@hapticjs/core 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +1390 -166
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +417 -10
- package/dist/index.d.ts +417 -10
- package/dist/index.js +1375 -167
- package/dist/index.js.map +1 -1
- package/dist/presets/index.cjs +257 -78
- package/dist/presets/index.cjs.map +1 -1
- package/dist/presets/index.d.cts +307 -1
- package/dist/presets/index.d.ts +307 -1
- package/dist/presets/index.js +257 -79
- package/dist/presets/index.js.map +1 -1
- package/package.json +1 -1
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type { HapticPattern } from '../types';\n\n/** UI interaction presets */\nexport const ui = {\n /** Light button tap */\n tap: {\n name: 'ui.tap',\n steps: [{ type: 'vibrate' as const, duration: 10, intensity: 0.6 }],\n },\n\n /** Double tap */\n doubleTap: {\n name: 'ui.doubleTap',\n steps: [\n { type: 'vibrate' as const, duration: 10, intensity: 0.6 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 10, intensity: 0.6 },\n ],\n },\n\n /** Long press acknowledgment */\n longPress: {\n name: 'ui.longPress',\n steps: [{ type: 'vibrate' as const, duration: 50, intensity: 0.8 }],\n },\n\n /** Toggle switch on */\n toggleOn: {\n name: 'ui.toggleOn',\n steps: [{ type: 'vibrate' as const, duration: 15, intensity: 0.6 }],\n },\n\n /** Toggle switch off */\n toggleOff: {\n name: 'ui.toggleOff',\n steps: [{ type: 'vibrate' as const, duration: 10, intensity: 0.3 }],\n },\n\n /** Slider snap to value */\n sliderSnap: {\n name: 'ui.sliderSnap',\n steps: [{ type: 'vibrate' as const, duration: 5, intensity: 0.4 }],\n },\n\n /** Selection changed */\n selection: {\n name: 'ui.selection',\n steps: [{ type: 'vibrate' as const, duration: 8, intensity: 0.4 }],\n },\n\n /** Pull to refresh threshold reached */\n pullToRefresh: {\n name: 'ui.pullToRefresh',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.5 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n ],\n },\n\n /** Swipe action triggered */\n swipe: {\n name: 'ui.swipe',\n steps: [\n { type: 'vibrate' as const, duration: 12, intensity: 0.4 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 8, intensity: 0.3 },\n ],\n },\n\n /** Context menu appearance */\n contextMenu: {\n name: 'ui.contextMenu',\n steps: [{ type: 'vibrate' as const, duration: 20, intensity: 0.7 }],\n },\n\n /** Drag start */\n dragStart: {\n name: 'ui.dragStart',\n steps: [{ type: 'vibrate' as const, duration: 12, intensity: 0.5 }],\n },\n\n /** Drag drop */\n drop: {\n name: 'ui.drop',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.8 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 10, intensity: 0.4 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Notification feedback presets */\nexport const notifications = {\n /** Success — two ascending pulses */\n success: {\n name: 'notifications.success',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.8 },\n ],\n },\n\n /** Warning — three even pulses */\n warning: {\n name: 'notifications.warning',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n ],\n },\n\n /** Error — two heavy pulses */\n error: {\n name: 'notifications.error',\n steps: [\n { type: 'vibrate' as const, duration: 80, intensity: 1.0 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 80, intensity: 1.0 },\n ],\n },\n\n /** Info — soft single pulse */\n info: {\n name: 'notifications.info',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.4 },\n ],\n },\n\n /** Message received */\n messageReceived: {\n name: 'notifications.messageReceived',\n steps: [\n { type: 'vibrate' as const, duration: 15, intensity: 0.5 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 15, intensity: 0.5 },\n ],\n },\n\n /** Alarm — urgent repeating pattern */\n alarm: {\n name: 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},\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Gaming haptic presets */\nexport const gaming = {\n /** Explosion — heavy descending */\n explosion: {\n name: 'gaming.explosion',\n steps: [\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n { type: 'vibrate' as const, duration: 80, intensity: 0.8 },\n { type: 'vibrate' as const, duration: 60, intensity: 0.5 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.3 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.1 },\n ],\n },\n\n /** Collision — sharp impact */\n collision: {\n name: 'gaming.collision',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 1.0 },\n { type: 'pause' as const, duration: 20, intensity: 0 },\n { type: 'vibrate' as const, duration: 15, intensity: 0.5 },\n ],\n },\n\n /** Heartbeat — rhythmic pulse */\n heartbeat: {\n name: 'gaming.heartbeat',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.8 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 1.0 },\n { type: 'pause' as const, duration: 400, intensity: 0 },\n ],\n },\n\n /** Gunshot — sharp burst */\n gunshot: {\n name: 'gaming.gunshot',\n steps: [\n { type: 'vibrate' as const, duration: 15, intensity: 1.0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n ],\n },\n\n /** Sword clash — metallic ring */\n swordClash: {\n name: 'gaming.swordClash',\n steps: [\n { type: 'vibrate' as const, duration: 10, intensity: 1.0 },\n { type: 'pause' as const, duration: 10, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.6 },\n { type: 'vibrate' as const, duration: 50, intensity: 0.3 },\n ],\n },\n\n /** Power up — ascending intensity */\n powerUp: {\n name: 'gaming.powerUp',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.2 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.4 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.8 },\n { type: 'vibrate' as const, duration: 60, intensity: 1.0 },\n ],\n },\n\n /** Damage taken — heavy stutter */\n damage: {\n name: 'gaming.damage',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.9 },\n { type: 'pause' as const, duration: 20, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.6 },\n { type: 'pause' as const, duration: 20, intensity: 0 },\n { type: 'vibrate' as const, duration: 20, intensity: 0.3 },\n ],\n },\n\n /** Item pickup — light cheerful */\n pickup: {\n name: 'gaming.pickup',\n steps: [\n { type: 'vibrate' as const, duration: 10, intensity: 0.3 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 15, intensity: 0.6 },\n ],\n },\n\n /** Level complete — celebratory */\n levelComplete: {\n name: 'gaming.levelComplete',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 20, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 50, intensity: 1.0 },\n ],\n },\n\n /** Engine rumble — continuous vibration */\n engineRumble: {\n name: 'gaming.engineRumble',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n { type: 'pause' as const, duration: 10, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 10, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n { type: 'pause' as const, duration: 10, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Accessibility-focused haptic presets — rhythmic patterns for non-visual feedback */\nexport const accessibility = {\n /** Confirm action — clear double pulse */\n confirm: {\n name: 'accessibility.confirm',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n ],\n },\n\n /** Deny/reject — long single buzz */\n deny: {\n name: 'accessibility.deny',\n steps: [\n { type: 'vibrate' as const, duration: 200, intensity: 0.8 },\n ],\n },\n\n /** Boundary reached (e.g., scroll limit, min/max value) */\n boundary: {\n name: 'accessibility.boundary',\n steps: [\n { type: 'vibrate' as const, duration: 15, intensity: 1.0 },\n ],\n },\n\n /** Focus change — subtle tick */\n focusChange: {\n name: 'accessibility.focusChange',\n steps: [\n { type: 'vibrate' as const, duration: 5, intensity: 0.3 },\n ],\n },\n\n /** Counting rhythm — one tick per count */\n countTick: {\n name: 'accessibility.countTick',\n steps: [\n { type: 'vibrate' as const, duration: 8, intensity: 0.5 },\n ],\n },\n\n /** Navigation landmark reached */\n landmark: {\n name: 'accessibility.landmark',\n steps: [\n { type: 'vibrate' as const, duration: 15, intensity: 0.6 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 15, intensity: 0.6 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 15, intensity: 0.6 },\n ],\n },\n\n /** Progress checkpoint — escalating feedback */\n progressCheckpoint: {\n name: 'accessibility.progressCheckpoint',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.4 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.7 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** System-level haptic presets */\nexport const system = {\n /** Keyboard key press */\n keyPress: {\n name: 'system.keyPress',\n steps: [{ type: 'vibrate' as const, duration: 5, intensity: 0.3 }],\n },\n\n /** Scroll tick (detent-like) */\n scrollTick: {\n name: 'system.scrollTick',\n steps: [{ type: 'vibrate' as const, duration: 3, intensity: 0.2 }],\n },\n\n /** Scroll boundary reached */\n scrollBounce: {\n name: 'system.scrollBounce',\n steps: [\n { type: 'vibrate' as const, duration: 10, intensity: 0.5 },\n { type: 'vibrate' as const, duration: 20, intensity: 0.3 },\n ],\n },\n\n /** Delete action */\n delete: {\n name: 'system.delete',\n steps: [\n { type: 'vibrate' as const, duration: 15, intensity: 0.5 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.8 },\n ],\n },\n\n /** Undo action */\n undo: {\n name: 'system.undo',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.5 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 10, intensity: 0.3 },\n ],\n },\n\n /** Copy to clipboard */\n copy: {\n name: 'system.copy',\n steps: [{ type: 'vibrate' as const, duration: 12, intensity: 0.4 }],\n },\n\n /** Paste from clipboard */\n paste: {\n name: 'system.paste',\n steps: [\n { type: 'vibrate' as const, duration: 8, intensity: 0.3 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 12, intensity: 0.5 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","export { ui } from './ui';\nexport { notifications } from './notifications';\nexport { gaming } from './gaming';\nexport { accessibility } from './accessibility';\nexport { system } from './system';\n\nimport { ui } from './ui';\nimport { notifications } from './notifications';\nimport { gaming } from './gaming';\nimport { accessibility } from './accessibility';\nimport { system } from './system';\n\n/** All presets grouped by category */\nexport const presets = {\n ui,\n notifications,\n gaming,\n accessibility,\n system,\n} as const;\n"]}
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type { HapticPattern } from '../types';\n\n/** UI interaction presets */\nexport const ui = {\n /** Light button tap */\n tap: {\n name: 'ui.tap',\n steps: [{ type: 'vibrate' as const, duration: 30, intensity: 0.6 }],\n },\n\n /** Double tap */\n doubleTap: {\n name: 'ui.doubleTap',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n ],\n },\n\n /** Long press acknowledgment */\n longPress: {\n name: 'ui.longPress',\n steps: [{ type: 'vibrate' as const, duration: 50, intensity: 0.8 }],\n },\n\n /** Toggle switch on */\n toggleOn: {\n name: 'ui.toggleOn',\n steps: [{ type: 'vibrate' as const, duration: 30, intensity: 0.6 }],\n },\n\n /** Toggle switch off */\n toggleOff: {\n name: 'ui.toggleOff',\n steps: [{ type: 'vibrate' as const, duration: 25, intensity: 0.4 }],\n },\n\n /** Slider snap to value */\n sliderSnap: {\n name: 'ui.sliderSnap',\n steps: [{ type: 'vibrate' as const, duration: 25, intensity: 0.5 }],\n },\n\n /** Selection changed */\n selection: {\n name: 'ui.selection',\n steps: [{ type: 'vibrate' as const, duration: 25, intensity: 0.5 }],\n },\n\n /** Pull to refresh threshold reached */\n pullToRefresh: {\n name: 'ui.pullToRefresh',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n ],\n },\n\n /** Swipe action triggered */\n swipe: {\n name: 'ui.swipe',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.4 },\n ],\n },\n\n /** Context menu appearance */\n contextMenu: {\n name: 'ui.contextMenu',\n steps: [{ type: 'vibrate' as const, duration: 35, intensity: 0.7 }],\n },\n\n /** Drag start */\n dragStart: {\n name: 'ui.dragStart',\n steps: [{ type: 'vibrate' as const, duration: 30, intensity: 0.5 }],\n },\n\n /** Drag drop */\n drop: {\n name: 'ui.drop',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.8 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.5 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Notification feedback presets */\nexport const notifications = {\n /** Success — two ascending pulses */\n success: {\n name: 'notifications.success',\n steps: [\n { type: 'vibrate' as const, duration: 35, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 45, intensity: 0.8 },\n ],\n },\n\n /** Warning — three even pulses */\n warning: {\n name: 'notifications.warning',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n ],\n },\n\n /** Error — two heavy pulses */\n error: {\n name: 'notifications.error',\n steps: [\n { type: 'vibrate' as const, duration: 80, intensity: 1.0 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 80, intensity: 1.0 },\n ],\n },\n\n /** Info — soft single pulse */\n info: {\n name: 'notifications.info',\n steps: [\n { type: 'vibrate' as const, duration: 35, intensity: 0.5 },\n ],\n },\n\n /** Message received */\n messageReceived: {\n name: 'notifications.messageReceived',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n ],\n },\n\n /** Alarm — urgent repeating pattern */\n alarm: {\n name: 'notifications.alarm',\n steps: [\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n { type: 'pause' as const, duration: 200, intensity: 0 },\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n ],\n },\n\n /** Reminder — gentle nudge */\n reminder: {\n name: 'notifications.reminder',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 150, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Gaming haptic presets */\nexport const gaming = {\n /** Explosion — heavy descending */\n explosion: {\n name: 'gaming.explosion',\n steps: [\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n { type: 'vibrate' as const, duration: 80, intensity: 0.8 },\n { type: 'vibrate' as const, duration: 60, intensity: 0.5 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.3 },\n ],\n },\n\n /** Collision — sharp impact */\n collision: {\n name: 'gaming.collision',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 1.0 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.5 },\n ],\n },\n\n /** Heartbeat — rhythmic pulse */\n heartbeat: {\n name: 'gaming.heartbeat',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.8 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 1.0 },\n { type: 'pause' as const, duration: 400, intensity: 0 },\n ],\n },\n\n /** Gunshot — sharp burst */\n gunshot: {\n name: 'gaming.gunshot',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 1.0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.4 },\n ],\n },\n\n /** Sword clash — metallic ring */\n swordClash: {\n name: 'gaming.swordClash',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 1.0 },\n { type: 'pause' as const, duration: 20, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n { type: 'vibrate' as const, duration: 50, intensity: 0.3 },\n ],\n },\n\n /** Power up — ascending intensity */\n powerUp: {\n name: 'gaming.powerUp',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.3 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.5 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.9 },\n { type: 'vibrate' as const, duration: 60, intensity: 1.0 },\n ],\n },\n\n /** Damage taken — heavy stutter */\n damage: {\n name: 'gaming.damage',\n steps: [\n { type: 'vibrate' as const, duration: 50, intensity: 0.9 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n ],\n },\n\n /** Item pickup — light cheerful */\n pickup: {\n name: 'gaming.pickup',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.4 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n ],\n },\n\n /** Level complete — celebratory */\n levelComplete: {\n name: 'gaming.levelComplete',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 60, intensity: 1.0 },\n ],\n },\n\n /** Engine rumble — continuous vibration */\n engineRumble: {\n name: 'gaming.engineRumble',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.5 },\n { type: 'pause' as const, duration: 15, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n { type: 'pause' as const, duration: 15, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.5 },\n { type: 'pause' as const, duration: 15, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Accessibility-focused haptic presets — rhythmic patterns for non-visual feedback */\nexport const accessibility = {\n /** Confirm action — clear double pulse */\n confirm: {\n name: 'accessibility.confirm',\n steps: [\n { type: 'vibrate' as const, duration: 35, intensity: 0.7 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.7 },\n ],\n },\n\n /** Deny/reject — long single buzz */\n deny: {\n name: 'accessibility.deny',\n steps: [\n { type: 'vibrate' as const, duration: 200, intensity: 0.8 },\n ],\n },\n\n /** Boundary reached (e.g., scroll limit, min/max value) */\n boundary: {\n name: 'accessibility.boundary',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 1.0 },\n ],\n },\n\n /** Focus change — subtle tick */\n focusChange: {\n name: 'accessibility.focusChange',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.5 },\n ],\n },\n\n /** Counting rhythm — one tick per count */\n countTick: {\n name: 'accessibility.countTick',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.5 },\n ],\n },\n\n /** Navigation landmark reached */\n landmark: {\n name: 'accessibility.landmark',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n ],\n },\n\n /** Progress checkpoint — escalating feedback */\n progressCheckpoint: {\n name: 'accessibility.progressCheckpoint',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.7 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** System-level haptic presets */\nexport const system = {\n /** Keyboard key press */\n keyPress: {\n name: 'system.keyPress',\n steps: [{ type: 'vibrate' as const, duration: 25, intensity: 0.5 }],\n },\n\n /** Scroll tick (detent-like) */\n scrollTick: {\n name: 'system.scrollTick',\n steps: [{ type: 'vibrate' as const, duration: 20, intensity: 0.4 }],\n },\n\n /** Scroll boundary reached */\n scrollBounce: {\n name: 'system.scrollBounce',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n ],\n },\n\n /** Delete action */\n delete: {\n name: 'system.delete',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.8 },\n ],\n },\n\n /** Undo action */\n undo: {\n name: 'system.undo',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.4 },\n ],\n },\n\n /** Copy to clipboard */\n copy: {\n name: 'system.copy',\n steps: [{ type: 'vibrate' as const, duration: 30, intensity: 0.5 }],\n },\n\n /** Paste from clipboard */\n paste: {\n name: 'system.paste',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.4 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.6 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Emotion-based haptic presets */\nexport const emotions = {\n /** Excited — fast, energetic pulses building up */\n excited: {\n name: 'emotions.excited',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.6 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.7 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.8 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.9 },\n { type: 'vibrate' as const, duration: 50, intensity: 1.0 },\n ],\n },\n\n /** Calm — slow, gentle wave with soft sustained vibrations */\n calm: {\n name: 'emotions.calm',\n steps: [\n { type: 'vibrate' as const, duration: 80, intensity: 0.2 },\n { type: 'pause' as const, duration: 200, intensity: 0 },\n { type: 'vibrate' as const, duration: 100, intensity: 0.25 },\n { type: 'pause' as const, duration: 250, intensity: 0 },\n { type: 'vibrate' as const, duration: 80, intensity: 0.2 },\n { type: 'pause' as const, duration: 200, intensity: 0 },\n { type: 'vibrate' as const, duration: 100, intensity: 0.15 },\n ],\n },\n\n /** Tense — tight, irregular short heavy bursts */\n tense: {\n name: 'emotions.tense',\n steps: [\n { type: 'vibrate' as const, duration: 35, intensity: 0.8 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.9 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.85 },\n { type: 'pause' as const, duration: 35, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.9 },\n { type: 'pause' as const, duration: 45, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.8 },\n ],\n },\n\n /** Happy — bouncy, playful ascending rhythm */\n happy: {\n name: 'emotions.happy',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.5 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.6 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 45, intensity: 0.8 },\n ],\n },\n\n /** Sad — slow, heavy, descending vibrations that fade */\n sad: {\n name: 'emotions.sad',\n steps: [\n { type: 'vibrate' as const, duration: 100, intensity: 0.8 },\n { type: 'pause' as const, duration: 120, intensity: 0 },\n { type: 'vibrate' as const, duration: 90, intensity: 0.6 },\n { type: 'pause' as const, duration: 140, intensity: 0 },\n { type: 'vibrate' as const, duration: 80, intensity: 0.4 },\n { type: 'pause' as const, duration: 160, intensity: 0 },\n { type: 'vibrate' as const, duration: 70, intensity: 0.25 },\n ],\n },\n\n /** Angry — aggressive, chaotic heavy rapid hits */\n angry: {\n name: 'emotions.angry',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 1.0 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.9 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 45, intensity: 1.0 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.95 },\n { type: 'vibrate' as const, duration: 50, intensity: 1.0 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 45, intensity: 0.9 },\n ],\n },\n\n /** Surprised — sharp sudden hit, silence, then lighter hit */\n surprised: {\n name: 'emotions.surprised',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 1.0 },\n { type: 'pause' as const, duration: 200, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n ],\n },\n\n /** Anxious — fast irregular heartbeat with inconsistent spacing */\n anxious: {\n name: 'emotions.anxious',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.8 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.75 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.85 },\n { type: 'pause' as const, duration: 35, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n ],\n },\n\n /** Confident — strong, steady, measured even pulses */\n confident: {\n name: 'emotions.confident',\n steps: [\n { type: 'vibrate' as const, duration: 50, intensity: 0.8 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 50, intensity: 0.8 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 50, intensity: 0.8 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 50, intensity: 0.8 },\n ],\n },\n\n /** Playful — alternating light-heavy in bouncy rhythm */\n playful: {\n name: 'emotions.playful',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.3 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.35 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.75 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.3 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 45, intensity: 0.8 },\n ],\n },\n\n /** Romantic — gentle heartbeat rhythm, two soft pulses, long pause, repeat */\n romantic: {\n name: 'emotions.romantic',\n steps: [\n { type: 'vibrate' as const, duration: 35, intensity: 0.4 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 45, intensity: 0.5 },\n { type: 'pause' as const, duration: 300, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.4 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 45, intensity: 0.5 },\n { type: 'pause' as const, duration: 300, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.4 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 45, intensity: 0.5 },\n ],\n },\n\n /** Peaceful — very subtle, barely-there ultra-light slow pulses */\n peaceful: {\n name: 'emotions.peaceful',\n steps: [\n { type: 'vibrate' as const, duration: 60, intensity: 0.1 },\n { type: 'pause' as const, duration: 300, intensity: 0 },\n { type: 'vibrate' as const, duration: 70, intensity: 0.12 },\n { type: 'pause' as const, duration: 350, intensity: 0 },\n { type: 'vibrate' as const, duration: 60, intensity: 0.1 },\n { type: 'pause' as const, duration: 300, intensity: 0 },\n { type: 'vibrate' as const, duration: 70, intensity: 0.08 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","export { ui } from './ui';\nexport { notifications } from './notifications';\nexport { gaming } from './gaming';\nexport { accessibility } from './accessibility';\nexport { system } from './system';\nexport { emotions } from './emotions';\n\nimport { ui } from './ui';\nimport { notifications } from './notifications';\nimport { gaming } from './gaming';\nimport { accessibility } from './accessibility';\nimport { system } from './system';\nimport { emotions } from './emotions';\n\n/** All presets grouped by category */\nexport const presets = {\n ui,\n notifications,\n gaming,\n accessibility,\n system,\n emotions,\n} as const;\n"]}
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package/dist/presets/index.d.cts
CHANGED
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@@ -497,6 +497,166 @@ declare const system: {
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};
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};
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/** Emotion-based haptic presets */
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declare const emotions: {
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/** Excited — fast, energetic pulses building up */
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excited: {
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name: string;
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steps: ({
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type: "vibrate";
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duration: number;
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intensity: number;
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} | {
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type: "pause";
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duration: number;
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intensity: number;
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})[];
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};
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/** Calm — slow, gentle wave with soft sustained vibrations */
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calm: {
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name: string;
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steps: ({
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type: "vibrate";
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duration: number;
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intensity: number;
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} | {
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type: "pause";
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duration: number;
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intensity: number;
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})[];
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};
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/** Tense — tight, irregular short heavy bursts */
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tense: {
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name: string;
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531
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steps: ({
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532
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type: "vibrate";
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duration: number;
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intensity: number;
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} | {
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type: "pause";
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duration: number;
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538
|
+
intensity: number;
|
|
539
|
+
})[];
|
|
540
|
+
};
|
|
541
|
+
/** Happy — bouncy, playful ascending rhythm */
|
|
542
|
+
happy: {
|
|
543
|
+
name: string;
|
|
544
|
+
steps: ({
|
|
545
|
+
type: "vibrate";
|
|
546
|
+
duration: number;
|
|
547
|
+
intensity: number;
|
|
548
|
+
} | {
|
|
549
|
+
type: "pause";
|
|
550
|
+
duration: number;
|
|
551
|
+
intensity: number;
|
|
552
|
+
})[];
|
|
553
|
+
};
|
|
554
|
+
/** Sad — slow, heavy, descending vibrations that fade */
|
|
555
|
+
sad: {
|
|
556
|
+
name: string;
|
|
557
|
+
steps: ({
|
|
558
|
+
type: "vibrate";
|
|
559
|
+
duration: number;
|
|
560
|
+
intensity: number;
|
|
561
|
+
} | {
|
|
562
|
+
type: "pause";
|
|
563
|
+
duration: number;
|
|
564
|
+
intensity: number;
|
|
565
|
+
})[];
|
|
566
|
+
};
|
|
567
|
+
/** Angry — aggressive, chaotic heavy rapid hits */
|
|
568
|
+
angry: {
|
|
569
|
+
name: string;
|
|
570
|
+
steps: ({
|
|
571
|
+
type: "vibrate";
|
|
572
|
+
duration: number;
|
|
573
|
+
intensity: number;
|
|
574
|
+
} | {
|
|
575
|
+
type: "pause";
|
|
576
|
+
duration: number;
|
|
577
|
+
intensity: number;
|
|
578
|
+
})[];
|
|
579
|
+
};
|
|
580
|
+
/** Surprised — sharp sudden hit, silence, then lighter hit */
|
|
581
|
+
surprised: {
|
|
582
|
+
name: string;
|
|
583
|
+
steps: ({
|
|
584
|
+
type: "vibrate";
|
|
585
|
+
duration: number;
|
|
586
|
+
intensity: number;
|
|
587
|
+
} | {
|
|
588
|
+
type: "pause";
|
|
589
|
+
duration: number;
|
|
590
|
+
intensity: number;
|
|
591
|
+
})[];
|
|
592
|
+
};
|
|
593
|
+
/** Anxious — fast irregular heartbeat with inconsistent spacing */
|
|
594
|
+
anxious: {
|
|
595
|
+
name: string;
|
|
596
|
+
steps: ({
|
|
597
|
+
type: "vibrate";
|
|
598
|
+
duration: number;
|
|
599
|
+
intensity: number;
|
|
600
|
+
} | {
|
|
601
|
+
type: "pause";
|
|
602
|
+
duration: number;
|
|
603
|
+
intensity: number;
|
|
604
|
+
})[];
|
|
605
|
+
};
|
|
606
|
+
/** Confident — strong, steady, measured even pulses */
|
|
607
|
+
confident: {
|
|
608
|
+
name: string;
|
|
609
|
+
steps: ({
|
|
610
|
+
type: "vibrate";
|
|
611
|
+
duration: number;
|
|
612
|
+
intensity: number;
|
|
613
|
+
} | {
|
|
614
|
+
type: "pause";
|
|
615
|
+
duration: number;
|
|
616
|
+
intensity: number;
|
|
617
|
+
})[];
|
|
618
|
+
};
|
|
619
|
+
/** Playful — alternating light-heavy in bouncy rhythm */
|
|
620
|
+
playful: {
|
|
621
|
+
name: string;
|
|
622
|
+
steps: ({
|
|
623
|
+
type: "vibrate";
|
|
624
|
+
duration: number;
|
|
625
|
+
intensity: number;
|
|
626
|
+
} | {
|
|
627
|
+
type: "pause";
|
|
628
|
+
duration: number;
|
|
629
|
+
intensity: number;
|
|
630
|
+
})[];
|
|
631
|
+
};
|
|
632
|
+
/** Romantic — gentle heartbeat rhythm, two soft pulses, long pause, repeat */
|
|
633
|
+
romantic: {
|
|
634
|
+
name: string;
|
|
635
|
+
steps: ({
|
|
636
|
+
type: "vibrate";
|
|
637
|
+
duration: number;
|
|
638
|
+
intensity: number;
|
|
639
|
+
} | {
|
|
640
|
+
type: "pause";
|
|
641
|
+
duration: number;
|
|
642
|
+
intensity: number;
|
|
643
|
+
})[];
|
|
644
|
+
};
|
|
645
|
+
/** Peaceful — very subtle, barely-there ultra-light slow pulses */
|
|
646
|
+
peaceful: {
|
|
647
|
+
name: string;
|
|
648
|
+
steps: ({
|
|
649
|
+
type: "vibrate";
|
|
650
|
+
duration: number;
|
|
651
|
+
intensity: number;
|
|
652
|
+
} | {
|
|
653
|
+
type: "pause";
|
|
654
|
+
duration: number;
|
|
655
|
+
intensity: number;
|
|
656
|
+
})[];
|
|
657
|
+
};
|
|
658
|
+
};
|
|
659
|
+
|
|
500
660
|
/** All presets grouped by category */
|
|
501
661
|
declare const presets: {
|
|
502
662
|
readonly ui: {
|
|
@@ -945,6 +1105,152 @@ declare const presets: {
|
|
|
945
1105
|
})[];
|
|
946
1106
|
};
|
|
947
1107
|
};
|
|
1108
|
+
readonly emotions: {
|
|
1109
|
+
excited: {
|
|
1110
|
+
name: string;
|
|
1111
|
+
steps: ({
|
|
1112
|
+
type: "vibrate";
|
|
1113
|
+
duration: number;
|
|
1114
|
+
intensity: number;
|
|
1115
|
+
} | {
|
|
1116
|
+
type: "pause";
|
|
1117
|
+
duration: number;
|
|
1118
|
+
intensity: number;
|
|
1119
|
+
})[];
|
|
1120
|
+
};
|
|
1121
|
+
calm: {
|
|
1122
|
+
name: string;
|
|
1123
|
+
steps: ({
|
|
1124
|
+
type: "vibrate";
|
|
1125
|
+
duration: number;
|
|
1126
|
+
intensity: number;
|
|
1127
|
+
} | {
|
|
1128
|
+
type: "pause";
|
|
1129
|
+
duration: number;
|
|
1130
|
+
intensity: number;
|
|
1131
|
+
})[];
|
|
1132
|
+
};
|
|
1133
|
+
tense: {
|
|
1134
|
+
name: string;
|
|
1135
|
+
steps: ({
|
|
1136
|
+
type: "vibrate";
|
|
1137
|
+
duration: number;
|
|
1138
|
+
intensity: number;
|
|
1139
|
+
} | {
|
|
1140
|
+
type: "pause";
|
|
1141
|
+
duration: number;
|
|
1142
|
+
intensity: number;
|
|
1143
|
+
})[];
|
|
1144
|
+
};
|
|
1145
|
+
happy: {
|
|
1146
|
+
name: string;
|
|
1147
|
+
steps: ({
|
|
1148
|
+
type: "vibrate";
|
|
1149
|
+
duration: number;
|
|
1150
|
+
intensity: number;
|
|
1151
|
+
} | {
|
|
1152
|
+
type: "pause";
|
|
1153
|
+
duration: number;
|
|
1154
|
+
intensity: number;
|
|
1155
|
+
})[];
|
|
1156
|
+
};
|
|
1157
|
+
sad: {
|
|
1158
|
+
name: string;
|
|
1159
|
+
steps: ({
|
|
1160
|
+
type: "vibrate";
|
|
1161
|
+
duration: number;
|
|
1162
|
+
intensity: number;
|
|
1163
|
+
} | {
|
|
1164
|
+
type: "pause";
|
|
1165
|
+
duration: number;
|
|
1166
|
+
intensity: number;
|
|
1167
|
+
})[];
|
|
1168
|
+
};
|
|
1169
|
+
angry: {
|
|
1170
|
+
name: string;
|
|
1171
|
+
steps: ({
|
|
1172
|
+
type: "vibrate";
|
|
1173
|
+
duration: number;
|
|
1174
|
+
intensity: number;
|
|
1175
|
+
} | {
|
|
1176
|
+
type: "pause";
|
|
1177
|
+
duration: number;
|
|
1178
|
+
intensity: number;
|
|
1179
|
+
})[];
|
|
1180
|
+
};
|
|
1181
|
+
surprised: {
|
|
1182
|
+
name: string;
|
|
1183
|
+
steps: ({
|
|
1184
|
+
type: "vibrate";
|
|
1185
|
+
duration: number;
|
|
1186
|
+
intensity: number;
|
|
1187
|
+
} | {
|
|
1188
|
+
type: "pause";
|
|
1189
|
+
duration: number;
|
|
1190
|
+
intensity: number;
|
|
1191
|
+
})[];
|
|
1192
|
+
};
|
|
1193
|
+
anxious: {
|
|
1194
|
+
name: string;
|
|
1195
|
+
steps: ({
|
|
1196
|
+
type: "vibrate";
|
|
1197
|
+
duration: number;
|
|
1198
|
+
intensity: number;
|
|
1199
|
+
} | {
|
|
1200
|
+
type: "pause";
|
|
1201
|
+
duration: number;
|
|
1202
|
+
intensity: number;
|
|
1203
|
+
})[];
|
|
1204
|
+
};
|
|
1205
|
+
confident: {
|
|
1206
|
+
name: string;
|
|
1207
|
+
steps: ({
|
|
1208
|
+
type: "vibrate";
|
|
1209
|
+
duration: number;
|
|
1210
|
+
intensity: number;
|
|
1211
|
+
} | {
|
|
1212
|
+
type: "pause";
|
|
1213
|
+
duration: number;
|
|
1214
|
+
intensity: number;
|
|
1215
|
+
})[];
|
|
1216
|
+
};
|
|
1217
|
+
playful: {
|
|
1218
|
+
name: string;
|
|
1219
|
+
steps: ({
|
|
1220
|
+
type: "vibrate";
|
|
1221
|
+
duration: number;
|
|
1222
|
+
intensity: number;
|
|
1223
|
+
} | {
|
|
1224
|
+
type: "pause";
|
|
1225
|
+
duration: number;
|
|
1226
|
+
intensity: number;
|
|
1227
|
+
})[];
|
|
1228
|
+
};
|
|
1229
|
+
romantic: {
|
|
1230
|
+
name: string;
|
|
1231
|
+
steps: ({
|
|
1232
|
+
type: "vibrate";
|
|
1233
|
+
duration: number;
|
|
1234
|
+
intensity: number;
|
|
1235
|
+
} | {
|
|
1236
|
+
type: "pause";
|
|
1237
|
+
duration: number;
|
|
1238
|
+
intensity: number;
|
|
1239
|
+
})[];
|
|
1240
|
+
};
|
|
1241
|
+
peaceful: {
|
|
1242
|
+
name: string;
|
|
1243
|
+
steps: ({
|
|
1244
|
+
type: "vibrate";
|
|
1245
|
+
duration: number;
|
|
1246
|
+
intensity: number;
|
|
1247
|
+
} | {
|
|
1248
|
+
type: "pause";
|
|
1249
|
+
duration: number;
|
|
1250
|
+
intensity: number;
|
|
1251
|
+
})[];
|
|
1252
|
+
};
|
|
1253
|
+
};
|
|
948
1254
|
};
|
|
949
1255
|
|
|
950
|
-
export { accessibility, gaming, notifications, presets, system, ui };
|
|
1256
|
+
export { accessibility, emotions, gaming, notifications, presets, system, ui };
|