@grida/canvas-wasm 0.0.75 → 0.0.76

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -117,7 +117,7 @@ var require_grida_canvas_wasm = __commonJS({
117
117
  runtimeInitialized = true;
118
118
  if (!Module["noFSInit"] && !FS.initialized) FS.init();
119
119
  TTY.init();
120
- wasmExports["og"]();
120
+ wasmExports["pg"]();
121
121
  FS.ignorePermissions = false;
122
122
  }
123
123
  function preMain() {
@@ -216,9 +216,9 @@ var require_grida_canvas_wasm = __commonJS({
216
216
  async function createWasm() {
217
217
  function receiveInstance(instance, module3) {
218
218
  wasmExports = instance.exports;
219
- wasmMemory = wasmExports["ng"];
219
+ wasmMemory = wasmExports["og"];
220
220
  updateMemoryViews();
221
- wasmTable = wasmExports["pg"];
221
+ wasmTable = wasmExports["qg"];
222
222
  removeRunDependency("wasm-instantiate");
223
223
  return wasmExports;
224
224
  }
@@ -4995,61 +4995,62 @@ var require_grida_canvas_wasm = __commonJS({
4995
4995
  Module["stringToUTF8"] = stringToUTF8;
4996
4996
  Module["lengthBytesUTF8"] = lengthBytesUTF8;
4997
4997
  Module["GL"] = GL;
4998
- var wasmImports = { w: ___cxa_begin_catch, B: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, n: ___cxa_find_matching_catch_3, O: ___cxa_find_matching_catch_4, $: ___cxa_rethrow, x: ___cxa_throw, eb: ___cxa_uncaught_exceptions, d: ___resumeException, ba: ___syscall_fcntl64, vb: ___syscall_fstat64, rb: ___syscall_getcwd, xb: ___syscall_ioctl, sb: ___syscall_lstat64, tb: ___syscall_newfstatat, aa: ___syscall_openat, ub: ___syscall_stat64, Ab: __abort_js, hb: __emscripten_throw_longjmp, mb: __gmtime_js, kb: __mmap_js, lb: __munmap_js, Bb: __tzset_js, zb: _clock_time_get, yb: _emscripten_date_now, ob: _emscripten_get_now, Gf: _emscripten_glActiveTexture, Hf: _emscripten_glAttachShader, je: _emscripten_glBeginQuery, de: _emscripten_glBeginQueryEXT, Hc: _emscripten_glBeginTransformFeedback, If: _emscripten_glBindAttribLocation, Jf: _emscripten_glBindBuffer, Ec: _emscripten_glBindBufferBase, Fc: _emscripten_glBindBufferRange, He: _emscripten_glBindFramebuffer, Ie: _emscripten_glBindRenderbuffer, pe: _emscripten_glBindSampler, Kf: _emscripten_glBindTexture, Ub: _emscripten_glBindTransformFeedback, bf: _emscripten_glBindVertexArray, ef: _emscripten_glBindVertexArrayOES, Lf: _emscripten_glBlendColor, Mf: _emscripten_glBlendEquation, Md: _emscripten_glBlendEquationSeparate, Nf: _emscripten_glBlendFunc, Ld: _emscripten_glBlendFuncSeparate, Be: _emscripten_glBlitFramebuffer, Of: _emscripten_glBufferData, Pf: _emscripten_glBufferSubData, Je: _emscripten_glCheckFramebufferStatus, Qf: _emscripten_glClear, hc: _emscripten_glClearBufferfi, ic: _emscripten_glClearBufferfv, kc: _emscripten_glClearBufferiv, jc: _emscripten_glClearBufferuiv, Rf: _emscripten_glClearColor, Kd: _emscripten_glClearDepthf, Sf: _emscripten_glClearStencil, ye: _emscripten_glClientWaitSync, bd: _emscripten_glClipControlEXT, Tf: _emscripten_glColorMask, Uf: _emscripten_glCompileShader, Vf: _emscripten_glCompressedTexImage2D, Tc: _emscripten_glCompressedTexImage3D, Wf: _emscripten_glCompressedTexSubImage2D, Sc: _emscripten_glCompressedTexSubImage3D, Ae: _emscripten_glCopyBufferSubData, Jd: _emscripten_glCopyTexImage2D, Xf: _emscripten_glCopyTexSubImage2D, Uc: _emscripten_glCopyTexSubImage3D, Yf: _emscripten_glCreateProgram, Zf: _emscripten_glCreateShader, _f: _emscripten_glCullFace, $f: _emscripten_glDeleteBuffers, Ke: _emscripten_glDeleteFramebuffers, ag: _emscripten_glDeleteProgram, ke: _emscripten_glDeleteQueries, ee: _emscripten_glDeleteQueriesEXT, Le: _emscripten_glDeleteRenderbuffers, qe: _emscripten_glDeleteSamplers, bg: _emscripten_glDeleteShader, ze: _emscripten_glDeleteSync, cg: _emscripten_glDeleteTextures, Tb: _emscripten_glDeleteTransformFeedbacks, cf: _emscripten_glDeleteVertexArrays, ff: _emscripten_glDeleteVertexArraysOES, Id: _emscripten_glDepthFunc, dg: _emscripten_glDepthMask, Hd: _emscripten_glDepthRangef, Gd: _emscripten_glDetachShader, eg: _emscripten_glDisable, fg: _emscripten_glDisableVertexAttribArray, gg: _emscripten_glDrawArrays, $e: _emscripten_glDrawArraysInstanced, Pd: _emscripten_glDrawArraysInstancedANGLE, Gb: _emscripten_glDrawArraysInstancedARB, Ye: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, _c: _emscripten_glDrawArraysInstancedEXT, Hb: _emscripten_glDrawArraysInstancedNV, We: _emscripten_glDrawBuffers, Xc: _emscripten_glDrawBuffersEXT, Qd: _emscripten_glDrawBuffersWEBGL, hg: _emscripten_glDrawElements, af: _emscripten_glDrawElementsInstanced, Od: _emscripten_glDrawElementsInstancedANGLE, Eb: _emscripten_glDrawElementsInstancedARB, Ze: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Fb: _emscripten_glDrawElementsInstancedEXT, Zc: _emscripten_glDrawElementsInstancedNV, Qe: _emscripten_glDrawRangeElements, ig: _emscripten_glEnable, jg: _emscripten_glEnableVertexAttribArray, le: _emscripten_glEndQuery, fe: _emscripten_glEndQueryEXT, Gc: _emscripten_glEndTransformFeedback, ve: _emscripten_glFenceSync, kg: _emscripten_glFinish, lg: _emscripten_glFlush, Me: _emscripten_glFramebufferRenderbuffer, Ne: _emscripten_glFramebufferTexture2D, Kc: _emscripten_glFramebufferTextureLayer, mg: _emscripten_glFrontFace, ha: _emscripten_glGenBuffers, Oe: _emscripten_glGenFramebuffers, me: _emscripten_glGenQueries, ge: _emscripten_glGenQueriesEXT, Pe: _emscripten_glGenRenderbuffers, re: _emscripten_glGenSamplers, ia: _emscripten_glGenTextures, Sb: _emscripten_glGenTransformFeedbacks, _e: _emscripten_glGenVertexArrays, gf: _emscripten_glGenVertexArraysOES, De: _emscripten_glGenerateMipmap, Fd: _emscripten_glGetActiveAttrib, Ed: _emscripten_glGetActiveUniform, cc: _emscripten_glGetActiveUniformBlockName, dc: _emscripten_glGetActiveUniformBlockiv, fc: _emscripten_glGetActiveUniformsiv, Dd: _emscripten_glGetAttachedShaders, Cd: _emscripten_glGetAttribLocation, Bd: _emscripten_glGetBooleanv, Zb: _emscripten_glGetBufferParameteri64v, ja: _emscripten_glGetBufferParameteriv, ka: _emscripten_glGetError, la: _emscripten_glGetFloatv, tc: _emscripten_glGetFragDataLocation, Ee: _emscripten_glGetFramebufferAttachmentParameteriv, _b: _emscripten_glGetInteger64i_v, ac: _emscripten_glGetInteger64v, Ic: _emscripten_glGetIntegeri_v, ma: _emscripten_glGetIntegerv, Kb: _emscripten_glGetInternalformativ, Ob: _emscripten_glGetProgramBinary, na: _emscripten_glGetProgramInfoLog, oa: _emscripten_glGetProgramiv, ae: _emscripten_glGetQueryObjecti64vEXT, Sd: _emscripten_glGetQueryObjectivEXT, be: _emscripten_glGetQueryObjectui64vEXT, ne: _emscripten_glGetQueryObjectuiv, he: _emscripten_glGetQueryObjectuivEXT, oe: _emscripten_glGetQueryiv, ie: _emscripten_glGetQueryivEXT, Fe: _emscripten_glGetRenderbufferParameteriv, Vb: _emscripten_glGetSamplerParameterfv, Wb: _emscripten_glGetSamplerParameteriv, pa: _emscripten_glGetShaderInfoLog, Yd: _emscripten_glGetShaderPrecisionFormat, Ad: _emscripten_glGetShaderSource, qa: _emscripten_glGetShaderiv, ra: _emscripten_glGetString, df: _emscripten_glGetStringi, $b: _emscripten_glGetSynciv, zd: _emscripten_glGetTexParameterfv, yd: _emscripten_glGetTexParameteriv, Bc: _emscripten_glGetTransformFeedbackVarying, ec: _emscripten_glGetUniformBlockIndex, gc: _emscripten_glGetUniformIndices, sa: _emscripten_glGetUniformLocation, xd: _emscripten_glGetUniformfv, wd: _emscripten_glGetUniformiv, uc: _emscripten_glGetUniformuiv, Ac: _emscripten_glGetVertexAttribIiv, zc: _emscripten_glGetVertexAttribIuiv, td: _emscripten_glGetVertexAttribPointerv, vd: _emscripten_glGetVertexAttribfv, ud: _emscripten_glGetVertexAttribiv, sd: _emscripten_glHint, Zd: _emscripten_glInvalidateFramebuffer, _d: _emscripten_glInvalidateSubFramebuffer, rd: _emscripten_glIsBuffer, qd: _emscripten_glIsEnabled, pd: _emscripten_glIsFramebuffer, od: _emscripten_glIsProgram, Rc: _emscripten_glIsQuery, Td: _emscripten_glIsQueryEXT, nd: _emscripten_glIsRenderbuffer, Yb: _emscripten_glIsSampler, md: _emscripten_glIsShader, we: _emscripten_glIsSync, ta: _emscripten_glIsTexture, Rb: _emscripten_glIsTransformFeedback, Jc: _emscripten_glIsVertexArray, Rd: _emscripten_glIsVertexArrayOES, ua: _emscripten_glLineWidth, va: _emscripten_glLinkProgram, Ue: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Ve: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Qb: _emscripten_glPauseTransformFeedback, wa: _emscripten_glPixelStorei, ad: _emscripten_glPolygonModeWEBGL, ld: _emscripten_glPolygonOffset, cd: _emscripten_glPolygonOffsetClampEXT, Nb: _emscripten_glProgramBinary, Mb: _emscripten_glProgramParameteri, ce: _emscripten_glQueryCounterEXT, Xe: _emscripten_glReadBuffer, xa: _emscripten_glReadPixels, kd: _emscripten_glReleaseShaderCompiler, Ge: _emscripten_glRenderbufferStorage, Ce: _emscripten_glRenderbufferStorageMultisample, Pb: _emscripten_glResumeTransformFeedback, jd: _emscripten_glSampleCoverage, se: _emscripten_glSamplerParameterf, Xb: _emscripten_glSamplerParameterfv, te: _emscripten_glSamplerParameteri, ue: _emscripten_glSamplerParameteriv, ya: _emscripten_glScissor, id: _emscripten_glShaderBinary, za: _emscripten_glShaderSource, Aa: _emscripten_glStencilFunc, Ba: _emscripten_glStencilFuncSeparate, Ca: _emscripten_glStencilMask, Da: _emscripten_glStencilMaskSeparate, Ea: _emscripten_glStencilOp, Fa: _emscripten_glStencilOpSeparate, Ga: _emscripten_glTexImage2D, Wc: _emscripten_glTexImage3D, Ha: _emscripten_glTexParameterf, Ia: _emscripten_glTexParameterfv, Ja: _emscripten_glTexParameteri, Ka: _emscripten_glTexParameteriv, Re: _emscripten_glTexStorage2D, Lb: _emscripten_glTexStorage3D, La: _emscripten_glTexSubImage2D, Vc: _emscripten_glTexSubImage3D, Cc: _emscripten_glTransformFeedbackVaryings, Ma: _emscripten_glUniform1f, Na: _emscripten_glUniform1fv, Cf: _emscripten_glUniform1i, Df: _emscripten_glUniform1iv, sc: _emscripten_glUniform1ui, oc: _emscripten_glUniform1uiv, Ef: _emscripten_glUniform2f, Ff: _emscripten_glUniform2fv, Bf: _emscripten_glUniform2i, Af: _emscripten_glUniform2iv, rc: _emscripten_glUniform2ui, nc: _emscripten_glUniform2uiv, zf: _emscripten_glUniform3f, yf: _emscripten_glUniform3fv, xf: _emscripten_glUniform3i, wf: _emscripten_glUniform3iv, qc: _emscripten_glUniform3ui, mc: _emscripten_glUniform3uiv, vf: _emscripten_glUniform4f, uf: _emscripten_glUniform4fv, hf: _emscripten_glUniform4i, jf: _emscripten_glUniform4iv, pc: _emscripten_glUniform4ui, lc: _emscripten_glUniform4uiv, bc: _emscripten_glUniformBlockBinding, kf: _emscripten_glUniformMatrix2fv, Qc: _emscripten_glUniformMatrix2x3fv, Oc: _emscripten_glUniformMatrix2x4fv, lf: _emscripten_glUniformMatrix3fv, Pc: _emscripten_glUniformMatrix3x2fv, Mc: _emscripten_glUniformMatrix3x4fv, mf: _emscripten_glUniformMatrix4fv, Nc: _emscripten_glUniformMatrix4x2fv, Lc: _emscripten_glUniformMatrix4x3fv, nf: _emscripten_glUseProgram, hd: _emscripten_glValidateProgram, of: _emscripten_glVertexAttrib1f, gd: _emscripten_glVertexAttrib1fv, fd: _emscripten_glVertexAttrib2f, pf: _emscripten_glVertexAttrib2fv, ed: _emscripten_glVertexAttrib3f, qf: _emscripten_glVertexAttrib3fv, dd: _emscripten_glVertexAttrib4f, rf: _emscripten_glVertexAttrib4fv, Se: _emscripten_glVertexAttribDivisor, Nd: _emscripten_glVertexAttribDivisorANGLE, Ib: _emscripten_glVertexAttribDivisorARB, $c: _emscripten_glVertexAttribDivisorEXT, Jb: _emscripten_glVertexAttribDivisorNV, yc: _emscripten_glVertexAttribI4i, wc: _emscripten_glVertexAttribI4iv, xc: _emscripten_glVertexAttribI4ui, vc: _emscripten_glVertexAttribI4uiv, Te: _emscripten_glVertexAttribIPointer, sf: _emscripten_glVertexAttribPointer, tf: _emscripten_glViewport, xe: _emscripten_glWaitSync, bb: _emscripten_request_animation_frame_loop, ib: _emscripten_resize_heap, Cb: _environ_get, Db: _environ_sizes_get, Qa: _exit, S: _fd_close, jb: _fd_pread, wb: _fd_read, nb: _fd_seek, N: _fd_write, Oa: _glGetIntegerv, V: _glGetString, Pa: _glGetStringi, Wd: invoke_dd, Vd: invoke_ddd, Xd: invoke_dddd, Z: invoke_diii, Ud: invoke_fff, C: invoke_fi, Sa: invoke_fif, _: invoke_fiii, Ta: invoke_fiiiif, p: invoke_i, Dc: invoke_if, Wa: invoke_iffiiiiiiii, f: invoke_ii, y: invoke_iif, da: invoke_iiffi, h: invoke_iii, Xa: invoke_iiif, g: invoke_iiii, k: invoke_iiiii, db: invoke_iiiiid, Q: invoke_iiiiii, s: invoke_iiiiiii, J: invoke_iiiiiiii, W: invoke_iiiiiiiiii, fa: invoke_iiiiiiiiiiifiii, L: invoke_iiiiiiiiiiii, fb: invoke_j, Za: invoke_ji, m: invoke_jii, M: invoke_jiiii, o: invoke_v, b: invoke_vi, ga: invoke_vid, G: invoke_vif, F: invoke_viff, E: invoke_vifff, t: invoke_vifffff, H: invoke_viffffffffffffffffffff, Va: invoke_viffi, ea: invoke_vifi, c: invoke_vii, v: invoke_viif, ca: invoke_viiff, r: invoke_viifii, e: invoke_viii, A: invoke_viiif, X: invoke_viiiffi, u: invoke_viiifif, i: invoke_viiii, R: invoke_viiiif, Y: invoke_viiiiff, I: invoke_viiiifi, j: invoke_viiiii, Yc: invoke_viiiiif, $a: invoke_viiiiiffiiifffi, ab: invoke_viiiiiffiiifii, $d: invoke_viiiiifi, l: invoke_viiiiii, q: invoke_viiiiiii, z: invoke_viiiiiiii, Ra: invoke_viiiiiiiii, _a: invoke_viiiiiiiiifii, D: invoke_viiiiiiiiii, cb: invoke_viiiiiiiiiii, K: invoke_viiiiiiiiiiiiiii, gb: invoke_viiij, Ua: invoke_viij, U: invoke_viiji, Ya: invoke_viji, qb: invoke_vijii, P: invoke_vijjjj, T: _llvm_eh_typeid_for, pb: _random_get };
4998
+ var wasmImports = { w: ___cxa_begin_catch, B: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, n: ___cxa_find_matching_catch_3, K: ___cxa_find_matching_catch_4, da: ___cxa_rethrow, x: ___cxa_throw, bb: ___cxa_uncaught_exceptions, d: ___resumeException, fa: ___syscall_fcntl64, qb: ___syscall_fstat64, lb: ___syscall_getcwd, sb: ___syscall_ioctl, nb: ___syscall_lstat64, ob: ___syscall_newfstatat, ea: ___syscall_openat, pb: ___syscall_stat64, vb: __abort_js, db: __emscripten_throw_longjmp, ib: __gmtime_js, gb: __mmap_js, hb: __munmap_js, wb: __tzset_js, ub: _clock_time_get, tb: _emscripten_date_now, T: _emscripten_get_now, Gf: _emscripten_glActiveTexture, Hf: _emscripten_glAttachShader, ie: _emscripten_glBeginQuery, ce: _emscripten_glBeginQueryEXT, Fc: _emscripten_glBeginTransformFeedback, If: _emscripten_glBindAttribLocation, Jf: _emscripten_glBindBuffer, Bc: _emscripten_glBindBufferBase, Dc: _emscripten_glBindBufferRange, He: _emscripten_glBindFramebuffer, Ie: _emscripten_glBindRenderbuffer, pe: _emscripten_glBindSampler, Kf: _emscripten_glBindTexture, Qb: _emscripten_glBindTransformFeedback, bf: _emscripten_glBindVertexArray, ef: _emscripten_glBindVertexArrayOES, Lf: _emscripten_glBlendColor, Mf: _emscripten_glBlendEquation, Kd: _emscripten_glBlendEquationSeparate, Nf: _emscripten_glBlendFunc, Jd: _emscripten_glBlendFuncSeparate, Be: _emscripten_glBlitFramebuffer, Of: _emscripten_glBufferData, Pf: _emscripten_glBufferSubData, Je: _emscripten_glCheckFramebufferStatus, Qf: _emscripten_glClear, dc: _emscripten_glClearBufferfi, ec: _emscripten_glClearBufferfv, hc: _emscripten_glClearBufferiv, fc: _emscripten_glClearBufferuiv, Rf: _emscripten_glClearColor, Id: _emscripten_glClearDepthf, Sf: _emscripten_glClearStencil, ye: _emscripten_glClientWaitSync, $c: _emscripten_glClipControlEXT, Tf: _emscripten_glColorMask, Uf: _emscripten_glCompileShader, Vf: _emscripten_glCompressedTexImage2D, Sc: _emscripten_glCompressedTexImage3D, Wf: _emscripten_glCompressedTexSubImage2D, Rc: _emscripten_glCompressedTexSubImage3D, Ae: _emscripten_glCopyBufferSubData, Hd: _emscripten_glCopyTexImage2D, Xf: _emscripten_glCopyTexSubImage2D, Tc: _emscripten_glCopyTexSubImage3D, Yf: _emscripten_glCreateProgram, Zf: _emscripten_glCreateShader, _f: _emscripten_glCullFace, $f: _emscripten_glDeleteBuffers, Ke: _emscripten_glDeleteFramebuffers, ag: _emscripten_glDeleteProgram, je: _emscripten_glDeleteQueries, de: _emscripten_glDeleteQueriesEXT, Le: _emscripten_glDeleteRenderbuffers, qe: _emscripten_glDeleteSamplers, bg: _emscripten_glDeleteShader, ze: _emscripten_glDeleteSync, cg: _emscripten_glDeleteTextures, Pb: _emscripten_glDeleteTransformFeedbacks, cf: _emscripten_glDeleteVertexArrays, ff: _emscripten_glDeleteVertexArraysOES, Gd: _emscripten_glDepthFunc, dg: _emscripten_glDepthMask, Fd: _emscripten_glDepthRangef, Ed: _emscripten_glDetachShader, eg: _emscripten_glDisable, fg: _emscripten_glDisableVertexAttribArray, gg: _emscripten_glDrawArrays, $e: _emscripten_glDrawArraysInstanced, Nd: _emscripten_glDrawArraysInstancedANGLE, Bb: _emscripten_glDrawArraysInstancedARB, Ye: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, Yc: _emscripten_glDrawArraysInstancedEXT, Cb: _emscripten_glDrawArraysInstancedNV, We: _emscripten_glDrawBuffers, Wc: _emscripten_glDrawBuffersEXT, Od: _emscripten_glDrawBuffersWEBGL, hg: _emscripten_glDrawElements, af: _emscripten_glDrawElementsInstanced, Md: _emscripten_glDrawElementsInstancedANGLE, zb: _emscripten_glDrawElementsInstancedARB, Ze: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Ab: _emscripten_glDrawElementsInstancedEXT, Xc: _emscripten_glDrawElementsInstancedNV, Qe: _emscripten_glDrawRangeElements, ig: _emscripten_glEnable, jg: _emscripten_glEnableVertexAttribArray, le: _emscripten_glEndQuery, ee: _emscripten_glEndQueryEXT, Ec: _emscripten_glEndTransformFeedback, ve: _emscripten_glFenceSync, kg: _emscripten_glFinish, lg: _emscripten_glFlush, Me: _emscripten_glFramebufferRenderbuffer, Ne: _emscripten_glFramebufferTexture2D, Ic: _emscripten_glFramebufferTextureLayer, mg: _emscripten_glFrontFace, ng: _emscripten_glGenBuffers, Oe: _emscripten_glGenFramebuffers, me: _emscripten_glGenQueries, fe: _emscripten_glGenQueriesEXT, Pe: _emscripten_glGenRenderbuffers, re: _emscripten_glGenSamplers, ia: _emscripten_glGenTextures, Ob: _emscripten_glGenTransformFeedbacks, _e: _emscripten_glGenVertexArrays, gf: _emscripten_glGenVertexArraysOES, De: _emscripten_glGenerateMipmap, Dd: _emscripten_glGetActiveAttrib, Cd: _emscripten_glGetActiveUniform, _b: _emscripten_glGetActiveUniformBlockName, $b: _emscripten_glGetActiveUniformBlockiv, bc: _emscripten_glGetActiveUniformsiv, Bd: _emscripten_glGetAttachedShaders, Ad: _emscripten_glGetAttribLocation, zd: _emscripten_glGetBooleanv, Vb: _emscripten_glGetBufferParameteri64v, ja: _emscripten_glGetBufferParameteriv, ka: _emscripten_glGetError, la: _emscripten_glGetFloatv, qc: _emscripten_glGetFragDataLocation, Ee: _emscripten_glGetFramebufferAttachmentParameteriv, Wb: _emscripten_glGetInteger64i_v, Yb: _emscripten_glGetInteger64v, Gc: _emscripten_glGetIntegeri_v, ma: _emscripten_glGetIntegerv, Fb: _emscripten_glGetInternalformativ, Jb: _emscripten_glGetProgramBinary, na: _emscripten_glGetProgramInfoLog, oa: _emscripten_glGetProgramiv, _d: _emscripten_glGetQueryObjecti64vEXT, Qd: _emscripten_glGetQueryObjectivEXT, ae: _emscripten_glGetQueryObjectui64vEXT, ne: _emscripten_glGetQueryObjectuiv, ge: _emscripten_glGetQueryObjectuivEXT, oe: _emscripten_glGetQueryiv, he: _emscripten_glGetQueryivEXT, Fe: _emscripten_glGetRenderbufferParameteriv, Rb: _emscripten_glGetSamplerParameterfv, Sb: _emscripten_glGetSamplerParameteriv, pa: _emscripten_glGetShaderInfoLog, Xd: _emscripten_glGetShaderPrecisionFormat, yd: _emscripten_glGetShaderSource, qa: _emscripten_glGetShaderiv, ra: _emscripten_glGetString, df: _emscripten_glGetStringi, Xb: _emscripten_glGetSynciv, xd: _emscripten_glGetTexParameterfv, wd: _emscripten_glGetTexParameteriv, zc: _emscripten_glGetTransformFeedbackVarying, ac: _emscripten_glGetUniformBlockIndex, cc: _emscripten_glGetUniformIndices, sa: _emscripten_glGetUniformLocation, vd: _emscripten_glGetUniformfv, ud: _emscripten_glGetUniformiv, sc: _emscripten_glGetUniformuiv, yc: _emscripten_glGetVertexAttribIiv, xc: _emscripten_glGetVertexAttribIuiv, rd: _emscripten_glGetVertexAttribPointerv, td: _emscripten_glGetVertexAttribfv, sd: _emscripten_glGetVertexAttribiv, qd: _emscripten_glHint, Yd: _emscripten_glInvalidateFramebuffer, Zd: _emscripten_glInvalidateSubFramebuffer, pd: _emscripten_glIsBuffer, od: _emscripten_glIsEnabled, nd: _emscripten_glIsFramebuffer, md: _emscripten_glIsProgram, Qc: _emscripten_glIsQuery, Rd: _emscripten_glIsQueryEXT, ld: _emscripten_glIsRenderbuffer, Ub: _emscripten_glIsSampler, kd: _emscripten_glIsShader, we: _emscripten_glIsSync, ta: _emscripten_glIsTexture, Mb: _emscripten_glIsTransformFeedback, Hc: _emscripten_glIsVertexArray, Pd: _emscripten_glIsVertexArrayOES, ua: _emscripten_glLineWidth, va: _emscripten_glLinkProgram, Ue: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Ve: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Lb: _emscripten_glPauseTransformFeedback, wa: _emscripten_glPixelStorei, _c: _emscripten_glPolygonModeWEBGL, jd: _emscripten_glPolygonOffset, ad: _emscripten_glPolygonOffsetClampEXT, Ib: _emscripten_glProgramBinary, Hb: _emscripten_glProgramParameteri, be: _emscripten_glQueryCounterEXT, Xe: _emscripten_glReadBuffer, xa: _emscripten_glReadPixels, id: _emscripten_glReleaseShaderCompiler, Ge: _emscripten_glRenderbufferStorage, Ce: _emscripten_glRenderbufferStorageMultisample, Kb: _emscripten_glResumeTransformFeedback, hd: _emscripten_glSampleCoverage, se: _emscripten_glSamplerParameterf, Tb: _emscripten_glSamplerParameterfv, te: _emscripten_glSamplerParameteri, ue: _emscripten_glSamplerParameteriv, ya: _emscripten_glScissor, gd: _emscripten_glShaderBinary, za: _emscripten_glShaderSource, Aa: _emscripten_glStencilFunc, Ba: _emscripten_glStencilFuncSeparate, Ca: _emscripten_glStencilMask, Da: _emscripten_glStencilMaskSeparate, Ea: _emscripten_glStencilOp, Fa: _emscripten_glStencilOpSeparate, Ga: _emscripten_glTexImage2D, Vc: _emscripten_glTexImage3D, Ha: _emscripten_glTexParameterf, Ia: _emscripten_glTexParameterfv, Ja: _emscripten_glTexParameteri, Ka: _emscripten_glTexParameteriv, Re: _emscripten_glTexStorage2D, Gb: _emscripten_glTexStorage3D, La: _emscripten_glTexSubImage2D, Uc: _emscripten_glTexSubImage3D, Ac: _emscripten_glTransformFeedbackVaryings, Ma: _emscripten_glUniform1f, Na: _emscripten_glUniform1fv, Cf: _emscripten_glUniform1i, Df: _emscripten_glUniform1iv, pc: _emscripten_glUniform1ui, lc: _emscripten_glUniform1uiv, Ef: _emscripten_glUniform2f, Ff: _emscripten_glUniform2fv, Bf: _emscripten_glUniform2i, Af: _emscripten_glUniform2iv, oc: _emscripten_glUniform2ui, kc: _emscripten_glUniform2uiv, zf: _emscripten_glUniform3f, yf: _emscripten_glUniform3fv, xf: _emscripten_glUniform3i, wf: _emscripten_glUniform3iv, nc: _emscripten_glUniform3ui, jc: _emscripten_glUniform3uiv, vf: _emscripten_glUniform4f, uf: _emscripten_glUniform4fv, hf: _emscripten_glUniform4i, jf: _emscripten_glUniform4iv, mc: _emscripten_glUniform4ui, ic: _emscripten_glUniform4uiv, Zb: _emscripten_glUniformBlockBinding, kf: _emscripten_glUniformMatrix2fv, Pc: _emscripten_glUniformMatrix2x3fv, Mc: _emscripten_glUniformMatrix2x4fv, lf: _emscripten_glUniformMatrix3fv, Oc: _emscripten_glUniformMatrix3x2fv, Kc: _emscripten_glUniformMatrix3x4fv, mf: _emscripten_glUniformMatrix4fv, Lc: _emscripten_glUniformMatrix4x2fv, Jc: _emscripten_glUniformMatrix4x3fv, nf: _emscripten_glUseProgram, fd: _emscripten_glValidateProgram, of: _emscripten_glVertexAttrib1f, ed: _emscripten_glVertexAttrib1fv, dd: _emscripten_glVertexAttrib2f, pf: _emscripten_glVertexAttrib2fv, cd: _emscripten_glVertexAttrib3f, qf: _emscripten_glVertexAttrib3fv, bd: _emscripten_glVertexAttrib4f, rf: _emscripten_glVertexAttrib4fv, Se: _emscripten_glVertexAttribDivisor, Ld: _emscripten_glVertexAttribDivisorANGLE, Db: _emscripten_glVertexAttribDivisorARB, Zc: _emscripten_glVertexAttribDivisorEXT, Eb: _emscripten_glVertexAttribDivisorNV, wc: _emscripten_glVertexAttribI4i, uc: _emscripten_glVertexAttribI4iv, vc: _emscripten_glVertexAttribI4ui, tc: _emscripten_glVertexAttribI4uiv, Te: _emscripten_glVertexAttribIPointer, sf: _emscripten_glVertexAttribPointer, tf: _emscripten_glViewport, xe: _emscripten_glWaitSync, Sa: _emscripten_request_animation_frame_loop, eb: _emscripten_resize_heap, xb: _environ_get, yb: _environ_sizes_get, Qa: _exit, U: _fd_close, fb: _fd_pread, rb: _fd_read, jb: _fd_seek, O: _fd_write, Oa: _glGetIntegerv, W: _glGetString, Pa: _glGetStringi, Vd: invoke_dd, Td: invoke_ddd, Wd: invoke_dddd, ba: invoke_diii, Sd: invoke_fff, E: invoke_fi, Xa: invoke_fif, ca: invoke_fiii, Ya: invoke_fiiiif, p: invoke_i, Nb: invoke_if, Ud: invoke_iffiiiiiiii, h: invoke_ii, y: invoke_iif, ga: invoke_iiffi, g: invoke_iii, rc: invoke_iiif, f: invoke_iiii, k: invoke_iiiii, ab: invoke_iiiiid, Q: invoke_iiiiii, s: invoke_iiiiiii, J: invoke_iiiiiiii, X: invoke_iiiiiiiiii, aa: invoke_iiiiiiiiiiifiii, M: invoke_iiiiiiiiiiii, cb: invoke_j, Nc: invoke_ji, m: invoke_jii, N: invoke_jiiii, o: invoke_v, b: invoke_vi, ha: invoke_vid, G: invoke_vif, F: invoke_viff, C: invoke_vifff, t: invoke_vifffff, H: invoke_viffffffffffffffffffff, _a: invoke_viffi, $: invoke_vifi, c: invoke_vii, v: invoke_viif, _: invoke_viiff, Ua: invoke_viiffiii, r: invoke_viifii, e: invoke_viii, A: invoke_viiif, Y: invoke_viiiffi, u: invoke_viiifif, i: invoke_viiii, S: invoke_viiiif, Z: invoke_viiiiff, I: invoke_viiiifi, j: invoke_viiiii, Za: invoke_viiiiif, ke: invoke_viiiiiffiiifffi, $d: invoke_viiiiiffiiifii, $a: invoke_viiiiifi, l: invoke_viiiiii, q: invoke_viiiiiii, z: invoke_viiiiiiii, Ra: invoke_viiiiiiiii, mb: invoke_viiiiiiiiifii, D: invoke_viiiiiiiiii, Ta: invoke_viiiiiiiiiii, L: invoke_viiiiiiiiiiiiiii, Va: invoke_viiij, gc: invoke_viij, V: invoke_viiji, Cc: invoke_viji, Wa: invoke_vijii, P: invoke_vijjjj, R: _llvm_eh_typeid_for, kb: _random_get };
4999
4999
  var wasmExports = await createWasm();
5000
- var ___wasm_call_ctors = wasmExports["og"];
5001
- var _init = Module["_init"] = wasmExports["qg"];
5002
- var _tick = Module["_tick"] = wasmExports["rg"];
5003
- var _resize_surface = Module["_resize_surface"] = wasmExports["sg"];
5004
- var _redraw = Module["_redraw"] = wasmExports["tg"];
5005
- var _load_scene_json = Module["_load_scene_json"] = wasmExports["ug"];
5006
- var _pointer_move = Module["_pointer_move"] = wasmExports["vg"];
5007
- var _command = Module["_command"] = wasmExports["wg"];
5008
- var _set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["xg"];
5009
- var _add_image = Module["_add_image"] = wasmExports["yg"];
5010
- var _get_image_bytes = Module["_get_image_bytes"] = wasmExports["zg"];
5011
- var _get_image_size = Module["_get_image_size"] = wasmExports["Ag"];
5012
- var _add_font = Module["_add_font"] = wasmExports["Bg"];
5013
- var _has_missing_fonts = Module["_has_missing_fonts"] = wasmExports["Cg"];
5014
- var _list_missing_fonts = Module["_list_missing_fonts"] = wasmExports["Dg"];
5015
- var _list_available_fonts = Module["_list_available_fonts"] = wasmExports["Eg"];
5016
- var _set_default_fallback_fonts = Module["_set_default_fallback_fonts"] = wasmExports["Fg"];
5017
- var _get_default_fallback_fonts = Module["_get_default_fallback_fonts"] = wasmExports["Gg"];
5018
- var _get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["Hg"];
5019
- var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["Ig"];
5020
- var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["Jg"];
5021
- var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["Kg"];
5022
- var _export_node_as = Module["_export_node_as"] = wasmExports["Lg"];
5023
- var _to_vector_network = Module["_to_vector_network"] = wasmExports["Mg"];
5024
- var _set_debug = Module["_set_debug"] = wasmExports["Ng"];
5025
- var _toggle_debug = Module["_toggle_debug"] = wasmExports["Og"];
5026
- var _set_verbose = Module["_set_verbose"] = wasmExports["Pg"];
5027
- var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["Qg"];
5028
- var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["Rg"];
5029
- var _runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = wasmExports["Sg"];
5030
- var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["Tg"];
5031
- var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["Ug"];
5032
- var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["Vg"];
5033
- var _highlight_strokes = Module["_highlight_strokes"] = wasmExports["Wg"];
5034
- var _load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["Xg"];
5035
- var _load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["Yg"];
5036
- var _allocate = Module["_allocate"] = wasmExports["Zg"];
5037
- var _deallocate = Module["_deallocate"] = wasmExports["_g"];
5000
+ var ___wasm_call_ctors = wasmExports["pg"];
5001
+ var _init = Module["_init"] = wasmExports["rg"];
5002
+ var _tick = Module["_tick"] = wasmExports["sg"];
5003
+ var _resize_surface = Module["_resize_surface"] = wasmExports["tg"];
5004
+ var _redraw = Module["_redraw"] = wasmExports["ug"];
5005
+ var _load_scene_json = Module["_load_scene_json"] = wasmExports["vg"];
5006
+ var _apply_scene_transactions = Module["_apply_scene_transactions"] = wasmExports["wg"];
5007
+ var _pointer_move = Module["_pointer_move"] = wasmExports["xg"];
5008
+ var _command = Module["_command"] = wasmExports["yg"];
5009
+ var _set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["zg"];
5010
+ var _add_image = Module["_add_image"] = wasmExports["Ag"];
5011
+ var _get_image_bytes = Module["_get_image_bytes"] = wasmExports["Bg"];
5012
+ var _get_image_size = Module["_get_image_size"] = wasmExports["Cg"];
5013
+ var _add_font = Module["_add_font"] = wasmExports["Dg"];
5014
+ var _has_missing_fonts = Module["_has_missing_fonts"] = wasmExports["Eg"];
5015
+ var _list_missing_fonts = Module["_list_missing_fonts"] = wasmExports["Fg"];
5016
+ var _list_available_fonts = Module["_list_available_fonts"] = wasmExports["Gg"];
5017
+ var _set_default_fallback_fonts = Module["_set_default_fallback_fonts"] = wasmExports["Hg"];
5018
+ var _get_default_fallback_fonts = Module["_get_default_fallback_fonts"] = wasmExports["Ig"];
5019
+ var _get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["Jg"];
5020
+ var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["Kg"];
5021
+ var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["Lg"];
5022
+ var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["Mg"];
5023
+ var _export_node_as = Module["_export_node_as"] = wasmExports["Ng"];
5024
+ var _to_vector_network = Module["_to_vector_network"] = wasmExports["Og"];
5025
+ var _set_debug = Module["_set_debug"] = wasmExports["Pg"];
5026
+ var _toggle_debug = Module["_toggle_debug"] = wasmExports["Qg"];
5027
+ var _set_verbose = Module["_set_verbose"] = wasmExports["Rg"];
5028
+ var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["Sg"];
5029
+ var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["Tg"];
5030
+ var _runtime_renderer_set_cache_tile = Module["_runtime_renderer_set_cache_tile"] = wasmExports["Ug"];
5031
+ var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["Vg"];
5032
+ var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["Wg"];
5033
+ var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["Xg"];
5034
+ var _highlight_strokes = Module["_highlight_strokes"] = wasmExports["Yg"];
5035
+ var _load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["Zg"];
5036
+ var _load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["_g"];
5038
5037
  var _main = Module["_main"] = wasmExports["$g"];
5039
5038
  var _grida_fonts_analyze_family = Module["_grida_fonts_analyze_family"] = wasmExports["ah"];
5040
5039
  var _grida_fonts_parse_font = Module["_grida_fonts_parse_font"] = wasmExports["bh"];
5041
5040
  var _grida_fonts_free = Module["_grida_fonts_free"] = wasmExports["ch"];
5042
- var _malloc = wasmExports["dh"];
5043
- var _emscripten_builtin_memalign = wasmExports["eh"];
5044
- var _setThrew = wasmExports["fh"];
5045
- var __emscripten_tempret_set = wasmExports["gh"];
5046
- var __emscripten_stack_restore = wasmExports["hh"];
5047
- var __emscripten_stack_alloc = wasmExports["ih"];
5048
- var _emscripten_stack_get_current = wasmExports["jh"];
5049
- var ___cxa_decrement_exception_refcount = wasmExports["kh"];
5050
- var ___cxa_increment_exception_refcount = wasmExports["lh"];
5051
- var ___cxa_can_catch = wasmExports["mh"];
5052
- var ___cxa_get_exception_ptr = wasmExports["nh"];
5041
+ var _allocate = Module["_allocate"] = wasmExports["dh"];
5042
+ var _deallocate = Module["_deallocate"] = wasmExports["eh"];
5043
+ var _malloc = wasmExports["fh"];
5044
+ var _emscripten_builtin_memalign = wasmExports["gh"];
5045
+ var _setThrew = wasmExports["hh"];
5046
+ var __emscripten_tempret_set = wasmExports["ih"];
5047
+ var __emscripten_stack_restore = wasmExports["jh"];
5048
+ var __emscripten_stack_alloc = wasmExports["kh"];
5049
+ var _emscripten_stack_get_current = wasmExports["lh"];
5050
+ var ___cxa_decrement_exception_refcount = wasmExports["mh"];
5051
+ var ___cxa_increment_exception_refcount = wasmExports["nh"];
5052
+ var ___cxa_can_catch = wasmExports["oh"];
5053
+ var ___cxa_get_exception_ptr = wasmExports["ph"];
5053
5054
  function invoke_vii(index, a1, a2) {
5054
5055
  var sp = stackSave();
5055
5056
  try {
@@ -5110,20 +5111,20 @@ var require_grida_canvas_wasm = __commonJS({
5110
5111
  _setThrew(1, 0);
5111
5112
  }
5112
5113
  }
5113
- function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
5114
+ function invoke_viii(index, a1, a2, a3) {
5114
5115
  var sp = stackSave();
5115
5116
  try {
5116
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5117
+ getWasmTableEntry(index)(a1, a2, a3);
5117
5118
  } catch (e) {
5118
5119
  stackRestore(sp);
5119
5120
  if (e !== e + 0) throw e;
5120
5121
  _setThrew(1, 0);
5121
5122
  }
5122
5123
  }
5123
- function invoke_viii(index, a1, a2, a3) {
5124
+ function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
5124
5125
  var sp = stackSave();
5125
5126
  try {
5126
- getWasmTableEntry(index)(a1, a2, a3);
5127
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5127
5128
  } catch (e) {
5128
5129
  stackRestore(sp);
5129
5130
  if (e !== e + 0) throw e;
@@ -5221,6 +5222,16 @@ var require_grida_canvas_wasm = __commonJS({
5221
5222
  _setThrew(1, 0);
5222
5223
  }
5223
5224
  }
5225
+ function invoke_i(index) {
5226
+ var sp = stackSave();
5227
+ try {
5228
+ return getWasmTableEntry(index)();
5229
+ } catch (e) {
5230
+ stackRestore(sp);
5231
+ if (e !== e + 0) throw e;
5232
+ _setThrew(1, 0);
5233
+ }
5234
+ }
5224
5235
  function invoke_iif(index, a1, a2) {
5225
5236
  var sp = stackSave();
5226
5237
  try {
@@ -5231,40 +5242,40 @@ var require_grida_canvas_wasm = __commonJS({
5231
5242
  _setThrew(1, 0);
5232
5243
  }
5233
5244
  }
5234
- function invoke_viiiifi(index, a1, a2, a3, a4, a5, a6) {
5245
+ function invoke_viiiiiffiiifffi(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
5235
5246
  var sp = stackSave();
5236
5247
  try {
5237
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5248
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14);
5238
5249
  } catch (e) {
5239
5250
  stackRestore(sp);
5240
5251
  if (e !== e + 0) throw e;
5241
5252
  _setThrew(1, 0);
5242
5253
  }
5243
5254
  }
5244
- function invoke_viifii(index, a1, a2, a3, a4, a5) {
5255
+ function invoke_viiiiiffiiifii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13) {
5245
5256
  var sp = stackSave();
5246
5257
  try {
5247
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5258
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13);
5248
5259
  } catch (e) {
5249
5260
  stackRestore(sp);
5250
5261
  if (e !== e + 0) throw e;
5251
5262
  _setThrew(1, 0);
5252
5263
  }
5253
5264
  }
5254
- function invoke_viiiiifi(index, a1, a2, a3, a4, a5, a6, a7) {
5265
+ function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5255
5266
  var sp = stackSave();
5256
5267
  try {
5257
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5268
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5258
5269
  } catch (e) {
5259
5270
  stackRestore(sp);
5260
5271
  if (e !== e + 0) throw e;
5261
5272
  _setThrew(1, 0);
5262
5273
  }
5263
5274
  }
5264
- function invoke_i(index) {
5275
+ function invoke_viif(index, a1, a2, a3) {
5265
5276
  var sp = stackSave();
5266
5277
  try {
5267
- return getWasmTableEntry(index)();
5278
+ getWasmTableEntry(index)(a1, a2, a3);
5268
5279
  } catch (e) {
5269
5280
  stackRestore(sp);
5270
5281
  if (e !== e + 0) throw e;
@@ -5281,198 +5292,198 @@ var require_grida_canvas_wasm = __commonJS({
5281
5292
  _setThrew(1, 0);
5282
5293
  }
5283
5294
  }
5284
- function invoke_viif(index, a1, a2, a3) {
5295
+ function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5285
5296
  var sp = stackSave();
5286
5297
  try {
5287
- getWasmTableEntry(index)(a1, a2, a3);
5298
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5288
5299
  } catch (e) {
5289
5300
  stackRestore(sp);
5290
5301
  if (e !== e + 0) throw e;
5291
5302
  _setThrew(1, 0);
5292
5303
  }
5293
5304
  }
5294
- function invoke_iiiiiiiiiiifiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
5305
+ function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5295
5306
  var sp = stackSave();
5296
5307
  try {
5297
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14);
5308
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5298
5309
  } catch (e) {
5299
5310
  stackRestore(sp);
5300
5311
  if (e !== e + 0) throw e;
5301
5312
  _setThrew(1, 0);
5302
5313
  }
5303
5314
  }
5304
- function invoke_vifi(index, a1, a2, a3) {
5315
+ function invoke_viiiifi(index, a1, a2, a3, a4, a5, a6) {
5305
5316
  var sp = stackSave();
5306
5317
  try {
5307
- getWasmTableEntry(index)(a1, a2, a3);
5318
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5308
5319
  } catch (e) {
5309
5320
  stackRestore(sp);
5310
5321
  if (e !== e + 0) throw e;
5311
5322
  _setThrew(1, 0);
5312
5323
  }
5313
5324
  }
5314
- function invoke_viiiiif(index, a1, a2, a3, a4, a5, a6) {
5325
+ function invoke_ji(index, a1) {
5315
5326
  var sp = stackSave();
5316
5327
  try {
5317
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5328
+ return getWasmTableEntry(index)(a1);
5318
5329
  } catch (e) {
5319
5330
  stackRestore(sp);
5320
5331
  if (e !== e + 0) throw e;
5321
5332
  _setThrew(1, 0);
5333
+ return 0n;
5322
5334
  }
5323
5335
  }
5324
- function invoke_iiffi(index, a1, a2, a3, a4) {
5336
+ function invoke_viji(index, a1, a2, a3) {
5325
5337
  var sp = stackSave();
5326
5338
  try {
5327
- return getWasmTableEntry(index)(a1, a2, a3, a4);
5339
+ getWasmTableEntry(index)(a1, a2, a3);
5328
5340
  } catch (e) {
5329
5341
  stackRestore(sp);
5330
5342
  if (e !== e + 0) throw e;
5331
5343
  _setThrew(1, 0);
5332
5344
  }
5333
5345
  }
5334
- function invoke_if(index, a1) {
5346
+ function invoke_iiif(index, a1, a2, a3) {
5335
5347
  var sp = stackSave();
5336
5348
  try {
5337
- return getWasmTableEntry(index)(a1);
5349
+ return getWasmTableEntry(index)(a1, a2, a3);
5338
5350
  } catch (e) {
5339
5351
  stackRestore(sp);
5340
5352
  if (e !== e + 0) throw e;
5341
5353
  _setThrew(1, 0);
5342
5354
  }
5343
5355
  }
5344
- function invoke_vifff(index, a1, a2, a3, a4) {
5356
+ function invoke_viij(index, a1, a2, a3) {
5345
5357
  var sp = stackSave();
5346
5358
  try {
5347
- getWasmTableEntry(index)(a1, a2, a3, a4);
5359
+ getWasmTableEntry(index)(a1, a2, a3);
5348
5360
  } catch (e) {
5349
5361
  stackRestore(sp);
5350
5362
  if (e !== e + 0) throw e;
5351
5363
  _setThrew(1, 0);
5352
5364
  }
5353
5365
  }
5354
- function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5366
+ function invoke_iiffi(index, a1, a2, a3, a4) {
5355
5367
  var sp = stackSave();
5356
5368
  try {
5357
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5369
+ return getWasmTableEntry(index)(a1, a2, a3, a4);
5358
5370
  } catch (e) {
5359
5371
  stackRestore(sp);
5360
5372
  if (e !== e + 0) throw e;
5361
5373
  _setThrew(1, 0);
5362
5374
  }
5363
5375
  }
5364
- function invoke_viiff(index, a1, a2, a3, a4) {
5376
+ function invoke_if(index, a1) {
5365
5377
  var sp = stackSave();
5366
5378
  try {
5367
- getWasmTableEntry(index)(a1, a2, a3, a4);
5379
+ return getWasmTableEntry(index)(a1);
5368
5380
  } catch (e) {
5369
5381
  stackRestore(sp);
5370
5382
  if (e !== e + 0) throw e;
5371
5383
  _setThrew(1, 0);
5372
5384
  }
5373
5385
  }
5374
- function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5386
+ function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5375
5387
  var sp = stackSave();
5376
5388
  try {
5377
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5389
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5378
5390
  } catch (e) {
5379
5391
  stackRestore(sp);
5380
5392
  if (e !== e + 0) throw e;
5381
5393
  _setThrew(1, 0);
5382
5394
  }
5383
5395
  }
5384
- function invoke_vijii(index, a1, a2, a3, a4) {
5396
+ function invoke_fi(index, a1) {
5385
5397
  var sp = stackSave();
5386
5398
  try {
5387
- getWasmTableEntry(index)(a1, a2, a3, a4);
5399
+ return getWasmTableEntry(index)(a1);
5388
5400
  } catch (e) {
5389
5401
  stackRestore(sp);
5390
5402
  if (e !== e + 0) throw e;
5391
5403
  _setThrew(1, 0);
5392
5404
  }
5393
5405
  }
5394
- function invoke_viiij(index, a1, a2, a3, a4) {
5406
+ function invoke_viiiiiiiiifii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) {
5395
5407
  var sp = stackSave();
5396
5408
  try {
5397
- getWasmTableEntry(index)(a1, a2, a3, a4);
5409
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12);
5398
5410
  } catch (e) {
5399
5411
  stackRestore(sp);
5400
5412
  if (e !== e + 0) throw e;
5401
5413
  _setThrew(1, 0);
5402
5414
  }
5403
5415
  }
5404
- function invoke_viiiiff(index, a1, a2, a3, a4, a5, a6) {
5416
+ function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5405
5417
  var sp = stackSave();
5406
5418
  try {
5407
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5419
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5408
5420
  } catch (e) {
5409
5421
  stackRestore(sp);
5410
5422
  if (e !== e + 0) throw e;
5411
5423
  _setThrew(1, 0);
5412
5424
  }
5413
5425
  }
5414
- function invoke_fi(index, a1) {
5426
+ function invoke_viifii(index, a1, a2, a3, a4, a5) {
5415
5427
  var sp = stackSave();
5416
5428
  try {
5417
- return getWasmTableEntry(index)(a1);
5429
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5418
5430
  } catch (e) {
5419
5431
  stackRestore(sp);
5420
5432
  if (e !== e + 0) throw e;
5421
5433
  _setThrew(1, 0);
5422
5434
  }
5423
5435
  }
5424
- function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5436
+ function invoke_viiiiifi(index, a1, a2, a3, a4, a5, a6, a7) {
5425
5437
  var sp = stackSave();
5426
5438
  try {
5427
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5439
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5428
5440
  } catch (e) {
5429
5441
  stackRestore(sp);
5430
5442
  if (e !== e + 0) throw e;
5431
5443
  _setThrew(1, 0);
5432
5444
  }
5433
5445
  }
5434
- function invoke_viiiiiffiiifii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13) {
5446
+ function invoke_viffi(index, a1, a2, a3, a4) {
5435
5447
  var sp = stackSave();
5436
5448
  try {
5437
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13);
5449
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5438
5450
  } catch (e) {
5439
5451
  stackRestore(sp);
5440
5452
  if (e !== e + 0) throw e;
5441
5453
  _setThrew(1, 0);
5442
5454
  }
5443
5455
  }
5444
- function invoke_viiiiiffiiifffi(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
5456
+ function invoke_viiiif(index, a1, a2, a3, a4, a5) {
5445
5457
  var sp = stackSave();
5446
5458
  try {
5447
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14);
5459
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5448
5460
  } catch (e) {
5449
5461
  stackRestore(sp);
5450
5462
  if (e !== e + 0) throw e;
5451
5463
  _setThrew(1, 0);
5452
5464
  }
5453
5465
  }
5454
- function invoke_viiiiiiiiifii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) {
5466
+ function invoke_vifff(index, a1, a2, a3, a4) {
5455
5467
  var sp = stackSave();
5456
5468
  try {
5457
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12);
5469
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5458
5470
  } catch (e) {
5459
5471
  stackRestore(sp);
5460
5472
  if (e !== e + 0) throw e;
5461
5473
  _setThrew(1, 0);
5462
5474
  }
5463
5475
  }
5464
- function invoke_ji(index, a1) {
5476
+ function invoke_iiiiiiiiiiifiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
5465
5477
  var sp = stackSave();
5466
5478
  try {
5467
- return getWasmTableEntry(index)(a1);
5479
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14);
5468
5480
  } catch (e) {
5469
5481
  stackRestore(sp);
5470
5482
  if (e !== e + 0) throw e;
5471
5483
  _setThrew(1, 0);
5472
- return 0n;
5473
5484
  }
5474
5485
  }
5475
- function invoke_viji(index, a1, a2, a3) {
5486
+ function invoke_vifi(index, a1, a2, a3) {
5476
5487
  var sp = stackSave();
5477
5488
  try {
5478
5489
  getWasmTableEntry(index)(a1, a2, a3);
@@ -5482,110 +5493,110 @@ var require_grida_canvas_wasm = __commonJS({
5482
5493
  _setThrew(1, 0);
5483
5494
  }
5484
5495
  }
5485
- function invoke_iiif(index, a1, a2, a3) {
5496
+ function invoke_viiiiif(index, a1, a2, a3, a4, a5, a6) {
5486
5497
  var sp = stackSave();
5487
5498
  try {
5488
- return getWasmTableEntry(index)(a1, a2, a3);
5499
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5489
5500
  } catch (e) {
5490
5501
  stackRestore(sp);
5491
5502
  if (e !== e + 0) throw e;
5492
5503
  _setThrew(1, 0);
5493
5504
  }
5494
5505
  }
5495
- function invoke_vif(index, a1, a2) {
5506
+ function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5496
5507
  var sp = stackSave();
5497
5508
  try {
5498
- getWasmTableEntry(index)(a1, a2);
5509
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5499
5510
  } catch (e) {
5500
5511
  stackRestore(sp);
5501
5512
  if (e !== e + 0) throw e;
5502
5513
  _setThrew(1, 0);
5503
5514
  }
5504
5515
  }
5505
- function invoke_viiiif(index, a1, a2, a3, a4, a5) {
5516
+ function invoke_fif(index, a1, a2) {
5506
5517
  var sp = stackSave();
5507
5518
  try {
5508
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5519
+ return getWasmTableEntry(index)(a1, a2);
5509
5520
  } catch (e) {
5510
5521
  stackRestore(sp);
5511
5522
  if (e !== e + 0) throw e;
5512
5523
  _setThrew(1, 0);
5513
5524
  }
5514
5525
  }
5515
- function invoke_viiiffi(index, a1, a2, a3, a4, a5, a6) {
5526
+ function invoke_viiff(index, a1, a2, a3, a4) {
5516
5527
  var sp = stackSave();
5517
5528
  try {
5518
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5529
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5519
5530
  } catch (e) {
5520
5531
  stackRestore(sp);
5521
5532
  if (e !== e + 0) throw e;
5522
5533
  _setThrew(1, 0);
5523
5534
  }
5524
5535
  }
5525
- function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
5536
+ function invoke_vijii(index, a1, a2, a3, a4) {
5526
5537
  var sp = stackSave();
5527
5538
  try {
5528
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5539
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5529
5540
  } catch (e) {
5530
5541
  stackRestore(sp);
5531
5542
  if (e !== e + 0) throw e;
5532
5543
  _setThrew(1, 0);
5533
5544
  }
5534
5545
  }
5535
- function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5546
+ function invoke_viiij(index, a1, a2, a3, a4) {
5536
5547
  var sp = stackSave();
5537
5548
  try {
5538
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5549
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5539
5550
  } catch (e) {
5540
5551
  stackRestore(sp);
5541
5552
  if (e !== e + 0) throw e;
5542
5553
  _setThrew(1, 0);
5543
5554
  }
5544
5555
  }
5545
- function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5556
+ function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5546
5557
  var sp = stackSave();
5547
5558
  try {
5548
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5559
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5549
5560
  } catch (e) {
5550
5561
  stackRestore(sp);
5551
5562
  if (e !== e + 0) throw e;
5552
5563
  _setThrew(1, 0);
5553
5564
  }
5554
5565
  }
5555
- function invoke_viffi(index, a1, a2, a3, a4) {
5566
+ function invoke_viiiiff(index, a1, a2, a3, a4, a5, a6) {
5556
5567
  var sp = stackSave();
5557
5568
  try {
5558
- getWasmTableEntry(index)(a1, a2, a3, a4);
5569
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5559
5570
  } catch (e) {
5560
5571
  stackRestore(sp);
5561
5572
  if (e !== e + 0) throw e;
5562
5573
  _setThrew(1, 0);
5563
5574
  }
5564
5575
  }
5565
- function invoke_viij(index, a1, a2, a3) {
5576
+ function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5566
5577
  var sp = stackSave();
5567
5578
  try {
5568
- getWasmTableEntry(index)(a1, a2, a3);
5579
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5569
5580
  } catch (e) {
5570
5581
  stackRestore(sp);
5571
5582
  if (e !== e + 0) throw e;
5572
5583
  _setThrew(1, 0);
5573
5584
  }
5574
5585
  }
5575
- function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
5586
+ function invoke_vif(index, a1, a2) {
5576
5587
  var sp = stackSave();
5577
5588
  try {
5578
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5589
+ getWasmTableEntry(index)(a1, a2);
5579
5590
  } catch (e) {
5580
5591
  stackRestore(sp);
5581
5592
  if (e !== e + 0) throw e;
5582
5593
  _setThrew(1, 0);
5583
5594
  }
5584
5595
  }
5585
- function invoke_fif(index, a1, a2) {
5596
+ function invoke_viiiffi(index, a1, a2, a3, a4, a5, a6) {
5586
5597
  var sp = stackSave();
5587
5598
  try {
5588
- return getWasmTableEntry(index)(a1, a2);
5599
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5589
5600
  } catch (e) {
5590
5601
  stackRestore(sp);
5591
5602
  if (e !== e + 0) throw e;
@@ -5847,7 +5858,7 @@ module.exports = __toCommonJS(index_exports);
5847
5858
  var import_grida_canvas_wasm = __toESM(require_grida_canvas_wasm());
5848
5859
 
5849
5860
  // package.json
5850
- var version = "0.0.75";
5861
+ var version = "0.0.76";
5851
5862
 
5852
5863
  // lib/modules/fonts.ts
5853
5864
  var FontsAPI = class {
@@ -6062,6 +6073,23 @@ var Scene = class {
6062
6073
  this.module._load_scene_json(this.appptr, ptr, len - 1);
6063
6074
  this._free_string(ptr, len);
6064
6075
  }
6076
+ applyTransactions(batch) {
6077
+ const json = JSON.stringify(batch);
6078
+ const [ptr, len] = this._alloc_string(json);
6079
+ const outptr = this.module._apply_scene_transactions(
6080
+ this.appptr,
6081
+ ptr,
6082
+ len - 1
6083
+ );
6084
+ this._free_string(ptr, len);
6085
+ if (outptr === 0) {
6086
+ return null;
6087
+ }
6088
+ const str = this.module.UTF8ToString(outptr);
6089
+ const outlen = this.module.lengthBytesUTF8(str) + 1;
6090
+ this._free_string(outptr, outlen);
6091
+ return JSON.parse(str);
6092
+ }
6065
6093
  /**
6066
6094
  * @deprecated - test use only
6067
6095
  */