@hapticjs/core 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +1205 -0
- package/dist/index.cjs.map +1 -0
- package/dist/index.d.cts +384 -0
- package/dist/index.d.ts +384 -0
- package/dist/index.js +1181 -0
- package/dist/index.js.map +1 -0
- package/dist/presets/index.cjs +398 -0
- package/dist/presets/index.cjs.map +1 -0
- package/dist/presets/index.d.cts +950 -0
- package/dist/presets/index.d.ts +950 -0
- package/dist/presets/index.js +391 -0
- package/dist/presets/index.js.map +1 -0
- package/package.json +58 -0
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// src/presets/ui.ts
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var ui = {
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/** Light button tap */
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tap: {
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name: "ui.tap",
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steps: [{ type: "vibrate", duration: 10, intensity: 0.6 }]
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},
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/** Double tap */
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doubleTap: {
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name: "ui.doubleTap",
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steps: [
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{ type: "vibrate", duration: 10, intensity: 0.6 },
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{ type: "pause", duration: 80, intensity: 0 },
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{ type: "vibrate", duration: 10, intensity: 0.6 }
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]
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},
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/** Long press acknowledgment */
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longPress: {
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name: "ui.longPress",
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steps: [{ type: "vibrate", duration: 50, intensity: 0.8 }]
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},
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/** Toggle switch on */
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toggleOn: {
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name: "ui.toggleOn",
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steps: [{ type: "vibrate", duration: 15, intensity: 0.6 }]
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},
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/** Toggle switch off */
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toggleOff: {
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name: "ui.toggleOff",
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steps: [{ type: "vibrate", duration: 10, intensity: 0.3 }]
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},
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/** Slider snap to value */
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sliderSnap: {
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name: "ui.sliderSnap",
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steps: [{ type: "vibrate", duration: 5, intensity: 0.4 }]
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},
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/** Selection changed */
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selection: {
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name: "ui.selection",
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steps: [{ type: "vibrate", duration: 8, intensity: 0.4 }]
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},
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/** Pull to refresh threshold reached */
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pullToRefresh: {
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name: "ui.pullToRefresh",
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steps: [
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{ type: "vibrate", duration: 20, intensity: 0.5 },
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{ type: "pause", duration: 40, intensity: 0 },
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{ type: "vibrate", duration: 30, intensity: 0.7 }
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]
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},
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/** Swipe action triggered */
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swipe: {
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name: "ui.swipe",
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steps: [
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{ type: "vibrate", duration: 12, intensity: 0.4 },
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{ type: "pause", duration: 30, intensity: 0 },
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{ type: "vibrate", duration: 8, intensity: 0.3 }
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]
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},
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/** Context menu appearance */
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contextMenu: {
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name: "ui.contextMenu",
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steps: [{ type: "vibrate", duration: 20, intensity: 0.7 }]
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},
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/** Drag start */
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dragStart: {
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name: "ui.dragStart",
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steps: [{ type: "vibrate", duration: 12, intensity: 0.5 }]
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},
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/** Drag drop */
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drop: {
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name: "ui.drop",
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steps: [
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{ type: "vibrate", duration: 20, intensity: 0.8 },
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{ type: "pause", duration: 30, intensity: 0 },
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{ type: "vibrate", duration: 10, intensity: 0.4 }
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]
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}
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};
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// src/presets/notifications.ts
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var notifications = {
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/** Success — two ascending pulses */
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success: {
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name: "notifications.success",
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steps: [
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{ type: "vibrate", duration: 30, intensity: 0.5 },
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{ type: "pause", duration: 60, intensity: 0 },
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{ type: "vibrate", duration: 40, intensity: 0.8 }
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]
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},
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/** Warning — three even pulses */
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warning: {
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name: "notifications.warning",
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steps: [
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{ type: "vibrate", duration: 40, intensity: 0.7 },
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{ type: "pause", duration: 50, intensity: 0 },
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{ type: "vibrate", duration: 40, intensity: 0.7 },
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{ type: "pause", duration: 50, intensity: 0 },
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{ type: "vibrate", duration: 40, intensity: 0.7 }
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]
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},
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/** Error — two heavy pulses */
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error: {
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name: "notifications.error",
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steps: [
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{ type: "vibrate", duration: 80, intensity: 1 },
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{ type: "pause", duration: 100, intensity: 0 },
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{ type: "vibrate", duration: 80, intensity: 1 }
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]
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},
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/** Info — soft single pulse */
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info: {
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name: "notifications.info",
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steps: [
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{ type: "vibrate", duration: 20, intensity: 0.4 }
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]
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},
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/** Message received */
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messageReceived: {
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name: "notifications.messageReceived",
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steps: [
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{ type: "vibrate", duration: 15, intensity: 0.5 },
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{ type: "pause", duration: 100, intensity: 0 },
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{ type: "vibrate", duration: 15, intensity: 0.5 }
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]
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},
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/** Alarm — urgent repeating pattern */
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alarm: {
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name: "notifications.alarm",
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steps: [
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{ type: "vibrate", duration: 100, intensity: 1 },
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{ type: "pause", duration: 50, intensity: 0 },
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{ type: "vibrate", duration: 100, intensity: 1 },
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{ type: "pause", duration: 50, intensity: 0 },
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{ type: "vibrate", duration: 100, intensity: 1 },
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{ type: "pause", duration: 200, intensity: 0 },
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{ type: "vibrate", duration: 100, intensity: 1 },
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{ type: "pause", duration: 50, intensity: 0 },
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{ type: "vibrate", duration: 100, intensity: 1 },
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{ type: "pause", duration: 50, intensity: 0 },
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{ type: "vibrate", duration: 100, intensity: 1 }
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]
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},
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/** Reminder — gentle nudge */
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reminder: {
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name: "notifications.reminder",
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steps: [
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{ type: "vibrate", duration: 25, intensity: 0.5 },
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{ type: "pause", duration: 150, intensity: 0 },
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{ type: "vibrate", duration: 25, intensity: 0.5 }
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]
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}
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};
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// src/presets/gaming.ts
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var gaming = {
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/** Explosion — heavy descending */
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explosion: {
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name: "gaming.explosion",
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steps: [
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{ type: "vibrate", duration: 100, intensity: 1 },
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{ type: "vibrate", duration: 80, intensity: 0.8 },
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{ type: "vibrate", duration: 60, intensity: 0.5 },
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{ type: "vibrate", duration: 40, intensity: 0.3 },
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{ type: "vibrate", duration: 30, intensity: 0.1 }
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]
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},
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/** Collision — sharp impact */
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collision: {
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name: "gaming.collision",
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steps: [
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{ type: "vibrate", duration: 30, intensity: 1 },
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{ type: "pause", duration: 20, intensity: 0 },
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{ type: "vibrate", duration: 15, intensity: 0.5 }
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]
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},
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/** Heartbeat — rhythmic pulse */
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heartbeat: {
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name: "gaming.heartbeat",
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steps: [
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{ type: "vibrate", duration: 20, intensity: 0.8 },
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{ type: "pause", duration: 80, intensity: 0 },
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{ type: "vibrate", duration: 30, intensity: 1 },
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{ type: "pause", duration: 400, intensity: 0 }
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]
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},
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/** Gunshot — sharp burst */
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gunshot: {
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name: "gaming.gunshot",
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steps: [
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{ type: "vibrate", duration: 15, intensity: 1 },
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{ type: "vibrate", duration: 30, intensity: 0.4 }
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]
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},
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/** Sword clash — metallic ring */
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swordClash: {
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name: "gaming.swordClash",
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steps: [
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{ type: "vibrate", duration: 10, intensity: 1 },
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{ type: "pause", duration: 10, intensity: 0 },
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{ type: "vibrate", duration: 30, intensity: 0.6 },
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{ type: "vibrate", duration: 50, intensity: 0.3 }
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]
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},
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/** Power up — ascending intensity */
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powerUp: {
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name: "gaming.powerUp",
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steps: [
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{ type: "vibrate", duration: 40, intensity: 0.2 },
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{ type: "vibrate", duration: 40, intensity: 0.4 },
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{ type: "vibrate", duration: 40, intensity: 0.6 },
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{ type: "vibrate", duration: 40, intensity: 0.8 },
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{ type: "vibrate", duration: 60, intensity: 1 }
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]
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},
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/** Damage taken — heavy stutter */
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damage: {
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name: "gaming.damage",
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steps: [
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{ type: "vibrate", duration: 40, intensity: 0.9 },
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{ type: "pause", duration: 20, intensity: 0 },
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{ type: "vibrate", duration: 30, intensity: 0.6 },
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{ type: "pause", duration: 20, intensity: 0 },
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{ type: "vibrate", duration: 20, intensity: 0.3 }
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]
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},
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/** Item pickup — light cheerful */
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pickup: {
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name: "gaming.pickup",
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steps: [
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{ type: "vibrate", duration: 10, intensity: 0.3 },
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{ type: "pause", duration: 40, intensity: 0 },
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{ type: "vibrate", duration: 15, intensity: 0.6 }
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]
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},
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/** Level complete — celebratory */
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levelComplete: {
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name: "gaming.levelComplete",
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steps: [
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{ type: "vibrate", duration: 20, intensity: 0.5 },
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{ type: "pause", duration: 60, intensity: 0 },
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{ type: "vibrate", duration: 20, intensity: 0.5 },
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{ type: "pause", duration: 60, intensity: 0 },
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{ type: "vibrate", duration: 30, intensity: 0.7 },
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{ type: "pause", duration: 60, intensity: 0 },
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{ type: "vibrate", duration: 50, intensity: 1 }
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]
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},
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/** Engine rumble — continuous vibration */
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engineRumble: {
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name: "gaming.engineRumble",
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steps: [
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{ type: "vibrate", duration: 30, intensity: 0.4 },
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{ type: "pause", duration: 10, intensity: 0 },
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{ type: "vibrate", duration: 30, intensity: 0.5 },
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{ type: "pause", duration: 10, intensity: 0 },
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{ type: "vibrate", duration: 30, intensity: 0.4 },
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{ type: "pause", duration: 10, intensity: 0 },
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{ type: "vibrate", duration: 30, intensity: 0.5 }
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]
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}
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};
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// src/presets/accessibility.ts
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var accessibility = {
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/** Confirm action — clear double pulse */
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confirm: {
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name: "accessibility.confirm",
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steps: [
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{ type: "vibrate", duration: 30, intensity: 0.7 },
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{ type: "pause", duration: 100, intensity: 0 },
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{ type: "vibrate", duration: 30, intensity: 0.7 }
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]
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},
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/** Deny/reject — long single buzz */
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deny: {
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name: "accessibility.deny",
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steps: [
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{ type: "vibrate", duration: 200, intensity: 0.8 }
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]
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},
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/** Boundary reached (e.g., scroll limit, min/max value) */
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boundary: {
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name: "accessibility.boundary",
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steps: [
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{ type: "vibrate", duration: 15, intensity: 1 }
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]
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},
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/** Focus change — subtle tick */
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focusChange: {
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name: "accessibility.focusChange",
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steps: [
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{ type: "vibrate", duration: 5, intensity: 0.3 }
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]
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},
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/** Counting rhythm — one tick per count */
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countTick: {
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name: "accessibility.countTick",
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steps: [
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{ type: "vibrate", duration: 8, intensity: 0.5 }
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]
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},
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/** Navigation landmark reached */
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landmark: {
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name: "accessibility.landmark",
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steps: [
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{ type: "vibrate", duration: 15, intensity: 0.6 },
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{ type: "pause", duration: 40, intensity: 0 },
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+
{ type: "vibrate", duration: 15, intensity: 0.6 },
|
|
311
|
+
{ type: "pause", duration: 40, intensity: 0 },
|
|
312
|
+
{ type: "vibrate", duration: 15, intensity: 0.6 }
|
|
313
|
+
]
|
|
314
|
+
},
|
|
315
|
+
/** Progress checkpoint — escalating feedback */
|
|
316
|
+
progressCheckpoint: {
|
|
317
|
+
name: "accessibility.progressCheckpoint",
|
|
318
|
+
steps: [
|
|
319
|
+
{ type: "vibrate", duration: 20, intensity: 0.4 },
|
|
320
|
+
{ type: "pause", duration: 60, intensity: 0 },
|
|
321
|
+
{ type: "vibrate", duration: 25, intensity: 0.7 }
|
|
322
|
+
]
|
|
323
|
+
}
|
|
324
|
+
};
|
|
325
|
+
|
|
326
|
+
// src/presets/system.ts
|
|
327
|
+
var system = {
|
|
328
|
+
/** Keyboard key press */
|
|
329
|
+
keyPress: {
|
|
330
|
+
name: "system.keyPress",
|
|
331
|
+
steps: [{ type: "vibrate", duration: 5, intensity: 0.3 }]
|
|
332
|
+
},
|
|
333
|
+
/** Scroll tick (detent-like) */
|
|
334
|
+
scrollTick: {
|
|
335
|
+
name: "system.scrollTick",
|
|
336
|
+
steps: [{ type: "vibrate", duration: 3, intensity: 0.2 }]
|
|
337
|
+
},
|
|
338
|
+
/** Scroll boundary reached */
|
|
339
|
+
scrollBounce: {
|
|
340
|
+
name: "system.scrollBounce",
|
|
341
|
+
steps: [
|
|
342
|
+
{ type: "vibrate", duration: 10, intensity: 0.5 },
|
|
343
|
+
{ type: "vibrate", duration: 20, intensity: 0.3 }
|
|
344
|
+
]
|
|
345
|
+
},
|
|
346
|
+
/** Delete action */
|
|
347
|
+
delete: {
|
|
348
|
+
name: "system.delete",
|
|
349
|
+
steps: [
|
|
350
|
+
{ type: "vibrate", duration: 15, intensity: 0.5 },
|
|
351
|
+
{ type: "pause", duration: 50, intensity: 0 },
|
|
352
|
+
{ type: "vibrate", duration: 25, intensity: 0.8 }
|
|
353
|
+
]
|
|
354
|
+
},
|
|
355
|
+
/** Undo action */
|
|
356
|
+
undo: {
|
|
357
|
+
name: "system.undo",
|
|
358
|
+
steps: [
|
|
359
|
+
{ type: "vibrate", duration: 20, intensity: 0.5 },
|
|
360
|
+
{ type: "pause", duration: 80, intensity: 0 },
|
|
361
|
+
{ type: "vibrate", duration: 10, intensity: 0.3 }
|
|
362
|
+
]
|
|
363
|
+
},
|
|
364
|
+
/** Copy to clipboard */
|
|
365
|
+
copy: {
|
|
366
|
+
name: "system.copy",
|
|
367
|
+
steps: [{ type: "vibrate", duration: 12, intensity: 0.4 }]
|
|
368
|
+
},
|
|
369
|
+
/** Paste from clipboard */
|
|
370
|
+
paste: {
|
|
371
|
+
name: "system.paste",
|
|
372
|
+
steps: [
|
|
373
|
+
{ type: "vibrate", duration: 8, intensity: 0.3 },
|
|
374
|
+
{ type: "pause", duration: 30, intensity: 0 },
|
|
375
|
+
{ type: "vibrate", duration: 12, intensity: 0.5 }
|
|
376
|
+
]
|
|
377
|
+
}
|
|
378
|
+
};
|
|
379
|
+
|
|
380
|
+
// src/presets/index.ts
|
|
381
|
+
var presets = {
|
|
382
|
+
ui,
|
|
383
|
+
notifications,
|
|
384
|
+
gaming,
|
|
385
|
+
accessibility,
|
|
386
|
+
system
|
|
387
|
+
};
|
|
388
|
+
|
|
389
|
+
export { accessibility, gaming, notifications, presets, system, ui };
|
|
390
|
+
//# sourceMappingURL=index.js.map
|
|
391
|
+
//# sourceMappingURL=index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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type { HapticPattern } from '../types';\n\n/** UI interaction presets */\nexport const ui = {\n /** Light button tap */\n tap: {\n name: 'ui.tap',\n steps: [{ type: 'vibrate' as const, duration: 10, intensity: 0.6 }],\n },\n\n /** Double tap */\n doubleTap: {\n name: 'ui.doubleTap',\n steps: [\n { type: 'vibrate' as const, duration: 10, intensity: 0.6 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 10, intensity: 0.6 },\n ],\n },\n\n /** Long press acknowledgment */\n longPress: {\n name: 'ui.longPress',\n steps: [{ type: 'vibrate' as const, duration: 50, intensity: 0.8 }],\n },\n\n /** Toggle switch on */\n toggleOn: {\n name: 'ui.toggleOn',\n steps: [{ type: 'vibrate' as const, duration: 15, intensity: 0.6 }],\n },\n\n /** Toggle switch off */\n toggleOff: {\n name: 'ui.toggleOff',\n steps: [{ type: 'vibrate' as const, duration: 10, intensity: 0.3 }],\n },\n\n /** Slider snap to value */\n sliderSnap: {\n name: 'ui.sliderSnap',\n steps: [{ type: 'vibrate' as const, duration: 5, intensity: 0.4 }],\n },\n\n /** Selection changed */\n selection: {\n name: 'ui.selection',\n steps: [{ type: 'vibrate' as const, duration: 8, intensity: 0.4 }],\n },\n\n /** Pull to refresh threshold reached */\n pullToRefresh: {\n name: 'ui.pullToRefresh',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.5 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n ],\n },\n\n /** Swipe action triggered */\n swipe: {\n name: 'ui.swipe',\n steps: [\n { type: 'vibrate' as const, duration: 12, intensity: 0.4 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 8, intensity: 0.3 },\n ],\n },\n\n /** Context menu appearance */\n contextMenu: {\n name: 'ui.contextMenu',\n steps: [{ type: 'vibrate' as const, duration: 20, intensity: 0.7 }],\n },\n\n /** Drag start */\n dragStart: {\n name: 'ui.dragStart',\n steps: [{ type: 'vibrate' as const, duration: 12, intensity: 0.5 }],\n },\n\n /** Drag drop */\n drop: {\n name: 'ui.drop',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.8 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 10, intensity: 0.4 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Notification feedback presets */\nexport const notifications = {\n /** Success — two ascending pulses */\n success: {\n name: 'notifications.success',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.8 },\n ],\n },\n\n /** Warning — three even pulses */\n warning: {\n name: 'notifications.warning',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.7 },\n ],\n },\n\n /** Error — two heavy pulses */\n error: {\n name: 'notifications.error',\n steps: [\n { type: 'vibrate' as const, duration: 80, intensity: 1.0 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 80, intensity: 1.0 },\n ],\n },\n\n /** Info — soft single pulse */\n info: {\n name: 'notifications.info',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.4 },\n ],\n },\n\n /** Message received */\n messageReceived: {\n name: 'notifications.messageReceived',\n steps: [\n { type: 'vibrate' as const, duration: 15, intensity: 0.5 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 15, intensity: 0.5 },\n ],\n },\n\n /** Alarm — urgent repeating pattern */\n alarm: {\n name: 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},\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Gaming haptic presets */\nexport const gaming = {\n /** Explosion — heavy descending */\n explosion: {\n name: 'gaming.explosion',\n steps: [\n { type: 'vibrate' as const, duration: 100, intensity: 1.0 },\n { type: 'vibrate' as const, duration: 80, intensity: 0.8 },\n { type: 'vibrate' as const, duration: 60, intensity: 0.5 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.3 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.1 },\n ],\n },\n\n /** Collision — sharp impact */\n collision: {\n name: 'gaming.collision',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 1.0 },\n { type: 'pause' as const, duration: 20, intensity: 0 },\n { type: 'vibrate' as const, duration: 15, intensity: 0.5 },\n ],\n },\n\n /** Heartbeat — rhythmic pulse */\n heartbeat: {\n name: 'gaming.heartbeat',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.8 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 1.0 },\n { type: 'pause' as const, duration: 400, intensity: 0 },\n ],\n },\n\n /** Gunshot — sharp burst */\n gunshot: {\n name: 'gaming.gunshot',\n steps: [\n { type: 'vibrate' as const, duration: 15, intensity: 1.0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n ],\n },\n\n /** Sword clash — metallic ring */\n swordClash: {\n name: 'gaming.swordClash',\n steps: [\n { type: 'vibrate' as const, duration: 10, intensity: 1.0 },\n { type: 'pause' as const, duration: 10, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.6 },\n { type: 'vibrate' as const, duration: 50, intensity: 0.3 },\n ],\n },\n\n /** Power up — ascending intensity */\n powerUp: {\n name: 'gaming.powerUp',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.2 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.4 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.6 },\n { type: 'vibrate' as const, duration: 40, intensity: 0.8 },\n { type: 'vibrate' as const, duration: 60, intensity: 1.0 },\n ],\n },\n\n /** Damage taken — heavy stutter */\n damage: {\n name: 'gaming.damage',\n steps: [\n { type: 'vibrate' as const, duration: 40, intensity: 0.9 },\n { type: 'pause' as const, duration: 20, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.6 },\n { type: 'pause' as const, duration: 20, intensity: 0 },\n { type: 'vibrate' as const, duration: 20, intensity: 0.3 },\n ],\n },\n\n /** Item pickup — light cheerful */\n pickup: {\n name: 'gaming.pickup',\n steps: [\n { type: 'vibrate' as const, duration: 10, intensity: 0.3 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 15, intensity: 0.6 },\n ],\n },\n\n /** Level complete — celebratory */\n levelComplete: {\n name: 'gaming.levelComplete',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 20, intensity: 0.5 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 50, intensity: 1.0 },\n ],\n },\n\n /** Engine rumble — continuous vibration */\n engineRumble: {\n name: 'gaming.engineRumble',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n { type: 'pause' as const, duration: 10, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n { type: 'pause' as const, duration: 10, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.4 },\n { type: 'pause' as const, duration: 10, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.5 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** Accessibility-focused haptic presets — rhythmic patterns for non-visual feedback */\nexport const accessibility = {\n /** Confirm action — clear double pulse */\n confirm: {\n name: 'accessibility.confirm',\n steps: [\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n { type: 'pause' as const, duration: 100, intensity: 0 },\n { type: 'vibrate' as const, duration: 30, intensity: 0.7 },\n ],\n },\n\n /** Deny/reject — long single buzz */\n deny: {\n name: 'accessibility.deny',\n steps: [\n { type: 'vibrate' as const, duration: 200, intensity: 0.8 },\n ],\n },\n\n /** Boundary reached (e.g., scroll limit, min/max value) */\n boundary: {\n name: 'accessibility.boundary',\n steps: [\n { type: 'vibrate' as const, duration: 15, intensity: 1.0 },\n ],\n },\n\n /** Focus change — subtle tick */\n focusChange: {\n name: 'accessibility.focusChange',\n steps: [\n { type: 'vibrate' as const, duration: 5, intensity: 0.3 },\n ],\n },\n\n /** Counting rhythm — one tick per count */\n countTick: {\n name: 'accessibility.countTick',\n steps: [\n { type: 'vibrate' as const, duration: 8, intensity: 0.5 },\n ],\n },\n\n /** Navigation landmark reached */\n landmark: {\n name: 'accessibility.landmark',\n steps: [\n { type: 'vibrate' as const, duration: 15, intensity: 0.6 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 15, intensity: 0.6 },\n { type: 'pause' as const, duration: 40, intensity: 0 },\n { type: 'vibrate' as const, duration: 15, intensity: 0.6 },\n ],\n },\n\n /** Progress checkpoint — escalating feedback */\n progressCheckpoint: {\n name: 'accessibility.progressCheckpoint',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.4 },\n { type: 'pause' as const, duration: 60, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.7 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","import type { HapticPattern } from '../types';\n\n/** System-level haptic presets */\nexport const system = {\n /** Keyboard key press */\n keyPress: {\n name: 'system.keyPress',\n steps: [{ type: 'vibrate' as const, duration: 5, intensity: 0.3 }],\n },\n\n /** Scroll tick (detent-like) */\n scrollTick: {\n name: 'system.scrollTick',\n steps: [{ type: 'vibrate' as const, duration: 3, intensity: 0.2 }],\n },\n\n /** Scroll boundary reached */\n scrollBounce: {\n name: 'system.scrollBounce',\n steps: [\n { type: 'vibrate' as const, duration: 10, intensity: 0.5 },\n { type: 'vibrate' as const, duration: 20, intensity: 0.3 },\n ],\n },\n\n /** Delete action */\n delete: {\n name: 'system.delete',\n steps: [\n { type: 'vibrate' as const, duration: 15, intensity: 0.5 },\n { type: 'pause' as const, duration: 50, intensity: 0 },\n { type: 'vibrate' as const, duration: 25, intensity: 0.8 },\n ],\n },\n\n /** Undo action */\n undo: {\n name: 'system.undo',\n steps: [\n { type: 'vibrate' as const, duration: 20, intensity: 0.5 },\n { type: 'pause' as const, duration: 80, intensity: 0 },\n { type: 'vibrate' as const, duration: 10, intensity: 0.3 },\n ],\n },\n\n /** Copy to clipboard */\n copy: {\n name: 'system.copy',\n steps: [{ type: 'vibrate' as const, duration: 12, intensity: 0.4 }],\n },\n\n /** Paste from clipboard */\n paste: {\n name: 'system.paste',\n steps: [\n { type: 'vibrate' as const, duration: 8, intensity: 0.3 },\n { type: 'pause' as const, duration: 30, intensity: 0 },\n { type: 'vibrate' as const, duration: 12, intensity: 0.5 },\n ],\n },\n} satisfies Record<string, HapticPattern>;\n","export { ui } from './ui';\nexport { notifications } from './notifications';\nexport { gaming } from './gaming';\nexport { accessibility } from './accessibility';\nexport { system } from './system';\n\nimport { ui } from './ui';\nimport { notifications } from './notifications';\nimport { gaming } from './gaming';\nimport { accessibility } from './accessibility';\nimport { system } from './system';\n\n/** All presets grouped by category */\nexport const presets = {\n ui,\n notifications,\n gaming,\n accessibility,\n system,\n} as const;\n"]}
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package/package.json
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{
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"name": "@hapticjs/core",
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"version": "0.1.0",
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"description": "Universal Haptics Engine — feel the web",
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"type": "module",
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"main": "./dist/index.cjs",
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"module": "./dist/index.js",
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"types": "./dist/index.d.ts",
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"exports": {
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"import": {
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"types": "./dist/index.d.ts",
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"default": "./dist/index.js"
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},
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"require": {
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"types": "./dist/index.d.cts",
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"default": "./dist/index.cjs"
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}
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},
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"./presets": {
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"import": {
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"types": "./dist/presets/index.d.ts",
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"default": "./dist/presets/index.js"
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},
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"require": {
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"types": "./dist/presets/index.d.cts",
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"default": "./dist/presets/index.cjs"
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}
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}
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},
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"files": [
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"dist"
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],
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"sideEffects": false,
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"keywords": [
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"haptics",
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"vibration",
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"tactile",
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"feedback",
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"touch",
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"haptic-feedback",
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"vibrate",
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"mobile"
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],
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"license": "MIT",
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"repository": {
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"type": "git",
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"url": "https://github.com/aspect-js/feelback",
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"directory": "packages/core"
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},
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"scripts": {
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"build": "tsup",
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"test": "vitest run",
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"test:watch": "vitest",
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"typecheck": "tsc --noEmit",
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"clean": "rm -rf dist"
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}
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}
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