@gwigz/slua-types 1.1.1 → 1.1.2

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Files changed (2) hide show
  1. package/index.d.ts +47 -47
  2. package/package.json +1 -1
package/index.d.ts CHANGED
@@ -262,7 +262,7 @@ declare interface LLEventMap {
262
262
  /** This event is raised when a user first touches the object the script is attached to. The number of touches is passed to the script in the parameter.Information on those objects may be gathered via the llDetected() library functions. */
263
263
  touch_start: (detected: DetectedEvent[]) => void
264
264
  /** Triggered by llTransferLindenDollars() function. */
265
- transaction_result: (requestId: UUID, success: number, message: string) => void
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+ transaction_result: (requestId: UUID, success: boolean, message: string) => void
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  }
267
267
 
268
268
  /** 'rotation' is an alias for 'quaternion' */
@@ -1253,10 +1253,10 @@ declare namespace ll {
1253
1253
  export function AdjustSoundVolume(volume: number): void
1254
1254
 
1255
1255
  /** Returns TRUE if the agent is in the Experience and the Experience can run in the current location. */
1256
- export function AgentInExperience(agentId: UUID): number
1256
+ export function AgentInExperience(agentId: UUID): boolean
1257
1257
 
1258
1258
  /** If Flag == TRUE, users without object modify permissions can still drop inventory items into the object. */
1259
- export function AllowInventoryDrop(flag: number): void
1259
+ export function AllowInventoryDrop(flag: boolean): void
1260
1260
 
1261
1261
  /** Returns the angle, in radians, between rotations Rot1 and Rot2. */
1262
1262
  export function AngleBetween(rot1: Quaternion, rot2: Quaternion): number
@@ -1266,14 +1266,14 @@ declare namespace ll {
1266
1266
  * If Local == TRUE, apply the Force in local coordinates; otherwise, apply the Force in global coordinates.
1267
1267
  * This function only works on physical objects.
1268
1268
  */
1269
- export function ApplyImpulse(force: Vector, local: number): void
1269
+ export function ApplyImpulse(force: Vector, local: boolean): void
1270
1270
 
1271
1271
  /**
1272
1272
  * Applies rotational impulse to the object.
1273
1273
  * If Local == TRUE, apply the Force in local coordinates; otherwise, apply the Force in global coordinates.
1274
1274
  * This function only works on physical objects.
1275
1275
  */
1276
- export function ApplyRotationalImpulse(force: Vector, local: number): void
1276
+ export function ApplyRotationalImpulse(force: Vector, local: boolean): void
1277
1277
 
1278
1278
  /**
1279
1279
  * Returns the arc-sine, in radians, of Value.
@@ -1399,7 +1399,7 @@ declare namespace ll {
1399
1399
  export function Cloud(offset: Vector): number
1400
1400
 
1401
1401
  /** Specify an empty string or NULL_KEY for Accept, to not filter on the corresponding parameter. */
1402
- export function CollisionFilter(objectName: string, objectId: UUID, accept: number): void
1402
+ export function CollisionFilter(objectName: string, objectId: UUID, accept: boolean): void
1403
1403
 
1404
1404
  /**
1405
1405
  * Suppress default collision sounds, replace default impact sounds with ImpactSound.
@@ -1437,7 +1437,7 @@ declare namespace ll {
1437
1437
  * Attempt to link the object the script is in, to target.
1438
1438
  * Requires the PERMISSION_CHANGE_LINKS runtime permission.
1439
1439
  */
1440
- export function CreateLink(targetPrim: UUID, parent: number): void
1440
+ export function CreateLink(targetPrim: UUID, parent: boolean): void
1441
1441
 
1442
1442
  /** Generates a damage event on the targeted agent or task. */
1443
1443
  export function Damage(target: UUID, damage: number, type: number): void
@@ -1475,7 +1475,7 @@ declare namespace ll {
1475
1475
  export function DeleteSubString(source: string, start: number, end: number): string
1476
1476
 
1477
1477
  /** Derezzes an object previously rezzed by a script in this region. Returns TRUE on success or FALSE if the object could not be derezzed. */
1478
- export function DerezObject(id: UUID, flags: number): number
1478
+ export function DerezObject(id: UUID, flags: number): boolean
1479
1479
 
1480
1480
  /**
1481
1481
  * Remove the object containing the script from the avatar.
@@ -1501,7 +1501,7 @@ declare namespace ll {
1501
1501
  * It will return FALSE if the object or agent is in the group, but the group is not active.
1502
1502
  * @indexArg number
1503
1503
  */
1504
- export function DetectedGroup(number: number): number
1504
+ export function DetectedGroup(number: number): boolean
1505
1505
 
1506
1506
  /**
1507
1507
  * Returns the key of detected object or avatar number.
@@ -1643,7 +1643,7 @@ declare namespace ll {
1643
1643
  * Checks to see whether the border hit by Direction from Position is the edge of the world (has no neighboring region).
1644
1644
  * Returns TRUE if the line along Direction from Position hits the edge of the world in the current simulator, returns FALSE if that edge crosses into another simulator.
1645
1645
  */
1646
- export function EdgeOfWorld(position: Vector, direction: Vector): number
1646
+ export function EdgeOfWorld(position: Vector, direction: Vector): boolean
1647
1647
 
1648
1648
  /**
1649
1649
  * Ejects AvatarID from land that you own.
@@ -1723,7 +1723,7 @@ declare namespace ll {
1723
1723
  * After calling this function with Enable set to TRUE, any agent sitting down on the prim will be forced into mouse-look.
1724
1724
  * Just like llSitTarget, this changes a permanent property of the prim (not the object) and needs to be reset by calling this function with Enable set to FALSE in order to disable it.
1725
1725
  */
1726
- export function ForceMouselook(enable: number): void
1726
+ export function ForceMouselook(enable: boolean): void
1727
1727
 
1728
1728
  /**
1729
1729
  * Returns a pseudo random number in the range [0, Magnitude] or [Magnitude, 0].
@@ -2177,7 +2177,7 @@ declare namespace ll {
2177
2177
  * Returns the maximum number of prims allowed on the parcel at Position for a given scope.
2178
2178
  * The scope may be set to an individual parcel or the combined resources of all parcels with the same ownership in the region.
2179
2179
  */
2180
- export function GetParcelMaxPrims(position: Vector, simWide: number): number
2180
+ export function GetParcelMaxPrims(position: Vector, simWide: boolean): number
2181
2181
 
2182
2182
  /**
2183
2183
  * Gets the streaming audio URL for the parcel object is on.
@@ -2192,7 +2192,7 @@ declare namespace ll {
2192
2192
  * If SimWide is TRUE, it returns the total number of objects for all parcels with matching ownership in the category specified.
2193
2193
  * If SimWide is FALSE, it returns the number of objects on this specific parcel in the category specified
2194
2194
  */
2195
- export function GetParcelPrimCount(position: Vector, category: number, simWide: number): number
2195
+ export function GetParcelPrimCount(position: Vector, category: number, simWide: boolean): number
2196
2196
 
2197
2197
  /**
2198
2198
  * Returns a list of up to 100 residents who own objects on the parcel at Position, with per-owner land impact totals.
@@ -2332,7 +2332,7 @@ declare namespace ll {
2332
2332
  * Returns TRUE if the script named is running.
2333
2333
  * Returns TRUE if ScriptName is running.
2334
2334
  */
2335
- export function GetScriptState(scriptName: string): number
2335
+ export function GetScriptState(scriptName: string): boolean
2336
2336
 
2337
2337
  /** Returns a float that is the requested statistic. */
2338
2338
  export function GetSimStats(statType: number): number
@@ -2358,7 +2358,7 @@ declare namespace ll {
2358
2358
  export function GetStaticPath(start: Vector, end: Vector, radius: number, parameters: list): list
2359
2359
 
2360
2360
  /** Returns boolean value of the specified status (e.g. STATUS_PHANTOM) of the object the script is attached to. */
2361
- export function GetStatus(statusFlag: number): number
2361
+ export function GetStatus(statusFlag: number): boolean
2362
2362
 
2363
2363
  /**
2364
2364
  * Returns a sub-string from String, in a range specified by the Start and End indices (inclusive).
@@ -2495,7 +2495,7 @@ declare namespace ll {
2495
2495
  * The height is above ground level if iWater is FALSE or above the higher of land and water if iWater is TRUE.
2496
2496
  * Do not use with vehicles. Only works in physics-enabled objects.
2497
2497
  */
2498
- export function GroundRepel(height: number, water: number, tau: number): void
2498
+ export function GroundRepel(height: number, water: boolean, tau: number): void
2499
2499
 
2500
2500
  /**
2501
2501
  * Returns the ground slope below the object position + Offset.
@@ -2542,10 +2542,10 @@ declare namespace ll {
2542
2542
  export function IntegerToBase64(value: number): string
2543
2543
 
2544
2544
  /** Returns TRUE if avatar ID is a friend of the script owner. */
2545
- export function IsFriend(agentId: UUID): number
2545
+ export function IsFriend(agentId: UUID): boolean
2546
2546
 
2547
2547
  /** Checks the face for a PBR render material. */
2548
- export function IsLinkGLTFMaterial(link: number, face: number): number
2548
+ export function IsLinkGLTFMaterial(link: number, face: number): boolean
2549
2549
 
2550
2550
  /**
2551
2551
  * Converts the top level of the JSON string to a list.
@@ -2614,7 +2614,7 @@ declare namespace ll {
2614
2614
  ): void
2615
2615
 
2616
2616
  /** Limits radius for audibility of scripted sounds (both attached and triggered) to distance Radius around the link. */
2617
- export function LinkSetSoundQueueing(linkNumber: number, queueEnable: number): void
2617
+ export function LinkSetSoundQueueing(linkNumber: number, queueEnable: boolean): void
2618
2618
 
2619
2619
  /** Limits radius for audibility of scripted sounds (both attached and triggered) to distance Radius around the link. */
2620
2620
  export function LinkSetSoundRadius(linkNumber: number, radius: number): void
@@ -2825,7 +2825,7 @@ declare namespace ll {
2825
2825
  export function ListReplaceList(target: T[], listVariable: T[], start: number, end: number): T[]
2826
2826
 
2827
2827
  /** Returns the specified list, sorted into blocks of stride in ascending order (if Ascending is TRUE, otherwise descending). Note that sort only works if the first entry of each block is the same datatype. */
2828
- export function ListSort(listVariable: T[], stride: number, ascending: number): T[]
2828
+ export function ListSort(listVariable: T[], stride: number, ascending: boolean): T[]
2829
2829
 
2830
2830
  /**
2831
2831
  * Returns the specified list, sorted by the specified element into blocks of stride in ascending order (if Ascending is TRUE, otherwise descending). Note that sort only works if the first entry of each block is the same datatype.
@@ -2835,7 +2835,7 @@ declare namespace ll {
2835
2835
  listVariable: T[],
2836
2836
  stride: number,
2837
2837
  sortkey: number,
2838
- ascending: number,
2838
+ ascending: boolean,
2839
2839
  ): T[]
2840
2840
 
2841
2841
  /**
@@ -2860,7 +2860,7 @@ declare namespace ll {
2860
2860
  * Makes a listen event callback active or inactive. Pass in the value returned from llListen to the iChannelHandle parameter to specify which listener you are controlling.
2861
2861
  * Use boolean values to specify Active
2862
2862
  */
2863
- export function ListenControl(channelHandle: number, active: number): void
2863
+ export function ListenControl(channelHandle: number, active: boolean): void
2864
2864
 
2865
2865
  /** Removes a listen event callback. Pass in the value returned from llListen to the iChannelHandle parameter to specify which listener to remove. */
2866
2866
  export function ListenRemove(channelHandle: number): void
@@ -2989,7 +2989,7 @@ declare namespace ll {
2989
2989
  * Returns an integer representing a boolean, TRUE if the call was successful; FALSE if throttled, invalid action, invalid or null id or object owner is not allowed to manage the estate.
2990
2990
  * The object owner is notified of any changes, unless PERMISSION_SILENT_ESTATE_MANAGEMENT has been granted to the script.
2991
2991
  */
2992
- export function ManageEstateAccess(action: number, avatarId: UUID): number
2992
+ export function ManageEstateAccess(action: number, avatarId: UUID): boolean
2993
2993
 
2994
2994
  /** Displays an in world beacon and optionally opens world map for avatar who touched the object or is wearing the script, centered on RegionName with Position highlighted. Only works for scripts attached to avatar, or during touch events. */
2995
2995
  export function MapBeacon(regionName: string, position: Vector, options: list): void
@@ -3066,7 +3066,7 @@ declare namespace ll {
3066
3066
  * Returns TRUE if id ID over land owned by the script owner, otherwise FALSE.
3067
3067
  * Returns TRUE if key ID is over land owned by the object owner, FALSE otherwise.
3068
3068
  */
3069
- export function OverMyLand(id: UUID): number
3069
+ export function OverMyLand(id: UUID): boolean
3070
3070
 
3071
3071
  /**
3072
3072
  * says Text to owner only (if owner is in region).
@@ -3110,13 +3110,13 @@ declare namespace ll {
3110
3110
  * Configures how collision events are passed to scripts in the linkset.
3111
3111
  * If Pass == TRUE, collisions involving collision-handling scripted child prims are also passed on to the root prim. If Pass == FALSE (default behavior), such collisions will only trigger events in the affected child prim.
3112
3112
  */
3113
- export function PassCollisions(pass: number): void
3113
+ export function PassCollisions(pass: boolean): void
3114
3114
 
3115
3115
  /**
3116
3116
  * Configures how touch events are passed to scripts in the linkset.
3117
3117
  * If Pass == TRUE, touches involving touch-handling scripted child prims are also passed on to the root prim. If Pass == FALSE (default behavior), such touches will only trigger events in the affected child prim.
3118
3118
  */
3119
- export function PassTouches(pass: number): void
3119
+ export function PassTouches(pass: boolean): void
3120
3120
 
3121
3121
  /**
3122
3122
  * Patrol a list of points.
@@ -3169,7 +3169,7 @@ declare namespace ll {
3169
3169
  objectId: UUID,
3170
3170
  impulse: Vector,
3171
3171
  angularImpulse: Vector,
3172
- local: number,
3172
+ local: boolean,
3173
3173
  ): void
3174
3174
 
3175
3175
  /** Starts an asychronous transaction to retrieve the value associated with the key given. Will fail with XP_ERROR_KEY_NOT_FOUND if the key does not exist. The dataserver callback will be executed with the key returned from this call and a string describing the result. The result is a two element commma-delimited list. The first item is an integer specifying if the transaction succeeded (1) or not (0). In the failure case, the second item will be an integer corresponding to one of the XP_ERROR_... constants. In the success case the second item will be the value associated with the key. */
@@ -3236,7 +3236,7 @@ declare namespace ll {
3236
3236
  objectId: UUID,
3237
3237
  scriptName: string,
3238
3238
  pin: number,
3239
- running: number,
3239
+ running: boolean,
3240
3240
  startParameter: number,
3241
3241
  ): void
3242
3242
 
@@ -3490,7 +3490,7 @@ declare namespace ll {
3490
3490
  * Returns TRUE if avatar ID is in the same region and has the same active group, otherwise FALSE.
3491
3491
  * Returns TRUE if the object or agent identified is in the same simulator and has the same active group as this object. Otherwise, returns FALSE.
3492
3492
  */
3493
- export function SameGroup(id: UUID): number
3493
+ export function SameGroup(id: UUID): boolean
3494
3494
 
3495
3495
  /**
3496
3496
  * Says Text on Channel.
@@ -3505,7 +3505,7 @@ declare namespace ll {
3505
3505
  * Resizing is subject to prim scale limits and linkability limits. This function can not resize the object if the linkset is physical, a pathfinding character, in a keyframed motion, or if resizing would cause the parcel to overflow.
3506
3506
  * Returns a boolean (an integer) TRUE if it succeeds, FALSE if it fails.
3507
3507
  */
3508
- export function ScaleByFactor(scalingFactor: number): number
3508
+ export function ScaleByFactor(scalingFactor: number): boolean
3509
3509
 
3510
3510
  /**
3511
3511
  * Sets the diffuse texture Horizontal and Vertical repeats on Face of the prim the script is attached to.
@@ -3518,7 +3518,7 @@ declare namespace ll {
3518
3518
  * Returns TRUE if Position is over public land, sandbox land, land that doesn't allow everyone to edit and build, or land that doesn't allow outside scripts.
3519
3519
  * Returns true if the position is over public land, land that doesn't allow everyone to edit and build, or land that doesn't allow outside scripts.
3520
3520
  */
3521
- export function ScriptDanger(position: Vector): number
3521
+ export function ScriptDanger(position: Vector): boolean
3522
3522
 
3523
3523
  /**
3524
3524
  * Enables or disables script profiling options. Currently only supports PROFILE_SCRIPT_MEMORY (Mono only) and PROFILE_NONE.
@@ -3580,7 +3580,7 @@ declare namespace ll {
3580
3580
  * Sets an object's angular velocity to AngVel, in local coordinates if Local == TRUE (if the script is physical).
3581
3581
  * Has no effect on non-physical objects.
3582
3582
  */
3583
- export function SetAngularVelocity(angVel: Vector, local: number): void
3583
+ export function SetAngularVelocity(angVel: Vector, local: boolean): void
3584
3584
 
3585
3585
  /**
3586
3586
  * Sets the animation (in object inventory) that will play for the given animation state.
@@ -3640,13 +3640,13 @@ declare namespace ll {
3640
3640
  * Sets Force on object, in object-local coordinates if Local == TRUE (otherwise, the region reference frame is used).
3641
3641
  * Only works on physical objects.
3642
3642
  */
3643
- export function SetForce(force: Vector, local: number): void
3643
+ export function SetForce(force: Vector, local: boolean): void
3644
3644
 
3645
3645
  /**
3646
3646
  * Sets the Force and Torque of object, in object-local coordinates if Local == TRUE (otherwise, the region reference frame is used).
3647
3647
  * Only works on physical objects.
3648
3648
  */
3649
- export function SetForceAndTorque(force: Vector, torque: Vector, local: number): void
3649
+ export function SetForceAndTorque(force: Vector, torque: Vector, local: boolean): void
3650
3650
 
3651
3651
  /** Changes terrain texture properties in the region. */
3652
3652
  export function SetGroundTexture(changes: list): number
@@ -3655,7 +3655,7 @@ declare namespace ll {
3655
3655
  * Critically damps a physical object to a Height (either above ground level or above the higher of land and water if water == TRUE).
3656
3656
  * Do not use with vehicles. Use llStopHover to stop hovering.
3657
3657
  */
3658
- export function SetHoverHeight(height: number, water: number, tau: number): void
3658
+ export function SetHoverHeight(height: number, water: boolean, tau: number): void
3659
3659
 
3660
3660
  /** Sets the given permission mask to the new value on the inventory item. */
3661
3661
  export function SetInventoryPermMask(
@@ -3760,7 +3760,7 @@ declare namespace ll {
3760
3760
  * Setting ForSale to FALSE will remove the parcel from sale and clear any options that were set.
3761
3761
  * Requires the PERMISSION_PRIVILEGED_LAND_ACCESS permission.
3762
3762
  */
3763
- export function SetParcelForSale(forSale: number, options: list): number
3763
+ export function SetParcelForSale(forSale: boolean, options: list): number
3764
3764
 
3765
3765
  /**
3766
3766
  * Sets the streaming audio URL for the parcel the object is on.
@@ -3818,7 +3818,7 @@ declare namespace ll {
3818
3818
  * Position may be any location within the region or up to 10m across a region border.
3819
3819
  * If the position is below ground, it will be set to the ground level at that x,y location.
3820
3820
  */
3821
- export function SetRegionPos(position: Vector): number
3821
+ export function SetRegionPos(position: Vector): boolean
3822
3822
 
3823
3823
  /** If PIN is set to a non-zero number, the task will accept remote script loads via llRemoteLoadScriptPin() if it passes in the correct PIN. Othersise, llRemoteLoadScriptPin() is ignored. */
3824
3824
  export function SetRemoteScriptAccessPin(pin: number): void
@@ -3841,7 +3841,7 @@ declare namespace ll {
3841
3841
  export function SetScale(scale: Vector): void
3842
3842
 
3843
3843
  /** Enable or disable the script Running state of Script in the prim. */
3844
- export function SetScriptState(scriptName: string, running: number): void
3844
+ export function SetScriptState(scriptName: string, running: boolean): void
3845
3845
 
3846
3846
  /** Displays Text rather than 'Sit' in the viewer's context menu. */
3847
3847
  export function SetSitText(text: string): void
@@ -3850,7 +3850,7 @@ declare namespace ll {
3850
3850
  * Sets whether successive calls to llPlaySound, llLoopSound, etc., (attached sounds) interrupt the currently playing sound.
3851
3851
  * The default for objects is FALSE. Setting this value to TRUE will make the sound wait until the current playing sound reaches its end. The queue is one level deep.
3852
3852
  */
3853
- export function SetSoundQueueing(queueEnable: number): void
3853
+ export function SetSoundQueueing(queueEnable: boolean): void
3854
3854
 
3855
3855
  /** Limits radius for audibility of scripted sounds (both attached and triggered) to distance Radius. */
3856
3856
  export function SetSoundRadius(radius: number): void
@@ -3859,7 +3859,7 @@ declare namespace ll {
3859
3859
  * Sets object status specified in Status bitmask (e.g. STATUS_PHYSICS|STATUS_PHANTOM) to boolean Value.
3860
3860
  * For a full list of STATUS_* constants, see wiki documentation.
3861
3861
  */
3862
- export function SetStatus(status: number, value: number): void
3862
+ export function SetStatus(status: number, value: boolean): void
3863
3863
 
3864
3864
  /** Causes Text to float above the prim, using the specified Color and Opacity. */
3865
3865
  export function SetText(text: string, color: Vector, opacity: number): void
@@ -3893,7 +3893,7 @@ declare namespace ll {
3893
3893
  * Sets the Torque acting on the script's object, in object-local coordinates if Local == TRUE (otherwise, the region reference frame is used).
3894
3894
  * Only works on physical objects.
3895
3895
  */
3896
- export function SetTorque(torque: Vector, local: number): void
3896
+ export function SetTorque(torque: Vector, local: boolean): void
3897
3897
 
3898
3898
  /** Displays Text in the viewer context menu that acts on a touch. */
3899
3899
  export function SetTouchText(text: string): void
@@ -3932,7 +3932,7 @@ declare namespace ll {
3932
3932
  * If the object is physics-enabled, sets the object's linear velocity to Velocity.
3933
3933
  * If Local==TRUE, Velocity is treated as a local directional vector; otherwise, Velocity is treated as a global directional vector.
3934
3934
  */
3935
- export function SetVelocity(velocity: Vector, local: number): void
3935
+ export function SetVelocity(velocity: Vector, local: boolean): void
3936
3936
 
3937
3937
  /**
3938
3938
  * Shouts Text on Channel.
@@ -3964,7 +3964,7 @@ declare namespace ll {
3964
3964
  * Plays Sound at Volume and specifies whether the sound should loop and/or be enqueued.
3965
3965
  * @deprecated Use 'll.PlaySound' instead.
3966
3966
  */
3967
- export function Sound(sound: string, volume: number, queue: number, loop: number): void
3967
+ export function Sound(sound: string, volume: number, queue: boolean, loop: boolean): void
3968
3968
 
3969
3969
  /**
3970
3970
  * Deprecated: Use llPreloadSound instead.
@@ -4059,7 +4059,7 @@ declare namespace ll {
4059
4059
  * If (Accept == (Controls & input)), send input to the script. PassOn determines whether Controls also perform their normal functions.
4060
4060
  * Requires the PERMISSION_TAKE_CONTROLS runtime permission (automatically granted to attached or sat on objects).
4061
4061
  */
4062
- export function TakeControls(controls: number, accept: number, passOn: number): void
4062
+ export function TakeControls(controls: number, accept: boolean, passOn: boolean): void
4063
4063
 
4064
4064
  /**
4065
4065
  * Returns the tangent of Theta (Theta in radians).
@@ -4158,7 +4158,7 @@ declare namespace ll {
4158
4158
  export function UpdateKeyValue(
4159
4159
  key: string,
4160
4160
  value: string,
4161
- checked: number,
4161
+ checked: boolean,
4162
4162
  originalValue: string,
4163
4163
  ): UUID
4164
4164
 
@@ -4177,14 +4177,14 @@ declare namespace ll {
4177
4177
  message: string,
4178
4178
  signature: string,
4179
4179
  algorithm: string,
4180
- ): number
4180
+ ): boolean
4181
4181
 
4182
4182
  /**
4183
4183
  * If DetectEnabled = TRUE, object becomes phantom but triggers collision_start and collision_end events when other objects start and stop interpenetrating.
4184
4184
  * If another object (including avatars) interpenetrates it, it will get a collision_start event.
4185
4185
  * When an object stops interpenetrating, a collision_end event is generated. While the other is inter-penetrating, collision events are NOT generated.
4186
4186
  */
4187
- export function VolumeDetect(detectEnabled: number): void
4187
+ export function VolumeDetect(detectEnabled: boolean): void
4188
4188
 
4189
4189
  /**
4190
4190
  * Wander within a specified volume.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@gwigz/slua-types",
3
- "version": "1.1.1",
3
+ "version": "1.1.2",
4
4
  "description": "TypeScript type definitions for Second Life's SLua runtime",
5
5
  "license": "MIT",
6
6
  "repository": {