@hapticjs/core 0.2.0 → 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +120 -149
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +2 -8
- package/dist/index.d.ts +2 -8
- package/dist/index.js +120 -149
- package/dist/index.js.map +1 -1
- package/dist/presets/index.cjs +76 -77
- package/dist/presets/index.cjs.map +1 -1
- package/dist/presets/index.js +76 -77
- package/dist/presets/index.js.map +1 -1
- package/package.json +1 -1
package/dist/presets/index.js
CHANGED
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@@ -3,15 +3,15 @@ var ui = {
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/** Light button tap */
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tap: {
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name: "ui.tap",
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steps: [{ type: "vibrate", duration:
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steps: [{ type: "vibrate", duration: 30, intensity: 0.6 }]
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},
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/** Double tap */
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doubleTap: {
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name: "ui.doubleTap",
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steps: [
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 25, intensity: 0.6 },
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{ type: "pause", duration: 80, intensity: 0 },
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 25, intensity: 0.6 }
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]
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},
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/** Long press acknowledgment */
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@@ -22,58 +22,58 @@ var ui = {
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/** Toggle switch on */
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toggleOn: {
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name: "ui.toggleOn",
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steps: [{ type: "vibrate", duration:
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steps: [{ type: "vibrate", duration: 30, intensity: 0.6 }]
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},
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/** Toggle switch off */
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toggleOff: {
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name: "ui.toggleOff",
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steps: [{ type: "vibrate", duration:
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steps: [{ type: "vibrate", duration: 25, intensity: 0.4 }]
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},
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/** Slider snap to value */
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sliderSnap: {
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name: "ui.sliderSnap",
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steps: [{ type: "vibrate", duration:
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steps: [{ type: "vibrate", duration: 25, intensity: 0.5 }]
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},
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/** Selection changed */
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selection: {
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name: "ui.selection",
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steps: [{ type: "vibrate", duration:
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steps: [{ type: "vibrate", duration: 25, intensity: 0.5 }]
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},
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/** Pull to refresh threshold reached */
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pullToRefresh: {
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name: "ui.pullToRefresh",
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steps: [
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 30, intensity: 0.5 },
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{ type: "pause", duration: 40, intensity: 0 },
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 40, intensity: 0.7 }
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]
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},
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/** Swipe action triggered */
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swipe: {
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name: "ui.swipe",
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steps: [
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 30, intensity: 0.5 },
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{ type: "pause", duration: 30, intensity: 0 },
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 25, intensity: 0.4 }
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]
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},
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/** Context menu appearance */
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contextMenu: {
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name: "ui.contextMenu",
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steps: [{ type: "vibrate", duration:
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steps: [{ type: "vibrate", duration: 35, intensity: 0.7 }]
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},
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/** Drag start */
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dragStart: {
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name: "ui.dragStart",
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steps: [{ type: "vibrate", duration:
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steps: [{ type: "vibrate", duration: 30, intensity: 0.5 }]
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},
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/** Drag drop */
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drop: {
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name: "ui.drop",
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steps: [
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 30, intensity: 0.8 },
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{ type: "pause", duration: 30, intensity: 0 },
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 25, intensity: 0.5 }
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]
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}
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};
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@@ -84,9 +84,9 @@ var notifications = {
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success: {
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name: "notifications.success",
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steps: [
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 35, intensity: 0.5 },
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{ type: "pause", duration: 60, intensity: 0 },
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 45, intensity: 0.8 }
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]
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},
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/** Warning — three even pulses */
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@@ -113,16 +113,16 @@ var notifications = {
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info: {
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name: "notifications.info",
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steps: [
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 35, intensity: 0.5 }
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]
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},
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/** Message received */
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messageReceived: {
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name: "notifications.messageReceived",
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steps: [
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 30, intensity: 0.5 },
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{ type: "pause", duration: 100, intensity: 0 },
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 30, intensity: 0.5 }
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]
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},
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/** Alarm — urgent repeating pattern */
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@@ -146,9 +146,9 @@ var notifications = {
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reminder: {
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name: "notifications.reminder",
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steps: [
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 30, intensity: 0.5 },
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{ type: "pause", duration: 150, intensity: 0 },
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 30, intensity: 0.5 }
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]
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}
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};
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@@ -162,26 +162,25 @@ var gaming = {
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{ type: "vibrate", duration: 100, intensity: 1 },
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{ type: "vibrate", duration: 80, intensity: 0.8 },
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{ type: "vibrate", duration: 60, intensity: 0.5 },
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{ type: "vibrate", duration: 40, intensity: 0.3 }
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{ type: "vibrate", duration: 30, intensity: 0.1 }
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{ type: "vibrate", duration: 40, intensity: 0.3 }
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]
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},
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/** Collision — sharp impact */
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collision: {
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name: "gaming.collision",
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steps: [
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{ type: "vibrate", duration:
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{ type: "pause", duration:
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 40, intensity: 1 },
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{ type: "pause", duration: 30, intensity: 0 },
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{ type: "vibrate", duration: 25, intensity: 0.5 }
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]
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},
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/** Heartbeat — rhythmic pulse */
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heartbeat: {
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name: "gaming.heartbeat",
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steps: [
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 30, intensity: 0.8 },
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{ type: "pause", duration: 80, intensity: 0 },
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 40, intensity: 1 },
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{ type: "pause", duration: 400, intensity: 0 }
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]
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},
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@@ -189,17 +188,17 @@ var gaming = {
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gunshot: {
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name: "gaming.gunshot",
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steps: [
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{ type: "vibrate", duration:
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 30, intensity: 1 },
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{ type: "vibrate", duration: 40, intensity: 0.4 }
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]
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},
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/** Sword clash — metallic ring */
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swordClash: {
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name: "gaming.swordClash",
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steps: [
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{ type: "vibrate", duration:
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{ type: "pause", duration:
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 25, intensity: 1 },
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{ type: "pause", duration: 20, intensity: 0 },
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{ type: "vibrate", duration: 40, intensity: 0.6 },
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{ type: "vibrate", duration: 50, intensity: 0.3 }
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]
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},
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@@ -207,10 +206,10 @@ var gaming = {
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powerUp: {
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name: "gaming.powerUp",
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steps: [
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{ type: "vibrate", duration: 40, intensity: 0.
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{ type: "vibrate", duration: 40, intensity: 0.
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{ type: "vibrate", duration: 40, intensity: 0.
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{ type: "vibrate", duration: 40, intensity: 0.
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{ type: "vibrate", duration: 40, intensity: 0.3 },
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{ type: "vibrate", duration: 40, intensity: 0.5 },
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{ type: "vibrate", duration: 40, intensity: 0.7 },
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{ type: "vibrate", duration: 40, intensity: 0.9 },
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{ type: "vibrate", duration: 60, intensity: 1 }
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]
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},
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@@ -218,46 +217,46 @@ var gaming = {
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damage: {
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name: "gaming.damage",
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steps: [
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{ type: "vibrate", duration:
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{ type: "pause", duration:
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{ type: "vibrate", duration:
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{ type: "pause", duration:
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 50, intensity: 0.9 },
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{ type: "pause", duration: 25, intensity: 0 },
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{ type: "vibrate", duration: 40, intensity: 0.6 },
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{ type: "pause", duration: 25, intensity: 0 },
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{ type: "vibrate", duration: 30, intensity: 0.4 }
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]
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},
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/** Item pickup — light cheerful */
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pickup: {
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name: "gaming.pickup",
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steps: [
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 25, intensity: 0.4 },
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{ type: "pause", duration: 40, intensity: 0 },
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 30, intensity: 0.7 }
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]
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},
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/** Level complete — celebratory */
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levelComplete: {
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name: "gaming.levelComplete",
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steps: [
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 30, intensity: 0.5 },
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{ type: "pause", duration: 60, intensity: 0 },
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 30, intensity: 0.5 },
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{ type: "pause", duration: 60, intensity: 0 },
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 40, intensity: 0.7 },
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{ type: "pause", duration: 60, intensity: 0 },
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 60, intensity: 1 }
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]
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},
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/** Engine rumble — continuous vibration */
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engineRumble: {
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name: "gaming.engineRumble",
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steps: [
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{ type: "vibrate", duration:
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{ type: "pause", duration:
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{ type: "vibrate", duration:
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{ type: "pause", duration:
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{ type: "vibrate", duration:
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{ type: "pause", duration:
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 40, intensity: 0.5 },
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{ type: "pause", duration: 15, intensity: 0 },
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{ type: "vibrate", duration: 40, intensity: 0.6 },
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{ type: "pause", duration: 15, intensity: 0 },
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{ type: "vibrate", duration: 40, intensity: 0.5 },
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{ type: "pause", duration: 15, intensity: 0 },
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{ type: "vibrate", duration: 40, intensity: 0.6 }
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]
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}
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};
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@@ -268,9 +267,9 @@ var accessibility = {
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confirm: {
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name: "accessibility.confirm",
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steps: [
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 35, intensity: 0.7 },
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{ type: "pause", duration: 100, intensity: 0 },
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 35, intensity: 0.7 }
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]
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},
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/** Deny/reject — long single buzz */
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@@ -284,41 +283,41 @@ var accessibility = {
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boundary: {
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name: "accessibility.boundary",
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steps: [
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 30, intensity: 1 }
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]
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},
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/** Focus change — subtle tick */
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focusChange: {
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name: "accessibility.focusChange",
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steps: [
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 25, intensity: 0.5 }
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]
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},
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/** Counting rhythm — one tick per count */
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countTick: {
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name: "accessibility.countTick",
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steps: [
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{ type: "vibrate", duration:
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{ type: "vibrate", duration: 25, intensity: 0.5 }
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]
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},
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/** Navigation landmark reached */
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landmark: {
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name: "accessibility.landmark",
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steps: [
|
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-
{ type: "vibrate", duration:
|
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+
{ type: "vibrate", duration: 25, intensity: 0.6 },
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{ type: "pause", duration: 40, intensity: 0 },
|
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-
{ type: "vibrate", duration:
|
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+
{ type: "vibrate", duration: 25, intensity: 0.6 },
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{ type: "pause", duration: 40, intensity: 0 },
|
|
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|
-
{ type: "vibrate", duration:
|
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+
{ type: "vibrate", duration: 25, intensity: 0.6 }
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|
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]
|
|
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},
|
|
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|
/** Progress checkpoint — escalating feedback */
|
|
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|
progressCheckpoint: {
|
|
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name: "accessibility.progressCheckpoint",
|
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|
steps: [
|
|
319
|
-
{ type: "vibrate", duration:
|
|
318
|
+
{ type: "vibrate", duration: 30, intensity: 0.5 },
|
|
320
319
|
{ type: "pause", duration: 60, intensity: 0 },
|
|
321
|
-
{ type: "vibrate", duration:
|
|
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|
+
{ type: "vibrate", duration: 35, intensity: 0.7 }
|
|
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|
]
|
|
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|
}
|
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};
|
|
@@ -328,51 +327,51 @@ var system = {
|
|
|
328
327
|
/** Keyboard key press */
|
|
329
328
|
keyPress: {
|
|
330
329
|
name: "system.keyPress",
|
|
331
|
-
steps: [{ type: "vibrate", duration:
|
|
330
|
+
steps: [{ type: "vibrate", duration: 25, intensity: 0.5 }]
|
|
332
331
|
},
|
|
333
332
|
/** Scroll tick (detent-like) */
|
|
334
333
|
scrollTick: {
|
|
335
334
|
name: "system.scrollTick",
|
|
336
|
-
steps: [{ type: "vibrate", duration:
|
|
335
|
+
steps: [{ type: "vibrate", duration: 20, intensity: 0.4 }]
|
|
337
336
|
},
|
|
338
337
|
/** Scroll boundary reached */
|
|
339
338
|
scrollBounce: {
|
|
340
339
|
name: "system.scrollBounce",
|
|
341
340
|
steps: [
|
|
342
|
-
{ type: "vibrate", duration:
|
|
343
|
-
{ type: "vibrate", duration:
|
|
341
|
+
{ type: "vibrate", duration: 25, intensity: 0.6 },
|
|
342
|
+
{ type: "vibrate", duration: 30, intensity: 0.4 }
|
|
344
343
|
]
|
|
345
344
|
},
|
|
346
345
|
/** Delete action */
|
|
347
346
|
delete: {
|
|
348
347
|
name: "system.delete",
|
|
349
348
|
steps: [
|
|
350
|
-
{ type: "vibrate", duration:
|
|
349
|
+
{ type: "vibrate", duration: 30, intensity: 0.5 },
|
|
351
350
|
{ type: "pause", duration: 50, intensity: 0 },
|
|
352
|
-
{ type: "vibrate", duration:
|
|
351
|
+
{ type: "vibrate", duration: 40, intensity: 0.8 }
|
|
353
352
|
]
|
|
354
353
|
},
|
|
355
354
|
/** Undo action */
|
|
356
355
|
undo: {
|
|
357
356
|
name: "system.undo",
|
|
358
357
|
steps: [
|
|
359
|
-
{ type: "vibrate", duration:
|
|
358
|
+
{ type: "vibrate", duration: 30, intensity: 0.5 },
|
|
360
359
|
{ type: "pause", duration: 80, intensity: 0 },
|
|
361
|
-
{ type: "vibrate", duration:
|
|
360
|
+
{ type: "vibrate", duration: 25, intensity: 0.4 }
|
|
362
361
|
]
|
|
363
362
|
},
|
|
364
363
|
/** Copy to clipboard */
|
|
365
364
|
copy: {
|
|
366
365
|
name: "system.copy",
|
|
367
|
-
steps: [{ type: "vibrate", duration:
|
|
366
|
+
steps: [{ type: "vibrate", duration: 30, intensity: 0.5 }]
|
|
368
367
|
},
|
|
369
368
|
/** Paste from clipboard */
|
|
370
369
|
paste: {
|
|
371
370
|
name: "system.paste",
|
|
372
371
|
steps: [
|
|
373
|
-
{ type: "vibrate", duration:
|
|
372
|
+
{ type: "vibrate", duration: 25, intensity: 0.4 },
|
|
374
373
|
{ type: "pause", duration: 30, intensity: 0 },
|
|
375
|
-
{ type: "vibrate", duration:
|
|
374
|
+
{ type: "vibrate", duration: 30, intensity: 0.6 }
|
|
376
375
|
]
|
|
377
376
|
}
|
|
378
377
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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type { HapticPattern } from '../types';\n\n/** UI interaction presets */\nexport const ui = {\n /** Light button tap */\n tap: {\n name: 'ui.tap',\n steps: [{ type: 'vibrate' as const, duration: 10, intensity: 0.6 }],\n },\n\n /** Double tap */\n doubleTap: {\n name: 'ui.doubleTap',\n steps: [\n { type: 'vibrate' as const, duration: 10, intensity: 0.6 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 10, intensity: 0.6 },\n ],\n },\n\n /** Long press acknowledgment */\n longPress: {\n name: 'ui.longPress',\n steps: [{ type: 'vibrate' as const, duration: 50, intensity: 0.8 }],\n },\n\n /** Toggle switch on */\n toggleOn: {\n name: 'ui.toggleOn',\n steps: [{ type: 'vibrate' as const, duration: 15, intensity: 0.6 }],\n },\n\n /** Toggle switch off */\n toggleOff: {\n name: 'ui.toggleOff',\n steps: [{ type: 'vibrate' as const, duration: 10, intensity: 0.3 }],\n },\n\n /** Slider snap to value */\n sliderSnap: {\n name: 'ui.sliderSnap',\n steps: [{ type: 'vibrate' as const, duration: 5, intensity: 0.4 }],\n },\n\n /** Selection changed */\n selection: {\n name: 'ui.selection',\n steps: [{ type: 'vibrate' as const, duration: 8, intensity: 0.4 }],\n },\n\n /** Pull to refresh threshold reached */\n pullToRefresh: {\n name: 'ui.pullToRefresh',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.5 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n ],\n },\n\n /** Swipe action triggered */\n swipe: {\n name: 'ui.swipe',\n steps: [\n { type: 'vibrate' as const, duration: 12, intensity: 0.4 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 8, intensity: 0.3 },\n ],\n },\n\n /** Context menu appearance */\n contextMenu: {\n name: 'ui.contextMenu',\n steps: [{ type: 'vibrate' as const, duration: 20, intensity: 0.7 }],\n },\n\n /** Drag start */\n dragStart: {\n name: 'ui.dragStart',\n steps: [{ type: 'vibrate' as const, duration: 12, intensity: 0.5 }],\n },\n\n /** Drag drop */\n drop: {\n name: 'ui.drop',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.8 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 10, intensity: 0.4 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Notification feedback presets */\nexport const notifications = {\n /** Success — two ascending pulses */\n success: {\n name: 'notifications.success',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.8 },\n ],\n },\n\n /** Warning — three even pulses */\n warning: {\n name: 'notifications.warning',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n ],\n },\n\n /** Error — two heavy pulses */\n error: {\n name: 'notifications.error',\n steps: [\n { type: 'vibrate' as const, duration: 80, intensity: 1.0 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 80, intensity: 1.0 },\n ],\n },\n\n /** Info — soft single pulse */\n info: {\n name: 'notifications.info',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.4 },\n ],\n },\n\n /** Message received */\n messageReceived: {\n name: 'notifications.messageReceived',\n steps: [\n { type: 'vibrate' as const, duration: 15, intensity: 0.5 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 15, intensity: 0.5 },\n ],\n },\n\n /** Alarm — urgent repeating pattern */\n alarm: {\n name: 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},\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Gaming haptic presets */\nexport const gaming = {\n /** Explosion — heavy descending */\n explosion: {\n name: 'gaming.explosion',\n steps: [\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n { type: 'vibrate' as const, duration: 80, intensity: 0.8 },\n { type: 'vibrate' as const, duration: 60, intensity: 0.5 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.3 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.1 },\n ],\n },\n\n /** Collision — sharp impact */\n collision: {\n name: 'gaming.collision',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 1.0 },\n { type: 'pause' as const, duration: 20, intensity: 0 },\n { type: 'vibrate' as const, duration: 15, intensity: 0.5 },\n ],\n },\n\n /** Heartbeat — rhythmic pulse */\n heartbeat: {\n name: 'gaming.heartbeat',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.8 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 1.0 },\n { type: 'pause' as const, duration: 400, intensity: 0 },\n ],\n },\n\n /** Gunshot — sharp burst */\n gunshot: {\n name: 'gaming.gunshot',\n steps: [\n { type: 'vibrate' as const, duration: 15, intensity: 1.0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n ],\n },\n\n /** Sword clash — metallic ring */\n swordClash: {\n name: 'gaming.swordClash',\n steps: [\n { type: 'vibrate' as const, duration: 10, intensity: 1.0 },\n { type: 'pause' as const, duration: 10, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.6 },\n { type: 'vibrate' as const, duration: 50, intensity: 0.3 },\n ],\n },\n\n /** Power up — ascending intensity */\n powerUp: {\n name: 'gaming.powerUp',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.2 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.4 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.8 },\n { type: 'vibrate' as const, duration: 60, intensity: 1.0 },\n ],\n },\n\n /** Damage taken — heavy stutter */\n damage: {\n name: 'gaming.damage',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.9 },\n { type: 'pause' as const, duration: 20, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.6 },\n { type: 'pause' as const, duration: 20, intensity: 0 },\n { type: 'vibrate' as const, duration: 20, intensity: 0.3 },\n ],\n },\n\n /** Item pickup — light cheerful */\n pickup: {\n name: 'gaming.pickup',\n steps: [\n { type: 'vibrate' as const, duration: 10, intensity: 0.3 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 15, intensity: 0.6 },\n ],\n },\n\n /** Level complete — celebratory */\n levelComplete: {\n name: 'gaming.levelComplete',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 20, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 50, intensity: 1.0 },\n ],\n },\n\n /** Engine rumble — continuous vibration */\n engineRumble: {\n name: 'gaming.engineRumble',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n { type: 'pause' as const, duration: 10, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 10, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n { type: 'pause' as const, duration: 10, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Accessibility-focused haptic presets — rhythmic patterns for non-visual feedback */\nexport const accessibility = {\n /** Confirm action — clear double pulse */\n confirm: {\n name: 'accessibility.confirm',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n ],\n },\n\n /** Deny/reject — long single buzz */\n deny: {\n name: 'accessibility.deny',\n steps: [\n { type: 'vibrate' as const, duration: 200, intensity: 0.8 },\n ],\n },\n\n /** Boundary reached (e.g., scroll limit, min/max value) */\n boundary: {\n name: 'accessibility.boundary',\n steps: [\n { type: 'vibrate' as const, duration: 15, intensity: 1.0 },\n ],\n },\n\n /** Focus change — subtle tick */\n focusChange: {\n name: 'accessibility.focusChange',\n steps: [\n { type: 'vibrate' as const, duration: 5, intensity: 0.3 },\n ],\n },\n\n /** Counting rhythm — one tick per count */\n countTick: {\n name: 'accessibility.countTick',\n steps: [\n { type: 'vibrate' as const, duration: 8, intensity: 0.5 },\n ],\n },\n\n /** Navigation landmark reached */\n landmark: {\n name: 'accessibility.landmark',\n steps: [\n { type: 'vibrate' as const, duration: 15, intensity: 0.6 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 15, intensity: 0.6 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 15, intensity: 0.6 },\n ],\n },\n\n /** Progress checkpoint — escalating feedback */\n progressCheckpoint: {\n name: 'accessibility.progressCheckpoint',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.4 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.7 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** System-level haptic presets */\nexport const system = {\n /** Keyboard key press */\n keyPress: {\n name: 'system.keyPress',\n steps: [{ type: 'vibrate' as const, duration: 5, intensity: 0.3 }],\n },\n\n /** Scroll tick (detent-like) */\n scrollTick: {\n name: 'system.scrollTick',\n steps: [{ type: 'vibrate' as const, duration: 3, intensity: 0.2 }],\n },\n\n /** Scroll boundary reached */\n scrollBounce: {\n name: 'system.scrollBounce',\n steps: [\n { type: 'vibrate' as const, duration: 10, intensity: 0.5 },\n { type: 'vibrate' as const, duration: 20, intensity: 0.3 },\n ],\n },\n\n /** Delete action */\n delete: {\n name: 'system.delete',\n steps: [\n { type: 'vibrate' as const, duration: 15, intensity: 0.5 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.8 },\n ],\n },\n\n /** Undo action */\n undo: {\n name: 'system.undo',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.5 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 10, intensity: 0.3 },\n ],\n },\n\n /** Copy to clipboard */\n copy: {\n name: 'system.copy',\n steps: [{ type: 'vibrate' as const, duration: 12, intensity: 0.4 }],\n },\n\n /** Paste from clipboard */\n paste: {\n name: 'system.paste',\n steps: [\n { type: 'vibrate' as const, duration: 8, intensity: 0.3 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 12, intensity: 0.5 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","export { ui } from './ui';\nexport { notifications } from './notifications';\nexport { gaming } from './gaming';\nexport { accessibility } from './accessibility';\nexport { system } from './system';\n\nimport { ui } from './ui';\nimport { notifications } from './notifications';\nimport { gaming } from './gaming';\nimport { accessibility } from './accessibility';\nimport { system } from './system';\n\n/** All presets grouped by category */\nexport const presets = {\n ui,\n notifications,\n gaming,\n accessibility,\n system,\n} as const;\n"]}
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+
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type { HapticPattern } from '../types';\n\n/** UI interaction presets */\nexport const ui = {\n /** Light button tap */\n tap: {\n name: 'ui.tap',\n steps: [{ type: 'vibrate' as const, duration: 30, intensity: 0.6 }],\n },\n\n /** Double tap */\n doubleTap: {\n name: 'ui.doubleTap',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n ],\n },\n\n /** Long press acknowledgment */\n longPress: {\n name: 'ui.longPress',\n steps: [{ type: 'vibrate' as const, duration: 50, intensity: 0.8 }],\n },\n\n /** Toggle switch on */\n toggleOn: {\n name: 'ui.toggleOn',\n steps: [{ type: 'vibrate' as const, duration: 30, intensity: 0.6 }],\n },\n\n /** Toggle switch off */\n toggleOff: {\n name: 'ui.toggleOff',\n steps: [{ type: 'vibrate' as const, duration: 25, intensity: 0.4 }],\n },\n\n /** Slider snap to value */\n sliderSnap: {\n name: 'ui.sliderSnap',\n steps: [{ type: 'vibrate' as const, duration: 25, intensity: 0.5 }],\n },\n\n /** Selection changed */\n selection: {\n name: 'ui.selection',\n steps: [{ type: 'vibrate' as const, duration: 25, intensity: 0.5 }],\n },\n\n /** Pull to refresh threshold reached */\n pullToRefresh: {\n name: 'ui.pullToRefresh',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n ],\n },\n\n /** Swipe action triggered */\n swipe: {\n name: 'ui.swipe',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.4 },\n ],\n },\n\n /** Context menu appearance */\n contextMenu: {\n name: 'ui.contextMenu',\n steps: [{ type: 'vibrate' as const, duration: 35, intensity: 0.7 }],\n },\n\n /** Drag start */\n dragStart: {\n name: 'ui.dragStart',\n steps: [{ type: 'vibrate' as const, duration: 30, intensity: 0.5 }],\n },\n\n /** Drag drop */\n drop: {\n name: 'ui.drop',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.8 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.5 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Notification feedback presets */\nexport const notifications = {\n /** Success — two ascending pulses */\n success: {\n name: 'notifications.success',\n steps: [\n { type: 'vibrate' as const, duration: 35, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 45, intensity: 0.8 },\n ],\n },\n\n /** Warning — three even pulses */\n warning: {\n name: 'notifications.warning',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n ],\n },\n\n /** Error — two heavy pulses */\n error: {\n name: 'notifications.error',\n steps: [\n { type: 'vibrate' as const, duration: 80, intensity: 1.0 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 80, intensity: 1.0 },\n ],\n },\n\n /** Info — soft single pulse */\n info: {\n name: 'notifications.info',\n steps: [\n { type: 'vibrate' as const, duration: 35, intensity: 0.5 },\n ],\n },\n\n /** Message received */\n messageReceived: {\n name: 'notifications.messageReceived',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n ],\n },\n\n /** Alarm — urgent repeating pattern */\n alarm: {\n name: 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},\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Gaming haptic presets */\nexport const gaming = {\n /** Explosion — heavy descending */\n explosion: {\n name: 'gaming.explosion',\n steps: [\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n { type: 'vibrate' as const, duration: 80, intensity: 0.8 },\n { type: 'vibrate' as const, duration: 60, intensity: 0.5 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.3 },\n ],\n },\n\n /** Collision — sharp impact */\n collision: {\n name: 'gaming.collision',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 1.0 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.5 },\n ],\n },\n\n /** Heartbeat — rhythmic pulse */\n heartbeat: {\n name: 'gaming.heartbeat',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.8 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 1.0 },\n { type: 'pause' as const, duration: 400, intensity: 0 },\n ],\n },\n\n /** Gunshot — sharp burst */\n gunshot: {\n name: 'gaming.gunshot',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 1.0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.4 },\n ],\n },\n\n /** Sword clash — metallic ring */\n swordClash: {\n name: 'gaming.swordClash',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 1.0 },\n { type: 'pause' as const, duration: 20, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n { type: 'vibrate' as const, duration: 50, intensity: 0.3 },\n ],\n },\n\n /** Power up — ascending intensity */\n powerUp: {\n name: 'gaming.powerUp',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.3 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.5 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.9 },\n { type: 'vibrate' as const, duration: 60, intensity: 1.0 },\n ],\n },\n\n /** Damage taken — heavy stutter */\n damage: {\n name: 'gaming.damage',\n steps: [\n { type: 'vibrate' as const, duration: 50, intensity: 0.9 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n { type: 'pause' as const, duration: 25, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n ],\n },\n\n /** Item pickup — light cheerful */\n pickup: {\n name: 'gaming.pickup',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.4 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n ],\n },\n\n /** Level complete — celebratory */\n levelComplete: {\n name: 'gaming.levelComplete',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 60, intensity: 1.0 },\n ],\n },\n\n /** Engine rumble — continuous vibration */\n engineRumble: {\n name: 'gaming.engineRumble',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.5 },\n { type: 'pause' as const, duration: 15, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n { type: 'pause' as const, duration: 15, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.5 },\n { type: 'pause' as const, duration: 15, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Accessibility-focused haptic presets — rhythmic patterns for non-visual feedback */\nexport const accessibility = {\n /** Confirm action — clear double pulse */\n confirm: {\n name: 'accessibility.confirm',\n steps: [\n { type: 'vibrate' as const, duration: 35, intensity: 0.7 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.7 },\n ],\n },\n\n /** Deny/reject — long single buzz */\n deny: {\n name: 'accessibility.deny',\n steps: [\n { type: 'vibrate' as const, duration: 200, intensity: 0.8 },\n ],\n },\n\n /** Boundary reached (e.g., scroll limit, min/max value) */\n boundary: {\n name: 'accessibility.boundary',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 1.0 },\n ],\n },\n\n /** Focus change — subtle tick */\n focusChange: {\n name: 'accessibility.focusChange',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.5 },\n ],\n },\n\n /** Counting rhythm — one tick per count */\n countTick: {\n name: 'accessibility.countTick',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.5 },\n ],\n },\n\n /** Navigation landmark reached */\n landmark: {\n name: 'accessibility.landmark',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n ],\n },\n\n /** Progress checkpoint — escalating feedback */\n progressCheckpoint: {\n name: 'accessibility.progressCheckpoint',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 35, intensity: 0.7 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** System-level haptic presets */\nexport const system = {\n /** Keyboard key press */\n keyPress: {\n name: 'system.keyPress',\n steps: [{ type: 'vibrate' as const, duration: 25, intensity: 0.5 }],\n },\n\n /** Scroll tick (detent-like) */\n scrollTick: {\n name: 'system.scrollTick',\n steps: [{ type: 'vibrate' as const, duration: 20, intensity: 0.4 }],\n },\n\n /** Scroll boundary reached */\n scrollBounce: {\n name: 'system.scrollBounce',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.6 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n ],\n },\n\n /** Delete action */\n delete: {\n name: 'system.delete',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.8 },\n ],\n },\n\n /** Undo action */\n undo: {\n name: 'system.undo',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.4 },\n ],\n },\n\n /** Copy to clipboard */\n copy: {\n name: 'system.copy',\n steps: [{ type: 'vibrate' as const, duration: 30, intensity: 0.5 }],\n },\n\n /** Paste from clipboard */\n paste: {\n name: 'system.paste',\n steps: [\n { type: 'vibrate' as const, duration: 25, intensity: 0.4 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.6 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","export { ui } from './ui';\nexport { notifications } from './notifications';\nexport { gaming } from './gaming';\nexport { accessibility } from './accessibility';\nexport { system } from './system';\n\nimport { ui } from './ui';\nimport { notifications } from './notifications';\nimport { gaming } from './gaming';\nimport { accessibility } from './accessibility';\nimport { system } from './system';\n\n/** All presets grouped by category */\nexport const presets = {\n ui,\n notifications,\n gaming,\n accessibility,\n system,\n} as const;\n"]}
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