@greypan/web-ui 12.1.0 → 12.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.CN.md +2 -0
- package/README.md +2 -0
- package/dist/components/autocomplete/index.d.ts.map +1 -1
- package/dist/components/autocomplete/index.js +1 -1
- package/dist/components/autocomplete/index.js.map +1 -1
- package/dist/components/drawer/index.d.ts +11 -0
- package/dist/components/drawer/index.d.ts.map +1 -1
- package/dist/components/drawer/index.js +23 -1
- package/dist/components/drawer/index.js.map +1 -1
- package/dist/components/drawer/page-shift.js +113 -0
- package/dist/components/drawer/page-shift.js.map +1 -0
- package/dist/components/grouped-text/grouping.d.ts +25 -0
- package/dist/components/grouped-text/grouping.d.ts.map +1 -0
- package/dist/components/grouped-text/grouping.js +147 -0
- package/dist/components/grouped-text/grouping.js.map +1 -0
- package/dist/components/grouped-text/index.d.ts +36 -0
- package/dist/components/grouped-text/index.d.ts.map +1 -0
- package/dist/components/grouped-text/index.js +28 -0
- package/dist/components/grouped-text/index.js.map +1 -0
- package/dist/components/grouped-text/style.js +5 -0
- package/dist/components/grouped-text/style.js.map +1 -0
- package/dist/components/index.d.ts +4 -1
- package/dist/components/index.d.ts.map +1 -1
- package/dist/components/index.js +3 -1
- package/dist/components/layout/index.d.ts.map +1 -1
- package/dist/components/layout/index.js +1 -0
- package/dist/components/layout/index.js.map +1 -1
- package/dist/components/middle-ellipsis/index.js +1 -1
- package/dist/components/popover/index.d.ts +5 -2
- package/dist/components/popover/index.d.ts.map +1 -1
- package/dist/components/popover/index.js +31 -20
- package/dist/components/popover/index.js.map +1 -1
- package/dist/components/shake/index.d.ts +43 -0
- package/dist/components/shake/index.d.ts.map +1 -0
- package/dist/components/shake/index.js +103 -0
- package/dist/components/shake/index.js.map +1 -0
- package/dist/components/tooltip/index.d.ts +8 -0
- package/dist/components/tooltip/index.d.ts.map +1 -1
- package/dist/components/tooltip/index.js +59 -9
- package/dist/components/tooltip/index.js.map +1 -1
- package/dist/shared/overlay/anchored-panel.js +2 -2
- package/dist/shared/overlay/anchored-panel.js.map +1 -1
- package/dist/shared/overlay/presence.js +2 -2
- package/dist/shared/overlay/presence.js.map +1 -1
- package/dist/shared/overlay/trigger-props.d.ts +10 -0
- package/dist/shared/overlay/trigger-props.d.ts.map +1 -0
- package/dist/shared/overlay/trigger-props.js +42 -0
- package/dist/shared/overlay/trigger-props.js.map +1 -0
- package/package.json +1 -1
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{"version":3,"file":"index.js","names":["glass","modalSurface","scrollbarStyle","style","oouiClose"],"sources":["../../../src/components/drawer/index.ts"],"sourcesContent":["import '@/components/button'\nimport '@/components/icon'\n\nimport { html, LitElement, nothing, type PropertyValues, unsafeCSS } from 'lit'\nimport { customElement, property } from 'lit/decorators.js'\n\nimport modalSurface from '@/assets/modal-surface.css?inline'\nimport scrollbarStyle from '@/assets/scrollbar.css?inline'\nimport glass from '@/classes/glass.css?inline'\nimport { oouiClose } from '@/icons'\nimport { ElementHeightController } from '@/shared/element-height'\nimport { UserChangeController } from '@/shared/events/user-change'\nimport { trapTabKey } from '@/shared/focus/tabbable'\nimport { attachDragGesture, dampOverscroll, type DragGestureHandle } from '@/shared/gesture'\nimport { resolveBuiltinLabel } from '@/shared/locale/builtin-labels'\nimport { normalizeLiteral } from '@/shared/normalize'\nimport { dispatchOpenChangeEvent } from '@/shared/open-state'\nimport { defineNativeDialogPresence } from '@/shared/overlay/native-dialog-presence'\nimport { defineNestedDrawerLayers } from '@/shared/overlay/nested-drawer-layers'\nimport { defineOpenOverlay, type OpenOverlayHandle } from '@/shared/overlay/open-overlay'\nimport { defineScrollLockLease } from '@/shared/scroll-lock/scroll-lock'\nimport { prefersReducedMotion } from '@/shared/theme/reduced-motion'\n\nimport style from './style.css?inline'\n\nconst ALLOWED_PLACEMENTS = ['right', 'left', 'top', 'bottom'] as const\n\nexport type DrawerPlacement = (typeof ALLOWED_PLACEMENTS)[number]\n\n/*\n * 释放后的拖拽关闭判定:\n *\n * - 基准校准:位移零点与判定时钟都在**首个 pointermove** 处重置(手势层\n * `calibrateOnFirstMove`,drawer 显式开启),吸收「按下 → 首个 move」之间的空隙——\n * 触摸输入的首个 move 常已相对按下点偏移,不重置会让元素在首个 move 一次性兑现\n * 而跳动。代价是这段位移被丢弃,一次手势至少要累积两个 move 才可能产生位移;\n * `DragMoveInfo/DragEndInfo` 的 `delta*` 与 `duration` 均以该点为零点与起点。\n * - 距离:**自抓取瞬间起的净位移**超过 drawer 尺寸的一半(下限 10px)。用净位移而不是\n * 绝对位置:从弹回/收尾途中重新抓取时,抓取瞬间停在哪里都不算「已经拖过一半」。\n * 尺寸量不到时(0)由下限兜底,保证退化场景不会因为阈值 0 而「动一下就关」。\n * - 甩动:整段手势的平均速度**达到** 500px/s(含等号)。用「整段手势」而不是释放\n * 瞬间的滑窗速度:滑窗只描述最后一小段轨迹,反向回扫(先往打开方向拖进量程,\n * 再快速扫回)在释放瞬间同样能凑出很高的滑窗速度,但它不是朝关闭方向的甩动。\n * 净速度 = 净位移 / 整段时长(自校准点起算),分母钳到 50ms;时长为 0 时速度取 0,\n * 而不是按 50ms 兜底放大——直接放大会把「测不到时长」变成一次甩动。\n * - 方向:净位移未朝闭合方向(`<= 0`)时一律弹回。\n * - 改主意:拖拽期内追踪「自折返点起」的位移,一旦自方向确认点回撤满 10px 即标记\n * 取消,甩动分支此后拒绝关闭;位移重新越过关闭距离阈值时清除标记,即\n * 「已经拖过一半」不受回撤影响。见 `_trackSwipeCancel`。\n * - 过冲阻尼:闭合方向全额 1:1 跟手,反向按 `dampOverscroll` 平方根压缩。阻尼作用于\n * **本次手势的增量**,再叠加抓取瞬间的基准位移;对总位移做阻尼会连基准一起压缩,\n * 元素不再接着视觉位置走。\n */\nconst DRAG_CLOSE_RATIO = 0.5\nconst DRAG_MIN_CLOSE_DISTANCE = 10\nconst DRAG_FLICK_VELOCITY = 500\nconst DRAG_MIN_VELOCITY_SPAN_MS = 50\nconst DRAG_REVERSE_CANCEL_THRESHOLD = 10\nconst DRAG_REQUEST_WINDOW_MS = 120\n// backdrop 点击(click 链路)的轻点判定距离:按下起点到 click 坐标的欧氏位移未越过该值\n// 视为轻点,沿用「点 backdrop 关闭」语义(对齐 _dragCloseThreshold 的 10px 下限量级)。\n// 必须用欧氏长度(而非仅主轴分量):只看主轴会让「主轴不动、垂直大幅滑动」的\n// press–drag–release 链路仍落在窗口内被误读成轻点。\nconst BACKDROP_TAP_DISTANCE = 10\n\n/*\n * header / footer 让开给「可点控件」的选择器(上下 placement 专用)。\n *\n * 上下 placement 的端头整块可拖后,让开靠**逐个控件**在事件层判断,不靠几何切割:\n * 切割要测量每个控件的位置,控件一改位置就失效;逐个控件让开是结构性的。\n *\n * 判据是「这个元素自己就代表一次用户操作」,分三类:\n * - 原生可交互元素与原生可点容器(button / input / label / a[href] / summary …)\n * - 显式可编辑(contenteditable)\n * - 交互语义 role(组件库自绘的 checkbox、tab、menuitem 等没有原生 tag)\n * 另加「作者显式给了可聚焦 tabindex」:自定义控件常只靠 tabindex 暴露可操作性。\n *\n * 方向是**保守让开**:判不出来就让开。让开的代价是那一小块起不了拖(用户多点一下),\n * 判错的代价是控件失效(A6 那条回归),两者不对等。\n */\nconst HEADER_FOOTER_INTERACTIVE_SELECTOR = [\n 'button',\n 'input',\n 'select',\n 'textarea',\n 'label',\n 'summary',\n 'a[href]',\n 'audio[controls]',\n 'video[controls]',\n '[contenteditable]:not([contenteditable=\"false\"])',\n '[tabindex]:not([tabindex=\"-1\"])',\n '[role=\"button\"]',\n '[role=\"link\"]',\n '[role=\"checkbox\"]',\n '[role=\"switch\"]',\n '[role=\"radio\"]',\n '[role=\"tab\"]',\n '[role=\"menuitem\"]',\n '[role=\"menuitemcheckbox\"]',\n '[role=\"menuitemradio\"]',\n '[role=\"option\"]',\n '[role=\"textbox\"]',\n '[role=\"combobox\"]',\n '[role=\"slider\"]',\n '[role=\"spinbutton\"]'\n].join(',')\n\n/*\n * 释放后的收尾(弹回打开位 / 滑出到闭合位)由 CSS transition 接管(issue #123):\n * 拖拽期间内联 transform + `transition: none`,松手时把终值与过渡参数写入内联并在\n * 同一次样式重算里解除抑制,回弹即唯一的一次 CSS 过渡。全程无 `element.animate()`、\n * 无 fill、无 JS→CSS 动画交接边界,因此不存在 Safari 采不到 before-change style 的\n * 窗口。\n *\n * 代价是没有弹簧的速度感知轨迹:释放速度只用于估算过渡时长,过冲手感由缓动曲线\n * 近似。两条曲线对应弹簧预设的阻尼比——close(ζ≈1.05)无过冲,\n * rebound(ζ≈0.74)保留约 3% 过冲。\n */\nconst SETTLE_MIN_MS = 180\nconst SETTLE_MAX_MS = 420\nconst SETTLE_EASE_CLOSE = 'cubic-bezier(0.32, 0.72, 0, 1)'\n// 过冲量由 y1 决定:1.3 时峰值 ≈2.99%,与 ζ≈0.74 的理论过冲(3.15%)对齐;1.12 只剩 0.37%。\nconst SETTLE_EASE_REBOUND = 'cubic-bezier(0.22, 1.3, 0.36, 1)'\n// 估算时长的速度下限(px/s):静止释放时退化为最大时长,避免除零与无限时长。\nconst SETTLE_MIN_VELOCITY = 1\n// transitionend 兜底定时器的宽限:覆盖一帧的调度抖动。\nconst SETTLE_GRACE_MS = 80\n\n/*\n * 拖拽期间由 JS 写入的 backdrop 透明度变量参与 WAAPI 关键帧。未注册的自定义属性在\n * 关键帧之间是离散插值(半帧跳变),注册为 <number> 后获得线性插值。\n * inherits 必须为 true:::backdrop 只从 originating element 继承「可继承属性」,\n * 注册为不可继承会让变量到不了 backdrop,跟手淡出整体失效(Chrome 151 实证)。\n * 注册表是全局的,模块重复执行(HMR)时捕获已注册错误并忽略。\n */\nif (typeof CSS !== 'undefined' && 'registerProperty' in CSS) {\n try {\n CSS.registerProperty({\n name: '--wui-internal-drag-backdrop-opacity',\n syntax: '<number>',\n inherits: true,\n initialValue: '1'\n })\n } catch {\n // 已注册(如 HMR 重复执行)时忽略\n }\n /*\n * 公开 token 注册为 <length>:Consumer 传 unitless 0 时计算值被归一为 0px,\n * 避免 calc(100% + 0) 因 number/percentage 不兼容而使闭合位移失效。\n */\n try {\n CSS.registerProperty({\n name: '--wui-drawer-inset',\n syntax: '<length>',\n inherits: true,\n initialValue: '8px'\n })\n } catch {\n // 已注册(如 HMR 重复执行)时忽略\n }\n /*\n * 嵌套层叠对数曲线的基准 A(shift = A · ln(depth + 1)):注册为 <length> 后\n * 桌面基准只有这一个真相源,JS 从 computed style 读到的永远是确定值;\n * 窄视口基准由 style.css 的媒体查询覆盖同一 token。消费方写 unitless 的\n * `0` 会在计算值阶段归一成 `0px`(层叠露边归零,而不是让 ln 项算出 NaN)。\n *\n * A = 43.2px 来自视觉 pass:四层等宽 320px 时逐层露边\n * 29.94 / 17.52 / 12.43px,总堆叠宽 59.89px。\n *\n * 取值由**最里层**那一跳决定:对数曲线压得最狠的正是第四层,它只有\n * A·ln(4/3) = 0.288A。12.43px 略高于 12px 的线性步进,但余量已经收窄到\n * 3.5%——继续下调会让最里层那一条边与上一条边难以分辨。若还要更小的基准,\n * 应先改 ln 的压缩比而不是只降 A。\n */\n try {\n CSS.registerProperty({\n name: '--wui-drawer-nested-peek-base',\n syntax: '<length>',\n inherits: true,\n initialValue: '43.2px'\n })\n } catch {\n // 已注册(如 HMR 重复执行)时忽略\n }\n /*\n * 收尾过渡的时长:注册为 <time> 后 ::backdrop 也能继承到同一值。不注册时变量在\n * transition 简写里只是 token 替换,值一旦无效整条声明在计算值阶段失效\n * (退化为 transition: none),回弹会变成瞬移。\n * 缓动不注册:CSS 属性语法没有 <easing-function>,且它不需要插值,靠 var() 的\n * 兜底值即可。\n */\n try {\n CSS.registerProperty({\n name: '--wui-internal-settle-duration',\n syntax: '<time>',\n inherits: true,\n initialValue: '280ms'\n })\n } catch {\n // 已注册(如 HMR 重复执行)时忽略\n }\n}\n\n@customElement('web-ui-drawer')\nexport class WebUiDrawer extends LitElement {\n static override styles = [unsafeCSS(glass), unsafeCSS(modalSurface), unsafeCSS(scrollbarStyle), unsafeCSS(style)]\n\n @property({ type: Boolean, reflect: true }) open = false\n @property({ type: Boolean, reflect: true, attribute: 'no-scroll-lock' }) noScrollLock = false\n @property({ type: Boolean, reflect: true, attribute: 'no-backdrop-close' }) noBackdropClose = false\n\n /**\n * Controlled 模式下,Escape、backdrop、关闭 button 和拖拽关闭只派发 `open-change` 请求,\n * 不会自行修改 `open`。Consumer 回写 `open` 后才执行关闭动画。\n * 程序化 API(show/close/直接赋值 open)不受此模式影响,始终直通。\n */\n @property({ type: Boolean, reflect: true }) controlled = false\n\n @property({ type: String, reflect: true })\n get placement(): DrawerPlacement {\n return this._placement\n }\n set placement(v: string) {\n const old = this._placement\n this._placement = normalizeLiteral(v, ALLOWED_PLACEMENTS, 'right')\n this.requestUpdate('placement', old)\n }\n private _placement: DrawerPlacement = 'right'\n\n // 标题文字(未传 header slot 时显示默认 header)\n @property({ type: String }) heading = ''\n\n @property({ type: Boolean, reflect: true }) closable = false\n\n /**\n * Headless 模式:只保留 overlay 基础设施(backdrop、动画、scroll lock、dialog 语义),\n * 移除内置 UI(glass 样式、header、close button、footer)。Consumer 自定义内容样式。\n */\n @property({ type: Boolean, reflect: true }) headless = false\n\n /**\n * 内部原生 dialog 的 accessible name。headless 模式必须由 Consumer 提供,\n * 因为该模式不会渲染可自动关联的内置 header。\n */\n @property({ type: String, attribute: 'aria-dialog-label' }) ariaDialogLabel = ''\n\n /*\n * `dialog-label` 自 11.1.0 发布,为已上线消费方保留兼容别名:attribute 仍可写,\n * 内部转发到 ariaDialogLabel。canonical 名是 aria-dialog-label;两个 attribute 同时\n * 设置时后处理者生效,文档不推荐这样做。下个 major 移除本别名。\n */\n /** @deprecated 用 `aria-dialog-label`。 */\n @property({ type: String, attribute: 'dialog-label' })\n get dialogLabel(): string {\n return this.ariaDialogLabel\n }\n set dialogLabel(value: string) {\n this.ariaDialogLabel = value\n }\n\n /** 关闭按钮的无障碍名称;未设置时回退内置英文文案(见 ADR-0016)。 */\n @property({ type: String, attribute: 'aria-close-label' }) ariaCloseLabel = ''\n\n /**\n * 启用拖拽关闭:打开态在 drawer 内缘渲染 drag bar(灰色胶囊 + 加宽 drag zone),\n * 指针拖拽实时跟手,松手按位移与甩动速度判定关闭或弹回。\n * 关闭态基于原生 dialog 无可见渲染物,因此不支持从关闭态拖拽打开。\n */\n @property({ type: Boolean, reflect: true }) override draggable = false\n\n private get dialog() {\n return this.shadowRoot?.querySelector('dialog') ?? null\n }\n\n private _hasHeaderSlot = false\n private _hasFooterSlot = false\n private readonly _userOpenChange = new UserChangeController()\n /*\n * 上下 placement 的拖拽 drag zone 要让开头尾两节(见 style.css 的 --wui-internal-drawer-* 说明):\n * `bottom` 贴顶边、drag zone 让开 header,`top` 贴底边、drag zone 让开 footer。让开的量就是那一节的\n * border-box 高度,写成 host 上的自定义属性交给 CSS 去算偏移——样式侧因此不必知道\n * header / footer 的存在与高度,两条 placement 规则各只读自己的那个属性。\n *\n * 用 offsetHeight 而非 CSS 侧推导:`[hidden]` 的节天然是 0(让位量归零,drag zone 回到 panel 边缘),\n * 而「header 存在但高度为 0」与「没有 header」在布局上是同一件事,不需要额外的存在性 toggle。\n * 高度是动态的(consumer 的 padding、窄屏断点改写、slotted 内容换行),所以观察而非读取一次。\n */\n private readonly _headerHeight = new ElementHeightController(this, '.wui-drawer-header', height =>\n this._setAvoidance('--wui-internal-drawer-header-inset', height)\n )\n private readonly _footerHeight = new ElementHeightController(this, '.wui-drawer-footer', height =>\n this._setAvoidance('--wui-internal-drawer-footer-inset', height)\n )\n\n /*\n * 让位量 = 该节高度 + 一点呼吸间距,且**只在真有那一节时**才加间距。\n *\n * 间距写成属性值里的 calc 而不是让 CSS 无条件相加,是因为「没有 header」这一态必须精确等于\n * 让位量 0 的几何(drag zone 顶边贴 panel 顶边)。若让间距无条件生效,无 header 的 drawer 会\n * 平移 4px,drag zone 端边与 panel 端边的贴合关系跟着变——那是\n * `header-drag-surface.browser.spec.ts` 的 R2 钉住的关系,这条护栏不该让步。\n * 间距本身仍以 token 暴露,真机调参不必改代码。\n */\n private _setAvoidance(property: string, height: number) {\n this.style.setProperty(\n property,\n height > 0 ? `calc(${height}px + var(--wui-drawer-drag-zone-inset, var(--wui-space-1, 4px)))` : '0px'\n )\n }\n private readonly _scrollLock = defineScrollLockLease().make()\n private readonly _presence = defineNativeDialogPresence().make({\n getDialog: () => this.dialog,\n isConnected: () => this.isConnected,\n isOpen: () => this.open\n })\n // nested 层序:打开后纳入全局栈,上层打开/关闭时本层缩放平移。\n private readonly _nestedLayers = defineNestedDrawerLayers().make({\n getDialog: () => this.dialog,\n getPlacement: () => this._placement\n })\n /*\n * 开启态 overlay(issue #120 Block 1)。drawer 把自己的原生 <dialog> 登记为 panel,使挂在\n * dialog 上的 portal panel(select / dropdown / tooltip)在逻辑组合树上成为它的后代,\n * 仲裁者据此选出最内层。\n *\n * 拖拽进行中不响应 Escape,但**仍是候选**:仲裁者照旧吞掉按键并压掉原生 cancel,\n * 只是不走关闭入口。关闭入口只有这一个执行者。\n */\n private readonly _overlay = defineOpenOverlay().make({\n requestClose: () => this._closeFromUser(),\n isConnected: () => this.isConnected\n })\n /** 当前开启会话的 handle;未开启时为 null。 */\n private _handle: OpenOverlayHandle | null = null\n\n private _dragGesture: DragGestureHandle | null = null\n // pointerdown 时刻已存在的闭合方向位移(从弹回动画中抓取时非 0)。\n private _dragInitialOffset = 0\n private _dragOffset = 0\n // 位移零点与判定时钟由手势层的 `calibrateOnFirstMove` 校准到首个 pointermove,\n // 这里只保留「改主意」相关的追踪状态。\n // 折返点(轴坐标):随反向移动拉到当前坐标。\n private _cancelBaseline = 0\n // 上一次 move 的轴坐标,用于求移动量。\n private _lastAxisPos = 0\n // 方向确认时的位移;负值表示方向尚未确认。\n private _swipeIntentDisp = -1\n // 已判定为「改主意」,甩动分支据此拒绝关闭。\n private _swipeCancelled = false\n // 释放后的 CSS transition 收尾:完成回调,以及终值与当前值相同时\n // 不会派发 transitionend 的兜底定时器。\n private _settleFinish: (() => void) | null = null\n private _settleTimer: ReturnType<typeof setTimeout> | undefined\n // controlled:弹簧到闭合位后等待 Consumer 回写 open;超时未回写则弹回。\n private _dragAwaitWriteback = false\n private _dragRequestTimer: ReturnType<typeof setTimeout> | undefined\n\n private get _dragAxis(): 'x' | 'y' {\n return this._placement === 'left' || this._placement === 'right' ? 'x' : 'y'\n }\n\n // 位移正方向 = drawer 的闭合方向(拖出屏幕为正)。\n private get _dragCloseSign(): number {\n switch (this._placement) {\n case 'right':\n return 1\n case 'left':\n return -1\n case 'top':\n return -1\n case 'bottom':\n return 1\n }\n }\n\n private _measureDragSize(): number {\n const dialog = this.dialog\n if (!dialog) return 0\n return this._dragAxis === 'x' ? dialog.offsetWidth : dialog.offsetHeight\n }\n\n // 关闭距离阈值:尺寸的一半,下限 10px。\n // 胶囊的 accent 视觉确认与实际判定共用同一阈值,两者不会漂移。\n private _dragCloseThreshold(size: number): number {\n return Math.max(size * DRAG_CLOSE_RATIO, DRAG_MIN_CLOSE_DISTANCE)\n }\n\n // 浮动卡片(非 headless)的四周留边;闭合位移需越过它才能完全滑出视口。\n // headless 在 :host([headless]) dialog 上显式归零(防嵌套继承),解析失败回退 0。\n private _readDrawerInset(dialog: HTMLDialogElement): number {\n const raw = getComputedStyle(dialog).getPropertyValue('--wui-internal-drawer-inset')\n const parsed = Number.parseFloat(raw)\n return Number.isFinite(parsed) ? parsed : 0\n }\n\n // 闭合方向上的完全出屏距离:drawer 尺寸 + 浮动留边(headless 下即尺寸本身)。\n // CSS 闭合态 transform、controlled 悬停终态与弹簧终点共用同一数学,避免衔接跳变。\n private _dragCloseDistance(dialog: HTMLDialogElement): number {\n return this._measureDragSize() + this._readDrawerInset(dialog)\n }\n\n private _isDragging(): boolean {\n return this._dragGesture?.isDragging() ?? false\n }\n\n /*\n * 拖拽期间本层仍是候选:仲裁者照旧 preventDefault(压掉原生 <dialog> 的 cancel)与\n * stopPropagation,只是不调用 requestClose。`isDragging()` 的翻转由手势层内部决定,\n * 所以随 move 与各终结路径同步(幂等)。除拖拽外本层没有别的惰性来源。\n */\n private _syncDragInert() {\n this._handle?.setInert(this._isDragging())\n }\n\n private _cancelDragAwait() {\n if (this._dragRequestTimer !== undefined) {\n clearTimeout(this._dragRequestTimer)\n this._dragRequestTimer = undefined\n }\n this._dragAwaitWriteback = false\n }\n\n /**\n * 上下 placement 的 header / footer 自己接拖拽手势。\n *\n * 为什么不是「把 drag zone 铺到 header 上」:那样 header 里的控件会被透明命中层吞掉,\n * 正是 A6 修掉的那条缺陷。这里在事件层让开——控件照常收自己的事件,拖拽只在\n * 「落点不是可点控件」时起手。\n *\n * 三道闸门任一不成立就不接管:\n * 1. placement 必须是上下。左右 placement 的拖拽轴是 x,端头在竖边上,header\n * 既不在可抓边缘上也不该起手(R4 的行为侧)。\n * 2. 下层嵌套 drawer 整套拖拽提示一起退场。drag zone 与 drag edge 靠 CSS 的 pointer-events 退场,\n * 事件层必须自己判同一条,否则 header 会成为唯一一条漏网的入口。\n * 3. 落点路径里有可点控件就让开——控件优先于「这一块可拖」。\n */\n private _handleSectionDragPointerDown(e: PointerEvent) {\n if (this._placement !== 'top' && this._placement !== 'bottom') return\n const section = (e.currentTarget as HTMLElement | null)?.closest('.wui-drawer-header, .wui-drawer-footer')\n const isHeader = section?.classList.contains('wui-drawer-header') ?? false\n // 只有**贴着可抓边缘**的那一节接手势:bottom 的 header、top 的 footer。\n // 另一节在 panel 远端,在那里起手却朝闭合方向拖是反直觉的,也不属于「端头」——\n // 与 drag zone 只让开同一侧那节是同一条边界。\n if (this._placement === 'bottom' && !isHeader) return\n if (this._placement === 'top' && isHeader) return\n // 下层嵌套 drawer 整套拖拽提示一起退场:drag zone 与 drag edge 靠 CSS 的 pointer-events 退场,\n // 事件层必须判同一条,否则这里是唯一一条漏网的入口。\n if (this.dialog?.classList.contains('is-nested-lower')) return\n if (this._isInteractivePath(e)) return\n this._handleDragPointerDown(e)\n }\n\n /**\n * 按下路径上是否出现可点控件。\n *\n * 走 composedPath 而不是 event.target:消费侧 slotted 控件与组件库自绘控件都各有\n * shadow root,target 只给出最内层那个节点,沿 parentElement 上行会在 shadow 边界\n * 断掉,控件自己那层反而看不见。\n */\n private _isInteractivePath(e: PointerEvent): boolean {\n const path = typeof e.composedPath === 'function' ? e.composedPath() : [e.target]\n for (const node of path) {\n if (node instanceof Element && node.matches(HEADER_FOOTER_INTERACTIVE_SELECTOR)) return true\n }\n return false\n }\n\n private _handleDragPointerDown(e: PointerEvent) {\n if (!this.open || !this.draggable || this._isDragging()) return\n // 多点触控的副指针(isPrimary 明确为 false)不参与手势。\n if (e.isPrimary === false) return\n\n const dialog = this.dialog\n if (!dialog) return\n // is-visible 由 presence 在 showModal 后一帧加上;就位前(打开极早期)忽略。\n // 就位后即使 enter 过渡仍在进行也允许抓取,起始位移从当前计算值续接。\n if (!dialog.classList.contains('is-visible')) return\n\n // 先读取动画中的当前位移再取消弹回动画,避免取消后回跳到内联样式值。\n const currentTransform = getComputedStyle(dialog).transform\n const axisValue =\n currentTransform && currentTransform !== 'none' && typeof DOMMatrixReadOnly === 'function'\n ? new DOMMatrixReadOnly(currentTransform)[this._dragAxis === 'x' ? 'm41' : 'm42']\n : 0\n // 收尾过渡进行中被重新抓取:丢弃收尾状态(不执行其回调,避免它回头写内联),\n // 位移已在下面按当前计算值续接。\n this._abortSettle()\n this._cancelDragAwait()\n\n this._dragInitialOffset = axisValue * this._dragCloseSign\n this._dragOffset = this._dragInitialOffset\n // 判定基准复位:折返点从按下位置起算。\n const axisPos = this._dragAxis === 'x' ? e.clientX : e.clientY\n this._cancelBaseline = axisPos\n this._lastAxisPos = axisPos\n this._swipeIntentDisp = -1\n this._swipeCancelled = false\n dialog.classList.add('is-dragging')\n // 收尾过渡进行中重新抓取时内联还停在收尾终值(打开位/闭合位),不写回当前位移\n // 会在抑制生效的瞬间跳到终值。写回后计算值 == 抓取瞬间的视觉位置,无跳变。\n this._applyDragOffset(dialog, this._dragOffset)\n\n this._dragGesture = attachDragGesture(e, {\n axis: this._dragAxis,\n // 拖拽零点与判定时钟一起重置到首个 move。\n calibrateOnFirstMove: true,\n onMove: info => {\n // info 的 delta/duration 已以校准点为零点。\n const pointerDelta = this._dragAxis === 'x' ? info.deltaX : info.deltaY\n // 本次手势自校准点起的**增量**(朝闭合方向为正,未阻尼)。\n const dragDelta = pointerDelta * this._dragCloseSign\n // 阻尼只作用于增量,再叠加抓取瞬间的基准位移。对总位移做阻尼会在「从弹回中\n // 重新抓取」时差出可见位移——基准位移本身会被一起压缩,元素不再接着视觉位置走。\n this._dragOffset = this._dragInitialOffset + dampOverscroll(dragDelta)\n this._trackSwipeCancel(this._dragAxis === 'x' ? info.clientX : info.clientY, dragDelta)\n\n // 达到关闭阈值时胶囊换成更实的中性灰作视觉确认。与距离分支共用同一量\n //(自抓取瞬间起的净位移)与同一阈值,视觉确认与实际判定不会漂移。\n const dragSize = this._measureDragSize()\n const dragDisplacement = this._dragOffset - this._dragInitialOffset\n dialog.classList.toggle('is-drag-close', dragDisplacement > this._dragCloseThreshold(dragSize))\n this._applyDragOffset(dialog, this._dragOffset)\n },\n onEnd: info => {\n this._dragGesture = null\n this._syncDragInert()\n dialog.classList.remove('is-dragging', 'is-drag-close')\n const size = this._measureDragSize()\n const velocity = (this._dragAxis === 'x' ? info.velocityX : info.velocityY) * this._dragCloseSign\n // 净位移从抓取瞬间的位移起算(弹回/收尾过渡中被重新抓取时起点非 0)。\n const displacement = this._dragOffset - this._dragInitialOffset\n // 时长同样自校准点(首个 move)起算,与位移零点同源:按下后的停顿不参与分母。\n // 分母下限 50ms;时长量为 0(首尾时间戳相同,或事件时间戳不可用/倒退)时速度取\n // 0——直接按 50ms 兜底会把「测不到时长」放大成一次甩动。\n const netVelocity =\n info.duration > 0 ? (displacement / Math.max(info.duration, DRAG_MIN_VELOCITY_SPAN_MS)) * 1000 : 0\n // 甩动判据:净位移朝闭合方向(`> 0`)、平均速度达到阈值(`>=`)、\n // 且本次手势未被判定为「改主意」。\n const flicked = displacement > 0 && netVelocity >= DRAG_FLICK_VELOCITY && !this._swipeCancelled\n // 距离分支同样用净位移,不是绝对位置:抓取瞬间停在哪里都不算「已经拖过一半」。\n // `_dragOffset` 只留给收尾的起点使用。\n const shouldClose = displacement > this._dragCloseThreshold(size) || flicked\n\n if (shouldClose) this._settleToClose(dialog, velocity)\n else this._settleRebound(dialog, velocity, this._dragOffset)\n },\n onCancel: () => {\n this._dragGesture = null\n this._syncDragInert()\n dialog.classList.remove('is-dragging', 'is-drag-close')\n this._settleRebound(dialog, 0, this._dragOffset)\n }\n })\n /*\n * 惰性必须与 attach 同拍。漏掉这里,按下到手势终结之间那一整段里 Escape 仍会关闭\n * drawer——push 通道没有自动同步,每个翻转点自己推一次。\n *\n * `isDragging()` 的翻转点不止 attach 与 onEnd:手势层的 `handlePointerMove` 在越过死区后\n * 若判定轴向冲突(限定了 x 轴却明显纵向移动,或反之)会直接 `cancel()`,\n * `lostpointercapture` 也会终结手势。这些路径都走 `onCancel`,所以 `onCancel` 里那次\n * `_syncDragInert()` **不是**冗余——删掉它,「移动中取消拖拽」会让 drawer 重新变回可被\n * Escape 关闭。\n */\n this._syncDragInert()\n }\n\n /*\n * 「改主意」守卫。\n *\n * 折返点随「反向移动」被拉到当前坐标,因此「自折返点起的位移」度量的是**自最近一次\n * 折返之后**回撤了多少:一旦它比方向确认时的位移少满 10px,本次手势即被标记为\n * 「改主意」,甩动分支据此拒绝关闭;位移重新越过关闭距离阈值即清除标记,\n * 即「已经拖过一半」不受回撤影响。\n *\n * @param axisPos 本次 move 在主轴上(`_dragAxis`)的指针坐标\n * @param displacement 自校准点起、朝闭合方向的**未阻尼**位移\n */\n private _trackSwipeCancel(axisPos: number, displacement: number) {\n const movement = axisPos - this._lastAxisPos\n this._lastAxisPos = axisPos\n if ((movement < 0 && axisPos > this._cancelBaseline) || (movement > 0 && axisPos < this._cancelBaseline)) {\n this._cancelBaseline = axisPos\n }\n\n if (this._swipeIntentDisp < 0) {\n // 方向确认:首次朝闭合方向累积出位移。\n if (displacement > 0) this._swipeIntentDisp = displacement\n return\n }\n\n const cancelDisplacement = (axisPos - this._cancelBaseline) * this._dragCloseSign\n if (cancelDisplacement > this._dragCloseThreshold(this._measureDragSize())) {\n this._swipeCancelled = false\n } else if (this._swipeIntentDisp - cancelDisplacement >= DRAG_REVERSE_CANCEL_THRESHOLD) {\n this._swipeCancelled = true\n }\n }\n\n // 受控状态写入等外部原因强制终结拖拽:清手势状态与拖拽样式,不弹回,\n // 后续管线(关闭/打开)由调用方继续执行。\n private _cancelActiveDrag() {\n if (!this._isDragging()) return\n this._dragGesture?.destroy()\n this._dragGesture = null\n this._syncDragInert()\n const dialog = this.dialog\n if (!dialog) return\n dialog.classList.remove('is-dragging', 'is-drag-close')\n this._clearDragStyles(dialog)\n }\n\n // 将闭合方向位移映射为 dialog transform,并同步 backdrop 透明度保持跟手反馈。\n private _applyDragOffset(dialog: HTMLDialogElement, offset: number) {\n const sign = this._dragCloseSign\n const value = offset * sign\n dialog.style.transform = this._dragAxis === 'x' ? `translateX(${value}px)` : `translateY(${value}px)`\n const size = this._measureDragSize()\n const progress = size > 0 ? Math.min(1, Math.max(0, offset / size)) : 0\n dialog.style.setProperty('--wui-internal-drag-backdrop-opacity', String(1 - progress))\n }\n\n private _clearDragStyles(dialog: HTMLDialogElement) {\n dialog.style.removeProperty('transform')\n dialog.style.removeProperty('--wui-internal-drag-backdrop-opacity')\n }\n\n // 由 CSS transition 收尾到完全闭合;controlled 下保持闭合位等待回写,其余走常规关闭管线。\n private _settleToClose(dialog: HTMLDialogElement, velocity: number) {\n const from = this._dragOffset\n this._dragOffset = 0\n // 终点 = 完全出屏距离(含浮动留边),与 CSS 闭合态/悬停终态一致,\n // 否则收尾结束后会有一个留边宽度的瞬移。\n const to = this._dragCloseDistance(dialog)\n\n const finishClose = () => {\n if (this.controlled) {\n // 保持在闭合位(is-visible 未移除,状态仍 open),等待 Consumer 回写或超时弹回。\n this._applyDragOffset(dialog, to)\n } else {\n // 移除 is-visible 后基础 transform 即闭合位,清内联样式不产生跳变;\n // presence.sync(false) 检测不到 is-visible 会立即完成关闭,不重播退出动画。\n dialog.classList.remove('is-visible')\n this._clearDragStyles(dialog)\n }\n this._closeFromDrag()\n }\n\n if (prefersReducedMotion(this) || Math.abs(to - from) < 1) {\n // 与 _settleRebound 的无动画路径对称:自己解除抑制,不依赖调用方清过类。\n dialog.classList.remove('is-dragging')\n finishClose()\n return\n }\n\n this._startSettle(\n dialog,\n to,\n 0,\n this._settleDuration(Math.abs(to - from), velocity),\n SETTLE_EASE_CLOSE,\n finishClose\n )\n }\n\n // 弹回打开位:从 from 位移回到 0;结束后把内联样式交还 CSS 打开态。\n private _settleRebound(dialog: HTMLDialogElement, velocity: number, from: number) {\n this._dragOffset = 0\n\n // 收尾结束必须清掉内联 transform:translateX(0px) 内联会盖住闭合态 CSS transform,\n // 之后用 button/backdrop/Esc 关闭时计算值恒为 0、开与关都不再触发过渡。\n const finishRebound = () => {\n this._clearDragStyles(dialog)\n }\n\n if (prefersReducedMotion(this) || Math.abs(from) < 1) {\n // 无动画路径:直接移除内联回到 CSS 打开位。计算值就是可信的打开位 0,\n // 不存在 WAAPI fill 覆盖,无需强制 reflow「烘焙」。\n dialog.classList.remove('is-dragging')\n finishRebound()\n return\n }\n\n this._startSettle(dialog, 0, 1, this._settleDuration(Math.abs(from), velocity), SETTLE_EASE_REBOUND, finishRebound)\n }\n\n // 释放速度只影响收尾时长:以它走完剩余距离的时间作为估计,慢放长、甩动短。\n private _settleDuration(distance: number, velocity: number): number {\n const ms = (distance / Math.max(Math.abs(velocity), SETTLE_MIN_VELOCITY)) * 1000\n return Math.min(SETTLE_MAX_MS, Math.max(SETTLE_MIN_MS, ms))\n }\n\n /*\n * 把释放后的收尾交给 CSS transition:写入终值与「时长/缓动」两个内部变量,并在\n * 同一次样式重算里解除抑制(is-dragging → is-settling)。过渡的 before-change\n * style 就是拖拽期间写入的内联值——没有 WAAPI 覆盖层,各引擎采样一致,这正是\n * 对 Safari「不采信 fill 覆盖」怪癖免疫的原因。\n */\n private _startSettle(\n dialog: HTMLDialogElement,\n offset: number,\n backdropOpacity: number,\n duration: number,\n easing: string,\n onDone: () => void\n ) {\n // 覆盖前先丢弃上一次收尾:否则它的兜底定时器会提前结束这一次的过渡。\n this._abortSettle()\n const sign = this._dragCloseSign\n dialog.style.setProperty('--wui-internal-settle-duration', `${duration}ms`)\n dialog.style.setProperty('--wui-internal-settle-easing', easing)\n dialog.style.transform =\n this._dragAxis === 'x' ? `translateX(${offset * sign}px)` : `translateY(${offset * sign}px)`\n dialog.style.setProperty('--wui-internal-drag-backdrop-opacity', String(backdropOpacity))\n dialog.classList.add('is-settling')\n dialog.classList.remove('is-dragging')\n\n this._settleFinish = onDone\n // 终值与当前值相同时不会派发 transitionend(也没有可见变化),用定时器兜底。\n this._settleTimer = setTimeout(() => this._finishSettle(), duration + SETTLE_GRACE_MS)\n }\n\n // 收尾过渡结束(transitionend 或兜底超时):先撤 settle 状态再执行收尾。\n private _finishSettle() {\n const finish = this._settleFinish\n if (!finish) return\n this._abortSettle()\n finish()\n }\n\n // 丢弃进行中的收尾(重新抓取、强制关闭、断连):只撤状态,不执行收尾回调。\n private _abortSettle() {\n this._settleFinish = null\n if (this._settleTimer !== undefined) {\n clearTimeout(this._settleTimer)\n this._settleTimer = undefined\n }\n const dialog = this.dialog\n if (!dialog) return\n dialog.classList.remove('is-settling')\n dialog.style.removeProperty('--wui-internal-settle-duration')\n dialog.style.removeProperty('--wui-internal-settle-easing')\n }\n\n private _closeFromDrag() {\n // 先派发关闭请求(_closeFromUser),再进入悬停等待:等待态中 _closeFromUser\n // 会被 L2 去重守卫短路,顺序颠倒会吞掉首次请求。\n this._closeFromUser()\n if (this.controlled) {\n this._dragAwaitWriteback = true\n this._dragRequestTimer = setTimeout(this._handleDragWritebackTimeout, DRAG_REQUEST_WINDOW_MS)\n }\n }\n\n // controlled 回写窗口超时:Consumer 拒绝关闭,从闭合位弹回打开位。\n private readonly _handleDragWritebackTimeout = () => {\n this._dragRequestTimer = undefined\n if (!this._dragAwaitWriteback || !this.open || this._isDragging()) {\n this._dragAwaitWriteback = false\n return\n }\n this._dragAwaitWriteback = false\n\n const dialog = this.dialog\n if (!dialog) return\n dialog.classList.add('is-visible')\n // 悬停终态位于完全出屏位(含留边),弹回也从该真实位置起步,避免首帧内跳。\n this._settleRebound(dialog, 0, this._dragCloseDistance(dialog))\n }\n\n override connectedCallback() {\n super.connectedCallback()\n this._resyncSlotPresence()\n // 重挂载对账:断连时 presence、滚动锁、nested 层序与登记都已被撤销,而\n // `open` 未变化时 `updated()` 不会补跑任何 sync 分支。首次连接时 shadow 尚未\n // 渲染、`this.dialog` 为 null,三种情况都直接跳过;打开态的首次进入仍由\n // updated() 的 `props.has('open')` 分支处理。\n this._presence.reconcile()\n if (this.open) {\n // presence.reconcile 已让打开态的 dialog 同步回到 top layer(此刻 dialog.open\n // 为真),层序 depth 可正确计数,与 updated() 的 register 时机一致。\n this._nestedLayers.register()\n }\n this._syncScrollLock()\n this._reclaimIfOpen()\n }\n\n override firstUpdated() {\n this._checkSlotContent('footer')\n }\n\n override disconnectedCallback() {\n super.disconnectedCallback()\n this._nestedLayers.dispose()\n this._dragGesture?.destroy()\n this._dragGesture = null\n this._presence.dispose()\n this._scrollLock.release()\n // 断连即撤销登记,重连后由 _reclaimIfOpen 显式重新声明。\n this._handle?.release()\n this._handle = null\n this._abortSettle()\n this._cancelDragAwait()\n }\n\n /** 「重挂载恢复」的调用方一半:模块刻意不观察 DOM 连接状态。 */\n private _reclaimIfOpen() {\n if (!this.open || this._handle) return\n const dialog = this.dialog\n if (!dialog) return\n this._handle = this._overlay.claim(dialog, { ancestryFrom: this })\n this._syncDragInert()\n }\n\n /**\n * 对账 header / footer slot 的有无,**只在真的变了时排一次更新**。\n *\n * 排更新是这条对账不可省的一半:`showHeader` 与 footer 的 `?hidden` 只在 render 里求值,\n * 而 Lit 的 `connectedCallback` 只做 `enableUpdating(true)` 与 `setConnected(true)`,本身不排\n * 更新。两条 slotchange 处理器也接不住这条路径——slotchange 只在**分配集合**变化时派发,\n * 断连期间清空槽位内容时宿主节点本身没动,事件不触发(Chromium 实测)。\n *\n * 漏掉这一半的后果:断连前有 footer、重连时已清空的 drawer 留下一节空的 footer。它在 style.css\n * 的 padding 下仍有真实高度(实测 32px),于是底部一条点不动的死带,拖拽 drag zone 的让位量也照\n * 它算而不归零。\n *\n * 判据取 light DOM 子节点而非 `slot.assignedNodes()`:首次连接时 shadow 尚未渲染,slot 元素\n * 还不存在,那一侧会直接跳过(首次连接的 presence 由 `firstUpdated()` 与 slotchange 兜底);\n * 这里要的正是重连对账——shadow root 跨断连保留,两侧都可用,但只有子节点扫描不依赖渲染\n * 时序。「只在真变了才排」与两条 slotchange 处理器同一纪律,避免每次重连都多一次空渲染。\n */\n private _resyncSlotPresence() {\n const hasHeader = this._hasSlottedChild('header')\n const hasFooter = this._hasSlottedChild('footer')\n if (hasHeader === this._hasHeaderSlot && hasFooter === this._hasFooterSlot) return\n this._hasHeaderSlot = hasHeader\n this._hasFooterSlot = hasFooter\n this.requestUpdate()\n }\n\n private _hasSlottedChild(name: 'header' | 'footer') {\n return Array.from(this.children).some(child => child.getAttribute('slot') === name)\n }\n\n private _checkSlotContent(name: string) {\n const slot = this.shadowRoot?.querySelector(`slot[name=\"${name}\"]`) as HTMLSlotElement | null\n if (!slot) return\n const has = slot.assignedNodes().length > 0\n if (name === 'footer' && has !== this._hasFooterSlot) {\n this._hasFooterSlot = has\n this.requestUpdate()\n }\n }\n\n private handleHeaderSlotChange(e: Event) {\n const has = (e.target as HTMLSlotElement).assignedNodes().length > 0\n if (has !== this._hasHeaderSlot) {\n this._hasHeaderSlot = has\n this.requestUpdate()\n }\n }\n\n private handleFooterSlotChange(e: Event) {\n const has = (e.target as HTMLSlotElement).assignedNodes().length > 0\n if (has !== this._hasFooterSlot) {\n this._hasFooterSlot = has\n this.requestUpdate()\n }\n }\n\n protected override updated(props: PropertyValues) {\n super.updated(props)\n if (!this.isConnected) return\n\n if (props.has('open')) {\n // Consumer 在拖拽进行中写入受控 open:受控状态优先,立即终结手势(等同\n // pointercancel 的清理但不弹回),交由下方 presence 走标准关闭/打开管线。\n if (this._isDragging() && !this.open) this._cancelActiveDrag()\n if (this._userOpenChange.consume()) this.emitOpenChange()\n // controlled 拖拽关闭的回写结果:确认关闭则清除闭合位悬停状态走正常关闭;\n // 拒绝关闭(回写 open=true)则从闭合位(含留边)弹回。\n if (this._dragAwaitWriteback) {\n this._cancelDragAwait()\n const dialog = this.dialog\n if (dialog && !this.open) {\n dialog.classList.remove('is-visible')\n this._clearDragStyles(dialog)\n } else if (dialog && this.open) {\n this._settleRebound(dialog, 0, this._dragCloseDistance(dialog))\n }\n }\n // 关闭且无进行中的拖拽/收尾时,清理可能残留的内联拖拽样式(如收尾路径写在\n // 打开位的 translateX(0px))。若不清理,0px 内联会盖住闭合态 CSS transform,\n // 后续开/关都不再触发过渡。收尾进行中由 _finishSettle 自行收尾,这里丢弃它\n // 以免回调回头写内联与关闭管线竞争。\n if (!this.open && !this._isDragging()) {\n this._abortSettle()\n const dialog = this.dialog\n if (dialog) this._clearDragStyles(dialog)\n }\n this._presence.sync(this.open)\n if (this.open) {\n // presence.sync 内的 showModal() 把 dialog 提升进 top layer。双击手势本身\n // 留下的活选区会被浏览器拿去和提升后的新布局重新解析,结果选区落到刚挂载的\n // drawer 正文上。脆弱的是「手势来源的活选区」,不是 dblclick 的判定窗口:把\n // 打开推迟 250ms(早过双击判定)仍然复现。选区由浏览器在 showModal() 调用\n // 内部生成:脚本没有任何 Selection API 调用,在 dblclick 上 preventDefault\n // 也拦不住。\n //\n // 实测(Chromium)showModal() 不会动打开前已经存在的选区,所以这一次清理\n // 同时也覆盖「先选中页面文本、再打开」的情况——modal 打开后被选中的内容挡在\n // backdrop 后面本来也已不可用。这里只清文档选区,不动 user-select,drawer 内正文\n // 仍可正常拖选;拖拽 handle 与 toggle 时序不受影响。\n window.getSelection()?.removeAllRanges()\n // presence.sync 已同步发起 showModal:此刻 dialog.open 为真,计数出正确\n // 的层序 depth 并驱动下层缩放。直接同步 register,不等待 is-visible\n //(那要再等一帧,且打开过渡期间上层关系已应确立)。\n this._nestedLayers.register()\n // 原生 dialog 登记为开启态 overlay:挂在它上面的 portal panel 在逻辑组合树上\n // 成为本层后代,Escape 仲裁据此判出最内层(issue #120 Block 1)。\n const dialog = this.dialog\n if (dialog) {\n // 同一 panel 重新 claim = 新的一次开启:旧会话(含其子层)整体作废。\n this._handle?.release()\n this._handle = this._overlay.claim(dialog, { ancestryFrom: this })\n this._syncDragInert()\n }\n } else {\n this._nestedLayers.unregister()\n this._handle?.release()\n this._handle = null\n }\n }\n if (props.has('open') || props.has('noScrollLock')) this._syncScrollLock()\n }\n\n private handleTransitionEnd(e: TransitionEvent) {\n // transitionend 会从后代元素冒泡上来(slotted 消费者内容、嵌套子 drawer)。\n // 只处理 dialog 自身的事件:presence 与收尾都只认本层 dialog 的过渡,\n // 后代一条 transform 过渡结束不能提前终结本层收尾(与 presence 内部守卫同规则)。\n if (e.target !== e.currentTarget) return\n this._presence.handleTransitionEnd(e)\n\n // 收尾过渡结束:::backdrop 的 opacity 过渡 target 也是 dialog(带 pseudoElement),\n // 因此再按 propertyName 只认 transform。\n if (e.propertyName === 'transform') this._finishSettle()\n }\n\n private _isNestedDialogEvent(e: KeyboardEvent): boolean {\n const path = e.composedPath()\n const ownDialogIndex = path.indexOf(e.currentTarget as Node)\n return ownDialogIndex > 0 && path.slice(0, ownDialogIndex).some(node => node instanceof HTMLDialogElement)\n }\n\n private handleKeydown(e: KeyboardEvent) {\n if (e.key === 'Tab') {\n if (e.defaultPrevented || this._isNestedDialogEvent(e)) return\n const dialog = this.dialog\n if (dialog) trapTabKey(e, dialog)\n return\n }\n if (e.key !== 'Escape') return\n /*\n * Escape 的归属由共享仲裁者在 document 捕获阶段判定(issue #120 Block 1);命中后\n * 它会 stopPropagation,本 handler 不再执行。此处保留两条兜底:\n * ① defaultPrevented 说明仲裁者已介入,不再重复关闭;\n * ② 兜底路径仍按原逻辑处理,避免「panel 未登记」时 Escape 失灵。\n *\n * 本 handler **不是**可随手删掉的:仲裁者挂在 document 上,只对能跨 shadow\n * 边界的事件生效。实测(overlay-open-owner-260918,2026-09-18)摘掉 `@keydown` 后\n * layout.browser.spec.ts 的两例 Escape 用例立刻转红——它们派发的 keydown 没有\n * `composed: true`,事件止步于 shadow root,到不了 document。\n */\n if (e.defaultPrevented) return\n /*\n * nested 场景防连锁:子 drawer 的 dialog 经 slot 投影在本层 shadow 内,其\n * keydown composed 冒泡路径会再次经过本层 dialog(事件路径含 slot 宿主链)。\n * 若事件传播路径在本层 dialog 之前已存在其他 <dialog>,说明该事件来自子层,本层忽略。\n */\n if (this._isNestedDialogEvent(e)) return\n // 拖拽进行中忽略 ESC,避免手势与关闭管线竞争。\n if (this._isDragging()) {\n e.preventDefault()\n return\n }\n e.preventDefault()\n this._closeFromUser()\n }\n\n show() {\n if (this.open) return\n this.open = true\n }\n\n close() {\n if (!this.open) return\n this.open = false\n }\n\n private readonly _closeFromUser = () => {\n if (!this.open) return\n // controlled 悬停等待回写期间,关闭意图已在途(open-change 已派发):\n // Escape/backdrop/关闭 button 的重复触发不再派发第二次请求,也不与超时弹回竞争。\n if (this._dragAwaitWriteback) return\n if (this.controlled) {\n this.emitOpenChange(false)\n return\n }\n\n this._userOpenChange.mark()\n this.close()\n }\n\n /*\n * 仲裁者在 capture 阶段 preventDefault 了 Escape 的 keydown,UA 因此不再派发原生\n * cancel,但本 handler 仍是「原生 cancel 到达时也要走完整关闭管线」的契约入口,\n * **不可删**。实测(overlay-open-owner-260918,2026-09-18)摘掉 `@cancel` 后\n * drawer.spec.ts 的「no-backdrop-close 存在时 cancel 仍通过关闭过渡退出」与\n * remount-reconcile 的「打开态被移出文档再接回」两例立刻转红。\n */\n private handleCancel(e: Event) {\n // 保留 top layer 直到 CSS 过渡结束,避免原生关闭跳过退出动画。\n e.preventDefault()\n this._closeFromUser()\n }\n\n private handleNativeClose() {\n // 关闭态下的 close 事件只可能是我们自己 finishClosing 排队的异步事件(或冗余的\n // 外部关闭):交给 presence 消费 self-close 标志,避免标志泄漏到下一次真实关闭。\n if (!this.open) {\n this._presence.handleNativeClose()\n return\n }\n\n // 我们自己 dialog.close() 排队的 close 事件是异步任务:正常时序在本关闭会话内\n // 到达,快速「关闭→重开」时它在重新打开之后才到达(过期事件)。两种情况都已在\n // finishClosing 完成全部清理,由 presence 消费并返回 true,不能当成外部关闭把\n // 刚重开的 dialog 关掉——否则重开即被误关,表现为连续 toggle 丢失过渡动画。\n if (this._presence.handleNativeClose()) return\n\n // 悬停等待期间的原生关闭(如表单 method=\"dialog\"):视为回写窗口内的重复\n // 关闭意图,取消等待不补发请求;已原生关闭的 dialog 不再被超时弹回拉起。\n if (this._dragAwaitWriteback) {\n this._cancelDragAwait()\n return\n }\n\n // 原生关闭可绕过 cancel;controlled 时恢复受控状态,由 Consumer 决定是否关闭。\n if (this.controlled) {\n this._presence.sync(true)\n this.emitOpenChange(false)\n return\n }\n\n this._userOpenChange.mark()\n this.open = false\n }\n\n /*\n * backdrop 点击(backdrop click)的按-放链路回溯。\n *\n * 浏览器对「按下 → 拖动 → 松手」生成的 click 落在起点与松手点 DOM 的**共同祖先**\n * 上:从 panel 内容、拖拽 drag zone 甚至 backdrop 本处开始拖拽、松手落在 backdrop 上时,click 的\n * target 都是 dialog,与真正的轻点 backdrop 从 click 自身无法区分(真实鼠标/触摸下\n * 必现的误关路径,合成事件不派发 click 故自动化易漏测)。因此在 dialog 的\n * pointerdown 记录按下起点与是否落在 backdrop 上,click 时回溯校验:\n * - 按下起点不在 backdrop 上(从 panel 内容/drag zone 开始的链路)→ 不是点 backdrop,忽略;\n * - 按下到松手位移超过轻点量级 → 是拖拽松手而非点击,忽略;\n * 两者都通过才沿用「点 backdrop 关闭」语义。\n */\n private _backdropPress: { onMask: boolean; x: number; y: number } | null = null\n\n private handleDialogPointerDown(e: PointerEvent) {\n this._backdropPress = { onMask: e.target === e.currentTarget, x: e.clientX, y: e.clientY }\n }\n\n private handleBackdropClick(e: MouseEvent) {\n if (e.target !== (e.currentTarget as HTMLDialogElement)) return\n if (this.noBackdropClose) return\n // 拖拽进行中 pointer capture 使 click 落在 dialog 上,忽略以避免与手势竞争。\n if (this._isDragging()) return\n // detail 为 0 表示这次 click 不来自指针(键盘激活、程序化 .click()):\n // pointerdown 记录可能是上一次指针交互的残留,不能据此判定 backdrop 点击\n //(对齐 image-preview 的既有守卫)。\n if (e.detail === 0) return\n const press = this._backdropPress\n this._backdropPress = null\n if (!press || !press.onMask) return\n if (Math.hypot(e.clientX - press.x, e.clientY - press.y) > BACKDROP_TAP_DISTANCE) return\n this._closeFromUser()\n }\n\n private emitOpenChange(open = this.open) {\n dispatchOpenChangeEvent(this, open)\n }\n\n private _syncScrollLock(isOpen = this.open) {\n this._scrollLock.sync(isOpen && !this.noScrollLock)\n }\n\n override render() {\n const showHeader = this._hasHeaderSlot || !!this.heading\n const dialogLabel = this.ariaDialogLabel.trim()\n const dialogLabelledBy = !dialogLabel && !this.headless && showHeader ? 'wui-drawer-heading' : nothing\n\n // 拖拽 drag zone:仅在打开且 draggable 时渲染;胶囊 + 加宽命中条贴在 drawer 内缘。\n // 胶囊是 drag zone 的**兄弟节点**而非后代:drag zone 要让开 header / footer(见 style.css),\n // 胶囊作为后代会连带继承那份让位量,被一起推离 panel 边缘。两者都是 dialog 的直接子节点,\n // 胶囊因此相对 dialog 定位、恒贴可抓取边缘,drag zone 则继续为端头上的 button 让位。\n //\n // 端头 drag edge 补上解耦留下的空档:胶囊贴回边缘后就不再落在 drag zone 的让开区里\n // (bottom + header 实测胶囊带 [8,12]、drag zone 带 [60,80]),那一段若没有命中层,\n // 胶囊就成了一条按不下去、悬停不亮的死装饰——R1 与 R3 在几何上本就不可同满足,\n // 结构解耦只让两者不再互相位移,命中层必须另给。drag edge 只在上下 placement 渲染:\n // 左右两条的胶囊本就落在 drag zone 内,多一个元素只会让 R5「左右几何不变」需要额外论证。\n //\n // 顺序要紧:胶囊排最后,两条 drag zone(边、区)都在它前面,hover / active / 确认态三条规则\n // 因此靠通用兄弟选择器 `~` 挂上去。写成相邻兄弟 `+` 的话 drag edge 那条会静默失效。\n const needsEdgeBand = this.placement === 'top' || this.placement === 'bottom'\n const dragBar = this.draggable\n ? html`\n ${\n needsEdgeBand\n ? html`<div class=\"wui-drawer-drag-edge\" @pointerdown=${this._handleDragPointerDown}></div>`\n : nothing\n }\n <div class=\"wui-drawer-drag-zone\" @pointerdown=${this._handleDragPointerDown}></div>\n <div class=\"wui-drawer-drag-bar\"></div>\n `\n : nothing\n\n // 保持同一个 dialog 实例,避免打开期间切换 headless 时脱离 top layer。\n return html`\n <dialog\n aria-label=${dialogLabel || nothing}\n aria-labelledby=${dialogLabelledBy}\n @cancel=${this.handleCancel}\n @close=${this.handleNativeClose}\n @click=${this.handleBackdropClick}\n @pointerdown=${this.handleDialogPointerDown}\n @keydown=${this.handleKeydown}\n @transitionend=${this.handleTransitionEnd}\n >\n ${\n this.headless\n ? html`<slot></slot>${dragBar}`\n : html`\n <div class=\"wui-drawer-body wui-glass\">\n <div\n class=\"wui-drawer-header\"\n id=\"wui-drawer-heading\"\n ?hidden=${!showHeader}\n @pointerdown=${this._handleSectionDragPointerDown}\n >\n <slot name=\"header\" @slotchange=${this.handleHeaderSlotChange}>\n ${this.heading ? html`<span class=\"wui-drawer-heading\">${this.heading}</span>` : nothing}\n </slot>\n </div>\n <div class=\"wui-drawer-content wui-scroll\">\n <slot></slot>\n </div>\n <div\n class=\"wui-drawer-footer\"\n ?hidden=${!this._hasFooterSlot}\n @pointerdown=${this._handleSectionDragPointerDown}\n >\n <slot name=\"footer\" @slotchange=${this.handleFooterSlotChange}></slot>\n </div>\n </div>\n ${\n this.closable\n ? html`\n <web-ui-button\n class=\"wui-drawer-close\"\n @click=${this._closeFromUser}\n aria-label=${resolveBuiltinLabel('close', this.ariaCloseLabel)}\n variant=\"secondary\"\n icon\n size=\"26\"\n >\n <web-ui-icon size=\"14\" .icon=${oouiClose}></web-ui-icon>\n </web-ui-button>\n `\n : nothing\n }\n ${dragBar}\n `\n }\n </dialog>\n `\n }\n\n declare readonly $events: {\n 'open-change': CustomEvent<{ open: boolean }>\n }\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'web-ui-drawer': WebUiDrawer\n 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{"version":3,"file":"index.js","names":["glass","modalSurface","scrollbarStyle","style","oouiClose"],"sources":["../../../src/components/drawer/index.ts"],"sourcesContent":["import '@/components/button'\nimport '@/components/icon'\n\nimport { html, LitElement, nothing, type PropertyValues, unsafeCSS } from 'lit'\nimport { customElement, property } from 'lit/decorators.js'\n\nimport modalSurface from '@/assets/modal-surface.css?inline'\nimport scrollbarStyle from '@/assets/scrollbar.css?inline'\nimport glass from '@/classes/glass.css?inline'\nimport { oouiClose } from '@/icons'\nimport { ElementHeightController } from '@/shared/element-height'\nimport { UserChangeController } from '@/shared/events/user-change'\nimport { trapTabKey } from '@/shared/focus/tabbable'\nimport { attachDragGesture, dampOverscroll, type DragGestureHandle } from '@/shared/gesture'\nimport { resolveBuiltinLabel } from '@/shared/locale/builtin-labels'\nimport { normalizeLiteral } from '@/shared/normalize'\nimport { dispatchOpenChangeEvent } from '@/shared/open-state'\nimport { defineNativeDialogPresence } from '@/shared/overlay/native-dialog-presence'\nimport { defineNestedDrawerLayers } from '@/shared/overlay/nested-drawer-layers'\nimport { defineOpenOverlay, type OpenOverlayHandle } from '@/shared/overlay/open-overlay'\nimport { defineScrollLockLease } from '@/shared/scroll-lock/scroll-lock'\nimport { prefersReducedMotion } from '@/shared/theme/reduced-motion'\n\nimport { definePageShift } from './page-shift'\nimport style from './style.css?inline'\n\nconst ALLOWED_PLACEMENTS = ['right', 'left', 'top', 'bottom'] as const\n\nexport type DrawerPlacement = (typeof ALLOWED_PLACEMENTS)[number]\n\n/*\n * 释放后的拖拽关闭判定:\n *\n * - 基准校准:位移零点与判定时钟都在**首个 pointermove** 处重置(手势层\n * `calibrateOnFirstMove`,drawer 显式开启),吸收「按下 → 首个 move」之间的空隙——\n * 触摸输入的首个 move 常已相对按下点偏移,不重置会让元素在首个 move 一次性兑现\n * 而跳动。代价是这段位移被丢弃,一次手势至少要累积两个 move 才可能产生位移;\n * `DragMoveInfo/DragEndInfo` 的 `delta*` 与 `duration` 均以该点为零点与起点。\n * - 距离:**自抓取瞬间起的净位移**超过 drawer 尺寸的一半(下限 10px)。用净位移而不是\n * 绝对位置:从弹回/收尾途中重新抓取时,抓取瞬间停在哪里都不算「已经拖过一半」。\n * 尺寸量不到时(0)由下限兜底,保证退化场景不会因为阈值 0 而「动一下就关」。\n * - 甩动:整段手势的平均速度**达到** 500px/s(含等号)。用「整段手势」而不是释放\n * 瞬间的滑窗速度:滑窗只描述最后一小段轨迹,反向回扫(先往打开方向拖进量程,\n * 再快速扫回)在释放瞬间同样能凑出很高的滑窗速度,但它不是朝关闭方向的甩动。\n * 净速度 = 净位移 / 整段时长(自校准点起算),分母钳到 50ms;时长为 0 时速度取 0,\n * 而不是按 50ms 兜底放大——直接放大会把「测不到时长」变成一次甩动。\n * - 方向:净位移未朝闭合方向(`<= 0`)时一律弹回。\n * - 改主意:拖拽期内追踪「自折返点起」的位移,一旦自方向确认点回撤满 10px 即标记\n * 取消,甩动分支此后拒绝关闭;位移重新越过关闭距离阈值时清除标记,即\n * 「已经拖过一半」不受回撤影响。见 `_trackSwipeCancel`。\n * - 过冲阻尼:闭合方向全额 1:1 跟手,反向按 `dampOverscroll` 平方根压缩。阻尼作用于\n * **本次手势的增量**,再叠加抓取瞬间的基准位移;对总位移做阻尼会连基准一起压缩,\n * 元素不再接着视觉位置走。\n */\nconst DRAG_CLOSE_RATIO = 0.5\nconst DRAG_MIN_CLOSE_DISTANCE = 10\nconst DRAG_FLICK_VELOCITY = 500\nconst DRAG_MIN_VELOCITY_SPAN_MS = 50\nconst DRAG_REVERSE_CANCEL_THRESHOLD = 10\nconst DRAG_REQUEST_WINDOW_MS = 120\n// backdrop 点击(click 链路)的轻点判定距离:按下起点到 click 坐标的欧氏位移未越过该值\n// 视为轻点,沿用「点 backdrop 关闭」语义(对齐 _dragCloseThreshold 的 10px 下限量级)。\n// 必须用欧氏长度(而非仅主轴分量):只看主轴会让「主轴不动、垂直大幅滑动」的\n// press–drag–release 链路仍落在窗口内被误读成轻点。\nconst BACKDROP_TAP_DISTANCE = 10\n\n/*\n * header / footer 让开给「可点控件」的选择器(上下 placement 专用)。\n *\n * 上下 placement 的端头整块可拖后,让开靠**逐个控件**在事件层判断,不靠几何切割:\n * 切割要测量每个控件的位置,控件一改位置就失效;逐个控件让开是结构性的。\n *\n * 判据是「这个元素自己就代表一次用户操作」,分三类:\n * - 原生可交互元素与原生可点容器(button / input / label / a[href] / summary …)\n * - 显式可编辑(contenteditable)\n * - 交互语义 role(组件库自绘的 checkbox、tab、menuitem 等没有原生 tag)\n * 另加「作者显式给了可聚焦 tabindex」:自定义控件常只靠 tabindex 暴露可操作性。\n *\n * 方向是**保守让开**:判不出来就让开。让开的代价是那一小块起不了拖(用户多点一下),\n * 判错的代价是控件失效(A6 那条回归),两者不对等。\n */\nconst HEADER_FOOTER_INTERACTIVE_SELECTOR = [\n 'button',\n 'input',\n 'select',\n 'textarea',\n 'label',\n 'summary',\n 'a[href]',\n 'audio[controls]',\n 'video[controls]',\n '[contenteditable]:not([contenteditable=\"false\"])',\n '[tabindex]:not([tabindex=\"-1\"])',\n '[role=\"button\"]',\n '[role=\"link\"]',\n '[role=\"checkbox\"]',\n '[role=\"switch\"]',\n '[role=\"radio\"]',\n '[role=\"tab\"]',\n '[role=\"menuitem\"]',\n '[role=\"menuitemcheckbox\"]',\n '[role=\"menuitemradio\"]',\n '[role=\"option\"]',\n '[role=\"textbox\"]',\n '[role=\"combobox\"]',\n '[role=\"slider\"]',\n '[role=\"spinbutton\"]'\n].join(',')\n\n/*\n * 释放后的收尾(弹回打开位 / 滑出到闭合位)由 CSS transition 接管(issue #123):\n * 拖拽期间内联 transform + `transition: none`,松手时把终值与过渡参数写入内联并在\n * 同一次样式重算里解除抑制,回弹即唯一的一次 CSS 过渡。全程无 `element.animate()`、\n * 无 fill、无 JS→CSS 动画交接边界,因此不存在 Safari 采不到 before-change style 的\n * 窗口。\n *\n * 代价是没有弹簧的速度感知轨迹:释放速度只用于估算过渡时长,过冲手感由缓动曲线\n * 近似。两条曲线对应弹簧预设的阻尼比——close(ζ≈1.05)无过冲,\n * rebound(ζ≈0.74)保留约 3% 过冲。\n */\nconst SETTLE_MIN_MS = 180\nconst SETTLE_MAX_MS = 420\nconst SETTLE_EASE_CLOSE = 'cubic-bezier(0.32, 0.72, 0, 1)'\n// 过冲量由 y1 决定:1.3 时峰值 ≈2.99%,与 ζ≈0.74 的理论过冲(3.15%)对齐;1.12 只剩 0.37%。\nconst SETTLE_EASE_REBOUND = 'cubic-bezier(0.22, 1.3, 0.36, 1)'\n// 估算时长的速度下限(px/s):静止释放时退化为最大时长,避免除零与无限时长。\nconst SETTLE_MIN_VELOCITY = 1\n// transitionend 兜底定时器的宽限:覆盖一帧的调度抖动。\nconst SETTLE_GRACE_MS = 80\n\n/*\n * 拖拽期间由 JS 写入的 backdrop 透明度变量参与 WAAPI 关键帧。未注册的自定义属性在\n * 关键帧之间是离散插值(半帧跳变),注册为 <number> 后获得线性插值。\n * inherits 必须为 true:::backdrop 只从 originating element 继承「可继承属性」,\n * 注册为不可继承会让变量到不了 backdrop,跟手淡出整体失效(Chrome 151 实证)。\n * 注册表是全局的,模块重复执行(HMR)时捕获已注册错误并忽略。\n */\nif (typeof CSS !== 'undefined' && 'registerProperty' in CSS) {\n try {\n CSS.registerProperty({\n name: '--wui-internal-drag-backdrop-opacity',\n syntax: '<number>',\n inherits: true,\n initialValue: '1'\n })\n } catch {\n // 已注册(如 HMR 重复执行)时忽略\n }\n /*\n * 公开 token 注册为 <length>:Consumer 传 unitless 0 时计算值被归一为 0px,\n * 避免 calc(100% + 0) 因 number/percentage 不兼容而使闭合位移失效。\n */\n try {\n CSS.registerProperty({\n name: '--wui-drawer-inset',\n syntax: '<length>',\n inherits: true,\n initialValue: '8px'\n })\n } catch {\n // 已注册(如 HMR 重复执行)时忽略\n }\n /*\n * 嵌套层叠对数曲线的基准 A(shift = A · ln(depth + 1)):注册为 <length> 后\n * 桌面基准只有这一个真相源,JS 从 computed style 读到的永远是确定值;\n * 窄视口基准由 style.css 的媒体查询覆盖同一 token。消费方写 unitless 的\n * `0` 会在计算值阶段归一成 `0px`(层叠露边归零,而不是让 ln 项算出 NaN)。\n *\n * A = 43.2px 来自视觉 pass:四层等宽 320px 时逐层露边\n * 29.94 / 17.52 / 12.43px,总堆叠宽 59.89px。\n *\n * 取值由**最里层**那一跳决定:对数曲线压得最狠的正是第四层,它只有\n * A·ln(4/3) = 0.288A。12.43px 略高于 12px 的线性步进,但余量已经收窄到\n * 3.5%——继续下调会让最里层那一条边与上一条边难以分辨。若还要更小的基准,\n * 应先改 ln 的压缩比而不是只降 A。\n */\n try {\n CSS.registerProperty({\n name: '--wui-drawer-nested-peek-base',\n syntax: '<length>',\n inherits: true,\n initialValue: '43.2px'\n })\n } catch {\n // 已注册(如 HMR 重复执行)时忽略\n }\n /*\n * 收尾过渡的时长:注册为 <time> 后 ::backdrop 也能继承到同一值。不注册时变量在\n * transition 简写里只是 token 替换,值一旦无效整条声明在计算值阶段失效\n * (退化为 transition: none),回弹会变成瞬移。\n * 缓动不注册:CSS 属性语法没有 <easing-function>,且它不需要插值,靠 var() 的\n * 兜底值即可。\n */\n try {\n CSS.registerProperty({\n name: '--wui-internal-settle-duration',\n syntax: '<time>',\n inherits: true,\n initialValue: '280ms'\n })\n } catch {\n // 已注册(如 HMR 重复执行)时忽略\n }\n}\n\n@customElement('web-ui-drawer')\nexport class WebUiDrawer extends LitElement {\n static override styles = [unsafeCSS(glass), unsafeCSS(modalSurface), unsafeCSS(scrollbarStyle), unsafeCSS(style)]\n\n @property({ type: Boolean, reflect: true }) open = false\n @property({ type: Boolean, reflect: true, attribute: 'no-scroll-lock' }) noScrollLock = false\n @property({ type: Boolean, reflect: true, attribute: 'no-backdrop-close' }) noBackdropClose = false\n\n /**\n * Controlled 模式下,Escape、backdrop、关闭 button 和拖拽关闭只派发 `open-change` 请求,\n * 不会自行修改 `open`。Consumer 回写 `open` 后才执行关闭动画。\n * 程序化 API(show/close/直接赋值 open)不受此模式影响,始终直通。\n */\n @property({ type: Boolean, reflect: true }) controlled = false\n\n @property({ type: String, reflect: true })\n get placement(): DrawerPlacement {\n return this._placement\n }\n set placement(v: string) {\n const old = this._placement\n this._placement = normalizeLiteral(v, ALLOWED_PLACEMENTS, 'right')\n this.requestUpdate('placement', old)\n }\n private _placement: DrawerPlacement = 'right'\n\n // 标题文字(未传 header slot 时显示默认 header)\n @property({ type: String }) heading = ''\n\n @property({ type: Boolean, reflect: true }) closable = false\n\n /**\n * Headless 模式:只保留 overlay 基础设施(backdrop、动画、scroll lock、dialog 语义),\n * 移除内置 UI(glass 样式、header、close button、footer)。Consumer 自定义内容样式。\n */\n @property({ type: Boolean, reflect: true }) headless = false\n\n /**\n * 内部原生 dialog 的 accessible name。headless 模式必须由 Consumer 提供,\n * 因为该模式不会渲染可自动关联的内置 header。\n */\n @property({ type: String, attribute: 'aria-dialog-label' }) ariaDialogLabel = ''\n\n /*\n * `dialog-label` 自 11.1.0 发布,为已上线消费方保留兼容别名:attribute 仍可写,\n * 内部转发到 ariaDialogLabel。canonical 名是 aria-dialog-label;两个 attribute 同时\n * 设置时后处理者生效,文档不推荐这样做。下个 major 移除本别名。\n */\n /** @deprecated 用 `aria-dialog-label`。 */\n @property({ type: String, attribute: 'dialog-label' })\n get dialogLabel(): string {\n return this.ariaDialogLabel\n }\n set dialogLabel(value: string) {\n this.ariaDialogLabel = value\n }\n\n /** 关闭按钮的无障碍名称;未设置时回退内置英文文案(见 ADR-0016)。 */\n @property({ type: String, attribute: 'aria-close-label' }) ariaCloseLabel = ''\n\n /**\n * 启用拖拽关闭:打开态在 drawer 内缘渲染 drag bar(灰色胶囊 + 加宽 drag zone),\n * 指针拖拽实时跟手,松手按位移与甩动速度判定关闭或弹回。\n * 关闭态基于原生 dialog 无可见渲染物,因此不支持从关闭态拖拽打开。\n */\n @property({ type: Boolean, reflect: true }) override draggable = false\n\n /**\n * 打开时整页朝 drawer 进场方向让开一段距离:横向 1 个轴单位 a 是 `1vw`、纵向是 `1vh`,\n * 第 1 层让开 16a,之后每层减半,等比和收敛到 32a、不会超过。\n * 位移写在 `documentElement` 上:页面里的 fixed 内容会一起走,top layer 中的\n * `<dialog>`(含本 drawer 自己)不受影响。位移以 `vw` / `vh` 写在根元素上,视口宽高\n * 变化时跟着重算,不需要重新打开。\n * 嵌套与同级 drawer 都按打开先后排层。reduce 档位下整套不生效。\n */\n @property({ type: Boolean, reflect: true, attribute: 'page-shift' }) pageShift = false\n\n private get dialog() {\n return this.shadowRoot?.querySelector('dialog') ?? null\n }\n\n private _hasHeaderSlot = false\n private _hasFooterSlot = false\n private readonly _userOpenChange = new UserChangeController()\n /*\n * 上下 placement 的拖拽 drag zone 要让开头尾两节(见 style.css 的 --wui-internal-drawer-* 说明):\n * `bottom` 贴顶边、drag zone 让开 header,`top` 贴底边、drag zone 让开 footer。让开的量就是那一节的\n * border-box 高度,写成 host 上的自定义属性交给 CSS 去算偏移——样式侧因此不必知道\n * header / footer 的存在与高度,两条 placement 规则各只读自己的那个属性。\n *\n * 用 offsetHeight 而非 CSS 侧推导:`[hidden]` 的节天然是 0(让位量归零,drag zone 回到 panel 边缘),\n * 而「header 存在但高度为 0」与「没有 header」在布局上是同一件事,不需要额外的存在性 toggle。\n * 高度是动态的(consumer 的 padding、窄屏断点改写、slotted 内容换行),所以观察而非读取一次。\n */\n private readonly _headerHeight = new ElementHeightController(this, '.wui-drawer-header', height =>\n this._setAvoidance('--wui-internal-drawer-header-inset', height)\n )\n private readonly _footerHeight = new ElementHeightController(this, '.wui-drawer-footer', height =>\n this._setAvoidance('--wui-internal-drawer-footer-inset', height)\n )\n\n /*\n * 让位量 = 该节高度 + 一点呼吸间距,且**只在真有那一节时**才加间距。\n *\n * 间距写成属性值里的 calc 而不是让 CSS 无条件相加,是因为「没有 header」这一态必须精确等于\n * 让位量 0 的几何(drag zone 顶边贴 panel 顶边)。若让间距无条件生效,无 header 的 drawer 会\n * 平移 4px,drag zone 端边与 panel 端边的贴合关系跟着变——那是\n * `header-drag-surface.browser.spec.ts` 的 R2 钉住的关系,这条护栏不该让步。\n * 间距本身仍以 token 暴露,真机调参不必改代码。\n */\n private _setAvoidance(property: string, height: number) {\n this.style.setProperty(\n property,\n height > 0 ? `calc(${height}px + var(--wui-drawer-drag-zone-inset, var(--wui-space-1, 4px)))` : '0px'\n )\n }\n private readonly _scrollLock = defineScrollLockLease().make()\n private readonly _presence = defineNativeDialogPresence().make({\n getDialog: () => this.dialog,\n isConnected: () => this.isConnected,\n isOpen: () => this.open\n })\n // nested 层序:打开后纳入全局栈,上层打开/关闭时本层缩放平移。\n private readonly _nestedLayers = defineNestedDrawerLayers().make({\n getDialog: () => this.dialog,\n getPlacement: () => this._placement\n })\n /*\n * 整页让开(page-shift)。轴向与符号都取自拖拽那套:页面朝 drawer 的**进场方向**移动,\n * 即闭合方向的反向,所以符号是 `-_dragCloseSign`。两者共用同一张 placement 表,\n * 新增 placement 时只需要改一处。\n */\n private readonly _pageShift = definePageShift().make({\n getHost: () => this,\n isEnabled: () => this.pageShift,\n getAxis: () => this._dragAxis,\n getSign: () => -this._dragCloseSign\n })\n /*\n * 开启态 overlay(issue #120 Block 1)。drawer 把自己的原生 <dialog> 登记为 panel,使挂在\n * dialog 上的 portal panel(select / dropdown / tooltip)在逻辑组合树上成为它的后代,\n * 仲裁者据此选出最内层。\n *\n * 拖拽进行中不响应 Escape,但**仍是候选**:仲裁者照旧吞掉按键并压掉原生 cancel,\n * 只是不走关闭入口。关闭入口只有这一个执行者。\n */\n private readonly _overlay = defineOpenOverlay().make({\n requestClose: () => this._closeFromUser(),\n isConnected: () => this.isConnected\n })\n /** 当前开启会话的 handle;未开启时为 null。 */\n private _handle: OpenOverlayHandle | null = null\n\n private _dragGesture: DragGestureHandle | null = null\n // pointerdown 时刻已存在的闭合方向位移(从弹回动画中抓取时非 0)。\n private _dragInitialOffset = 0\n private _dragOffset = 0\n // 位移零点与判定时钟由手势层的 `calibrateOnFirstMove` 校准到首个 pointermove,\n // 这里只保留「改主意」相关的追踪状态。\n // 折返点(轴坐标):随反向移动拉到当前坐标。\n private _cancelBaseline = 0\n // 上一次 move 的轴坐标,用于求移动量。\n private _lastAxisPos = 0\n // 方向确认时的位移;负值表示方向尚未确认。\n private _swipeIntentDisp = -1\n // 已判定为「改主意」,甩动分支据此拒绝关闭。\n private _swipeCancelled = false\n // 释放后的 CSS transition 收尾:完成回调,以及终值与当前值相同时\n // 不会派发 transitionend 的兜底定时器。\n private _settleFinish: (() => void) | null = null\n private _settleTimer: ReturnType<typeof setTimeout> | undefined\n // controlled:弹簧到闭合位后等待 Consumer 回写 open;超时未回写则弹回。\n private _dragAwaitWriteback = false\n private _dragRequestTimer: ReturnType<typeof setTimeout> | undefined\n\n private get _dragAxis(): 'x' | 'y' {\n return this._placement === 'left' || this._placement === 'right' ? 'x' : 'y'\n }\n\n // 位移正方向 = drawer 的闭合方向(拖出屏幕为正)。\n private get _dragCloseSign(): number {\n switch (this._placement) {\n case 'right':\n return 1\n case 'left':\n return -1\n case 'top':\n return -1\n case 'bottom':\n return 1\n }\n }\n\n private _measureDragSize(): number {\n const dialog = this.dialog\n if (!dialog) return 0\n return this._dragAxis === 'x' ? dialog.offsetWidth : dialog.offsetHeight\n }\n\n // 关闭距离阈值:尺寸的一半,下限 10px。\n // 胶囊的 accent 视觉确认与实际判定共用同一阈值,两者不会漂移。\n private _dragCloseThreshold(size: number): number {\n return Math.max(size * DRAG_CLOSE_RATIO, DRAG_MIN_CLOSE_DISTANCE)\n }\n\n // 浮动卡片(非 headless)的四周留边;闭合位移需越过它才能完全滑出视口。\n // headless 在 :host([headless]) dialog 上显式归零(防嵌套继承),解析失败回退 0。\n private _readDrawerInset(dialog: HTMLDialogElement): number {\n const raw = getComputedStyle(dialog).getPropertyValue('--wui-internal-drawer-inset')\n const parsed = Number.parseFloat(raw)\n return Number.isFinite(parsed) ? parsed : 0\n }\n\n // 闭合方向上的完全出屏距离:drawer 尺寸 + 浮动留边(headless 下即尺寸本身)。\n // CSS 闭合态 transform、controlled 悬停终态与弹簧终点共用同一数学,避免衔接跳变。\n private _dragCloseDistance(dialog: HTMLDialogElement): number {\n return this._measureDragSize() + this._readDrawerInset(dialog)\n }\n\n private _isDragging(): boolean {\n return this._dragGesture?.isDragging() ?? false\n }\n\n /*\n * 拖拽期间本层仍是候选:仲裁者照旧 preventDefault(压掉原生 <dialog> 的 cancel)与\n * stopPropagation,只是不调用 requestClose。`isDragging()` 的翻转由手势层内部决定,\n * 所以随 move 与各终结路径同步(幂等)。除拖拽外本层没有别的惰性来源。\n */\n private _syncDragInert() {\n this._handle?.setInert(this._isDragging())\n }\n\n private _cancelDragAwait() {\n if (this._dragRequestTimer !== undefined) {\n clearTimeout(this._dragRequestTimer)\n this._dragRequestTimer = undefined\n }\n this._dragAwaitWriteback = false\n }\n\n /**\n * 上下 placement 的 header / footer 自己接拖拽手势。\n *\n * 为什么不是「把 drag zone 铺到 header 上」:那样 header 里的控件会被透明命中层吞掉,\n * 正是 A6 修掉的那条缺陷。这里在事件层让开——控件照常收自己的事件,拖拽只在\n * 「落点不是可点控件」时起手。\n *\n * 三道闸门任一不成立就不接管:\n * 1. placement 必须是上下。左右 placement 的拖拽轴是 x,端头在竖边上,header\n * 既不在可抓边缘上也不该起手(R4 的行为侧)。\n * 2. 下层嵌套 drawer 整套拖拽提示一起退场。drag zone 与 drag edge 靠 CSS 的 pointer-events 退场,\n * 事件层必须自己判同一条,否则 header 会成为唯一一条漏网的入口。\n * 3. 落点路径里有可点控件就让开——控件优先于「这一块可拖」。\n */\n private _handleSectionDragPointerDown(e: PointerEvent) {\n if (this._placement !== 'top' && this._placement !== 'bottom') return\n const section = (e.currentTarget as HTMLElement | null)?.closest('.wui-drawer-header, .wui-drawer-footer')\n const isHeader = section?.classList.contains('wui-drawer-header') ?? false\n // 只有**贴着可抓边缘**的那一节接手势:bottom 的 header、top 的 footer。\n // 另一节在 panel 远端,在那里起手却朝闭合方向拖是反直觉的,也不属于「端头」——\n // 与 drag zone 只让开同一侧那节是同一条边界。\n if (this._placement === 'bottom' && !isHeader) return\n if (this._placement === 'top' && isHeader) return\n // 下层嵌套 drawer 整套拖拽提示一起退场:drag zone 与 drag edge 靠 CSS 的 pointer-events 退场,\n // 事件层必须判同一条,否则这里是唯一一条漏网的入口。\n if (this.dialog?.classList.contains('is-nested-lower')) return\n if (this._isInteractivePath(e)) return\n this._handleDragPointerDown(e)\n }\n\n /**\n * 按下路径上是否出现可点控件。\n *\n * 走 composedPath 而不是 event.target:消费侧 slotted 控件与组件库自绘控件都各有\n * shadow root,target 只给出最内层那个节点,沿 parentElement 上行会在 shadow 边界\n * 断掉,控件自己那层反而看不见。\n */\n private _isInteractivePath(e: PointerEvent): boolean {\n const path = typeof e.composedPath === 'function' ? e.composedPath() : [e.target]\n for (const node of path) {\n if (node instanceof Element && node.matches(HEADER_FOOTER_INTERACTIVE_SELECTOR)) return true\n }\n return false\n }\n\n private _handleDragPointerDown(e: PointerEvent) {\n if (!this.open || !this.draggable || this._isDragging()) return\n // 多点触控的副指针(isPrimary 明确为 false)不参与手势。\n if (e.isPrimary === false) return\n\n const dialog = this.dialog\n if (!dialog) return\n // is-visible 由 presence 在 showModal 后一帧加上;就位前(打开极早期)忽略。\n // 就位后即使 enter 过渡仍在进行也允许抓取,起始位移从当前计算值续接。\n if (!dialog.classList.contains('is-visible')) return\n\n // 先读取动画中的当前位移再取消弹回动画,避免取消后回跳到内联样式值。\n const currentTransform = getComputedStyle(dialog).transform\n const axisValue =\n currentTransform && currentTransform !== 'none' && typeof DOMMatrixReadOnly === 'function'\n ? new DOMMatrixReadOnly(currentTransform)[this._dragAxis === 'x' ? 'm41' : 'm42']\n : 0\n // 收尾过渡进行中被重新抓取:丢弃收尾状态(不执行其回调,避免它回头写内联),\n // 位移已在下面按当前计算值续接。\n this._abortSettle()\n this._cancelDragAwait()\n\n this._dragInitialOffset = axisValue * this._dragCloseSign\n this._dragOffset = this._dragInitialOffset\n // 判定基准复位:折返点从按下位置起算。\n const axisPos = this._dragAxis === 'x' ? e.clientX : e.clientY\n this._cancelBaseline = axisPos\n this._lastAxisPos = axisPos\n this._swipeIntentDisp = -1\n this._swipeCancelled = false\n dialog.classList.add('is-dragging')\n // 收尾过渡进行中重新抓取时内联还停在收尾终值(打开位/闭合位),不写回当前位移\n // 会在抑制生效的瞬间跳到终值。写回后计算值 == 抓取瞬间的视觉位置,无跳变。\n this._applyDragOffset(dialog, this._dragOffset)\n\n this._dragGesture = attachDragGesture(e, {\n axis: this._dragAxis,\n // 拖拽零点与判定时钟一起重置到首个 move。\n calibrateOnFirstMove: true,\n onMove: info => {\n // info 的 delta/duration 已以校准点为零点。\n const pointerDelta = this._dragAxis === 'x' ? info.deltaX : info.deltaY\n // 本次手势自校准点起的**增量**(朝闭合方向为正,未阻尼)。\n const dragDelta = pointerDelta * this._dragCloseSign\n // 阻尼只作用于增量,再叠加抓取瞬间的基准位移。对总位移做阻尼会在「从弹回中\n // 重新抓取」时差出可见位移——基准位移本身会被一起压缩,元素不再接着视觉位置走。\n this._dragOffset = this._dragInitialOffset + dampOverscroll(dragDelta)\n this._trackSwipeCancel(this._dragAxis === 'x' ? info.clientX : info.clientY, dragDelta)\n\n // 达到关闭阈值时胶囊换成更实的中性灰作视觉确认。与距离分支共用同一量\n //(自抓取瞬间起的净位移)与同一阈值,视觉确认与实际判定不会漂移。\n const dragSize = this._measureDragSize()\n const dragDisplacement = this._dragOffset - this._dragInitialOffset\n dialog.classList.toggle('is-drag-close', dragDisplacement > this._dragCloseThreshold(dragSize))\n this._applyDragOffset(dialog, this._dragOffset)\n },\n onEnd: info => {\n this._dragGesture = null\n this._syncDragInert()\n dialog.classList.remove('is-dragging', 'is-drag-close')\n const size = this._measureDragSize()\n const velocity = (this._dragAxis === 'x' ? info.velocityX : info.velocityY) * this._dragCloseSign\n // 净位移从抓取瞬间的位移起算(弹回/收尾过渡中被重新抓取时起点非 0)。\n const displacement = this._dragOffset - this._dragInitialOffset\n // 时长同样自校准点(首个 move)起算,与位移零点同源:按下后的停顿不参与分母。\n // 分母下限 50ms;时长量为 0(首尾时间戳相同,或事件时间戳不可用/倒退)时速度取\n // 0——直接按 50ms 兜底会把「测不到时长」放大成一次甩动。\n const netVelocity =\n info.duration > 0 ? (displacement / Math.max(info.duration, DRAG_MIN_VELOCITY_SPAN_MS)) * 1000 : 0\n // 甩动判据:净位移朝闭合方向(`> 0`)、平均速度达到阈值(`>=`)、\n // 且本次手势未被判定为「改主意」。\n const flicked = displacement > 0 && netVelocity >= DRAG_FLICK_VELOCITY && !this._swipeCancelled\n // 距离分支同样用净位移,不是绝对位置:抓取瞬间停在哪里都不算「已经拖过一半」。\n // `_dragOffset` 只留给收尾的起点使用。\n const shouldClose = displacement > this._dragCloseThreshold(size) || flicked\n\n if (shouldClose) this._settleToClose(dialog, velocity)\n else this._settleRebound(dialog, velocity, this._dragOffset)\n },\n onCancel: () => {\n this._dragGesture = null\n this._syncDragInert()\n dialog.classList.remove('is-dragging', 'is-drag-close')\n this._settleRebound(dialog, 0, this._dragOffset)\n }\n })\n /*\n * 惰性必须与 attach 同拍。漏掉这里,按下到手势终结之间那一整段里 Escape 仍会关闭\n * drawer——push 通道没有自动同步,每个翻转点自己推一次。\n *\n * `isDragging()` 的翻转点不止 attach 与 onEnd:手势层的 `handlePointerMove` 在越过死区后\n * 若判定轴向冲突(限定了 x 轴却明显纵向移动,或反之)会直接 `cancel()`,\n * `lostpointercapture` 也会终结手势。这些路径都走 `onCancel`,所以 `onCancel` 里那次\n * `_syncDragInert()` **不是**冗余——删掉它,「移动中取消拖拽」会让 drawer 重新变回可被\n * Escape 关闭。\n */\n this._syncDragInert()\n }\n\n /*\n * 「改主意」守卫。\n *\n * 折返点随「反向移动」被拉到当前坐标,因此「自折返点起的位移」度量的是**自最近一次\n * 折返之后**回撤了多少:一旦它比方向确认时的位移少满 10px,本次手势即被标记为\n * 「改主意」,甩动分支据此拒绝关闭;位移重新越过关闭距离阈值即清除标记,\n * 即「已经拖过一半」不受回撤影响。\n *\n * @param axisPos 本次 move 在主轴上(`_dragAxis`)的指针坐标\n * @param displacement 自校准点起、朝闭合方向的**未阻尼**位移\n */\n private _trackSwipeCancel(axisPos: number, displacement: number) {\n const movement = axisPos - this._lastAxisPos\n this._lastAxisPos = axisPos\n if ((movement < 0 && axisPos > this._cancelBaseline) || (movement > 0 && axisPos < this._cancelBaseline)) {\n this._cancelBaseline = axisPos\n }\n\n if (this._swipeIntentDisp < 0) {\n // 方向确认:首次朝闭合方向累积出位移。\n if (displacement > 0) this._swipeIntentDisp = displacement\n return\n }\n\n const cancelDisplacement = (axisPos - this._cancelBaseline) * this._dragCloseSign\n if (cancelDisplacement > this._dragCloseThreshold(this._measureDragSize())) {\n this._swipeCancelled = false\n } else if (this._swipeIntentDisp - cancelDisplacement >= DRAG_REVERSE_CANCEL_THRESHOLD) {\n this._swipeCancelled = true\n }\n }\n\n // 受控状态写入等外部原因强制终结拖拽:清手势状态与拖拽样式,不弹回,\n // 后续管线(关闭/打开)由调用方继续执行。\n private _cancelActiveDrag() {\n if (!this._isDragging()) return\n this._dragGesture?.destroy()\n this._dragGesture = null\n this._syncDragInert()\n const dialog = this.dialog\n if (!dialog) return\n dialog.classList.remove('is-dragging', 'is-drag-close')\n this._clearDragStyles(dialog)\n }\n\n // 将闭合方向位移映射为 dialog transform,并同步 backdrop 透明度保持跟手反馈。\n private _applyDragOffset(dialog: HTMLDialogElement, offset: number) {\n const sign = this._dragCloseSign\n const value = offset * sign\n dialog.style.transform = this._dragAxis === 'x' ? `translateX(${value}px)` : `translateY(${value}px)`\n const size = this._measureDragSize()\n const progress = size > 0 ? Math.min(1, Math.max(0, offset / size)) : 0\n dialog.style.setProperty('--wui-internal-drag-backdrop-opacity', String(1 - progress))\n }\n\n private _clearDragStyles(dialog: HTMLDialogElement) {\n dialog.style.removeProperty('transform')\n dialog.style.removeProperty('--wui-internal-drag-backdrop-opacity')\n }\n\n // 由 CSS transition 收尾到完全闭合;controlled 下保持闭合位等待回写,其余走常规关闭管线。\n private _settleToClose(dialog: HTMLDialogElement, velocity: number) {\n const from = this._dragOffset\n this._dragOffset = 0\n // 终点 = 完全出屏距离(含浮动留边),与 CSS 闭合态/悬停终态一致,\n // 否则收尾结束后会有一个留边宽度的瞬移。\n const to = this._dragCloseDistance(dialog)\n\n const finishClose = () => {\n if (this.controlled) {\n // 保持在闭合位(is-visible 未移除,状态仍 open),等待 Consumer 回写或超时弹回。\n this._applyDragOffset(dialog, to)\n } else {\n // 移除 is-visible 后基础 transform 即闭合位,清内联样式不产生跳变;\n // presence.sync(false) 检测不到 is-visible 会立即完成关闭,不重播退出动画。\n dialog.classList.remove('is-visible')\n this._clearDragStyles(dialog)\n }\n this._closeFromDrag()\n }\n\n if (prefersReducedMotion(this) || Math.abs(to - from) < 1) {\n // 与 _settleRebound 的无动画路径对称:自己解除抑制,不依赖调用方清过类。\n dialog.classList.remove('is-dragging')\n finishClose()\n return\n }\n\n this._startSettle(\n dialog,\n to,\n 0,\n this._settleDuration(Math.abs(to - from), velocity),\n SETTLE_EASE_CLOSE,\n finishClose\n )\n }\n\n // 弹回打开位:从 from 位移回到 0;结束后把内联样式交还 CSS 打开态。\n private _settleRebound(dialog: HTMLDialogElement, velocity: number, from: number) {\n this._dragOffset = 0\n\n // 收尾结束必须清掉内联 transform:translateX(0px) 内联会盖住闭合态 CSS transform,\n // 之后用 button/backdrop/Esc 关闭时计算值恒为 0、开与关都不再触发过渡。\n const finishRebound = () => {\n this._clearDragStyles(dialog)\n }\n\n if (prefersReducedMotion(this) || Math.abs(from) < 1) {\n // 无动画路径:直接移除内联回到 CSS 打开位。计算值就是可信的打开位 0,\n // 不存在 WAAPI fill 覆盖,无需强制 reflow「烘焙」。\n dialog.classList.remove('is-dragging')\n finishRebound()\n return\n }\n\n this._startSettle(dialog, 0, 1, this._settleDuration(Math.abs(from), velocity), SETTLE_EASE_REBOUND, finishRebound)\n }\n\n // 释放速度只影响收尾时长:以它走完剩余距离的时间作为估计,慢放长、甩动短。\n private _settleDuration(distance: number, velocity: number): number {\n const ms = (distance / Math.max(Math.abs(velocity), SETTLE_MIN_VELOCITY)) * 1000\n return Math.min(SETTLE_MAX_MS, Math.max(SETTLE_MIN_MS, ms))\n }\n\n /*\n * 把释放后的收尾交给 CSS transition:写入终值与「时长/缓动」两个内部变量,并在\n * 同一次样式重算里解除抑制(is-dragging → is-settling)。过渡的 before-change\n * style 就是拖拽期间写入的内联值——没有 WAAPI 覆盖层,各引擎采样一致,这正是\n * 对 Safari「不采信 fill 覆盖」怪癖免疫的原因。\n */\n private _startSettle(\n dialog: HTMLDialogElement,\n offset: number,\n backdropOpacity: number,\n duration: number,\n easing: string,\n onDone: () => void\n ) {\n // 覆盖前先丢弃上一次收尾:否则它的兜底定时器会提前结束这一次的过渡。\n this._abortSettle()\n const sign = this._dragCloseSign\n dialog.style.setProperty('--wui-internal-settle-duration', `${duration}ms`)\n dialog.style.setProperty('--wui-internal-settle-easing', easing)\n dialog.style.transform =\n this._dragAxis === 'x' ? `translateX(${offset * sign}px)` : `translateY(${offset * sign}px)`\n dialog.style.setProperty('--wui-internal-drag-backdrop-opacity', String(backdropOpacity))\n dialog.classList.add('is-settling')\n dialog.classList.remove('is-dragging')\n\n this._settleFinish = onDone\n // 终值与当前值相同时不会派发 transitionend(也没有可见变化),用定时器兜底。\n this._settleTimer = setTimeout(() => this._finishSettle(), duration + SETTLE_GRACE_MS)\n }\n\n // 收尾过渡结束(transitionend 或兜底超时):先撤 settle 状态再执行收尾。\n private _finishSettle() {\n const finish = this._settleFinish\n if (!finish) return\n this._abortSettle()\n finish()\n }\n\n // 丢弃进行中的收尾(重新抓取、强制关闭、断连):只撤状态,不执行收尾回调。\n private _abortSettle() {\n this._settleFinish = null\n if (this._settleTimer !== undefined) {\n clearTimeout(this._settleTimer)\n this._settleTimer = undefined\n }\n const dialog = this.dialog\n if (!dialog) return\n dialog.classList.remove('is-settling')\n dialog.style.removeProperty('--wui-internal-settle-duration')\n dialog.style.removeProperty('--wui-internal-settle-easing')\n }\n\n private _closeFromDrag() {\n // 先派发关闭请求(_closeFromUser),再进入悬停等待:等待态中 _closeFromUser\n // 会被 L2 去重守卫短路,顺序颠倒会吞掉首次请求。\n this._closeFromUser()\n if (this.controlled) {\n this._dragAwaitWriteback = true\n this._dragRequestTimer = setTimeout(this._handleDragWritebackTimeout, DRAG_REQUEST_WINDOW_MS)\n }\n }\n\n // controlled 回写窗口超时:Consumer 拒绝关闭,从闭合位弹回打开位。\n private readonly _handleDragWritebackTimeout = () => {\n this._dragRequestTimer = undefined\n if (!this._dragAwaitWriteback || !this.open || this._isDragging()) {\n this._dragAwaitWriteback = false\n return\n }\n this._dragAwaitWriteback = false\n\n const dialog = this.dialog\n if (!dialog) return\n dialog.classList.add('is-visible')\n // 悬停终态位于完全出屏位(含留边),弹回也从该真实位置起步,避免首帧内跳。\n this._settleRebound(dialog, 0, this._dragCloseDistance(dialog))\n }\n\n override connectedCallback() {\n super.connectedCallback()\n this._resyncSlotPresence()\n // 重挂载对账:断连时 presence、滚动锁、nested 层序与登记都已被撤销,而\n // `open` 未变化时 `updated()` 不会补跑任何 sync 分支。首次连接时 shadow 尚未\n // 渲染、`this.dialog` 为 null,三种情况都直接跳过;打开态的首次进入仍由\n // updated() 的 `props.has('open')` 分支处理。\n this._presence.reconcile()\n if (this.open) {\n // presence.reconcile 已让打开态的 dialog 同步回到 top layer(此刻 dialog.open\n // 为真),层序 depth 可正确计数,与 updated() 的 register 时机一致。\n this._nestedLayers.register()\n // 重挂载前已让开过的页面停在位移位:push 的动画起点取当前计算值,与终点相同\n // 时不起动画,页面不会被再推一次、也不会先弹回原位再推出去。\n this._pageShift.push()\n }\n this._syncScrollLock()\n this._reclaimIfOpen()\n }\n\n override firstUpdated() {\n this._checkSlotContent('footer')\n }\n\n override disconnectedCallback() {\n super.disconnectedCallback()\n this._nestedLayers.dispose()\n this._pageShift.dispose()\n this._dragGesture?.destroy()\n this._dragGesture = null\n this._presence.dispose()\n this._scrollLock.release()\n // 断连即撤销登记,重连后由 _reclaimIfOpen 显式重新声明。\n this._handle?.release()\n this._handle = null\n this._abortSettle()\n this._cancelDragAwait()\n }\n\n /** 「重挂载恢复」的调用方一半:模块刻意不观察 DOM 连接状态。 */\n private _reclaimIfOpen() {\n if (!this.open || this._handle) return\n const dialog = this.dialog\n if (!dialog) return\n this._handle = this._overlay.claim(dialog, { ancestryFrom: this })\n this._syncDragInert()\n }\n\n /**\n * 对账 header / footer slot 的有无,**只在真的变了时排一次更新**。\n *\n * 排更新是这条对账不可省的一半:`showHeader` 与 footer 的 `?hidden` 只在 render 里求值,\n * 而 Lit 的 `connectedCallback` 只做 `enableUpdating(true)` 与 `setConnected(true)`,本身不排\n * 更新。两条 slotchange 处理器也接不住这条路径——slotchange 只在**分配集合**变化时派发,\n * 断连期间清空槽位内容时宿主节点本身没动,事件不触发(Chromium 实测)。\n *\n * 漏掉这一半的后果:断连前有 footer、重连时已清空的 drawer 留下一节空的 footer。它在 style.css\n * 的 padding 下仍有真实高度(实测 32px),于是底部一条点不动的死带,拖拽 drag zone 的让位量也照\n * 它算而不归零。\n *\n * 判据取 light DOM 子节点而非 `slot.assignedNodes()`:首次连接时 shadow 尚未渲染,slot 元素\n * 还不存在,那一侧会直接跳过(首次连接的 presence 由 `firstUpdated()` 与 slotchange 兜底);\n * 这里要的正是重连对账——shadow root 跨断连保留,两侧都可用,但只有子节点扫描不依赖渲染\n * 时序。「只在真变了才排」与两条 slotchange 处理器同一纪律,避免每次重连都多一次空渲染。\n */\n private _resyncSlotPresence() {\n const hasHeader = this._hasSlottedChild('header')\n const hasFooter = this._hasSlottedChild('footer')\n if (hasHeader === this._hasHeaderSlot && hasFooter === this._hasFooterSlot) return\n this._hasHeaderSlot = hasHeader\n this._hasFooterSlot = hasFooter\n this.requestUpdate()\n }\n\n private _hasSlottedChild(name: 'header' | 'footer') {\n return Array.from(this.children).some(child => child.getAttribute('slot') === name)\n }\n\n private _checkSlotContent(name: string) {\n const slot = this.shadowRoot?.querySelector(`slot[name=\"${name}\"]`) as HTMLSlotElement | null\n if (!slot) return\n const has = slot.assignedNodes().length > 0\n if (name === 'footer' && has !== this._hasFooterSlot) {\n this._hasFooterSlot = has\n this.requestUpdate()\n }\n }\n\n private handleHeaderSlotChange(e: Event) {\n const has = (e.target as HTMLSlotElement).assignedNodes().length > 0\n if (has !== this._hasHeaderSlot) {\n this._hasHeaderSlot = has\n this.requestUpdate()\n }\n }\n\n private handleFooterSlotChange(e: Event) {\n const has = (e.target as HTMLSlotElement).assignedNodes().length > 0\n if (has !== this._hasFooterSlot) {\n this._hasFooterSlot = has\n this.requestUpdate()\n }\n }\n\n protected override updated(props: PropertyValues) {\n super.updated(props)\n if (!this.isConnected) return\n\n if (props.has('open')) {\n // Consumer 在拖拽进行中写入受控 open:受控状态优先,立即终结手势(等同\n // pointercancel 的清理但不弹回),交由下方 presence 走标准关闭/打开管线。\n if (this._isDragging() && !this.open) this._cancelActiveDrag()\n if (this._userOpenChange.consume()) this.emitOpenChange()\n // controlled 拖拽关闭的回写结果:确认关闭则清除闭合位悬停状态走正常关闭;\n // 拒绝关闭(回写 open=true)则从闭合位(含留边)弹回。\n if (this._dragAwaitWriteback) {\n this._cancelDragAwait()\n const dialog = this.dialog\n if (dialog && !this.open) {\n dialog.classList.remove('is-visible')\n this._clearDragStyles(dialog)\n } else if (dialog && this.open) {\n this._settleRebound(dialog, 0, this._dragCloseDistance(dialog))\n }\n }\n // 关闭且无进行中的拖拽/收尾时,清理可能残留的内联拖拽样式(如收尾路径写在\n // 打开位的 translateX(0px))。若不清理,0px 内联会盖住闭合态 CSS transform,\n // 后续开/关都不再触发过渡。收尾进行中由 _finishSettle 自行收尾,这里丢弃它\n // 以免回调回头写内联与关闭管线竞争。\n if (!this.open && !this._isDragging()) {\n this._abortSettle()\n const dialog = this.dialog\n if (dialog) this._clearDragStyles(dialog)\n }\n this._presence.sync(this.open)\n if (this.open) {\n // presence.sync 内的 showModal() 把 dialog 提升进 top layer。双击手势本身\n // 留下的活选区会被浏览器拿去和提升后的新布局重新解析,结果选区落到刚挂载的\n // drawer 正文上。脆弱的是「手势来源的活选区」,不是 dblclick 的判定窗口:把\n // 打开推迟 250ms(早过双击判定)仍然复现。选区由浏览器在 showModal() 调用\n // 内部生成:脚本没有任何 Selection API 调用,在 dblclick 上 preventDefault\n // 也拦不住。\n //\n // 实测(Chromium)showModal() 不会动打开前已经存在的选区,所以这一次清理\n // 同时也覆盖「先选中页面文本、再打开」的情况——modal 打开后被选中的内容挡在\n // backdrop 后面本来也已不可用。这里只清文档选区,不动 user-select,drawer 内正文\n // 仍可正常拖选;拖拽 handle 与 toggle 时序不受影响。\n window.getSelection()?.removeAllRanges()\n // presence.sync 已同步发起 showModal:此刻 dialog.open 为真,计数出正确\n // 的层序 depth 并驱动下层缩放。直接同步 register,不等待 is-visible\n //(那要再等一帧,且打开过渡期间上层关系已应确立)。\n this._nestedLayers.register()\n // 原生 dialog 登记为开启态 overlay:挂在它上面的 portal panel 在逻辑组合树上\n // 成为本层后代,Escape 仲裁据此判出最内层(issue #120 Block 1)。\n const dialog = this.dialog\n if (dialog) {\n // 同一 panel 重新 claim = 新的一次开启:旧会话(含其子层)整体作废。\n this._handle?.release()\n this._handle = this._overlay.claim(dialog, { ancestryFrom: this })\n this._syncDragInert()\n }\n } else {\n this._nestedLayers.unregister()\n this._handle?.release()\n this._handle = null\n }\n }\n if (props.has('open') || props.has('noScrollLock')) this._syncScrollLock()\n // pageShift 与 open 同一条同步:打开期间关掉该属性要立刻把已经让开的页面收回来,\n // 只盯 open 会留下一层没人负责的位移。\n if (props.has('open') || props.has('pageShift')) this._syncPageShift()\n }\n\n private handleTransitionEnd(e: TransitionEvent) {\n // transitionend 会从后代元素冒泡上来(slotted 消费者内容、嵌套子 drawer)。\n // 只处理 dialog 自身的事件:presence 与收尾都只认本层 dialog 的过渡,\n // 后代一条 transform 过渡结束不能提前终结本层收尾(与 presence 内部守卫同规则)。\n if (e.target !== e.currentTarget) return\n this._presence.handleTransitionEnd(e)\n\n // 收尾过渡结束:::backdrop 的 opacity 过渡 target 也是 dialog(带 pseudoElement),\n // 因此再按 propertyName 只认 transform。\n if (e.propertyName === 'transform') this._finishSettle()\n }\n\n private _isNestedDialogEvent(e: KeyboardEvent): boolean {\n const path = e.composedPath()\n const ownDialogIndex = path.indexOf(e.currentTarget as Node)\n return ownDialogIndex > 0 && path.slice(0, ownDialogIndex).some(node => node instanceof HTMLDialogElement)\n }\n\n private handleKeydown(e: KeyboardEvent) {\n if (e.key === 'Tab') {\n if (e.defaultPrevented || this._isNestedDialogEvent(e)) return\n const dialog = this.dialog\n if (dialog) trapTabKey(e, dialog)\n return\n }\n if (e.key !== 'Escape') return\n /*\n * Escape 的归属由共享仲裁者在 document 捕获阶段判定(issue #120 Block 1);命中后\n * 它会 stopPropagation,本 handler 不再执行。此处保留两条兜底:\n * ① defaultPrevented 说明仲裁者已介入,不再重复关闭;\n * ② 兜底路径仍按原逻辑处理,避免「panel 未登记」时 Escape 失灵。\n *\n * 本 handler **不是**可随手删掉的:仲裁者挂在 document 上,只对能跨 shadow\n * 边界的事件生效。实测(overlay-open-owner-260918,2026-09-18)摘掉 `@keydown` 后\n * layout.browser.spec.ts 的两例 Escape 用例立刻转红——它们派发的 keydown 没有\n * `composed: true`,事件止步于 shadow root,到不了 document。\n */\n if (e.defaultPrevented) return\n /*\n * nested 场景防连锁:子 drawer 的 dialog 经 slot 投影在本层 shadow 内,其\n * keydown composed 冒泡路径会再次经过本层 dialog(事件路径含 slot 宿主链)。\n * 若事件传播路径在本层 dialog 之前已存在其他 <dialog>,说明该事件来自子层,本层忽略。\n */\n if (this._isNestedDialogEvent(e)) return\n // 拖拽进行中忽略 ESC,避免手势与关闭管线竞争。\n if (this._isDragging()) {\n e.preventDefault()\n return\n }\n e.preventDefault()\n this._closeFromUser()\n }\n\n show() {\n if (this.open) return\n this.open = true\n }\n\n close() {\n if (!this.open) return\n this.open = false\n }\n\n private readonly _closeFromUser = () => {\n if (!this.open) return\n // controlled 悬停等待回写期间,关闭意图已在途(open-change 已派发):\n // Escape/backdrop/关闭 button 的重复触发不再派发第二次请求,也不与超时弹回竞争。\n if (this._dragAwaitWriteback) return\n if (this.controlled) {\n this.emitOpenChange(false)\n return\n }\n\n this._userOpenChange.mark()\n this.close()\n }\n\n /*\n * 仲裁者在 capture 阶段 preventDefault 了 Escape 的 keydown,UA 因此不再派发原生\n * cancel,但本 handler 仍是「原生 cancel 到达时也要走完整关闭管线」的契约入口,\n * **不可删**。实测(overlay-open-owner-260918,2026-09-18)摘掉 `@cancel` 后\n * drawer.spec.ts 的「no-backdrop-close 存在时 cancel 仍通过关闭过渡退出」与\n * remount-reconcile 的「打开态被移出文档再接回」两例立刻转红。\n */\n private handleCancel(e: Event) {\n // 保留 top layer 直到 CSS 过渡结束,避免原生关闭跳过退出动画。\n e.preventDefault()\n this._closeFromUser()\n }\n\n private handleNativeClose() {\n // 关闭态下的 close 事件只可能是我们自己 finishClosing 排队的异步事件(或冗余的\n // 外部关闭):交给 presence 消费 self-close 标志,避免标志泄漏到下一次真实关闭。\n if (!this.open) {\n this._presence.handleNativeClose()\n return\n }\n\n // 我们自己 dialog.close() 排队的 close 事件是异步任务:正常时序在本关闭会话内\n // 到达,快速「关闭→重开」时它在重新打开之后才到达(过期事件)。两种情况都已在\n // finishClosing 完成全部清理,由 presence 消费并返回 true,不能当成外部关闭把\n // 刚重开的 dialog 关掉——否则重开即被误关,表现为连续 toggle 丢失过渡动画。\n if (this._presence.handleNativeClose()) return\n\n // 悬停等待期间的原生关闭(如表单 method=\"dialog\"):视为回写窗口内的重复\n // 关闭意图,取消等待不补发请求;已原生关闭的 dialog 不再被超时弹回拉起。\n if (this._dragAwaitWriteback) {\n this._cancelDragAwait()\n return\n }\n\n // 原生关闭可绕过 cancel;controlled 时恢复受控状态,由 Consumer 决定是否关闭。\n if (this.controlled) {\n this._presence.sync(true)\n this.emitOpenChange(false)\n return\n }\n\n this._userOpenChange.mark()\n this.open = false\n }\n\n /*\n * backdrop 点击(backdrop click)的按-放链路回溯。\n *\n * 浏览器对「按下 → 拖动 → 松手」生成的 click 落在起点与松手点 DOM 的**共同祖先**\n * 上:从 panel 内容、拖拽 drag zone 甚至 backdrop 本处开始拖拽、松手落在 backdrop 上时,click 的\n * target 都是 dialog,与真正的轻点 backdrop 从 click 自身无法区分(真实鼠标/触摸下\n * 必现的误关路径,合成事件不派发 click 故自动化易漏测)。因此在 dialog 的\n * pointerdown 记录按下起点与是否落在 backdrop 上,click 时回溯校验:\n * - 按下起点不在 backdrop 上(从 panel 内容/drag zone 开始的链路)→ 不是点 backdrop,忽略;\n * - 按下到松手位移超过轻点量级 → 是拖拽松手而非点击,忽略;\n * 两者都通过才沿用「点 backdrop 关闭」语义。\n */\n private _backdropPress: { onMask: boolean; x: number; y: number } | null = null\n\n private handleDialogPointerDown(e: PointerEvent) {\n this._backdropPress = { onMask: e.target === e.currentTarget, x: e.clientX, y: e.clientY }\n }\n\n private handleBackdropClick(e: MouseEvent) {\n if (e.target !== (e.currentTarget as HTMLDialogElement)) return\n if (this.noBackdropClose) return\n // 拖拽进行中 pointer capture 使 click 落在 dialog 上,忽略以避免与手势竞争。\n if (this._isDragging()) return\n // detail 为 0 表示这次 click 不来自指针(键盘激活、程序化 .click()):\n // pointerdown 记录可能是上一次指针交互的残留,不能据此判定 backdrop 点击\n //(对齐 image-preview 的既有守卫)。\n if (e.detail === 0) return\n const press = this._backdropPress\n this._backdropPress = null\n if (!press || !press.onMask) return\n if (Math.hypot(e.clientX - press.x, e.clientY - press.y) > BACKDROP_TAP_DISTANCE) return\n this._closeFromUser()\n }\n\n private emitOpenChange(open = this.open) {\n dispatchOpenChangeEvent(this, open)\n }\n\n private _syncScrollLock(isOpen = this.open) {\n this._scrollLock.sync(isOpen && !this.noScrollLock)\n }\n\n /*\n * 整页让开只跟 open 与该属性的开关走,不跟拖拽走:拖动 panel 时页面停在原地。\n * 手势要的是「panel 跟手」,页面若按同一增量跟着滑,drawer 相对视口的位置反而没变,\n * 跟手感被抵消掉一半;退场后回到哪个深度由栈决定,与拖了多少无关。\n *\n * 分支条件带 pageShift:只看 open 的话,打开期间关掉该属性走的是 push()(内部按开关\n * 直接返回),已经让开的页面没人收回。pop() 对没进过栈的宿主是无操作,所以这里\n * 可以无条件调用。\n */\n private _syncPageShift() {\n if (this.open && this.pageShift) this._pageShift.push()\n else this._pageShift.pop()\n }\n\n override render() {\n const showHeader = this._hasHeaderSlot || !!this.heading\n const dialogLabel = this.ariaDialogLabel.trim()\n const dialogLabelledBy = !dialogLabel && !this.headless && showHeader ? 'wui-drawer-heading' : nothing\n\n // 拖拽 drag zone:仅在打开且 draggable 时渲染;胶囊 + 加宽命中条贴在 drawer 内缘。\n // 胶囊是 drag zone 的**兄弟节点**而非后代:drag zone 要让开 header / footer(见 style.css),\n // 胶囊作为后代会连带继承那份让位量,被一起推离 panel 边缘。两者都是 dialog 的直接子节点,\n // 胶囊因此相对 dialog 定位、恒贴可抓取边缘,drag zone 则继续为端头上的 button 让位。\n //\n // 端头 drag edge 补上解耦留下的空档:胶囊贴回边缘后就不再落在 drag zone 的让开区里\n // (bottom + header 实测胶囊带 [8,12]、drag zone 带 [60,80]),那一段若没有命中层,\n // 胶囊就成了一条按不下去、悬停不亮的死装饰——R1 与 R3 在几何上本就不可同满足,\n // 结构解耦只让两者不再互相位移,命中层必须另给。drag edge 只在上下 placement 渲染:\n // 左右两条的胶囊本就落在 drag zone 内,多一个元素只会让 R5「左右几何不变」需要额外论证。\n //\n // 顺序要紧:胶囊排最后,两条 drag zone(边、区)都在它前面,hover / active / 确认态三条规则\n // 因此靠通用兄弟选择器 `~` 挂上去。写成相邻兄弟 `+` 的话 drag edge 那条会静默失效。\n const needsEdgeBand = this.placement === 'top' || this.placement === 'bottom'\n const dragBar = this.draggable\n ? html`\n ${\n needsEdgeBand\n ? html`<div class=\"wui-drawer-drag-edge\" @pointerdown=${this._handleDragPointerDown}></div>`\n : nothing\n }\n <div class=\"wui-drawer-drag-zone\" @pointerdown=${this._handleDragPointerDown}></div>\n <div class=\"wui-drawer-drag-bar\"></div>\n `\n : nothing\n\n // 保持同一个 dialog 实例,避免打开期间切换 headless 时脱离 top layer。\n return html`\n <dialog\n aria-label=${dialogLabel || nothing}\n aria-labelledby=${dialogLabelledBy}\n @cancel=${this.handleCancel}\n @close=${this.handleNativeClose}\n @click=${this.handleBackdropClick}\n @pointerdown=${this.handleDialogPointerDown}\n @keydown=${this.handleKeydown}\n @transitionend=${this.handleTransitionEnd}\n >\n ${\n this.headless\n ? html`<slot></slot>${dragBar}`\n : html`\n <div class=\"wui-drawer-body wui-glass\">\n <div\n class=\"wui-drawer-header\"\n id=\"wui-drawer-heading\"\n ?hidden=${!showHeader}\n @pointerdown=${this._handleSectionDragPointerDown}\n >\n <slot name=\"header\" @slotchange=${this.handleHeaderSlotChange}>\n ${this.heading ? html`<span class=\"wui-drawer-heading\">${this.heading}</span>` : nothing}\n </slot>\n </div>\n <div class=\"wui-drawer-content wui-scroll\">\n <slot></slot>\n </div>\n <div\n class=\"wui-drawer-footer\"\n ?hidden=${!this._hasFooterSlot}\n @pointerdown=${this._handleSectionDragPointerDown}\n >\n <slot name=\"footer\" @slotchange=${this.handleFooterSlotChange}></slot>\n </div>\n </div>\n ${\n this.closable\n ? html`\n <web-ui-button\n class=\"wui-drawer-close\"\n @click=${this._closeFromUser}\n aria-label=${resolveBuiltinLabel('close', this.ariaCloseLabel)}\n variant=\"secondary\"\n icon\n size=\"26\"\n >\n <web-ui-icon size=\"14\" .icon=${oouiClose}></web-ui-icon>\n </web-ui-button>\n `\n : nothing\n }\n ${dragBar}\n `\n }\n </dialog>\n `\n }\n\n declare readonly $events: {\n 'open-change': CustomEvent<{ open: boolean }>\n }\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'web-ui-drawer': WebUiDrawer\n 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@@ -0,0 +1,113 @@
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|
|
1
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+
import { prefersReducedMotion } from "../../shared/theme/reduced-motion.js";
|
|
2
|
+
import { definePlugin } from "@greypan/js-kit";
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|
3
|
+
// src/components/drawer/page-shift.ts
|
|
4
|
+
const ENTER_DURATION_VARIABLE = "--wui-duration-drawer-enter";
|
|
5
|
+
const EXIT_DURATION_VARIABLE = "--wui-duration-drawer-exit";
|
|
6
|
+
const ENTER_DURATION_FALLBACK = 280;
|
|
7
|
+
const EXIT_DURATION_FALLBACK = 240;
|
|
8
|
+
const EASE_VARIABLE = "--wui-ease-enter";
|
|
9
|
+
const EASE_FALLBACK = "cubic-bezier(0.23, 1, 0.32, 1)";
|
|
10
|
+
const EASE_PATTERN = /^(linear|ease(-in|-out)?|step-(start|end))$|^(cubic-bezier|steps)\(/;
|
|
11
|
+
const PAGE_SHIFT_ANIMATION_ID = "wui-drawer-page-shift";
|
|
12
|
+
/** 第 1 层让开 16 个轴单位 a。 */
|
|
13
|
+
const PAGE_SHIFT_BASE = 16;
|
|
14
|
+
/** 每多打开一层,这一层的让开量减半。 */
|
|
15
|
+
const PAGE_SHIFT_DECAY = .5;
|
|
16
|
+
const stack = [];
|
|
17
|
+
let takeover = null;
|
|
18
|
+
function readDuration(host, property, fallback) {
|
|
19
|
+
const raw = getComputedStyle(host).getPropertyValue(property).trim();
|
|
20
|
+
const value = Number.parseFloat(raw);
|
|
21
|
+
if (!Number.isFinite(value)) return fallback;
|
|
22
|
+
return raw.endsWith("ms") ? value : value * 1e3;
|
|
23
|
+
}
|
|
24
|
+
function readEase(host) {
|
|
25
|
+
const raw = getComputedStyle(host).getPropertyValue(EASE_VARIABLE).trim();
|
|
26
|
+
return EASE_PATTERN.test(raw) ? raw : EASE_FALLBACK;
|
|
27
|
+
}
|
|
28
|
+
function restingTranslate() {
|
|
29
|
+
let x = 0;
|
|
30
|
+
let y = 0;
|
|
31
|
+
for (let depth = 0; depth < stack.length; depth += 1) {
|
|
32
|
+
const entry = stack[depth];
|
|
33
|
+
const shift = PAGE_SHIFT_BASE * PAGE_SHIFT_DECAY ** depth * entry.getSign();
|
|
34
|
+
if (entry.getAxis() === "x") x += shift;
|
|
35
|
+
else y += shift;
|
|
36
|
+
}
|
|
37
|
+
return `${x}vw ${y}vh`;
|
|
38
|
+
}
|
|
39
|
+
function indexOfHost(host) {
|
|
40
|
+
return stack.findIndex((entry) => entry.host === host);
|
|
41
|
+
}
|
|
42
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+
function applyPage(host, motion) {
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const root = document.documentElement;
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const target = stack.length > 0 ? restingTranslate() : takeover?.neutral ?? "none";
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}
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for (const animation of root.getAnimations()) if (animation.id === PAGE_SHIFT_ANIMATION_ID) animation.cancel();
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const duration = readDuration(host, motion === "enter" ? ENTER_DURATION_VARIABLE : EXIT_DURATION_VARIABLE, motion === "enter" ? ENTER_DURATION_FALLBACK : EXIT_DURATION_FALLBACK);
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const animation = root.animate([{ translate: previous }, { translate: target }], {
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duration,
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}
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const definePageShift = () => definePlugin((ctx) => {
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const detach = () => {
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return true;
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};
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return {
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push() {
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host,
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};
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applyPage(host, "enter");
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return;
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}
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if (stack.length === 0 && !takeover) {
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const root = document.documentElement;
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takeover = {
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inline: root.style.translate,
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neutral: getComputedStyle(root).translate
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};
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}
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});
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applyPage(host, "enter");
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},
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pop() {
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applyPage(host, "exit");
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},
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dispose() {
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const host = ctx.getHost();
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applyPage(host, "instant");
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}
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};
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export { definePageShift };
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//# sourceMappingURL=page-shift.js.map
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{"version":3,"file":"page-shift.js","names":[],"sources":["../../../src/components/drawer/page-shift.ts"],"sourcesContent":["/*\n * drawer 打开时整页让开(iOS push 式)。\n *\n * 「让开」的方向 = drawer 闭合方向的反向:右侧 drawer 从右进场并把页面往左推,视口\n * 右缘因此空出一条给 drawer,页面左缘同步滑出屏幕。轴向与符号都由 drawer 给出\n * (取自 `_dragAxis` / `_dragCloseSign`),两处共用同一张符号表,placement 加一挡不会分叉。\n *\n * 落点是 documentElement,这是选择而非实现细节:整页只有那一个盒子,消费方零配置。\n * 代价与实测结论都在 drawer 示例文档(`docs/drawer.md` / `docs/drawer.CN.md`)的\n * page-shift 小节里(fixed 内容跟着走、top layer 的 dialog 不受影响)。\n *\n * 写在独立属性 `translate` 而不是 `transform` 上:`transform` 让给 shake 的 WAAPI 关键帧,\n * 两者天然复合而非互相覆写(实测内联 `translate: -24px 0px` 叠加进行中的\n * `transform: translate(-5.97px, 0px)` 得到 -29.97px,纵向那条轴同样相加)。drawer 自己的\n * nested 层叠也是同一套独立属性。\n *\n * 让开量由内部公式给出,不暴露可调 token:1 个轴单位 a 在 left/right 上是 `1vw`、在\n * top/bottom 上是 `1vh`;按打开顺序,第 1 层让开 16a,之后每层减半(16a、8a、4a、2a……)。\n * 位移以 `vw` / `vh` 写进 documentElement,转屏或地址栏收起时由浏览器跟着重算,页面\n * 不必自己再跑一遍;关闭中间层后,剩余层按新的打开顺序重新分配系数。等比和收敛到 32a,\n * 不会超过。\n *\n * 静止态与动效分家:\n * - 静止态 = documentElement 的内联 translate,drawer 打开期间一直保留,因此重挂载、\n * 脚本读取都只看这一处;\n * - 动效 = WAAPI,起点取当前计算值、终点写死成同一个静止值,fill 用默认 `none`。\n * 动画期间关键帧压过内联(动画 origin 优先级更高),结束后内联接管且两者同值,\n * 所以不存在 JS→CSS 交接跳变。drawer 里那条「收尾不用 WAAPI」的理由(要从手指所在的\n * 当前值起步、并把 before-change style 交给 CSS 过渡)在这里不成立:本模块没有中途\n * 抓取,两个端点都由自己给出。\n * - 最后一层释放时终点用**接管前测得的计算值**而不是 `none`:消费方样式若给 html 写过\n * translate,还原内联后算出来的就是那个值,动画终值必须与它一致,否则收尾瞬间会跳。\n *\n * 进行中的动画靠 id 认领并在每次同步前取消,模块因此不持有 Animation 引用;\n * 与 shake 的重新触发同一做法。\n *\n * 多层同时开启 page-shift(嵌套或同级)时逐层累加:每打开一层,页面在原来的方向上再让开\n * 这一层的量;关闭任意一层后剩余层重排,页面回落到按新顺序算出的和。\n *\n * reduce 下整套不生效,连静止位移也不写:drawer 自己的 CSS 在 reduce 下把 panel 的\n * transform/translate/scale 全部归零,页面单独滑出去会读成一个缺陷。\n */\n\nimport { definePlugin } from '@greypan/js-kit'\n\nimport { prefersReducedMotion } from '@/shared/theme/reduced-motion'\n\nconst ENTER_DURATION_VARIABLE = '--wui-duration-drawer-enter'\nconst EXIT_DURATION_VARIABLE = '--wui-duration-drawer-exit'\n// 与 drawer/style.css 里 `var(--wui-duration-drawer-*, <fallback>)` 的同一条兜底。\nconst ENTER_DURATION_FALLBACK = 280\nconst EXIT_DURATION_FALLBACK = 240\nconst EASE_VARIABLE = '--wui-ease-enter'\nconst EASE_FALLBACK = 'cubic-bezier(0.23, 1, 0.32, 1)'\n// 合法 easing 的形状:关键字,或 cubic-bezier() / steps() 函数式。\nconst EASE_PATTERN = /^(linear|ease(-in|-out)?|step-(start|end))$|^(cubic-bezier|steps)\\(/\n\nconst PAGE_SHIFT_ANIMATION_ID = 'wui-drawer-page-shift'\n\n/** 第 1 层让开 16 个轴单位 a。 */\nconst PAGE_SHIFT_BASE = 16\n/** 每多打开一层,这一层的让开量减半。 */\nconst PAGE_SHIFT_DECAY = 0.5\n\ntype PageShiftAxis = 'x' | 'y'\n/** `'enter'` 用进场时长,`'exit'` 用退场时长,`'instant'` 不动画(断连时页面归位)。 */\ntype PageShiftMotion = 'enter' | 'exit' | 'instant'\n\ninterface PageShiftEntry {\n host: HTMLElement\n getAxis: () => PageShiftAxis\n getSign: () => number\n}\n\nconst stack: PageShiftEntry[] = []\n/*\n * 接管前的页面状态,只在栈由空变非空那一次采样:\n * - `inline` 是 html 上原有的内联值,最后一层释放时原样写回(空串即 removeProperty);\n * - `neutral` 是当时的计算值,用作最后一层的动画终值。\n */\nlet takeover: { inline: string; neutral: string } | null = null\n\n/*\n * 时长 token 没有注册,computed style 给的是变量替换后的字面量(主题里是 `280ms`)。\n * 万一它被注册成 <time>,序列化为规范单位秒(`0.28s`),parseFloat 只取数字会丢单位,\n * 所以按后缀补一次换算:两种写法读出来是同一个毫秒数。\n */\nfunction readDuration(host: HTMLElement, property: string, fallback: number): number {\n const raw = getComputedStyle(host).getPropertyValue(property).trim()\n const value = Number.parseFloat(raw)\n if (!Number.isFinite(value)) return fallback\n return raw.endsWith('ms') ? value : value * 1000\n}\n\n/*\n * CSS 侧一条无效的 easing 声明会被直接忽略,WAAPI 却对非法 easing 抛 TypeError。\n * 这里只接受关键字与 cubic-bezier()/steps() 两种形状,其余退回与 style.css 相同的默认曲线。\n */\nfunction readEase(host: HTMLElement): string {\n const raw = getComputedStyle(host).getPropertyValue(EASE_VARIABLE).trim()\n return EASE_PATTERN.test(raw) ? raw : EASE_FALLBACK\n}\n\n/*\n * 总让开量:按打开顺序,第 n 层贡献 16a / 2^(n-1),横轴累加到 vw、纵轴累加到 vh。\n * 关闭中间层后剩余层重新排名,系数随之重算;没有新的开合时页面不动。\n * 等比和收敛到 32a,单轴只取这个级数的一个子集,同样到不了 32a。\n */\nfunction restingTranslate(): string {\n let x = 0\n let y = 0\n for (let depth = 0; depth < stack.length; depth += 1) {\n const entry = stack[depth]\n const shift = PAGE_SHIFT_BASE * PAGE_SHIFT_DECAY ** depth * entry.getSign()\n if (entry.getAxis() === 'x') x += shift\n else y += shift\n }\n return `${x}vw ${y}vh`\n}\n\nfunction indexOfHost(host: HTMLElement): number {\n return stack.findIndex(entry => entry.host === host)\n}\n\nfunction applyPage(host: HTMLElement, motion: PageShiftMotion) {\n const root = document.documentElement\n const target = stack.length > 0 ? restingTranslate() : (takeover?.neutral ?? 'none')\n /*\n * 同一层重复 push 的落点与内联值相同:此时不重启动画,否则会从当前值再跑一遍完整时长。\n * 内联值是视口单位,视口变化时浏览器自己重算,所以这里比较的仍是「公式是否变了」。\n */\n if (stack.length > 0 && root.style.translate === target) return\n // 起点读当前计算值:上一段动画还在跑、或重挂载时页面已在位移位,都不能跳。\n const previous = getComputedStyle(root).translate\n\n if (stack.length > 0) root.style.translate = target\n else if (takeover) {\n root.style.translate = takeover.inline\n takeover = null\n }\n\n for (const animation of root.getAnimations()) {\n if (animation.id === PAGE_SHIFT_ANIMATION_ID) animation.cancel()\n }\n if (motion === 'instant' || previous === target) return\n\n const duration = readDuration(\n host,\n motion === 'enter' ? ENTER_DURATION_VARIABLE : EXIT_DURATION_VARIABLE,\n motion === 'enter' ? ENTER_DURATION_FALLBACK : EXIT_DURATION_FALLBACK\n )\n if (duration <= 0) return\n\n const animation = root.animate([{ translate: previous }, { translate: target }], { duration, easing: readEase(host) })\n animation.id = PAGE_SHIFT_ANIMATION_ID\n}\n\nexport interface PageShiftOptions {\n /** 读时长、缓动与 reduce 档位的那个元素(drawer 宿主)。 */\n getHost(): HTMLElement | null\n /** 消费方是否开启了整页让开。关闭时 push 直接跳过,pop 仍会把已登记的一层摘掉。 */\n isEnabled(): boolean\n getAxis(): PageShiftAxis\n getSign(): number\n}\n\nexport interface PageShiftApi {\n /** 进入开启态:把本层计入总让开量并播这一段动画。同一宿主重复调用是幂等的。 */\n push(): void\n /** 退出开启态:摘掉本层,页面回到剩余层之和或原位。未登记时不动页面。 */\n pop(): void\n /** 断连:摘掉本层并立即归位,不补一段退场动画。 */\n dispose(): void\n}\n\nexport const definePageShift = () =>\n definePlugin<PageShiftApi, PageShiftOptions>(ctx => {\n const detach = (): boolean => {\n const host = ctx.getHost()\n if (!host) return false\n const index = indexOfHost(host)\n if (index < 0) return false\n stack.splice(index, 1)\n return true\n }\n\n return {\n push() {\n const host = ctx.getHost()\n if (!host || !ctx.isEnabled() || prefersReducedMotion(host)) return\n // 幂等:重挂载对账与 updated() 的 open 分支可能对同一宿主各调一次。\n // 已在栈里时原位更新,保留它原有的排名——重新追加会把它顶到最后一层、拿走别人的系数。\n const index = indexOfHost(host)\n if (index >= 0) {\n stack[index] = { host, getAxis: () => ctx.getAxis(), getSign: () => ctx.getSign() }\n applyPage(host, 'enter')\n return\n }\n if (stack.length === 0 && !takeover) {\n const root = document.documentElement\n takeover = { inline: root.style.translate, neutral: getComputedStyle(root).translate }\n }\n stack.push({ host, getAxis: () => ctx.getAxis(), getSign: () => ctx.getSign() })\n applyPage(host, 'enter')\n },\n\n pop() {\n const host = ctx.getHost()\n if (!host || !detach()) return\n applyPage(host, 'exit')\n },\n\n dispose() {\n const host = ctx.getHost()\n if (!host || !detach()) return\n applyPage(host, 'instant')\n }\n }\n })\n"],"mappings":";;;AA+CA,MAAM,0BAA0B;AAChC,MAAM,yBAAyB;AAE/B,MAAM,0BAA0B;AAChC,MAAM,yBAAyB;AAC/B,MAAM,gBAAgB;AACtB,MAAM,gBAAgB;AAEtB,MAAM,eAAe;AAErB,MAAM,0BAA0B;;AAGhC,MAAM,kBAAkB;;AAExB,MAAM,mBAAmB;AAYzB,MAAM,QAA0B,CAAC;AAMjC,IAAI,WAAuD;AAO3D,SAAS,aAAa,MAAmB,UAAkB,UAA0B;CACnF,MAAM,MAAM,iBAAiB,IAAI,CAAC,CAAC,iBAAiB,QAAQ,CAAC,CAAC,KAAK;CACnE,MAAM,QAAQ,OAAO,WAAW,GAAG;CACnC,IAAI,CAAC,OAAO,SAAS,KAAK,GAAG,OAAO;CACpC,OAAO,IAAI,SAAS,IAAI,IAAI,QAAQ,QAAQ;AAC9C;AAMA,SAAS,SAAS,MAA2B;CAC3C,MAAM,MAAM,iBAAiB,IAAI,CAAC,CAAC,iBAAiB,aAAa,CAAC,CAAC,KAAK;CACxE,OAAO,aAAa,KAAK,GAAG,IAAI,MAAM;AACxC;AAOA,SAAS,mBAA2B;CAClC,IAAI,IAAI;CACR,IAAI,IAAI;CACR,KAAK,IAAI,QAAQ,GAAG,QAAQ,MAAM,QAAQ,SAAS,GAAG;EACpD,MAAM,QAAQ,MAAM;EACpB,MAAM,QAAQ,kBAAkB,oBAAoB,QAAQ,MAAM,QAAQ;EAC1E,IAAI,MAAM,QAAQ,MAAM,KAAK,KAAK;OAC7B,KAAK;CACZ;CACA,OAAO,GAAG,EAAE,KAAK,EAAE;AACrB;AAEA,SAAS,YAAY,MAA2B;CAC9C,OAAO,MAAM,WAAU,UAAS,MAAM,SAAS,IAAI;AACrD;AAEA,SAAS,UAAU,MAAmB,QAAyB;CAC7D,MAAM,OAAO,SAAS;CACtB,MAAM,SAAS,MAAM,SAAS,IAAI,iBAAiB,IAAK,UAAU,WAAW;CAK7E,IAAI,MAAM,SAAS,KAAK,KAAK,MAAM,cAAc,QAAQ;CAEzD,MAAM,WAAW,iBAAiB,IAAI,CAAC,CAAC;CAExC,IAAI,MAAM,SAAS,GAAG,KAAK,MAAM,YAAY;MACxC,IAAI,UAAU;EACjB,KAAK,MAAM,YAAY,SAAS;EAChC,WAAW;CACb;CAEA,KAAK,MAAM,aAAa,KAAK,cAAc,GACzC,IAAI,UAAU,OAAO,yBAAyB,UAAU,OAAO;CAEjE,IAAI,WAAW,aAAa,aAAa,QAAQ;CAEjD,MAAM,WAAW,aACf,MACA,WAAW,UAAU,0BAA0B,wBAC/C,WAAW,UAAU,0BAA0B,sBACjD;CACA,IAAI,YAAY,GAAG;CAEnB,MAAM,YAAY,KAAK,QAAQ,CAAC,EAAE,WAAW,SAAS,GAAG,EAAE,WAAW,OAAO,CAAC,GAAG;EAAE;EAAU,QAAQ,SAAS,IAAI;CAAE,CAAC;CACrH,UAAU,KAAK;AACjB;AAoBA,MAAa,wBACX,cAA6C,QAAO;CAClD,MAAM,eAAwB;EAC5B,MAAM,OAAO,IAAI,QAAQ;EACzB,IAAI,CAAC,MAAM,OAAO;EAClB,MAAM,QAAQ,YAAY,IAAI;EAC9B,IAAI,QAAQ,GAAG,OAAO;EACtB,MAAM,OAAO,OAAO,CAAC;EACrB,OAAO;CACT;CAEA,OAAO;EACL,OAAO;GACL,MAAM,OAAO,IAAI,QAAQ;GACzB,IAAI,CAAC,QAAQ,CAAC,IAAI,UAAU,KAAK,qBAAqB,IAAI,GAAG;GAG7D,MAAM,QAAQ,YAAY,IAAI;GAC9B,IAAI,SAAS,GAAG;IACd,MAAM,SAAS;KAAE;KAAM,eAAe,IAAI,QAAQ;KAAG,eAAe,IAAI,QAAQ;IAAE;IAClF,UAAU,MAAM,OAAO;IACvB;GACF;GACA,IAAI,MAAM,WAAW,KAAK,CAAC,UAAU;IACnC,MAAM,OAAO,SAAS;IACtB,WAAW;KAAE,QAAQ,KAAK,MAAM;KAAW,SAAS,iBAAiB,IAAI,CAAC,CAAC;IAAU;GACvF;GACA,MAAM,KAAK;IAAE;IAAM,eAAe,IAAI,QAAQ;IAAG,eAAe,IAAI,QAAQ;GAAE,CAAC;GAC/E,UAAU,MAAM,OAAO;EACzB;EAEA,MAAM;GACJ,MAAM,OAAO,IAAI,QAAQ;GACzB,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG;GACxB,UAAU,MAAM,MAAM;EACxB;EAEA,UAAU;GACR,MAAM,OAAO,IAAI,QAAQ;GACzB,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG;GACxB,UAAU,MAAM,SAAS;EAC3B;CACF;AACF,CAAC"}
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/**
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* 「组块」的切分:决定组间间隙落在原文的哪些位置,不改变文本本身。
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*
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* 切分结果首尾相接、拼回去恰好等于原串——组与组之间不含任何补位字符。这不是洁癖:复制路径读的是
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* 文本节点的 data,分隔符一旦进了文本节点,复制、页内查找、双击选词三件事同时坏掉。间隙因此只能
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* 是布局(挂在每组末位簇自己的字距上),不能是字符。实测边界见
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* docs/research/web-ui-grouped-text-261102.md。
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*
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* 切点一律落在字素簇边界上,与 `web-ui-middle-ellipsis` 同一个口径:按 UTF-16 下标切会把代理对与
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* ZWJ 序列从中间劈开,屏幕上出现半个 emoji 比「这一组少一位」严重得多。
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*/
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/** 预设组形。 */
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export type GroupedTextPreset = 'card' | 'phone' | 'amount';
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14
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+
/** 组形:预设名,或逐组的字素簇数(如 `[4, 4, 4, 4]`)。 */
|
|
15
|
+
export type GroupedTextGroups = GroupedTextPreset | readonly number[];
|
|
16
|
+
/**
|
|
17
|
+
* 组形的**写入**形态:预设名与位数表都落到 `string`,逐组位数保持 `readonly number[]`。
|
|
18
|
+
*
|
|
19
|
+
* 它比 `GroupedTextGroups` 宽一档,是因为 attribute 与 property 两条通道必须给出同一个组形:Vue 这类
|
|
20
|
+
* 框架发现 `'groups' in el` 成立就直接赋 property,Lit 的 `fromAttribute` 转换器一次都不会跑。字符串
|
|
21
|
+
* 只走 attribute 那条路的话,模板里写 `groups="4,4,4,4"` 传进来的就是原样字符串,位数表读不出来。
|
|
22
|
+
* 收到的值统一由 `resolveGroups` 收成 `GroupedTextGroups`。
|
|
23
|
+
*/
|
|
24
|
+
export type GroupedTextGroupsInput = string | readonly number[];
|
|
25
|
+
//# sourceMappingURL=grouping.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"grouping.d.ts","names":[],"sources":["../../../src/components/grouped-text/grouping.ts"],"mappings":";;;;;;;;;;;;YAeY;;YAGA,oBAAoB;;;;;;;;;YAUpB"}
|