@hackersheet/next-document-content-kifu 0.1.0-alpha.15 → 0.1.0-alpha.17

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Files changed (46) hide show
  1. package/dist/cjs/components/kifu/kifu.js +2 -2
  2. package/dist/cjs/components/shogi-player/adapters/kifu-adapter.d.ts +11 -0
  3. package/dist/cjs/components/shogi-player/adapters/kifu-adapter.js +104 -0
  4. package/dist/cjs/components/shogi-player/board-renderer.d.ts +60 -0
  5. package/dist/cjs/components/shogi-player/board-renderer.js +137 -0
  6. package/dist/cjs/components/shogi-player/button.d.ts +22 -1
  7. package/dist/cjs/components/shogi-player/button.js +2 -1
  8. package/dist/cjs/components/shogi-player/canvas-utils.d.ts +29 -0
  9. package/dist/cjs/components/shogi-player/{index.js → canvas-utils.js} +26 -16
  10. package/dist/cjs/components/shogi-player/hands-renderer.d.ts +42 -0
  11. package/dist/cjs/components/shogi-player/hands-renderer.js +86 -0
  12. package/dist/cjs/components/shogi-player/moves-area.d.ts +24 -3
  13. package/dist/cjs/components/shogi-player/moves-area.js +15 -20
  14. package/dist/cjs/components/shogi-player/shogi-board-canvas.d.ts +20 -13
  15. package/dist/cjs/components/shogi-player/shogi-board-canvas.js +9 -119
  16. package/dist/cjs/components/shogi-player/shogi-hands-canvas.d.ts +20 -12
  17. package/dist/cjs/components/shogi-player/shogi-hands-canvas.js +7 -79
  18. package/dist/cjs/components/shogi-player/shogi-player.d.ts +22 -0
  19. package/dist/cjs/components/shogi-player/shogi-player.js +51 -41
  20. package/dist/cjs/components/shogi-player/types.d.ts +169 -0
  21. package/dist/cjs/components/shogi-player/types.js +16 -0
  22. package/dist/esm/components/kifu/kifu.mjs +1 -1
  23. package/dist/esm/components/shogi-player/adapters/kifu-adapter.d.mts +11 -0
  24. package/dist/esm/components/shogi-player/adapters/kifu-adapter.mjs +80 -0
  25. package/dist/esm/components/shogi-player/board-renderer.d.mts +60 -0
  26. package/dist/esm/components/shogi-player/board-renderer.mjs +109 -0
  27. package/dist/esm/components/shogi-player/button.d.mts +22 -1
  28. package/dist/esm/components/shogi-player/button.mjs +2 -1
  29. package/dist/esm/components/shogi-player/canvas-utils.d.mts +29 -0
  30. package/dist/esm/components/shogi-player/canvas-utils.mjs +22 -0
  31. package/dist/esm/components/shogi-player/hands-renderer.d.mts +42 -0
  32. package/dist/esm/components/shogi-player/hands-renderer.mjs +60 -0
  33. package/dist/esm/components/shogi-player/moves-area.d.mts +24 -3
  34. package/dist/esm/components/shogi-player/moves-area.mjs +16 -17
  35. package/dist/esm/components/shogi-player/shogi-board-canvas.d.mts +20 -13
  36. package/dist/esm/components/shogi-player/shogi-board-canvas.mjs +12 -116
  37. package/dist/esm/components/shogi-player/shogi-hands-canvas.d.mts +20 -12
  38. package/dist/esm/components/shogi-player/shogi-hands-canvas.mjs +4 -76
  39. package/dist/esm/components/shogi-player/shogi-player.d.mts +22 -0
  40. package/dist/esm/components/shogi-player/shogi-player.mjs +52 -42
  41. package/dist/esm/components/shogi-player/types.d.mts +169 -0
  42. package/dist/esm/components/shogi-player/types.mjs +0 -0
  43. package/package.json +3 -3
  44. package/dist/cjs/components/shogi-player/index.d.ts +0 -2
  45. package/dist/esm/components/shogi-player/index.d.mts +0 -2
  46. package/dist/esm/components/shogi-player/index.mjs +0 -4
@@ -0,0 +1,169 @@
1
+ import { Piece } from 'shogi.js';
2
+
3
+ /**
4
+ * Library-independent move representation
5
+ * @property from - Source position (optional for drops)
6
+ * @property to - Destination position
7
+ * @property color - Player color (0: sente/black, 1: gote/white)
8
+ * @property piece - Piece type being moved
9
+ * @property same - Whether the destination is the same as the previous move
10
+ * @property promote - Whether the piece promotes
11
+ * @property capture - Captured piece type (if any)
12
+ * @property relative - Relative movement direction (for disambiguation)
13
+ */
14
+ interface Move {
15
+ from?: {
16
+ x: number;
17
+ y: number;
18
+ };
19
+ to?: {
20
+ x: number;
21
+ y: number;
22
+ };
23
+ color?: number;
24
+ piece?: string;
25
+ same?: boolean;
26
+ promote?: boolean;
27
+ capture?: string;
28
+ relative?: string;
29
+ }
30
+ /**
31
+ * Complete game state representation independent of external libraries
32
+ * @property board - 9x9 board with pieces (or null for empty squares)
33
+ * @property hands - Captured pieces for each player [sente, gote]
34
+ * @property currentMoveIndex - Current position in the move sequence
35
+ * @property maxMoveIndex - Total number of moves in the game
36
+ * @property currentMove - The move at the current position
37
+ * @property header - Game metadata (player names, date, etc.)
38
+ * @property comments - Comments for the current position
39
+ * @property readableMoves - Human-readable move strings (e.g., "☗7六歩")
40
+ */
41
+ interface GameState {
42
+ board: (Piece | null)[][];
43
+ hands: [Piece[], Piece[]];
44
+ currentMoveIndex: number;
45
+ maxMoveIndex: number;
46
+ currentMove?: Move;
47
+ header: {
48
+ senteName: string;
49
+ goteName: string;
50
+ [key: string]: string;
51
+ };
52
+ comments: string[];
53
+ readableMoves: string[];
54
+ }
55
+ /**
56
+ * Adapter interface for kifu parsing libraries
57
+ * Wraps the underlying library and provides a clean interface for game navigation
58
+ */
59
+ interface KifuAdapter {
60
+ /**
61
+ * Move forward one step in the game
62
+ * @returns Updated game state after the move
63
+ */
64
+ forward(): GameState;
65
+ /**
66
+ * Move backward one step in the game
67
+ * @returns Updated game state after the move
68
+ */
69
+ backward(): GameState;
70
+ /**
71
+ * Jump to a specific move index
72
+ * @param moveIndex - Target move index (0 = initial position)
73
+ * @returns Updated game state after navigation
74
+ */
75
+ goto(moveIndex: number): GameState;
76
+ /**
77
+ * Get the current game state without navigation
78
+ * @returns Current game state
79
+ */
80
+ getState(): GameState;
81
+ /**
82
+ * Clean up resources held by the adapter
83
+ */
84
+ dispose(): void;
85
+ }
86
+ /**
87
+ * Factory function type for creating KifuAdapter instances
88
+ * Used for dependency injection in tests
89
+ */
90
+ type KifuAdapterFactory = (kifuText: string) => KifuAdapter;
91
+ /**
92
+ * Props for ShogiBoardCanvas component
93
+ * @property size - Canvas size in CSS pixels (default: 360)
94
+ * @property boardColor - Background color of the board (default: '#f9d27a')
95
+ * @property lineColor - Color of board lines (default: '#000')
96
+ * @property fontFamily - Font family for coordinates and pieces (default: 'serif')
97
+ * @property fontSizeRatio - Font size ratio relative to cell size (default: 0.7)
98
+ * @property pieces - 2D array of pieces on the board (null for empty squares)
99
+ * @property isSente - Whether to display from black player's perspective (default: true)
100
+ * @property currentMove - Current move to highlight on the board
101
+ */
102
+ type ShogiBoardCanvasProps = {
103
+ size?: number;
104
+ boardColor?: string;
105
+ lineColor?: string;
106
+ fontFamily?: string;
107
+ fontSizeRatio?: number;
108
+ pieces: (Piece | null)[][];
109
+ isSente?: boolean;
110
+ currentMove?: Move;
111
+ };
112
+ /**
113
+ * Props for ShogiHandsCanvas component
114
+ * @property size - Canvas size in CSS pixels (default: 360)
115
+ * @property boardColor - Background color (default: '#f9d27a')
116
+ * @property lineColor - Color of frame lines (default: '#000')
117
+ * @property fontFamily - Font family for piece names (default: 'serif')
118
+ * @property fontSizeRatio - Font size ratio relative to cell size (default: 0.7)
119
+ * @property hands - 2D array of captured pieces
120
+ * @property isSente - Whether to display from black player's perspective (default: true)
121
+ * @property isTop - Whether this is the top hands area (default: false)
122
+ */
123
+ type ShogiHandsCanvasProps = {
124
+ size?: number;
125
+ boardColor?: string;
126
+ lineColor?: string;
127
+ fontFamily?: string;
128
+ fontSizeRatio?: number;
129
+ hands: Piece[][];
130
+ isSente?: boolean;
131
+ isTop?: boolean;
132
+ };
133
+ /**
134
+ * Canvas rendering dimensions including device pixel ratio
135
+ * @property width - Actual canvas width in device pixels
136
+ * @property height - Actual canvas height in device pixels
137
+ * @property dpr - Device pixel ratio for HiDPI displays
138
+ */
139
+ type CanvasDimensions = {
140
+ width: number;
141
+ height: number;
142
+ dpr: number;
143
+ };
144
+ /**
145
+ * Layout information for the shogi board
146
+ * @property margin - Margin from canvas edge
147
+ * @property boardSize - Total size of the 9x9 board area
148
+ * @property cell - Size of a single cell in the board
149
+ */
150
+ type BoardLayout = {
151
+ margin: number;
152
+ boardSize: number;
153
+ cell: number;
154
+ };
155
+ /**
156
+ * Layout information for the hands (captured pieces) area
157
+ * @property margin - Margin from canvas edge
158
+ * @property handsHeight - Total height of the hands canvas
159
+ * @property boardSize - Width of the hands area (same as board width)
160
+ * @property cellSize - Size of a single cell in the hands area
161
+ */
162
+ type HandsLayout = {
163
+ margin: number;
164
+ handsHeight: number;
165
+ boardSize: number;
166
+ cellSize: number;
167
+ };
168
+
169
+ export type { BoardLayout, CanvasDimensions, GameState, HandsLayout, KifuAdapter, KifuAdapterFactory, Move, ShogiBoardCanvasProps, ShogiHandsCanvasProps };
@@ -0,0 +1,16 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
6
+ var __copyProps = (to, from, except, desc) => {
7
+ if (from && typeof from === "object" || typeof from === "function") {
8
+ for (let key of __getOwnPropNames(from))
9
+ if (!__hasOwnProp.call(to, key) && key !== except)
10
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
11
+ }
12
+ return to;
13
+ };
14
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
15
+ var types_exports = {};
16
+ module.exports = __toCommonJS(types_exports);
@@ -1,7 +1,7 @@
1
1
  "use client";
2
2
  import { useSearchParams } from "next/navigation";
3
3
  import React, { useEffect, useState } from "react";
4
- import { ShogiPlayer } from "../shogi-player";
4
+ import ShogiPlayer from "../shogi-player/shogi-player.mjs";
5
5
  function Kifu({ code, language }) {
6
6
  const [ply, setPly] = useState(0);
7
7
  const [, filename] = language.split(":");
@@ -0,0 +1,11 @@
1
+ import { KifuAdapter } from '../types.mjs';
2
+ import 'shogi.js';
3
+
4
+ /**
5
+ * Factory function to create a KifuAdapter from KIF text
6
+ * @param kifuText - KIF format game record text
7
+ * @returns KifuAdapter instance
8
+ */
9
+ declare function createKifuAdapter(kifuText: string): KifuAdapter;
10
+
11
+ export { createKifuAdapter };
@@ -0,0 +1,80 @@
1
+ import { JKFPlayer } from "json-kifu-format";
2
+ function convertToMove(move) {
3
+ if (!move?.move) {
4
+ return void 0;
5
+ }
6
+ const m = move.move;
7
+ return {
8
+ from: m.from ? { x: m.from.x, y: m.from.y } : void 0,
9
+ to: m.to ? { x: m.to.x, y: m.to.y } : void 0,
10
+ color: m.color,
11
+ piece: m.piece,
12
+ same: m.same,
13
+ promote: m.promote,
14
+ capture: m.capture,
15
+ relative: m.relative
16
+ };
17
+ }
18
+ class JKFPlayerAdapter {
19
+ player;
20
+ readableMoves;
21
+ constructor(kifuText) {
22
+ this.player = JKFPlayer.parse(kifuText.trim());
23
+ this.readableMoves = this.buildReadableMoves();
24
+ }
25
+ /**
26
+ * Pre-compute readable move strings for all moves
27
+ */
28
+ buildReadableMoves() {
29
+ const moves = this.player.kifu.moves;
30
+ return moves.map((move, index) => {
31
+ if (index === 0) {
32
+ return "\u958B\u59CB\u5C40\u9762";
33
+ }
34
+ return JKFPlayer.moveToReadableKifu(move);
35
+ });
36
+ }
37
+ /**
38
+ * Extract current game state from JKFPlayer
39
+ */
40
+ extractState() {
41
+ const header = this.player.kifu.header;
42
+ return {
43
+ board: [...this.player.shogi.board],
44
+ hands: [...this.player.shogi.hands],
45
+ currentMoveIndex: this.player.tesuu,
46
+ maxMoveIndex: this.player.getMaxTesuu(),
47
+ currentMove: convertToMove(this.player.kifu.moves[this.player.tesuu]),
48
+ header: {
49
+ senteName: header["\u5148\u624B"] || header["\u4E0B\u624B"] || "",
50
+ goteName: header["\u5F8C\u624B"] || header["\u4E0A\u624B"] || "",
51
+ ...header
52
+ },
53
+ comments: this.player.getComments(),
54
+ readableMoves: this.readableMoves
55
+ };
56
+ }
57
+ forward() {
58
+ this.player.forward();
59
+ return this.extractState();
60
+ }
61
+ backward() {
62
+ this.player.backward();
63
+ return this.extractState();
64
+ }
65
+ goto(moveIndex) {
66
+ this.player.goto(moveIndex);
67
+ return this.extractState();
68
+ }
69
+ getState() {
70
+ return this.extractState();
71
+ }
72
+ dispose() {
73
+ }
74
+ }
75
+ function createKifuAdapter(kifuText) {
76
+ return new JKFPlayerAdapter(kifuText);
77
+ }
78
+ export {
79
+ createKifuAdapter
80
+ };
@@ -0,0 +1,60 @@
1
+ import { Piece } from 'shogi.js';
2
+ import { Move } from './types.mjs';
3
+
4
+ /**
5
+ * Draw the board background
6
+ * Fills the entire canvas with the board color
7
+ *
8
+ * @param ctx - Canvas rendering context
9
+ * @param size - Canvas size in CSS pixels
10
+ * @param boardColor - Background color hex code
11
+ */
12
+ declare function drawBoardBackground(ctx: CanvasRenderingContext2D, size: number, boardColor: string): void;
13
+ /**
14
+ * Draw the board grid (lines and outer frame)
15
+ * Creates the 9x9 grid structure with outer border
16
+ *
17
+ * @param ctx - Canvas rendering context
18
+ * @param margin - Margin from canvas edge
19
+ * @param boardSize - Total size of the board area
20
+ * @param lineColor - Color of the lines
21
+ */
22
+ declare function drawBoardGrid(ctx: CanvasRenderingContext2D, margin: number, boardSize: number, lineColor: string): void;
23
+ /**
24
+ * Draw all pieces on the board
25
+ * Renders pieces with proper rotation based on perspective
26
+ *
27
+ * @param ctx - Canvas rendering context
28
+ * @param pieces - 2D array of pieces on the board
29
+ * @param margin - Margin from canvas edge
30
+ * @param cell - Size of a single cell
31
+ * @param fontFamily - Font family for piece characters
32
+ * @param fontSizeRatio - Font size ratio relative to cell size
33
+ * @param isSente - Whether rendering from black player's perspective
34
+ */
35
+ declare function drawBoardPieces(ctx: CanvasRenderingContext2D, pieces: (Piece | null)[][], margin: number, cell: number, fontFamily: string, fontSizeRatio: number, isSente: boolean): void;
36
+ /**
37
+ * Draw board coordinates (row and column labels)
38
+ * Displays numbers and kanji labels around the board
39
+ *
40
+ * @param ctx - Canvas rendering context
41
+ * @param margin - Margin from canvas edge
42
+ * @param boardSize - Total size of the board area
43
+ * @param cell - Size of a single cell
44
+ * @param fontFamily - Font family for labels
45
+ * @param isSente - Whether rendering from black player's perspective
46
+ */
47
+ declare function drawBoardCoordinates(ctx: CanvasRenderingContext2D, margin: number, boardSize: number, cell: number, fontFamily: string, isSente: boolean): void;
48
+ /**
49
+ * Highlight the destination and source cells of the current move
50
+ * Uses red semi-transparent rectangles to indicate move locations
51
+ *
52
+ * @param ctx - Canvas rendering context
53
+ * @param margin - Margin from canvas edge
54
+ * @param cell - Size of a single cell
55
+ * @param isSente - Whether rendering from black player's perspective
56
+ * @param currentMove - Current move data, undefined means no highlight
57
+ */
58
+ declare function drawHighlightedCell(ctx: CanvasRenderingContext2D, margin: number, cell: number, isSente: boolean, currentMove?: Move): void;
59
+
60
+ export { drawBoardBackground, drawBoardCoordinates, drawBoardGrid, drawBoardPieces, drawHighlightedCell };
@@ -0,0 +1,109 @@
1
+ import { JKFPlayer } from "json-kifu-format";
2
+ import { Color } from "shogi.js";
3
+ function drawBoardBackground(ctx, size, boardColor) {
4
+ ctx.fillStyle = boardColor;
5
+ ctx.fillRect(0, 0, size, size);
6
+ }
7
+ function drawBoardGrid(ctx, margin, boardSize, lineColor) {
8
+ ctx.strokeStyle = lineColor;
9
+ ctx.lineWidth = 2;
10
+ ctx.strokeRect(margin, margin, boardSize, boardSize);
11
+ ctx.lineWidth = 1;
12
+ Array.from({ length: 8 }).forEach((_, i) => {
13
+ const offset = (i + 1) * (boardSize / 9);
14
+ ctx.beginPath();
15
+ ctx.moveTo(margin + offset, margin);
16
+ ctx.lineTo(margin + offset, margin + boardSize);
17
+ ctx.stroke();
18
+ ctx.beginPath();
19
+ ctx.moveTo(margin, margin + offset);
20
+ ctx.lineTo(margin + boardSize, margin + offset);
21
+ ctx.stroke();
22
+ });
23
+ }
24
+ function drawBoardPieces(ctx, pieces, margin, cell, fontFamily, fontSizeRatio, isSente) {
25
+ ctx.textAlign = "center";
26
+ ctx.textBaseline = "middle";
27
+ pieces.forEach((row, rowIndex) => {
28
+ row.forEach((piece, colIndex) => {
29
+ if (!piece) return;
30
+ const x = isSente ? 8 - rowIndex : rowIndex;
31
+ const y = isSente ? colIndex : 8 - colIndex;
32
+ const px = margin + x * cell + cell / 2;
33
+ const py = margin + y * cell + cell / 2;
34
+ ctx.save();
35
+ ctx.translate(px, py);
36
+ if (isSente && piece.color === Color.White) {
37
+ ctx.rotate(Math.PI);
38
+ } else if (!isSente && piece.color === Color.Black) {
39
+ ctx.rotate(Math.PI);
40
+ }
41
+ const kan = JKFPlayer.kindToKan(piece.kind);
42
+ ctx.fillStyle = "#000";
43
+ if (kan.length === 2) {
44
+ const baseFontSize = cell * fontSizeRatio * 0.5;
45
+ ctx.font = `${baseFontSize}px ${fontFamily}`;
46
+ const scaleX = 2;
47
+ const scaleY = 1;
48
+ const offsetY = cell * 0.18;
49
+ ctx.save();
50
+ ctx.scale(scaleX, scaleY);
51
+ ctx.fillText(kan[0], 0 / scaleX, -offsetY / scaleY);
52
+ ctx.restore();
53
+ ctx.save();
54
+ ctx.scale(scaleX, scaleY);
55
+ ctx.fillText(kan[1], 0 / scaleX, offsetY / scaleY);
56
+ ctx.restore();
57
+ } else {
58
+ const fontSize = cell * fontSizeRatio;
59
+ ctx.font = `${fontSize}px ${fontFamily}`;
60
+ ctx.fillText(kan, 0, 0);
61
+ }
62
+ ctx.restore();
63
+ });
64
+ });
65
+ }
66
+ function drawBoardCoordinates(ctx, margin, boardSize, cell, fontFamily, isSente) {
67
+ ctx.fillStyle = "#000";
68
+ ctx.font = `${cell * 0.35}px ${fontFamily}`;
69
+ ctx.textAlign = "center";
70
+ ctx.textBaseline = "middle";
71
+ Array.from({ length: 9 }).forEach((_, i) => {
72
+ const x = margin + i * cell + cell / 2;
73
+ const y = margin / 2;
74
+ const label = isSente ? JKFPlayer.numToZen(9 - i) : JKFPlayer.numToZen(i + 1);
75
+ ctx.fillText(label, x, y);
76
+ });
77
+ Array.from({ length: 9 }).forEach((_, i) => {
78
+ const x = margin + boardSize + margin / 2;
79
+ const y = margin + i * cell + cell / 2;
80
+ const label = isSente ? JKFPlayer.numToKan(i + 1) : JKFPlayer.numToKan(9 - i);
81
+ ctx.fillText(label, x, y);
82
+ });
83
+ }
84
+ function drawHighlightedCell(ctx, margin, cell, isSente, currentMove) {
85
+ if (!currentMove) return;
86
+ if (currentMove.to) {
87
+ const toRow = currentMove.to.x - 1;
88
+ const toCol = currentMove.to.y - 1;
89
+ const toX = isSente ? 8 - toRow : toRow;
90
+ const toY = isSente ? toCol : 8 - toCol;
91
+ ctx.fillStyle = "rgba(255,0,0,0.1)";
92
+ ctx.fillRect(margin + toX * cell, margin + toY * cell, cell, cell);
93
+ }
94
+ if (currentMove.from) {
95
+ const fromRow = currentMove.from.x - 1;
96
+ const fromCol = currentMove.from.y - 1;
97
+ const fromX = isSente ? 8 - fromRow : fromRow;
98
+ const fromY = isSente ? fromCol : 8 - fromCol;
99
+ ctx.fillStyle = "rgba(255,0,0,0.1)";
100
+ ctx.fillRect(margin + fromX * cell, margin + fromY * cell, cell, cell);
101
+ }
102
+ }
103
+ export {
104
+ drawBoardBackground,
105
+ drawBoardCoordinates,
106
+ drawBoardGrid,
107
+ drawBoardPieces,
108
+ drawHighlightedCell
109
+ };
@@ -1,8 +1,29 @@
1
1
  import React, { MouseEventHandler, PropsWithChildren } from 'react';
2
2
 
3
+ /**
4
+ * Props for the Button component
5
+ * @property onClick - Click event handler
6
+ * @property type - HTML button type attribute
7
+ * @property children - Button content/label
8
+ */
3
9
  type ButtonProps = {
4
10
  onClick?: MouseEventHandler<HTMLButtonElement>;
11
+ type?: 'button' | 'submit' | 'reset';
5
12
  } & PropsWithChildren;
6
- declare function Button({ children, onClick }: ButtonProps): React.JSX.Element;
13
+ /**
14
+ * A styled button component for the shogi player interface
15
+ *
16
+ * @component
17
+ * @param props - Component props
18
+ * @returns A button element with consistent styling
19
+ *
20
+ * @example
21
+ * ```tsx
22
+ * <Button onClick={handleClick} type="button">
23
+ * Click me
24
+ * </Button>
25
+ * ```
26
+ */
27
+ declare function Button({ children, onClick, type }: ButtonProps): React.JSX.Element;
7
28
 
8
29
  export { type ButtonProps, Button as default };
@@ -1,8 +1,9 @@
1
1
  import React from "react";
2
- function Button({ children, onClick }) {
2
+ function Button({ children, onClick, type = "button" }) {
3
3
  return /* @__PURE__ */ React.createElement(
4
4
  "button",
5
5
  {
6
+ type,
6
7
  className: "border-2 text-xs text-black p-2 border-black rounded-lg hover:bg-amber-100 cursor-pointer",
7
8
  onClick
8
9
  },
@@ -0,0 +1,29 @@
1
+ import { CanvasDimensions, BoardLayout, HandsLayout } from './types.mjs';
2
+ import 'shogi.js';
3
+
4
+ /**
5
+ * Calculate canvas dimensions based on device pixel ratio
6
+ * Adjusts canvas resolution for crisp rendering on HiDPI displays
7
+ *
8
+ * @param size - Base size in CSS pixels
9
+ * @returns Canvas dimensions with DPR applied for high-quality rendering
10
+ */
11
+ declare function getCanvasDimensions(size: number): CanvasDimensions;
12
+ /**
13
+ * Calculate board layout dimensions
14
+ * Computes margins and cell size based on canvas size
15
+ *
16
+ * @param size - Base size in CSS pixels
17
+ * @returns Layout object containing margin, total board size, and individual cell size
18
+ */
19
+ declare function getBoardLayout(size: number): BoardLayout;
20
+ /**
21
+ * Calculate hands (captured pieces) layout dimensions
22
+ * Computes layout for the area displaying captured pieces
23
+ *
24
+ * @param size - Base size in CSS pixels
25
+ * @returns Layout object with margins, height, and cell size for the hands area
26
+ */
27
+ declare function getHandsLayout(size: number): HandsLayout;
28
+
29
+ export { getBoardLayout, getCanvasDimensions, getHandsLayout };
@@ -0,0 +1,22 @@
1
+ function getCanvasDimensions(size) {
2
+ const dpr = window.devicePixelRatio || 1;
3
+ return { width: size * dpr, height: size * dpr, dpr };
4
+ }
5
+ function getBoardLayout(size) {
6
+ const margin = size * 0.06;
7
+ const boardSize = size - margin * 2;
8
+ const cell = boardSize / 9;
9
+ return { margin, boardSize, cell };
10
+ }
11
+ function getHandsLayout(size) {
12
+ const margin = size * 0.06;
13
+ const boardSize = size - margin * 2;
14
+ const cellSize = boardSize / 9;
15
+ const handsHeight = cellSize + margin + 2;
16
+ return { margin, handsHeight, boardSize, cellSize };
17
+ }
18
+ export {
19
+ getBoardLayout,
20
+ getCanvasDimensions,
21
+ getHandsLayout
22
+ };
@@ -0,0 +1,42 @@
1
+ import { Piece } from 'shogi.js';
2
+
3
+ /**
4
+ * Draw the background of the hands area
5
+ * Fills the canvas with a solid color
6
+ *
7
+ * @param ctx - Canvas rendering context
8
+ * @param width - Width of the canvas
9
+ * @param height - Height of the canvas
10
+ * @param color - Background color hex code
11
+ */
12
+ declare function drawHandsBackground(ctx: CanvasRenderingContext2D, width: number, height: number, color: string): void;
13
+ /**
14
+ * Draw the frame border for the hands area
15
+ * Creates a bordered rectangle around the hands display
16
+ *
17
+ * @param ctx - Canvas rendering context
18
+ * @param x - X coordinate of the frame
19
+ * @param y - Y coordinate of the frame
20
+ * @param width - Width of the frame
21
+ * @param height - Height of the frame
22
+ * @param lineColor - Color of the border lines
23
+ * @param isTop - Whether this is the top hands area (affects positioning)
24
+ */
25
+ declare function drawHandsFrame(ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number, lineColor: string, isTop: boolean): void;
26
+ /**
27
+ * Draw captured pieces (hands) on the canvas
28
+ * Displays pieces grouped by type with counts for multiple captures
29
+ *
30
+ * @param ctx - Canvas rendering context
31
+ * @param hands - 2D array of captured pieces
32
+ * @param margin - Margin from canvas edge
33
+ * @param boardSize - Width of the hands area
34
+ * @param cell - Size of a single cell
35
+ * @param fontFamily - Font family for piece names
36
+ * @param fontSizeRatio - Font size ratio relative to cell size
37
+ * @param isSente - Whether rendering from black player's perspective
38
+ * @param isTop - Whether this is the top hands area
39
+ */
40
+ declare function drawHandsPieces(ctx: CanvasRenderingContext2D, hands: Piece[][], margin: number, boardSize: number, cell: number, fontFamily: string, fontSizeRatio: number, isSente: boolean, isTop: boolean): void;
41
+
42
+ export { drawHandsBackground, drawHandsFrame, drawHandsPieces };
@@ -0,0 +1,60 @@
1
+ import { JKFPlayer } from "json-kifu-format";
2
+ import { Color } from "shogi.js";
3
+ function drawHandsBackground(ctx, width, height, color) {
4
+ ctx.fillStyle = color;
5
+ ctx.fillRect(0, 0, width, height);
6
+ }
7
+ function drawHandsFrame(ctx, x, y, width, height, lineColor, isTop) {
8
+ ctx.strokeStyle = lineColor;
9
+ ctx.lineWidth = 2;
10
+ if (isTop) {
11
+ ctx.strokeRect(x, y, width, height);
12
+ } else {
13
+ ctx.strokeRect(x, 2, width, height);
14
+ }
15
+ }
16
+ function drawHandsPieces(ctx, hands, margin, boardSize, cell, fontFamily, fontSizeRatio, isSente, isTop) {
17
+ ctx.textAlign = "center";
18
+ ctx.textBaseline = "middle";
19
+ const pieces = isSente && isTop || !isSente && !isTop ? hands[Color.White] : hands[Color.Black];
20
+ if (!pieces || pieces.length === 0) return;
21
+ const grouped = pieces.reduce(
22
+ (acc, piece) => {
23
+ if (!piece) return acc;
24
+ const key = piece.kind;
25
+ if (!acc[key]) acc[key] = { count: 0, color: piece.color };
26
+ acc[key].count += 1;
27
+ return acc;
28
+ },
29
+ {}
30
+ );
31
+ const order = ["OU", "HI", "KA", "KI", "GI", "KE", "KY", "FU"];
32
+ const kinds = order.filter((kind) => grouped[kind]);
33
+ kinds.forEach((kind, index) => {
34
+ const { count, color } = grouped[kind];
35
+ const px = isTop ? margin + boardSize - (index * cell + cell / 2) : margin + index * cell + cell / 2;
36
+ const py = isTop ? margin + cell / 2 : cell / 2 + 2;
37
+ ctx.save();
38
+ ctx.translate(px, py);
39
+ if (isSente && color === Color.White) {
40
+ ctx.rotate(Math.PI);
41
+ } else if (!isSente && color === Color.Black) {
42
+ ctx.rotate(Math.PI);
43
+ }
44
+ const fontSize = cell * fontSizeRatio;
45
+ const kan = JKFPlayer.kindToKan(kind);
46
+ ctx.font = `${fontSize}px ${fontFamily}`;
47
+ ctx.fillText(kan, 0, 0);
48
+ if (count > 1) {
49
+ ctx.font = `${fontSize * 0.5}px ${fontFamily}`;
50
+ const countOffsetY = cell * 0.8;
51
+ ctx.fillText(String(count), 0, countOffsetY);
52
+ }
53
+ ctx.restore();
54
+ });
55
+ }
56
+ export {
57
+ drawHandsBackground,
58
+ drawHandsFrame,
59
+ drawHandsPieces
60
+ };