@gripforgeai/mcp 0.1.18 → 0.1.19

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Files changed (2) hide show
  1. package/dist/server.js +7 -5
  2. package/package.json +1 -1
package/dist/server.js CHANGED
@@ -2206,17 +2206,19 @@ server.tool('gripforge_font', 'Google-font CSS + exact HUD copy (DMC: Cinzel D
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  return err(String(data.error ?? res.status));
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  return { content: [{ type: 'text', text: JSON.stringify(data, null, 2) }] };
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  });
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- server.tool('gripforge_loading_page', 'Loading overlay for Three/Godot/Unity/Unreal. Title is text. Overlay 0 credits. Pass character_id to generate a 16:9 cinematic still of that Library character (1 credit, no letters in the image).', {
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- prompt: z.string().min(2).max(240).describe('e.g. devil may cry like'),
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+ server.tool('gripforge_loading_page', 'Loading overlay for Three/Godot/Unity/Unreal. project_id uses persistent quoted generation: action quote → accept → get → apply, with creation_id and quote_token. Title is text. Overlay 0 credits. Pass character_id to generate a 16:9 cinematic still of that Library character (1 credit, no letters in the image).', {
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+ project_id: z.string().optional(), action: z.enum(['quote', 'accept', 'get', 'apply']).optional(), creation_id: z.string().optional(), quote_token: z.string().optional(),
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+ prompt: z.string().min(2).max(2000).describe('e.g. devil may cry like'),
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  character_id: z.string().optional().describe('lib_… character/enemy/bind — generate background still'),
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- }, async ({ prompt, character_id }) => {
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+ }, async (args) => {
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+ const { prompt, character_id } = args;
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  if (!API_KEY)
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  return err('GRIPFORGE_API_KEY missing.');
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- if (character_id) {
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+ if (character_id || args.project_id) {
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  const res = await fetch(`${API_URL}/api/v1/loading-page`, {
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  method: 'POST',
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  headers: { ...apiHeaders(), 'content-type': 'application/json' },
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- body: JSON.stringify({ prompt, character_id }),
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+ body: JSON.stringify(args),
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  });
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  const data = await res.json().catch(() => ({}));
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  if (!res.ok)
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@gripforgeai/mcp",
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- "version": "0.1.18",
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+ "version": "0.1.19",
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  "description": "The tools your AI needs to make your games. Turn prompts into production-ready game assets \u2014 animated characters with their weapons attached, seamless textures, terrain, VFX, HUDs \u2014 and playable game kits Unity, Godot, Unreal or Three.js can load.",
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  "license": "MIT",
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  "type": "module",