@grida/canvas-wasm 0.0.15 → 0.0.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Binary file
package/dist/index.js CHANGED
@@ -269,10 +269,10 @@ var require_grida_canvas_wasm = __commonJS({
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  var info = getWasmImports();
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  function receiveInstance(instance, module3) {
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  wasmExports = instance.exports;
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- wasmMemory = wasmExports["Sf"];
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+ wasmMemory = wasmExports["Uf"];
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  updateMemoryViews();
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- wasmTable = wasmExports["Uf"];
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- addOnInit(wasmExports["Tf"]);
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+ wasmTable = wasmExports["Wf"];
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+ addOnInit(wasmExports["Vf"]);
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  removeRunDependency("wasm-instantiate");
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  return wasmExports;
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  }
@@ -5104,54 +5104,54 @@ var require_grida_canvas_wasm = __commonJS({
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  for (var i = 0; i < 288; ++i) {
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  miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
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  }
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- var wasmImports = { v: ___cxa_begin_catch, x: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, k: ___cxa_find_matching_catch_3, A: ___cxa_find_matching_catch_4, Q: ___cxa_rethrow, u: ___cxa_throw, lb: ___cxa_uncaught_exceptions, d: ___resumeException, S: ___syscall_fcntl64, tb: ___syscall_fstat64, pb: ___syscall_getcwd, vb: ___syscall_ioctl, qb: ___syscall_lstat64, rb: ___syscall_newfstatat, R: ___syscall_openat, sb: ___syscall_stat64, zb: __abort_js, wb: __emscripten_get_now_is_monotonic, yb: __emscripten_memcpy_js, mb: __emscripten_throw_longjmp, eb: __gmtime_js, cb: __mmap_js, db: __munmap_js, ob: __tzset_js, xb: _emscripten_date_now, z: _emscripten_get_now, Af: _emscripten_glActiveTexture, Bf: _emscripten_glAttachShader, ce: _emscripten_glBeginQuery, Yd: _emscripten_glBeginQueryEXT, Hc: _emscripten_glBeginTransformFeedback, Cf: _emscripten_glBindAttribLocation, Df: _emscripten_glBindBuffer, Ec: _emscripten_glBindBufferBase, Fc: _emscripten_glBindBufferRange, Ae: _emscripten_glBindFramebuffer, Be: _emscripten_glBindRenderbuffer, ie: _emscripten_glBindSampler, Ef: _emscripten_glBindTexture, Tb: _emscripten_glBindTransformFeedback, We: _emscripten_glBindVertexArray, Ze: _emscripten_glBindVertexArrayOES, Ff: _emscripten_glBlendColor, Gf: _emscripten_glBlendEquation, Kd: _emscripten_glBlendEquationSeparate, Hf: _emscripten_glBlendFunc, Jd: _emscripten_glBlendFuncSeparate, ue: _emscripten_glBlitFramebuffer, If: _emscripten_glBufferData, Jf: _emscripten_glBufferSubData, Ce: _emscripten_glCheckFramebufferStatus, Kf: _emscripten_glClear, gc: _emscripten_glClearBufferfi, hc: _emscripten_glClearBufferfv, jc: _emscripten_glClearBufferiv, ic: _emscripten_glClearBufferuiv, Lf: _emscripten_glClearColor, Id: _emscripten_glClearDepthf, Mf: _emscripten_glClearStencil, re: _emscripten_glClientWaitSync, Nf: _emscripten_glColorMask, Of: _emscripten_glCompileShader, Pf: _emscripten_glCompressedTexImage2D, Uc: _emscripten_glCompressedTexImage3D, Qf: _emscripten_glCompressedTexSubImage2D, Tc: _emscripten_glCompressedTexSubImage3D, te: _emscripten_glCopyBufferSubData, Hd: _emscripten_glCopyTexImage2D, Z: _emscripten_glCopyTexSubImage2D, Vc: _emscripten_glCopyTexSubImage3D, _: _emscripten_glCreateProgram, $: _emscripten_glCreateShader, aa: _emscripten_glCullFace, ba: _emscripten_glDeleteBuffers, De: _emscripten_glDeleteFramebuffers, ca: _emscripten_glDeleteProgram, de: _emscripten_glDeleteQueries, Zd: _emscripten_glDeleteQueriesEXT, Ee: _emscripten_glDeleteRenderbuffers, je: _emscripten_glDeleteSamplers, da: _emscripten_glDeleteShader, se: _emscripten_glDeleteSync, ea: _emscripten_glDeleteTextures, Sb: _emscripten_glDeleteTransformFeedbacks, Xe: _emscripten_glDeleteVertexArrays, _e: _emscripten_glDeleteVertexArraysOES, Gd: _emscripten_glDepthFunc, fa: _emscripten_glDepthMask, Fd: _emscripten_glDepthRangef, Ed: _emscripten_glDetachShader, ga: _emscripten_glDisable, ha: _emscripten_glDisableVertexAttribArray, ia: _emscripten_glDrawArrays, Ue: _emscripten_glDrawArraysInstanced, Nd: _emscripten_glDrawArraysInstancedANGLE, Eb: _emscripten_glDrawArraysInstancedARB, Re: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, _c: _emscripten_glDrawArraysInstancedEXT, Fb: _emscripten_glDrawArraysInstancedNV, Pe: _emscripten_glDrawBuffers, Yc: _emscripten_glDrawBuffersEXT, Od: _emscripten_glDrawBuffersWEBGL, ja: _emscripten_glDrawElements, Ve: _emscripten_glDrawElementsInstanced, Md: _emscripten_glDrawElementsInstancedANGLE, Cb: _emscripten_glDrawElementsInstancedARB, Se: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Db: _emscripten_glDrawElementsInstancedEXT, Zc: _emscripten_glDrawElementsInstancedNV, Je: _emscripten_glDrawRangeElements, ka: _emscripten_glEnable, la: _emscripten_glEnableVertexAttribArray, ee: _emscripten_glEndQuery, _d: _emscripten_glEndQueryEXT, Gc: _emscripten_glEndTransformFeedback, oe: _emscripten_glFenceSync, ma: _emscripten_glFinish, na: _emscripten_glFlush, Fe: _emscripten_glFramebufferRenderbuffer, Ge: _emscripten_glFramebufferTexture2D, Lc: _emscripten_glFramebufferTextureLayer, oa: _emscripten_glFrontFace, pa: _emscripten_glGenBuffers, He: _emscripten_glGenFramebuffers, fe: _emscripten_glGenQueries, $d: _emscripten_glGenQueriesEXT, Ie: _emscripten_glGenRenderbuffers, ke: _emscripten_glGenSamplers, qa: _emscripten_glGenTextures, Rb: _emscripten_glGenTransformFeedbacks, Te: _emscripten_glGenVertexArrays, $e: _emscripten_glGenVertexArraysOES, we: _emscripten_glGenerateMipmap, Dd: _emscripten_glGetActiveAttrib, Cd: _emscripten_glGetActiveUniform, bc: _emscripten_glGetActiveUniformBlockName, cc: _emscripten_glGetActiveUniformBlockiv, ec: _emscripten_glGetActiveUniformsiv, Bd: _emscripten_glGetAttachedShaders, Ad: _emscripten_glGetAttribLocation, zd: _emscripten_glGetBooleanv, Yb: _emscripten_glGetBufferParameteri64v, ra: _emscripten_glGetBufferParameteriv, sa: _emscripten_glGetError, ta: _emscripten_glGetFloatv, tc: _emscripten_glGetFragDataLocation, xe: _emscripten_glGetFramebufferAttachmentParameteriv, Zb: _emscripten_glGetInteger64i_v, $b: _emscripten_glGetInteger64v, Jc: _emscripten_glGetIntegeri_v, ua: _emscripten_glGetIntegerv, Ib: _emscripten_glGetInternalformativ, Nb: _emscripten_glGetProgramBinary, va: _emscripten_glGetProgramInfoLog, wa: _emscripten_glGetProgramiv, Vd: _emscripten_glGetQueryObjecti64vEXT, Qd: _emscripten_glGetQueryObjectivEXT, Wd: _emscripten_glGetQueryObjectui64vEXT, ge: _emscripten_glGetQueryObjectuiv, ae: _emscripten_glGetQueryObjectuivEXT, he: _emscripten_glGetQueryiv, be: _emscripten_glGetQueryivEXT, ye: _emscripten_glGetRenderbufferParameteriv, Ub: _emscripten_glGetSamplerParameterfv, Vb: _emscripten_glGetSamplerParameteriv, xa: _emscripten_glGetShaderInfoLog, Sd: _emscripten_glGetShaderPrecisionFormat, yd: _emscripten_glGetShaderSource, ya: _emscripten_glGetShaderiv, za: _emscripten_glGetString, Ye: _emscripten_glGetStringi, _b: _emscripten_glGetSynciv, xd: _emscripten_glGetTexParameterfv, wd: _emscripten_glGetTexParameteriv, Cc: _emscripten_glGetTransformFeedbackVarying, dc: _emscripten_glGetUniformBlockIndex, fc: _emscripten_glGetUniformIndices, Aa: _emscripten_glGetUniformLocation, vd: _emscripten_glGetUniformfv, ud: _emscripten_glGetUniformiv, uc: _emscripten_glGetUniformuiv, Bc: _emscripten_glGetVertexAttribIiv, Ac: _emscripten_glGetVertexAttribIuiv, rd: _emscripten_glGetVertexAttribPointerv, td: _emscripten_glGetVertexAttribfv, sd: _emscripten_glGetVertexAttribiv, qd: _emscripten_glHint, Td: _emscripten_glInvalidateFramebuffer, Ud: _emscripten_glInvalidateSubFramebuffer, pd: _emscripten_glIsBuffer, od: _emscripten_glIsEnabled, nd: _emscripten_glIsFramebuffer, md: _emscripten_glIsProgram, Sc: _emscripten_glIsQuery, Rd: _emscripten_glIsQueryEXT, ld: _emscripten_glIsRenderbuffer, Xb: _emscripten_glIsSampler, kd: _emscripten_glIsShader, pe: _emscripten_glIsSync, Ba: _emscripten_glIsTexture, Qb: _emscripten_glIsTransformFeedback, Kc: _emscripten_glIsVertexArray, Pd: _emscripten_glIsVertexArrayOES, Ca: _emscripten_glLineWidth, Da: _emscripten_glLinkProgram, Ne: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Oe: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Pb: _emscripten_glPauseTransformFeedback, Ea: _emscripten_glPixelStorei, jd: _emscripten_glPolygonOffset, Mb: _emscripten_glProgramBinary, Lb: _emscripten_glProgramParameteri, Xd: _emscripten_glQueryCounterEXT, Qe: _emscripten_glReadBuffer, Fa: _emscripten_glReadPixels, id: _emscripten_glReleaseShaderCompiler, ze: _emscripten_glRenderbufferStorage, ve: _emscripten_glRenderbufferStorageMultisample, Ob: _emscripten_glResumeTransformFeedback, hd: _emscripten_glSampleCoverage, le: _emscripten_glSamplerParameterf, Wb: _emscripten_glSamplerParameterfv, me: _emscripten_glSamplerParameteri, ne: _emscripten_glSamplerParameteriv, Ga: _emscripten_glScissor, gd: _emscripten_glShaderBinary, Ha: _emscripten_glShaderSource, Ia: _emscripten_glStencilFunc, Ja: _emscripten_glStencilFuncSeparate, Ka: _emscripten_glStencilMask, La: _emscripten_glStencilMaskSeparate, Ma: _emscripten_glStencilOp, Na: _emscripten_glStencilOpSeparate, Oa: _emscripten_glTexImage2D, Xc: _emscripten_glTexImage3D, Pa: _emscripten_glTexParameterf, Qa: _emscripten_glTexParameterfv, Ra: _emscripten_glTexParameteri, Sa: _emscripten_glTexParameteriv, Ke: _emscripten_glTexStorage2D, Kb: _emscripten_glTexStorage3D, Ta: _emscripten_glTexSubImage2D, Wc: _emscripten_glTexSubImage3D, Dc: _emscripten_glTransformFeedbackVaryings, Ua: _emscripten_glUniform1f, Va: _emscripten_glUniform1fv, wf: _emscripten_glUniform1i, xf: _emscripten_glUniform1iv, sc: _emscripten_glUniform1ui, oc: _emscripten_glUniform1uiv, yf: _emscripten_glUniform2f, zf: _emscripten_glUniform2fv, vf: _emscripten_glUniform2i, uf: _emscripten_glUniform2iv, rc: _emscripten_glUniform2ui, nc: _emscripten_glUniform2uiv, tf: _emscripten_glUniform3f, sf: _emscripten_glUniform3fv, rf: _emscripten_glUniform3i, qf: _emscripten_glUniform3iv, qc: _emscripten_glUniform3ui, lc: _emscripten_glUniform3uiv, pf: _emscripten_glUniform4f, of: _emscripten_glUniform4fv, af: _emscripten_glUniform4i, cf: _emscripten_glUniform4iv, pc: _emscripten_glUniform4ui, kc: _emscripten_glUniform4uiv, ac: _emscripten_glUniformBlockBinding, df: _emscripten_glUniformMatrix2fv, Rc: _emscripten_glUniformMatrix2x3fv, Pc: _emscripten_glUniformMatrix2x4fv, ef: _emscripten_glUniformMatrix3fv, Qc: _emscripten_glUniformMatrix3x2fv, Nc: _emscripten_glUniformMatrix3x4fv, ff: _emscripten_glUniformMatrix4fv, Oc: _emscripten_glUniformMatrix4x2fv, Mc: _emscripten_glUniformMatrix4x3fv, gf: _emscripten_glUseProgram, fd: _emscripten_glValidateProgram, hf: _emscripten_glVertexAttrib1f, ed: _emscripten_glVertexAttrib1fv, dd: _emscripten_glVertexAttrib2f, jf: _emscripten_glVertexAttrib2fv, cd: _emscripten_glVertexAttrib3f, kf: _emscripten_glVertexAttrib3fv, ad: _emscripten_glVertexAttrib4f, lf: _emscripten_glVertexAttrib4fv, Le: _emscripten_glVertexAttribDivisor, Ld: _emscripten_glVertexAttribDivisorANGLE, Gb: _emscripten_glVertexAttribDivisorARB, $c: _emscripten_glVertexAttribDivisorEXT, Hb: _emscripten_glVertexAttribDivisorNV, zc: _emscripten_glVertexAttribI4i, wc: _emscripten_glVertexAttribI4iv, yc: _emscripten_glVertexAttribI4ui, vc: _emscripten_glVertexAttribI4uiv, Me: _emscripten_glVertexAttribIPointer, mf: _emscripten_glVertexAttribPointer, nf: _emscripten_glViewport, qe: _emscripten_glWaitSync, mc: _emscripten_request_animation_frame_loop, nb: _emscripten_resize_heap, Ab: _environ_get, Bb: _environ_sizes_get, Ya: _exit, H: _fd_close, bb: _fd_pread, ub: _fd_read, fb: _fd_seek, E: _fd_write, L: _getentropy, Wa: _glGetIntegerv, J: _glGetString, Xa: _glGetStringi, O: invoke_diii, Ic: invoke_fi, P: invoke_fiii, o: invoke_i, e: invoke_ii, w: invoke_iif, f: invoke_iii, Jb: invoke_iiif, g: invoke_iiii, N: invoke_iiiiff, j: invoke_iiiii, kb: invoke_iiiiid, G: invoke_iiiiii, r: invoke_iiiiiii, B: invoke_iiiiiiii, K: invoke_iiiiiiiiii, _a: invoke_iiiiiiiiiii, D: invoke_iiiiiiiiiiii, ab: invoke_j, ib: invoke_jii, $a: invoke_jiiii, m: invoke_v, b: invoke_vi, Y: invoke_vid, I: invoke_vif, bf: invoke_viff, q: invoke_vifff, V: invoke_viffffffffffffffffffff, c: invoke_vii, X: invoke_viiff, gb: invoke_viifff, M: invoke_viiffff, bd: invoke_viiffiii, s: invoke_viifii, h: invoke_viii, U: invoke_viiif, T: invoke_viiifi, t: invoke_viiifif, i: invoke_viiii, n: invoke_viiiii, l: invoke_viiiiii, W: invoke_viiiiiiff, p: invoke_viiiiiii, Rf: invoke_viiiiiiii, Za: invoke_viiiiiiiii, y: invoke_viiiiiiiiii, xc: invoke_viiiiiiiiiii, C: invoke_viiiiiiiiiiiiiii, hb: invoke_viiji, F: _llvm_eh_typeid_for, jb: _strftime_l };
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+ var wasmImports = { v: ___cxa_begin_catch, x: ___cxa_end_catch, a: ___cxa_find_matching_catch_2, k: ___cxa_find_matching_catch_3, A: ___cxa_find_matching_catch_4, Q: ___cxa_rethrow, t: ___cxa_throw, ob: ___cxa_uncaught_exceptions, d: ___resumeException, S: ___syscall_fcntl64, wb: ___syscall_fstat64, sb: ___syscall_getcwd, yb: ___syscall_ioctl, tb: ___syscall_lstat64, ub: ___syscall_newfstatat, R: ___syscall_openat, vb: ___syscall_stat64, Cb: __abort_js, zb: __emscripten_get_now_is_monotonic, Bb: __emscripten_memcpy_js, pb: __emscripten_throw_longjmp, hb: __gmtime_js, fb: __mmap_js, gb: __munmap_js, rb: __tzset_js, Ab: _emscripten_date_now, z: _emscripten_get_now, Af: _emscripten_glActiveTexture, Bf: _emscripten_glAttachShader, ce: _emscripten_glBeginQuery, Yd: _emscripten_glBeginQueryEXT, Hc: _emscripten_glBeginTransformFeedback, Cf: _emscripten_glBindAttribLocation, Df: _emscripten_glBindBuffer, Ec: _emscripten_glBindBufferBase, Fc: _emscripten_glBindBufferRange, Be: _emscripten_glBindFramebuffer, Ce: _emscripten_glBindRenderbuffer, je: _emscripten_glBindSampler, Ef: _emscripten_glBindTexture, Vb: _emscripten_glBindTransformFeedback, Xe: _emscripten_glBindVertexArray, _e: _emscripten_glBindVertexArrayOES, Ff: _emscripten_glBlendColor, Gf: _emscripten_glBlendEquation, Kd: _emscripten_glBlendEquationSeparate, Hf: _emscripten_glBlendFunc, Jd: _emscripten_glBlendFuncSeparate, ve: _emscripten_glBlitFramebuffer, If: _emscripten_glBufferData, Jf: _emscripten_glBufferSubData, De: _emscripten_glCheckFramebufferStatus, Kf: _emscripten_glClear, ic: _emscripten_glClearBufferfi, jc: _emscripten_glClearBufferfv, lc: _emscripten_glClearBufferiv, kc: _emscripten_glClearBufferuiv, Lf: _emscripten_glClearColor, Id: _emscripten_glClearDepthf, Mf: _emscripten_glClearStencil, se: _emscripten_glClientWaitSync, Nf: _emscripten_glColorMask, Of: _emscripten_glCompileShader, Pf: _emscripten_glCompressedTexImage2D, Tc: _emscripten_glCompressedTexImage3D, Qf: _emscripten_glCompressedTexSubImage2D, Sc: _emscripten_glCompressedTexSubImage3D, ue: _emscripten_glCopyBufferSubData, Hd: _emscripten_glCopyTexImage2D, Rf: _emscripten_glCopyTexSubImage2D, Uc: _emscripten_glCopyTexSubImage3D, Sf: _emscripten_glCreateProgram, $: _emscripten_glCreateShader, aa: _emscripten_glCullFace, ba: _emscripten_glDeleteBuffers, Ee: _emscripten_glDeleteFramebuffers, ca: _emscripten_glDeleteProgram, de: _emscripten_glDeleteQueries, Zd: _emscripten_glDeleteQueriesEXT, Fe: _emscripten_glDeleteRenderbuffers, ke: _emscripten_glDeleteSamplers, da: _emscripten_glDeleteShader, te: _emscripten_glDeleteSync, ea: _emscripten_glDeleteTextures, Ub: _emscripten_glDeleteTransformFeedbacks, Ye: _emscripten_glDeleteVertexArrays, $e: _emscripten_glDeleteVertexArraysOES, Gd: _emscripten_glDepthFunc, fa: _emscripten_glDepthMask, Fd: _emscripten_glDepthRangef, Ed: _emscripten_glDetachShader, ga: _emscripten_glDisable, ha: _emscripten_glDisableVertexAttribArray, ia: _emscripten_glDrawArrays, Ve: _emscripten_glDrawArraysInstanced, Nd: _emscripten_glDrawArraysInstancedANGLE, Hb: _emscripten_glDrawArraysInstancedARB, Se: _emscripten_glDrawArraysInstancedBaseInstanceWEBGL, Zc: _emscripten_glDrawArraysInstancedEXT, Ib: _emscripten_glDrawArraysInstancedNV, Qe: _emscripten_glDrawBuffers, Xc: _emscripten_glDrawBuffersEXT, Od: _emscripten_glDrawBuffersWEBGL, ja: _emscripten_glDrawElements, We: _emscripten_glDrawElementsInstanced, Md: _emscripten_glDrawElementsInstancedANGLE, Fb: _emscripten_glDrawElementsInstancedARB, Te: _emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Gb: _emscripten_glDrawElementsInstancedEXT, Yc: _emscripten_glDrawElementsInstancedNV, Ke: _emscripten_glDrawRangeElements, ka: _emscripten_glEnable, la: _emscripten_glEnableVertexAttribArray, ee: _emscripten_glEndQuery, _d: _emscripten_glEndQueryEXT, Gc: _emscripten_glEndTransformFeedback, pe: _emscripten_glFenceSync, ma: _emscripten_glFinish, na: _emscripten_glFlush, Ge: _emscripten_glFramebufferRenderbuffer, He: _emscripten_glFramebufferTexture2D, Kc: _emscripten_glFramebufferTextureLayer, oa: _emscripten_glFrontFace, pa: _emscripten_glGenBuffers, Ie: _emscripten_glGenFramebuffers, fe: _emscripten_glGenQueries, $d: _emscripten_glGenQueriesEXT, Je: _emscripten_glGenRenderbuffers, le: _emscripten_glGenSamplers, qa: _emscripten_glGenTextures, Tb: _emscripten_glGenTransformFeedbacks, Ue: _emscripten_glGenVertexArrays, af: _emscripten_glGenVertexArraysOES, xe: _emscripten_glGenerateMipmap, Dd: _emscripten_glGetActiveAttrib, Cd: _emscripten_glGetActiveUniform, dc: _emscripten_glGetActiveUniformBlockName, ec: _emscripten_glGetActiveUniformBlockiv, gc: _emscripten_glGetActiveUniformsiv, Bd: _emscripten_glGetAttachedShaders, Ad: _emscripten_glGetAttribLocation, zd: _emscripten_glGetBooleanv, _b: _emscripten_glGetBufferParameteri64v, ra: _emscripten_glGetBufferParameteriv, sa: _emscripten_glGetError, ta: _emscripten_glGetFloatv, uc: _emscripten_glGetFragDataLocation, ye: _emscripten_glGetFramebufferAttachmentParameteriv, $b: _emscripten_glGetInteger64i_v, bc: _emscripten_glGetInteger64v, Ic: _emscripten_glGetIntegeri_v, ua: _emscripten_glGetIntegerv, Lb: _emscripten_glGetInternalformativ, Pb: _emscripten_glGetProgramBinary, va: _emscripten_glGetProgramInfoLog, wa: _emscripten_glGetProgramiv, Vd: _emscripten_glGetQueryObjecti64vEXT, Qd: _emscripten_glGetQueryObjectivEXT, Wd: _emscripten_glGetQueryObjectui64vEXT, ge: _emscripten_glGetQueryObjectuiv, ae: _emscripten_glGetQueryObjectuivEXT, ie: _emscripten_glGetQueryiv, be: _emscripten_glGetQueryivEXT, ze: _emscripten_glGetRenderbufferParameteriv, Wb: _emscripten_glGetSamplerParameterfv, Xb: _emscripten_glGetSamplerParameteriv, xa: _emscripten_glGetShaderInfoLog, Sd: _emscripten_glGetShaderPrecisionFormat, yd: _emscripten_glGetShaderSource, ya: _emscripten_glGetShaderiv, za: _emscripten_glGetString, Ze: _emscripten_glGetStringi, ac: _emscripten_glGetSynciv, xd: _emscripten_glGetTexParameterfv, wd: _emscripten_glGetTexParameteriv, Cc: _emscripten_glGetTransformFeedbackVarying, fc: _emscripten_glGetUniformBlockIndex, hc: _emscripten_glGetUniformIndices, Aa: _emscripten_glGetUniformLocation, vd: _emscripten_glGetUniformfv, ud: _emscripten_glGetUniformiv, vc: _emscripten_glGetUniformuiv, Bc: _emscripten_glGetVertexAttribIiv, Ac: _emscripten_glGetVertexAttribIuiv, rd: _emscripten_glGetVertexAttribPointerv, td: _emscripten_glGetVertexAttribfv, sd: _emscripten_glGetVertexAttribiv, qd: _emscripten_glHint, Td: _emscripten_glInvalidateFramebuffer, Ud: _emscripten_glInvalidateSubFramebuffer, pd: _emscripten_glIsBuffer, od: _emscripten_glIsEnabled, md: _emscripten_glIsFramebuffer, ld: _emscripten_glIsProgram, Rc: _emscripten_glIsQuery, Rd: _emscripten_glIsQueryEXT, kd: _emscripten_glIsRenderbuffer, Zb: _emscripten_glIsSampler, jd: _emscripten_glIsShader, qe: _emscripten_glIsSync, Ba: _emscripten_glIsTexture, Sb: _emscripten_glIsTransformFeedback, Jc: _emscripten_glIsVertexArray, Pd: _emscripten_glIsVertexArrayOES, Ca: _emscripten_glLineWidth, Da: _emscripten_glLinkProgram, Oe: _emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL, Pe: _emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL, Rb: _emscripten_glPauseTransformFeedback, Ea: _emscripten_glPixelStorei, id: _emscripten_glPolygonOffset, Ob: _emscripten_glProgramBinary, Nb: _emscripten_glProgramParameteri, Xd: _emscripten_glQueryCounterEXT, Re: _emscripten_glReadBuffer, Fa: _emscripten_glReadPixels, hd: _emscripten_glReleaseShaderCompiler, Ae: _emscripten_glRenderbufferStorage, we: _emscripten_glRenderbufferStorageMultisample, Qb: _emscripten_glResumeTransformFeedback, gd: _emscripten_glSampleCoverage, me: _emscripten_glSamplerParameterf, Yb: _emscripten_glSamplerParameterfv, ne: _emscripten_glSamplerParameteri, oe: _emscripten_glSamplerParameteriv, Ga: _emscripten_glScissor, fd: _emscripten_glShaderBinary, Ha: _emscripten_glShaderSource, Ia: _emscripten_glStencilFunc, Ja: _emscripten_glStencilFuncSeparate, Ka: _emscripten_glStencilMask, La: _emscripten_glStencilMaskSeparate, Ma: _emscripten_glStencilOp, Na: _emscripten_glStencilOpSeparate, Oa: _emscripten_glTexImage2D, Wc: _emscripten_glTexImage3D, Pa: _emscripten_glTexParameterf, Qa: _emscripten_glTexParameterfv, Ra: _emscripten_glTexParameteri, Sa: _emscripten_glTexParameteriv, Le: _emscripten_glTexStorage2D, Mb: _emscripten_glTexStorage3D, Ta: _emscripten_glTexSubImage2D, Vc: _emscripten_glTexSubImage3D, Dc: _emscripten_glTransformFeedbackVaryings, Ua: _emscripten_glUniform1f, Va: _emscripten_glUniform1fv, wf: _emscripten_glUniform1i, xf: _emscripten_glUniform1iv, tc: _emscripten_glUniform1ui, pc: _emscripten_glUniform1uiv, yf: _emscripten_glUniform2f, zf: _emscripten_glUniform2fv, vf: _emscripten_glUniform2i, uf: _emscripten_glUniform2iv, sc: _emscripten_glUniform2ui, oc: _emscripten_glUniform2uiv, tf: _emscripten_glUniform3f, sf: _emscripten_glUniform3fv, rf: _emscripten_glUniform3i, qf: _emscripten_glUniform3iv, rc: _emscripten_glUniform3ui, nc: _emscripten_glUniform3uiv, pf: _emscripten_glUniform4f, of: _emscripten_glUniform4fv, bf: _emscripten_glUniform4i, cf: _emscripten_glUniform4iv, qc: _emscripten_glUniform4ui, mc: _emscripten_glUniform4uiv, cc: _emscripten_glUniformBlockBinding, df: _emscripten_glUniformMatrix2fv, Qc: _emscripten_glUniformMatrix2x3fv, Oc: _emscripten_glUniformMatrix2x4fv, ef: _emscripten_glUniformMatrix3fv, Pc: _emscripten_glUniformMatrix3x2fv, Mc: _emscripten_glUniformMatrix3x4fv, ff: _emscripten_glUniformMatrix4fv, Nc: _emscripten_glUniformMatrix4x2fv, Lc: _emscripten_glUniformMatrix4x3fv, gf: _emscripten_glUseProgram, ed: _emscripten_glValidateProgram, hf: _emscripten_glVertexAttrib1f, dd: _emscripten_glVertexAttrib1fv, bd: _emscripten_glVertexAttrib2f, jf: _emscripten_glVertexAttrib2fv, ad: _emscripten_glVertexAttrib3f, kf: _emscripten_glVertexAttrib3fv, $c: _emscripten_glVertexAttrib4f, lf: _emscripten_glVertexAttrib4fv, Me: _emscripten_glVertexAttribDivisor, Ld: _emscripten_glVertexAttribDivisorANGLE, Jb: _emscripten_glVertexAttribDivisorARB, _c: _emscripten_glVertexAttribDivisorEXT, Kb: _emscripten_glVertexAttribDivisorNV, zc: _emscripten_glVertexAttribI4i, xc: _emscripten_glVertexAttribI4iv, yc: _emscripten_glVertexAttribI4ui, wc: _emscripten_glVertexAttribI4uiv, Ne: _emscripten_glVertexAttribIPointer, mf: _emscripten_glVertexAttribPointer, nf: _emscripten_glViewport, re: _emscripten_glWaitSync, $a: _emscripten_request_animation_frame_loop, qb: _emscripten_resize_heap, Db: _environ_get, Eb: _environ_sizes_get, Ya: _exit, I: _fd_close, eb: _fd_pread, xb: _fd_read, ib: _fd_seek, F: _fd_write, M: _getentropy, Wa: _glGetIntegerv, K: _glGetString, Xa: _glGetStringi, O: invoke_diii, bb: invoke_fi, P: invoke_fiii, o: invoke_i, _a: invoke_if, e: invoke_ii, w: invoke_iif, f: invoke_iii, Za: invoke_iiif, g: invoke_iiii, Y: invoke_iiiiff, j: invoke_iiiii, nb: invoke_iiiiid, E: invoke_iiiiii, r: invoke_iiiiiii, B: invoke_iiiiiiii, L: invoke_iiiiiiiiii, nd: invoke_iiiiiiiiiii, D: invoke_iiiiiiiiiiii, db: invoke_j, jb: invoke_jii, cb: invoke_jiiii, m: invoke_v, b: invoke_vi, _: invoke_vid, J: invoke_vif, Z: invoke_viff, q: invoke_vifff, T: invoke_viffffffffffffffffffff, c: invoke_vii, H: invoke_viif, V: invoke_viiff, he: invoke_viifff, X: invoke_viiffff, lb: invoke_viiffiii, s: invoke_viifii, h: invoke_viii, U: invoke_viiif, W: invoke_viiifi, u: invoke_viiifif, i: invoke_viiii, n: invoke_viiiii, l: invoke_viiiiii, N: invoke_viiiiiiff, p: invoke_viiiiiii, Tf: invoke_viiiiiiii, cd: invoke_viiiiiiiii, y: invoke_viiiiiiiiii, ab: invoke_viiiiiiiiiii, C: invoke_viiiiiiiiiiiiiii, kb: invoke_viiji, G: _llvm_eh_typeid_for, mb: _strftime_l };
5108
5108
  var wasmExports = createWasm();
5109
- var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["Tf"])();
5110
- var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["Vf"])(a0);
5111
- var _deallocate = Module["_deallocate"] = (a0, a1) => (_deallocate = Module["_deallocate"] = wasmExports["Wf"])(a0, a1);
5112
- var _init = Module["_init"] = (a0, a1, a2) => (_init = Module["_init"] = wasmExports["Xf"])(a0, a1, a2);
5113
- var _tick = Module["_tick"] = (a0, a1) => (_tick = Module["_tick"] = wasmExports["Yf"])(a0, a1);
5114
- var _resize_surface = Module["_resize_surface"] = (a0, a1, a2) => (_resize_surface = Module["_resize_surface"] = wasmExports["Zf"])(a0, a1, a2);
5115
- var _redraw = Module["_redraw"] = (a0) => (_redraw = Module["_redraw"] = wasmExports["_f"])(a0);
5116
- var _load_scene_json = Module["_load_scene_json"] = (a0, a1, a2) => (_load_scene_json = Module["_load_scene_json"] = wasmExports["$f"])(a0, a1, a2);
5117
- var _load_dummy_scene = Module["_load_dummy_scene"] = (a0) => (_load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["ag"])(a0);
5118
- var _load_benchmark_scene = Module["_load_benchmark_scene"] = (a0, a1, a2) => (_load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["bg"])(a0, a1, a2);
5119
- var _pointer_move = Module["_pointer_move"] = (a0, a1, a2) => (_pointer_move = Module["_pointer_move"] = wasmExports["cg"])(a0, a1, a2);
5120
- var _command = Module["_command"] = (a0, a1, a2, a3) => (_command = Module["_command"] = wasmExports["dg"])(a0, a1, a2, a3);
5121
- var _set_main_camera_transform = Module["_set_main_camera_transform"] = (a0, a1, a2, a3, a4, a5, a6) => (_set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["eg"])(a0, a1, a2, a3, a4, a5, a6);
5122
- var _get_node_id_from_point = Module["_get_node_id_from_point"] = (a0, a1, a2) => (_get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["fg"])(a0, a1, a2);
5123
- var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = (a0, a1, a2) => (_get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["gg"])(a0, a1, a2);
5124
- var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = (a0, a1, a2, a3, a4) => (_get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["hg"])(a0, a1, a2, a3, a4);
5125
- var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = (a0, a1, a2) => (_get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["ig"])(a0, a1, a2);
5126
- var _export_node_as = Module["_export_node_as"] = (a0, a1, a2, a3, a4) => (_export_node_as = Module["_export_node_as"] = wasmExports["jg"])(a0, a1, a2, a3, a4);
5127
- var _set_debug = Module["_set_debug"] = (a0, a1) => (_set_debug = Module["_set_debug"] = wasmExports["kg"])(a0, a1);
5128
- var _toggle_debug = Module["_toggle_debug"] = (a0) => (_toggle_debug = Module["_toggle_debug"] = wasmExports["lg"])(a0);
5129
- var _set_verbose = Module["_set_verbose"] = (a0, a1) => (_set_verbose = Module["_set_verbose"] = wasmExports["mg"])(a0, a1);
5130
- var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = (a0, a1) => (_devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["ng"])(a0, a1);
5131
- var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = (a0, a1) => (_devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["og"])(a0, a1);
5132
- var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = (a0, a1) => (_devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["pg"])(a0, a1);
5133
- var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = (a0, a1) => (_devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["qg"])(a0, a1);
5134
- var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = (a0, a1) => (_devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["rg"])(a0, a1);
5135
- var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["sg"])(a0, a1);
5136
- var _malloc = (a0) => (_malloc = wasmExports["tg"])(a0);
5109
+ var ___wasm_call_ctors = () => (___wasm_call_ctors = wasmExports["Vf"])();
5110
+ var _allocate = Module["_allocate"] = (a0) => (_allocate = Module["_allocate"] = wasmExports["Xf"])(a0);
5111
+ var _deallocate = Module["_deallocate"] = (a0, a1) => (_deallocate = Module["_deallocate"] = wasmExports["Yf"])(a0, a1);
5112
+ var _init = Module["_init"] = (a0, a1, a2) => (_init = Module["_init"] = wasmExports["Zf"])(a0, a1, a2);
5113
+ var _tick = Module["_tick"] = (a0, a1) => (_tick = Module["_tick"] = wasmExports["_f"])(a0, a1);
5114
+ var _resize_surface = Module["_resize_surface"] = (a0, a1, a2) => (_resize_surface = Module["_resize_surface"] = wasmExports["$f"])(a0, a1, a2);
5115
+ var _redraw = Module["_redraw"] = (a0) => (_redraw = Module["_redraw"] = wasmExports["ag"])(a0);
5116
+ var _load_scene_json = Module["_load_scene_json"] = (a0, a1, a2) => (_load_scene_json = Module["_load_scene_json"] = wasmExports["bg"])(a0, a1, a2);
5117
+ var _load_dummy_scene = Module["_load_dummy_scene"] = (a0) => (_load_dummy_scene = Module["_load_dummy_scene"] = wasmExports["cg"])(a0);
5118
+ var _load_benchmark_scene = Module["_load_benchmark_scene"] = (a0, a1, a2) => (_load_benchmark_scene = Module["_load_benchmark_scene"] = wasmExports["dg"])(a0, a1, a2);
5119
+ var _pointer_move = Module["_pointer_move"] = (a0, a1, a2) => (_pointer_move = Module["_pointer_move"] = wasmExports["eg"])(a0, a1, a2);
5120
+ var _command = Module["_command"] = (a0, a1, a2, a3) => (_command = Module["_command"] = wasmExports["fg"])(a0, a1, a2, a3);
5121
+ var _set_main_camera_transform = Module["_set_main_camera_transform"] = (a0, a1, a2, a3, a4, a5, a6) => (_set_main_camera_transform = Module["_set_main_camera_transform"] = wasmExports["gg"])(a0, a1, a2, a3, a4, a5, a6);
5122
+ var _get_node_id_from_point = Module["_get_node_id_from_point"] = (a0, a1, a2) => (_get_node_id_from_point = Module["_get_node_id_from_point"] = wasmExports["hg"])(a0, a1, a2);
5123
+ var _get_node_ids_from_point = Module["_get_node_ids_from_point"] = (a0, a1, a2) => (_get_node_ids_from_point = Module["_get_node_ids_from_point"] = wasmExports["ig"])(a0, a1, a2);
5124
+ var _get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = (a0, a1, a2, a3, a4) => (_get_node_ids_from_envelope = Module["_get_node_ids_from_envelope"] = wasmExports["jg"])(a0, a1, a2, a3, a4);
5125
+ var _get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = (a0, a1, a2) => (_get_node_absolute_bounding_box = Module["_get_node_absolute_bounding_box"] = wasmExports["kg"])(a0, a1, a2);
5126
+ var _export_node_as = Module["_export_node_as"] = (a0, a1, a2, a3, a4) => (_export_node_as = Module["_export_node_as"] = wasmExports["lg"])(a0, a1, a2, a3, a4);
5127
+ var _set_debug = Module["_set_debug"] = (a0, a1) => (_set_debug = Module["_set_debug"] = wasmExports["mg"])(a0, a1);
5128
+ var _toggle_debug = Module["_toggle_debug"] = (a0) => (_toggle_debug = Module["_toggle_debug"] = wasmExports["ng"])(a0);
5129
+ var _set_verbose = Module["_set_verbose"] = (a0, a1) => (_set_verbose = Module["_set_verbose"] = wasmExports["og"])(a0, a1);
5130
+ var _devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = (a0, a1) => (_devtools_rendering_set_show_ruler = Module["_devtools_rendering_set_show_ruler"] = wasmExports["pg"])(a0, a1);
5131
+ var _devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = (a0, a1) => (_devtools_rendering_set_show_tiles = Module["_devtools_rendering_set_show_tiles"] = wasmExports["qg"])(a0, a1);
5132
+ var _devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = (a0, a1) => (_devtools_rendering_set_show_fps_meter = Module["_devtools_rendering_set_show_fps_meter"] = wasmExports["rg"])(a0, a1);
5133
+ var _devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = (a0, a1) => (_devtools_rendering_set_show_stats = Module["_devtools_rendering_set_show_stats"] = wasmExports["sg"])(a0, a1);
5134
+ var _devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = (a0, a1) => (_devtools_rendering_set_show_hit_testing = Module["_devtools_rendering_set_show_hit_testing"] = wasmExports["tg"])(a0, a1);
5135
+ var _main = Module["_main"] = (a0, a1) => (_main = Module["_main"] = wasmExports["ug"])(a0, a1);
5136
+ var _malloc = (a0) => (_malloc = wasmExports["vg"])(a0);
5137
5137
  var _htonl = (a0) => (_htonl = wasmExports["htonl"])(a0);
5138
5138
  var _htons = (a0) => (_htons = wasmExports["htons"])(a0);
5139
- var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["ug"])(a0, a1);
5139
+ var _emscripten_builtin_memalign = (a0, a1) => (_emscripten_builtin_memalign = wasmExports["wg"])(a0, a1);
5140
5140
  var _ntohs = (a0) => (_ntohs = wasmExports["ntohs"])(a0);
5141
- var _setThrew = (a0, a1) => (_setThrew = wasmExports["vg"])(a0, a1);
5142
- var __emscripten_tempret_set = (a0) => (__emscripten_tempret_set = wasmExports["wg"])(a0);
5143
- var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports["xg"])(a0);
5144
- var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports["yg"])(a0);
5145
- var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["zg"])();
5141
+ var _setThrew = (a0, a1) => (_setThrew = wasmExports["xg"])(a0, a1);
5142
+ var __emscripten_tempret_set = (a0) => (__emscripten_tempret_set = wasmExports["yg"])(a0);
5143
+ var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports["zg"])(a0);
5144
+ var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports["Ag"])(a0);
5145
+ var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports["Bg"])();
5146
5146
  var ___cxa_free_exception = (a0) => (___cxa_free_exception = wasmExports["__cxa_free_exception"])(a0);
5147
- var ___cxa_decrement_exception_refcount = (a0) => (___cxa_decrement_exception_refcount = wasmExports["Ag"])(a0);
5148
- var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["Bg"])(a0);
5149
- var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Cg"])(a0, a1, a2);
5150
- var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Dg"])(a0);
5151
- var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Eg"])(a0, a1, a2);
5152
- var dynCall_viiji = Module["dynCall_viiji"] = (a0, a1, a2, a3, a4, a5) => (dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Fg"])(a0, a1, a2, a3, a4, a5);
5153
- var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["Gg"])(a0);
5154
- var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["Hg"])(a0, a1, a2, a3, a4);
5147
+ var ___cxa_decrement_exception_refcount = (a0) => (___cxa_decrement_exception_refcount = wasmExports["Cg"])(a0);
5148
+ var ___cxa_increment_exception_refcount = (a0) => (___cxa_increment_exception_refcount = wasmExports["Dg"])(a0);
5149
+ var ___cxa_can_catch = (a0, a1, a2) => (___cxa_can_catch = wasmExports["Eg"])(a0, a1, a2);
5150
+ var ___cxa_is_pointer_type = (a0) => (___cxa_is_pointer_type = wasmExports["Fg"])(a0);
5151
+ var dynCall_jii = Module["dynCall_jii"] = (a0, a1, a2) => (dynCall_jii = Module["dynCall_jii"] = wasmExports["Gg"])(a0, a1, a2);
5152
+ var dynCall_viiji = Module["dynCall_viiji"] = (a0, a1, a2, a3, a4, a5) => (dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Hg"])(a0, a1, a2, a3, a4, a5);
5153
+ var dynCall_j = Module["dynCall_j"] = (a0) => (dynCall_j = Module["dynCall_j"] = wasmExports["Ig"])(a0);
5154
+ var dynCall_jiiii = Module["dynCall_jiiii"] = (a0, a1, a2, a3, a4) => (dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["Jg"])(a0, a1, a2, a3, a4);
5155
5155
  function invoke_iiii(index, a1, a2, a3) {
5156
5156
  var sp = stackSave();
5157
5157
  try {
@@ -5312,107 +5312,127 @@ var require_grida_canvas_wasm = __commonJS({
5312
5312
  _setThrew(1, 0);
5313
5313
  }
5314
5314
  }
5315
- function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
5315
+ function invoke_vifff(index, a1, a2, a3, a4) {
5316
5316
  var sp = stackSave();
5317
5317
  try {
5318
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5318
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5319
5319
  } catch (e) {
5320
5320
  stackRestore(sp);
5321
5321
  if (e !== e + 0) throw e;
5322
5322
  _setThrew(1, 0);
5323
5323
  }
5324
5324
  }
5325
- function invoke_vifff(index, a1, a2, a3, a4) {
5325
+ function invoke_viifff(index, a1, a2, a3, a4, a5) {
5326
5326
  var sp = stackSave();
5327
5327
  try {
5328
- getWasmTableEntry(index)(a1, a2, a3, a4);
5328
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5329
5329
  } catch (e) {
5330
5330
  stackRestore(sp);
5331
5331
  if (e !== e + 0) throw e;
5332
5332
  _setThrew(1, 0);
5333
5333
  }
5334
5334
  }
5335
- function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
5335
+ function invoke_vif(index, a1, a2) {
5336
5336
  var sp = stackSave();
5337
5337
  try {
5338
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5338
+ getWasmTableEntry(index)(a1, a2);
5339
5339
  } catch (e) {
5340
5340
  stackRestore(sp);
5341
5341
  if (e !== e + 0) throw e;
5342
5342
  _setThrew(1, 0);
5343
5343
  }
5344
5344
  }
5345
- function invoke_viiff(index, a1, a2, a3, a4) {
5345
+ function invoke_iiiiff(index, a1, a2, a3, a4, a5) {
5346
5346
  var sp = stackSave();
5347
5347
  try {
5348
- getWasmTableEntry(index)(a1, a2, a3, a4);
5348
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5349
5349
  } catch (e) {
5350
5350
  stackRestore(sp);
5351
5351
  if (e !== e + 0) throw e;
5352
5352
  _setThrew(1, 0);
5353
5353
  }
5354
5354
  }
5355
- function invoke_vif(index, a1, a2) {
5355
+ function invoke_viiffff(index, a1, a2, a3, a4, a5, a6) {
5356
5356
  var sp = stackSave();
5357
5357
  try {
5358
- getWasmTableEntry(index)(a1, a2);
5358
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5359
5359
  } catch (e) {
5360
5360
  stackRestore(sp);
5361
5361
  if (e !== e + 0) throw e;
5362
5362
  _setThrew(1, 0);
5363
5363
  }
5364
5364
  }
5365
- function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5365
+ function invoke_viifii(index, a1, a2, a3, a4, a5) {
5366
5366
  var sp = stackSave();
5367
5367
  try {
5368
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5368
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5369
5369
  } catch (e) {
5370
5370
  stackRestore(sp);
5371
5371
  if (e !== e + 0) throw e;
5372
5372
  _setThrew(1, 0);
5373
5373
  }
5374
5374
  }
5375
- function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5375
+ function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5376
5376
  var sp = stackSave();
5377
5377
  try {
5378
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5378
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5379
5379
  } catch (e) {
5380
5380
  stackRestore(sp);
5381
5381
  if (e !== e + 0) throw e;
5382
5382
  _setThrew(1, 0);
5383
5383
  }
5384
5384
  }
5385
- function invoke_fi(index, a1) {
5385
+ function invoke_viiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
5386
5386
  var sp = stackSave();
5387
5387
  try {
5388
- return getWasmTableEntry(index)(a1);
5388
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9);
5389
5389
  } catch (e) {
5390
5390
  stackRestore(sp);
5391
5391
  if (e !== e + 0) throw e;
5392
5392
  _setThrew(1, 0);
5393
5393
  }
5394
5394
  }
5395
- function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5395
+ function invoke_viif(index, a1, a2, a3) {
5396
5396
  var sp = stackSave();
5397
5397
  try {
5398
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5398
+ getWasmTableEntry(index)(a1, a2, a3);
5399
5399
  } catch (e) {
5400
5400
  stackRestore(sp);
5401
5401
  if (e !== e + 0) throw e;
5402
5402
  _setThrew(1, 0);
5403
5403
  }
5404
5404
  }
5405
- function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5405
+ function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5406
5406
  var sp = stackSave();
5407
5407
  try {
5408
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5408
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5409
5409
  } catch (e) {
5410
5410
  stackRestore(sp);
5411
5411
  if (e !== e + 0) throw e;
5412
5412
  _setThrew(1, 0);
5413
5413
  }
5414
5414
  }
5415
- function invoke_viiif(index, a1, a2, a3, a4) {
5415
+ function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5416
+ var sp = stackSave();
5417
+ try {
5418
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5419
+ } catch (e) {
5420
+ stackRestore(sp);
5421
+ if (e !== e + 0) throw e;
5422
+ _setThrew(1, 0);
5423
+ }
5424
+ }
5425
+ function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
5426
+ var sp = stackSave();
5427
+ try {
5428
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5429
+ } catch (e) {
5430
+ stackRestore(sp);
5431
+ if (e !== e + 0) throw e;
5432
+ _setThrew(1, 0);
5433
+ }
5434
+ }
5435
+ function invoke_viiff(index, a1, a2, a3, a4) {
5416
5436
  var sp = stackSave();
5417
5437
  try {
5418
5438
  getWasmTableEntry(index)(a1, a2, a3, a4);
@@ -5422,90 +5442,90 @@ var require_grida_canvas_wasm = __commonJS({
5422
5442
  _setThrew(1, 0);
5423
5443
  }
5424
5444
  }
5425
- function invoke_iiif(index, a1, a2, a3) {
5445
+ function invoke_viiif(index, a1, a2, a3, a4) {
5426
5446
  var sp = stackSave();
5427
5447
  try {
5428
- return getWasmTableEntry(index)(a1, a2, a3);
5448
+ getWasmTableEntry(index)(a1, a2, a3, a4);
5429
5449
  } catch (e) {
5430
5450
  stackRestore(sp);
5431
5451
  if (e !== e + 0) throw e;
5432
5452
  _setThrew(1, 0);
5433
5453
  }
5434
5454
  }
5435
- function invoke_viiifi(index, a1, a2, a3, a4, a5) {
5455
+ function invoke_viffffffffffffffffffff(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21) {
5436
5456
  var sp = stackSave();
5437
5457
  try {
5438
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5458
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21);
5439
5459
  } catch (e) {
5440
5460
  stackRestore(sp);
5441
5461
  if (e !== e + 0) throw e;
5442
5462
  _setThrew(1, 0);
5443
5463
  }
5444
5464
  }
5445
- function invoke_viifii(index, a1, a2, a3, a4, a5) {
5465
+ function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
5446
5466
  var sp = stackSave();
5447
5467
  try {
5448
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5468
+ return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5449
5469
  } catch (e) {
5450
5470
  stackRestore(sp);
5451
5471
  if (e !== e + 0) throw e;
5452
5472
  _setThrew(1, 0);
5453
5473
  }
5454
5474
  }
5455
- function invoke_viiifif(index, a1, a2, a3, a4, a5, a6) {
5475
+ function invoke_viiffiii(index, a1, a2, a3, a4, a5, a6, a7) {
5456
5476
  var sp = stackSave();
5457
5477
  try {
5458
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5478
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7);
5459
5479
  } catch (e) {
5460
5480
  stackRestore(sp);
5461
5481
  if (e !== e + 0) throw e;
5462
5482
  _setThrew(1, 0);
5463
5483
  }
5464
5484
  }
5465
- function invoke_viifff(index, a1, a2, a3, a4, a5) {
5485
+ function invoke_viiiiiiff(index, a1, a2, a3, a4, a5, a6, a7, a8) {
5466
5486
  var sp = stackSave();
5467
5487
  try {
5468
- getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5488
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8);
5469
5489
  } catch (e) {
5470
5490
  stackRestore(sp);
5471
5491
  if (e !== e + 0) throw e;
5472
5492
  _setThrew(1, 0);
5473
5493
  }
5474
5494
  }
5475
- function invoke_iiiiff(index, a1, a2, a3, a4, a5) {
5495
+ function invoke_fi(index, a1) {
5476
5496
  var sp = stackSave();
5477
5497
  try {
5478
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5);
5498
+ return getWasmTableEntry(index)(a1);
5479
5499
  } catch (e) {
5480
5500
  stackRestore(sp);
5481
5501
  if (e !== e + 0) throw e;
5482
5502
  _setThrew(1, 0);
5483
5503
  }
5484
5504
  }
5485
- function invoke_viiffff(index, a1, a2, a3, a4, a5, a6) {
5505
+ function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
5486
5506
  var sp = stackSave();
5487
5507
  try {
5488
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6);
5508
+ getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
5489
5509
  } catch (e) {
5490
5510
  stackRestore(sp);
5491
5511
  if (e !== e + 0) throw e;
5492
5512
  _setThrew(1, 0);
5493
5513
  }
5494
5514
  }
5495
- function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
5515
+ function invoke_if(index, a1) {
5496
5516
  var sp = stackSave();
5497
5517
  try {
5498
- return getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
5518
+ return getWasmTableEntry(index)(a1);
5499
5519
  } catch (e) {
5500
5520
  stackRestore(sp);
5501
5521
  if (e !== e + 0) throw e;
5502
5522
  _setThrew(1, 0);
5503
5523
  }
5504
5524
  }
5505
- function invoke_viiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
5525
+ function invoke_iiif(index, a1, a2, a3) {
5506
5526
  var sp = stackSave();
5507
5527
  try {
5508
- getWasmTableEntry(index)(a1, a2, a3, a4, a5, a6, a7, a8, a9);
5528
+ return getWasmTableEntry(index)(a1, a2, a3);
5509
5529
  } catch (e) {
5510
5530
  stackRestore(sp);
5511
5531
  if (e !== e + 0) throw e;
@@ -5602,20 +5622,20 @@ var require_grida_canvas_wasm = __commonJS({
5602
5622
  _setThrew(1, 0);
5603
5623
  }
5604
5624
  }
5605
- function invoke_jii(index, a1, a2) {
5625
+ function invoke_viiji(index, a1, a2, a3, a4, a5) {
5606
5626
  var sp = stackSave();
5607
5627
  try {
5608
- return dynCall_jii(index, a1, a2);
5628
+ dynCall_viiji(index, a1, a2, a3, a4, a5);
5609
5629
  } catch (e) {
5610
5630
  stackRestore(sp);
5611
5631
  if (e !== e + 0) throw e;
5612
5632
  _setThrew(1, 0);
5613
5633
  }
5614
5634
  }
5615
- function invoke_viiji(index, a1, a2, a3, a4, a5) {
5635
+ function invoke_jii(index, a1, a2) {
5616
5636
  var sp = stackSave();
5617
5637
  try {
5618
- dynCall_viiji(index, a1, a2, a3, a4, a5);
5638
+ return dynCall_jii(index, a1, a2);
5619
5639
  } catch (e) {
5620
5640
  stackRestore(sp);
5621
5641
  if (e !== e + 0) throw e;
@@ -5732,7 +5752,7 @@ module.exports = __toCommonJS(index_exports);
5732
5752
  var import_grida_canvas_wasm = __toESM(require_grida_canvas_wasm());
5733
5753
 
5734
5754
  // package.json
5735
- var version = "0.0.14";
5755
+ var version = "0.0.17";
5736
5756
 
5737
5757
  // lib/index.ts
5738
5758
  async function init(opts) {