@greypan/web-ui 7.0.0 → 8.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.CN.md +109 -24
- package/README.md +149 -63
- package/dist/assets/menu-portal.js +1 -1
- package/dist/assets/menu-portal.js.map +1 -1
- package/dist/assets/selection-control.js +1 -1
- package/dist/assets/selection-control.js.map +1 -1
- package/dist/components/autocomplete/index.d.ts +17 -5
- package/dist/components/autocomplete/index.js +138 -103
- package/dist/components/autocomplete/index.js.map +1 -1
- package/dist/components/autocomplete/style.js +1 -1
- package/dist/components/autocomplete/style.js.map +1 -1
- package/dist/components/avatar/index.js +4 -4
- package/dist/components/badge/style.js.map +1 -1
- package/dist/components/button/index.d.ts +368 -1
- package/dist/components/button/index.js +61 -41
- package/dist/components/button/index.js.map +1 -1
- package/dist/components/button/style.js +1 -1
- package/dist/components/button/style.js.map +1 -1
- package/dist/components/button-group/index.js +5 -5
- package/dist/components/checkbox/index.d.ts +3 -0
- package/dist/components/checkbox/index.js +30 -32
- package/dist/components/checkbox/index.js.map +1 -1
- package/dist/components/checkbox/style.js +1 -1
- package/dist/components/checkbox/style.js.map +1 -1
- package/dist/components/checkbox-group/index.js +4 -4
- package/dist/components/context-menu/index.js +4 -1
- package/dist/components/context-menu/index.js.map +1 -1
- package/dist/components/dialog/index.js +11 -8
- package/dist/components/dialog/index.js.map +1 -1
- package/dist/components/drawer/index.js +11 -8
- package/dist/components/drawer/index.js.map +1 -1
- package/dist/components/dropdown/index.js +4 -1
- package/dist/components/dropdown/index.js.map +1 -1
- package/dist/components/dropdown-item/style.js +1 -1
- package/dist/components/dropdown-item/style.js.map +1 -1
- package/dist/components/editable-text/index.d.ts +473 -0
- package/dist/components/editable-text/index.js +226 -0
- package/dist/components/editable-text/index.js.map +1 -0
- package/dist/components/editable-text/style.js +6 -0
- package/dist/components/editable-text/style.js.map +1 -0
- package/dist/components/icon/index.js +7 -7
- package/dist/components/icon/index.js.map +1 -1
- package/dist/components/image-preview/index.js +21 -18
- package/dist/components/image-preview/index.js.map +1 -1
- package/dist/components/index.d.ts +1 -0
- package/dist/components/index.js +39 -38
- package/dist/components/input/index.d.ts +9 -0
- package/dist/components/input/index.js +41 -30
- package/dist/components/input/index.js.map +1 -1
- package/dist/components/input-number/index.d.ts +1 -0
- package/dist/components/input-number/index.js +26 -24
- package/dist/components/input-number/index.js.map +1 -1
- package/dist/components/layout/index.js +8 -8
- package/dist/components/layout/index.js.map +1 -1
- package/dist/components/layout/style.js +1 -1
- package/dist/components/layout/style.js.map +1 -1
- package/dist/components/option/style.js +1 -1
- package/dist/components/option/style.js.map +1 -1
- package/dist/components/popover/index.js +13 -10
- package/dist/components/popover/index.js.map +1 -1
- package/dist/components/popover/style.js +1 -1
- package/dist/components/popover/style.js.map +1 -1
- package/dist/components/radio/index.d.ts +3 -0
- package/dist/components/radio/index.js +22 -18
- package/dist/components/radio/index.js.map +1 -1
- package/dist/components/radio-group/index.js +4 -4
- package/dist/components/segmented/index.d.ts +4 -1
- package/dist/components/segmented/index.js +42 -29
- package/dist/components/segmented/index.js.map +1 -1
- package/dist/components/segmented/style.js +1 -1
- package/dist/components/segmented/style.js.map +1 -1
- package/dist/components/segmented-trigger/style.js +1 -1
- package/dist/components/segmented-trigger/style.js.map +1 -1
- package/dist/components/select/index.js +35 -32
- package/dist/components/select/index.js.map +1 -1
- package/dist/components/select/style.js +1 -1
- package/dist/components/select/style.js.map +1 -1
- package/dist/components/slider/index.js +11 -11
- package/dist/components/switch/index.d.ts +1 -0
- package/dist/components/switch/index.js +34 -32
- package/dist/components/switch/index.js.map +1 -1
- package/dist/components/textarea/index.d.ts +7 -1
- package/dist/components/textarea/index.js +46 -44
- package/dist/components/textarea/index.js.map +1 -1
- package/dist/components/textarea/style.js.map +1 -1
- package/dist/components/theme/index.d.ts +10 -3
- package/dist/components/theme/index.js +133 -93
- package/dist/components/theme/index.js.map +1 -1
- package/dist/components/theme/style.js +1 -1
- package/dist/components/theme/style.js.map +1 -1
- package/dist/components/toast/toast.js +7 -7
- package/dist/components/toast/toast.js.map +1 -1
- package/dist/components/tooltip/index.js +12 -9
- package/dist/components/tooltip/index.js.map +1 -1
- package/dist/components/tooltip/style.js +1 -1
- package/dist/components/tooltip/style.js.map +1 -1
- package/dist/icons/generated/akar-icons-check.d.ts +6 -0
- package/dist/icons/generated/akar-icons-check.js +10 -0
- package/dist/icons/generated/akar-icons-check.js.map +1 -0
- package/dist/icons/generated/bi-check.d.ts +6 -0
- package/dist/icons/generated/bi-check.js +10 -0
- package/dist/icons/generated/bi-check.js.map +1 -0
- package/dist/icons/index.d.ts +2 -0
- package/dist/icons/index.js +3 -1
- package/dist/shared/form-association/field-id.js +9 -0
- package/dist/shared/form-association/field-id.js.map +1 -0
- package/dist/shared/form-association/index.js +9 -1
- package/dist/shared/form-association/index.js.map +1 -1
- package/dist/shared/label-emptiness/index.js +45 -0
- package/dist/shared/label-emptiness/index.js.map +1 -0
- package/dist/shared/option-portal/combobox-shell.js +47 -5
- package/dist/shared/option-portal/combobox-shell.js.map +1 -1
- package/dist/shared/option-portal/index.js +9 -9
- package/dist/shared/overlay/anchored-panel.js +2 -2
- package/dist/shared/overlay/anchored-panel.js.map +1 -1
- package/dist/shared/overlay/open-overlay.js +38 -22
- package/dist/shared/overlay/open-overlay.js.map +1 -1
- package/dist/shared/theme/root-sync.js +48 -0
- package/dist/shared/theme/root-sync.js.map +1 -0
- package/package.json +3 -1
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{"version":3,"file":"index.js","names":[],"sources":["../../../src/components/dialog/index.ts"],"sourcesContent":["import { html, LitElement, type PropertyValues, unsafeCSS } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\n\nimport '@/components/button'\nimport glass from '@/assets/glass.css?inline'\nimport { UserChangeController } from '@/shared/events/user-change'\nimport { dispatchOpenChangeEvent } from '@/shared/open-state'\nimport { defineNativeDialogPresence } from '@/shared/overlay/native-dialog-presence'\nimport { defineOpenOverlay, type OpenOverlayHandle } from '@/shared/overlay/open-overlay'\nimport { defineScrollLockLease } from '@/shared/scroll-lock/scroll-lock'\n\nimport style from './style.css?inline'\n\n@customElement('web-ui-dialog')\nexport class WebUiDialog extends LitElement {\n static override styles = [unsafeCSS(glass), unsafeCSS(style)]\n\n @property({ type: Boolean, reflect: true }) open = false\n @property({ type: Boolean, reflect: true, attribute: 'no-scroll-lock' }) noScrollLock = false\n @property({ type: Boolean, reflect: true, attribute: 'no-backdrop-close' }) noBackdropClose = false\n @property({ type: Boolean, reflect: true, attribute: 'no-escape-close' }) noEscapeClose = false\n\n /**\n * Controlled 模式下,Escape 和遮罩点击只派发 `open-change` 请求,\n * 不会自行修改 `open`。Consumer 回写 `open` 后才执行关闭动画。\n * 程序化 API(showModal/close/直接赋值 open)不受此模式影响,始终直通。\n */\n @property({ type: Boolean, reflect: true }) controlled = false\n\n @state() private _hasBody = false\n private readonly _userOpenChange = new UserChangeController()\n\n /*\n * 开启态浮层(issue #120 Block 1)。dialog 的 Escape 原本只走原生 cancel 事件:仲裁者\n * 会在 keydown 上 preventDefault 压掉原生关闭请求并 stopPropagation,因此这里必须\n * 自己表达关闭语义(controlled 只派发请求)。\n */\n private readonly _overlay = defineOpenOverlay().make({\n requestClose: () => {\n if (this.controlled) {\n this.emitOpenChange(false)\n return\n }\n this._userOpenChange.mark()\n this.close()\n }\n })\n /** 当前开启会话的句柄;未开启时为 null。查询与惰性同步走它。 */\n private _handle: OpenOverlayHandle | null = null\n private readonly _scrollLock = defineScrollLockLease().make()\n private readonly _presence = defineNativeDialogPresence().make({\n getDialog: () => this.dialog,\n isConnected: () => this.isConnected,\n isOpen: () => this.open\n })\n\n private get dialog() {\n return this.shadowRoot?.querySelector('dialog') ?? null\n }\n\n protected override updated(props: PropertyValues) {\n super.updated(props)\n if (!this.isConnected) return\n\n if (props.has('open')) {\n if (this._userOpenChange.consume()) this.emitOpenChange()\n this._presence.sync(this.open)\n // 原生 dialog 登记为开启态浮层:挂在它上面的 portal 面板成为本层后代,\n // Escape 仲裁据此判出最内层(issue #120 Block 1)。\n const dialog = this.dialog\n if (dialog) {\n if (this.open) {\n // 同一面板重新 claim = 新的一次开启:旧会话(含其子层)整体作废。\n this._handle?.release()\n this._handle = this._overlay.claim(dialog, { ancestryFrom: this })\n } else {\n this._handle?.release()\n this._handle = null\n }\n }\n }\n if (props.has('open') || props.has('noScrollLock')) this._syncScrollLock()\n this._syncOverlayInert()\n }\n\n override connectedCallback() {\n super.connectedCallback()\n // 重挂载对账:断连时 presence、滚动锁与登记都已被撤销,而 `open` 未变化时\n // `updated()` 不会补跑任何 sync 分支。首次连接时 shadow 尚未渲染、`this.dialog`\n // 为 null,三种情况都直接跳过;打开态的首次进入仍由 updated() 的\n // `props.has('open')` 分支处理。\n this._presence.reconcile()\n this._syncScrollLock()\n this._reclaimIfOpen()\n }\n\n override disconnectedCallback() {\n super.disconnectedCallback()\n this._presence.dispose()\n this._scrollLock.release()\n // 断连即撤销登记:层不留在全局注册表里,重连后由 _reclaimIfOpen 显式重新声明。\n this._handle?.release()\n this._handle = null\n }\n\n /*\n * 「重挂载恢复」的调用方一半:模块刻意不观察 DOM 连接状态,所以断连撤销登记之后,\n * 重连时仍有开启态就必须由组件重新声明。\n */\n private _reclaimIfOpen() {\n if (!this.open || this._handle) return\n const dialog = this.dialog\n if (!dialog) return\n this._handle = this._overlay.claim(dialog, { ancestryFrom: this })\n this._syncOverlayInert()\n }\n\n /*\n * `no-escape-close` 时 dialog 仍是候选(Escape 被吞掉、原生 cancel 被压掉),只是\n * 不走关闭入口。与旧的「跳过候选」语义不同:旧语义放任事件落到下层浮层,把外层\n * 一起关掉。该属性可在开启期间改写,所以每次渲染后读它,而不是在 claim 时固定。\n */\n private _syncOverlayInert() {\n this._handle?.setInert(this.noEscapeClose)\n }\n\n showModal() {\n if (this.open) return\n this.open = true\n }\n\n close() {\n this.open = false\n }\n\n /*\n * 仲裁者在 capture 阶段 preventDefault 了 Escape 的 keydown,UA 因此不再派发原生\n * cancel,但本 handler 仍有两个仲裁者不负责的职责,**不可删**:\n * ① 任何到达 dialog 的 cancel 都要 preventDefault,把 top layer 保留到视觉退场结束\n * (否则原生关闭会跳过退出动画);\n * ② 忽略子控件(例如 file input)冒泡上来的 cancel。\n * 实测(overlay-open-owner-260918,2026-09-18)摘掉 `@cancel` 后 dialog.browser.spec.ts\n * 的「no-escape-close 存在时 Escape/cancel 不关闭对话框」与 remount-reconcile 的\n * 「打开态被移出文档再接回」两例立刻转红,断言正是 `dispatchEvent(cancel) === false`。\n */\n private handleCancel(e: Event) {\n // 子控件(例如 file input)可能派发冒泡的 cancel;只让 native dialog 自身的 cancel 关闭。\n if (e.target !== e.currentTarget) return\n\n // 保留 top layer 直到视觉退场完成,避免原生关闭跳过退出动画。\n e.preventDefault()\n if (this.noEscapeClose) return\n if (this.controlled) {\n this.emitOpenChange(false)\n return\n }\n this._userOpenChange.mark()\n this.close()\n }\n\n private handleBackdropClick(e: MouseEvent) {\n if (e.target !== (e.currentTarget as HTMLDialogElement)) return\n if (this.noBackdropClose) return\n if (this.controlled) {\n this.emitOpenChange(false)\n return\n }\n this._userOpenChange.mark()\n this.close()\n }\n\n // controlled 下派发关闭请求:detail 固定 false(用户只能请求关闭,打开永远由 Consumer 写)。\n private emitOpenChange(open = this.open) {\n dispatchOpenChangeEvent(this, open)\n }\n\n private _onTransitionEnd = (event: TransitionEvent) => {\n this._presence.handleTransitionEnd(event)\n }\n\n private _onNativeClose = () => {\n // 关闭态下的 close 事件只可能是我们自己 finishClosing 排队的异步事件(或冗余的\n // 外部关闭):交给 presence 消费 self-close 标志,避免标志泄漏到下一次真实关闭。\n if (!this.open) {\n this._presence.handleNativeClose()\n return\n }\n\n // 我们自己 dialog.close() 排队的 close 事件是异步任务:正常时序在本关闭会话内\n // 到达,快速「关闭→重开」时它在重新打开之后才到达(过期事件)。两种情况都已\n // 完成清理,由 presence 消费并返回 true,不能当成外部关闭把刚重开的 dialog 关掉。\n if (this._presence.handleNativeClose()) return\n\n // controlled 下原生关闭(如表单 method=\"dialog\")视为未经 Consumer 批准的状态丢失:\n // 恢复受控状态并派发关闭请求,由 Consumer 决定是否关闭。\n if (this.controlled) {\n this._presence.sync(true)\n this.emitOpenChange(false)\n return\n }\n\n this._userOpenChange.mark()\n this.open = false\n }\n\n private _syncScrollLock(isOpen = this.open) {\n this._scrollLock.sync(isOpen && !this.noScrollLock)\n }\n\n private _onBodySlotChange(e: Event) {\n if (!(e.target instanceof HTMLSlotElement)) return\n this._hasBody = e.target.assignedElements().length > 0\n }\n\n override render() {\n return html`\n <dialog\n @cancel=${this.handleCancel}\n @close=${this._onNativeClose}\n @click=${this.handleBackdropClick}\n @transitionend=${this._onTransitionEnd}\n >\n <div class=\"wui-dialog-body wui-glass\">\n ${\n this._hasBody\n ? 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{"version":3,"file":"index.js","names":[],"sources":["../../../src/components/dialog/index.ts"],"sourcesContent":["import { html, LitElement, type PropertyValues, unsafeCSS } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\n\nimport '@/components/button'\nimport glass from '@/assets/glass.css?inline'\nimport { UserChangeController } from '@/shared/events/user-change'\nimport { dispatchOpenChangeEvent } from '@/shared/open-state'\nimport { defineNativeDialogPresence } from '@/shared/overlay/native-dialog-presence'\nimport { defineOpenOverlay, type OpenOverlayHandle } from '@/shared/overlay/open-overlay'\nimport { defineScrollLockLease } from '@/shared/scroll-lock/scroll-lock'\n\nimport style from './style.css?inline'\n\n@customElement('web-ui-dialog')\nexport class WebUiDialog extends LitElement {\n static override styles = [unsafeCSS(glass), unsafeCSS(style)]\n\n @property({ type: Boolean, reflect: true }) open = false\n @property({ type: Boolean, reflect: true, attribute: 'no-scroll-lock' }) noScrollLock = false\n @property({ type: Boolean, reflect: true, attribute: 'no-backdrop-close' }) noBackdropClose = false\n @property({ type: Boolean, reflect: true, attribute: 'no-escape-close' }) noEscapeClose = false\n\n /**\n * Controlled 模式下,Escape 和遮罩点击只派发 `open-change` 请求,\n * 不会自行修改 `open`。Consumer 回写 `open` 后才执行关闭动画。\n * 程序化 API(showModal/close/直接赋值 open)不受此模式影响,始终直通。\n */\n @property({ type: Boolean, reflect: true }) controlled = false\n\n @state() private _hasBody = false\n private readonly _userOpenChange = new UserChangeController()\n\n /*\n * 开启态浮层(issue #120 Block 1)。dialog 的 Escape 原本只走原生 cancel 事件:仲裁者\n * 会在 keydown 上 preventDefault 压掉原生关闭请求并 stopPropagation,因此这里必须\n * 自己表达关闭语义(controlled 只派发请求)。\n */\n private readonly _overlay = defineOpenOverlay().make({\n requestClose: () => {\n if (this.controlled) {\n this.emitOpenChange(false)\n return\n }\n this._userOpenChange.mark()\n this.close()\n },\n isConnected: () => this.isConnected\n })\n /** 当前开启会话的句柄;未开启时为 null。查询与惰性同步走它。 */\n private _handle: OpenOverlayHandle | null = null\n private readonly _scrollLock = defineScrollLockLease().make()\n private readonly _presence = defineNativeDialogPresence().make({\n getDialog: () => this.dialog,\n isConnected: () => this.isConnected,\n isOpen: () => this.open\n })\n\n private get dialog() {\n return this.shadowRoot?.querySelector('dialog') ?? null\n }\n\n protected override updated(props: PropertyValues) {\n super.updated(props)\n if (!this.isConnected) return\n\n if (props.has('open')) {\n if (this._userOpenChange.consume()) this.emitOpenChange()\n this._presence.sync(this.open)\n // 原生 dialog 登记为开启态浮层:挂在它上面的 portal 面板成为本层后代,\n // Escape 仲裁据此判出最内层(issue #120 Block 1)。\n const dialog = this.dialog\n if (dialog) {\n if (this.open) {\n // 同一面板重新 claim = 新的一次开启:旧会话(含其子层)整体作废。\n this._handle?.release()\n this._handle = this._overlay.claim(dialog, { ancestryFrom: this })\n } else {\n this._handle?.release()\n this._handle = null\n }\n }\n }\n if (props.has('open') || props.has('noScrollLock')) this._syncScrollLock()\n this._syncOverlayInert()\n }\n\n override connectedCallback() {\n super.connectedCallback()\n // 重挂载对账:断连时 presence、滚动锁与登记都已被撤销,而 `open` 未变化时\n // `updated()` 不会补跑任何 sync 分支。首次连接时 shadow 尚未渲染、`this.dialog`\n // 为 null,三种情况都直接跳过;打开态的首次进入仍由 updated() 的\n // `props.has('open')` 分支处理。\n this._presence.reconcile()\n this._syncScrollLock()\n this._reclaimIfOpen()\n }\n\n override disconnectedCallback() {\n super.disconnectedCallback()\n this._presence.dispose()\n this._scrollLock.release()\n // 断连即撤销登记:层不留在全局注册表里,重连后由 _reclaimIfOpen 显式重新声明。\n this._handle?.release()\n this._handle = null\n }\n\n /*\n * 「重挂载恢复」的调用方一半:模块刻意不观察 DOM 连接状态,所以断连撤销登记之后,\n * 重连时仍有开启态就必须由组件重新声明。\n */\n private _reclaimIfOpen() {\n if (!this.open || this._handle) return\n const dialog = this.dialog\n if (!dialog) return\n this._handle = this._overlay.claim(dialog, { ancestryFrom: this })\n this._syncOverlayInert()\n }\n\n /*\n * `no-escape-close` 时 dialog 仍是候选(Escape 被吞掉、原生 cancel 被压掉),只是\n * 不走关闭入口。与旧的「跳过候选」语义不同:旧语义放任事件落到下层浮层,把外层\n * 一起关掉。该属性可在开启期间改写,所以每次渲染后读它,而不是在 claim 时固定。\n */\n private _syncOverlayInert() {\n this._handle?.setInert(this.noEscapeClose)\n }\n\n showModal() {\n if (this.open) return\n this.open = true\n }\n\n close() {\n this.open = false\n }\n\n /*\n * 仲裁者在 capture 阶段 preventDefault 了 Escape 的 keydown,UA 因此不再派发原生\n * cancel,但本 handler 仍有两个仲裁者不负责的职责,**不可删**:\n * ① 任何到达 dialog 的 cancel 都要 preventDefault,把 top layer 保留到视觉退场结束\n * (否则原生关闭会跳过退出动画);\n * ② 忽略子控件(例如 file input)冒泡上来的 cancel。\n * 实测(overlay-open-owner-260918,2026-09-18)摘掉 `@cancel` 后 dialog.browser.spec.ts\n * 的「no-escape-close 存在时 Escape/cancel 不关闭对话框」与 remount-reconcile 的\n * 「打开态被移出文档再接回」两例立刻转红,断言正是 `dispatchEvent(cancel) === false`。\n */\n private handleCancel(e: Event) {\n // 子控件(例如 file input)可能派发冒泡的 cancel;只让 native dialog 自身的 cancel 关闭。\n if (e.target !== e.currentTarget) return\n\n // 保留 top layer 直到视觉退场完成,避免原生关闭跳过退出动画。\n e.preventDefault()\n if (this.noEscapeClose) return\n if (this.controlled) {\n this.emitOpenChange(false)\n return\n }\n this._userOpenChange.mark()\n this.close()\n }\n\n private handleBackdropClick(e: MouseEvent) {\n if (e.target !== (e.currentTarget as HTMLDialogElement)) return\n if (this.noBackdropClose) return\n if (this.controlled) {\n this.emitOpenChange(false)\n return\n }\n this._userOpenChange.mark()\n this.close()\n }\n\n // controlled 下派发关闭请求:detail 固定 false(用户只能请求关闭,打开永远由 Consumer 写)。\n private emitOpenChange(open = this.open) {\n dispatchOpenChangeEvent(this, open)\n }\n\n private _onTransitionEnd = (event: TransitionEvent) => {\n this._presence.handleTransitionEnd(event)\n }\n\n private _onNativeClose = () => {\n // 关闭态下的 close 事件只可能是我们自己 finishClosing 排队的异步事件(或冗余的\n // 外部关闭):交给 presence 消费 self-close 标志,避免标志泄漏到下一次真实关闭。\n if (!this.open) {\n this._presence.handleNativeClose()\n return\n }\n\n // 我们自己 dialog.close() 排队的 close 事件是异步任务:正常时序在本关闭会话内\n // 到达,快速「关闭→重开」时它在重新打开之后才到达(过期事件)。两种情况都已\n // 完成清理,由 presence 消费并返回 true,不能当成外部关闭把刚重开的 dialog 关掉。\n if (this._presence.handleNativeClose()) return\n\n // controlled 下原生关闭(如表单 method=\"dialog\")视为未经 Consumer 批准的状态丢失:\n // 恢复受控状态并派发关闭请求,由 Consumer 决定是否关闭。\n if (this.controlled) {\n this._presence.sync(true)\n this.emitOpenChange(false)\n return\n }\n\n this._userOpenChange.mark()\n this.open = false\n }\n\n private _syncScrollLock(isOpen = this.open) {\n this._scrollLock.sync(isOpen && !this.noScrollLock)\n }\n\n private _onBodySlotChange(e: Event) {\n if (!(e.target instanceof HTMLSlotElement)) return\n this._hasBody = e.target.assignedElements().length > 0\n }\n\n override render() {\n return html`\n <dialog\n @cancel=${this.handleCancel}\n @close=${this._onNativeClose}\n @click=${this.handleBackdropClick}\n @transitionend=${this._onTransitionEnd}\n >\n <div class=\"wui-dialog-body wui-glass\">\n ${\n this._hasBody\n ? html`<slot name=\"body\" @slotchange=${this._onBodySlotChange}></slot>`\n : html`\n <slot name=\"body\" @slotchange=${this._onBodySlotChange} hidden></slot>\n <div class=\"title\"><slot name=\"title\"></slot></div>\n <div class=\"desc\"><slot></slot></div>\n <div class=\"wui-dialog-footer\"><slot name=\"footer\"></slot></div>\n `\n }\n </div>\n </dialog>\n `\n }\n\n declare readonly $events: {\n 'open-change': CustomEvent<{ open: boolean }>\n }\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'web-ui-dialog': WebUiDialog\n }\n}\n"],"mappings":";;;;;;;;;;;;AAcO,IAAM,IAAN,cAA0B,EAAW;;EAuKX,aApKoB,KAAA,OAAA,IACqC,KAAA,eAAA,IACM,KAAA,kBAAA,IACJ,KAAA,gBAAA,IAOjC,KAAA,aAAA,IAE7B,KAAA,WAAA,IACO,KAAA,kBAAA,IAAI,EAAqB,GAOhC,KAAA,WAAA,EAAkB,CAAC,CAAC,KAAK;GACnD,oBAAoB;IAClB,IAAI,KAAK,YAAY;KACnB,KAAK,eAAe,EAAK;KACzB;IACF;IAEA,AADA,KAAK,gBAAgB,KAAK,GAC1B,KAAK,MAAM;GACb;GACA,mBAAmB,KAAK;EAC1B,CAAC,GAE2C,KAAA,UAAA,MACb,KAAA,cAAA,EAAsB,CAAC,CAAC,KAAK,GAC/B,KAAA,YAAA,EAA2B,CAAC,CAAC,KAAK;GAC7D,iBAAiB,KAAK;GACtB,mBAAmB,KAAK;GACxB,cAAc,KAAK;EACrB,CAAC,GA0H2B,KAAA,oBAAA,MAA2B;GACrD,KAAK,UAAU,oBAAoB,CAAK;EAC1C,GAE+B,KAAA,uBAAA;GAG7B,IAAI,CAAC,KAAK,MAAM;IACd,KAAK,UAAU,kBAAkB;IACjC;GACF;GAKI,UAAK,UAAU,kBAAkB,GAIrC;QAAI,KAAK,YAAY;KAEnB,AADA,KAAK,UAAU,KAAK,EAAI,GACxB,KAAK,eAAe,EAAK;KACzB;IACF;IAGA,AADA,KAAK,gBAAgB,KAAK,GAC1B,KAAK,OAAO;GAHZ;EAIF;;;EA7LyB,KAAA,SAAA,CAAC,EAAU,CAAK,GAAG,EAAU,CAAK,CAAC;;CA0C5D,IAAY,SAAS;EACnB,OAAO,KAAK,YAAY,cAAc,QAAQ,KAAK;CACrD;CAEA,QAA2B,GAAuB;EAChD,UAAM,QAAQ,CAAK,GACd,KAAK,aAEV;OAAI,EAAM,IAAI,MAAM,GAAG;IAErB,AADI,KAAK,gBAAgB,QAAQ,KAAG,KAAK,eAAe,GACxD,KAAK,UAAU,KAAK,KAAK,IAAI;IAG7B,IAAM,IAAS,KAAK;IACpB,AAAI,MACE,KAAK,QAEP,KAAK,SAAS,QAAQ,GACtB,KAAK,UAAU,KAAK,SAAS,MAAM,GAAQ,EAAE,cAAc,KAAK,CAAC,MAEjE,KAAK,SAAS,QAAQ,GACtB,KAAK,UAAU;GAGrB;GAEA,CADI,EAAM,IAAI,MAAM,KAAK,EAAM,IAAI,cAAc,MAAG,KAAK,gBAAgB,GACzE,KAAK,kBAAkB;EAFvB;CAGF;CAEA,oBAA6B;EAQ3B,AAPA,MAAM,kBAAkB,GAKxB,KAAK,UAAU,UAAU,GACzB,KAAK,gBAAgB,GACrB,KAAK,eAAe;CACtB;CAEA,uBAAgC;EAM9B,AALA,MAAM,qBAAqB,GAC3B,KAAK,UAAU,QAAQ,GACvB,KAAK,YAAY,QAAQ,GAEzB,KAAK,SAAS,QAAQ,GACtB,KAAK,UAAU;CACjB;CAMA,iBAAyB;EACvB,IAAI,CAAC,KAAK,QAAQ,KAAK,SAAS;EAChC,IAAM,IAAS,KAAK;EACf,MACL,KAAK,UAAU,KAAK,SAAS,MAAM,GAAQ,EAAE,cAAc,KAAK,CAAC,GACjE,KAAK,kBAAkB;CACzB;CAOA,oBAA4B;EAC1B,KAAK,SAAS,SAAS,KAAK,aAAa;CAC3C;CAEA,YAAY;EACN,AACJ,KAAK,SAAO;CACd;CAEA,QAAQ;EACN,KAAK,OAAO;CACd;CAYA,aAAqB,GAAU;EAEzB,MAAE,WAAW,EAAE,kBAGnB,EAAE,eAAe,GACb,MAAK,gBACT;OAAI,KAAK,YAAY;IACnB,KAAK,eAAe,EAAK;IACzB;GACF;GAEA,AADA,KAAK,gBAAgB,KAAK,GAC1B,KAAK,MAAM;EAFX;CAGF;CAEA,oBAA4B,GAAe;EACrC,MAAE,WAAY,EAAE,iBAChB,MAAK,iBACT;OAAI,KAAK,YAAY;IACnB,KAAK,eAAe,EAAK;IACzB;GACF;GAEA,AADA,KAAK,gBAAgB,KAAK,GAC1B,KAAK,MAAM;EAFX;CAGF;CAGA,eAAuB,IAAO,KAAK,MAAM;EACvC,EAAwB,MAAM,CAAI;CACpC;CA+BA,gBAAwB,IAAS,KAAK,MAAM;EAC1C,KAAK,YAAY,KAAK,KAAU,CAAC,KAAK,YAAY;CACpD;CAEA,kBAA0B,GAAU;EAC5B,EAAE,kBAAkB,oBAC1B,KAAK,WAAW,EAAE,OAAO,iBAAiB,CAAC,CAAC,SAAS;CACvD;CAEA,SAAkB;EAChB,OAAO,CAAI;;kBAEG,KAAK,aAAa;iBACnB,KAAK,eAAe;iBACpB,KAAK,oBAAoB;yBACjB,KAAK,iBAAiB;;;YAInC,KAAK,WACD,CAAI,iCAAiC,KAAK,kBAAkB,YAC5D,CAAI;kDAC8B,KAAK,kBAAkB;;;;kBAK9D;;;;CAIT;AAKF;AAjOG,EAAA,CAAA,EAAS;CAAE,MAAM;CAAS,SAAS;AAAK,CAAC,CAAA,GAAA,EAAA,WAAA,QAAA,KAAA,CAAA,GACzC,EAAA,CAAA,EAAS;CAAE,MAAM;CAAS,SAAS;CAAM,WAAW;AAAiB,CAAC,CAAA,GAAA,EAAA,WAAA,gBAAA,KAAA,CAAA,GACtE,EAAA,CAAA,EAAS;CAAE,MAAM;CAAS,SAAS;CAAM,WAAW;AAAoB,CAAC,CAAA,GAAA,EAAA,WAAA,mBAAA,KAAA,CAAA,GACzE,EAAA,CAAA,EAAS;CAAE,MAAM;CAAS,SAAS;CAAM,WAAW;AAAkB,CAAC,CAAA,GAAA,EAAA,WAAA,iBAAA,KAAA,CAAA,GAOvE,EAAA,CAAA,EAAS;CAAE,MAAM;CAAS,SAAS;AAAK,CAAC,CAAA,GAAA,EAAA,WAAA,cAAA,KAAA,CAAA,GAEzC,EAAA,CAAA,EAAM,CAAA,GAAA,EAAA,WAAA,YAAA,KAAA,CAAA,GAhBR,IAAA,EAAA,CAAA,EAAc,eAAe,CAAA,GAAA,CAAA"}
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import e from "../../_virtual/_@oxc-project_runtime@0.149.0/helpers/esm/decorate.js";
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}), this._handle = null, this._dragGesture = null, this._dragInitialOffset = 0, this._dragOffset = 0, this._cancelBaseline = 0, this._lastAxisPos = 0, this._swipeIntentDisp = -1, this._swipeCancelled = !1, this._settleFinish = null, this._dragAwaitWriteback = !1, this._handleDragWritebackTimeout = () => {
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let e = this._hasHeaderSlot || !!this.heading, t = this.dialogLabel.trim(), r = !t && !this.headless && e ? "wui-drawer-heading" : g, i = this.draggable ? h`
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-
{"version":3,"file":"index.js","names":[],"sources":["../../../src/components/drawer/index.ts"],"sourcesContent":["import { html, LitElement, nothing, type PropertyValues, unsafeCSS } from 'lit'\nimport { customElement, property } from 'lit/decorators.js'\n\nimport '@/components/icon'\nimport '@/components/button'\nimport glass from '@/assets/glass.css?inline'\nimport { oouiClose } from '@/icons'\nimport { UserChangeController } from '@/shared/events/user-change'\nimport { attachDragGesture, dampOverscroll, type DragGestureHandle } from '@/shared/gesture'\nimport { normalizeLiteral } from '@/shared/normalize'\nimport { dispatchOpenChangeEvent } from '@/shared/open-state'\nimport { defineNativeDialogPresence } from '@/shared/overlay/native-dialog-presence'\nimport { defineNestedDrawerLayers } from '@/shared/overlay/nested-drawer-layers'\nimport { defineOpenOverlay, type OpenOverlayHandle } from '@/shared/overlay/open-overlay'\nimport { defineScrollLockLease } from '@/shared/scroll-lock/scroll-lock'\nimport { prefersReducedMotion } from '@/shared/theme/reduced-motion'\n\nimport style from './style.css?inline'\n\nconst ALLOWED_PLACEMENTS = ['right', 'left', 'top', 'bottom'] as const\n\nexport type DrawerPlacement = (typeof ALLOWED_PLACEMENTS)[number]\n\n/*\n * 释放后的拖拽关闭判定:\n *\n * - 基准校准:位移零点与判定时钟都在**首个 pointermove** 处重置(手势层\n * `calibrateOnFirstMove`,drawer 显式开启),吸收「按下 → 首个 move」之间的空隙——\n * 触摸输入的首个 move 常已相对按下点偏移,不重置会让元素在首个 move 一次性兑现\n * 而跳动。代价是这段位移被丢弃,一次手势至少要累积两个 move 才可能产生位移;\n * `DragMoveInfo/DragEndInfo` 的 `delta*` 与 `duration` 均以该点为零点与起点。\n * - 距离:**自抓取瞬间起的净位移**超过抽屉尺寸的一半(下限 10px)。用净位移而不是\n * 绝对位置:从弹回/收尾途中重新抓取时,抓取瞬间停在哪里都不算「已经拖过一半」。\n * 尺寸量不到时(0)由下限兜底,保证退化场景不会因为阈值 0 而「动一下就关」。\n * - 甩动:整段手势的平均速度**达到** 500px/s(含等号)。用「整段手势」而不是释放\n * 瞬间的滑窗速度:滑窗只描述最后一小段轨迹,反向回扫(先往打开方向拖进量程,\n * 再快速扫回)在释放瞬间同样能凑出很高的滑窗速度,但它不是朝关闭方向的甩动。\n * 净速度 = 净位移 / 整段时长(自校准点起算),分母钳到 50ms;时长为 0 时速度取 0,\n * 而不是按 50ms 兜底放大——直接放大会把「测不到时长」变成一次甩动。\n * - 方向:净位移未朝闭合方向(`<= 0`)时一律弹回。\n * - 改主意:拖拽期内追踪「自折返点起」的位移,一旦自方向确认点回撤满 10px 即标记\n * 取消,甩动分支此后拒绝关闭;位移重新越过关闭距离阈值时清除标记,即\n * 「已经拖过一半」不受回撤影响。见 `_trackSwipeCancel`。\n * - 过冲阻尼:闭合方向全额 1:1 跟手,反向按 `dampOverscroll` 平方根压缩。阻尼作用于\n * **本次手势的增量**,再叠加抓取瞬间的基准位移;对总位移做阻尼会连基准一起压缩,\n * 元素不再接着视觉位置走。\n */\nconst DRAG_CLOSE_RATIO = 0.5\nconst DRAG_MIN_CLOSE_DISTANCE = 10\nconst DRAG_FLICK_VELOCITY = 500\nconst DRAG_MIN_VELOCITY_SPAN_MS = 50\nconst DRAG_REVERSE_CANCEL_THRESHOLD = 10\nconst DRAG_REQUEST_WINDOW_MS = 120\n// 遮罩点击(click 链路)的轻点判定距离:按下起点到 click 坐标的欧氏位移未越过该值\n// 视为轻点,沿用「点遮罩关闭」语义(对齐 _dragCloseThreshold 的 10px 下限量级)。\n// 必须用欧氏长度(而非仅主轴分量):只看主轴会让「主轴不动、垂直大幅滑动」的\n// press–drag–release 链路仍落在窗口内被误读成轻点。\nconst BACKDROP_TAP_DISTANCE = 10\n\n/*\n * 释放后的收尾(弹回打开位 / 滑出到闭合位)由 CSS transition 接管(issue #123):\n * 拖拽期间内联 transform + `transition: none`,松手时把终值与过渡参数写入内联并在\n * 同一次样式重算里解除抑制,回弹即唯一的一次 CSS 过渡。全程无 `element.animate()`、\n * 无 fill、无 JS→CSS 动画交接边界,因此不存在 Safari 采不到 before-change style 的\n * 窗口(r3 的 reflow 烘焙补丁随 WAAPI 一并退役)。\n *\n * 代价是失去弹簧的速度感知轨迹:释放速度只用于估算过渡时长,过冲手感由缓动曲线\n * 近似。两条曲线对应原弹簧预设的阻尼比——close(ζ≈1.05)无过冲,\n * rebound(ζ≈0.74)保留约 3% 过冲。\n */\nconst SETTLE_MIN_MS = 180\nconst SETTLE_MAX_MS = 420\nconst SETTLE_EASE_CLOSE = 'cubic-bezier(0.32, 0.72, 0, 1)'\n// 过冲量由 y1 决定:1.3 时峰值 ≈2.99%,与 ζ≈0.74 的理论过冲(3.15%)对齐;1.12 只剩 0.37%。\nconst SETTLE_EASE_REBOUND = 'cubic-bezier(0.22, 1.3, 0.36, 1)'\n// 估算时长的速度下限(px/s):静止释放时退化为最大时长,避免除零与无限时长。\nconst SETTLE_MIN_VELOCITY = 1\n// transitionend 兜底定时器的宽限:覆盖一帧的调度抖动。\nconst SETTLE_GRACE_MS = 80\n\n/*\n * 拖拽期间由 JS 写入的遮罩透明度变量参与 WAAPI 关键帧。未注册的自定义属性在\n * 关键帧之间是离散插值(半帧跳变),注册为 <number> 后获得线性插值。\n * inherits 必须为 true:::backdrop 只从 originating element 继承「可继承属性」,\n * 注册为不可继承会让变量到不了遮罩,跟手淡出整体失效(Chrome 151 实证)。\n * 注册表是全局的,模块重复执行(HMR)时捕获已注册错误并忽略。\n */\nif (typeof CSS !== 'undefined' && 'registerProperty' in CSS) {\n try {\n CSS.registerProperty({\n name: '--wui-internal-drag-backdrop-opacity',\n syntax: '<number>',\n inherits: true,\n initialValue: '1'\n })\n } catch {\n // 已注册(如 HMR 重复执行)时忽略\n }\n /*\n * 公开 token 注册为 <length>:Consumer 传 unitless 0 时计算值被归一为 0px,\n * 避免 calc(100% + 0) 因 number/percentage 不兼容而使闭合位移失效。\n */\n try {\n CSS.registerProperty({\n name: '--wui-drawer-inset',\n syntax: '<length>',\n inherits: true,\n initialValue: '8px'\n })\n } catch {\n // 已注册(如 HMR 重复执行)时忽略\n }\n /*\n * 收尾过渡的时长:注册为 <time> 后 ::backdrop 也能继承到同一值。不注册时变量在\n * transition 简写里只是 token 替换,值一旦无效整条声明在计算值阶段失效\n * (退化为 transition: none),回弹会变成瞬移。\n * 缓动不注册:CSS 属性语法没有 <easing-function>,且它不需要插值,靠 var() 的\n * 兜底值即可。\n */\n try {\n CSS.registerProperty({\n name: '--wui-internal-settle-duration',\n syntax: '<time>',\n inherits: true,\n initialValue: '280ms'\n })\n } catch {\n // 已注册(如 HMR 重复执行)时忽略\n }\n}\n\n@customElement('web-ui-drawer')\nexport class WebUiDrawer extends LitElement {\n static override styles = [unsafeCSS(glass), unsafeCSS(style)]\n\n @property({ type: Boolean, reflect: true }) open = false\n @property({ type: Boolean, reflect: true, attribute: 'no-scroll-lock' }) noScrollLock = false\n @property({ type: Boolean, reflect: true, attribute: 'no-backdrop-close' }) noBackdropClose = false\n\n /**\n * Controlled 模式下,Escape、遮罩、关闭按钮和拖拽关闭只派发 `open-change` 请求,\n * 不会自行修改 `open`。Consumer 回写 `open` 后才执行关闭动画。\n * 程序化 API(show/close/直接赋值 open)不受此模式影响,始终直通。\n */\n @property({ type: Boolean, reflect: true }) controlled = false\n\n @property({ type: String, reflect: true })\n get placement(): DrawerPlacement {\n return this._placement\n }\n set placement(v: string) {\n const old = this._placement\n this._placement = normalizeLiteral(v, ALLOWED_PLACEMENTS, 'right')\n this.requestUpdate('placement', old)\n }\n private _placement: DrawerPlacement = 'right'\n\n // 标题文字(未传 header slot 时显示默认 header)\n @property({ type: String }) heading = ''\n\n @property({ type: Boolean, reflect: true }) closable = false\n\n /**\n * Headless 模式:只保留 overlay 基础设施(backdrop、动画、scroll lock、dialog 语义),\n * 移除内置 UI(glass 样式、header、close 按钮、footer)。Consumer 自定义内容样式。\n */\n @property({ type: Boolean, reflect: true }) headless = false\n\n /**\n * 内部原生 dialog 的 accessible name。headless 模式必须由 Consumer 提供,\n * 因为该模式不会渲染可自动关联的内置 header。\n */\n @property({ type: String, attribute: 'dialog-label' }) dialogLabel = ''\n\n /**\n * 启用拖拽关闭:打开态在抽屉内缘渲染 drag bar(灰色胶囊 + 加宽热区),\n * 指针拖拽实时跟手,松手按位移与甩动速度判定关闭或弹回。\n * 关闭态基于原生 dialog 无可见渲染物,因此不支持从关闭态拖拽打开。\n */\n @property({ type: Boolean, reflect: true }) override draggable = false\n\n private get dialog() {\n return this.shadowRoot?.querySelector('dialog') ?? null\n }\n\n private _hasHeaderSlot = false\n private _hasFooterSlot = false\n private readonly _userOpenChange = new UserChangeController()\n private readonly _scrollLock = defineScrollLockLease().make()\n private readonly _presence = defineNativeDialogPresence().make({\n getDialog: () => this.dialog,\n isConnected: () => this.isConnected,\n isOpen: () => this.open\n })\n // nested 层序:打开后纳入全局栈,上层打开/关闭时本层缩放平移。\n private readonly _nestedLayers = defineNestedDrawerLayers().make({\n getDialog: () => this.dialog,\n getPlacement: () => this._placement\n })\n /*\n * 开启态浮层(issue #120 Block 1)。drawer 把自己的原生 <dialog> 登记为 panel,使挂在\n * dialog 上的 portal 面板(select / dropdown / tooltip)在逻辑组合树上成为它的后代,\n * 仲裁者据此选出最内层。\n *\n * 拖拽进行中不响应 Escape,但**仍是候选**:仲裁者照旧吞掉按键并压掉原生 cancel,\n * 只是不走关闭入口。这原本由本层 handleKeydown 兜底,现在只有一个执行者。\n */\n private readonly _overlay = defineOpenOverlay().make({\n requestClose: () => this._closeFromUser()\n })\n /** 当前开启会话的句柄;未开启时为 null。 */\n private _handle: OpenOverlayHandle | null = null\n\n private _dragGesture: DragGestureHandle | null = null\n // pointerdown 时刻已存在的闭合方向位移(从弹回动画中抓取时非 0)。\n private _dragInitialOffset = 0\n private _dragOffset = 0\n // 位移零点与判定时钟由手势层的 `calibrateOnFirstMove` 校准到首个 pointermove,\n // 这里只保留「改主意」相关的追踪状态。\n // 折返点(轴坐标):随反向移动拉到当前坐标。\n private _cancelBaseline = 0\n // 上一次 move 的轴坐标,用于求移动量。\n private _lastAxisPos = 0\n // 方向确认时的位移;负值表示方向尚未确认。\n private _swipeIntentDisp = -1\n // 已判定为「改主意」,甩动分支据此拒绝关闭。\n private _swipeCancelled = false\n // 释放后的 CSS transition 收尾:完成回调,以及终值与当前值相同时\n // 不会派发 transitionend 的兜底定时器。\n private _settleFinish: (() => void) | null = null\n private _settleTimer: ReturnType<typeof setTimeout> | undefined\n // controlled:弹簧到闭合位后等待 Consumer 回写 open;超时未回写则弹回。\n private _dragAwaitWriteback = false\n private _dragRequestTimer: ReturnType<typeof setTimeout> | undefined\n\n private get _dragAxis(): 'x' | 'y' {\n return this._placement === 'left' || this._placement === 'right' ? 'x' : 'y'\n }\n\n // 位移正方向 = 抽屉的闭合方向(拖出屏幕为正)。\n private get _dragCloseSign(): number {\n switch (this._placement) {\n case 'right':\n return 1\n case 'left':\n return -1\n case 'top':\n return -1\n case 'bottom':\n return 1\n }\n }\n\n private _measureDragSize(): number {\n const dialog = this.dialog\n if (!dialog) return 0\n return this._dragAxis === 'x' ? dialog.offsetWidth : dialog.offsetHeight\n }\n\n // 关闭距离阈值:尺寸的一半,下限 10px。\n // 胶囊的 accent 视觉确认与实际判定共用同一阈值,两者不会漂移。\n private _dragCloseThreshold(size: number): number {\n return Math.max(size * DRAG_CLOSE_RATIO, DRAG_MIN_CLOSE_DISTANCE)\n }\n\n // 浮动卡片(非 headless)的四周留边;闭合位移需越过它才能完全滑出视口。\n // headless 在 :host([headless]) dialog 上显式归零(防嵌套继承),解析失败回退 0。\n private _readDrawerInset(dialog: HTMLDialogElement): number {\n const raw = getComputedStyle(dialog).getPropertyValue('--wui-internal-drawer-inset')\n const parsed = Number.parseFloat(raw)\n return Number.isFinite(parsed) ? parsed : 0\n }\n\n // 闭合方向上的完全出屏距离:抽屉尺寸 + 浮动留边(headless 下即尺寸本身)。\n // CSS 闭合态 transform、controlled 悬停终态与弹簧终点共用同一数学,避免衔接跳变。\n private _dragCloseDistance(dialog: HTMLDialogElement): number {\n return this._measureDragSize() + this._readDrawerInset(dialog)\n }\n\n private _isDragging(): boolean {\n return this._dragGesture?.isDragging() ?? false\n }\n\n /*\n * 拖拽期间本层仍是候选:仲裁者照旧 preventDefault(压掉原生 <dialog> 的 cancel)与\n * stopPropagation,只是不调用 requestClose。`isDragging()` 的翻转由手势层内部决定,\n * 所以随 move 与各终结路径同步(幂等)。除拖拽外本层没有别的惰性来源。\n */\n private _syncDragInert() {\n this._handle?.setInert(this._isDragging())\n }\n\n private _cancelDragAwait() {\n if (this._dragRequestTimer !== undefined) {\n clearTimeout(this._dragRequestTimer)\n this._dragRequestTimer = undefined\n }\n this._dragAwaitWriteback = false\n }\n\n private _handleDragPointerDown(e: PointerEvent) {\n if (!this.open || !this.draggable || this._isDragging()) return\n // 多点触控的副指针(isPrimary 明确为 false)不参与手势。\n if (e.isPrimary === false) return\n\n const dialog = this.dialog\n if (!dialog) return\n // is-visible 由 presence 在 showModal 后一帧加上;就位前(打开极早期)忽略。\n // 就位后即使 enter 过渡仍在进行也允许抓取,起始位移从当前计算值续接。\n if (!dialog.classList.contains('is-visible')) return\n\n // 先读取动画中的当前位移再取消弹回动画,避免取消后回跳到内联样式值。\n const currentTransform = getComputedStyle(dialog).transform\n const axisValue =\n currentTransform && currentTransform !== 'none' && typeof DOMMatrixReadOnly === 'function'\n ? new DOMMatrixReadOnly(currentTransform)[this._dragAxis === 'x' ? 'm41' : 'm42']\n : 0\n // 收尾过渡进行中被重新抓取:丢弃收尾状态(不执行其回调,避免它回头写内联),\n // 位移已在下面按当前计算值续接。\n this._abortSettle()\n this._cancelDragAwait()\n\n this._dragInitialOffset = axisValue * this._dragCloseSign\n this._dragOffset = this._dragInitialOffset\n // 判定基准复位:折返点从按下位置起算。\n const axisPos = this._dragAxis === 'x' ? e.clientX : e.clientY\n this._cancelBaseline = axisPos\n this._lastAxisPos = axisPos\n this._swipeIntentDisp = -1\n this._swipeCancelled = false\n dialog.classList.add('is-dragging')\n // 收尾过渡进行中重新抓取时内联还停在收尾终值(打开位/闭合位),不写回当前位移\n // 会在抑制生效的瞬间跳到终值。写回后计算值 == 抓取瞬间的视觉位置,无跳变。\n this._applyDragOffset(dialog, this._dragOffset)\n\n this._dragGesture = attachDragGesture(e, {\n axis: this._dragAxis,\n // 拖拽零点与判定时钟一起重置到首个 move。\n calibrateOnFirstMove: true,\n onMove: info => {\n // info 的 delta/duration 已以校准点为零点。\n const pointerDelta = this._dragAxis === 'x' ? info.deltaX : info.deltaY\n // 本次手势自校准点起的**增量**(朝闭合方向为正,未阻尼)。\n const dragDelta = pointerDelta * this._dragCloseSign\n // 阻尼只作用于增量,再叠加抓取瞬间的基准位移。对总位移做阻尼会在「从弹回中\n // 重新抓取」时差出可见位移——基准位移本身会被一起压缩,元素不再接着视觉位置走。\n this._dragOffset = this._dragInitialOffset + dampOverscroll(dragDelta)\n this._trackSwipeCancel(this._dragAxis === 'x' ? info.clientX : info.clientY, dragDelta)\n\n // 达到关闭阈值时胶囊变 accent 色作视觉确认(ADR-0027)。与距离分支共用同一量\n //(自抓取瞬间起的净位移)与同一阈值,视觉确认与实际判定不会漂移。\n const dragSize = this._measureDragSize()\n const dragDisplacement = this._dragOffset - this._dragInitialOffset\n dialog.classList.toggle('is-drag-close', dragDisplacement > this._dragCloseThreshold(dragSize))\n this._applyDragOffset(dialog, this._dragOffset)\n },\n onEnd: info => {\n this._dragGesture = null\n this._syncDragInert()\n dialog.classList.remove('is-dragging', 'is-drag-close')\n const size = this._measureDragSize()\n const velocity = (this._dragAxis === 'x' ? info.velocityX : info.velocityY) * this._dragCloseSign\n // 净位移从抓取瞬间的位移起算(弹回/收尾过渡中被重新抓取时起点非 0)。\n const displacement = this._dragOffset - this._dragInitialOffset\n // 时长同样自校准点(首个 move)起算,与位移零点同源:按下后的停顿不参与分母。\n // 分母下限 50ms;时长量为 0(首尾时间戳相同,或事件时间戳不可用/倒退)时速度取\n // 0——直接按 50ms 兜底会把「测不到时长」放大成一次甩动。\n const netVelocity =\n info.duration > 0 ? (displacement / Math.max(info.duration, DRAG_MIN_VELOCITY_SPAN_MS)) * 1000 : 0\n // 甩动判据:净位移朝闭合方向(`> 0`)、平均速度达到阈值(`>=`)、\n // 且本次手势未被判定为「改主意」。\n const flicked = displacement > 0 && netVelocity >= DRAG_FLICK_VELOCITY && !this._swipeCancelled\n // 距离分支同样用净位移,不是绝对位置:抓取瞬间停在哪里都不算「已经拖过一半」。\n // `_dragOffset` 只留给收尾的起点使用。\n const shouldClose = displacement > this._dragCloseThreshold(size) || flicked\n\n if (shouldClose) this._settleToClose(dialog, velocity)\n else this._settleRebound(dialog, velocity, this._dragOffset)\n },\n onCancel: () => {\n this._dragGesture = null\n this._syncDragInert()\n dialog.classList.remove('is-dragging', 'is-drag-close')\n this._settleRebound(dialog, 0, this._dragOffset)\n }\n })\n /*\n * 惰性必须与 attach 同拍。漏掉这里,按下到手势终结之间那一整段里 Escape 仍会关闭\n * 抽屉——旧实现用惰性谓词 `isEscapeCloseEnabled: () => !isDragging()` 在仲裁时现算,\n * 没有这个同步问题;改成 push 通道后每个翻转点都得自己推一次。\n *\n * `isDragging()` 的翻转点不止 attach 与 onEnd:手势层的 `handlePointerMove` 在越过死区后\n * 若判定轴向冲突(限定了 x 轴却明显纵向移动,或反之)会直接 `cancel()`,\n * `lostpointercapture` 也会终结手势。这些路径都走 `onCancel`,所以 `onCancel` 里那次\n * `_syncDragInert()` **不是**冗余——删掉它,「移动中取消拖拽」会让抽屉重新变回可被\n * Escape 关闭。\n */\n this._syncDragInert()\n }\n\n /*\n * 「改主意」守卫。\n *\n * 折返点随「反向移动」被拉到当前坐标,因此「自折返点起的位移」度量的是**自最近一次\n * 折返之后**回撤了多少:一旦它比方向确认时的位移少满 10px,本次手势即被标记为\n * 「改主意」,甩动分支据此拒绝关闭;位移重新越过关闭距离阈值即清除标记,\n * 即「已经拖过一半」不受回撤影响。\n *\n * @param axisPos 本次 move 在主轴上(`_dragAxis`)的指针坐标\n * @param displacement 自校准点起、朝闭合方向的**未阻尼**位移\n */\n private _trackSwipeCancel(axisPos: number, displacement: number) {\n const movement = axisPos - this._lastAxisPos\n this._lastAxisPos = axisPos\n if ((movement < 0 && axisPos > this._cancelBaseline) || (movement > 0 && axisPos < this._cancelBaseline)) {\n this._cancelBaseline = axisPos\n }\n\n if (this._swipeIntentDisp < 0) {\n // 方向确认:首次朝闭合方向累积出位移。\n if (displacement > 0) this._swipeIntentDisp = displacement\n return\n }\n\n const cancelDisplacement = (axisPos - this._cancelBaseline) * this._dragCloseSign\n if (cancelDisplacement > this._dragCloseThreshold(this._measureDragSize())) {\n this._swipeCancelled = false\n } else if (this._swipeIntentDisp - cancelDisplacement >= DRAG_REVERSE_CANCEL_THRESHOLD) {\n this._swipeCancelled = true\n }\n }\n\n // 受控状态写入等外部原因强制终结拖拽:清手势状态与拖拽样式,不弹回,\n // 后续管线(关闭/打开)由调用方继续执行。\n private _cancelActiveDrag() {\n if (!this._isDragging()) return\n this._dragGesture?.destroy()\n this._dragGesture = null\n this._syncDragInert()\n const dialog = this.dialog\n if (!dialog) return\n dialog.classList.remove('is-dragging', 'is-drag-close')\n this._clearDragStyles(dialog)\n }\n\n // 将闭合方向位移映射为 dialog transform,并同步遮罩透明度保持跟手反馈。\n private _applyDragOffset(dialog: HTMLDialogElement, offset: number) {\n const sign = this._dragCloseSign\n const value = offset * sign\n dialog.style.transform = this._dragAxis === 'x' ? `translateX(${value}px)` : `translateY(${value}px)`\n const size = this._measureDragSize()\n const progress = size > 0 ? Math.min(1, Math.max(0, offset / size)) : 0\n dialog.style.setProperty('--wui-internal-drag-backdrop-opacity', String(1 - progress))\n }\n\n private _clearDragStyles(dialog: HTMLDialogElement) {\n dialog.style.removeProperty('transform')\n dialog.style.removeProperty('--wui-internal-drag-backdrop-opacity')\n }\n\n // 由 CSS transition 收尾到完全闭合;controlled 下保持闭合位等待回写,其余走常规关闭管线。\n private _settleToClose(dialog: HTMLDialogElement, velocity: number) {\n const from = this._dragOffset\n this._dragOffset = 0\n // 终点 = 完全出屏距离(含浮动留边),与 CSS 闭合态/悬停终态一致,\n // 否则收尾结束后会有一个留边宽度的瞬移。\n const to = this._dragCloseDistance(dialog)\n\n const finishClose = () => {\n if (this.controlled) {\n // 保持在闭合位(is-visible 未移除,状态仍 open),等待 Consumer 回写或超时弹回。\n this._applyDragOffset(dialog, to)\n } else {\n // 移除 is-visible 后基础 transform 即闭合位,清内联样式不产生跳变;\n // presence.sync(false) 检测不到 is-visible 会立即完成关闭,不重播退出动画。\n dialog.classList.remove('is-visible')\n this._clearDragStyles(dialog)\n }\n this._closeFromDrag()\n }\n\n if (prefersReducedMotion(this) || Math.abs(to - from) < 1) {\n // 与 _settleRebound 的无动画路径对称:自己解除抑制,不依赖调用方清过类。\n dialog.classList.remove('is-dragging')\n finishClose()\n return\n }\n\n this._startSettle(\n dialog,\n to,\n 0,\n this._settleDuration(Math.abs(to - from), velocity),\n SETTLE_EASE_CLOSE,\n finishClose\n )\n }\n\n // 弹回打开位:从 from 位移回到 0;结束后把内联样式交还 CSS 打开态。\n private _settleRebound(dialog: HTMLDialogElement, velocity: number, from: number) {\n this._dragOffset = 0\n\n // 收尾结束必须清掉内联 transform,不能像 WAAPI 时代那样保留 0px:\n // translateX(0px) 内联会盖住闭合态 CSS transform,之后用按钮/遮罩/Esc 关闭时\n // 计算值恒为 0、开与关都不再触发过渡。\n const finishRebound = () => {\n this._clearDragStyles(dialog)\n }\n\n if (prefersReducedMotion(this) || Math.abs(from) < 1) {\n // 无动画路径:直接移除内联回到 CSS 打开位。CSS 化后计算值就是可信的打开位 0,\n // 不存在 WAAPI fill 覆盖,无需强制 reflow「烘焙」。\n dialog.classList.remove('is-dragging')\n finishRebound()\n return\n }\n\n this._startSettle(dialog, 0, 1, this._settleDuration(Math.abs(from), velocity), SETTLE_EASE_REBOUND, finishRebound)\n }\n\n // 释放速度只影响收尾时长:以它走完剩余距离的时间作为估计,慢放长、甩动短。\n private _settleDuration(distance: number, velocity: number): number {\n const ms = (distance / Math.max(Math.abs(velocity), SETTLE_MIN_VELOCITY)) * 1000\n return Math.min(SETTLE_MAX_MS, Math.max(SETTLE_MIN_MS, ms))\n }\n\n /*\n * 把释放后的收尾交给 CSS transition:写入终值与「时长/缓动」两个内部变量,并在\n * 同一次样式重算里解除抑制(is-dragging → is-settling)。过渡的 before-change\n * style 就是拖拽期间写入的内联值——没有 WAAPI 覆盖层,各引擎采样一致,这正是\n * 相对旧弹簧路径对 Safari「不采信 fill 覆盖」怪癖免疫的原因。\n */\n private _startSettle(\n dialog: HTMLDialogElement,\n offset: number,\n backdropOpacity: number,\n duration: number,\n easing: string,\n onDone: () => void\n ) {\n // 覆盖前先丢弃上一次收尾:否则它的兜底定时器会提前结束这一次的过渡。\n this._abortSettle()\n const sign = this._dragCloseSign\n dialog.style.setProperty('--wui-internal-settle-duration', `${duration}ms`)\n dialog.style.setProperty('--wui-internal-settle-easing', easing)\n dialog.style.transform =\n this._dragAxis === 'x' ? `translateX(${offset * sign}px)` : `translateY(${offset * sign}px)`\n dialog.style.setProperty('--wui-internal-drag-backdrop-opacity', String(backdropOpacity))\n dialog.classList.add('is-settling')\n dialog.classList.remove('is-dragging')\n\n this._settleFinish = onDone\n // 终值与当前值相同时不会派发 transitionend(也没有可见变化),用定时器兜底。\n this._settleTimer = setTimeout(() => this._finishSettle(), duration + SETTLE_GRACE_MS)\n }\n\n // 收尾过渡结束(transitionend 或兜底超时):先撤 settle 状态再执行收尾。\n private _finishSettle() {\n const finish = this._settleFinish\n if (!finish) return\n this._abortSettle()\n finish()\n }\n\n // 丢弃进行中的收尾(重新抓取、强制关闭、断连):只撤状态,不执行收尾回调。\n private _abortSettle() {\n this._settleFinish = null\n if (this._settleTimer !== undefined) {\n clearTimeout(this._settleTimer)\n this._settleTimer = undefined\n }\n const dialog = this.dialog\n if (!dialog) return\n dialog.classList.remove('is-settling')\n dialog.style.removeProperty('--wui-internal-settle-duration')\n dialog.style.removeProperty('--wui-internal-settle-easing')\n }\n\n private _closeFromDrag() {\n // 先派发关闭请求(_closeFromUser),再进入悬停等待:等待态中 _closeFromUser\n // 会被 L2 去重守卫短路,顺序颠倒会吞掉首次请求。\n this._closeFromUser()\n if (this.controlled) {\n this._dragAwaitWriteback = true\n this._dragRequestTimer = setTimeout(this._handleDragWritebackTimeout, DRAG_REQUEST_WINDOW_MS)\n }\n }\n\n // controlled 回写窗口超时:Consumer 拒绝关闭,从闭合位弹回打开位。\n private readonly _handleDragWritebackTimeout = () => {\n this._dragRequestTimer = undefined\n if (!this._dragAwaitWriteback || !this.open || this._isDragging()) {\n this._dragAwaitWriteback = false\n return\n }\n this._dragAwaitWriteback = false\n\n const dialog = this.dialog\n if (!dialog) return\n dialog.classList.add('is-visible')\n // 悬停终态位于完全出屏位(含留边),弹回也从该真实位置起步,避免首帧内跳。\n this._settleRebound(dialog, 0, this._dragCloseDistance(dialog))\n }\n\n override connectedCallback() {\n super.connectedCallback()\n this._hasHeaderSlot = Array.from(this.children).some(child => child.getAttribute?.('slot') === 'header')\n this._hasFooterSlot = Array.from(this.children).some(child => child.getAttribute?.('slot') === 'footer')\n // 重挂载对账:断连时 presence、滚动锁、nested 层序与登记都已被撤销,而\n // `open` 未变化时 `updated()` 不会补跑任何 sync 分支。首次连接时 shadow 尚未\n // 渲染、`this.dialog` 为 null,三种情况都直接跳过;打开态的首次进入仍由\n // updated() 的 `props.has('open')` 分支处理。\n this._presence.reconcile()\n if (this.open) {\n // presence.reconcile 已让打开态的 dialog 同步回到 top layer(此刻 dialog.open\n // 为真),层序 depth 可正确计数,与 updated() 的 register 时机一致。\n this._nestedLayers.register()\n }\n this._syncScrollLock()\n this._reclaimIfOpen()\n }\n\n override firstUpdated() {\n this._checkSlotContent('footer')\n }\n\n override disconnectedCallback() {\n super.disconnectedCallback()\n this._nestedLayers.dispose()\n this._dragGesture?.destroy()\n this._dragGesture = null\n this._presence.dispose()\n this._scrollLock.release()\n // 断连即撤销登记,重连后由 _reclaimIfOpen 显式重新声明。\n this._handle?.release()\n this._handle = null\n this._abortSettle()\n this._cancelDragAwait()\n }\n\n /** 「重挂载恢复」的调用方一半:模块刻意不观察 DOM 连接状态。 */\n private _reclaimIfOpen() {\n if (!this.open || this._handle) return\n const dialog = this.dialog\n if (!dialog) return\n this._handle = this._overlay.claim(dialog, { ancestryFrom: this })\n this._syncDragInert()\n }\n\n private _checkSlotContent(name: string) {\n const slot = this.shadowRoot?.querySelector(`slot[name=\"${name}\"]`) as HTMLSlotElement | null\n if (!slot) return\n const has = slot.assignedNodes().length > 0\n if (name === 'footer' && has !== this._hasFooterSlot) {\n this._hasFooterSlot = has\n this.requestUpdate()\n }\n }\n\n private handleHeaderSlotChange(e: Event) {\n const has = (e.target as HTMLSlotElement).assignedNodes().length > 0\n if (has !== this._hasHeaderSlot) {\n this._hasHeaderSlot = has\n this.requestUpdate()\n }\n }\n\n private handleFooterSlotChange(e: Event) {\n const has = (e.target as HTMLSlotElement).assignedNodes().length > 0\n if (has !== this._hasFooterSlot) {\n this._hasFooterSlot = has\n this.requestUpdate()\n }\n }\n\n protected override updated(props: PropertyValues) {\n super.updated(props)\n if (!this.isConnected) return\n\n if (props.has('open')) {\n // Consumer 在拖拽进行中写入受控 open:受控状态优先,立即终结手势(等同\n // pointercancel 的清理但不弹回),交由下方 presence 走标准关闭/打开管线。\n if (this._isDragging() && !this.open) this._cancelActiveDrag()\n if (this._userOpenChange.consume()) this.emitOpenChange()\n // controlled 拖拽关闭的回写结果:确认关闭则清除闭合位悬停状态走正常关闭;\n // 拒绝关闭(回写 open=true)则从闭合位(含留边)弹回。\n if (this._dragAwaitWriteback) {\n this._cancelDragAwait()\n const dialog = this.dialog\n if (dialog && !this.open) {\n dialog.classList.remove('is-visible')\n this._clearDragStyles(dialog)\n } else if (dialog && this.open) {\n this._settleRebound(dialog, 0, this._dragCloseDistance(dialog))\n }\n }\n // 关闭且无进行中的拖拽/收尾时,清理可能残留的内联拖拽样式(如收尾路径写在\n // 打开位的 translateX(0px))。若不清理,0px 内联会盖住闭合态 CSS transform,\n // 后续开/关都不再触发过渡。收尾进行中由 _finishSettle 自行收尾,这里丢弃它\n // 以免回调回头写内联与关闭管线竞争。\n if (!this.open && !this._isDragging()) {\n this._abortSettle()\n const dialog = this.dialog\n if (dialog) this._clearDragStyles(dialog)\n }\n this._presence.sync(this.open)\n if (this.open) {\n // presence.sync 已同步发起 showModal:此刻 dialog.open 为真,计数出正确\n // 的层序 depth 并驱动下层缩放。直接同步 register,不等待 is-visible\n //(那要再等一帧,且打开过渡期间上层关系已应确立)。\n this._nestedLayers.register()\n // 原生 dialog 登记为开启态浮层:挂在它上面的 portal 面板在逻辑组合树上\n // 成为本层后代,Escape 仲裁据此判出最内层(issue #120 Block 1)。\n const dialog = this.dialog\n if (dialog) {\n // 同一面板重新 claim = 新的一次开启:旧会话(含其子层)整体作废。\n this._handle?.release()\n this._handle = this._overlay.claim(dialog, { ancestryFrom: this })\n this._syncDragInert()\n }\n } else {\n this._nestedLayers.unregister()\n this._handle?.release()\n this._handle = null\n }\n }\n if (props.has('open') || props.has('noScrollLock')) this._syncScrollLock()\n }\n\n private handleTransitionEnd(e: TransitionEvent) {\n // transitionend 会从后代元素冒泡上来(slotted 消费者内容、嵌套子 drawer)。\n // 只处理 dialog 自身的事件:presence 与收尾都只认本层 dialog 的过渡,\n // 后代一条 transform 过渡结束不能提前终结本层收尾(与 presence 内部守卫同规则)。\n if (e.target !== e.currentTarget) return\n this._presence.handleTransitionEnd(e)\n\n // 收尾过渡结束:::backdrop 的 opacity 过渡 target 也是 dialog(带 pseudoElement),\n // 因此再按 propertyName 只认 transform。\n if (e.propertyName === 'transform') this._finishSettle()\n }\n\n private handleKeydown(e: KeyboardEvent) {\n if (e.key !== 'Escape') return\n /*\n * Escape 的归属由共享仲裁者在 document 捕获阶段判定(issue #120 Block 1);命中后\n * 它会 stopPropagation,本 handler 不再执行。此处保留两条兜底:\n * ① defaultPrevented 说明仲裁者已介入,不再重复关闭;\n * ② 兜底路径仍按原逻辑处理,避免「面板未登记」时 Escape 失灵。\n *\n * 本 handler **不是**可随手删掉的迁移残留:仲裁者挂在 document 上,只对能跨 shadow\n * 边界的事件生效。实测(overlay-open-owner-260918,2026-09-18)摘掉 `@keydown` 后\n * layout.browser.spec.ts 的两例 Escape 用例立刻转红——它们派发的 keydown 没有\n * `composed: true`,事件止步于 shadow root,到不了 document。\n */\n if (e.defaultPrevented) return\n /*\n * nested 场景防连锁:子 drawer 的 dialog 经 slot 投影在本层 shadow 内,其\n * keydown composed 冒泡路径会再次经过本层 dialog(事件路径含 slot 宿主链)。\n * 若事件传播路径在本层 dialog 之前已存在其他 <dialog>,说明该事件来自子层,本层忽略。\n */\n const path = e.composedPath()\n const ownDialogIndex = path.indexOf(e.currentTarget as Node)\n if (ownDialogIndex > 0) {\n const hasChildDialog = path.slice(0, ownDialogIndex).some(n => n instanceof HTMLDialogElement)\n if (hasChildDialog) return\n }\n // 拖拽进行中忽略 ESC,避免手势与关闭管线竞争。\n if (this._isDragging()) {\n e.preventDefault()\n return\n }\n e.preventDefault()\n this._closeFromUser()\n }\n\n show() {\n if (this.open) return\n this.open = true\n }\n\n close() {\n if (!this.open) return\n this.open = false\n }\n\n private readonly _closeFromUser = () => {\n if (!this.open) return\n // controlled 悬停等待回写期间,关闭意图已在途(open-change 已派发):\n // Escape/遮罩/关闭按钮的重复触发不再派发第二次请求,也不与超时弹回竞争。\n if (this._dragAwaitWriteback) return\n if (this.controlled) {\n this.emitOpenChange(false)\n return\n }\n\n this._userOpenChange.mark()\n this.close()\n }\n\n /*\n * 仲裁者在 capture 阶段 preventDefault 了 Escape 的 keydown,UA 因此不再派发原生\n * cancel,但本 handler 仍是「原生 cancel 到达时也要走完整关闭管线」的契约入口,\n * **不可删**。实测(overlay-open-owner-260918,2026-09-18)摘掉 `@cancel` 后\n * drawer.spec.ts 的「no-backdrop-close 存在时 cancel 仍通过关闭过渡退出」与\n * remount-reconcile 的「打开态被移出文档再接回」两例立刻转红。\n */\n private handleCancel(e: Event) {\n // 保留 top layer 直到 CSS 过渡结束,避免原生关闭跳过退出动画。\n e.preventDefault()\n this._closeFromUser()\n }\n\n private handleNativeClose() {\n // 关闭态下的 close 事件只可能是我们自己 finishClosing 排队的异步事件(或冗余的\n // 外部关闭):交给 presence 消费 self-close 标志,避免标志泄漏到下一次真实关闭。\n if (!this.open) {\n this._presence.handleNativeClose()\n return\n }\n\n // 我们自己 dialog.close() 排队的 close 事件是异步任务:正常时序在本关闭会话内\n // 到达,快速「关闭→重开」时它在重新打开之后才到达(过期事件)。两种情况都已在\n // finishClosing 完成全部清理,由 presence 消费并返回 true,不能当成外部关闭把\n // 刚重开的 dialog 关掉——否则重开即被误关,表现为连续开关丢失过渡动画。\n if (this._presence.handleNativeClose()) return\n\n // 悬停等待期间的原生关闭(如表单 method=\"dialog\"):视为回写窗口内的重复\n // 关闭意图,取消等待不补发请求;已原生关闭的 dialog 不再被超时弹回拉起。\n if (this._dragAwaitWriteback) {\n this._cancelDragAwait()\n return\n }\n\n // 原生关闭可绕过 cancel;controlled 时恢复受控状态,由 Consumer 决定是否关闭。\n if (this.controlled) {\n this._presence.sync(true)\n this.emitOpenChange(false)\n return\n }\n\n this._userOpenChange.mark()\n this.open = false\n }\n\n /*\n * 遮罩点击(backdrop click)的按-放链路回溯。\n *\n * 浏览器对「按下 → 拖动 → 松手」生成的 click 落在起点与松手点 DOM 的**共同祖先**\n * 上:从面板内容、拖拽热区甚至遮罩本处开始拖拽、松手落在遮罩上时,click 的\n * target 都是 dialog,与真正的轻点遮罩从 click 自身无法区分(真实鼠标/触摸下\n * 必现的误关路径,合成事件不派发 click 故自动化易漏测)。因此在 dialog 的\n * pointerdown 记录按下起点与是否落在遮罩上,click 时回溯校验:\n * - 按下起点不在遮罩上(从面板内容/热区开始的链路)→ 不是点遮罩,忽略;\n * - 按下到松手位移超过轻点量级 → 是拖拽松手而非点击,忽略;\n * 两者都通过才沿用「点遮罩关闭」语义。\n */\n private _backdropPress: { onMask: boolean; x: number; y: number } | null = null\n\n private handleDialogPointerDown(e: PointerEvent) {\n this._backdropPress = { onMask: e.target === e.currentTarget, x: e.clientX, y: e.clientY }\n }\n\n private handleBackdropClick(e: MouseEvent) {\n if (e.target !== (e.currentTarget as HTMLDialogElement)) return\n if (this.noBackdropClose) return\n // 拖拽进行中 pointer capture 使 click 落在 dialog 上,忽略以避免与手势竞争。\n if (this._isDragging()) return\n // detail 为 0 表示这次 click 不来自指针(键盘激活、程序化 .click()):\n // pointerdown 记录可能是上一次指针交互的残留,不能据此判定遮罩点击\n //(对齐 image-preview 的既有守卫)。\n if (e.detail === 0) return\n const press = this._backdropPress\n this._backdropPress = null\n if (!press || !press.onMask) return\n if (Math.hypot(e.clientX - press.x, e.clientY - press.y) > BACKDROP_TAP_DISTANCE) return\n this._closeFromUser()\n }\n\n private emitOpenChange(open = this.open) {\n dispatchOpenChangeEvent(this, open)\n }\n\n private _syncScrollLock(isOpen = this.open) {\n this._scrollLock.sync(isOpen && !this.noScrollLock)\n }\n\n override render() {\n const showHeader = this._hasHeaderSlot || !!this.heading\n const dialogLabel = this.dialogLabel.trim()\n const dialogLabelledBy = !dialogLabel && !this.headless && showHeader ? 'wui-drawer-heading' : nothing\n\n // 拖拽热区:仅在打开且 draggable 时渲染;胶囊 + 加宽命中条贴在抽屉内缘。\n const dragBar = this.draggable\n ? html`\n <div class=\"wui-drawer-drag-zone\" @pointerdown=${this._handleDragPointerDown}>\n <div class=\"wui-drawer-drag-bar\"></div>\n </div>\n `\n : nothing\n\n // 保持同一个 dialog 实例,避免打开期间切换 headless 时脱离 top layer。\n return html`\n <dialog\n aria-label=${dialogLabel || nothing}\n aria-labelledby=${dialogLabelledBy}\n @cancel=${this.handleCancel}\n @close=${this.handleNativeClose}\n @click=${this.handleBackdropClick}\n @pointerdown=${this.handleDialogPointerDown}\n @keydown=${this.handleKeydown}\n @transitionend=${this.handleTransitionEnd}\n >\n ${\n this.headless\n ? html`<slot></slot>${dragBar}`\n : html`\n <div class=\"wui-drawer-body wui-glass\">\n <div class=\"wui-drawer-header\" id=\"wui-drawer-heading\" ?hidden=${!showHeader}>\n <slot name=\"header\" @slotchange=${this.handleHeaderSlotChange}>\n ${this.heading ? html`<span class=\"wui-drawer-heading\">${this.heading}</span>` : nothing}\n </slot>\n </div>\n <div class=\"wui-drawer-content\">\n <slot></slot>\n </div>\n <div class=\"wui-drawer-footer\" ?hidden=${!this._hasFooterSlot}>\n <slot name=\"footer\" @slotchange=${this.handleFooterSlotChange}></slot>\n </div>\n </div>\n ${\n this.closable\n ? html`\n <web-ui-button\n class=\"wui-drawer-close\"\n @click=${this._closeFromUser}\n aria-label=\"关闭\"\n variant=\"secondary\"\n icon\n size=\"26\"\n >\n <web-ui-icon size=\"14\" .icon=${oouiClose}></web-ui-icon>\n </web-ui-button>\n `\n : nothing\n }\n ${dragBar}\n `\n }\n </dialog>\n `\n }\n\n declare readonly $events: {\n 'open-change': CustomEvent<{ open: boolean }>\n }\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'web-ui-drawer': WebUiDrawer\n 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{"version":3,"file":"index.js","names":[],"sources":["../../../src/components/drawer/index.ts"],"sourcesContent":["import { html, LitElement, nothing, type PropertyValues, unsafeCSS } from 'lit'\nimport { customElement, property } from 'lit/decorators.js'\n\nimport '@/components/icon'\nimport '@/components/button'\nimport glass from '@/assets/glass.css?inline'\nimport { oouiClose } from '@/icons'\nimport { UserChangeController } from '@/shared/events/user-change'\nimport { attachDragGesture, dampOverscroll, type DragGestureHandle } from '@/shared/gesture'\nimport { normalizeLiteral } from '@/shared/normalize'\nimport { dispatchOpenChangeEvent } from '@/shared/open-state'\nimport { defineNativeDialogPresence } from '@/shared/overlay/native-dialog-presence'\nimport { defineNestedDrawerLayers } from '@/shared/overlay/nested-drawer-layers'\nimport { defineOpenOverlay, type OpenOverlayHandle } from '@/shared/overlay/open-overlay'\nimport { defineScrollLockLease } from '@/shared/scroll-lock/scroll-lock'\nimport { prefersReducedMotion } from '@/shared/theme/reduced-motion'\n\nimport style from './style.css?inline'\n\nconst ALLOWED_PLACEMENTS = ['right', 'left', 'top', 'bottom'] as const\n\nexport type DrawerPlacement = (typeof ALLOWED_PLACEMENTS)[number]\n\n/*\n * 释放后的拖拽关闭判定:\n *\n * - 基准校准:位移零点与判定时钟都在**首个 pointermove** 处重置(手势层\n * `calibrateOnFirstMove`,drawer 显式开启),吸收「按下 → 首个 move」之间的空隙——\n * 触摸输入的首个 move 常已相对按下点偏移,不重置会让元素在首个 move 一次性兑现\n * 而跳动。代价是这段位移被丢弃,一次手势至少要累积两个 move 才可能产生位移;\n * `DragMoveInfo/DragEndInfo` 的 `delta*` 与 `duration` 均以该点为零点与起点。\n * - 距离:**自抓取瞬间起的净位移**超过抽屉尺寸的一半(下限 10px)。用净位移而不是\n * 绝对位置:从弹回/收尾途中重新抓取时,抓取瞬间停在哪里都不算「已经拖过一半」。\n * 尺寸量不到时(0)由下限兜底,保证退化场景不会因为阈值 0 而「动一下就关」。\n * - 甩动:整段手势的平均速度**达到** 500px/s(含等号)。用「整段手势」而不是释放\n * 瞬间的滑窗速度:滑窗只描述最后一小段轨迹,反向回扫(先往打开方向拖进量程,\n * 再快速扫回)在释放瞬间同样能凑出很高的滑窗速度,但它不是朝关闭方向的甩动。\n * 净速度 = 净位移 / 整段时长(自校准点起算),分母钳到 50ms;时长为 0 时速度取 0,\n * 而不是按 50ms 兜底放大——直接放大会把「测不到时长」变成一次甩动。\n * - 方向:净位移未朝闭合方向(`<= 0`)时一律弹回。\n * - 改主意:拖拽期内追踪「自折返点起」的位移,一旦自方向确认点回撤满 10px 即标记\n * 取消,甩动分支此后拒绝关闭;位移重新越过关闭距离阈值时清除标记,即\n * 「已经拖过一半」不受回撤影响。见 `_trackSwipeCancel`。\n * - 过冲阻尼:闭合方向全额 1:1 跟手,反向按 `dampOverscroll` 平方根压缩。阻尼作用于\n * **本次手势的增量**,再叠加抓取瞬间的基准位移;对总位移做阻尼会连基准一起压缩,\n * 元素不再接着视觉位置走。\n */\nconst DRAG_CLOSE_RATIO = 0.5\nconst DRAG_MIN_CLOSE_DISTANCE = 10\nconst DRAG_FLICK_VELOCITY = 500\nconst DRAG_MIN_VELOCITY_SPAN_MS = 50\nconst DRAG_REVERSE_CANCEL_THRESHOLD = 10\nconst DRAG_REQUEST_WINDOW_MS = 120\n// 遮罩点击(click 链路)的轻点判定距离:按下起点到 click 坐标的欧氏位移未越过该值\n// 视为轻点,沿用「点遮罩关闭」语义(对齐 _dragCloseThreshold 的 10px 下限量级)。\n// 必须用欧氏长度(而非仅主轴分量):只看主轴会让「主轴不动、垂直大幅滑动」的\n// press–drag–release 链路仍落在窗口内被误读成轻点。\nconst BACKDROP_TAP_DISTANCE = 10\n\n/*\n * 释放后的收尾(弹回打开位 / 滑出到闭合位)由 CSS transition 接管(issue #123):\n * 拖拽期间内联 transform + `transition: none`,松手时把终值与过渡参数写入内联并在\n * 同一次样式重算里解除抑制,回弹即唯一的一次 CSS 过渡。全程无 `element.animate()`、\n * 无 fill、无 JS→CSS 动画交接边界,因此不存在 Safari 采不到 before-change style 的\n * 窗口(r3 的 reflow 烘焙补丁随 WAAPI 一并退役)。\n *\n * 代价是失去弹簧的速度感知轨迹:释放速度只用于估算过渡时长,过冲手感由缓动曲线\n * 近似。两条曲线对应原弹簧预设的阻尼比——close(ζ≈1.05)无过冲,\n * rebound(ζ≈0.74)保留约 3% 过冲。\n */\nconst SETTLE_MIN_MS = 180\nconst SETTLE_MAX_MS = 420\nconst SETTLE_EASE_CLOSE = 'cubic-bezier(0.32, 0.72, 0, 1)'\n// 过冲量由 y1 决定:1.3 时峰值 ≈2.99%,与 ζ≈0.74 的理论过冲(3.15%)对齐;1.12 只剩 0.37%。\nconst SETTLE_EASE_REBOUND = 'cubic-bezier(0.22, 1.3, 0.36, 1)'\n// 估算时长的速度下限(px/s):静止释放时退化为最大时长,避免除零与无限时长。\nconst SETTLE_MIN_VELOCITY = 1\n// transitionend 兜底定时器的宽限:覆盖一帧的调度抖动。\nconst SETTLE_GRACE_MS = 80\n\n/*\n * 拖拽期间由 JS 写入的遮罩透明度变量参与 WAAPI 关键帧。未注册的自定义属性在\n * 关键帧之间是离散插值(半帧跳变),注册为 <number> 后获得线性插值。\n * inherits 必须为 true:::backdrop 只从 originating element 继承「可继承属性」,\n * 注册为不可继承会让变量到不了遮罩,跟手淡出整体失效(Chrome 151 实证)。\n * 注册表是全局的,模块重复执行(HMR)时捕获已注册错误并忽略。\n */\nif (typeof CSS !== 'undefined' && 'registerProperty' in CSS) {\n try {\n CSS.registerProperty({\n name: '--wui-internal-drag-backdrop-opacity',\n syntax: '<number>',\n inherits: true,\n initialValue: '1'\n })\n } catch {\n // 已注册(如 HMR 重复执行)时忽略\n }\n /*\n * 公开 token 注册为 <length>:Consumer 传 unitless 0 时计算值被归一为 0px,\n * 避免 calc(100% + 0) 因 number/percentage 不兼容而使闭合位移失效。\n */\n try {\n CSS.registerProperty({\n name: '--wui-drawer-inset',\n syntax: '<length>',\n inherits: true,\n initialValue: '8px'\n })\n } catch {\n // 已注册(如 HMR 重复执行)时忽略\n }\n /*\n * 收尾过渡的时长:注册为 <time> 后 ::backdrop 也能继承到同一值。不注册时变量在\n * transition 简写里只是 token 替换,值一旦无效整条声明在计算值阶段失效\n * (退化为 transition: none),回弹会变成瞬移。\n * 缓动不注册:CSS 属性语法没有 <easing-function>,且它不需要插值,靠 var() 的\n * 兜底值即可。\n */\n try {\n CSS.registerProperty({\n name: '--wui-internal-settle-duration',\n syntax: '<time>',\n inherits: true,\n initialValue: '280ms'\n })\n } catch {\n // 已注册(如 HMR 重复执行)时忽略\n }\n}\n\n@customElement('web-ui-drawer')\nexport class WebUiDrawer extends LitElement {\n static override styles = [unsafeCSS(glass), unsafeCSS(style)]\n\n @property({ type: Boolean, reflect: true }) open = false\n @property({ type: Boolean, reflect: true, attribute: 'no-scroll-lock' }) noScrollLock = false\n @property({ type: Boolean, reflect: true, attribute: 'no-backdrop-close' }) noBackdropClose = false\n\n /**\n * Controlled 模式下,Escape、遮罩、关闭按钮和拖拽关闭只派发 `open-change` 请求,\n * 不会自行修改 `open`。Consumer 回写 `open` 后才执行关闭动画。\n * 程序化 API(show/close/直接赋值 open)不受此模式影响,始终直通。\n */\n @property({ type: Boolean, reflect: true }) controlled = false\n\n @property({ type: String, reflect: true })\n get placement(): DrawerPlacement {\n return this._placement\n }\n set placement(v: string) {\n const old = this._placement\n this._placement = normalizeLiteral(v, ALLOWED_PLACEMENTS, 'right')\n this.requestUpdate('placement', old)\n }\n private _placement: DrawerPlacement = 'right'\n\n // 标题文字(未传 header slot 时显示默认 header)\n @property({ type: String }) heading = ''\n\n @property({ type: Boolean, reflect: true }) closable = false\n\n /**\n * Headless 模式:只保留 overlay 基础设施(backdrop、动画、scroll lock、dialog 语义),\n * 移除内置 UI(glass 样式、header、close 按钮、footer)。Consumer 自定义内容样式。\n */\n @property({ type: Boolean, reflect: true }) headless = false\n\n /**\n * 内部原生 dialog 的 accessible name。headless 模式必须由 Consumer 提供,\n * 因为该模式不会渲染可自动关联的内置 header。\n */\n @property({ type: String, attribute: 'dialog-label' }) dialogLabel = ''\n\n /**\n * 启用拖拽关闭:打开态在抽屉内缘渲染 drag bar(灰色胶囊 + 加宽热区),\n * 指针拖拽实时跟手,松手按位移与甩动速度判定关闭或弹回。\n * 关闭态基于原生 dialog 无可见渲染物,因此不支持从关闭态拖拽打开。\n */\n @property({ type: Boolean, reflect: true }) override draggable = false\n\n private get dialog() {\n return this.shadowRoot?.querySelector('dialog') ?? null\n }\n\n private _hasHeaderSlot = false\n private _hasFooterSlot = false\n private readonly _userOpenChange = new UserChangeController()\n private readonly _scrollLock = defineScrollLockLease().make()\n private readonly _presence = defineNativeDialogPresence().make({\n getDialog: () => this.dialog,\n isConnected: () => this.isConnected,\n isOpen: () => this.open\n })\n // nested 层序:打开后纳入全局栈,上层打开/关闭时本层缩放平移。\n private readonly _nestedLayers = defineNestedDrawerLayers().make({\n getDialog: () => this.dialog,\n getPlacement: () => this._placement\n })\n /*\n * 开启态浮层(issue #120 Block 1)。drawer 把自己的原生 <dialog> 登记为 panel,使挂在\n * dialog 上的 portal 面板(select / dropdown / tooltip)在逻辑组合树上成为它的后代,\n * 仲裁者据此选出最内层。\n *\n * 拖拽进行中不响应 Escape,但**仍是候选**:仲裁者照旧吞掉按键并压掉原生 cancel,\n * 只是不走关闭入口。这原本由本层 handleKeydown 兜底,现在只有一个执行者。\n */\n private readonly _overlay = defineOpenOverlay().make({\n requestClose: () => this._closeFromUser(),\n isConnected: () => this.isConnected\n })\n /** 当前开启会话的句柄;未开启时为 null。 */\n private _handle: OpenOverlayHandle | null = null\n\n private _dragGesture: DragGestureHandle | null = null\n // pointerdown 时刻已存在的闭合方向位移(从弹回动画中抓取时非 0)。\n private _dragInitialOffset = 0\n private _dragOffset = 0\n // 位移零点与判定时钟由手势层的 `calibrateOnFirstMove` 校准到首个 pointermove,\n // 这里只保留「改主意」相关的追踪状态。\n // 折返点(轴坐标):随反向移动拉到当前坐标。\n private _cancelBaseline = 0\n // 上一次 move 的轴坐标,用于求移动量。\n private _lastAxisPos = 0\n // 方向确认时的位移;负值表示方向尚未确认。\n private _swipeIntentDisp = -1\n // 已判定为「改主意」,甩动分支据此拒绝关闭。\n private _swipeCancelled = false\n // 释放后的 CSS transition 收尾:完成回调,以及终值与当前值相同时\n // 不会派发 transitionend 的兜底定时器。\n private _settleFinish: (() => void) | null = null\n private _settleTimer: ReturnType<typeof setTimeout> | undefined\n // controlled:弹簧到闭合位后等待 Consumer 回写 open;超时未回写则弹回。\n private _dragAwaitWriteback = false\n private _dragRequestTimer: ReturnType<typeof setTimeout> | undefined\n\n private get _dragAxis(): 'x' | 'y' {\n return this._placement === 'left' || this._placement === 'right' ? 'x' : 'y'\n }\n\n // 位移正方向 = 抽屉的闭合方向(拖出屏幕为正)。\n private get _dragCloseSign(): number {\n switch (this._placement) {\n case 'right':\n return 1\n case 'left':\n return -1\n case 'top':\n return -1\n case 'bottom':\n return 1\n }\n }\n\n private _measureDragSize(): number {\n const dialog = this.dialog\n if (!dialog) return 0\n return this._dragAxis === 'x' ? dialog.offsetWidth : dialog.offsetHeight\n }\n\n // 关闭距离阈值:尺寸的一半,下限 10px。\n // 胶囊的 accent 视觉确认与实际判定共用同一阈值,两者不会漂移。\n private _dragCloseThreshold(size: number): number {\n return Math.max(size * DRAG_CLOSE_RATIO, DRAG_MIN_CLOSE_DISTANCE)\n }\n\n // 浮动卡片(非 headless)的四周留边;闭合位移需越过它才能完全滑出视口。\n // headless 在 :host([headless]) dialog 上显式归零(防嵌套继承),解析失败回退 0。\n private _readDrawerInset(dialog: HTMLDialogElement): number {\n const raw = getComputedStyle(dialog).getPropertyValue('--wui-internal-drawer-inset')\n const parsed = Number.parseFloat(raw)\n return Number.isFinite(parsed) ? parsed : 0\n }\n\n // 闭合方向上的完全出屏距离:抽屉尺寸 + 浮动留边(headless 下即尺寸本身)。\n // CSS 闭合态 transform、controlled 悬停终态与弹簧终点共用同一数学,避免衔接跳变。\n private _dragCloseDistance(dialog: HTMLDialogElement): number {\n return this._measureDragSize() + this._readDrawerInset(dialog)\n }\n\n private _isDragging(): boolean {\n return this._dragGesture?.isDragging() ?? false\n }\n\n /*\n * 拖拽期间本层仍是候选:仲裁者照旧 preventDefault(压掉原生 <dialog> 的 cancel)与\n * stopPropagation,只是不调用 requestClose。`isDragging()` 的翻转由手势层内部决定,\n * 所以随 move 与各终结路径同步(幂等)。除拖拽外本层没有别的惰性来源。\n */\n private _syncDragInert() {\n this._handle?.setInert(this._isDragging())\n }\n\n private _cancelDragAwait() {\n if (this._dragRequestTimer !== undefined) {\n clearTimeout(this._dragRequestTimer)\n this._dragRequestTimer = undefined\n }\n this._dragAwaitWriteback = false\n }\n\n private _handleDragPointerDown(e: PointerEvent) {\n if (!this.open || !this.draggable || this._isDragging()) return\n // 多点触控的副指针(isPrimary 明确为 false)不参与手势。\n if (e.isPrimary === false) return\n\n const dialog = this.dialog\n if (!dialog) return\n // is-visible 由 presence 在 showModal 后一帧加上;就位前(打开极早期)忽略。\n // 就位后即使 enter 过渡仍在进行也允许抓取,起始位移从当前计算值续接。\n if (!dialog.classList.contains('is-visible')) return\n\n // 先读取动画中的当前位移再取消弹回动画,避免取消后回跳到内联样式值。\n const currentTransform = getComputedStyle(dialog).transform\n const axisValue =\n currentTransform && currentTransform !== 'none' && typeof DOMMatrixReadOnly === 'function'\n ? new DOMMatrixReadOnly(currentTransform)[this._dragAxis === 'x' ? 'm41' : 'm42']\n : 0\n // 收尾过渡进行中被重新抓取:丢弃收尾状态(不执行其回调,避免它回头写内联),\n // 位移已在下面按当前计算值续接。\n this._abortSettle()\n this._cancelDragAwait()\n\n this._dragInitialOffset = axisValue * this._dragCloseSign\n this._dragOffset = this._dragInitialOffset\n // 判定基准复位:折返点从按下位置起算。\n const axisPos = this._dragAxis === 'x' ? e.clientX : e.clientY\n this._cancelBaseline = axisPos\n this._lastAxisPos = axisPos\n this._swipeIntentDisp = -1\n this._swipeCancelled = false\n dialog.classList.add('is-dragging')\n // 收尾过渡进行中重新抓取时内联还停在收尾终值(打开位/闭合位),不写回当前位移\n // 会在抑制生效的瞬间跳到终值。写回后计算值 == 抓取瞬间的视觉位置,无跳变。\n this._applyDragOffset(dialog, this._dragOffset)\n\n this._dragGesture = attachDragGesture(e, {\n axis: this._dragAxis,\n // 拖拽零点与判定时钟一起重置到首个 move。\n calibrateOnFirstMove: true,\n onMove: info => {\n // info 的 delta/duration 已以校准点为零点。\n const pointerDelta = this._dragAxis === 'x' ? info.deltaX : info.deltaY\n // 本次手势自校准点起的**增量**(朝闭合方向为正,未阻尼)。\n const dragDelta = pointerDelta * this._dragCloseSign\n // 阻尼只作用于增量,再叠加抓取瞬间的基准位移。对总位移做阻尼会在「从弹回中\n // 重新抓取」时差出可见位移——基准位移本身会被一起压缩,元素不再接着视觉位置走。\n this._dragOffset = this._dragInitialOffset + dampOverscroll(dragDelta)\n this._trackSwipeCancel(this._dragAxis === 'x' ? info.clientX : info.clientY, dragDelta)\n\n // 达到关闭阈值时胶囊变 accent 色作视觉确认(ADR-0027)。与距离分支共用同一量\n //(自抓取瞬间起的净位移)与同一阈值,视觉确认与实际判定不会漂移。\n const dragSize = this._measureDragSize()\n const dragDisplacement = this._dragOffset - this._dragInitialOffset\n dialog.classList.toggle('is-drag-close', dragDisplacement > this._dragCloseThreshold(dragSize))\n this._applyDragOffset(dialog, this._dragOffset)\n },\n onEnd: info => {\n this._dragGesture = null\n this._syncDragInert()\n dialog.classList.remove('is-dragging', 'is-drag-close')\n const size = this._measureDragSize()\n const velocity = (this._dragAxis === 'x' ? info.velocityX : info.velocityY) * this._dragCloseSign\n // 净位移从抓取瞬间的位移起算(弹回/收尾过渡中被重新抓取时起点非 0)。\n const displacement = this._dragOffset - this._dragInitialOffset\n // 时长同样自校准点(首个 move)起算,与位移零点同源:按下后的停顿不参与分母。\n // 分母下限 50ms;时长量为 0(首尾时间戳相同,或事件时间戳不可用/倒退)时速度取\n // 0——直接按 50ms 兜底会把「测不到时长」放大成一次甩动。\n const netVelocity =\n info.duration > 0 ? (displacement / Math.max(info.duration, DRAG_MIN_VELOCITY_SPAN_MS)) * 1000 : 0\n // 甩动判据:净位移朝闭合方向(`> 0`)、平均速度达到阈值(`>=`)、\n // 且本次手势未被判定为「改主意」。\n const flicked = displacement > 0 && netVelocity >= DRAG_FLICK_VELOCITY && !this._swipeCancelled\n // 距离分支同样用净位移,不是绝对位置:抓取瞬间停在哪里都不算「已经拖过一半」。\n // `_dragOffset` 只留给收尾的起点使用。\n const shouldClose = displacement > this._dragCloseThreshold(size) || flicked\n\n if (shouldClose) this._settleToClose(dialog, velocity)\n else this._settleRebound(dialog, velocity, this._dragOffset)\n },\n onCancel: () => {\n this._dragGesture = null\n this._syncDragInert()\n dialog.classList.remove('is-dragging', 'is-drag-close')\n this._settleRebound(dialog, 0, this._dragOffset)\n }\n })\n /*\n * 惰性必须与 attach 同拍。漏掉这里,按下到手势终结之间那一整段里 Escape 仍会关闭\n * 抽屉——旧实现用惰性谓词 `isEscapeCloseEnabled: () => !isDragging()` 在仲裁时现算,\n * 没有这个同步问题;改成 push 通道后每个翻转点都得自己推一次。\n *\n * `isDragging()` 的翻转点不止 attach 与 onEnd:手势层的 `handlePointerMove` 在越过死区后\n * 若判定轴向冲突(限定了 x 轴却明显纵向移动,或反之)会直接 `cancel()`,\n * `lostpointercapture` 也会终结手势。这些路径都走 `onCancel`,所以 `onCancel` 里那次\n * `_syncDragInert()` **不是**冗余——删掉它,「移动中取消拖拽」会让抽屉重新变回可被\n * Escape 关闭。\n */\n this._syncDragInert()\n }\n\n /*\n * 「改主意」守卫。\n *\n * 折返点随「反向移动」被拉到当前坐标,因此「自折返点起的位移」度量的是**自最近一次\n * 折返之后**回撤了多少:一旦它比方向确认时的位移少满 10px,本次手势即被标记为\n * 「改主意」,甩动分支据此拒绝关闭;位移重新越过关闭距离阈值即清除标记,\n * 即「已经拖过一半」不受回撤影响。\n *\n * @param axisPos 本次 move 在主轴上(`_dragAxis`)的指针坐标\n * @param displacement 自校准点起、朝闭合方向的**未阻尼**位移\n */\n private _trackSwipeCancel(axisPos: number, displacement: number) {\n const movement = axisPos - this._lastAxisPos\n this._lastAxisPos = axisPos\n if ((movement < 0 && axisPos > this._cancelBaseline) || (movement > 0 && axisPos < this._cancelBaseline)) {\n this._cancelBaseline = axisPos\n }\n\n if (this._swipeIntentDisp < 0) {\n // 方向确认:首次朝闭合方向累积出位移。\n if (displacement > 0) this._swipeIntentDisp = displacement\n return\n }\n\n const cancelDisplacement = (axisPos - this._cancelBaseline) * this._dragCloseSign\n if (cancelDisplacement > this._dragCloseThreshold(this._measureDragSize())) {\n this._swipeCancelled = false\n } else if (this._swipeIntentDisp - cancelDisplacement >= DRAG_REVERSE_CANCEL_THRESHOLD) {\n this._swipeCancelled = true\n }\n }\n\n // 受控状态写入等外部原因强制终结拖拽:清手势状态与拖拽样式,不弹回,\n // 后续管线(关闭/打开)由调用方继续执行。\n private _cancelActiveDrag() {\n if (!this._isDragging()) return\n this._dragGesture?.destroy()\n this._dragGesture = null\n this._syncDragInert()\n const dialog = this.dialog\n if (!dialog) return\n dialog.classList.remove('is-dragging', 'is-drag-close')\n this._clearDragStyles(dialog)\n }\n\n // 将闭合方向位移映射为 dialog transform,并同步遮罩透明度保持跟手反馈。\n private _applyDragOffset(dialog: HTMLDialogElement, offset: number) {\n const sign = this._dragCloseSign\n const value = offset * sign\n dialog.style.transform = this._dragAxis === 'x' ? `translateX(${value}px)` : `translateY(${value}px)`\n const size = this._measureDragSize()\n const progress = size > 0 ? Math.min(1, Math.max(0, offset / size)) : 0\n dialog.style.setProperty('--wui-internal-drag-backdrop-opacity', String(1 - progress))\n }\n\n private _clearDragStyles(dialog: HTMLDialogElement) {\n dialog.style.removeProperty('transform')\n dialog.style.removeProperty('--wui-internal-drag-backdrop-opacity')\n }\n\n // 由 CSS transition 收尾到完全闭合;controlled 下保持闭合位等待回写,其余走常规关闭管线。\n private _settleToClose(dialog: HTMLDialogElement, velocity: number) {\n const from = this._dragOffset\n this._dragOffset = 0\n // 终点 = 完全出屏距离(含浮动留边),与 CSS 闭合态/悬停终态一致,\n // 否则收尾结束后会有一个留边宽度的瞬移。\n const to = this._dragCloseDistance(dialog)\n\n const finishClose = () => {\n if (this.controlled) {\n // 保持在闭合位(is-visible 未移除,状态仍 open),等待 Consumer 回写或超时弹回。\n this._applyDragOffset(dialog, to)\n } else {\n // 移除 is-visible 后基础 transform 即闭合位,清内联样式不产生跳变;\n // presence.sync(false) 检测不到 is-visible 会立即完成关闭,不重播退出动画。\n dialog.classList.remove('is-visible')\n this._clearDragStyles(dialog)\n }\n this._closeFromDrag()\n }\n\n if (prefersReducedMotion(this) || Math.abs(to - from) < 1) {\n // 与 _settleRebound 的无动画路径对称:自己解除抑制,不依赖调用方清过类。\n dialog.classList.remove('is-dragging')\n finishClose()\n return\n }\n\n this._startSettle(\n dialog,\n to,\n 0,\n this._settleDuration(Math.abs(to - from), velocity),\n SETTLE_EASE_CLOSE,\n finishClose\n )\n }\n\n // 弹回打开位:从 from 位移回到 0;结束后把内联样式交还 CSS 打开态。\n private _settleRebound(dialog: HTMLDialogElement, velocity: number, from: number) {\n this._dragOffset = 0\n\n // 收尾结束必须清掉内联 transform,不能像 WAAPI 时代那样保留 0px:\n // translateX(0px) 内联会盖住闭合态 CSS transform,之后用按钮/遮罩/Esc 关闭时\n // 计算值恒为 0、开与关都不再触发过渡。\n const finishRebound = () => {\n this._clearDragStyles(dialog)\n }\n\n if (prefersReducedMotion(this) || Math.abs(from) < 1) {\n // 无动画路径:直接移除内联回到 CSS 打开位。CSS 化后计算值就是可信的打开位 0,\n // 不存在 WAAPI fill 覆盖,无需强制 reflow「烘焙」。\n dialog.classList.remove('is-dragging')\n finishRebound()\n return\n }\n\n this._startSettle(dialog, 0, 1, this._settleDuration(Math.abs(from), velocity), SETTLE_EASE_REBOUND, finishRebound)\n }\n\n // 释放速度只影响收尾时长:以它走完剩余距离的时间作为估计,慢放长、甩动短。\n private _settleDuration(distance: number, velocity: number): number {\n const ms = (distance / Math.max(Math.abs(velocity), SETTLE_MIN_VELOCITY)) * 1000\n return Math.min(SETTLE_MAX_MS, Math.max(SETTLE_MIN_MS, ms))\n }\n\n /*\n * 把释放后的收尾交给 CSS transition:写入终值与「时长/缓动」两个内部变量,并在\n * 同一次样式重算里解除抑制(is-dragging → is-settling)。过渡的 before-change\n * style 就是拖拽期间写入的内联值——没有 WAAPI 覆盖层,各引擎采样一致,这正是\n * 相对旧弹簧路径对 Safari「不采信 fill 覆盖」怪癖免疫的原因。\n */\n private _startSettle(\n dialog: HTMLDialogElement,\n offset: number,\n backdropOpacity: number,\n duration: number,\n easing: string,\n onDone: () => void\n ) {\n // 覆盖前先丢弃上一次收尾:否则它的兜底定时器会提前结束这一次的过渡。\n this._abortSettle()\n const sign = this._dragCloseSign\n dialog.style.setProperty('--wui-internal-settle-duration', `${duration}ms`)\n dialog.style.setProperty('--wui-internal-settle-easing', easing)\n dialog.style.transform =\n this._dragAxis === 'x' ? `translateX(${offset * sign}px)` : `translateY(${offset * sign}px)`\n dialog.style.setProperty('--wui-internal-drag-backdrop-opacity', String(backdropOpacity))\n dialog.classList.add('is-settling')\n dialog.classList.remove('is-dragging')\n\n this._settleFinish = onDone\n // 终值与当前值相同时不会派发 transitionend(也没有可见变化),用定时器兜底。\n this._settleTimer = setTimeout(() => this._finishSettle(), duration + SETTLE_GRACE_MS)\n }\n\n // 收尾过渡结束(transitionend 或兜底超时):先撤 settle 状态再执行收尾。\n private _finishSettle() {\n const finish = this._settleFinish\n if (!finish) return\n this._abortSettle()\n finish()\n }\n\n // 丢弃进行中的收尾(重新抓取、强制关闭、断连):只撤状态,不执行收尾回调。\n private _abortSettle() {\n this._settleFinish = null\n if (this._settleTimer !== undefined) {\n clearTimeout(this._settleTimer)\n this._settleTimer = undefined\n }\n const dialog = this.dialog\n if (!dialog) return\n dialog.classList.remove('is-settling')\n dialog.style.removeProperty('--wui-internal-settle-duration')\n dialog.style.removeProperty('--wui-internal-settle-easing')\n }\n\n private _closeFromDrag() {\n // 先派发关闭请求(_closeFromUser),再进入悬停等待:等待态中 _closeFromUser\n // 会被 L2 去重守卫短路,顺序颠倒会吞掉首次请求。\n this._closeFromUser()\n if (this.controlled) {\n this._dragAwaitWriteback = true\n this._dragRequestTimer = setTimeout(this._handleDragWritebackTimeout, DRAG_REQUEST_WINDOW_MS)\n }\n }\n\n // controlled 回写窗口超时:Consumer 拒绝关闭,从闭合位弹回打开位。\n private readonly _handleDragWritebackTimeout = () => {\n this._dragRequestTimer = undefined\n if (!this._dragAwaitWriteback || !this.open || this._isDragging()) {\n this._dragAwaitWriteback = false\n return\n }\n this._dragAwaitWriteback = false\n\n const dialog = this.dialog\n if (!dialog) return\n dialog.classList.add('is-visible')\n // 悬停终态位于完全出屏位(含留边),弹回也从该真实位置起步,避免首帧内跳。\n this._settleRebound(dialog, 0, this._dragCloseDistance(dialog))\n }\n\n override connectedCallback() {\n super.connectedCallback()\n this._hasHeaderSlot = Array.from(this.children).some(child => child.getAttribute?.('slot') === 'header')\n this._hasFooterSlot = Array.from(this.children).some(child => child.getAttribute?.('slot') === 'footer')\n // 重挂载对账:断连时 presence、滚动锁、nested 层序与登记都已被撤销,而\n // `open` 未变化时 `updated()` 不会补跑任何 sync 分支。首次连接时 shadow 尚未\n // 渲染、`this.dialog` 为 null,三种情况都直接跳过;打开态的首次进入仍由\n // updated() 的 `props.has('open')` 分支处理。\n this._presence.reconcile()\n if (this.open) {\n // presence.reconcile 已让打开态的 dialog 同步回到 top layer(此刻 dialog.open\n // 为真),层序 depth 可正确计数,与 updated() 的 register 时机一致。\n this._nestedLayers.register()\n }\n this._syncScrollLock()\n this._reclaimIfOpen()\n }\n\n override firstUpdated() {\n this._checkSlotContent('footer')\n }\n\n override disconnectedCallback() {\n super.disconnectedCallback()\n this._nestedLayers.dispose()\n this._dragGesture?.destroy()\n this._dragGesture = null\n this._presence.dispose()\n this._scrollLock.release()\n // 断连即撤销登记,重连后由 _reclaimIfOpen 显式重新声明。\n this._handle?.release()\n this._handle = null\n this._abortSettle()\n this._cancelDragAwait()\n }\n\n /** 「重挂载恢复」的调用方一半:模块刻意不观察 DOM 连接状态。 */\n private _reclaimIfOpen() {\n if (!this.open || this._handle) return\n const dialog = this.dialog\n if (!dialog) return\n this._handle = this._overlay.claim(dialog, { ancestryFrom: this })\n this._syncDragInert()\n }\n\n private _checkSlotContent(name: string) {\n const slot = this.shadowRoot?.querySelector(`slot[name=\"${name}\"]`) as HTMLSlotElement | null\n if (!slot) return\n const has = slot.assignedNodes().length > 0\n if (name === 'footer' && has !== this._hasFooterSlot) {\n this._hasFooterSlot = has\n this.requestUpdate()\n }\n }\n\n private handleHeaderSlotChange(e: Event) {\n const has = (e.target as HTMLSlotElement).assignedNodes().length > 0\n if (has !== this._hasHeaderSlot) {\n this._hasHeaderSlot = has\n this.requestUpdate()\n }\n }\n\n private handleFooterSlotChange(e: Event) {\n const has = (e.target as HTMLSlotElement).assignedNodes().length > 0\n if (has !== this._hasFooterSlot) {\n this._hasFooterSlot = has\n this.requestUpdate()\n }\n }\n\n protected override updated(props: PropertyValues) {\n super.updated(props)\n if (!this.isConnected) return\n\n if (props.has('open')) {\n // Consumer 在拖拽进行中写入受控 open:受控状态优先,立即终结手势(等同\n // pointercancel 的清理但不弹回),交由下方 presence 走标准关闭/打开管线。\n if (this._isDragging() && !this.open) this._cancelActiveDrag()\n if (this._userOpenChange.consume()) this.emitOpenChange()\n // controlled 拖拽关闭的回写结果:确认关闭则清除闭合位悬停状态走正常关闭;\n // 拒绝关闭(回写 open=true)则从闭合位(含留边)弹回。\n if (this._dragAwaitWriteback) {\n this._cancelDragAwait()\n const dialog = this.dialog\n if (dialog && !this.open) {\n dialog.classList.remove('is-visible')\n this._clearDragStyles(dialog)\n } else if (dialog && this.open) {\n this._settleRebound(dialog, 0, this._dragCloseDistance(dialog))\n }\n }\n // 关闭且无进行中的拖拽/收尾时,清理可能残留的内联拖拽样式(如收尾路径写在\n // 打开位的 translateX(0px))。若不清理,0px 内联会盖住闭合态 CSS transform,\n // 后续开/关都不再触发过渡。收尾进行中由 _finishSettle 自行收尾,这里丢弃它\n // 以免回调回头写内联与关闭管线竞争。\n if (!this.open && !this._isDragging()) {\n this._abortSettle()\n const dialog = this.dialog\n if (dialog) this._clearDragStyles(dialog)\n }\n this._presence.sync(this.open)\n if (this.open) {\n // presence.sync 已同步发起 showModal:此刻 dialog.open 为真,计数出正确\n // 的层序 depth 并驱动下层缩放。直接同步 register,不等待 is-visible\n //(那要再等一帧,且打开过渡期间上层关系已应确立)。\n this._nestedLayers.register()\n // 原生 dialog 登记为开启态浮层:挂在它上面的 portal 面板在逻辑组合树上\n // 成为本层后代,Escape 仲裁据此判出最内层(issue #120 Block 1)。\n const dialog = this.dialog\n if (dialog) {\n // 同一面板重新 claim = 新的一次开启:旧会话(含其子层)整体作废。\n this._handle?.release()\n this._handle = this._overlay.claim(dialog, { ancestryFrom: this })\n this._syncDragInert()\n }\n } else {\n this._nestedLayers.unregister()\n this._handle?.release()\n this._handle = null\n }\n }\n if (props.has('open') || props.has('noScrollLock')) this._syncScrollLock()\n }\n\n private handleTransitionEnd(e: TransitionEvent) {\n // transitionend 会从后代元素冒泡上来(slotted 消费者内容、嵌套子 drawer)。\n // 只处理 dialog 自身的事件:presence 与收尾都只认本层 dialog 的过渡,\n // 后代一条 transform 过渡结束不能提前终结本层收尾(与 presence 内部守卫同规则)。\n if (e.target !== e.currentTarget) return\n this._presence.handleTransitionEnd(e)\n\n // 收尾过渡结束:::backdrop 的 opacity 过渡 target 也是 dialog(带 pseudoElement),\n // 因此再按 propertyName 只认 transform。\n if (e.propertyName === 'transform') this._finishSettle()\n }\n\n private handleKeydown(e: KeyboardEvent) {\n if (e.key !== 'Escape') return\n /*\n * Escape 的归属由共享仲裁者在 document 捕获阶段判定(issue #120 Block 1);命中后\n * 它会 stopPropagation,本 handler 不再执行。此处保留两条兜底:\n * ① defaultPrevented 说明仲裁者已介入,不再重复关闭;\n * ② 兜底路径仍按原逻辑处理,避免「面板未登记」时 Escape 失灵。\n *\n * 本 handler **不是**可随手删掉的迁移残留:仲裁者挂在 document 上,只对能跨 shadow\n * 边界的事件生效。实测(overlay-open-owner-260918,2026-09-18)摘掉 `@keydown` 后\n * layout.browser.spec.ts 的两例 Escape 用例立刻转红——它们派发的 keydown 没有\n * `composed: true`,事件止步于 shadow root,到不了 document。\n */\n if (e.defaultPrevented) return\n /*\n * nested 场景防连锁:子 drawer 的 dialog 经 slot 投影在本层 shadow 内,其\n * keydown composed 冒泡路径会再次经过本层 dialog(事件路径含 slot 宿主链)。\n * 若事件传播路径在本层 dialog 之前已存在其他 <dialog>,说明该事件来自子层,本层忽略。\n */\n const path = e.composedPath()\n const ownDialogIndex = path.indexOf(e.currentTarget as Node)\n if (ownDialogIndex > 0) {\n const hasChildDialog = path.slice(0, ownDialogIndex).some(n => n instanceof HTMLDialogElement)\n if (hasChildDialog) return\n }\n // 拖拽进行中忽略 ESC,避免手势与关闭管线竞争。\n if (this._isDragging()) {\n e.preventDefault()\n return\n }\n e.preventDefault()\n this._closeFromUser()\n }\n\n show() {\n if (this.open) return\n this.open = true\n }\n\n close() {\n if (!this.open) return\n this.open = false\n }\n\n private readonly _closeFromUser = () => {\n if (!this.open) return\n // controlled 悬停等待回写期间,关闭意图已在途(open-change 已派发):\n // Escape/遮罩/关闭按钮的重复触发不再派发第二次请求,也不与超时弹回竞争。\n if (this._dragAwaitWriteback) return\n if (this.controlled) {\n this.emitOpenChange(false)\n return\n }\n\n this._userOpenChange.mark()\n this.close()\n }\n\n /*\n * 仲裁者在 capture 阶段 preventDefault 了 Escape 的 keydown,UA 因此不再派发原生\n * cancel,但本 handler 仍是「原生 cancel 到达时也要走完整关闭管线」的契约入口,\n * **不可删**。实测(overlay-open-owner-260918,2026-09-18)摘掉 `@cancel` 后\n * drawer.spec.ts 的「no-backdrop-close 存在时 cancel 仍通过关闭过渡退出」与\n * remount-reconcile 的「打开态被移出文档再接回」两例立刻转红。\n */\n private handleCancel(e: Event) {\n // 保留 top layer 直到 CSS 过渡结束,避免原生关闭跳过退出动画。\n e.preventDefault()\n this._closeFromUser()\n }\n\n private handleNativeClose() {\n // 关闭态下的 close 事件只可能是我们自己 finishClosing 排队的异步事件(或冗余的\n // 外部关闭):交给 presence 消费 self-close 标志,避免标志泄漏到下一次真实关闭。\n if (!this.open) {\n this._presence.handleNativeClose()\n return\n }\n\n // 我们自己 dialog.close() 排队的 close 事件是异步任务:正常时序在本关闭会话内\n // 到达,快速「关闭→重开」时它在重新打开之后才到达(过期事件)。两种情况都已在\n // finishClosing 完成全部清理,由 presence 消费并返回 true,不能当成外部关闭把\n // 刚重开的 dialog 关掉——否则重开即被误关,表现为连续开关丢失过渡动画。\n if (this._presence.handleNativeClose()) return\n\n // 悬停等待期间的原生关闭(如表单 method=\"dialog\"):视为回写窗口内的重复\n // 关闭意图,取消等待不补发请求;已原生关闭的 dialog 不再被超时弹回拉起。\n if (this._dragAwaitWriteback) {\n this._cancelDragAwait()\n return\n }\n\n // 原生关闭可绕过 cancel;controlled 时恢复受控状态,由 Consumer 决定是否关闭。\n if (this.controlled) {\n this._presence.sync(true)\n this.emitOpenChange(false)\n return\n }\n\n this._userOpenChange.mark()\n this.open = false\n }\n\n /*\n * 遮罩点击(backdrop click)的按-放链路回溯。\n *\n * 浏览器对「按下 → 拖动 → 松手」生成的 click 落在起点与松手点 DOM 的**共同祖先**\n * 上:从面板内容、拖拽热区甚至遮罩本处开始拖拽、松手落在遮罩上时,click 的\n * target 都是 dialog,与真正的轻点遮罩从 click 自身无法区分(真实鼠标/触摸下\n * 必现的误关路径,合成事件不派发 click 故自动化易漏测)。因此在 dialog 的\n * pointerdown 记录按下起点与是否落在遮罩上,click 时回溯校验:\n * - 按下起点不在遮罩上(从面板内容/热区开始的链路)→ 不是点遮罩,忽略;\n * - 按下到松手位移超过轻点量级 → 是拖拽松手而非点击,忽略;\n * 两者都通过才沿用「点遮罩关闭」语义。\n */\n private _backdropPress: { onMask: boolean; x: number; y: number } | null = null\n\n private handleDialogPointerDown(e: PointerEvent) {\n this._backdropPress = { onMask: e.target === e.currentTarget, x: e.clientX, y: e.clientY }\n }\n\n private handleBackdropClick(e: MouseEvent) {\n if (e.target !== (e.currentTarget as HTMLDialogElement)) return\n if (this.noBackdropClose) return\n // 拖拽进行中 pointer capture 使 click 落在 dialog 上,忽略以避免与手势竞争。\n if (this._isDragging()) return\n // detail 为 0 表示这次 click 不来自指针(键盘激活、程序化 .click()):\n // pointerdown 记录可能是上一次指针交互的残留,不能据此判定遮罩点击\n //(对齐 image-preview 的既有守卫)。\n if (e.detail === 0) return\n const press = this._backdropPress\n this._backdropPress = null\n if (!press || !press.onMask) return\n if (Math.hypot(e.clientX - press.x, e.clientY - press.y) > BACKDROP_TAP_DISTANCE) return\n this._closeFromUser()\n }\n\n private emitOpenChange(open = this.open) {\n dispatchOpenChangeEvent(this, open)\n }\n\n private _syncScrollLock(isOpen = this.open) {\n this._scrollLock.sync(isOpen && !this.noScrollLock)\n }\n\n override render() {\n const showHeader = this._hasHeaderSlot || !!this.heading\n const dialogLabel = this.dialogLabel.trim()\n const dialogLabelledBy = !dialogLabel && !this.headless && showHeader ? 'wui-drawer-heading' : nothing\n\n // 拖拽热区:仅在打开且 draggable 时渲染;胶囊 + 加宽命中条贴在抽屉内缘。\n const dragBar = this.draggable\n ? html`\n <div class=\"wui-drawer-drag-zone\" @pointerdown=${this._handleDragPointerDown}>\n <div class=\"wui-drawer-drag-bar\"></div>\n </div>\n `\n : nothing\n\n // 保持同一个 dialog 实例,避免打开期间切换 headless 时脱离 top layer。\n return html`\n <dialog\n aria-label=${dialogLabel || nothing}\n aria-labelledby=${dialogLabelledBy}\n @cancel=${this.handleCancel}\n @close=${this.handleNativeClose}\n @click=${this.handleBackdropClick}\n @pointerdown=${this.handleDialogPointerDown}\n @keydown=${this.handleKeydown}\n @transitionend=${this.handleTransitionEnd}\n >\n ${\n this.headless\n ? html`<slot></slot>${dragBar}`\n : html`\n <div class=\"wui-drawer-body wui-glass\">\n <div class=\"wui-drawer-header\" id=\"wui-drawer-heading\" ?hidden=${!showHeader}>\n <slot name=\"header\" @slotchange=${this.handleHeaderSlotChange}>\n ${this.heading ? html`<span class=\"wui-drawer-heading\">${this.heading}</span>` : nothing}\n </slot>\n </div>\n <div class=\"wui-drawer-content\">\n <slot></slot>\n </div>\n <div class=\"wui-drawer-footer\" ?hidden=${!this._hasFooterSlot}>\n <slot name=\"footer\" @slotchange=${this.handleFooterSlotChange}></slot>\n </div>\n </div>\n ${\n this.closable\n ? html`\n <web-ui-button\n class=\"wui-drawer-close\"\n @click=${this._closeFromUser}\n aria-label=\"关闭\"\n variant=\"secondary\"\n icon\n size=\"26\"\n >\n <web-ui-icon size=\"14\" .icon=${oouiClose}></web-ui-icon>\n </web-ui-button>\n `\n : nothing\n }\n ${dragBar}\n `\n }\n </dialog>\n `\n }\n\n declare readonly $events: {\n 'open-change': CustomEvent<{ open: boolean }>\n }\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'web-ui-drawer': WebUiDrawer\n 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@@ -19,7 +19,10 @@ import { customElement as M, property as N, state as P } from "lit/decorators.js
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//#region src/components/dropdown/index.ts
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var F = "web-ui-menu-level-", I = "wui-dropdown-menu-item", L = 0, R = class extends k {
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constructor(...e) {
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-
super(...e), this.open = !1, this.disabled = !1, this.matchWidth = !1, this.noScrollLock = !1, this._placement = "bottom-start", this._offset = 4, this._activePath = [], this._overlays = /* @__PURE__ */ new Map(), this._overlay = s().make({
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super(...e), this.open = !1, this.disabled = !1, this.matchWidth = !1, this.noScrollLock = !1, this._placement = "bottom-start", this._offset = 4, this._activePath = [], this._overlays = /* @__PURE__ */ new Map(), this._overlay = s().make({
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requestClose: () => this._keyboardDelegate.closeDeepestOrAll(),
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isConnected: () => this.isConnected
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}), this._scrollLock = c().make(), this._handle = null, this._outsideClickGuard = S(this, (e) => this._handle?.contains(e) ?? !1), this._closingSubmenus = b({
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getPanel: (e) => e.overlay,
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restoreItems: (e, t) => h(e.content, t),
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dispose: (e) => {
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