@gruvjs/cooldown 1.0.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2025 Saiteja Madha
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ <div align="center">
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+ <br />
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+ <p>
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+ <a href="https://github.com/gruvjs/gruvjs"><img src="https://raw.githubusercontent.com/gruvjs/gruvjs/main/assets/logo.svg" width="546" alt="gruvjs" /></a>
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+ </p>
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+ <br />
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+ <p>
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+ <a href="https://www.npmjs.com/package/@gruvjs/cooldown"><img src="https://img.shields.io/npm/v/@gruvjs/cooldown.svg?maxAge=3600" alt="npm version" /></a>
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+ <a href="https://www.npmjs.com/package/@gruvjs/cooldown"><img src="https://img.shields.io/npm/dt/@gruvjs/cooldown.svg?maxAge=3600" alt="npm downloads" /></a>
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+ </p>
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+ </div>
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+
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+ ## About
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+
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+ `@gruvjs/cooldown` is a per-user, per-guild, per-command cooldown manager for bots. Supports bypass lists and per-check duration overrides.
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+
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+ Node.js 18.0.0 or newer is required.
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+
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+ ## Installation
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+
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+ ```sh
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+ npm install @gruvjs/cooldown
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+ yarn add @gruvjs/cooldown
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+ pnpm add @gruvjs/cooldown
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+ ```
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+
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+ ## Examples
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+
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+ ```js
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+ const { CooldownManager } = require("@gruvjs/cooldown");
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+
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+ const cooldowns = new CooldownManager({
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+ default: 3000, // 3s default for all commands
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+ bypass: ["OWNER_ID"], // these users always bypass cooldowns
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+ });
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+
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+ // In your command handler:
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+ const result = cooldowns.check("ping", interaction.user.id);
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+
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+ if (!result.ok) {
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+ return interaction.reply(`Please wait ${result.remainingText} before using this command again.`);
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+ }
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+
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+ // execute command...
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+
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+ // Per-command duration override
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+ cooldowns.check("ban", userId, { duration: 10_000 }); // 10s just for /ban
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+
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+ // Reset manually (e.g. after a premium bypass)
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+ cooldowns.reset("ping", userId);
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+ cooldowns.resetCommand("ping"); // reset for all users
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+
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+ // Bypass list management
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+ cooldowns.addBypass("MOD_ID");
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+ cooldowns.removeBypass("MOD_ID");
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+
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+ // Stats
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+ cooldowns.stats(); // → { active: 5, bypassed: 2 }
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+ ```
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+
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+ See the [docs](./docs) folder for detailed usage.
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+
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+ ## Links
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+
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+ - [npm](https://www.npmjs.com/package/@gruvjs/cooldown)
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+ - [GitHub](https://github.com/gruvjs/gruvjs/tree/main/packages/cooldown)
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+ - [gruvjs monorepo](https://github.com/gruvjs/gruvjs)
package/package.json ADDED
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+ {
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+ "name": "@gruvjs/cooldown",
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+ "version": "1.0.0",
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+ "description": "Per-user, per-guild, per-command cooldown manager for bots. Supports bypass lists and duration overrides.",
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+ "main": "src/index.js",
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+ "author": "gruvjs",
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+ "license": "MIT",
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+ "engines": {
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+ "node": ">=18.0.0"
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+ },
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+ "keywords": [
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+ "cooldown",
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+ "bot",
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+ "discord",
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+ "rate-limit",
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+ "command",
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+ "zero-dependency"
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+ ],
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+ "repository": {
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+ "type": "git",
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+ "url": "https://github.com/gruvjs/gruvjs.git",
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+ "directory": "packages/cooldown"
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+ },
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+ "bugs": {
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+ "url": "https://github.com/gruvjs/gruvjs/issues"
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+ },
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+ "homepage": "https://github.com/gruvjs/gruvjs/tree/main/packages/cooldown#readme",
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+ "files": [
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+ "src/",
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+ "README.md",
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+ "LICENSE"
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+ ],
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+ "dependencies": {},
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+ "scripts": {
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+ "test": "node tests/run.js"
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+ }
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+ }
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+ const { formatMs } = require("../util/formatMs");
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+
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+ /**
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+ * Per-user, per-guild, per-command cooldown manager.
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+ *
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+ * Unlike a generic rate limiter, CooldownManager is designed for bot commands:
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+ * it tracks per-key cooldowns, supports bypass lists (owner/mods) and
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+ * per-check duration overrides.
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+ */
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+ class CooldownManager {
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+ /**
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+ * @param {object} [options]
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+ * @param {number} [options.default=3000] Default cooldown in ms.
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+ * @param {string[]} [options.bypass=[]] IDs that always bypass cooldowns.
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+ * @param {number} [options.sweepEveryMs=0] Auto-sweep interval. 0 = disabled.
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+ */
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+ constructor(options = {}) {
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+ this._default = options.default ?? 3000;
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+ this._bypass = new Set(options.bypass ?? []);
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+ this._cooldowns = new Map(); // `${command}:${key}` → expiresAt (ms)
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+
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+ this._sweepTimer = null;
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+ if (options.sweepEveryMs > 0) {
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+ this._sweepTimer = setInterval(() => this._sweep(), options.sweepEveryMs);
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+ if (this._sweepTimer.unref) this._sweepTimer.unref();
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+ }
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+ }
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+
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+ // ── Core ───────────────────────────────────────────────────────────────────
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+
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+ /**
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+ * Checks and applies a cooldown for a command + key combination.
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+ *
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+ * @param {string} command
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+ * @param {string} key User ID, guild ID, or any string identifier
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+ * @param {object} [options]
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+ * @param {number} [options.duration] Override duration for this check
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+ * @returns {{ ok: boolean, remaining: number, remainingText: string, expiresAt: number }}
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+ */
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+ check(command, key, options = {}) {
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+ if (this._bypass.has(key)) return { ok: true, remaining: 0, remainingText: "0s", expiresAt: 0 };
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+
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+ const mapKey = `${command}:${key}`;
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+ const now = Date.now();
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+ const expiresAt = this._cooldowns.get(mapKey) ?? 0;
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+
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+ if (expiresAt > now) {
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+ const remaining = expiresAt - now;
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+ return { ok: false, remaining, remainingText: formatMs(remaining), expiresAt };
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+ }
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+
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+ const duration = options.duration ?? this._default;
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+ this._cooldowns.set(mapKey, now + duration);
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+ return { ok: true, remaining: 0, remainingText: "0s", expiresAt: now + duration };
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+ }
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+
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+ /**
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+ * Peeks at a cooldown without applying it.
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+ * @param {string} command
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+ * @param {string} key
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+ */
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+ peek(command, key) {
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+ if (this._bypass.has(key)) return { ok: true, remaining: 0, remainingText: "0s", expiresAt: 0 };
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+ const now = Date.now();
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+ const expiresAt = this._cooldowns.get(`${command}:${key}`) ?? 0;
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+ const remaining = Math.max(0, expiresAt - now);
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+ return { ok: remaining === 0, remaining, remainingText: formatMs(remaining), expiresAt };
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+ }
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+
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+ /** Resets the cooldown for a specific command + key. */
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+ reset(command, key) { this._cooldowns.delete(`${command}:${key}`); }
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+
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+ /** Resets all cooldowns for a command across all keys. */
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+ resetCommand(command) {
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+ const prefix = `${command}:`;
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+ for (const k of this._cooldowns.keys()) {
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+ if (k.startsWith(prefix)) this._cooldowns.delete(k);
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+ }
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+ }
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+
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+ /** Resets all cooldowns. */
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+ resetAll() { this._cooldowns.clear(); }
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+
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+ // ── Bypass ─────────────────────────────────────────────────────────────────
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+
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+ addBypass(id) { this._bypass.add(id); return this; }
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+ removeBypass(id) { this._bypass.delete(id); return this; }
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+ isBypassed(id) { return this._bypass.has(id); }
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+
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+ // ── Stats / lifecycle ──────────────────────────────────────────────────────
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+
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+ stats() {
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+ const now = Date.now();
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+ let active = 0;
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+ for (const exp of this._cooldowns.values()) if (exp > now) active++;
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+ return { active, bypassed: this._bypass.size };
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+ }
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+
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+ destroy() {
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+ if (this._sweepTimer) clearInterval(this._sweepTimer);
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+ this._cooldowns.clear();
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+ }
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+
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+ _sweep() {
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+ const now = Date.now();
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+ for (const [k, exp] of this._cooldowns) if (exp <= now) this._cooldowns.delete(k);
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+ }
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+ }
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+
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+ module.exports = { CooldownManager };
package/src/index.js ADDED
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+ // Core
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+ const { CooldownManager } = require("./core/CooldownManager");
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+
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+ module.exports = { CooldownManager };
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+ /**
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+ * Formats a millisecond duration as a short human-readable string.
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+ *
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+ * @param {number} ms
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+ * @returns {string}
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+ *
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+ * @example
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+ * formatMs(0) // → "0s"
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+ * formatMs(500) // → "500ms"
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+ * formatMs(2500) // → "2.5s"
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+ * formatMs(90_000) // → "2m"
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+ * formatMs(3_600_000) // → "1h"
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+ */
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+ function formatMs(ms) {
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+ if (ms <= 0) return "0s";
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+ if (ms < 1000) return `${ms}ms`;
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+ if (ms < 60_000) return `${(ms / 1000).toFixed(1).replace(/\.0$/, "")}s`;
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+ if (ms < 3_600_000) return `${Math.ceil(ms / 60_000)}m`;
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+ return `${Math.ceil(ms / 3_600_000)}h`;
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+ }
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+
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+ module.exports = { formatMs };