@grundyjs/algiviz 0.7.0 → 0.8.0

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package/CHANGELOG.md CHANGED
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  # Changelog
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+ ## 0.8.0 — 2026-10-19
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+
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+ - Add partial custom colors to the Canvas array renderer and its compatible alias,
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+ with exported ArrayPalette, ArrayPaletteOverrides and ArrayRendererOptions types.
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+ - Preserve theme defaults and isolate copied overrides per renderer instance.
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+ - Add theme presets, six color controls and palette reset to Sorting lab without
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+ restarting playback or changing the current frame.
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+
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+ ## 0.7.1 — 2026-10-15
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+
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+ - Update package description and keywords for custom algorithm visualizations.
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+ - Improve the README introduction, demo links and standalone integration guide.
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+ - Add a BFS GIF preview exported with CanvasTake, hosted on GitHub.
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+ - No runtime API or behavior changes.
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+
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  ## 0.7.0 — 2026-10-15
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  - Breaking: remove the deprecated /core entry point and bundled insertion/bubble
package/README.md CHANGED
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  # AlgiViz
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- A TypeScript toolkit for user-defined algorithm visualizations. You write the
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- algorithm and define your objects; AlgiViz provides array operations, playback,
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- typed scene dispatch and a ready-made Canvas array renderer. No runtime dependencies.
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- Playback works without DOM, React or Next.js. ESM only, with TypeScript declarations.
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+ **Your algorithms and objects. Step-by-step playback and custom rendering.**
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- This README describes version 0.7.0.
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+ ![BFS from A: custom graph vertices, edges and queue animated with AlgiViz](https://raw.githubusercontent.com/urffin/algiviz/master/docs/assets/bfs.gif)
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- ## Minimal custom object
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+ *An application-owned BFS algorithm with custom objects. Exported with
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+ [CanvasTake](https://github.com/urffin/canvas-take) —
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+ [try an interactive sorting demo](https://grundyjs.ru/algorithms/insertion-sort/)
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+ or explore the [BFS source](https://github.com/urffin/algiviz/blob/master/examples/graph-demo.mjs).*
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- Start with [the standalone example](examples/minimal.html) and its
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- [complete module](examples/minimal.mjs). It defines a custom token, emits immutable
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- steps and draws interpolated positions using only public package imports.
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- No shared demo controller is needed. See [the walkthrough](docs/minimal-example.md)
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- for running it in your own application.
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+ A TypeScript toolkit for building interactive algorithm explanations. Write your
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+ algorithm as a generator, emit immutable states and choose how your objects look.
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+ AlgiViz handles playback and scene matching; optional array operations and a Canvas
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+ renderer help you get started.
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+
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+ [Live sorting demo](https://grundyjs.ru/algorithms/insertion-sort/) ·
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+ [Library overview](https://grundyjs.ru/algiviz/) ·
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+ [npm package](https://www.npmjs.com/package/@grundyjs/algiviz) ·
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+ [Minimal example source](https://github.com/urffin/algiviz/blob/master/examples/minimal.mjs)
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+
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+ - **Your algorithm:** control the loops, conditions and order of operations.
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+ - **Your objects:** define custom types and handlers for Canvas, SVG or another target.
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+ - **Two playback modes:** retain history for seeking, or consume a generator with
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+ only adjacent snapshots retained by the player.
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+ - **No runtime dependencies:** ESM and TypeScript declarations; playback works
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+ without DOM, React or Next.js.
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+
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+ Use it for educational demos, interactive articles and algorithm walkthroughs.
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+ Algorithms and layouts belong to your application; AlgiViz provides the playback
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+ and rendering API. This README describes version 0.8.0.
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+
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+ ## Start with one custom object
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+
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+ The [standalone page](https://github.com/urffin/algiviz/blob/master/examples/minimal.html)
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+ moves one token with a generator and a custom Canvas handler. It uses only public
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+ package imports, without the shared demo controller. Copy its
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+ [complete module](https://github.com/urffin/algiviz/blob/master/examples/minimal.mjs)
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+ into your application and connect a canvas:
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+
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+ ```js
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+ import { createTokenPlayer } from './minimal.mjs';
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+
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+ const canvas = document.querySelector('canvas');
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+ const player = createTokenPlayer(canvas.getContext('2d'));
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+ player.advance(100); // Advance playback by 100 ms.
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+ // Call advance(deltaMs) from your controls or animation loop.
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+ // Call player.dispose() when removing the visualization.
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+ ```
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+
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+ [Follow the walkthrough](https://github.com/urffin/algiviz/blob/master/docs/minimal-example.md)
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+ for local setup, snapshot ownership and lifecycle. For a larger custom-object
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+ example, see the [graph BFS walkthrough](https://github.com/urffin/algiviz/blob/master/docs/custom-graph-example.md).
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  ## Install
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  plot. Dense charts hide labels. For recording, use a canvas with fixed export
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  dimensions. Rendering does not start an animation loop or record video.
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- ### Memory and generation cost
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+ #### Custom array colors (since 0.8.0)
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+
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+ Version 0.8.0 accepts partial palette overrides on both `createArrayRenderer`
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+ and its compatible alias `createSortRenderer`:
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+
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+ ```ts
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+ import { createArrayRenderer, type ArrayPaletteOverrides } from '@grundyjs/algiviz/canvas';
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+ const colors: ArrayPaletteOverrides = { background: '#ffffff', text: '#182230', active: '#e87900' };
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+ const renderer = createArrayRenderer({ theme: 'light', colors });
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+ renderer.render(ctx, currentFrame);
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+ ```
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+
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+ `ArrayPalette` defines six string roles: `background` (full canvas), `text`
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+ (all labels), `bar` (ordinary bars), `sorted` (sorted prefix/suffix), `active`
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+ (highlighted/compared/moved items), and `held` (the held item, taking precedence
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+ over active and sorted). `ArrayPaletteOverrides` is its partial form;
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+ `ArrayRendererOptions` describes the options object. Values are Canvas color
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+ strings, passed through without CSS validation. Omitted or undefined roles use
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+ the selected theme. Existing theme-only calls and default colors are unchanged.
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+
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+ Overrides are copied when creating a renderer. Changing the input object later
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+ has no effect. To switch theme or palette, create a new renderer and render the
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+ same current frame. This changes colors only, not playback, snapshots, layout or
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+ bitmap/DPR handling. Try the theme presets, six color inputs and reset control
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+ in [Sorting lab](examples/index.html).
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+
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+ ## Memory and generation cost
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  Array operations copy the input, validate finite numbers and reject sparse inputs.
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  `defineArrayAlgorithm` performs this work on the first iterator `next()`;
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  The [publish workflow](.github/workflows/npm-publish.yml) runs when a stable GitHub
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  Release is published. Drafts, prereleases and tag pushes alone do not publish.
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- Use `v` followed by the exact package version, such as `v0.7.0`, at the tested commit.
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+ Use `v` followed by the exact package version, such as `v0.8.0`, at the tested commit.
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  The workflow uses Node.js 24 and npm 11, checks the version and packed consumer,
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  then publishes with provenance through npm trusted publishing (OIDC).
@@ -10,10 +10,23 @@ export type ArrayObjects = {
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  };
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  /** Adapts array identities to the same public scene contract used by custom objects. */
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  export declare function arrayScene(state: SortSnapshot): Scene<ArrayObjects>;
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+ /** Canvas color strings for the semantic roles in the array renderer. */
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+ export interface ArrayPalette {
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+ readonly background: string;
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+ readonly text: string;
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+ readonly bar: string;
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+ readonly sorted: string;
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+ readonly active: string;
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+ readonly held: string;
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+ }
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+ /** Overrides are copied at renderer creation; omitted roles retain the theme color. */
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+ export type ArrayPaletteOverrides = Partial<ArrayPalette>;
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+ export interface ArrayRendererOptions {
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+ readonly theme: "light" | "dark";
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+ readonly colors?: ArrayPaletteOverrides;
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+ }
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  export { createSortRenderer as createArrayRenderer };
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  /** Stateless full-frame renderer. Bitmap dimensions determine layout and video size. */
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- export declare function createSortRenderer(options: {
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- theme: "light" | "dark";
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- }): Readonly<{
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+ export declare function createSortRenderer(options: ArrayRendererOptions): Readonly<{
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  render(ctx: CanvasRenderingContext2D, frame: SortFrame): void;
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  }>;
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  }
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  /** Stateless full-frame renderer. Bitmap dimensions determine layout and video size. */
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  export function createSortRenderer(options) {
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- const colors = palettes[options.theme];
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+ const colors = { ...palettes[options.theme] };
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+ for (const key of Object.keys(colors)) {
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+ const color = options.colors?.[key];
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+ if (color !== undefined)
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+ colors[key] = color;
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+ }
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  const projectFrame = createSceneProjector(arrayScene);
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  return Object.freeze({
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  render(ctx, frame) {
package/package.json CHANGED
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  {
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  "name": "@grundyjs/algiviz",
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- "version": "0.7.0",
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- "description": "Deterministic algorithm steps for educational visualizations",
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+ "version": "0.8.0",
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+ "description": "TypeScript toolkit for custom algorithm visualizations with step-by-step playback and extensible rendering",
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  "type": "module",
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  "files": [
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  "dist/array",
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  },
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  "homepage": "https://grundyjs.ru/algiviz/",
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  "keywords": [
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+ "algorithm-visualization",
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  "algorithms",
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  "visualization",
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- "insertion-sort",
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- "bubble-sort",
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+ "animation",
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+ "step-by-step",
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+ "playback",
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+ "data-structures",
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+ "educational",
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  "canvas",
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  "typescript"
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  ],