@grida/canvas-wasm 0.0.42 → 0.0.43
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/grida-canvas-wasm.js +1 -1
- package/dist/grida_canvas_wasm.wasm +0 -0
- package/dist/index.js +56 -56
- package/dist/index.mjs +56 -56
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -5127,7 +5127,7 @@ var require_grida_canvas_wasm = __commonJS({
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for (var i = 0; i < 288; ++i) {
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miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
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}
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var wasmImports = { v: ___cxa_begin_catch, y: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, l: ___cxa_find_matching_catch_3, C: ___cxa_find_matching_catch_4, V: ___cxa_rethrow, u: ___cxa_throw, pb: ___cxa_uncaught_exceptions, d: ___resumeException, Y: ___syscall_fcntl64, xb: ___syscall_fstat64, tb: ___syscall_getcwd, zb: ___syscall_ioctl, ub: ___syscall_lstat64, vb: ___syscall_newfstatat, X: ___syscall_openat, wb: ___syscall_stat64, Db: __abort_js, Ab: __emscripten_get_now_is_monotonic, Cb: __emscripten_memcpy_js, qb: __emscripten_throw_longjmp, jb: __gmtime_js, hb: __mmap_js, ib: __munmap_js, sb: __tzset_js, Bb: _emscripten_date_now, M: _emscripten_get_now, Bf: _emscripten_glActiveTexture, Cf: _emscripten_glAttachShader, ee: _emscripten_glBeginQuery, _d: _emscripten_glBeginQueryEXT, Jc: _emscripten_glBeginTransformFeedback, Df: _emscripten_glBindAttribLocation, Ef: _emscripten_glBindBuffer, Gc: _emscripten_glBindBufferBase, Hc: _emscripten_glBindBufferRange, Ce: _emscripten_glBindFramebuffer, De: _emscripten_glBindRenderbuffer, ke: _emscripten_glBindSampler, Ff: _emscripten_glBindTexture, Xb: _emscripten_glBindTransformFeedback, Ye: _emscripten_glBindVertexArray, $e: _emscripten_glBindVertexArrayOES, Gf: _emscripten_glBlendColor, Hf: _emscripten_glBlendEquation, Ld: _emscripten_glBlendEquationSeparate, If: _emscripten_glBlendFunc, Kd: _emscripten_glBlendFuncSeparate, we: _emscripten_glBlitFramebuffer, Jf: _emscripten_glBufferData, Kf: _emscripten_glBufferSubData, Ee: _emscripten_glCheckFramebufferStatus, Lf: _emscripten_glClear, kc: _emscripten_glClearBufferfi, lc: _emscripten_glClearBufferfv, nc: _emscripten_glClearBufferiv, mc: _emscripten_glClearBufferuiv, Mf: _emscripten_glClearColor, Jd: _emscripten_glClearDepthf, Nf: _emscripten_glClearStencil, te: _emscripten_glClientWaitSync, Of: _emscripten_glColorMask, Pf: _emscripten_glCompileShader, Qf: _emscripten_glCompressedTexImage2D, Vc: _emscripten_glCompressedTexImage3D, Rf: _emscripten_glCompressedTexSubImage2D, Uc: _emscripten_glCompressedTexSubImage3D, ve: _emscripten_glCopyBufferSubData, Id: _emscripten_glCopyTexImage2D, Sf: _emscripten_glCopyTexSubImage2D, Wc: _emscripten_glCopyTexSubImage3D, Tf: _emscripten_glCreateProgram, Uf: _emscripten_glCreateShader, Vf: _emscripten_glCullFace, Wf: _emscripten_glDeleteBuffers, Fe: _emscripten_glDeleteFramebuffers, Xf: _emscripten_glDeleteProgram, fe: _emscripten_glDeleteQueries, $d: _emscripten_glDeleteQueriesEXT, Ge: _emscripten_glDeleteRenderbuffers, le: _emscripten_glDeleteSamplers, da: _emscripten_glDeleteShader, ue: _emscripten_glDeleteSync, ea: _emscripten_glDeleteTextures, Wb: _emscripten_glDeleteTransformFeedbacks, Ze: _emscripten_glDeleteVertexArrays, af: _emscripten_glDeleteVertexArraysOES, Hd: _emscripten_glDepthFunc, fa: _emscripten_glDepthMask, Gd: _emscripten_glDepthRangef, Fd: _emscripten_glDetachShader, ga: _emscripten_glDisable, ha: _emscripten_glDisableVertexAttribArray, ia: _emscripten_glDrawArrays, We: _emscripten_glDrawArraysInstanced, Pd: _emscripten_glDrawArraysInstancedANGLE, Ib: _emscripten_glDrawArraysInstancedARB, Te: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, $c: _emscripten_glDrawArraysInstancedEXT, Kb: _emscripten_glDrawArraysInstancedNV, Re: _emscripten_glDrawBuffers, Zc: _emscripten_glDrawBuffersEXT, Qd: _emscripten_glDrawBuffersWEBGL, ja: _emscripten_glDrawElements, Xe: _emscripten_glDrawElementsInstanced, Od: _emscripten_glDrawElementsInstancedANGLE, Gb: _emscripten_glDrawElementsInstancedARB, Ue: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Hb: _emscripten_glDrawElementsInstancedEXT, _c: _emscripten_glDrawElementsInstancedNV, Le: _emscripten_glDrawRangeElements, ka: _emscripten_glEnable, la: _emscripten_glEnableVertexAttribArray, ge: _emscripten_glEndQuery, ae: _emscripten_glEndQueryEXT, Ic: _emscripten_glEndTransformFeedback, qe: _emscripten_glFenceSync, ma: _emscripten_glFinish, na: _emscripten_glFlush, He: _emscripten_glFramebufferRenderbuffer, Ie: _emscripten_glFramebufferTexture2D, Mc: _emscripten_glFramebufferTextureLayer, oa: _emscripten_glFrontFace, pa: _emscripten_glGenBuffers, Je: _emscripten_glGenFramebuffers, he: _emscripten_glGenQueries, be: _emscripten_glGenQueriesEXT, Ke: _emscripten_glGenRenderbuffers, me: _emscripten_glGenSamplers, qa: _emscripten_glGenTextures, Vb: _emscripten_glGenTransformFeedbacks, Ve: _emscripten_glGenVertexArrays, bf: _emscripten_glGenVertexArraysOES, ye: _emscripten_glGenerateMipmap, Ed: _emscripten_glGetActiveAttrib, Dd: _emscripten_glGetActiveUniform, fc: _emscripten_glGetActiveUniformBlockName, gc: _emscripten_glGetActiveUniformBlockiv, ic: _emscripten_glGetActiveUniformsiv, Cd: _emscripten_glGetAttachedShaders, Bd: _emscripten_glGetAttribLocation, Ad: _emscripten_glGetBooleanv, ac: _emscripten_glGetBufferParameteri64v, ra: _emscripten_glGetBufferParameteriv, sa: _emscripten_glGetError, ta: _emscripten_glGetFloatv, wc: _emscripten_glGetFragDataLocation, ze: _emscripten_glGetFramebufferAttachmentParameteriv, bc: _emscripten_glGetInteger64i_v, dc: _emscripten_glGetInteger64v, Kc: _emscripten_glGetIntegeri_v, ua: _emscripten_glGetIntegerv, Nb: _emscripten_glGetInternalformativ, Rb: _emscripten_glGetProgramBinary, va: _emscripten_glGetProgramInfoLog, wa: _emscripten_glGetProgramiv, Xd: _emscripten_glGetQueryObjecti64vEXT, Sd: _emscripten_glGetQueryObjectivEXT, Yd: _emscripten_glGetQueryObjectui64vEXT, ie: _emscripten_glGetQueryObjectuiv, ce: _emscripten_glGetQueryObjectuivEXT, je: _emscripten_glGetQueryiv, de: _emscripten_glGetQueryivEXT, Ae: _emscripten_glGetRenderbufferParameteriv, Yb: _emscripten_glGetSamplerParameterfv, Zb: _emscripten_glGetSamplerParameteriv, xa: _emscripten_glGetShaderInfoLog, Ud: _emscripten_glGetShaderPrecisionFormat, zd: _emscripten_glGetShaderSource, ya: _emscripten_glGetShaderiv, za: _emscripten_glGetString, _e: _emscripten_glGetStringi, cc: _emscripten_glGetSynciv, yd: _emscripten_glGetTexParameterfv, xd: _emscripten_glGetTexParameteriv, Ec: _emscripten_glGetTransformFeedbackVarying, hc: _emscripten_glGetUniformBlockIndex, jc: _emscripten_glGetUniformIndices, Aa: _emscripten_glGetUniformLocation, wd: _emscripten_glGetUniformfv, vd: _emscripten_glGetUniformiv, xc: _emscripten_glGetUniformuiv, Dc: _emscripten_glGetVertexAttribIiv, Cc: _emscripten_glGetVertexAttribIuiv, sd: _emscripten_glGetVertexAttribPointerv, ud: _emscripten_glGetVertexAttribfv, td: _emscripten_glGetVertexAttribiv, rd: _emscripten_glHint, Vd: _emscripten_glInvalidateFramebuffer, Wd: _emscripten_glInvalidateSubFramebuffer, qd: _emscripten_glIsBuffer, pd: _emscripten_glIsEnabled, od: _emscripten_glIsFramebuffer, nd: _emscripten_glIsProgram, Tc: _emscripten_glIsQuery, Td: _emscripten_glIsQueryEXT, md: _emscripten_glIsRenderbuffer, $b: _emscripten_glIsSampler, ld: _emscripten_glIsShader, re: _emscripten_glIsSync, Ba: _emscripten_glIsTexture, Ub: _emscripten_glIsTransformFeedback, Lc: _emscripten_glIsVertexArray, Rd: _emscripten_glIsVertexArrayOES, Ca: _emscripten_glLineWidth, Da: _emscripten_glLinkProgram, Pe: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Qe: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Tb: _emscripten_glPauseTransformFeedback, Ea: _emscripten_glPixelStorei, kd: _emscripten_glPolygonOffset, Qb: _emscripten_glProgramBinary, Pb: _emscripten_glProgramParameteri, Zd: _emscripten_glQueryCounterEXT, Se: _emscripten_glReadBuffer, Fa: _emscripten_glReadPixels, jd: _emscripten_glReleaseShaderCompiler, Be: _emscripten_glRenderbufferStorage, xe: _emscripten_glRenderbufferStorageMultisample, Sb: _emscripten_glResumeTransformFeedback, hd: _emscripten_glSampleCoverage, ne: _emscripten_glSamplerParameterf, _b: _emscripten_glSamplerParameterfv, oe: _emscripten_glSamplerParameteri, pe: _emscripten_glSamplerParameteriv, Ga: _emscripten_glScissor, gd: _emscripten_glShaderBinary, Ha: _emscripten_glShaderSource, Ia: _emscripten_glStencilFunc, Ja: _emscripten_glStencilFuncSeparate, Ka: _emscripten_glStencilMask, La: _emscripten_glStencilMaskSeparate, Ma: _emscripten_glStencilOp, Na: _emscripten_glStencilOpSeparate, Oa: _emscripten_glTexImage2D, Yc: _emscripten_glTexImage3D, Pa: _emscripten_glTexParameterf, Qa: _emscripten_glTexParameterfv, Ra: _emscripten_glTexParameteri, Sa: _emscripten_glTexParameteriv, Me: _emscripten_glTexStorage2D, Ob: _emscripten_glTexStorage3D, Ta: _emscripten_glTexSubImage2D, Xc: _emscripten_glTexSubImage3D, Fc: _emscripten_glTransformFeedbackVaryings, Ua: _emscripten_glUniform1f, Va: _emscripten_glUniform1fv, xf: _emscripten_glUniform1i, yf: _emscripten_glUniform1iv, vc: _emscripten_glUniform1ui, rc: _emscripten_glUniform1uiv, zf: _emscripten_glUniform2f, Af: _emscripten_glUniform2fv, wf: _emscripten_glUniform2i, vf: _emscripten_glUniform2iv, uc: _emscripten_glUniform2ui, qc: _emscripten_glUniform2uiv, uf: _emscripten_glUniform3f, tf: _emscripten_glUniform3fv, sf: _emscripten_glUniform3i, rf: _emscripten_glUniform3iv, tc: _emscripten_glUniform3ui, pc: _emscripten_glUniform3uiv, qf: _emscripten_glUniform4f, pf: _emscripten_glUniform4fv, cf: _emscripten_glUniform4i, df: _emscripten_glUniform4iv, sc: _emscripten_glUniform4ui, oc: _emscripten_glUniform4uiv, ec: _emscripten_glUniformBlockBinding, ef: _emscripten_glUniformMatrix2fv, Sc: _emscripten_glUniformMatrix2x3fv, Qc: _emscripten_glUniformMatrix2x4fv, ff: _emscripten_glUniformMatrix3fv, Rc: _emscripten_glUniformMatrix3x2fv, Oc: _emscripten_glUniformMatrix3x4fv, gf: _emscripten_glUniformMatrix4fv, Pc: _emscripten_glUniformMatrix4x2fv, Nc: _emscripten_glUniformMatrix4x3fv, hf: _emscripten_glUseProgram, fd: _emscripten_glValidateProgram, jf: _emscripten_glVertexAttrib1f, ed: _emscripten_glVertexAttrib1fv, dd: _emscripten_glVertexAttrib2f, kf: _emscripten_glVertexAttrib2fv, cd: _emscripten_glVertexAttrib3f, lf: _emscripten_glVertexAttrib3fv, bd: _emscripten_glVertexAttrib4f, mf: _emscripten_glVertexAttrib4fv, Ne: _emscripten_glVertexAttribDivisor, Md: _emscripten_glVertexAttribDivisorANGLE, Lb: _emscripten_glVertexAttribDivisorARB, ad: _emscripten_glVertexAttribDivisorEXT, Mb: _emscripten_glVertexAttribDivisorNV, Bc: _emscripten_glVertexAttribI4i, zc: _emscripten_glVertexAttribI4iv, Ac: _emscripten_glVertexAttribI4ui, yc: _emscripten_glVertexAttribI4uiv, Oe: _emscripten_glVertexAttribIPointer, nf: _emscripten_glVertexAttribPointer, of: _emscripten_glViewport, se: _emscripten_glWaitSync, bb: _emscripten_request_animation_frame_loop, rb: _emscripten_resize_heap, Eb: _environ_get, Fb: _environ_sizes_get, Ya: _exit, O: _fd_close, gb: _fd_pread, yb: _fd_read, kb: _fd_seek, L: _fd_write, R: _getentropy, Wa: _glGetIntegerv, P: _glGetString, Xa: _glGetStringi, T: invoke_diii, Jb: invoke_fi, _a: invoke_fif, U: invoke_fiii, $a: invoke_fiiiif, o: invoke_i, id: invoke_if, ab: invoke_iffiiiiiiii, e: invoke_ii, w: invoke_iif, f: invoke_iii, Nd: invoke_iiif, g: invoke_iiii, _: invoke_iiiiff, j: invoke_iiiii, ob: invoke_iiiiid, F: invoke_iiiiii, q: invoke_iiiiiii, H: invoke_iiiiiiii, Q: invoke_iiiiiiiiii, $: invoke_iiiiiiiiiii, K: invoke_iiiiiiiiiiii, fb: invoke_j, mb: invoke_jii, eb: invoke_jiiii, n: invoke_v, b: invoke_vi, ca: invoke_vid, B: invoke_vif, E: invoke_viff, A: invoke_vifff, s: invoke_vifffff, ba: invoke_viffffffffffffffffffff, c: invoke_vii, G: invoke_viif, W: invoke_viiff, x: invoke_viifff, Z: invoke_viiffff, db: invoke_viiffiii, r: invoke_viifii, h: invoke_viii, I: invoke_viiif, aa: invoke_viiifi, t: invoke_viiifif, i: invoke_viiii, m: invoke_viiiii, k: invoke_viiiiii, S: invoke_viiiiiiff, p: invoke_viiiiiii, D: invoke_viiiiiiii, Za: invoke_viiiiiiiii, z: invoke_viiiiiiiiii, cb: invoke_viiiiiiiiiii, J: invoke_viiiiiiiiiiiiiii, lb: invoke_viiji, N: _llvm_eh_typeid_for, nb: _strftime_l };
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var wasmImports = { v: ___cxa_begin_catch, y: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, l: ___cxa_find_matching_catch_3, B: ___cxa_find_matching_catch_4, X: ___cxa_rethrow, u: ___cxa_throw, nb: ___cxa_uncaught_exceptions, d: ___resumeException, Z: ___syscall_fcntl64, wb: ___syscall_fstat64, rb: ___syscall_getcwd, yb: ___syscall_ioctl, tb: ___syscall_lstat64, ub: ___syscall_newfstatat, Y: ___syscall_openat, vb: ___syscall_stat64, Cb: __abort_js, zb: __emscripten_get_now_is_monotonic, Bb: __emscripten_memcpy_js, ob: __emscripten_throw_longjmp, gb: __gmtime_js, eb: __mmap_js, fb: __munmap_js, qb: __tzset_js, Ab: _emscripten_date_now, L: _emscripten_get_now, Bf: _emscripten_glActiveTexture, Cf: _emscripten_glAttachShader, ee: _emscripten_glBeginQuery, Zd: _emscripten_glBeginQueryEXT, Ic: _emscripten_glBeginTransformFeedback, Df: _emscripten_glBindAttribLocation, Ef: _emscripten_glBindBuffer, Fc: _emscripten_glBindBufferBase, Gc: _emscripten_glBindBufferRange, Ce: _emscripten_glBindFramebuffer, De: _emscripten_glBindRenderbuffer, ke: _emscripten_glBindSampler, Ff: _emscripten_glBindTexture, Wb: _emscripten_glBindTransformFeedback, Ye: _emscripten_glBindVertexArray, $e: _emscripten_glBindVertexArrayOES, Gf: _emscripten_glBlendColor, Hf: _emscripten_glBlendEquation, Kd: _emscripten_glBlendEquationSeparate, If: _emscripten_glBlendFunc, Jd: _emscripten_glBlendFuncSeparate, we: _emscripten_glBlitFramebuffer, Jf: _emscripten_glBufferData, Kf: _emscripten_glBufferSubData, Ee: _emscripten_glCheckFramebufferStatus, Lf: _emscripten_glClear, jc: _emscripten_glClearBufferfi, kc: _emscripten_glClearBufferfv, mc: _emscripten_glClearBufferiv, lc: _emscripten_glClearBufferuiv, Mf: _emscripten_glClearColor, Id: _emscripten_glClearDepthf, Nf: _emscripten_glClearStencil, te: _emscripten_glClientWaitSync, Of: _emscripten_glColorMask, Pf: _emscripten_glCompileShader, Qf: _emscripten_glCompressedTexImage2D, Uc: _emscripten_glCompressedTexImage3D, Rf: _emscripten_glCompressedTexSubImage2D, Tc: _emscripten_glCompressedTexSubImage3D, ve: _emscripten_glCopyBufferSubData, Hd: _emscripten_glCopyTexImage2D, Sf: _emscripten_glCopyTexSubImage2D, Vc: _emscripten_glCopyTexSubImage3D, Tf: _emscripten_glCreateProgram, Uf: _emscripten_glCreateShader, Vf: _emscripten_glCullFace, Wf: _emscripten_glDeleteBuffers, Fe: _emscripten_glDeleteFramebuffers, Xf: _emscripten_glDeleteProgram, fe: _emscripten_glDeleteQueries, _d: _emscripten_glDeleteQueriesEXT, Ge: _emscripten_glDeleteRenderbuffers, le: _emscripten_glDeleteSamplers, da: _emscripten_glDeleteShader, ue: _emscripten_glDeleteSync, ea: _emscripten_glDeleteTextures, Vb: _emscripten_glDeleteTransformFeedbacks, Ze: _emscripten_glDeleteVertexArrays, af: _emscripten_glDeleteVertexArraysOES, Gd: _emscripten_glDepthFunc, fa: _emscripten_glDepthMask, Fd: _emscripten_glDepthRangef, Ed: _emscripten_glDetachShader, ga: _emscripten_glDisable, ha: _emscripten_glDisableVertexAttribArray, ia: _emscripten_glDrawArrays, We: _emscripten_glDrawArraysInstanced, Od: _emscripten_glDrawArraysInstancedANGLE, Hb: _emscripten_glDrawArraysInstancedARB, Te: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, _c: _emscripten_glDrawArraysInstancedEXT, Ib: _emscripten_glDrawArraysInstancedNV, Re: _emscripten_glDrawBuffers, Yc: _emscripten_glDrawBuffersEXT, Pd: _emscripten_glDrawBuffersWEBGL, ja: _emscripten_glDrawElements, Xe: _emscripten_glDrawElementsInstanced, Nd: _emscripten_glDrawElementsInstancedANGLE, Fb: _emscripten_glDrawElementsInstancedARB, Ue: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Gb: _emscripten_glDrawElementsInstancedEXT, Zc: _emscripten_glDrawElementsInstancedNV, Le: _emscripten_glDrawRangeElements, ka: _emscripten_glEnable, la: _emscripten_glEnableVertexAttribArray, ge: _emscripten_glEndQuery, $d: _emscripten_glEndQueryEXT, Hc: _emscripten_glEndTransformFeedback, qe: _emscripten_glFenceSync, ma: _emscripten_glFinish, na: _emscripten_glFlush, He: _emscripten_glFramebufferRenderbuffer, Ie: _emscripten_glFramebufferTexture2D, Lc: _emscripten_glFramebufferTextureLayer, oa: _emscripten_glFrontFace, pa: _emscripten_glGenBuffers, Je: _emscripten_glGenFramebuffers, he: _emscripten_glGenQueries, ae: _emscripten_glGenQueriesEXT, Ke: _emscripten_glGenRenderbuffers, me: _emscripten_glGenSamplers, qa: _emscripten_glGenTextures, Ub: _emscripten_glGenTransformFeedbacks, Ve: _emscripten_glGenVertexArrays, bf: _emscripten_glGenVertexArraysOES, ye: _emscripten_glGenerateMipmap, Dd: _emscripten_glGetActiveAttrib, Cd: _emscripten_glGetActiveUniform, ec: _emscripten_glGetActiveUniformBlockName, fc: _emscripten_glGetActiveUniformBlockiv, hc: _emscripten_glGetActiveUniformsiv, Ad: _emscripten_glGetAttachedShaders, zd: _emscripten_glGetAttribLocation, yd: _emscripten_glGetBooleanv, $b: _emscripten_glGetBufferParameteri64v, ra: _emscripten_glGetBufferParameteriv, sa: _emscripten_glGetError, ta: _emscripten_glGetFloatv, vc: _emscripten_glGetFragDataLocation, ze: _emscripten_glGetFramebufferAttachmentParameteriv, ac: _emscripten_glGetInteger64i_v, cc: _emscripten_glGetInteger64v, Jc: _emscripten_glGetIntegeri_v, ua: _emscripten_glGetIntegerv, Lb: _emscripten_glGetInternalformativ, Pb: _emscripten_glGetProgramBinary, va: _emscripten_glGetProgramInfoLog, wa: _emscripten_glGetProgramiv, Wd: _emscripten_glGetQueryObjecti64vEXT, Rd: _emscripten_glGetQueryObjectivEXT, Xd: _emscripten_glGetQueryObjectui64vEXT, ie: _emscripten_glGetQueryObjectuiv, be: _emscripten_glGetQueryObjectuivEXT, je: _emscripten_glGetQueryiv, de: _emscripten_glGetQueryivEXT, Ae: _emscripten_glGetRenderbufferParameteriv, Xb: _emscripten_glGetSamplerParameterfv, Yb: _emscripten_glGetSamplerParameteriv, xa: _emscripten_glGetShaderInfoLog, Td: _emscripten_glGetShaderPrecisionFormat, xd: _emscripten_glGetShaderSource, ya: _emscripten_glGetShaderiv, za: _emscripten_glGetString, _e: _emscripten_glGetStringi, bc: _emscripten_glGetSynciv, wd: _emscripten_glGetTexParameterfv, vd: _emscripten_glGetTexParameteriv, Dc: _emscripten_glGetTransformFeedbackVarying, gc: _emscripten_glGetUniformBlockIndex, ic: _emscripten_glGetUniformIndices, Aa: _emscripten_glGetUniformLocation, ud: _emscripten_glGetUniformfv, td: _emscripten_glGetUniformiv, wc: _emscripten_glGetUniformuiv, Cc: _emscripten_glGetVertexAttribIiv, Bc: _emscripten_glGetVertexAttribIuiv, qd: _emscripten_glGetVertexAttribPointerv, sd: _emscripten_glGetVertexAttribfv, rd: _emscripten_glGetVertexAttribiv, pd: _emscripten_glHint, Ud: _emscripten_glInvalidateFramebuffer, Vd: _emscripten_glInvalidateSubFramebuffer, od: _emscripten_glIsBuffer, nd: _emscripten_glIsEnabled, md: _emscripten_glIsFramebuffer, ld: _emscripten_glIsProgram, Sc: _emscripten_glIsQuery, Sd: _emscripten_glIsQueryEXT, kd: _emscripten_glIsRenderbuffer, _b: _emscripten_glIsSampler, jd: _emscripten_glIsShader, re: _emscripten_glIsSync, Ba: _emscripten_glIsTexture, Tb: _emscripten_glIsTransformFeedback, Kc: _emscripten_glIsVertexArray, Qd: _emscripten_glIsVertexArrayOES, Ca: _emscripten_glLineWidth, Da: _emscripten_glLinkProgram, Pe: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Qe: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Rb: _emscripten_glPauseTransformFeedback, Ea: _emscripten_glPixelStorei, id: _emscripten_glPolygonOffset, Ob: _emscripten_glProgramBinary, Nb: _emscripten_glProgramParameteri, Yd: _emscripten_glQueryCounterEXT, Se: _emscripten_glReadBuffer, Fa: _emscripten_glReadPixels, hd: _emscripten_glReleaseShaderCompiler, Be: _emscripten_glRenderbufferStorage, xe: _emscripten_glRenderbufferStorageMultisample, Qb: _emscripten_glResumeTransformFeedback, gd: _emscripten_glSampleCoverage, ne: _emscripten_glSamplerParameterf, Zb: _emscripten_glSamplerParameterfv, oe: _emscripten_glSamplerParameteri, pe: _emscripten_glSamplerParameteriv, Ga: _emscripten_glScissor, fd: _emscripten_glShaderBinary, Ha: _emscripten_glShaderSource, Ia: _emscripten_glStencilFunc, Ja: _emscripten_glStencilFuncSeparate, Ka: _emscripten_glStencilMask, La: _emscripten_glStencilMaskSeparate, Ma: _emscripten_glStencilOp, Na: _emscripten_glStencilOpSeparate, Oa: _emscripten_glTexImage2D, Xc: _emscripten_glTexImage3D, Pa: _emscripten_glTexParameterf, Qa: _emscripten_glTexParameterfv, Ra: _emscripten_glTexParameteri, Sa: _emscripten_glTexParameteriv, Me: _emscripten_glTexStorage2D, Mb: _emscripten_glTexStorage3D, Ta: _emscripten_glTexSubImage2D, Wc: _emscripten_glTexSubImage3D, Ec: _emscripten_glTransformFeedbackVaryings, Ua: _emscripten_glUniform1f, Va: _emscripten_glUniform1fv, xf: _emscripten_glUniform1i, yf: _emscripten_glUniform1iv, uc: _emscripten_glUniform1ui, qc: _emscripten_glUniform1uiv, zf: _emscripten_glUniform2f, Af: _emscripten_glUniform2fv, wf: _emscripten_glUniform2i, vf: _emscripten_glUniform2iv, tc: _emscripten_glUniform2ui, pc: _emscripten_glUniform2uiv, uf: _emscripten_glUniform3f, tf: _emscripten_glUniform3fv, sf: _emscripten_glUniform3i, rf: _emscripten_glUniform3iv, sc: _emscripten_glUniform3ui, oc: _emscripten_glUniform3uiv, qf: _emscripten_glUniform4f, pf: _emscripten_glUniform4fv, cf: _emscripten_glUniform4i, df: _emscripten_glUniform4iv, rc: _emscripten_glUniform4ui, nc: _emscripten_glUniform4uiv, dc: _emscripten_glUniformBlockBinding, ef: _emscripten_glUniformMatrix2fv, Rc: _emscripten_glUniformMatrix2x3fv, Pc: _emscripten_glUniformMatrix2x4fv, ff: _emscripten_glUniformMatrix3fv, Qc: _emscripten_glUniformMatrix3x2fv, Nc: _emscripten_glUniformMatrix3x4fv, gf: _emscripten_glUniformMatrix4fv, Oc: _emscripten_glUniformMatrix4x2fv, Mc: _emscripten_glUniformMatrix4x3fv, hf: _emscripten_glUseProgram, ed: _emscripten_glValidateProgram, jf: _emscripten_glVertexAttrib1f, dd: _emscripten_glVertexAttrib1fv, cd: _emscripten_glVertexAttrib2f, kf: _emscripten_glVertexAttrib2fv, bd: _emscripten_glVertexAttrib3f, lf: _emscripten_glVertexAttrib3fv, ad: _emscripten_glVertexAttrib4f, mf: _emscripten_glVertexAttrib4fv, Ne: _emscripten_glVertexAttribDivisor, Ld: _emscripten_glVertexAttribDivisorANGLE, Jb: _emscripten_glVertexAttribDivisorARB, $c: _emscripten_glVertexAttribDivisorEXT, Kb: _emscripten_glVertexAttribDivisorNV, Ac: _emscripten_glVertexAttribI4i, yc: _emscripten_glVertexAttribI4iv, zc: _emscripten_glVertexAttribI4ui, xc: _emscripten_glVertexAttribI4uiv, Oe: _emscripten_glVertexAttribIPointer, nf: _emscripten_glVertexAttribPointer, of: _emscripten_glViewport, se: _emscripten_glWaitSync, _a: _emscripten_request_animation_frame_loop, pb: _emscripten_resize_heap, Db: _environ_get, Eb: _environ_sizes_get, Ya: _exit, O: _fd_close, db: _fd_pread, xb: _fd_read, hb: _fd_seek, K: _fd_write, R: _getentropy, Wa: _glGetIntegerv, P: _glGetString, Xa: _glGetStringi, V: invoke_diii, Sb: invoke_fi, Bd: invoke_fif, W: invoke_fiii, Md: invoke_fiiiif, o: invoke_i, sb: invoke_if, ce: invoke_iffiiiiiiii, e: invoke_ii, w: invoke_iif, f: invoke_iii, lb: invoke_iiif, g: invoke_iiii, ba: invoke_iiiiff, j: invoke_iiiii, mb: invoke_iiiiid, F: invoke_iiiiii, q: invoke_iiiiiii, H: invoke_iiiiiiii, Q: invoke_iiiiiiiiii, $: invoke_iiiiiiiiiii, J: invoke_iiiiiiiiiiii, cb: invoke_j, jb: invoke_jii, bb: invoke_jiiii, n: invoke_v, b: invoke_vi, ca: invoke_vid, C: invoke_vif, E: invoke_viff, z: invoke_vifff, s: invoke_vifffff, _: invoke_viffffffffffffffffffff, c: invoke_vii, G: invoke_viif, U: invoke_viiff, x: invoke_viifff, aa: invoke_viiffff, ab: invoke_viiffiii, r: invoke_viifii, h: invoke_viii, N: invoke_viiif, S: invoke_viiifi, t: invoke_viiifif, i: invoke_viiii, m: invoke_viiiii, k: invoke_viiiiii, T: invoke_viiiiiiff, p: invoke_viiiiiii, D: invoke_viiiiiiii, Za: invoke_viiiiiiiii, A: invoke_viiiiiiiiii, $a: invoke_viiiiiiiiiii, I: invoke_viiiiiiiiiiiiiii, ib: invoke_viiji, M: _llvm_eh_typeid_for, kb: _strftime_l };
|
|
5131
5131
|
var wasmExports = createWasm();
|
|
5132
5132
|
var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["Zf"])();
|
|
5133
5133
|
var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["$f"])(a0);
|
|
@@ -5308,150 +5308,150 @@ var require_grida_canvas_wasm = __commonJS({
|
|
|
5308
5308
|
_setThrew(1, 0);
|
|
5309
5309
|
}
|
|
5310
5310
|
}
|
|
5311
|
-
function
|
|
5311
|
+
function invoke_iif(index, a1, a2) {
|
|
5312
5312
|
var sp = stackSave();
|
|
5313
5313
|
try {
|
|
5314
|
-
return getWasmTableEntry(index)();
|
|
5314
|
+
return getWasmTableEntry(index)(a1, a2);
|
|
5315
5315
|
} catch (e) {
|
|
5316
5316
|
stackRestore(sp);
|
|
5317
5317
|
if (e !== e + 0) throw e;
|
|
5318
5318
|
_setThrew(1, 0);
|
|
5319
5319
|
}
|
|
5320
5320
|
}
|
|
5321
|
-
function
|
|
5321
|
+
function invoke_i(index) {
|
|
5322
5322
|
var sp = stackSave();
|
|
5323
5323
|
try {
|
|
5324
|
-
getWasmTableEntry(index)();
|
|
5324
|
+
return getWasmTableEntry(index)();
|
|
5325
5325
|
} catch (e) {
|
|
5326
5326
|
stackRestore(sp);
|
|
5327
5327
|
if (e !== e + 0) throw e;
|
|
5328
5328
|
_setThrew(1, 0);
|
|
5329
5329
|
}
|
|
5330
5330
|
}
|
|
5331
|
-
function
|
|
5331
|
+
function invoke_v(index) {
|
|
5332
5332
|
var sp = stackSave();
|
|
5333
5333
|
try {
|
|
5334
|
-
|
|
5334
|
+
getWasmTableEntry(index)();
|
|
5335
5335
|
} catch (e) {
|
|
5336
5336
|
stackRestore(sp);
|
|
5337
5337
|
if (e !== e + 0) throw e;
|
|
5338
5338
|
_setThrew(1, 0);
|
|
5339
5339
|
}
|
|
5340
5340
|
}
|
|
5341
|
-
function
|
|
5341
|
+
function invoke_viif(index, a1, a2, a3) {
|
|
5342
5342
|
var sp = stackSave();
|
|
5343
5343
|
try {
|
|
5344
|
-
getWasmTableEntry(index)(a1, a2, a3
|
|
5344
|
+
getWasmTableEntry(index)(a1, a2, a3);
|
|
5345
5345
|
} catch (e) {
|
|
5346
5346
|
stackRestore(sp);
|
|
5347
5347
|
if (e !== e + 0) throw e;
|
|
5348
5348
|
_setThrew(1, 0);
|
|
5349
5349
|
}
|
|
5350
5350
|
}
|
|
5351
|
-
function
|
|
5351
|
+
function invoke_viiif(index, a1, a2, a3, a4) {
|
|
5352
5352
|
var sp = stackSave();
|
|
5353
5353
|
try {
|
|
5354
|
-
getWasmTableEntry(index)(a1, a2, a3);
|
|
5354
|
+
getWasmTableEntry(index)(a1, a2, a3, a4);
|
|
5355
5355
|
} catch (e) {
|
|
5356
5356
|
stackRestore(sp);
|
|
5357
5357
|
if (e !== e + 0) throw e;
|
|
5358
5358
|
_setThrew(1, 0);
|
|
5359
5359
|
}
|
|
5360
5360
|
}
|
|
5361
|
-
function
|
|
5361
|
+
function invoke_iffiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
|
|
5362
5362
|
var sp = stackSave();
|
|
5363
5363
|
try {
|
|
5364
|
-
return getWasmTableEntry(index)(a1, a2, a3);
|
|
5364
|
+
return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
|
|
5365
5365
|
} catch (e) {
|
|
5366
5366
|
stackRestore(sp);
|
|
5367
5367
|
if (e !== e + 0) throw e;
|
|
5368
5368
|
_setThrew(1, 0);
|
|
5369
5369
|
}
|
|
5370
5370
|
}
|
|
5371
|
-
function
|
|
5371
|
+
function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
|
|
5372
5372
|
var sp = stackSave();
|
|
5373
5373
|
try {
|
|
5374
|
-
getWasmTableEntry(index)(a1, a2, a3, a4, a5);
|
|
5374
|
+
return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
|
|
5375
5375
|
} catch (e) {
|
|
5376
5376
|
stackRestore(sp);
|
|
5377
5377
|
if (e !== e + 0) throw e;
|
|
5378
5378
|
_setThrew(1, 0);
|
|
5379
5379
|
}
|
|
5380
5380
|
}
|
|
5381
|
-
function
|
|
5381
|
+
function invoke_fiiiif(index, a1, a2, a3, a4, a5) {
|
|
5382
5382
|
var sp = stackSave();
|
|
5383
5383
|
try {
|
|
5384
|
-
getWasmTableEntry(index)(a1, a2, a3, a4, a5
|
|
5384
|
+
return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
|
|
5385
5385
|
} catch (e) {
|
|
5386
5386
|
stackRestore(sp);
|
|
5387
5387
|
if (e !== e + 0) throw e;
|
|
5388
5388
|
_setThrew(1, 0);
|
|
5389
5389
|
}
|
|
5390
5390
|
}
|
|
5391
|
-
function
|
|
5391
|
+
function invoke_fif(index, a1, a2) {
|
|
5392
5392
|
var sp = stackSave();
|
|
5393
5393
|
try {
|
|
5394
|
-
return getWasmTableEntry(index)(a1);
|
|
5394
|
+
return getWasmTableEntry(index)(a1, a2);
|
|
5395
5395
|
} catch (e) {
|
|
5396
5396
|
stackRestore(sp);
|
|
5397
5397
|
if (e !== e + 0) throw e;
|
|
5398
5398
|
_setThrew(1, 0);
|
|
5399
5399
|
}
|
|
5400
5400
|
}
|
|
5401
|
-
function
|
|
5401
|
+
function invoke_iiiiff(index, a1, a2, a3, a4, a5) {
|
|
5402
5402
|
var sp = stackSave();
|
|
5403
5403
|
try {
|
|
5404
|
-
return getWasmTableEntry(index)(a1, a2, a3, a4, a5
|
|
5404
|
+
return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
|
|
5405
5405
|
} catch (e) {
|
|
5406
5406
|
stackRestore(sp);
|
|
5407
5407
|
if (e !== e + 0) throw e;
|
|
5408
5408
|
_setThrew(1, 0);
|
|
5409
5409
|
}
|
|
5410
5410
|
}
|
|
5411
|
-
function
|
|
5411
|
+
function invoke_viiffff(index, a1, a2, a3, a4, a5, a6) {
|
|
5412
5412
|
var sp = stackSave();
|
|
5413
5413
|
try {
|
|
5414
|
-
getWasmTableEntry(index)(a1, a2);
|
|
5414
|
+
getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
|
|
5415
5415
|
} catch (e) {
|
|
5416
5416
|
stackRestore(sp);
|
|
5417
5417
|
if (e !== e + 0) throw e;
|
|
5418
5418
|
_setThrew(1, 0);
|
|
5419
5419
|
}
|
|
5420
5420
|
}
|
|
5421
|
-
function
|
|
5421
|
+
function invoke_viifii(index, a1, a2, a3, a4, a5) {
|
|
5422
5422
|
var sp = stackSave();
|
|
5423
5423
|
try {
|
|
5424
|
-
|
|
5424
|
+
getWasmTableEntry(index)(a1, a2, a3, a4, a5);
|
|
5425
5425
|
} catch (e) {
|
|
5426
5426
|
stackRestore(sp);
|
|
5427
5427
|
if (e !== e + 0) throw e;
|
|
5428
5428
|
_setThrew(1, 0);
|
|
5429
5429
|
}
|
|
5430
5430
|
}
|
|
5431
|
-
function
|
|
5431
|
+
function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
|
|
5432
5432
|
var sp = stackSave();
|
|
5433
5433
|
try {
|
|
5434
|
-
getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
|
|
5434
|
+
return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
|
|
5435
5435
|
} catch (e) {
|
|
5436
5436
|
stackRestore(sp);
|
|
5437
5437
|
if (e !== e + 0) throw e;
|
|
5438
5438
|
_setThrew(1, 0);
|
|
5439
5439
|
}
|
|
5440
5440
|
}
|
|
5441
|
-
function
|
|
5441
|
+
function invoke_vif(index, a1, a2) {
|
|
5442
5442
|
var sp = stackSave();
|
|
5443
5443
|
try {
|
|
5444
|
-
getWasmTableEntry(index)(a1, a2
|
|
5444
|
+
getWasmTableEntry(index)(a1, a2);
|
|
5445
5445
|
} catch (e) {
|
|
5446
5446
|
stackRestore(sp);
|
|
5447
5447
|
if (e !== e + 0) throw e;
|
|
5448
5448
|
_setThrew(1, 0);
|
|
5449
5449
|
}
|
|
5450
5450
|
}
|
|
5451
|
-
function
|
|
5451
|
+
function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
|
|
5452
5452
|
var sp = stackSave();
|
|
5453
5453
|
try {
|
|
5454
|
-
getWasmTableEntry(index)(a1, a2, a3, a4);
|
|
5454
|
+
getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
|
|
5455
5455
|
} catch (e) {
|
|
5456
5456
|
stackRestore(sp);
|
|
5457
5457
|
if (e !== e + 0) throw e;
|
|
@@ -5468,120 +5468,120 @@ var require_grida_canvas_wasm = __commonJS({
|
|
|
5468
5468
|
_setThrew(1, 0);
|
|
5469
5469
|
}
|
|
5470
5470
|
}
|
|
5471
|
-
function
|
|
5471
|
+
function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
|
|
5472
5472
|
var sp = stackSave();
|
|
5473
5473
|
try {
|
|
5474
|
-
|
|
5474
|
+
getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
|
|
5475
5475
|
} catch (e) {
|
|
5476
5476
|
stackRestore(sp);
|
|
5477
5477
|
if (e !== e + 0) throw e;
|
|
5478
5478
|
_setThrew(1, 0);
|
|
5479
5479
|
}
|
|
5480
5480
|
}
|
|
5481
|
-
function
|
|
5481
|
+
function invoke_fi(index, a1) {
|
|
5482
5482
|
var sp = stackSave();
|
|
5483
5483
|
try {
|
|
5484
|
-
return getWasmTableEntry(index)(a1
|
|
5484
|
+
return getWasmTableEntry(index)(a1);
|
|
5485
5485
|
} catch (e) {
|
|
5486
5486
|
stackRestore(sp);
|
|
5487
5487
|
if (e !== e + 0) throw e;
|
|
5488
5488
|
_setThrew(1, 0);
|
|
5489
5489
|
}
|
|
5490
5490
|
}
|
|
5491
|
-
function
|
|
5491
|
+
function invoke_if(index, a1) {
|
|
5492
5492
|
var sp = stackSave();
|
|
5493
5493
|
try {
|
|
5494
|
-
getWasmTableEntry(index)(a1
|
|
5494
|
+
return getWasmTableEntry(index)(a1);
|
|
5495
5495
|
} catch (e) {
|
|
5496
5496
|
stackRestore(sp);
|
|
5497
5497
|
if (e !== e + 0) throw e;
|
|
5498
5498
|
_setThrew(1, 0);
|
|
5499
5499
|
}
|
|
5500
5500
|
}
|
|
5501
|
-
function
|
|
5501
|
+
function invoke_iiif(index, a1, a2, a3) {
|
|
5502
5502
|
var sp = stackSave();
|
|
5503
5503
|
try {
|
|
5504
|
-
getWasmTableEntry(index)(a1, a2, a3
|
|
5504
|
+
return getWasmTableEntry(index)(a1, a2, a3);
|
|
5505
5505
|
} catch (e) {
|
|
5506
5506
|
stackRestore(sp);
|
|
5507
5507
|
if (e !== e + 0) throw e;
|
|
5508
5508
|
_setThrew(1, 0);
|
|
5509
5509
|
}
|
|
5510
5510
|
}
|
|
5511
|
-
function
|
|
5511
|
+
function invoke_vifff(index, a1, a2, a3, a4) {
|
|
5512
5512
|
var sp = stackSave();
|
|
5513
5513
|
try {
|
|
5514
|
-
getWasmTableEntry(index)(a1, a2, a3, a4
|
|
5514
|
+
getWasmTableEntry(index)(a1, a2, a3, a4);
|
|
5515
5515
|
} catch (e) {
|
|
5516
5516
|
stackRestore(sp);
|
|
5517
5517
|
if (e !== e + 0) throw e;
|
|
5518
5518
|
_setThrew(1, 0);
|
|
5519
5519
|
}
|
|
5520
5520
|
}
|
|
5521
|
-
function
|
|
5521
|
+
function invoke_viiff(index, a1, a2, a3, a4) {
|
|
5522
5522
|
var sp = stackSave();
|
|
5523
5523
|
try {
|
|
5524
|
-
getWasmTableEntry(index)(a1, a2, a3, a4
|
|
5524
|
+
getWasmTableEntry(index)(a1, a2, a3, a4);
|
|
5525
5525
|
} catch (e) {
|
|
5526
5526
|
stackRestore(sp);
|
|
5527
5527
|
if (e !== e + 0) throw e;
|
|
5528
5528
|
_setThrew(1, 0);
|
|
5529
5529
|
}
|
|
5530
5530
|
}
|
|
5531
|
-
function
|
|
5531
|
+
function invoke_vifffff(index, a1, a2, a3, a4, a5, a6) {
|
|
5532
5532
|
var sp = stackSave();
|
|
5533
5533
|
try {
|
|
5534
|
-
getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6
|
|
5534
|
+
getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
|
|
5535
5535
|
} catch (e) {
|
|
5536
5536
|
stackRestore(sp);
|
|
5537
5537
|
if (e !== e + 0) throw e;
|
|
5538
5538
|
_setThrew(1, 0);
|
|
5539
5539
|
}
|
|
5540
5540
|
}
|
|
5541
|
-
function
|
|
5541
|
+
function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
|
|
5542
5542
|
var sp = stackSave();
|
|
5543
5543
|
try {
|
|
5544
|
-
getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6
|
|
5544
|
+
getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
|
|
5545
5545
|
} catch (e) {
|
|
5546
5546
|
stackRestore(sp);
|
|
5547
5547
|
if (e !== e + 0) throw e;
|
|
5548
5548
|
_setThrew(1, 0);
|
|
5549
5549
|
}
|
|
5550
5550
|
}
|
|
5551
|
-
function
|
|
5551
|
+
function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
|
|
5552
5552
|
var sp = stackSave();
|
|
5553
5553
|
try {
|
|
5554
|
-
getWasmTableEntry(index)(a1, a2, a3, a4);
|
|
5554
|
+
getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
|
|
5555
5555
|
} catch (e) {
|
|
5556
5556
|
stackRestore(sp);
|
|
5557
5557
|
if (e !== e + 0) throw e;
|
|
5558
5558
|
_setThrew(1, 0);
|
|
5559
5559
|
}
|
|
5560
5560
|
}
|
|
5561
|
-
function
|
|
5561
|
+
function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
|
|
5562
5562
|
var sp = stackSave();
|
|
5563
5563
|
try {
|
|
5564
|
-
|
|
5564
|
+
getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
|
|
5565
5565
|
} catch (e) {
|
|
5566
5566
|
stackRestore(sp);
|
|
5567
5567
|
if (e !== e + 0) throw e;
|
|
5568
5568
|
_setThrew(1, 0);
|
|
5569
5569
|
}
|
|
5570
5570
|
}
|
|
5571
|
-
function
|
|
5571
|
+
function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
|
|
5572
5572
|
var sp = stackSave();
|
|
5573
5573
|
try {
|
|
5574
|
-
|
|
5574
|
+
getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
|
|
5575
5575
|
} catch (e) {
|
|
5576
5576
|
stackRestore(sp);
|
|
5577
5577
|
if (e !== e + 0) throw e;
|
|
5578
5578
|
_setThrew(1, 0);
|
|
5579
5579
|
}
|
|
5580
5580
|
}
|
|
5581
|
-
function
|
|
5581
|
+
function invoke_viiifi(index, a1, a2, a3, a4, a5) {
|
|
5582
5582
|
var sp = stackSave();
|
|
5583
5583
|
try {
|
|
5584
|
-
|
|
5584
|
+
getWasmTableEntry(index)(a1, a2, a3, a4, a5);
|
|
5585
5585
|
} catch (e) {
|
|
5586
5586
|
stackRestore(sp);
|
|
5587
5587
|
if (e !== e + 0) throw e;
|
|
@@ -5812,7 +5812,7 @@ var require_grida_canvas_wasm = __commonJS({
|
|
|
5812
5812
|
var import_grida_canvas_wasm = __toESM(require_grida_canvas_wasm());
|
|
5813
5813
|
|
|
5814
5814
|
// package.json
|
|
5815
|
-
var version = "0.0.
|
|
5815
|
+
var version = "0.0.42";
|
|
5816
5816
|
|
|
5817
5817
|
// lib/index.ts
|
|
5818
5818
|
async function init(opts) {
|