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n ],\n },\n\n /** Progress checkpoint — escalating feedback */\n progressCheckpoint: {\n name: 'accessibility.progressCheckpoint',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.7 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** System-level haptic presets */\nexport const system = {\n /** Keyboard key press */\n keyPress: {\n name: 'system.keyPress',\n steps: [{ type: 'vibrate' as const, duration: 25, intensity: 0.5 }],\n },\n\n /** Scroll tick (detent-like) */\n scrollTick: {\n name: 'system.scrollTick',\n steps: [{ type: 'vibrate' as const, duration: 20, intensity: 0.4 }],\n },\n\n /** Scroll boundary reached */\n scrollBounce: {\n name: 'system.scrollBounce',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n ],\n },\n\n /** Delete action */\n delete: {\n name: 'system.delete',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.8 },\n ],\n },\n\n /** Undo action */\n undo: {\n name: 'system.undo',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.4 },\n ],\n },\n\n /** Copy to clipboard */\n copy: {\n name: 'system.copy',\n steps: [{ type: 'vibrate' as const, duration: 30, intensity: 0.5 }],\n },\n\n /** Paste from clipboard */\n paste: {\n name: 'system.paste',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.4 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.6 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Emotion-based haptic presets */\nexport const emotions = {\n /** Excited — fast, energetic pulses building up */\n excited: {\n name: 'emotions.excited',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.6 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.7 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.8 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.9 },\n { type: 'vibrate' as const, duration: 50, intensity: 1.0 },\n ],\n },\n\n /** Calm — slow, gentle wave with soft sustained vibrations */\n calm: {\n name: 'emotions.calm',\n steps: [\n { type: 'vibrate' as const, duration: 80, intensity: 0.2 },\n { type: 'pause' as const, duration: 200, intensity: 0 },\n { type: 'vibrate' as const, duration: 100, intensity: 0.25 },\n { type: 'pause' as const, duration: 250, intensity: 0 },\n { type: 'vibrate' as const, duration: 80, intensity: 0.2 },\n { type: 'pause' as const, duration: 200, intensity: 0 },\n { type: 'vibrate' as const, duration: 100, intensity: 0.15 },\n ],\n },\n\n /** Tense — tight, irregular short heavy bursts */\n tense: {\n name: 'emotions.tense',\n steps: [\n { type: 'vibrate' as const, duration: 35, intensity: 0.8 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.9 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.85 },\n { type: 'pause' as const, duration: 35, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.9 },\n { type: 'pause' as const, duration: 45, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.8 },\n ],\n },\n\n /** Happy — bouncy, playful ascending rhythm */\n happy: {\n name: 'emotions.happy',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.5 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.6 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 45, intensity: 0.8 },\n ],\n },\n\n /** Sad — slow, heavy, descending vibrations that fade */\n sad: {\n name: 'emotions.sad',\n steps: [\n { type: 'vibrate' as const, duration: 100, intensity: 0.8 },\n { type: 'pause' as const, duration: 120, intensity: 0 },\n { type: 'vibrate' as const, duration: 90, intensity: 0.6 },\n { type: 'pause' as const, duration: 140, intensity: 0 },\n { type: 'vibrate' as const, duration: 80, intensity: 0.4 },\n { type: 'pause' as const, duration: 160, intensity: 0 },\n { type: 'vibrate' as const, duration: 70, intensity: 0.25 },\n ],\n },\n\n /** Angry — aggressive, chaotic heavy rapid hits */\n angry: {\n name: 'emotions.angry',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 1.0 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.9 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 45, intensity: 1.0 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.95 },\n { type: 'vibrate' as const, duration: 50, intensity: 1.0 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 45, intensity: 0.9 },\n ],\n },\n\n /** Surprised — sharp sudden hit, silence, then lighter hit */\n surprised: {\n name: 'emotions.surprised',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 1.0 },\n { type: 'pause' as const, duration: 200, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n ],\n },\n\n /** Anxious — fast irregular heartbeat with inconsistent spacing */\n anxious: {\n name: 'emotions.anxious',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.8 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.75 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.85 },\n { type: 'pause' as const, duration: 35, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n ],\n },\n\n /** Confident — strong, steady, measured even pulses */\n confident: {\n name: 'emotions.confident',\n steps: [\n { type: 'vibrate' as const, duration: 50, intensity: 0.8 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 50, intensity: 0.8 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 50, intensity: 0.8 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 50, intensity: 0.8 },\n ],\n },\n\n /** Playful — alternating light-heavy in bouncy rhythm */\n playful: {\n name: 'emotions.playful',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.3 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.35 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.75 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.3 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 45, intensity: 0.8 },\n ],\n },\n\n /** Romantic — gentle heartbeat rhythm, two soft pulses, long pause, repeat */\n romantic: {\n name: 'emotions.romantic',\n steps: [\n { type: 'vibrate' as const, duration: 35, intensity: 0.4 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 45, intensity: 0.5 },\n { type: 'pause' as const, duration: 300, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.4 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 45, intensity: 0.5 },\n { type: 'pause' as const, duration: 300, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.4 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 45, intensity: 0.5 },\n ],\n },\n\n /** Peaceful — very subtle, barely-there ultra-light slow pulses */\n peaceful: {\n name: 'emotions.peaceful',\n steps: [\n { type: 'vibrate' as const, duration: 60, intensity: 0.1 },\n { type: 'pause' as const, duration: 300, intensity: 0 },\n { type: 'vibrate' as const, duration: 70, intensity: 0.12 },\n { type: 'pause' as const, duration: 350, intensity: 0 },\n { type: 'vibrate' as const, duration: 60, intensity: 0.1 },\n { type: 'pause' as const, duration: 300, intensity: 0 },\n { type: 'vibrate' as const, duration: 70, intensity: 0.08 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","export { ui } from './ui';\nexport { notifications } from './notifications';\nexport { gaming } from './gaming';\nexport { accessibility } from './accessibility';\nexport { system } from './system';\nexport { emotions } from './emotions';\n\nimport { ui } from './ui';\nimport { notifications } from './notifications';\nimport { gaming } from './gaming';\nimport { accessibility } from './accessibility';\nimport { system } from './system';\nimport { emotions } from './emotions';\n\n/** All presets grouped by category */\nexport const presets = {\n ui,\n notifications,\n gaming,\n accessibility,\n system,\n emotions,\n} as const;\n"]}