@hackersheet/next-document-content-kifu 0.1.0-alpha.16 → 0.1.0-alpha.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (41) hide show
  1. package/dist/cjs/components/shogi-player/adapters/kifu-adapter.d.ts +11 -0
  2. package/dist/cjs/components/shogi-player/adapters/kifu-adapter.js +104 -0
  3. package/dist/cjs/components/shogi-player/board-renderer.d.ts +60 -0
  4. package/dist/cjs/components/shogi-player/board-renderer.js +137 -0
  5. package/dist/cjs/components/shogi-player/button.d.ts +22 -1
  6. package/dist/cjs/components/shogi-player/button.js +2 -1
  7. package/dist/cjs/components/shogi-player/canvas-utils.d.ts +29 -0
  8. package/dist/cjs/components/shogi-player/canvas-utils.js +48 -0
  9. package/dist/cjs/components/shogi-player/hands-renderer.d.ts +42 -0
  10. package/dist/cjs/components/shogi-player/hands-renderer.js +86 -0
  11. package/dist/cjs/components/shogi-player/moves-area.d.ts +23 -2
  12. package/dist/cjs/components/shogi-player/moves-area.js +14 -15
  13. package/dist/cjs/components/shogi-player/shogi-board-canvas.d.ts +20 -13
  14. package/dist/cjs/components/shogi-player/shogi-board-canvas.js +9 -119
  15. package/dist/cjs/components/shogi-player/shogi-hands-canvas.d.ts +20 -12
  16. package/dist/cjs/components/shogi-player/shogi-hands-canvas.js +7 -79
  17. package/dist/cjs/components/shogi-player/shogi-player.d.ts +22 -0
  18. package/dist/cjs/components/shogi-player/shogi-player.js +50 -40
  19. package/dist/cjs/components/shogi-player/types.d.ts +169 -0
  20. package/dist/cjs/components/shogi-player/types.js +16 -0
  21. package/dist/esm/components/shogi-player/adapters/kifu-adapter.d.mts +11 -0
  22. package/dist/esm/components/shogi-player/adapters/kifu-adapter.mjs +80 -0
  23. package/dist/esm/components/shogi-player/board-renderer.d.mts +60 -0
  24. package/dist/esm/components/shogi-player/board-renderer.mjs +109 -0
  25. package/dist/esm/components/shogi-player/button.d.mts +22 -1
  26. package/dist/esm/components/shogi-player/button.mjs +2 -1
  27. package/dist/esm/components/shogi-player/canvas-utils.d.mts +29 -0
  28. package/dist/esm/components/shogi-player/canvas-utils.mjs +22 -0
  29. package/dist/esm/components/shogi-player/hands-renderer.d.mts +42 -0
  30. package/dist/esm/components/shogi-player/hands-renderer.mjs +60 -0
  31. package/dist/esm/components/shogi-player/moves-area.d.mts +23 -2
  32. package/dist/esm/components/shogi-player/moves-area.mjs +15 -16
  33. package/dist/esm/components/shogi-player/shogi-board-canvas.d.mts +20 -13
  34. package/dist/esm/components/shogi-player/shogi-board-canvas.mjs +12 -116
  35. package/dist/esm/components/shogi-player/shogi-hands-canvas.d.mts +20 -12
  36. package/dist/esm/components/shogi-player/shogi-hands-canvas.mjs +4 -76
  37. package/dist/esm/components/shogi-player/shogi-player.d.mts +22 -0
  38. package/dist/esm/components/shogi-player/shogi-player.mjs +51 -41
  39. package/dist/esm/components/shogi-player/types.d.mts +169 -0
  40. package/dist/esm/components/shogi-player/types.mjs +0 -0
  41. package/package.json +3 -3
@@ -1,117 +1,13 @@
1
1
  "use client";
2
- import { JKFPlayer } from "json-kifu-format";
3
2
  import React from "react";
4
- import { Color } from "shogi.js";
5
- const getCanvasDimensions = (size) => {
6
- const dpr = window.devicePixelRatio || 1;
7
- return { width: size * dpr, height: size * dpr, dpr };
8
- };
9
- const getBoardLayout = (size) => {
10
- const margin = size * 0.06;
11
- const boardSize = size - margin * 2;
12
- const cell = boardSize / 9;
13
- return { margin, boardSize, cell };
14
- };
15
- const drawBackground = (ctx, size, boardColor) => {
16
- ctx.fillStyle = boardColor;
17
- ctx.fillRect(0, 0, size, size);
18
- };
19
- const drawBoard = (ctx, margin, boardSize, lineColor) => {
20
- ctx.strokeStyle = lineColor;
21
- ctx.lineWidth = 2;
22
- ctx.strokeRect(margin, margin, boardSize, boardSize);
23
- ctx.lineWidth = 1;
24
- Array.from({ length: 8 }).forEach((_, i) => {
25
- const offset = (i + 1) * (boardSize / 9);
26
- ctx.beginPath();
27
- ctx.moveTo(margin + offset, margin);
28
- ctx.lineTo(margin + offset, margin + boardSize);
29
- ctx.stroke();
30
- ctx.beginPath();
31
- ctx.moveTo(margin, margin + offset);
32
- ctx.lineTo(margin + boardSize, margin + offset);
33
- ctx.stroke();
34
- });
35
- };
36
- const drawPieces = (ctx, pieces, margin, cell, fontFamily, fontSizeRatio, isSente) => {
37
- ctx.textAlign = "center";
38
- ctx.textBaseline = "middle";
39
- pieces.forEach((row, rowIndex) => {
40
- row.forEach((piece, colIndex) => {
41
- if (!piece) return;
42
- const x = isSente ? 8 - rowIndex : rowIndex;
43
- const y = isSente ? colIndex : 8 - colIndex;
44
- const px = margin + x * cell + cell / 2;
45
- const py = margin + y * cell + cell / 2;
46
- ctx.save();
47
- ctx.translate(px, py);
48
- if (isSente && piece.color === Color.White) {
49
- ctx.rotate(Math.PI);
50
- } else if (!isSente && piece.color === Color.Black) {
51
- ctx.rotate(Math.PI);
52
- }
53
- const kan = JKFPlayer.kindToKan(piece.kind);
54
- ctx.fillStyle = "#000";
55
- if (kan.length === 2) {
56
- const baseFontSize = cell * fontSizeRatio * 0.5;
57
- ctx.font = `${baseFontSize}px ${fontFamily}`;
58
- const scaleX = 2;
59
- const scaleY = 1;
60
- const offsetY = cell * 0.18;
61
- ctx.save();
62
- ctx.scale(scaleX, scaleY);
63
- ctx.fillText(kan[0], 0 / scaleX, -offsetY / scaleY);
64
- ctx.restore();
65
- ctx.save();
66
- ctx.scale(scaleX, scaleY);
67
- ctx.fillText(kan[1], 0 / scaleX, offsetY / scaleY);
68
- ctx.restore();
69
- } else {
70
- const fontSize = cell * fontSizeRatio;
71
- ctx.font = `${fontSize}px ${fontFamily}`;
72
- ctx.fillText(kan, 0, 0);
73
- }
74
- ctx.restore();
75
- });
76
- });
77
- };
78
- const drawCoordinates = (ctx, margin, boardSize, cell, fontFamily, isSente) => {
79
- ctx.fillStyle = "#000";
80
- ctx.font = `${cell * 0.35}px ${fontFamily}`;
81
- ctx.textAlign = "center";
82
- ctx.textBaseline = "middle";
83
- Array.from({ length: 9 }).forEach((_, i) => {
84
- const x = margin + i * cell + cell / 2;
85
- const y = margin / 2;
86
- const label = isSente ? JKFPlayer.numToZen(9 - i) : JKFPlayer.numToZen(i + 1);
87
- ctx.fillText(label, x, y);
88
- });
89
- Array.from({ length: 9 }).forEach((_, i) => {
90
- const x = margin + boardSize + margin / 2;
91
- const y = margin + i * cell + cell / 2;
92
- const label = isSente ? JKFPlayer.numToKan(i + 1) : JKFPlayer.numToKan(9 - i);
93
- ctx.fillText(label, x, y);
94
- });
95
- };
96
- const drawHighlightedCell = (ctx, margin, cell, isSente, currentMove) => {
97
- if (!currentMove) return;
98
- if (currentMove.to) {
99
- const toRow = currentMove.to.x - 1;
100
- const toCol = currentMove.to.y - 1;
101
- const toX = isSente ? 8 - toRow : toRow;
102
- const toY = isSente ? toCol : 8 - toCol;
103
- ctx.fillStyle = "rgba(255,0,0,0.1)";
104
- ctx.fillRect(margin + toX * cell, margin + toY * cell, cell, cell);
105
- }
106
- if (currentMove.from) {
107
- const fromRow = currentMove.from.x - 1;
108
- const fromCol = currentMove.from.y - 1;
109
- const fromX = isSente ? 8 - fromRow : fromRow;
110
- const fromY = isSente ? fromCol : 8 - fromCol;
111
- ctx.fillStyle = "rgba(255,0,0,0.1)";
112
- ctx.fillRect(margin + fromX * cell, margin + fromY * cell, cell, cell);
113
- }
114
- };
3
+ import {
4
+ drawBoardBackground,
5
+ drawBoardGrid,
6
+ drawBoardPieces,
7
+ drawBoardCoordinates,
8
+ drawHighlightedCell
9
+ } from "./board-renderer.mjs";
10
+ import { getCanvasDimensions, getBoardLayout } from "./canvas-utils.mjs";
115
11
  const ShogiBoardCanvas = ({
116
12
  size = 360,
117
13
  boardColor = "#f9d27a",
@@ -136,11 +32,11 @@ const ShogiBoardCanvas = ({
136
32
  ctx.scale(dpr, dpr);
137
33
  ctx.clearRect(0, 0, size, size);
138
34
  const { margin, boardSize, cell } = getBoardLayout(size);
139
- drawBackground(ctx, size, boardColor);
140
- drawBoard(ctx, margin, boardSize, lineColor);
35
+ drawBoardBackground(ctx, size, boardColor);
36
+ drawBoardGrid(ctx, margin, boardSize, lineColor);
141
37
  drawHighlightedCell(ctx, margin, cell, isSente, currentMove);
142
- drawPieces(ctx, pieces, margin, cell, fontFamily, fontSizeRatio, isSente);
143
- drawCoordinates(ctx, margin, boardSize, cell, fontFamily, isSente);
38
+ drawBoardPieces(ctx, pieces, margin, cell, fontFamily, fontSizeRatio, isSente);
39
+ drawBoardCoordinates(ctx, margin, boardSize, cell, fontFamily, isSente);
144
40
  }, [size, boardColor, lineColor, fontFamily, fontSizeRatio, pieces, isSente, currentMove]);
145
41
  return /* @__PURE__ */ React.createElement("canvas", { ref: canvasRef, width: size, height: size });
146
42
  };
@@ -1,16 +1,24 @@
1
1
  import React from 'react';
2
- import { Piece } from 'shogi.js';
2
+ import { ShogiHandsCanvasProps } from './types.mjs';
3
+ import 'shogi.js';
3
4
 
4
- type Props = {
5
- size?: number;
6
- boardColor?: string;
7
- lineColor?: string;
8
- fontFamily?: string;
9
- fontSizeRatio?: number;
10
- hands: Piece[][];
11
- isSente?: boolean;
12
- isTop?: boolean;
13
- };
14
- declare const ShogiHandsCanvas: React.FC<Props>;
5
+ /**
6
+ * Canvas component for rendering captured pieces (hands)
7
+ *
8
+ * @component
9
+ * @param props - Component props
10
+ * @returns Canvas element displaying the hands (captured pieces area)
11
+ *
12
+ * @example
13
+ * ```tsx
14
+ * <ShogiHandsCanvas
15
+ * size={360}
16
+ * hands={capturedPieces}
17
+ * isSente={true}
18
+ * isTop={true}
19
+ * />
20
+ * ```
21
+ */
22
+ declare const ShogiHandsCanvas: React.FC<ShogiHandsCanvasProps>;
15
23
 
16
24
  export { ShogiHandsCanvas as default };
@@ -1,78 +1,7 @@
1
1
  "use client";
2
- import { JKFPlayer } from "json-kifu-format";
3
2
  import React from "react";
4
- import { Color } from "shogi.js";
5
- const getCanvasDimensions = (size) => {
6
- const dpr = window.devicePixelRatio || 1;
7
- return { width: size * dpr, height: size * dpr, dpr };
8
- };
9
- const getHandsLayout = (size) => {
10
- const margin = size * 0.06;
11
- const boardSize = size - margin * 2;
12
- const cellSize = boardSize / 9;
13
- const handsHeight = cellSize + margin + 2;
14
- return { margin, handsHeight, boardSize, cellSize };
15
- };
16
- const drawBackground = (ctx, width, height, color) => {
17
- ctx.fillStyle = color;
18
- ctx.fillRect(0, 0, width, height);
19
- };
20
- const drawHandsFrame = (ctx, x, y, width, height, lineColor, isTop) => {
21
- ctx.strokeStyle = lineColor;
22
- ctx.lineWidth = 2;
23
- if (isTop) {
24
- ctx.strokeRect(x, y, width, height);
25
- } else {
26
- ctx.strokeRect(x, 2, width, height);
27
- }
28
- };
29
- const drawCoordinates = (ctx, fontSize, fontFamily) => {
30
- ctx.fillStyle = "#000";
31
- ctx.font = `${fontSize}px ${fontFamily}`;
32
- ctx.textAlign = "center";
33
- ctx.textBaseline = "middle";
34
- };
35
- const drawPieces = (ctx, hands, margin, boardSize, cell, fontFamily, fontSizeRatio, isSente, isTop) => {
36
- ctx.textAlign = "center";
37
- ctx.textBaseline = "middle";
38
- const pieces = isSente && isTop || !isSente && !isTop ? hands[Color.White] : hands[Color.Black];
39
- if (!pieces || pieces.length === 0) return;
40
- const grouped = pieces.reduce(
41
- (acc, piece) => {
42
- if (!piece) return acc;
43
- const key = piece.kind;
44
- if (!acc[key]) acc[key] = { count: 0, color: piece.color };
45
- acc[key].count += 1;
46
- return acc;
47
- },
48
- {}
49
- );
50
- const order = ["OU", "HI", "KA", "KI", "GI", "KE", "KY", "FU"];
51
- const kinds = order.filter((kind) => grouped[kind]);
52
- kinds.forEach((kind, index) => {
53
- const { count, color } = grouped[kind];
54
- const px = isTop ? margin + boardSize - (index * cell + cell / 2) : margin + index * cell + cell / 2;
55
- const py = isTop ? margin + cell / 2 : cell / 2 + 2;
56
- ctx.save();
57
- ctx.translate(px, py);
58
- if (isSente && color === Color.White) {
59
- ctx.rotate(Math.PI);
60
- } else if (!isSente && color === Color.Black) {
61
- ctx.rotate(Math.PI);
62
- }
63
- const fontSize = cell * fontSizeRatio;
64
- const kan = JKFPlayer.kindToKan(kind);
65
- ctx.font = `${fontSize}px ${fontFamily}`;
66
- ctx.fillText(kan, 0, 0);
67
- if (count > 1) {
68
- ctx.font = `${fontSize * 0.5}px ${fontFamily}`;
69
- const countOffsetX = cell * 0;
70
- const countOffsetY = cell * 0.8;
71
- ctx.fillText(String(count), countOffsetX, countOffsetY);
72
- }
73
- ctx.restore();
74
- });
75
- };
3
+ import { getCanvasDimensions, getHandsLayout } from "./canvas-utils.mjs";
4
+ import { drawHandsBackground, drawHandsFrame, drawHandsPieces } from "./hands-renderer.mjs";
76
5
  const ShogiHandsCanvas = ({
77
6
  size = 360,
78
7
  boardColor = "#f9d27a",
@@ -97,10 +26,9 @@ const ShogiHandsCanvas = ({
97
26
  canvas.style.height = `${handsHeight}px`;
98
27
  ctx.scale(dpr, dpr);
99
28
  ctx.clearRect(0, 0, size, handsHeight);
100
- drawBackground(ctx, size, handsHeight, boardColor);
29
+ drawHandsBackground(ctx, size, handsHeight, boardColor);
101
30
  drawHandsFrame(ctx, margin, margin, boardSize, cellSize, lineColor, isTop);
102
- drawCoordinates(ctx, cellSize * 0.35, fontFamily);
103
- drawPieces(ctx, hands, margin, boardSize, cellSize, fontFamily, fontSizeRatio, isSente, isTop);
31
+ drawHandsPieces(ctx, hands, margin, boardSize, cellSize, fontFamily, fontSizeRatio, isSente, isTop);
104
32
  }, [size, boardColor, lineColor, fontFamily, fontSizeRatio, isSente, hands, isTop]);
105
33
  return /* @__PURE__ */ React.createElement("canvas", { ref: canvasRef });
106
34
  };
@@ -1,10 +1,32 @@
1
1
  import React from 'react';
2
+ import { KifuAdapterFactory } from './types.mjs';
3
+ import 'shogi.js';
2
4
 
5
+ /**
6
+ * Props for the ShogiPlayer component
7
+ * @property kifuText - KIF format kifu (game record) text
8
+ * @property size - Canvas size in CSS pixels (default: 360)
9
+ * @property tesuu - Initial move number to display
10
+ * @property adapterFactory - Factory function for creating KifuAdapter (for DI/testing)
11
+ */
3
12
  type ShogiPlayerProps = {
4
13
  kifuText: string;
5
14
  size?: number;
6
15
  tesuu?: number;
16
+ adapterFactory?: KifuAdapterFactory;
7
17
  };
18
+ /**
19
+ * Shogi game viewer component with board, hands, and move navigation
20
+ *
21
+ * @component
22
+ * @param props - Component props
23
+ * @returns Interactive shogi player with keyboard and button navigation
24
+ *
25
+ * @example
26
+ * ```tsx
27
+ * <ShogiPlayer kifuText={kifString} tesuu={10} />
28
+ * ```
29
+ */
8
30
  declare function ShogiPlayer(props: ShogiPlayerProps): React.JSX.Element;
9
31
 
10
32
  export { type ShogiPlayerProps, ShogiPlayer as default };
@@ -1,46 +1,31 @@
1
1
  "use client";
2
- import { JKFPlayer } from "json-kifu-format";
3
- import React, { useCallback, useEffect, useState } from "react";
2
+ import React, { useCallback, useEffect, useRef, useState } from "react";
3
+ import { createKifuAdapter } from "./adapters/kifu-adapter.mjs";
4
4
  import Button from "./button.mjs";
5
5
  import MovesArea from "./moves-area.mjs";
6
6
  import ShogiBoardCanvas from "./shogi-board-canvas.mjs";
7
7
  import ShogiHandsCanvas from "./shogi-hands-canvas.mjs";
8
8
  function ShogiPlayer(props) {
9
- const [player] = useState(JKFPlayer.parse(props.kifuText.trim()));
10
- const [pieces, setPieces] = useState(player.shogi.board);
11
- const [hands, setHands] = useState(player.shogi.hands);
12
- const [moves, setMoves] = useState(player.kifu.moves);
13
- const [tesuu, setTesuu] = useState(player.tesuu);
14
- const [currentMove, setCurrentMove] = useState(player.getMove());
9
+ const factory = props.adapterFactory ?? createKifuAdapter;
10
+ const adapterRef = useRef(factory(props.kifuText));
11
+ const [gameState, setGameState] = useState(() => adapterRef.current.getState());
15
12
  const [isSente, setIsSente] = useState(true);
16
- const [maxTesuu, setMaxTesuu] = useState(player.getMaxTesuu());
17
- const [comments, setComments] = useState(player.getComments());
18
- const size = props.size ? props.size : 360;
19
- const updateState = () => {
20
- setPieces([...player.shogi.board]);
21
- setHands([...player.shogi.hands]);
22
- setMoves([...player.kifu.moves]);
23
- setCurrentMove(player.getMove());
24
- setMaxTesuu(player.getMaxTesuu());
25
- setComments(player.getComments());
26
- setTesuu(player.tesuu);
27
- };
28
- const handleForward = () => {
29
- player.forward();
30
- updateState();
31
- };
32
- const handleBackward = () => {
33
- player.backward();
34
- updateState();
35
- };
36
- const handleGoto = (tesuu2) => {
37
- player.goto(tesuu2);
38
- updateState();
39
- };
40
- const handeleToggle = () => {
41
- setIsSente(!isSente);
42
- updateState();
43
- };
13
+ const size = props.size ?? 360;
14
+ const handleForward = useCallback(() => {
15
+ const newState = adapterRef.current.forward();
16
+ setGameState(newState);
17
+ }, []);
18
+ const handleBackward = useCallback(() => {
19
+ const newState = adapterRef.current.backward();
20
+ setGameState(newState);
21
+ }, []);
22
+ const handleGoto = useCallback((tesuu) => {
23
+ const newState = adapterRef.current.goto(tesuu);
24
+ setGameState(newState);
25
+ }, []);
26
+ const handleToggle = useCallback(() => {
27
+ setIsSente((prev) => !prev);
28
+ }, []);
44
29
  const handleKeydown = useCallback(
45
30
  (event) => {
46
31
  event.preventDefault();
@@ -52,7 +37,7 @@ function ShogiPlayer(props) {
52
37
  break;
53
38
  case "Down":
54
39
  case "ArrowDown":
55
- handleGoto(maxTesuu);
40
+ handleGoto(gameState.maxMoveIndex);
56
41
  break;
57
42
  case "Left":
58
43
  case "ArrowLeft":
@@ -64,18 +49,43 @@ function ShogiPlayer(props) {
64
49
  handleForward();
65
50
  break;
66
51
  case "r":
67
- handeleToggle();
52
+ handleToggle();
68
53
  break;
69
54
  }
70
55
  },
71
- [maxTesuu, isSente]
56
+ [gameState.maxMoveIndex, handleGoto, handleBackward, handleForward, handleToggle]
72
57
  );
73
58
  useEffect(() => {
74
59
  if (props.tesuu !== void 0) {
75
60
  handleGoto(props.tesuu);
76
61
  }
77
- }, [props.tesuu]);
78
- return /* @__PURE__ */ React.createElement("div", { className: "flex flex-col sm:flex-row w-fit", tabIndex: 1, onKeyDown: handleKeydown }, /* @__PURE__ */ React.createElement("div", { className: "flex flex-col" }, /* @__PURE__ */ React.createElement("div", { className: "bg-[#f9d27a] text-black text-xs text-right p-1" }, isSente ? "\u2616 " + player.kifu.header["\u5F8C\u624B"] : "\u2617 " + player.kifu.header["\u5148\u624B"]), /* @__PURE__ */ React.createElement(ShogiHandsCanvas, { size, hands, isSente, isTop: true }), /* @__PURE__ */ React.createElement(ShogiBoardCanvas, { size, pieces, isSente, currentMove }), /* @__PURE__ */ React.createElement(ShogiHandsCanvas, { size, hands, isSente, isTop: false }), /* @__PURE__ */ React.createElement("div", { className: "bg-[#f9d27a] text-black text-xs p-1" }, isSente ? "\u2617 " + player.kifu.header["\u5148\u624B"] : "\u2616 " + player.kifu.header["\u5F8C\u624B"])), /* @__PURE__ */ React.createElement("div", { className: "flex flex-col sm:w-fit bg-[#f9d27a] p-4 gap-4" }, /* @__PURE__ */ React.createElement("div", { className: "hidden sm:block flex-1 relative w-full" }, /* @__PURE__ */ React.createElement(MovesArea, { moves, tesuu, onTesuuChange: handleGoto })), /* @__PURE__ */ React.createElement("div", { className: "hidden sm:block text-black border-black border-2 p-1 text-xs max-h-40 w-0 min-w-full overflow-auto" }, comments.map((comment, index) => /* @__PURE__ */ React.createElement("div", { key: index }, comment)), comments.length === 0 && tesuu !== 0 && /* @__PURE__ */ React.createElement("div", null, "\xA0"), tesuu === 0 && Object.entries(player.kifu.header).map(([key, value], i) => /* @__PURE__ */ React.createElement("div", { key: i, className: "whitespace-nowrap" }, key, ": ", value))), /* @__PURE__ */ React.createElement("div", { className: "flex gap-2" }, /* @__PURE__ */ React.createElement(Button, { onClick: () => handleGoto(0) }, "\u6700\u521D"), /* @__PURE__ */ React.createElement(Button, { onClick: handleBackward }, "\u524D"), /* @__PURE__ */ React.createElement(Button, { onClick: handleForward }, "\u6B21"), /* @__PURE__ */ React.createElement(Button, { onClick: () => handleGoto(maxTesuu) }, "\u6700\u5F8C"), /* @__PURE__ */ React.createElement(Button, { onClick: handeleToggle }, "\u53CD\u8EE2"))));
62
+ }, [props.tesuu, handleGoto]);
63
+ useEffect(() => {
64
+ return () => {
65
+ adapterRef.current.dispose();
66
+ };
67
+ }, []);
68
+ const topPlayerName = isSente ? `\u2616 ${gameState.header.goteName}` : `\u2617 ${gameState.header.senteName}`;
69
+ const bottomPlayerName = isSente ? `\u2617 ${gameState.header.senteName}` : `\u2616 ${gameState.header.goteName}`;
70
+ return /* @__PURE__ */ React.createElement(
71
+ "div",
72
+ {
73
+ className: "flex flex-col sm:flex-row w-fit",
74
+ tabIndex: 0,
75
+ role: "application",
76
+ "aria-label": "Shogi player - use arrow keys to navigate, space or right arrow to move forward, left arrow to move backward, 'r' to flip board",
77
+ onKeyDown: handleKeydown
78
+ },
79
+ /* @__PURE__ */ React.createElement("div", { className: "flex flex-col" }, /* @__PURE__ */ React.createElement("div", { className: "bg-[#f9d27a] text-black text-xs text-right p-1" }, topPlayerName), /* @__PURE__ */ React.createElement(ShogiHandsCanvas, { size, hands: gameState.hands, isSente, isTop: true }), /* @__PURE__ */ React.createElement(ShogiBoardCanvas, { size, pieces: gameState.board, isSente, currentMove: gameState.currentMove }), /* @__PURE__ */ React.createElement(ShogiHandsCanvas, { size, hands: gameState.hands, isSente, isTop: false }), /* @__PURE__ */ React.createElement("div", { className: "bg-[#f9d27a] text-black text-xs p-1" }, bottomPlayerName)),
80
+ /* @__PURE__ */ React.createElement("div", { className: "flex flex-col sm:w-fit bg-[#f9d27a] p-4 gap-4" }, /* @__PURE__ */ React.createElement("div", { className: "hidden sm:block flex-1 relative w-full" }, /* @__PURE__ */ React.createElement(
81
+ MovesArea,
82
+ {
83
+ readableMoves: gameState.readableMoves,
84
+ tesuu: gameState.currentMoveIndex,
85
+ onTesuuChange: handleGoto
86
+ }
87
+ )), /* @__PURE__ */ React.createElement("div", { className: "hidden sm:block text-black border-black border-2 p-1 text-xs max-h-40 w-0 min-w-full overflow-auto" }, gameState.comments.map((comment, index) => /* @__PURE__ */ React.createElement("div", { key: index }, comment)), gameState.comments.length === 0 && gameState.currentMoveIndex !== 0 && /* @__PURE__ */ React.createElement("div", null, "\xA0"), gameState.currentMoveIndex === 0 && Object.entries(gameState.header).map(([key, value], i) => /* @__PURE__ */ React.createElement("div", { key: i, className: "whitespace-nowrap" }, key, ": ", value))), /* @__PURE__ */ React.createElement("div", { className: "flex gap-2" }, /* @__PURE__ */ React.createElement(Button, { onClick: () => handleGoto(0) }, "\u6700\u521D"), /* @__PURE__ */ React.createElement(Button, { onClick: handleBackward }, "\u524D"), /* @__PURE__ */ React.createElement(Button, { onClick: handleForward }, "\u6B21"), /* @__PURE__ */ React.createElement(Button, { onClick: () => handleGoto(gameState.maxMoveIndex) }, "\u6700\u5F8C"), /* @__PURE__ */ React.createElement(Button, { onClick: handleToggle }, "\u53CD\u8EE2")))
88
+ );
79
89
  }
80
90
  export {
81
91
  ShogiPlayer as default
@@ -0,0 +1,169 @@
1
+ import { Piece } from 'shogi.js';
2
+
3
+ /**
4
+ * Library-independent move representation
5
+ * @property from - Source position (optional for drops)
6
+ * @property to - Destination position
7
+ * @property color - Player color (0: sente/black, 1: gote/white)
8
+ * @property piece - Piece type being moved
9
+ * @property same - Whether the destination is the same as the previous move
10
+ * @property promote - Whether the piece promotes
11
+ * @property capture - Captured piece type (if any)
12
+ * @property relative - Relative movement direction (for disambiguation)
13
+ */
14
+ interface Move {
15
+ from?: {
16
+ x: number;
17
+ y: number;
18
+ };
19
+ to?: {
20
+ x: number;
21
+ y: number;
22
+ };
23
+ color?: number;
24
+ piece?: string;
25
+ same?: boolean;
26
+ promote?: boolean;
27
+ capture?: string;
28
+ relative?: string;
29
+ }
30
+ /**
31
+ * Complete game state representation independent of external libraries
32
+ * @property board - 9x9 board with pieces (or null for empty squares)
33
+ * @property hands - Captured pieces for each player [sente, gote]
34
+ * @property currentMoveIndex - Current position in the move sequence
35
+ * @property maxMoveIndex - Total number of moves in the game
36
+ * @property currentMove - The move at the current position
37
+ * @property header - Game metadata (player names, date, etc.)
38
+ * @property comments - Comments for the current position
39
+ * @property readableMoves - Human-readable move strings (e.g., "☗7六歩")
40
+ */
41
+ interface GameState {
42
+ board: (Piece | null)[][];
43
+ hands: [Piece[], Piece[]];
44
+ currentMoveIndex: number;
45
+ maxMoveIndex: number;
46
+ currentMove?: Move;
47
+ header: {
48
+ senteName: string;
49
+ goteName: string;
50
+ [key: string]: string;
51
+ };
52
+ comments: string[];
53
+ readableMoves: string[];
54
+ }
55
+ /**
56
+ * Adapter interface for kifu parsing libraries
57
+ * Wraps the underlying library and provides a clean interface for game navigation
58
+ */
59
+ interface KifuAdapter {
60
+ /**
61
+ * Move forward one step in the game
62
+ * @returns Updated game state after the move
63
+ */
64
+ forward(): GameState;
65
+ /**
66
+ * Move backward one step in the game
67
+ * @returns Updated game state after the move
68
+ */
69
+ backward(): GameState;
70
+ /**
71
+ * Jump to a specific move index
72
+ * @param moveIndex - Target move index (0 = initial position)
73
+ * @returns Updated game state after navigation
74
+ */
75
+ goto(moveIndex: number): GameState;
76
+ /**
77
+ * Get the current game state without navigation
78
+ * @returns Current game state
79
+ */
80
+ getState(): GameState;
81
+ /**
82
+ * Clean up resources held by the adapter
83
+ */
84
+ dispose(): void;
85
+ }
86
+ /**
87
+ * Factory function type for creating KifuAdapter instances
88
+ * Used for dependency injection in tests
89
+ */
90
+ type KifuAdapterFactory = (kifuText: string) => KifuAdapter;
91
+ /**
92
+ * Props for ShogiBoardCanvas component
93
+ * @property size - Canvas size in CSS pixels (default: 360)
94
+ * @property boardColor - Background color of the board (default: '#f9d27a')
95
+ * @property lineColor - Color of board lines (default: '#000')
96
+ * @property fontFamily - Font family for coordinates and pieces (default: 'serif')
97
+ * @property fontSizeRatio - Font size ratio relative to cell size (default: 0.7)
98
+ * @property pieces - 2D array of pieces on the board (null for empty squares)
99
+ * @property isSente - Whether to display from black player's perspective (default: true)
100
+ * @property currentMove - Current move to highlight on the board
101
+ */
102
+ type ShogiBoardCanvasProps = {
103
+ size?: number;
104
+ boardColor?: string;
105
+ lineColor?: string;
106
+ fontFamily?: string;
107
+ fontSizeRatio?: number;
108
+ pieces: (Piece | null)[][];
109
+ isSente?: boolean;
110
+ currentMove?: Move;
111
+ };
112
+ /**
113
+ * Props for ShogiHandsCanvas component
114
+ * @property size - Canvas size in CSS pixels (default: 360)
115
+ * @property boardColor - Background color (default: '#f9d27a')
116
+ * @property lineColor - Color of frame lines (default: '#000')
117
+ * @property fontFamily - Font family for piece names (default: 'serif')
118
+ * @property fontSizeRatio - Font size ratio relative to cell size (default: 0.7)
119
+ * @property hands - 2D array of captured pieces
120
+ * @property isSente - Whether to display from black player's perspective (default: true)
121
+ * @property isTop - Whether this is the top hands area (default: false)
122
+ */
123
+ type ShogiHandsCanvasProps = {
124
+ size?: number;
125
+ boardColor?: string;
126
+ lineColor?: string;
127
+ fontFamily?: string;
128
+ fontSizeRatio?: number;
129
+ hands: Piece[][];
130
+ isSente?: boolean;
131
+ isTop?: boolean;
132
+ };
133
+ /**
134
+ * Canvas rendering dimensions including device pixel ratio
135
+ * @property width - Actual canvas width in device pixels
136
+ * @property height - Actual canvas height in device pixels
137
+ * @property dpr - Device pixel ratio for HiDPI displays
138
+ */
139
+ type CanvasDimensions = {
140
+ width: number;
141
+ height: number;
142
+ dpr: number;
143
+ };
144
+ /**
145
+ * Layout information for the shogi board
146
+ * @property margin - Margin from canvas edge
147
+ * @property boardSize - Total size of the 9x9 board area
148
+ * @property cell - Size of a single cell in the board
149
+ */
150
+ type BoardLayout = {
151
+ margin: number;
152
+ boardSize: number;
153
+ cell: number;
154
+ };
155
+ /**
156
+ * Layout information for the hands (captured pieces) area
157
+ * @property margin - Margin from canvas edge
158
+ * @property handsHeight - Total height of the hands canvas
159
+ * @property boardSize - Width of the hands area (same as board width)
160
+ * @property cellSize - Size of a single cell in the hands area
161
+ */
162
+ type HandsLayout = {
163
+ margin: number;
164
+ handsHeight: number;
165
+ boardSize: number;
166
+ cellSize: number;
167
+ };
168
+
169
+ export type { BoardLayout, CanvasDimensions, GameState, HandsLayout, KifuAdapter, KifuAdapterFactory, Move, ShogiBoardCanvasProps, ShogiHandsCanvasProps };
File without changes
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@hackersheet/next-document-content-kifu",
3
- "version": "0.1.0-alpha.16",
3
+ "version": "0.1.0-alpha.17",
4
4
  "description": "Hacker Sheet document content kifu components for Next.js",
5
5
  "keywords": [],
6
6
  "repository": {
@@ -26,8 +26,8 @@
26
26
  "dependencies": {
27
27
  "json-kifu-format": "^5.4.1",
28
28
  "shogi.js": "^5.4.1",
29
- "@hackersheet/core": "0.1.0-alpha.11",
30
- "@hackersheet/react-document-content": "0.1.0-alpha.13"
29
+ "@hackersheet/core": "0.1.0-alpha.12",
30
+ "@hackersheet/react-document-content": "0.1.0-alpha.14"
31
31
  },
32
32
  "devDependencies": {
33
33
  "@types/react": "^19.2.0",