@hachej/boring-ui-kit 0.4.3 → 0.4.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +48 -0
- package/dist/chat-outbox.d.ts +18 -0
- package/dist/chat-outbox.js +12 -0
- package/dist/mark-store.d.ts +38 -0
- package/dist/mark-store.js +84 -0
- package/dist/markdown-editor.d.ts +6 -0
- package/dist/markdown-editor.js +17 -2
- package/dist/markdown-highlight-layer.d.ts +26 -0
- package/dist/markdown-highlight-layer.js +107 -0
- package/dist/markdown-quote.d.ts +23 -0
- package/dist/markdown-quote.js +39 -0
- package/dist/native-chat.d.ts +21 -0
- package/dist/native-chat.js +111 -7
- package/dist/remote-chat.js +16 -14
- package/dist/shared-chat/error.d.ts +10 -0
- package/dist/shared-chat/error.js +13 -0
- package/dist/shared-chat/fake.d.ts +39 -0
- package/dist/shared-chat/fake.js +90 -0
- package/dist/shared-chat/index.d.ts +51 -0
- package/dist/shared-chat/index.js +255 -0
- package/dist/shared-chat/socket.d.ts +20 -0
- package/dist/shared-chat/socket.js +114 -0
- package/dist/shared-chat/source.d.ts +117 -0
- package/dist/shared-chat/source.js +6 -0
- package/package.json +15 -3
- package/r/agent-target.json +36 -0
- package/r/app-shell.json +26 -11
- package/r/board-viewer.json +5 -5
- package/r/button.json +1 -1
- package/r/diagram-viewer.json +1 -1
- package/r/dock.json +1 -1
- package/r/documents.json +10 -10
- package/r/feedback-preview.json +1 -1
- package/r/feedback.json +5 -5
- package/r/file-tree.json +5 -5
- package/r/highlights.json +29 -0
- package/r/html-viewer.json +3 -3
- package/r/maquette-viewer.json +2 -2
- package/r/markdown-editor.json +3 -3
- package/r/mockup-viewer.json +2 -2
- package/r/pi-ambient.json +7 -7
- package/r/pi-app.json +15 -14
- package/r/pi-chat.json +27 -19
- package/r/pi-workspace.json +4 -4
- package/r/provider-setup.json +2 -2
- package/r/record-viewer.json +40 -0
- package/r/registry.json +330 -86
- package/r/requests-board.json +41 -0
- package/r/shared-chat.json +79 -0
- package/r/task-list-viewer.json +2 -2
- package/r/theme.json +15 -0
- package/r/version-history.json +3 -3
- package/r/viewers.json +15 -9
package/r/app-shell.json
CHANGED
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@@ -4,19 +4,19 @@
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"title": "App shell: layouts, list/detail and agent layer",
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"description": "AppShell with three layouts. B \"workspace\" puts a ListDetail on a screen (phone: the list, then the detail as a stack step with Back; wide: a 20rem list and the detail side by side, sidebar as an icon rail). C \"chat\" wraps the app's own AgentWorkspace (untouched, passed as the nav item's render; install the pi-app item yourself) in the same sidebar, account menu and header; it takes no shell agent. A \"screen\": one screen at a time, every screen kept mounted. On a phone bottom tabs (at most four; more give three plus a « Plus » sheet) and an avatar button that opens the account sheet; on a wide screen the shadcn sidebar (icon rail, NavUser). One header per screen through useScreenHeader (title, subtitle, back, up to two actions, the rest behind « … »). The account menu holds « Améliorer l'app » (the improve agent), the app's own entries and sign out. AppSheet is the one bottom sheet (one open at a time, Back closes it). It mounts the AgentLayer: one agent's PiChat above the app (phone: a drawer with peek, half and full snap points; wide: a right panel), the improve agent in the same layer, optional push-to-talk and point mode. Also useAgentContext and readAgentContext (the screen on show travels as `context` with each submit) and useBackLayer, the one Back manager. Built on explicitly pinned Base UI drawer and dropdown-menu recipes, plus the sidebar and avatar of the host's own shadcn style.",
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"dependencies": [
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"@hachej/boring-feedback@^0.4.
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"@hachej/boring-ui-kit@^0.4.
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"@hachej/boring-feedback@^0.4.4",
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"@hachej/boring-ui-kit@^0.4.4",
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"@base-ui/react@^1.9.0",
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"react@^19.0.0",
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"react-dom@^19.0.0",
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"lucide-react@^1.51.0"
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],
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"registryDependencies": [
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/pi-chat.json",
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/dock.json",
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/feedback.json",
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/utils.json",
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/button.json",
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"drawer",
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"sidebar",
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"avatar",
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"files": [
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{
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"path": "registry/app-shell/agent-layer.tsx",
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"content": "'use client';\n\n// The AgentLayer: ONE agent's PiChat above the app. Compact (below 768px): a bottom drawer with three fixed snap points, peek, half and\n// full (shadcn `drawer`, Base UI variant). Expanded: a `Dock` (the `dock` item) beside the app, docked on the left or the right (default right)\n// or floating over it; the person chooses and the choice is remembered. The same layer shows\n// the product manager (« Améliorer l’app ») when the account menu asks for it. Push-to-talk is an option of the agent.\n// Host concern: Pi has no layout. The chat is the borrowed NativeChatController rendered by PiChat; the screen context travels as the\n// submit's `context` (agent-context.ts). Nothing here is configurable beyond AgentSpec.\nimport { createPortal } from 'react-dom';\nimport { createContext, useCallback, useContext, useEffect, useLayoutEffect, useMemo, useRef, useState } from 'react';\nimport type { ComponentType, CSSProperties, HTMLAttributes, PointerEvent as ReactPointerEvent, ReactElement, ReactNode, Ref, RefObject } from 'react';\nimport { ArrowLeftIcon, ChevronDownIcon, ChevronUpIcon, Loader2Icon, MicIcon, PanelLeftIcon, PanelRightIcon, PictureInPicture2Icon, SparklesIcon, XIcon } from 'lucide-react';\n// Behaviour only: Base UI's keyboard-inset provider for the host drawer's content. It renders nothing visible.\nimport * as BaseDrawerParts from '@base-ui/react/drawer';\nimport { Button } from '@/components/ui/button';\nimport { Card } from '@/components/ui/card';\nimport { Separator } from '@/components/ui/separator';\nimport { createVoiceCapture } from '@hachej/boring-feedback/page';\nimport type { VoiceCapture, VoiceRefusal } from '@hachej/boring-feedback/page';\nimport type { FeedbackSession } from '@hachej/boring-feedback/ui';\nimport type { NativeChatController } from '@hachej/boring-ui-kit/native-chat';\nimport { Drawer, DrawerContent } from '@/components/ui/drawer';\nimport { useIsMobile } from '@/hooks/use-mobile';\nimport { Dock, DockLayout, DockMain } from '../dock/dock';\nimport type { DockApi } from '../dock/dock';\nimport { PiChat } from '../pi-chat/pi-chat';\nimport type { PiChatProps } from '../pi-chat/pi-chat';\nimport { chatTextFor } from '../pi-chat/locale';\nimport { NoteBubble, useComposerFeedback } from '../feedback/feedback-session';\nimport { feedbackLabelsFr } from '../feedback/feedback-labels';\nimport { PointBar, usePointing } from '../feedback/point-mode';\nimport { cn } from '../utils/utils';\nimport { useBackLayer } from './back';\nimport { closeShellLayer, registerAgentLayerCloser } from './shell-layer';\nimport { appShellText } from './text';\nimport type { AppShellLocale, AppShellText } from './text';\nimport { useVisualViewport } from './use-visual-viewport';\nimport { AgentContextProvider } from './agent-context';\nimport { HeaderActions } from './header-actions';\nimport type { ScreenHeaderAction } from './header-actions';\n\nexport interface AgentSpec {\n readonly controller: NativeChatController;\n /** The agent's name in the expanded sidebar (default: the chat's title, then « Assistant »). */\n readonly label?: string;\n /** The agent's icon in the sidebar (default: the sparkles of the header trigger). */\n readonly icon?: ComponentType<{ className?: string }>;\n readonly chatProps?: Omit<PiChatProps, 'controller'>;\n /** Push-to-talk. `send` 'auto' submits the transcript; 'draft' (default) only fills the composer. */\n readonly voice?: { readonly transcribe: (audio: Blob, signal: AbortSignal) => Promise<string>; readonly send?: 'auto' | 'draft' };\n /** Point mode (the product manager, in practice). */\n readonly feedback?: FeedbackSession;\n /** Host actions in the layer's title row (before the dock controls, or the snap and close controls when compact), as the screen header's. Two shown, the rest in « … ». Not at peek. */\n readonly headerActions?: readonly ScreenHeaderAction[];\n}\n\n/** Compact: closed, peek, half or full. Expanded: closed or open. */\nexport type AgentLayerState = 'closed' | 'peek' | 'half' | 'full' | 'open';\ntype Which = 'agent' | 'improve';\ntype Snap = 'closed' | 'peek' | 'half' | 'full';\n\nexport interface AgentLayerApi {\n readonly state: AgentLayerState;\n readonly showing: Which | null;\n open(which?: Which, at?: 'half' | 'full'): void;\n close(): void;\n readonly expanded: boolean;\n}\n\n// The three fixed snap points: a peek (one composer row and a line of the last reply, `PEEK_REM` above the tab bar), 55% and the full height.\nconst PEEK_REM = 6;\n/** The shell's z-scale (tabs 20, peek 30, drawer and panel 40, other sheets 50, point bar 60). */\nconst Z = { tabs: 20, peek: 30, layer: 40, sheet: 50, point: 60 } as const;\nconst HALF = 0.55;\nconst FULL = 1;\n/** Hold the trigger this long before it records; shorter is a tap. */\nconst HOLD_MS = 350;\n\n/**\n * What a close request from the drawer becomes. A swipe, an outside press, a lost focus and Escape never close the layer: they step down\n * to peek (half without an `agent`), so the modal state goes and the coach stays reachable. Only the Close control closes it. `reason` is\n * Base UI's `details.reason` (`'swipe'`, `'outside-press'`, `'focus-out'`, `'escape-key'`, `'close-watcher'`, `'close-press'`, `'trigger-press'`,\n * `'imperative-action'`, `'none'`).\n */\nexport function nextSnapOnClose(reason: string, hasPeek: boolean): 'peek' | 'half' | 'close' {\n return reason === 'swipe' || reason === 'outside-press' || reason === 'focus-out' || reason === 'escape-key' ? (hasPeek ? 'peek' : 'half') : 'close';\n}\n\ntype VoicePhase = 'idle' | 'starting' | 'recording' | 'transcribing';\ninterface Voice {\n readonly phase: VoicePhase;\n readonly seconds: number;\n readonly problem: string | undefined;\n readonly start: () => void;\n readonly finish: () => void;\n readonly cancel: () => void;\n}\n\ninterface Internal extends AgentLayerApi {\n readonly agent: AgentSpec | undefined;\n readonly improve: AgentSpec | undefined;\n readonly snap: Snap;\n readonly setSnap: (snap: Snap) => void;\n /** Whether the wide layout's dock is floating over the app (reported by the panel); with `expanded` it gives the chats' placement. */\n readonly dockFloating: boolean;\n readonly setDockFloating: (floating: boolean) => void;\n readonly showAgent: () => void;\n /** Until this time (ms) an outside press is the AgentTrigger's own click. */\n readonly triggerUntil: { current: number };\n readonly voice: Voice;\n /** The peek height in px: `PEEK_REM` plus the tab bar the peek sits above. */\n readonly peekPoint: string;\n /** The measured tab bar height in px, given explicitly to the parts portalled to the body (they cannot inherit the shell's variables). */\n readonly tabbar: number;\n /** The persistent element holding both chats: it moves between the drawer and the panel, so closing never unmounts a chat. */\n readonly host: HTMLElement | null;\n /** The shell's `locale`: the layer's own words when the agent spec sets none (`agent.chatProps.locale` first). */\n readonly locale: AppShellLocale | undefined;\n /** Expanded only: the side the dock sits on while docked (the viewer's choice, remembered). */\n readonly side: DockSide;\n readonly setSide: (side: DockSide) => void;\n /** Set by a dock control: the next placement or side change puts focus back on the panel's first dock control. */\n readonly restoreFocus: { current: boolean };\n}\n\ntype DockSide = 'left' | 'right';\n/** The dock's remembered state lives under this prefix (DockLayout's storageKey): `<key>.agent.floating`, `.width`, and the side. */\nconst DOCK_KEY = 'boring.app-shell';\nconst SIDE_KEY = `${DOCK_KEY}.agent.side`;\n\nconst LayerContext = createContext<Internal | null>(null);\n\nfunction useInternal(): Internal {\n const layer = useContext(LayerContext);\n if (!layer) throw new Error('useAgentLayer needs an AgentLayerProvider');\n return layer;\n}\n\n/** The layer's state and controls. */\nexport function useAgentLayer(): AgentLayerApi {\n const { state, showing, open, close, expanded } = useInternal();\n return useMemo(() => ({ state, showing, open, close, expanded }), [state, showing, open, close, expanded]);\n}\n\nconst REFUSAL: Readonly<Record<VoiceRefusal, 'voiceDenied' | 'voiceNoMicrophone' | 'voiceBusy' | 'voiceInsecure' | 'voiceUnsupported' | 'voiceStartFailed'>> = {\n denied: 'voiceDenied', 'no-microphone': 'voiceNoMicrophone', busy: 'voiceBusy', insecure: 'voiceInsecure', unsupported: 'voiceUnsupported', failed: 'voiceStartFailed',\n};\n\n/** The agent's push-to-talk: record on `start`, transcribe on `finish`, then submit or fill the composer. One microphone capture per mount. */\nfunction useVoice(agent: AgentSpec | undefined, locale: AppShellLocale | undefined, done: (outcome: 'sent' | 'drafted') => void): Voice {\n const [phase, setPhase] = useState<VoicePhase>('idle');\n const [seconds, setSeconds] = useState(0);\n const [problem, setProblem] = useState<string | undefined>();\n const capture = useRef<VoiceCapture | null>(null);\n const run = useRef(0);\n const work = useRef<AbortController | null>(null);\n const phaseRef = useRef<VoicePhase>('idle');\n const latest = useRef({ agent, done, locale });\n latest.current = { agent, done, locale };\n const set = (next: VoicePhase) => { phaseRef.current = next; setPhase(next); };\n const words = () => chatTextFor(latest.current.agent?.chatProps?.locale ?? latest.current.locale).labels;\n\n useEffect(() => () => { run.current += 1; capture.current?.cancel(); work.current?.abort(); }, []);\n useEffect(() => {\n if (phase !== 'recording') return;\n setSeconds(0);\n const started = Date.now();\n const timer = setInterval(() => setSeconds(Math.floor((Date.now() - started) / 1000)), 250);\n return () => clearInterval(timer);\n }, [phase]);\n\n const start = useCallback(() => {\n if (!latest.current.agent?.voice || phaseRef.current !== 'idle') return;\n const attempt = ++run.current;\n setProblem(undefined);\n set('starting');\n capture.current ??= createVoiceCapture();\n // Called synchronously from the person's gesture, so the browser ties the permission prompt to it.\n void capture.current.start().then(result => {\n if (attempt !== run.current) { capture.current?.cancel(); return; }\n if (result.kind === 'refused') { set('idle'); setProblem(result.code ? words()[REFUSAL[result.code]] : result.reason); return; }\n set('recording');\n });\n }, []);\n\n const cancel = useCallback(() => {\n run.current += 1;\n capture.current?.cancel();\n work.current?.abort();\n work.current = null;\n setProblem(undefined);\n set('idle');\n }, []);\n\n const finish = useCallback(() => {\n const current = latest.current.agent;\n if (!current?.voice) return;\n if (phaseRef.current === 'starting') { cancel(); return; }\n if (phaseRef.current !== 'recording') return;\n const attempt = run.current;\n set('transcribing');\n void (async () => {\n const recording = await capture.current?.stop().catch(() => null);\n if (attempt !== run.current) return;\n if (!recording) { set('idle'); setProblem(words().voiceNothingHeard); return; }\n const abort = new AbortController();\n work.current = abort;\n try {\n const spoken = (await current.voice!.transcribe(recording.audio, abort.signal)).trim();\n if (attempt !== run.current) return;\n if (!spoken) { setProblem(words().voiceNothingHeard); return; }\n const fill = () => {\n const draft = current.controller.getSnapshot().draft.text;\n current.controller.setText(`${draft}${draft === '' || /\\s$/.test(draft) ? '' : ' '}${spoken}`);\n latest.current.done('drafted');\n };\n if (current.voice!.send === 'auto') {\n // Admission is awaited: the text is reported as sent only when the submission was admitted. A refusal puts it back in the composer\n // (the controller does that); a rejection (an earlier submission still unconfirmed) is caught here and the transcript is kept as a draft.\n try { if (await current.controller.send(undefined, { text: spoken })) latest.current.done('sent'); else latest.current.done('drafted'); }\n catch { fill(); }\n } else fill();\n } catch { if (attempt === run.current) setProblem(words().voiceTranscribeFailed); }\n finally { if (work.current === abort) work.current = null; if (attempt === run.current) set('idle'); }\n })();\n }, [cancel]);\n\n return useMemo(() => ({ phase, seconds, problem, start, finish, cancel }), [phase, seconds, problem, start, finish, cancel]);\n}\n\n/** The height in px of the tab bar the peek sits above (`--app-shell-tabbar` on the shell root), and one rem. */\nfunction useMeasuredPeek(probe: RefObject<HTMLDivElement | null>): { readonly peekPoint: string; readonly tabbar: number } {\n const [px, setPx] = useState(PEEK_REM * 16);\n const [tabbar, setTabbar] = useState(0);\n useLayoutEffect(() => {\n const measure = () => {\n const tab = probe.current?.offsetHeight ?? 0;\n const rem = parseFloat(getComputedStyle(document.documentElement).fontSize) || 16;\n setPx(Math.round(PEEK_REM * rem + tab));\n setTabbar(tab);\n };\n measure();\n window.addEventListener('resize', measure);\n const observer = typeof ResizeObserver === 'undefined' || !probe.current ? undefined : new ResizeObserver(measure);\n if (observer && probe.current) observer.observe(probe.current);\n return () => { window.removeEventListener('resize', measure); observer?.disconnect(); };\n }, [probe]);\n return { peekPoint: `${px}px`, tabbar };\n}\n\n/** Places the layer in the app. `agent` is the one assistant; `improve` is the product manager. Either may be absent. */\nexport function AgentLayerProvider({ agent, improve, locale, children }: { readonly agent?: AgentSpec | undefined; readonly improve?: AgentSpec | undefined; readonly locale?: AppShellLocale | undefined; readonly children: ReactNode }): ReactElement {\n const compact = useIsMobile();\n const expanded = !compact;\n const [snap, setSnapState] = useState<Snap>('closed');\n const [dockFloating, setDockFloating] = useState(false);\n const [shown, setShown] = useState<Which>(agent ? 'agent' : 'improve');\n const probe = useRef<HTMLDivElement>(null);\n const { peekPoint, tabbar } = useMeasuredPeek(probe);\n const triggerUntil = useRef(0);\n const restoreFocus = useRef(false);\n const [side, setSideState] = useState<DockSide>('right');\n // The side is the viewer's, remembered beside the Dock's own placement; read after mount so server and client markup agree.\n useLayoutEffect(() => { try { const saved = globalThis.localStorage?.getItem(SIDE_KEY); if (saved === 'left' || saved === 'right') setSideState(saved); } catch { /* a convenience */ } }, []);\n const setSide = useCallback((next: DockSide) => { setSideState(next); try { globalThis.localStorage?.setItem(SIDE_KEY, next); } catch { /* a convenience */ } }, []);\n const specs = useRef({ agent, improve });\n specs.current = { agent, improve };\n\n const setSnap = useCallback((next: Snap) => setSnapState(next), []);\n const close = useCallback(() => setSnapState('closed'), []);\n // One full-screen layer at a time: opening the agent or product manager closes a view of the app (`useShellLayer`), and a view closes these.\n useEffect(() => registerAgentLayerCloser(close), [close]);\n const open = useCallback((which?: Which, at: 'half' | 'full' = 'half') => {\n const { agent: a, improve: i } = specs.current;\n const target = which ?? (a ? 'agent' : 'improve');\n if (target === 'agent' ? !a : !i) return;\n closeShellLayer();\n setShown(target);\n setSnapState(at);\n }, []);\n const showAgent = useCallback(() => { if (specs.current.agent) setShown('agent'); }, []);\n\n // A spec that goes away takes the layer with it.\n const shownSpec = shown === 'agent' ? agent : improve;\n useEffect(() => { if (!shownSpec) { setSnapState('closed'); if (shown === 'improve' && agent) setShown('agent'); else if (shown === 'agent' && improve) setShown('improve'); } }, [shownSpec, shown, agent, improve]);\n\n // The chats live in one element that is moved into the open drawer or panel; React keeps them mounted (and so their presentation state\n // and uploads) while the layer is closed, on a phone and on a wide screen. Nothing is mounted before the layer is first opened.\n const [host] = useState(() => typeof document === 'undefined' ? null : Object.assign(document.createElement('div'), { className: 'flex min-h-0 flex-1 flex-col [&_[data-boring=pi-chat]>header]:hidden' }));\n const opened = useRef(false);\n if (snap !== 'closed') opened.current = true;\n\n const voice = useVoice(agent, locale, outcome => {\n if (outcome === 'drafted') { setShown('agent'); setSnapState('half'); }\n });\n\n const state: AgentLayerState = snap === 'closed' ? 'closed' : expanded ? 'open' : snap;\n const value = useMemo<Internal>(() => ({\n state, showing: snap === 'closed' ? null : shown, open, close, expanded, agent, improve, snap, setSnap, dockFloating, setDockFloating, showAgent, triggerUntil, voice, peekPoint, tabbar, host, locale, side, setSide, restoreFocus,\n }), [state, snap, shown, open, close, expanded, agent, improve, setSnap, dockFloating, showAgent, triggerUntil, voice, peekPoint, tabbar, host, locale, side, setSide]);\n\n // The shell's z-scale (tabs 20, peek 30, drawer and panel 40, other sheets 50, point bar 60) as custom properties; `display: contents` keeps the box tree unchanged.\n const scale = { '--app-shell-z-tabs': Z.tabs, '--app-shell-z-peek': Z.peek, '--app-shell-z-layer': Z.layer, '--app-shell-z-sheet': Z.sheet, '--app-shell-z-point': Z.point } as CSSProperties;\n return <AgentContextProvider>\n <LayerContext.Provider value={value}>\n <div data-app-shell=\"\" className=\"contents\" style={scale}>\n <div ref={probe} aria-hidden=\"true\" className=\"pointer-events-none invisible fixed top-0 left-0 w-0\" style={{ height: 'var(--app-shell-tabbar, 0px)' }} />\n {children}\n {host && opened.current && createPortal(<Chats showing={shown} />, host)}\n </div>\n </LayerContext.Provider>\n </AgentContextProvider>;\n}\n\n/** The header button that opens the layer: a tap opens half; with `agent.voice`, press and hold records and a slide off cancels. Absent without `agent`. */\nexport function AgentTrigger({ className, children }: { readonly className?: string; readonly children?: ReactNode }) {\n const layer = useInternal();\n const { agent, voice } = layer;\n const text = appShellText(agent?.chatProps?.locale ?? layer.locale);\n const hold = useRef<{ timer: ReturnType<typeof setTimeout> | undefined; held: boolean; id: number } | null>(null);\n if (!agent) return null;\n\n const toggle = () => {\n layer.triggerUntil.current = Date.now() + 500;\n if (layer.state !== 'closed' && layer.showing === 'agent' && layer.expanded) layer.close();\n else layer.open('agent', 'half');\n };\n const release = (event: ReactPointerEvent<HTMLButtonElement>) => {\n const current = hold.current;\n hold.current = null;\n if (!current) return;\n clearTimeout(current.timer);\n if (event.currentTarget.hasPointerCapture?.(current.id)) event.currentTarget.releasePointerCapture(current.id);\n if (current.held) { if (event.type === 'pointerup') voice.finish(); else voice.cancel(); }\n else if (event.type === 'pointerup') toggle();\n };\n const down = (event: ReactPointerEvent<HTMLButtonElement>) => {\n if (event.button !== 0) return;\n const target = event.currentTarget;\n target.setPointerCapture?.(event.pointerId);\n const state = { timer: undefined as ReturnType<typeof setTimeout> | undefined, held: false, id: event.pointerId };\n hold.current = state;\n if (agent.voice) {\n state.timer = setTimeout(() => {\n state.held = true;\n if (layer.snap === 'closed') layer.setSnap('peek');\n layer.showAgent();\n voice.start();\n }, HOLD_MS);\n }\n };\n const move = (event: ReactPointerEvent<HTMLButtonElement>) => {\n const current = hold.current;\n if (!current?.held) return;\n const box = event.currentTarget.getBoundingClientRect();\n const slack = 24;\n if (event.clientX < box.left - slack || event.clientX > box.right + slack || event.clientY < box.top - slack || event.clientY > box.bottom + slack) {\n hold.current = null;\n voice.cancel();\n }\n };\n return <Button variant=\"ghost\" size=\"icon\" data-agent-trigger=\"\" data-testid=\"agent-trigger\" aria-label={text.open} title={text.open} aria-expanded={layer.state !== 'closed'}\n onPointerDown={down} onPointerUp={release} onPointerCancel={release} onPointerMove={move} onContextMenu={event => event.preventDefault()}\n onClick={event => { if (event.detail === 0) toggle(); }}\n className={cn('touch-none', className)}>\n {children ?? <SparklesIcon data-icon=\"inline-start\" aria-hidden=\"true\" />}\n </Button>;\n}\n\nconst clock = (seconds: number) => `${Math.floor(seconds / 60)}:${String(seconds % 60).padStart(2, '0')}`;\n\n/** Push-to-talk in the composer row (PiChat's `tools` slot): press and hold, release to send or fill; a slide off cancels. */\nfunction TalkButton({ text }: { readonly text: AppShellText }) {\n const { voice } = useInternal();\n const recording = voice.phase === 'recording' || voice.phase === 'starting';\n const busy = voice.phase === 'transcribing';\n const down = (event: ReactPointerEvent<HTMLButtonElement>) => { event.currentTarget.setPointerCapture?.(event.pointerId); voice.start(); };\n const up = (event: ReactPointerEvent<HTMLButtonElement>) => { if (event.currentTarget.hasPointerCapture?.(event.pointerId)) event.currentTarget.releasePointerCapture(event.pointerId); if (event.type === 'pointerup') voice.finish(); else voice.cancel(); };\n const move = (event: ReactPointerEvent<HTMLButtonElement>) => {\n if (!recording) return;\n const box = event.currentTarget.getBoundingClientRect(), slack = 24;\n if (event.clientX < box.left - slack || event.clientX > box.right + slack || event.clientY < box.top - slack || event.clientY > box.bottom + slack) voice.cancel();\n };\n return <Button variant=\"ghost\" size=\"icon\" data-testid=\"agent-talk\" data-state={voice.phase} disabled={busy} aria-label={text.holdToTalk} title={text.holdToTalk}\n onPointerDown={down} onPointerUp={up} onPointerCancel={up} onPointerMove={move} onContextMenu={event => event.preventDefault()}\n className=\"touch-none\">\n {busy ? <Loader2Icon data-icon=\"inline-start\" className=\"animate-spin motion-reduce:animate-none\" aria-hidden=\"true\" /> : <MicIcon data-icon=\"inline-start\" aria-hidden=\"true\" />}\n </Button>;\n}\n\n/** What went wrong with the microphone, in the flow under the title row (never over the messages). */\nfunction VoiceProblem() {\n const { voice } = useInternal();\n return voice.problem ? <p role=\"alert\" data-testid=\"agent-voice-problem\" className=\"m-0 shrink-0 px-3 pb-1 text-xs leading-4 text-destructive\">{voice.problem}</p> : null;\n}\n\n/** One agent's PiChat. It stays mounted while hidden, so its scroll, focus and drafts survive a swap with the other spec. */\nfunction SpecChat({ spec, visible, role }: { readonly spec: AgentSpec; readonly visible: boolean; readonly role: Which }) {\n const layer = useInternal();\n const locale = spec.chatProps?.locale ?? layer.locale;\n // One annotate toggle: pins on desktop, point mode (which hides the layer while the person taps the app) on touch and compact screens.\n const feedback = useComposerFeedback(spec.feedback);\n const pointing = usePointing(spec.feedback);\n // The pin's mic uses the shell's transcription: this agent's own, else the coach's.\n const transcribe = (spec.voice ?? layer.agent?.voice)?.transcribe;\n const fr = locale === 'fr';\n return <div data-spec={role} hidden={!visible} className={cn('min-h-0 min-w-0 flex-1', visible ? 'flex flex-col' : 'hidden')}>\n <PiChat {...spec.chatProps} {...(locale ? { locale } : {})} controller={spec.controller} keyboardInset={false} placement={layer.expanded && !layer.dockFloating ? 'docked' : 'floating'} {...(feedback ? { feedback } : {})}\n {...(role === 'agent' && spec.voice ? { tools: <>{spec.chatProps?.tools}<TalkButton text={appShellText(locale)} /></> } : {})} />\n {/* The note editor of ordinary feedback lives inside the layer, in the modal's focus tree; while pointing the layer steps aside and AgentLayer renders it. */}\n {/* In the flow, inside the visible content box: the popup is transformed (a fixed element would be placed against its off-screen bottom). */}\n {spec.feedback && visible && !pointing && <div className=\"shrink-0 px-2 pb-2 empty:hidden\">\n <NoteBubble session={spec.feedback} {...(transcribe ? { transcribe } : {})} {...(fr ? { labels: feedbackLabelsFr } : {})} /></div>}\n </div>;\n}\n\n/** Where the chats show: the persistent host element is moved in once, when the drawer or panel mounts. */\nfunction ChatSlot() {\n const { host } = useInternal();\n const place = useCallback((slot: HTMLDivElement | null) => { if (slot && host) slot.appendChild(host); }, [host]);\n // Coarse pointers: the chat's own transcript buttons (copy, show earlier) get the layer's 44px rule from here, without touching pi-chat.\n return <div ref={place} className=\"flex min-h-0 flex-1 flex-col [&_[data-testid=transcript]_button]:pointer-coarse:min-h-11 [&_[data-testid=transcript]_button]:pointer-coarse:min-w-11\" />;\n}\n\n/** Both specs, each mounted once it has been shown. */\nfunction Chats({ showing }: { readonly showing: Which }) {\n const { agent, improve } = useInternal();\n const seen = useRef(new Set<Which>());\n seen.current.add(showing);\n return <>\n {agent && seen.current.has('agent') && <SpecChat spec={agent} visible={showing === 'agent'} role=\"agent\" />}\n {improve && seen.current.has('improve') && <SpecChat spec={improve} visible={showing === 'improve'} role=\"improve\" />}\n </>;\n}\n\n/** Title row: « ← » when the improve view has an agent to go back to, the title, then Expand or Collapse (compact only), the dock controls (expanded only) and Close. */\nfunction Header({ text, title, compactSnap, closeRef, controls, className, ...rest }: { readonly text: AppShellText; readonly title: string; readonly compactSnap?: Snap; readonly closeRef?: Ref<HTMLButtonElement>; readonly controls?: ReactNode } & Omit<HTMLAttributes<HTMLDivElement>, 'title'>) {\n const layer = useInternal();\n const back = layer.showing === 'improve' && layer.agent;\n const actions = (layer.showing === 'improve' ? layer.improve : layer.agent)?.headerActions ?? [];\n return <div data-testid=\"agent-layer-header\" {...rest} className={cn('flex shrink-0 items-center gap-1 px-2 pb-1', className)}>\n {back && <Button variant=\"ghost\" size=\"icon\" data-testid=\"agent-layer-back\" aria-label={text.back} title={text.back} onClick={layer.showAgent}><ArrowLeftIcon data-icon=\"inline-start\" aria-hidden=\"true\" /></Button>}\n <h2 data-testid=\"agent-layer-title\" className=\"m-0 min-w-0 flex-1 truncate px-1 text-sm font-semibold\">{title}</h2>\n {actions.length > 0 && <HeaderActions actions={actions} compact={compactSnap !== undefined} text={text} prefix=\"agent-layer\" run={id => actions.find(action => action.id === id)?.onSelect()} />}\n {compactSnap === 'half' && <Button variant=\"ghost\" size=\"icon\" data-testid=\"agent-layer-expand\" aria-label={text.expand} title={text.expand} onClick={() => layer.setSnap('full')}><ChevronUpIcon data-icon=\"inline-start\" aria-hidden=\"true\" /></Button>}\n {compactSnap === 'full' && <Button variant=\"ghost\" size=\"icon\" data-testid=\"agent-layer-collapse\" aria-label={text.collapse} title={text.collapse} onClick={() => layer.setSnap('half')}><ChevronDownIcon data-icon=\"inline-start\" aria-hidden=\"true\" /></Button>}\n {controls}\n <Button variant=\"ghost\" size=\"icon\" ref={closeRef} data-testid=\"agent-layer-close\" aria-label={text.close} title={text.close} onClick={layer.close}><XIcon data-icon=\"inline-start\" aria-hidden=\"true\" /></Button>\n </div>;\n}\n\nfunction useTitle(): { text: AppShellText; title: string } {\n const layer = useInternal();\n const spec = layer.showing === 'improve' ? layer.improve : layer.agent;\n const text = appShellText(spec?.chatProps?.locale ?? layer.locale);\n const title = layer.showing === 'improve' ? text.improve : (spec?.chatProps?.labels?.title ?? text.assistant);\n return { text, title };\n}\n\nconst toSnap = (point: number | string | null, peekPoint: string): Snap | null =>\n point === peekPoint ? 'peek' : point === HALF ? 'half' : point === FULL ? 'full' : null;\n\nfunction CompactSheet({ pointing }: { readonly pointing: boolean }) {\n const layer = useInternal();\n const { snap, agent, voice } = layer;\n const hasPeek = Boolean(agent);\n const { text, title } = useTitle();\n const vv = useVisualViewport();\n const closeRef = useRef<HTMLButtonElement>(null);\n const vetoed = useRef(false);\n // Set while the layer closes; cleared when it opens again (a close is final until the trigger or a choice opens the layer).\n const closing = useRef(false);\n useEffect(() => { if (snap !== 'closed') closing.current = false; }, [snap]);\n const open = snap !== 'closed' && !pointing;\n const peek = snap === 'peek';\n const points = useMemo(() => hasPeek ? [layer.peekPoint, HALF, FULL] : [HALF, FULL], [hasPeek, layer.peekPoint]);\n const value = peek ? layer.peekPoint : snap === 'full' ? FULL : HALF;\n const recording = voice.phase !== 'idle';\n\n useBackLayer(snap === 'half' || snap === 'full', layer.close, 'agent');\n\n // The popup is taller than what shows and slides down by `--drawer-snap-point-offset` (a registered, non-inheriting property, so only the\n // popup itself can read it): padding the popup by that offset makes its content box exactly the visible part. At peek the tab bar below is left out too.\n // The popup is portalled to the body, outside the shell root: it is given the measured tab bar height and the z-values explicitly.\n const style = { '--app-shell-vv-height': vv ? `${vv.height}px` : '100dvh', '--app-shell-tabbar': `${layer.tabbar}px`, '--app-shell-z-layer': Z.layer,\n paddingBottom: peek ? 'calc(var(--drawer-snap-point-offset, 0px) + var(--app-shell-tabbar, 0px))' : 'var(--drawer-snap-point-offset, 0px)' } as CSSProperties;\n // Entering the modal half or full from the non-modal peek does not rerun Base UI's initial focus: if focus is still on the page, take it to Close.\n const wasPeek = useRef(false);\n useEffect(() => {\n const entering = wasPeek.current && !peek && open;\n wasPeek.current = peek;\n if (!entering) return;\n // The element that held focus when the sheet left peek (a page control now behind the modal). Base UI re-applies its modal guards as the\n // sheet moves, so retake focus once they have settled and again after the slide, but only while focus is still stranded there (or lost to the body).\n const stranded = document.activeElement;\n const take = () => {\n const popup = closeRef.current?.closest('[data-slot=drawer-popup]');\n const active = document.activeElement;\n // Still stranded, or dropped to the body by the modal guards: retake. Focus that went anywhere else is the person's and is left alone.\n if (popup && (active === stranded || active === document.body || active === null) && !popup.contains(active)) closeRef.current?.focus({ preventScroll: true });\n };\n const early = setTimeout(take, 60), late = setTimeout(take, 520);\n return () => { clearTimeout(early); clearTimeout(late); };\n }, [peek, open]);\n return <Drawer open={open} modal={!peek} showSwipeHandle swipeDirection=\"down\" snapPoints={points} snapPoint={value}\n onOpenChange={(next, details) => {\n if (next) return;\n const outcome = nextSnapOnClose(details.reason, hasPeek);\n if (outcome === 'close') { closing.current = true; layer.close(); return; }\n details.cancel();\n vetoed.current = true;\n setTimeout(() => { vetoed.current = false; }, 120);\n // Focus leaving the non-modal peek changes nothing, and neither does the click that finished a press on the AgentTrigger (outside the\n // drawer, so it counts as an outside press): the trigger already chose the snap.\n if (details.reason === 'focus-out' || Date.now() < layer.triggerUntil.current) return;\n layer.setSnap(outcome);\n }}\n onSnapPointChange={point => {\n // Vetoing a swipe-close makes the drawer snap back to where it was: that echo must not undo the snap we chose.\n // Base UI also reports the first snap point (peek) as the drawer closes: that echo must not reopen the layer.\n if (vetoed.current || closing.current) return;\n const next = toSnap(point, layer.peekPoint);\n if (next && (next !== 'peek' || hasPeek)) layer.setSnap(next);\n }}>\n <DrawerContent data-testid=\"agent-layer\" aria-label={title} data-state={snap} data-peek={peek} initialFocus={() => closeRef.current ?? false} style={style}\n className={cn('app-shell box-border z-(--app-shell-z-layer) data-[swipe-direction=down]:bottom-(--drawer-keyboard-inset,0px) data-[swipe-axis=y]:[--drawer-content-max-height:calc(var(--app-shell-vv-height,100dvh)-1.5rem)]',\n // The peek is the top PEEK_REM of the popup; the part that overlaps the tab bar is clipped away, so the tabs stay visible and tappable.\n 'data-[peek=true]:not-data-swiping:[clip-path:inset(0_0_calc(100%_-_6rem)_0)]')}>\n <BaseDrawerParts.Drawer.VirtualKeyboardProvider>\n <div data-testid=\"agent-layer-sheet\" onFocusCapture={event => { if ((event.target as HTMLElement).matches('[data-testid=composer-input]')) layer.setSnap('full'); }}\n className={cn('relative flex min-h-0 flex-1 flex-col overflow-hidden overscroll-contain',\n // The layer's own header carries the title and Close, so the chat's is hidden. At peek: one line of the last reply above the\n // composer, no empty-state overlay, room for Close.\n '[&_[data-boring=pi-chat]>header]:hidden',\n // At peek: ONE compact row (a one-line input, the microphone and Send; the other composer controls wait for half), and the last\n // reply as a single truncated line above it.\n peek && ['[&_[data-boring=pi-chat]>.relative]:overflow-hidden [&_[data-boring=pi-chat]>.relative>.pointer-events-none]:hidden',\n '[&_[data-boring=pi-chat]>footer]:px-2 [&_[data-boring=pi-chat]>footer]:pt-1 [&_[data-boring=pi-chat]>footer]:pb-2',\n '[&_[data-testid=transcript]]:gap-0 [&_[data-testid=transcript]]:p-0 [&_[data-testid=transcript]]:px-3 [&_[data-testid=transcript]>*]:max-h-5 [&_[data-testid=transcript]>*]:truncate [&_[data-testid=transcript]_button]:hidden',\n '[&_[data-testid=composer]_[data-slot=input-group]]:flex-row! [&_[data-testid=composer]_[data-slot=input-group]]:items-center',\n '[&_[data-testid=composer-input]]:min-h-11 [&_[data-testid=composer-input]]:max-h-11 [&_[data-testid=composer-input]]:flex-1 [&_[data-testid=composer-input]]:px-4 [&_[data-testid=composer-input]]:py-2.5',\n '[&_[data-testid=composer-controls]]:w-auto [&_[data-testid=composer-controls]]:shrink-0 [&_[data-testid=composer-controls]]:py-0 [&_[data-testid=composer-controls]>span.flex-1]:hidden',\n '[&_[data-testid=composer-plus]]:hidden [&_[data-testid=composer-annotate]]:hidden'])}>\n {!peek && <Header text={text} title={title} compactSnap={snap} closeRef={closeRef} />}\n {!peek && <VoiceProblem />}\n {peek && recording && <div role=\"status\" data-testid=\"agent-listening\" data-phase={voice.phase} className=\"absolute inset-0 z-20 flex items-center justify-center gap-2 bg-popover text-sm font-medium\">\n <MicIcon className=\"size-4 text-destructive\" aria-hidden=\"true\" />{voice.phase === 'transcribing' ? <Loader2Icon className=\"size-4 animate-spin motion-reduce:animate-none\" aria-hidden=\"true\" /> : `${text.listening} ${clock(voice.seconds)}`}\n </div>}\n {/* The transcript scrolls and never drags the sheet: only the handle and the title row swipe. */}\n <div data-base-ui-swipe-ignore=\"\" className=\"flex min-h-0 flex-1 flex-col\"><ChatSlot /></div>\n </div>\n </BaseDrawerParts.Drawer.VirtualKeyboardProvider>\n </DrawerContent>\n </Drawer>;\n}\n\n/** The panel inside the dock: the same element docked or floating, so a placement change keeps focus and the chats where they are. */\nfunction DockPanel({ api, side }: { readonly api: DockApi; readonly side: DockSide }) {\n const layer = useInternal();\n const { text, title } = useTitle();\n const open = layer.snap !== 'closed';\n const floating = api.floating;\n // The chats report this as their placement: the phone drawer and the floating panel are `floating`, the dock is `docked`.\n const { setDockFloating } = layer;\n useLayoutEffect(() => { setDockFloating(floating); return () => setDockFloating(false); }, [floating, setDockFloating]);\n const box = useRef<HTMLDivElement>(null);\n const drag = useRef<{ dx: number; dy: number } | null>(null);\n const [pos, setPos] = useState<{ left: number; top: number } | null>(null);\n useEffect(() => {\n if (!open) return;\n const onKey = (event: KeyboardEvent) => { if (event.key === 'Escape' && !event.defaultPrevented) layer.close(); };\n document.addEventListener('keydown', onKey);\n return () => document.removeEventListener('keydown', onKey);\n }, [open, layer]);\n // A dock control (or the divider's Alt+Arrow) moves or removes the element that had focus: it goes to the panel's first dock control instead of the page.\n useLayoutEffect(() => {\n const lost = !document.activeElement || document.activeElement === document.body;\n const wanted = layer.restoreFocus.current || (open && lost && api.placement !== 'closed');\n layer.restoreFocus.current = false;\n if (wanted) box.current?.querySelector<HTMLElement>('[data-dock-control]')?.focus({ preventScroll: true });\n }, [api.placement, side, layer.restoreFocus]);\n // A dragged window stays reachable: its remembered position is clamped to the viewport on open, on placement change and on every resize.\n const [viewport, setViewport] = useState(0);\n useEffect(() => { const resize = () => setViewport(count => count + 1); window.addEventListener('resize', resize); return () => window.removeEventListener('resize', resize); }, []);\n useLayoutEffect(() => {\n const rect = box.current?.getBoundingClientRect();\n if (!pos || !floating || !open || !rect || !rect.width) return;\n const left = Math.min(Math.max(pos.left, 0), Math.max(0, innerWidth - rect.width)), top = Math.min(Math.max(pos.top, 0), Math.max(0, innerHeight - rect.height));\n if (left !== pos.left || top !== pos.top) setPos({ left, top });\n }, [pos, floating, open, viewport]);\n const act = (run: () => void) => () => { layer.restoreFocus.current = true; run(); };\n const control = (id: string, label: string, Icon: ComponentType<{ className?: string }>, run: () => void) =>\n <Button variant=\"ghost\" size=\"icon\" key={id} data-testid={`agent-layer-${id}`} data-dock-control=\"\" aria-label={label} title={label} onClick={act(run)}><Icon data-icon=\"inline-start\" aria-hidden=\"true\" /></Button>;\n const controls = <>\n {!floating && control('float', text.float, PictureInPicture2Icon, () => api.float())}\n {(floating || side === 'right') && control('dock-left', text.dockLeft, PanelLeftIcon, () => { layer.setSide('left'); api.dock(); })}\n {(floating || side === 'left') && control('dock-right', text.dockRight, PanelRightIcon, () => { layer.setSide('right'); api.dock(); })}\n </>;\n const down = (event: ReactPointerEvent<HTMLDivElement>) => {\n const rect = box.current?.getBoundingClientRect();\n if (!floating || !rect || event.button !== 0 || (event.target as HTMLElement).closest('button, a[href]')) return;\n drag.current = { dx: event.clientX - rect.left, dy: event.clientY - rect.top };\n event.currentTarget.setPointerCapture?.(event.pointerId);\n };\n const move = (event: ReactPointerEvent<HTMLDivElement>) => {\n const grab = drag.current, rect = box.current?.getBoundingClientRect();\n if (!grab || !rect) return;\n setPos({ left: Math.min(Math.max(event.clientX - grab.dx, 0), Math.max(0, innerWidth - rect.width)), top: Math.min(Math.max(event.clientY - grab.dy, 0), Math.max(0, innerHeight - rect.height)) });\n };\n const end = () => { drag.current = null; };\n // Floating, the host's Card is drawn behind the layer (a sibling layer, so docking or floating never remounts the chat).\n return <div ref={box} data-testid=\"agent-layer\" data-state={open ? 'open' : 'closed'} data-placement={api.placement} data-side={side} role={floating ? 'dialog' : 'complementary'} aria-label={title}\n style={floating ? pos ?? { right: 16, bottom: 16 } : undefined}\n className={cn('app-shell relative flex min-h-0 flex-col',\n floating ? 'fixed isolate z-(--app-shell-z-layer) h-[min(36rem,calc(100dvh-2rem))] w-[min(24rem,calc(100vw-2rem))]'\n : 'h-full min-w-0 flex-1 bg-background text-foreground')}>\n {floating && <Card aria-hidden=\"true\" data-boring=\"chrome\" className=\"pointer-events-none absolute inset-0 -z-10\" />}\n {!floating && <Separator orientation=\"vertical\" className={cn('absolute inset-y-0', side === 'right' ? 'left-0' : 'right-0')} />}\n <Header text={text} title={title} controls={controls} className={cn('pt-2', floating && 'cursor-move touch-none select-none')} onPointerDown={down} onPointerMove={move} onPointerUp={end} onPointerCancel={end} />\n <div className=\"flex min-h-0 flex-1 flex-col overflow-hidden\"><VoiceProblem /><ChatSlot /></div>\n </div>;\n}\n\nfunction AgentDock({ side }: { readonly side: DockSide }) {\n const layer = useInternal();\n const { title } = useTitle();\n return <Dock id=\"agent\" side={side} floatable defaultWidth={384} minWidth={320} dragBelow={260} open={layer.snap !== 'closed'} onOpenChange={next => { if (!next) layer.close(); }} labels={{ region: title }}>\n {api => <DockPanel api={api} side={side} />}\n </Dock>;\n}\n\n/**\n * Wraps the app's content (placed once by the shell): on a wide screen the agent dock sits on its left or right and the content reflows,\n * or it floats over the content; on a phone this is only the content (the layer is the bottom drawer). Host concern: Pi has no layout.\n */\nexport function AgentDockLayout({ children }: { readonly children: ReactNode }): ReactElement {\n const layer = useInternal();\n const dock = layer.expanded && (layer.agent || layer.improve) ? <AgentDock side={layer.side} /> : null;\n return <DockLayout storageKey={DOCK_KEY} persist=\"local\">\n {layer.side === 'left' && dock}\n <DockMain>{children}</DockMain>\n {layer.side === 'right' && dock}\n </DockLayout>;\n}\n\n/** The layer itself: the drawer on a phone (the wide dock is `AgentDockLayout`). Placed once by the shell, for point mode on both. */\nexport function AgentLayer(): ReactElement | null {\n const layer = useInternal();\n const pointingAgent = usePointing(layer.agent?.feedback), pointingImprove = usePointing(layer.improve?.feedback);\n const session = pointingAgent ? layer.agent?.feedback : pointingImprove ? layer.improve?.feedback : undefined;\n // Back ends pointing first (the `point` priority); the layer keeps its own history entry underneath.\n useBackLayer(session !== undefined, () => session?.discard(), 'point');\n if (!layer.agent && !layer.improve) return null;\n const pointed = pointingAgent ? layer.agent : layer.improve;\n const transcribe = (pointed?.voice ?? layer.agent?.voice)?.transcribe;\n const locale = pointed?.chatProps?.locale ?? layer.locale;\n // Point mode: the compact sheet steps aside (the wide dock does not cover the app); the bar sits above the tab bar, outside the layer.\n return <>\n {!layer.expanded && <CompactSheet pointing={session !== undefined} />}\n {session && <>\n <PointBar session={session} bottomOffset={`${layer.tabbar}px`} className=\"z-[60]\" {...(locale === 'fr' ? { labels: feedbackLabelsFr } : {})} />\n <NoteBubble session={session} {...(transcribe ? { transcribe } : {})} {...(locale === 'fr' ? { labels: feedbackLabelsFr } : {})} />\n </>}\n </>;\n}\n",
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"content": "'use client';\n\n// The AgentLayer: ONE agent's PiChat above the app. Compact (below 768px): a bottom drawer with three fixed snap points, peek, half and\n// full (shadcn `drawer`, Base UI variant). Expanded: a `Dock` (the `dock` item) beside the app, docked on the left or the right (default right)\n// or floating over it; the person chooses and the choice is remembered. The same layer shows\n// the product manager (« Améliorer l’app ») when the account menu asks for it. Push-to-talk is an option of the agent.\n// Host concern: Pi has no layout. The chat is the borrowed NativeChatController rendered by PiChat; the screen context travels as the\n// submit's `context` (agent-context.ts). Nothing here is configurable beyond AgentSpec.\nimport { createPortal } from 'react-dom';\nimport { createContext, useCallback, useContext, useEffect, useLayoutEffect, useMemo, useRef, useState } from 'react';\nimport type { ComponentType, CSSProperties, HTMLAttributes, PointerEvent as ReactPointerEvent, ReactElement, ReactNode, Ref, RefObject } from 'react';\nimport { ArrowLeftIcon, ChevronDownIcon, ChevronUpIcon, Loader2Icon, MicIcon, PanelLeftIcon, PanelRightIcon, PictureInPicture2Icon, SparklesIcon, XIcon } from 'lucide-react';\n// Behaviour only: Base UI's keyboard-inset provider for the host drawer's content. It renders nothing visible.\nimport * as BaseDrawerParts from '@base-ui/react/drawer';\nimport { Button } from '@/components/ui/button';\nimport { Card } from '@/components/ui/card';\nimport { Separator } from '@/components/ui/separator';\nimport type { FeedbackSession } from '@hachej/boring-feedback/ui';\nimport type { NativeChatController } from '@hachej/boring-ui-kit/native-chat';\nimport { Drawer, DrawerContent } from '@/components/ui/drawer';\nimport { useIsMobile } from '@/hooks/use-mobile';\nimport { Dock, DockLayout, DockMain } from '../dock/dock';\nimport type { DockApi } from '../dock/dock';\nimport { PiChat } from '../pi-chat/pi-chat';\nimport type { PiChatProps } from '../pi-chat/pi-chat';\nimport { NoteBubble, useComposerFeedback } from '../feedback/feedback-session';\nimport { feedbackLabelsFr } from '../feedback/feedback-labels';\nimport { PointBar, usePointing } from '../feedback/point-mode';\nimport { cn } from '../utils/utils';\nimport { useBackLayer } from './back';\nimport { parseAgentLink } from './agent-link';\nimport { closeShellLayer, registerAgentLayerCloser } from './shell-layer';\nimport { appShellText } from './text';\nimport type { AppShellLocale, AppShellText } from './text';\nimport { useVisualViewport } from './use-visual-viewport';\nimport { AgentContextProvider } from './agent-context';\nimport { HeaderActions } from './header-actions';\nimport type { ScreenHeaderAction } from './header-actions';\nimport { useDictation } from './use-dictation';\nimport type { Dictation as Voice } from './use-dictation';\n\nexport interface AgentSpec {\n readonly controller: NativeChatController;\n /** The agent's name in the expanded sidebar (default: the chat's title, then « Assistant »). */\n readonly label?: string;\n /** The agent's icon in the sidebar (default: the sparkles of the header trigger). */\n readonly icon?: ComponentType<{ className?: string }>;\n readonly chatProps?: Omit<PiChatProps, 'controller'>;\n /** Push-to-talk. `send` 'auto' submits the transcript; 'draft' (default) only fills the composer. */\n readonly voice?: { readonly transcribe: (audio: Blob, signal: AbortSignal) => Promise<string>; readonly send?: 'auto' | 'draft' };\n /** Point mode (the product manager, in practice). */\n readonly feedback?: FeedbackSession;\n /** Host actions in the layer's title row (before the dock controls, or the snap and close controls when compact), as the screen header's. Two shown, the rest in « … ». Not at peek. */\n readonly headerActions?: readonly ScreenHeaderAction[];\n}\n\n/** Compact: closed, peek, half or full. Expanded: closed or open. */\nexport type AgentLayerState = 'closed' | 'peek' | 'half' | 'full' | 'open';\ntype Which = 'agent' | 'improve';\ntype Snap = 'closed' | 'peek' | 'half' | 'full';\n\nexport interface AgentLayerApi {\n readonly agent: NativeChatController | undefined;\n readonly state: AgentLayerState;\n readonly showing: Which | null;\n open(which?: Which, at?: 'half' | 'full'): void;\n close(): void;\n readonly expanded: boolean;\n}\n\n// The three fixed snap points: a peek (one composer row and a line of the last reply, `PEEK_REM` above the tab bar), 55% and the full height.\nconst PEEK_REM = 6;\n/** The shell's z-scale (tabs 20, peek 30, drawer and panel 40, other sheets 50, point bar 60). */\nconst Z = { tabs: 20, peek: 30, layer: 40, sheet: 50, point: 60 } as const;\nconst HALF = 0.55;\nconst FULL = 1;\n/** Hold the trigger this long before it records; shorter is a tap. */\nconst HOLD_MS = 350;\n\n/**\n * What a close request from the drawer becomes. A swipe, an outside press, a lost focus and Escape never close the layer: they step down\n * to peek (half without an `agent`), so the modal state goes and the coach stays reachable. Only the Close control closes it. `reason` is\n * Base UI's `details.reason` (`'swipe'`, `'outside-press'`, `'focus-out'`, `'escape-key'`, `'close-watcher'`, `'close-press'`, `'trigger-press'`,\n * `'imperative-action'`, `'none'`).\n */\nexport function nextSnapOnClose(reason: string, hasPeek: boolean): 'peek' | 'half' | 'close' {\n return reason === 'swipe' || reason === 'outside-press' || reason === 'focus-out' || reason === 'escape-key' ? (hasPeek ? 'peek' : 'half') : 'close';\n}\n\n/**\n * Whether a close request comes from something the layer does not own: a full-screen overlay portalled above it (`[data-boring-overlay]`,\n * for example the composer's camera). Its taps count as outside presses and its focus as a focus-out of the drawer, but they must change\n * nothing: the caller cancels the request and leaves the snap alone. Only those three reasons are looked at, and the event target, the\n * related target (focus-out) or the focused element may be the overlay.\n */\nexport function isOverlayEvent(details: { readonly reason: string; readonly event?: Event | undefined }): boolean {\n if (details.reason !== 'outside-press' && details.reason !== 'focus-out' && details.reason !== 'escape-key') return false;\n const inside = (node: unknown) => node instanceof Element && node.closest('[data-boring-overlay]') !== null;\n const event = details.event as (Event & { relatedTarget?: EventTarget | null }) | undefined;\n return inside(event?.target) || inside(event?.relatedTarget) || inside(globalThis.document?.activeElement);\n}\n\ninterface Internal extends Omit<AgentLayerApi, 'agent'> {\n readonly agent: AgentSpec | undefined;\n readonly improve: AgentSpec | undefined;\n readonly snap: Snap;\n readonly setSnap: (snap: Snap) => void;\n /** Whether the wide layout's dock is floating over the app (reported by the panel); with `expanded` it gives the chats' placement. */\n readonly dockFloating: boolean;\n readonly setDockFloating: (floating: boolean) => void;\n readonly showAgent: () => void;\n /** Until this time (ms) an outside press is the AgentTrigger's own click. */\n readonly triggerUntil: { current: number };\n readonly voice: Voice;\n /** The peek height in px: `PEEK_REM` plus the tab bar the peek sits above. */\n readonly peekPoint: string;\n /** The measured tab bar height in px, given explicitly to the parts portalled to the body (they cannot inherit the shell's variables). */\n readonly tabbar: number;\n /** The persistent element holding both chats: it moves between the drawer and the panel, so closing never unmounts a chat. */\n readonly host: HTMLElement | null;\n /** The shell's `locale`: the layer's own words when the agent spec sets none (`agent.chatProps.locale` first). */\n readonly locale: AppShellLocale | undefined;\n /** Expanded only: the side the dock sits on while docked (the viewer's choice, remembered). */\n readonly side: DockSide;\n readonly setSide: (side: DockSide) => void;\n /** Set by a dock control: the next placement or side change puts focus back on the panel's first dock control. */\n readonly restoreFocus: { current: boolean };\n}\n\ntype DockSide = 'left' | 'right';\n/** The dock's remembered state lives under this prefix (DockLayout's storageKey): `<key>.agent.floating`, `.width`, and the side. */\nconst DOCK_KEY = 'boring.app-shell';\nconst SIDE_KEY = `${DOCK_KEY}.agent.side`;\n\nconst LayerContext = createContext<Internal | null>(null);\n\nfunction useInternal(): Internal {\n const layer = useContext(LayerContext);\n if (!layer) throw new Error('useAgentLayer needs an AgentLayerProvider');\n return layer;\n}\n\n/** The layer's state and controls. */\nexport function useAgentLayer(): AgentLayerApi {\n const { state, showing, open, close, expanded, agent: spec } = useInternal();\n const agent = spec?.controller;\n return useMemo(() => ({ state, showing, open, close, expanded, agent }), [state, showing, open, close, expanded, agent]);\n}\n\n/** Push-to-talk uses the same dictation lifecycle as page targeting, over the existing composer/controller. */\nfunction useVoice(agent: AgentSpec | undefined, locale: AppShellLocale | undefined, done: (outcome: 'sent' | 'drafted') => void): Voice {\n const voice = useDictation({\n transcribe: agent?.voice?.transcribe,\n locale: agent?.chatProps?.locale ?? locale,\n onText: async (spoken, signal) => {\n if (!agent || signal.aborted) return;\n const fill = () => {\n if (signal.aborted) return;\n const draft = agent.controller.getSnapshot().draft.text;\n agent.controller.setText(`${draft}${draft === '' || /\\s$/.test(draft) ? '' : ' '}${spoken}`);\n done('drafted');\n };\n if (agent.voice?.send !== 'auto') { fill(); return; }\n try {\n const sent = await agent.controller.send(undefined, { text: spoken });\n if (!signal.aborted) done(sent ? 'sent' : 'drafted');\n } catch { fill(); }\n },\n });\n const { cancel } = voice;\n useEffect(() => () => cancel(), [agent?.controller, cancel]);\n return voice;\n}\n\n/** The height in px of the tab bar the peek sits above (`--app-shell-tabbar` on the shell root), and one rem. */\nfunction useMeasuredPeek(probe: RefObject<HTMLDivElement | null>): { readonly peekPoint: string; readonly tabbar: number } {\n const [px, setPx] = useState(PEEK_REM * 16);\n const [tabbar, setTabbar] = useState(0);\n useLayoutEffect(() => {\n const measure = () => {\n const tab = probe.current?.offsetHeight ?? 0;\n const rem = parseFloat(getComputedStyle(document.documentElement).fontSize) || 16;\n setPx(Math.round(PEEK_REM * rem + tab));\n setTabbar(tab);\n };\n measure();\n window.addEventListener('resize', measure);\n const observer = typeof ResizeObserver === 'undefined' || !probe.current ? undefined : new ResizeObserver(measure);\n if (observer && probe.current) observer.observe(probe.current);\n return () => { window.removeEventListener('resize', measure); observer?.disconnect(); };\n }, [probe]);\n return { peekPoint: `${px}px`, tabbar };\n}\n\n/** Places the layer in the app. `agent` is the one assistant; `improve` is the product manager. Either may be absent. */\nexport function AgentLayerProvider({ agent, improve, locale, agentLink, children }: { readonly agent?: AgentSpec | undefined; readonly improve?: AgentSpec | undefined; readonly locale?: AppShellLocale | undefined; readonly agentLink?: false | undefined; readonly children: ReactNode }): ReactElement {\n const compact = useIsMobile();\n const expanded = !compact;\n const [snap, setSnapState] = useState<Snap>('closed');\n const [dockFloating, setDockFloating] = useState(false);\n const [shown, setShown] = useState<Which>(agent ? 'agent' : 'improve');\n const probe = useRef<HTMLDivElement>(null);\n const { peekPoint, tabbar } = useMeasuredPeek(probe);\n const triggerUntil = useRef(0);\n const restoreFocus = useRef(false);\n const [side, setSideState] = useState<DockSide>('right');\n // The side is the viewer's, remembered beside the Dock's own placement; read after mount so server and client markup agree.\n useLayoutEffect(() => { try { const saved = globalThis.localStorage?.getItem(SIDE_KEY); if (saved === 'left' || saved === 'right') setSideState(saved); } catch { /* a convenience */ } }, []);\n const setSide = useCallback((next: DockSide) => { setSideState(next); try { globalThis.localStorage?.setItem(SIDE_KEY, next); } catch { /* a convenience */ } }, []);\n const specs = useRef({ agent, improve, snap, shown });\n specs.current = { agent, improve, snap, shown };\n\n const setSnap = useCallback((next: Snap) => setSnapState(next), []);\n const close = useCallback(() => setSnapState('closed'), []);\n // One full-screen layer at a time: opening the agent or product manager closes a view of the app (`useShellLayer`), and a view closes these.\n useEffect(() => registerAgentLayerCloser(close), [close]);\n const open = useCallback((which?: Which, at: 'half' | 'full' = 'half') => {\n const { agent: a, improve: i } = specs.current;\n const target = which ?? (a ? 'agent' : 'improve');\n if (target === 'agent' ? !a : !i) return;\n closeShellLayer();\n setShown(target);\n setSnapState(at);\n }, []);\n const showAgent = useCallback(() => { if (specs.current.agent) setShown('agent'); }, []);\n\n // A spec that goes away takes the layer with it.\n const shownSpec = shown === 'agent' ? agent : improve;\n useEffect(() => { if (!shownSpec) { setSnapState('closed'); if (shown === 'improve' && agent) setShown('agent'); else if (shown === 'agent' && improve) setShown('improve'); } }, [shownSpec, shown, agent, improve]);\n\n // The chats live in one element that is moved into the open drawer or panel; React keeps them mounted (and so their presentation state\n // and uploads) while the layer is closed, on a phone and on a wide screen. Nothing is mounted before the layer is first opened.\n const [host] = useState(() => typeof document === 'undefined' ? null : Object.assign(document.createElement('div'), { className: 'flex min-h-0 flex-1 flex-col [&_[data-boring=pi-chat]>header]:hidden' }));\n const opened = useRef(false);\n if (snap !== 'closed') opened.current = true;\n\n // Consume the launch URL before an open layer pushes its Back entry. Keep the parsed request through StrictMode's effect replay.\n const launch = useRef<ReturnType<typeof parseAgentLink> | undefined>(undefined);\n useEffect(() => {\n if (launch.current === undefined) {\n launch.current = agentLink === false ? null : parseAgentLink(window.location.search);\n if (agentLink !== false) {\n const url = new URL(window.location.href);\n if (['agent', 'open', 'input'].some(key => url.searchParams.has(key))) {\n for (const key of ['agent', 'open', 'input']) url.searchParams.delete(key);\n history.replaceState(history.state, '', `${url.pathname}${url.search}${url.hash}`);\n }\n }\n }\n const link = launch.current;\n if (!link) return;\n const which = link.agent === 'improve' ? 'improve' : 'agent';\n open(which, link.open);\n const spec = specs.current[which];\n if (link.input !== 'text' || !spec) return;\n // The drawer's slide and initial focus finish first. Voice deliberately leaves focus off the composer and never calls start().\n const timer = setTimeout(() => {\n const current = specs.current;\n if (current.snap !== 'closed' && current.shown === which && current[which]?.controller === spec.controller) {\n host?.querySelector<HTMLElement>(`[data-spec=${which}] [data-testid=composer-input]`)?.focus({ preventScroll: true });\n }\n }, 520);\n return () => clearTimeout(timer);\n }, [host, open]);\n\n const voice = useVoice(agent, locale, outcome => {\n if (outcome === 'drafted') { setShown('agent'); setSnapState('half'); }\n });\n\n const state: AgentLayerState = snap === 'closed' ? 'closed' : expanded ? 'open' : snap;\n const value = useMemo<Internal>(() => ({\n state, showing: snap === 'closed' ? null : shown, open, close, expanded, agent, improve, snap, setSnap, dockFloating, setDockFloating, showAgent, triggerUntil, voice, peekPoint, tabbar, host, locale, side, setSide, restoreFocus,\n }), [state, snap, shown, open, close, expanded, agent, improve, setSnap, dockFloating, showAgent, triggerUntil, voice, peekPoint, tabbar, host, locale, side, setSide]);\n\n // The shell's z-scale (tabs 20, peek 30, drawer and panel 40, other sheets 50, point bar 60) as custom properties; `display: contents` keeps the box tree unchanged.\n const scale = { '--app-shell-z-tabs': Z.tabs, '--app-shell-z-peek': Z.peek, '--app-shell-z-layer': Z.layer, '--app-shell-z-sheet': Z.sheet, '--app-shell-z-point': Z.point } as CSSProperties;\n return <AgentContextProvider>\n <LayerContext.Provider value={value}>\n <div data-app-shell=\"\" className=\"contents\" style={scale}>\n <div ref={probe} aria-hidden=\"true\" className=\"pointer-events-none invisible fixed top-0 left-0 w-0\" style={{ height: 'var(--app-shell-tabbar, 0px)' }} />\n {children}\n {host && opened.current && createPortal(<Chats showing={shown} />, host)}\n </div>\n </LayerContext.Provider>\n </AgentContextProvider>;\n}\n\n/** The header button that opens the layer: a tap opens half; with `agent.voice`, press and hold records and a slide off cancels. Absent without `agent`. */\nexport function AgentTrigger({ className, children }: { readonly className?: string; readonly children?: ReactNode }) {\n const layer = useInternal();\n const { agent, voice } = layer;\n const text = appShellText(agent?.chatProps?.locale ?? layer.locale);\n const hold = useRef<{ timer: ReturnType<typeof setTimeout> | undefined; held: boolean; id: number } | null>(null);\n if (!agent) return null;\n\n const toggle = () => {\n layer.triggerUntil.current = Date.now() + 500;\n if (layer.state !== 'closed' && layer.showing === 'agent' && layer.expanded) layer.close();\n else layer.open('agent', 'half');\n };\n const release = (event: ReactPointerEvent<HTMLButtonElement>) => {\n const current = hold.current;\n hold.current = null;\n if (!current) return;\n clearTimeout(current.timer);\n if (event.currentTarget.hasPointerCapture?.(current.id)) event.currentTarget.releasePointerCapture(current.id);\n if (current.held) { if (event.type === 'pointerup') voice.finish(); else voice.cancel(); }\n else if (event.type === 'pointerup') toggle();\n };\n const down = (event: ReactPointerEvent<HTMLButtonElement>) => {\n if (event.button !== 0) return;\n const target = event.currentTarget;\n target.setPointerCapture?.(event.pointerId);\n const state = { timer: undefined as ReturnType<typeof setTimeout> | undefined, held: false, id: event.pointerId };\n hold.current = state;\n if (agent.voice) {\n state.timer = setTimeout(() => {\n state.held = true;\n if (layer.snap === 'closed') layer.setSnap('peek');\n layer.showAgent();\n voice.start();\n }, HOLD_MS);\n }\n };\n const move = (event: ReactPointerEvent<HTMLButtonElement>) => {\n const current = hold.current;\n if (!current?.held) return;\n const box = event.currentTarget.getBoundingClientRect();\n const slack = 24;\n if (event.clientX < box.left - slack || event.clientX > box.right + slack || event.clientY < box.top - slack || event.clientY > box.bottom + slack) {\n hold.current = null;\n voice.cancel();\n }\n };\n return <Button variant=\"ghost\" size=\"icon\" data-agent-trigger=\"\" data-testid=\"agent-trigger\" aria-label={text.open} title={text.open} aria-expanded={layer.state !== 'closed'}\n onPointerDown={down} onPointerUp={release} onPointerCancel={release} onPointerMove={move} onContextMenu={event => event.preventDefault()}\n onClick={event => { if (event.detail === 0) toggle(); }}\n className={cn('touch-none', className)}>\n {children ?? <SparklesIcon data-icon=\"inline-start\" aria-hidden=\"true\" />}\n </Button>;\n}\n\nconst clock = (seconds: number) => `${Math.floor(seconds / 60)}:${String(seconds % 60).padStart(2, '0')}`;\n\n/**\n * Push-to-talk in the composer row (PiChat's `tools` slot): press and hold, release to send or fill; a slide off cancels. Pressing never moves\n * focus (no keyboard opens or closes under the finger), and a browser `pointercancel` once recording keeps the audio like a release: only the slide off cancels.\n */\nfunction TalkButton({ text }: { readonly text: AppShellText }) {\n const { voice } = useInternal();\n const recording = voice.phase === 'recording' || voice.phase === 'starting';\n const busy = voice.phase === 'transcribing';\n const button = useRef<HTMLButtonElement>(null);\n // A native, non-passive listener (React's touchstart is passive): a touch press must not focus anything either.\n useEffect(() => {\n const node = button.current;\n const keep = (event: Event) => { if (event.cancelable) event.preventDefault(); };\n node?.addEventListener('touchstart', keep, { passive: false });\n return () => node?.removeEventListener('touchstart', keep);\n }, []);\n const down = (event: ReactPointerEvent<HTMLButtonElement>) => { event.preventDefault(); event.currentTarget.setPointerCapture?.(event.pointerId); voice.start(); };\n const up = (event: ReactPointerEvent<HTMLButtonElement>) => { if (event.currentTarget.hasPointerCapture?.(event.pointerId)) event.currentTarget.releasePointerCapture(event.pointerId); voice.finish(); };\n const move = (event: ReactPointerEvent<HTMLButtonElement>) => {\n if (!recording) return;\n const box = event.currentTarget.getBoundingClientRect(), slack = 24;\n if (event.clientX < box.left - slack || event.clientX > box.right + slack || event.clientY < box.top - slack || event.clientY > box.bottom + slack) voice.cancel();\n };\n return <Button ref={button} variant=\"ghost\" size=\"icon\" data-testid=\"agent-talk\" data-state={voice.phase} disabled={busy} aria-label={text.holdToTalk} title={text.holdToTalk}\n onPointerDown={down} onMouseDown={event => event.preventDefault()} onPointerUp={up} onPointerCancel={up} onPointerMove={move} onContextMenu={event => event.preventDefault()}\n className=\"touch-none\">\n {busy ? <Loader2Icon data-icon=\"inline-start\" className=\"animate-spin motion-reduce:animate-none\" aria-hidden=\"true\" /> : <MicIcon data-icon=\"inline-start\" aria-hidden=\"true\" />}\n </Button>;\n}\n\n/** What went wrong with the microphone, in the flow under the title row (never over the messages). */\nfunction VoiceProblem() {\n const { voice } = useInternal();\n return voice.problem ? <p role=\"alert\" data-testid=\"agent-voice-problem\" className=\"m-0 shrink-0 px-3 pb-1 text-xs leading-4 text-destructive\">{voice.problem}</p> : null;\n}\n\n/** One agent's PiChat. It stays mounted while hidden, so its scroll, focus and drafts survive a swap with the other spec. */\nfunction SpecChat({ spec, visible, role }: { readonly spec: AgentSpec; readonly visible: boolean; readonly role: Which }) {\n const layer = useInternal();\n const locale = spec.chatProps?.locale ?? layer.locale;\n // One annotate toggle: pins on desktop, point mode (which hides the layer while the person taps the app) on touch and compact screens.\n const feedback = useComposerFeedback(spec.feedback);\n const pointing = usePointing(spec.feedback);\n // The pin's mic uses the shell's transcription: this agent's own, else the coach's.\n const transcribe = (spec.voice ?? layer.agent?.voice)?.transcribe;\n const fr = locale === 'fr';\n return <div data-spec={role} hidden={!visible} className={cn('min-h-0 min-w-0 flex-1', visible ? 'flex flex-col' : 'hidden')}>\n <PiChat {...spec.chatProps} {...(locale ? { locale } : {})} controller={spec.controller} keyboardInset={false} placement={layer.expanded && !layer.dockFloating ? 'docked' : 'floating'} {...(feedback ? { feedback } : {})}\n {...(role === 'agent' && spec.voice ? { tools: <>{spec.chatProps?.tools}<TalkButton text={appShellText(locale)} /></> } : {})} />\n {/* The note editor of ordinary feedback lives inside the layer, in the modal's focus tree; while pointing the layer steps aside and AgentLayer renders it. */}\n {/* In the flow, inside the visible content box: the popup is transformed (a fixed element would be placed against its off-screen bottom). */}\n {spec.feedback && visible && !pointing && <div className=\"shrink-0 px-2 pb-2 empty:hidden\">\n <NoteBubble session={spec.feedback} {...(transcribe ? { transcribe } : {})} {...(fr ? { labels: feedbackLabelsFr } : {})} /></div>}\n </div>;\n}\n\n/** Where the chats show: the persistent host element is moved in once, when the drawer or panel mounts. */\nfunction ChatSlot() {\n const { host } = useInternal();\n const place = useCallback((slot: HTMLDivElement | null) => { if (slot && host) slot.appendChild(host); }, [host]);\n // Coarse pointers: the chat's own transcript buttons (copy, show earlier) get the layer's 44px rule from here, without touching pi-chat.\n return <div ref={place} className=\"flex min-h-0 flex-1 flex-col [&_[data-testid=transcript]_button]:pointer-coarse:min-h-11 [&_[data-testid=transcript]_button]:pointer-coarse:min-w-11\" />;\n}\n\n/** Both specs, each mounted once it has been shown. */\nfunction Chats({ showing }: { readonly showing: Which }) {\n const { agent, improve } = useInternal();\n const seen = useRef(new Set<Which>());\n seen.current.add(showing);\n return <>\n {agent && seen.current.has('agent') && <SpecChat spec={agent} visible={showing === 'agent'} role=\"agent\" />}\n {improve && seen.current.has('improve') && <SpecChat spec={improve} visible={showing === 'improve'} role=\"improve\" />}\n </>;\n}\n\n/** Title row: « ← » when the improve view has an agent to go back to, the title, then Expand or Collapse (compact only), the dock controls (expanded only) and Close. */\nfunction Header({ text, title, compactSnap, closeRef, controls, className, ...rest }: { readonly text: AppShellText; readonly title: string; readonly compactSnap?: Snap; readonly closeRef?: Ref<HTMLButtonElement>; readonly controls?: ReactNode } & Omit<HTMLAttributes<HTMLDivElement>, 'title'>) {\n const layer = useInternal();\n const back = layer.showing === 'improve' && layer.agent;\n const actions = (layer.showing === 'improve' ? layer.improve : layer.agent)?.headerActions ?? [];\n return <div data-testid=\"agent-layer-header\" {...rest} className={cn('flex shrink-0 items-center gap-1 px-2 pb-1', className)}>\n {back && <Button variant=\"ghost\" size=\"icon\" data-testid=\"agent-layer-back\" aria-label={text.back} title={text.back} onClick={layer.showAgent}><ArrowLeftIcon data-icon=\"inline-start\" aria-hidden=\"true\" /></Button>}\n <h2 data-testid=\"agent-layer-title\" className=\"m-0 min-w-0 flex-1 truncate px-1 text-sm font-semibold\">{title}</h2>\n {actions.length > 0 && <HeaderActions actions={actions} compact={compactSnap !== undefined} text={text} prefix=\"agent-layer\" run={id => actions.find(action => action.id === id)?.onSelect()} />}\n {compactSnap === 'half' && <Button variant=\"ghost\" size=\"icon\" data-testid=\"agent-layer-expand\" aria-label={text.expand} title={text.expand} onClick={() => layer.setSnap('full')}><ChevronUpIcon data-icon=\"inline-start\" aria-hidden=\"true\" /></Button>}\n {compactSnap === 'full' && <Button variant=\"ghost\" size=\"icon\" data-testid=\"agent-layer-collapse\" aria-label={text.collapse} title={text.collapse} onClick={() => layer.setSnap('half')}><ChevronDownIcon data-icon=\"inline-start\" aria-hidden=\"true\" /></Button>}\n {controls}\n <Button variant=\"ghost\" size=\"icon\" ref={closeRef} data-testid=\"agent-layer-close\" aria-label={text.close} title={text.close} onClick={layer.close}><XIcon data-icon=\"inline-start\" aria-hidden=\"true\" /></Button>\n </div>;\n}\n\nfunction useTitle(): { text: AppShellText; title: string } {\n const layer = useInternal();\n const spec = layer.showing === 'improve' ? layer.improve : layer.agent;\n const text = appShellText(spec?.chatProps?.locale ?? layer.locale);\n const title = layer.showing === 'improve' ? text.improve : (spec?.chatProps?.labels?.title ?? text.assistant);\n return { text, title };\n}\n\nconst toSnap = (point: number | string | null, peekPoint: string): Snap | null =>\n point === peekPoint ? 'peek' : point === HALF ? 'half' : point === FULL ? 'full' : null;\n\nfunction CompactSheet({ pointing }: { readonly pointing: boolean }) {\n const layer = useInternal();\n const { snap, agent, voice } = layer;\n const hasPeek = Boolean(agent);\n const { text, title } = useTitle();\n const liveViewport = useVisualViewport();\n const closeRef = useRef<HTMLButtonElement>(null);\n const vetoed = useRef(false);\n // Set while the layer closes; cleared when it opens again (a close is final until the trigger or a choice opens the layer).\n const closing = useRef(false);\n useEffect(() => { if (snap !== 'closed') closing.current = false; }, [snap]);\n const open = snap !== 'closed' && !pointing;\n const peek = snap === 'peek';\n const points = useMemo(() => hasPeek ? [layer.peekPoint, HALF, FULL] : [HALF, FULL], [hasPeek, layer.peekPoint]);\n const value = peek ? layer.peekPoint : snap === 'full' ? FULL : HALF;\n const recording = voice.phase !== 'idle';\n // While the person talks the sheet holds still: the viewport height and the keyboard inset are pinned at what they were when the recording\n // began, the composer takes no focus and no keyboard, so nothing moves under the finger on the microphone.\n const sheet = useRef<HTMLDivElement>(null);\n const idleViewport = useRef(liveViewport);\n if (!recording) idleViewport.current = liveViewport;\n const vv = recording ? idleViewport.current : liveViewport;\n const [pinnedBottom, setPinnedBottom] = useState<string | undefined>();\n useLayoutEffect(() => {\n const popup = sheet.current?.closest('[data-slot=drawer-popup]');\n if (!recording || !sheet.current) return;\n if (popup) setPinnedBottom(getComputedStyle(popup).bottom);\n const inputs = [...sheet.current.querySelectorAll<HTMLTextAreaElement>('[data-testid=composer-input]')].map(input => ({ input, mode: input.getAttribute('inputmode'), readOnly: input.readOnly }));\n for (const { input } of inputs) { input.readOnly = true; input.setAttribute('inputmode', 'none'); }\n return () => {\n setPinnedBottom(undefined);\n for (const { input, mode, readOnly } of inputs) { input.readOnly = readOnly; if (mode === null) input.removeAttribute('inputmode'); else input.setAttribute('inputmode', mode); }\n };\n }, [recording]);\n\n useBackLayer(snap === 'half' || snap === 'full', layer.close, 'agent');\n\n // The popup is taller than what shows and slides down by `--drawer-snap-point-offset` (a registered, non-inheriting property, so only the\n // popup itself can read it): padding the popup by that offset makes its content box exactly the visible part. At peek the tab bar below is left out too.\n // The popup is portalled to the body, outside the shell root: it is given the measured tab bar height and the z-values explicitly.\n const style = { '--app-shell-vv-height': vv ? `${vv.height}px` : '100dvh', '--app-shell-tabbar': `${layer.tabbar}px`, '--app-shell-z-layer': Z.layer,\n paddingBottom: peek ? 'calc(var(--drawer-snap-point-offset, 0px) + var(--app-shell-tabbar, 0px))' : 'var(--drawer-snap-point-offset, 0px)',\n ...(pinnedBottom ? { bottom: pinnedBottom } : {}) } as CSSProperties;\n // Entering the modal half or full from the non-modal peek does not rerun Base UI's initial focus: if focus is still on the page, take it to Close.\n const wasPeek = useRef(false);\n useEffect(() => {\n const entering = wasPeek.current && !peek && open;\n wasPeek.current = peek;\n if (!entering) return;\n // The element that held focus when the sheet left peek (a page control now behind the modal). Base UI re-applies its modal guards as the\n // sheet moves, so retake focus once they have settled and again after the slide, but only while focus is still stranded there (or lost to the body).\n const stranded = document.activeElement;\n const take = () => {\n const popup = closeRef.current?.closest('[data-slot=drawer-popup]');\n const active = document.activeElement;\n // Still stranded, or dropped to the body by the modal guards: retake. Focus that went anywhere else is the person's and is left alone.\n if (popup && (active === stranded || active === document.body || active === null) && !popup.contains(active)) closeRef.current?.focus({ preventScroll: true });\n };\n const early = setTimeout(take, 60), late = setTimeout(take, 520);\n return () => { clearTimeout(early); clearTimeout(late); };\n }, [peek, open]);\n return <Drawer open={open} modal={!peek} showSwipeHandle swipeDirection=\"down\" snapPoints={points} snapPoint={value}\n onOpenChange={(next, details) => {\n if (next) return;\n if (isOverlayEvent(details)) { details.cancel(); return; }\n const outcome = nextSnapOnClose(details.reason, hasPeek);\n if (outcome === 'close') { closing.current = true; layer.close(); return; }\n details.cancel();\n vetoed.current = true;\n setTimeout(() => { vetoed.current = false; }, 120);\n // Focus leaving the non-modal peek changes nothing, and neither does the click that finished a press on the AgentTrigger (outside the\n // drawer, so it counts as an outside press): the trigger already chose the snap.\n if (details.reason === 'focus-out' || Date.now() < layer.triggerUntil.current) return;\n layer.setSnap(outcome);\n }}\n onSnapPointChange={point => {\n // Vetoing a swipe-close makes the drawer snap back to where it was: that echo must not undo the snap we chose.\n // Base UI also reports the first snap point (peek) as the drawer closes: that echo must not reopen the layer.\n if (vetoed.current || closing.current) return;\n const next = toSnap(point, layer.peekPoint);\n if (next && (next !== 'peek' || hasPeek)) layer.setSnap(next);\n }}>\n <DrawerContent data-testid=\"agent-layer\" aria-label={title} data-state={snap} data-peek={peek} initialFocus={() => closeRef.current ?? false} style={style}\n className={cn('app-shell box-border z-(--app-shell-z-layer) data-[swipe-direction=down]:bottom-(--drawer-keyboard-inset,0px) data-[swipe-axis=y]:[--drawer-content-max-height:calc(var(--app-shell-vv-height,100dvh)-1.5rem)]',\n // The peek is the top PEEK_REM of the popup; the part that overlaps the tab bar is clipped away, so the tabs stay visible and tappable.\n 'data-[peek=true]:not-data-swiping:[clip-path:inset(0_0_calc(100%_-_6rem)_0)]')}>\n <BaseDrawerParts.Drawer.VirtualKeyboardProvider>\n <div ref={sheet} data-testid=\"agent-layer-sheet\" onFocusCapture={event => { if (!recording && (event.target as HTMLElement).matches('[data-testid=composer-input]')) layer.setSnap('full'); }}\n className={cn('relative flex min-h-0 flex-1 flex-col overflow-hidden overscroll-contain',\n // The layer's own header carries the title and Close, so the chat's is hidden. At peek: one line of the last reply above the\n // composer, no empty-state overlay, room for Close.\n '[&_[data-boring=pi-chat]>header]:hidden',\n // At peek: ONE compact row (a one-line input, the microphone and Send; the other composer controls wait for half), and the last\n // reply as a single truncated line above it.\n peek && ['[&_[data-boring=pi-chat]>.relative]:overflow-hidden [&_[data-boring=pi-chat]>.relative>.pointer-events-none]:hidden',\n '[&_[data-boring=pi-chat]>footer]:px-2 [&_[data-boring=pi-chat]>footer]:pt-1 [&_[data-boring=pi-chat]>footer]:pb-2',\n '[&_[data-testid=transcript]]:gap-0 [&_[data-testid=transcript]]:p-0 [&_[data-testid=transcript]]:px-3 [&_[data-testid=transcript]>*]:max-h-5 [&_[data-testid=transcript]>*]:truncate [&_[data-testid=transcript]_button]:hidden',\n '[&_[data-testid=composer]_[data-slot=input-group]]:flex-row! [&_[data-testid=composer]_[data-slot=input-group]]:items-center',\n '[&_[data-testid=composer-input]]:min-h-11 [&_[data-testid=composer-input]]:max-h-11 [&_[data-testid=composer-input]]:flex-1 [&_[data-testid=composer-input]]:px-4 [&_[data-testid=composer-input]]:py-2.5',\n '[&_[data-testid=composer-controls]]:w-auto [&_[data-testid=composer-controls]]:shrink-0 [&_[data-testid=composer-controls]]:py-0 [&_[data-testid=composer-controls]>span.flex-1]:hidden',\n '[&_[data-testid=composer-plus]]:hidden [&_[data-testid=composer-annotate]]:hidden'])}>\n {!peek && <Header text={text} title={title} compactSnap={snap} closeRef={closeRef} />}\n {!peek && <VoiceProblem />}\n {peek && recording && <div role=\"status\" data-testid=\"agent-listening\" data-phase={voice.phase} className=\"absolute inset-0 z-20 flex items-center justify-center gap-2 bg-popover text-sm font-medium\">\n <MicIcon className=\"size-4 text-destructive\" aria-hidden=\"true\" />{voice.phase === 'transcribing' ? <Loader2Icon className=\"size-4 animate-spin motion-reduce:animate-none\" aria-hidden=\"true\" /> : `${text.listening} ${clock(voice.seconds)}`}\n </div>}\n {/* The transcript scrolls and never drags the sheet: only the handle and the title row swipe. */}\n <div data-base-ui-swipe-ignore=\"\" className=\"flex min-h-0 flex-1 flex-col\"><ChatSlot /></div>\n </div>\n </BaseDrawerParts.Drawer.VirtualKeyboardProvider>\n </DrawerContent>\n </Drawer>;\n}\n\n/** The panel inside the dock: the same element docked or floating, so a placement change keeps focus and the chats where they are. */\nfunction DockPanel({ api, side }: { readonly api: DockApi; readonly side: DockSide }) {\n const layer = useInternal();\n const { text, title } = useTitle();\n const open = layer.snap !== 'closed';\n const floating = api.floating;\n // The chats report this as their placement: the phone drawer and the floating panel are `floating`, the dock is `docked`.\n const { setDockFloating } = layer;\n useLayoutEffect(() => { setDockFloating(floating); return () => setDockFloating(false); }, [floating, setDockFloating]);\n const box = useRef<HTMLDivElement>(null);\n const drag = useRef<{ dx: number; dy: number } | null>(null);\n const [pos, setPos] = useState<{ left: number; top: number } | null>(null);\n useEffect(() => {\n if (!open) return;\n const onKey = (event: KeyboardEvent) => { if (event.key === 'Escape' && !event.defaultPrevented) layer.close(); };\n document.addEventListener('keydown', onKey);\n return () => document.removeEventListener('keydown', onKey);\n }, [open, layer]);\n // A dock control (or the divider's Alt+Arrow) moves or removes the element that had focus: it goes to the panel's first dock control instead of the page.\n useLayoutEffect(() => {\n const lost = !document.activeElement || document.activeElement === document.body;\n const wanted = layer.restoreFocus.current || (open && lost && api.placement !== 'closed');\n layer.restoreFocus.current = false;\n if (wanted) box.current?.querySelector<HTMLElement>('[data-dock-control]')?.focus({ preventScroll: true });\n }, [api.placement, side, layer.restoreFocus]);\n // A dragged window stays reachable: its remembered position is clamped to the viewport on open, on placement change and on every resize.\n const [viewport, setViewport] = useState(0);\n useEffect(() => { const resize = () => setViewport(count => count + 1); window.addEventListener('resize', resize); return () => window.removeEventListener('resize', resize); }, []);\n useLayoutEffect(() => {\n const rect = box.current?.getBoundingClientRect();\n if (!pos || !floating || !open || !rect || !rect.width) return;\n const left = Math.min(Math.max(pos.left, 0), Math.max(0, innerWidth - rect.width)), top = Math.min(Math.max(pos.top, 0), Math.max(0, innerHeight - rect.height));\n if (left !== pos.left || top !== pos.top) setPos({ left, top });\n }, [pos, floating, open, viewport]);\n const act = (run: () => void) => () => { layer.restoreFocus.current = true; run(); };\n const control = (id: string, label: string, Icon: ComponentType<{ className?: string }>, run: () => void) =>\n <Button variant=\"ghost\" size=\"icon\" key={id} data-testid={`agent-layer-${id}`} data-dock-control=\"\" aria-label={label} title={label} onClick={act(run)}><Icon data-icon=\"inline-start\" aria-hidden=\"true\" /></Button>;\n const controls = <>\n {!floating && control('float', text.float, PictureInPicture2Icon, () => api.float())}\n {(floating || side === 'right') && control('dock-left', text.dockLeft, PanelLeftIcon, () => { layer.setSide('left'); api.dock(); })}\n {(floating || side === 'left') && control('dock-right', text.dockRight, PanelRightIcon, () => { layer.setSide('right'); api.dock(); })}\n </>;\n const down = (event: ReactPointerEvent<HTMLDivElement>) => {\n const rect = box.current?.getBoundingClientRect();\n if (!floating || !rect || event.button !== 0 || (event.target as HTMLElement).closest('button, a[href]')) return;\n drag.current = { dx: event.clientX - rect.left, dy: event.clientY - rect.top };\n event.currentTarget.setPointerCapture?.(event.pointerId);\n };\n const move = (event: ReactPointerEvent<HTMLDivElement>) => {\n const grab = drag.current, rect = box.current?.getBoundingClientRect();\n if (!grab || !rect) return;\n setPos({ left: Math.min(Math.max(event.clientX - grab.dx, 0), Math.max(0, innerWidth - rect.width)), top: Math.min(Math.max(event.clientY - grab.dy, 0), Math.max(0, innerHeight - rect.height)) });\n };\n const end = () => { drag.current = null; };\n // Floating, the host's Card is drawn behind the layer (a sibling layer, so docking or floating never remounts the chat).\n return <div ref={box} data-testid=\"agent-layer\" data-state={open ? 'open' : 'closed'} data-placement={api.placement} data-side={side} role={floating ? 'dialog' : 'complementary'} aria-label={title}\n style={floating ? pos ?? { right: 16, bottom: 16 } : undefined}\n className={cn('app-shell relative flex min-h-0 flex-col',\n floating ? 'fixed isolate z-(--app-shell-z-layer) h-[min(36rem,calc(100dvh-2rem))] w-[min(24rem,calc(100vw-2rem))]'\n : 'h-full min-w-0 flex-1 bg-background text-foreground')}>\n {floating && <Card aria-hidden=\"true\" data-boring=\"chrome\" className=\"pointer-events-none absolute inset-0 -z-10\" />}\n {!floating && <Separator orientation=\"vertical\" className={cn('absolute inset-y-0', side === 'right' ? 'left-0' : 'right-0')} />}\n <Header text={text} title={title} controls={controls} className={cn('pt-2', floating && 'cursor-move touch-none select-none')} onPointerDown={down} onPointerMove={move} onPointerUp={end} onPointerCancel={end} />\n <div className=\"flex min-h-0 flex-1 flex-col overflow-hidden\"><VoiceProblem /><ChatSlot /></div>\n </div>;\n}\n\nfunction AgentDock({ side }: { readonly side: DockSide }) {\n const layer = useInternal();\n const { title } = useTitle();\n return <Dock id=\"agent\" side={side} floatable defaultWidth={384} minWidth={320} dragBelow={260} open={layer.snap !== 'closed'} onOpenChange={next => { if (!next) layer.close(); }} labels={{ region: title }}>\n {api => <DockPanel api={api} side={side} />}\n </Dock>;\n}\n\n/**\n * Wraps the app's content (placed once by the shell): on a wide screen the agent dock sits on its left or right and the content reflows,\n * or it floats over the content; on a phone this is only the content (the layer is the bottom drawer). Host concern: Pi has no layout.\n */\nexport function AgentDockLayout({ children }: { readonly children: ReactNode }): ReactElement {\n const layer = useInternal();\n const dock = layer.expanded && (layer.agent || layer.improve) ? <AgentDock side={layer.side} /> : null;\n return <DockLayout storageKey={DOCK_KEY} persist=\"local\">\n {layer.side === 'left' && dock}\n <DockMain>{children}</DockMain>\n {layer.side === 'right' && dock}\n </DockLayout>;\n}\n\n/** The layer itself: the drawer on a phone (the wide dock is `AgentDockLayout`). Placed once by the shell, for point mode on both. */\nexport function AgentLayer(): ReactElement | null {\n const layer = useInternal();\n const pointingAgent = usePointing(layer.agent?.feedback), pointingImprove = usePointing(layer.improve?.feedback);\n const session = pointingAgent ? layer.agent?.feedback : pointingImprove ? layer.improve?.feedback : undefined;\n // Back ends pointing first (the `point` priority); the layer keeps its own history entry underneath.\n useBackLayer(session !== undefined, () => session?.discard(), 'point');\n if (!layer.agent && !layer.improve) return null;\n const pointed = pointingAgent ? layer.agent : layer.improve;\n const transcribe = (pointed?.voice ?? layer.agent?.voice)?.transcribe;\n const locale = pointed?.chatProps?.locale ?? layer.locale;\n // Point mode: the compact sheet steps aside (the wide dock does not cover the app); the bar sits above the tab bar, outside the layer.\n return <>\n {!layer.expanded && <CompactSheet pointing={session !== undefined} />}\n {session && <>\n <PointBar session={session} bottomOffset={`${layer.tabbar}px`} className=\"z-[60]\" {...(locale === 'fr' ? { labels: feedbackLabelsFr } : {})} />\n <NoteBubble session={session} {...(transcribe ? { transcribe } : {})} {...(locale === 'fr' ? { labels: feedbackLabelsFr } : {})} />\n </>}\n </>;\n}\n",
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"content": "// Host concern: launch URLs select the shell's existing agent layer, never an agent runtime or permission.\nexport interface AgentLink {\n readonly agent: 'coach' | 'agent' | 'improve';\n readonly open?: 'half' | 'full';\n readonly input?: 'text' | 'voice';\n}\n\n/** Known shell targets only. Missing or invalid presentation options default to full and text; voice always opens full. */\nexport function parseAgentLink(search: string): Required<AgentLink> | null {\n const params = new URLSearchParams(search);\n const agent = params.get('agent');\n if (agent !== 'coach' && agent !== 'agent' && agent !== 'improve') return null;\n const input = params.get('input') === 'voice' ? 'voice' : 'text';\n return { agent, open: input === 'voice' || params.get('open') !== 'half' ? 'full' : 'half', input };\n}\n\n/** The query for an app-owned manifest shortcut or start_url. Recording still needs the person's press. */\nexport function agentLink({ agent, open = 'full', input = 'text' }: AgentLink): string {\n return `?${new URLSearchParams({ agent, open: input === 'voice' ? 'full' : open, input })}`;\n}\n",
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"content": "// The one Back manager of the app shell. A layer that is open (the agent sheet, another sheet, point mode, a pushed screen) asks for one\n// history entry with the same URL; the browser's Back closes the topmost layer instead of leaving the page, and closing a layer any\n// other way removes its entry, so the history stays as it was. Hosts: the AgentLayer (order `agent`) and, later, sheets and stacks.\nimport { useEffect, useRef } from 'react';\n\n/** The fixed priority of Back: `point` is handled first, then an open `sheet`, then the `agent` layer, then the `stack`, then the browser. */\nexport type BackOrder = 'point' | 'sheet' | 'agent' | 'stack';\nconst RANK: Readonly<Record<BackOrder, number>> = { point: 0, sheet: 1, agent: 2, stack: 3 };\n\ninterface Layer { readonly order: BackOrder; readonly close: () => void; popped: boolean }\n\nconst layers = new Set<Layer>();\n/** `popstate` events caused by our own `history.back()`, which must not close anything. */\nlet ignored = 0;\nlet listening = false;\n/** The layer kind the page was loaded on top of (history state survives a reload), until a layer adopts it. */\nlet persisted: unknown = typeof history === 'undefined' ? undefined : (history.state as { appShell?: unknown } | null)?.appShell;\n/** Layers that opened while our own `history.back()` was still pending: they push their entry once it has landed (a push in between cancels it). */\nconst waiting: (() => void)[] = [];\n\n/**\n * Runs `action` once the history entry of a sheet that is closing has really gone. A choice that navigates (the app's router replaces the\n * URL) must not run before: the sheet's own `history.back()` would undo it. Call it in the same handler that closes the sheet.\n */\nexport function afterBack(action: () => void): void {\n // The sheet's effect cleanup (which starts its `history.back()`) runs after this handler returns.\n setTimeout(() => { if (ignored > 0) waiting.push(action); else action(); }, 0);\n}\n\nconst topmost = (): Layer | undefined => [...layers].toSorted((a, b) => RANK[a.order] - RANK[b.order])[0];\n\nfunction onPopState(): void {\n if (ignored > 0) {\n ignored -= 1;\n if (ignored === 0) for (const start of waiting.splice(0)) start();\n return;\n }\n const top = topmost();\n if (!top) return;\n // The entry is already gone: the layer closes without calling `history.back()` again.\n top.popped = true;\n top.close();\n}\n\n/**\n * While `open`, the layer owns one history entry (`history.pushState({ appShell: order }, '')`, same URL). `popstate` closes only the\n * topmost open layer. Any other close (the effect ends because `open` became false or the component unmounted) calls `history.back()`\n * once, and that `popstate` is ignored. `close` may change between renders.\n */\nexport function useBackLayer(open: boolean, close: () => void, order: BackOrder): void {\n const latest = useRef(close);\n latest.current = close;\n useEffect(() => {\n if (!open) return;\n const layer: Layer = { order, close: () => latest.current(), popped: false };\n let started = false;\n const start = () => {\n started = true;\n // After a reload the page still sits on the entry its layer pushed before: that one layer adopts it instead of stacking a second.\n const adopt = persisted === order;\n persisted = undefined;\n if (!adopt) history.pushState({ appShell: order }, '');\n layers.add(layer);\n };\n if (!listening) { window.addEventListener('popstate', onPopState); listening = true; }\n // A sheet that closes as this layer opens (the account menu choosing « Améliorer l’app ») is still going back: wait for it.\n if (ignored > 0) waiting.push(start); else start();\n return () => {\n const at = waiting.indexOf(start);\n if (at >= 0) waiting.splice(at, 1);\n if (!started) return;\n layers.delete(layer);\n if (!layer.popped) { ignored += 1; history.back(); }\n };\n }, [open, order]);\n}\n",
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"content": "'use client';\n\n// The app shell. Layout A (`screen`): one screen at a time. Compact: bottom tabs (at most four; more give three plus « Plus »). Expanded:\n// the shadcn sidebar (icon rail plus NavUser). Layout B (`workspace`): the same, with a screen made of a `ListDetail`; the sidebar starts\n// as the icon rail because the list pane is the wide navigation. Layout C (`chat`): the one nav item renders the app's `AgentWorkspace`,\n// untouched, below the same sidebar, account menu and header; there is no shell agent (the page is the chat). The shell imports nothing from pi-app: a layout C app installs the `pi-app` item itself. One header per screen\n// (`useScreenHeader`). The AgentLayer is mounted once, here.\n// Host concern: Pi has no layout; the screen on show travels as the agent's context (useAgentContext -> createPromptContext).\nimport { useState } from 'react';\nimport type { ReactNode } from 'react';\nimport { SidebarProvider } from '@/components/ui/sidebar';\nimport { Button } from '@/components/ui/button';\nimport { AccountAvatar, AccountChoices } from './account';\nimport type { AccountSpec } from './account';\nimport { AgentDockLayout, AgentLayer, AgentLayerProvider } from './agent-layer';\nimport type { AgentSpec } from './agent-layer';\nimport { ScreenActiveContext, useAgentContext } from './agent-context';\nimport { useIsCompact } from './compact';\nimport { HeaderProvider, ScreenHeader } from './header';\nimport { AppSidebar, TabBar } from './nav';\nimport type { NavItem } from './nav';\nimport { AppSheet } from './app-sheet';\nimport { appShellText } from './text';\nimport { ScreenHeaderSlotContext } from '../utils/screen-header-slot';\nimport type { AppShellLocale, AppShellText } from './text';\n\nexport interface AppShellProps {\n /** A `screen` (tabs), B `workspace` (list and detail), C `chat` (the app's `AgentWorkspace`; no `agent`). */\n readonly layout: 'screen' | 'workspace' | 'chat';\n readonly title: string;\n readonly nav: readonly NavItem[];\n readonly agent?: AgentSpec;\n /** The product manager: adds « Améliorer l’app » to the account menu. */\n readonly improve?: AgentSpec;\n readonly account?: AccountSpec;\n /** The language of the shell's own words and the layer's (« Se déconnecter », « Plus », « Ouvrir l’assistant »…). The agent's `chatProps.locale` wins when it sets one; else this; else English. */\n readonly locale?: AppShellLocale;\n /** The app's router owns the URL; the shell only reports the choice. */\n readonly route: { readonly id: string; readonly onChange: (id: string) => void };\n}\n\n/** Registers what is on show for the agent. A screen's own `useAgentContext` is mounted later and wins. */\nfunction ShellContext({ name }: { readonly name: string }): null {\n useAgentContext({ name, params: {} });\n return null;\n}\n\nfunction ScreenBody({ item }: { readonly item: NavItem }): ReactNode { return item.render(); }\n\n/** Every screen stays mounted; the ones not on show are `hidden` and do not register a header or a context. */\nfunction Screens({ items, activeId, scrolls, slot }: { readonly items: readonly NavItem[]; readonly activeId: string; readonly scrolls: boolean; readonly slot: HTMLElement | null }) {\n return <div className=\"relative min-h-0 flex-1\">\n {items.map(item => <ScreenActiveContext.Provider key={item.id} value={item.id === activeId}><ScreenHeaderSlotContext.Provider value={item.id === activeId ? slot : null}>\n <div hidden={item.id !== activeId} data-testid={`screen-${item.id}`} className={scrolls ? 'h-full overflow-y-auto overscroll-contain' : 'h-full overflow-hidden'}><ScreenBody item={item} /></div>\n </ScreenHeaderSlotContext.Provider></ScreenActiveContext.Provider>)}\n </div>;\n}\n\nfunction Shell({ layout, title, nav, agent, improve, account, route, text }: { readonly layout: AppShellProps['layout']; readonly title: string; readonly nav: readonly NavItem[]; readonly agent: AgentSpec | undefined; readonly improve: boolean; readonly account: AccountSpec | undefined; readonly route: AppShellProps['route']; readonly text: AppShellText }) {\n const compact = useIsCompact();\n const [accountOpen, setAccountOpen] = useState(false);\n // The header's slot for the screen on show (an embedded AgentWorkspace puts its bar's controls there).\n const [slot, setSlot] = useState<HTMLElement | null>(null);\n const active = nav.find(item => item.id === route.id) ?? nav[0];\n if (!active) return null;\n const hasAccount = Boolean(account) || improve;\n const avatar = hasAccount ? <>\n <Button variant=\"ghost\" size=\"icon\" data-testid=\"account-button\" aria-label={account?.name ?? text.account} title={account?.name ?? text.account} onClick={() => setAccountOpen(true)}><AccountAvatar account={account} /></Button>\n <AppSheet open={accountOpen} onOpenChange={setAccountOpen} title={text.account}>\n <AccountChoices account={account} improve={improve} text={text} done={() => setAccountOpen(false)} />\n </AppSheet>\n </> : null;\n // The structure is the same compact or expanded, so a resize never remounts a screen.\n return <SidebarProvider data-testid=\"app-shell\" defaultOpen={layout === 'screen'} className=\"app-shell h-dvh min-h-0 overflow-hidden\">\n {!compact && <AppSidebar title={title} items={nav} activeId={active.id} onChange={route.onChange} agent={agent} account={account} improve={improve} text={text} />}\n <AgentDockLayout>\n <div data-slot=\"sidebar-inset\" className=\"relative flex min-h-0 min-w-0 w-full flex-1 flex-col overflow-hidden bg-background\">\n <ShellContext name={active.label} />\n <ScreenHeader fallbackTitle={active.label} compact={compact} avatar={avatar} text={text} slotRef={setSlot} />\n <Screens items={nav} activeId={active.id} scrolls={layout === 'screen'} slot={slot} />\n {compact && <TabBar items={nav} activeId={active.id} onChange={route.onChange} text={text} />}\n </div>\n </AgentDockLayout>\n <AgentLayer />\n </SidebarProvider>;\n}\n\nexport function AppShell(props: AppShellProps) {\n const { layout, agent, improve, title, nav, account, route } = props;\n if (layout === 'chat' && agent) throw new Error('AppShell layout \"chat\" takes no `agent`: the page is the chat (use `improve` for the product manager)');\n const text = appShellText((agent ?? improve)?.chatProps?.locale ?? props.locale);\n return <AgentLayerProvider agent={agent} improve={improve} locale={props.locale}>\n <HeaderProvider><Shell layout={layout} title={title} nav={nav} agent={agent} account={account} route={route} improve={Boolean(improve)} text={text} /></HeaderProvider>\n </AgentLayerProvider>;\n}\n",
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"content": "'use client';\n\n// The app shell. Layout A (`screen`): one screen at a time. Compact: bottom tabs (at most four; more give three plus « Plus »). Expanded:\n// the shadcn sidebar (icon rail plus NavUser). Layout B (`workspace`): the same, with a screen made of a `ListDetail`; the sidebar starts\n// as the icon rail because the list pane is the wide navigation. Layout C (`chat`): the one nav item renders the app's `AgentWorkspace`,\n// untouched, below the same sidebar, account menu and header; there is no shell agent (the page is the chat). The shell imports nothing from pi-app: a layout C app installs the `pi-app` item itself. One header per screen\n// (`useScreenHeader`). The AgentLayer is mounted once, here.\n// Host concern: Pi has no layout; the screen on show travels as the agent's context (useAgentContext -> createPromptContext).\nimport { useState } from 'react';\nimport type { ReactNode } from 'react';\nimport { SidebarProvider } from '@/components/ui/sidebar';\nimport { Button } from '@/components/ui/button';\nimport { AccountAvatar, AccountChoices } from './account';\nimport type { AccountSpec } from './account';\nimport { AgentDockLayout, AgentLayer, AgentLayerProvider } from './agent-layer';\nimport type { AgentSpec } from './agent-layer';\nimport { ScreenActiveContext, useAgentContext } from './agent-context';\nimport { useIsCompact } from './compact';\nimport { HeaderProvider, ScreenHeader } from './header';\nimport { AppSidebar, TabBar } from './nav';\nimport type { NavItem } from './nav';\nimport { AppSheet } from './app-sheet';\nimport { appShellText } from './text';\nimport { ScreenHeaderSlotContext } from '../utils/screen-header-slot';\nimport type { AppShellLocale, AppShellText } from './text';\n\nexport interface AppShellProps {\n /** A `screen` (tabs), B `workspace` (list and detail), C `chat` (the app's `AgentWorkspace`; no `agent`). */\n readonly layout: 'screen' | 'workspace' | 'chat';\n readonly title: string;\n readonly nav: readonly NavItem[];\n /** Wide-screen navigation: `hover` reveals labels over the page on hover or keyboard focus. Default: `icon` (the native sidebar toggle). */\n readonly rail?: 'icon' | 'hover';\n readonly agent?: AgentSpec;\n /** Consume agent/open/input launch parameters on mount (default). `false` leaves the URL and layer untouched. */\n readonly agentLink?: false;\n /** The product manager: adds « Améliorer l’app » to the account menu. */\n readonly improve?: AgentSpec;\n readonly account?: AccountSpec;\n /** The language of the shell's own words and the layer's (« Se déconnecter », « Plus », « Ouvrir l’assistant »…). The agent's `chatProps.locale` wins when it sets one; else this; else English. */\n readonly locale?: AppShellLocale;\n /** The app's router owns the URL; the shell only reports the choice. */\n readonly route: { readonly id: string; readonly onChange: (id: string) => void };\n}\n\n/** Registers what is on show for the agent. A screen's own `useAgentContext` is mounted later and wins. */\nfunction ShellContext({ name }: { readonly name: string }): null {\n useAgentContext({ name, params: {} });\n return null;\n}\n\nfunction ScreenBody({ item }: { readonly item: NavItem }): ReactNode { return item.render(); }\n\n/** Every screen stays mounted; the ones not on show are `hidden` and do not register a header or a context. */\nfunction Screens({ items, activeId, scrolls, slot }: { readonly items: readonly NavItem[]; readonly activeId: string; readonly scrolls: boolean; readonly slot: HTMLElement | null }) {\n return <div className=\"relative min-h-0 flex-1\">\n {items.map(item => <ScreenActiveContext.Provider key={item.id} value={item.id === activeId}><ScreenHeaderSlotContext.Provider value={item.id === activeId ? slot : null}>\n <div hidden={item.id !== activeId} data-testid={`screen-${item.id}`} className={scrolls ? 'h-full overflow-y-auto overscroll-contain' : 'h-full overflow-hidden'}><ScreenBody item={item} /></div>\n </ScreenHeaderSlotContext.Provider></ScreenActiveContext.Provider>)}\n </div>;\n}\n\nfunction Shell({ layout, rail, title, nav, agent, improve, account, route, text }: { readonly rail: NonNullable<AppShellProps['rail']>; readonly layout: AppShellProps['layout']; readonly title: string; readonly nav: readonly NavItem[]; readonly agent: AgentSpec | undefined; readonly improve: boolean; readonly account: AccountSpec | undefined; readonly route: AppShellProps['route']; readonly text: AppShellText }) {\n const compact = useIsCompact();\n const [accountOpen, setAccountOpen] = useState(false);\n // The header's slot for the screen on show (an embedded AgentWorkspace puts its bar's controls there).\n const [slot, setSlot] = useState<HTMLElement | null>(null);\n const active = nav.find(item => item.id === route.id) ?? nav[0];\n if (!active) return null;\n const hasAccount = Boolean(account) || improve;\n const avatar = hasAccount ? <>\n <Button variant=\"ghost\" size=\"icon\" data-testid=\"account-button\" aria-label={account?.name ?? text.account} title={account?.name ?? text.account} onClick={() => setAccountOpen(true)}><AccountAvatar account={account} /></Button>\n <AppSheet open={accountOpen} onOpenChange={setAccountOpen} title={text.account}>\n <AccountChoices account={account} improve={improve} text={text} done={() => setAccountOpen(false)} />\n </AppSheet>\n </> : null;\n // The structure is the same compact or expanded, so a resize never remounts a screen.\n return <SidebarProvider data-testid=\"app-shell\" defaultOpen={rail !== 'hover' && layout === 'screen'} className=\"app-shell h-dvh min-h-0 overflow-hidden\">\n {!compact && <AppSidebar rail={rail} title={title} items={nav} activeId={active.id} onChange={route.onChange} agent={agent} account={account} improve={improve} text={text} />}\n <AgentDockLayout>\n <div data-slot=\"sidebar-inset\" className=\"relative flex min-h-0 min-w-0 w-full flex-1 flex-col overflow-hidden bg-background\">\n <ShellContext name={active.label} />\n <ScreenHeader fallbackTitle={active.label} compact={compact} avatar={avatar} text={text} slotRef={setSlot} />\n <Screens items={nav} activeId={active.id} scrolls={layout === 'screen'} slot={slot} />\n {compact && <TabBar items={nav} activeId={active.id} onChange={route.onChange} text={text} />}\n </div>\n </AgentDockLayout>\n <AgentLayer />\n </SidebarProvider>;\n}\n\nexport function AppShell(props: AppShellProps) {\n const { layout, rail = 'icon', agent, improve, title, nav, account, route } = props;\n if (layout === 'chat' && agent) throw new Error('AppShell layout \"chat\" takes no `agent`: the page is the chat (use `improve` for the product manager)');\n const text = appShellText((agent ?? improve)?.chatProps?.locale ?? props.locale);\n return <AgentLayerProvider agent={agent} improve={improve} locale={props.locale} agentLink={props.agentLink}>\n <HeaderProvider><Shell layout={layout} rail={rail} title={title} nav={nav} agent={agent} account={account} route={route} improve={Boolean(improve)} text={text} /></HeaderProvider>\n </AgentLayerProvider>;\n}\n",
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"content": "'use client';\n\n// The navigation: a bottom tab bar when compact, the shadcn sidebar (icon rail plus NavUser, the sidebar-07 and sidebar-08 patterns) when\n// expanded. Choosing an item only calls `route.onChange`: the app's router owns the URL, and the shell adds no history entry.\nimport { useEffect, useRef, useState } from 'react';\nimport type { ComponentType, KeyboardEvent, ReactNode } from 'react';\nimport { EllipsisIcon, SparklesIcon } from 'lucide-react';\nimport { Sidebar, SidebarContent, SidebarFooter, SidebarGroup, SidebarGroupContent, SidebarHeader, SidebarMenu, SidebarMenuButton, SidebarMenuItem, SidebarRail, SidebarSeparator } from '@/components/ui/sidebar';\nimport { Badge } from '@/components/ui/badge';\nimport { Button } from '@/components/ui/button';\nimport { Separator } from '@/components/ui/separator';\nimport { afterBack } from './back';\nimport { NavUser } from './account';\nimport { useAgentLayer } from './agent-layer';\nimport type { AgentSpec } from './agent-layer';\nimport type { AccountSpec } from './account';\nimport { AppSheet, SHEET_ROW } from './app-sheet';\nimport type { AppShellText } from './text';\n\nexport interface NavItem {\n readonly id: string;\n readonly label: string;\n readonly icon: ComponentType<{ className?: string }>;\n readonly badge?: boolean;\n readonly render: () => ReactNode;\n}\n\n/** The most tabs the bar shows. */\nconst MAX_TABS = 4;\n\n/** Up to four items are all tabs; more than four give three tabs and the rest behind « Plus ». */\nexport function splitNav<T>(items: readonly T[]): { readonly tabs: readonly T[]; readonly overflow: readonly T[] } {\n return items.length <= MAX_TABS ? { tabs: items, overflow: [] } : { tabs: items.slice(0, MAX_TABS - 1), overflow: items.slice(MAX_TABS - 1) };\n}\n\n/** The host's Badge marks a screen with news. Its classes only place it. */\nconst Dot = ({ className }: { readonly className?: string }) => <Badge aria-hidden=\"true\" data-testid=\"nav-badge\" className={className} />;\n\n/** Publishes the bar's measured height as `--app-shell-tabbar` on the document root (the drawer is portaled, so the shell root is too high up to reach it). */\nfunction useTabbarHeight(bar: { readonly current: HTMLElement | null }, shown: boolean): void {\n useEffect(() => {\n const root = document.documentElement;\n const node = bar.current;\n if (!shown || !node) { root.style.setProperty('--app-shell-tabbar', '0px'); return; }\n const measure = () => root.style.setProperty('--app-shell-tabbar', `${node.getBoundingClientRect().height}px`);\n measure();\n const observer = typeof ResizeObserver === 'function' ? new ResizeObserver(measure) : undefined;\n observer?.observe(node);\n return () => { observer?.disconnect(); root.style.removeProperty('--app-shell-tabbar'); };\n }, [bar, shown]);\n}\n\n/** Layout for a tab on the host's Button: icon over label, filling its share of the bar. */\nconst TAB = 'relative h-auto min-w-0 flex-1 flex-col gap-0.5';\n\n/** The tab bar's arrow keys: Left and Right move the focus between the tabs (wrapping). */\nconst arrows = (event: KeyboardEvent<HTMLElement>) => {\n const buttons = [...event.currentTarget.querySelectorAll<HTMLElement>('[role=tab]')];\n const at = buttons.indexOf(document.activeElement as HTMLElement);\n const step = event.key === 'ArrowRight' ? 1 : event.key === 'ArrowLeft' ? -1 : 0;\n if (at < 0 || !step) return;\n event.preventDefault();\n buttons[(at + step + buttons.length) % buttons.length]!.focus();\n};\n\n/** The compact tab bar. With one item there is none. Exported for tests. */\nexport function TabBar({ items, activeId, onChange, text }: { readonly items: readonly NavItem[]; readonly activeId: string; readonly onChange: (id: string) => void; readonly text: AppShellText }) {\n const bar = useRef<HTMLElement>(null);\n const [plusOpen, setPlusOpen] = useState(false);\n const shown = items.length > 1;\n useTabbarHeight(bar, shown);\n if (!shown) return null;\n const { tabs, overflow } = splitNav(items);\n const inOverflow = overflow.find(item => item.id === activeId);\n const tab = (item: NavItem) => <Button key={item.id} variant={item.id === activeId ? 'secondary' : 'ghost'} role=\"tab\" data-testid={`tab-${item.id}`} aria-selected={item.id === activeId} tabIndex={item.id === activeId ? 0 : -1}\n onClick={() => onChange(item.id)} className={TAB}>\n <item.icon />{item.label}{item.badge && <Dot className=\"absolute top-1 left-1/2 ml-2\" />}\n </Button>;\n const Plus = overflow.length ? (inOverflow?.icon ?? EllipsisIcon) : undefined;\n return <nav ref={bar} role=\"tablist\" aria-label={text.tabs} data-testid=\"tabbar\" data-feedback-ignore=\"\" onKeyDown={arrows}\n className=\"relative z-(--app-shell-z-tabs) box-border flex min-h-[calc(3.5rem+env(safe-area-inset-bottom))] shrink-0 bg-background pb-[env(safe-area-inset-bottom)]\">\n <Separator className=\"absolute inset-x-0 top-0\" />\n {tabs.map(tab)}\n {Plus && <>\n <Button variant={inOverflow ? 'secondary' : 'ghost'} role=\"tab\" data-testid=\"tab-plus\" aria-selected={Boolean(inOverflow)} aria-haspopup=\"dialog\" tabIndex={inOverflow ? 0 : -1} onClick={() => setPlusOpen(true)}\n className={TAB}>\n <Plus />{inOverflow?.label ?? text.more}{!inOverflow && overflow.some(item => item.badge) && <Dot className=\"absolute top-1 left-1/2 ml-2\" />}\n </Button>\n <AppSheet open={plusOpen} onOpenChange={setPlusOpen} title={text.more}>\n {overflow.map(item => <Button key={item.id} variant={item.id === activeId ? 'secondary' : 'ghost'} size=\"lg\" data-testid={`plus-${item.id}`} aria-current={item.id === activeId} className={SHEET_ROW}\n onClick={() => { setPlusOpen(false); afterBack(() => onChange(item.id)); }}>\n <item.icon data-icon=\"inline-start\" />{item.label}{item.badge && <Dot className=\"ml-auto\" />}\n </Button>)}\n </AppSheet>\n </>}\n </nav>;\n}\n\n/** The expanded sidebar: the app title, the nav items (none with one item) and the account in the footer. */\nexport function AppSidebar({ title, items, activeId, onChange, agent, account, improve, text }: {\n readonly title: string; readonly items: readonly NavItem[]; readonly activeId: string; readonly onChange: (id: string) => void;\n readonly agent: AgentSpec | undefined; readonly account: AccountSpec | undefined; readonly improve: boolean; readonly text: AppShellText;\n}) {\n const layer = useAgentLayer();\n const pressed = layer.state !== 'closed' && layer.showing === 'agent';\n const AgentIcon = agent?.icon ?? SparklesIcon;\n const agentLabel = agent?.label ?? agent?.chatProps?.labels?.title ?? text.assistant;\n
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"content": "'use client';\n\n// The navigation: a bottom tab bar when compact, the shadcn sidebar (icon rail plus NavUser, the sidebar-07 and sidebar-08 patterns) when\n// expanded. Choosing an item only calls `route.onChange`: the app's router owns the URL, and the shell adds no history entry.\nimport { useEffect, useRef, useState } from 'react';\nimport type { ComponentType, KeyboardEvent, ReactNode } from 'react';\nimport { EllipsisIcon, SparklesIcon } from 'lucide-react';\nimport { Sidebar, SidebarContent, SidebarFooter, SidebarGroup, SidebarGroupContent, SidebarHeader, SidebarMenu, SidebarMenuButton, SidebarMenuItem, SidebarRail, SidebarSeparator, useSidebar } from '@/components/ui/sidebar';\nimport { Badge } from '@/components/ui/badge';\nimport { Button } from '@/components/ui/button';\nimport { Separator } from '@/components/ui/separator';\nimport { afterBack } from './back';\nimport { NavUser } from './account';\nimport { useAgentLayer } from './agent-layer';\nimport type { AgentSpec } from './agent-layer';\nimport type { AccountSpec } from './account';\nimport { AppSheet, SHEET_ROW } from './app-sheet';\nimport type { AppShellText } from './text';\n\nexport interface NavItem {\n readonly id: string;\n readonly label: string;\n readonly icon: ComponentType<{ className?: string }>;\n readonly badge?: boolean;\n readonly render: () => ReactNode;\n}\n\n/** The most tabs the bar shows. */\nconst MAX_TABS = 4;\n\n/** Up to four items are all tabs; more than four give three tabs and the rest behind « Plus ». */\nexport function splitNav<T>(items: readonly T[]): { readonly tabs: readonly T[]; readonly overflow: readonly T[] } {\n return items.length <= MAX_TABS ? { tabs: items, overflow: [] } : { tabs: items.slice(0, MAX_TABS - 1), overflow: items.slice(MAX_TABS - 1) };\n}\n\n/** The host's Badge marks a screen with news. Its classes only place it. */\nconst Dot = ({ className }: { readonly className?: string }) => <Badge aria-hidden=\"true\" data-testid=\"nav-badge\" className={className} />;\n\n/** Publishes the bar's measured height as `--app-shell-tabbar` on the document root (the drawer is portaled, so the shell root is too high up to reach it). */\nfunction useTabbarHeight(bar: { readonly current: HTMLElement | null }, shown: boolean): void {\n useEffect(() => {\n const root = document.documentElement;\n const node = bar.current;\n if (!shown || !node) { root.style.setProperty('--app-shell-tabbar', '0px'); return; }\n const measure = () => root.style.setProperty('--app-shell-tabbar', `${node.getBoundingClientRect().height}px`);\n measure();\n const observer = typeof ResizeObserver === 'function' ? new ResizeObserver(measure) : undefined;\n observer?.observe(node);\n return () => { observer?.disconnect(); root.style.removeProperty('--app-shell-tabbar'); };\n }, [bar, shown]);\n}\n\n/** Layout for a tab on the host's Button: icon over label, filling its share of the bar. */\nconst TAB = 'relative h-auto min-w-0 flex-1 flex-col gap-0.5';\n\n/** The tab bar's arrow keys: Left and Right move the focus between the tabs (wrapping). */\nconst arrows = (event: KeyboardEvent<HTMLElement>) => {\n const buttons = [...event.currentTarget.querySelectorAll<HTMLElement>('[role=tab]')];\n const at = buttons.indexOf(document.activeElement as HTMLElement);\n const step = event.key === 'ArrowRight' ? 1 : event.key === 'ArrowLeft' ? -1 : 0;\n if (at < 0 || !step) return;\n event.preventDefault();\n buttons[(at + step + buttons.length) % buttons.length]!.focus();\n};\n\n/** The compact tab bar. With one item there is none. Exported for tests. */\nexport function TabBar({ items, activeId, onChange, text }: { readonly items: readonly NavItem[]; readonly activeId: string; readonly onChange: (id: string) => void; readonly text: AppShellText }) {\n const bar = useRef<HTMLElement>(null);\n const [plusOpen, setPlusOpen] = useState(false);\n const shown = items.length > 1;\n useTabbarHeight(bar, shown);\n if (!shown) return null;\n const { tabs, overflow } = splitNav(items);\n const inOverflow = overflow.find(item => item.id === activeId);\n const tab = (item: NavItem) => <Button key={item.id} variant={item.id === activeId ? 'secondary' : 'ghost'} role=\"tab\" data-testid={`tab-${item.id}`} aria-selected={item.id === activeId} tabIndex={item.id === activeId ? 0 : -1}\n onClick={() => onChange(item.id)} className={TAB}>\n <item.icon />{item.label}{item.badge && <Dot className=\"absolute top-1 left-1/2 ml-2\" />}\n </Button>;\n const Plus = overflow.length ? (inOverflow?.icon ?? EllipsisIcon) : undefined;\n return <nav ref={bar} role=\"tablist\" aria-label={text.tabs} data-testid=\"tabbar\" data-feedback-ignore=\"\" onKeyDown={arrows}\n className=\"relative z-(--app-shell-z-tabs) box-border flex min-h-[calc(3.5rem+env(safe-area-inset-bottom))] shrink-0 bg-background pb-[env(safe-area-inset-bottom)]\">\n <Separator className=\"absolute inset-x-0 top-0\" />\n {tabs.map(tab)}\n {Plus && <>\n <Button variant={inOverflow ? 'secondary' : 'ghost'} role=\"tab\" data-testid=\"tab-plus\" aria-selected={Boolean(inOverflow)} aria-haspopup=\"dialog\" tabIndex={inOverflow ? 0 : -1} onClick={() => setPlusOpen(true)}\n className={TAB}>\n <Plus />{inOverflow?.label ?? text.more}{!inOverflow && overflow.some(item => item.badge) && <Dot className=\"absolute top-1 left-1/2 ml-2\" />}\n </Button>\n <AppSheet open={plusOpen} onOpenChange={setPlusOpen} title={text.more}>\n {overflow.map(item => <Button key={item.id} variant={item.id === activeId ? 'secondary' : 'ghost'} size=\"lg\" data-testid={`plus-${item.id}`} aria-current={item.id === activeId} className={SHEET_ROW}\n onClick={() => { setPlusOpen(false); afterBack(() => onChange(item.id)); }}>\n <item.icon data-icon=\"inline-start\" />{item.label}{item.badge && <Dot className=\"ml-auto\" />}\n </Button>)}\n </AppSheet>\n </>}\n </nav>;\n}\n\n/** The expanded sidebar: the app title, the nav items (none with one item) and the account in the footer. */\nexport function AppSidebar({ rail = 'icon', title, items, activeId, onChange, agent, account, improve, text }: {\n readonly rail?: 'icon' | 'hover'; readonly title: string; readonly items: readonly NavItem[]; readonly activeId: string; readonly onChange: (id: string) => void;\n readonly agent: AgentSpec | undefined; readonly account: AccountSpec | undefined; readonly improve: boolean; readonly text: AppShellText;\n}) {\n const { setOpen } = useSidebar();\n const layer = useAgentLayer();\n const pressed = layer.state !== 'closed' && layer.showing === 'agent';\n const AgentIcon = agent?.icon ?? SparklesIcon;\n const agentLabel = agent?.label ?? agent?.chatProps?.labels?.title ?? text.assistant;\n const sidebar = <Sidebar collapsible=\"icon\" variant=\"inset\" data-testid=\"app-sidebar\">\n <SidebarHeader><p data-testid=\"sidebar-title\" className=\"m-0 truncate px-2 py-1 text-base font-semibold group-data-[collapsible=icon]:hidden\">{title}</p></SidebarHeader>\n <SidebarContent>\n {items.length > 1 && <SidebarGroup><SidebarGroupContent><SidebarMenu>\n {items.map(item => <SidebarMenuItem key={item.id}>\n <SidebarMenuButton isActive={item.id === activeId} tooltip={item.label} data-testid={`nav-${item.id}`} className=\"pointer-coarse:min-h-11 pointer-coarse:min-w-11\" onClick={() => onChange(item.id)}>\n <item.icon />\n <span>{item.label}</span>\n {item.badge && <Dot className=\"ml-auto group-data-[collapsible=icon]:hidden\" />}\n </SidebarMenuButton>\n </SidebarMenuItem>)}\n </SidebarMenu></SidebarGroupContent></SidebarGroup>}\n {/* The assistant is a layer, never a destination: no route, it toggles the right panel. */}\n {agent && <>\n {items.length > 1 && <SidebarSeparator />}\n <SidebarGroup><SidebarGroupContent><SidebarMenu><SidebarMenuItem>\n <SidebarMenuButton isActive={pressed} aria-pressed={pressed} tooltip={agentLabel} data-testid=\"nav-agent\" className=\"pointer-coarse:min-h-11 pointer-coarse:min-w-11\"\n onClick={() => { if (pressed) layer.close(); else layer.open('agent', 'half'); }}>\n <AgentIcon /><span>{agentLabel}</span>\n </SidebarMenuButton>\n </SidebarMenuItem></SidebarMenu></SidebarGroupContent></SidebarGroup>\n </>}\n </SidebarContent>\n <SidebarFooter><NavUser account={account} improve={improve} text={text} /></SidebarFooter>\n <SidebarRail />\n </Sidebar>;\n if (rail !== 'hover') return sidebar;\n // Reserve the native inset icon gap even while the fixed sidebar reveals its labels over the page.\n return <div data-rail=\"hover\" className=\"relative z-20 w-[calc(var(--sidebar-width-icon)+(--spacing(4)))] shrink-0\"\n onPointerEnter={event => { if (event.pointerType === 'mouse' || event.pointerType === 'pen') setOpen(true); }}\n onPointerLeave={() => setOpen(false)}\n onFocusCapture={event => { if (event.target.matches(':focus-visible')) setOpen(true); }}\n onBlurCapture={event => { if (!event.currentTarget.contains(event.relatedTarget)) setOpen(false); }}\n onKeyDownCapture={event => { if (event.key === 'Escape' && event.target instanceof Node && event.currentTarget.contains(event.target)) { event.preventDefault(); event.stopPropagation(); setOpen(false); } }}>\n {sidebar}\n </div>;\n}\n",
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"content": "// The app shell: layouts A (`screen`), B (`workspace`) and C (`chat`) with their navigation, header and account menu, and the AgentLayer it mounts.\nexport { AppShell } from './app-shell';\nexport type { AppShellProps } from './app-shell';\nexport { AccountChoices, NavUser } from './account';\nexport type { AccountSpec } from './account';\nexport { ListDetail, listDetailView } from './list-detail';\nexport type { ListDetailProps } from './list-detail';\nexport { AppSheet } from './app-sheet';\nexport { useShellLayer } from './shell-layer';\nexport type { ShellLayer } from './shell-layer';\nexport { AppSidebar, TabBar } from './nav';\nexport type { NavItem } from './nav';\nexport { ScreenHeader, useScreenHeader } from './header';\nexport type { ScreenHeaderSpec } from './header';\nexport { useIsCompact } from './compact';\nexport { AgentDockLayout, AgentLayer, AgentTrigger, useAgentLayer } from './agent-layer';\nexport { readAgentContext, useAgentContext } from './agent-context';\n",
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"content": "// The app shell: layouts A (`screen`), B (`workspace`) and C (`chat`) with their navigation, header and account menu, and the AgentLayer it mounts.\nexport { AppShell } from './app-shell';\nexport type { AppShellProps } from './app-shell';\nexport { AccountChoices, NavUser } from './account';\nexport type { AccountSpec } from './account';\nexport { ListDetail, listDetailView } from './list-detail';\nexport type { ListDetailProps } from './list-detail';\nexport { AppSheet } from './app-sheet';\nexport { useShellLayer } from './shell-layer';\nexport type { ShellLayer } from './shell-layer';\nexport { AppSidebar, TabBar } from './nav';\nexport type { NavItem } from './nav';\nexport { ScreenHeader, useScreenHeader } from './header';\nexport type { ScreenHeaderSpec } from './header';\nexport { useIsCompact } from './compact';\nexport { AgentDockLayout, AgentLayer, AgentTrigger, useAgentLayer } from './agent-layer';\nexport { readAgentContext, useAgentContext } from './agent-context';\nexport { agentLink, parseAgentLink } from './agent-link';\nexport type { AgentLink } from './agent-link';\nexport { useDictation } from './use-dictation';\nexport type { Dictation, DictationOptions, DictationPhase } from './use-dictation';\n",
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{
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"path": "registry/app-shell/use-dictation.ts",
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"content": "'use client';\n\nimport { useCallback, useEffect, useMemo, useRef, useState } from 'react';\nimport { createVoiceCapture } from '@hachej/boring-feedback/page';\nimport type { VoiceCapture, VoiceRefusal } from '@hachej/boring-feedback/page';\nimport { chatTextFor } from '../pi-chat/locale';\nimport type { ChatLocale } from '../pi-chat/locale';\n\nexport type DictationPhase = 'idle' | 'starting' | 'recording' | 'transcribing';\nexport interface Dictation {\n readonly phase: DictationPhase;\n readonly seconds: number;\n readonly problem: string | undefined;\n readonly start: () => void;\n readonly finish: () => void;\n readonly cancel: () => void;\n}\nexport type DictationLabels = Pick<ReturnType<typeof chatTextFor>['labels'],\n 'voiceDenied' | 'voiceNoMicrophone' | 'voiceBusy' | 'voiceInsecure' | 'voiceUnsupported' | 'voiceStartFailed' | 'voiceNothingHeard' | 'voiceTranscribeFailed'>;\nexport interface DictationOptions {\n readonly transcribe: ((audio: Blob, signal: AbortSignal) => Promise<string>) | undefined;\n readonly onText: (text: string, signal: AbortSignal) => void | Promise<void>;\n readonly locale?: ChatLocale | undefined;\n readonly labels?: Partial<DictationLabels> | undefined;\n}\n\nconst REFUSAL: Readonly<Record<VoiceRefusal, 'voiceDenied' | 'voiceNoMicrophone' | 'voiceBusy' | 'voiceInsecure' | 'voiceUnsupported' | 'voiceStartFailed'>> = {\n denied: 'voiceDenied', 'no-microphone': 'voiceNoMicrophone', busy: 'voiceBusy', insecure: 'voiceInsecure', unsupported: 'voiceUnsupported', failed: 'voiceStartFailed',\n};\n\n/** Gesture-started dictation. Each attempt captures its callbacks; cancellation fences late permission, transcription and text delivery. */\nexport function useDictation(options: DictationOptions): Dictation {\n const [phase, setPhase] = useState<DictationPhase>('idle');\n const [seconds, setSeconds] = useState(0);\n const [problem, setProblem] = useState<string | undefined>();\n const latest = useRef(options);\n latest.current = options;\n const phaseRef = useRef<DictationPhase>('idle');\n const current = useRef<{ readonly capture: VoiceCapture; readonly abort: AbortController; readonly options: DictationOptions } | null>(null);\n const set = (next: DictationPhase) => { phaseRef.current = next; setPhase(next); };\n\n useEffect(() => () => { current.current?.abort.abort(); current.current?.capture.cancel(); current.current = null; }, []);\n useEffect(() => {\n if (phase !== 'recording') return;\n const started = Date.now();\n const timer = setInterval(() => setSeconds(Math.floor((Date.now() - started) / 1000)), 250);\n return () => clearInterval(timer);\n }, [phase]);\n\n const cancel = useCallback(() => {\n const old = current.current;\n current.current = null;\n old?.abort.abort();\n old?.capture.cancel();\n setProblem(undefined);\n set('idle');\n }, []);\n const start = useCallback(() => {\n const selected = latest.current;\n if (!selected.transcribe || phaseRef.current !== 'idle') return;\n const attempt = { capture: createVoiceCapture(), abort: new AbortController(), options: selected };\n current.current = attempt;\n setSeconds(0);\n setProblem(undefined);\n set('starting');\n // No await before start: permission belongs to this gesture. A fresh capture cannot cancel a later attempt when permission arrives late.\n void attempt.capture.start().then(result => {\n if (current.current !== attempt) { attempt.capture.cancel(); return; }\n if (result.kind === 'refused') {\n current.current = null;\n set('idle');\n const words = { ...chatTextFor(selected.locale).labels, ...selected.labels };\n setProblem(words[result.code ? REFUSAL[result.code] : 'voiceStartFailed']);\n return;\n }\n set('recording');\n }).catch(() => {\n if (current.current !== attempt) return;\n current.current = null;\n attempt.capture.cancel();\n set('idle');\n setProblem(selected.labels?.voiceStartFailed ?? chatTextFor(selected.locale).labels.voiceStartFailed);\n });\n }, []);\n const finish = useCallback(() => {\n if (phaseRef.current === 'starting') { cancel(); return; }\n const attempt = current.current;\n if (!attempt || phaseRef.current !== 'recording') return;\n const selected = attempt.options;\n const words = { ...chatTextFor(selected.locale).labels, ...selected.labels };\n set('transcribing');\n void (async () => {\n try {\n const recording = await attempt.capture.stop();\n if (current.current !== attempt) return;\n if (!recording) { setProblem(words.voiceNothingHeard); return; }\n const text = (await selected.transcribe!(recording.audio, attempt.abort.signal)).trim();\n if (current.current !== attempt) return;\n if (!text) { setProblem(words.voiceNothingHeard); return; }\n await selected.onText(text, attempt.abort.signal);\n } catch { if (current.current === attempt) setProblem(words.voiceTranscribeFailed); }\n finally { if (current.current === attempt) { current.current = null; set('idle'); } }\n })();\n }, [cancel]);\n return useMemo(() => ({ phase, seconds, problem, start, finish, cancel }), [phase, seconds, problem, start, finish, cancel]);\n}\n",
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"type": "registry:hook",
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"target": "components/app-shell/use-dictation.ts"
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package/r/board-viewer.json
CHANGED
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"title": "Board viewer",
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"description": "A board@1 artifact kind for *.board.json. Lazy native tldraw projection of maquette screens, sandboxed HTML mock-ups, goto arrows and notes. Conditional board-file autosave; phone viewing without accidental frame edits. Hosts supply their resource client, asset URLs and license key.",
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"dependencies": [
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"@hachej/boring-ui-kit@^0.4.
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"@hachej/boring-files@^0.4.
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+
"@hachej/boring-ui-kit@^0.4.4",
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+
"@hachej/boring-files@^0.4.4",
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"react@^19.0.0",
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"lucide-react@1.51.0",
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"tldraw@5.5.2"
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],
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"registryDependencies": [
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/maquette-viewer.json",
|
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+
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/mockup-viewer.json",
|
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/pi-chat.json",
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"button",
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"alert",
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"card",
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package/r/button.json
CHANGED
package/r/diagram-viewer.json
CHANGED
package/r/dock.json
CHANGED
package/r/documents.json
CHANGED
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@@ -4,20 +4,20 @@
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"title": "Documents: the Library, a file and its revisions",
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"description": "The workspace's Library as the list, the chosen file in its viewer and its retained revisions beside it (an older one opens read-only). DocumentSheet opens one document over the app for a host's « Voir la fiche », with an optional « Toutes les fiches ». Every read goes through one revisionProvider binding.",
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"dependencies": [
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"@hachej/boring-ui-kit@^0.4.
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"@hachej/boring-files@^0.4.
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+
"@hachej/boring-ui-kit@^0.4.4",
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"@hachej/boring-files@^0.4.4",
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"react@^19.0.0",
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"lucide-react@^1.51.0"
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],
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"registryDependencies": [
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
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"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
|
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13
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+
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/theme.json",
|
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+
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/utils.json",
|
|
15
|
+
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/button.json",
|
|
16
|
+
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/pi-chat.json",
|
|
17
|
+
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/pi-app.json",
|
|
18
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+
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/app-shell.json",
|
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+
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/file-tree.json",
|
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+
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/viewers.json",
|
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|
"drawer",
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|
"button",
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|
"scroll-area",
|
package/r/feedback-preview.json
CHANGED
|
@@ -4,7 +4,7 @@
|
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4
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|
"title": "Feedback preview",
|
|
5
5
|
"description": "PreviewBanner: a live, reversible preview of a change in the page (Approve / Discard) over `@hachej/boring-feedback/preview`, whose subagent calls models through a host gateway. Separate from `feedback` so annotation-only apps do not install the model SDK; install `feedback` first (its styles cover the banner).",
|
|
6
6
|
"dependencies": [
|
|
7
|
-
"@hachej/boring-feedback@^0.4.
|
|
7
|
+
"@hachej/boring-feedback@^0.4.4",
|
|
8
8
|
"@earendil-works/pi-ai@~1.2.0",
|
|
9
9
|
"react@^19.0.0"
|
|
10
10
|
],
|
package/r/feedback.json
CHANGED
|
@@ -4,16 +4,16 @@
|
|
|
4
4
|
"title": "Feedback",
|
|
5
5
|
"description": "Feedback from the chat composer: one Feedback button starts feedback mode on the application page (hover, click to pin a numbered note, hold ⌥ to use the app, optional voice), and one chip carries the notes to the next message. FeedbackBar, NoteBubble, FeedbackChip with its review, useComposerFeedback for the pi-chat composer, and PickerOverlay styles. Optional, not mounted by default: PointButton, AnnotateSheet, FeedbackList and FeedbackReport. Picking, masking, anchoring and placement stay in @hachej/boring-feedback/page and /ui, so restyling cannot weaken them.",
|
|
6
6
|
"dependencies": [
|
|
7
|
-
"@hachej/boring-feedback@^0.4.
|
|
8
|
-
"@hachej/boring-ui-kit@^0.4.
|
|
9
|
-
"@hachej/boring-files@^0.4.
|
|
7
|
+
"@hachej/boring-feedback@^0.4.4",
|
|
8
|
+
"@hachej/boring-ui-kit@^0.4.4",
|
|
9
|
+
"@hachej/boring-files@^0.4.4",
|
|
10
10
|
"react@^19.0.0",
|
|
11
11
|
"react-dom@^19.0.0",
|
|
12
12
|
"lucide-react@^1.51.0"
|
|
13
13
|
],
|
|
14
14
|
"registryDependencies": [
|
|
15
|
-
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
|
|
16
|
-
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
|
|
15
|
+
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/pi-chat.json",
|
|
16
|
+
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/utils.json",
|
|
17
17
|
"button",
|
|
18
18
|
"toggle",
|
|
19
19
|
"badge",
|
package/r/file-tree.json
CHANGED
|
@@ -4,15 +4,15 @@
|
|
|
4
4
|
"title": "File tree",
|
|
5
5
|
"description": "Browse, search, upload and inspect retained versions through one revisionProvider binding. Uses the consumer's shadcn Button and dropdown-menu with shared version-history rows; Base UI style only.",
|
|
6
6
|
"dependencies": [
|
|
7
|
-
"@hachej/boring-ui-kit@^0.4.
|
|
8
|
-
"@hachej/boring-files@^0.4.
|
|
7
|
+
"@hachej/boring-ui-kit@^0.4.4",
|
|
8
|
+
"@hachej/boring-files@^0.4.4",
|
|
9
9
|
"react@^19.0.0",
|
|
10
10
|
"lucide-react@^1.51.0"
|
|
11
11
|
],
|
|
12
12
|
"registryDependencies": [
|
|
13
|
-
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
|
|
14
|
-
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
|
|
15
|
-
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.
|
|
13
|
+
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/theme.json",
|
|
14
|
+
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/utils.json",
|
|
15
|
+
"https://cdn.jsdelivr.net/npm/@hachej/boring-ui-kit@0.4.4/r/version-history.json",
|
|
16
16
|
"button",
|
|
17
17
|
"dropdown-menu",
|
|
18
18
|
"collapsible",
|