@gwigz/slua-types 1.0.1 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/index.d.ts +960 -783
  2. package/package.json +1 -1
package/index.d.ts CHANGED
@@ -11,29 +11,25 @@ declare class Quaternion {
11
11
  readonly y: number
12
12
  readonly z: number
13
13
  readonly s: number
14
- add: LuaAdditionMethod<quaternion, quaternion>
15
- sub: LuaSubtractionMethod<quaternion, quaternion>
16
- mul: LuaMultiplicationMethod<quaternion, quaternion>
17
- div: LuaDivisionMethod<quaternion, quaternion>
18
- neg: LuaNegationMethod<quaternion>
14
+ add: LuaAdditionMethod<Quaternion, Quaternion>
15
+ sub: LuaSubtractionMethod<Quaternion, Quaternion>
16
+ mul: LuaMultiplicationMethod<Quaternion, Quaternion>
17
+ div: LuaDivisionMethod<Quaternion, Quaternion>
18
+ neg: LuaNegationMethod<Quaternion>
19
19
  }
20
20
 
21
- declare type quaternion = Quaternion
22
-
23
21
  /**
24
22
  * A 128‑bit unique identifier formatted as 36 hexadecimal characters (8‑4‑4‑4‑12), e.g. "A822FF2B-FF02-461D-B45D-DCD10A2DE0C2".
25
23
  * @customConstructor uuid.create
26
24
  */
27
25
  declare class UUID {
28
- constructor(value: string | undefined | buffer | uuid)
26
+ constructor(value: string | undefined | buffer | UUID)
29
27
  /** Returns true if the UUID is not the null UUID (all zeros) */
30
28
  readonly istruthy: boolean
31
29
  /** Returns the raw 16-byte binary string of the UUID, or nil if the UUID is not in a compressed state */
32
30
  readonly bytes: string
33
31
  }
34
32
 
35
- declare type uuid = UUID
36
-
37
33
  /**
38
34
  * A set of three float values. Used to represent colors (RGB), positions, directions, and velocities.
39
35
  * @customConstructor vector.create
@@ -44,39 +40,37 @@ declare class Vector {
44
40
  readonly y: number
45
41
  readonly z: number
46
42
  /** Native component-wise addition */
47
- add: LuaAdditionMethod<vector, vector>
43
+ add: LuaAdditionMethod<Vector, Vector>
48
44
  /** Native component-wise subtraction */
49
- sub: LuaSubtractionMethod<vector, vector>
45
+ sub: LuaSubtractionMethod<Vector, Vector>
50
46
  /** Unary negation */
51
- neg: LuaNegationMethod<vector>
47
+ neg: LuaNegationMethod<Vector>
52
48
  /** Multiplication: vector * vector / number -> vector (Scale), vector * quaternion -> vector (Rotation) */
53
- mul: LuaMultiplicationMethod<number, vector> &
54
- LuaMultiplicationMethod<vector, vector> &
55
- LuaMultiplicationMethod<quaternion, vector>
49
+ mul: LuaMultiplicationMethod<number, Vector> &
50
+ LuaMultiplicationMethod<Vector, Vector> &
51
+ LuaMultiplicationMethod<Quaternion, Vector>
56
52
  /** Division: vector / number -> vector (Scale), vector / quaternion -> vector (Rotation by inverse) */
57
- div: LuaDivisionMethod<number, vector> &
58
- LuaDivisionMethod<vector, vector> &
59
- LuaDivisionMethod<quaternion, vector>
53
+ div: LuaDivisionMethod<number, Vector> &
54
+ LuaDivisionMethod<Vector, Vector> &
55
+ LuaDivisionMethod<Quaternion, Vector>
60
56
  /** LSL-style modulo: vector % vector -> vector (Cross Product) */
61
- mod: LuaModuloMethod<vector, vector>
57
+ mod: LuaModuloMethod<Vector, Vector>
62
58
  }
63
59
 
64
- declare type vector = Vector
65
-
66
60
  /** Event detection class providing access to detected object/avatar information */
67
61
  declare interface DetectedEvent {
68
62
  readonly index: number
69
63
  readonly valid: boolean
70
64
  readonly canAdjustDamage: boolean
71
65
  /** Changes the amount of damage to be delivered by this damage event. */
72
- adjustDamage(Damage: number): void
66
+ adjustDamage(damage: number): void
73
67
  /** Returns a list containing the current damage for the event, the damage type and the original damage delivered. */
74
68
  getDamage(): list
75
69
  /**
76
70
  * Returns the grab offset of a user touching the object.
77
71
  * Returns <0.0, 0.0, 0.0> if Number is not a valid object.
78
72
  */
79
- getGrab(): vector
73
+ getGrab(): Vector
80
74
  /**
81
75
  * Returns TRUE if detected object or agent Number has the same user group active as this object.
82
76
  * It will return FALSE if the object or agent is in the group, but the group is not active.
@@ -86,7 +80,7 @@ declare interface DetectedEvent {
86
80
  * Returns the key of detected object or avatar number.
87
81
  * Returns NULL_KEY if Number is not a valid index.
88
82
  */
89
- getKey(): uuid
83
+ getKey(): UUID
90
84
  /**
91
85
  * Returns the link position of the triggered event for touches and collisions only.
92
86
  * 0 for a non-linked object, 1 for the root of a linked object, 2 for the first child, etc.
@@ -102,49 +96,49 @@ declare interface DetectedEvent {
102
96
  * Returns the key of detected object's owner.
103
97
  * Returns invalid key if Number is not a valid index.
104
98
  */
105
- getOwner(): uuid
99
+ getOwner(): UUID
106
100
  /**
107
101
  * Returns the position of detected object or avatar number.
108
102
  * Returns <0.0, 0.0, 0.0> if Number is not a valid index.
109
103
  */
110
- getPos(): vector
104
+ getPos(): Vector
111
105
  /** Returns the key for the rezzer of the detected object. */
112
- getRezzer(): uuid
106
+ getRezzer(): UUID
113
107
  /**
114
108
  * Returns the rotation of detected object or avatar number.
115
109
  * Returns <0.0, 0.0, 0.0, 1.0> if Number is not a valid offset.
116
110
  */
117
- getRot(): quaternion
111
+ getRot(): Quaternion
118
112
  /**
119
113
  * Returns the surface bi-normal for a triggered touch event.
120
114
  * Returns a vector that is the surface bi-normal (tangent to the surface) where the touch event was triggered.
121
115
  */
122
- getTouchBinormal(): vector
116
+ getTouchBinormal(): Vector
123
117
  /** Returns the index of the face where the avatar clicked in a triggered touch event. */
124
118
  getTouchFace(): number
125
119
  /**
126
120
  * Returns the surface normal for a triggered touch event.
127
121
  * Returns a vector that is the surface normal (perpendicular to the surface) where the touch event was triggered.
128
122
  */
129
- getTouchNormal(): vector
123
+ getTouchNormal(): Vector
130
124
  /**
131
125
  * Returns the position, in region coordinates, where the object was touched in a triggered touch event.
132
126
  * Unless it is a HUD, in which case it returns the position relative to the attach point.
133
127
  */
134
- getTouchPos(): vector
128
+ getTouchPos(): Vector
135
129
  /**
136
130
  * Returns a vector that is the surface coordinates where the prim was touched.
137
131
  * The X and Y vector positions contain the horizontal (S) and vertical (T) face coordinates respectively.
138
132
  * Each component is in the interval [0.0, 1.0].
139
133
  * TOUCH_INVALID_TEXCOORD is returned if the surface coordinates cannot be determined (e.g. when the viewer does not support this function).
140
134
  */
141
- getTouchST(): vector
135
+ getTouchST(): Vector
142
136
  /**
143
137
  * Returns a vector that is the texture coordinates for where the prim was touched.
144
138
  * The X and Y vector positions contain the U and V face coordinates respectively.
145
139
  * TOUCH_INVALID_TEXCOORD is returned if the touch UV coordinates cannot be determined (e.g. when the viewer does not support this function).
146
140
  */
147
- getTouchUV(): vector
141
+ getTouchUV(): Vector
148
142
  /**
149
143
  * Returns the type (AGENT, ACTIVE, PASSIVE, SCRIPTED) of detected object.
150
144
  * Returns 0 if number is not a valid index.
@@ -159,74 +153,121 @@ declare interface DetectedEvent {
159
153
  * Returns the velocity of the detected object Number.
160
154
  * Returns<0.0, 0.0, 0.0> if Number is not a valid offset.
161
155
  */
162
- getVel(): vector
156
+ getVel(): Vector
163
157
  }
164
158
 
165
159
  /** @noSelf */
166
160
  declare interface LLEventMap {
161
+ /** This event is triggered when a script comes within a defined angle of a target rotation. The range and rotation are set by a call to llRotTarget. */
167
162
  at_rot_target: (
168
- TargetNumber: number,
169
- TargetRotation: quaternion,
170
- CurrentRotation: quaternion,
163
+ targetNumber: number,
164
+ targetRotation: Quaternion,
165
+ currentRotation: Quaternion,
171
166
  ) => void
172
- at_target: (TargetNumber: number, TargetPosition: vector, CurrentPosition: vector) => void
173
- attach: (AvatarID: uuid) => void
174
- changed: (Changed: number) => void
167
+ /** This event is triggered when the scripted object comes within a defined range of the target position, defined by the llTarget function call. */
168
+ at_target: (targetNumber: number, targetPosition: Vector, currentPosition: Vector) => void
169
+ /** This event is triggered whenever an object is attached or detached from an avatar. If it is attached, the key of the avatar it is attached to is passed in, otherwise NULL_KEY is. */
170
+ attach: (avatarId: UUID) => void
171
+ /** Triggered when various events change the object. The change argument will be a bit-field of CHANGED_* constants. */
172
+ changed: (changed: number) => void
173
+ /** This event is raised while another object, or avatar, is colliding with the object the script is attached to.The number of detected objects is passed to the script. Information on those objects may be gathered via the llDetected* functions. */
175
174
  collision: (detected: DetectedEvent[]) => void
175
+ /** This event is raised when another object, or avatar, stops colliding with the object the script is attached to.The number of detected objects is passed to the script. Information on those objects may be gathered via the llDetected* library functions. */
176
176
  collision_end: (detected: DetectedEvent[]) => void
177
+ /** This event is raised when another object, or avatar, starts colliding with the object the script is attached to.The number of detected objects is passed to the script. Information on those objects may be gathered via the llDetected* library functions. */
177
178
  collision_start: (detected: DetectedEvent[]) => void
178
- control: (AvatarID: uuid, Levels: number, Edges: number) => void
179
- dataserver: (RequestID: uuid, Data: string) => void
179
+ /** Once a script has the ability to grab control inputs from the avatar, this event will be used to pass the commands into the script.The levels and edges are bit-fields of control constants. */
180
+ control: (avatarId: UUID, levels: number, edges: number) => void
181
+ /** This event is triggered when the requested data is returned to the script.Data may be requested by the llRequestAgentData, llRequestInventoryData, and llGetNotecardLine function calls, for example. */
182
+ dataserver: (requestId: UUID, data: string) => void
183
+ /** This event is triggered when an email sent to this script arrives.The number remaining tells how many more emails are known to be still pending. */
180
184
  email: (
181
- Time: string,
182
- Address: string,
183
- Subject: string,
184
- Body: string,
185
- NumberRemaining: number,
185
+ time: string,
186
+ address: string,
187
+ subject: string,
188
+ body: string,
189
+ numberRemaining: number,
186
190
  ) => void
187
- experience_permissions: (agent_id: uuid) => void
188
- experience_permissions_denied: (agent_id: uuid, Reason: number) => void
191
+ /** Triggered when an agent has approved an experience permissions request. */
192
+ experience_permissions: (agentId: UUID) => void
193
+ /** Describes why the Experience permissions were denied for the agent. */
194
+ experience_permissions_denied: (agentId: UUID, reason: number) => void
195
+ /** Triggered as damage is applied to an avatar or task, after all on_damage events have been processed. */
189
196
  final_damage: (detected: DetectedEvent[]) => void
190
- game_control: (id: uuid, buttons: number, axes: number[]) => void
191
- http_request: (HTTPRequestID: uuid, HTTPMethod: string, Body: string) => void
192
- http_response: (HTTPRequestID: uuid, Status: number, Metadata: list, Body: string) => void
193
- land_collision: (Position: vector) => void
194
- land_collision_end: (Position: vector) => void
195
- land_collision_start: (Position: vector) => void
196
- link_message: (SendersLink: number, Value: number, Text: string, ID: string) => void
197
+ /** This event is raised when game controller input changes. */
198
+ game_control: (id: UUID, buttons: number, axes: number[]) => void
199
+ /** Triggered when task receives an HTTP request. */
200
+ http_request: (httpRequestId: UUID, httpMethod: string, body: string) => void
201
+ /** This event handler is invoked when an HTTP response is received for a pending llHTTPRequest request or if a pending request fails or times out. */
202
+ http_response: (httpRequestId: UUID, status: number, metadata: list, body: string) => void
203
+ /** This event is raised when the object the script is attached to is colliding with the ground. */
204
+ land_collision: (position: Vector) => void
205
+ /** This event is raised when the object the script is attached to stops colliding with the ground. */
206
+ land_collision_end: (position: Vector) => void
207
+ /** This event is raised when the object the script is attached to begins to collide with the ground. */
208
+ land_collision_start: (position: Vector) => void
209
+ /** Triggered when object receives a link message via llMessageLinked function call. */
210
+ link_message: (sendersLink: number, value: number, text: string, id: string) => void
211
+ /** Triggered when a script modifies the linkset datastore. */
197
212
  linkset_data: (action: number, name: string, value: string) => void
198
- listen: (Channel: number, Name: string, ID: uuid, Text: string) => void
199
- money: (Payer: uuid, Amount: number) => void
213
+ /** This event is raised whenever a chat message matching the constraints set in the llListen command is received. The name and ID of the speaker, as well as the message, are passed in as parameters.Channel 0 is the public chat channel that all avatars see as chat text. Channels 1 through 2,147,483,648 are private channels that are not sent to avatars but other scripts can listen on those channels. */
214
+ listen: (channel: number, name: string, id: UUID, text: string) => void
215
+ /** This event is triggered when a resident has given an amount of Linden dollars to the object. */
216
+ money: (payer: UUID, amount: number) => void
217
+ /** Triggered whenever an object with this script stops moving. */
200
218
  moving_end: () => void
219
+ /** Triggered whenever an object with this script starts moving. */
201
220
  moving_start: () => void
221
+ /** This event is raised when sensors are active, via the llSensor function call, but are not sensing anything. */
202
222
  no_sensor: () => void
223
+ /** When a target is set via the llRotTarget function call, but the script is outside the specified angle this event is raised. */
203
224
  not_at_rot_target: () => void
225
+ /** When a target is set via the llTarget library call, but the script is outside the specified range this event is raised. */
204
226
  not_at_target: () => void
205
- object_rez: (RezzedObjectsID: uuid) => void
227
+ /** Triggered when an object rezzes another object from its inventory via the llRezObject, or similar, functions. The id is the globally unique key for the object rezzed. */
228
+ object_rez: (rezzedObjectsId: UUID) => void
229
+ /** Triggered when an avatar or object receives damage. */
206
230
  on_damage: (detected: DetectedEvent[]) => void
231
+ /** Triggered when an avatar reaches 0 health. */
207
232
  on_death: () => void
208
- on_rez: (StartParameter: number) => void
209
- path_update: (Type: number, Reserved: list) => void
233
+ /** Triggered whenever an object is rezzed from inventory or by another object. The start parameter is passed in from the llRezObject call, or zero if from inventory. */
234
+ on_rez: (startParameter: number) => void
235
+ /** This event is called to inform the script of changes within the object's path-finding status. */
236
+ path_update: (type: number, reserved: list) => void
237
+ /**
238
+ * This event is deprecated.
239
+ * @deprecated
240
+ */
210
241
  remote_data: (
211
- EventType: number,
212
- ChannelID: uuid,
213
- MessageID: uuid,
214
- Sender: string,
215
- IData: number,
216
- SData: string,
242
+ eventType: number,
243
+ channelId: UUID,
244
+ messageId: UUID,
245
+ sender: string,
246
+ iData: number,
247
+ sData: string,
217
248
  ) => void
218
- run_time_permissions: (PermissionFlags: number) => void
249
+ /** Scripts need permission from either the owner or the avatar they wish to act on before they may perform certain functions, such as debiting money from their owners account, triggering an animation on an avatar, or capturing control inputs. The llRequestPermissions library function is used to request these permissions and the various permissions integer constants can be supplied.The integer returned to this event handler contains the current set of permissions flags, so if permissions equal 0 then no permissions are set. */
250
+ run_time_permissions: (permissionFlags: number) => void
251
+ /** This event is raised whenever objects matching the constraints of the llSensor command are detected.The number of detected objects is passed to the script in the parameter. Information on those objects may be gathered via the llDetected* functions. */
219
252
  sensor: (detected: DetectedEvent[]) => void
253
+ /**
254
+ * This event is raised at regular intervals set by the llSetTimerEvent library function.
255
+ * @deprecated Use 'LLTimers' instead.
256
+ */
220
257
  timer: () => void
258
+ /** This event is raised while a user is touching the object the script is attached to.The number of touching objects is passed to the script in the parameter.Information on those objects may be gathered via the llDetected* library functions. */
221
259
  touch: (detected: DetectedEvent[]) => void
260
+ /** This event is raised when a user stops touching the object the script is attached to. The number of touches is passed to the script in the parameter.Information on those objects may be gathered via the llDetected* library functions. */
222
261
  touch_end: (detected: DetectedEvent[]) => void
262
+ /** This event is raised when a user first touches the object the script is attached to. The number of touches is passed to the script in the parameter.Information on those objects may be gathered via the llDetected() library functions. */
223
263
  touch_start: (detected: DetectedEvent[]) => void
224
- transaction_result: (RequestID: uuid, Success: number, Message: string) => void
264
+ /** Triggered by llTransferLindenDollars() function. */
265
+ transaction_result: (requestId: UUID, success: number, message: string) => void
225
266
  }
226
267
 
227
268
  /** 'rotation' is an alias for 'quaternion' */
228
- declare type rotation = quaternion
229
- declare type list = (string | number | vector | uuid | quaternion | boolean)[]
269
+ declare type rotation = Quaternion
270
+ declare type list = (string | number | Vector | UUID | Quaternion | boolean)[]
230
271
  declare type LLDetectedEventName =
231
272
  | "collision"
232
273
  | "collision_end"
@@ -361,22 +402,22 @@ declare function dangerouslyexecuterequiredmodule(f: (this: void, ...args: any[]
361
402
  * Creates a new uuid from a string, buffer, or existing uuid. Returns nil if the string is not a valid UUID, or the the buffer is shorter than 16 bytes.
362
403
  * @noSelf
363
404
  */
364
- declare function touuid(val: string | undefined | buffer | uuid): uuid | undefined
405
+ declare function touuid(val: string | undefined | buffer | UUID): UUID | undefined
365
406
  /**
366
407
  * Converts a string to a vector, returns nil if invalid
367
408
  * @noSelf
368
409
  */
369
- declare function tovector(val: string | undefined | vector): vector | undefined
410
+ declare function tovector(val: string | undefined | Vector): Vector | undefined
370
411
  /**
371
412
  * Converts a string to a quaternion, returns nil if invalid
372
413
  * @noSelf
373
414
  */
374
- declare function toquaternion(val: string | undefined | quaternion): quaternion | undefined
415
+ declare function toquaternion(val: string | undefined | Quaternion): Quaternion | undefined
375
416
  /**
376
417
  * Converts a string to a rotation (quaternion), returns nil if invalid
377
418
  * @noSelf
378
419
  */
379
- declare function torotation(val: string | undefined | quaternion): quaternion | undefined
420
+ declare function torotation(val: string | undefined | Quaternion): Quaternion | undefined
380
421
  /**
381
422
  * Checks if the value is truthy; if not, raises an error with the optional message.
382
423
  * @noSelf
@@ -907,34 +948,34 @@ declare namespace os {
907
948
  /** @noSelf */
908
949
  declare namespace Quaternion {
909
950
  /** Creates a new quaternion with the given component values. */
910
- export function create(x: number, y: number, z: number, s: number): quaternion
951
+ export function create(x: number, y: number, z: number, s: number): Quaternion
911
952
 
912
953
  /** Computes the normalized version (unit quaternion) of the quaternion. */
913
- export function normalize(q: quaternion): quaternion
954
+ export function normalize(q: Quaternion): Quaternion
914
955
 
915
956
  /** Computes the magnitude of the quaternion. */
916
- export function magnitude(q: quaternion): number
957
+ export function magnitude(q: Quaternion): number
917
958
 
918
959
  /** Computes the dot product of two quaternions. */
919
- export function dot(a: quaternion, b: quaternion): number
960
+ export function dot(a: Quaternion, b: Quaternion): number
920
961
 
921
962
  /** Spherical linear interpolation from a to b using factor t. */
922
- export function slerp(a: quaternion, b: quaternion, t: number): quaternion
963
+ export function slerp(a: Quaternion, b: Quaternion, t: number): Quaternion
923
964
 
924
965
  /** Computes the conjugate of the quaternion. */
925
- export function conjugate(q: quaternion): quaternion
966
+ export function conjugate(q: Quaternion): Quaternion
926
967
 
927
968
  /** Computes the forward vector from the quaternion. */
928
- export function tofwd(q: quaternion): vector
969
+ export function tofwd(q: Quaternion): Vector
929
970
 
930
971
  /** Computes the left vector from the quaternion. */
931
- export function toleft(q: quaternion): vector
972
+ export function toleft(q: Quaternion): Vector
932
973
 
933
974
  /** Computes the up vector from the quaternion. */
934
- export function toup(q: quaternion): vector
975
+ export function toup(q: Quaternion): Vector
935
976
 
936
977
  /** Identity quaternion constant. */
937
- export const identity: quaternion
978
+ export const identity: Quaternion
938
979
  }
939
980
 
940
981
  /** String manipulation library. */
@@ -1119,67 +1160,73 @@ declare namespace utf8 {
1119
1160
  /** @noSelf */
1120
1161
  declare namespace UUID {
1121
1162
  /** Creates a new uuid from a string, buffer, or existing uuid. Throws an error if the string is not a valid UUID, or the the buffer is shorter than 16 bytes. */
1122
- export function create(value: string | undefined | buffer | uuid): uuid
1163
+ export function create(value: string | undefined | buffer | UUID): UUID
1123
1164
  }
1124
1165
 
1125
1166
  /** Vector manipuluation library. */
1126
1167
  /** @noSelf */
1127
1168
  declare namespace Vector {
1128
1169
  /** Creates a new vector with the given component values. */
1129
- export function create(x: number, y: number, z?: number): vector
1170
+ export function create(x: number, y: number, z?: number): Vector
1130
1171
 
1131
1172
  /** Computes the magnitude of the vector. */
1132
- export function magnitude(v: vector): number
1173
+ export function magnitude(v: Vector): number
1133
1174
 
1134
1175
  /** Computes the normalized version (unit vector) of the vector. */
1135
- export function normalize(v: vector): vector
1176
+ export function normalize(v: Vector): Vector
1136
1177
 
1137
1178
  /** Computes the cross product of two vectors. */
1138
- export function cross(a: vector, b: vector): vector
1179
+ export function cross(a: Vector, b: Vector): Vector
1139
1180
 
1140
1181
  /** Computes the dot product of two vectors. */
1141
- export function dot(a: vector, b: vector): number
1182
+ export function dot(a: Vector, b: Vector): number
1142
1183
 
1143
1184
  /** Computes the angle between two vectors in radians. The axis, if specified, is used to determine the sign of the angle. */
1144
- export function angle(a: vector, b: vector, axis?: vector): number
1185
+ export function angle(a: Vector, b: Vector, axis?: Vector): number
1145
1186
 
1146
1187
  /** Applies math.floor to each component of the vector. */
1147
- export function floor(v: vector): vector
1188
+ export function floor(v: Vector): Vector
1148
1189
 
1149
1190
  /** Applies math.ceil to each component of the vector. */
1150
- export function ceil(v: vector): vector
1191
+ export function ceil(v: Vector): Vector
1151
1192
 
1152
1193
  /** Applies math.abs to each component of the vector. */
1153
- export function abs(v: vector): vector
1194
+ export function abs(v: Vector): Vector
1154
1195
 
1155
1196
  /** Applies math.sign to each component of the vector. */
1156
- export function sign(v: vector): vector
1197
+ export function sign(v: Vector): Vector
1157
1198
 
1158
1199
  /** Clamps each component of the vector between min and max values. */
1159
- export function clamp(v: vector, min: vector, max: vector): vector
1200
+ export function clamp(v: Vector, min: Vector, max: Vector): Vector
1160
1201
 
1161
1202
  /** Applies math.max to each component of the vectors. */
1162
- export function max(v: vector, ...args: vector[]): vector
1203
+ export function max(v: Vector, ...args: Vector[]): Vector
1163
1204
 
1164
1205
  /** Applies math.max to each component of the vectors. */
1165
- export function min(v: vector, ...args: vector[]): vector
1206
+ export function min(v: Vector, ...args: Vector[]): Vector
1166
1207
 
1167
1208
  /** Linearly interpolates between a and b using factor t. */
1168
- export function lerp(a: vector, b: vector, t: number): vector
1209
+ export function lerp(a: Vector, b: Vector, t: number): Vector
1169
1210
 
1170
1211
  /** Constant vector with all components set to 0. */
1171
- export const zero: vector
1212
+ export const zero: Vector
1172
1213
  /** Constant vector with all components set to 1. */
1173
- export const one: vector
1214
+ export const one: Vector
1174
1215
  }
1175
1216
 
1176
1217
  /** @noSelf */
1177
1218
  declare namespace ll {
1178
- /** Returns the absolute (positive) version of Value. */
1179
- export function Abs(Value: number): number
1219
+ /**
1220
+ * Returns the absolute (positive) version of Value.
1221
+ * @deprecated Use 'math.abs' instead. Double precision; fastcall.
1222
+ */
1223
+ export function Abs(value: number): number
1180
1224
 
1181
- /** Returns the arc-cosine of Value, in radians. */
1182
- export function Acos(Value: number): number
1225
+ /**
1226
+ * Returns the arc-cosine of Value, in radians.
1227
+ * @deprecated Use 'math.acos' instead. Double precision; fastcall.
1228
+ */
1229
+ export function Acos(value: number): number
1183
1230
 
1184
1231
  /**
1185
1232
  * Add avatar ID to the parcel ban list for the specified number of Hours.
@@ -1188,93 +1235,101 @@ declare namespace ll {
1188
1235
  * When values that small are used, it seems the function bans in approximately 30 second increments (Probably 36 second increments, as 0.01 of an hour is 36 seconds).
1189
1236
  * Residents teleporting to a parcel where they are banned will be redirected to a neighbouring parcel.
1190
1237
  */
1191
- export function AddToLandBanList(ID: uuid, Hours: number): void
1238
+ export function AddToLandBanList(id: UUID, hours: number): void
1192
1239
 
1193
1240
  /** Add avatar ID to the land pass list, for a duration of Hours. */
1194
- export function AddToLandPassList(ID: uuid, Hours: number): void
1241
+ export function AddToLandPassList(id: UUID, hours: number): void
1195
1242
 
1196
1243
  /**
1197
1244
  * Changes the amount of damage to be delivered by this damage event.
1198
- * @indexArg Number
1245
+ * @indexArg number
1199
1246
  */
1200
- export function AdjustDamage(Number: number, Damage: number): void
1247
+ export function AdjustDamage(number: number, damage: number): void
1201
1248
 
1202
1249
  /**
1203
1250
  * Adjusts the volume (0.0 - 1.0) of the currently playing attached sound.
1204
1251
  * This function has no effect on sounds started with llTriggerSound.
1205
1252
  */
1206
- export function AdjustSoundVolume(Volume: number): void
1253
+ export function AdjustSoundVolume(volume: number): void
1207
1254
 
1208
1255
  /** Returns TRUE if the agent is in the Experience and the Experience can run in the current location. */
1209
- export function AgentInExperience(AgentID: uuid): number
1256
+ export function AgentInExperience(agentId: UUID): number
1210
1257
 
1211
1258
  /** If Flag == TRUE, users without object modify permissions can still drop inventory items into the object. */
1212
- export function AllowInventoryDrop(Flag: number): void
1259
+ export function AllowInventoryDrop(flag: number): void
1213
1260
 
1214
1261
  /** Returns the angle, in radians, between rotations Rot1 and Rot2. */
1215
- export function AngleBetween(Rot1: quaternion, Rot2: quaternion): number
1262
+ export function AngleBetween(rot1: Quaternion, rot2: Quaternion): number
1216
1263
 
1217
1264
  /**
1218
1265
  * Applies impulse to the object.
1219
1266
  * If Local == TRUE, apply the Force in local coordinates; otherwise, apply the Force in global coordinates.
1220
1267
  * This function only works on physical objects.
1221
1268
  */
1222
- export function ApplyImpulse(Force: vector, Local: number): void
1269
+ export function ApplyImpulse(force: Vector, local: number): void
1223
1270
 
1224
1271
  /**
1225
1272
  * Applies rotational impulse to the object.
1226
1273
  * If Local == TRUE, apply the Force in local coordinates; otherwise, apply the Force in global coordinates.
1227
1274
  * This function only works on physical objects.
1228
1275
  */
1229
- export function ApplyRotationalImpulse(Force: vector, Local: number): void
1276
+ export function ApplyRotationalImpulse(force: Vector, local: number): void
1230
1277
 
1231
- /** Returns the arc-sine, in radians, of Value. */
1232
- export function Asin(Value: number): number
1278
+ /**
1279
+ * Returns the arc-sine, in radians, of Value.
1280
+ * @deprecated Use 'math.asin' instead. Double precision; fastcall.
1281
+ */
1282
+ export function Asin(value: number): number
1233
1283
 
1234
- /** Returns the arc-tangent2 of y, x. */
1284
+ /**
1285
+ * Returns the arc-tangent2 of y, x.
1286
+ * @deprecated Use 'math.atan2' instead. Double precision; fastcall.
1287
+ */
1235
1288
  export function Atan2(y: number, x: number): number
1236
1289
 
1237
1290
  /**
1238
1291
  * Attach to avatar at point AttachmentPoint.
1239
1292
  * Requires the PERMISSION_ATTACH runtime permission.
1240
1293
  */
1241
- export function AttachToAvatar(AttachmentPoint: number): void
1294
+ export function AttachToAvatar(attachmentPoint: number): void
1242
1295
 
1243
1296
  /**
1244
1297
  * Follows the same convention as llAttachToAvatar, with the exception that the object will not create new inventory for the user, and will disappear on detach or disconnect.
1245
1298
  * Requires the PERMISSION_ATTACH runtime permission.
1246
1299
  */
1247
- export function AttachToAvatarTemp(AttachPoint: number): void
1300
+ export function AttachToAvatarTemp(attachPoint: number): void
1248
1301
 
1249
1302
  /**
1250
1303
  * If an avatar is sitting on the link's sit target, return the avatar's key, NULL_KEY otherwise.
1251
1304
  * Returns a key that is the UUID of the user seated on the specified link's prim.
1252
1305
  */
1253
- export function AvatarOnLinkSitTarget(LinkNumber: number): uuid
1306
+ export function AvatarOnLinkSitTarget(linkNumber: number): UUID
1254
1307
 
1255
1308
  /**
1256
1309
  * If an avatar is seated on the sit target, returns the avatar's key, otherwise NULL_KEY.
1257
1310
  * This only will detect avatars sitting on sit targets defined with llSitTarget.
1258
1311
  */
1259
- export function AvatarOnSitTarget(): uuid
1312
+ export function AvatarOnSitTarget(): UUID
1260
1313
 
1261
1314
  /** Returns the rotation represented by coordinate axes Forward, Left, and Up. */
1262
- export function Axes2Rot(Forward: vector, Left: vector, Up: vector): quaternion
1315
+ export function Axes2Rot(forward: Vector, left: Vector, up: Vector): Quaternion
1263
1316
 
1264
1317
  /** Returns the rotation that is a generated Angle about Axis. */
1265
- export function AxisAngle2Rot(Axis: vector, Angle: number): quaternion
1318
+ export function AxisAngle2Rot(axis: Vector, angle: number): Quaternion
1266
1319
 
1267
1320
  /**
1268
1321
  * Returns an integer that is the Text, Base64 decoded as a big endian integer.
1269
1322
  * Returns zero if Text is longer then 8 characters. If Text contains fewer then 6 characters, the return value is unpredictable.
1323
+ * @deprecated Use 'llbase64.decode' and 'string.unpack' or 'buffer.readi32' instead.
1270
1324
  */
1271
- export function Base64ToInteger(Text: string): number
1325
+ export function Base64ToInteger(text: string): number
1272
1326
 
1273
1327
  /**
1274
1328
  * Converts a Base64 string to a conventional string.
1275
1329
  * If the conversion creates any unprintable characters, they are converted to question marks.
1330
+ * @deprecated Use 'llbase64.decode' instead.
1276
1331
  */
1277
- export function Base64ToString(Text: string): string
1332
+ export function Base64ToString(text: string): string
1278
1333
 
1279
1334
  /**
1280
1335
  * De-links all prims in the link set.
@@ -1286,20 +1341,23 @@ declare namespace ll {
1286
1341
  * De-links the prim with the given link number.
1287
1342
  * Requires the PERMISSION_CHANGE_LINKS runtime permission.
1288
1343
  */
1289
- export function BreakLink(LinkNumber: number): void
1344
+ export function BreakLink(linkNumber: number): void
1290
1345
 
1291
1346
  /** Create a list from a string of comma separated values specified in Text. */
1292
- export function CSV2List(Text: string): string[]
1347
+ export function CSV2List(text: string): string[]
1293
1348
 
1294
1349
  /**
1295
1350
  * Casts a ray into the physics world from 'start' to 'end' and returns data according to details in Options.
1296
1351
  * Reports collision data for intersections with objects.
1297
1352
  * Return value: [UUID_1, {link_number_1}, hit_position_1, {hit_normal_1}, UUID_2, {link_number_2}, hit_position_2, {hit_normal_2}, ... , status_code] where {} indicates optional data.
1298
1353
  */
1299
- export function CastRay(Start: vector, End: vector, Options: list): list
1354
+ export function CastRay(start: Vector, end: Vector, options: list): list
1300
1355
 
1301
- /** Returns smallest integer value >= Value. */
1302
- export function Ceil(Value: number): number
1356
+ /**
1357
+ * Returns smallest integer value >= Value.
1358
+ * @deprecated Use 'math.ceil' instead. Double precision; fastcall.
1359
+ */
1360
+ export function Ceil(value: number): number
1303
1361
 
1304
1362
  /** Returns a single character string that is the representation of the unicode value. */
1305
1363
  export function Char(value: number): string
@@ -1310,68 +1368,82 @@ declare namespace ll {
1310
1368
  */
1311
1369
  export function ClearCameraParams(): void
1312
1370
 
1313
- export function ClearExperience(AgentID: uuid, ExperienceID: uuid): void
1371
+ /** @deprecated */
1372
+ export function ClearExperience(agentId: UUID, experienceId: UUID): void
1314
1373
 
1315
- export function ClearExperiencePermissions(AgentID: uuid): void
1374
+ /** @deprecated */
1375
+ export function ClearExperiencePermissions(agentId: UUID): void
1316
1376
 
1317
1377
  /**
1318
1378
  * Clears (deletes) the media and all parameters from the given Face on the linked prim.
1319
1379
  * Returns an integer that is a STATUS_* flag, which details the success/failure of the operation.
1320
1380
  */
1321
- export function ClearLinkMedia(Link: number, Face: number): number
1381
+ export function ClearLinkMedia(link: number, face: number): number
1322
1382
 
1323
1383
  /**
1324
1384
  * Clears (deletes) the media and all parameters from the given Face.
1325
1385
  * Returns an integer that is a STATUS_* flag which details the success/failure of the operation.
1326
1386
  */
1327
- export function ClearPrimMedia(Face: number): number
1387
+ export function ClearPrimMedia(face: number): number
1328
1388
 
1329
- /** This function is deprecated. */
1330
- export function CloseRemoteDataChannel(ChannelID: uuid): void
1389
+ /**
1390
+ * This function is deprecated.
1391
+ * @deprecated
1392
+ */
1393
+ export function CloseRemoteDataChannel(channelId: UUID): void
1331
1394
 
1332
- /** Returns the cloud density at the object's position + Offset. */
1333
- export function Cloud(Offset: vector): number
1395
+ /**
1396
+ * Returns the cloud density at the object's position + Offset.
1397
+ * @deprecated
1398
+ */
1399
+ export function Cloud(offset: Vector): number
1334
1400
 
1335
1401
  /** Specify an empty string or NULL_KEY for Accept, to not filter on the corresponding parameter. */
1336
- export function CollisionFilter(ObjectName: string, ObjectID: uuid, Accept: number): void
1402
+ export function CollisionFilter(objectName: string, objectId: UUID, accept: number): void
1337
1403
 
1338
1404
  /**
1339
1405
  * Suppress default collision sounds, replace default impact sounds with ImpactSound.
1340
1406
  * The ImpactSound must be in the object inventory.
1341
1407
  * Supply an empty string to suppress collision sounds.
1342
1408
  */
1343
- export function CollisionSound(ImpactSound: string, ImpactVolume: number): void
1409
+ export function CollisionSound(impactSound: string, impactVolume: number): void
1344
1410
 
1345
- /** Suppress default collision sprites, replace default impact sprite with ImpactSprite; found in the object inventory (empty string to just suppress). */
1346
- export function CollisionSprite(ImpactSprite: string): void
1411
+ /**
1412
+ * Suppress default collision sprites, replace default impact sprite with ImpactSprite; found in the object inventory (empty string to just suppress).
1413
+ * @deprecated
1414
+ */
1415
+ export function CollisionSprite(impactSprite: string): void
1347
1416
 
1348
1417
  /** Returns hex-encoded Hash string of Message using digest Algorithm. */
1349
- export function ComputeHash(Message: string, Algorithm: string): string
1418
+ export function ComputeHash(message: string, algorithm: string): string
1350
1419
 
1351
- /** Returns the cosine of Theta (Theta in radians). */
1352
- export function Cos(Theta: number): number
1420
+ /**
1421
+ * Returns the cosine of Theta (Theta in radians).
1422
+ * @deprecated Use 'math.cos' instead. Double precision; fastcall.
1423
+ */
1424
+ export function Cos(theta: number): number
1353
1425
 
1354
1426
  /**
1355
1427
  * Convert link-set to AI/Physics character.
1356
1428
  * Creates a path-finding entity, known as a "character", from the object containing the script. Required to activate use of path-finding functions.
1357
1429
  * Options is a list of key/value pairs.
1358
1430
  */
1359
- export function CreateCharacter(Options: list): void
1431
+ export function CreateCharacter(options: list): void
1360
1432
 
1361
1433
  /** Starts an asychronous transaction to create a key-value pair. Will fail with XP_ERROR_STORAGE_EXCEPTION if the key already exists. The dataserver callback will be executed with the key returned from this call and a string describing the result. The result is a two element commma-delimited list. The first item is an integer specifying if the transaction succeeded (1) or not (0). In the failure case, the second item will be an integer corresponding to one of the XP_ERROR_... constants. In the success case the second item will be the value passed to the function. */
1362
- export function CreateKeyValue(Key: string, Value: string): uuid
1434
+ export function CreateKeyValue(key: string, value: string): UUID
1363
1435
 
1364
1436
  /**
1365
1437
  * Attempt to link the object the script is in, to target.
1366
1438
  * Requires the PERMISSION_CHANGE_LINKS runtime permission.
1367
1439
  */
1368
- export function CreateLink(TargetPrim: uuid, Parent: number): void
1440
+ export function CreateLink(targetPrim: UUID, parent: number): void
1369
1441
 
1370
1442
  /** Generates a damage event on the targeted agent or task. */
1371
- export function Damage(target: uuid, damage: number, type: number): void
1443
+ export function Damage(target: UUID, damage: number, type: number): void
1372
1444
 
1373
1445
  /** Starts an asychronous transaction the request the used and total amount of data allocated for the Experience. The dataserver callback will be executed with the key returned from this call and a string describing the result. The result is commma-delimited list. The first item is an integer specifying if the transaction succeeded (1) or not (0). In the failure case, the second item will be an integer corresponding to one of the XP_ERROR_... constants. In the success case the second item will be the the amount in use and the third item will be the total available. */
1374
- export function DataSizeKeyValue(): uuid
1446
+ export function DataSizeKeyValue(): UUID
1375
1447
 
1376
1448
  /**
1377
1449
  * Convert link-set from AI/Physics character to Physics object.
@@ -1380,30 +1452,30 @@ declare namespace ll {
1380
1452
  export function DeleteCharacter(): void
1381
1453
 
1382
1454
  /** Starts an asychronous transaction to delete a key-value pair. The dataserver callback will be executed with the key returned from this call and a string describing the result. The result is a two element commma-delimited list. The first item is an integer specifying if the transaction succeeded (1) or not (0). In the failure case, the second item will be an integer corresponding to one of the XP_ERROR_... constants. In the success case the second item will be the value associated with the key. */
1383
- export function DeleteKeyValue(Key: string): uuid
1455
+ export function DeleteKeyValue(key: string): UUID
1384
1456
 
1385
1457
  /**
1386
1458
  * Removes the slice from start to end and returns the remainder of the list.
1387
1459
  * Remove a slice from the list and return the remainder, start and end are inclusive.
1388
1460
  * Using negative numbers for start and/or end causes the index to count backwards from the length of the list, so 0, -1 would delete the entire list.
1389
1461
  * If Start is larger than End the list deleted is the exclusion of the entries; so 6, 4 would delete the entire list except for the 5th list entry.
1390
- * @indexArg Start
1391
- * @indexArg End
1462
+ * @indexArg start
1463
+ * @indexArg end
1392
1464
  */
1393
- export function DeleteSubList(Source: T[], Start: number, End: number): T[]
1465
+ export function DeleteSubList(source: T[], start: number, end: number): T[]
1394
1466
 
1395
1467
  /**
1396
1468
  * Removes the indicated sub-string and returns the result.
1397
1469
  * Start and End are inclusive.
1398
1470
  * Using negative numbers for Start and/or End causes the index to count backwards from the length of the string, so 0, -1 would delete the entire string.
1399
1471
  * If Start is larger than End, the sub-string is the exclusion of the entries; so 6, 4 would delete the entire string except for the 5th character.
1400
- * @indexArg Start
1401
- * @indexArg End
1472
+ * @indexArg start
1473
+ * @indexArg end
1402
1474
  */
1403
- export function DeleteSubString(Source: string, Start: number, End: number): string
1475
+ export function DeleteSubString(source: string, start: number, end: number): string
1404
1476
 
1405
1477
  /** Derezzes an object previously rezzed by a script in this region. Returns TRUE on success or FALSE if the object could not be derezzed. */
1406
- export function DerezObject(ID: uuid, flags: number): number
1478
+ export function DerezObject(id: UUID, flags: number): number
1407
1479
 
1408
1480
  /**
1409
1481
  * Remove the object containing the script from the avatar.
@@ -1413,116 +1485,116 @@ declare namespace ll {
1413
1485
 
1414
1486
  /**
1415
1487
  * Returns a list containing the current damage for the event, the damage type and the original damage delivered.
1416
- * @indexArg Number
1488
+ * @indexArg number
1417
1489
  */
1418
- export function DetectedDamage(Number: number): list
1490
+ export function DetectedDamage(number: number): list
1419
1491
 
1420
1492
  /**
1421
1493
  * Returns the grab offset of a user touching the object.
1422
1494
  * Returns <0.0, 0.0, 0.0> if Number is not a valid object.
1423
- * @indexArg Number
1495
+ * @indexArg number
1424
1496
  */
1425
- export function DetectedGrab(Number: number): vector
1497
+ export function DetectedGrab(number: number): Vector
1426
1498
 
1427
1499
  /**
1428
1500
  * Returns TRUE if detected object or agent Number has the same user group active as this object.
1429
1501
  * It will return FALSE if the object or agent is in the group, but the group is not active.
1430
- * @indexArg Number
1502
+ * @indexArg number
1431
1503
  */
1432
- export function DetectedGroup(Number: number): number
1504
+ export function DetectedGroup(number: number): number
1433
1505
 
1434
1506
  /**
1435
1507
  * Returns the key of detected object or avatar number.
1436
1508
  * Returns NULL_KEY if Number is not a valid index.
1437
- * @indexArg Number
1509
+ * @indexArg number
1438
1510
  */
1439
- export function DetectedKey(Number: number): uuid
1511
+ export function DetectedKey(number: number): UUID
1440
1512
 
1441
1513
  /**
1442
1514
  * Returns the link position of the triggered event for touches and collisions only.
1443
1515
  * 0 for a non-linked object, 1 for the root of a linked object, 2 for the first child, etc.
1444
- * @indexArg Number
1516
+ * @indexArg number
1445
1517
  */
1446
- export function DetectedLinkNumber(Number: number): number
1518
+ export function DetectedLinkNumber(number: number): number
1447
1519
 
1448
1520
  /**
1449
1521
  * Returns the name of detected object or avatar number.
1450
1522
  * Returns the name of detected object number.
1451
1523
  * Returns empty string if Number is not a valid index.
1452
- * @indexArg Number
1524
+ * @indexArg number
1453
1525
  */
1454
- export function DetectedName(Number: number): string
1526
+ export function DetectedName(number: number): string
1455
1527
 
1456
1528
  /**
1457
1529
  * Returns the key of detected object's owner.
1458
1530
  * Returns invalid key if Number is not a valid index.
1459
- * @indexArg Number
1531
+ * @indexArg number
1460
1532
  */
1461
- export function DetectedOwner(Number: number): uuid
1533
+ export function DetectedOwner(number: number): UUID
1462
1534
 
1463
1535
  /**
1464
1536
  * Returns the position of detected object or avatar number.
1465
1537
  * Returns <0.0, 0.0, 0.0> if Number is not a valid index.
1466
- * @indexArg Number
1538
+ * @indexArg number
1467
1539
  */
1468
- export function DetectedPos(Number: number): vector
1540
+ export function DetectedPos(number: number): Vector
1469
1541
 
1470
1542
  /**
1471
1543
  * Returns the key for the rezzer of the detected object.
1472
- * @indexArg Number
1544
+ * @indexArg number
1473
1545
  */
1474
- export function DetectedRezzer(Number: number): uuid
1546
+ export function DetectedRezzer(number: number): UUID
1475
1547
 
1476
1548
  /**
1477
1549
  * Returns the rotation of detected object or avatar number.
1478
1550
  * Returns <0.0, 0.0, 0.0, 1.0> if Number is not a valid offset.
1479
- * @indexArg Number
1551
+ * @indexArg number
1480
1552
  */
1481
- export function DetectedRot(Number: number): quaternion
1553
+ export function DetectedRot(number: number): Quaternion
1482
1554
 
1483
1555
  /**
1484
1556
  * Returns the surface bi-normal for a triggered touch event.
1485
1557
  * Returns a vector that is the surface bi-normal (tangent to the surface) where the touch event was triggered.
1486
- * @indexArg Index
1558
+ * @indexArg index
1487
1559
  */
1488
- export function DetectedTouchBinormal(Index: number): vector
1560
+ export function DetectedTouchBinormal(index: number): Vector
1489
1561
 
1490
1562
  /**
1491
1563
  * Returns the index of the face where the avatar clicked in a triggered touch event.
1492
- * @indexArg Index
1564
+ * @indexArg index
1493
1565
  */
1494
- export function DetectedTouchFace(Index: number): number
1566
+ export function DetectedTouchFace(index: number): number
1495
1567
 
1496
1568
  /**
1497
1569
  * Returns the surface normal for a triggered touch event.
1498
1570
  * Returns a vector that is the surface normal (perpendicular to the surface) where the touch event was triggered.
1499
- * @indexArg Index
1571
+ * @indexArg index
1500
1572
  */
1501
- export function DetectedTouchNormal(Index: number): vector
1573
+ export function DetectedTouchNormal(index: number): Vector
1502
1574
 
1503
1575
  /**
1504
1576
  * Returns the position, in region coordinates, where the object was touched in a triggered touch event.
1505
1577
  * Unless it is a HUD, in which case it returns the position relative to the attach point.
1506
- * @indexArg Index
1578
+ * @indexArg index
1507
1579
  */
1508
- export function DetectedTouchPos(Index: number): vector
1580
+ export function DetectedTouchPos(index: number): Vector
1509
1581
 
1510
1582
  /**
1511
1583
  * Returns a vector that is the surface coordinates where the prim was touched.
1512
1584
  * The X and Y vector positions contain the horizontal (S) and vertical (T) face coordinates respectively.
1513
1585
  * Each component is in the interval [0.0, 1.0].
1514
1586
  * TOUCH_INVALID_TEXCOORD is returned if the surface coordinates cannot be determined (e.g. when the viewer does not support this function).
1515
- * @indexArg Index
1587
+ * @indexArg index
1516
1588
  */
1517
- export function DetectedTouchST(Index: number): vector
1589
+ export function DetectedTouchST(index: number): Vector
1518
1590
 
1519
1591
  /**
1520
1592
  * Returns a vector that is the texture coordinates for where the prim was touched.
1521
1593
  * The X and Y vector positions contain the U and V face coordinates respectively.
1522
1594
  * TOUCH_INVALID_TEXCOORD is returned if the touch UV coordinates cannot be determined (e.g. when the viewer does not support this function).
1523
- * @indexArg Index
1595
+ * @indexArg index
1524
1596
  */
1525
- export function DetectedTouchUV(Index: number): vector
1597
+ export function DetectedTouchUV(index: number): Vector
1526
1598
 
1527
1599
  /**
1528
1600
  * Returns the type (AGENT, ACTIVE, PASSIVE, SCRIPTED) of detected object.
@@ -1532,16 +1604,16 @@ declare namespace ll {
1532
1604
  * {
1533
1605
  * // ...do stuff with the agent
1534
1606
  * }
1535
- * @indexArg Number
1607
+ * @indexArg number
1536
1608
  */
1537
- export function DetectedType(Number: number): number
1609
+ export function DetectedType(number: number): number
1538
1610
 
1539
1611
  /**
1540
1612
  * Returns the velocity of the detected object Number.
1541
1613
  * Returns<0.0, 0.0, 0.0> if Number is not a valid offset.
1542
- * @indexArg Number
1614
+ * @indexArg number
1543
1615
  */
1544
- export function DetectedVel(Number: number): vector
1616
+ export function DetectedVel(number: number): Vector
1545
1617
 
1546
1618
  /**
1547
1619
  * Shows a dialog box on the avatar's screen with the message.
@@ -1556,7 +1628,7 @@ declare namespace ll {
1556
1628
  * llDialog(who, "This shows only an OK button.", [], -192);
1557
1629
  * llDialog(who, "This chats so you can 'hear' it.", ["Hooray"], 0);
1558
1630
  */
1559
- export function Dialog(AvatarID: uuid, Text: string, Buttons: string[], Channel: number): void
1631
+ export function Dialog(avatarId: UUID, text: string, buttons: string[], channel: number): void
1560
1632
 
1561
1633
  /** Delete the object which holds the script. */
1562
1634
  export function Die(): void
@@ -1565,169 +1637,173 @@ declare namespace ll {
1565
1637
  * Returns the list as a single string, using Separator between the entries.
1566
1638
  * Write the list out as a single string, using Separator between values.
1567
1639
  */
1568
- export function DumpList2String(Source: list, Separator: string): string
1640
+ export function DumpList2String(source: list, separator: string): string
1569
1641
 
1570
1642
  /**
1571
1643
  * Checks to see whether the border hit by Direction from Position is the edge of the world (has no neighboring region).
1572
1644
  * Returns TRUE if the line along Direction from Position hits the edge of the world in the current simulator, returns FALSE if that edge crosses into another simulator.
1573
1645
  */
1574
- export function EdgeOfWorld(Position: vector, Direction: vector): number
1646
+ export function EdgeOfWorld(position: Vector, direction: Vector): number
1575
1647
 
1576
1648
  /**
1577
1649
  * Ejects AvatarID from land that you own.
1578
1650
  * Ejects AvatarID from land that the object owner (group or resident) owns.
1579
1651
  */
1580
- export function EjectFromLand(AvatarID: uuid): void
1652
+ export function EjectFromLand(avatarId: UUID): void
1581
1653
 
1582
1654
  /**
1583
1655
  * Sends email to Address with Subject and Message.
1584
1656
  * Sends an email to Address with Subject and Message.
1585
1657
  */
1586
- export function Email(Address: string, Subject: string, Text: string): void
1658
+ export function Email(address: string, subject: string, text: string): void
1587
1659
 
1588
1660
  /**
1589
1661
  * Returns an escaped/encoded version of url, replacing spaces with %20 etc.
1590
1662
  * Returns the string that is the URL-escaped version of URL (replacing spaces with %20, etc.).
1591
1663
  * This function returns the UTF-8 encoded escape codes for selected characters.
1592
1664
  */
1593
- export function EscapeURL(URL: string): string
1665
+ export function EscapeURL(url: string): string
1594
1666
 
1595
1667
  /**
1596
1668
  * Returns the rotation representation of the Euler angles.
1597
1669
  * Returns the rotation represented by the Euler Angle.
1598
1670
  */
1599
- export function Euler2Rot(Vector: vector): quaternion
1671
+ export function Euler2Rot(vector: Vector): Quaternion
1600
1672
 
1601
1673
  /**
1602
1674
  * Evade a specified target.
1603
1675
  * Characters will (roughly) try to hide from their pursuers if there is a good hiding spot along their fleeing path. Hiding means no direct line of sight from the head of the character (centre of the top of its physics bounding box) to the head of its pursuer and no direct path between the two on the navigation-mesh.
1604
1676
  */
1605
- export function Evade(TargetID: uuid, Options: list): void
1677
+ export function Evade(targetId: UUID, options: list): void
1606
1678
 
1607
1679
  /**
1608
1680
  * Execute a character command.
1609
1681
  * Send a command to the path system.
1610
1682
  * Currently only supports stopping the current path-finding operation or causing the character to jump.
1611
1683
  */
1612
- export function ExecCharacterCmd(Command: number, Options: list): void
1684
+ export function ExecCharacterCmd(command: number, options: list): void
1613
1685
 
1614
1686
  /**
1615
1687
  * Returns the positive version of Value.
1616
1688
  * Returns the absolute value of Value.
1689
+ * @deprecated Use 'math.abs' instead. Double precision; fastcall.
1617
1690
  */
1618
- export function Fabs(Value: number): number
1691
+ export function Fabs(value: number): number
1619
1692
 
1620
1693
  /** Searches the text of a cached notecard for lines containing the given pattern and returns the number of matches found through a dataserver event. */
1621
- export function FindNotecardTextCount(NotecardName: string, Pattern: string, Options: list): uuid
1694
+ export function FindNotecardTextCount(notecardName: string, pattern: string, options: list): UUID
1622
1695
 
1623
1696
  /**
1624
1697
  * Searches the text of a cached notecard for lines containing the given pattern. Returns a list of line numbers and column where a match is found. If the notecard is not inthe cache it returns a list containing a single entry of NAK. If no matches are found anempty list is returned.
1625
- * @indexArg StartMatch
1698
+ * @indexArg startMatch
1626
1699
  * @indexReturn
1627
1700
  */
1628
1701
  export function FindNotecardTextSync(
1629
- NotecardName: string,
1630
- Pattern: string,
1631
- StartMatch: number,
1632
- Count: number,
1633
- Options: list,
1702
+ notecardName: string,
1703
+ pattern: string,
1704
+ startMatch: number,
1705
+ count: number,
1706
+ options: list,
1634
1707
  ): list
1635
1708
 
1636
1709
  /**
1637
1710
  * Flee from a point.
1638
1711
  * Directs a character (llCreateCharacter) to keep away from a defined position in the region or adjacent regions.
1639
1712
  */
1640
- export function FleeFrom(Source: vector, Distance: number, Options: list): void
1713
+ export function FleeFrom(source: Vector, distance: number, options: list): void
1641
1714
 
1642
- /** Returns largest integer value <= Value. */
1643
- export function Floor(Value: number): number
1715
+ /**
1716
+ * Returns largest integer value <= Value.
1717
+ * @deprecated Use 'math.floor' instead. Double precision; fastcall.
1718
+ */
1719
+ export function Floor(value: number): number
1644
1720
 
1645
1721
  /**
1646
1722
  * If Enable is TRUE any avatar that sits on this object is forced into mouse-look mode.
1647
1723
  * After calling this function with Enable set to TRUE, any agent sitting down on the prim will be forced into mouse-look.
1648
1724
  * Just like llSitTarget, this changes a permanent property of the prim (not the object) and needs to be reset by calling this function with Enable set to FALSE in order to disable it.
1649
1725
  */
1650
- export function ForceMouselook(Enable: number): void
1726
+ export function ForceMouselook(enable: number): void
1651
1727
 
1652
1728
  /**
1653
1729
  * Returns a pseudo random number in the range [0, Magnitude] or [Magnitude, 0].
1654
1730
  * Returns a pseudo-random number between [0, Magnitude].
1655
1731
  */
1656
- export function Frand(Magnitude: number): number
1732
+ export function Frand(magnitude: number): number
1657
1733
 
1658
1734
  /**
1659
1735
  * Generates a key (SHA-1 hash) using UUID generation to create a unique key.
1660
1736
  * As the UUID produced is versioned, it should never return a value of NULL_KEY.
1661
1737
  * The specific UUID version is an implementation detail that has changed in the past and may change again in the future. Do not depend upon the UUID that is returned to be version 5 SHA-1 hash.
1662
1738
  */
1663
- export function GenerateKey(): uuid
1739
+ export function GenerateKey(): UUID
1664
1740
 
1665
1741
  /**
1666
1742
  * Returns the acceleration of the object relative to the region's axes.
1667
1743
  * Gets the acceleration of the object.
1668
1744
  */
1669
- export function GetAccel(): vector
1745
+ export function GetAccel(): Vector
1670
1746
 
1671
1747
  /**
1672
1748
  * Returns an integer bit-field containing the agent information about id.
1673
1749
  * Returns AGENT_FLYING, AGENT_ATTACHMENTS, AGENT_SCRIPTED, AGENT_SITTING, AGENT_ON_OBJECT, AGENT_MOUSELOOK, AGENT_AWAY, AGENT_BUSY, AGENT_TYPING, AGENT_CROUCHING, AGENT_ALWAYS_RUN, AGENT_WALKING, AGENT_IN_AIR and/or AGENT_FLOATING_VIA_SCRIPTED_ATTACHMENT.
1674
1750
  * Returns information about the given agent ID as a bit-field of agent info constants.
1675
1751
  */
1676
- export function GetAgentInfo(AvatarID: uuid): number
1752
+ export function GetAgentInfo(avatarId: UUID): number
1677
1753
 
1678
1754
  /**
1679
1755
  * Returns the language code of the preferred interface language of the avatar.
1680
1756
  * Returns a string that is the language code of the preferred interface language of the resident.
1681
1757
  */
1682
- export function GetAgentLanguage(AvatarID: uuid): string
1758
+ export function GetAgentLanguage(avatarId: UUID): string
1683
1759
 
1684
1760
  /**
1685
1761
  * Requests a list of agents currently in the region, limited by the scope parameter.
1686
1762
  * Returns a list [key UUID-0, key UUID-1, ..., key UUID-n] or [string error_msg] - returns avatar keys for all agents in the region limited to the area(s) specified by scope
1687
1763
  */
1688
- export function GetAgentList(Scope: number, Options: list): uuid[]
1764
+ export function GetAgentList(scope: number, options: list): UUID[]
1689
1765
 
1690
1766
  /**
1691
1767
  * If the avatar is in the same region, returns the size of the bounding box of the requested avatar by id, otherwise returns ZERO_VECTOR.
1692
1768
  * If the agent is in the same region as the object, returns the size of the avatar.
1693
1769
  */
1694
- export function GetAgentSize(AvatarID: uuid): vector
1770
+ export function GetAgentSize(avatarId: UUID): Vector
1695
1771
 
1696
1772
  /**
1697
1773
  * Returns the alpha value of Face.
1698
1774
  * Returns the 'alpha' of the given face. If face is ALL_SIDES the value returned is the mean average of all faces.
1699
1775
  */
1700
- export function GetAlpha(Face: number): number
1776
+ export function GetAlpha(face: number): number
1701
1777
 
1702
1778
  /**
1703
1779
  * Returns the name of the currently playing locomotion animation for the avatar id.
1704
1780
  * Returns the currently playing animation for the specified avatar ID.
1705
1781
  */
1706
- export function GetAnimation(AvatarID: uuid): string
1782
+ export function GetAnimation(avatarId: UUID): string
1707
1783
 
1708
1784
  /**
1709
1785
  * Returns a list of keys of playing animations for an avatar.
1710
1786
  * Returns a list of keys of all playing animations for the specified avatar ID.
1711
1787
  */
1712
- export function GetAnimationList(AvatarID: uuid): uuid[]
1788
+ export function GetAnimationList(avatarId: UUID): UUID[]
1713
1789
 
1714
1790
  /**
1715
1791
  * Returns a string that is the name of the animation that is used for the specified animation state.
1716
1792
  * Requires the PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION runtime permission (automatically granted to attached objects).
1717
1793
  */
1718
- export function GetAnimationOverride(AnimationState: string): string
1794
+ export function GetAnimationOverride(animationState: string): string
1719
1795
 
1720
1796
  /** Returns the object's attachment point, or 0 if not attached. */
1721
1797
  export function GetAttached(): number
1722
1798
 
1723
1799
  /** Returns a list of keys of all visible (not HUD) attachments on the avatar identified by the ID argument */
1724
- export function GetAttachedList(ID: uuid): uuid[]
1800
+ export function GetAttachedList(id: UUID): UUID[]
1725
1801
 
1726
1802
  /** Retrieves a list of attachments on an avatar. */
1727
- export function GetAttachedListFiltered(AgentID: uuid, Options: list): uuid[]
1803
+ export function GetAttachedListFiltered(agentId: UUID, options: list): UUID[]
1728
1804
 
1729
1805
  /** Returns the bounding box around the object (including any linked prims) relative to its root prim, as a list in the format [ (vector) min_corner, (vector) max_corner ]. */
1730
- export function GetBoundingBox(ID: uuid): vector[]
1806
+ export function GetBoundingBox(id: UUID): Vector[]
1731
1807
 
1732
1808
  /** Returns the current camera aspect ratio (width / height) of the agent who has granted the scripted object PERMISSION_TRACK_CAMERA permissions. If no permissions have been granted: it returns zero. */
1733
1809
  export function GetCameraAspect(): number
@@ -1739,31 +1815,31 @@ declare namespace ll {
1739
1815
  * Returns the current camera position for the agent the task has permissions for.
1740
1816
  * Returns the position of the camera, of the user that granted the script PERMISSION_TRACK_CAMERA. If no user has granted the permission, it returns ZERO_VECTOR.
1741
1817
  */
1742
- export function GetCameraPos(): vector
1818
+ export function GetCameraPos(): Vector
1743
1819
 
1744
1820
  /** Returns the current camera orientation for the agent the task has permissions for. If no user has granted the PERMISSION_TRACK_CAMERA permission, returns ZERO_ROTATION. */
1745
- export function GetCameraRot(): quaternion
1821
+ export function GetCameraRot(): Quaternion
1746
1822
 
1747
1823
  /** Returns the prim's centre of mass (unless called from the root prim, where it returns the object's centre of mass). */
1748
- export function GetCenterOfMass(): vector
1824
+ export function GetCenterOfMass(): Vector
1749
1825
 
1750
1826
  /**
1751
1827
  * Get the closest navigable point to the point provided.
1752
1828
  * The function accepts a point in region-local space (like all the other path-finding methods) and returns either an empty list or a list containing a single vector which is the closest point on the navigation-mesh to the point provided.
1753
1829
  */
1754
- export function GetClosestNavPoint(Point: vector, Options: list): vector[]
1830
+ export function GetClosestNavPoint(point: Vector, options: list): Vector[]
1755
1831
 
1756
1832
  /**
1757
1833
  * Returns the color on Face.
1758
1834
  * Returns the color of Face as a vector of red, green, and blue values between 0 and 1. If face is ALL_SIDES the color returned is the mean average of each channel.
1759
1835
  */
1760
- export function GetColor(Face: number): vector
1836
+ export function GetColor(face: number): Vector
1761
1837
 
1762
1838
  /**
1763
1839
  * Returns a key for the creator of the prim.
1764
1840
  * Returns the key of the object's original creator. Similar to llGetOwner.
1765
1841
  */
1766
- export function GetCreator(): uuid
1842
+ export function GetCreator(): UUID
1767
1843
 
1768
1844
  /**
1769
1845
  * Returns the current date in the UTC time zone in the format YYYY-MM-DD.
@@ -1778,30 +1854,31 @@ declare namespace ll {
1778
1854
  export function GetDayOffset(): number
1779
1855
 
1780
1856
  /** Returns the display name of an avatar, if the avatar is connected to the current region, or if the name has been cached. Otherwise, returns an empty string. Use llRequestDisplayName if the avatar may be absent from the region. */
1781
- export function GetDisplayName(AvatarID: uuid): string
1857
+ export function GetDisplayName(avatarId: UUID): string
1782
1858
 
1783
1859
  /** Returns how much energy is in the object as a percentage of maximum. */
1784
1860
  export function GetEnergy(): number
1785
1861
 
1786
1862
  /** Returns a string with the requested data about the region. */
1787
- export function GetEnv(DataRequest: string): string
1863
+ export function GetEnv(dataRequest: string): string
1788
1864
 
1789
1865
  /** Returns a string with the requested data about the region. */
1790
- export function GetEnvironment(Position: vector, EnvParams: number[]): list
1866
+ export function GetEnvironment(position: Vector, envParams: number[]): list
1791
1867
 
1792
1868
  /** Returns a list with the following Experience properties: [Experience Name, Owner ID, Group ID, Experience ID, State, State Message]. State is an integer corresponding to one of the constants XP_ERROR_... and State Message is the string returned by llGetExperienceErrorMessage for that integer. */
1793
- export function GetExperienceDetails(ExperienceID: uuid): list
1869
+ export function GetExperienceDetails(experienceId: UUID): list
1794
1870
 
1795
1871
  /** Returns a string describing the error code passed or the string corresponding with XP_ERROR_UNKNOWN_ERROR if the value is not a valid Experience error code. */
1796
- export function GetExperienceErrorMessage(Error: number): string
1872
+ export function GetExperienceErrorMessage(error: number): string
1797
1873
 
1798
- export function GetExperienceList(AgentID: uuid): uuid[]
1874
+ /** @deprecated */
1875
+ export function GetExperienceList(agentId: UUID): UUID[]
1799
1876
 
1800
1877
  /**
1801
1878
  * Returns the force (if the script is physical).
1802
1879
  * Returns the current force if the script is physical.
1803
1880
  */
1804
- export function GetForce(): vector
1881
+ export function GetForce(): Vector
1805
1882
 
1806
1883
  /**
1807
1884
  * Returns the number of free bytes of memory the script can use.
@@ -1822,86 +1899,86 @@ declare namespace ll {
1822
1899
  export function GetGMTclock(): number
1823
1900
 
1824
1901
  /** Returns the vector that is the geometric center of the object relative to the root prim. */
1825
- export function GetGeometricCenter(): vector
1902
+ export function GetGeometricCenter(): Vector
1826
1903
 
1827
1904
  /**
1828
1905
  * Returns the value for header for request_id.
1829
1906
  * Returns a string that is the value of the Header for HTTPRequestID.
1830
1907
  */
1831
- export function GetHTTPHeader(HTTPRequestID: uuid, Header: string): string
1908
+ export function GetHTTPHeader(httpRequestId: UUID, header: string): string
1832
1909
 
1833
1910
  /** Returns the current health of an avatar or object in the region. */
1834
- export function GetHealth(ID: uuid): number
1911
+ export function GetHealth(id: UUID): number
1835
1912
 
1836
1913
  /** Returns the time at which the item was placed into this prim's inventory as a timestamp. */
1837
- export function GetInventoryAcquireTime(InventoryItem: string): string
1914
+ export function GetInventoryAcquireTime(inventoryItem: string): string
1838
1915
 
1839
1916
  /**
1840
1917
  * Returns a key for the creator of the inventory item.
1841
1918
  * This function returns the UUID of the creator of item. If item is not found in inventory, the object says "No item named 'name'".
1842
1919
  */
1843
- export function GetInventoryCreator(InventoryItem: string): uuid
1920
+ export function GetInventoryCreator(inventoryItem: string): UUID
1844
1921
 
1845
1922
  /** Returns the item description of the item in inventory. If item is not found in inventory, the object says "No item named 'name'" to the debug channel and returns an empty string. */
1846
- export function GetInventoryDesc(InventoryItem: string): string
1923
+ export function GetInventoryDesc(inventoryItem: string): string
1847
1924
 
1848
1925
  /**
1849
1926
  * Returns the key that is the UUID of the inventory named.
1850
1927
  * Returns the key of the inventory named.
1851
1928
  */
1852
- export function GetInventoryKey(InventoryItem: string): uuid
1929
+ export function GetInventoryKey(inventoryItem: string): UUID
1853
1930
 
1854
1931
  /**
1855
1932
  * Returns the name of the inventory item of a given type, specified by index number.
1856
1933
  * Use the inventory constants INVENTORY_* to specify the type.
1857
- * @indexArg Index
1934
+ * @indexArg index
1858
1935
  */
1859
- export function GetInventoryName(InventoryType: number, Index: number): string
1936
+ export function GetInventoryName(inventoryType: number, index: number): string
1860
1937
 
1861
1938
  /**
1862
1939
  * Returns the quantity of items of a given type (INVENTORY_* flag) in the prim's inventory.
1863
1940
  * Use the inventory constants INVENTORY_* to specify the type.
1864
1941
  */
1865
- export function GetInventoryNumber(InventoryType: number): number
1942
+ export function GetInventoryNumber(inventoryType: number): number
1866
1943
 
1867
1944
  /**
1868
1945
  * Returns the requested permission mask for the inventory item.
1869
1946
  * Returns the requested permission mask for the inventory item defined by InventoryItem. If item is not in the object's inventory, llGetInventoryPermMask returns FALSE and causes the object to say "No item named '<item>'", where "<item>" is item.
1870
1947
  */
1871
- export function GetInventoryPermMask(InventoryItem: string, BitMask: number): number
1948
+ export function GetInventoryPermMask(inventoryItem: string, bitMask: number): number
1872
1949
 
1873
1950
  /**
1874
1951
  * Returns the type of the named inventory item.
1875
1952
  * Like all inventory functions, llGetInventoryType is case-sensitive.
1876
1953
  */
1877
- export function GetInventoryType(InventoryItem: string): number
1954
+ export function GetInventoryType(inventoryItem: string): number
1878
1955
 
1879
1956
  /**
1880
1957
  * Returns the key of the prim the script is attached to.
1881
1958
  * Get the key for the object which has this script.
1882
1959
  */
1883
- export function GetKey(): uuid
1960
+ export function GetKey(): UUID
1884
1961
 
1885
1962
  /**
1886
1963
  * Returns the key of the land owner, returns NULL_KEY if public.
1887
1964
  * Returns the key of the land owner at Position, or NULL_KEY if public.
1888
1965
  */
1889
- export function GetLandOwnerAt(Position: vector): uuid
1966
+ export function GetLandOwnerAt(position: Vector): UUID
1890
1967
 
1891
1968
  /**
1892
1969
  * Returns the key of the linked prim LinkNumber.
1893
1970
  * Returns the key of LinkNumber in the link set.
1894
1971
  */
1895
- export function GetLinkKey(LinkNumber: number): uuid
1972
+ export function GetLinkKey(linkNumber: number): UUID
1896
1973
 
1897
1974
  /** Get the media parameters for a particular face on linked prim, given the desired list of parameter names. Returns a list of values in the order requested. Returns an empty list if no media exists on the face. */
1898
- export function GetLinkMedia(LinkNumber: number, Face: number, Parameters: number[]): list
1975
+ export function GetLinkMedia(linkNumber: number, face: number, parameters: number[]): list
1899
1976
 
1900
1977
  /**
1901
1978
  * Returns the name of LinkNumber in a link set.
1902
1979
  * Returns the name of LinkNumber the link set.
1903
1980
  */
1904
- export function GetLinkName(LinkNumber: number): string
1981
+ export function GetLinkName(linkNumber: number): string
1905
1982
 
1906
1983
  /**
1907
1984
  * Returns the link number of the prim containing the script (0 means not linked, 1 the prim is the root, 2 the prim is the first child, etc.).
@@ -1913,7 +1990,7 @@ declare namespace ll {
1913
1990
  * Returns the number of sides of the specified linked prim.
1914
1991
  * Returns an integer that is the number of faces (or sides) of the prim link.
1915
1992
  */
1916
- export function GetLinkNumberOfSides(LinkNumber: number): number
1993
+ export function GetLinkNumberOfSides(linkNumber: number): number
1917
1994
 
1918
1995
  /**
1919
1996
  * Returns the list of primitive attributes requested in the Parameters list for LinkNumber.
@@ -1921,35 +1998,37 @@ declare namespace ll {
1921
1998
  * * Supplying a prim or object flag will return that flag's attributes.
1922
1999
  * * Face flags require the user to also supply a face index parameter.
1923
2000
  */
1924
- export function GetLinkPrimitiveParams(LinkNumber: number, Parameters: number[]): list
2001
+ export function GetLinkPrimitiveParams(linkNumber: number, parameters: number[]): list
1925
2002
 
1926
2003
  /** Returns the sit flags set on the specified prim in a linkset. */
1927
- export function GetLinkSitFlags(LinkNumber: number): number
2004
+ export function GetLinkSitFlags(linkNumber: number): number
1928
2005
 
1929
2006
  /**
1930
2007
  * Returns the type of the index entry in the list (TYPE_INTEGER, TYPE_FLOAT, TYPE_STRING, TYPE_KEY, TYPE_VECTOR, TYPE_ROTATION, or TYPE_INVALID if index is off list).
1931
2008
  * Returns the type of the variable at Index in ListVariable.
1932
- * @indexArg Index
2009
+ * @deprecated Use 'typeof' instead.
2010
+ * @indexArg index
1933
2011
  */
1934
- export function GetListEntryType(ListVariable: list, Index: number): number
2012
+ export function GetListEntryType(listVariable: list, index: number): number
1935
2013
 
1936
2014
  /**
1937
2015
  * Returns the number of elements in the list.
1938
2016
  * Returns the number of elements in ListVariable.
2017
+ * @deprecated Use '#' or 'rawlen' instead. Metatable support.
1939
2018
  */
1940
- export function GetListLength(ListVariable: list): number
2019
+ export function GetListLength(listVariable: list): number
1941
2020
 
1942
2021
  /**
1943
2022
  * Returns the position relative to the root.
1944
2023
  * Returns the local position of a child object relative to the root.
1945
2024
  */
1946
- export function GetLocalPos(): vector
2025
+ export function GetLocalPos(): Vector
1947
2026
 
1948
2027
  /**
1949
2028
  * Returns the rotation local to the root.
1950
2029
  * Returns the local rotation of a child object relative to the root.
1951
2030
  */
1952
- export function GetLocalRot(): quaternion
2031
+ export function GetLocalRot(): Quaternion
1953
2032
 
1954
2033
  /**
1955
2034
  * Returns the mass of object that the script is attached to.
@@ -1973,38 +2052,38 @@ declare namespace ll {
1973
2052
  * Returns a normalized vector of the direction of the moon in the parcel.
1974
2053
  * Returns the moon's direction on the simulator in the parcel.
1975
2054
  */
1976
- export function GetMoonDirection(): vector
2055
+ export function GetMoonDirection(): Vector
1977
2056
 
1978
2057
  /** Returns the rotation applied to the moon in the parcel. */
1979
- export function GetMoonRotation(): quaternion
2058
+ export function GetMoonRotation(): Quaternion
1980
2059
 
1981
2060
  /**
1982
2061
  * Fetch the next queued email with that matches the given address and/or subject, via the email event.
1983
2062
  * If the parameters are blank, they are not used for filtering.
1984
2063
  */
1985
- export function GetNextEmail(Address: string, Subject: string): void
2064
+ export function GetNextEmail(address: string, subject: string): void
1986
2065
 
1987
2066
  /**
1988
2067
  * Returns LineNumber from NotecardName via the dataserver event. The line index starts at zero in LSL, one in Lua.
1989
2068
  * If the requested line is passed the end of the note-card the dataserver event will return the constant EOF string.
1990
2069
  * The key returned by this function is a unique identifier which will be supplied to the dataserver event in the requested parameter.
1991
- * @indexArg LineNumber
2070
+ * @indexArg lineNumber
1992
2071
  */
1993
- export function GetNotecardLine(NotecardName: string, LineNumber: number): uuid
2072
+ export function GetNotecardLine(notecardName: string, lineNumber: number): UUID
1994
2073
 
1995
2074
  /**
1996
2075
  * Returns LineNumber from NotecardName. The line index starts at zero in LSL, one in Lua.
1997
2076
  * If the requested line is past the end of the note-card the return value will be set to the constant EOF string.
1998
2077
  * If the note-card is not cached on the simulator the return value is the NAK string.
1999
- * @indexArg LineNumber
2078
+ * @indexArg lineNumber
2000
2079
  */
2001
- export function GetNotecardLineSync(NotecardName: string, LineNumber: number): string
2080
+ export function GetNotecardLineSync(notecardName: string, lineNumber: number): string
2002
2081
 
2003
2082
  /**
2004
2083
  * Returns the number of lines contained within a notecard via the dataserver event.
2005
2084
  * The key returned by this function is a query ID for identifying the dataserver reply.
2006
2085
  */
2007
- export function GetNumberOfNotecardLines(NotecardName: string): uuid
2086
+ export function GetNumberOfNotecardLines(notecardName: string): UUID
2008
2087
 
2009
2088
  /**
2010
2089
  * Returns the number of prims in a link set the script is attached to.
@@ -2034,19 +2113,19 @@ declare namespace ll {
2034
2113
  * Returns a list of object details specified in the Parameters list for the object or avatar in the region with key ID.
2035
2114
  * Parameters are specified by the OBJECT_* constants.
2036
2115
  */
2037
- export function GetObjectDetails(ID: uuid, Parameters: number[]): list
2116
+ export function GetObjectDetails(id: UUID, parameters: number[]): list
2038
2117
 
2039
2118
  /**
2040
2119
  * Returns the key of the linked prim link_no in a linkset.
2041
2120
  * Returns the key of link_no in the link set specified by id.
2042
2121
  */
2043
- export function GetObjectLinkKey(id: uuid, link_no: number): uuid
2122
+ export function GetObjectLinkKey(id: UUID, linkNo: number): UUID
2044
2123
 
2045
2124
  /**
2046
2125
  * Returns the mass of the avatar or object in the region.
2047
2126
  * Gets the mass of the object or avatar corresponding to ID.
2048
2127
  */
2049
- export function GetObjectMass(ID: uuid): number
2128
+ export function GetObjectMass(id: UUID): number
2050
2129
 
2051
2130
  /**
2052
2131
  * Returns the name of the prim which the script is attached to.
@@ -2055,50 +2134,50 @@ declare namespace ll {
2055
2134
  export function GetObjectName(): string
2056
2135
 
2057
2136
  /** Returns the permission mask of the requested category for the object. */
2058
- export function GetObjectPermMask(Category: number): number
2137
+ export function GetObjectPermMask(category: number): number
2059
2138
 
2060
2139
  /**
2061
2140
  * Returns the total number of prims for an object in the region.
2062
2141
  * Returns the prim count for any object id in the same region.
2063
2142
  */
2064
- export function GetObjectPrimCount(ObjectID: uuid): number
2143
+ export function GetObjectPrimCount(objectId: UUID): number
2065
2144
 
2066
2145
  /**
2067
2146
  * Returns the rotation velocity in radians per second.
2068
2147
  * Returns a vector that is the rotation velocity of the object in radians per second.
2069
2148
  */
2070
- export function GetOmega(): vector
2149
+ export function GetOmega(): Vector
2071
2150
 
2072
2151
  /**
2073
2152
  * Returns the object owner's UUID.
2074
2153
  * Returns the key for the owner of the object.
2075
2154
  */
2076
- export function GetOwner(): uuid
2155
+ export function GetOwner(): UUID
2077
2156
 
2078
2157
  /**
2079
2158
  * Returns the owner of ObjectID.
2080
2159
  * Returns the key for the owner of object ObjectID.
2081
2160
  */
2082
- export function GetOwnerKey(ObjectID: uuid): uuid
2161
+ export function GetOwnerKey(objectId: UUID): UUID
2083
2162
 
2084
2163
  /**
2085
2164
  * Returns a list of parcel details specified in the ParcelDetails list for the parcel at Position.
2086
2165
  * Parameters is one or more of: PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA, _ID, _SEE_AVATARS.
2087
2166
  * Returns a list that is the parcel details specified in ParcelDetails (in the same order) for the parcel at Position.
2088
2167
  */
2089
- export function GetParcelDetails(Position: vector, ParcelDetails: number[]): list
2168
+ export function GetParcelDetails(position: Vector, parcelDetails: number[]): list
2090
2169
 
2091
2170
  /**
2092
2171
  * Returns a mask of the parcel flags (PARCEL_FLAG_*) for the parcel that includes the point Position.
2093
2172
  * Returns a bit-field specifying the parcel flags (PARCEL_FLAG_*) for the parcel at Position.
2094
2173
  */
2095
- export function GetParcelFlags(Position: vector): number
2174
+ export function GetParcelFlags(position: Vector): number
2096
2175
 
2097
2176
  /**
2098
2177
  * Returns the maximum number of prims allowed on the parcel at Position for a given scope.
2099
2178
  * The scope may be set to an individual parcel or the combined resources of all parcels with the same ownership in the region.
2100
2179
  */
2101
- export function GetParcelMaxPrims(Position: vector, SimWide: number): number
2180
+ export function GetParcelMaxPrims(position: Vector, simWide: number): number
2102
2181
 
2103
2182
  /**
2104
2183
  * Gets the streaming audio URL for the parcel object is on.
@@ -2113,7 +2192,7 @@ declare namespace ll {
2113
2192
  * If SimWide is TRUE, it returns the total number of objects for all parcels with matching ownership in the category specified.
2114
2193
  * If SimWide is FALSE, it returns the number of objects on this specific parcel in the category specified
2115
2194
  */
2116
- export function GetParcelPrimCount(Position: vector, Category: number, SimWide: number): number
2195
+ export function GetParcelPrimCount(position: Vector, category: number, simWide: number): number
2117
2196
 
2118
2197
  /**
2119
2198
  * Returns a list of up to 100 residents who own objects on the parcel at Position, with per-owner land impact totals.
@@ -2121,7 +2200,7 @@ declare namespace ll {
2121
2200
  * The list is formatted as [ key agentKey1, integer agentLI1, key agentKey2, integer agentLI2, ... ], sorted by agent key.
2122
2201
  * The integers are the combined land impacts of the objects owned by the corresponding agents.
2123
2202
  */
2124
- export function GetParcelPrimOwners(Position: vector): list
2203
+ export function GetParcelPrimOwners(position: Vector): list
2125
2204
 
2126
2205
  /** Returns an integer bitmask of the permissions that have been granted to the script. Individual permissions can be determined using a bit-wise "and" operation against the PERMISSION_* constants */
2127
2206
  export function GetPermissions(): number
@@ -2130,7 +2209,7 @@ declare namespace ll {
2130
2209
  * Returns the key of the avatar that last granted or declined permissions to the script.
2131
2210
  * Returns NULL_KEY if permissions were never granted or declined.
2132
2211
  */
2133
- export function GetPermissionsKey(): uuid
2212
+ export function GetPermissionsKey(): UUID
2134
2213
 
2135
2214
  /** Returns a list of the form [float gravity_multiplier, float restitution, float friction, float density]. */
2136
2215
  export function GetPhysicsMaterial(): number[]
@@ -2139,16 +2218,16 @@ declare namespace ll {
2139
2218
  * Returns the position of the task in region coordinates.
2140
2219
  * Returns the vector position of the task in region coordinates.
2141
2220
  */
2142
- export function GetPos(): vector
2221
+ export function GetPos(): Vector
2143
2222
 
2144
2223
  /** Returns the media parameters for a particular face on an object, given the desired list of parameter names, in the order requested. Returns an empty list if no media exists on the face. */
2145
- export function GetPrimMediaParams(Face: number, Parameters: number[]): list
2224
+ export function GetPrimMediaParams(face: number, parameters: number[]): list
2146
2225
 
2147
2226
  /**
2148
2227
  * Returns the primitive parameters specified in the parameters list.
2149
2228
  * Returns primitive parameters specified in the Parameters list.
2150
2229
  */
2151
- export function GetPrimitiveParams(Parameters: number[]): list
2230
+ export function GetPrimitiveParams(parameters: number[]): list
2152
2231
 
2153
2232
  /**
2154
2233
  * Returns the number of avatars in the region.
@@ -2160,7 +2239,7 @@ declare namespace ll {
2160
2239
  * Returns a vector, in meters, that is the global location of the south-west corner of the region which the object is in.
2161
2240
  * Returns the Region-Corner of the simulator containing the task. The region-corner is a vector (values in meters) representing distance from the first region.
2162
2241
  */
2163
- export function GetRegionCorner(): vector
2242
+ export function GetRegionCorner(): Vector
2164
2243
 
2165
2244
  /** Returns the number of seconds in a day in this region. */
2166
2245
  export function GetRegionDayLength(): number
@@ -2181,10 +2260,10 @@ declare namespace ll {
2181
2260
  * Returns a normalized vector of the direction of the moon in the region.
2182
2261
  * Returns the moon's direction on the simulator.
2183
2262
  */
2184
- export function GetRegionMoonDirection(): vector
2263
+ export function GetRegionMoonDirection(): Vector
2185
2264
 
2186
2265
  /** Returns the rotation applied to the moon in the region. */
2187
- export function GetRegionMoonRotation(): quaternion
2266
+ export function GetRegionMoonRotation(): Quaternion
2188
2267
 
2189
2268
  /** Returns the current region name. */
2190
2269
  export function GetRegionName(): string
@@ -2193,10 +2272,10 @@ declare namespace ll {
2193
2272
  * Returns a normalized vector of the direction of the sun in the region.
2194
2273
  * Returns the sun's direction on the simulator.
2195
2274
  */
2196
- export function GetRegionSunDirection(): vector
2275
+ export function GetRegionSunDirection(): Vector
2197
2276
 
2198
2277
  /** Returns the rotation applied to the sun in the region. */
2199
- export function GetRegionSunRotation(): quaternion
2278
+ export function GetRegionSunRotation(): Quaternion
2200
2279
 
2201
2280
  /**
2202
2281
  * Returns the current time dilation as a float between 0.0 (full dilation) and 1.0 (no dilation).
@@ -2211,25 +2290,25 @@ declare namespace ll {
2211
2290
  * Returns a string that is the render material on face (the inventory name if it is a material in the prim's inventory, otherwise the key).
2212
2291
  * Returns the render material of a face, if it is found in object inventory, its key otherwise.
2213
2292
  */
2214
- export function GetRenderMaterial(Face: number): string
2293
+ export function GetRenderMaterial(face: number): string
2215
2294
 
2216
2295
  /**
2217
2296
  * Returns the position (in region coordinates) of the root prim of the object which the script is attached to.
2218
2297
  * This is used to allow a child prim to determine where the root is.
2219
2298
  */
2220
- export function GetRootPosition(): vector
2299
+ export function GetRootPosition(): Vector
2221
2300
 
2222
2301
  /**
2223
2302
  * Returns the rotation (relative to the region) of the root prim of the object which the script is attached to.
2224
2303
  * Gets the global rotation of the root object of the object script is attached to.
2225
2304
  */
2226
- export function GetRootRotation(): quaternion
2305
+ export function GetRootRotation(): Quaternion
2227
2306
 
2228
2307
  /**
2229
2308
  * Returns the rotation relative to the region's axes.
2230
2309
  * Returns the rotation.
2231
2310
  */
2232
- export function GetRot(): quaternion
2311
+ export function GetRot(): Quaternion
2233
2312
 
2234
2313
  /**
2235
2314
  * Returns the maximum used memory for the current script. Only valid after using PROFILE_SCRIPT_MEMORY. Non-mono scripts always use 16k.
@@ -2241,7 +2320,7 @@ declare namespace ll {
2241
2320
  * Returns the scale of the prim.
2242
2321
  * Returns a vector that is the scale (dimensions) of the prim.
2243
2322
  */
2244
- export function GetScale(): vector
2323
+ export function GetScale(): Vector
2245
2324
 
2246
2325
  /**
2247
2326
  * Returns the name of the script that this function is used in.
@@ -2253,10 +2332,10 @@ declare namespace ll {
2253
2332
  * Returns TRUE if the script named is running.
2254
2333
  * Returns TRUE if ScriptName is running.
2255
2334
  */
2256
- export function GetScriptState(ScriptName: string): number
2335
+ export function GetScriptState(scriptName: string): number
2257
2336
 
2258
2337
  /** Returns a float that is the requested statistic. */
2259
- export function GetSimStats(StatType: number): number
2338
+ export function GetSimStats(statType: number): number
2260
2339
 
2261
2340
  /**
2262
2341
  * Returns the host-name of the machine which the script is running on.
@@ -2276,46 +2355,46 @@ declare namespace ll {
2276
2355
  */
2277
2356
  export function GetStartString(): string
2278
2357
 
2279
- export function GetStaticPath(Start: vector, End: vector, Radius: number, Parameters: list): list
2358
+ export function GetStaticPath(start: Vector, end: Vector, radius: number, parameters: list): list
2280
2359
 
2281
2360
  /** Returns boolean value of the specified status (e.g. STATUS_PHANTOM) of the object the script is attached to. */
2282
- export function GetStatus(StatusFlag: number): number
2361
+ export function GetStatus(statusFlag: number): number
2283
2362
 
2284
2363
  /**
2285
2364
  * Returns a sub-string from String, in a range specified by the Start and End indices (inclusive).
2286
2365
  * Using negative numbers for Start and/or End causes the index to count backwards from the length of the string, so 0, -1 would capture the entire string.
2287
2366
  * If Start is greater than End, the sub string is the exclusion of the entries.
2288
- * @indexArg Start
2289
- * @indexArg End
2367
+ * @indexArg start
2368
+ * @indexArg end
2290
2369
  */
2291
- export function GetSubString(String: string, Start: number, End: number): string
2370
+ export function GetSubString(string: string, start: number, end: number): string
2292
2371
 
2293
2372
  /**
2294
2373
  * Returns a normalized vector of the direction of the sun in the parcel.
2295
2374
  * Returns the sun's direction on the simulator in the parcel.
2296
2375
  */
2297
- export function GetSunDirection(): vector
2376
+ export function GetSunDirection(): Vector
2298
2377
 
2299
2378
  /** Returns the rotation applied to the sun in the parcel. */
2300
- export function GetSunRotation(): quaternion
2379
+ export function GetSunRotation(): Quaternion
2301
2380
 
2302
2381
  /**
2303
2382
  * Returns a string that is the texture on face (the inventory name if it is a texture in the prim's inventory, otherwise the key).
2304
2383
  * Returns the texture of a face, if it is found in object inventory, its key otherwise.
2305
2384
  */
2306
- export function GetTexture(Face: number): string
2385
+ export function GetTexture(face: number): string
2307
2386
 
2308
2387
  /** Returns the texture offset of face in the x and y components of a vector. */
2309
- export function GetTextureOffset(Face: number): vector
2388
+ export function GetTextureOffset(face: number): Vector
2310
2389
 
2311
2390
  /** Returns the texture rotation of side. */
2312
- export function GetTextureRot(Face: number): number
2391
+ export function GetTextureRot(face: number): number
2313
2392
 
2314
2393
  /**
2315
2394
  * Returns the texture scale of side in the x and y components of a vector.
2316
2395
  * Returns the texture scale of a side in the x and y components of a vector.
2317
2396
  */
2318
- export function GetTextureScale(Face: number): vector
2397
+ export function GetTextureScale(face: number): Vector
2319
2398
 
2320
2399
  /** Returns the time in seconds since the last region reset, script reset, or call to either llResetTime or llGetAndResetTime. */
2321
2400
  export function GetTime(): number
@@ -2330,7 +2409,7 @@ declare namespace ll {
2330
2409
  * Returns the torque (if the script is physical).
2331
2410
  * Returns a vector that is the torque (if the script is physical).
2332
2411
  */
2333
- export function GetTorque(): vector
2412
+ export function GetTorque(): Vector
2334
2413
 
2335
2414
  /** Returns the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC from the system clock. */
2336
2415
  export function GetUnixTime(): number
@@ -2342,16 +2421,16 @@ declare namespace ll {
2342
2421
  export function GetUsedMemory(): number
2343
2422
 
2344
2423
  /** Returns the username of an avatar, if the avatar is connected to the current region, or if the name has been cached. Otherwise, returns an empty string. Use llRequestUsername if the avatar may be absent from the region. */
2345
- export function GetUsername(AvatarID: uuid): string
2424
+ export function GetUsername(avatarId: UUID): string
2346
2425
 
2347
2426
  /**
2348
2427
  * Returns the velocity of the object.
2349
2428
  * Returns a vector that is the velocity of the object.
2350
2429
  */
2351
- export function GetVel(): vector
2430
+ export function GetVel(): Vector
2352
2431
 
2353
2432
  /** Returns a list of the current value for each requested visual parameter. */
2354
- export function GetVisualParams(ID: uuid, Parameters: (number | string)[]): (number | "")[]
2433
+ export function GetVisualParams(id: UUID, parameters: (number | string)[]): (number | "")[]
2355
2434
 
2356
2435
  /**
2357
2436
  * Returns the time in seconds since midnight California Pacific time (PST/PDT).
@@ -2361,54 +2440,54 @@ declare namespace ll {
2361
2440
 
2362
2441
  /** Give InventoryItems to the specified agent as a new folder of items, as permitted by the permissions system. The target must be an agent. */
2363
2442
  export function GiveAgentInventory(
2364
- AgentID: uuid,
2365
- FolderName: string,
2366
- InventoryItems: string[],
2367
- Options: list,
2443
+ agentId: UUID,
2444
+ folderName: string,
2445
+ inventoryItems: string[],
2446
+ options: list,
2368
2447
  ): number
2369
2448
 
2370
2449
  /**
2371
2450
  * Give InventoryItem to destination represented by TargetID, as permitted by the permissions system.
2372
2451
  * TargetID may be any agent or an object in the same region.
2373
2452
  */
2374
- export function GiveInventory(TargetID: uuid, InventoryItem: string): void
2453
+ export function GiveInventory(targetId: UUID, inventoryItem: string): void
2375
2454
 
2376
2455
  /**
2377
2456
  * Give InventoryItems to destination (represented by TargetID) as a new folder of items, as permitted by the permissions system.
2378
2457
  * TargetID may be any agent or an object in the same region. If TargetID is an object, the items are passed directly to the object inventory (no folder is created).
2379
2458
  */
2380
2459
  export function GiveInventoryList(
2381
- TargetID: uuid,
2382
- FolderName: string,
2383
- InventoryItems: string[],
2460
+ targetId: UUID,
2461
+ folderName: string,
2462
+ inventoryItems: string[],
2384
2463
  ): void
2385
2464
 
2386
2465
  /**
2387
2466
  * Transfers Amount of L$ from script owner to AvatarID.
2388
2467
  * This call will silently fail if PERMISSION_DEBIT has not been granted.
2389
2468
  */
2390
- export function GiveMoney(AvatarID: uuid, Amount: number): number
2469
+ export function GiveMoney(avatarId: UUID, amount: number): number
2391
2470
 
2392
2471
  /** Rez directly off of a UUID if owner has god-bit set. */
2393
- export function GodLikeRezObject(InventoryItemID: uuid, Position: vector): void
2472
+ export function GodLikeRezObject(inventoryItemId: UUID, position: Vector): void
2394
2473
 
2395
2474
  /**
2396
2475
  * Returns the ground height at the object position + offset.
2397
2476
  * Returns the ground height at the object's position + Offset.
2398
2477
  */
2399
- export function Ground(Offset: vector): number
2478
+ export function Ground(offset: Vector): number
2400
2479
 
2401
2480
  /**
2402
2481
  * Returns the ground contour direction below the object position + Offset.
2403
2482
  * Returns the ground contour at the object's position + Offset.
2404
2483
  */
2405
- export function GroundContour(Offset: vector): vector
2484
+ export function GroundContour(offset: Vector): Vector
2406
2485
 
2407
2486
  /**
2408
2487
  * Returns the ground normal below the object position + offset.
2409
2488
  * Returns the ground contour at the object's position + Offset.
2410
2489
  */
2411
- export function GroundNormal(Offset: vector): vector
2490
+ export function GroundNormal(offset: Vector): Vector
2412
2491
 
2413
2492
  /**
2414
2493
  * Critically damps to height if within height * 0.5 of level (either above ground level or above the higher of land and water if water == TRUE).
@@ -2416,25 +2495,25 @@ declare namespace ll {
2416
2495
  * The height is above ground level if iWater is FALSE or above the higher of land and water if iWater is TRUE.
2417
2496
  * Do not use with vehicles. Only works in physics-enabled objects.
2418
2497
  */
2419
- export function GroundRepel(Height: number, Water: number, Tau: number): void
2498
+ export function GroundRepel(height: number, water: number, tau: number): void
2420
2499
 
2421
2500
  /**
2422
2501
  * Returns the ground slope below the object position + Offset.
2423
2502
  * Returns the ground slope at the object position + Offset.
2424
2503
  */
2425
- export function GroundSlope(Offset: vector): vector
2504
+ export function GroundSlope(offset: Vector): Vector
2426
2505
 
2427
2506
  /** Returns the base64-encoded hashed message authentication code (HMAC), of Message using PEM-formatted Key and digest Algorithm (md5, sha1, sha224, sha256, sha384, sha512). */
2428
- export function HMAC(Key: string, Message: string, Algorithm: string): string
2507
+ export function HMAC(key: string, message: string, algorithm: string): string
2429
2508
 
2430
2509
  /**
2431
2510
  * Sends an HTTP request to the specified URL with the Body of the request and Parameters.
2432
2511
  * Returns a key that is a handle identifying the HTTP request made.
2433
2512
  */
2434
- export function HTTPRequest(URL: string, Parameters: list, Body: string): uuid
2513
+ export function HTTPRequest(url: string, parameters: list, body: string): UUID
2435
2514
 
2436
2515
  /** Responds to an incoming HTTP request which was triggerd by an http_request event within the script. HTTPRequestID specifies the request to respond to (this ID is supplied in the http_request event handler). Status and Body specify the status code and message to respond with. */
2437
- export function HTTPResponse(HTTPRequestID: uuid, Status: number, Body: string): void
2516
+ export function HTTPResponse(httpRequestId: UUID, status: number, body: string): void
2438
2517
 
2439
2518
  /** Calculates the 32bit hash value for the provided string. */
2440
2519
  export function Hash(value: string): number
@@ -2442,28 +2521,28 @@ declare namespace ll {
2442
2521
  /**
2443
2522
  * Inserts SourceVariable into TargetVariable at Position, and returns the result.
2444
2523
  * Inserts SourceVariable into TargetVariable at Position and returns the result. Note this does not alter TargetVariable.
2445
- * @indexArg Position
2524
+ * @indexArg position
2446
2525
  */
2447
2526
  export function InsertString(
2448
- TargetVariable: string,
2449
- Position: number,
2450
- SourceVariable: string,
2527
+ targetVariable: string,
2528
+ position: number,
2529
+ sourceVariable: string,
2451
2530
  ): string
2452
2531
 
2453
2532
  /**
2454
2533
  * IMs Text to the user identified.
2455
2534
  * Send Text to the user as an instant message.
2456
2535
  */
2457
- export function InstantMessage(AvatarID: uuid, Text: string): void
2536
+ export function InstantMessage(avatarId: UUID, text: string): void
2458
2537
 
2459
2538
  /**
2460
2539
  * Returns a string that is a Base64 big endian encode of Value.
2461
2540
  * Encodes the Value as an 8-character Base64 string.
2462
2541
  */
2463
- export function IntegerToBase64(Value: number): string
2542
+ export function IntegerToBase64(value: number): string
2464
2543
 
2465
2544
  /** Returns TRUE if avatar ID is a friend of the script owner. */
2466
- export function IsFriend(agent_id: uuid): number
2545
+ export function IsFriend(agentId: UUID): number
2467
2546
 
2468
2547
  /** Checks the face for a PBR render material. */
2469
2548
  export function IsLinkGLTFMaterial(link: number, face: number): number
@@ -2472,82 +2551,82 @@ declare namespace ll {
2472
2551
  * Converts the top level of the JSON string to a list.
2473
2552
  * @deprecated Use 'lljson.decode' instead.
2474
2553
  */
2475
- export function Json2List(JSON: string): list
2554
+ export function Json2List(json: string): list
2476
2555
 
2477
2556
  /**
2478
2557
  * Gets the value indicated by Specifiers from the JSON string.
2479
2558
  * @deprecated Use 'lljson.decode' instead. Also, the indices are zero-based.
2480
2559
  */
2481
- export function JsonGetValue(JSON: string, Specifiers: list): string
2560
+ export function JsonGetValue(json: string, specifiers: list): string
2482
2561
 
2483
2562
  /**
2484
2563
  * Returns a new JSON string that is the JSON given with the Value indicated by Specifiers set to Value.
2485
2564
  * @deprecated Use 'lljson.encode' instead. Also, the indices are zero-based.
2486
2565
  */
2487
- export function JsonSetValue(JSON: string, Specifiers: list, Value: string): string
2566
+ export function JsonSetValue(json: string, specifiers: list, value: string): string
2488
2567
 
2489
2568
  /**
2490
2569
  * Returns the type constant (JSON_*) for the value in JSON indicated by Specifiers.
2491
2570
  * @deprecated Use 'lljson.decode' and 'typeof' instead. Also, the indices are zero-based.
2492
2571
  */
2493
- export function JsonValueType(JSON: string, Specifiers: list): string
2572
+ export function JsonValueType(json: string, specifiers: list): string
2494
2573
 
2495
2574
  /**
2496
2575
  * Returns the name of the prim or avatar specified by ID. The ID must be a valid rezzed prim or avatar key in the current simulator, otherwise an empty string is returned.
2497
2576
  * For avatars, the returned name is the legacy name
2498
2577
  */
2499
- export function Key2Name(ID: uuid): string
2578
+ export function Key2Name(id: UUID): string
2500
2579
 
2501
2580
  /** Starts an asychronous transaction the request the number of keys in the data store. The dataserver callback will be executed with the key returned from this call and a string describing the result. The result is commma-delimited list. The first item is an integer specifying if the transaction succeeded (1) or not (0). In the failure case, the second item will be an integer corresponding to one of the XP_ERROR_... constants. In the success case the second item will the the number of keys in the system. */
2502
- export function KeyCountKeyValue(): uuid
2581
+ export function KeyCountKeyValue(): UUID
2503
2582
 
2504
2583
  /**
2505
2584
  * Starts an asychronous transaction the request a number of keys from the data store. The dataserver callback will be executed with the key returned from this call and a string describing the result. The result is commma-delimited list. The first item is an integer specifying if the transaction succeeded (1) or not (0). In the failure case, the second item will be an integer corresponding to one of the XP_ERROR_... constants. The error XP_ERROR_KEY_NOT_FOUND is returned if First is greater than or equal to the number of keys in the data store. In the success case the subsequent items will be the keys requested. The number of keys returned may be less than requested if the return value is too large or if there is not enough keys remaining. The order keys are returned is not guaranteed but is stable between subsequent calls as long as no keys are added or removed. Because the keys are returned in a comma-delimited list it is not recommended to use commas in key names if this function is used.
2506
- * @indexArg First
2585
+ * @indexArg first
2507
2586
  */
2508
- export function KeysKeyValue(First: number, Count: number): uuid
2587
+ export function KeysKeyValue(first: number, count: number): UUID
2509
2588
 
2510
2589
  /** Converts a color from the linear colorspace to sRGB. */
2511
- export function Linear2sRGB(color: vector): vector
2590
+ export function Linear2sRGB(color: Vector): Vector
2512
2591
 
2513
2592
  /**
2514
2593
  * Adjusts the volume (0.0 - 1.0) of the currently playing sound attached to the link.
2515
2594
  * This function has no effect on sounds started with llTriggerSound.
2516
2595
  */
2517
- export function LinkAdjustSoundVolume(LinkNumber: number, Volume: number): void
2596
+ export function LinkAdjustSoundVolume(linkNumber: number, volume: number): void
2518
2597
 
2519
2598
  /**
2520
2599
  * Creates a particle system in prim LinkNumber based on Rules. An empty list removes a particle system from object.
2521
2600
  * List format is [ rule-1, data-1, rule-2, data-2 ... rule-n, data-n ].
2522
2601
  * This is identical to llParticleSystem except that it applies to a specified linked prim and not just the prim the script is in.
2523
2602
  */
2524
- export function LinkParticleSystem(LinkNumber: number, Rules: list): void
2603
+ export function LinkParticleSystem(linkNumber: number, rules: list): void
2525
2604
 
2526
2605
  /**
2527
2606
  * Plays Sound, once or looping, at Volume (0.0 - 1.0). The sound may be attached to the link or triggered at its location.
2528
2607
  * Only one sound may be attached to an object at a time, and attaching a new sound or calling llStopSound will stop the previously attached sound.
2529
2608
  */
2530
2609
  export function LinkPlaySound(
2531
- LinkNumber: number,
2532
- Sound: string,
2533
- Volume: number,
2534
- Flags: number,
2610
+ linkNumber: number,
2611
+ sound: string,
2612
+ volume: number,
2613
+ flags: number,
2535
2614
  ): void
2536
2615
 
2537
2616
  /** Limits radius for audibility of scripted sounds (both attached and triggered) to distance Radius around the link. */
2538
- export function LinkSetSoundQueueing(LinkNumber: number, QueueEnable: number): void
2617
+ export function LinkSetSoundQueueing(linkNumber: number, queueEnable: number): void
2539
2618
 
2540
2619
  /** Limits radius for audibility of scripted sounds (both attached and triggered) to distance Radius around the link. */
2541
- export function LinkSetSoundRadius(LinkNumber: number, radius: number): void
2620
+ export function LinkSetSoundRadius(linkNumber: number, radius: number): void
2542
2621
 
2543
2622
  /**
2544
2623
  * Set the sit location for the linked prim(s). If Offset == <0,0,0> clear it.
2545
2624
  * Set the sit location for the linked prim(s). The sit location is relative to the prim's position and rotation.
2546
2625
  */
2547
- export function LinkSitTarget(LinkNumber: number, Offset: vector, Rotation: quaternion): void
2626
+ export function LinkSitTarget(linkNumber: number, offset: Vector, rotation: Quaternion): void
2548
2627
 
2549
2628
  /** Stops playback of the currently attached sound on a link. */
2550
- export function LinkStopSound(LinkNumber: number): void
2629
+ export function LinkStopSound(linkNumber: number): void
2551
2630
 
2552
2631
  /** Returns the number of bytes remaining in the linkset's datastore. */
2553
2632
  export function LinksetDataAvailable(): number
@@ -2598,166 +2677,172 @@ declare namespace ll {
2598
2677
  * Creates a string of comma separated values from the list.
2599
2678
  * Create a string of comma separated values from the specified list.
2600
2679
  */
2601
- export function List2CSV(ListVariable: list): string
2680
+ export function List2CSV(listVariable: list): string
2602
2681
 
2603
2682
  /**
2604
2683
  * Copies the float at Index in the list.
2605
2684
  * Returns the value at Index in the specified list. If Index describes a location not in the list, or the value cannot be type-cast to a float, then zero is returned.
2606
- * @indexArg Index
2685
+ * @deprecated Use '[]' and 'tonumber' instead.
2686
+ * @indexArg index
2607
2687
  */
2608
- export function List2Float(ListVariable: list, Index: number): number
2688
+ export function List2Float(listVariable: list, index: number): number
2609
2689
 
2610
2690
  /**
2611
2691
  * Copies the integer at Index in the list.
2612
2692
  * Returns the value at Index in the specified list. If Index describes a location not in the list, or the value cannot be type-cast to an integer, then zero is returned.
2613
- * @indexArg Index
2693
+ * @deprecated Use '[]', 'tonumber', and 'math.modf' instead.
2694
+ * @indexArg index
2614
2695
  */
2615
- export function List2Integer(ListVariable: list, Index: number): number
2696
+ export function List2Integer(listVariable: list, index: number): number
2616
2697
 
2617
2698
  /**
2618
2699
  * Converts either a strided list of key:value pairs to a JSON_OBJECT, or a list of values to a JSON_ARRAY.
2619
2700
  * @deprecated Use 'lljson.encode' instead.
2620
2701
  */
2621
- export function List2Json(JsonType: string, Values: list): string
2702
+ export function List2Json(jsonType: string, values: list): string
2622
2703
 
2623
2704
  /**
2624
2705
  * Copies the key at Index in the list.
2625
2706
  * Returns the value at Index in the specified list. If Index describes a location not in the list, or the value cannot be type-cast to a key, then null string is returned.
2626
- * @indexArg Index
2707
+ * @deprecated Use '[]' and 'touuid' instead.
2708
+ * @indexArg index
2627
2709
  */
2628
- export function List2Key(ListVariable: list, Index: number): uuid
2710
+ export function List2Key(listVariable: list, index: number): UUID
2629
2711
 
2630
2712
  /**
2631
2713
  * Returns a subset of entries from ListVariable, in a range specified by the Start and End indicies (inclusive).
2632
2714
  * Using negative numbers for Start and/or End causes the index to count backwards from the length of the string, so 0, -1 would capture the entire string.
2633
2715
  * If Start is greater than End, the sub string is the exclusion of the entries.
2634
- * @indexArg Start
2635
- * @indexArg End
2716
+ * @indexArg start
2717
+ * @indexArg end
2636
2718
  */
2637
- export function List2List(ListVariable: T[], Start: number, End: number): T[]
2719
+ export function List2List(listVariable: T[], start: number, end: number): T[]
2638
2720
 
2639
2721
  /**
2640
2722
  * Returns a subset of entries from ListVariable, in a range specified by Start and End indices (inclusive) return the slice_index element of each stride.
2641
2723
  * Using negative numbers for Start and/or End causes the index to count backwards from the length of the list. (e.g. 0, -1 captures entire list)
2642
2724
  * If slice_index is less than 0, it is counted backwards from the end of the stride.
2643
2725
  * Stride must be a positive integer > 0 or an empy list is returned. If slice_index falls outside range of stride, an empty list is returned. slice_index is zero-based. (e.g. A stride of 2 has valid indices 0,1)
2644
- * @indexArg Start
2645
- * @indexArg End
2646
- * @indexArg slice_index
2726
+ * @indexArg start
2727
+ * @indexArg end
2728
+ * @indexArg sliceIndex
2647
2729
  */
2648
2730
  export function List2ListSlice(
2649
- ListVariable: T[],
2650
- Start: number,
2651
- End: number,
2652
- Stride: number,
2653
- slice_index: number,
2731
+ listVariable: T[],
2732
+ start: number,
2733
+ end: number,
2734
+ stride: number,
2735
+ sliceIndex: number,
2654
2736
  ): T[]
2655
2737
 
2656
2738
  /**
2657
2739
  * Copies the strided slice of the list from Start to End.
2658
2740
  * Returns a copy of the strided slice of the specified list from Start to End.
2659
- * @indexArg Start
2660
- * @indexArg End
2741
+ * @indexArg start
2742
+ * @indexArg end
2661
2743
  */
2662
2744
  export function List2ListStrided(
2663
- ListVariable: T[],
2664
- Start: number,
2665
- End: number,
2666
- Stride: number,
2745
+ listVariable: T[],
2746
+ start: number,
2747
+ end: number,
2748
+ stride: number,
2667
2749
  ): T[]
2668
2750
 
2669
2751
  /**
2670
2752
  * Copies the rotation at Index in the list.
2671
2753
  * Returns the value at Index in the specified list. If Index describes a location not in the list, or the value cannot be type-cast to rotation, thenZERO_ROTATION is returned.
2672
- * @indexArg Index
2754
+ * @deprecated Use '[]' instead.
2755
+ * @indexArg index
2673
2756
  */
2674
- export function List2Rot(ListVariable: list, Index: number): quaternion
2757
+ export function List2Rot(listVariable: list, index: number): Quaternion
2675
2758
 
2676
2759
  /**
2677
2760
  * Copies the string at Index in the list.
2678
2761
  * Returns the value at Index in the specified list as a string. If Index describes a location not in the list then null string is returned.
2679
- * @indexArg Index
2762
+ * @deprecated Use '[]' and 'tostring' instead.
2763
+ * @indexArg index
2680
2764
  */
2681
- export function List2String(ListVariable: list, Index: number): string
2765
+ export function List2String(listVariable: list, index: number): string
2682
2766
 
2683
2767
  /**
2684
2768
  * Copies the vector at Index in the list.
2685
2769
  * Returns the value at Index in the specified list. If Index describes a location not in the list, or the value cannot be type-cast to a vector, then ZERO_VECTOR is returned.
2686
- * @indexArg Index
2770
+ * @deprecated Use '[]' instead.
2771
+ * @indexArg index
2687
2772
  */
2688
- export function List2Vector(ListVariable: list, Index: number): vector
2773
+ export function List2Vector(listVariable: list, index: number): Vector
2689
2774
 
2690
2775
  /**
2691
2776
  * Returns the first index where Find appears in ListVariable. Returns -1 if not found.
2692
2777
  * @indexReturn
2693
2778
  */
2694
- export function ListFindList(ListVariable: list, Find: list): number | undefined
2779
+ export function ListFindList(listVariable: list, find: list): number | undefined
2695
2780
 
2696
2781
  /**
2697
2782
  * Returns the nth index where Find appears in ListVariable. Returns -1 if not found.
2698
- * @indexArg Instance
2783
+ * @indexArg instance
2699
2784
  * @indexReturn
2700
2785
  */
2701
2786
  export function ListFindListNext(
2702
- ListVariable: list,
2703
- Find: list,
2704
- Instance: number,
2787
+ listVariable: list,
2788
+ find: list,
2789
+ instance: number,
2705
2790
  ): number | undefined
2706
2791
 
2707
2792
  /**
2708
2793
  * Returns the first index (where Start <= index <= End) where Find appears in ListVariable. Steps through ListVariable by Stride. Returns -1 if not found.
2709
- * @indexArg Start
2710
- * @indexArg End
2794
+ * @indexArg start
2795
+ * @indexArg end
2711
2796
  * @indexReturn
2712
2797
  */
2713
2798
  export function ListFindStrided(
2714
- ListVariable: list,
2715
- Find: list,
2716
- Start: number,
2717
- End: number,
2718
- Stride: number,
2799
+ listVariable: list,
2800
+ find: list,
2801
+ start: number,
2802
+ end: number,
2803
+ stride: number,
2719
2804
  ): number | undefined
2720
2805
 
2721
2806
  /**
2722
2807
  * Returns a list that contains all the elements from Target but with the elements from ListVariable inserted at Position start.
2723
2808
  * Returns a new list, created by inserting ListVariable into the Target list at Position. Note this does not alter the Target.
2724
- * @indexArg Position
2809
+ * @indexArg position
2725
2810
  */
2726
- export function ListInsertList(Target: T[], ListVariable: T[], Position: number): T[]
2811
+ export function ListInsertList(target: T[], listVariable: T[], position: number): T[]
2727
2812
 
2728
2813
  /**
2729
2814
  * Returns a version of the input ListVariable which has been randomized by blocks of size Stride.
2730
2815
  * If the remainder from the length of the list, divided by the stride is non-zero, this function does not randomize the list.
2731
2816
  */
2732
- export function ListRandomize(ListVariable: T[], Stride: number): T[]
2817
+ export function ListRandomize(listVariable: T[], stride: number): T[]
2733
2818
 
2734
2819
  /**
2735
2820
  * Returns a list that is Target with Start through End removed and ListVariable inserted at Start.
2736
2821
  * Returns a list replacing the slice of the Target list from Start to End with the specified ListVariable. Start and End are inclusive, so 0, 1 would replace the first two entries and 0, 0 would replace only the first list entry.
2737
- * @indexArg Start
2738
- * @indexArg End
2822
+ * @indexArg start
2823
+ * @indexArg end
2739
2824
  */
2740
- export function ListReplaceList(Target: T[], ListVariable: T[], Start: number, End: number): T[]
2825
+ export function ListReplaceList(target: T[], listVariable: T[], start: number, end: number): T[]
2741
2826
 
2742
2827
  /** Returns the specified list, sorted into blocks of stride in ascending order (if Ascending is TRUE, otherwise descending). Note that sort only works if the first entry of each block is the same datatype. */
2743
- export function ListSort(ListVariable: T[], Stride: number, Ascending: number): T[]
2828
+ export function ListSort(listVariable: T[], stride: number, ascending: number): T[]
2744
2829
 
2745
2830
  /**
2746
2831
  * Returns the specified list, sorted by the specified element into blocks of stride in ascending order (if Ascending is TRUE, otherwise descending). Note that sort only works if the first entry of each block is the same datatype.
2747
- * @indexArg Sortkey
2832
+ * @indexArg sortkey
2748
2833
  */
2749
2834
  export function ListSortStrided(
2750
- ListVariable: T[],
2751
- Stride: number,
2752
- Sortkey: number,
2753
- Ascending: number,
2835
+ listVariable: T[],
2836
+ stride: number,
2837
+ sortkey: number,
2838
+ ascending: number,
2754
2839
  ): T[]
2755
2840
 
2756
2841
  /**
2757
2842
  * Performs a statistical aggregate function, specified by a LIST_STAT_* constant, on ListVariables.
2758
2843
  * This function allows a script to perform a statistical operation as defined by operation on a list composed of integers and floats.
2759
2844
  */
2760
- export function ListStatistics(Operation: number, ListVariable: list): number
2845
+ export function ListStatistics(operation: number, listVariable: list): number
2761
2846
 
2762
2847
  /**
2763
2848
  * Creates a listen callback for Text on Channel from SpeakersName and SpeakersID (SpeakersName, SpeakersID, and/or Text can be empty) and returns an identifier that can be used to deactivate or remove the listen.
@@ -2765,45 +2850,47 @@ declare namespace ll {
2765
2850
  * PUBLIC_CHANNEL is the public chat channel that all avatars see as chat text. DEBUG_CHANNEL is the script debug channel, and is also visible to nearby avatars. All other channels are are not sent to avatars, but may be used to communicate with scripts.
2766
2851
  */
2767
2852
  export function Listen(
2768
- Channel: number,
2769
- SpeakersName: string,
2770
- SpeakersID: uuid,
2771
- Text: string,
2853
+ channel: number,
2854
+ speakersName: string,
2855
+ speakersId: UUID,
2856
+ text: string,
2772
2857
  ): number
2773
2858
 
2774
2859
  /**
2775
2860
  * Makes a listen event callback active or inactive. Pass in the value returned from llListen to the iChannelHandle parameter to specify which listener you are controlling.
2776
2861
  * Use boolean values to specify Active
2777
2862
  */
2778
- export function ListenControl(ChannelHandle: number, Active: number): void
2863
+ export function ListenControl(channelHandle: number, active: number): void
2779
2864
 
2780
2865
  /** Removes a listen event callback. Pass in the value returned from llListen to the iChannelHandle parameter to specify which listener to remove. */
2781
- export function ListenRemove(ChannelHandle: number): void
2866
+ export function ListenRemove(channelHandle: number): void
2782
2867
 
2783
2868
  /**
2784
2869
  * Shows dialog to avatar AvatarID offering to load web page at URL. If user clicks yes, launches their web browser.
2785
2870
  * llLoadURL displays a dialogue box to the user, offering to load the specified web page using the default web browser.
2786
2871
  */
2787
- export function LoadURL(AvatarID: uuid, Text: string, URL: string): void
2872
+ export function LoadURL(avatarId: UUID, text: string, url: string): void
2788
2873
 
2789
2874
  /**
2790
2875
  * Returns the natural logarithm of Value. Returns zero if Value <= 0.
2791
2876
  * Returns the base e (natural) logarithm of the specified Value.
2877
+ * @deprecated Use 'math.log' instead. It's a fastcall.
2792
2878
  */
2793
- export function Log(Value: number): number
2879
+ export function Log(value: number): number
2794
2880
 
2795
2881
  /**
2796
2882
  * Returns the base 10 logarithm of Value. Returns zero if Value <= 0.
2797
2883
  * Returns the base 10 (common) logarithm of the specified Value.
2884
+ * @deprecated Use 'math.log10' instead. It's a fastcall.
2798
2885
  */
2799
- export function Log10(Value: number): number
2886
+ export function Log10(value: number): number
2800
2887
 
2801
2888
  /**
2802
2889
  * Cause object name to point its forward axis towards Target, at a force controlled by Strength and Damping.
2803
2890
  * Good Strength values are around half the mass of the object and good Damping values are less than 1/10th of the Strength.
2804
2891
  * Asymmetrical shapes require smaller Damping. A Strength of 0.0 cancels the look at.
2805
2892
  */
2806
- export function LookAt(Target: vector, Strength: number, Damping: number): void
2893
+ export function LookAt(target: Vector, strength: number, damping: number): void
2807
2894
 
2808
2895
  /**
2809
2896
  * Plays specified Sound, looping indefinitely, at Volume (0.0 - 1.0).
@@ -2812,14 +2899,14 @@ declare namespace ll {
2812
2899
  * Setting the volume to 0 is not the same as calling llStopSound; a sound with 0 volume will continue to loop.
2813
2900
  * To restart the sound from the beginning, call llStopSound before calling llLoopSound again.
2814
2901
  */
2815
- export function LoopSound(Sound: string, Volume: number): void
2902
+ export function LoopSound(sound: string, volume: number): void
2816
2903
 
2817
2904
  /**
2818
2905
  * Plays attached Sound, looping at volume (0.0 - 1.0), and declares it a sync master.
2819
2906
  * Behaviour is identical to llLoopSound, with the addition of marking the source as a "Sync Master", causing "Slave" sounds to sync to it. If there are multiple masters within a viewers interest area, the most audible one (a function of both distance and volume) will win out as the master.
2820
2907
  * The use of multiple masters within a small area is unlikely to produce the desired effect.
2821
2908
  */
2822
- export function LoopSoundMaster(Sound: string, Volume: number): void
2909
+ export function LoopSoundMaster(sound: string, volume: number): void
2823
2910
 
2824
2911
  /**
2825
2912
  * Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master.
@@ -2827,70 +2914,74 @@ declare namespace ll {
2827
2914
  * If a Sync Master is already playing the Slave sound will begin playing from the same point the master is in its loop synchronizing the loop points of both sounds.
2828
2915
  * If a Sync Master is started when the Slave is already playing, the Slave will skip to the correct position to sync with the Master.
2829
2916
  */
2830
- export function LoopSoundSlave(Sound: string, Volume: number): void
2917
+ export function LoopSoundSlave(sound: string, volume: number): void
2831
2918
 
2832
2919
  /**
2833
2920
  * Returns a string of 32 hex characters that is an RSA Data Security Inc., MD5 Message-Digest Algorithm of Text with Nonce used as the salt.
2834
2921
  * Returns a 32-character hex string. (128-bit in binary.)
2835
2922
  */
2836
- export function MD5String(Text: string, Nonce: number): string
2923
+ export function MD5String(text: string, nonce: number): string
2837
2924
 
2838
2925
  /**
2839
2926
  * Make a round explosion of particles. Deprecated: Use llParticleSystem instead.
2840
2927
  * Make a round explosion of particles using texture from the objects inventory. Deprecated: Use llParticleSystem instead.
2928
+ * @deprecated Use 'll.ParticleSystem' instead.
2841
2929
  */
2842
2930
  export function MakeExplosion(
2843
- Particles: number,
2844
- Scale: number,
2845
- Velocity: number,
2846
- Lifetime: number,
2847
- Arc: number,
2848
- Texture: string,
2849
- Offset: vector,
2931
+ particles: number,
2932
+ scale: number,
2933
+ velocity: number,
2934
+ lifetime: number,
2935
+ arc: number,
2936
+ texture: string,
2937
+ offset: Vector,
2850
2938
  ): void
2851
2939
 
2852
2940
  /**
2853
2941
  * Make fire like particles. Deprecated: Use llParticleSystem instead.
2854
2942
  * Make fire particles using texture from the objects inventory. Deprecated: Use llParticleSystem instead.
2943
+ * @deprecated Use 'll.ParticleSystem' instead.
2855
2944
  */
2856
2945
  export function MakeFire(
2857
- Particles: number,
2858
- Scale: number,
2859
- Velocity: number,
2860
- Lifetime: number,
2861
- Arc: number,
2862
- Texture: string,
2863
- Offset: vector,
2946
+ particles: number,
2947
+ scale: number,
2948
+ velocity: number,
2949
+ lifetime: number,
2950
+ arc: number,
2951
+ texture: string,
2952
+ offset: Vector,
2864
2953
  ): void
2865
2954
 
2866
2955
  /**
2867
2956
  * Make a fountain of particles. Deprecated: Use llParticleSystem instead.
2868
2957
  * Make a fountain of particles using texture from the objects inventory. Deprecated: Use llParticleSystem instead.
2958
+ * @deprecated Use 'll.ParticleSystem' instead.
2869
2959
  */
2870
2960
  export function MakeFountain(
2871
- Particles: number,
2872
- Scale: number,
2873
- Velocity: number,
2874
- Lifetime: number,
2875
- Arc: number,
2876
- Bounce: number,
2877
- Texture: string,
2878
- Offset: vector,
2879
- Bounce_Offset: number,
2961
+ particles: number,
2962
+ scale: number,
2963
+ velocity: number,
2964
+ lifetime: number,
2965
+ arc: number,
2966
+ bounce: number,
2967
+ texture: string,
2968
+ offset: Vector,
2969
+ bounceOffset: number,
2880
2970
  ): void
2881
2971
 
2882
2972
  /**
2883
2973
  * Make smoke like particles. Deprecated: Use llParticleSystem instead.
2884
2974
  * Make smoky particles using texture from the objects inventory. Deprecated: Use llParticleSystem instead.
2975
+ * @deprecated Use 'll.ParticleSystem' instead.
2885
2976
  */
2886
2977
  export function MakeSmoke(
2887
- Particles: number,
2888
- Scale: number,
2889
- Velocity: number,
2890
- Lifetime: number,
2891
- Arc: number,
2892
- Texture: string,
2893
- Offset: vector,
2978
+ particles: number,
2979
+ scale: number,
2980
+ velocity: number,
2981
+ lifetime: number,
2982
+ arc: number,
2983
+ texture: string,
2984
+ offset: Vector,
2894
2985
  ): void
2895
2986
 
2896
2987
  /**
@@ -2898,68 +2989,71 @@ declare namespace ll {
2898
2989
  * Returns an integer representing a boolean, TRUE if the call was successful; FALSE if throttled, invalid action, invalid or null id or object owner is not allowed to manage the estate.
2899
2990
  * The object owner is notified of any changes, unless PERMISSION_SILENT_ESTATE_MANAGEMENT has been granted to the script.
2900
2991
  */
2901
- export function ManageEstateAccess(Action: number, AvatarID: uuid): number
2992
+ export function ManageEstateAccess(action: number, avatarId: UUID): number
2902
2993
 
2903
2994
  /** Displays an in world beacon and optionally opens world map for avatar who touched the object or is wearing the script, centered on RegionName with Position highlighted. Only works for scripts attached to avatar, or during touch events. */
2904
- export function MapBeacon(RegionName: string, Position: vector, Options: list): void
2995
+ export function MapBeacon(regionName: string, position: Vector, options: list): void
2905
2996
 
2906
2997
  /**
2907
2998
  * Opens world map for avatar who touched it or is wearing the script, centred on RegionName with Position highlighted. Only works for scripts attached to avatar, or during touch events.
2908
2999
  * Direction currently has no effect.
2909
3000
  */
2910
- export function MapDestination(RegionName: string, Position: vector, Direction: vector): void
3001
+ export function MapDestination(regionName: string, position: Vector, direction: Vector): void
2911
3002
 
2912
3003
  /**
2913
3004
  * Sends Number, Text, and ID to members of the link set identified by LinkNumber.
2914
3005
  * LinkNumber is either a linked number (available through llGetLinkNumber) or a LINK_* constant.
2915
3006
  */
2916
3007
  export function MessageLinked(
2917
- LinkNumber: number,
2918
- Number: number,
2919
- Text: string | uuid,
2920
- ID: string | uuid,
3008
+ linkNumber: number,
3009
+ number: number,
3010
+ text: string | UUID,
3011
+ id: string | UUID,
2921
3012
  ): void
2922
3013
 
2923
3014
  /** Set the minimum time between events being handled. */
2924
- export function MinEventDelay(Delay: number): void
3015
+ export function MinEventDelay(delay: number): void
2925
3016
 
2926
3017
  /**
2927
3018
  * Returns a Value raised to the Power, mod Modulus. ((a**b)%c) b is capped at 0xFFFF (16 bits).
2928
3019
  * Returns (Value ^ Power) % Modulus. (Value raised to the Power, Modulus). Value is capped at 0xFFFF (16 bits).
2929
3020
  */
2930
- export function ModPow(Value: number, Power: number, Modulus: number): number
3021
+ export function ModPow(value: number, power: number, modulus: number): number
2931
3022
 
2932
3023
  /** Modify land with action (LAND_LEVEL, LAND_RAISE, LAND_LOWER, LAND_SMOOTH, LAND_NOISE, LAND_REVERT) on size (0, 1, 2, corresponding to 2m x 2m, 4m x 4m, 8m x 8m). */
2933
- export function ModifyLand(Action: number, Area: number): void
3024
+ export function ModifyLand(action: number, area: number): void
2934
3025
 
2935
3026
  /**
2936
3027
  * Critically damp to Target in Tau seconds (if the script is physical).
2937
3028
  * Critically damp to position target in tau-seconds if the script is physical. Good tau-values are greater than 0.2. A tau of 0.0 stops the critical damping.
2938
3029
  */
2939
- export function MoveToTarget(Target: vector, Tau: number): void
3030
+ export function MoveToTarget(target: Vector, tau: number): void
2940
3031
 
2941
3032
  /** Look up Agent ID for the named agent in the region. */
2942
- export function Name2Key(Name: string): uuid
3033
+ export function Name2Key(name: string): UUID
2943
3034
 
2944
3035
  /**
2945
3036
  * Navigate to destination.
2946
3037
  * Directs an object to travel to a defined position in the region or adjacent regions.
2947
3038
  */
2948
- export function NavigateTo(Location: vector, Options: list): void
3039
+ export function NavigateTo(location: Vector, options: list): void
2949
3040
 
2950
3041
  /**
2951
3042
  * Sets the texture S and T offsets for the chosen Face.
2952
3043
  * If Face is ALL_SIDES this function sets the texture offsets for all faces.
2953
3044
  */
2954
- export function OffsetTexture(OffsetS: number, OffsetT: number, Face: number): void
3045
+ export function OffsetTexture(offsetS: number, offsetT: number, face: number): void
2955
3046
 
2956
3047
  /**
2957
3048
  * Returns the value for header for request_id.
2958
3049
  * Returns a string that is the value of the Header for HTTPRequestID.
2959
3050
  */
2960
- export function OpenFloater(floater_name: string, url: string, params: list): number
3051
+ export function OpenFloater(floaterName: string, url: string, params: list): number
2961
3052
 
2962
- /** This function is deprecated. */
3053
+ /**
3054
+ * This function is deprecated.
3055
+ * @deprecated
3056
+ */
2963
3057
  export function OpenRemoteDataChannel(): void
2964
3058
 
2965
3059
  /**
@@ -2972,62 +3066,63 @@ declare namespace ll {
2972
3066
  * Returns TRUE if id ID over land owned by the script owner, otherwise FALSE.
2973
3067
  * Returns TRUE if key ID is over land owned by the object owner, FALSE otherwise.
2974
3068
  */
2975
- export function OverMyLand(ID: uuid): number
3069
+ export function OverMyLand(id: UUID): number
2976
3070
 
2977
3071
  /**
2978
3072
  * says Text to owner only (if owner is in region).
2979
3073
  * Says Text to the owner of the object running the script, if the owner has been within the object's simulator since logging into Second Life, regardless of where they may be in-world.
3074
+ * @deprecated Use 'print' instead.
2980
3075
  */
2981
- export function OwnerSay(Text: string): void
3076
+ export function OwnerSay(text: string): void
2982
3077
 
2983
3078
  /** Controls the playback of multimedia resources on a parcel or for an agent, via one or more PARCEL_MEDIA_COMMAND_* arguments specified in CommandList. */
2984
- export function ParcelMediaCommandList(CommandList: list): void
3079
+ export function ParcelMediaCommandList(commandList: list): void
2985
3080
 
2986
3081
  /**
2987
3082
  * Queries the media properties of the parcel containing the script, via one or more PARCEL_MEDIA_COMMAND_* arguments specified in CommandList.
2988
3083
  * This function will only work if the script is contained within an object owned by the land-owner (or if the land is owned by a group, only if the object has been deeded to the group).
2989
3084
  */
2990
- export function ParcelMediaQuery(QueryList: number[]): list
3085
+ export function ParcelMediaQuery(queryList: number[]): list
2991
3086
 
2992
3087
  /**
2993
3088
  * Converts Text into a list, discarding Separators, keeping Spacers (Separators and Spacers must be lists of strings, maximum of 8 each).
2994
3089
  * Separators and Spacers are lists of strings with a maximum of 8 entries each.
2995
3090
  */
2996
- export function ParseString2List(Text: string, Separators: string[], Spacers: string[]): string[]
3091
+ export function ParseString2List(text: string, separators: string[], spacers: string[]): string[]
2997
3092
 
2998
3093
  /**
2999
3094
  * Breaks Text into a list, discarding separators, keeping spacers, keeping any null values generated. (separators and spacers must be lists of strings, maximum of 8 each).
3000
3095
  * llParseStringKeepNulls works almost exactly like llParseString2List, except that if a null is found it will add a null-string instead of discarding it like llParseString2List does.
3001
3096
  */
3002
3097
  export function ParseStringKeepNulls(
3003
- Text: string,
3004
- Separators: string[],
3005
- Spacers: string[],
3098
+ text: string,
3099
+ separators: string[],
3100
+ spacers: string[],
3006
3101
  ): string[]
3007
3102
 
3008
3103
  /**
3009
3104
  * Creates a particle system in the prim the script is attached to, based on Parameters. An empty list removes a particle system from object.
3010
3105
  * List format is [ rule-1, data-1, rule-2, data-2 ... rule-n, data-n ].
3011
3106
  */
3012
- export function ParticleSystem(Parameters: list): void
3107
+ export function ParticleSystem(parameters: list): void
3013
3108
 
3014
3109
  /**
3015
3110
  * Configures how collision events are passed to scripts in the linkset.
3016
3111
  * If Pass == TRUE, collisions involving collision-handling scripted child prims are also passed on to the root prim. If Pass == FALSE (default behavior), such collisions will only trigger events in the affected child prim.
3017
3112
  */
3018
- export function PassCollisions(Pass: number): void
3113
+ export function PassCollisions(pass: number): void
3019
3114
 
3020
3115
  /**
3021
3116
  * Configures how touch events are passed to scripts in the linkset.
3022
3117
  * If Pass == TRUE, touches involving touch-handling scripted child prims are also passed on to the root prim. If Pass == FALSE (default behavior), such touches will only trigger events in the affected child prim.
3023
3118
  */
3024
- export function PassTouches(Pass: number): void
3119
+ export function PassTouches(pass: number): void
3025
3120
 
3026
3121
  /**
3027
3122
  * Patrol a list of points.
3028
3123
  * Sets the points for a character (llCreateCharacter) to patrol along.
3029
3124
  */
3030
- export function PatrolPoints(Points: vector[], Options: list): void
3125
+ export function PatrolPoints(points: Vector[], options: list): void
3031
3126
 
3032
3127
  /**
3033
3128
  * Plays Sound once, at Volume (0.0 - 1.0) and attached to the object.
@@ -3035,66 +3130,72 @@ declare namespace ll {
3035
3130
  * A second call to llPlaySound with the same sound will not restart the sound, but the new volume will be used, which allows control over the volume of already playing sounds.
3036
3131
  * To restart the sound from the beginning, call llStopSound before calling llPlaySound again.
3037
3132
  */
3038
- export function PlaySound(Sound: string, Volume: number): void
3133
+ export function PlaySound(sound: string, volume: number): void
3039
3134
 
3040
3135
  /**
3041
3136
  * Plays attached Sound once, at Volume (0.0 - 1.0), synced to next loop of most audible sync master.
3042
3137
  * Behaviour is identical to llPlaySound, unless there is a "Sync Master" present. If a Sync Master is already playing, the Slave sound will not be played until the Master hits its loop point and returns to the beginning.
3043
3138
  * llPlaySoundSlave will play the sound exactly once; if it is desired to have the sound play every time the Master loops, either use llLoopSoundSlave with extra silence padded on the end of the sound or ensure that llPlaySoundSlave is called at least once per loop of the Master.
3044
3139
  */
3045
- export function PlaySoundSlave(Sound: string, Volume: number): void
3140
+ export function PlaySoundSlave(sound: string, volume: number): void
3046
3141
 
3047
- export function PointAt(Point: vector): void
3142
+ /** @deprecated */
3143
+ export function PointAt(point: Vector): void
3048
3144
 
3049
3145
  /**
3050
3146
  * Returns the Value raised to the power Exponent, or returns 0 and triggers Math Error for imaginary results.
3051
3147
  * Returns the Value raised to the Exponent.
3148
+ * @deprecated Use '^' instead. It's a fastcall.
3052
3149
  */
3053
- export function Pow(Value: number, Exponent: number): number
3150
+ export function Pow(value: number, exponent: number): number
3054
3151
 
3055
3152
  /**
3056
3153
  * Causes nearby viewers to preload the Sound from the object's inventory.
3057
3154
  * This is intended to prevent delays in starting new sounds when called upon.
3058
3155
  */
3059
- export function PreloadSound(Sound: string): void
3156
+ export function PreloadSound(sound: string): void
3060
3157
 
3061
3158
  /**
3062
3159
  * Chase after a target.
3063
3160
  * Causes the character (llCharacter) to pursue the target defined by TargetID.
3064
3161
  */
3065
- export function Pursue(TargetID: uuid, Options: list): void
3162
+ export function Pursue(targetId: UUID, options: list): void
3066
3163
 
3067
3164
  /**
3068
3165
  * Applies Impulse and AngularImpulse to ObjectID.
3069
3166
  * Applies the supplied impulse and angular impulse to the object specified.
3070
3167
  */
3071
3168
  export function PushObject(
3072
- ObjectID: uuid,
3073
- Impulse: vector,
3074
- AngularImpulse: vector,
3075
- Local: number,
3169
+ objectId: UUID,
3170
+ impulse: Vector,
3171
+ angularImpulse: Vector,
3172
+ local: number,
3076
3173
  ): void
3077
3174
 
3078
3175
  /** Starts an asychronous transaction to retrieve the value associated with the key given. Will fail with XP_ERROR_KEY_NOT_FOUND if the key does not exist. The dataserver callback will be executed with the key returned from this call and a string describing the result. The result is a two element commma-delimited list. The first item is an integer specifying if the transaction succeeded (1) or not (0). In the failure case, the second item will be an integer corresponding to one of the XP_ERROR_... constants. In the success case the second item will be the value associated with the key. */
3079
- export function ReadKeyValue(Key: string): uuid
3176
+ export function ReadKeyValue(key: string): UUID
3080
3177
 
3081
- /** Reloads the web page shown on the sides of the object. */
3178
+ /**
3179
+ * Reloads the web page shown on the sides of the object.
3180
+ * @deprecated Use 'll.SetPrimMediaParams' instead.
3181
+ */
3082
3182
  export function RefreshPrimURL(): void
3083
3183
 
3084
3184
  /** Broadcasts Text to entire region on Channel (except for channel 0). */
3085
- export function RegionSay(Channel: number, Text: string): void
3185
+ export function RegionSay(channel: number, text: string): void
3086
3186
 
3087
3187
  /**
3088
3188
  * Says Text, on Channel, to avatar or object indicated by TargetID (if within region).
3089
3189
  * If TargetID is an avatar and Channel is nonzero, Text can be heard by any attachment on the avatar.
3090
3190
  */
3091
- export function RegionSayTo(TargetID: uuid, Channel: number, Text: string): void
3191
+ export function RegionSayTo(targetId: UUID, channel: number, text: string): void
3092
3192
 
3093
3193
  /**
3094
3194
  * Return camera to agent.
3095
3195
  * Deprecated: Use llClearCameraParams instead.
3196
+ * @deprecated Use 'll.ClearCameraParams' instead.
3096
3197
  */
3097
- export function ReleaseCamera(AvatarID: uuid): void
3198
+ export function ReleaseCamera(avatarId: UUID): void
3098
3199
 
3099
3200
  /**
3100
3201
  * Stop taking inputs.
@@ -3103,133 +3204,140 @@ declare namespace ll {
3103
3204
  export function ReleaseControls(): void
3104
3205
 
3105
3206
  /** Releases the specified URL, which was previously obtained using llRequestURL. Once released, the URL will no longer be usable. */
3106
- export function ReleaseURL(URL: string): void
3207
+ export function ReleaseURL(url: string): void
3107
3208
 
3108
- /** This function is deprecated. */
3209
+ /**
3210
+ * This function is deprecated.
3211
+ * @deprecated
3212
+ */
3109
3213
  export function RemoteDataReply(
3110
- ChannelID: uuid,
3111
- MessageID: uuid,
3214
+ channelId: UUID,
3215
+ messageId: UUID,
3112
3216
  sData: string,
3113
3217
  iData: number,
3114
3218
  ): void
3115
3219
 
3116
- /** This function is deprecated. */
3220
+ /**
3221
+ * This function is deprecated.
3222
+ * @deprecated
3223
+ */
3117
3224
  export function RemoteDataSetRegion(): void
3118
3225
 
3226
+ /** @deprecated */
3119
3227
  export function RemoteLoadScript(
3120
- Target: uuid,
3121
- ScriptName: string,
3122
- Unknown1: number,
3123
- Unknown2: number,
3228
+ target: UUID,
3229
+ scriptName: string,
3230
+ unknown1: number,
3231
+ unknown2: number,
3124
3232
  ): void
3125
3233
 
3126
3234
  /** If the owner of the object containing this script can modify the object identified by the specified object key, and if the PIN matches the PIN previously set using llSetRemoteScriptAccessPin (on the target prim), then the script will be copied into target. Running is a boolean specifying whether the script should be enabled once copied into the target object. */
3127
3235
  export function RemoteLoadScriptPin(
3128
- ObjectID: uuid,
3129
- ScriptName: string,
3130
- PIN: number,
3131
- Running: number,
3132
- StartParameter: number,
3236
+ objectId: UUID,
3237
+ scriptName: string,
3238
+ pin: number,
3239
+ running: number,
3240
+ startParameter: number,
3133
3241
  ): void
3134
3242
 
3135
3243
  /**
3136
3244
  * Remove avatar from the land ban list.
3137
3245
  * Remove specified avatar from the land parcel ban list.
3138
3246
  */
3139
- export function RemoveFromLandBanList(AvatarID: uuid): void
3247
+ export function RemoveFromLandBanList(avatarId: UUID): void
3140
3248
 
3141
3249
  /**
3142
3250
  * Remove avatar from the land pass list.
3143
3251
  * Remove specified avatar from the land parcel pass list.
3144
3252
  */
3145
- export function RemoveFromLandPassList(AvatarID: uuid): void
3253
+ export function RemoveFromLandPassList(avatarId: UUID): void
3146
3254
 
3147
3255
  /**
3148
3256
  * Remove the named inventory item.
3149
3257
  * Remove the named inventory item from the object inventory.
3150
3258
  */
3151
- export function RemoveInventory(InventoryItem: string): void
3259
+ export function RemoveInventory(inventoryItem: string): void
3152
3260
 
3153
3261
  /**
3154
3262
  * Removes the enabled bits in 'flags'.
3155
3263
  * Sets the vehicle flags to FALSE. Valid parameters can be found in the vehicle flags constants section.
3156
3264
  */
3157
- export function RemoveVehicleFlags(Vehiclelags: number): void
3265
+ export function RemoveVehicleFlags(vehiclelags: number): void
3158
3266
 
3159
3267
  /** Replaces the entire environment for an agent. Must be used as part of an experience. */
3160
3268
  export function ReplaceAgentEnvironment(
3161
- agent_id: uuid,
3269
+ agentId: UUID,
3162
3270
  transition: number,
3163
3271
  environment: string,
3164
3272
  ): number
3165
3273
 
3166
3274
  /** Replaces the environment for a parcel or region. */
3167
3275
  export function ReplaceEnvironment(
3168
- position: vector,
3276
+ position: Vector,
3169
3277
  environment: string,
3170
- track_no: number,
3171
- day_length: number,
3172
- day_offset: number,
3278
+ trackNo: number,
3279
+ dayLength: number,
3280
+ dayOffset: number,
3173
3281
  ): number
3174
3282
 
3175
3283
  /** Searches InitialString and replaces instances of SubString with NewSubString. Zero Count means "replace all". Positive Count moves left to right. Negative moves right to left. */
3176
3284
  export function ReplaceSubString(
3177
- InitialString: string,
3178
- SubString: string,
3179
- NewSubString: string,
3180
- Count: number,
3285
+ initialString: string,
3286
+ subString: string,
3287
+ newSubString: string,
3288
+ count: number,
3181
3289
  ): string
3182
3290
 
3183
3291
  /**
3184
3292
  * Requests data about AvatarID. When data is available the dataserver event will be raised.
3185
3293
  * This function requests data about an avatar. If and when the information is collected, the dataserver event is triggered with the key returned from this function passed in the requested parameter. See the agent data constants (DATA_*) for details about valid values of data and what each will return in the dataserver event.
3186
3294
  */
3187
- export function RequestAgentData(AvatarID: uuid, Data: number): uuid
3295
+ export function RequestAgentData(avatarId: UUID, data: number): UUID
3188
3296
 
3189
3297
  /**
3190
3298
  * Requests the display name of the agent. When the display name is available the dataserver event will be raised.
3191
3299
  * The avatar identified does not need to be in the same region or online at the time of the request.
3192
3300
  * Returns a key that is used to identify the dataserver event when it is raised.
3193
3301
  */
3194
- export function RequestDisplayName(AvatarID: uuid): uuid
3302
+ export function RequestDisplayName(avatarId: UUID): UUID
3195
3303
 
3196
3304
  /** Ask the agent for permission to participate in an experience. This request is similar to llRequestPermissions with the following permissions: PERMISSION_TAKE_CONTROLS, PERMISSION_TRIGGER_ANIMATION, PERMISSION_ATTACH, PERMISSION_TRACK_CAMERA, PERMISSION_CONTROL_CAMERA and PERMISSION_TELEPORT. However, unlike llRequestPermissions the decision to allow or block the request is persistent and applies to all scripts using the experience grid wide. Subsequent calls to llRequestExperiencePermissions from scripts in the experience will receive the same response automatically with no user interaction. One of experience_permissions or experience_permissions_denied will be generated in response to this call. Outstanding permission requests will be lost if the script is derezzed, moved to another region or reset. */
3197
- export function RequestExperiencePermissions(AgentID: uuid, unused: string): void
3305
+ export function RequestExperiencePermissions(agentId: UUID, unused: string): void
3198
3306
 
3199
3307
  /**
3200
3308
  * Requests data for the named InventoryItem.
3201
3309
  * When data is available, the dataserver event will be raised with the key returned from this function in the requested parameter.
3202
3310
  * The only request currently implemented is to request data from landmarks, where the data returned is in the form "<float, float, float>" which can be cast to a vector. This position is in region local coordinates.
3203
3311
  */
3204
- export function RequestInventoryData(InventoryItem: string): uuid
3312
+ export function RequestInventoryData(inventoryItem: string): UUID
3205
3313
 
3206
3314
  /**
3207
3315
  * Ask AvatarID to allow the script to perform certain actions, specified in the PermissionMask bitmask. PermissionMask should be one or more PERMISSION_* constants. Multiple permissions can be requested simultaneously by ORing the constants together. Many of the permissions requests can only go to object owner.
3208
3316
  * This call will not stop script execution. If the avatar grants the requested permissions, the run_time_permissions event will be called.
3209
3317
  */
3210
- export function RequestPermissions(AvatarID: uuid, PermissionMask: number): void
3318
+ export function RequestPermissions(avatarId: UUID, permissionMask: number): void
3211
3319
 
3212
3320
  /**
3213
3321
  * Requests one HTTPS:// (SSL) URL for use by this object. The http_request event is triggered with results.
3214
3322
  * Returns a key that is the handle used for identifying the request in the http_request event.
3215
3323
  */
3216
- export function RequestSecureURL(): uuid
3324
+ export function RequestSecureURL(): UUID
3217
3325
 
3218
3326
  /**
3219
3327
  * Requests the specified Data about RegionName. When the specified data is available, the dataserver event is raised.
3220
3328
  * Data should use one of the DATA_SIM_* constants.
3221
3329
  * Returns a dataserver query ID and triggers the dataserver event when data is found.
3222
3330
  */
3223
- export function RequestSimulatorData(RegionName: string, Data: number): uuid
3331
+ export function RequestSimulatorData(regionName: string, data: number): UUID
3224
3332
 
3225
3333
  /**
3226
3334
  * Requests one HTTP:// URL for use by this script. The http_request event is triggered with the result of the request.
3227
3335
  * Returns a key that is the handle used for identifying the result in the http_request event.
3228
3336
  */
3229
- export function RequestURL(): uuid
3337
+ export function RequestURL(): UUID
3230
3338
 
3231
3339
  /** Look up Agent ID for the named agent using a historical name. */
3232
- export function RequestUserKey(Name: string): uuid
3340
+ export function RequestUserKey(name: string): UUID
3233
3341
 
3234
3342
  /**
3235
3343
  * Requests single-word user-name of an avatar. When data is available the dataserver event will be raised.
@@ -3237,14 +3345,14 @@ declare namespace ll {
3237
3345
  * The agent identified does not need to be in the same region or online at the time of the request.
3238
3346
  * Returns a key that is used to identify the dataserver event when it is raised.
3239
3347
  */
3240
- export function RequestUsername(AvatarID: uuid): uuid
3348
+ export function RequestUsername(avatarId: UUID): UUID
3241
3349
 
3242
3350
  /**
3243
3351
  * Resets the animation of the specified animation state to the default value.
3244
3352
  * If animation state equals "ALL", then all animation states are reset.
3245
3353
  * Requires the PERMISSION_OVERRIDE_ANIMATIONS permission (automatically granted to attached objects).
3246
3354
  */
3247
- export function ResetAnimationOverride(AnimationState: string): void
3355
+ export function ResetAnimationOverride(animationState: string): void
3248
3356
 
3249
3357
  /** Removes all residents from the land ban list. */
3250
3358
  export function ResetLandBanList(): void
@@ -3253,7 +3361,7 @@ declare namespace ll {
3253
3361
  export function ResetLandPassList(): void
3254
3362
 
3255
3363
  /** Resets the named script. */
3256
- export function ResetOtherScript(ScriptName: string): void
3364
+ export function ResetOtherScript(scriptName: string): void
3257
3365
 
3258
3366
  /** Resets the script. */
3259
3367
  export function ResetScript(): void
@@ -3262,24 +3370,24 @@ declare namespace ll {
3262
3370
  * Return objects using their UUIDs.
3263
3371
  * Requires the PERMISSION_RETURN_OBJECTS permission and that the script owner owns the parcel the returned objects are in, or is an estate manager or region owner.
3264
3372
  */
3265
- export function ReturnObjectsByID(ObjectIDs: uuid[]): number
3373
+ export function ReturnObjectsByID(objectIDs: UUID[]): number
3266
3374
 
3267
3375
  /**
3268
3376
  * Return objects based upon their owner and a scope of parcel, parcel owner, or region.
3269
3377
  * Requires the PERMISSION_RETURN_OBJECTS permission and that the script owner owns the parcel the returned objects are in, or is an estate manager or region owner.
3270
3378
  */
3271
- export function ReturnObjectsByOwner(ID: uuid, Scope: number): number
3379
+ export function ReturnObjectsByOwner(id: UUID, scope: number): number
3272
3380
 
3273
3381
  /**
3274
3382
  * Instantiate owner's InventoryItem at Position with Velocity, Rotation and with StartParameter. The last selected root object's location will be set to Position.
3275
3383
  * Creates object's inventory item at the given Position, with Velocity, Rotation, and StartParameter.
3276
3384
  */
3277
3385
  export function RezAtRoot(
3278
- InventoryItem: string,
3279
- Position: vector,
3280
- Velocity: vector,
3281
- Rotation: quaternion,
3282
- StartParameter: number,
3386
+ inventoryItem: string,
3387
+ position: Vector,
3388
+ velocity: Vector,
3389
+ rotation: Quaternion,
3390
+ startParameter: number,
3283
3391
  ): void
3284
3392
 
3285
3393
  /**
@@ -3288,91 +3396,92 @@ declare namespace ll {
3288
3396
  * The Velocity parameter is ignored if the rezzed object is not physical.
3289
3397
  */
3290
3398
  export function RezObject(
3291
- InventoryItem: string,
3292
- Position: vector,
3293
- Velocity: vector,
3294
- Rotation: quaternion,
3295
- StartParameter: number,
3399
+ inventoryItem: string,
3400
+ position: Vector,
3401
+ velocity: Vector,
3402
+ rotation: Quaternion,
3403
+ startParameter: number,
3296
3404
  ): void
3297
3405
 
3298
3406
  /** Instantiate owner's InventoryItem with the given parameters. */
3299
- export function RezObjectWithParams(InventoryItem: string, Params: list): uuid
3407
+ export function RezObjectWithParams(inventoryItem: string, params: list): UUID
3300
3408
 
3301
3409
  /**
3302
3410
  * Returns the rotation angle represented by Rotation.
3303
3411
  * Returns the angle represented by the Rotation.
3304
3412
  */
3305
- export function Rot2Angle(Rotation: quaternion): number
3413
+ export function Rot2Angle(rotation: Quaternion): number
3306
3414
 
3307
3415
  /**
3308
3416
  * Returns the rotation axis represented by Rotation.
3309
3417
  * Returns the axis represented by the Rotation.
3310
3418
  */
3311
- export function Rot2Axis(Rotation: quaternion): vector
3419
+ export function Rot2Axis(rotation: Quaternion): Vector
3312
3420
 
3313
3421
  /**
3314
3422
  * Returns the Euler representation (roll, pitch, yaw) of Rotation.
3315
3423
  * Returns the Euler Angle representation of the Rotation.
3316
3424
  */
3317
- export function Rot2Euler(Rotation: quaternion): vector
3425
+ export function Rot2Euler(rotation: Quaternion): Vector
3318
3426
 
3319
3427
  /**
3320
3428
  * Returns the forward vector defined by Rotation.
3321
3429
  * Returns the forward axis represented by the Rotation.
3322
3430
  */
3323
- export function Rot2Fwd(Rotation: quaternion): vector
3431
+ export function Rot2Fwd(rotation: Quaternion): Vector
3324
3432
 
3325
3433
  /**
3326
3434
  * Returns the left vector defined by Rotation.
3327
3435
  * Returns the left axis represented by the Rotation.
3328
3436
  */
3329
- export function Rot2Left(Rotation: quaternion): vector
3437
+ export function Rot2Left(rotation: Quaternion): Vector
3330
3438
 
3331
3439
  /**
3332
3440
  * Returns the up vector defined by Rotation.
3333
3441
  * Returns the up axis represented by the Rotation.
3334
3442
  */
3335
- export function Rot2Up(Rotation: quaternion): vector
3443
+ export function Rot2Up(rotation: Quaternion): Vector
3336
3444
 
3337
3445
  /**
3338
3446
  * Returns the rotation to rotate Vector1 to Vector2.
3339
3447
  * Returns the rotation needed to rotate Vector1 to Vector2.
3340
3448
  */
3341
- export function RotBetween(Vector1: vector, Vector2: vector): quaternion
3449
+ export function RotBetween(vector1: Vector, vector2: Vector): Quaternion
3342
3450
 
3343
3451
  /**
3344
3452
  * Cause object to rotate to Rotation, with a force function defined by Strength and Damping parameters. Good strength values are around half the mass of the object and good damping values are less than 1/10th of the strength.
3345
3453
  * Asymmetrical shapes require smaller damping.
3346
3454
  * A strength of 0.0 cancels the look at.
3347
3455
  */
3348
- export function RotLookAt(Rotation: quaternion, Strength: number, Damping: number): void
3456
+ export function RotLookAt(rotation: Quaternion, strength: number, damping: number): void
3349
3457
 
3350
3458
  /**
3351
3459
  * Set rotations with error of LeeWay radians as a rotational target, and return an ID for the rotational target.
3352
3460
  * The returned number is a handle that can be used in at_rot_target and llRotTargetRemove.
3353
3461
  */
3354
- export function RotTarget(Rotation: quaternion, LeeWay: number): number
3462
+ export function RotTarget(rotation: Quaternion, leeWay: number): number
3355
3463
 
3356
3464
  /**
3357
3465
  * Removes rotational target number.
3358
3466
  * Remove rotational target indicated by the handle.
3359
3467
  */
3360
- export function RotTargetRemove(Handle: number): void
3468
+ export function RotTargetRemove(handle: number): void
3361
3469
 
3362
3470
  /**
3363
3471
  * Sets the texture rotation for the specified Face to angle Radians.
3364
3472
  * If Face is ALL_SIDES, rotates the texture of all sides.
3365
3473
  */
3366
- export function RotateTexture(Radians: number, Face: number): void
3474
+ export function RotateTexture(radians: number, face: number): void
3367
3475
 
3368
3476
  /**
3369
3477
  * Returns Value rounded to the nearest integer.
3370
3478
  * Returns the Value rounded to the nearest integer.
3479
+ * @deprecated Use 'math.round' instead. It's a fastcall.
3371
3480
  */
3372
- export function Round(Value: number): number
3481
+ export function Round(value: number): number
3373
3482
 
3374
3483
  /** Returns a string of 40 hex characters that is the SHA1 security hash of text. */
3375
- export function SHA1String(Text: string): string
3484
+ export function SHA1String(text: string): string
3376
3485
 
3377
3486
  /** Returns a string of 64 hex characters that is the SHA256 security hash of text. */
3378
3487
  export function SHA256String(text: string): string
@@ -3381,14 +3490,14 @@ declare namespace ll {
3381
3490
  * Returns TRUE if avatar ID is in the same region and has the same active group, otherwise FALSE.
3382
3491
  * Returns TRUE if the object or agent identified is in the same simulator and has the same active group as this object. Otherwise, returns FALSE.
3383
3492
  */
3384
- export function SameGroup(ID: uuid): number
3493
+ export function SameGroup(id: UUID): number
3385
3494
 
3386
3495
  /**
3387
3496
  * Says Text on Channel.
3388
3497
  * This chat method has a range of 20m radius.
3389
3498
  * PUBLIC_CHANNEL is the public chat channel that all avatars see as chat text. DEBUG_CHANNEL is the script debug channel, and is also visible to nearby avatars. All other channels are are not sent to avatars, but may be used to communicate with scripts.
3390
3499
  */
3391
- export function Say(Channel: number, Text: string): void
3500
+ export function Say(channel: number, text: string): void
3392
3501
 
3393
3502
  /**
3394
3503
  * Attempts to resize the entire object by ScalingFactor, maintaining the size-position ratios of the prims.
@@ -3396,41 +3505,44 @@ declare namespace ll {
3396
3505
  * Resizing is subject to prim scale limits and linkability limits. This function can not resize the object if the linkset is physical, a pathfinding character, in a keyframed motion, or if resizing would cause the parcel to overflow.
3397
3506
  * Returns a boolean (an integer) TRUE if it succeeds, FALSE if it fails.
3398
3507
  */
3399
- export function ScaleByFactor(ScalingFactor: number): number
3508
+ export function ScaleByFactor(scalingFactor: number): number
3400
3509
 
3401
3510
  /**
3402
3511
  * Sets the diffuse texture Horizontal and Vertical repeats on Face of the prim the script is attached to.
3403
3512
  * If Face == ALL_SIDES, all sides are set in one call.
3404
3513
  * Negative values for horizontal and vertical will flip the texture.
3405
3514
  */
3406
- export function ScaleTexture(Horizontal: number, Vertical: number, Face: number): void
3515
+ export function ScaleTexture(horizontal: number, vertical: number, face: number): void
3407
3516
 
3408
3517
  /**
3409
3518
  * Returns TRUE if Position is over public land, sandbox land, land that doesn't allow everyone to edit and build, or land that doesn't allow outside scripts.
3410
3519
  * Returns true if the position is over public land, land that doesn't allow everyone to edit and build, or land that doesn't allow outside scripts.
3411
3520
  */
3412
- export function ScriptDanger(Position: vector): number
3521
+ export function ScriptDanger(position: Vector): number
3413
3522
 
3414
3523
  /**
3415
3524
  * Enables or disables script profiling options. Currently only supports PROFILE_SCRIPT_MEMORY (Mono only) and PROFILE_NONE.
3416
3525
  * May significantly reduce script performance.
3417
3526
  */
3418
- export function ScriptProfiler(State: number): void
3527
+ export function ScriptProfiler(state: number): void
3419
3528
 
3420
- /** This function is deprecated. */
3529
+ /**
3530
+ * This function is deprecated.
3531
+ * @deprecated
3532
+ */
3421
3533
  export function SendRemoteData(
3422
- ChannelID: uuid,
3423
- Destination: string,
3424
- Value: number,
3425
- Text: string,
3426
- ): uuid
3534
+ channelId: UUID,
3535
+ destination: string,
3536
+ value: number,
3537
+ text: string,
3538
+ ): UUID
3427
3539
 
3428
3540
  /**
3429
3541
  * Performs a single scan for Name and ID with Type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within Range meters and Arc radians of forward vector.
3430
3542
  * Specifying a blank Name, 0 Type, or NULL_KEY ID will prevent filtering results based on that parameter. A range of 0.0 does not perform a scan.
3431
3543
  * Results are returned in the sensor and no_sensor events.
3432
3544
  */
3433
- export function Sensor(Name: string, ID: uuid, Type: number, Range: number, Arc: number): void
3545
+ export function Sensor(name: string, id: UUID, type: number, range: number, arc: number): void
3434
3546
 
3435
3547
  /**
3436
3548
  * removes sensor.
@@ -3444,111 +3556,112 @@ declare namespace ll {
3444
3556
  * Results are returned in the sensor and no_sensor events.
3445
3557
  */
3446
3558
  export function SensorRepeat(
3447
- Name: string,
3448
- ID: uuid,
3449
- Type: number,
3450
- Range: number,
3451
- Arc: number,
3452
- Rate: number,
3559
+ name: string,
3560
+ id: UUID,
3561
+ type: number,
3562
+ range: number,
3563
+ arc: number,
3564
+ rate: number,
3453
3565
  ): void
3454
3566
 
3455
3567
  /** Sets an agent's environmental values to the specified values. Must be used as part of an experience. */
3456
- export function SetAgentEnvironment(agent_id: uuid, transition: number, Settings: list): number
3568
+ export function SetAgentEnvironment(agentId: UUID, transition: number, settings: list): number
3457
3569
 
3458
3570
  /** Sets the avatar rotation to the given value. */
3459
- export function SetAgentRot(rot: quaternion, flags: number): void
3571
+ export function SetAgentRot(rot: Quaternion, flags: number): void
3460
3572
 
3461
3573
  /**
3462
3574
  * Sets the alpha (opacity) of Face.
3463
3575
  * Sets the alpha (opacity) value for Face. If Face is ALL_SIDES, sets the alpha for all faces. The alpha value is interpreted as an opacity percentage (1.0 is fully opaque, and 0.2 is mostly transparent). This function will clamp alpha values less than 0.1 to 0.1 and greater than 1.0 to 1.
3464
3576
  */
3465
- export function SetAlpha(Opacity: number, Face: number): void
3577
+ export function SetAlpha(opacity: number, face: number): void
3466
3578
 
3467
3579
  /**
3468
3580
  * Sets an object's angular velocity to AngVel, in local coordinates if Local == TRUE (if the script is physical).
3469
3581
  * Has no effect on non-physical objects.
3470
3582
  */
3471
- export function SetAngularVelocity(AngVel: vector, Local: number): void
3583
+ export function SetAngularVelocity(angVel: Vector, local: number): void
3472
3584
 
3473
3585
  /**
3474
3586
  * Sets the animation (in object inventory) that will play for the given animation state.
3475
3587
  * To use this function the script must obtain the PERMISSION_OVERRIDE_ANIMATIONS permission.
3476
3588
  */
3477
- export function SetAnimationOverride(AnimationState: string, AnimationName: string): void
3589
+ export function SetAnimationOverride(animationState: string, animationName: string): void
3478
3590
 
3479
3591
  /**
3480
3592
  * Set the tasks buoyancy (0 is none, < 1.0 sinks, 1.0 floats, > 1.0 rises).
3481
3593
  * Set the object buoyancy. A value of 0 is none, less than 1.0 sinks, 1.0 floats, and greater than 1.0 rises.
3482
3594
  */
3483
- export function SetBuoyancy(Buoyancy: number): void
3595
+ export function SetBuoyancy(buoyancy: number): void
3484
3596
 
3485
3597
  /**
3486
3598
  * Sets the camera used in this object, at offset, if an avatar sits on it.
3487
3599
  * Sets the offset that an avatar's camera will be moved to if the avatar sits on the object.
3488
3600
  */
3489
- export function SetCameraAtOffset(Offset: vector): void
3601
+ export function SetCameraAtOffset(offset: Vector): void
3490
3602
 
3491
3603
  /** Sets the camera eye offset used in this object if an avatar sits on it. */
3492
- export function SetCameraEyeOffset(Offset: vector): void
3604
+ export function SetCameraEyeOffset(offset: Vector): void
3493
3605
 
3494
3606
  /**
3495
3607
  * Sets multiple camera parameters at once. List format is [ rule-1, data-1, rule-2, data-2 . . . rule-n, data-n ].
3496
3608
  * Requires the PERMISSION_CONTROL_CAMERA runtime permission (automatically granted to attached or sat on objects).
3497
3609
  */
3498
- export function SetCameraParams(Parameters: list): void
3610
+ export function SetCameraParams(parameters: list): void
3499
3611
 
3500
3612
  /** Sets the action performed when a prim is clicked upon. */
3501
- export function SetClickAction(Action: number): void
3613
+ export function SetClickAction(action: number): void
3502
3614
 
3503
3615
  /**
3504
3616
  * Sets the color, for the face.
3505
3617
  * Sets the color of the side specified. If Face is ALL_SIDES, sets the color on all faces.
3506
3618
  */
3507
- export function SetColor(Color: vector, Face: number): void
3619
+ export function SetColor(color: Vector, face: number): void
3508
3620
 
3509
3621
  /**
3510
3622
  * Set the media type of an LSL HTTP server response to ContentType.
3511
3623
  * HTTPRequestID must be a valid http_request ID. ContentType must be one of the CONTENT_TYPE_* constants.
3512
3624
  */
3513
- export function SetContentType(HTTPRequestID: uuid, ContentType: number): void
3625
+ export function SetContentType(httpRequestId: UUID, contentType: number): void
3514
3626
 
3515
3627
  /**
3516
3628
  * Sets the amount of damage that will be done to an avatar that this task hits. Task will be killed.
3517
3629
  * Sets the amount of damage that will be done to an avatar that this object hits. This object will be destroyed on damaging an avatar, and no collision event is triggered.
3518
3630
  */
3519
- export function SetDamage(Damage: number): void
3631
+ export function SetDamage(damage: number): void
3520
3632
 
3521
3633
  /** Returns a string with the requested data about the region. */
3522
- export function SetEnvironment(Position: vector, EnvParams: list): number
3634
+ export function SetEnvironment(position: Vector, envParams: list): number
3523
3635
 
3524
- export function SetExperienceKey(ExperienceID: uuid): number
3636
+ /** @deprecated */
3637
+ export function SetExperienceKey(experienceId: UUID): number
3525
3638
 
3526
3639
  /**
3527
3640
  * Sets Force on object, in object-local coordinates if Local == TRUE (otherwise, the region reference frame is used).
3528
3641
  * Only works on physical objects.
3529
3642
  */
3530
- export function SetForce(Force: vector, Local: number): void
3643
+ export function SetForce(force: Vector, local: number): void
3531
3644
 
3532
3645
  /**
3533
3646
  * Sets the Force and Torque of object, in object-local coordinates if Local == TRUE (otherwise, the region reference frame is used).
3534
3647
  * Only works on physical objects.
3535
3648
  */
3536
- export function SetForceAndTorque(Force: vector, Torque: vector, Local: number): void
3649
+ export function SetForceAndTorque(force: Vector, torque: Vector, local: number): void
3537
3650
 
3538
3651
  /** Changes terrain texture properties in the region. */
3539
- export function SetGroundTexture(Changes: list): number
3652
+ export function SetGroundTexture(changes: list): number
3540
3653
 
3541
3654
  /**
3542
3655
  * Critically damps a physical object to a Height (either above ground level or above the higher of land and water if water == TRUE).
3543
3656
  * Do not use with vehicles. Use llStopHover to stop hovering.
3544
3657
  */
3545
- export function SetHoverHeight(Height: number, Water: number, Tau: number): void
3658
+ export function SetHoverHeight(height: number, water: number, tau: number): void
3546
3659
 
3547
3660
  /** Sets the given permission mask to the new value on the inventory item. */
3548
3661
  export function SetInventoryPermMask(
3549
- InventoryItem: string,
3550
- PermissionFlag: number,
3551
- PermissionMask: number,
3662
+ inventoryItem: string,
3663
+ permissionFlag: number,
3664
+ permissionMask: number,
3552
3665
  ): void
3553
3666
 
3554
3667
  /**
@@ -3556,22 +3669,22 @@ declare namespace ll {
3556
3669
  * Specify a list of times, positions, and orientations to be followed by an object. The object will be smoothly moved between key-frames by the simulator. Collisions with other non-physical or key-framed objects will be ignored (no script events will fire and collision processing will not occur). Collisions with physical objects will be computed and reported, but the key-framed object will be unaffected by those collisions.
3557
3670
  * Keyframes is a strided list containing positional, rotational, and time data for each step in the motion. Options is a list containing optional arguments and parameters (specified by KFM_* constants).
3558
3671
  */
3559
- export function SetKeyframedMotion(Keyframes: list, Options: list): void
3672
+ export function SetKeyframedMotion(keyframes: list, options: list): void
3560
3673
 
3561
3674
  /**
3562
3675
  * If a prim exists in the link chain at LinkNumber, set Face to Opacity.
3563
3676
  * Sets the Face, on the linked prim specified, to the Opacity.
3564
3677
  */
3565
- export function SetLinkAlpha(LinkNumber: number, Opacity: number, Face: number): void
3678
+ export function SetLinkAlpha(linkNumber: number, opacity: number, face: number): void
3566
3679
 
3567
3680
  /** Sets the camera eye offset, and the offset that camera is looking at, for avatars that sit on the linked prim. */
3568
- export function SetLinkCamera(LinkNumber: number, EyeOffset: vector, LookOffset: vector): void
3681
+ export function SetLinkCamera(linkNumber: number, eyeOffset: Vector, lookOffset: Vector): void
3569
3682
 
3570
3683
  /**
3571
3684
  * If a task exists in the link chain at LinkNumber, set the Face to color.
3572
3685
  * Sets the color of the linked child's side, specified by LinkNumber.
3573
3686
  */
3574
- export function SetLinkColor(LinkNumber: number, Color: vector, Face: number): void
3687
+ export function SetLinkColor(linkNumber: number, color: Vector, face: number): void
3575
3688
 
3576
3689
  /** Sets or changes GLTF Overrides set on the selected faces. */
3577
3690
  export function SetLinkGLTFOverrides(link: number, face: number, options: list): void
@@ -3580,29 +3693,32 @@ declare namespace ll {
3580
3693
  * Set the media parameters for a particular face on linked prim, specified by Link. Returns an integer that is a STATUS_* flag which details the success/failure of the operation(s).
3581
3694
  * MediaParameters is a set of name/value pairs in no particular order. Parameters not specified are unchanged, or if new media is added then set to the default specified.
3582
3695
  */
3583
- export function SetLinkMedia(Link: number, Face: number, Parameters: list): number
3696
+ export function SetLinkMedia(link: number, face: number, parameters: list): number
3584
3697
 
3585
- /** Deprecated: Use llSetLinkPrimitiveParamsFast instead. */
3586
- export function SetLinkPrimitiveParams(LinkNumber: number, Parameters: list): void
3698
+ /**
3699
+ * Deprecated: Use llSetLinkPrimitiveParamsFast instead.
3700
+ * @deprecated Use 'll.SetLinkPrimitiveParamsFast' instead.
3701
+ */
3702
+ export function SetLinkPrimitiveParams(linkNumber: number, parameters: list): void
3587
3703
 
3588
3704
  /**
3589
3705
  * Set primitive parameters for LinkNumber based on Parameters, without a delay.
3590
3706
  * Set parameters for link number, from the list of Parameters, with no built-in script sleep. This function is identical to llSetLinkPrimitiveParams, except without the delay.
3591
3707
  */
3592
- export function SetLinkPrimitiveParamsFast(LinkNumber: number, Parameters: list): void
3708
+ export function SetLinkPrimitiveParamsFast(linkNumber: number, parameters: list): void
3593
3709
 
3594
3710
  /** Sets the Render Material of Face on a linked prim, specified by LinkNumber. Render Material may be a UUID or name of a material in prim inventory. */
3595
3711
  export function SetLinkRenderMaterial(
3596
- LinkNumber: number,
3597
- RenderMaterial: string,
3598
- Face: number,
3712
+ linkNumber: number,
3713
+ renderMaterial: string,
3714
+ face: number,
3599
3715
  ): void
3600
3716
 
3601
3717
  /** Sets the sit flags for the specified prim in a linkset. */
3602
- export function SetLinkSitFlags(LinkNumber: number, Flags: number): void
3718
+ export function SetLinkSitFlags(linkNumber: number, flags: number): void
3603
3719
 
3604
3720
  /** Sets the Texture of Face on a linked prim, specified by LinkNumber. Texture may be a UUID or name of a texture in prim inventory. */
3605
- export function SetLinkTexture(LinkNumber: number, Texture: string, Face: number): void
3721
+ export function SetLinkTexture(linkNumber: number, texture: string, face: number): void
3606
3722
 
3607
3723
  /**
3608
3724
  * Animates a texture on the prim specified by LinkNumber, by setting the texture scale and offset.
@@ -3613,30 +3729,30 @@ declare namespace ll {
3613
3729
  * Rate specifies the animation playback rate.
3614
3730
  */
3615
3731
  export function SetLinkTextureAnim(
3616
- LinkNumber: number,
3617
- Mode: number,
3618
- Face: number,
3619
- SizeX: number,
3620
- SizeY: number,
3621
- Start: number,
3622
- Length: number,
3623
- Rate: number,
3732
+ linkNumber: number,
3733
+ mode: number,
3734
+ face: number,
3735
+ sizeX: number,
3736
+ sizeY: number,
3737
+ start: number,
3738
+ length: number,
3739
+ rate: number,
3624
3740
  ): void
3625
3741
 
3626
3742
  /** Sets the rotation of a child prim relative to the root prim. */
3627
- export function SetLocalRot(Rotation: quaternion): void
3743
+ export function SetLocalRot(rotation: Quaternion): void
3628
3744
 
3629
3745
  /**
3630
3746
  * Sets the description of the prim to Description.
3631
3747
  * The description field is limited to 127 characters.
3632
3748
  */
3633
- export function SetObjectDesc(Description: string): void
3749
+ export function SetObjectDesc(description: string): void
3634
3750
 
3635
3751
  /** Sets the prim's name to Name. */
3636
- export function SetObjectName(Name: string): void
3752
+ export function SetObjectName(name: string): void
3637
3753
 
3638
3754
  /** Sets the specified PermissionFlag permission to the value specified by PermissionMask on the object the script is attached to. */
3639
- export function SetObjectPermMask(PermissionFlag: number, PermissionMask: number): void
3755
+ export function SetObjectPermMask(permissionFlag: number, permissionMask: number): void
3640
3756
 
3641
3757
  /**
3642
3758
  * Sets the parcel the object is on for sale.
@@ -3644,31 +3760,31 @@ declare namespace ll {
3644
3760
  * Setting ForSale to FALSE will remove the parcel from sale and clear any options that were set.
3645
3761
  * Requires the PERMISSION_PRIVILEGED_LAND_ACCESS permission.
3646
3762
  */
3647
- export function SetParcelForSale(ForSale: number, Options: list): number
3763
+ export function SetParcelForSale(forSale: number, options: list): number
3648
3764
 
3649
3765
  /**
3650
3766
  * Sets the streaming audio URL for the parcel the object is on.
3651
3767
  * The object must be owned by the owner of the parcel; if the parcel is group owned the object must be owned by that group.
3652
3768
  */
3653
- export function SetParcelMusicURL(URL: string): void
3769
+ export function SetParcelMusicURL(url: string): void
3654
3770
 
3655
3771
  /**
3656
3772
  * Sets the default amount when someone chooses to pay this object.
3657
3773
  * Price is the default price shown in the text input field. QuickButtons specifies the 4 payment values shown in the payment dialog's buttons.
3658
3774
  * Input field and buttons may be hidden with PAY_HIDE constant, and may be set to their default values using PAY_DEFAULT.
3659
3775
  */
3660
- export function SetPayPrice(Price: number, QuickButtons: number[]): void
3776
+ export function SetPayPrice(price: number, quickButtons: number[]): void
3661
3777
 
3662
3778
  /**
3663
3779
  * Sets the selected parameters of the object's physics behavior.
3664
3780
  * MaterialBits is a bitmask specifying which of the parameters in the other arguments should be applied to the object. GravityMultiplier, Restitution, Friction, and Density are the possible parameters to manipulate.
3665
3781
  */
3666
3782
  export function SetPhysicsMaterial(
3667
- MaterialBits: number,
3668
- GravityMultiplier: number,
3669
- Restitution: number,
3670
- Friction: number,
3671
- Density: number,
3783
+ materialBits: number,
3784
+ gravityMultiplier: number,
3785
+ restitution: number,
3786
+ friction: number,
3787
+ density: number,
3672
3788
  ): void
3673
3789
 
3674
3790
  /**
@@ -3676,19 +3792,25 @@ declare namespace ll {
3676
3792
  * If the script is in a child prim, Position is treated as root relative and the link-set is adjusted.
3677
3793
  * If the prim is the root prim, the entire object is moved (up to 10m) to Position in region coordinates.
3678
3794
  */
3679
- export function SetPos(Position: vector): void
3795
+ export function SetPos(position: Vector): void
3680
3796
 
3681
3797
  /**
3682
3798
  * Sets the MediaParameters for a particular Face on the prim. Returns an integer that is a STATUS_* flag which details the success/failure of the operation(s).
3683
3799
  * MediaParameters is a set of name/value pairs in no particular order. Parameters not specified are unchanged, or if new media is added then set to the default specified.
3684
3800
  */
3685
- export function SetPrimMediaParams(Face: number, MediaParameters: list): number
3801
+ export function SetPrimMediaParams(face: number, mediaParameters: list): number
3686
3802
 
3687
- /** Deprecated: Use llSetPrimMediaParams instead. */
3688
- export function SetPrimURL(URL: string): void
3803
+ /**
3804
+ * Deprecated: Use llSetPrimMediaParams instead.
3805
+ * @deprecated Use 'll.SetPrimMediaParams' instead.
3806
+ */
3807
+ export function SetPrimURL(url: string): void
3689
3808
 
3690
- /** Deprecated: Use llSetLinkPrimitiveParamsFast instead. */
3691
- export function SetPrimitiveParams(Parameters: list): void
3809
+ /**
3810
+ * Deprecated: Use llSetLinkPrimitiveParamsFast instead.
3811
+ * @deprecated Use 'll.SetLinkPrimitiveParamsFast' instead.
3812
+ */
3813
+ export function SetPrimitiveParams(parameters: list): void
3692
3814
 
3693
3815
  /**
3694
3816
  * Attempts to move the object so that the root prim is within 0.1m of Position.
@@ -3696,58 +3818,58 @@ declare namespace ll {
3696
3818
  * Position may be any location within the region or up to 10m across a region border.
3697
3819
  * If the position is below ground, it will be set to the ground level at that x,y location.
3698
3820
  */
3699
- export function SetRegionPos(Position: vector): number
3821
+ export function SetRegionPos(position: Vector): number
3700
3822
 
3701
3823
  /** If PIN is set to a non-zero number, the task will accept remote script loads via llRemoteLoadScriptPin() if it passes in the correct PIN. Othersise, llRemoteLoadScriptPin() is ignored. */
3702
- export function SetRemoteScriptAccessPin(PIN: number): void
3824
+ export function SetRemoteScriptAccessPin(pin: number): void
3703
3825
 
3704
3826
  /**
3705
3827
  * Applies Render Material to Face of prim.
3706
3828
  * Render Material may be a UUID or name of a material in prim inventory.
3707
3829
  * If Face is ALL_SIDES, set the render material on all faces.
3708
3830
  */
3709
- export function SetRenderMaterial(Material: string, Face: number): void
3831
+ export function SetRenderMaterial(material: string, face: number): void
3710
3832
 
3711
3833
  /**
3712
3834
  * If the object is not physical, this function sets the rotation of the prim.
3713
3835
  * If the script is in a child prim, Rotation is treated as root relative and the link-set is adjusted.
3714
3836
  * If the prim is the root prim, the entire object is rotated to Rotation in the global reference frame.
3715
3837
  */
3716
- export function SetRot(Rotation: quaternion): void
3838
+ export function SetRot(rotation: Quaternion): void
3717
3839
 
3718
3840
  /** Sets the prim's scale (size) to Scale. */
3719
- export function SetScale(Scale: vector): void
3841
+ export function SetScale(scale: Vector): void
3720
3842
 
3721
3843
  /** Enable or disable the script Running state of Script in the prim. */
3722
- export function SetScriptState(ScriptName: string, Running: number): void
3844
+ export function SetScriptState(scriptName: string, running: number): void
3723
3845
 
3724
3846
  /** Displays Text rather than 'Sit' in the viewer's context menu. */
3725
- export function SetSitText(Text: string): void
3847
+ export function SetSitText(text: string): void
3726
3848
 
3727
3849
  /**
3728
3850
  * Sets whether successive calls to llPlaySound, llLoopSound, etc., (attached sounds) interrupt the currently playing sound.
3729
3851
  * The default for objects is FALSE. Setting this value to TRUE will make the sound wait until the current playing sound reaches its end. The queue is one level deep.
3730
3852
  */
3731
- export function SetSoundQueueing(QueueEnable: number): void
3853
+ export function SetSoundQueueing(queueEnable: number): void
3732
3854
 
3733
3855
  /** Limits radius for audibility of scripted sounds (both attached and triggered) to distance Radius. */
3734
- export function SetSoundRadius(Radius: number): void
3856
+ export function SetSoundRadius(radius: number): void
3735
3857
 
3736
3858
  /**
3737
3859
  * Sets object status specified in Status bitmask (e.g. STATUS_PHYSICS|STATUS_PHANTOM) to boolean Value.
3738
3860
  * For a full list of STATUS_* constants, see wiki documentation.
3739
3861
  */
3740
- export function SetStatus(Status: number, Value: number): void
3862
+ export function SetStatus(status: number, value: number): void
3741
3863
 
3742
3864
  /** Causes Text to float above the prim, using the specified Color and Opacity. */
3743
- export function SetText(Text: string, Color: vector, Opacity: number): void
3865
+ export function SetText(text: string, color: Vector, opacity: number): void
3744
3866
 
3745
3867
  /**
3746
3868
  * Applies Texture to Face of prim.
3747
3869
  * Texture may be a UUID or name of a texture in prim inventory.
3748
3870
  * If Face is ALL_SIDES, set the texture on all faces.
3749
3871
  */
3750
- export function SetTexture(Texture: string, Face: number): void
3872
+ export function SetTexture(texture: string, face: number): void
3751
3873
 
3752
3874
  /**
3753
3875
  * Animates a texture by setting the texture scale and offset.
@@ -3758,119 +3880,125 @@ declare namespace ll {
3758
3880
  * Rate specifies the animation playback rate.
3759
3881
  */
3760
3882
  export function SetTextureAnim(
3761
- Mode: number,
3762
- Face: number,
3763
- SizeX: number,
3764
- SizeY: number,
3765
- Start: number,
3766
- Length: number,
3767
- Rate: number,
3883
+ mode: number,
3884
+ face: number,
3885
+ sizeX: number,
3886
+ sizeY: number,
3887
+ start: number,
3888
+ length: number,
3889
+ rate: number,
3768
3890
  ): void
3769
3891
 
3770
3892
  /**
3771
3893
  * Sets the Torque acting on the script's object, in object-local coordinates if Local == TRUE (otherwise, the region reference frame is used).
3772
3894
  * Only works on physical objects.
3773
3895
  */
3774
- export function SetTorque(Torque: vector, Local: number): void
3896
+ export function SetTorque(torque: Vector, local: number): void
3775
3897
 
3776
3898
  /** Displays Text in the viewer context menu that acts on a touch. */
3777
- export function SetTouchText(Text: string): void
3899
+ export function SetTouchText(text: string): void
3778
3900
 
3779
3901
  /**
3780
3902
  * Enables the vehicle flags specified in the Flags bitmask.
3781
3903
  * Valid parameters can be found in the wiki documentation.
3782
3904
  */
3783
- export function SetVehicleFlags(Flags: number): void
3905
+ export function SetVehicleFlags(flags: number): void
3784
3906
 
3785
3907
  /**
3786
3908
  * Sets a vehicle float parameter.
3787
3909
  * Valid parameters can be found in the wiki documentation.
3788
3910
  */
3789
- export function SetVehicleFloatParam(ParameterName: number, ParameterValue: number): void
3911
+ export function SetVehicleFloatParam(parameterName: number, parameterValue: number): void
3790
3912
 
3791
3913
  /**
3792
3914
  * Sets a vehicle rotation parameter.
3793
3915
  * Valid parameters can be found in the wiki documentation.
3794
3916
  */
3795
- export function SetVehicleRotationParam(ParameterName: number, ParameterValue: quaternion): void
3917
+ export function SetVehicleRotationParam(parameterName: number, parameterValue: Quaternion): void
3796
3918
 
3797
3919
  /**
3798
3920
  * Activates the vehicle action on the object with vehicle preset Type.
3799
3921
  * Valid Types and an explanation of their characteristics can be found in wiki documentation.
3800
3922
  */
3801
- export function SetVehicleType(Type: number): void
3923
+ export function SetVehicleType(type: number): void
3802
3924
 
3803
3925
  /**
3804
3926
  * Sets a vehicle vector parameter.
3805
3927
  * Valid parameters can be found in the wiki documentation.
3806
3928
  */
3807
- export function SetVehicleVectorParam(ParameterName: number, ParameterValue: vector): void
3929
+ export function SetVehicleVectorParam(parameterName: number, parameterValue: Vector): void
3808
3930
 
3809
3931
  /**
3810
3932
  * If the object is physics-enabled, sets the object's linear velocity to Velocity.
3811
3933
  * If Local==TRUE, Velocity is treated as a local directional vector; otherwise, Velocity is treated as a global directional vector.
3812
3934
  */
3813
- export function SetVelocity(Velocity: vector, Local: number): void
3935
+ export function SetVelocity(velocity: Vector, local: number): void
3814
3936
 
3815
3937
  /**
3816
3938
  * Shouts Text on Channel.
3817
3939
  * This chat method has a range of 100m radius.
3818
3940
  * PUBLIC_CHANNEL is the public chat channel that all avatars see as chat text. DEBUG_CHANNEL is the script debug channel, and is also visible to nearby avatars. All other channels are are not sent to avatars, but may be used to communicate with scripts.
3819
3941
  */
3820
- export function Shout(Channel: number, Text: string): void
3942
+ export function Shout(channel: number, text: string): void
3821
3943
 
3822
3944
  /** Returns the base64-encoded RSA signature of Message using PEM-formatted PrivateKey and digest Algorithm (sha1, sha224, sha256, sha384, sha512). */
3823
- export function SignRSA(PrivateKey: string, Message: string, Algorithm: string): string
3945
+ export function SignRSA(privateKey: string, message: string, algorithm: string): string
3824
3946
 
3825
- /** Returns the sine of Theta (Theta in radians). */
3826
- export function Sin(Theta: number): number
3947
+ /**
3948
+ * Returns the sine of Theta (Theta in radians).
3949
+ * @deprecated Use 'math.sin' instead. It's a fastcall.
3950
+ */
3951
+ export function Sin(theta: number): number
3827
3952
 
3828
3953
  /** If agent identified by AvatarID is participating in the experience, sit them on the specified link's sit target. */
3829
- export function SitOnLink(AvatarID: uuid, LinkID: number): number
3954
+ export function SitOnLink(avatarId: UUID, linkId: number): number
3830
3955
 
3831
3956
  /** Set the sit location for this object. If offset == ZERO_VECTOR, clears the sit target. */
3832
- export function SitTarget(Offset: vector, Rotation: quaternion): void
3957
+ export function SitTarget(offset: Vector, rotation: Quaternion): void
3833
3958
 
3834
3959
  /** Put script to sleep for Time seconds. */
3835
- export function Sleep(Time: number): void
3960
+ export function Sleep(time: number): void
3836
3961
 
3837
3962
  /**
3838
3963
  * Deprecated: Use llPlaySound instead.
3839
3964
  * Plays Sound at Volume and specifies whether the sound should loop and/or be enqueued.
3965
+ * @deprecated Use 'll.PlaySound' instead.
3840
3966
  */
3841
- export function Sound(Sound: string, Volume: number, Queue: number, Loop: number): void
3967
+ export function Sound(sound: string, volume: number, queue: number, loop: number): void
3842
3968
 
3843
3969
  /**
3844
3970
  * Deprecated: Use llPreloadSound instead.
3845
3971
  * Preloads a sound on viewers within range.
3972
+ * @deprecated Use 'll.PreloadSound' instead.
3846
3973
  */
3847
- export function SoundPreload(Sound: string): void
3974
+ export function SoundPreload(sound: string): void
3848
3975
 
3849
3976
  /**
3850
3977
  * Returns the square root of Value.
3851
3978
  * Triggers a math runtime error for imaginary results (if Value < 0.0).
3979
+ * @deprecated Use 'math.sqrt' instead. It's a fastcall.
3852
3980
  */
3853
- export function Sqrt(Value: number): number
3981
+ export function Sqrt(value: number): number
3854
3982
 
3855
3983
  /**
3856
3984
  * This function plays the specified animation from playing on the avatar who received the script's most recent permissions request.
3857
3985
  * Animation may be an animation in task inventory or a built-in animation.
3858
3986
  * Requires the PERMISSION_TRIGGER_ANIMATION runtime permission (automatically granted to attached or sat on objects).
3859
3987
  */
3860
- export function StartAnimation(Animation: string): void
3988
+ export function StartAnimation(animation: string): void
3861
3989
 
3862
3990
  /**
3863
3991
  * This function plays the specified animation on the rigged mesh object associated with the current script.
3864
3992
  * Animation may be an animation in task inventory or a built-in animation.
3865
3993
  */
3866
- export function StartObjectAnimation(Animation: string): void
3994
+ export function StartObjectAnimation(animation: string): void
3867
3995
 
3868
3996
  /**
3869
3997
  * This function stops the specified animation on the avatar who received the script's most recent permissions request.
3870
3998
  * Animation may be an animation in task inventory, a built-in animation, or the uuid of an animation.
3871
3999
  * Requires the PERMISSION_TRIGGER_ANIMATION runtime permission (automatically granted to attached or sat on objects).
3872
4000
  */
3873
- export function StopAnimation(Animation: string): void
4001
+ export function StopAnimation(animation: string): void
3874
4002
 
3875
4003
  /** Stop hovering to a height (due to llSetHoverHeight()). */
3876
4004
  export function StopHover(): void
@@ -3885,18 +4013,25 @@ declare namespace ll {
3885
4013
  * This function stops the specified animation on the rigged mesh object associated with the current script.
3886
4014
  * Animation may be an animation in task inventory, a built-in animation, or the uuid of an animation.
3887
4015
  */
3888
- export function StopObjectAnimation(Animation: string): void
4016
+ export function StopObjectAnimation(animation: string): void
3889
4017
 
4018
+ /** @deprecated */
3890
4019
  export function StopPointAt(): void
3891
4020
 
3892
4021
  /** Stops playback of the currently attached sound. */
3893
4022
  export function StopSound(): void
3894
4023
 
3895
- /** Returns an integer that is the number of characters in Text (not counting the null). */
3896
- export function StringLength(Text: string): number
4024
+ /**
4025
+ * Returns an integer that is the number of characters in Text (not counting the null).
4026
+ * @deprecated Use 'utf8.len' or '#' or 'string.len' instead.
4027
+ */
4028
+ export function StringLength(text: string): number
3897
4029
 
3898
- /** Returns the string Base64 representation of the input string. */
3899
- export function StringToBase64(Text: string): string
4030
+ /**
4031
+ * Returns the string Base64 representation of the input string.
4032
+ * @deprecated Use 'llbase64.encode' instead.
4033
+ */
4034
+ export function StringToBase64(text: string): string
3900
4035
 
3901
4036
  /**
3902
4037
  * Outputs a string, eliminating white-space from the start and/or end of the input string Text.
@@ -3905,44 +4040,50 @@ declare namespace ll {
3905
4040
  * STRING_TRIM_TAIL: trim all trailing spaces in Text
3906
4041
  * STRING_TRIM: trim all leading and trailing spaces in Text.
3907
4042
  */
3908
- export function StringTrim(Text: string, TrimType: number): string
4043
+ export function StringTrim(text: string, trimType: number): string
3909
4044
 
3910
4045
  /**
3911
4046
  * Returns the first index where Sequence appears in Text. Returns -1 if not found.
3912
4047
  * @indexReturn
3913
4048
  */
3914
- export function SubStringIndex(Text: string, Sequence: string): number | undefined
4049
+ export function SubStringIndex(text: string, sequence: string): number | undefined
3915
4050
 
3916
- /** Deprecated: Use llSetCameraParams instead. */
3917
- export function TakeCamera(AvatarID: uuid): void
4051
+ /**
4052
+ * Deprecated: Use llSetCameraParams instead.
4053
+ * @deprecated Use 'll.SetCameraParams' instead.
4054
+ */
4055
+ export function TakeCamera(avatarId: UUID): void
3918
4056
 
3919
4057
  /**
3920
4058
  * Take controls from the agent the script has permissions for.
3921
4059
  * If (Accept == (Controls & input)), send input to the script. PassOn determines whether Controls also perform their normal functions.
3922
4060
  * Requires the PERMISSION_TAKE_CONTROLS runtime permission (automatically granted to attached or sat on objects).
3923
4061
  */
3924
- export function TakeControls(Controls: number, Accept: number, PassOn: number): void
4062
+ export function TakeControls(controls: number, accept: number, passOn: number): void
3925
4063
 
3926
- /** Returns the tangent of Theta (Theta in radians). */
3927
- export function Tan(Theta: number): number
4064
+ /**
4065
+ * Returns the tangent of Theta (Theta in radians).
4066
+ * @deprecated Use 'math.tan' instead. It's a fastcall.
4067
+ */
4068
+ export function Tan(theta: number): number
3928
4069
 
3929
4070
  /**
3930
4071
  * This function is to have the script know when it has reached a position.
3931
4072
  * It registers a Position with a Range that triggers at_target and not_at_target events continuously until unregistered.
3932
4073
  */
3933
- export function Target(Position: vector, Range: number): number
4074
+ export function Target(position: Vector, range: number): number
3934
4075
 
3935
4076
  /**
3936
4077
  * Attempt to spin at SpinRate with strength Gain on Axis.
3937
4078
  * A spin rate of 0.0 cancels the spin. This function always works in object-local coordinates.
3938
4079
  */
3939
- export function TargetOmega(Axis: vector, SpinRate: number, Gain: number): void
4080
+ export function TargetOmega(axis: Vector, spinRate: number, gain: number): void
3940
4081
 
3941
4082
  /** Removes positional target Handle registered with llTarget. */
3942
- export function TargetRemove(Target: number): void
4083
+ export function TargetRemove(target: number): void
3943
4084
 
3944
4085
  /** Sends an email with Subject and Message to the owner or creator of an object. */
3945
- export function TargetedEmail(Target: number, Subject: string, Text: string): void
4086
+ export function TargetedEmail(target: number, subject: string, text: string): void
3946
4087
 
3947
4088
  /**
3948
4089
  * Requests a teleport of avatar to a landmark stored in the object's inventory. If no landmark is provided (an empty string), the avatar is teleported to the location position in the current region. In either case, the avatar is turned to face the position given by look_at in local coordinates.
@@ -3950,10 +4091,10 @@ declare namespace ll {
3950
4091
  * This function can only teleport the owner of the object.
3951
4092
  */
3952
4093
  export function TeleportAgent(
3953
- AvatarID: uuid,
3954
- LandmarkName: string,
3955
- Position: vector,
3956
- LookAtPoint: vector,
4094
+ avatarId: UUID,
4095
+ landmarkName: string,
4096
+ position: Vector,
4097
+ lookAtPoint: Vector,
3957
4098
  ): void
3958
4099
 
3959
4100
  /**
@@ -3962,80 +4103,80 @@ declare namespace ll {
3962
4103
  * This function can only teleport the owner of the object.
3963
4104
  */
3964
4105
  export function TeleportAgentGlobalCoords(
3965
- AvatarID: uuid,
3966
- GlobalPosition: vector,
3967
- RegionPosition: vector,
3968
- LookAtPoint: vector,
4106
+ avatarId: UUID,
4107
+ globalPosition: Vector,
4108
+ regionPosition: Vector,
4109
+ lookAtPoint: Vector,
3969
4110
  ): void
3970
4111
 
3971
4112
  /** Teleport agent over the owner's land to agent's home location. */
3972
- export function TeleportAgentHome(AvatarID: uuid): void
4113
+ export function TeleportAgentHome(avatarId: UUID): void
3973
4114
 
3974
4115
  /** Opens a dialog for the specified avatar with message Text, which contains a text box for input. Any text that is entered is said on the specified Channel (as if by the avatar) when the "OK" button is clicked. */
3975
- export function TextBox(AvatarID: uuid, Text: string, Channel: number): void
4116
+ export function TextBox(avatarId: UUID, text: string, channel: number): void
3976
4117
 
3977
4118
  /** Returns a string that is Text with all lower-case characters. */
3978
- export function ToLower(Text: string): string
4119
+ export function ToLower(text: string): string
3979
4120
 
3980
4121
  /** Returns a string that is Text with all upper-case characters. */
3981
- export function ToUpper(Text: string): string
4122
+ export function ToUpper(text: string): string
3982
4123
 
3983
4124
  /**
3984
4125
  * Transfer Amount of linden dollars (L$) from script owner to AvatarID. Returns a key to a corresponding transaction_result event for the success of the transfer.
3985
4126
  * Attempts to send the amount of money to the specified avatar, and trigger a transaction_result event identified by the returned key. Requires the PERMISSION_DEBIT runtime permission.
3986
4127
  */
3987
- export function TransferLindenDollars(AvatarID: uuid, Amount: number): uuid
4128
+ export function TransferLindenDollars(avatarId: UUID, amount: number): UUID
3988
4129
 
3989
4130
  /** Transfers ownership of an object, or a copy of the object to a new agent. */
3990
- export function TransferOwnership(AgentID: uuid, Flags: number, Params: list): number
4131
+ export function TransferOwnership(agentId: UUID, flags: number, params: list): number
3991
4132
 
3992
4133
  /**
3993
4134
  * Plays Sound at Volume (0.0 - 1.0), centered at but not attached to object.
3994
4135
  * There is no limit to the number of triggered sounds which can be generated by an object, and calling llTriggerSound does not affect the attached sounds created by llPlaySound and llLoopSound. This is very useful for things like collision noises, explosions, etc. There is no way to stop or alter the volume of a sound triggered by this function.
3995
4136
  */
3996
- export function TriggerSound(Sound: string, Volume: number): void
4137
+ export function TriggerSound(sound: string, volume: number): void
3997
4138
 
3998
4139
  /**
3999
4140
  * Plays Sound at Volume (0.0 - 1.0), centered at but not attached to object, limited to axis-aligned bounding box defined by vectors top-north-east (TNE) and bottom-south-west (BSW).
4000
4141
  * There is no limit to the number of triggered sounds which can be generated by an object, and calling llTriggerSound does not affect the attached sounds created by llPlaySound and llLoopSound. This is very useful for things like collision noises, explosions, etc. There is no way to stop or alter the volume of a sound triggered by this function.
4001
4142
  */
4002
- export function TriggerSoundLimited(Sound: string, Volume: number, TNE: vector, BSW: vector): void
4143
+ export function TriggerSoundLimited(sound: string, volume: number, tne: Vector, bsw: Vector): void
4003
4144
 
4004
4145
  /** If agent identified by AvatarID is sitting on the object the script is attached to or is over land owned by the object's owner, the agent is forced to stand up. */
4005
- export function UnSit(AvatarID: uuid): void
4146
+ export function UnSit(avatarId: UUID): void
4006
4147
 
4007
4148
  /**
4008
4149
  * Returns the string that is the URL unescaped, replacing "%20" with spaces, etc., version of URL.
4009
4150
  * This function can output raw UTF-8 strings.
4010
4151
  */
4011
- export function UnescapeURL(URL: string): string
4152
+ export function UnescapeURL(url: string): string
4012
4153
 
4013
4154
  /** Updates settings for a pathfinding character. */
4014
- export function UpdateCharacter(Options: list): void
4155
+ export function UpdateCharacter(options: list): void
4015
4156
 
4016
4157
  /** Starts an asychronous transaction to update the value associated with the key given. The dataserver callback will be executed with the key returned from this call and a string describing the result. The result is a two element commma-delimited list. The first item is an integer specifying if the transaction succeeded (1) or not (0). In the failure case, the second item will be an integer corresponding to one of the XP_ERROR_... constants. In the success case the second item will be the value associated with the key. If Checked is 1 the existing value in the data store must match the OriginalValue passed or XP_ERROR_RETRY_UPDATE will be returned. If Checked is 0 the key will be created if necessary. */
4017
4158
  export function UpdateKeyValue(
4018
- Key: string,
4019
- Value: string,
4020
- Checked: number,
4021
- OriginalValue: string,
4022
- ): uuid
4159
+ key: string,
4160
+ value: string,
4161
+ checked: number,
4162
+ originalValue: string,
4163
+ ): UUID
4023
4164
 
4024
4165
  /** Returns the distance between Location1 and Location2. */
4025
- export function VecDist(Location1: vector, Location2: vector): number
4166
+ export function VecDist(location1: Vector, location2: Vector): number
4026
4167
 
4027
4168
  /** Returns the magnitude of the vector. */
4028
- export function VecMag(Vector: vector): number
4169
+ export function VecMag(vector: Vector): number
4029
4170
 
4030
4171
  /** Returns normalized vector. */
4031
- export function VecNorm(Vector: vector): vector
4172
+ export function VecNorm(vector: Vector): Vector
4032
4173
 
4033
4174
  /** Returns TRUE if PublicKey, Message, and Algorithm produce the same base64-formatted Signature. */
4034
4175
  export function VerifyRSA(
4035
- PublicKey: string,
4036
- Message: string,
4037
- Signature: string,
4038
- Algorithm: string,
4176
+ publicKey: string,
4177
+ message: string,
4178
+ signature: string,
4179
+ algorithm: string,
4039
4180
  ): number
4040
4181
 
4041
4182
  /**
@@ -4043,49 +4184,51 @@ declare namespace ll {
4043
4184
  * If another object (including avatars) interpenetrates it, it will get a collision_start event.
4044
4185
  * When an object stops interpenetrating, a collision_end event is generated. While the other is inter-penetrating, collision events are NOT generated.
4045
4186
  */
4046
- export function VolumeDetect(DetectEnabled: number): void
4187
+ export function VolumeDetect(detectEnabled: number): void
4047
4188
 
4048
4189
  /**
4049
4190
  * Wander within a specified volume.
4050
4191
  * Sets a character to wander about a central spot within a specified area.
4051
4192
  */
4052
- export function WanderWithin(Origin: vector, Area: vector, Options: list): void
4193
+ export function WanderWithin(origin: Vector, area: Vector, options: list): void
4053
4194
 
4054
4195
  /** Returns the water height below the object position + Offset. */
4055
- export function Water(Offset: vector): number
4196
+ export function Water(offset: Vector): number
4056
4197
 
4057
4198
  /**
4058
4199
  * Whispers Text on Channel.
4059
4200
  * This chat method has a range of 10m radius.
4060
4201
  * PUBLIC_CHANNEL is the public chat channel that all avatars see as chat text. DEBUG_CHANNEL is the script debug channel, and is also visible to nearby avatars. All other channels are are not sent to avatars, but may be used to communicate with scripts.
4061
4202
  */
4062
- export function Whisper(Channel: number, Text: string): void
4203
+ export function Whisper(channel: number, text: string): void
4063
4204
 
4064
4205
  /** Returns the wind velocity at the object position + Offset. */
4065
- export function Wind(Offset: vector): vector
4206
+ export function Wind(offset: Vector): Vector
4066
4207
 
4067
4208
  /** Returns the local position that would put the origin of a HUD object directly over world_pos as viewed by the current camera. Requires the PERMISSION_TRACK_CAMERA runtime permission (else will return zero vector). */
4068
- export function WorldPosToHUD(world_pos: vector): vector
4209
+ export function WorldPosToHUD(worldPos: Vector): Vector
4069
4210
 
4070
4211
  /** Performs an exclusive OR on two Base64 strings and returns a Base64 string. Text2 repeats if it is shorter than Text1. */
4071
- export function XorBase64(Text1: string, Text2: string): string
4212
+ export function XorBase64(text1: string, text2: string): string
4072
4213
 
4073
4214
  /**
4074
4215
  * Deprecated: Please use llXorBase64 instead.
4075
4216
  * Incorrectly performs an exclusive OR on two Base64 strings and returns a Base64 string. Text2 repeats if it is shorter than Text1.
4076
4217
  * Retained for backwards compatibility.
4218
+ * @deprecated Use 'll.XorBase64' instead.
4077
4219
  */
4078
- export function XorBase64Strings(Text1: string, Text2: string): string
4220
+ export function XorBase64Strings(text1: string, text2: string): string
4079
4221
 
4080
4222
  /**
4081
4223
  * Deprecated: Please use llXorBase64 instead.
4082
4224
  * Correctly (unless nulls are present) performs an exclusive OR on two Base64 strings and returns a Base64 string.
4083
4225
  * Text2 repeats if it is shorter than Text1.
4226
+ * @deprecated Use 'll.XorBase64' instead.
4084
4227
  */
4085
- export function XorBase64StringsCorrect(Text1: string, Text2: string): string
4228
+ export function XorBase64StringsCorrect(text1: string, text2: string): string
4086
4229
 
4087
4230
  /** Converts a color from the sRGB to the linear colorspace. */
4088
- export function sRGB2Linear(srgb: vector): vector
4231
+ export function sRGB2Linear(srgb: Vector): Vector
4089
4232
  }
4090
4233
 
4091
4234
  /** Objects in world that are running a script or currently physically moving. */
@@ -4182,7 +4325,10 @@ declare const ATTACH_LHIP: number
4182
4325
  declare const ATTACH_LLARM: number
4183
4326
  /** Attach to the avatar's lower left leg. */
4184
4327
  declare const ATTACH_LLLEG: number
4185
- /** Attach to the avatar's right pectoral. (Deprecated, use ATTACH_RIGHT_PEC) */
4328
+ /**
4329
+ * Attach to the avatar's right pectoral. (Deprecated, use ATTACH_RIGHT_PEC)
4330
+ * @deprecated Use 'ATTACH_RIGHT_PEC' instead.
4331
+ */
4186
4332
  declare const ATTACH_LPEC: number
4187
4333
  /** Attach to the avatar's left shoulder. */
4188
4334
  declare const ATTACH_LSHOULDER: number
@@ -4218,7 +4364,10 @@ declare const ATTACH_RIGHT_PEC: number
4218
4364
  declare const ATTACH_RLARM: number
4219
4365
  /** Attach to the avatar's right lower leg. */
4220
4366
  declare const ATTACH_RLLEG: number
4221
- /** Attach to the avatar's left pectoral. (deprecated, use ATTACH_LEFT_PEC) */
4367
+ /**
4368
+ * Attach to the avatar's left pectoral. (deprecated, use ATTACH_LEFT_PEC)
4369
+ * @deprecated Use 'ATTACH_LEFT_PEC' instead.
4370
+ */
4222
4371
  declare const ATTACH_RPEC: number
4223
4372
  /** Attach to the avatar's right shoulder. */
4224
4373
  declare const ATTACH_RSHOULDER: number
@@ -4343,7 +4492,7 @@ declare const COMBAT_CHANNEL: number
4343
4492
  * Messages from the region to the COMBAT_CHANNEL will all be from this ID.
4344
4493
  * Scripts may filter llListen calls on this ID to receive only system generated combat log messages.
4345
4494
  */
4346
- declare const COMBAT_LOG_ID: uuid
4495
+ declare const COMBAT_LOG_ID: UUID
4347
4496
  /** "application/atom+xml" */
4348
4497
  declare const CONTENT_TYPE_ATOM: number
4349
4498
  /** "application/x-www-form-urlencoded" */
@@ -4542,17 +4691,17 @@ declare const HTTP_PRAGMA_NO_CACHE: number
4542
4691
  declare const HTTP_USER_AGENT: number
4543
4692
  declare const HTTP_VERBOSE_THROTTLE: number
4544
4693
  declare const HTTP_VERIFY_CERT: number
4545
- declare const IMG_USE_BAKED_AUX1: uuid
4546
- declare const IMG_USE_BAKED_AUX2: uuid
4547
- declare const IMG_USE_BAKED_AUX3: uuid
4548
- declare const IMG_USE_BAKED_EYES: uuid
4549
- declare const IMG_USE_BAKED_HAIR: uuid
4550
- declare const IMG_USE_BAKED_HEAD: uuid
4551
- declare const IMG_USE_BAKED_LEFTARM: uuid
4552
- declare const IMG_USE_BAKED_LEFTLEG: uuid
4553
- declare const IMG_USE_BAKED_LOWER: uuid
4554
- declare const IMG_USE_BAKED_SKIRT: uuid
4555
- declare const IMG_USE_BAKED_UPPER: uuid
4694
+ declare const IMG_USE_BAKED_AUX1: UUID
4695
+ declare const IMG_USE_BAKED_AUX2: UUID
4696
+ declare const IMG_USE_BAKED_AUX3: UUID
4697
+ declare const IMG_USE_BAKED_EYES: UUID
4698
+ declare const IMG_USE_BAKED_HAIR: UUID
4699
+ declare const IMG_USE_BAKED_HEAD: UUID
4700
+ declare const IMG_USE_BAKED_LEFTARM: UUID
4701
+ declare const IMG_USE_BAKED_LEFTLEG: UUID
4702
+ declare const IMG_USE_BAKED_LOWER: UUID
4703
+ declare const IMG_USE_BAKED_SKIRT: UUID
4704
+ declare const IMG_USE_BAKED_UPPER: UUID
4556
4705
  declare const INVENTORY_ALL: number
4557
4706
  declare const INVENTORY_ANIMATION: number
4558
4707
  declare const INVENTORY_BODYPART: number
@@ -4685,7 +4834,7 @@ declare const MASK_OWNER: number
4685
4834
  /** Indicates a notecard read was attempted and the notecard was not yet cached on the server. */
4686
4835
  declare const NAK: string
4687
4836
  declare const NAVIGATE_TO_GOAL_REACHED_DIST: number
4688
- declare const NULL_KEY: uuid
4837
+ declare const NULL_KEY: UUID
4689
4838
  /**
4690
4839
  * Retrieves the account level of an avatar.
4691
4840
  * Returns 0 when the avatar has a basic account,
@@ -5038,6 +5187,7 @@ declare const PRIM_BUMP_SUCTION: number
5038
5187
  declare const PRIM_BUMP_TILE: number
5039
5188
  declare const PRIM_BUMP_WEAVE: number
5040
5189
  declare const PRIM_BUMP_WOOD: number
5190
+ /** @deprecated Not implemented. */
5041
5191
  declare const PRIM_CAST_SHADOWS: number
5042
5192
  /** [PRIM_CLICK_ACTION, integer CLICK_ACTION_*] */
5043
5193
  declare const PRIM_CLICK_ACTION: number
@@ -5378,8 +5528,11 @@ declare const REGION_FLAG_DISABLE_PHYSICS: number
5378
5528
  declare const REGION_FLAG_FIXED_SUN: number
5379
5529
  declare const REGION_FLAG_RESTRICT_PUSHOBJECT: number
5380
5530
  declare const REGION_FLAG_SANDBOX: number
5531
+ /** @deprecated */
5381
5532
  declare const REMOTE_DATA_CHANNEL: number
5533
+ /** @deprecated */
5382
5534
  declare const REMOTE_DATA_REPLY: number
5535
+ /** @deprecated */
5383
5536
  declare const REMOTE_DATA_REQUEST: number
5384
5537
  /** Define whether the character needs a line-of-sight to give chase. */
5385
5538
  declare const REQUIRE_LINE_OF_SIGHT: number
@@ -5652,14 +5805,14 @@ declare const TERRAIN_PBR_SCALE_1: number
5652
5805
  declare const TERRAIN_PBR_SCALE_2: number
5653
5806
  declare const TERRAIN_PBR_SCALE_3: number
5654
5807
  declare const TERRAIN_PBR_SCALE_4: number
5655
- declare const TEXTURE_BLANK: uuid
5656
- declare const TEXTURE_DEFAULT: uuid
5657
- declare const TEXTURE_MEDIA: uuid
5658
- declare const TEXTURE_PLYWOOD: uuid
5659
- declare const TEXTURE_TRANSPARENT: uuid
5808
+ declare const TEXTURE_BLANK: UUID
5809
+ declare const TEXTURE_DEFAULT: UUID
5810
+ declare const TEXTURE_MEDIA: UUID
5811
+ declare const TEXTURE_PLYWOOD: UUID
5812
+ declare const TEXTURE_TRANSPARENT: UUID
5660
5813
  declare const TOUCH_INVALID_FACE: number
5661
- declare const TOUCH_INVALID_TEXCOORD: vector
5662
- declare const TOUCH_INVALID_VECTOR: vector
5814
+ declare const TOUCH_INVALID_TEXCOORD: Vector
5815
+ declare const TOUCH_INVALID_VECTOR: Vector
5663
5816
  /** Direct teleporting is blocked on this parcel. */
5664
5817
  declare const TP_ROUTING_BLOCKED: number
5665
5818
  /** Teleports are unrestricted on this parcel. */
@@ -5699,19 +5852,40 @@ declare const TRAVERSAL_TYPE_NONE: number
5699
5852
  declare const TRAVERSAL_TYPE_SLOW: number
5700
5853
  /** 6.28318530 - The radians of a circle. */
5701
5854
  declare const TWO_PI: number
5702
- /** The list entry is a float. */
5855
+ /**
5856
+ * The list entry is a float.
5857
+ * @deprecated Use '"number"' instead.
5858
+ */
5703
5859
  declare const TYPE_FLOAT: number
5704
- /** The list entry is an integer. */
5860
+ /**
5861
+ * The list entry is an integer.
5862
+ * @deprecated Use '"number"' instead.
5863
+ */
5705
5864
  declare const TYPE_INTEGER: number
5706
- /** The list entry is invalid. */
5865
+ /**
5866
+ * The list entry is invalid.
5867
+ * @deprecated Use 'nil' instead.
5868
+ */
5707
5869
  declare const TYPE_INVALID: number
5708
- /** The list entry is a key. */
5870
+ /**
5871
+ * The list entry is a key.
5872
+ * @deprecated Use '"uuid"' instead.
5873
+ */
5709
5874
  declare const TYPE_KEY: number
5710
- /** The list entry is a rotation. */
5875
+ /**
5876
+ * The list entry is a rotation.
5877
+ * @deprecated Use '"quaternion"' instead.
5878
+ */
5711
5879
  declare const TYPE_ROTATION: number
5712
- /** The list entry is a string. */
5880
+ /**
5881
+ * The list entry is a string.
5882
+ * @deprecated Use '"string"' instead.
5883
+ */
5713
5884
  declare const TYPE_STRING: number
5714
- /** The list entry is a vector. */
5885
+ /**
5886
+ * The list entry is a vector.
5887
+ * @deprecated Use '"vector"' instead.
5888
+ */
5715
5889
  declare const TYPE_VECTOR: number
5716
5890
  declare const URL_REQUEST_DENIED: string
5717
5891
  declare const URL_REQUEST_GRANTED: string
@@ -5754,7 +5928,10 @@ declare const VEHICLE_FLAG_MOUSELOOK_BANK: number
5754
5928
  declare const VEHICLE_FLAG_MOUSELOOK_STEER: number
5755
5929
  /** This flag prevents linear deflection parallel to world z-axis. This is useful for preventing ground vehicles with large linear deflection, like bumper cars, from climbing their linear deflection into the sky. */
5756
5930
  declare const VEHICLE_FLAG_NO_DEFLECTION_UP: number
5757
- /** Old, changed to VEHICLE_FLAG_NO_DEFLECTION_UP */
5931
+ /**
5932
+ * Old, changed to VEHICLE_FLAG_NO_DEFLECTION_UP
5933
+ * @deprecated Use 'VEHICLE_FLAG_NO_DEFLECTION_UP' instead.
5934
+ */
5758
5935
  declare const VEHICLE_FLAG_NO_FLY_UP: number
5759
5936
  /** A slider between minimum (0.0 = bouncy) and maximum (1.0 = fast as possible) damped motion of the hover behavior. */
5760
5937
  declare const VEHICLE_HOVER_EFFICIENCY: number
@@ -5863,5 +6040,5 @@ declare const XP_ERROR_STORE_DISABLED: number
5863
6040
  declare const XP_ERROR_THROTTLED: number
5864
6041
  /** Other unknown error. */
5865
6042
  declare const XP_ERROR_UNKNOWN_ERROR: number
5866
- declare const ZERO_ROTATION: quaternion
5867
- declare const ZERO_VECTOR: vector
6043
+ declare const ZERO_ROTATION: Quaternion
6044
+ declare const ZERO_VECTOR: Vector