@greypan/web-ui 3.0.1 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (238) hide show
  1. package/README.CN.md +495 -125
  2. package/README.md +504 -125
  3. package/dist/_virtual/{_@oxc-project_runtime@0.140.0 → _@oxc-project_runtime@0.146.0}/helpers/esm/decorate.js +1 -1
  4. package/dist/assets/glass.js +1 -1
  5. package/dist/assets/glass.js.map +1 -1
  6. package/dist/assets/menu-portal.js +1 -1
  7. package/dist/assets/menu-portal.js.map +1 -1
  8. package/dist/assets/overlay-motion.js +1 -1
  9. package/dist/assets/overlay-motion.js.map +1 -1
  10. package/dist/assets/toast-containers.js +1 -1
  11. package/dist/assets/toast-containers.js.map +1 -1
  12. package/dist/components/autocomplete/index.d.ts +12 -12
  13. package/dist/components/autocomplete/index.js +162 -111
  14. package/dist/components/autocomplete/index.js.map +1 -1
  15. package/dist/components/autocomplete/style.js +1 -1
  16. package/dist/components/autocomplete/style.js.map +1 -1
  17. package/dist/components/avatar/index.d.ts +0 -1
  18. package/dist/components/avatar/index.js +8 -13
  19. package/dist/components/avatar/index.js.map +1 -1
  20. package/dist/components/back-top/index.js +2 -2
  21. package/dist/components/back-top/index.js.map +1 -1
  22. package/dist/components/back-top/style.js +1 -1
  23. package/dist/components/back-top/style.js.map +1 -1
  24. package/dist/components/badge/index.d.ts +1 -0
  25. package/dist/components/badge/index.js +12 -14
  26. package/dist/components/badge/index.js.map +1 -1
  27. package/dist/components/button/index.d.ts +2 -0
  28. package/dist/components/button/index.js +52 -38
  29. package/dist/components/button/index.js.map +1 -1
  30. package/dist/components/button/style.js +1 -1
  31. package/dist/components/button/style.js.map +1 -1
  32. package/dist/components/button-group/index.d.ts +1 -2
  33. package/dist/components/button-group/index.js +21 -23
  34. package/dist/components/button-group/index.js.map +1 -1
  35. package/dist/components/button-group/style.js +1 -1
  36. package/dist/components/button-group/style.js.map +1 -1
  37. package/dist/components/checkbox/index.d.ts +4 -7
  38. package/dist/components/checkbox/index.js +56 -38
  39. package/dist/components/checkbox/index.js.map +1 -1
  40. package/dist/components/checkbox/style.js +1 -1
  41. package/dist/components/checkbox/style.js.map +1 -1
  42. package/dist/components/checkbox-group/index.d.ts +4 -10
  43. package/dist/components/checkbox-group/index.js +74 -60
  44. package/dist/components/checkbox-group/index.js.map +1 -1
  45. package/dist/components/collapse/index.d.ts +66 -0
  46. package/dist/components/collapse/index.js +159 -0
  47. package/dist/components/collapse/index.js.map +1 -0
  48. package/dist/components/collapse/style.js +6 -0
  49. package/dist/components/collapse/style.js.map +1 -0
  50. package/dist/components/context-menu/index.d.ts +29 -0
  51. package/dist/components/context-menu/index.js +168 -53
  52. package/dist/components/context-menu/index.js.map +1 -1
  53. package/dist/components/dialog/index.d.ts +6 -0
  54. package/dist/components/dialog/index.js +34 -13
  55. package/dist/components/dialog/index.js.map +1 -1
  56. package/dist/components/dialog/style.js +1 -1
  57. package/dist/components/dialog/style.js.map +1 -1
  58. package/dist/components/drawer/index.d.ts +45 -0
  59. package/dist/components/drawer/index.js +270 -56
  60. package/dist/components/drawer/index.js.map +1 -1
  61. package/dist/components/drawer/style.js +1 -1
  62. package/dist/components/drawer/style.js.map +1 -1
  63. package/dist/components/dropdown/index.d.ts +2 -0
  64. package/dist/components/dropdown/index.js +24 -14
  65. package/dist/components/dropdown/index.js.map +1 -1
  66. package/dist/components/dropdown-divider/index.js +1 -1
  67. package/dist/components/dropdown-header/index.js +1 -1
  68. package/dist/components/dropdown-header/style.js +1 -1
  69. package/dist/components/dropdown-header/style.js.map +1 -1
  70. package/dist/components/dropdown-item/index.js +3 -2
  71. package/dist/components/dropdown-item/index.js.map +1 -1
  72. package/dist/components/dropdown-item/style.js +1 -1
  73. package/dist/components/dropdown-item/style.js.map +1 -1
  74. package/dist/components/empty/index.d.ts +1 -0
  75. package/dist/components/empty/index.js +24 -22
  76. package/dist/components/empty/index.js.map +1 -1
  77. package/dist/components/empty/style.js +1 -1
  78. package/dist/components/empty/style.js.map +1 -1
  79. package/dist/components/icon/index.js +1 -1
  80. package/dist/components/index.d.ts +1 -0
  81. package/dist/components/index.js +21 -20
  82. package/dist/components/input/index.d.ts +2 -3
  83. package/dist/components/input/index.js +62 -52
  84. package/dist/components/input/index.js.map +1 -1
  85. package/dist/components/input/style.js +1 -1
  86. package/dist/components/input/style.js.map +1 -1
  87. package/dist/components/input-number/index.d.ts +2 -3
  88. package/dist/components/input-number/index.js +58 -38
  89. package/dist/components/input-number/index.js.map +1 -1
  90. package/dist/components/input-number/style.js +1 -1
  91. package/dist/components/input-number/style.js.map +1 -1
  92. package/dist/components/layout/index.d.ts +76 -3
  93. package/dist/components/layout/index.js +250 -39
  94. package/dist/components/layout/index.js.map +1 -1
  95. package/dist/components/layout/style.js +1 -1
  96. package/dist/components/layout/style.js.map +1 -1
  97. package/dist/components/option/index.js +1 -1
  98. package/dist/components/option/style.js +1 -1
  99. package/dist/components/option/style.js.map +1 -1
  100. package/dist/components/popover/index.d.ts +2 -1
  101. package/dist/components/popover/index.js +14 -8
  102. package/dist/components/popover/index.js.map +1 -1
  103. package/dist/components/popover/style.js +1 -1
  104. package/dist/components/popover/style.js.map +1 -1
  105. package/dist/components/radio/index.d.ts +4 -7
  106. package/dist/components/radio/index.js +51 -37
  107. package/dist/components/radio/index.js.map +1 -1
  108. package/dist/components/radio/style.js +1 -1
  109. package/dist/components/radio/style.js.map +1 -1
  110. package/dist/components/radio-group/index.d.ts +4 -10
  111. package/dist/components/radio-group/index.js +70 -52
  112. package/dist/components/radio-group/index.js.map +1 -1
  113. package/dist/components/segmented/index.d.ts +14 -12
  114. package/dist/components/segmented/index.js +132 -54
  115. package/dist/components/segmented/index.js.map +1 -1
  116. package/dist/components/segmented/style.js +1 -1
  117. package/dist/components/segmented/style.js.map +1 -1
  118. package/dist/components/segmented-trigger/index.d.ts +1 -2
  119. package/dist/components/segmented-trigger/index.js +23 -21
  120. package/dist/components/segmented-trigger/index.js.map +1 -1
  121. package/dist/components/segmented-trigger/style.js +1 -1
  122. package/dist/components/segmented-trigger/style.js.map +1 -1
  123. package/dist/components/select/index.d.ts +13 -8
  124. package/dist/components/select/index.js +114 -75
  125. package/dist/components/select/index.js.map +1 -1
  126. package/dist/components/select/style.js +1 -1
  127. package/dist/components/select/style.js.map +1 -1
  128. package/dist/components/slider/index.d.ts +6 -7
  129. package/dist/components/slider/index.js +99 -64
  130. package/dist/components/slider/index.js.map +1 -1
  131. package/dist/components/slider/style.js +1 -1
  132. package/dist/components/slider/style.js.map +1 -1
  133. package/dist/components/spinner/index.d.ts +0 -2
  134. package/dist/components/spinner/index.js +14 -13
  135. package/dist/components/spinner/index.js.map +1 -1
  136. package/dist/components/spinner/style.js +1 -1
  137. package/dist/components/spinner/style.js.map +1 -1
  138. package/dist/components/svg-draw-lines/index.js +1 -1
  139. package/dist/components/switch/index.d.ts +13 -6
  140. package/dist/components/switch/index.js +102 -41
  141. package/dist/components/switch/index.js.map +1 -1
  142. package/dist/components/switch/style.js +1 -1
  143. package/dist/components/switch/style.js.map +1 -1
  144. package/dist/components/textarea/index.d.ts +5 -6
  145. package/dist/components/textarea/index.js +74 -67
  146. package/dist/components/textarea/index.js.map +1 -1
  147. package/dist/components/textarea/style.js +1 -1
  148. package/dist/components/textarea/style.js.map +1 -1
  149. package/dist/components/theme/index.js +1 -1
  150. package/dist/components/theme/style.js +1 -1
  151. package/dist/components/theme/style.js.map +1 -1
  152. package/dist/components/toast/style.js +1 -1
  153. package/dist/components/toast/style.js.map +1 -1
  154. package/dist/components/toast/toast.js +12 -12
  155. package/dist/components/toast/toast.js.map +1 -1
  156. package/dist/components/tooltip/index.js +3 -3
  157. package/dist/components/tooltip/index.js.map +1 -1
  158. package/dist/components/tooltip/style.js +1 -1
  159. package/dist/components/tooltip/style.js.map +1 -1
  160. package/dist/icons/generated/heroicons-arrow-down-16-solid.d.ts +6 -0
  161. package/dist/icons/generated/heroicons-arrow-up-16-solid.d.ts +6 -0
  162. package/dist/icons/generated/heroicons-bars-arrow-down-16-solid.d.ts +6 -0
  163. package/dist/icons/generated/heroicons-bars-arrow-down-16-solid.js +10 -0
  164. package/dist/icons/generated/heroicons-bars-arrow-down-16-solid.js.map +1 -0
  165. package/dist/icons/generated/heroicons-bars-arrow-up-16-solid.d.ts +6 -0
  166. package/dist/icons/generated/heroicons-bars-arrow-up-16-solid.js +10 -0
  167. package/dist/icons/generated/heroicons-bars-arrow-up-16-solid.js.map +1 -0
  168. package/dist/icons/generated/lucide-clapperboard.d.ts +6 -0
  169. package/dist/icons/generated/lucide-clapperboard.js +10 -0
  170. package/dist/icons/generated/lucide-clapperboard.js.map +1 -0
  171. package/dist/icons/generated/lucide-code.d.ts +6 -0
  172. package/dist/icons/generated/lucide-code.js +10 -0
  173. package/dist/icons/generated/lucide-code.js.map +1 -0
  174. package/dist/icons/generated/lucide-ellipsis-vertical.d.ts +6 -0
  175. package/dist/icons/generated/lucide-ellipsis-vertical.js +10 -0
  176. package/dist/icons/generated/lucide-ellipsis-vertical.js.map +1 -0
  177. package/dist/icons/generated/lucide-eye.d.ts +6 -0
  178. package/dist/icons/generated/lucide-eye.js +10 -0
  179. package/dist/icons/generated/lucide-eye.js.map +1 -0
  180. package/dist/icons/generated/lucide-headphones.d.ts +6 -0
  181. package/dist/icons/generated/lucide-headphones.js +10 -0
  182. package/dist/icons/generated/lucide-headphones.js.map +1 -0
  183. package/dist/icons/generated/lucide-link.d.ts +6 -0
  184. package/dist/icons/generated/lucide-link.js +10 -0
  185. package/dist/icons/generated/lucide-link.js.map +1 -0
  186. package/dist/icons/generated/lucide-list-filter.d.ts +6 -0
  187. package/dist/icons/generated/lucide-list-filter.js +10 -0
  188. package/dist/icons/generated/lucide-list-filter.js.map +1 -0
  189. package/dist/icons/generated/lucide-list-restart.d.ts +6 -0
  190. package/dist/icons/generated/lucide-list-restart.js +10 -0
  191. package/dist/icons/generated/lucide-list-restart.js.map +1 -0
  192. package/dist/icons/generated/lucide-pen-line.d.ts +6 -0
  193. package/dist/icons/generated/lucide-pen-line.js +10 -0
  194. package/dist/icons/generated/lucide-pen-line.js.map +1 -0
  195. package/dist/icons/generated/lucide-play.d.ts +6 -0
  196. package/dist/icons/generated/lucide-play.js +10 -0
  197. package/dist/icons/generated/lucide-play.js.map +1 -0
  198. package/dist/icons/generated/lucide-sliders-horizontal.d.ts +6 -0
  199. package/dist/icons/generated/lucide-sliders-horizontal.js +10 -0
  200. package/dist/icons/generated/lucide-sliders-horizontal.js.map +1 -0
  201. package/dist/icons/generated/lucide-tag.d.ts +6 -0
  202. package/dist/icons/generated/lucide-tag.js +10 -0
  203. package/dist/icons/generated/lucide-tag.js.map +1 -0
  204. package/dist/icons/generated/tabler-sort-ascending-letters.d.ts +6 -0
  205. package/dist/icons/generated/tabler-sort-ascending-letters.js +10 -0
  206. package/dist/icons/generated/tabler-sort-ascending-letters.js.map +1 -0
  207. package/dist/icons/index.d.ts +15 -0
  208. package/dist/icons/index.js +18 -3
  209. package/dist/node_modules/.pnpm/@floating-ui_core@1.8.0/node_modules/@floating-ui/core/dist/floating-ui.core.js +1 -3
  210. package/dist/node_modules/.pnpm/@floating-ui_core@1.8.0/node_modules/@floating-ui/core/dist/floating-ui.core.js.map +1 -1
  211. package/dist/node_modules/.pnpm/@floating-ui_utils@0.2.12/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.js +2 -1
  212. package/dist/node_modules/.pnpm/@floating-ui_utils@0.2.12/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.js.map +1 -1
  213. package/dist/shared/events/user-change.js.map +1 -1
  214. package/dist/shared/form-association/index.js +41 -0
  215. package/dist/shared/form-association/index.js.map +1 -0
  216. package/dist/shared/gesture/drag-gesture.js +133 -0
  217. package/dist/shared/gesture/drag-gesture.js.map +1 -0
  218. package/dist/shared/gesture/physics.js +45 -0
  219. package/dist/shared/gesture/physics.js.map +1 -0
  220. package/dist/shared/group-management/index.js +111 -0
  221. package/dist/shared/group-management/index.js.map +1 -0
  222. package/dist/shared/menu-portal/menu-portal.js +22 -10
  223. package/dist/shared/menu-portal/menu-portal.js.map +1 -1
  224. package/dist/shared/menu-portal/menu-tree.js +22 -7
  225. package/dist/shared/menu-portal/menu-tree.js.map +1 -1
  226. package/dist/shared/option-portal/index.js +65 -0
  227. package/dist/shared/option-portal/index.js.map +1 -0
  228. package/dist/shared/overlay/native-dialog-presence.js.map +1 -1
  229. package/dist/shared/overlay/nested-drawer-layers.js +55 -0
  230. package/dist/shared/overlay/nested-drawer-layers.js.map +1 -0
  231. package/dist/shared/overlay/overlay.js +1 -1
  232. package/dist/shared/overlay/overlay.js.map +1 -1
  233. package/dist/shared/overlay/portal.js +47 -13
  234. package/dist/shared/overlay/portal.js.map +1 -1
  235. package/dist/shared/overlay/presence.js.map +1 -1
  236. package/dist/shared/visible-area/index.js +69 -0
  237. package/dist/shared/visible-area/index.js.map +1 -0
  238. package/package.json +8 -4
@@ -0,0 +1,10 @@
1
+ //#region src/icons/generated/lucide-eye.ts
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+ var e = {
3
+ body: "<g fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\"><path d=\"M2.062 12.348a1 1 0 0 1 0-.696a10.75 10.75 0 0 1 19.876 0a1 1 0 0 1 0 .696a10.75 10.75 0 0 1-19.876 0\"/><circle cx=\"12\" cy=\"12\" r=\"3\"/></g>",
4
+ width: 24,
5
+ height: 24
6
+ };
7
+ //#endregion
8
+ export { e as default };
9
+
10
+ //# sourceMappingURL=lucide-eye.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lucide-eye.js","names":[],"sources":["../../../src/icons/generated/lucide-eye.ts"],"sourcesContent":["import type { IconifyIcon } from '@iconify/types'\n\nexport default {\n body: '<g fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\"><path d=\"M2.062 12.348a1 1 0 0 1 0-.696a10.75 10.75 0 0 1 19.876 0a1 1 0 0 1 0 .696a10.75 10.75 0 0 1-19.876 0\"/><circle cx=\"12\" cy=\"12\" r=\"3\"/></g>',\n width: 24,\n height: 24\n} satisfies IconifyIcon\n"],"mappings":";AAEA,IAAA,IAAe;CACb,MAAM;CACN,OAAO;CACP,QAAQ;AACV"}
@@ -0,0 +1,6 @@
1
+ declare const _default: {
2
+ body: string;
3
+ width: number;
4
+ height: number;
5
+ };
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+ export default _default;
@@ -0,0 +1,10 @@
1
+ //#region src/icons/generated/lucide-headphones.ts
2
+ var e = {
3
+ body: "<path fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M3 14h3a2 2 0 0 1 2 2v3a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2v-7a9 9 0 0 1 18 0v7a2 2 0 0 1-2 2h-1a2 2 0 0 1-2-2v-3a2 2 0 0 1 2-2h3\"/>",
4
+ width: 24,
5
+ height: 24
6
+ };
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+ //#endregion
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+ export { e as default };
9
+
10
+ //# sourceMappingURL=lucide-headphones.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lucide-headphones.js","names":[],"sources":["../../../src/icons/generated/lucide-headphones.ts"],"sourcesContent":["import type { IconifyIcon } from '@iconify/types'\n\nexport default {\n body: '<path fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M3 14h3a2 2 0 0 1 2 2v3a2 2 0 0 1-2 2H5a2 2 0 0 1-2-2v-7a9 9 0 0 1 18 0v7a2 2 0 0 1-2 2h-1a2 2 0 0 1-2-2v-3a2 2 0 0 1 2-2h3\"/>',\n width: 24,\n height: 24\n} satisfies IconifyIcon\n"],"mappings":";AAEA,IAAA,IAAe;CACb,MAAM;CACN,OAAO;CACP,QAAQ;AACV"}
@@ -0,0 +1,6 @@
1
+ declare const _default: {
2
+ body: string;
3
+ width: number;
4
+ height: number;
5
+ };
6
+ export default _default;
@@ -0,0 +1,10 @@
1
+ //#region src/icons/generated/lucide-link.ts
2
+ var e = {
3
+ body: "<g fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\"><path d=\"M10 13a5 5 0 0 0 7.54.54l3-3a5 5 0 0 0-7.07-7.07l-1.72 1.71\"/><path d=\"M14 11a5 5 0 0 0-7.54-.54l-3 3a5 5 0 0 0 7.07 7.07l1.71-1.71\"/></g>",
4
+ width: 24,
5
+ height: 24
6
+ };
7
+ //#endregion
8
+ export { e as default };
9
+
10
+ //# sourceMappingURL=lucide-link.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lucide-link.js","names":[],"sources":["../../../src/icons/generated/lucide-link.ts"],"sourcesContent":["import type { IconifyIcon } from '@iconify/types'\n\nexport default {\n body: '<g fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\"><path d=\"M10 13a5 5 0 0 0 7.54.54l3-3a5 5 0 0 0-7.07-7.07l-1.72 1.71\"/><path d=\"M14 11a5 5 0 0 0-7.54-.54l-3 3a5 5 0 0 0 7.07 7.07l1.71-1.71\"/></g>',\n width: 24,\n height: 24\n} satisfies IconifyIcon\n"],"mappings":";AAEA,IAAA,IAAe;CACb,MAAM;CACN,OAAO;CACP,QAAQ;AACV"}
@@ -0,0 +1,6 @@
1
+ declare const _default: {
2
+ body: string;
3
+ width: number;
4
+ height: number;
5
+ };
6
+ export default _default;
@@ -0,0 +1,10 @@
1
+ //#region src/icons/generated/lucide-list-filter.ts
2
+ var e = {
3
+ body: "<path fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M2 5h20M6 12h12m-9 7h6\"/>",
4
+ width: 24,
5
+ height: 24
6
+ };
7
+ //#endregion
8
+ export { e as default };
9
+
10
+ //# sourceMappingURL=lucide-list-filter.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lucide-list-filter.js","names":[],"sources":["../../../src/icons/generated/lucide-list-filter.ts"],"sourcesContent":["import type { IconifyIcon } from '@iconify/types'\n\nexport default {\n body: '<path fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M2 5h20M6 12h12m-9 7h6\"/>',\n width: 24,\n height: 24\n} satisfies IconifyIcon\n"],"mappings":";AAEA,IAAA,IAAe;CACb,MAAM;CACN,OAAO;CACP,QAAQ;AACV"}
@@ -0,0 +1,6 @@
1
+ declare const _default: {
2
+ body: string;
3
+ width: number;
4
+ height: number;
5
+ };
6
+ export default _default;
@@ -0,0 +1,10 @@
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+ //#region src/icons/generated/lucide-list-restart.ts
2
+ var e = {
3
+ body: "<g fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\"><path d=\"M21 5H3m4 7H3m4 7H3m9-1a5 5 0 0 0 9-3a4.5 4.5 0 0 0-4.5-4.5c-1.33 0-2.54.54-3.41 1.41L11 14\"/><path d=\"M11 10v4h4\"/></g>",
4
+ width: 24,
5
+ height: 24
6
+ };
7
+ //#endregion
8
+ export { e as default };
9
+
10
+ //# sourceMappingURL=lucide-list-restart.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lucide-list-restart.js","names":[],"sources":["../../../src/icons/generated/lucide-list-restart.ts"],"sourcesContent":["import type { IconifyIcon } from '@iconify/types'\n\nexport default {\n body: '<g fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\"><path d=\"M21 5H3m4 7H3m4 7H3m9-1a5 5 0 0 0 9-3a4.5 4.5 0 0 0-4.5-4.5c-1.33 0-2.54.54-3.41 1.41L11 14\"/><path d=\"M11 10v4h4\"/></g>',\n width: 24,\n height: 24\n} satisfies IconifyIcon\n"],"mappings":";AAEA,IAAA,IAAe;CACb,MAAM;CACN,OAAO;CACP,QAAQ;AACV"}
@@ -0,0 +1,6 @@
1
+ declare const _default: {
2
+ body: string;
3
+ width: number;
4
+ height: number;
5
+ };
6
+ export default _default;
@@ -0,0 +1,10 @@
1
+ //#region src/icons/generated/lucide-pen-line.ts
2
+ var e = {
3
+ body: "<path fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M13 21h8m.174-14.188a1 1 0 0 0-3.986-3.987L3.842 16.174a2 2 0 0 0-.5.83l-1.321 4.352a.5.5 0 0 0 .623.622l4.353-1.32a2 2 0 0 0 .83-.497z\"/>",
4
+ width: 24,
5
+ height: 24
6
+ };
7
+ //#endregion
8
+ export { e as default };
9
+
10
+ //# sourceMappingURL=lucide-pen-line.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lucide-pen-line.js","names":[],"sources":["../../../src/icons/generated/lucide-pen-line.ts"],"sourcesContent":["import type { IconifyIcon } from '@iconify/types'\n\nexport default {\n body: '<path fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M13 21h8m.174-14.188a1 1 0 0 0-3.986-3.987L3.842 16.174a2 2 0 0 0-.5.83l-1.321 4.352a.5.5 0 0 0 .623.622l4.353-1.32a2 2 0 0 0 .83-.497z\"/>',\n width: 24,\n height: 24\n} satisfies IconifyIcon\n"],"mappings":";AAEA,IAAA,IAAe;CACb,MAAM;CACN,OAAO;CACP,QAAQ;AACV"}
@@ -0,0 +1,6 @@
1
+ declare const _default: {
2
+ body: string;
3
+ width: number;
4
+ height: number;
5
+ };
6
+ export default _default;
@@ -0,0 +1,10 @@
1
+ //#region src/icons/generated/lucide-play.ts
2
+ var e = {
3
+ body: "<path fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M5 5a2 2 0 0 1 3.008-1.728l11.997 6.998a2 2 0 0 1 .003 3.458l-12 7A2 2 0 0 1 5 19z\"/>",
4
+ width: 24,
5
+ height: 24
6
+ };
7
+ //#endregion
8
+ export { e as default };
9
+
10
+ //# sourceMappingURL=lucide-play.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lucide-play.js","names":[],"sources":["../../../src/icons/generated/lucide-play.ts"],"sourcesContent":["import type { IconifyIcon } from '@iconify/types'\n\nexport default {\n body: '<path fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M5 5a2 2 0 0 1 3.008-1.728l11.997 6.998a2 2 0 0 1 .003 3.458l-12 7A2 2 0 0 1 5 19z\"/>',\n width: 24,\n height: 24\n} satisfies IconifyIcon\n"],"mappings":";AAEA,IAAA,IAAe;CACb,MAAM;CACN,OAAO;CACP,QAAQ;AACV"}
@@ -0,0 +1,6 @@
1
+ declare const _default: {
2
+ body: string;
3
+ width: number;
4
+ height: number;
5
+ };
6
+ export default _default;
@@ -0,0 +1,10 @@
1
+ //#region src/icons/generated/lucide-sliders-horizontal.ts
2
+ var e = {
3
+ body: "<path fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M10 5H3m9 14H3M14 3v4m2 10v4m5-9h-9m9 7h-5m5-14h-7m-6 5v4m0-2H3\"/>",
4
+ width: 24,
5
+ height: 24
6
+ };
7
+ //#endregion
8
+ export { e as default };
9
+
10
+ //# sourceMappingURL=lucide-sliders-horizontal.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lucide-sliders-horizontal.js","names":[],"sources":["../../../src/icons/generated/lucide-sliders-horizontal.ts"],"sourcesContent":["import type { IconifyIcon } from '@iconify/types'\n\nexport default {\n body: '<path fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M10 5H3m9 14H3M14 3v4m2 10v4m5-9h-9m9 7h-5m5-14h-7m-6 5v4m0-2H3\"/>',\n width: 24,\n height: 24\n} satisfies IconifyIcon\n"],"mappings":";AAEA,IAAA,IAAe;CACb,MAAM;CACN,OAAO;CACP,QAAQ;AACV"}
@@ -0,0 +1,6 @@
1
+ declare const _default: {
2
+ body: string;
3
+ width: number;
4
+ height: number;
5
+ };
6
+ export default _default;
@@ -0,0 +1,10 @@
1
+ //#region src/icons/generated/lucide-tag.ts
2
+ var e = {
3
+ body: "<g fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\"><path d=\"M12.586 2.586A2 2 0 0 0 11.172 2H4a2 2 0 0 0-2 2v7.172a2 2 0 0 0 .586 1.414l8.704 8.704a2.426 2.426 0 0 0 3.42 0l6.58-6.58a2.426 2.426 0 0 0 0-3.42z\"/><circle cx=\"7.5\" cy=\"7.5\" r=\".5\" fill=\"currentColor\"/></g>",
4
+ width: 24,
5
+ height: 24
6
+ };
7
+ //#endregion
8
+ export { e as default };
9
+
10
+ //# sourceMappingURL=lucide-tag.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"lucide-tag.js","names":[],"sources":["../../../src/icons/generated/lucide-tag.ts"],"sourcesContent":["import type { IconifyIcon } from '@iconify/types'\n\nexport default {\n body: '<g fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\"><path d=\"M12.586 2.586A2 2 0 0 0 11.172 2H4a2 2 0 0 0-2 2v7.172a2 2 0 0 0 .586 1.414l8.704 8.704a2.426 2.426 0 0 0 3.42 0l6.58-6.58a2.426 2.426 0 0 0 0-3.42z\"/><circle cx=\"7.5\" cy=\"7.5\" r=\".5\" fill=\"currentColor\"/></g>',\n width: 24,\n height: 24\n} satisfies IconifyIcon\n"],"mappings":";AAEA,IAAA,IAAe;CACb,MAAM;CACN,OAAO;CACP,QAAQ;AACV"}
@@ -0,0 +1,6 @@
1
+ declare const _default: {
2
+ body: string;
3
+ width: number;
4
+ height: number;
5
+ };
6
+ export default _default;
@@ -0,0 +1,10 @@
1
+ //#region src/icons/generated/tabler-sort-ascending-letters.ts
2
+ var e = {
3
+ body: "<path fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M15 10V5c0-1.38.62-2 2-2s2 .62 2 2v5m0-3h-4m4 14h-4l4-7h-4M4 15l3 3l3-3M7 6v12\"/>",
4
+ width: 24,
5
+ height: 24
6
+ };
7
+ //#endregion
8
+ export { e as default };
9
+
10
+ //# sourceMappingURL=tabler-sort-ascending-letters.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"tabler-sort-ascending-letters.js","names":[],"sources":["../../../src/icons/generated/tabler-sort-ascending-letters.ts"],"sourcesContent":["import type { IconifyIcon } from '@iconify/types'\n\nexport default {\n body: '<path fill=\"none\" stroke=\"currentColor\" stroke-linecap=\"round\" stroke-linejoin=\"round\" stroke-width=\"2\" d=\"M15 10V5c0-1.38.62-2 2-2s2 .62 2 2v5m0-3h-4m4 14h-4l4-7h-4M4 15l3 3l3-3M7 6v12\"/>',\n width: 24,\n height: 24\n} satisfies IconifyIcon\n"],"mappings":";AAEA,IAAA,IAAe;CACb,MAAM;CACN,OAAO;CACP,QAAQ;AACV"}
@@ -47,5 +47,20 @@ export { default as lucideMusic } from './generated/lucide-music';
47
47
  export { default as lucidePackage } from './generated/lucide-package';
48
48
  export { default as lucidePencil } from './generated/lucide-pencil';
49
49
  export { default as lucideRefreshCw } from './generated/lucide-refresh-cw';
50
+ export { default as lucideTag } from './generated/lucide-tag';
50
51
  export { default as lucideTags } from './generated/lucide-tags';
51
52
  export { default as lucideWrench } from './generated/lucide-wrench';
53
+ export { default as lucideSlidersHorizontal } from './generated/lucide-sliders-horizontal';
54
+ export { default as lucideLink } from './generated/lucide-link';
55
+ export { default as lucideEye } from './generated/lucide-eye';
56
+ export { default as lucideClapperboard } from './generated/lucide-clapperboard';
57
+ export { default as lucideHeadphones } from './generated/lucide-headphones';
58
+ export { default as lucidePenLine } from './generated/lucide-pen-line';
59
+ export { default as lucidePlay } from './generated/lucide-play';
60
+ export { default as lucideListFilter } from './generated/lucide-list-filter';
61
+ export { default as tablerSortAscendingLetters } from './generated/tabler-sort-ascending-letters';
62
+ export { default as lucideCode } from './generated/lucide-code';
63
+ export { default as lucideEllipsisVertical } from './generated/lucide-ellipsis-vertical';
64
+ export { default as heroiconsBarsArrowDown16Solid } from './generated/heroicons-bars-arrow-down-16-solid';
65
+ export { default as heroiconsBarsArrowUp16Solid } from './generated/heroicons-bars-arrow-up-16-solid';
66
+ export { default as lucideListRestart } from './generated/lucide-list-restart';
@@ -47,6 +47,21 @@ import G from "./generated/lucide-music.js";
47
47
  import K from "./generated/lucide-package.js";
48
48
  import q from "./generated/lucide-pencil.js";
49
49
  import J from "./generated/lucide-refresh-cw.js";
50
- import Y from "./generated/lucide-tags.js";
51
- import X from "./generated/lucide-wrench.js";
52
- export { k as heroiconsCheck16Solid, j as heroiconsXMark16Solid, w as jamCloseCircleF, r as lucideArrowDownToLine, n as lucideArrowUpToLine, P as lucideBell, T as lucideCheck, s as lucideChevronDown, i as lucideChevronLeft, a as lucideChevronRight, o as lucideChevronUp, O as lucideCircleAlert, h as lucideClipboardPaste, m as lucideCopy, y as lucideDownload, B as lucideExternalLink, f as lucideFile, V as lucideFileText, H as lucideFilm, p as lucideFolder, U as lucideFolderOpen, L as lucideGlobe, N as lucideHeart, I as lucideImage, e as lucideInbox, E as lucideInfo, W as lucideLayoutGrid, t as lucideLoaderCircle, F as lucideMail, l as lucideMinus, G as lucideMusic, K as lucidePackage, q as lucidePencil, c as lucidePlus, _ as lucidePrinter, S as lucideRedo2, J as lucideRefreshCw, C as lucideScissors, u as lucideSearch, v as lucideSettings, M as lucideStar, Y as lucideTags, g as lucideTrash2, D as lucideTriangleAlert, x as lucideUndo2, b as lucideUpload, A as lucideUser, X as lucideWrench, d as lucideX, z as oouiClose, R as radixIconsPanelLeftMinimized };
50
+ import Y from "./generated/lucide-tag.js";
51
+ import X from "./generated/lucide-tags.js";
52
+ import Z from "./generated/lucide-wrench.js";
53
+ import Q from "./generated/lucide-sliders-horizontal.js";
54
+ import $ from "./generated/lucide-link.js";
55
+ import ee from "./generated/lucide-eye.js";
56
+ import te from "./generated/lucide-clapperboard.js";
57
+ import ne from "./generated/lucide-headphones.js";
58
+ import re from "./generated/lucide-pen-line.js";
59
+ import ie from "./generated/lucide-play.js";
60
+ import ae from "./generated/lucide-list-filter.js";
61
+ import oe from "./generated/tabler-sort-ascending-letters.js";
62
+ import se from "./generated/lucide-code.js";
63
+ import ce from "./generated/lucide-ellipsis-vertical.js";
64
+ import le from "./generated/heroicons-bars-arrow-down-16-solid.js";
65
+ import ue from "./generated/heroicons-bars-arrow-up-16-solid.js";
66
+ import de from "./generated/lucide-list-restart.js";
67
+ export { le as heroiconsBarsArrowDown16Solid, ue as heroiconsBarsArrowUp16Solid, k as heroiconsCheck16Solid, j as heroiconsXMark16Solid, w as jamCloseCircleF, r as lucideArrowDownToLine, n as lucideArrowUpToLine, P as lucideBell, T as lucideCheck, s as lucideChevronDown, i as lucideChevronLeft, a as lucideChevronRight, o as lucideChevronUp, O as lucideCircleAlert, te as lucideClapperboard, h as lucideClipboardPaste, se as lucideCode, m as lucideCopy, y as lucideDownload, ce as lucideEllipsisVertical, B as lucideExternalLink, ee as lucideEye, f as lucideFile, V as lucideFileText, H as lucideFilm, p as lucideFolder, U as lucideFolderOpen, L as lucideGlobe, ne as lucideHeadphones, N as lucideHeart, I as lucideImage, e as lucideInbox, E as lucideInfo, W as lucideLayoutGrid, $ as lucideLink, ae as lucideListFilter, de as lucideListRestart, t as lucideLoaderCircle, F as lucideMail, l as lucideMinus, G as lucideMusic, K as lucidePackage, re as lucidePenLine, q as lucidePencil, ie as lucidePlay, c as lucidePlus, _ as lucidePrinter, S as lucideRedo2, J as lucideRefreshCw, C as lucideScissors, u as lucideSearch, v as lucideSettings, Q as lucideSlidersHorizontal, M as lucideStar, Y as lucideTag, X as lucideTags, g as lucideTrash2, D as lucideTriangleAlert, x as lucideUndo2, b as lucideUpload, A as lucideUser, Z as lucideWrench, d as lucideX, z as oouiClose, R as radixIconsPanelLeftMinimized, oe as tablerSortAscendingLetters };
@@ -145,9 +145,7 @@ var v = 50, y = async (e, t, n) => {
145
145
  e && (n = e);
146
146
  break;
147
147
  }
148
- case "initialPlacement":
149
- n = p;
150
- break;
148
+ case "initialPlacement": n = p;
151
149
  }
152
150
  if (a !== n) return { reset: { placement: n } };
153
151
  }
@@ -1 +1 @@
1
- {"version":3,"file":"floating-ui.core.js","names":[],"sources":["../../../../../../../../../../node_modules/.pnpm/@floating-ui+core@1.8.0/node_modules/@floating-ui/core/dist/floating-ui.core.mjs"],"sourcesContent":["import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n const alignment = getAlignment(placement);\n if (alignment) {\n coords[alignmentAxis] += commonAlign * (alignment === 'end' ? 1 : -1) * (rtl && isVertical ? -1 : 1);\n }\n return coords;\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) && (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n// Maximum number of resets that can occur before bailing to avoid infinite reset loops.\nconst MAX_RESET_COUNT = 50;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const platformWithDetectOverflow = platform.detectOverflow ? platform : {\n ...platform,\n detectOverflow\n };\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let resetCount = 0;\n const middlewareData = {};\n for (let i = 0; i < middleware.length; i++) {\n const currentMiddleware = middleware[i];\n if (!currentMiddleware) {\n continue;\n }\n const {\n name,\n fn\n } = currentMiddleware;\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform: platformWithDetectOverflow,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData[name] = {\n ...middlewareData[name],\n ...data\n };\n if (reset && resetCount < MAX_RESET_COUNT) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(minPadding, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < minPadding ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < minPadding ? center - minPadding : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== getSideAxis(nextPlacement) : false;\n if (!ignoreCrossAxisOverflow ||\n // We leave the current main axis only if every placement on that axis\n // overflows the main axis.\n overflowsData.every(d => getSideAxis(d.placement) === initialSideAxis ? d.overflows[0] > 0 : true)) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects,\n platform\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await platform.detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await platform.detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n\n // No rects (e.g. a hidden or detached reference, or a collapsed range) —\n // keep the existing reference rect rather than resetting to an invalid\n // one with non-finite values.\n if (!nativeClientRects.length) {\n return {};\n }\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && (clientRects[0].left > clientRects[1].right || clientRects[1].left > clientRects[0].right) && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n return rectToClientRect({\n x: left,\n y: top,\n width: right - left,\n height: bottom - top\n });\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n return rectToClientRect({\n x: minLeft,\n y: top,\n width: maxRight - minLeft,\n height: bottom - top\n });\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\nconst originSides = /*#__PURE__*/new Set(['left', 'top']);\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = originSides.has(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n platform\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const clampCoord = (axis, coord) => clamp(coord + overflow[axis === 'y' ? 'top' : 'left'], coord, coord - overflow[axis === 'y' ? 'bottom' : 'right']);\n if (checkMainAxis) {\n mainAxisCoord = clampCoord(mainAxis, mainAxisCoord);\n }\n if (checkCrossAxis) {\n crossAxisCoord = clampCoord(crossAxis, crossAxisCoord);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n var _rawOffset$mainAxis, _rawOffset$crossAxis;\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: (_rawOffset$mainAxis = rawOffset.mainAxis) != null ? _rawOffset$mainAxis : 0,\n crossAxis: (_rawOffset$crossAxis = rawOffset.crossAxis) != null ? _rawOffset$crossAxis : 0\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = originSides.has(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n// Method syntax keeps callback parameters bivariant, but expressing the\n// explicit `| undefined` required by `exactOptionalPropertyTypes` needs\n// property syntax, which is contravariant under `strictFunctionTypes`.\n// Extracting the function from a method position restores that bivariance so\n// consumers can still assign callbacks with narrower parameter types.\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const shiftData = state.middlewareData.shift;\n const noShift = !shiftData;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if (shiftData != null && shiftData.enabled.x) {\n availableWidth = maximumClippingWidth;\n }\n if (shiftData != null && shiftData.enabled.y) {\n availableHeight = maximumClippingHeight;\n }\n if (noShift && !alignment) {\n if (isYAxis) {\n availableWidth = width - 2 * max(overflow.left, overflow.right);\n } else {\n availableHeight = height - 2 * max(overflow.top, overflow.bottom);\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size 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You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const platformWithDetectOverflow = platform.detectOverflow ? platform : {\n ...platform,\n detectOverflow\n };\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let resetCount = 0;\n const middlewareData = {};\n for (let i = 0; i < middleware.length; i++) {\n const currentMiddleware = middleware[i];\n if (!currentMiddleware) {\n continue;\n }\n const {\n name,\n fn\n } = currentMiddleware;\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform: platformWithDetectOverflow,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData[name] = {\n ...middlewareData[name],\n ...data\n };\n if (reset && resetCount < MAX_RESET_COUNT) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(minPadding, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < minPadding ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < minPadding ? center - minPadding : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== getSideAxis(nextPlacement) : false;\n if (!ignoreCrossAxisOverflow ||\n // We leave the current main axis only if every placement on that axis\n // overflows the main axis.\n overflowsData.every(d => getSideAxis(d.placement) === initialSideAxis ? d.overflows[0] > 0 : true)) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects,\n platform\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await platform.detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await platform.detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n\n // No rects (e.g. a hidden or detached reference, or a collapsed range) —\n // keep the existing reference rect rather than resetting to an invalid\n // one with non-finite values.\n if (!nativeClientRects.length) {\n return {};\n }\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && (clientRects[0].left > clientRects[1].right || clientRects[1].left > clientRects[0].right) && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n return rectToClientRect({\n x: left,\n y: top,\n width: right - left,\n height: bottom - top\n });\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n return rectToClientRect({\n x: minLeft,\n y: top,\n width: maxRight - minLeft,\n height: bottom - top\n });\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\nconst originSides = /*#__PURE__*/new Set(['left', 'top']);\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = originSides.has(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n platform\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const clampCoord = (axis, coord) => clamp(coord + overflow[axis === 'y' ? 'top' : 'left'], coord, coord - overflow[axis === 'y' ? 'bottom' : 'right']);\n if (checkMainAxis) {\n mainAxisCoord = clampCoord(mainAxis, mainAxisCoord);\n }\n if (checkCrossAxis) {\n crossAxisCoord = clampCoord(crossAxis, crossAxisCoord);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n var _rawOffset$mainAxis, _rawOffset$crossAxis;\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: (_rawOffset$mainAxis = rawOffset.mainAxis) != null ? _rawOffset$mainAxis : 0,\n crossAxis: (_rawOffset$crossAxis = rawOffset.crossAxis) != null ? _rawOffset$crossAxis : 0\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = originSides.has(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n// Method syntax keeps callback parameters bivariant, but expressing the\n// explicit `| undefined` required by `exactOptionalPropertyTypes` needs\n// property syntax, which is contravariant under `strictFunctionTypes`.\n// Extracting the function from a method position restores that bivariance so\n// consumers can still assign callbacks with narrower parameter types.\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await platform.detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 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@@ -88,7 +88,8 @@ function C(e, t, r) {
88
88
  if (a) {
89
89
  let e = w(o);
90
90
  return t.concat(o, o.visualViewport || [], c(i) ? i : [], e && r ? C(e) : []);
91
- } else return t.concat(i, C(i, [], r));
91
+ }
92
+ return t.concat(i, C(i, [], r));
92
93
  }
93
94
  function w(e) {
94
95
  return e.parent && Object.getPrototypeOf(e.parent) ? e.frameElement : null;
@@ -1 +1 @@
1
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- {"version":3,"file":"user-change.js","names":[],"sources":["../../../src/shared/events/user-change.ts"],"sourcesContent":["/**\n * Tracks whether the next reactive state update was caused by user interaction.\n *\n * Lit updates are asynchronous, so a boolean that is reset immediately after\n * assigning a property would be lost before `updated()` runs. Components use\n * this small controller to keep `*-change` events user-originated only.\n */\nexport class UserChangeController {\n private pending = false\n\n mark() {\n this.pending = true\n }\n\n consume(): boolean {\n const pending = this.pending\n this.pending = false\n return pending\n }\n}\n"],"mappings":";AAOA,IAAa,IAAb,MAAkC;;EACd,KAAA,UAAA;;CAElB,OAAO;EACL,KAAK,UAAU;CACjB;CAEA,UAAmB;EACjB,IAAM,IAAU,KAAK;EAErB,OADA,KAAK,UAAU,IACR;CACT;AACF"}
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+ {"version":3,"file":"user-change.js","names":[],"sources":["../../../src/shared/events/user-change.ts"],"sourcesContent":["/**\n * 标记下一次响应式状态更新是否由用户交互引起。\n *\n * Lit 更新是异步的:赋值后立即复位的布尔标记会在 `updated()` 运行前丢失。\n * 组件用这个小控制器保证 `*-change` 事件只由用户交互触发。\n */\nexport class UserChangeController {\n private pending = false\n\n mark() {\n this.pending = true\n }\n\n consume(): boolean {\n const pending = this.pending\n this.pending = false\n return pending\n }\n}\n"],"mappings":";AAMA,IAAa,IAAb,MAAkC;;EACd,KAAA,UAAA;;CAElB,OAAO;EACL,KAAK,UAAU;CACjB;CAEA,UAAmB;EACjB,IAAM,IAAU,KAAK;EAErB,OADA,KAAK,UAAU,IACR;CACT;AACF"}