@guildofgleks/ui 21.6.0 → 21.7.0

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package/CHANGELOG.md CHANGED
@@ -4,6 +4,273 @@ All notable changes to `@guildofgleks/ui` are documented here. Format follows
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  [Keep a Changelog](https://keepachangelog.com/en/1.0.0/); this project has not yet
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  reached 1.0, so breaking changes may land in minor versions.
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+ ## [21.7.0] - 29.08.2026
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+
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+ ### Added
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+
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+ - **Every shipped theme now meets WCAG AA, and the check runs in CI.** Nine gated failures across
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+ five palettes were fixed: muted text in `slate`, `one-dark` and `one-light`; the filled button's
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+ label, at rest and on hover, in `light`, `primeng`, `one-light` and `slate`. `check:contrast` is
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+ now a CI step — it was deliberately kept out while any finding was open, because a permanently
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+ red step over a known condition teaches everyone to ignore CI.
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+
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+ **`one-dark` and `one-light` changed colour, and that is a trade you may notice.** They
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+ reproduce a named editor palette; `#5c6370` is One Dark's own comment colour and reads at 2.32:1
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+ on its own background — fine for code, well under AA for UI text. Muted text is now `#9099a8`
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+ (dark) and `#6e6f77` (light). If you depended on the exact original hues, set
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+ `--gog-muted-text-color` back in your own theme block.
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+
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+ - **Tokens read from TypeScript now resolve `calc()` instead of silently falling back.**
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+ `--gog-scroll-thumb-min-size`, `--gog-tooltip-gap`, `--gog-tooltip-z` and `--gog-dropdown-z` were
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+ read with `parseFloat`, which returns `NaN` for `calc(...)` — and every caller turned that into
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+ its default without a word. **This is a consumer-facing fix:** writing
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+ `--gog-scroll-thumb-min-size: calc(2rem + 4px)` in your own theme now works, where before it
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+ quietly became 32px. `rem`, `em` and `%` work too.
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+
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+ - **Two WCAG AA contrast fixes, both on a filled button's own label.** The library's own `light`
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+ theme: `--gog-accent-color` `#9e6f00` → `#926600` (white on the old value was 4.44:1, under
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+ AA's 4.5), and its hover fill `#c88e00` → `#7a5500` — the hover is now _darker_ than the rest
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+ state rather than brighter, because gold light enough to read as "a brighter gleam" cannot
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+ carry white text at all (the old hover was 2.87:1, worse than the rest state everyone had
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+ noticed). `primeng`: moved one step down Aura's own blue ramp, `#3b82f6` → `#2563eb`
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+ (500 → 600), rather than inventing a colour outside the palette it reproduces; 3.68:1 → 5.17:1.
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+
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+ **If you were overriding either token, nothing breaks** — but a theme built on top of `light`'s
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+ gold may want to re-check its own derived shades. `check:contrast` now also tests the hover
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+ fill, which was never checked before; `one-dark`, `one-light` and `slate` keep their known
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+ findings on purpose (see `docs/backlog.md`).
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+
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+ - **Three new presets complete the catalogue: `terminal`, `bevel` and `parchment`.** Retro and
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+ Historical, the two families `docs/themes.md` had left unbuilt. `terminal` is green phosphor on
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+ an unlit screen, monospaced throughout, square, no motion. `bevel` is the early-web desktop —
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+ grey panels, raised buttons, sunken fields, navy — and is the first theme to use
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+ `--gog-border-style: outset`/`inset`, which is what the character layer carries a border _style_
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+ for. `parchment` is ink on laid paper: old-style serif, oxblood accent, roomy margins. Each is
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+ `@import '@guildofgleks/ui/styles/presets/<name>.css'`, then `data-theme="<name>"`. All three
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+ pass `check:contrast` on every gated pair.
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+
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+ - **Optional webfont files, and the rule they exist to keep: a preset never makes a network
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+ request.** Each preset sets a font stack that resolves to a real system face. Where a webfont
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+ is worth offering, it is a separate file the consumer imports _after_ the preset —
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+ `presets/terminal.fonts.css` (IBM Plex Mono) and `presets/parchment.fonts.css` (EB Garamond).
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+ Import the preset alone and nothing is downloaded.
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+
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+ - **`slate`, `one-dark` and `one-light` now set a character, not just a palette** — so every
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+ shipped preset does. They were palette-only, which made them recoloured defaults: they wore another product's
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+ colours on this library's shape. Each now sets the character layer and a density —
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+ `slate` becomes the catalogue's _soft modern_ entry (12px corners, hairline borders, roomier at
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+ `1.05`), and `one-dark`/`one-light` become editor chrome (4px corners, compact at `0.9`,
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+ sentence-case labels), deliberately identical to each other so a toggle between them changes
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+ tone and nothing else. **Palettes are unchanged**; `check:contrast` reports the same eight
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+ findings as before. See `docs/themes.md` iteration 4.
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+
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+ - **`--gog-density`: one number that sets the spacing of the whole library.** A theme makes
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+ every component tighter or roomier with `--gog-density: 0.9` — no component tokens named, no
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+ list to keep up to date as components are added. It multiplies a new fourteen-step spacing
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+ scale (`--gog-space-2` … `--gog-space-48`, named for their pixel value at density 1), and
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+ every padding and gap in `theme.css` now derives from that scale. The three shipped presets
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+ that carry a character layer use it: `ledger` at `0.9` (administrative software packed a
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+ screen), `primeng` at `0.95`, `material` at `1.1` (M3's posture is generous by design).
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+
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+ The five existing `--gog-space-xs|sm|md|lg|2xl` names are kept as aliases with their exact
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+ previous values, so no existing theme or consumer stylesheet changes. **Nothing moves at
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+ density 1** except thirteen paddings that were never on a grid to begin with — five of them
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+ fractional `rem` values computing to 3.6px, 4.4px, 4.8px, 7.2px and 9.6px — which now round
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+ to the nearest 2px step. The largest single change is 4px, on `--gog-panel-slg-padding-x`.
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+ See `docs/themes.md` iteration 6.
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+
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+ - **A new shipped preset: `ledger`** — the square-cornered, hard-shadowed, system-font
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+ administrative-software identity. Beige and grey, a muted navy accent, uniform 1px borders,
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+ zero corner radius, a hard offset shadow with no blur, and every transition duration set to
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+ `0s`. `@import '@guildofgleks/ui/styles/presets/ledger.css'`, then `data-theme="ledger"`.
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+ Palette-plus-character-layer only, like `material`/`primeng` below but with no per-component
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+ overrides needed at all — see `docs/themes.md` iteration 4. Named `ledger`, not the plan's own
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+ "Classic" (that names the catalogue _family_, not this preset) — `ui-showcase` already uses
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+ "Classic" as the display label for `data-theme="light"`.
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+
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+ - **Two new shipped presets: `material` and `primeng`** — full visual identities (Material
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+ Design 3 baseline and PrimeNG's Aura), not just palettes, ported from `gleks-ui-lab`'s
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+ compare page. `@import '@guildofgleks/ui/styles/presets/material.css'` /
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+ `.../presets/primeng.css'`, then `data-theme="material"` / `"primeng"`. Unlike `slate`/
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+ `one-dark`/`one-light`, both set the character layer (corner rounding, border weight, casing,
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+ tracking) plus a handful of settings the character layer has no vocabulary for yet (a pill
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+ button, a table's header font). See each file's own header comment for what's per-component
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+ and why.
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+
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+ - **Four new foundation tokens give a theme somewhere to set corner rounding, border weight and
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+ emphasis casing/tracking once, instead of per component:** `--gog-text-transform` (default
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+ `uppercase`), `--gog-letter-spacing` (default `1px`), `--gog-border-width` and `--gog-border-style`
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+ (default `1px solid` — a third tier alongside the existing `--gog-control-border-*` for form
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+ fields and `--gog-panel-border-*` for raised surfaces, covering everything smaller and inline:
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+ chips, tags, badges, toggles, table rows, tabs, calendar cells). 40 component tokens across
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+ `theme.css` now derive from these plus the pre-existing `--gog-radius` — no default changed;
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+ every conversion was checked to render the identical pixel value before and after. Not
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+ converted, on purpose: pill/circle radii and deliberately-flat corners (a rounding axis
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+ shouldn't reshape a shape choice), and per-component values with no shared pattern to extract.
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+ `docs/themes.md` has the full audit. Setting any of the four in a `[data-theme]` block now
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+ restyles every component that reads it, with no per-component overrides to list.
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+
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+ - **`DialogService.open()` and `DialogConfig` gain an optional `TData` generic**, checked against
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+ `data` at the call site: `dialogService.open<TResult, TData>({ data: /* checked against TData */ })`.
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+ Supplying only `TResult` — the existing, common form — leaves `TData` as `unknown`, exactly as
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+ before; nothing about an existing call changes. This closes only the sending half of the round
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+ trip: the component you open still reads its data via `inject(DIALOG_DATA)`, one
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+ `InjectionToken<unknown>` shared by every dialog, so it still needs its own cast
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+ (`inject<TData>(DIALOG_DATA)`) — Angular's DI has no way to carry a per-call-site type through a
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+ single shared token. See `AGENTS.md`'s `DialogService` section for the full example.
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+
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+ ### Removed
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+
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+ - **The three abbreviated token prefixes deprecated in 21.5.0 (21.3.0 for `--gog-ms-*`) are gone.**
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+ Each had been declared nowhere, honoured only as a fallback the spelled-out token wrapped:
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+ `--gog-button-x: var(--gog-btn-x, value)`. The fallback layer is deleted; the spelled-out name is
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+ now the plain declaration, with the same final value as before. Rename any of the following you
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+ still set, in your own stylesheet — a `var()` reference to a name nothing declares does not fail
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+ a build, it just silently stops matching anything:
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+
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+ | Old | New |
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+ | ----------------- | ----------------------------- |
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+ | `--gog-btn-*` | `--gog-button-*` |
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+ | `--gog-ms-*` | `--gog-multiselect-*` |
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+ | `--gog-confirm-*` | `--gog-confirmation-dialog-*` |
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+
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+ `GogTokenName` (the exported type listing every `--gog-*` custom property) drops the 20 old
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+ spellings it used to include — a compile error on a variable annotated with one of them is the
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+ one part of this change your build will actually catch.
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+
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+ ### Fixed
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+
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+ - **Four tokens that resolved to nothing, found while surveying this release's removal below.**
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+ Each was a `var(--gog-…)` with no fallback, naming a custom property nothing declares — which
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+ makes the token holding it guaranteed-invalid, so the declaration reading it silently computes to
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+ nothing. No build error, nothing to see except the missing style:
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+
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+ - **`gog-multiselect`'s focus glow never rendered.** Its default read the deprecated
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+ `--gog-ms-focus-ring`, declared nowhere — now reads its own `--gog-multiselect-focus-ring`,
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+ matching `gog-input` and `gog-select`.
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+ - **The filter box inside `gog-select` and `gog-multiselect` had no border and the wrong text
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+ colour.** Both read a `--gog-{select,multiselect}-control-*` pair that was never declared
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+ anywhere in the library — now read `--gog-{select,multiselect}-field-*`, the tokens that were
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+ actually meant. The border loss was total (`border` is a shorthand, so one invalid part drops
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+ the whole declaration); the colour loss was invisible, because `color` just inherited instead.
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+ - **`gog-multiselect`'s JS-computed panel height silently used hardcoded defaults instead of the
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+ themed metrics.** Its `GogDropdownBase` token overrides named the deprecated `--gog-ms-*`
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+ prefix, which `theme.css` has never declared as a real property — so
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+ `getComputedStyle().getPropertyValue()` always read `''`. Now reads `--gog-multiselect-*`,
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+ matching the pattern `gog-select` already used correctly.
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+
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+ A consumer who set `--gog-multiselect-focus-glow`, `--gog-select-filter-input-color/-border` or
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+ their `gog-multiselect` counterparts directly, to work around any of the first two being missing,
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+ keeps working exactly as before — an explicit override still wins over the (now real) default.
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+
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+ ## [21.6.1] - 26.08.2026
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+
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+ ### Added
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+
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+ - **`gog-card` — a surface for one self-contained thing.** A product tile, a summary, a search
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+ result. It paints a background, a border and a radius, which a CSS class of your own could also
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+ do; what it adds is what a class cannot:
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+
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+ - **It names itself.** The heading you project as `gogCardHeader` becomes the card's accessible
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+ name — the card takes that element's id (minting one if it has none), points its own
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+ `aria-labelledby` at it and announces itself as a group. `role="group"` rather than `region`
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+ on purpose: a grid of twenty cards would put twenty landmarks in a screen reader's landmark
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+ list, which is worse than none.
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+ - **The whole surface can activate a link, without the card inventing a control.** There is no
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+ `interactive` input and no `gogClick` output. Put `gogCardLink` on the `<a>` the card is about
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+ — usually the one in its heading — and its hit area stretches over the card, with the focus
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+ ring drawn around the surface. The link stays yours, so `routerLink`, `href`, `target`,
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+ middle-click, "open in new tab" and Enter all keep working, and anything else focusable in the
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+ card still receives its own clicks. A card rendering its own `<button>` instead could hold no
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+ other control (a button may not contain one), could not navigate the way an app navigates, and
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+ would announce the card's entire text as its name.
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+ - **`loading` and `disabled` are folded in**, including `aria-busy`, the placeholder shaped like
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+ a title and body copy, and taking the card's link out of the tab order.
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+
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+ Slots: `gogCardHeader`, `gogCardMedia` (full-bleed, rounds into the top corners), `gogCardFooter`.
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+ Tokens: `--gog-card-*`, with `--gog-card-bg`, `--gog-card-border-color`, `--gog-card-shadow`,
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+ `--gog-card-padding-y`, `--gog-card-padding-x` and `--gog-card-gap` left undeclared as the
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+ per-instance escape hatch.
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+
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+ - **`gog-panel` — a titled region of a page.** A settings section, a dashboard area, a form group.
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+ It differs from `gog-card` in behaviour, not only in size: it is a real landmark
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+ (`role="region"` named by its `gogPanelHeader` heading), it can **collapse**, and its surface is
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+ never itself a link, because controls live inside a panel.
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+
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+ Collapsing **composes `gog-collapsible`** rather than repeating it, so the open/close state, the
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+ id wiring and the animation are the ones the rest of the library already uses. The heading stays
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+ a heading: the toggle is a separate `<button>` named by it through `aria-labelledby`, with its
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+ hit area stretched across the header row — so the pointer still gets "click the title to
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+ collapse", while a screen reader gets a heading _and_ a named expandable button instead of a
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+ heading swallowed by `role="button"`. A panel that cannot collapse undoes the collapse geometry
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+ it inherits, `overflow` included, so a dropdown opened inside one is not clipped.
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+
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+ `loading` keeps the heading and the footer and replaces only the body — a page section is titled
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+ before its content arrives. Slots: `gogPanelHeader`, `gogPanelFooter`. New label:
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+ `GOG_CONFIG.labels.togglePanel`, used only by a collapsible panel with no heading to be named by.
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+
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+ **`--gog-panel-*` now means two things, deliberately.** `--gog-panel-radius`,
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+ `--gog-panel-shadow`, `--gog-panel-border-width` and `--gog-panel-border-style` were already the
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+ foundation surface tier that dialogs, dropdown panels and tooltips read; the component adopts
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+ them instead of owning a fourth definition of "raised surface", so a theme's house radius and
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+ shadow reach it for free. The rest of `--gog-panel-*` is the component's own. Nothing was
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+ renamed and no existing override changes meaning.
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+
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+ - **`gogRipple` — a press wash for any element.** `<button gogRipple>`, `<div gogRipple>`, a
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+ `gog-*` host tag: a directive, so it adds no wrapper and changes no layout. Built from scratch —
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+ there is no `@angular/cdk` in this package and there will not be.
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+
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+ The interesting part is not the animation. A ripple normally clips its host, and `gogBadge`
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+ pins its badge **outside** the host's box on purpose — so the first ordinary pairing anyone
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+ tries, a badged button, loses its badge the moment the ripple is installed. This one never
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+ clips the host: the wash lives in its own layer that clips itself, and that layer takes the
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+ host's corner radius through `border-radius: inherit`, per instance and per theme, with no
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+ token to set. The one thing to know follows from it — **put the directive on the element that
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+ paints the surface**, since a wrapper whose child paints the rounded background passes on the
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+ wrapper's radius (usually `0`) and the wash squares off.
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+
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+ Inputs: `rippleDisabled`, `rippleCentred`. Suppressed with no wiring on a host that is
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+ `disabled` or `aria-disabled="true"`, and under `prefers-reduced-motion: reduce` — suppressed
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+ outright there, not merely shortened. Keyboard activation is centred, since `Enter` and `Space`
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+ carry no coordinates. Tokens: `--gog-ripple-color` (defaults to `currentColor`, so one value
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+ works on a filled surface and a ghost one), `--gog-ripple-opacity`,
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+ `--gog-ripple-enter-duration`, `--gog-ripple-exit-duration`, `--gog-ripple-easing`.
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+
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+ - **Every interactive surface in the library can ripple, from one switch.**
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+ `provideGogConfig({ ripple: { enabled: true } })` turns it on for `gog-button`, `[gogButton]`,
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+ `gog-button-toggle-group`, `gog-chip`, `gog-tabs` headers, `gog-accordion` headers,
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+ `gogCollapsibleTrigger`, `gogMenuItem` and the options inside `gog-select`, `gog-multiselect`
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+ and `gog-autocomplete` — `gog-paginator` follows, because its page buttons are `gog-button`s.
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+
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+ **Off by default**, so this release changes the appearance of nothing. Each of those components
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+ also takes a **`ripple`** input that beats the app-wide setting in both directions:
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+ `[ripple]="false"` opts one control out of an app that turned it on, `[ripple]="true"` opts one
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+ in without switching the app over.
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+
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+ `ripple` is the first visual default in `GOG_CONFIG` rather than in `theme.css`, and the
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+ exception is deliberate: `--gog-ripple-opacity: 0` hides the wash but still pays for the DOM
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+ node, the pointer listeners and the animation frames. A real off has to reach the TypeScript —
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+ and it does: a disabled ripple attaches no listeners and adds no class to its host.
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+
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+ Two surfaces are deliberately left out, with `gogRipple` available if you disagree: **`gog-table`
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+ rows** and **`gogCardLink`**. Both are hundreds of pixels wide, so the wave has to cross the
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+ whole surface and reads as a flash rather than as feedback where you pressed — and a table
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+ installs one directive per row, with no virtualization in the library yet. A `gog-chip` that is
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+ not `clickable`, or is `disabled`, never ripples whatever the config says.
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+
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+ - **`GogSurfaceVariant`** (`'outlined' | 'elevated' | 'filled'`), shared by both, so the two agree
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+ on what each word looks like.
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+
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+ ### Fixed
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+
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+ - **A loading `gog-table` and `gog-autocomplete` announce themselves.** Both now set
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+ `aria-busy="true"` while `loading` is on, which every component with a `loading` input is
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+ supposed to do. A loading table replaces its rows with a single spinner cell and dims its
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+ header; the autocomplete's spinner sits in its actions slot and is `aria-hidden`. Neither had
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+ anything to tell a screen reader that a wait was in progress — the table read as a table with
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+ no rows, and the field as idle. The autocomplete is the worse of the two, because unlike a
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+ button the user pressed, that wait is not something they started.
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+
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  ## [21.6.0] - 23.08.2026
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  ### Fixed
@@ -40,7 +307,7 @@ reached 1.0, so breaking changes may land in minor versions.
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  rendering under it. The rule is a single class in specificity, so your own styles still win.
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  - **Disabled and focus styling can no longer be lost to an ordinary app stylesheet.** `[gogButton]`
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- and `gogMenuItem` are applied to *your* element, which is the element you style — and a plain
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+ and `gogMenuItem` are applied to _your_ element, which is the element you style — and a plain
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  `.my-button { cursor: pointer }` in an Angular component stylesheet is the same specificity as
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  the library's `.gog-btn:disabled` once `[_ngcontent-…]` is stamped on it, so it won on source
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  order. Measured: a disabled button reading `cursor: pointer` at full opacity — enabled-looking
@@ -189,7 +456,7 @@ a version bump with nothing to migrate.
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  **`npm run check:logical-properties` now fails the build** on a `padding`, `margin`,
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  `border-width` or `border-radius` shorthand that sets the two horizontal sides differently.
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  21.5.0 converted 16 stylesheets to logical properties and still missed these four, because the
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- sidedness lives in a value's *position inside a shorthand* rather than in a `left`/`right`
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+ sidedness lives in a value's _position inside a shorthand_ rather than in a `left`/`right`
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  keyword — invisible to a grep, and invisible to a unit test with no style engine.
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  - **Documented the `position: fixed` containing-block caveat**, in one place plus a line on each
package/README.md CHANGED
@@ -81,6 +81,13 @@ export class ExampleComponent {}
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  Outputs are prefixed `gog` (`gogClick`, `gogToggle`) so they never collide with native DOM
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  events. Inputs keep their natural names.
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+ > **Don't write `(click)` on `gog-button`.** Its click handler is bound on the `<button>` inside
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+ > its own template, not on the host — a native click still bubbles up through the host element, so
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+ > a `(click)` listener there fires on every press, silently bypassing `debounce`'s throttling.
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+ > `(gogClick)` is the one that only emits once the debounce window has passed; use it instead. This
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+ > is specific to the `gog-button` component — `[gogButton]` on your own `<a>`/`<button>` has no
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+ > debounce to bypass, so your own `(click)` on it works exactly as written.
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+
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  **3. If you use dialogs or toasts, place their hosts once.** `DialogService.open()` and
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  `ToastService.show()` update state but render nothing without them:
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@@ -116,8 +123,12 @@ want for a toast.
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  Every value the components paint with lives in `styles/theme.css`, in three layers:
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- **Foundation** — palette, type scale, spacing, motion. Override these to restyle everything at
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- once; component tokens derive from them, so a palette swap carries through on its own.
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+ **Foundation** — palette, type scale, spacing, motion, and a small _character_ layer: corner
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+ rounding (`--gog-radius`), border weight (`--gog-control-border-*` for form fields,
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+ `--gog-panel-border-*` for raised surfaces, `--gog-border-*` for everything smaller and inline),
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+ and emphasis casing/tracking (`--gog-text-transform`, `--gog-letter-spacing`). Override these to
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+ restyle everything at once; component tokens derive from them, so a palette or character change
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+ carries through on its own, with nothing to re-list per component.
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  **Component** — `--gog-<component>-*`, one block per component, named after the component you
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  write in markup (`gog-button` → `--gog-button-*`), to restyle a single component app-wide:
@@ -139,16 +150,23 @@ variant and size classes:
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  }
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  ```
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- > **Renamed in 21.5.0.** Three prefixes were abbreviated and are now spelled out:
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- > `--gog-btn-*` → `--gog-button-*`, `--gog-confirm-*` → `--gog-confirmation-dialog-*`, and
144
- > `--gog-ms-*` → `--gog-multiselect-*` (that one since 21.3.0). **The old spellings still work**
145
- > every new name derives from its old twinand are **removed in 21.7.0**. A CSS override that
146
- > stops being read fails silently, which is why the window is two minors rather than one.
153
+ > **Renamed in 21.5.0, removed in 21.7.0.** Three prefixes were abbreviated and are now spelled
154
+ > out: `--gog-btn-*` → `--gog-button-*`, `--gog-confirm-*` → `--gog-confirmation-dialog-*`, and
155
+ > `--gog-ms-*` → `--gog-multiselect-*` (that one since 21.3.0). **The old spellings no longer
156
+ > resolve.** If you set one of them, rename ita `var()` reference to a name nothing declares
157
+ > doesn't fail your build, it just silently stops matching anything.
147
158
  >
148
159
  > One prefix that looks abbreviated and is not: **`--gog-input-*`**. It names the shared
149
160
  > text-field block that both `gog-inputfield` and `gog-textarea` render (`.gog-input__field`), not
150
161
  > the `gog-inputfield` component — the two are meant to restyle together from one token set, so
151
162
  > there is no `--gog-inputfield-*` and there will not be one.
163
+ >
164
+ > And one prefix that means two things on purpose: **`--gog-panel-*`**. Four of them —
165
+ > `--gog-panel-radius`, `--gog-panel-shadow`, `--gog-panel-border-width`,
166
+ > `--gog-panel-border-style` — are the _foundation_ surface tier that dialogs, dropdown panels and
167
+ > tooltips read, and the `gog-panel` component reads them too rather than owning a fourth copy of
168
+ > "what a raised surface looks like here". Change one and every raised surface follows, which is
169
+ > the intent; the rest of `--gog-panel-*` belongs to the component alone.
152
170
 
153
171
  Every group and token name is in **[`TOKENS.md`](./TOKENS.md)**, generated from `theme.css` so it
154
172
  cannot drift, and available at runtime as `GOG_TOKEN_GROUPS`.
@@ -160,7 +178,7 @@ The active theme is a `data-theme` attribute on `:root`, managed by `ThemeServic
160
178
  ```ts
161
179
  private readonly theme = inject(ThemeService);
162
180
  this.theme.toggleTheme(); // light ⇄ dark
163
- this.theme.setTheme('cyberpunk'); // any name you declared in CSS
181
+ this.theme.setTheme('one-dark'); // any preset you imported, or any name you declared in CSS
164
182
  ```
165
183
 
166
184
  Out of the box it adopts whatever `data-theme` is already on the document, or `light`.
@@ -168,19 +186,64 @@ Persisting the choice and following the OS setting are opt-in:
168
186
 
169
187
  ```ts
170
188
  provideGogConfig({
171
- theme: { storageKey: 'app-theme', followSystem: true, darkTheme: 'cyberpunk' },
189
+ theme: { storageKey: 'app-theme', followSystem: true, darkTheme: 'one-dark' },
172
190
  });
173
191
  ```
174
192
 
175
- A theme only declares what it changes — the derived layer re-resolves against whatever palette is
176
- in scope, so a new palette restyles every component without listing any of them. The `slate`
177
- preset is the worked example, palette-only:
193
+ A theme only declares what it changes — the derived layer re-resolves against whatever is in
194
+ scope, so a theme restyles every component without listing any of them. **Eleven declarations
195
+ are a whole visual identity**, not a recolour:
178
196
 
179
197
  ```css
180
- @import '@guildofgleks/ui/styles/index.css';
181
- @import '@guildofgleks/ui/styles/presets/slate.css';
198
+ [data-theme='compact'] {
199
+ /* Palette: every colour in the library re-derives from these. */
200
+ --gog-background-color: #f4f6f8;
201
+ --gog-surface-color: #ffffff;
202
+ --gog-text-color: #1e293b;
203
+ --gog-accent-color: #4f46e5;
204
+
205
+ /* Character: every corner, border, label and gap in the library re-derives from these. */
206
+ --gog-radius: 2px;
207
+ --gog-density: 0.85; /* one number = every padding and gap at once */
208
+ --gog-control-border-width: 1px;
209
+ --gog-text-transform: none;
210
+ --gog-letter-spacing: normal;
211
+ }
182
212
  ```
183
213
 
214
+ The palette half has always worked this way. The **character layer** (`--gog-radius`,
215
+ `--gog-density`, the border and casing tokens — all since 21.7.0) is the other half: it is what
216
+ lets a theme change the library's _shape_ — square or generous corners, thin borders,
217
+ sentence-case labels, tight or roomy spacing — still without naming a single component.
218
+
219
+ Nine presets ship alongside the built-in `light` and `dark`, each at `styles/presets/<name>.css`
220
+ and activated by `data-theme="<name>"`. All nine set palette **and** character:
221
+
222
+ | Preset | The identity |
223
+ | ----------------------- | ----------------------------------------------------------------------- |
224
+ | `slate` | soft modern — 12px corners, hairline borders, roomier than the default |
225
+ | `one-dark`, `one-light` | editor chrome — 4px corners, compact, sentence case; one UI, two tones |
226
+ | `material`, `primeng` | Material Design 3 and PrimeNG Aura, including their shape and density |
227
+ | `ledger` | administrative software — square corners, hard offset shadow, no motion |
228
+ | `terminal` | green phosphor — monospaced throughout, square, no motion |
229
+ | `bevel` | the early-web desktop — raised buttons, sunken fields, grey and navy |
230
+ | `parchment` | ink on laid paper — old-style serif, oxblood accent, roomy |
231
+
232
+ **No preset downloads a font.** Each sets a stack that resolves to a real system face — the
233
+ platform's own monospace for `terminal`, Tahoma/Verdana for `bevel`, Iowan Old Style/Palatino for
234
+ `parchment` — so importing a preset never adds a network request. Where a webfont makes a visible
235
+ difference, it lives in a separate opt-in file you import _after_ the preset:
236
+
237
+ ```css
238
+ @import '@guildofgleks/ui/styles/presets/parchment.css';
239
+ @import '@guildofgleks/ui/styles/presets/parchment.fonts.css'; /* optional: EB Garamond */
240
+ ```
241
+
242
+ `terminal.fonts.css` (IBM Plex Mono) is the other one. `material` and `primeng` additionally set
243
+ a few things the character layer has no vocabulary for (a pill button, a table's header font), and
244
+ `bevel` sets one (a button's bevel must disagree with a field's). `AGENTS.md` has the per-preset
245
+ detail and the full token list.
246
+
184
247
  Fonts are left alone on purpose (system stacks, no webfont download). Add
185
248
  `@guildofgleks/ui/styles/fonts.css` for the showcase's typography.
186
249
 
@@ -194,14 +257,20 @@ provideGogConfig({
194
257
  control: { size: 'sm', errorDisplay: 'auto', clearable: true },
195
258
  dropdown: { appendToBody: true },
196
259
  datepicker: { locale: 'de-DE', format: 'dd.MM.yyyy' },
197
- labels: { clear: 'Очистить', selectAll: 'Выбрать все' }, // translate the library once
260
+ ripple: { enabled: true }, // press feedback on every interactive surface at once
261
+ labels: { clear: 'Löschen', selectAll: 'Alle auswählen' }, // translate the library once
198
262
  });
199
263
  ```
200
264
 
201
265
  Keys: `control`, `dropdown`, `floatLabel`, `datepicker`, `autocomplete`, `inputfield`, `textarea`,
202
- `tooltip`, `scroll`, `button`, `paginator`, `toast`, `theme`, `labels`. An instance's own input
203
- always wins, and providing the config again lower in the injector tree layers onto the parent
204
- rather than replacing it.
266
+ `tooltip`, `scroll`, `button`, `ripple`, `paginator`, `toast`, `theme`, `labels`. An instance's own
267
+ input always wins, and providing the config again lower in the injector tree layers onto the
268
+ parent rather than replacing it.
269
+
270
+ `ripple` is the one visual default that is not a token, and the exception is deliberate:
271
+ `--gog-ripple-opacity: 0` would hide the wash but still pay for the DOM node, the listeners and
272
+ the animation frames, so a real off has to reach the TypeScript. It is **off by default**, and
273
+ every rippling component takes a `ripple` input that beats it in both directions.
205
274
 
206
275
  Icons work the same way — 41 Lucide glyphs ship with the package, and your own register by name:
207
276
 
@@ -243,13 +312,14 @@ dropdowns, always for the menu.
243
312
  | Form controls | `gog-inputfield`, `gog-textarea`, `gog-select`, `gog-multiselect`, `gog-autocomplete`, `gog-checkbox`, `gog-radio-group`, `gog-toggle`, `gog-slider`, `gog-datepicker`, `gog-calendar`, `gog-button-toggle-group` |
244
313
  | Actions | `gog-button`, `gog-chip` |
245
314
  | Data | `gog-table` (+ `gog-column`), `gog-paginator`, `gog-tag` |
246
- | Layout & disclosure | `gog-accordion`, `gog-tabs` (+ `gog-tab`), `gog-collapsible`, `gog-divider`, `gog-scroll` |
315
+ | Layout & disclosure | `gog-accordion`, `gog-tabs` (+ `gog-tab`), `gog-collapsible`, `gog-card`, `gog-panel`, `gog-divider`, `gog-scroll` |
247
316
  | Overlays | `gog-dialog`, `gog-confirmation-dialog`, `gog-toast` (+ `gog-toast-container`), `gog-menu` (+ `gogMenuTrigger` / `gogMenuItem`) |
248
317
  | Feedback | `gog-spinner`, `gog-spinner-overlay`, `gog-progressbar`, `gog-skeleton` |
249
318
  | Content | `gog-icon` |
250
319
 
251
320
  **Directives:** `gogButton` (a link that looks like a button), `gogTooltip`, `gogBadge`,
252
- `gogCollapsibleTrigger`, `gogCollapsibleContent`.
321
+ `gogRipple` (a press wash on any element), `gogCollapsibleTrigger`, `gogCollapsibleContent`,
322
+ `gogCardLink` (a link the whole card activates).
253
323
  **Services:** `DialogService`, `ToastService`, `ThemeService`.
254
324
 
255
325
  Seventeen more directives go on markup you own rather than configuring a component through an
@@ -270,6 +340,14 @@ A few things worth knowing before you reach for a workaround:
270
340
  They also generate their own `id`, so labels and error messages are wired up without `inputId`.
271
341
  - **`gog-collapsible` is headless** — no markup of its own. Project any element as the trigger and
272
342
  any element as the panel.
343
+ - **A clickable `gog-card` has no `interactive` input.** Put `gogCardLink` on the `<a>` the card is
344
+ about — usually the one in its heading — and the whole surface activates that link, keyboard,
345
+ middle-click and `routerLink` included. Same reasoning as `gog-button` above: the element stays
346
+ yours. Anything else focusable in the card keeps receiving its own clicks.
347
+ - **`gog-panel` shares the `--gog-panel-*` prefix with the foundation surface tier.**
348
+ `--gog-panel-radius`, `--gog-panel-shadow` and the border pair are the tokens dialogs and
349
+ dropdown panels already read, so a theme's idea of a raised surface reaches the component for
350
+ free. Its own family (background, padding, heading, toggle, footer) sits alongside them.
273
351
  - **`[(ngModel)]` is untested.** The library never imports `FormsModule`; use Reactive Forms.
274
352
 
275
353
  ## Documentation