@haiilo/catalyst 1.2.3 → 1.2.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/catalyst/catalyst.css +1 -1
- package/dist/catalyst/catalyst.esm.js +1 -1
- package/dist/catalyst/catalyst.esm.js.map +1 -1
- package/dist/catalyst/p-270fd91d.entry.js +2 -0
- package/dist/catalyst/{p-394f6b20.entry.js.map → p-270fd91d.entry.js.map} +1 -1
- package/dist/catalyst/p-692e49d6.js +3 -0
- package/dist/catalyst/p-692e49d6.js.map +1 -0
- package/dist/catalyst/p-cdac3176.entry.js +2 -0
- package/dist/catalyst/p-cdac3176.entry.js.map +1 -0
- package/dist/catalyst/scss/_variables.tokens.scss +2 -2
- package/dist/catalyst/scss/index.scss +4 -4
- package/dist/cjs/cat-alert_22.cjs.entry.js +109 -61
- package/dist/cjs/cat-alert_22.cjs.entry.js.map +1 -1
- package/dist/cjs/cat-modal.cjs.entry.js +2 -2
- package/dist/cjs/cat-modal.cjs.entry.js.map +1 -1
- package/dist/cjs/catalyst.cjs.js +2 -2
- package/dist/cjs/catalyst.cjs.js.map +1 -1
- package/dist/cjs/{index-8ab22379.js → index-b2134f1b.js} +13 -5
- package/dist/cjs/index-b2134f1b.js.map +1 -0
- package/dist/cjs/loader.cjs.js +2 -2
- package/dist/cjs/loader.cjs.js.map +1 -1
- package/dist/collection/collection-manifest.json +1 -1
- package/dist/collection/components/cat-button/cat-button.css +6 -2
- package/dist/collection/components/cat-menu/cat-menu.js +0 -1
- package/dist/collection/components/cat-menu/cat-menu.js.map +1 -1
- package/dist/collection/components/cat-select/cat-select.css +3 -0
- package/dist/components/cat-button2.js +1 -1
- package/dist/components/cat-button2.js.map +1 -1
- package/dist/components/cat-menu.js +0 -1
- package/dist/components/cat-menu.js.map +1 -1
- package/dist/components/cat-select2.js +1 -1
- package/dist/components/cat-select2.js.map +1 -1
- package/dist/components/floating-ui.dom.esm.js +106 -57
- package/dist/components/floating-ui.dom.esm.js.map +1 -1
- package/dist/esm/cat-alert_22.entry.js +109 -61
- package/dist/esm/cat-alert_22.entry.js.map +1 -1
- package/dist/esm/cat-modal.entry.js +2 -2
- package/dist/esm/cat-modal.entry.js.map +1 -1
- package/dist/esm/catalyst.js +2 -2
- package/dist/esm/catalyst.js.map +1 -1
- package/dist/esm/{index-df195301.js → index-033048ed.js} +13 -6
- package/dist/esm/index-033048ed.js.map +1 -0
- package/dist/esm/loader.js +2 -2
- package/dist/esm/loader.js.map +1 -1
- package/package.json +16 -13
- package/dist/catalyst/p-394f6b20.entry.js +0 -2
- package/dist/catalyst/p-bc57ca12.entry.js +0 -2
- package/dist/catalyst/p-bc57ca12.entry.js.map +0 -1
- package/dist/catalyst/p-f80e3399.js +0 -3
- package/dist/catalyst/p-f80e3399.js.map +0 -1
- package/dist/cjs/index-8ab22379.js.map +0 -1
- package/dist/esm/index-df195301.js.map +0 -1
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getSide(placement) {\n return placement.split('-')[0];\n}\n\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\n\nfunction getMainAxisFromPlacement(placement) {\n return ['top', 'bottom'].includes(getSide(placement)) ? 'x' : 'y';\n}\n\nfunction getLengthFromAxis(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const mainAxis = getMainAxisFromPlacement(placement);\n const length = getLengthFromAxis(mainAxis);\n const commonAlign = reference[length] / 2 - floating[length] / 2;\n const side = getSide(placement);\n const isVertical = mainAxis === 'x';\n let coords;\n\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n\n switch (getAlignment(placement)) {\n case 'start':\n coords[mainAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n\n case 'end':\n coords[mainAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a reference element when it is given a certain positioning strategy.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\n\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n\n if (process.env.NODE_ENV !== \"production\") {\n if (platform == null) {\n console.error(['Floating UI: `platform` property was not passed to config. If you', 'want to use Floating UI on the web, install @floating-ui/dom', 'instead of the /core package. Otherwise, you can create your own', '`platform`: https://floating-ui.com/docs/platform'].join(' '));\n }\n\n if (middleware.filter(_ref => {\n let {\n name\n } = _ref;\n return name === 'autoPlacement' || name === 'flip';\n }).length > 1) {\n throw new Error(['Floating UI: duplicate `flip` and/or `autoPlacement`', 'middleware detected. This will lead to an infinite loop. Ensure only', 'one of either has been passed to the `middleware` array.'].join(' '));\n }\n }\n\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let _debug_loop_count_ = 0;\n\n for (let i = 0; i < middleware.length; i++) {\n if (process.env.NODE_ENV !== \"production\") {\n _debug_loop_count_++;\n\n if (_debug_loop_count_ > 100) {\n throw new Error(['Floating UI: The middleware lifecycle appears to be', 'running in an infinite loop. This is usually caused by a `reset`', 'continually being returned without a break condition.'].join(' '));\n }\n }\n\n const {\n name,\n fn\n } = middleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = { ...middlewareData,\n [name]: { ...middlewareData[name],\n ...data\n }\n };\n\n if (reset) {\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n\n i = -1;\n continue;\n }\n }\n\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\n\nfunction getSideObjectFromPadding(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\n\nfunction rectToClientRect(rect) {\n return { ...rect,\n top: rect.y,\n left: rect.x,\n right: rect.x + rect.width,\n bottom: rect.y + rect.height\n };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(middlewareArguments, options) {\n var _await$platform$isEle;\n\n if (options === void 0) {\n options = {};\n }\n\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = middlewareArguments;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = options;\n const paddingObject = getSideObjectFromPadding(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n rect: elementContext === 'floating' ? { ...rects.floating,\n x,\n y\n } : rects.reference,\n offsetParent: await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating)),\n strategy\n }) : rects[elementContext]); // positive = overflowing the clipping rect\n // 0 or negative = within the clipping rect\n\n return {\n top: clippingClientRect.top - elementClientRect.top + paddingObject.top,\n bottom: elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom,\n left: clippingClientRect.left - elementClientRect.left + paddingObject.left,\n right: elementClientRect.right - clippingClientRect.right + paddingObject.right\n };\n}\n\nconst min = Math.min;\nconst max = Math.max;\n\nfunction within(min$1, value, max$1) {\n return max(min$1, min(value, max$1));\n}\n\n/**\n * Positions an inner element of the floating element such that it is centered\n * to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n\n async fn(middlewareArguments) {\n // Since `element` is required, we don't Partial<> the type\n const {\n element,\n padding = 0\n } = options != null ? options : {};\n const {\n x,\n y,\n placement,\n rects,\n platform\n } = middlewareArguments;\n\n if (element == null) {\n if (process.env.NODE_ENV !== \"production\") {\n console.warn('Floating UI: No `element` was passed to the `arrow` middleware.');\n }\n\n return {};\n }\n\n const paddingObject = getSideObjectFromPadding(padding);\n const coords = {\n x,\n y\n };\n const axis = getMainAxisFromPlacement(placement);\n const length = getLengthFromAxis(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const minProp = axis === 'y' ? 'top' : 'left';\n const maxProp = axis === 'y' ? 'bottom' : 'right';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n const clientSize = arrowOffsetParent ? axis === 'y' ? arrowOffsetParent.clientHeight || 0 : arrowOffsetParent.clientWidth || 0 : 0;\n const centerToReference = endDiff / 2 - startDiff / 2; // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside of the floating element's bounds\n\n const min = paddingObject[minProp];\n const max = clientSize - arrowDimensions[length] - paddingObject[maxProp];\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = within(min, center, max);\n return {\n data: {\n [axis]: offset,\n centerOffset: center - offset\n }\n };\n }\n\n});\n\nconst hash$1 = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, matched => hash$1[matched]);\n}\n\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n\n const alignment = getAlignment(placement);\n const mainAxis = getMainAxisFromPlacement(placement);\n const length = getLengthFromAxis(mainAxis);\n let mainAlignmentSide = mainAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n\n return {\n main: mainAlignmentSide,\n cross: getOppositePlacement(mainAlignmentSide)\n };\n}\n\nconst hash = {\n start: 'end',\n end: 'start'\n};\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, matched => hash[matched]);\n}\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst allPlacements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-start\", side + \"-end\"), []);\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n\n return true;\n });\n}\n\n/**\n * Automatically chooses the `placement` which has the most space available.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'autoPlacement',\n options,\n\n async fn(middlewareArguments) {\n var _middlewareData$autoP, _middlewareData$autoP2, _middlewareData$autoP3, _middlewareData$autoP4, _placementsSortedByLe;\n\n const {\n x,\n y,\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = middlewareArguments;\n const {\n alignment = null,\n allowedPlacements = allPlacements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = options;\n const placements = getPlacementList(alignment, autoAlignment, allowedPlacements);\n const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);\n const currentIndex = (_middlewareData$autoP = (_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.index) != null ? _middlewareData$autoP : 0;\n const currentPlacement = placements[currentIndex];\n\n if (currentPlacement == null) {\n return {};\n }\n\n const {\n main,\n cross\n } = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))); // Make `computeCoords` start from the right place\n\n if (placement !== currentPlacement) {\n return {\n x,\n y,\n reset: {\n placement: placements[0]\n }\n };\n }\n\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[main], overflow[cross]];\n const allOverflows = [...((_middlewareData$autoP3 = (_middlewareData$autoP4 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP4.overflows) != null ? _middlewareData$autoP3 : []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements[currentIndex + 1]; // There are more placements to check\n\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n const placementsSortedByLeastOverflow = allOverflows.slice().sort((a, b) => a.overflows[0] - b.overflows[0]);\n const placementThatFitsOnAllSides = (_placementsSortedByLe = placementsSortedByLeastOverflow.find(_ref => {\n let {\n overflows\n } = _ref;\n return overflows.every(overflow => overflow <= 0);\n })) == null ? void 0 : _placementsSortedByLe.placement;\n const resetPlacement = placementThatFitsOnAllSides != null ? placementThatFitsOnAllSides : placementsSortedByLeastOverflow[0].placement;\n\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n\n return {};\n }\n\n };\n};\n\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\n\n/**\n * Changes the placement of the floating element to one that will fit if the\n * initially specified `placement` does not.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'flip',\n options,\n\n async fn(middlewareArguments) {\n var _middlewareData$flip;\n\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = middlewareArguments;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n flipAlignment = true,\n ...detectOverflowOptions\n } = options;\n const side = getSide(placement);\n const isBasePlacement = side === initialPlacement;\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n\n if (checkCrossAxis) {\n const {\n main,\n cross\n } = getAlignmentSides(placement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n overflows.push(overflow[main], overflow[cross]);\n }\n\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }]; // One or more sides is overflowing\n\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip$, _middlewareData$flip2;\n\n const nextIndex = ((_middlewareData$flip$ = (_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) != null ? _middlewareData$flip$ : 0) + 1;\n const nextPlacement = placements[nextIndex];\n\n if (nextPlacement) {\n // Try next placement and re-run the lifecycle\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n let resetPlacement = 'bottom';\n\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$map$so;\n\n const placement = (_overflowsData$map$so = overflowsData.map(d => [d, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$map$so[0].placement;\n\n if (placement) {\n resetPlacement = placement;\n }\n\n break;\n }\n\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n\n return {};\n }\n\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\n\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (_temp) {\n let {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = _temp === void 0 ? {} : _temp;\n return {\n name: 'hide',\n\n async fn(middlewareArguments) {\n const {\n rects\n } = middlewareArguments;\n\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(middlewareArguments, { ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n\n case 'escaped':\n {\n const overflow = await detectOverflow(middlewareArguments, { ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n\n default:\n {\n return {};\n }\n }\n }\n\n };\n};\n\nfunction convertValueToCoords(placement, rects, value, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getMainAxisFromPlacement(placement) === 'x';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = typeof value === 'function' ? value({ ...rects,\n placement\n }) : value; // eslint-disable-next-line prefer-const\n\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: 0,\n crossAxis: 0,\n alignmentAxis: null,\n ...rawValue\n };\n\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n/**\n * Displaces the floating element from its reference element.\n * @see https://floating-ui.com/docs/offset\n */\n\nconst offset = function (value) {\n if (value === void 0) {\n value = 0;\n }\n\n return {\n name: 'offset',\n options: value,\n\n async fn(middlewareArguments) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements\n } = middlewareArguments;\n const diffCoords = convertValueToCoords(placement, rects, value, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: diffCoords\n };\n }\n\n };\n};\n\nfunction getCrossAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\n\n/**\n * Shifts the floating element in order to keep it in view when it will overflow\n * a clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'shift',\n options,\n\n async fn(middlewareArguments) {\n const {\n x,\n y,\n placement\n } = middlewareArguments;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = options;\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);\n const mainAxis = getMainAxisFromPlacement(getSide(placement));\n const crossAxis = getCrossAxis(mainAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = within(min, mainAxisCoord, max);\n }\n\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = within(min, crossAxisCoord, max);\n }\n\n const limitedCoords = limiter.fn({ ...middlewareArguments,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return { ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y\n }\n };\n }\n\n };\n};\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n options,\n\n fn(middlewareArguments) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = middlewareArguments;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = options;\n const coords = {\n x,\n y\n };\n const mainAxis = getMainAxisFromPlacement(placement);\n const crossAxis = getCrossAxis(mainAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = typeof offset === 'function' ? offset({ ...rects,\n placement\n }) : offset;\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2, _middlewareData$offse3, _middlewareData$offse4;\n\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = ['top', 'left'].includes(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? (_middlewareData$offse = (_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) != null ? _middlewareData$offse : 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : (_middlewareData$offse3 = (_middlewareData$offse4 = middlewareData.offset) == null ? void 0 : _middlewareData$offse4[crossAxis]) != null ? _middlewareData$offse3 : 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n\n };\n};\n\n/**\n * Provides data to change the size of the floating element. For instance,\n * prevent it from overflowing its clipping boundary or match the width of the\n * reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'size',\n options,\n\n async fn(middlewareArguments) {\n const {\n placement,\n rects,\n platform,\n elements\n } = middlewareArguments;\n const {\n apply,\n ...detectOverflowOptions\n } = options;\n const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n let heightSide;\n let widthSide;\n\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n const dimensions = {\n height: rects.floating.height - (['left', 'right'].includes(placement) ? 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom)) : overflow[heightSide]),\n width: rects.floating.width - (['top', 'bottom'].includes(placement) ? 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right)) : overflow[widthSide])\n };\n const prevDimensions = await platform.getDimensions(elements.floating);\n apply == null ? void 0 : apply({ ...dimensions,\n ...rects\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n\n if (prevDimensions.width !== nextDimensions.width || prevDimensions.height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n\n return {};\n }\n\n };\n};\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'inline',\n options,\n\n async fn(middlewareArguments) {\n var _await$platform$getCl;\n\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = middlewareArguments; // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n\n const {\n padding = 2,\n x,\n y\n } = options;\n const fallback = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n rect: rects.reference,\n offsetParent: await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating)),\n strategy\n }) : rects.reference);\n const clientRects = (_await$platform$getCl = await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) != null ? _await$platform$getCl : [];\n const paddingObject = getSideObjectFromPadding(padding);\n\n function getBoundingClientRect() {\n // There are two rects and they are disjoined\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n var _clientRects$find;\n\n // Find the first rect in which the point is fully inside\n return (_clientRects$find = clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom)) != null ? _clientRects$find : fallback;\n } // There are 2 or more connected rects\n\n\n if (clientRects.length >= 2) {\n if (getMainAxisFromPlacement(placement) === 'x') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n\n return fallback;\n }\n\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n\n return {};\n }\n\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, rectToClientRect, shift, size };\n","import { rectToClientRect, computePosition as computePosition$1 } from '@floating-ui/core';\nexport { arrow, autoPlacement, detectOverflow, flip, hide, inline, limitShift, offset, shift, size } from '@floating-ui/core';\n\nfunction isWindow(value) {\n return (value == null ? void 0 : value.toString()) === '[object Window]';\n}\nfunction getWindow(node) {\n if (node == null) {\n return window;\n }\n\n if (!isWindow(node)) {\n const ownerDocument = node.ownerDocument;\n return ownerDocument ? ownerDocument.defaultView || window : window;\n }\n\n return node;\n}\n\nfunction getComputedStyle$1(element) {\n return getWindow(element).getComputedStyle(element);\n}\n\nfunction getNodeName(node) {\n return isWindow(node) ? '' : node ? (node.nodeName || '').toLowerCase() : '';\n}\n\nfunction isHTMLElement(value) {\n return value instanceof getWindow(value).HTMLElement;\n}\nfunction isElement(value) {\n return value instanceof getWindow(value).Element;\n}\nfunction isNode(value) {\n return value instanceof getWindow(value).Node;\n}\nfunction isShadowRoot(node) {\n const OwnElement = getWindow(node).ShadowRoot;\n return node instanceof OwnElement || node instanceof ShadowRoot;\n}\nfunction isOverflowElement(element) {\n // Firefox wants us to check `-x` and `-y` variations as well\n const {\n overflow,\n overflowX,\n overflowY\n } = getComputedStyle$1(element);\n return /auto|scroll|overlay|hidden/.test(overflow + overflowY + overflowX);\n}\nfunction isTableElement(element) {\n return ['table', 'td', 'th'].includes(getNodeName(element));\n}\nfunction isContainingBlock(element) {\n // TODO: Try and use feature detection here instead\n const isFirefox = navigator.userAgent.toLowerCase().includes('firefox');\n const css = getComputedStyle$1(element); // This is non-exhaustive but covers the most common CSS properties that\n // create a containing block.\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n\n return css.transform !== 'none' || css.perspective !== 'none' || css.contain === 'paint' || ['transform', 'perspective'].includes(css.willChange) || isFirefox && css.willChange === 'filter' || isFirefox && (css.filter ? css.filter !== 'none' : false);\n}\nfunction isLayoutViewport() {\n // Not Safari\n return !/^((?!chrome|android).)*safari/i.test(navigator.userAgent); // Feature detection for this fails in various ways\n // • Always-visible scrollbar or not\n // • Width of <html>, etc.\n // const vV = win.visualViewport;\n // return vV ? Math.abs(win.innerWidth / vV.scale - vV.width) < 0.5 : true;\n}\n\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n\n const clientRect = element.getBoundingClientRect();\n let scaleX = 1;\n let scaleY = 1;\n\n if (includeScale && isHTMLElement(element)) {\n scaleX = element.offsetWidth > 0 ? round(clientRect.width) / element.offsetWidth || 1 : 1;\n scaleY = element.offsetHeight > 0 ? round(clientRect.height) / element.offsetHeight || 1 : 1;\n }\n\n const win = isElement(element) ? getWindow(element) : window;\n const addVisualOffsets = !isLayoutViewport() && isFixedStrategy;\n const x = (clientRect.left + (addVisualOffsets ? win.visualViewport.offsetLeft : 0)) / scaleX;\n const y = (clientRect.top + (addVisualOffsets ? win.visualViewport.offsetTop : 0)) / scaleY;\n const width = clientRect.width / scaleX;\n const height = clientRect.height / scaleY;\n return {\n width,\n height,\n top: y,\n right: x + width,\n bottom: y + height,\n left: x,\n x,\n y\n };\n}\n\nfunction getDocumentElement(node) {\n return ((isNode(node) ? node.ownerDocument : node.document) || window.document).documentElement;\n}\n\nfunction getNodeScroll(element) {\n if (isWindow(element)) {\n return {\n scrollLeft: element.pageXOffset,\n scrollTop: element.pageYOffset\n };\n }\n\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n}\n\nfunction getWindowScrollBarX(element) {\n // If <html> has a CSS width greater than the viewport, then this will be\n // incorrect for RTL.\n return getBoundingClientRect(getDocumentElement(element)).left + getNodeScroll(element).scrollLeft;\n}\n\nfunction isScaled(element) {\n const rect = getBoundingClientRect(element);\n return round(rect.width) !== element.offsetWidth || round(rect.height) !== element.offsetHeight;\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const rect = getBoundingClientRect(element, isOffsetParentAnElement && isScaled(offsetParent), strategy === 'fixed');\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = {\n x: 0,\n y: 0\n };\n\n if (isOffsetParentAnElement || !isOffsetParentAnElement && strategy !== 'fixed') {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent, true);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n offsets.x = getWindowScrollBarX(documentElement);\n }\n }\n\n return {\n x: rect.left + scroll.scrollLeft - offsets.x,\n y: rect.top + scroll.scrollTop - offsets.y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n\n return (// this is a quicker (but less type safe) way to save quite some bytes from the bundle\n // @ts-ignore\n node.assignedSlot || // step into the shadow DOM of the parent of a slotted node\n node.parentNode || ( // DOM Element detected\n isShadowRoot(node) ? node.host : null) || // ShadowRoot detected\n getDocumentElement(node) // fallback\n\n );\n}\n\nfunction getTrueOffsetParent(element) {\n if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {\n return null;\n }\n\n return element.offsetParent;\n}\n\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n\n if (isShadowRoot(currentNode)) {\n currentNode = currentNode.host;\n }\n\n while (isHTMLElement(currentNode) && !['html', 'body'].includes(getNodeName(currentNode))) {\n if (isContainingBlock(currentNode)) {\n return currentNode;\n } else {\n currentNode = currentNode.parentNode;\n }\n }\n\n return null;\n} // Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\n\n\nfunction getOffsetParent(element) {\n const window = getWindow(element);\n let offsetParent = getTrueOffsetParent(element);\n\n while (offsetParent && isTableElement(offsetParent) && getComputedStyle(offsetParent).position === 'static') {\n offsetParent = getTrueOffsetParent(offsetParent);\n }\n\n if (offsetParent && (getNodeName(offsetParent) === 'html' || getNodeName(offsetParent) === 'body' && getComputedStyle(offsetParent).position === 'static' && !isContainingBlock(offsetParent))) {\n return window;\n }\n\n return offsetParent || getContainingBlock(element) || window;\n}\n\nfunction getDimensions(element) {\n if (isHTMLElement(element)) {\n return {\n width: element.offsetWidth,\n height: element.offsetHeight\n };\n }\n\n const rect = getBoundingClientRect(element);\n return {\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n\n if (offsetParent === documentElement) {\n return rect;\n }\n\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = {\n x: 0,\n y: 0\n };\n\n if (isOffsetParentAnElement || !isOffsetParentAnElement && strategy !== 'fixed') {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent, true);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } // This doesn't appear to be need to be negated.\n // else if (documentElement) {\n // offsets.x = getWindowScrollBarX(documentElement);\n // }\n\n }\n\n return { ...rect,\n x: rect.x - scroll.scrollLeft + offsets.x,\n y: rect.y - scroll.scrollTop + offsets.y\n };\n}\n\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const layoutViewport = isLayoutViewport();\n\n if (layoutViewport || !layoutViewport && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable\n\nfunction getDocumentRect(element) {\n var _element$ownerDocumen;\n\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = (_element$ownerDocumen = element.ownerDocument) == null ? void 0 : _element$ownerDocumen.body;\n const width = max(html.scrollWidth, html.clientWidth, body ? body.scrollWidth : 0, body ? body.clientWidth : 0);\n const height = max(html.scrollHeight, html.clientHeight, body ? body.scrollHeight : 0, body ? body.clientHeight : 0);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n\n if (getComputedStyle$1(body || html).direction === 'rtl') {\n x += max(html.clientWidth, body ? body.clientWidth : 0) - width;\n }\n\n return {\n width,\n height,\n x,\n y\n };\n}\n\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n\n if (['html', 'body', '#document'].includes(getNodeName(parentNode))) {\n // @ts-ignore assume body is always available\n return node.ownerDocument.body;\n }\n\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n\n return getNearestOverflowAncestor(parentNode);\n}\n\nfunction getOverflowAncestors(node, list) {\n var _node$ownerDocument;\n\n if (list === void 0) {\n list = [];\n }\n\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.body);\n const win = getWindow(scrollableAncestor);\n const target = isBody ? [win].concat(win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : []) : scrollableAncestor;\n const updatedList = list.concat(target);\n return isBody ? updatedList : // @ts-ignore: isBody tells us target will be an HTMLElement here\n updatedList.concat(getOverflowAncestors(getParentNode(target)));\n}\n\nfunction contains(parent, child) {\n const rootNode = child.getRootNode == null ? void 0 : child.getRootNode(); // First, attempt with faster native method\n\n if (parent.contains(child)) {\n return true;\n } // then fallback to custom implementation with Shadow DOM support\n else if (rootNode && isShadowRoot(rootNode)) {\n let next = child;\n\n do {\n // use `===` replace node.isSameNode()\n if (next && parent === next) {\n return true;\n } // @ts-ignore: need a better way to handle this...\n\n\n next = next.parentNode || next.host;\n } while (next);\n }\n\n return false;\n}\n\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, false, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n return {\n top,\n left,\n x: left,\n y: top,\n right: left + element.clientWidth,\n bottom: top + element.clientHeight,\n width: element.clientWidth,\n height: element.clientHeight\n };\n}\n\nfunction getClientRectFromClippingAncestor(element, clippingParent, strategy) {\n if (clippingParent === 'viewport') {\n return rectToClientRect(getViewportRect(element, strategy));\n }\n\n if (isElement(clippingParent)) {\n return getInnerBoundingClientRect(clippingParent, strategy);\n }\n\n return rectToClientRect(getDocumentRect(getDocumentElement(element)));\n} // A \"clipping ancestor\" is an overflowable container with the characteristic of\n// clipping (or hiding) overflowing elements with a position different from\n// `initial`\n\n\nfunction getClippingAncestors(element) {\n const clippingAncestors = getOverflowAncestors(element);\n const canEscapeClipping = ['absolute', 'fixed'].includes(getComputedStyle$1(element).position);\n const clipperElement = canEscapeClipping && isHTMLElement(element) ? getOffsetParent(element) : element;\n\n if (!isElement(clipperElement)) {\n return [];\n } // @ts-ignore isElement check ensures we return Array<Element>\n\n\n return clippingAncestors.filter(clippingAncestors => isElement(clippingAncestors) && contains(clippingAncestors, clipperElement) && getNodeName(clippingAncestors) !== 'body');\n} // Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors\n\n\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const mainClippingAncestors = boundary === 'clippingAncestors' ? getClippingAncestors(element) : [].concat(boundary);\n const clippingAncestors = [...mainClippingAncestors, rootBoundary];\n const firstClippingAncestor = clippingAncestors[0];\n const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n return {\n width: clippingRect.right - clippingRect.left,\n height: clippingRect.bottom - clippingRect.top,\n x: clippingRect.left,\n y: clippingRect.top\n };\n}\n\nconst platform = {\n getClippingRect,\n convertOffsetParentRelativeRectToViewportRelativeRect,\n isElement,\n getDimensions,\n getOffsetParent,\n getDocumentElement,\n getElementRects: _ref => {\n let {\n reference,\n floating,\n strategy\n } = _ref;\n return {\n reference: getRectRelativeToOffsetParent(reference, getOffsetParent(floating), strategy),\n floating: { ...getDimensions(floating),\n x: 0,\n y: 0\n }\n };\n },\n getClientRects: element => Array.from(element.getClientRects()),\n isRTL: element => getComputedStyle$1(element).direction === 'rtl'\n};\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n if (options === void 0) {\n options = {};\n }\n\n const {\n ancestorScroll: _ancestorScroll = true,\n ancestorResize: _ancestorResize = true,\n elementResize: _elementResize = true,\n animationFrame = false\n } = options;\n let cleanedUp = false;\n const ancestorScroll = _ancestorScroll && !animationFrame;\n const ancestorResize = _ancestorResize && !animationFrame;\n const elementResize = _elementResize && !animationFrame;\n const ancestors = ancestorScroll || ancestorResize ? [...(isElement(reference) ? getOverflowAncestors(reference) : []), ...getOverflowAncestors(floating)] : [];\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.addEventListener('scroll', update, {\n passive: true\n });\n ancestorResize && ancestor.addEventListener('resize', update);\n });\n let observer = null;\n\n if (elementResize) {\n observer = new ResizeObserver(update);\n isElement(reference) && observer.observe(reference);\n observer.observe(floating);\n }\n\n let frameId;\n let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n\n if (animationFrame) {\n frameLoop();\n }\n\n function frameLoop() {\n if (cleanedUp) {\n return;\n }\n\n const nextRefRect = getBoundingClientRect(reference);\n\n if (prevRefRect && (nextRefRect.x !== prevRefRect.x || nextRefRect.y !== prevRefRect.y || nextRefRect.width !== prevRefRect.width || nextRefRect.height !== prevRefRect.height)) {\n update();\n }\n\n prevRefRect = nextRefRect;\n frameId = requestAnimationFrame(frameLoop);\n }\n\n return () => {\n var _observer;\n\n cleanedUp = true;\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.removeEventListener('scroll', update);\n ancestorResize && ancestor.removeEventListener('resize', update);\n });\n (_observer = observer) == null ? void 0 : _observer.disconnect();\n observer = null;\n\n if (animationFrame) {\n cancelAnimationFrame(frameId);\n }\n };\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a reference element when it is given a certain CSS positioning\n * strategy.\n */\n\nconst computePosition = (reference, floating, options) => computePosition$1(reference, floating, {\n platform,\n ...options\n});\n\nexport { autoUpdate, computePosition, getOverflowAncestors };\n"],"version":3}
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getSide(placement) {\n return placement.split('-')[0];\n}\n\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\n\nfunction getMainAxisFromPlacement(placement) {\n return ['top', 'bottom'].includes(getSide(placement)) ? 'x' : 'y';\n}\n\nfunction getLengthFromAxis(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const mainAxis = getMainAxisFromPlacement(placement);\n const length = getLengthFromAxis(mainAxis);\n const commonAlign = reference[length] / 2 - floating[length] / 2;\n const side = getSide(placement);\n const isVertical = mainAxis === 'x';\n let coords;\n\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n\n switch (getAlignment(placement)) {\n case 'start':\n coords[mainAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n\n case 'end':\n coords[mainAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a reference element when it is given a certain positioning strategy.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\n\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n\n if (process.env.NODE_ENV !== \"production\") {\n if (platform == null) {\n console.error(['Floating UI: `platform` property was not passed to config. If you', 'want to use Floating UI on the web, install @floating-ui/dom', 'instead of the /core package. Otherwise, you can create your own', '`platform`: https://floating-ui.com/docs/platform'].join(' '));\n }\n\n if (middleware.filter(_ref => {\n let {\n name\n } = _ref;\n return name === 'autoPlacement' || name === 'flip';\n }).length > 1) {\n throw new Error(['Floating UI: duplicate `flip` and/or `autoPlacement`', 'middleware detected. This will lead to an infinite loop. Ensure only', 'one of either has been passed to the `middleware` array.'].join(' '));\n }\n }\n\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n\n for (let i = 0; i < middleware.length; i++) {\n const {\n name,\n fn\n } = middleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = { ...middlewareData,\n [name]: { ...middlewareData[name],\n ...data\n }\n };\n\n if (process.env.NODE_ENV !== \"production\") {\n if (resetCount > 50) {\n console.warn(['Floating UI: The middleware lifecycle appears to be running in an', 'infinite loop. This is usually caused by a `reset` continually', 'being returned without a break condition.'].join(' '));\n }\n }\n\n if (reset && resetCount <= 50) {\n resetCount++;\n\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n\n i = -1;\n continue;\n }\n }\n\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\n\nfunction getSideObjectFromPadding(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\n\nfunction rectToClientRect(rect) {\n return { ...rect,\n top: rect.y,\n left: rect.x,\n right: rect.x + rect.width,\n bottom: rect.y + rect.height\n };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(middlewareArguments, options) {\n var _await$platform$isEle;\n\n if (options === void 0) {\n options = {};\n }\n\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = middlewareArguments;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = options;\n const paddingObject = getSideObjectFromPadding(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n rect: elementContext === 'floating' ? { ...rects.floating,\n x,\n y\n } : rects.reference,\n offsetParent: await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating)),\n strategy\n }) : rects[elementContext]);\n return {\n top: clippingClientRect.top - elementClientRect.top + paddingObject.top,\n bottom: elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom,\n left: clippingClientRect.left - elementClientRect.left + paddingObject.left,\n right: elementClientRect.right - clippingClientRect.right + paddingObject.right\n };\n}\n\nconst min = Math.min;\nconst max = Math.max;\n\nfunction within(min$1, value, max$1) {\n return max(min$1, min(value, max$1));\n}\n\n/**\n * Positions an inner element of the floating element such that it is centered\n * to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n\n async fn(middlewareArguments) {\n // Since `element` is required, we don't Partial<> the type\n const {\n element,\n padding = 0\n } = options != null ? options : {};\n const {\n x,\n y,\n placement,\n rects,\n platform\n } = middlewareArguments;\n\n if (element == null) {\n if (process.env.NODE_ENV !== \"production\") {\n console.warn('Floating UI: No `element` was passed to the `arrow` middleware.');\n }\n\n return {};\n }\n\n const paddingObject = getSideObjectFromPadding(padding);\n const coords = {\n x,\n y\n };\n const axis = getMainAxisFromPlacement(placement);\n const alignment = getAlignment(placement);\n const length = getLengthFromAxis(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const minProp = axis === 'y' ? 'top' : 'left';\n const maxProp = axis === 'y' ? 'bottom' : 'right';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? axis === 'y' ? arrowOffsetParent.clientHeight || 0 : arrowOffsetParent.clientWidth || 0 : 0;\n\n if (clientSize === 0) {\n clientSize = rects.floating[length];\n }\n\n const centerToReference = endDiff / 2 - startDiff / 2; // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds\n\n const min = paddingObject[minProp];\n const max = clientSize - arrowDimensions[length] - paddingObject[maxProp];\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = within(min, center, max); // Make sure that arrow points at the reference\n\n const alignmentPadding = alignment === 'start' ? paddingObject[minProp] : paddingObject[maxProp];\n const shouldAddOffset = alignmentPadding > 0 && center !== offset && rects.reference[length] <= rects.floating[length];\n const alignmentOffset = shouldAddOffset ? center < min ? min - center : max - center : 0;\n return {\n [axis]: coords[axis] - alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset\n }\n };\n }\n\n});\n\nconst hash$1 = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, matched => hash$1[matched]);\n}\n\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n\n const alignment = getAlignment(placement);\n const mainAxis = getMainAxisFromPlacement(placement);\n const length = getLengthFromAxis(mainAxis);\n let mainAlignmentSide = mainAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n\n return {\n main: mainAlignmentSide,\n cross: getOppositePlacement(mainAlignmentSide)\n };\n}\n\nconst hash = {\n start: 'end',\n end: 'start'\n};\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, matched => hash[matched]);\n}\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst allPlacements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-start\", side + \"-end\"), []);\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n\n return true;\n });\n}\n\n/**\n * Automatically chooses the `placement` which has the most space available.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'autoPlacement',\n options,\n\n async fn(middlewareArguments) {\n var _middlewareData$autoP, _middlewareData$autoP2, _middlewareData$autoP3, _middlewareData$autoP4, _placementsSortedByLe;\n\n const {\n x,\n y,\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = middlewareArguments;\n const {\n alignment = null,\n allowedPlacements = allPlacements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = options;\n const placements = getPlacementList(alignment, autoAlignment, allowedPlacements);\n const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);\n const currentIndex = (_middlewareData$autoP = (_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.index) != null ? _middlewareData$autoP : 0;\n const currentPlacement = placements[currentIndex];\n\n if (currentPlacement == null) {\n return {};\n }\n\n const {\n main,\n cross\n } = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))); // Make `computeCoords` start from the right place\n\n if (placement !== currentPlacement) {\n return {\n x,\n y,\n reset: {\n placement: placements[0]\n }\n };\n }\n\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[main], overflow[cross]];\n const allOverflows = [...((_middlewareData$autoP3 = (_middlewareData$autoP4 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP4.overflows) != null ? _middlewareData$autoP3 : []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements[currentIndex + 1]; // There are more placements to check\n\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n const placementsSortedByLeastOverflow = allOverflows.slice().sort((a, b) => a.overflows[0] - b.overflows[0]);\n const placementThatFitsOnAllSides = (_placementsSortedByLe = placementsSortedByLeastOverflow.find(_ref => {\n let {\n overflows\n } = _ref;\n return overflows.every(overflow => overflow <= 0);\n })) == null ? void 0 : _placementsSortedByLe.placement;\n const resetPlacement = placementThatFitsOnAllSides != null ? placementThatFitsOnAllSides : placementsSortedByLeastOverflow[0].placement;\n\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n\n return {};\n }\n\n };\n};\n\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\n\n/**\n * Changes the placement of the floating element to one that will fit if the\n * initially specified `placement` does not.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'flip',\n options,\n\n async fn(middlewareArguments) {\n var _middlewareData$flip;\n\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = middlewareArguments;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n flipAlignment = true,\n ...detectOverflowOptions\n } = options;\n const side = getSide(placement);\n const isBasePlacement = side === initialPlacement;\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n\n if (checkCrossAxis) {\n const {\n main,\n cross\n } = getAlignmentSides(placement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n overflows.push(overflow[main], overflow[cross]);\n }\n\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }]; // One or more sides is overflowing\n\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip$, _middlewareData$flip2;\n\n const nextIndex = ((_middlewareData$flip$ = (_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) != null ? _middlewareData$flip$ : 0) + 1;\n const nextPlacement = placements[nextIndex];\n\n if (nextPlacement) {\n // Try next placement and re-run the lifecycle\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n\n let resetPlacement = 'bottom';\n\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$map$so;\n\n const placement = (_overflowsData$map$so = overflowsData.map(d => [d, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$map$so[0].placement;\n\n if (placement) {\n resetPlacement = placement;\n }\n\n break;\n }\n\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n\n return {};\n }\n\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\n\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (_temp) {\n let {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = _temp === void 0 ? {} : _temp;\n return {\n name: 'hide',\n\n async fn(middlewareArguments) {\n const {\n rects\n } = middlewareArguments;\n\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(middlewareArguments, { ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n\n case 'escaped':\n {\n const overflow = await detectOverflow(middlewareArguments, { ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n\n default:\n {\n return {};\n }\n }\n }\n\n };\n};\n\nasync function convertValueToCoords(middlewareArguments, value) {\n const {\n placement,\n platform,\n elements\n } = middlewareArguments;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getMainAxisFromPlacement(placement) === 'x';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = typeof value === 'function' ? value(middlewareArguments) : value; // eslint-disable-next-line prefer-const\n\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: 0,\n crossAxis: 0,\n alignmentAxis: null,\n ...rawValue\n };\n\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n/**\n * Displaces the floating element from its reference element.\n * @see https://floating-ui.com/docs/offset\n */\n\nconst offset = function (value) {\n if (value === void 0) {\n value = 0;\n }\n\n return {\n name: 'offset',\n options: value,\n\n async fn(middlewareArguments) {\n const {\n x,\n y\n } = middlewareArguments;\n const diffCoords = await convertValueToCoords(middlewareArguments, value);\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: diffCoords\n };\n }\n\n };\n};\n\nfunction getCrossAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\n\n/**\n * Shifts the floating element in order to keep it in view when it will overflow\n * a clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'shift',\n options,\n\n async fn(middlewareArguments) {\n const {\n x,\n y,\n placement\n } = middlewareArguments;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = options;\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);\n const mainAxis = getMainAxisFromPlacement(getSide(placement));\n const crossAxis = getCrossAxis(mainAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = within(min, mainAxisCoord, max);\n }\n\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = within(min, crossAxisCoord, max);\n }\n\n const limitedCoords = limiter.fn({ ...middlewareArguments,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return { ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y\n }\n };\n }\n\n };\n};\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n options,\n\n fn(middlewareArguments) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = middlewareArguments;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = options;\n const coords = {\n x,\n y\n };\n const mainAxis = getMainAxisFromPlacement(placement);\n const crossAxis = getCrossAxis(mainAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = typeof offset === 'function' ? offset(middlewareArguments) : offset;\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2, _middlewareData$offse3, _middlewareData$offse4;\n\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = ['top', 'left'].includes(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? (_middlewareData$offse = (_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) != null ? _middlewareData$offse : 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : (_middlewareData$offse3 = (_middlewareData$offse4 = middlewareData.offset) == null ? void 0 : _middlewareData$offse4[crossAxis]) != null ? _middlewareData$offse3 : 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n\n };\n};\n\n/**\n * Provides data to change the size of the floating element. For instance,\n * prevent it from overflowing its clipping boundary or match the width of the\n * reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'size',\n options,\n\n async fn(middlewareArguments) {\n const {\n placement,\n rects,\n platform,\n elements\n } = middlewareArguments;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = options;\n const overflow = await detectOverflow(middlewareArguments, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n let heightSide;\n let widthSide;\n\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n const dimensions = {\n availableHeight: rects.floating.height - (['left', 'right'].includes(placement) ? 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom)) : overflow[heightSide]),\n availableWidth: rects.floating.width - (['top', 'bottom'].includes(placement) ? 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right)) : overflow[widthSide])\n };\n await apply({ ...middlewareArguments,\n ...dimensions\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n\n if (rects.floating.width !== nextDimensions.width || rects.floating.height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n\n return {};\n }\n\n };\n};\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n\n return {\n name: 'inline',\n options,\n\n async fn(middlewareArguments) {\n var _await$platform$getCl;\n\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = middlewareArguments; // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n\n const {\n padding = 2,\n x,\n y\n } = options;\n const fallback = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n rect: rects.reference,\n offsetParent: await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating)),\n strategy\n }) : rects.reference);\n const clientRects = (_await$platform$getCl = await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) != null ? _await$platform$getCl : [];\n const paddingObject = getSideObjectFromPadding(padding);\n\n function getBoundingClientRect() {\n // There are two rects and they are disjoined\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n var _clientRects$find;\n\n // Find the first rect in which the point is fully inside\n return (_clientRects$find = clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom)) != null ? _clientRects$find : fallback;\n } // There are 2 or more connected rects\n\n\n if (clientRects.length >= 2) {\n if (getMainAxisFromPlacement(placement) === 'x') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n\n return fallback;\n }\n\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n\n return {};\n }\n\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, rectToClientRect, shift, size };\n","import { rectToClientRect, computePosition as computePosition$1 } from '@floating-ui/core';\nexport { arrow, autoPlacement, detectOverflow, flip, hide, inline, limitShift, offset, shift, size } from '@floating-ui/core';\n\nfunction isWindow(value) {\n return value && value.document && value.location && value.alert && value.setInterval;\n}\nfunction getWindow(node) {\n if (node == null) {\n return window;\n }\n\n if (!isWindow(node)) {\n const ownerDocument = node.ownerDocument;\n return ownerDocument ? ownerDocument.defaultView || window : window;\n }\n\n return node;\n}\n\nfunction getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}\n\nfunction getNodeName(node) {\n return isWindow(node) ? '' : node ? (node.nodeName || '').toLowerCase() : '';\n}\n\nfunction getUAString() {\n const uaData = navigator.userAgentData;\n\n if (uaData != null && uaData.brands) {\n return uaData.brands.map(item => item.brand + \"/\" + item.version).join(' ');\n }\n\n return navigator.userAgent;\n}\n\nfunction isHTMLElement(value) {\n return value instanceof getWindow(value).HTMLElement;\n}\nfunction isElement(value) {\n return value instanceof getWindow(value).Element;\n}\nfunction isNode(value) {\n return value instanceof getWindow(value).Node;\n}\nfunction isShadowRoot(node) {\n // Browsers without `ShadowRoot` support\n if (typeof ShadowRoot === 'undefined') {\n return false;\n }\n\n const OwnElement = getWindow(node).ShadowRoot;\n return node instanceof OwnElement || node instanceof ShadowRoot;\n}\nfunction isOverflowElement(element) {\n // Firefox wants us to check `-x` and `-y` variations as well\n const {\n overflow,\n overflowX,\n overflowY,\n display\n } = getComputedStyle(element);\n return /auto|scroll|overlay|hidden/.test(overflow + overflowY + overflowX) && !['inline', 'contents'].includes(display);\n}\nfunction isTableElement(element) {\n return ['table', 'td', 'th'].includes(getNodeName(element));\n}\nfunction isContainingBlock(element) {\n // TODO: Try and use feature detection here instead\n const isFirefox = /firefox/i.test(getUAString());\n const css = getComputedStyle(element); // This is non-exhaustive but covers the most common CSS properties that\n // create a containing block.\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n\n return css.transform !== 'none' || css.perspective !== 'none' || isFirefox && css.willChange === 'filter' || isFirefox && (css.filter ? css.filter !== 'none' : false) || ['transform', 'perspective'].some(value => css.willChange.includes(value)) || ['paint', 'layout', 'strict', 'content'].some( // TS 4.1 compat\n value => {\n const contain = css.contain;\n return contain != null ? contain.includes(value) : false;\n });\n}\nfunction isLayoutViewport() {\n // Not Safari\n return !/^((?!chrome|android).)*safari/i.test(getUAString()); // Feature detection for this fails in various ways\n // • Always-visible scrollbar or not\n // • Width of <html>, etc.\n // const vV = win.visualViewport;\n // return vV ? Math.abs(win.innerWidth / vV.scale - vV.width) < 0.5 : true;\n}\nfunction isLastTraversableNode(node) {\n return ['html', 'body', '#document'].includes(getNodeName(node));\n}\n\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy) {\n var _win$visualViewport$o, _win$visualViewport, _win$visualViewport$o2, _win$visualViewport2;\n\n if (includeScale === void 0) {\n includeScale = false;\n }\n\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n\n const clientRect = element.getBoundingClientRect();\n let scaleX = 1;\n let scaleY = 1;\n\n if (includeScale && isHTMLElement(element)) {\n scaleX = element.offsetWidth > 0 ? round(clientRect.width) / element.offsetWidth || 1 : 1;\n scaleY = element.offsetHeight > 0 ? round(clientRect.height) / element.offsetHeight || 1 : 1;\n }\n\n const win = isElement(element) ? getWindow(element) : window;\n const addVisualOffsets = !isLayoutViewport() && isFixedStrategy;\n const x = (clientRect.left + (addVisualOffsets ? (_win$visualViewport$o = (_win$visualViewport = win.visualViewport) == null ? void 0 : _win$visualViewport.offsetLeft) != null ? _win$visualViewport$o : 0 : 0)) / scaleX;\n const y = (clientRect.top + (addVisualOffsets ? (_win$visualViewport$o2 = (_win$visualViewport2 = win.visualViewport) == null ? void 0 : _win$visualViewport2.offsetTop) != null ? _win$visualViewport$o2 : 0 : 0)) / scaleY;\n const width = clientRect.width / scaleX;\n const height = clientRect.height / scaleY;\n return {\n width,\n height,\n top: y,\n right: x + width,\n bottom: y + height,\n left: x,\n x,\n y\n };\n}\n\nfunction getDocumentElement(node) {\n return ((isNode(node) ? node.ownerDocument : node.document) || window.document).documentElement;\n}\n\nfunction getNodeScroll(element) {\n if (isElement(element)) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n\n return {\n scrollLeft: element.pageXOffset,\n scrollTop: element.pageYOffset\n };\n}\n\nfunction getWindowScrollBarX(element) {\n // If <html> has a CSS width greater than the viewport, then this will be\n // incorrect for RTL.\n return getBoundingClientRect(getDocumentElement(element)).left + getNodeScroll(element).scrollLeft;\n}\n\nfunction isScaled(element) {\n const rect = getBoundingClientRect(element);\n return round(rect.width) !== element.offsetWidth || round(rect.height) !== element.offsetHeight;\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const rect = getBoundingClientRect(element, // @ts-ignore - checked above (TS 4.1 compat)\n isOffsetParentAnElement && isScaled(offsetParent), strategy === 'fixed');\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = {\n x: 0,\n y: 0\n };\n\n if (isOffsetParentAnElement || !isOffsetParentAnElement && strategy !== 'fixed') {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent, true);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n offsets.x = getWindowScrollBarX(documentElement);\n }\n }\n\n return {\n x: rect.left + scroll.scrollLeft - offsets.x,\n y: rect.top + scroll.scrollTop - offsets.y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n\n return (// this is a quicker (but less type safe) way to save quite some bytes from the bundle\n // @ts-ignore\n node.assignedSlot || // step into the shadow DOM of the parent of a slotted node\n node.parentNode || ( // DOM Element detected\n isShadowRoot(node) ? node.host : null) || // ShadowRoot detected\n getDocumentElement(node) // fallback\n\n );\n}\n\nfunction getTrueOffsetParent(element) {\n if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {\n return null;\n }\n\n return element.offsetParent;\n}\n\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n\n if (isShadowRoot(currentNode)) {\n currentNode = currentNode.host;\n }\n\n while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n if (isContainingBlock(currentNode)) {\n return currentNode;\n } else {\n const parent = currentNode.parentNode;\n currentNode = isShadowRoot(parent) ? parent.host : parent;\n }\n }\n\n return null;\n} // Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\n\n\nfunction getOffsetParent(element) {\n const window = getWindow(element);\n let offsetParent = getTrueOffsetParent(element);\n\n while (offsetParent && isTableElement(offsetParent) && getComputedStyle(offsetParent).position === 'static') {\n offsetParent = getTrueOffsetParent(offsetParent);\n }\n\n if (offsetParent && (getNodeName(offsetParent) === 'html' || getNodeName(offsetParent) === 'body' && getComputedStyle(offsetParent).position === 'static' && !isContainingBlock(offsetParent))) {\n return window;\n }\n\n return offsetParent || getContainingBlock(element) || window;\n}\n\nfunction getDimensions(element) {\n if (isHTMLElement(element)) {\n return {\n width: element.offsetWidth,\n height: element.offsetHeight\n };\n }\n\n const rect = getBoundingClientRect(element);\n return {\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n\n if (offsetParent === documentElement) {\n return rect;\n }\n\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = {\n x: 0,\n y: 0\n };\n\n if (isOffsetParentAnElement || !isOffsetParentAnElement && strategy !== 'fixed') {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent, true);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } // This doesn't appear to be need to be negated.\n // else if (documentElement) {\n // offsets.x = getWindowScrollBarX(documentElement);\n // }\n\n }\n\n return { ...rect,\n x: rect.x - scroll.scrollLeft + offsets.x,\n y: rect.y - scroll.scrollTop + offsets.y\n };\n}\n\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const layoutViewport = isLayoutViewport();\n\n if (layoutViewport || !layoutViewport && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n\n return {\n width,\n height,\n x,\n y\n };\n}\n\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable\n\nfunction getDocumentRect(element) {\n var _element$ownerDocumen;\n\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = (_element$ownerDocumen = element.ownerDocument) == null ? void 0 : _element$ownerDocumen.body;\n const width = max(html.scrollWidth, html.clientWidth, body ? body.scrollWidth : 0, body ? body.clientWidth : 0);\n const height = max(html.scrollHeight, html.clientHeight, body ? body.scrollHeight : 0, body ? body.clientHeight : 0);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n\n if (getComputedStyle(body || html).direction === 'rtl') {\n x += max(html.clientWidth, body ? body.clientWidth : 0) - width;\n }\n\n return {\n width,\n height,\n x,\n y\n };\n}\n\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n\n if (isLastTraversableNode(parentNode)) {\n // @ts-ignore assume body is always available\n return node.ownerDocument.body;\n }\n\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n\n return getNearestOverflowAncestor(parentNode);\n}\n\nfunction getOverflowAncestors(node, list) {\n var _node$ownerDocument;\n\n if (list === void 0) {\n list = [];\n }\n\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.body);\n const win = getWindow(scrollableAncestor);\n const target = isBody ? [win].concat(win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : []) : scrollableAncestor;\n const updatedList = list.concat(target);\n return isBody ? updatedList : // @ts-ignore: isBody tells us target will be an HTMLElement here\n updatedList.concat(getOverflowAncestors(target));\n}\n\nfunction contains(parent, child) {\n const rootNode = child.getRootNode == null ? void 0 : child.getRootNode(); // First, attempt with faster native method\n\n if (parent.contains(child)) {\n return true;\n } // then fallback to custom implementation with Shadow DOM support\n else if (rootNode && isShadowRoot(rootNode)) {\n let next = child;\n\n do {\n // use `===` replace node.isSameNode()\n if (next && parent === next) {\n return true;\n } // @ts-ignore: need a better way to handle this...\n\n\n next = next.parentNode || next.host;\n } while (next);\n }\n\n return false;\n}\n\nfunction getNearestParentCapableOfEscapingClipping(element, clippingAncestors) {\n let currentNode = element;\n\n while (currentNode && !isLastTraversableNode(currentNode) && // @ts-expect-error\n !clippingAncestors.includes(currentNode)) {\n if (isElement(currentNode) && ['absolute', 'fixed'].includes(getComputedStyle(currentNode).position)) {\n break;\n }\n\n const parentNode = getParentNode(currentNode);\n currentNode = isShadowRoot(parentNode) ? parentNode.host : parentNode;\n }\n\n return currentNode;\n}\n\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, false, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n return {\n top,\n left,\n x: left,\n y: top,\n right: left + element.clientWidth,\n bottom: top + element.clientHeight,\n width: element.clientWidth,\n height: element.clientHeight\n };\n}\n\nfunction getClientRectFromClippingAncestor(element, clippingParent, strategy) {\n if (clippingParent === 'viewport') {\n return rectToClientRect(getViewportRect(element, strategy));\n }\n\n if (isElement(clippingParent)) {\n return getInnerBoundingClientRect(clippingParent, strategy);\n }\n\n return rectToClientRect(getDocumentRect(getDocumentElement(element)));\n} // A \"clipping ancestor\" is an overflowable container with the characteristic of\n// clipping (or hiding) overflowing elements with a position different from\n// `initial`\n\n\nfunction getClippingAncestors(element) {\n const clippingAncestors = getOverflowAncestors(element);\n const nearestEscapableParent = getNearestParentCapableOfEscapingClipping(element, clippingAncestors);\n let clipperElement = null;\n\n if (nearestEscapableParent && isHTMLElement(nearestEscapableParent)) {\n const offsetParent = getOffsetParent(nearestEscapableParent);\n\n if (isOverflowElement(nearestEscapableParent)) {\n clipperElement = nearestEscapableParent;\n } else if (isHTMLElement(offsetParent)) {\n clipperElement = offsetParent;\n }\n }\n\n if (!isElement(clipperElement)) {\n return [];\n } // @ts-ignore isElement check ensures we return Array<Element>\n\n\n return clippingAncestors.filter(clippingAncestors => clipperElement && isElement(clippingAncestors) && contains(clippingAncestors, clipperElement) && getNodeName(clippingAncestors) !== 'body');\n} // Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors\n\n\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const mainClippingAncestors = boundary === 'clippingAncestors' ? getClippingAncestors(element) : [].concat(boundary);\n const clippingAncestors = [...mainClippingAncestors, rootBoundary];\n const firstClippingAncestor = clippingAncestors[0];\n const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n return {\n width: clippingRect.right - clippingRect.left,\n height: clippingRect.bottom - clippingRect.top,\n x: clippingRect.left,\n y: clippingRect.top\n };\n}\n\nconst platform = {\n getClippingRect,\n convertOffsetParentRelativeRectToViewportRelativeRect,\n isElement,\n getDimensions,\n getOffsetParent,\n getDocumentElement,\n getElementRects: _ref => {\n let {\n reference,\n floating,\n strategy\n } = _ref;\n return {\n reference: getRectRelativeToOffsetParent(reference, getOffsetParent(floating), strategy),\n floating: { ...getDimensions(floating),\n x: 0,\n y: 0\n }\n };\n },\n getClientRects: element => Array.from(element.getClientRects()),\n isRTL: element => getComputedStyle(element).direction === 'rtl'\n};\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n if (options === void 0) {\n options = {};\n }\n\n const {\n ancestorScroll: _ancestorScroll = true,\n ancestorResize = true,\n elementResize = true,\n animationFrame = false\n } = options;\n const ancestorScroll = _ancestorScroll && !animationFrame;\n const ancestors = ancestorScroll || ancestorResize ? [...(isElement(reference) ? getOverflowAncestors(reference) : []), ...getOverflowAncestors(floating)] : [];\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.addEventListener('scroll', update, {\n passive: true\n });\n ancestorResize && ancestor.addEventListener('resize', update);\n });\n let observer = null;\n\n if (elementResize) {\n let initialUpdate = true;\n observer = new ResizeObserver(() => {\n if (!initialUpdate) {\n update();\n }\n\n initialUpdate = false;\n });\n isElement(reference) && !animationFrame && observer.observe(reference);\n observer.observe(floating);\n }\n\n let frameId;\n let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n\n if (animationFrame) {\n frameLoop();\n }\n\n function frameLoop() {\n const nextRefRect = getBoundingClientRect(reference);\n\n if (prevRefRect && (nextRefRect.x !== prevRefRect.x || nextRefRect.y !== prevRefRect.y || nextRefRect.width !== prevRefRect.width || nextRefRect.height !== prevRefRect.height)) {\n update();\n }\n\n prevRefRect = nextRefRect;\n frameId = requestAnimationFrame(frameLoop);\n }\n\n update();\n return () => {\n var _observer;\n\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.removeEventListener('scroll', update);\n ancestorResize && ancestor.removeEventListener('resize', update);\n });\n (_observer = observer) == null ? void 0 : _observer.disconnect();\n observer = null;\n\n if (animationFrame) {\n cancelAnimationFrame(frameId);\n }\n };\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a reference element when it is given a certain CSS positioning\n * strategy.\n */\n\nconst computePosition = (reference, floating, options) => computePosition$1(reference, floating, {\n platform,\n ...options\n});\n\nexport { autoUpdate, computePosition, getOverflowAncestors, platform };\n"],"version":3}
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