@handled-ai/design-system 0.18.19 → 0.18.21

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Files changed (48) hide show
  1. package/dist/components/badge.d.ts +1 -1
  2. package/dist/components/button.d.ts +1 -1
  3. package/dist/components/data-table.js +1 -0
  4. package/dist/components/data-table.js.map +1 -1
  5. package/dist/components/pill.d.ts +1 -1
  6. package/dist/components/score-analysis-modal.d.ts +8 -2
  7. package/dist/components/score-analysis-modal.js +19 -6
  8. package/dist/components/score-analysis-modal.js.map +1 -1
  9. package/dist/components/score-breakdown.d.ts +3 -1
  10. package/dist/components/score-breakdown.js +5 -6
  11. package/dist/components/score-breakdown.js.map +1 -1
  12. package/dist/components/score-ring.d.ts +6 -3
  13. package/dist/components/score-ring.js +30 -6
  14. package/dist/components/score-ring.js.map +1 -1
  15. package/dist/components/score-semantics.d.ts +24 -0
  16. package/dist/components/score-semantics.js +143 -0
  17. package/dist/components/score-semantics.js.map +1 -0
  18. package/dist/components/score-why-chips.d.ts +3 -2
  19. package/dist/components/score-why-chips.js +10 -21
  20. package/dist/components/score-why-chips.js.map +1 -1
  21. package/dist/components/signal-priority-popover.d.ts +1 -0
  22. package/dist/components/signal-priority-popover.js +20 -20
  23. package/dist/components/signal-priority-popover.js.map +1 -1
  24. package/dist/components/tabs.d.ts +1 -1
  25. package/dist/index.d.ts +3 -2
  26. package/dist/index.js +1 -0
  27. package/dist/index.js.map +1 -1
  28. package/dist/prototype/index.d.ts +1 -0
  29. package/dist/prototype/prototype-accounts-view.d.ts +1 -0
  30. package/dist/prototype/prototype-admin-view.d.ts +1 -0
  31. package/dist/prototype/prototype-config.d.ts +1 -0
  32. package/dist/prototype/prototype-inbox-view.d.ts +1 -0
  33. package/dist/prototype/prototype-insights-view.d.ts +1 -0
  34. package/dist/prototype/prototype-shell.d.ts +1 -0
  35. package/package.json +1 -1
  36. package/src/components/__tests__/score-analysis-modal.test.tsx +55 -0
  37. package/src/components/__tests__/score-breakdown-intent.test.tsx +47 -0
  38. package/src/components/__tests__/score-ring.test.tsx +43 -0
  39. package/src/components/__tests__/score-semantics.test.ts +101 -0
  40. package/src/components/__tests__/signal-priority-popover.test.tsx +7 -5
  41. package/src/components/data-table.tsx +1 -0
  42. package/src/components/score-analysis-modal.tsx +22 -5
  43. package/src/components/score-breakdown.tsx +7 -6
  44. package/src/components/score-ring.tsx +36 -5
  45. package/src/components/score-semantics.ts +154 -0
  46. package/src/components/score-why-chips.tsx +12 -23
  47. package/src/components/signal-priority-popover.tsx +21 -21
  48. package/src/index.ts +1 -0
@@ -3,6 +3,8 @@
3
3
  import * as React from "react"
4
4
  import { ThumbsUp, ThumbsDown } from "lucide-react"
5
5
  import { cn } from "../lib/utils"
6
+ import type { ScoreIntent } from "./score-semantics"
7
+ import { getScoreColor } from "./score-ring"
6
8
 
7
9
  export interface ScoreFactor {
8
10
  key: string
@@ -12,10 +14,8 @@ export interface ScoreFactor {
12
14
  why: string
13
15
  }
14
16
 
15
- function getFactorBarColor(score: number) {
16
- if (score >= 70) return "bg-emerald-500"
17
- if (score >= 40) return "bg-amber-500"
18
- return "bg-red-500"
17
+ function getFactorBarColor(score: number, intent: ScoreIntent = "positive") {
18
+ return getScoreColor(score, 100, intent).replace("text-", "bg-")
19
19
  }
20
20
 
21
21
  function getRiskBadgeStyle(risk: "Low" | "Medium" | "High") {
@@ -34,6 +34,7 @@ interface ScoreBreakdownProps {
34
34
  onFactorFeedback?: (factorKey: string, type: "up" | "down" | null, detail?: string) => void
35
35
  className?: string
36
36
  initialFeedback?: Record<string, { type: "up" | "down"; detail: string }>
37
+ scoreIntent?: ScoreIntent
37
38
  }
38
39
 
39
40
  function deriveInitialState<T>(
@@ -47,7 +48,7 @@ function deriveInitialState<T>(
47
48
  return Object.fromEntries(filtered.map(([k, v]) => [k, mapFn(v)]))
48
49
  }
49
50
 
50
- function ScoreBreakdown({ factors, onFactorFeedback, className, initialFeedback }: ScoreBreakdownProps) {
51
+ function ScoreBreakdown({ factors, onFactorFeedback, className, initialFeedback, scoreIntent = "positive" }: ScoreBreakdownProps) {
51
52
  const [feedback, setFeedback] = React.useState<Record<string, "up" | "down" | null>>(
52
53
  () => deriveInitialState(initialFeedback, (v) => v.type)
53
54
  )
@@ -170,7 +171,7 @@ function ScoreBreakdown({ factors, onFactorFeedback, className, initialFeedback
170
171
  {factor.score !== null && (
171
172
  <div className="w-full h-1 bg-muted rounded-full overflow-hidden">
172
173
  <div
173
- className={cn("h-full rounded-full", getFactorBarColor(factor.score))}
174
+ className={cn("h-full rounded-full", getFactorBarColor(factor.score, scoreIntent))}
174
175
  style={{ width: `${factor.score}%` }}
175
176
  />
176
177
  </div>
@@ -1,15 +1,44 @@
1
1
  import * as React from "react"
2
2
  import { cn } from "../lib/utils"
3
+ import type { ScoreIntent } from "./score-semantics"
3
4
 
4
- function getScoreColor(score: number, denominator: number) {
5
+ function getScoreColor(score: number, denominator: number, intent: ScoreIntent = "positive") {
5
6
  const pct = (score / denominator) * 100
7
+
8
+ if (intent === "urgency") {
9
+ if (pct >= 80) return "text-red-600"
10
+ if (pct >= 60) return "text-orange-500"
11
+ if (pct >= 35) return "text-amber-500"
12
+ return "text-neutral-400"
13
+ }
14
+
15
+ if (intent === "risk") {
16
+ if (pct >= 70) return "text-red-600"
17
+ if (pct >= 40) return "text-amber-500"
18
+ return "text-neutral-400"
19
+ }
20
+
6
21
  if (pct >= 70) return "text-emerald-500"
7
22
  if (pct >= 40) return "text-amber-500"
8
23
  return "text-red-500"
9
24
  }
10
25
 
11
- function getScoreTrackColor(score: number, denominator: number) {
26
+ function getScoreTrackColor(score: number, denominator: number, intent: ScoreIntent = "positive") {
12
27
  const pct = (score / denominator) * 100
28
+
29
+ if (intent === "urgency") {
30
+ if (pct >= 80) return "text-red-600/15"
31
+ if (pct >= 60) return "text-orange-500/15"
32
+ if (pct >= 35) return "text-amber-500/15"
33
+ return "text-neutral-400/15"
34
+ }
35
+
36
+ if (intent === "risk") {
37
+ if (pct >= 70) return "text-red-600/15"
38
+ if (pct >= 40) return "text-amber-500/15"
39
+ return "text-neutral-400/15"
40
+ }
41
+
13
42
  if (pct >= 70) return "text-emerald-500/15"
14
43
  if (pct >= 40) return "text-amber-500/15"
15
44
  return "text-red-500/15"
@@ -22,6 +51,7 @@ interface ScoreRingProps {
22
51
  strokeWidth?: number
23
52
  className?: string
24
53
  showLabel?: boolean
54
+ intent?: ScoreIntent
25
55
  }
26
56
 
27
57
  function ScoreRing({
@@ -31,6 +61,7 @@ function ScoreRing({
31
61
  strokeWidth = 10,
32
62
  className,
33
63
  showLabel = true,
64
+ intent = "positive",
34
65
  }: ScoreRingProps) {
35
66
  const radius = (size - strokeWidth) / 2
36
67
  const circumference = 2 * Math.PI * radius
@@ -53,7 +84,7 @@ function ScoreRing({
53
84
  fill="none"
54
85
  stroke="currentColor"
55
86
  strokeWidth={strokeWidth}
56
- className={getScoreTrackColor(score, denominator)}
87
+ className={getScoreTrackColor(score, denominator, intent)}
57
88
  />
58
89
  {/* Fill */}
59
90
  <circle
@@ -66,7 +97,7 @@ function ScoreRing({
66
97
  strokeLinecap="round"
67
98
  strokeDasharray={circumference}
68
99
  strokeDashoffset={offset}
69
- className={cn("transition-all duration-500", getScoreColor(score, denominator))}
100
+ className={cn("transition-all duration-500", getScoreColor(score, denominator, intent))}
70
101
  />
71
102
  </svg>
72
103
  {showLabel && (
@@ -83,5 +114,5 @@ function ScoreRing({
83
114
  )
84
115
  }
85
116
 
86
- export { ScoreRing, getScoreColor }
117
+ export { ScoreRing, getScoreColor, getScoreTrackColor }
87
118
  export type { ScoreRingProps }
@@ -0,0 +1,154 @@
1
+ export type ScoreIntent = "urgency" | "risk" | "positive"
2
+
3
+ export type UrgencyLevel = "Low" | "Medium" | "High" | "Urgent"
4
+ export type RiskLevel = "Low Risk" | "Medium Risk" | "High Risk"
5
+ export type PositiveLevel = "Low" | "Medium" | "High"
6
+
7
+ export type ScoreSemanticClasses = {
8
+ solid: string
9
+ outline: string
10
+ dot: string
11
+ trigger: string
12
+ hover: string
13
+ open: string
14
+ }
15
+
16
+ export const URGENCY_SCORE_CLASSES: Record<UrgencyLevel, ScoreSemanticClasses> = {
17
+ Urgent: {
18
+ solid: "bg-red-600 text-white",
19
+ outline: "border-red-300 bg-red-50 text-red-800",
20
+ dot: "bg-red-600",
21
+ trigger: "border-red-300 bg-red-50 text-red-800",
22
+ hover: "hover:bg-red-100",
23
+ open: "bg-red-100",
24
+ },
25
+ High: {
26
+ solid: "bg-orange-500 text-white",
27
+ outline: "border-orange-300 bg-orange-50 text-orange-800",
28
+ dot: "bg-orange-500",
29
+ trigger: "border-orange-300 bg-orange-50 text-orange-800",
30
+ hover: "hover:bg-orange-100",
31
+ open: "bg-orange-100",
32
+ },
33
+ Medium: {
34
+ solid: "bg-amber-500 text-white",
35
+ outline: "border-amber-300 bg-amber-50 text-amber-800",
36
+ dot: "bg-amber-500",
37
+ trigger: "border-amber-300 bg-amber-50 text-amber-800",
38
+ hover: "hover:bg-amber-100",
39
+ open: "bg-amber-100",
40
+ },
41
+ Low: {
42
+ solid: "bg-neutral-300 text-neutral-900",
43
+ outline: "border-neutral-200 bg-neutral-50 text-neutral-700",
44
+ dot: "bg-neutral-400",
45
+ trigger: "border-neutral-200 bg-neutral-50 text-neutral-700",
46
+ hover: "hover:bg-neutral-100",
47
+ open: "bg-neutral-100",
48
+ },
49
+ }
50
+
51
+ export const RISK_SCORE_CLASSES: Record<RiskLevel, ScoreSemanticClasses> = {
52
+ "High Risk": {
53
+ solid: "bg-red-600 text-white",
54
+ outline: "border-red-300 bg-red-50 text-red-800",
55
+ dot: "bg-red-600",
56
+ trigger: "border-red-300 bg-red-50 text-red-800",
57
+ hover: "hover:bg-red-100",
58
+ open: "bg-red-100",
59
+ },
60
+ "Medium Risk": {
61
+ solid: "bg-amber-500 text-white",
62
+ outline: "border-amber-300 bg-amber-50 text-amber-800",
63
+ dot: "bg-amber-500",
64
+ trigger: "border-amber-300 bg-amber-50 text-amber-800",
65
+ hover: "hover:bg-amber-100",
66
+ open: "bg-amber-100",
67
+ },
68
+ "Low Risk": {
69
+ solid: "bg-neutral-300 text-neutral-900",
70
+ outline: "border-neutral-200 bg-neutral-50 text-neutral-700",
71
+ dot: "bg-neutral-400",
72
+ trigger: "border-neutral-200 bg-neutral-50 text-neutral-700",
73
+ hover: "hover:bg-neutral-100",
74
+ open: "bg-neutral-100",
75
+ },
76
+ }
77
+
78
+ export const POSITIVE_SCORE_CLASSES: Record<PositiveLevel, ScoreSemanticClasses> = {
79
+ High: {
80
+ solid: "bg-emerald-500 text-white",
81
+ outline: "border-emerald-300 bg-emerald-50 text-emerald-800",
82
+ dot: "bg-emerald-500",
83
+ trigger: "border-emerald-300 bg-emerald-50 text-emerald-800",
84
+ hover: "hover:bg-emerald-100",
85
+ open: "bg-emerald-100",
86
+ },
87
+ Medium: {
88
+ solid: "bg-amber-500 text-white",
89
+ outline: "border-amber-300 bg-amber-50 text-amber-800",
90
+ dot: "bg-amber-500",
91
+ trigger: "border-amber-300 bg-amber-50 text-amber-800",
92
+ hover: "hover:bg-amber-100",
93
+ open: "bg-amber-100",
94
+ },
95
+ Low: {
96
+ solid: "bg-red-500 text-white",
97
+ outline: "border-red-300 bg-red-50 text-red-800",
98
+ dot: "bg-red-500",
99
+ trigger: "border-red-300 bg-red-50 text-red-800",
100
+ hover: "hover:bg-red-100",
101
+ open: "bg-red-100",
102
+ },
103
+ }
104
+
105
+ export const SCORE_TONE_CLASSES: Record<string, string> = {
106
+ alert: "bg-red-50 text-red-600",
107
+ warn: "bg-amber-50 text-amber-600",
108
+ info: "bg-blue-50 text-blue-600",
109
+ }
110
+
111
+ export const DEFAULT_SCORE_TONE_CLASS = "bg-muted text-muted-foreground"
112
+
113
+ export function getUrgencyLevel(score: number): UrgencyLevel {
114
+ if (score >= 80) return "Urgent"
115
+ if (score >= 60) return "High"
116
+ if (score >= 35) return "Medium"
117
+ return "Low"
118
+ }
119
+
120
+ export function getUrgencyRange(label: UrgencyLevel): string {
121
+ switch (label) {
122
+ case "Urgent":
123
+ return "80-100"
124
+ case "High":
125
+ return "60-79"
126
+ case "Medium":
127
+ return "35-59"
128
+ case "Low":
129
+ return "0-34"
130
+ }
131
+ }
132
+
133
+ export function getRiskLevel(score: number): RiskLevel {
134
+ if (score >= 70) return "High Risk"
135
+ if (score >= 40) return "Medium Risk"
136
+ return "Low Risk"
137
+ }
138
+
139
+ export function getPositiveLevel(score: number): PositiveLevel {
140
+ if (score >= 70) return "High"
141
+ if (score >= 40) return "Medium"
142
+ return "Low"
143
+ }
144
+
145
+ export function getScoreToneClasses(score: number, intent: ScoreIntent): ScoreSemanticClasses {
146
+ switch (intent) {
147
+ case "urgency":
148
+ return URGENCY_SCORE_CLASSES[getUrgencyLevel(score)]
149
+ case "risk":
150
+ return RISK_SCORE_CLASSES[getRiskLevel(score)]
151
+ case "positive":
152
+ return POSITIVE_SCORE_CLASSES[getPositiveLevel(score)]
153
+ }
154
+ }
@@ -17,6 +17,12 @@ import type { LucideIcon } from "lucide-react"
17
17
  import { FeedbackFooter } from "./feedback-primitives"
18
18
  import type { FeedbackChipTree, FeedbackSubmitData, PersistedFeedbackData } from "./feedback-primitives"
19
19
  import { cn } from "../lib/utils"
20
+ import {
21
+ DEFAULT_SCORE_TONE_CLASS,
22
+ SCORE_TONE_CLASSES,
23
+ getUrgencyLevel,
24
+ getUrgencyRange,
25
+ } from "./score-semantics"
20
26
  import type {
21
27
  QueueItem,
22
28
  SignalScoreData,
@@ -33,24 +39,11 @@ export function getSignalScoreUrgencyLabel(
33
39
  score: number,
34
40
  providedLabel?: SignalScoreUrgencyLabel,
35
41
  ): SignalScoreUrgencyLabel {
36
- if (providedLabel) return providedLabel
37
- if (score >= 80) return "Urgent"
38
- if (score >= 60) return "High"
39
- if (score >= 35) return "Medium"
40
- return "Low"
42
+ return providedLabel ?? getUrgencyLevel(score)
41
43
  }
42
44
 
43
45
  export function scoreRangeForUrgency(label: SignalScoreUrgencyLabel): string {
44
- switch (label) {
45
- case "Urgent":
46
- return "80-100"
47
- case "High":
48
- return "60-79"
49
- case "Medium":
50
- return "35-59"
51
- case "Low":
52
- return "0-34"
53
- }
46
+ return getUrgencyRange(label)
54
47
  }
55
48
 
56
49
  function makeDomId(...parts: Array<string | undefined>): string {
@@ -107,15 +100,11 @@ function resolveIcon(iconName?: string): LucideIcon {
107
100
  // Static tone class maps (REQUIRED for Tailwind v4 source scanning)
108
101
  // ---------------------------------------------------------------------------
109
102
 
110
- /** Shared tone-to-class map. Re-exported for signal-priority-popover. */
111
- export const SIGNAL_TONE_CLASSES: Record<string, string> = {
112
- alert: "bg-red-50 text-red-600",
113
- warn: "bg-amber-50 text-amber-600",
114
- info: "bg-blue-50 text-blue-600",
115
- }
103
+ /** Shared tone-to-class map. Re-exported for backward compatibility. */
104
+ export const SIGNAL_TONE_CLASSES: Record<string, string> = SCORE_TONE_CLASSES
116
105
 
117
- /** Default tone for missing/unknown tone values */
118
- export const DEFAULT_TONE_CLASS = "bg-muted text-muted-foreground"
106
+ /** Default tone for missing/unknown tone values. Re-exported for backward compatibility. */
107
+ export const DEFAULT_TONE_CLASS = DEFAULT_SCORE_TONE_CLASS
119
108
 
120
109
  // ---------------------------------------------------------------------------
121
110
  // Em-dash fallback for missing slot data
@@ -22,7 +22,7 @@ import { cn } from "../lib/utils"
22
22
  import { FeedbackFooter, InlineFeedbackControl } from "./feedback-primitives"
23
23
  import type { FeedbackChipTree, FeedbackSubmitData, PersistedFeedbackData } from "./feedback-primitives"
24
24
  import type { SignalScoreUrgencyLabel } from "../prototype/prototype-config"
25
- import { getSignalScoreUrgencyLabel, scoreRangeForUrgency, SIGNAL_TONE_CLASSES } from "./score-why-chips"
25
+ import { SCORE_TONE_CLASSES, URGENCY_SCORE_CLASSES, getUrgencyLevel, getUrgencyRange } from "./score-semantics"
26
26
 
27
27
  // ---------------------------------------------------------------------------
28
28
  // Types
@@ -75,28 +75,28 @@ export interface SignalPriorityPopoverProps {
75
75
  // ---------------------------------------------------------------------------
76
76
 
77
77
  const URGENCY_TRIGGER_DEFAULT: Record<SignalScoreUrgencyLabel, string> = {
78
- Urgent: "border-red-200 bg-red-50 text-red-700",
79
- High: "border-orange-200 bg-orange-50 text-orange-700",
80
- Medium: "border-amber-200 bg-amber-50 text-amber-700",
81
- Low: "border-blue-200 bg-blue-50 text-blue-700",
78
+ Urgent: URGENCY_SCORE_CLASSES.Urgent.trigger,
79
+ High: URGENCY_SCORE_CLASSES.High.trigger,
80
+ Medium: URGENCY_SCORE_CLASSES.Medium.trigger,
81
+ Low: URGENCY_SCORE_CLASSES.Low.trigger,
82
82
  }
83
83
 
84
84
  const URGENCY_TRIGGER_HOVER: Record<SignalScoreUrgencyLabel, string> = {
85
- Urgent: "hover:bg-red-100",
86
- High: "hover:bg-orange-100",
87
- Medium: "hover:bg-amber-100",
88
- Low: "hover:bg-blue-100",
85
+ Urgent: URGENCY_SCORE_CLASSES.Urgent.hover,
86
+ High: URGENCY_SCORE_CLASSES.High.hover,
87
+ Medium: URGENCY_SCORE_CLASSES.Medium.hover,
88
+ Low: URGENCY_SCORE_CLASSES.Low.hover,
89
89
  }
90
90
 
91
91
  const URGENCY_TRIGGER_OPEN: Record<SignalScoreUrgencyLabel, string> = {
92
- Urgent: "bg-red-100",
93
- High: "bg-orange-100",
94
- Medium: "bg-amber-100",
95
- Low: "bg-blue-100",
92
+ Urgent: URGENCY_SCORE_CLASSES.Urgent.open,
93
+ High: URGENCY_SCORE_CLASSES.High.open,
94
+ Medium: URGENCY_SCORE_CLASSES.Medium.open,
95
+ Low: URGENCY_SCORE_CLASSES.Low.open,
96
96
  }
97
97
 
98
- /** Re-use shared tone classes from score-why-chips. */
99
- const TONE_ICON_CLASSES: Record<PriorityFactor["tone"], string> = SIGNAL_TONE_CLASSES as Record<PriorityFactor["tone"], string>
98
+ /** Re-use shared tone classes from score-semantics. */
99
+ const TONE_ICON_CLASSES: Record<PriorityFactor["tone"], string> = SCORE_TONE_CLASSES as Record<PriorityFactor["tone"], string>
100
100
 
101
101
  const DIRECTION_CLASSES: Record<PriorityFactor["direction"], string> = {
102
102
  raises: "text-red-600",
@@ -124,10 +124,10 @@ const FACTOR_ICONS: Record<string, LucideIcon> = {
124
124
  // ---------------------------------------------------------------------------
125
125
 
126
126
  const URGENCY_DOT_CLASSES: Record<SignalScoreUrgencyLabel, string> = {
127
- Urgent: "bg-red-500",
128
- High: "bg-orange-500",
129
- Medium: "bg-amber-500",
130
- Low: "bg-blue-500",
127
+ Urgent: URGENCY_SCORE_CLASSES.Urgent.dot,
128
+ High: URGENCY_SCORE_CLASSES.High.dot,
129
+ Medium: URGENCY_SCORE_CLASSES.Medium.dot,
130
+ Low: URGENCY_SCORE_CLASSES.Low.dot,
131
131
  }
132
132
 
133
133
  // ---------------------------------------------------------------------------
@@ -283,8 +283,8 @@ export function SignalPriorityPopover({
283
283
  onFactorFeedback,
284
284
  initialPriorityFeedback,
285
285
  }: SignalPriorityPopoverProps) {
286
- const urgencyLabel = getSignalScoreUrgencyLabel(score, providedLabel)
287
- const scoreRange = scoreRangeForUrgency(urgencyLabel)
286
+ const urgencyLabel = providedLabel ?? getUrgencyLevel(score)
287
+ const scoreRange = getUrgencyRange(urgencyLabel)
288
288
 
289
289
  const [open, setOpen] = React.useState(false)
290
290
  const [feedback, setFeedback] = React.useState<"positive" | "negative" | null>(null)
package/src/index.ts CHANGED
@@ -77,6 +77,7 @@ export * from "./components/rich-text-toolbar"
77
77
  export * from "./components/score-analysis-modal"
78
78
  export * from "./components/score-breakdown"
79
79
  export * from "./components/score-feedback"
80
+ export * from "./components/score-semantics"
80
81
  export * from "./components/score-why-chips"
81
82
  export * from "./components/score-ring"
82
83
  export * from "./components/scroll-area"