@hairy/palette 0.2.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -0
- package/LICENSE +1 -1
- package/index.cjs.js +80 -4
- package/index.cjs.js.map +2 -2
- package/index.d.ts +17 -5
- package/index.esm.js +78 -4
- package/index.esm.js.map +2 -2
- package/index.iife.js +78 -4
- package/index.iife.js.map +2 -2
- package/index.iife.min.js +1 -1
- package/index.iife.min.js.map +2 -2
- package/index.md +3 -1
- package/package.json +1 -1
package/CHANGELOG.md
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package/LICENSE
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@@ -1,6 +1,6 @@
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MIT License
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Copyright (c) 2019-PRESENT
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Copyright (c) 2019-PRESENT Mr Mao<https://github.com/TuiMao233>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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package/index.cjs.js
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@@ -20,8 +20,10 @@ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: tru
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var util_color_exports = {};
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__export(util_color_exports, {
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blend: () => blend,
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blendAlpha: () => blendAlpha,
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brightness: () => brightness,
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changeAlpha: () => changeAlpha,
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colorPalette: () => colorPalette,
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hexToRgb: () => hexToRgb,
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hsvToRgb: () => hsvToRgb,
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lighten: () => lighten,
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@@ -31,7 +33,7 @@ __export(util_color_exports, {
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textToRgb: () => textToRgb
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});
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module.exports = __toCommonJS(util_color_exports);
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var
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var RE_RGBA = /^rgb(a)?\((\d{1,3}),(\d{1,3}),(\d{1,3}),?([01]?\.?\d*?)?\)$/;
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function rgbToHex({ r, g, b, a }) {
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const alpha = a !== void 0;
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r = Math.round(r);
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@@ -127,7 +129,7 @@ function rgbToHsv({ r, g, b, a }) {
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h: Math.round(h * 360),
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s: Math.round(s * 100),
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v: Math.round(v * 100),
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a
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a: a || 1
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};
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}
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function textToRgb(str) {
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throw new TypeError("Expected a string");
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}
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const color = str.replace(/ /g, "");
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const m =
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const m = RE_RGBA.exec(color);
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if (m === null) {
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return hexToRgb(color);
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}
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@@ -185,7 +187,7 @@ function blend(fgColor, bgColor) {
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const ret = { r, g, b, a: Math.round(a * 100) };
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return typeof fgColor === "string" ? rgbToHex(ret) : ret;
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}
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function
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function blendAlpha(color, offset) {
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if (typeof color !== "string") {
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throw new TypeError("Expected a string as color");
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}
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@@ -201,11 +203,85 @@ function changeAlpha(color, offset) {
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a: Math.round(Math.min(1, Math.max(0, alpha + offset)) * 100)
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});
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}
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function changeAlpha(color, alpha) {
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if (typeof color !== "string") {
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throw new TypeError("Expected a string as color");
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}
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if (alpha === void 0 || alpha < 0 || alpha > 100) {
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throw new TypeError("Expected alpha to be between 0 and 1");
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}
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const rgba = textToRgb(color);
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rgba.a = alpha;
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return rgbToHex(rgba);
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}
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var hueStep = 2;
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var saturationStep = 16;
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var saturationStep2 = 5;
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var brightnessStep1 = 5;
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var brightnessStep2 = 15;
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var lightColorCount = 5;
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var darkColorCount = 4;
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function colorPalette(color, index) {
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if (typeof color !== "string" && (!color || color.r === void 0)) {
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throw new TypeError("Expected a string or a {r, g, b} object as color");
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}
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const rgb = typeof color === "string" ? textToRgb(color) : color;
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const oldHsv = rgbToHsv(rgb);
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if (index === 6)
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return rgbToHex(rgb);
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const light = index < 6;
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const i = light ? lightColorCount + 1 - index : index - lightColorCount - 1;
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const newHsv = {
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h: hue(oldHsv, i, light),
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s: saturation(oldHsv, i, light),
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v: value(oldHsv, i, light),
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a: oldHsv.a
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};
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return rgbToHex(hsvToRgb(newHsv));
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}
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function hue(hsv, i, isLight) {
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let hue2;
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if (hsv.h >= 60 && hsv.h <= 240) {
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hue2 = isLight ? hsv.h - hueStep * i : hsv.h + hueStep * i;
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} else {
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hue2 = isLight ? hsv.h + hueStep * i : hsv.h - hueStep * i;
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}
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if (hue2 < 0)
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hue2 += 360;
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else if (hue2 >= 360)
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hue2 -= 360;
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return hue2;
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}
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function saturation(hsv, i, isLight) {
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let saturation2;
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if (isLight)
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saturation2 = hsv.s - saturationStep * i;
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else if (i === darkColorCount)
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saturation2 = hsv.s + saturationStep;
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else
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saturation2 = hsv.s + saturationStep2 * i;
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if (saturation2 > 100)
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saturation2 = 100;
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if (isLight && i === lightColorCount && saturation2 > 10)
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saturation2 = 10;
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if (saturation2 < 6)
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saturation2 = 6;
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return saturation2;
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}
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function value(hsv, i, isLight) {
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let value2;
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value2 = isLight ? hsv.v + brightnessStep1 * i : hsv.v - brightnessStep2 * i;
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if (value2 > 100)
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value2 = 100;
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return value2;
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}
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// Annotate the CommonJS export names for ESM import in node:
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0 && (module.exports = {
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blend,
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blendAlpha,
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brightness,
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changeAlpha,
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colorPalette,
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hexToRgb,
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hsvToRgb,
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lighten,
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package/index.cjs.js.map
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"version": 3,
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"sources": ["../index.ts"],
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"sourcesContent": ["export type RGBA = Record<'r' | 'g' | 'b' | 'a', number>\r\nexport type RGB = Record<'r' | 'g' | 'b', number> & { a?: number }\r\nexport type HEX = string\r\nexport type HSVA = Record<'h' | 's' | 'v' | 'a', number>\r\n\r\nexport type RGBA_TEXT = string\r\nexport type HEX_TEXT = string\r\nexport type HSVA_TEXT = string\r\nexport type COLOR = RGBA_TEXT | HEX_TEXT | HSVA_TEXT\r\n\r\nconst reRGBA = /^rgb(a)?\\((\\d{1,3}),(\\d{1,3}),(\\d{1,3}),?([01]?\\.?\\d*?)?\\)$/\r\n\r\n/**\r\n * Converts a RGB/A color\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`)\r\n *\r\n * to its HEX/A representation as a\r\n *\r\n * String (`#RRGGBB<AA>`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function rgbToHex({ r, g, b, a }: RGBA): HEX {\r\n const alpha = a !== void 0\r\n\r\n r = Math.round(r)\r\n g = Math.round(g)\r\n b = Math.round(b)\r\n\r\n if (r > 255 || g > 255 || b > 255 || (alpha && a > 100)) {\r\n throw new TypeError('Expected 3 numbers below 256 (and optionally one below 100)')\r\n }\r\n\r\n if (alpha) {\r\n a = Number((Math.round((255 * a) / 100) | (1 << 8)).toString(16).slice(1))\r\n }\r\n\r\n return '#' + (b | (g << 8) | (r << 16) | (1 << 24)).toString(16).slice(1) + a\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`) or a RGB/A color String(`rgb(R, G, B<, A>)`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function hexToRgb(hex: HEX): RGB {\r\n if (typeof hex !== 'string') {\r\n throw new TypeError('Expected a string')\r\n }\r\n\r\n hex = hex.replace(/^#/, '')\r\n\r\n if (hex.length === 3) {\r\n hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2]\r\n } else if (hex.length === 4) {\r\n hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2] + hex[3] + hex[3]\r\n }\r\n\r\n const num = parseInt(hex, 16)\r\n\r\n return hex.length > 6\r\n ? { r: (num >> 24) & 255, g: (num >> 16) & 255, b: (num >> 8) & 255, a: Math.round((num & 255) / 2.55) }\r\n : { r: num >> 16, g: (num >> 8) & 255, b: num & 255 }\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`) .\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function hsvToRgb({ h, s, v, a }: HSVA): RGBA {\r\n let r: any, g: any, b: any\r\n s = s / 100\r\n v = v / 100\r\n\r\n h = h / 360\r\n const i = Math.floor(h * 6),\r\n f = h * 6 - i,\r\n p = v * (1 - s),\r\n q = v * (1 - f * s),\r\n t = v * (1 - (1 - f) * s)\r\n\r\n switch (i % 6) {\r\n case 0:\r\n r = v\r\n g = t\r\n b = p\r\n break\r\n case 1:\r\n r = q\r\n g = v\r\n b = p\r\n break\r\n case 2:\r\n r = p\r\n g = v\r\n b = t\r\n break\r\n case 3:\r\n r = p\r\n g = q\r\n b = v\r\n break\r\n case 4:\r\n r = t\r\n g = p\r\n b = v\r\n break\r\n case 5:\r\n r = v\r\n g = p\r\n b = q\r\n break\r\n }\r\n\r\n return {\r\n r: Math.round(r * 255),\r\n g: Math.round(g * 255),\r\n b: Math.round(b * 255),\r\n a\r\n }\r\n}\r\n\r\n/**\r\n * Converts a RGB/A color\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`)\r\n *\r\n * to its HSV/A representation as an\r\n *\r\n * Object (`{ h: [0-360], s: [0-100], v: [0-100}, a: [0-100]}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function rgbToHsv({ r, g, b, a }: RGBA): HSVA {\r\n const max = Math.max(r, g, b),\r\n min = Math.min(r, g, b),\r\n d = max - min,\r\n s = max === 0 ? 0 : d / max,\r\n v = max / 255\r\n let h: any\r\n\r\n switch (max) {\r\n case min:\r\n h = 0\r\n break\r\n case r:\r\n h = g - b + d * (g < b ? 6 : 0)\r\n h /= 6 * d\r\n break\r\n case g:\r\n h = b - r + d * 2\r\n h /= 6 * d\r\n break\r\n case b:\r\n h = r - g + d * 4\r\n h /= 6 * d\r\n break\r\n }\r\n\r\n return {\r\n h: Math.round(h * 360),\r\n s: Math.round(s * 100),\r\n v: Math.round(v * 100),\r\n a\r\n }\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`) or a RGB/A color String(`rgb(R, G, B<, A>)`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function textToRgb(str: COLOR): RGB {\r\n if (typeof str !== 'string') {\r\n throw new TypeError('Expected a string')\r\n }\r\n\r\n const color = str.replace(/ /g, '')\r\n\r\n const m = reRGBA.exec(color)\r\n\r\n if (m === null) {\r\n return hexToRgb(color)\r\n }\r\n\r\n const rgb: RGB = {\r\n r: Math.min(255, parseInt(m[2], 10)),\r\n g: Math.min(255, parseInt(m[3], 10)),\r\n b: Math.min(255, parseInt(m[4], 10))\r\n }\r\n\r\n if (m[1]) {\r\n const alpha = parseFloat(m[5])\r\n rgb.a = Math.min(1, isNaN(alpha) === true ? 1 : alpha) * 100\r\n }\r\n\r\n return rgb\r\n}\r\n\r\n/**\r\n * Lighten the `color` (if `percent` is positive) or darken it (if `percent` is negative).\r\n *\r\n * Accepts a HEX/A String or a RGB/A String as color and a percent (0 to 100 or -100 to 0) of lighten/darken to be applied to the `color`. Returns a HEX String representation of the calculated `color`.\r\n */\r\nexport function lighten(color: COLOR, percent: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n if (typeof percent !== 'number') {\r\n throw new TypeError('Expected a numeric percent')\r\n }\r\n\r\n const rgb = textToRgb(color),\r\n t = percent < 0 ? 0 : 255,\r\n p = Math.abs(percent) / 100,\r\n R = rgb.r,\r\n G = rgb.g,\r\n B = rgb.b\r\n\r\n return (\r\n '#' +\r\n (\r\n 0x1_00_00_00 +\r\n (Math.round((t - R) * p) + R) * 0x1_00_00 +\r\n (Math.round((t - G) * p) + G) * 0x1_00 +\r\n (Math.round((t - B) * p) + B)\r\n )\r\n .toString(16)\r\n .slice(1)\r\n )\r\n}\r\n/**\r\n * Calculates the [relative luminance](https://www.w3.org/TR/WCAG20/#relativeluminancedef) of the `color`.\r\n *\r\n * Accepts a HEX/A String, a RGB/A String or a RGB/A Object as `color`. Returns a value between 0 and 1.\r\n */\r\nexport function luminosity(color: COLOR | RGB) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color,\r\n r = rgb.r / 255,\r\n g = rgb.g / 255,\r\n b = rgb.b / 255,\r\n R = r <= 0.039_28 ? r / 12.92 : Math.pow((r + 0.055) / 1.055, 2.4),\r\n G = g <= 0.039_28 ? g / 12.92 : Math.pow((g + 0.055) / 1.055, 2.4),\r\n B = b <= 0.039_28 ? b / 12.92 : Math.pow((b + 0.055) / 1.055, 2.4)\r\n return 0.2126 * R + 0.7152 * G + 0.0722 * B\r\n}\r\n/**\r\n * Calculates the [color contrast](https://www.w3.org/TR/AERT/#color-contrast) of the `color`.\r\n *\r\n * Accepts a HEX/A String, a RGB/A String or a RGB/A Object as `color`. Returns a value between 0 and 1.\r\n */\r\nexport function brightness(color: COLOR | RGB) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color\r\n\r\n return (rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000\r\n}\r\n\r\n/**\r\n * Calculates the [blend](https://www.w3.org/TR/compositing-1/#simplealphacompositing) of two colors.\r\n *\r\n * Accepts a HEX/A String or a RGB/A Object as `fgColor`/`bgColor`. If the alpha channel of the `fgColor` is completely opaque, then the result will be the `fgColor`. If the alpha channel of the `bgColor` is completely opaque, then the resulting blended color will also be opaque. Returns the same type as input for fgColor.\r\n */\r\nexport function blend(fgColor: COLOR | RGB, bgColor: COLOR | RGB) {\r\n if (typeof fgColor !== 'string' && (!fgColor || fgColor.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b[, a]} object as fgColor')\r\n }\r\n\r\n if (typeof bgColor !== 'string' && (!bgColor || bgColor.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b[, a]} object as bgColor')\r\n }\r\n\r\n const rgb1 = typeof fgColor === 'string' ? textToRgb(fgColor) : fgColor,\r\n r1 = rgb1.r / 255,\r\n g1 = rgb1.g / 255,\r\n b1 = rgb1.b / 255,\r\n a1 = rgb1.a !== void 0 ? rgb1.a / 100 : 1,\r\n rgb2 = typeof bgColor === 'string' ? textToRgb(bgColor) : bgColor,\r\n r2 = rgb2.r / 255,\r\n g2 = rgb2.g / 255,\r\n b2 = rgb2.b / 255,\r\n a2 = rgb2.a !== void 0 ? rgb2.a / 100 : 1,\r\n a = a1 + a2 * (1 - a1),\r\n r = Math.round(((r1 * a1 + r2 * a2 * (1 - a1)) / a) * 255),\r\n g = Math.round(((g1 * a1 + g2 * a2 * (1 - a1)) / a) * 255),\r\n b = Math.round(((b1 * a1 + b2 * a2 * (1 - a1)) / a) * 255)\r\n\r\n const ret = { r, g, b, a: Math.round(a * 100) }\r\n return typeof fgColor === 'string' ? rgbToHex(ret) : ret\r\n}\r\n\r\n/**\r\n * Increments or decrements the alpha of a string color.\r\n *\r\n * Accepts a HEX/A String as color and a number between -1 and 1 (including edges) as offset. Use a negative value to decrement and a positive number to increment (ex: changeAlpha('#ff0000', -0.1) to decrement alpha by 10%). Returns HEX/A String.\r\n */\r\nexport function changeAlpha(color: COLOR, offset: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n\r\n if (offset === void 0 || offset < -1 || offset > 1) {\r\n throw new TypeError('Expected offset to be between -1 and 1')\r\n }\r\n\r\n const { r, g, b, a } = textToRgb(color)\r\n const alpha = a !== void 0 ? a / 100 : 0\r\n\r\n return rgbToHex({\r\n r,\r\n g,\r\n b,\r\n a: Math.round(Math.min(1, Math.max(0, alpha + offset)) * 100)\r\n })\r\n}\r\n"],
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"sourcesContent": ["export type RGBA = Record<'r' | 'g' | 'b' | 'a', number>\r\nexport type RGB = Record<'r' | 'g' | 'b', number> & { a?: number }\r\nexport type HEX = string\r\nexport type HSVA = Record<'h' | 's' | 'v' | 'a', number>\r\n\r\nexport type RGBA_TEXT = string\r\nexport type HEX_TEXT = string\r\nexport type HSVA_TEXT = string\r\nexport type COLOR = RGBA_TEXT | HEX_TEXT | HSVA_TEXT\r\nexport type PALETTE_INDEXES = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10\r\n\r\nconst RE_RGBA = /^rgb(a)?\\((\\d{1,3}),(\\d{1,3}),(\\d{1,3}),?([01]?\\.?\\d*?)?\\)$/\r\n\r\n/**\r\n * Converts a RGB/A color\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`)\r\n *\r\n * to its HEX/A representation as a\r\n *\r\n * String (`#RRGGBB<AA>`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function rgbToHex({ r, g, b, a }: RGB): HEX {\r\n const alpha = a !== void 0\r\n\r\n r = Math.round(r)\r\n g = Math.round(g)\r\n b = Math.round(b)\r\n\r\n if (r > 255 || g > 255 || b > 255 || (alpha && a! > 100)) {\r\n throw new TypeError('Expected 3 numbers below 256 (and optionally one below 100)')\r\n }\r\n\r\n if (alpha) {\r\n a = Number((Math.round((255 * a!) / 100) | (1 << 8)).toString(16).slice(1))\r\n }\r\n\r\n return '#' + (b | (g << 8) | (r << 16) | (1 << 24)).toString(16).slice(1) + a\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`) or a RGB/A color String(`rgb(R, G, B<, A>)`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function hexToRgb(hex: HEX): RGB {\r\n if (typeof hex !== 'string') {\r\n throw new TypeError('Expected a string')\r\n }\r\n\r\n hex = hex.replace(/^#/, '')\r\n\r\n if (hex.length === 3) {\r\n hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2]\r\n } else if (hex.length === 4) {\r\n hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2] + hex[3] + hex[3]\r\n }\r\n\r\n const num = parseInt(hex, 16)\r\n\r\n return hex.length > 6\r\n ? { r: (num >> 24) & 255, g: (num >> 16) & 255, b: (num >> 8) & 255, a: Math.round((num & 255) / 2.55) }\r\n : { r: num >> 16, g: (num >> 8) & 255, b: num & 255 }\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`) .\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function hsvToRgb({ h, s, v, a }: HSVA): RGBA {\r\n let r: any, g: any, b: any\r\n s = s / 100\r\n v = v / 100\r\n\r\n h = h / 360\r\n const i = Math.floor(h * 6),\r\n f = h * 6 - i,\r\n p = v * (1 - s),\r\n q = v * (1 - f * s),\r\n t = v * (1 - (1 - f) * s)\r\n\r\n switch (i % 6) {\r\n case 0:\r\n r = v\r\n g = t\r\n b = p\r\n break\r\n case 1:\r\n r = q\r\n g = v\r\n b = p\r\n break\r\n case 2:\r\n r = p\r\n g = v\r\n b = t\r\n break\r\n case 3:\r\n r = p\r\n g = q\r\n b = v\r\n break\r\n case 4:\r\n r = t\r\n g = p\r\n b = v\r\n break\r\n case 5:\r\n r = v\r\n g = p\r\n b = q\r\n break\r\n }\r\n\r\n return {\r\n r: Math.round(r * 255),\r\n g: Math.round(g * 255),\r\n b: Math.round(b * 255),\r\n a\r\n }\r\n}\r\n\r\n/**\r\n * Converts a RGB/A color\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`)\r\n *\r\n * to its HSV/A representation as an\r\n *\r\n * Object (`{ h: [0-360], s: [0-100], v: [0-100}, a: [0-100]}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function rgbToHsv({ r, g, b, a }: RGB): HSVA {\r\n const max = Math.max(r, g, b),\r\n min = Math.min(r, g, b),\r\n d = max - min,\r\n s = max === 0 ? 0 : d / max,\r\n v = max / 255\r\n let h: any\r\n\r\n switch (max) {\r\n case min:\r\n h = 0\r\n break\r\n case r:\r\n h = g - b + d * (g < b ? 6 : 0)\r\n h /= 6 * d\r\n break\r\n case g:\r\n h = b - r + d * 2\r\n h /= 6 * d\r\n break\r\n case b:\r\n h = r - g + d * 4\r\n h /= 6 * d\r\n break\r\n }\r\n\r\n return {\r\n h: Math.round(h * 360),\r\n s: Math.round(s * 100),\r\n v: Math.round(v * 100),\r\n a: a || 1\r\n }\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`) or a RGB/A color String(`rgb(R, G, B<, A>)`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function textToRgb(str: COLOR): RGB {\r\n if (typeof str !== 'string') {\r\n throw new TypeError('Expected a string')\r\n }\r\n\r\n const color = str.replace(/ /g, '')\r\n\r\n const m = RE_RGBA.exec(color)\r\n\r\n if (m === null) {\r\n return hexToRgb(color)\r\n }\r\n\r\n const rgb: RGB = {\r\n r: Math.min(255, parseInt(m[2], 10)),\r\n g: Math.min(255, parseInt(m[3], 10)),\r\n b: Math.min(255, parseInt(m[4], 10))\r\n }\r\n\r\n if (m[1]) {\r\n const alpha = parseFloat(m[5])\r\n rgb.a = Math.min(1, isNaN(alpha) === true ? 1 : alpha) * 100\r\n }\r\n\r\n return rgb\r\n}\r\n\r\n/**\r\n * Lighten the `color` (if `percent` is positive) or darken it (if `percent` is negative).\r\n *\r\n * Accepts a HEX/A String or a RGB/A String as color and a percent (0 to 100 or -100 to 0) of lighten/darken to be applied to the `color`. Returns a HEX String representation of the calculated `color`.\r\n */\r\nexport function lighten(color: COLOR, percent: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n if (typeof percent !== 'number') {\r\n throw new TypeError('Expected a numeric percent')\r\n }\r\n\r\n const rgb = textToRgb(color),\r\n t = percent < 0 ? 0 : 255,\r\n p = Math.abs(percent) / 100,\r\n R = rgb.r,\r\n G = rgb.g,\r\n B = rgb.b\r\n\r\n return (\r\n '#' +\r\n (\r\n 0x1_00_00_00 +\r\n (Math.round((t - R) * p) + R) * 0x1_00_00 +\r\n (Math.round((t - G) * p) + G) * 0x1_00 +\r\n (Math.round((t - B) * p) + B)\r\n )\r\n .toString(16)\r\n .slice(1)\r\n )\r\n}\r\n/**\r\n * Calculates the [relative luminance](https://www.w3.org/TR/WCAG20/#relativeluminancedef) of the `color`.\r\n *\r\n * Accepts a HEX/A String, a RGB/A String or a RGB/A Object as `color`. Returns a value between 0 and 1.\r\n */\r\nexport function luminosity(color: COLOR | RGB) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color,\r\n r = rgb.r / 255,\r\n g = rgb.g / 255,\r\n b = rgb.b / 255,\r\n R = r <= 0.039_28 ? r / 12.92 : Math.pow((r + 0.055) / 1.055, 2.4),\r\n G = g <= 0.039_28 ? g / 12.92 : Math.pow((g + 0.055) / 1.055, 2.4),\r\n B = b <= 0.039_28 ? b / 12.92 : Math.pow((b + 0.055) / 1.055, 2.4)\r\n return 0.2126 * R + 0.7152 * G + 0.0722 * B\r\n}\r\n/**\r\n * Calculates the [color contrast](https://www.w3.org/TR/AERT/#color-contrast) of the `color`.\r\n *\r\n * Accepts a HEX/A String, a RGB/A String or a RGB/A Object as `color`. Returns a value between 0 and 1.\r\n */\r\nexport function brightness(color: COLOR | RGB) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color\r\n\r\n return (rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000\r\n}\r\n\r\n/**\r\n * Calculates the [blend](https://www.w3.org/TR/compositing-1/#simplealphacompositing) of two colors.\r\n *\r\n * Accepts a HEX/A String or a RGB/A Object as `fgColor`/`bgColor`. If the alpha channel of the `fgColor` is completely opaque, then the result will be the `fgColor`. If the alpha channel of the `bgColor` is completely opaque, then the resulting blended color will also be opaque. Returns the same type as input for fgColor.\r\n */\r\nexport function blend(fgColor: COLOR | RGB, bgColor: COLOR | RGB) {\r\n if (typeof fgColor !== 'string' && (!fgColor || fgColor.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b[, a]} object as fgColor')\r\n }\r\n\r\n if (typeof bgColor !== 'string' && (!bgColor || bgColor.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b[, a]} object as bgColor')\r\n }\r\n\r\n const rgb1 = typeof fgColor === 'string' ? textToRgb(fgColor) : fgColor,\r\n r1 = rgb1.r / 255,\r\n g1 = rgb1.g / 255,\r\n b1 = rgb1.b / 255,\r\n a1 = rgb1.a !== void 0 ? rgb1.a / 100 : 1,\r\n rgb2 = typeof bgColor === 'string' ? textToRgb(bgColor) : bgColor,\r\n r2 = rgb2.r / 255,\r\n g2 = rgb2.g / 255,\r\n b2 = rgb2.b / 255,\r\n a2 = rgb2.a !== void 0 ? rgb2.a / 100 : 1,\r\n a = a1 + a2 * (1 - a1),\r\n r = Math.round(((r1 * a1 + r2 * a2 * (1 - a1)) / a) * 255),\r\n g = Math.round(((g1 * a1 + g2 * a2 * (1 - a1)) / a) * 255),\r\n b = Math.round(((b1 * a1 + b2 * a2 * (1 - a1)) / a) * 255)\r\n\r\n const ret = { r, g, b, a: Math.round(a * 100) }\r\n return typeof fgColor === 'string' ? rgbToHex(ret) : ret\r\n}\r\n\r\n/**\r\n * Increments or decrements the alpha of a string color.\r\n *\r\n * Accepts a HEX/A String as color and a number between -1 and 1 (including edges) as offset. Use a negative value to decrement and a positive number to increment (ex: blendAlpha('#ff0000', -0.1) to decrement alpha by 10%). Returns HEX/A String.\r\n */\r\nexport function blendAlpha(color: COLOR, offset: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n\r\n if (offset === void 0 || offset < -1 || offset > 1) {\r\n throw new TypeError('Expected offset to be between -1 and 1')\r\n }\r\n\r\n const { r, g, b, a } = textToRgb(color)\r\n const alpha = a !== void 0 ? a / 100 : 0\r\n\r\n return rgbToHex({\r\n r,\r\n g,\r\n b,\r\n a: Math.round(Math.min(1, Math.max(0, alpha + offset)) * 100)\r\n })\r\n}\r\n\r\n/**\r\n * Change color transparency\r\n */\r\nexport function changeAlpha(color: COLOR, alpha: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n if (alpha === void 0 || alpha < 0 || alpha > 100) {\r\n throw new TypeError('Expected alpha to be between 0 and 1')\r\n }\r\n const rgba = textToRgb(color)\r\n rgba.a = alpha\r\n\r\n return rgbToHex(rgba)\r\n}\r\n\r\nconst hueStep = 2\r\nconst saturationStep = 16\r\nconst saturationStep2 = 5\r\nconst brightnessStep1 = 5\r\nconst brightnessStep2 = 15\r\nconst lightColorCount = 5\r\nconst darkColorCount = 4\r\n\r\n/**\r\n * \u6839\u636E\u989C\u8272\u83B7\u53D6\u8C03\u8272\u677F\u989C\u8272(\u4ECE\u5DE6\u81F3\u53F3\u989C\u8272\u4ECE\u6D45\u5230\u6DF1\uFF0C6\u4E3A\u4E3B\u8272\u53F7)\r\n * @param color - \u989C\u8272\r\n * @param index - \u8C03\u8272\u677F\u7684\u5BF9\u5E94\u7684\u8272\u53F7(6\u4E3A\u4E3B\u8272\u53F7)\r\n * @description \u7B97\u6CD5\u5B9E\u73B0\u4ECEant-design\u8C03\u8272\u677F\u7B97\u6CD5\u4E2D\u501F\u9274 https://github.com/ant-design/ant-design/blob/master/components/style/color/colorPalette.less\r\n */\r\nexport function colorPalette(color: COLOR | RGB, index: PALETTE_INDEXES) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color\r\n const oldHsv = rgbToHsv(rgb)\r\n\r\n if (index === 6) return rgbToHex(rgb)\r\n\r\n const light = index < 6\r\n const i = light ? lightColorCount + 1 - index : index - lightColorCount - 1\r\n const newHsv: HSVA = {\r\n h: hue(oldHsv, i, light),\r\n s: saturation(oldHsv, i, light),\r\n v: value(oldHsv, i, light),\r\n a: oldHsv.a\r\n }\r\n\r\n return rgbToHex(hsvToRgb(newHsv))\r\n}\r\n\r\n/**\r\n * \u83B7\u53D6\u8272\u76F8\u6E10\u53D8\r\n * @param hsv - hsv\u683C\u5F0F\u989C\u8272\u503C\r\n * @param i - \u4E0E6\u7684\u76F8\u5BF9\u8DDD\u79BB\r\n * @param isLight - \u662F\u5426\u662F\u4EAE\u989C\u8272\r\n */\r\nfunction hue(hsv: HSVA, i: number, isLight: boolean) {\r\n let hue: number\r\n if (hsv.h >= 60 && hsv.h <= 240) {\r\n // \u51B7\u8272\u8C03\r\n // \u51CF\u6DE1\u53D8\u4EAE \u8272\u76F8\u987A\u65F6\u9488\u65CB\u8F6C \u66F4\u6696\r\n // \u52A0\u6DF1\u53D8\u6697 \u8272\u76F8\u9006\u65F6\u9488\u65CB\u8F6C \u66F4\u51B7\r\n hue = isLight ? hsv.h - hueStep * i : hsv.h + hueStep * i\r\n } else {\r\n // \u6696\u8272\u8C03\r\n // \u51CF\u6DE1\u53D8\u4EAE \u8272\u76F8\u9006\u65F6\u9488\u65CB\u8F6C \u66F4\u6696\r\n // \u52A0\u6DF1\u53D8\u6697 \u8272\u76F8\u987A\u65F6\u9488\u65CB\u8F6C \u66F4\u51B7\r\n hue = isLight ? hsv.h + hueStep * i : hsv.h - hueStep * i\r\n }\r\n if (hue < 0) hue += 360\r\n else if (hue >= 360) hue -= 360\r\n\r\n return hue\r\n}\r\n\r\n/**\r\n * \u83B7\u53D6\u9971\u548C\u5EA6\u6E10\u53D8\r\n * @param hsv - hsv\u683C\u5F0F\u989C\u8272\u503C\r\n * @param i - \u4E0E6\u7684\u76F8\u5BF9\u8DDD\u79BB\r\n * @param isLight - \u662F\u5426\u662F\u4EAE\u989C\u8272\r\n */\r\nfunction saturation(hsv: HSVA, i: number, isLight: boolean) {\r\n let saturation: number\r\n if (isLight) saturation = hsv.s - saturationStep * i\r\n else if (i === darkColorCount) saturation = hsv.s + saturationStep\r\n else saturation = hsv.s + saturationStep2 * i\r\n\r\n if (saturation > 100) saturation = 100\r\n\r\n if (isLight && i === lightColorCount && saturation > 10) saturation = 10\r\n\r\n if (saturation < 6) saturation = 6\r\n\r\n return saturation\r\n}\r\n\r\n/**\r\n * \u83B7\u53D6\u660E\u5EA6\u6E10\u53D8\r\n * @param hsv - hsv\u683C\u5F0F\u989C\u8272\u503C\r\n * @param i - \u4E0E6\u7684\u76F8\u5BF9\u8DDD\u79BB\r\n * @param isLight - \u662F\u5426\u662F\u4EAE\u989C\u8272\r\n */\r\nfunction value(hsv: HSVA, i: number, isLight: boolean) {\r\n let value: number\r\n value = isLight ? hsv.v + brightnessStep1 * i : hsv.v - brightnessStep2 * i\r\n\r\n if (value > 100) value = 100\r\n\r\n return value\r\n}\r\n"],
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"mappings": 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|
|
6
6
|
"names": []
|
|
7
7
|
}
|
package/index.d.ts
CHANGED
|
@@ -8,6 +8,7 @@ declare type RGBA_TEXT = string;
|
|
|
8
8
|
declare type HEX_TEXT = string;
|
|
9
9
|
declare type HSVA_TEXT = string;
|
|
10
10
|
declare type COLOR = RGBA_TEXT | HEX_TEXT | HSVA_TEXT;
|
|
11
|
+
declare type PALETTE_INDEXES = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10;
|
|
11
12
|
/**
|
|
12
13
|
* Converts a RGB/A color
|
|
13
14
|
*
|
|
@@ -19,7 +20,7 @@ declare type COLOR = RGBA_TEXT | HEX_TEXT | HSVA_TEXT;
|
|
|
19
20
|
*
|
|
20
21
|
* If Alpha channel is present in the original object it will be present also in the output.
|
|
21
22
|
*/
|
|
22
|
-
declare function rgbToHex({ r, g, b, a }:
|
|
23
|
+
declare function rgbToHex({ r, g, b, a }: RGB): HEX;
|
|
23
24
|
/**
|
|
24
25
|
* Converts a HEX/A color
|
|
25
26
|
*
|
|
@@ -55,7 +56,7 @@ declare function hsvToRgb({ h, s, v, a }: HSVA): RGBA;
|
|
|
55
56
|
*
|
|
56
57
|
* If Alpha channel is present in the original object it will be present also in the output.
|
|
57
58
|
*/
|
|
58
|
-
declare function rgbToHsv({ r, g, b, a }:
|
|
59
|
+
declare function rgbToHsv({ r, g, b, a }: RGB): HSVA;
|
|
59
60
|
/**
|
|
60
61
|
* Converts a HEX/A color
|
|
61
62
|
*
|
|
@@ -100,8 +101,19 @@ declare function blend(fgColor: COLOR | RGB, bgColor: COLOR | RGB): string | {
|
|
|
100
101
|
/**
|
|
101
102
|
* Increments or decrements the alpha of a string color.
|
|
102
103
|
*
|
|
103
|
-
* Accepts a HEX/A String as color and a number between -1 and 1 (including edges) as offset. Use a negative value to decrement and a positive number to increment (ex:
|
|
104
|
+
* Accepts a HEX/A String as color and a number between -1 and 1 (including edges) as offset. Use a negative value to decrement and a positive number to increment (ex: blendAlpha('#ff0000', -0.1) to decrement alpha by 10%). Returns HEX/A String.
|
|
104
105
|
*/
|
|
105
|
-
declare function
|
|
106
|
+
declare function blendAlpha(color: COLOR, offset: number): string;
|
|
107
|
+
/**
|
|
108
|
+
* Change color transparency
|
|
109
|
+
*/
|
|
110
|
+
declare function changeAlpha(color: COLOR, alpha: number): string;
|
|
111
|
+
/**
|
|
112
|
+
* 根据颜色获取调色板颜色(从左至右颜色从浅到深,6为主色号)
|
|
113
|
+
* @param color - 颜色
|
|
114
|
+
* @param index - 调色板的对应的色号(6为主色号)
|
|
115
|
+
* @description 算法实现从ant-design调色板算法中借鉴 https://github.com/ant-design/ant-design/blob/master/components/style/color/colorPalette.less
|
|
116
|
+
*/
|
|
117
|
+
declare function colorPalette(color: COLOR | RGB, index: PALETTE_INDEXES): string;
|
|
106
118
|
|
|
107
|
-
export { COLOR, HEX, HEX_TEXT, HSVA, HSVA_TEXT, RGB, RGBA, RGBA_TEXT, blend, brightness, changeAlpha, hexToRgb, hsvToRgb, lighten, luminosity, rgbToHex, rgbToHsv, textToRgb };
|
|
119
|
+
export { COLOR, HEX, HEX_TEXT, HSVA, HSVA_TEXT, PALETTE_INDEXES, RGB, RGBA, RGBA_TEXT, blend, blendAlpha, brightness, changeAlpha, colorPalette, hexToRgb, hsvToRgb, lighten, luminosity, rgbToHex, rgbToHsv, textToRgb };
|
package/index.esm.js
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
// index.ts
|
|
2
|
-
var
|
|
2
|
+
var RE_RGBA = /^rgb(a)?\((\d{1,3}),(\d{1,3}),(\d{1,3}),?([01]?\.?\d*?)?\)$/;
|
|
3
3
|
function rgbToHex({ r, g, b, a }) {
|
|
4
4
|
const alpha = a !== void 0;
|
|
5
5
|
r = Math.round(r);
|
|
@@ -95,7 +95,7 @@ function rgbToHsv({ r, g, b, a }) {
|
|
|
95
95
|
h: Math.round(h * 360),
|
|
96
96
|
s: Math.round(s * 100),
|
|
97
97
|
v: Math.round(v * 100),
|
|
98
|
-
a
|
|
98
|
+
a: a || 1
|
|
99
99
|
};
|
|
100
100
|
}
|
|
101
101
|
function textToRgb(str) {
|
|
@@ -103,7 +103,7 @@ function textToRgb(str) {
|
|
|
103
103
|
throw new TypeError("Expected a string");
|
|
104
104
|
}
|
|
105
105
|
const color = str.replace(/ /g, "");
|
|
106
|
-
const m =
|
|
106
|
+
const m = RE_RGBA.exec(color);
|
|
107
107
|
if (m === null) {
|
|
108
108
|
return hexToRgb(color);
|
|
109
109
|
}
|
|
@@ -153,7 +153,7 @@ function blend(fgColor, bgColor) {
|
|
|
153
153
|
const ret = { r, g, b, a: Math.round(a * 100) };
|
|
154
154
|
return typeof fgColor === "string" ? rgbToHex(ret) : ret;
|
|
155
155
|
}
|
|
156
|
-
function
|
|
156
|
+
function blendAlpha(color, offset) {
|
|
157
157
|
if (typeof color !== "string") {
|
|
158
158
|
throw new TypeError("Expected a string as color");
|
|
159
159
|
}
|
|
@@ -169,10 +169,84 @@ function changeAlpha(color, offset) {
|
|
|
169
169
|
a: Math.round(Math.min(1, Math.max(0, alpha + offset)) * 100)
|
|
170
170
|
});
|
|
171
171
|
}
|
|
172
|
+
function changeAlpha(color, alpha) {
|
|
173
|
+
if (typeof color !== "string") {
|
|
174
|
+
throw new TypeError("Expected a string as color");
|
|
175
|
+
}
|
|
176
|
+
if (alpha === void 0 || alpha < 0 || alpha > 100) {
|
|
177
|
+
throw new TypeError("Expected alpha to be between 0 and 1");
|
|
178
|
+
}
|
|
179
|
+
const rgba = textToRgb(color);
|
|
180
|
+
rgba.a = alpha;
|
|
181
|
+
return rgbToHex(rgba);
|
|
182
|
+
}
|
|
183
|
+
var hueStep = 2;
|
|
184
|
+
var saturationStep = 16;
|
|
185
|
+
var saturationStep2 = 5;
|
|
186
|
+
var brightnessStep1 = 5;
|
|
187
|
+
var brightnessStep2 = 15;
|
|
188
|
+
var lightColorCount = 5;
|
|
189
|
+
var darkColorCount = 4;
|
|
190
|
+
function colorPalette(color, index) {
|
|
191
|
+
if (typeof color !== "string" && (!color || color.r === void 0)) {
|
|
192
|
+
throw new TypeError("Expected a string or a {r, g, b} object as color");
|
|
193
|
+
}
|
|
194
|
+
const rgb = typeof color === "string" ? textToRgb(color) : color;
|
|
195
|
+
const oldHsv = rgbToHsv(rgb);
|
|
196
|
+
if (index === 6)
|
|
197
|
+
return rgbToHex(rgb);
|
|
198
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+
const light = index < 6;
|
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199
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+
const i = light ? lightColorCount + 1 - index : index - lightColorCount - 1;
|
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200
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+
const newHsv = {
|
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201
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+
h: hue(oldHsv, i, light),
|
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202
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+
s: saturation(oldHsv, i, light),
|
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203
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+
v: value(oldHsv, i, light),
|
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204
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+
a: oldHsv.a
|
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205
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+
};
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206
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+
return rgbToHex(hsvToRgb(newHsv));
|
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207
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+
}
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208
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+
function hue(hsv, i, isLight) {
|
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209
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+
let hue2;
|
|
210
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+
if (hsv.h >= 60 && hsv.h <= 240) {
|
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211
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+
hue2 = isLight ? hsv.h - hueStep * i : hsv.h + hueStep * i;
|
|
212
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+
} else {
|
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213
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+
hue2 = isLight ? hsv.h + hueStep * i : hsv.h - hueStep * i;
|
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214
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+
}
|
|
215
|
+
if (hue2 < 0)
|
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216
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+
hue2 += 360;
|
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217
|
+
else if (hue2 >= 360)
|
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218
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+
hue2 -= 360;
|
|
219
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+
return hue2;
|
|
220
|
+
}
|
|
221
|
+
function saturation(hsv, i, isLight) {
|
|
222
|
+
let saturation2;
|
|
223
|
+
if (isLight)
|
|
224
|
+
saturation2 = hsv.s - saturationStep * i;
|
|
225
|
+
else if (i === darkColorCount)
|
|
226
|
+
saturation2 = hsv.s + saturationStep;
|
|
227
|
+
else
|
|
228
|
+
saturation2 = hsv.s + saturationStep2 * i;
|
|
229
|
+
if (saturation2 > 100)
|
|
230
|
+
saturation2 = 100;
|
|
231
|
+
if (isLight && i === lightColorCount && saturation2 > 10)
|
|
232
|
+
saturation2 = 10;
|
|
233
|
+
if (saturation2 < 6)
|
|
234
|
+
saturation2 = 6;
|
|
235
|
+
return saturation2;
|
|
236
|
+
}
|
|
237
|
+
function value(hsv, i, isLight) {
|
|
238
|
+
let value2;
|
|
239
|
+
value2 = isLight ? hsv.v + brightnessStep1 * i : hsv.v - brightnessStep2 * i;
|
|
240
|
+
if (value2 > 100)
|
|
241
|
+
value2 = 100;
|
|
242
|
+
return value2;
|
|
243
|
+
}
|
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172
244
|
export {
|
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245
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blend,
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+
blendAlpha,
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247
|
brightness,
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175
248
|
changeAlpha,
|
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249
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+
colorPalette,
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176
250
|
hexToRgb,
|
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177
251
|
hsvToRgb,
|
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178
252
|
lighten,
|
package/index.esm.js.map
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../index.ts"],
|
|
4
|
-
"sourcesContent": ["export type RGBA = Record<'r' | 'g' | 'b' | 'a', number>\r\nexport type RGB = Record<'r' | 'g' | 'b', number> & { a?: number }\r\nexport type HEX = string\r\nexport type HSVA = Record<'h' | 's' | 'v' | 'a', number>\r\n\r\nexport type RGBA_TEXT = string\r\nexport type HEX_TEXT = string\r\nexport type HSVA_TEXT = string\r\nexport type COLOR = RGBA_TEXT | HEX_TEXT | HSVA_TEXT\r\n\r\nconst reRGBA = /^rgb(a)?\\((\\d{1,3}),(\\d{1,3}),(\\d{1,3}),?([01]?\\.?\\d*?)?\\)$/\r\n\r\n/**\r\n * Converts a RGB/A color\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`)\r\n *\r\n * to its HEX/A representation as a\r\n *\r\n * String (`#RRGGBB<AA>`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function rgbToHex({ r, g, b, a }: RGBA): HEX {\r\n const alpha = a !== void 0\r\n\r\n r = Math.round(r)\r\n g = Math.round(g)\r\n b = Math.round(b)\r\n\r\n if (r > 255 || g > 255 || b > 255 || (alpha && a > 100)) {\r\n throw new TypeError('Expected 3 numbers below 256 (and optionally one below 100)')\r\n }\r\n\r\n if (alpha) {\r\n a = Number((Math.round((255 * a) / 100) | (1 << 8)).toString(16).slice(1))\r\n }\r\n\r\n return '#' + (b | (g << 8) | (r << 16) | (1 << 24)).toString(16).slice(1) + a\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`) or a RGB/A color String(`rgb(R, G, B<, A>)`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function hexToRgb(hex: HEX): RGB {\r\n if (typeof hex !== 'string') {\r\n throw new TypeError('Expected a string')\r\n }\r\n\r\n hex = hex.replace(/^#/, '')\r\n\r\n if (hex.length === 3) {\r\n hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2]\r\n } else if (hex.length === 4) {\r\n hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2] + hex[3] + hex[3]\r\n }\r\n\r\n const num = parseInt(hex, 16)\r\n\r\n return hex.length > 6\r\n ? { r: (num >> 24) & 255, g: (num >> 16) & 255, b: (num >> 8) & 255, a: Math.round((num & 255) / 2.55) }\r\n : { r: num >> 16, g: (num >> 8) & 255, b: num & 255 }\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`) .\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function hsvToRgb({ h, s, v, a }: HSVA): RGBA {\r\n let r: any, g: any, b: any\r\n s = s / 100\r\n v = v / 100\r\n\r\n h = h / 360\r\n const i = Math.floor(h * 6),\r\n f = h * 6 - i,\r\n p = v * (1 - s),\r\n q = v * (1 - f * s),\r\n t = v * (1 - (1 - f) * s)\r\n\r\n switch (i % 6) {\r\n case 0:\r\n r = v\r\n g = t\r\n b = p\r\n break\r\n case 1:\r\n r = q\r\n g = v\r\n b = p\r\n break\r\n case 2:\r\n r = p\r\n g = v\r\n b = t\r\n break\r\n case 3:\r\n r = p\r\n g = q\r\n b = v\r\n break\r\n case 4:\r\n r = t\r\n g = p\r\n b = v\r\n break\r\n case 5:\r\n r = v\r\n g = p\r\n b = q\r\n break\r\n }\r\n\r\n return {\r\n r: Math.round(r * 255),\r\n g: Math.round(g * 255),\r\n b: Math.round(b * 255),\r\n a\r\n }\r\n}\r\n\r\n/**\r\n * Converts a RGB/A color\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`)\r\n *\r\n * to its HSV/A representation as an\r\n *\r\n * Object (`{ h: [0-360], s: [0-100], v: [0-100}, a: [0-100]}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function rgbToHsv({ r, g, b, a }: RGBA): HSVA {\r\n const max = Math.max(r, g, b),\r\n min = Math.min(r, g, b),\r\n d = max - min,\r\n s = max === 0 ? 0 : d / max,\r\n v = max / 255\r\n let h: any\r\n\r\n switch (max) {\r\n case min:\r\n h = 0\r\n break\r\n case r:\r\n h = g - b + d * (g < b ? 6 : 0)\r\n h /= 6 * d\r\n break\r\n case g:\r\n h = b - r + d * 2\r\n h /= 6 * d\r\n break\r\n case b:\r\n h = r - g + d * 4\r\n h /= 6 * d\r\n break\r\n }\r\n\r\n return {\r\n h: Math.round(h * 360),\r\n s: Math.round(s * 100),\r\n v: Math.round(v * 100),\r\n a\r\n }\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`) or a RGB/A color String(`rgb(R, G, B<, A>)`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function textToRgb(str: COLOR): RGB {\r\n if (typeof str !== 'string') {\r\n throw new TypeError('Expected a string')\r\n }\r\n\r\n const color = str.replace(/ /g, '')\r\n\r\n const m = reRGBA.exec(color)\r\n\r\n if (m === null) {\r\n return hexToRgb(color)\r\n }\r\n\r\n const rgb: RGB = {\r\n r: Math.min(255, parseInt(m[2], 10)),\r\n g: Math.min(255, parseInt(m[3], 10)),\r\n b: Math.min(255, parseInt(m[4], 10))\r\n }\r\n\r\n if (m[1]) {\r\n const alpha = parseFloat(m[5])\r\n rgb.a = Math.min(1, isNaN(alpha) === true ? 1 : alpha) * 100\r\n }\r\n\r\n return rgb\r\n}\r\n\r\n/**\r\n * Lighten the `color` (if `percent` is positive) or darken it (if `percent` is negative).\r\n *\r\n * Accepts a HEX/A String or a RGB/A String as color and a percent (0 to 100 or -100 to 0) of lighten/darken to be applied to the `color`. Returns a HEX String representation of the calculated `color`.\r\n */\r\nexport function lighten(color: COLOR, percent: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n if (typeof percent !== 'number') {\r\n throw new TypeError('Expected a numeric percent')\r\n }\r\n\r\n const rgb = textToRgb(color),\r\n t = percent < 0 ? 0 : 255,\r\n p = Math.abs(percent) / 100,\r\n R = rgb.r,\r\n G = rgb.g,\r\n B = rgb.b\r\n\r\n return (\r\n '#' +\r\n (\r\n 0x1_00_00_00 +\r\n (Math.round((t - R) * p) + R) * 0x1_00_00 +\r\n (Math.round((t - G) * p) + G) * 0x1_00 +\r\n (Math.round((t - B) * p) + B)\r\n )\r\n .toString(16)\r\n .slice(1)\r\n )\r\n}\r\n/**\r\n * Calculates the [relative luminance](https://www.w3.org/TR/WCAG20/#relativeluminancedef) of the `color`.\r\n *\r\n * Accepts a HEX/A String, a RGB/A String or a RGB/A Object as `color`. Returns a value between 0 and 1.\r\n */\r\nexport function luminosity(color: COLOR | RGB) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color,\r\n r = rgb.r / 255,\r\n g = rgb.g / 255,\r\n b = rgb.b / 255,\r\n R = r <= 0.039_28 ? r / 12.92 : Math.pow((r + 0.055) / 1.055, 2.4),\r\n G = g <= 0.039_28 ? g / 12.92 : Math.pow((g + 0.055) / 1.055, 2.4),\r\n B = b <= 0.039_28 ? b / 12.92 : Math.pow((b + 0.055) / 1.055, 2.4)\r\n return 0.2126 * R + 0.7152 * G + 0.0722 * B\r\n}\r\n/**\r\n * Calculates the [color contrast](https://www.w3.org/TR/AERT/#color-contrast) of the `color`.\r\n *\r\n * Accepts a HEX/A String, a RGB/A String or a RGB/A Object as `color`. Returns a value between 0 and 1.\r\n */\r\nexport function brightness(color: COLOR | RGB) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color\r\n\r\n return (rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000\r\n}\r\n\r\n/**\r\n * Calculates the [blend](https://www.w3.org/TR/compositing-1/#simplealphacompositing) of two colors.\r\n *\r\n * Accepts a HEX/A String or a RGB/A Object as `fgColor`/`bgColor`. If the alpha channel of the `fgColor` is completely opaque, then the result will be the `fgColor`. If the alpha channel of the `bgColor` is completely opaque, then the resulting blended color will also be opaque. Returns the same type as input for fgColor.\r\n */\r\nexport function blend(fgColor: COLOR | RGB, bgColor: COLOR | RGB) {\r\n if (typeof fgColor !== 'string' && (!fgColor || fgColor.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b[, a]} object as fgColor')\r\n }\r\n\r\n if (typeof bgColor !== 'string' && (!bgColor || bgColor.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b[, a]} object as bgColor')\r\n }\r\n\r\n const rgb1 = typeof fgColor === 'string' ? textToRgb(fgColor) : fgColor,\r\n r1 = rgb1.r / 255,\r\n g1 = rgb1.g / 255,\r\n b1 = rgb1.b / 255,\r\n a1 = rgb1.a !== void 0 ? rgb1.a / 100 : 1,\r\n rgb2 = typeof bgColor === 'string' ? textToRgb(bgColor) : bgColor,\r\n r2 = rgb2.r / 255,\r\n g2 = rgb2.g / 255,\r\n b2 = rgb2.b / 255,\r\n a2 = rgb2.a !== void 0 ? rgb2.a / 100 : 1,\r\n a = a1 + a2 * (1 - a1),\r\n r = Math.round(((r1 * a1 + r2 * a2 * (1 - a1)) / a) * 255),\r\n g = Math.round(((g1 * a1 + g2 * a2 * (1 - a1)) / a) * 255),\r\n b = Math.round(((b1 * a1 + b2 * a2 * (1 - a1)) / a) * 255)\r\n\r\n const ret = { r, g, b, a: Math.round(a * 100) }\r\n return typeof fgColor === 'string' ? rgbToHex(ret) : ret\r\n}\r\n\r\n/**\r\n * Increments or decrements the alpha of a string color.\r\n *\r\n * Accepts a HEX/A String as color and a number between -1 and 1 (including edges) as offset. Use a negative value to decrement and a positive number to increment (ex: changeAlpha('#ff0000', -0.1) to decrement alpha by 10%). Returns HEX/A String.\r\n */\r\nexport function changeAlpha(color: COLOR, offset: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n\r\n if (offset === void 0 || offset < -1 || offset > 1) {\r\n throw new TypeError('Expected offset to be between -1 and 1')\r\n }\r\n\r\n const { r, g, b, a } = textToRgb(color)\r\n const alpha = a !== void 0 ? a / 100 : 0\r\n\r\n return rgbToHex({\r\n r,\r\n g,\r\n b,\r\n a: Math.round(Math.min(1, Math.max(0, alpha + offset)) * 100)\r\n })\r\n}\r\n"],
|
|
5
|
-
"mappings": ";
|
|
4
|
+
"sourcesContent": ["export type RGBA = Record<'r' | 'g' | 'b' | 'a', number>\r\nexport type RGB = Record<'r' | 'g' | 'b', number> & { a?: number }\r\nexport type HEX = string\r\nexport type HSVA = Record<'h' | 's' | 'v' | 'a', number>\r\n\r\nexport type RGBA_TEXT = string\r\nexport type HEX_TEXT = string\r\nexport type HSVA_TEXT = string\r\nexport type COLOR = RGBA_TEXT | HEX_TEXT | HSVA_TEXT\r\nexport type PALETTE_INDEXES = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10\r\n\r\nconst RE_RGBA = /^rgb(a)?\\((\\d{1,3}),(\\d{1,3}),(\\d{1,3}),?([01]?\\.?\\d*?)?\\)$/\r\n\r\n/**\r\n * Converts a RGB/A color\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`)\r\n *\r\n * to its HEX/A representation as a\r\n *\r\n * String (`#RRGGBB<AA>`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function rgbToHex({ r, g, b, a }: RGB): HEX {\r\n const alpha = a !== void 0\r\n\r\n r = Math.round(r)\r\n g = Math.round(g)\r\n b = Math.round(b)\r\n\r\n if (r > 255 || g > 255 || b > 255 || (alpha && a! > 100)) {\r\n throw new TypeError('Expected 3 numbers below 256 (and optionally one below 100)')\r\n }\r\n\r\n if (alpha) {\r\n a = Number((Math.round((255 * a!) / 100) | (1 << 8)).toString(16).slice(1))\r\n }\r\n\r\n return '#' + (b | (g << 8) | (r << 16) | (1 << 24)).toString(16).slice(1) + a\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`) or a RGB/A color String(`rgb(R, G, B<, A>)`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function hexToRgb(hex: HEX): RGB {\r\n if (typeof hex !== 'string') {\r\n throw new TypeError('Expected a string')\r\n }\r\n\r\n hex = hex.replace(/^#/, '')\r\n\r\n if (hex.length === 3) {\r\n hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2]\r\n } else if (hex.length === 4) {\r\n hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2] + hex[3] + hex[3]\r\n }\r\n\r\n const num = parseInt(hex, 16)\r\n\r\n return hex.length > 6\r\n ? { r: (num >> 24) & 255, g: (num >> 16) & 255, b: (num >> 8) & 255, a: Math.round((num & 255) / 2.55) }\r\n : { r: num >> 16, g: (num >> 8) & 255, b: num & 255 }\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`) .\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function hsvToRgb({ h, s, v, a }: HSVA): RGBA {\r\n let r: any, g: any, b: any\r\n s = s / 100\r\n v = v / 100\r\n\r\n h = h / 360\r\n const i = Math.floor(h * 6),\r\n f = h * 6 - i,\r\n p = v * (1 - s),\r\n q = v * (1 - f * s),\r\n t = v * (1 - (1 - f) * s)\r\n\r\n switch (i % 6) {\r\n case 0:\r\n r = v\r\n g = t\r\n b = p\r\n break\r\n case 1:\r\n r = q\r\n g = v\r\n b = p\r\n break\r\n case 2:\r\n r = p\r\n g = v\r\n b = t\r\n break\r\n case 3:\r\n r = p\r\n g = q\r\n b = v\r\n break\r\n case 4:\r\n r = t\r\n g = p\r\n b = v\r\n break\r\n case 5:\r\n r = v\r\n g = p\r\n b = q\r\n break\r\n }\r\n\r\n return {\r\n r: Math.round(r * 255),\r\n g: Math.round(g * 255),\r\n b: Math.round(b * 255),\r\n a\r\n }\r\n}\r\n\r\n/**\r\n * Converts a RGB/A color\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`)\r\n *\r\n * to its HSV/A representation as an\r\n *\r\n * Object (`{ h: [0-360], s: [0-100], v: [0-100}, a: [0-100]}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function rgbToHsv({ r, g, b, a }: RGB): HSVA {\r\n const max = Math.max(r, g, b),\r\n min = Math.min(r, g, b),\r\n d = max - min,\r\n s = max === 0 ? 0 : d / max,\r\n v = max / 255\r\n let h: any\r\n\r\n switch (max) {\r\n case min:\r\n h = 0\r\n break\r\n case r:\r\n h = g - b + d * (g < b ? 6 : 0)\r\n h /= 6 * d\r\n break\r\n case g:\r\n h = b - r + d * 2\r\n h /= 6 * d\r\n break\r\n case b:\r\n h = r - g + d * 4\r\n h /= 6 * d\r\n break\r\n }\r\n\r\n return {\r\n h: Math.round(h * 360),\r\n s: Math.round(s * 100),\r\n v: Math.round(v * 100),\r\n a: a || 1\r\n }\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`) or a RGB/A color String(`rgb(R, G, B<, A>)`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function textToRgb(str: COLOR): RGB {\r\n if (typeof str !== 'string') {\r\n throw new TypeError('Expected a string')\r\n }\r\n\r\n const color = str.replace(/ /g, '')\r\n\r\n const m = RE_RGBA.exec(color)\r\n\r\n if (m === null) {\r\n return hexToRgb(color)\r\n }\r\n\r\n const rgb: RGB = {\r\n r: Math.min(255, parseInt(m[2], 10)),\r\n g: Math.min(255, parseInt(m[3], 10)),\r\n b: Math.min(255, parseInt(m[4], 10))\r\n }\r\n\r\n if (m[1]) {\r\n const alpha = parseFloat(m[5])\r\n rgb.a = Math.min(1, isNaN(alpha) === true ? 1 : alpha) * 100\r\n }\r\n\r\n return rgb\r\n}\r\n\r\n/**\r\n * Lighten the `color` (if `percent` is positive) or darken it (if `percent` is negative).\r\n *\r\n * Accepts a HEX/A String or a RGB/A String as color and a percent (0 to 100 or -100 to 0) of lighten/darken to be applied to the `color`. Returns a HEX String representation of the calculated `color`.\r\n */\r\nexport function lighten(color: COLOR, percent: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n if (typeof percent !== 'number') {\r\n throw new TypeError('Expected a numeric percent')\r\n }\r\n\r\n const rgb = textToRgb(color),\r\n t = percent < 0 ? 0 : 255,\r\n p = Math.abs(percent) / 100,\r\n R = rgb.r,\r\n G = rgb.g,\r\n B = rgb.b\r\n\r\n return (\r\n '#' +\r\n (\r\n 0x1_00_00_00 +\r\n (Math.round((t - R) * p) + R) * 0x1_00_00 +\r\n (Math.round((t - G) * p) + G) * 0x1_00 +\r\n (Math.round((t - B) * p) + B)\r\n )\r\n .toString(16)\r\n .slice(1)\r\n )\r\n}\r\n/**\r\n * Calculates the [relative luminance](https://www.w3.org/TR/WCAG20/#relativeluminancedef) of the `color`.\r\n *\r\n * Accepts a HEX/A String, a RGB/A String or a RGB/A Object as `color`. Returns a value between 0 and 1.\r\n */\r\nexport function luminosity(color: COLOR | RGB) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color,\r\n r = rgb.r / 255,\r\n g = rgb.g / 255,\r\n b = rgb.b / 255,\r\n R = r <= 0.039_28 ? r / 12.92 : Math.pow((r + 0.055) / 1.055, 2.4),\r\n G = g <= 0.039_28 ? g / 12.92 : Math.pow((g + 0.055) / 1.055, 2.4),\r\n B = b <= 0.039_28 ? b / 12.92 : Math.pow((b + 0.055) / 1.055, 2.4)\r\n return 0.2126 * R + 0.7152 * G + 0.0722 * B\r\n}\r\n/**\r\n * Calculates the [color contrast](https://www.w3.org/TR/AERT/#color-contrast) of the `color`.\r\n *\r\n * Accepts a HEX/A String, a RGB/A String or a RGB/A Object as `color`. Returns a value between 0 and 1.\r\n */\r\nexport function brightness(color: COLOR | RGB) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color\r\n\r\n return (rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000\r\n}\r\n\r\n/**\r\n * Calculates the [blend](https://www.w3.org/TR/compositing-1/#simplealphacompositing) of two colors.\r\n *\r\n * Accepts a HEX/A String or a RGB/A Object as `fgColor`/`bgColor`. If the alpha channel of the `fgColor` is completely opaque, then the result will be the `fgColor`. If the alpha channel of the `bgColor` is completely opaque, then the resulting blended color will also be opaque. Returns the same type as input for fgColor.\r\n */\r\nexport function blend(fgColor: COLOR | RGB, bgColor: COLOR | RGB) {\r\n if (typeof fgColor !== 'string' && (!fgColor || fgColor.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b[, a]} object as fgColor')\r\n }\r\n\r\n if (typeof bgColor !== 'string' && (!bgColor || bgColor.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b[, a]} object as bgColor')\r\n }\r\n\r\n const rgb1 = typeof fgColor === 'string' ? textToRgb(fgColor) : fgColor,\r\n r1 = rgb1.r / 255,\r\n g1 = rgb1.g / 255,\r\n b1 = rgb1.b / 255,\r\n a1 = rgb1.a !== void 0 ? rgb1.a / 100 : 1,\r\n rgb2 = typeof bgColor === 'string' ? textToRgb(bgColor) : bgColor,\r\n r2 = rgb2.r / 255,\r\n g2 = rgb2.g / 255,\r\n b2 = rgb2.b / 255,\r\n a2 = rgb2.a !== void 0 ? rgb2.a / 100 : 1,\r\n a = a1 + a2 * (1 - a1),\r\n r = Math.round(((r1 * a1 + r2 * a2 * (1 - a1)) / a) * 255),\r\n g = Math.round(((g1 * a1 + g2 * a2 * (1 - a1)) / a) * 255),\r\n b = Math.round(((b1 * a1 + b2 * a2 * (1 - a1)) / a) * 255)\r\n\r\n const ret = { r, g, b, a: Math.round(a * 100) }\r\n return typeof fgColor === 'string' ? rgbToHex(ret) : ret\r\n}\r\n\r\n/**\r\n * Increments or decrements the alpha of a string color.\r\n *\r\n * Accepts a HEX/A String as color and a number between -1 and 1 (including edges) as offset. Use a negative value to decrement and a positive number to increment (ex: blendAlpha('#ff0000', -0.1) to decrement alpha by 10%). Returns HEX/A String.\r\n */\r\nexport function blendAlpha(color: COLOR, offset: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n\r\n if (offset === void 0 || offset < -1 || offset > 1) {\r\n throw new TypeError('Expected offset to be between -1 and 1')\r\n }\r\n\r\n const { r, g, b, a } = textToRgb(color)\r\n const alpha = a !== void 0 ? a / 100 : 0\r\n\r\n return rgbToHex({\r\n r,\r\n g,\r\n b,\r\n a: Math.round(Math.min(1, Math.max(0, alpha + offset)) * 100)\r\n })\r\n}\r\n\r\n/**\r\n * Change color transparency\r\n */\r\nexport function changeAlpha(color: COLOR, alpha: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n if (alpha === void 0 || alpha < 0 || alpha > 100) {\r\n throw new TypeError('Expected alpha to be between 0 and 1')\r\n }\r\n const rgba = textToRgb(color)\r\n rgba.a = alpha\r\n\r\n return rgbToHex(rgba)\r\n}\r\n\r\nconst hueStep = 2\r\nconst saturationStep = 16\r\nconst saturationStep2 = 5\r\nconst brightnessStep1 = 5\r\nconst brightnessStep2 = 15\r\nconst lightColorCount = 5\r\nconst darkColorCount = 4\r\n\r\n/**\r\n * \u6839\u636E\u989C\u8272\u83B7\u53D6\u8C03\u8272\u677F\u989C\u8272(\u4ECE\u5DE6\u81F3\u53F3\u989C\u8272\u4ECE\u6D45\u5230\u6DF1\uFF0C6\u4E3A\u4E3B\u8272\u53F7)\r\n * @param color - \u989C\u8272\r\n * @param index - \u8C03\u8272\u677F\u7684\u5BF9\u5E94\u7684\u8272\u53F7(6\u4E3A\u4E3B\u8272\u53F7)\r\n * @description \u7B97\u6CD5\u5B9E\u73B0\u4ECEant-design\u8C03\u8272\u677F\u7B97\u6CD5\u4E2D\u501F\u9274 https://github.com/ant-design/ant-design/blob/master/components/style/color/colorPalette.less\r\n */\r\nexport function colorPalette(color: COLOR | RGB, index: PALETTE_INDEXES) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color\r\n const oldHsv = rgbToHsv(rgb)\r\n\r\n if (index === 6) return rgbToHex(rgb)\r\n\r\n const light = index < 6\r\n const i = light ? lightColorCount + 1 - index : index - lightColorCount - 1\r\n const newHsv: HSVA = {\r\n h: hue(oldHsv, i, light),\r\n s: saturation(oldHsv, i, light),\r\n v: value(oldHsv, i, light),\r\n a: oldHsv.a\r\n }\r\n\r\n return rgbToHex(hsvToRgb(newHsv))\r\n}\r\n\r\n/**\r\n * \u83B7\u53D6\u8272\u76F8\u6E10\u53D8\r\n * @param hsv - hsv\u683C\u5F0F\u989C\u8272\u503C\r\n * @param i - \u4E0E6\u7684\u76F8\u5BF9\u8DDD\u79BB\r\n * @param isLight - \u662F\u5426\u662F\u4EAE\u989C\u8272\r\n */\r\nfunction hue(hsv: HSVA, i: number, isLight: boolean) {\r\n let hue: number\r\n if (hsv.h >= 60 && hsv.h <= 240) {\r\n // \u51B7\u8272\u8C03\r\n // \u51CF\u6DE1\u53D8\u4EAE \u8272\u76F8\u987A\u65F6\u9488\u65CB\u8F6C \u66F4\u6696\r\n // \u52A0\u6DF1\u53D8\u6697 \u8272\u76F8\u9006\u65F6\u9488\u65CB\u8F6C \u66F4\u51B7\r\n hue = isLight ? hsv.h - hueStep * i : hsv.h + hueStep * i\r\n } else {\r\n // \u6696\u8272\u8C03\r\n // \u51CF\u6DE1\u53D8\u4EAE \u8272\u76F8\u9006\u65F6\u9488\u65CB\u8F6C \u66F4\u6696\r\n // \u52A0\u6DF1\u53D8\u6697 \u8272\u76F8\u987A\u65F6\u9488\u65CB\u8F6C \u66F4\u51B7\r\n hue = isLight ? hsv.h + hueStep * i : hsv.h - hueStep * i\r\n }\r\n if (hue < 0) hue += 360\r\n else if (hue >= 360) hue -= 360\r\n\r\n return hue\r\n}\r\n\r\n/**\r\n * \u83B7\u53D6\u9971\u548C\u5EA6\u6E10\u53D8\r\n * @param hsv - hsv\u683C\u5F0F\u989C\u8272\u503C\r\n * @param i - \u4E0E6\u7684\u76F8\u5BF9\u8DDD\u79BB\r\n * @param isLight - \u662F\u5426\u662F\u4EAE\u989C\u8272\r\n */\r\nfunction saturation(hsv: HSVA, i: number, isLight: boolean) {\r\n let saturation: number\r\n if (isLight) saturation = hsv.s - saturationStep * i\r\n else if (i === darkColorCount) saturation = hsv.s + saturationStep\r\n else saturation = hsv.s + saturationStep2 * i\r\n\r\n if (saturation > 100) saturation = 100\r\n\r\n if (isLight && i === lightColorCount && saturation > 10) saturation = 10\r\n\r\n if (saturation < 6) saturation = 6\r\n\r\n return saturation\r\n}\r\n\r\n/**\r\n * \u83B7\u53D6\u660E\u5EA6\u6E10\u53D8\r\n * @param hsv - hsv\u683C\u5F0F\u989C\u8272\u503C\r\n * @param i - \u4E0E6\u7684\u76F8\u5BF9\u8DDD\u79BB\r\n * @param isLight - \u662F\u5426\u662F\u4EAE\u989C\u8272\r\n */\r\nfunction value(hsv: HSVA, i: number, isLight: boolean) {\r\n let value: number\r\n value = isLight ? hsv.v + brightnessStep1 * i : hsv.v - brightnessStep2 * i\r\n\r\n if (value > 100) value = 100\r\n\r\n return value\r\n}\r\n"],
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+
"mappings": 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|
|
6
6
|
"names": []
|
|
7
7
|
}
|
package/index.iife.js
CHANGED
|
@@ -21,8 +21,10 @@ var HairyPalette = (() => {
|
|
|
21
21
|
var util_color_exports = {};
|
|
22
22
|
__export(util_color_exports, {
|
|
23
23
|
blend: () => blend,
|
|
24
|
+
blendAlpha: () => blendAlpha,
|
|
24
25
|
brightness: () => brightness,
|
|
25
26
|
changeAlpha: () => changeAlpha,
|
|
27
|
+
colorPalette: () => colorPalette,
|
|
26
28
|
hexToRgb: () => hexToRgb,
|
|
27
29
|
hsvToRgb: () => hsvToRgb,
|
|
28
30
|
lighten: () => lighten,
|
|
@@ -31,7 +33,7 @@ var HairyPalette = (() => {
|
|
|
31
33
|
rgbToHsv: () => rgbToHsv,
|
|
32
34
|
textToRgb: () => textToRgb
|
|
33
35
|
});
|
|
34
|
-
var
|
|
36
|
+
var RE_RGBA = /^rgb(a)?\((\d{1,3}),(\d{1,3}),(\d{1,3}),?([01]?\.?\d*?)?\)$/;
|
|
35
37
|
function rgbToHex({ r, g, b, a }) {
|
|
36
38
|
const alpha = a !== void 0;
|
|
37
39
|
r = Math.round(r);
|
|
@@ -127,7 +129,7 @@ var HairyPalette = (() => {
|
|
|
127
129
|
h: Math.round(h * 360),
|
|
128
130
|
s: Math.round(s * 100),
|
|
129
131
|
v: Math.round(v * 100),
|
|
130
|
-
a
|
|
132
|
+
a: a || 1
|
|
131
133
|
};
|
|
132
134
|
}
|
|
133
135
|
function textToRgb(str) {
|
|
@@ -135,7 +137,7 @@ var HairyPalette = (() => {
|
|
|
135
137
|
throw new TypeError("Expected a string");
|
|
136
138
|
}
|
|
137
139
|
const color = str.replace(/ /g, "");
|
|
138
|
-
const m =
|
|
140
|
+
const m = RE_RGBA.exec(color);
|
|
139
141
|
if (m === null) {
|
|
140
142
|
return hexToRgb(color);
|
|
141
143
|
}
|
|
@@ -185,7 +187,7 @@ var HairyPalette = (() => {
|
|
|
185
187
|
const ret = { r, g, b, a: Math.round(a * 100) };
|
|
186
188
|
return typeof fgColor === "string" ? rgbToHex(ret) : ret;
|
|
187
189
|
}
|
|
188
|
-
function
|
|
190
|
+
function blendAlpha(color, offset) {
|
|
189
191
|
if (typeof color !== "string") {
|
|
190
192
|
throw new TypeError("Expected a string as color");
|
|
191
193
|
}
|
|
@@ -201,6 +203,78 @@ var HairyPalette = (() => {
|
|
|
201
203
|
a: Math.round(Math.min(1, Math.max(0, alpha + offset)) * 100)
|
|
202
204
|
});
|
|
203
205
|
}
|
|
206
|
+
function changeAlpha(color, alpha) {
|
|
207
|
+
if (typeof color !== "string") {
|
|
208
|
+
throw new TypeError("Expected a string as color");
|
|
209
|
+
}
|
|
210
|
+
if (alpha === void 0 || alpha < 0 || alpha > 100) {
|
|
211
|
+
throw new TypeError("Expected alpha to be between 0 and 1");
|
|
212
|
+
}
|
|
213
|
+
const rgba = textToRgb(color);
|
|
214
|
+
rgba.a = alpha;
|
|
215
|
+
return rgbToHex(rgba);
|
|
216
|
+
}
|
|
217
|
+
var hueStep = 2;
|
|
218
|
+
var saturationStep = 16;
|
|
219
|
+
var saturationStep2 = 5;
|
|
220
|
+
var brightnessStep1 = 5;
|
|
221
|
+
var brightnessStep2 = 15;
|
|
222
|
+
var lightColorCount = 5;
|
|
223
|
+
var darkColorCount = 4;
|
|
224
|
+
function colorPalette(color, index) {
|
|
225
|
+
if (typeof color !== "string" && (!color || color.r === void 0)) {
|
|
226
|
+
throw new TypeError("Expected a string or a {r, g, b} object as color");
|
|
227
|
+
}
|
|
228
|
+
const rgb = typeof color === "string" ? textToRgb(color) : color;
|
|
229
|
+
const oldHsv = rgbToHsv(rgb);
|
|
230
|
+
if (index === 6)
|
|
231
|
+
return rgbToHex(rgb);
|
|
232
|
+
const light = index < 6;
|
|
233
|
+
const i = light ? lightColorCount + 1 - index : index - lightColorCount - 1;
|
|
234
|
+
const newHsv = {
|
|
235
|
+
h: hue(oldHsv, i, light),
|
|
236
|
+
s: saturation(oldHsv, i, light),
|
|
237
|
+
v: value(oldHsv, i, light),
|
|
238
|
+
a: oldHsv.a
|
|
239
|
+
};
|
|
240
|
+
return rgbToHex(hsvToRgb(newHsv));
|
|
241
|
+
}
|
|
242
|
+
function hue(hsv, i, isLight) {
|
|
243
|
+
let hue2;
|
|
244
|
+
if (hsv.h >= 60 && hsv.h <= 240) {
|
|
245
|
+
hue2 = isLight ? hsv.h - hueStep * i : hsv.h + hueStep * i;
|
|
246
|
+
} else {
|
|
247
|
+
hue2 = isLight ? hsv.h + hueStep * i : hsv.h - hueStep * i;
|
|
248
|
+
}
|
|
249
|
+
if (hue2 < 0)
|
|
250
|
+
hue2 += 360;
|
|
251
|
+
else if (hue2 >= 360)
|
|
252
|
+
hue2 -= 360;
|
|
253
|
+
return hue2;
|
|
254
|
+
}
|
|
255
|
+
function saturation(hsv, i, isLight) {
|
|
256
|
+
let saturation2;
|
|
257
|
+
if (isLight)
|
|
258
|
+
saturation2 = hsv.s - saturationStep * i;
|
|
259
|
+
else if (i === darkColorCount)
|
|
260
|
+
saturation2 = hsv.s + saturationStep;
|
|
261
|
+
else
|
|
262
|
+
saturation2 = hsv.s + saturationStep2 * i;
|
|
263
|
+
if (saturation2 > 100)
|
|
264
|
+
saturation2 = 100;
|
|
265
|
+
if (isLight && i === lightColorCount && saturation2 > 10)
|
|
266
|
+
saturation2 = 10;
|
|
267
|
+
if (saturation2 < 6)
|
|
268
|
+
saturation2 = 6;
|
|
269
|
+
return saturation2;
|
|
270
|
+
}
|
|
271
|
+
function value(hsv, i, isLight) {
|
|
272
|
+
let value2;
|
|
273
|
+
value2 = isLight ? hsv.v + brightnessStep1 * i : hsv.v - brightnessStep2 * i;
|
|
274
|
+
if (value2 > 100)
|
|
275
|
+
value2 = 100;
|
|
276
|
+
return value2;
|
|
277
|
+
}
|
|
204
278
|
return __toCommonJS(util_color_exports);
|
|
205
279
|
})();
|
|
206
280
|
//# sourceMappingURL=index.iife.js.map
|
package/index.iife.js.map
CHANGED
|
@@ -1,7 +1,7 @@
|
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"sources": ["../index.ts"],
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"sourcesContent": ["export type RGBA = Record<'r' | 'g' | 'b' | 'a', number>\r\nexport type RGB = Record<'r' | 'g' | 'b', number> & { a?: number }\r\nexport type HEX = string\r\nexport type HSVA = Record<'h' | 's' | 'v' | 'a', number>\r\n\r\nexport type RGBA_TEXT = string\r\nexport type HEX_TEXT = string\r\nexport type HSVA_TEXT = string\r\nexport type COLOR = RGBA_TEXT | HEX_TEXT | HSVA_TEXT\r\n\r\nconst reRGBA = /^rgb(a)?\\((\\d{1,3}),(\\d{1,3}),(\\d{1,3}),?([01]?\\.?\\d*?)?\\)$/\r\n\r\n/**\r\n * Converts a RGB/A color\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`)\r\n *\r\n * to its HEX/A representation as a\r\n *\r\n * String (`#RRGGBB<AA>`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function rgbToHex({ r, g, b, a }: RGBA): HEX {\r\n const alpha = a !== void 0\r\n\r\n r = Math.round(r)\r\n g = Math.round(g)\r\n b = Math.round(b)\r\n\r\n if (r > 255 || g > 255 || b > 255 || (alpha && a > 100)) {\r\n throw new TypeError('Expected 3 numbers below 256 (and optionally one below 100)')\r\n }\r\n\r\n if (alpha) {\r\n a = Number((Math.round((255 * a) / 100) | (1 << 8)).toString(16).slice(1))\r\n }\r\n\r\n return '#' + (b | (g << 8) | (r << 16) | (1 << 24)).toString(16).slice(1) + a\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`) or a RGB/A color String(`rgb(R, G, B<, A>)`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function hexToRgb(hex: HEX): RGB {\r\n if (typeof hex !== 'string') {\r\n throw new TypeError('Expected a string')\r\n }\r\n\r\n hex = hex.replace(/^#/, '')\r\n\r\n if (hex.length === 3) {\r\n hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2]\r\n } else if (hex.length === 4) {\r\n hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2] + hex[3] + hex[3]\r\n }\r\n\r\n const num = parseInt(hex, 16)\r\n\r\n return hex.length > 6\r\n ? { r: (num >> 24) & 255, g: (num >> 16) & 255, b: (num >> 8) & 255, a: Math.round((num & 255) / 2.55) }\r\n : { r: num >> 16, g: (num >> 8) & 255, b: num & 255 }\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`) .\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function hsvToRgb({ h, s, v, a }: HSVA): RGBA {\r\n let r: any, g: any, b: any\r\n s = s / 100\r\n v = v / 100\r\n\r\n h = h / 360\r\n const i = Math.floor(h * 6),\r\n f = h * 6 - i,\r\n p = v * (1 - s),\r\n q = v * (1 - f * s),\r\n t = v * (1 - (1 - f) * s)\r\n\r\n switch (i % 6) {\r\n case 0:\r\n r = v\r\n g = t\r\n b = p\r\n break\r\n case 1:\r\n r = q\r\n g = v\r\n b = p\r\n break\r\n case 2:\r\n r = p\r\n g = v\r\n b = t\r\n break\r\n case 3:\r\n r = p\r\n g = q\r\n b = v\r\n break\r\n case 4:\r\n r = t\r\n g = p\r\n b = v\r\n break\r\n case 5:\r\n r = v\r\n g = p\r\n b = q\r\n break\r\n }\r\n\r\n return {\r\n r: Math.round(r * 255),\r\n g: Math.round(g * 255),\r\n b: Math.round(b * 255),\r\n a\r\n }\r\n}\r\n\r\n/**\r\n * Converts a RGB/A color\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`)\r\n *\r\n * to its HSV/A representation as an\r\n *\r\n * Object (`{ h: [0-360], s: [0-100], v: [0-100}, a: [0-100]}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function rgbToHsv({ r, g, b, a }: RGBA): HSVA {\r\n const max = Math.max(r, g, b),\r\n min = Math.min(r, g, b),\r\n d = max - min,\r\n s = max === 0 ? 0 : d / max,\r\n v = max / 255\r\n let h: any\r\n\r\n switch (max) {\r\n case min:\r\n h = 0\r\n break\r\n case r:\r\n h = g - b + d * (g < b ? 6 : 0)\r\n h /= 6 * d\r\n break\r\n case g:\r\n h = b - r + d * 2\r\n h /= 6 * d\r\n break\r\n case b:\r\n h = r - g + d * 4\r\n h /= 6 * d\r\n break\r\n }\r\n\r\n return {\r\n h: Math.round(h * 360),\r\n s: Math.round(s * 100),\r\n v: Math.round(v * 100),\r\n a\r\n }\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`) or a RGB/A color String(`rgb(R, G, B<, A>)`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function textToRgb(str: COLOR): RGB {\r\n if (typeof str !== 'string') {\r\n throw new TypeError('Expected a string')\r\n }\r\n\r\n const color = str.replace(/ /g, '')\r\n\r\n const m = reRGBA.exec(color)\r\n\r\n if (m === null) {\r\n return hexToRgb(color)\r\n }\r\n\r\n const rgb: RGB = {\r\n r: Math.min(255, parseInt(m[2], 10)),\r\n g: Math.min(255, parseInt(m[3], 10)),\r\n b: Math.min(255, parseInt(m[4], 10))\r\n }\r\n\r\n if (m[1]) {\r\n const alpha = parseFloat(m[5])\r\n rgb.a = Math.min(1, isNaN(alpha) === true ? 1 : alpha) * 100\r\n }\r\n\r\n return rgb\r\n}\r\n\r\n/**\r\n * Lighten the `color` (if `percent` is positive) or darken it (if `percent` is negative).\r\n *\r\n * Accepts a HEX/A String or a RGB/A String as color and a percent (0 to 100 or -100 to 0) of lighten/darken to be applied to the `color`. Returns a HEX String representation of the calculated `color`.\r\n */\r\nexport function lighten(color: COLOR, percent: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n if (typeof percent !== 'number') {\r\n throw new TypeError('Expected a numeric percent')\r\n }\r\n\r\n const rgb = textToRgb(color),\r\n t = percent < 0 ? 0 : 255,\r\n p = Math.abs(percent) / 100,\r\n R = rgb.r,\r\n G = rgb.g,\r\n B = rgb.b\r\n\r\n return (\r\n '#' +\r\n (\r\n 0x1_00_00_00 +\r\n (Math.round((t - R) * p) + R) * 0x1_00_00 +\r\n (Math.round((t - G) * p) + G) * 0x1_00 +\r\n (Math.round((t - B) * p) + B)\r\n )\r\n .toString(16)\r\n .slice(1)\r\n )\r\n}\r\n/**\r\n * Calculates the [relative luminance](https://www.w3.org/TR/WCAG20/#relativeluminancedef) of the `color`.\r\n *\r\n * Accepts a HEX/A String, a RGB/A String or a RGB/A Object as `color`. Returns a value between 0 and 1.\r\n */\r\nexport function luminosity(color: COLOR | RGB) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color,\r\n r = rgb.r / 255,\r\n g = rgb.g / 255,\r\n b = rgb.b / 255,\r\n R = r <= 0.039_28 ? r / 12.92 : Math.pow((r + 0.055) / 1.055, 2.4),\r\n G = g <= 0.039_28 ? g / 12.92 : Math.pow((g + 0.055) / 1.055, 2.4),\r\n B = b <= 0.039_28 ? b / 12.92 : Math.pow((b + 0.055) / 1.055, 2.4)\r\n return 0.2126 * R + 0.7152 * G + 0.0722 * B\r\n}\r\n/**\r\n * Calculates the [color contrast](https://www.w3.org/TR/AERT/#color-contrast) of the `color`.\r\n *\r\n * Accepts a HEX/A String, a RGB/A String or a RGB/A Object as `color`. Returns a value between 0 and 1.\r\n */\r\nexport function brightness(color: COLOR | RGB) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color\r\n\r\n return (rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000\r\n}\r\n\r\n/**\r\n * Calculates the [blend](https://www.w3.org/TR/compositing-1/#simplealphacompositing) of two colors.\r\n *\r\n * Accepts a HEX/A String or a RGB/A Object as `fgColor`/`bgColor`. If the alpha channel of the `fgColor` is completely opaque, then the result will be the `fgColor`. If the alpha channel of the `bgColor` is completely opaque, then the resulting blended color will also be opaque. Returns the same type as input for fgColor.\r\n */\r\nexport function blend(fgColor: COLOR | RGB, bgColor: COLOR | RGB) {\r\n if (typeof fgColor !== 'string' && (!fgColor || fgColor.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b[, a]} object as fgColor')\r\n }\r\n\r\n if (typeof bgColor !== 'string' && (!bgColor || bgColor.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b[, a]} object as bgColor')\r\n }\r\n\r\n const rgb1 = typeof fgColor === 'string' ? textToRgb(fgColor) : fgColor,\r\n r1 = rgb1.r / 255,\r\n g1 = rgb1.g / 255,\r\n b1 = rgb1.b / 255,\r\n a1 = rgb1.a !== void 0 ? rgb1.a / 100 : 1,\r\n rgb2 = typeof bgColor === 'string' ? textToRgb(bgColor) : bgColor,\r\n r2 = rgb2.r / 255,\r\n g2 = rgb2.g / 255,\r\n b2 = rgb2.b / 255,\r\n a2 = rgb2.a !== void 0 ? rgb2.a / 100 : 1,\r\n a = a1 + a2 * (1 - a1),\r\n r = Math.round(((r1 * a1 + r2 * a2 * (1 - a1)) / a) * 255),\r\n g = Math.round(((g1 * a1 + g2 * a2 * (1 - a1)) / a) * 255),\r\n b = Math.round(((b1 * a1 + b2 * a2 * (1 - a1)) / a) * 255)\r\n\r\n const ret = { r, g, b, a: Math.round(a * 100) }\r\n return typeof fgColor === 'string' ? rgbToHex(ret) : ret\r\n}\r\n\r\n/**\r\n * Increments or decrements the alpha of a string color.\r\n *\r\n * Accepts a HEX/A String as color and a number between -1 and 1 (including edges) as offset. Use a negative value to decrement and a positive number to increment (ex: changeAlpha('#ff0000', -0.1) to decrement alpha by 10%). Returns HEX/A String.\r\n */\r\nexport function changeAlpha(color: COLOR, offset: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n\r\n if (offset === void 0 || offset < -1 || offset > 1) {\r\n throw new TypeError('Expected offset to be between -1 and 1')\r\n }\r\n\r\n const { r, g, b, a } = textToRgb(color)\r\n const alpha = a !== void 0 ? a / 100 : 0\r\n\r\n return rgbToHex({\r\n r,\r\n g,\r\n b,\r\n a: Math.round(Math.min(1, Math.max(0, alpha + offset)) * 100)\r\n })\r\n}\r\n"],
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"mappings": ";;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;
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"sourcesContent": ["export type RGBA = Record<'r' | 'g' | 'b' | 'a', number>\r\nexport type RGB = Record<'r' | 'g' | 'b', number> & { a?: number }\r\nexport type HEX = string\r\nexport type HSVA = Record<'h' | 's' | 'v' | 'a', number>\r\n\r\nexport type RGBA_TEXT = string\r\nexport type HEX_TEXT = string\r\nexport type HSVA_TEXT = string\r\nexport type COLOR = RGBA_TEXT | HEX_TEXT | HSVA_TEXT\r\nexport type PALETTE_INDEXES = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10\r\n\r\nconst RE_RGBA = /^rgb(a)?\\((\\d{1,3}),(\\d{1,3}),(\\d{1,3}),?([01]?\\.?\\d*?)?\\)$/\r\n\r\n/**\r\n * Converts a RGB/A color\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`)\r\n *\r\n * to its HEX/A representation as a\r\n *\r\n * String (`#RRGGBB<AA>`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function rgbToHex({ r, g, b, a }: RGB): HEX {\r\n const alpha = a !== void 0\r\n\r\n r = Math.round(r)\r\n g = Math.round(g)\r\n b = Math.round(b)\r\n\r\n if (r > 255 || g > 255 || b > 255 || (alpha && a! > 100)) {\r\n throw new TypeError('Expected 3 numbers below 256 (and optionally one below 100)')\r\n }\r\n\r\n if (alpha) {\r\n a = Number((Math.round((255 * a!) / 100) | (1 << 8)).toString(16).slice(1))\r\n }\r\n\r\n return '#' + (b | (g << 8) | (r << 16) | (1 << 24)).toString(16).slice(1) + a\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`) or a RGB/A color String(`rgb(R, G, B<, A>)`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function hexToRgb(hex: HEX): RGB {\r\n if (typeof hex !== 'string') {\r\n throw new TypeError('Expected a string')\r\n }\r\n\r\n hex = hex.replace(/^#/, '')\r\n\r\n if (hex.length === 3) {\r\n hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2]\r\n } else if (hex.length === 4) {\r\n hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2] + hex[3] + hex[3]\r\n }\r\n\r\n const num = parseInt(hex, 16)\r\n\r\n return hex.length > 6\r\n ? { r: (num >> 24) & 255, g: (num >> 16) & 255, b: (num >> 8) & 255, a: Math.round((num & 255) / 2.55) }\r\n : { r: num >> 16, g: (num >> 8) & 255, b: num & 255 }\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`) .\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function hsvToRgb({ h, s, v, a }: HSVA): RGBA {\r\n let r: any, g: any, b: any\r\n s = s / 100\r\n v = v / 100\r\n\r\n h = h / 360\r\n const i = Math.floor(h * 6),\r\n f = h * 6 - i,\r\n p = v * (1 - s),\r\n q = v * (1 - f * s),\r\n t = v * (1 - (1 - f) * s)\r\n\r\n switch (i % 6) {\r\n case 0:\r\n r = v\r\n g = t\r\n b = p\r\n break\r\n case 1:\r\n r = q\r\n g = v\r\n b = p\r\n break\r\n case 2:\r\n r = p\r\n g = v\r\n b = t\r\n break\r\n case 3:\r\n r = p\r\n g = q\r\n b = v\r\n break\r\n case 4:\r\n r = t\r\n g = p\r\n b = v\r\n break\r\n case 5:\r\n r = v\r\n g = p\r\n b = q\r\n break\r\n }\r\n\r\n return {\r\n r: Math.round(r * 255),\r\n g: Math.round(g * 255),\r\n b: Math.round(b * 255),\r\n a\r\n }\r\n}\r\n\r\n/**\r\n * Converts a RGB/A color\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`)\r\n *\r\n * to its HSV/A representation as an\r\n *\r\n * Object (`{ h: [0-360], s: [0-100], v: [0-100}, a: [0-100]}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function rgbToHsv({ r, g, b, a }: RGB): HSVA {\r\n const max = Math.max(r, g, b),\r\n min = Math.min(r, g, b),\r\n d = max - min,\r\n s = max === 0 ? 0 : d / max,\r\n v = max / 255\r\n let h: any\r\n\r\n switch (max) {\r\n case min:\r\n h = 0\r\n break\r\n case r:\r\n h = g - b + d * (g < b ? 6 : 0)\r\n h /= 6 * d\r\n break\r\n case g:\r\n h = b - r + d * 2\r\n h /= 6 * d\r\n break\r\n case b:\r\n h = r - g + d * 4\r\n h /= 6 * d\r\n break\r\n }\r\n\r\n return {\r\n h: Math.round(h * 360),\r\n s: Math.round(s * 100),\r\n v: Math.round(v * 100),\r\n a: a || 1\r\n }\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`) or a RGB/A color String(`rgb(R, G, B<, A>)`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function textToRgb(str: COLOR): RGB {\r\n if (typeof str !== 'string') {\r\n throw new TypeError('Expected a string')\r\n }\r\n\r\n const color = str.replace(/ /g, '')\r\n\r\n const m = RE_RGBA.exec(color)\r\n\r\n if (m === null) {\r\n return hexToRgb(color)\r\n }\r\n\r\n const rgb: RGB = {\r\n r: Math.min(255, parseInt(m[2], 10)),\r\n g: Math.min(255, parseInt(m[3], 10)),\r\n b: Math.min(255, parseInt(m[4], 10))\r\n }\r\n\r\n if (m[1]) {\r\n const alpha = parseFloat(m[5])\r\n rgb.a = Math.min(1, isNaN(alpha) === true ? 1 : alpha) * 100\r\n }\r\n\r\n return rgb\r\n}\r\n\r\n/**\r\n * Lighten the `color` (if `percent` is positive) or darken it (if `percent` is negative).\r\n *\r\n * Accepts a HEX/A String or a RGB/A String as color and a percent (0 to 100 or -100 to 0) of lighten/darken to be applied to the `color`. Returns a HEX String representation of the calculated `color`.\r\n */\r\nexport function lighten(color: COLOR, percent: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n if (typeof percent !== 'number') {\r\n throw new TypeError('Expected a numeric percent')\r\n }\r\n\r\n const rgb = textToRgb(color),\r\n t = percent < 0 ? 0 : 255,\r\n p = Math.abs(percent) / 100,\r\n R = rgb.r,\r\n G = rgb.g,\r\n B = rgb.b\r\n\r\n return (\r\n '#' +\r\n (\r\n 0x1_00_00_00 +\r\n (Math.round((t - R) * p) + R) * 0x1_00_00 +\r\n (Math.round((t - G) * p) + G) * 0x1_00 +\r\n (Math.round((t - B) * p) + B)\r\n )\r\n .toString(16)\r\n .slice(1)\r\n )\r\n}\r\n/**\r\n * Calculates the [relative luminance](https://www.w3.org/TR/WCAG20/#relativeluminancedef) of the `color`.\r\n *\r\n * Accepts a HEX/A String, a RGB/A String or a RGB/A Object as `color`. Returns a value between 0 and 1.\r\n */\r\nexport function luminosity(color: COLOR | RGB) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color,\r\n r = rgb.r / 255,\r\n g = rgb.g / 255,\r\n b = rgb.b / 255,\r\n R = r <= 0.039_28 ? r / 12.92 : Math.pow((r + 0.055) / 1.055, 2.4),\r\n G = g <= 0.039_28 ? g / 12.92 : Math.pow((g + 0.055) / 1.055, 2.4),\r\n B = b <= 0.039_28 ? b / 12.92 : Math.pow((b + 0.055) / 1.055, 2.4)\r\n return 0.2126 * R + 0.7152 * G + 0.0722 * B\r\n}\r\n/**\r\n * Calculates the [color contrast](https://www.w3.org/TR/AERT/#color-contrast) of the `color`.\r\n *\r\n * Accepts a HEX/A String, a RGB/A String or a RGB/A Object as `color`. Returns a value between 0 and 1.\r\n */\r\nexport function brightness(color: COLOR | RGB) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color\r\n\r\n return (rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000\r\n}\r\n\r\n/**\r\n * Calculates the [blend](https://www.w3.org/TR/compositing-1/#simplealphacompositing) of two colors.\r\n *\r\n * Accepts a HEX/A String or a RGB/A Object as `fgColor`/`bgColor`. If the alpha channel of the `fgColor` is completely opaque, then the result will be the `fgColor`. If the alpha channel of the `bgColor` is completely opaque, then the resulting blended color will also be opaque. Returns the same type as input for fgColor.\r\n */\r\nexport function blend(fgColor: COLOR | RGB, bgColor: COLOR | RGB) {\r\n if (typeof fgColor !== 'string' && (!fgColor || fgColor.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b[, a]} object as fgColor')\r\n }\r\n\r\n if (typeof bgColor !== 'string' && (!bgColor || bgColor.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b[, a]} object as bgColor')\r\n }\r\n\r\n const rgb1 = typeof fgColor === 'string' ? textToRgb(fgColor) : fgColor,\r\n r1 = rgb1.r / 255,\r\n g1 = rgb1.g / 255,\r\n b1 = rgb1.b / 255,\r\n a1 = rgb1.a !== void 0 ? rgb1.a / 100 : 1,\r\n rgb2 = typeof bgColor === 'string' ? textToRgb(bgColor) : bgColor,\r\n r2 = rgb2.r / 255,\r\n g2 = rgb2.g / 255,\r\n b2 = rgb2.b / 255,\r\n a2 = rgb2.a !== void 0 ? rgb2.a / 100 : 1,\r\n a = a1 + a2 * (1 - a1),\r\n r = Math.round(((r1 * a1 + r2 * a2 * (1 - a1)) / a) * 255),\r\n g = Math.round(((g1 * a1 + g2 * a2 * (1 - a1)) / a) * 255),\r\n b = Math.round(((b1 * a1 + b2 * a2 * (1 - a1)) / a) * 255)\r\n\r\n const ret = { r, g, b, a: Math.round(a * 100) }\r\n return typeof fgColor === 'string' ? rgbToHex(ret) : ret\r\n}\r\n\r\n/**\r\n * Increments or decrements the alpha of a string color.\r\n *\r\n * Accepts a HEX/A String as color and a number between -1 and 1 (including edges) as offset. Use a negative value to decrement and a positive number to increment (ex: blendAlpha('#ff0000', -0.1) to decrement alpha by 10%). Returns HEX/A String.\r\n */\r\nexport function blendAlpha(color: COLOR, offset: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n\r\n if (offset === void 0 || offset < -1 || offset > 1) {\r\n throw new TypeError('Expected offset to be between -1 and 1')\r\n }\r\n\r\n const { r, g, b, a } = textToRgb(color)\r\n const alpha = a !== void 0 ? a / 100 : 0\r\n\r\n return rgbToHex({\r\n r,\r\n g,\r\n b,\r\n a: Math.round(Math.min(1, Math.max(0, alpha + offset)) * 100)\r\n })\r\n}\r\n\r\n/**\r\n * Change color transparency\r\n */\r\nexport function changeAlpha(color: COLOR, alpha: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n if (alpha === void 0 || alpha < 0 || alpha > 100) {\r\n throw new TypeError('Expected alpha to be between 0 and 1')\r\n }\r\n const rgba = textToRgb(color)\r\n rgba.a = alpha\r\n\r\n return rgbToHex(rgba)\r\n}\r\n\r\nconst hueStep = 2\r\nconst saturationStep = 16\r\nconst saturationStep2 = 5\r\nconst brightnessStep1 = 5\r\nconst brightnessStep2 = 15\r\nconst lightColorCount = 5\r\nconst darkColorCount = 4\r\n\r\n/**\r\n * \u6839\u636E\u989C\u8272\u83B7\u53D6\u8C03\u8272\u677F\u989C\u8272(\u4ECE\u5DE6\u81F3\u53F3\u989C\u8272\u4ECE\u6D45\u5230\u6DF1\uFF0C6\u4E3A\u4E3B\u8272\u53F7)\r\n * @param color - \u989C\u8272\r\n * @param index - \u8C03\u8272\u677F\u7684\u5BF9\u5E94\u7684\u8272\u53F7(6\u4E3A\u4E3B\u8272\u53F7)\r\n * @description \u7B97\u6CD5\u5B9E\u73B0\u4ECEant-design\u8C03\u8272\u677F\u7B97\u6CD5\u4E2D\u501F\u9274 https://github.com/ant-design/ant-design/blob/master/components/style/color/colorPalette.less\r\n */\r\nexport function colorPalette(color: COLOR | RGB, index: PALETTE_INDEXES) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color\r\n const oldHsv = rgbToHsv(rgb)\r\n\r\n if (index === 6) return rgbToHex(rgb)\r\n\r\n const light = index < 6\r\n const i = light ? lightColorCount + 1 - index : index - lightColorCount - 1\r\n const newHsv: HSVA = {\r\n h: hue(oldHsv, i, light),\r\n s: saturation(oldHsv, i, light),\r\n v: value(oldHsv, i, light),\r\n a: oldHsv.a\r\n }\r\n\r\n return rgbToHex(hsvToRgb(newHsv))\r\n}\r\n\r\n/**\r\n * \u83B7\u53D6\u8272\u76F8\u6E10\u53D8\r\n * @param hsv - hsv\u683C\u5F0F\u989C\u8272\u503C\r\n * @param i - \u4E0E6\u7684\u76F8\u5BF9\u8DDD\u79BB\r\n * @param isLight - \u662F\u5426\u662F\u4EAE\u989C\u8272\r\n */\r\nfunction hue(hsv: HSVA, i: number, isLight: boolean) {\r\n let hue: number\r\n if (hsv.h >= 60 && hsv.h <= 240) {\r\n // \u51B7\u8272\u8C03\r\n // \u51CF\u6DE1\u53D8\u4EAE \u8272\u76F8\u987A\u65F6\u9488\u65CB\u8F6C \u66F4\u6696\r\n // \u52A0\u6DF1\u53D8\u6697 \u8272\u76F8\u9006\u65F6\u9488\u65CB\u8F6C \u66F4\u51B7\r\n hue = isLight ? hsv.h - hueStep * i : hsv.h + hueStep * i\r\n } else {\r\n // \u6696\u8272\u8C03\r\n // \u51CF\u6DE1\u53D8\u4EAE \u8272\u76F8\u9006\u65F6\u9488\u65CB\u8F6C \u66F4\u6696\r\n // \u52A0\u6DF1\u53D8\u6697 \u8272\u76F8\u987A\u65F6\u9488\u65CB\u8F6C \u66F4\u51B7\r\n hue = isLight ? hsv.h + hueStep * i : hsv.h - hueStep * i\r\n }\r\n if (hue < 0) hue += 360\r\n else if (hue >= 360) hue -= 360\r\n\r\n return hue\r\n}\r\n\r\n/**\r\n * \u83B7\u53D6\u9971\u548C\u5EA6\u6E10\u53D8\r\n * @param hsv - hsv\u683C\u5F0F\u989C\u8272\u503C\r\n * @param i - \u4E0E6\u7684\u76F8\u5BF9\u8DDD\u79BB\r\n * @param isLight - \u662F\u5426\u662F\u4EAE\u989C\u8272\r\n */\r\nfunction saturation(hsv: HSVA, i: number, isLight: boolean) {\r\n let saturation: number\r\n if (isLight) saturation = hsv.s - saturationStep * i\r\n else if (i === darkColorCount) saturation = hsv.s + saturationStep\r\n else saturation = hsv.s + saturationStep2 * i\r\n\r\n if (saturation > 100) saturation = 100\r\n\r\n if (isLight && i === lightColorCount && saturation > 10) saturation = 10\r\n\r\n if (saturation < 6) saturation = 6\r\n\r\n return saturation\r\n}\r\n\r\n/**\r\n * \u83B7\u53D6\u660E\u5EA6\u6E10\u53D8\r\n * @param hsv - hsv\u683C\u5F0F\u989C\u8272\u503C\r\n * @param i - \u4E0E6\u7684\u76F8\u5BF9\u8DDD\u79BB\r\n * @param isLight - \u662F\u5426\u662F\u4EAE\u989C\u8272\r\n */\r\nfunction value(hsv: HSVA, i: number, isLight: boolean) {\r\n let value: number\r\n value = isLight ? hsv.v + brightnessStep1 * i : hsv.v - brightnessStep2 * i\r\n\r\n if (value > 100) value = 100\r\n\r\n return value\r\n}\r\n"],
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6
6
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"names": []
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7
7
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}
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package/index.iife.min.js
CHANGED
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@@ -1,2 +1,2 @@
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1
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-
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1
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+
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2
2
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//# sourceMappingURL=index.iife.min.js.map
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package/index.iife.min.js.map
CHANGED
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@@ -1,7 +1,7 @@
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1
1
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{
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2
2
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"version": 3,
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3
3
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"sources": ["../index.ts"],
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4
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"sourcesContent": ["export type RGBA = Record<'r' | 'g' | 'b' | 'a', number>\r\nexport type RGB = Record<'r' | 'g' | 'b', number> & { a?: number }\r\nexport type HEX = string\r\nexport type HSVA = Record<'h' | 's' | 'v' | 'a', number>\r\n\r\nexport type RGBA_TEXT = string\r\nexport type HEX_TEXT = string\r\nexport type HSVA_TEXT = string\r\nexport type COLOR = RGBA_TEXT | HEX_TEXT | HSVA_TEXT\r\n\r\nconst reRGBA = /^rgb(a)?\\((\\d{1,3}),(\\d{1,3}),(\\d{1,3}),?([01]?\\.?\\d*?)?\\)$/\r\n\r\n/**\r\n * Converts a RGB/A color\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`)\r\n *\r\n * to its HEX/A representation as a\r\n *\r\n * String (`#RRGGBB<AA>`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function rgbToHex({ r, g, b, a }: RGBA): HEX {\r\n const alpha = a !== void 0\r\n\r\n r = Math.round(r)\r\n g = Math.round(g)\r\n b = Math.round(b)\r\n\r\n if (r > 255 || g > 255 || b > 255 || (alpha && a > 100)) {\r\n throw new TypeError('Expected 3 numbers below 256 (and optionally one below 100)')\r\n }\r\n\r\n if (alpha) {\r\n a = Number((Math.round((255 * a) / 100) | (1 << 8)).toString(16).slice(1))\r\n }\r\n\r\n return '#' + (b | (g << 8) | (r << 16) | (1 << 24)).toString(16).slice(1) + a\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`) or a RGB/A color String(`rgb(R, G, B<, A>)`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function hexToRgb(hex: HEX): RGB {\r\n if (typeof hex !== 'string') {\r\n throw new TypeError('Expected a string')\r\n }\r\n\r\n hex = hex.replace(/^#/, '')\r\n\r\n if (hex.length === 3) {\r\n hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2]\r\n } else if (hex.length === 4) {\r\n hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2] + hex[3] + hex[3]\r\n }\r\n\r\n const num = parseInt(hex, 16)\r\n\r\n return hex.length > 6\r\n ? { r: (num >> 24) & 255, g: (num >> 16) & 255, b: (num >> 8) & 255, a: Math.round((num & 255) / 2.55) }\r\n : { r: num >> 16, g: (num >> 8) & 255, b: num & 255 }\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`) .\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function hsvToRgb({ h, s, v, a }: HSVA): RGBA {\r\n let r: any, g: any, b: any\r\n s = s / 100\r\n v = v / 100\r\n\r\n h = h / 360\r\n const i = Math.floor(h * 6),\r\n f = h * 6 - i,\r\n p = v * (1 - s),\r\n q = v * (1 - f * s),\r\n t = v * (1 - (1 - f) * s)\r\n\r\n switch (i % 6) {\r\n case 0:\r\n r = v\r\n g = t\r\n b = p\r\n break\r\n case 1:\r\n r = q\r\n g = v\r\n b = p\r\n break\r\n case 2:\r\n r = p\r\n g = v\r\n b = t\r\n break\r\n case 3:\r\n r = p\r\n g = q\r\n b = v\r\n break\r\n case 4:\r\n r = t\r\n g = p\r\n b = v\r\n break\r\n case 5:\r\n r = v\r\n g = p\r\n b = q\r\n break\r\n }\r\n\r\n return {\r\n r: Math.round(r * 255),\r\n g: Math.round(g * 255),\r\n b: Math.round(b * 255),\r\n a\r\n }\r\n}\r\n\r\n/**\r\n * Converts a RGB/A color\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`)\r\n *\r\n * to its HSV/A representation as an\r\n *\r\n * Object (`{ h: [0-360], s: [0-100], v: [0-100}, a: [0-100]}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function rgbToHsv({ r, g, b, a }: RGBA): HSVA {\r\n const max = Math.max(r, g, b),\r\n min = Math.min(r, g, b),\r\n d = max - min,\r\n s = max === 0 ? 0 : d / max,\r\n v = max / 255\r\n let h: any\r\n\r\n switch (max) {\r\n case min:\r\n h = 0\r\n break\r\n case r:\r\n h = g - b + d * (g < b ? 6 : 0)\r\n h /= 6 * d\r\n break\r\n case g:\r\n h = b - r + d * 2\r\n h /= 6 * d\r\n break\r\n case b:\r\n h = r - g + d * 4\r\n h /= 6 * d\r\n break\r\n }\r\n\r\n return {\r\n h: Math.round(h * 360),\r\n s: Math.round(s * 100),\r\n v: Math.round(v * 100),\r\n a\r\n }\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`) or a RGB/A color String(`rgb(R, G, B<, A>)`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function textToRgb(str: COLOR): RGB {\r\n if (typeof str !== 'string') {\r\n throw new TypeError('Expected a string')\r\n }\r\n\r\n const color = str.replace(/ /g, '')\r\n\r\n const m = reRGBA.exec(color)\r\n\r\n if (m === null) {\r\n return hexToRgb(color)\r\n }\r\n\r\n const rgb: RGB = {\r\n r: Math.min(255, parseInt(m[2], 10)),\r\n g: Math.min(255, parseInt(m[3], 10)),\r\n b: Math.min(255, parseInt(m[4], 10))\r\n }\r\n\r\n if (m[1]) {\r\n const alpha = parseFloat(m[5])\r\n rgb.a = Math.min(1, isNaN(alpha) === true ? 1 : alpha) * 100\r\n }\r\n\r\n return rgb\r\n}\r\n\r\n/**\r\n * Lighten the `color` (if `percent` is positive) or darken it (if `percent` is negative).\r\n *\r\n * Accepts a HEX/A String or a RGB/A String as color and a percent (0 to 100 or -100 to 0) of lighten/darken to be applied to the `color`. Returns a HEX String representation of the calculated `color`.\r\n */\r\nexport function lighten(color: COLOR, percent: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n if (typeof percent !== 'number') {\r\n throw new TypeError('Expected a numeric percent')\r\n }\r\n\r\n const rgb = textToRgb(color),\r\n t = percent < 0 ? 0 : 255,\r\n p = Math.abs(percent) / 100,\r\n R = rgb.r,\r\n G = rgb.g,\r\n B = rgb.b\r\n\r\n return (\r\n '#' +\r\n (\r\n 0x1_00_00_00 +\r\n (Math.round((t - R) * p) + R) * 0x1_00_00 +\r\n (Math.round((t - G) * p) + G) * 0x1_00 +\r\n (Math.round((t - B) * p) + B)\r\n )\r\n .toString(16)\r\n .slice(1)\r\n )\r\n}\r\n/**\r\n * Calculates the [relative luminance](https://www.w3.org/TR/WCAG20/#relativeluminancedef) of the `color`.\r\n *\r\n * Accepts a HEX/A String, a RGB/A String or a RGB/A Object as `color`. Returns a value between 0 and 1.\r\n */\r\nexport function luminosity(color: COLOR | RGB) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color,\r\n r = rgb.r / 255,\r\n g = rgb.g / 255,\r\n b = rgb.b / 255,\r\n R = r <= 0.039_28 ? r / 12.92 : Math.pow((r + 0.055) / 1.055, 2.4),\r\n G = g <= 0.039_28 ? g / 12.92 : Math.pow((g + 0.055) / 1.055, 2.4),\r\n B = b <= 0.039_28 ? b / 12.92 : Math.pow((b + 0.055) / 1.055, 2.4)\r\n return 0.2126 * R + 0.7152 * G + 0.0722 * B\r\n}\r\n/**\r\n * Calculates the [color contrast](https://www.w3.org/TR/AERT/#color-contrast) of the `color`.\r\n *\r\n * Accepts a HEX/A String, a RGB/A String or a RGB/A Object as `color`. Returns a value between 0 and 1.\r\n */\r\nexport function brightness(color: COLOR | RGB) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color\r\n\r\n return (rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000\r\n}\r\n\r\n/**\r\n * Calculates the [blend](https://www.w3.org/TR/compositing-1/#simplealphacompositing) of two colors.\r\n *\r\n * Accepts a HEX/A String or a RGB/A Object as `fgColor`/`bgColor`. If the alpha channel of the `fgColor` is completely opaque, then the result will be the `fgColor`. If the alpha channel of the `bgColor` is completely opaque, then the resulting blended color will also be opaque. Returns the same type as input for fgColor.\r\n */\r\nexport function blend(fgColor: COLOR | RGB, bgColor: COLOR | RGB) {\r\n if (typeof fgColor !== 'string' && (!fgColor || fgColor.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b[, a]} object as fgColor')\r\n }\r\n\r\n if (typeof bgColor !== 'string' && (!bgColor || bgColor.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b[, a]} object as bgColor')\r\n }\r\n\r\n const rgb1 = typeof fgColor === 'string' ? textToRgb(fgColor) : fgColor,\r\n r1 = rgb1.r / 255,\r\n g1 = rgb1.g / 255,\r\n b1 = rgb1.b / 255,\r\n a1 = rgb1.a !== void 0 ? rgb1.a / 100 : 1,\r\n rgb2 = typeof bgColor === 'string' ? textToRgb(bgColor) : bgColor,\r\n r2 = rgb2.r / 255,\r\n g2 = rgb2.g / 255,\r\n b2 = rgb2.b / 255,\r\n a2 = rgb2.a !== void 0 ? rgb2.a / 100 : 1,\r\n a = a1 + a2 * (1 - a1),\r\n r = Math.round(((r1 * a1 + r2 * a2 * (1 - a1)) / a) * 255),\r\n g = Math.round(((g1 * a1 + g2 * a2 * (1 - a1)) / a) * 255),\r\n b = Math.round(((b1 * a1 + b2 * a2 * (1 - a1)) / a) * 255)\r\n\r\n const ret = { r, g, b, a: Math.round(a * 100) }\r\n return typeof fgColor === 'string' ? rgbToHex(ret) : ret\r\n}\r\n\r\n/**\r\n * Increments or decrements the alpha of a string color.\r\n *\r\n * Accepts a HEX/A String as color and a number between -1 and 1 (including edges) as offset. Use a negative value to decrement and a positive number to increment (ex: changeAlpha('#ff0000', -0.1) to decrement alpha by 10%). Returns HEX/A String.\r\n */\r\nexport function changeAlpha(color: COLOR, offset: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n\r\n if (offset === void 0 || offset < -1 || offset > 1) {\r\n throw new TypeError('Expected offset to be between -1 and 1')\r\n }\r\n\r\n const { r, g, b, a } = textToRgb(color)\r\n const alpha = a !== void 0 ? a / 100 : 0\r\n\r\n return rgbToHex({\r\n r,\r\n g,\r\n b,\r\n a: Math.round(Math.min(1, Math.max(0, alpha + offset)) * 100)\r\n })\r\n}\r\n"],
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"mappings": "mbAAA,
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"sourcesContent": ["export type RGBA = Record<'r' | 'g' | 'b' | 'a', number>\r\nexport type RGB = Record<'r' | 'g' | 'b', number> & { a?: number }\r\nexport type HEX = string\r\nexport type HSVA = Record<'h' | 's' | 'v' | 'a', number>\r\n\r\nexport type RGBA_TEXT = string\r\nexport type HEX_TEXT = string\r\nexport type HSVA_TEXT = string\r\nexport type COLOR = RGBA_TEXT | HEX_TEXT | HSVA_TEXT\r\nexport type PALETTE_INDEXES = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10\r\n\r\nconst RE_RGBA = /^rgb(a)?\\((\\d{1,3}),(\\d{1,3}),(\\d{1,3}),?([01]?\\.?\\d*?)?\\)$/\r\n\r\n/**\r\n * Converts a RGB/A color\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`)\r\n *\r\n * to its HEX/A representation as a\r\n *\r\n * String (`#RRGGBB<AA>`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function rgbToHex({ r, g, b, a }: RGB): HEX {\r\n const alpha = a !== void 0\r\n\r\n r = Math.round(r)\r\n g = Math.round(g)\r\n b = Math.round(b)\r\n\r\n if (r > 255 || g > 255 || b > 255 || (alpha && a! > 100)) {\r\n throw new TypeError('Expected 3 numbers below 256 (and optionally one below 100)')\r\n }\r\n\r\n if (alpha) {\r\n a = Number((Math.round((255 * a!) / 100) | (1 << 8)).toString(16).slice(1))\r\n }\r\n\r\n return '#' + (b | (g << 8) | (r << 16) | (1 << 24)).toString(16).slice(1) + a\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`) or a RGB/A color String(`rgb(R, G, B<, A>)`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function hexToRgb(hex: HEX): RGB {\r\n if (typeof hex !== 'string') {\r\n throw new TypeError('Expected a string')\r\n }\r\n\r\n hex = hex.replace(/^#/, '')\r\n\r\n if (hex.length === 3) {\r\n hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2]\r\n } else if (hex.length === 4) {\r\n hex = hex[0] + hex[0] + hex[1] + hex[1] + hex[2] + hex[2] + hex[3] + hex[3]\r\n }\r\n\r\n const num = parseInt(hex, 16)\r\n\r\n return hex.length > 6\r\n ? { r: (num >> 24) & 255, g: (num >> 16) & 255, b: (num >> 8) & 255, a: Math.round((num & 255) / 2.55) }\r\n : { r: num >> 16, g: (num >> 8) & 255, b: num & 255 }\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`) .\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function hsvToRgb({ h, s, v, a }: HSVA): RGBA {\r\n let r: any, g: any, b: any\r\n s = s / 100\r\n v = v / 100\r\n\r\n h = h / 360\r\n const i = Math.floor(h * 6),\r\n f = h * 6 - i,\r\n p = v * (1 - s),\r\n q = v * (1 - f * s),\r\n t = v * (1 - (1 - f) * s)\r\n\r\n switch (i % 6) {\r\n case 0:\r\n r = v\r\n g = t\r\n b = p\r\n break\r\n case 1:\r\n r = q\r\n g = v\r\n b = p\r\n break\r\n case 2:\r\n r = p\r\n g = v\r\n b = t\r\n break\r\n case 3:\r\n r = p\r\n g = q\r\n b = v\r\n break\r\n case 4:\r\n r = t\r\n g = p\r\n b = v\r\n break\r\n case 5:\r\n r = v\r\n g = p\r\n b = q\r\n break\r\n }\r\n\r\n return {\r\n r: Math.round(r * 255),\r\n g: Math.round(g * 255),\r\n b: Math.round(b * 255),\r\n a\r\n }\r\n}\r\n\r\n/**\r\n * Converts a RGB/A color\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`)\r\n *\r\n * to its HSV/A representation as an\r\n *\r\n * Object (`{ h: [0-360], s: [0-100], v: [0-100}, a: [0-100]}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function rgbToHsv({ r, g, b, a }: RGB): HSVA {\r\n const max = Math.max(r, g, b),\r\n min = Math.min(r, g, b),\r\n d = max - min,\r\n s = max === 0 ? 0 : d / max,\r\n v = max / 255\r\n let h: any\r\n\r\n switch (max) {\r\n case min:\r\n h = 0\r\n break\r\n case r:\r\n h = g - b + d * (g < b ? 6 : 0)\r\n h /= 6 * d\r\n break\r\n case g:\r\n h = b - r + d * 2\r\n h /= 6 * d\r\n break\r\n case b:\r\n h = r - g + d * 4\r\n h /= 6 * d\r\n break\r\n }\r\n\r\n return {\r\n h: Math.round(h * 360),\r\n s: Math.round(s * 100),\r\n v: Math.round(v * 100),\r\n a: a || 1\r\n }\r\n}\r\n\r\n/**\r\n * Converts a HEX/A color\r\n *\r\n * String (`#RRGGBB<AA>`) or a RGB/A color String(`rgb(R, G, B<, A>)`)\r\n *\r\n * to its RGB/A representation as an\r\n *\r\n * Object (`{ r: [0-255], g: [0-255], b: [0-255}<, a: [0-100]>}`).\r\n *\r\n * If Alpha channel is present in the original object it will be present also in the output.\r\n */\r\nexport function textToRgb(str: COLOR): RGB {\r\n if (typeof str !== 'string') {\r\n throw new TypeError('Expected a string')\r\n }\r\n\r\n const color = str.replace(/ /g, '')\r\n\r\n const m = RE_RGBA.exec(color)\r\n\r\n if (m === null) {\r\n return hexToRgb(color)\r\n }\r\n\r\n const rgb: RGB = {\r\n r: Math.min(255, parseInt(m[2], 10)),\r\n g: Math.min(255, parseInt(m[3], 10)),\r\n b: Math.min(255, parseInt(m[4], 10))\r\n }\r\n\r\n if (m[1]) {\r\n const alpha = parseFloat(m[5])\r\n rgb.a = Math.min(1, isNaN(alpha) === true ? 1 : alpha) * 100\r\n }\r\n\r\n return rgb\r\n}\r\n\r\n/**\r\n * Lighten the `color` (if `percent` is positive) or darken it (if `percent` is negative).\r\n *\r\n * Accepts a HEX/A String or a RGB/A String as color and a percent (0 to 100 or -100 to 0) of lighten/darken to be applied to the `color`. Returns a HEX String representation of the calculated `color`.\r\n */\r\nexport function lighten(color: COLOR, percent: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n if (typeof percent !== 'number') {\r\n throw new TypeError('Expected a numeric percent')\r\n }\r\n\r\n const rgb = textToRgb(color),\r\n t = percent < 0 ? 0 : 255,\r\n p = Math.abs(percent) / 100,\r\n R = rgb.r,\r\n G = rgb.g,\r\n B = rgb.b\r\n\r\n return (\r\n '#' +\r\n (\r\n 0x1_00_00_00 +\r\n (Math.round((t - R) * p) + R) * 0x1_00_00 +\r\n (Math.round((t - G) * p) + G) * 0x1_00 +\r\n (Math.round((t - B) * p) + B)\r\n )\r\n .toString(16)\r\n .slice(1)\r\n )\r\n}\r\n/**\r\n * Calculates the [relative luminance](https://www.w3.org/TR/WCAG20/#relativeluminancedef) of the `color`.\r\n *\r\n * Accepts a HEX/A String, a RGB/A String or a RGB/A Object as `color`. Returns a value between 0 and 1.\r\n */\r\nexport function luminosity(color: COLOR | RGB) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color,\r\n r = rgb.r / 255,\r\n g = rgb.g / 255,\r\n b = rgb.b / 255,\r\n R = r <= 0.039_28 ? r / 12.92 : Math.pow((r + 0.055) / 1.055, 2.4),\r\n G = g <= 0.039_28 ? g / 12.92 : Math.pow((g + 0.055) / 1.055, 2.4),\r\n B = b <= 0.039_28 ? b / 12.92 : Math.pow((b + 0.055) / 1.055, 2.4)\r\n return 0.2126 * R + 0.7152 * G + 0.0722 * B\r\n}\r\n/**\r\n * Calculates the [color contrast](https://www.w3.org/TR/AERT/#color-contrast) of the `color`.\r\n *\r\n * Accepts a HEX/A String, a RGB/A String or a RGB/A Object as `color`. Returns a value between 0 and 1.\r\n */\r\nexport function brightness(color: COLOR | RGB) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color\r\n\r\n return (rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000\r\n}\r\n\r\n/**\r\n * Calculates the [blend](https://www.w3.org/TR/compositing-1/#simplealphacompositing) of two colors.\r\n *\r\n * Accepts a HEX/A String or a RGB/A Object as `fgColor`/`bgColor`. If the alpha channel of the `fgColor` is completely opaque, then the result will be the `fgColor`. If the alpha channel of the `bgColor` is completely opaque, then the resulting blended color will also be opaque. Returns the same type as input for fgColor.\r\n */\r\nexport function blend(fgColor: COLOR | RGB, bgColor: COLOR | RGB) {\r\n if (typeof fgColor !== 'string' && (!fgColor || fgColor.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b[, a]} object as fgColor')\r\n }\r\n\r\n if (typeof bgColor !== 'string' && (!bgColor || bgColor.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b[, a]} object as bgColor')\r\n }\r\n\r\n const rgb1 = typeof fgColor === 'string' ? textToRgb(fgColor) : fgColor,\r\n r1 = rgb1.r / 255,\r\n g1 = rgb1.g / 255,\r\n b1 = rgb1.b / 255,\r\n a1 = rgb1.a !== void 0 ? rgb1.a / 100 : 1,\r\n rgb2 = typeof bgColor === 'string' ? textToRgb(bgColor) : bgColor,\r\n r2 = rgb2.r / 255,\r\n g2 = rgb2.g / 255,\r\n b2 = rgb2.b / 255,\r\n a2 = rgb2.a !== void 0 ? rgb2.a / 100 : 1,\r\n a = a1 + a2 * (1 - a1),\r\n r = Math.round(((r1 * a1 + r2 * a2 * (1 - a1)) / a) * 255),\r\n g = Math.round(((g1 * a1 + g2 * a2 * (1 - a1)) / a) * 255),\r\n b = Math.round(((b1 * a1 + b2 * a2 * (1 - a1)) / a) * 255)\r\n\r\n const ret = { r, g, b, a: Math.round(a * 100) }\r\n return typeof fgColor === 'string' ? rgbToHex(ret) : ret\r\n}\r\n\r\n/**\r\n * Increments or decrements the alpha of a string color.\r\n *\r\n * Accepts a HEX/A String as color and a number between -1 and 1 (including edges) as offset. Use a negative value to decrement and a positive number to increment (ex: blendAlpha('#ff0000', -0.1) to decrement alpha by 10%). Returns HEX/A String.\r\n */\r\nexport function blendAlpha(color: COLOR, offset: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n\r\n if (offset === void 0 || offset < -1 || offset > 1) {\r\n throw new TypeError('Expected offset to be between -1 and 1')\r\n }\r\n\r\n const { r, g, b, a } = textToRgb(color)\r\n const alpha = a !== void 0 ? a / 100 : 0\r\n\r\n return rgbToHex({\r\n r,\r\n g,\r\n b,\r\n a: Math.round(Math.min(1, Math.max(0, alpha + offset)) * 100)\r\n })\r\n}\r\n\r\n/**\r\n * Change color transparency\r\n */\r\nexport function changeAlpha(color: COLOR, alpha: number) {\r\n if (typeof color !== 'string') {\r\n throw new TypeError('Expected a string as color')\r\n }\r\n if (alpha === void 0 || alpha < 0 || alpha > 100) {\r\n throw new TypeError('Expected alpha to be between 0 and 1')\r\n }\r\n const rgba = textToRgb(color)\r\n rgba.a = alpha\r\n\r\n return rgbToHex(rgba)\r\n}\r\n\r\nconst hueStep = 2\r\nconst saturationStep = 16\r\nconst saturationStep2 = 5\r\nconst brightnessStep1 = 5\r\nconst brightnessStep2 = 15\r\nconst lightColorCount = 5\r\nconst darkColorCount = 4\r\n\r\n/**\r\n * \u6839\u636E\u989C\u8272\u83B7\u53D6\u8C03\u8272\u677F\u989C\u8272(\u4ECE\u5DE6\u81F3\u53F3\u989C\u8272\u4ECE\u6D45\u5230\u6DF1\uFF0C6\u4E3A\u4E3B\u8272\u53F7)\r\n * @param color - \u989C\u8272\r\n * @param index - \u8C03\u8272\u677F\u7684\u5BF9\u5E94\u7684\u8272\u53F7(6\u4E3A\u4E3B\u8272\u53F7)\r\n * @description \u7B97\u6CD5\u5B9E\u73B0\u4ECEant-design\u8C03\u8272\u677F\u7B97\u6CD5\u4E2D\u501F\u9274 https://github.com/ant-design/ant-design/blob/master/components/style/color/colorPalette.less\r\n */\r\nexport function colorPalette(color: COLOR | RGB, index: PALETTE_INDEXES) {\r\n if (typeof color !== 'string' && (!color || color.r === void 0)) {\r\n throw new TypeError('Expected a string or a {r, g, b} object as color')\r\n }\r\n const rgb = typeof color === 'string' ? textToRgb(color) : color\r\n const oldHsv = rgbToHsv(rgb)\r\n\r\n if (index === 6) return rgbToHex(rgb)\r\n\r\n const light = index < 6\r\n const i = light ? lightColorCount + 1 - index : index - lightColorCount - 1\r\n const newHsv: HSVA = {\r\n h: hue(oldHsv, i, light),\r\n s: saturation(oldHsv, i, light),\r\n v: value(oldHsv, i, light),\r\n a: oldHsv.a\r\n }\r\n\r\n return rgbToHex(hsvToRgb(newHsv))\r\n}\r\n\r\n/**\r\n * \u83B7\u53D6\u8272\u76F8\u6E10\u53D8\r\n * @param hsv - hsv\u683C\u5F0F\u989C\u8272\u503C\r\n * @param i - \u4E0E6\u7684\u76F8\u5BF9\u8DDD\u79BB\r\n * @param isLight - \u662F\u5426\u662F\u4EAE\u989C\u8272\r\n */\r\nfunction hue(hsv: HSVA, i: number, isLight: boolean) {\r\n let hue: number\r\n if (hsv.h >= 60 && hsv.h <= 240) {\r\n // \u51B7\u8272\u8C03\r\n // \u51CF\u6DE1\u53D8\u4EAE \u8272\u76F8\u987A\u65F6\u9488\u65CB\u8F6C \u66F4\u6696\r\n // \u52A0\u6DF1\u53D8\u6697 \u8272\u76F8\u9006\u65F6\u9488\u65CB\u8F6C \u66F4\u51B7\r\n hue = isLight ? hsv.h - hueStep * i : hsv.h + hueStep * i\r\n } else {\r\n // \u6696\u8272\u8C03\r\n // \u51CF\u6DE1\u53D8\u4EAE \u8272\u76F8\u9006\u65F6\u9488\u65CB\u8F6C \u66F4\u6696\r\n // \u52A0\u6DF1\u53D8\u6697 \u8272\u76F8\u987A\u65F6\u9488\u65CB\u8F6C \u66F4\u51B7\r\n hue = isLight ? hsv.h + hueStep * i : hsv.h - hueStep * i\r\n }\r\n if (hue < 0) hue += 360\r\n else if (hue >= 360) hue -= 360\r\n\r\n return hue\r\n}\r\n\r\n/**\r\n * \u83B7\u53D6\u9971\u548C\u5EA6\u6E10\u53D8\r\n * @param hsv - hsv\u683C\u5F0F\u989C\u8272\u503C\r\n * @param i - \u4E0E6\u7684\u76F8\u5BF9\u8DDD\u79BB\r\n * @param isLight - \u662F\u5426\u662F\u4EAE\u989C\u8272\r\n */\r\nfunction saturation(hsv: HSVA, i: number, isLight: boolean) {\r\n let saturation: number\r\n if (isLight) saturation = hsv.s - saturationStep * i\r\n else if (i === darkColorCount) saturation = hsv.s + saturationStep\r\n else saturation = hsv.s + saturationStep2 * i\r\n\r\n if (saturation > 100) saturation = 100\r\n\r\n if (isLight && i === lightColorCount && saturation > 10) saturation = 10\r\n\r\n if (saturation < 6) saturation = 6\r\n\r\n return saturation\r\n}\r\n\r\n/**\r\n * \u83B7\u53D6\u660E\u5EA6\u6E10\u53D8\r\n * @param hsv - hsv\u683C\u5F0F\u989C\u8272\u503C\r\n * @param i - \u4E0E6\u7684\u76F8\u5BF9\u8DDD\u79BB\r\n * @param isLight - \u662F\u5426\u662F\u4EAE\u989C\u8272\r\n */\r\nfunction value(hsv: HSVA, i: number, isLight: boolean) {\r\n let value: number\r\n value = isLight ? hsv.v + brightnessStep1 * i : hsv.v - brightnessStep2 * i\r\n\r\n if (value > 100) value = 100\r\n\r\n return value\r\n}\r\n"],
|
|
5
|
+
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6
6
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"names": []
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7
7
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}
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package/index.md
CHANGED
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@@ -79,4 +79,6 @@ Accepts a HEX/A String or a RGB/A Object as `fgColor`/`bgColor`. If the alpha ch
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79
79
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### changeAlpha(color, offset)
|
|
80
80
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Increments or decrements the alpha of a string color.
|
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81
81
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|
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82
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-
Accepts a HEX/A String as color and a number between -1 and 1 (including edges) as offset. Use a negative value to decrement and a positive number to increment (ex: changeAlpha('#ff0000', -0.1) to decrement alpha by 10%). Returns HEX/A String.
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82
|
+
Accepts a HEX/A String as color and a number between -1 and 1 (including edges) as offset. Use a negative value to decrement and a positive number to increment (ex: changeAlpha('#ff0000', -0.1) to decrement alpha by 10%). Returns HEX/A String.
|
|
83
|
+
|
|
84
|
+
###
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