@groupby/ai-dev 0.1.0

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+ # Skills
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+
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+ This folder manages all skills, archived skills, and examples/instructions on using them.
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+
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+ All skills in this `skills/library/` should represent _generally useful skills_ that might be used across teams.
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+
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+ If any particular skill goes missing, note that it may have simply been archived (see [the archive](skills/archived/)) and may no longer be recommended for use. Ideally skills are not simply deleted from this repository, since others may be expecting them to be there.
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+
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+ ## Usage
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+
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+ When developing a project, it is generally recommended to commit any skills you use to that codebase so that others may use them as well. Skills are stored as folders and can include many files, but need to include at least a SKILL.md file. Normal locations are:
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+
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+ * **Claude Code**: `.claude/skills/<skill-name>/`
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+ * **Copilot**: `.github/skills/<skill-name>/`
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+ * **Codex**: `.agents/skills/<skill-name>/`
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+ * Codex allows for storing skills in [many places](https://developers.openai.com/codex/skills#where-to-save-skills), including outside the repo.
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+
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+ Note that each folder must contain a SKILL.md file, and may optionally contain other arbitrary files:
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+ * Other markdown files that describe processes
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+ * Script files that allow for deterministic coding
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+ * ...plus other resources required by either
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+
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+ All of the above should be referenced directly by their SKILL.md file, with an explanation on when to read or use them.
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+
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+ ## Recommended usage
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+
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+ However, to allow everyone to use skills regardless of their LLM client of choice, it can be valuable to do the following:
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+
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+ * Store the skill folder in a place like `docs/ai/skills/<skill-name>/`
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+ * Reference the skill in the folder for each relevant client.
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+
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+ For example:
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+
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+ In `docs/ai/skills/frontend-design/SKILL.md`:
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+
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+ ```
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+ ---
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+ name: frontend-design
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+ description: Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
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+ ---
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+
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+ This skill guides creation of distinctive, production-grade frontend interfaces that avoid generic "AI slop" aesthetics. Implement real working code with exceptional attention to aesthetic details and creative choices.
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+
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+ The user provides frontend requirements: a component, page, application, or interface to build. They may include context about the purpose, audience, or technical constraints.
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+
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+ ...
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+ ```
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+
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+ Then, in `.github/skills/frontend-design/SKILL.md` (and anywhere else needed):
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+
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+ ```
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+ ---
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+ name: frontend-design
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+ description: Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
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+ license: Complete terms in LICENSE.txt
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+ ---
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+
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+ See `docs/ai/skills/frontend-design/SKILL.md` and follow closely.
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+ ```
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+
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+ Note that we MUST include the skill boilerplate in any official skills location (eg. `.github/skills/`, etc.) to enable discovery and usage. We then copy the entire skill into `docs/ai/skills/` to leave it intact, though we don't technically need the boilerplate.
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+ # Skills archive
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+
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+ Any deprecated/archived skills should be moved here for discoverability purposes.
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+ # Skills library
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+
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+ This folder contains skill folders that can be easily copied into project repos.
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+
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+ Apache License
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+ Version 2.0, January 2004
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+ http://www.apache.org/licenses/
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+
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+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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+
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+ 1. Definitions.
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+
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+ "License" shall mean the terms and conditions for use, reproduction,
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+ and distribution as defined by Sections 1 through 9 of this document.
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+
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+ "Licensor" shall mean the copyright owner or entity authorized by
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+ the copyright owner that is granting the License.
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+
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+ "Legal Entity" shall mean the union of the acting entity and all
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+ other entities that control, are controlled by, or are under common
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+ control with that entity. For the purposes of this definition,
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+ "control" means (i) the power, direct or indirect, to cause the
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+ direction or management of such entity, whether by contract or
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+ otherwise, or (ii) ownership of fifty percent (50%) or more of the
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+ outstanding shares, or (iii) beneficial ownership of such entity.
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+
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+ "You" (or "Your") shall mean an individual or Legal Entity
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+ exercising permissions granted by this License.
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+ "Source" form shall mean the preferred form for making modifications,
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+ including but not limited to software source code, documentation
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+ source, and configuration files.
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+
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+ "Object" form shall mean any form resulting from mechanical
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+ transformation or translation of a Source form, including but
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+ not limited to compiled object code, generated documentation,
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+ and conversions to other media types.
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+
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+ "Work" shall mean the work of authorship, whether in Source or
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+ Object form, made available under the License, as indicated by a
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+ copyright notice that is included in or attached to the work
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+ (an example is provided in the Appendix below).
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+
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+ "Derivative Works" shall mean any work, whether in Source or Object
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+ form, that is based on (or derived from) the Work and for which the
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+ editorial revisions, annotations, elaborations, or other modifications
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+ represent, as a whole, an original work of authorship. For the purposes
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+ of this License, Derivative Works shall not include works that remain
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+ separable from, or merely link (or bind by name) to the interfaces of,
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+ the Work and Derivative Works thereof.
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+ "Contribution" shall mean any work of authorship, including
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+ the original version of the Work and any modifications or additions
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+ to that Work or Derivative Works thereof, that is intentionally
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+ submitted to Licensor for inclusion in the Work by the copyright owner
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+ or by an individual or Legal Entity authorized to submit on behalf of
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+ the copyright owner. For the purposes of this definition, "submitted"
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+ means any form of electronic, verbal, or written communication sent
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+ to the Licensor or its representatives, including but not limited to
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+ communication on electronic mailing lists, source code control systems,
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+ and issue tracking systems that are managed by, or on behalf of, the
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+ Licensor for the purpose of discussing and improving the Work, but
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+ excluding communication that is conspicuously marked or otherwise
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+ designated in writing by the copyright owner as "Not a Contribution."
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+ "Contributor" shall mean Licensor and any individual or Legal Entity
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+ on behalf of whom a Contribution has been received by Licensor and
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+ subsequently incorporated within the Work.
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+ 2. Grant of Copyright License. Subject to the terms and conditions of
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+ this License, each Contributor hereby grants to You a perpetual,
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+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
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+ copyright license to reproduce, prepare Derivative Works of,
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+ publicly display, publicly perform, sublicense, and distribute the
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+ Work and such Derivative Works in Source or Object form.
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+ 3. Grant of Patent License. Subject to the terms and conditions of
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+ this License, each Contributor hereby grants to You a perpetual,
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+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
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+ (except as stated in this section) patent license to make, have made,
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+ use, offer to sell, sell, import, and otherwise transfer the Work,
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+ where such license applies only to those patent claims licensable
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+ by such Contributor that are necessarily infringed by their
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+ Contribution(s) alone or by combination of their Contribution(s)
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+ with the Work to which such Contribution(s) was submitted. If You
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+ institute patent litigation against any entity (including a
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+ cross-claim or counterclaim in a lawsuit) alleging that the Work
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+ END OF TERMS AND CONDITIONS
@@ -0,0 +1,42 @@
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+ ---
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+ name: frontend-design
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+ description: Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
4
+ license: Complete terms in LICENSE.txt
5
+ ---
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+
7
+ This skill guides creation of distinctive, production-grade frontend interfaces that avoid generic "AI slop" aesthetics. Implement real working code with exceptional attention to aesthetic details and creative choices.
8
+
9
+ The user provides frontend requirements: a component, page, application, or interface to build. They may include context about the purpose, audience, or technical constraints.
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+
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+ ## Design Thinking
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+
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+ Before coding, understand the context and commit to a BOLD aesthetic direction:
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+ - **Purpose**: What problem does this interface solve? Who uses it?
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+ - **Tone**: Pick an extreme: brutally minimal, maximalist chaos, retro-futuristic, organic/natural, luxury/refined, playful/toy-like, editorial/magazine, brutalist/raw, art deco/geometric, soft/pastel, industrial/utilitarian, etc. There are so many flavors to choose from. Use these for inspiration but design one that is true to the aesthetic direction.
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+ - **Constraints**: Technical requirements (framework, performance, accessibility).
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+ - **Differentiation**: What makes this UNFORGETTABLE? What's the one thing someone will remember?
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+
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+ **CRITICAL**: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work - the key is intentionality, not intensity.
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+
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+ Then implement working code (HTML/CSS/JS, React, Vue, etc.) that is:
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+ - Production-grade and functional
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+ - Visually striking and memorable
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+ - Cohesive with a clear aesthetic point-of-view
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+ - Meticulously refined in every detail
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+
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+ ## Frontend Aesthetics Guidelines
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+
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+ Focus on:
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+ - **Typography**: Choose fonts that are beautiful, unique, and interesting. Avoid generic fonts like Arial and Inter; opt instead for distinctive choices that elevate the frontend's aesthetics; unexpected, characterful font choices. Pair a distinctive display font with a refined body font.
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+ - **Color & Theme**: Commit to a cohesive aesthetic. Use CSS variables for consistency. Dominant colors with sharp accents outperform timid, evenly-distributed palettes.
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+ - **Motion**: Use animations for effects and micro-interactions. Prioritize CSS-only solutions for HTML. Use Motion library for React when available. Focus on high-impact moments: one well-orchestrated page load with staggered reveals (animation-delay) creates more delight than scattered micro-interactions. Use scroll-triggering and hover states that surprise.
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+ - **Spatial Composition**: Unexpected layouts. Asymmetry. Overlap. Diagonal flow. Grid-breaking elements. Generous negative space OR controlled density.
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+ - **Backgrounds & Visual Details**: Create atmosphere and depth rather than defaulting to solid colors. Add contextual effects and textures that match the overall aesthetic. Apply creative forms like gradient meshes, noise textures, geometric patterns, layered transparencies, dramatic shadows, decorative borders, custom cursors, and grain overlays.
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+
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+ NEVER use generic AI-generated aesthetics like overused font families (Inter, Roboto, Arial, system fonts), cliched color schemes (particularly purple gradients on white backgrounds), predictable layouts and component patterns, and cookie-cutter design that lacks context-specific character.
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+
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+ Interpret creatively and make unexpected choices that feel genuinely designed for the context. No design should be the same. Vary between light and dark themes, different fonts, different aesthetics. NEVER converge on common choices (Space Grotesk, for example) across generations.
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+
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+ **IMPORTANT**: Match implementation complexity to the aesthetic vision. Maximalist designs need elaborate code with extensive animations and effects. Minimalist or refined designs need restraint, precision, and careful attention to spacing, typography, and subtle details. Elegance comes from executing the vision well.
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+
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+ Remember: Claude is capable of extraordinary creative work. Don't hold back, show what can truly be created when thinking outside the box and committing fully to a distinctive vision.
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+ # Skills
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+
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+ This folder manages all skills, archived skills, and examples/instructions on using them.
4
+
5
+ All skills in this `skills/library/` should represent _generally useful skills_ that might be used across teams.
6
+
7
+ If any particular skill goes missing, note that it may have simply been archived (see [the archive](skills/archived/)) and may no longer be recommended for use. Ideally skills are not simply deleted from this repository, since others may be expecting them to be there.
8
+
9
+ ## Usage
10
+
11
+ When developing a project, it is generally recommended to commit any skills you use to that codebase so that others may use them as well. Skills are stored as folders and can include many files, but need to include at least a SKILL.md file. Normal locations are:
12
+
13
+ * **Claude Code**: `.claude/skills/<skill-name>/`
14
+ * **Copilot**: `.github/skills/<skill-name>/`
15
+ * **Codex**: `.agents/skills/<skill-name>/`
16
+ * Codex allows for storing skills in [many places](https://developers.openai.com/codex/skills#where-to-save-skills), including outside the repo.
17
+
18
+ Note that each folder must contain a SKILL.md file, and may optionally contain other arbitrary files:
19
+ * Other markdown files that describe processes
20
+ * Script files that allow for deterministic coding
21
+ * ...plus other resources required by either
22
+
23
+ All of the above should be referenced directly by their SKILL.md file, with an explanation on when to read or use them.
24
+
25
+ ## Recommended usage
26
+
27
+ However, to allow everyone to use skills regardless of their LLM client of choice, it can be valuable to do the following:
28
+
29
+ * Store the skill folder in a place like `docs/ai/skills/<skill-name>/`
30
+ * Reference the skill in the folder for each relevant client.
31
+
32
+ For example:
33
+
34
+ In `docs/ai/skills/frontend-design/SKILL.md`:
35
+
36
+ ```
37
+ ---
38
+ name: frontend-design
39
+ description: Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
40
+ ---
41
+
42
+ This skill guides creation of distinctive, production-grade frontend interfaces that avoid generic "AI slop" aesthetics. Implement real working code with exceptional attention to aesthetic details and creative choices.
43
+
44
+ The user provides frontend requirements: a component, page, application, or interface to build. They may include context about the purpose, audience, or technical constraints.
45
+
46
+ ...
47
+ ```
48
+
49
+ Then, in `.github/skills/frontend-design/SKILL.md` (and anywhere else needed):
50
+
51
+ ```
52
+ ---
53
+ name: frontend-design
54
+ description: Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
55
+ license: Complete terms in LICENSE.txt
56
+ ---
57
+
58
+ See `docs/ai/skills/frontend-design/SKILL.md` and follow closely.
59
+ ```
60
+
61
+ Note that we MUST include the skill boilerplate in any official skills location (eg. `.github/skills/`, etc.) to enable discovery and usage. We then copy the entire skill into `docs/ai/skills/` to leave it intact, though we don't technically need the boilerplate.
@@ -0,0 +1,3 @@
1
+ # Skills archive
2
+
3
+ Any deprecated/archived skills should be moved here for discoverability purposes.
@@ -0,0 +1,3 @@
1
+ # Skills library
2
+
3
+ This folder contains skill folders that can be easily copied into project repos.
@@ -0,0 +1,177 @@
1
+
2
+ Apache License
3
+ Version 2.0, January 2004
4
+ http://www.apache.org/licenses/
5
+
6
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
7
+
8
+ 1. Definitions.
9
+
10
+ "License" shall mean the terms and conditions for use, reproduction,
11
+ and distribution as defined by Sections 1 through 9 of this document.
12
+
13
+ "Licensor" shall mean the copyright owner or entity authorized by
14
+ the copyright owner that is granting the License.
15
+
16
+ "Legal Entity" shall mean the union of the acting entity and all
17
+ other entities that control, are controlled by, or are under common
18
+ control with that entity. For the purposes of this definition,
19
+ "control" means (i) the power, direct or indirect, to cause the
20
+ direction or management of such entity, whether by contract or
21
+ otherwise, or (ii) ownership of fifty percent (50%) or more of the
22
+ outstanding shares, or (iii) beneficial ownership of such entity.
23
+
24
+ "You" (or "Your") shall mean an individual or Legal Entity
25
+ exercising permissions granted by this License.
26
+
27
+ "Source" form shall mean the preferred form for making modifications,
28
+ including but not limited to software source code, documentation
29
+ source, and configuration files.
30
+
31
+ "Object" form shall mean any form resulting from mechanical
32
+ transformation or translation of a Source form, including but
33
+ not limited to compiled object code, generated documentation,
34
+ and conversions to other media types.
35
+
36
+ "Work" shall mean the work of authorship, whether in Source or
37
+ Object form, made available under the License, as indicated by a
38
+ copyright notice that is included in or attached to the work
39
+ (an example is provided in the Appendix below).
40
+
41
+ "Derivative Works" shall mean any work, whether in Source or Object
42
+ form, that is based on (or derived from) the Work and for which the
43
+ editorial revisions, annotations, elaborations, or other modifications
44
+ represent, as a whole, an original work of authorship. For the purposes
45
+ of this License, Derivative Works shall not include works that remain
46
+ separable from, or merely link (or bind by name) to the interfaces of,
47
+ the Work and Derivative Works thereof.
48
+
49
+ "Contribution" shall mean any work of authorship, including
50
+ the original version of the Work and any modifications or additions
51
+ to that Work or Derivative Works thereof, that is intentionally
52
+ submitted to Licensor for inclusion in the Work by the copyright owner
53
+ or by an individual or Legal Entity authorized to submit on behalf of
54
+ the copyright owner. For the purposes of this definition, "submitted"
55
+ means any form of electronic, verbal, or written communication sent
56
+ to the Licensor or its representatives, including but not limited to
57
+ communication on electronic mailing lists, source code control systems,
58
+ and issue tracking systems that are managed by, or on behalf of, the
59
+ Licensor for the purpose of discussing and improving the Work, but
60
+ excluding communication that is conspicuously marked or otherwise
61
+ designated in writing by the copyright owner as "Not a Contribution."
62
+
63
+ "Contributor" shall mean Licensor and any individual or Legal Entity
64
+ on behalf of whom a Contribution has been received by Licensor and
65
+ subsequently incorporated within the Work.
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+
67
+ 2. Grant of Copyright License. Subject to the terms and conditions of
68
+ this License, each Contributor hereby grants to You a perpetual,
69
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
70
+ copyright license to reproduce, prepare Derivative Works of,
71
+ publicly display, publicly perform, sublicense, and distribute the
72
+ Work and such Derivative Works in Source or Object form.
73
+
74
+ 3. Grant of Patent License. Subject to the terms and conditions of
75
+ this License, each Contributor hereby grants to You a perpetual,
76
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
77
+ (except as stated in this section) patent license to make, have made,
78
+ use, offer to sell, sell, import, and otherwise transfer the Work,
79
+ where such license applies only to those patent claims licensable
80
+ by such Contributor that are necessarily infringed by their
81
+ Contribution(s) alone or by combination of their Contribution(s)
82
+ with the Work to which such Contribution(s) was submitted. If You
83
+ institute patent litigation against any entity (including a
84
+ cross-claim or counterclaim in a lawsuit) alleging that the Work
85
+ or a Contribution incorporated within the Work constitutes direct
86
+ or contributory patent infringement, then any patent licenses
87
+ granted to You under this License for that Work shall terminate
88
+ as of the date such litigation is filed.
89
+
90
+ 4. Redistribution. You may reproduce and distribute copies of the
91
+ Work or Derivative Works thereof in any medium, with or without
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+ END OF TERMS AND CONDITIONS
@@ -0,0 +1,42 @@
1
+ ---
2
+ name: frontend-design
3
+ description: Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
4
+ license: Complete terms in LICENSE.txt
5
+ ---
6
+
7
+ This skill guides creation of distinctive, production-grade frontend interfaces that avoid generic "AI slop" aesthetics. Implement real working code with exceptional attention to aesthetic details and creative choices.
8
+
9
+ The user provides frontend requirements: a component, page, application, or interface to build. They may include context about the purpose, audience, or technical constraints.
10
+
11
+ ## Design Thinking
12
+
13
+ Before coding, understand the context and commit to a BOLD aesthetic direction:
14
+ - **Purpose**: What problem does this interface solve? Who uses it?
15
+ - **Tone**: Pick an extreme: brutally minimal, maximalist chaos, retro-futuristic, organic/natural, luxury/refined, playful/toy-like, editorial/magazine, brutalist/raw, art deco/geometric, soft/pastel, industrial/utilitarian, etc. There are so many flavors to choose from. Use these for inspiration but design one that is true to the aesthetic direction.
16
+ - **Constraints**: Technical requirements (framework, performance, accessibility).
17
+ - **Differentiation**: What makes this UNFORGETTABLE? What's the one thing someone will remember?
18
+
19
+ **CRITICAL**: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work - the key is intentionality, not intensity.
20
+
21
+ Then implement working code (HTML/CSS/JS, React, Vue, etc.) that is:
22
+ - Production-grade and functional
23
+ - Visually striking and memorable
24
+ - Cohesive with a clear aesthetic point-of-view
25
+ - Meticulously refined in every detail
26
+
27
+ ## Frontend Aesthetics Guidelines
28
+
29
+ Focus on:
30
+ - **Typography**: Choose fonts that are beautiful, unique, and interesting. Avoid generic fonts like Arial and Inter; opt instead for distinctive choices that elevate the frontend's aesthetics; unexpected, characterful font choices. Pair a distinctive display font with a refined body font.
31
+ - **Color & Theme**: Commit to a cohesive aesthetic. Use CSS variables for consistency. Dominant colors with sharp accents outperform timid, evenly-distributed palettes.
32
+ - **Motion**: Use animations for effects and micro-interactions. Prioritize CSS-only solutions for HTML. Use Motion library for React when available. Focus on high-impact moments: one well-orchestrated page load with staggered reveals (animation-delay) creates more delight than scattered micro-interactions. Use scroll-triggering and hover states that surprise.
33
+ - **Spatial Composition**: Unexpected layouts. Asymmetry. Overlap. Diagonal flow. Grid-breaking elements. Generous negative space OR controlled density.
34
+ - **Backgrounds & Visual Details**: Create atmosphere and depth rather than defaulting to solid colors. Add contextual effects and textures that match the overall aesthetic. Apply creative forms like gradient meshes, noise textures, geometric patterns, layered transparencies, dramatic shadows, decorative borders, custom cursors, and grain overlays.
35
+
36
+ NEVER use generic AI-generated aesthetics like overused font families (Inter, Roboto, Arial, system fonts), cliched color schemes (particularly purple gradients on white backgrounds), predictable layouts and component patterns, and cookie-cutter design that lacks context-specific character.
37
+
38
+ Interpret creatively and make unexpected choices that feel genuinely designed for the context. No design should be the same. Vary between light and dark themes, different fonts, different aesthetics. NEVER converge on common choices (Space Grotesk, for example) across generations.
39
+
40
+ **IMPORTANT**: Match implementation complexity to the aesthetic vision. Maximalist designs need elaborate code with extensive animations and effects. Minimalist or refined designs need restraint, precision, and careful attention to spacing, typography, and subtle details. Elegance comes from executing the vision well.
41
+
42
+ Remember: Claude is capable of extraordinary creative work. Don't hold back, show what can truly be created when thinking outside the box and committing fully to a distinctive vision.
@@ -0,0 +1,46 @@
1
+ ---
2
+ name: 'code-review'
3
+ description: 'Perform a standardized code review on the current changes. Use this when needing to evaluate how well the code matches our architecture docs, code quality, and so on.'
4
+ allowed-tools:
5
+ - execute/runInTerminal
6
+ - edit/editFiles
7
+ - edit/createFile
8
+ - atlassian-rovo/*
9
+ ---
10
+
11
+ # Brain Studio — Code Review
12
+
13
+ ## Setup
14
+
15
+ 1. Use #tool:execute/runInTerminal to run `git diff origin/main...HEAD`. If that yields nothing, fall back to `git diff HEAD`. Use this output as the set of changes under review.
16
+ 2. Use #tool:execute/runInTerminal to run `git branch --show-current` and extract the Jira ticket key from the branch name (e.g. `BS-1056` from `BS-1056-my-feature`). If a ticket key is found, use the Atlassian Rovo MCP to fetch the issue and use its description and acceptance criteria to evaluate whether the code fulfils the ticket's intent.
17
+ 3. Inspect the diff to understand what types of changes are involved.
18
+ 4. Apply the **Doc Routing Table** in `.github/copilot-instructions.md` — use the change types you identified to determine which architecture docs to load. Use those docs as your source of truth throughout the review.
19
+ 5. If the codebase contradicts the docs, the **docs represent the target state** — flag the discrepancy rather than normalising the legacy pattern.
20
+
21
+ ---
22
+
23
+ ## Review
24
+
25
+ Evaluate the changes across these areas. Let the loaded architecture docs govern the specific standards — do not invent rules not found there.
26
+
27
+ 1. **Code Quality** — single responsibility principle, clarity, naming, redundancy, complexity, consistency with documented patterns
28
+ 2. **Regressions** — silent breakage, unexpected behaviour changes, altered logic outside of the stated scope of the ticket, downstream impact
29
+ 3. **Security** — input validation, sensitive data handling, auth correctness
30
+ 4. **Performance** — inefficient or unnecessarily expensive code, unnecessary re-renders, missing cleanups, over-importing
31
+ 5. **Error handling** — async error paths covered, error messaging in place, graceful degradation, no swallowed errors
32
+ 6. **Accessibility** — semantic HTML, ARIA attributes, keyboard navigation, focus management
33
+ 7. **Testing** — coverage of new logic, edge cases, error paths; flag superfluous tests
34
+ 8. **Documentation** — non-obvious logic commented; JSDoc updated where needed, architecture docs updated if the change introduces a new pattern or deviates from existing ones
35
+
36
+ ---
37
+
38
+ ## Output Format
39
+
40
+ - **Inline comments** for specific lines or blocks.
41
+ - **Top-level observations** for broad themes or praise.
42
+ - Prioritise by severity: 🔴 blocking / 🟡 important / 🔵 minor.
43
+ - Do **not** include your reasoning steps or to-do list.
44
+ - Close with a witty quatrain summarising the PR. 🎭
45
+
46
+ Save the review to `docs/code-reviews/<branch-name>-code-review.md` (use the full branch name from Setup step 2). Confirm the file has been written.