@gravity-rail/sdk 0.21.0 → 0.32.0

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Files changed (55) hide show
  1. package/README.md +57 -8
  2. package/dist/agui.d.cts +1 -1
  3. package/dist/agui.d.ts +1 -1
  4. package/dist/audio.d.cts +1 -1
  5. package/dist/audio.d.ts +1 -1
  6. package/dist/{client-B0eh2BEY.d.cts → chat-interaction-BKdImgZ5.d.ts} +8006 -3570
  7. package/dist/{client-CFz-BGmY.d.ts → chat-interaction-DLfC_h_P.d.cts} +8006 -3570
  8. package/dist/{chunk-3HAV5XUJ.js → chunk-HRUMZ46V.js} +1 -1
  9. package/dist/chunk-HRUMZ46V.js.map +1 -0
  10. package/dist/{chunk-24L4RD4Z.js → chunk-N446FGCT.js} +1247 -203
  11. package/dist/chunk-N446FGCT.js.map +1 -0
  12. package/dist/{chunk-7OLBLLV7.js → chunk-P2E6LU7I.js} +57 -7
  13. package/dist/chunk-P2E6LU7I.js.map +1 -0
  14. package/dist/helpers.cjs +54 -1
  15. package/dist/helpers.cjs.map +1 -1
  16. package/dist/helpers.d.cts +3 -2
  17. package/dist/helpers.d.ts +3 -2
  18. package/dist/helpers.js +11 -3
  19. package/dist/helpers.js.map +1 -1
  20. package/dist/index.cjs +2302 -144
  21. package/dist/index.cjs.map +1 -1
  22. package/dist/index.d.cts +509 -6
  23. package/dist/index.d.ts +509 -6
  24. package/dist/index.js +1032 -23
  25. package/dist/index.js.map +1 -1
  26. package/dist/internal.cjs +1337 -222
  27. package/dist/internal.cjs.map +1 -1
  28. package/dist/internal.d.cts +33 -49
  29. package/dist/internal.d.ts +33 -49
  30. package/dist/internal.js +73 -33
  31. package/dist/internal.js.map +1 -1
  32. package/dist/realtime.cjs +279 -14
  33. package/dist/realtime.cjs.map +1 -1
  34. package/dist/realtime.d.cts +169 -17
  35. package/dist/realtime.d.ts +169 -17
  36. package/dist/realtime.js +264 -13
  37. package/dist/realtime.js.map +1 -1
  38. package/dist/{revision-state-fJ9PM15N.d.cts → revision-state-Bsq5dKwi.d.cts} +236 -5
  39. package/dist/{revision-state-KfOztBkY.d.ts → revision-state-CQTYcIRG.d.ts} +236 -5
  40. package/dist/schemas.cjs +3 -1
  41. package/dist/schemas.cjs.map +1 -1
  42. package/dist/schemas.d.cts +31 -13
  43. package/dist/schemas.d.ts +31 -13
  44. package/dist/schemas.js +4 -2
  45. package/dist/schemas.js.map +1 -1
  46. package/dist/{tasks-WH_VfzMv.d.cts → tasks-B-31JPuq.d.cts} +298 -114
  47. package/dist/{tasks-WH_VfzMv.d.ts → tasks-B-31JPuq.d.ts} +298 -114
  48. package/dist/types-0c6_NGU4.d.cts +90 -0
  49. package/dist/types-0c6_NGU4.d.ts +90 -0
  50. package/package.json +3 -3
  51. package/dist/chunk-24L4RD4Z.js.map +0 -1
  52. package/dist/chunk-3HAV5XUJ.js.map +0 -1
  53. package/dist/chunk-7OLBLLV7.js.map +0 -1
  54. package/dist/types-DkYyrvoC.d.cts +0 -19
  55. package/dist/types-DkYyrvoC.d.ts +0 -19
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- {"version":3,"sources":["../src/realtime/index.ts","../src/realtime/types.ts","../src/realtime/workspace-client.ts","../src/audio/pcm.ts","../src/realtime/operator-session-client.ts"],"sourcesContent":["export {\n type ChannelEvent,\n type ChannelListener,\n type RealtimeAuthSession,\n type OperatorSessionState,\n type OperatorCallPhase,\n type Unsubscribe,\n isActiveCallPhase,\n} from './types';\n\nexport {\n WorkspaceRealtimeClient,\n buildWorkspaceWsUrl,\n initWorkspaceSocket,\n subscribeWorkspaceChannel,\n onWorkspaceSocketConnection,\n isWorkspaceSocketConnected,\n} from './workspace-client';\n\nexport { OperatorSessionClient, type OperatorSessionHandlers } from './operator-session-client';\n","/** Event received from a subscribed workspace realtime channel. */\nexport interface ChannelEvent {\n type: string;\n [key: string]: unknown;\n}\n\nexport type ChannelListener = (event: ChannelEvent) => void;\nexport type Unsubscribe = () => void;\n\n/** Auth context for workspace realtime WebSocket connections. */\nexport interface RealtimeAuthSession {\n apiUrl: string;\n workspaceUuid: string;\n accessToken: string;\n}\n\nexport type OperatorSessionState = 'idle' | 'connecting' | 'connected' | 'error';\n\nexport type OperatorCallPhase =\n | 'idle'\n | 'connecting'\n | 'ready'\n | 'dialing'\n | 'live'\n | 'onHold'\n | 'ended'\n | 'failed';\n\n/** Phases where Hold / Forward / Hang up apply to an active phone leg. */\nexport function isActiveCallPhase(phase: OperatorCallPhase): boolean {\n return phase === 'dialing' || phase === 'live' || phase === 'onHold';\n}\n","/**\n * Unified workspace WebSocket client for real-time events.\n *\n * Mirrors `/api/v2/w/{wid}/ws/realtime`: login with OAuth access token,\n * subscribe to channels, receive AGUI events.\n *\n * Protocol:\n * Client → Server: subscribe, unsubscribe, heartbeat, message\n * Server → Client: protocol.init, subscribed, unsubscribed, event, error\n */\n\nimport type { ChannelEvent, ChannelListener, RealtimeAuthSession, Unsubscribe } from './types';\n\nconst HEARTBEAT_INTERVAL_MS = 30_000;\nconst RECONNECT_DELAY_MS = 3_000;\nconst MAX_RECONNECT_ATTEMPTS = 5;\nconst CLOSE_DELAY_MS = 1_000;\n\ninterface SocketState {\n ws: WebSocket | null;\n connected: boolean;\n connecting: boolean;\n listeners: Map<string, Set<ChannelListener>>;\n subscribedChannels: Set<string>;\n reconnectAttempts: number;\n reconnectTimer: ReturnType<typeof setTimeout> | null;\n heartbeatTimer: ReturnType<typeof setInterval> | null;\n closeTimer: ReturnType<typeof setTimeout> | null;\n intentionalClose: boolean;\n}\n\nfunction createSocketState(): SocketState {\n return {\n ws: null,\n connected: false,\n connecting: false,\n listeners: new Map(),\n subscribedChannels: new Set(),\n reconnectAttempts: 0,\n reconnectTimer: null,\n heartbeatTimer: null,\n closeTimer: null,\n intentionalClose: false,\n };\n}\n\n/** Build the workspace realtime WebSocket URL from session config. */\nexport function buildWorkspaceWsUrl(session: RealtimeAuthSession): string {\n const isSsl = session.apiUrl.startsWith('https');\n const host = session.apiUrl.replace(/^https?:\\/\\//, '');\n return `${isSsl ? 'wss' : 'ws'}://${host}/api/v2/w/${session.workspaceUuid}/ws/realtime`;\n}\n\nexport class WorkspaceRealtimeClient {\n private session: RealtimeAuthSession | null = null;\n private readonly getSessionFn: (() => RealtimeAuthSession | null) | null;\n private readonly state: SocketState = createSocketState();\n private readonly connectionListeners = new Set<(connected: boolean) => void>();\n\n constructor(config?: RealtimeAuthSession | (() => RealtimeAuthSession | null)) {\n if (typeof config === 'function') {\n this.getSessionFn = config;\n } else {\n this.getSessionFn = null;\n if (config) {\n this.session = config;\n }\n }\n }\n\n private resolveSession(): RealtimeAuthSession | null {\n return this.session ?? this.getSessionFn?.() ?? null;\n }\n\n private notifyConnectionListeners(): void {\n for (const listener of this.connectionListeners) {\n listener(this.state.connected);\n }\n }\n\n private clearCloseTimer(): void {\n if (this.state.closeTimer) {\n clearTimeout(this.state.closeTimer);\n this.state.closeTimer = null;\n }\n }\n\n setSession(session: RealtimeAuthSession): void {\n const changed =\n this.session?.accessToken !== session.accessToken ||\n this.session?.workspaceUuid !== session.workspaceUuid ||\n this.session?.apiUrl !== session.apiUrl;\n\n this.session = session;\n if (changed && this.state.ws) {\n this.closeConnection();\n }\n if (this.state.listeners.size > 0) {\n this.ensureConnection();\n }\n }\n\n subscribe(channel: string, listener: ChannelListener): Unsubscribe {\n this.clearCloseTimer();\n\n let listeners = this.state.listeners.get(channel);\n if (!listeners) {\n listeners = new Set();\n this.state.listeners.set(channel, listeners);\n }\n listeners.add(listener);\n\n this.ensureConnection();\n\n if (\n this.state.connected &&\n this.state.ws?.readyState === WebSocket.OPEN &&\n !this.state.subscribedChannels.has(channel)\n ) {\n this.state.ws.send(JSON.stringify({ type: 'subscribe', channels: [channel] }));\n }\n\n return () => {\n const channelListeners = this.state.listeners.get(channel);\n channelListeners?.delete(listener);\n if (channelListeners && channelListeners.size === 0) {\n this.state.listeners.delete(channel);\n this.state.subscribedChannels.delete(channel);\n if (this.state.connected && this.state.ws?.readyState === WebSocket.OPEN) {\n this.state.ws.send(JSON.stringify({ type: 'unsubscribe', channels: [channel] }));\n }\n }\n\n if (this.state.listeners.size === 0) {\n this.state.closeTimer = setTimeout(() => {\n if (this.state.listeners.size === 0) {\n this.closeConnection();\n }\n }, CLOSE_DELAY_MS);\n }\n };\n }\n\n send(channel: string, data: unknown): void {\n if (!this.state.connected || !this.state.ws) return;\n this.state.ws.send(JSON.stringify({ type: 'message', channel, data }));\n }\n\n onConnection(listener: (connected: boolean) => void): () => void {\n this.connectionListeners.add(listener);\n listener(this.state.connected);\n return () => {\n this.connectionListeners.delete(listener);\n };\n }\n\n isConnected(): boolean {\n return this.state.connected;\n }\n\n private ensureConnection(): void {\n const session = this.resolveSession();\n if (!session) return;\n if (typeof window === 'undefined' || typeof WebSocket === 'undefined') return;\n if (this.state.ws || this.state.connecting) return;\n\n this.clearCloseTimer();\n this.state.connecting = true;\n this.state.intentionalClose = false;\n\n const ws = new WebSocket(buildWorkspaceWsUrl(session));\n\n ws.onopen = () => {\n ws.send(JSON.stringify({ type: 'login', token: session.accessToken }));\n };\n\n ws.onmessage = (event: MessageEvent) => {\n try {\n const msg = JSON.parse(String(event.data)) as {\n type?: string;\n channels?: string[];\n channel?: string;\n event?: ChannelEvent;\n };\n\n if (msg.type === 'protocol.init' && !this.state.connected) {\n this.state.connected = true;\n this.state.connecting = false;\n this.state.reconnectAttempts = 0;\n\n if (this.state.heartbeatTimer) clearInterval(this.state.heartbeatTimer);\n this.state.heartbeatTimer = setInterval(() => {\n if (this.state.ws?.readyState === WebSocket.OPEN) {\n this.state.ws.send(JSON.stringify({ type: 'heartbeat' }));\n }\n }, HEARTBEAT_INTERVAL_MS);\n\n if (this.state.listeners.size > 0) {\n ws.send(\n JSON.stringify({\n type: 'subscribe',\n channels: Array.from(this.state.listeners.keys()),\n })\n );\n }\n\n this.notifyConnectionListeners();\n return;\n }\n\n if (msg.type === 'subscribed' && Array.isArray(msg.channels)) {\n for (const ch of msg.channels) {\n this.state.subscribedChannels.add(ch);\n }\n return;\n }\n\n if (msg.type === 'unsubscribed' && Array.isArray(msg.channels)) {\n for (const ch of msg.channels) {\n this.state.subscribedChannels.delete(ch);\n }\n return;\n }\n\n if (msg.type === 'event' && msg.channel && msg.event) {\n const channelListeners = this.state.listeners.get(msg.channel);\n if (channelListeners) {\n for (const channelListener of channelListeners) {\n try {\n channelListener(msg.event);\n } catch (err) {\n console.error('Channel listener error:', err);\n }\n }\n }\n }\n } catch {\n // Ignore malformed frames.\n }\n };\n\n ws.onclose = () => {\n this.state.connected = false;\n this.state.connecting = false;\n this.state.ws = null;\n this.state.subscribedChannels.clear();\n\n if (this.state.heartbeatTimer) {\n clearInterval(this.state.heartbeatTimer);\n this.state.heartbeatTimer = null;\n }\n\n this.notifyConnectionListeners();\n\n if (\n !this.state.intentionalClose &&\n this.state.listeners.size > 0 &&\n this.state.reconnectAttempts < MAX_RECONNECT_ATTEMPTS\n ) {\n this.state.reconnectAttempts += 1;\n this.state.reconnectTimer = setTimeout(() => {\n this.ensureConnection();\n }, RECONNECT_DELAY_MS * this.state.reconnectAttempts);\n }\n };\n\n ws.onerror = () => {\n // onclose will fire after this\n };\n\n this.state.ws = ws;\n }\n\n private closeConnection(): void {\n this.state.intentionalClose = true;\n this.clearCloseTimer();\n if (this.state.reconnectTimer) {\n clearTimeout(this.state.reconnectTimer);\n this.state.reconnectTimer = null;\n }\n if (this.state.heartbeatTimer) {\n clearInterval(this.state.heartbeatTimer);\n this.state.heartbeatTimer = null;\n }\n this.state.ws?.close();\n this.state.ws = null;\n this.state.connected = false;\n this.state.connecting = false;\n this.state.subscribedChannels.clear();\n this.notifyConnectionListeners();\n }\n}\n\nconst defaultClient = new WorkspaceRealtimeClient();\n\nexport function initWorkspaceSocket(session: RealtimeAuthSession): void {\n defaultClient.setSession(session);\n}\n\nexport function subscribeWorkspaceChannel(channel: string, listener: ChannelListener): Unsubscribe {\n return defaultClient.subscribe(channel, listener);\n}\n\nexport function onWorkspaceSocketConnection(listener: (connected: boolean) => void): () => void {\n return defaultClient.onConnection(listener);\n}\n\nexport function isWorkspaceSocketConnected(): boolean {\n return defaultClient.isConnected();\n}\n","/** PCM16 helpers aligned with main-app web voice (24 kHz). */\n\nexport const SERVER_SAMPLE_RATE = 24000;\nexport const TARGET_SAMPLE_RATE = 24000;\nexport const MONITOR_SAMPLE_RATE = 16000;\n\nexport function float32ArrayToBase64(float32Array: Float32Array): string {\n const int16Array = new Int16Array(float32Array.length);\n for (let i = 0; i < float32Array.length; i += 1) {\n const sample = Math.max(-1, Math.min(1, float32Array[i]));\n int16Array[i] = Math.round(sample * 32767);\n }\n const uint8Array = new Uint8Array(int16Array.buffer);\n let binaryString = '';\n for (let i = 0; i < uint8Array.length; i += 1) {\n binaryString += String.fromCharCode(uint8Array[i]);\n }\n return btoa(binaryString);\n}\n\nexport function base64ToFloat32Array(base64: string): Float32Array {\n const binaryString = atob(base64);\n const len = binaryString.length / 2;\n const float32Array = new Float32Array(len);\n for (let i = 0; i < len; i += 1) {\n const lo = binaryString.charCodeAt(i * 2);\n const hi = binaryString.charCodeAt(i * 2 + 1);\n let int16 = (hi << 8) | lo;\n if (int16 >= 0x8000) int16 -= 0x10000;\n float32Array[i] = int16 / 32768;\n }\n return float32Array;\n}\n\nexport function concatFloat32Arrays(arrays: Float32Array[]): Float32Array {\n const totalLength = arrays.reduce((sum, arr) => sum + arr.length, 0);\n const result = new Float32Array(totalLength);\n let offset = 0;\n for (const arr of arrays) {\n result.set(arr, offset);\n offset += arr.length;\n }\n return result;\n}\n\nexport function downsampleAudio(\n audioData: Float32Array,\n originalSampleRate: number,\n targetSampleRate: number\n): Float32Array {\n if (originalSampleRate === targetSampleRate) return audioData;\n const ratio = originalSampleRate / targetSampleRate;\n const newLength = Math.round(audioData.length / ratio);\n const result = new Float32Array(newLength);\n for (let i = 0; i < newLength; i += 1) {\n const srcIndex = Math.floor(i * ratio);\n result[i] = audioData[srcIndex];\n }\n return result;\n}\n","/**\n * Human operator session WebSocket client.\n *\n * Connects to `/api/v2/w/{wid}/operator/chats/{chatId}/session-ws` — AGUI\n * events, bidirectional PCM, and call control. No AI inference.\n */\n\nimport {\n base64ToFloat32Array,\n float32ArrayToBase64,\n SERVER_SAMPLE_RATE,\n TARGET_SAMPLE_RATE,\n} from '../audio/pcm';\nimport type {\n ChannelEvent,\n OperatorCallPhase,\n OperatorSessionState,\n RealtimeAuthSession,\n} from './types';\n\nexport interface OperatorSessionHandlers {\n onSessionStateChange?: (state: OperatorSessionState) => void;\n onCallPhaseChange?: (phase: OperatorCallPhase) => void;\n onAguiEvent?: (event: ChannelEvent) => void;\n onError?: (message: string) => void;\n /** Fired when the server closes the session (e.g. callee hung up). */\n onSessionClosed?: (reason?: string) => void;\n}\n\nexport class OperatorSessionClient {\n private ws: WebSocket | null = null;\n private audioContext: AudioContext | null = null;\n private mediaStream: MediaStream | null = null;\n private processor: ScriptProcessorNode | null = null;\n private sessionState: OperatorSessionState = 'idle';\n private callPhase: OperatorCallPhase = 'idle';\n private nextPlaybackTime = 0;\n private playbackSources: AudioBufferSourceNode[] = [];\n private micActive = false;\n private onHold = false;\n private muted = false;\n private receivedRemoteAudio = false;\n private heartbeatTimer: ReturnType<typeof setInterval> | null = null;\n private sessionCloseNotified = false;\n private intentionalDisconnect = false;\n\n constructor(private handlers: OperatorSessionHandlers = {}) {}\n\n getSessionState(): OperatorSessionState {\n return this.sessionState;\n }\n\n getCallPhase(): OperatorCallPhase {\n return this.callPhase;\n }\n\n private setSessionState(next: OperatorSessionState): void {\n this.sessionState = next;\n this.handlers.onSessionStateChange?.(next);\n }\n\n private setCallPhase(next: OperatorCallPhase): void {\n this.callPhase = next;\n this.handlers.onCallPhaseChange?.(next);\n }\n\n private notifySessionClosed(reason?: string): void {\n if (this.sessionCloseNotified) return;\n this.sessionCloseNotified = true;\n this.handlers.onSessionClosed?.(reason);\n }\n\n async connect(session: RealtimeAuthSession, chatId: number): Promise<void> {\n if (typeof window === 'undefined' || typeof WebSocket === 'undefined') {\n throw new Error('Operator session WebSocket is not available in this environment');\n }\n\n await this.disconnect();\n this.sessionCloseNotified = false;\n this.setSessionState('connecting');\n this.setCallPhase('connecting');\n\n const isSsl = session.apiUrl.startsWith('https');\n const host = session.apiUrl.replace(/^https?:\\/\\//, '');\n const wsUrl = `${isSsl ? 'wss' : 'ws'}://${host}/api/v2/w/${session.workspaceUuid}/operator/chats/${chatId}/session-ws`;\n\n await new Promise<void>((resolve, reject) => {\n const ws = new WebSocket(wsUrl);\n this.ws = ws;\n\n ws.onopen = () => {\n ws.send(JSON.stringify({ type: 'login', token: session.accessToken }));\n };\n\n ws.onmessage = (event) => {\n try {\n const msg = JSON.parse(String(event.data)) as {\n type?: string;\n name?: string;\n value?: Record<string, unknown>;\n message?: string;\n code?: string;\n event?: ChannelEvent;\n };\n this.handleMessage(msg, resolve, reject);\n } catch {\n /* ignore malformed frames */\n }\n };\n\n ws.onerror = () => {\n const message = 'Operator session WebSocket error';\n const wasConnecting = this.sessionState === 'connecting';\n this.setSessionState('error');\n if (wasConnecting) {\n this.setCallPhase('idle');\n reject(new Error(message));\n } else {\n this.setCallPhase('failed');\n this.handlers.onError?.(message);\n }\n };\n\n ws.onclose = () => {\n this.clearHeartbeat();\n this.stopMicrophone();\n this.stopPlayback();\n const wasConnected = this.sessionState === 'connected';\n this.setSessionState('idle');\n this.setCallPhase('idle');\n if (wasConnected && !this.intentionalDisconnect) {\n this.notifySessionClosed('disconnect');\n }\n this.intentionalDisconnect = false;\n };\n });\n }\n\n private handleMessage(\n msg: {\n type?: string;\n name?: string;\n value?: Record<string, unknown>;\n message?: string;\n code?: string;\n event?: ChannelEvent;\n },\n resolveLogin: () => void,\n rejectLogin: (err: Error) => void\n ): void {\n if (msg.type === 'RUN_ERROR' || msg.type === 'error') {\n const message = msg.message ?? 'Operator session error';\n if (this.sessionState === 'connecting') {\n this.setSessionState('error');\n rejectLogin(new Error(message));\n } else {\n this.setCallPhase('failed');\n this.handlers.onError?.(message);\n }\n return;\n }\n\n if (msg.type === 'protocol.init' && this.sessionState === 'connecting') {\n return;\n }\n\n if (msg.type === 'CUSTOM' && msg.name === 'operator.session_ready') {\n this.setSessionState('connected');\n this.setCallPhase('ready');\n this.startHeartbeat();\n resolveLogin();\n return;\n }\n\n if (msg.type === 'event' && msg.event) {\n if (this.handleRemoteVoiceAudio(msg.event)) {\n return;\n }\n this.handlers.onAguiEvent?.(msg.event);\n return;\n }\n\n if (msg.type === 'CUSTOM' && msg.name === 'operator.call.started') {\n this.receivedRemoteAudio = false;\n this.setCallPhase('dialing');\n return;\n }\n\n if (msg.type === 'CUSTOM' && msg.name === 'operator.call.ended') {\n this.onHold = false;\n this.muted = false;\n this.receivedRemoteAudio = false;\n this.stopMicrophone();\n this.stopPlayback();\n const endSession = msg.value?.end_session === true;\n const reason = typeof msg.value?.reason === 'string' ? msg.value.reason : undefined;\n if (endSession) {\n this.setCallPhase('idle');\n this.notifySessionClosed(reason ?? 'peer_hangup');\n } else {\n this.setCallPhase('ready');\n }\n return;\n }\n }\n\n /** Play callee PCM from wrapped chat-stream events; returns true if handled. */\n private handleRemoteVoiceAudio(event: ChannelEvent): boolean {\n if (event.type !== 'CUSTOM' || event.name !== 'voice.audio') {\n return false;\n }\n if (this.onHold) return true;\n\n const value = event.value;\n if (!value || typeof value !== 'object') return true;\n\n const data = (value as Record<string, unknown>).data;\n if (typeof data !== 'string' || !data) return true;\n\n if (\n !this.receivedRemoteAudio &&\n (this.callPhase === 'dialing' || this.callPhase === 'live')\n ) {\n this.receivedRemoteAudio = true;\n this.setCallPhase('live');\n }\n void this.playPcm16(base64ToFloat32Array(data));\n return true;\n }\n\n private startHeartbeat(): void {\n this.clearHeartbeat();\n this.heartbeatTimer = setInterval(() => {\n if (this.ws?.readyState === WebSocket.OPEN) {\n this.ws.send(JSON.stringify({ type: 'heartbeat' }));\n }\n }, 30_000);\n }\n\n private clearHeartbeat(): void {\n if (this.heartbeatTimer) {\n clearInterval(this.heartbeatTimer);\n this.heartbeatTimer = null;\n }\n }\n\n private sendCustom(name: string, value: Record<string, unknown> = {}): void {\n if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {\n throw new Error('Operator session WebSocket is not connected');\n }\n this.ws.send(JSON.stringify({ type: 'CUSTOM', name, value }));\n }\n\n async placeCall(memberId: number): Promise<void> {\n if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {\n throw new Error('Operator session WebSocket is not connected');\n }\n if (this.sessionState !== 'connected') {\n throw new Error('Operator session is not ready');\n }\n await this.startMicrophone();\n this.sendCustom('operator.call.place', { member_id: memberId });\n }\n\n /**\n * Answer an inbound operator call the caller has already been routed to.\n *\n * Symmetric with {@link placeCall} but for the inbound direction: instead of\n * dialing an outbound leg it tells the backend to bridge the already-ringing\n * caller to this operator session. The backend (see\n * `lib/operator_session_handler.py::_answer_inbound_call`) registers the\n * audio bridge, marks the ring state `answered`, and replies with\n * `operator.call.started` — after which callee PCM arrives as `voice.audio`\n * events (played via {@link playPcm16}) and mic audio streams the other way,\n * exactly like an outbound call.\n *\n * Must be called once the session is ready (state `connected`). Starts the\n * microphone before sending so the operator's audio is flowing the instant\n * the bridge registers.\n */\n async answerCall(interactionId: string): Promise<void> {\n if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {\n throw new Error('Operator session WebSocket is not connected');\n }\n if (this.sessionState !== 'connected') {\n throw new Error('Operator session is not ready');\n }\n await this.startMicrophone();\n this.sendCustom('operator.call.answer', { interaction_id: interactionId });\n }\n\n /**\n * Mute or unmute the operator's outbound microphone. Muting gates mic frames\n * locally (the caller stops hearing the operator) while callee audio keeps\n * playing — distinct from {@link setHold}, which is a two-way pause the\n * backend is told about. Purely client-side; no server round-trip.\n */\n setMuted(muted: boolean): void {\n this.muted = muted;\n }\n\n isMuted(): boolean {\n return this.muted;\n }\n\n hangUp(): void {\n try {\n this.sendCustom('operator.call.hangup');\n } catch {\n /* socket already closed */\n }\n this.onHold = false;\n this.receivedRemoteAudio = false;\n }\n\n forwardCall(phoneNumber: string): void {\n this.receivedRemoteAudio = false;\n this.setCallPhase('dialing');\n this.sendCustom('operator.call.forward', { phone_number: phoneNumber });\n }\n\n setHold(onHold: boolean): void {\n this.onHold = onHold;\n this.sendCustom('operator.call.hold', { on_hold: onHold });\n if (this.callPhase === 'live' || this.callPhase === 'onHold') {\n this.setCallPhase(onHold ? 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TARGET_SAMPLE_RATE;\n let pcm = copy;\n if (sampleRate !== TARGET_SAMPLE_RATE) {\n const ratio = sampleRate / TARGET_SAMPLE_RATE;\n const newLen = Math.floor(copy.length / ratio);\n const down = new Float32Array(newLen);\n for (let i = 0; i < newLen; i += 1) {\n down[i] = copy[Math.floor(i * ratio)];\n }\n pcm = down;\n }\n\n this.ws.send(\n JSON.stringify({\n type: 'CUSTOM',\n name: 'voice.audio',\n value: {\n data: float32ArrayToBase64(pcm),\n format: 'pcm16',\n sample_rate: TARGET_SAMPLE_RATE,\n },\n })\n );\n };\n\n source.connect(processor);\n processor.connect(this.audioContext.destination);\n this.micActive = true;\n }\n\n stopMicrophone(): void {\n this.processor?.disconnect();\n this.processor = null;\n for (const track of this.mediaStream?.getTracks() ?? []) {\n track.stop();\n }\n this.mediaStream = null;\n this.micActive = false;\n }\n\n private async playPcm16(samples: Float32Array): Promise<void> {\n if (typeof window === 'undefined') return;\n\n const Ctx =\n window.AudioContext ??\n (window as unknown as { webkitAudioContext?: typeof AudioContext }).webkitAudioContext;\n if (!Ctx) return;\n\n if (!this.audioContext || this.audioContext.state === 'closed') {\n this.audioContext = new Ctx();\n }\n if (this.audioContext.state === 'suspended') {\n await this.audioContext.resume();\n }\n\n const buffer = this.audioContext.createBuffer(1, samples.length, SERVER_SAMPLE_RATE);\n buffer.copyToChannel(new Float32Array(samples), 0);\n\n const source = this.audioContext.createBufferSource();\n source.buffer = buffer;\n source.connect(this.audioContext.destination);\n\n const now = this.audioContext.currentTime;\n const startAt = this.nextPlaybackTime < now + 0.02 ? now + 0.02 : this.nextPlaybackTime;\n source.start(startAt);\n this.nextPlaybackTime = startAt + buffer.duration;\n this.playbackSources.push(source);\n source.onended = () => {\n const idx = this.playbackSources.indexOf(source);\n if (idx >= 0) this.playbackSources.splice(idx, 1);\n };\n }\n\n private stopPlayback(): void {\n for (const src of this.playbackSources) {\n try {\n src.stop();\n } catch {\n /* already stopped */\n }\n }\n this.playbackSources = [];\n this.nextPlaybackTime = 0;\n }\n\n async disconnect(): Promise<void> {\n this.intentionalDisconnect = true;\n if (\n this.callPhase === 'dialing' ||\n this.callPhase === 'live' ||\n this.callPhase === 'onHold'\n ) {\n this.hangUp();\n }\n this.clearHeartbeat();\n this.stopMicrophone();\n this.stopPlayback();\n if (this.ws) {\n this.ws.close();\n this.ws = null;\n }\n if (this.audioContext && this.audioContext.state !== 'closed') {\n await this.audioContext.close().catch(() => undefined);\n }\n this.audioContext = null;\n this.onHold = false;\n this.muted = false;\n 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A workspace session is assignable to it, which\n * is what lets one session object drive both clients during cutover.\n */\nexport interface RealtimeSessionBase {\n apiUrl: string;\n accessToken: string;\n}\n\n/** Auth context for workspace realtime WebSocket connections. */\nexport interface RealtimeAuthSession extends RealtimeSessionBase {\n workspaceUuid: string;\n}\n\n/** Auth context for the account realtime WebSocket. No workspace, by design. */\nexport type AccountRealtimeSession = RealtimeSessionBase;\n\nexport type OperatorSessionState = 'idle' | 'connecting' | 'connected' | 'error';\n\nexport type OperatorCallPhase =\n 'idle' | 'connecting' | 'ready' | 'dialing' | 'live' | 'onHold' | 'ended' | 'failed';\n\n/** Phases where Hold / Forward / Hang up apply to an active phone leg. */\nexport function isActiveCallPhase(phase: OperatorCallPhase): boolean {\n return phase === 'dialing' || phase === 'live' || phase === 'onHold';\n}\n\n// ---------------------------------------------------------------------------\n// Activity Spine (docs/projects/active/activity-spine.md)\n// ---------------------------------------------------------------------------\n\n/**\n * The two activity lanes a client can watch.\n *\n * `activity` is the whole workspace's feed; `activity:me` is the connected\n * member's own private lane and open items, kept separate so a busy workspace\n * does not wake every operator's badge on every event.\n *\n * Both are named constants rather than interpolated strings because the server\n * matches them exactly — a typo would subscribe successfully to nothing.\n */\nexport const ACTIVITY_CHANNEL = 'activity' as const;\nexport const ACTIVITY_MEMBER_CHANNEL = 'activity:me' as const;\n\n/**\n * The account's own lane, on the account socket only.\n *\n * Carries two things the workspace lanes cannot: the account's\n * `account_private` rows (manager / DM / agent-job chats, member-targeted\n * routine runs, and the concierge lane, which has no workspace at all), and a\n * change to the account's own grants.\n */\nexport const ACCOUNT_ACTIVITY_CHANNEL = 'account:activity' as const;\n\nexport type ActivityChannelName =\n typeof ACTIVITY_CHANNEL | typeof ACTIVITY_MEMBER_CHANNEL | typeof ACCOUNT_ACTIVITY_CHANNEL;\n\n/**\n * Operator presence, on the account socket only.\n *\n * The channel operator presence is **written** on. Presence state lives once,\n * at the account (`docs/projects/active/account-socket.md` § \"Presence,\n * migrated\"), and is projected into each chosen workspace's live set — so\n * going live is one command here rather than one per workspace socket.\n *\n * Unlike the activity lanes this one is bidirectional and does carry a\n * payload, because it is not an invalidation lane: `presence_confirmed`\n * reports the scope set the server actually honoured, which is the answer to\n * the command and is not re-fetchable from anywhere else.\n */\nexport const ACCOUNT_PRESENCE_CHANNEL = 'account:presence' as const;\n\n/** The workspace-scoped presence channel, on the per-workspace socket. */\nexport const PRESENCE_CHANNEL = 'presence' as const;\n\n/**\n * What an activity channel delivers — and deliberately all it delivers.\n *\n * **No event payloads travel over this socket.** The signal says *look again*;\n * the look goes through `POST /activity/query` (or `/counts` for a badge) under\n * the client's own session, where it is authorized against a freshly compiled\n * grant set and recorded as a bulk PHI access. A payload here would be an\n * authorization decision frozen at publish time by a producer that knows\n * nothing about who is listening — and a read that left no audit record.\n *\n * So: refetch on this, never render from it.\n */\nexport interface ActivityInvalidationEvent extends ChannelEvent {\n type: 'invalidate';\n data: {\n scope: 'workspace' | 'member' | 'account';\n reason: 'drain';\n };\n}\n\n/** Narrow a channel event to an activity invalidation. */\nexport function isActivityInvalidation(event: ChannelEvent): event is ActivityInvalidationEvent {\n if (event.type !== 'invalidate') return false;\n const data = (event as { data?: unknown }).data;\n if (typeof data !== 'object' || data === null) return false;\n const scope = (data as { scope?: unknown }).scope;\n return scope === 'workspace' || scope === 'member' || scope === 'account';\n}\n","/**\n * The realtime socket state machine, shared by both mounts.\n *\n * Two sockets speak the same protocol — `/api/v2/w/{wid}/ws/realtime` and\n * `/api/v2/ws/realtime` — and differ in exactly two places: the URL they open,\n * and the identity `protocol.init` hands back. Everything else (login,\n * heartbeat, reconnect with backoff, per-channel subscribe retry, listener\n * fan-out, deferred close) is one implementation here rather than two that\n * drift.\n *\n * That matters more than it sounds. The subscribe-retry and reconnect logic is\n * where the sharp edges live, and a second copy of it would be a second place\n * for a fix to be applied once.\n *\n * Protocol:\n * Client → Server: login, subscribe, unsubscribe, heartbeat, message\n * Server → Client: protocol.init, subscribed, subscribe_error, unsubscribed,\n * event, error\n */\n\nimport type { ChannelEvent, ChannelListener, RealtimeSessionBase, Unsubscribe } from './types';\n\nconst HEARTBEAT_INTERVAL_MS = 30_000;\nconst RECONNECT_DELAY_MS = 3_000;\nconst MAX_RECONNECT_ATTEMPTS = 5;\nconst CLOSE_DELAY_MS = 1_000;\nconst MAX_SUBSCRIBE_RETRY_DELAY_MS = 30_000;\n\ninterface SocketState {\n ws: WebSocket | null;\n connected: boolean;\n connecting: boolean;\n /**\n * The last transport-or-server failure, or null once a connection succeeds.\n *\n * The state machine has always known this; it simply had no way to say so,\n * so every consumer hardcoded `error: null` and reported a healthy socket\n * through an outage. Two things set it: a server `error` frame (which is\n * how a rejected login is reported), and running out of reconnect\n * attempts — the point at which the client has genuinely given up and the\n * user needs to know, rather than each transient close on the way there.\n */\n lastError: string | null;\n listeners: Map<string, Set<ChannelListener>>;\n subscribedChannels: Set<string>;\n subscriptionRevision: number;\n subscriptionRetryChannels: Set<string>;\n subscriptionRetryAttempts: number;\n subscriptionRetryTimer: ReturnType<typeof setTimeout> | null;\n reconnectAttempts: number;\n reconnectTimer: ReturnType<typeof setTimeout> | null;\n heartbeatTimer: ReturnType<typeof setInterval> | null;\n closeTimer: ReturnType<typeof setTimeout> | null;\n intentionalClose: boolean;\n}\n\nfunction createSocketState(): SocketState {\n return {\n ws: null,\n connected: false,\n connecting: false,\n lastError: null,\n listeners: new Map(),\n subscribedChannels: new Set(),\n subscriptionRevision: 0,\n subscriptionRetryChannels: new Set(),\n subscriptionRetryAttempts: 0,\n subscriptionRetryTimer: null,\n reconnectAttempts: 0,\n reconnectTimer: null,\n heartbeatTimer: null,\n closeTimer: null,\n intentionalClose: false,\n };\n}\n\n/** The `protocol.init` frame, before either subclass narrows it. */\nexport interface ProtocolInitMessage {\n memberId?: unknown;\n accountUuid?: unknown;\n workspaceUuids?: unknown;\n}\n\nexport abstract class RealtimeSocketClient<TSession extends RealtimeSessionBase> {\n private session: TSession | null = null;\n private readonly getSessionFn: (() => TSession | null) | null;\n private readonly state: SocketState = createSocketState();\n private readonly connectionListeners = new Set<(connected: boolean) => void>();\n\n constructor(config?: TSession | (() => TSession | null)) {\n if (typeof config === 'function') {\n this.getSessionFn = config;\n } else {\n this.getSessionFn = null;\n if (config) {\n this.session = config;\n }\n }\n }\n\n /** The WebSocket URL this mount connects to. */\n protected abstract buildUrl(session: TSession): string;\n\n /**\n * Record whatever identity `protocol.init` carried for this mount.\n *\n * Called before the connection is announced, so a `onConnection` listener\n * that immediately reads the identity always sees the new one.\n */\n protected abstract readProtocolInit(msg: ProtocolInitMessage): void;\n\n /** Forget the identity on a deliberate close. See {@link closeConnection}. */\n protected abstract clearIdentity(): void;\n\n /**\n * Whether replacing `previous` with `next` invalidates the open socket.\n *\n * The token always does; the rest is mount-specific — a workspace client\n * changing workspace is a different socket, and an account client has no\n * such axis.\n */\n protected sessionRequiresReconnect(previous: TSession | null, next: TSession): boolean {\n return previous?.accessToken !== next.accessToken || previous?.apiUrl !== next.apiUrl;\n }\n\n protected resolveSession(): TSession | null {\n return this.session ?? this.getSessionFn?.() ?? null;\n }\n\n private notifyConnectionListeners(): void {\n for (const listener of this.connectionListeners) {\n listener(this.state.connected);\n }\n }\n\n private clearCloseTimer(): void {\n if (this.state.closeTimer) {\n clearTimeout(this.state.closeTimer);\n this.state.closeTimer = null;\n }\n }\n\n private clearSubscriptionRetry(channel?: string): void {\n if (channel) {\n this.state.subscriptionRetryChannels.delete(channel);\n } else {\n this.state.subscriptionRetryChannels.clear();\n }\n\n if (this.state.subscriptionRetryChannels.size > 0) return;\n\n if (this.state.subscriptionRetryTimer) {\n clearTimeout(this.state.subscriptionRetryTimer);\n this.state.subscriptionRetryTimer = null;\n }\n this.state.subscriptionRetryAttempts = 0;\n }\n\n private scheduleSubscriptionRetry(channels: string[]): void {\n for (const channel of channels) {\n if (this.state.listeners.has(channel) && !this.state.subscribedChannels.has(channel)) {\n this.state.subscriptionRetryChannels.add(channel);\n }\n }\n\n if (this.state.subscriptionRetryChannels.size === 0 || this.state.subscriptionRetryTimer) {\n return;\n }\n\n this.state.subscriptionRetryAttempts += 1;\n const delay = Math.min(\n RECONNECT_DELAY_MS * this.state.subscriptionRetryAttempts,\n MAX_SUBSCRIBE_RETRY_DELAY_MS\n );\n\n this.state.subscriptionRetryTimer = setTimeout(() => {\n this.state.subscriptionRetryTimer = null;\n const retryChannels = Array.from(this.state.subscriptionRetryChannels).filter(\n (channel) =>\n this.state.listeners.has(channel) && !this.state.subscribedChannels.has(channel)\n );\n\n for (const channel of this.state.subscriptionRetryChannels) {\n if (!retryChannels.includes(channel)) {\n this.state.subscriptionRetryChannels.delete(channel);\n }\n }\n\n if (retryChannels.length === 0) {\n this.state.subscriptionRetryAttempts = 0;\n return;\n }\n\n if (this.state.connected && this.state.ws?.readyState === WebSocket.OPEN) {\n this.state.ws.send(JSON.stringify({ type: 'subscribe', channels: retryChannels }));\n }\n }, delay);\n }\n\n setSession(session: TSession): void {\n const changed = this.sessionRequiresReconnect(this.session, session);\n\n this.session = session;\n if (changed && this.state.ws) {\n this.closeConnection();\n }\n if (this.state.listeners.size > 0) {\n this.ensureConnection();\n }\n }\n\n subscribe(channel: string, listener: ChannelListener): Unsubscribe {\n this.clearCloseTimer();\n\n let listeners = this.state.listeners.get(channel);\n if (!listeners) {\n listeners = new Set();\n this.state.listeners.set(channel, listeners);\n }\n listeners.add(listener);\n\n this.ensureConnection();\n\n if (\n this.state.connected &&\n this.state.ws?.readyState === WebSocket.OPEN &&\n !this.state.subscribedChannels.has(channel)\n ) {\n this.state.ws.send(JSON.stringify({ type: 'subscribe', channels: [channel] }));\n }\n\n return () => {\n const channelListeners = this.state.listeners.get(channel);\n channelListeners?.delete(listener);\n if (channelListeners && channelListeners.size === 0) {\n this.state.listeners.delete(channel);\n this.state.subscribedChannels.delete(channel);\n this.clearSubscriptionRetry(channel);\n if (this.state.connected && this.state.ws?.readyState === WebSocket.OPEN) {\n this.state.ws.send(JSON.stringify({ type: 'unsubscribe', channels: [channel] }));\n }\n }\n\n if (this.state.listeners.size === 0) {\n this.state.closeTimer = setTimeout(() => {\n if (this.state.listeners.size === 0) {\n this.closeConnection();\n }\n }, CLOSE_DELAY_MS);\n }\n };\n }\n\n send(channel: string, data: unknown): void {\n if (!this.state.connected || !this.state.ws) return;\n this.state.ws.send(JSON.stringify({ type: 'message', channel, data }));\n }\n\n onConnection(listener: (connected: boolean) => void): () => void {\n this.connectionListeners.add(listener);\n listener(this.state.connected);\n return () => {\n this.connectionListeners.delete(listener);\n };\n }\n\n isConnected(): boolean {\n return this.state.connected;\n }\n\n /**\n * Whether the server has acknowledged this channel subscription.\n *\n * This is stricter than having a local listener: it becomes true only after\n * a `subscribed` frame, returns to false on disconnect or server-driven\n * unsubscribe, and stays false while automatic subscribe retry is pending.\n * Consumers that must order a command after subscription admission should\n * observe {@link getSubscriptionRevision} and re-read this method.\n */\n isSubscribed(channel: string): boolean {\n return this.state.subscribedChannels.has(channel);\n }\n\n /**\n * Monotonic local revision of acknowledged subscription state.\n *\n * It increments when `subscribed` or `unsubscribed` changes the server-\n * acknowledged set. It is not a protocol sequence number and resets with a\n * new client instance; its purpose is external-store invalidation before a\n * consumer calls {@link isSubscribed} again.\n */\n getSubscriptionRevision(): number {\n return this.state.subscriptionRevision;\n }\n\n /**\n * A socket is open or opening and has not yet said `protocol.init`.\n *\n * Real state, read off the state machine. Consumers used to report a\n * literal `false` here and render \"Available\" over a socket that had never\n * connected; a toggle that cannot distinguish \"not live\" from \"cannot tell\n * yet\" is the shape of that bug.\n */\n isConnecting(): boolean {\n return this.state.connecting;\n }\n\n /** The last failure the socket gave up on, or null. See {@link SocketState.lastError}. */\n getLastError(): string | null {\n return this.state.lastError;\n }\n\n protected ensureConnection(): void {\n const session = this.resolveSession();\n if (!session) return;\n if (typeof window === 'undefined' || typeof WebSocket === 'undefined') return;\n if (this.state.ws || this.state.connecting) return;\n\n this.clearCloseTimer();\n this.state.connecting = true;\n this.state.intentionalClose = false;\n // `connecting` is part of what consumers render, so entering it is a\n // change they have to hear about. Without this notify a `useSyncExternal`\n // store reading `isConnecting()` would only ever sample it on some later\n // unrelated transition.\n this.notifyConnectionListeners();\n\n const ws = new WebSocket(this.buildUrl(session));\n\n ws.onopen = () => {\n ws.send(JSON.stringify({ type: 'login', token: session.accessToken }));\n };\n\n ws.onmessage = (event: MessageEvent) => {\n // Frames from a socket this client has already replaced belong to\n // nobody: acting on them would fold a stale connection's\n // subscription state into the live one.\n if (this.state.ws !== null && this.state.ws !== ws) return;\n try {\n const msg = JSON.parse(String(event.data)) as ProtocolInitMessage & {\n type?: string;\n channels?: string[];\n channel?: string;\n event?: ChannelEvent;\n errors?: unknown[];\n };\n\n if (msg.type === 'protocol.init' && !this.state.connected) {\n this.state.connected = true;\n this.readProtocolInit(msg);\n this.state.connecting = false;\n this.state.reconnectAttempts = 0;\n this.state.lastError = null;\n\n if (this.state.heartbeatTimer) clearInterval(this.state.heartbeatTimer);\n this.state.heartbeatTimer = setInterval(() => {\n if (this.state.ws?.readyState === WebSocket.OPEN) {\n this.state.ws.send(JSON.stringify({ type: 'heartbeat' }));\n }\n }, HEARTBEAT_INTERVAL_MS);\n\n if (this.state.listeners.size > 0) {\n ws.send(\n JSON.stringify({\n type: 'subscribe',\n channels: Array.from(this.state.listeners.keys()),\n })\n );\n }\n\n this.notifyConnectionListeners();\n return;\n }\n\n if (msg.type === 'subscribed' && Array.isArray(msg.channels)) {\n for (const ch of msg.channels) {\n this.state.subscribedChannels.add(ch);\n this.clearSubscriptionRetry(ch);\n }\n this.state.subscriptionRevision += 1;\n this.notifyConnectionListeners();\n return;\n }\n\n if (msg.type === 'subscribe_error' && Array.isArray(msg.errors)) {\n const retryableChannels: string[] = [];\n for (const rawError of msg.errors) {\n if (!rawError || typeof rawError !== 'object') continue;\n const error = rawError as { channel?: unknown; retryable?: unknown };\n if (typeof error.channel !== 'string') continue;\n\n if (error.retryable === true) {\n retryableChannels.push(error.channel);\n } else {\n this.clearSubscriptionRetry(error.channel);\n }\n }\n this.scheduleSubscriptionRetry(retryableChannels);\n return;\n }\n\n if (msg.type === 'unsubscribed' && Array.isArray(msg.channels)) {\n // The server also sends this unprompted when a grant change\n // revoked a subscription (account socket). Forgetting the\n // channel is what makes the client's next `subscribe` a real\n // re-authorization rather than a no-op against a stale set.\n for (const ch of msg.channels) {\n this.state.subscribedChannels.delete(ch);\n }\n this.state.subscriptionRevision += 1;\n this.notifyConnectionListeners();\n this.scheduleSubscriptionRetry(msg.channels);\n return;\n }\n\n if (msg.type === 'error') {\n // The server's own refusal — a rejected login, an unknown\n // message shape. Recorded rather than dropped: it is the one\n // failure the transport cannot tell the consumer about, because\n // the socket is open and will close looking like any other.\n const message = (msg as { message?: unknown }).message;\n this.state.lastError =\n typeof message === 'string' && message ? message : 'Realtime error';\n this.notifyConnectionListeners();\n return;\n }\n\n if (msg.type === 'event' && msg.channel && msg.event) {\n const channelListeners = this.state.listeners.get(msg.channel);\n if (channelListeners) {\n for (const channelListener of channelListeners) {\n try {\n channelListener(msg.event);\n } catch (err) {\n console.error('Channel listener error:', err);\n }\n }\n }\n }\n } catch {\n // Ignore malformed frames.\n }\n };\n\n ws.onclose = () => {\n // A close from a socket that is no longer this client's would\n // otherwise clear the REPLACEMENT connection's state: null its `ws`,\n // wipe its subscribed set, and stop its heartbeat — leaving a live\n // socket that believes it is subscribed to nothing and a client that\n // believes it is disconnected. Reachable whenever a `setSession`\n // replaced the socket while the old one's close was still in flight.\n if (this.state.ws !== null && this.state.ws !== ws) return;\n\n this.state.connected = false;\n this.state.connecting = false;\n this.state.ws = null;\n this.state.subscribedChannels.clear();\n this.clearSubscriptionRetry();\n\n if (this.state.heartbeatTimer) {\n clearInterval(this.state.heartbeatTimer);\n this.state.heartbeatTimer = null;\n }\n\n const willRetry =\n !this.state.intentionalClose &&\n this.state.listeners.size > 0 &&\n this.state.reconnectAttempts < MAX_RECONNECT_ATTEMPTS;\n\n if (!willRetry && !this.state.intentionalClose && this.state.listeners.size > 0) {\n // Out of attempts with listeners still waiting: the client has\n // genuinely given up, which is the moment worth surfacing. Each\n // transient close on the way here is not — a socket that reconnects\n // in three seconds did not fail, and reporting it would train\n // people to ignore the indicator.\n this.state.lastError = 'Realtime connection lost';\n }\n\n this.notifyConnectionListeners();\n\n if (willRetry) {\n this.state.reconnectAttempts += 1;\n this.state.reconnectTimer = setTimeout(() => {\n this.ensureConnection();\n }, RECONNECT_DELAY_MS * this.state.reconnectAttempts);\n }\n };\n\n ws.onerror = () => {\n // onclose will fire after this\n };\n\n this.state.ws = ws;\n }\n\n protected closeConnection(): void {\n this.state.intentionalClose = true;\n this.clearCloseTimer();\n if (this.state.reconnectTimer) {\n clearTimeout(this.state.reconnectTimer);\n this.state.reconnectTimer = null;\n }\n if (this.state.heartbeatTimer) {\n clearInterval(this.state.heartbeatTimer);\n this.state.heartbeatTimer = null;\n }\n this.state.ws?.close();\n this.state.ws = null;\n this.state.connected = false;\n // Only a deliberate close forgets who we were; a transient `onclose`\n // leaves the identity in place because it is unchanged across a\n // reconnect, and the next `protocol.init` overwrites it anyway.\n this.clearIdentity();\n this.state.connecting = false;\n this.state.subscribedChannels.clear();\n this.clearSubscriptionRetry();\n this.notifyConnectionListeners();\n }\n}\n","/**\n * Unified workspace WebSocket client for real-time events.\n *\n * Mirrors `/api/v2/w/{wid}/ws/realtime`: login with OAuth access token,\n * subscribe to channels, receive AGUI events.\n *\n * The socket state machine — login, heartbeat, reconnect, subscribe retry —\n * lives in {@link RealtimeSocketClient}, shared with the account client. This\n * file is what is specific to the workspace mount: its URL, and the member id\n * `protocol.init` hands back.\n */\n\nimport { RealtimeSocketClient, type ProtocolInitMessage } from './socket-client';\nimport type { ChannelListener, RealtimeAuthSession, Unsubscribe } from './types';\n\n/** Build the workspace realtime WebSocket URL from session config. */\nexport function buildWorkspaceWsUrl(session: RealtimeAuthSession): string {\n const isSsl = session.apiUrl.startsWith('https');\n const host = session.apiUrl.replace(/^https?:\\/\\//, '');\n return `${isSsl ? 'wss' : 'ws'}://${host}/api/v2/w/${session.workspaceUuid}/ws/realtime`;\n}\n\nexport class WorkspaceRealtimeClient extends RealtimeSocketClient<RealtimeAuthSession> {\n private memberId: number | null = null;\n\n protected buildUrl(session: RealtimeAuthSession): string {\n return buildWorkspaceWsUrl(session);\n }\n\n protected readProtocolInit(msg: ProtocolInitMessage): void {\n this.memberId = typeof msg.memberId === 'number' ? msg.memberId : null;\n }\n\n protected clearIdentity(): void {\n this.memberId = null;\n }\n\n protected sessionRequiresReconnect(\n previous: RealtimeAuthSession | null,\n next: RealtimeAuthSession\n ): boolean {\n return (\n super.sessionRequiresReconnect(previous, next) ||\n previous?.workspaceUuid !== next.workspaceUuid\n );\n }\n\n /**\n * Member id the server authenticated this socket as, or null before\n * `protocol.init` arrives.\n *\n * Channels whose Redis key is workspace-wide can carry events addressed to\n * one member (presence acks, for example). Consumers compare the event's\n * addressee against this so a reply meant for another operator cannot be\n * applied locally.\n */\n getMemberId(): number | null {\n return this.memberId;\n }\n}\n\nconst defaultClient = new WorkspaceRealtimeClient();\n\nexport function initWorkspaceSocket(session: RealtimeAuthSession): void {\n defaultClient.setSession(session);\n}\n\nexport function subscribeWorkspaceChannel(channel: string, listener: ChannelListener): Unsubscribe {\n return defaultClient.subscribe(channel, listener);\n}\n\nexport function onWorkspaceSocketConnection(listener: (connected: boolean) => void): () => void {\n return defaultClient.onConnection(listener);\n}\n\nexport function isWorkspaceSocketConnected(): boolean {\n return defaultClient.isConnected();\n}\n","/**\n * Account WebSocket client — one socket per tab, rooted at the Account.\n *\n * Mirrors `/api/v2/ws/realtime`. No workspace in the URL and none in the\n * session: the token is the whole identity, and what the socket may see comes\n * from the server's grant map, refreshed there.\n *\n * See `docs/projects/active/account-socket.md`. The point is not a second\n * socket — it is *one*. An operator covering four workspaces holds four\n * `WorkspaceRealtimeClient`s today, which is four connections, four\n * heartbeats, and no place to stand for \"what is happening across my estate\".\n * Workspace-scoped channels are reached here by qualifying their names, so the\n * same channel handlers serve both mounts and the per-workspace socket can be\n * deleted at cutover rather than lived alongside.\n *\n * ```ts\n * const client = new AccountRealtimeClient({ apiUrl, accessToken });\n * client.subscribe(workspaceChannel(wid, 'activity'), onInvalidate);\n * client.subscribe(ACCOUNT_ACTIVITY_CHANNEL, onInvalidate);\n * ```\n */\n\nimport { RealtimeSocketClient, type ProtocolInitMessage } from './socket-client';\nimport type { AccountRealtimeSession, ChannelListener, Unsubscribe } from './types';\n\n/** Build the account realtime WebSocket URL from session config. */\nexport function buildAccountWsUrl(session: AccountRealtimeSession): string {\n const isSsl = session.apiUrl.startsWith('https');\n const host = session.apiUrl.replace(/^https?:\\/\\//, '');\n return `${isSsl ? 'wss' : 'ws'}://${host}/api/v2/ws/realtime`;\n}\n\n/**\n * Qualify a workspace-scoped channel name for the account socket.\n *\n * `chat:42:monitor` in workspace `W` is `w/W/chat:42:monitor` here. Exported\n * as a function rather than left to callers' template strings for the reason\n * every channel name constant in this package exists: the server matches\n * exactly, so a typo subscribes successfully to nothing.\n */\nexport function workspaceChannel(workspaceUuid: string, channel: string): string {\n return `w/${workspaceUuid}/${channel}`;\n}\n\nexport class AccountRealtimeClient extends RealtimeSocketClient<AccountRealtimeSession> {\n private accountUuid: string | null = null;\n private workspaceUuids: readonly string[] = [];\n\n protected buildUrl(session: AccountRealtimeSession): string {\n return buildAccountWsUrl(session);\n }\n\n protected readProtocolInit(msg: ProtocolInitMessage): void {\n this.accountUuid = typeof msg.accountUuid === 'string' ? msg.accountUuid : null;\n this.workspaceUuids = Array.isArray(msg.workspaceUuids)\n ? msg.workspaceUuids.filter((value): value is string => typeof value === 'string')\n : [];\n }\n\n protected clearIdentity(): void {\n this.accountUuid = null;\n this.workspaceUuids = [];\n }\n\n /** Account uuid the server authenticated this socket as, or null. */\n getAccountUuid(): string | null {\n return this.accountUuid;\n }\n\n /**\n * Workspaces the server's grant map admitted at `protocol.init`.\n *\n * A **hint for rendering**, never an authorization decision: the server\n * re-checks its own map on every subscribe, and refreshes it on a floor, so\n * this snapshot can be stale in either direction. Use it to decide which\n * panes are worth opening, not which data a viewer may see.\n */\n getWorkspaceUuids(): readonly string[] {\n return this.workspaceUuids;\n }\n}\n\nconst defaultClient = new AccountRealtimeClient();\n\nexport function initAccountSocket(session: AccountRealtimeSession): void {\n defaultClient.setSession(session);\n}\n\nexport function subscribeAccountChannel(channel: string, listener: ChannelListener): Unsubscribe {\n return defaultClient.subscribe(channel, listener);\n}\n\nexport function onAccountSocketConnection(listener: (connected: boolean) => void): () => void {\n return defaultClient.onConnection(listener);\n}\n\nexport function isAccountSocketConnected(): boolean {\n return defaultClient.isConnected();\n}\n","/** PCM16 helpers aligned with main-app web voice (24 kHz). */\n\nexport const SERVER_SAMPLE_RATE = 24000;\nexport const TARGET_SAMPLE_RATE = 24000;\nexport const MONITOR_SAMPLE_RATE = 16000;\n\nexport function float32ArrayToBase64(float32Array: Float32Array): string {\n const int16Array = new Int16Array(float32Array.length);\n for (let i = 0; i < float32Array.length; i += 1) {\n const sample = Math.max(-1, Math.min(1, float32Array[i]));\n int16Array[i] = Math.round(sample * 32767);\n }\n const uint8Array = new Uint8Array(int16Array.buffer);\n let binaryString = '';\n for (let i = 0; i < uint8Array.length; i += 1) {\n binaryString += String.fromCharCode(uint8Array[i]);\n }\n return btoa(binaryString);\n}\n\nexport function base64ToFloat32Array(base64: string): Float32Array {\n const binaryString = atob(base64);\n const len = binaryString.length / 2;\n const float32Array = new Float32Array(len);\n for (let i = 0; i < len; i += 1) {\n const lo = binaryString.charCodeAt(i * 2);\n const hi = binaryString.charCodeAt(i * 2 + 1);\n let int16 = (hi << 8) | lo;\n if (int16 >= 0x8000) int16 -= 0x10000;\n float32Array[i] = int16 / 32768;\n }\n return float32Array;\n}\n\nexport function concatFloat32Arrays(arrays: Float32Array[]): Float32Array {\n const totalLength = arrays.reduce((sum, arr) => sum + arr.length, 0);\n const result = new Float32Array(totalLength);\n let offset = 0;\n for (const arr of arrays) {\n result.set(arr, offset);\n offset += arr.length;\n }\n return result;\n}\n\nexport function downsampleAudio(\n audioData: Float32Array,\n originalSampleRate: number,\n targetSampleRate: number\n): Float32Array {\n if (originalSampleRate === targetSampleRate) return audioData;\n const ratio = originalSampleRate / targetSampleRate;\n const newLength = Math.round(audioData.length / ratio);\n const result = new Float32Array(newLength);\n for (let i = 0; i < newLength; i += 1) {\n const srcIndex = Math.floor(i * ratio);\n result[i] = audioData[srcIndex];\n }\n return result;\n}\n","/**\n * Human operator session WebSocket client.\n *\n * Connects to `/api/v2/w/{wid}/operator/chats/{chatId}/session-ws` — AGUI\n * events, bidirectional PCM, and call control. No AI inference.\n */\n\nimport {\n base64ToFloat32Array,\n float32ArrayToBase64,\n SERVER_SAMPLE_RATE,\n TARGET_SAMPLE_RATE,\n} from '../audio/pcm';\nimport type {\n ChannelEvent,\n OperatorCallPhase,\n OperatorSessionState,\n RealtimeAuthSession,\n} from './types';\n\nexport interface OperatorSessionHandlers {\n onSessionStateChange?: (state: OperatorSessionState) => void;\n onCallPhaseChange?: (phase: OperatorCallPhase) => void;\n onAguiEvent?: (event: ChannelEvent) => void;\n onError?: (message: string) => void;\n /** Fired when the server closes the session (e.g. callee hung up). */\n onSessionClosed?: (reason?: string) => void;\n}\n\nexport class OperatorSessionClient {\n private ws: WebSocket | null = null;\n private audioContext: AudioContext | null = null;\n private mediaStream: MediaStream | null = null;\n private processor: ScriptProcessorNode | null = null;\n private sessionState: OperatorSessionState = 'idle';\n private callPhase: OperatorCallPhase = 'idle';\n private nextPlaybackTime = 0;\n private playbackSources: AudioBufferSourceNode[] = [];\n private micActive = false;\n private onHold = false;\n private muted = false;\n private receivedRemoteAudio = false;\n private heartbeatTimer: ReturnType<typeof setInterval> | null = null;\n private sessionCloseNotified = false;\n private intentionalDisconnect = false;\n\n constructor(private handlers: OperatorSessionHandlers = {}) {}\n\n getSessionState(): OperatorSessionState {\n return this.sessionState;\n }\n\n getCallPhase(): OperatorCallPhase {\n return this.callPhase;\n }\n\n private setSessionState(next: OperatorSessionState): void {\n this.sessionState = next;\n this.handlers.onSessionStateChange?.(next);\n }\n\n private setCallPhase(next: OperatorCallPhase): void {\n this.callPhase = next;\n this.handlers.onCallPhaseChange?.(next);\n }\n\n private notifySessionClosed(reason?: string): void {\n if (this.sessionCloseNotified) return;\n this.sessionCloseNotified = true;\n this.handlers.onSessionClosed?.(reason);\n }\n\n async connect(session: RealtimeAuthSession, chatId: number): Promise<void> {\n if (typeof window === 'undefined' || typeof WebSocket === 'undefined') {\n throw new Error('Operator session WebSocket is not available in this environment');\n }\n\n await this.disconnect();\n this.sessionCloseNotified = false;\n this.setSessionState('connecting');\n this.setCallPhase('connecting');\n\n const isSsl = session.apiUrl.startsWith('https');\n const host = session.apiUrl.replace(/^https?:\\/\\//, '');\n const wsUrl = `${isSsl ? 'wss' : 'ws'}://${host}/api/v2/w/${session.workspaceUuid}/operator/chats/${chatId}/session-ws`;\n\n await new Promise<void>((resolve, reject) => {\n const ws = new WebSocket(wsUrl);\n this.ws = ws;\n\n ws.onopen = () => {\n ws.send(JSON.stringify({ type: 'login', token: session.accessToken }));\n };\n\n ws.onmessage = (event) => {\n try {\n const msg = JSON.parse(String(event.data)) as {\n type?: string;\n name?: string;\n value?: Record<string, unknown>;\n message?: string;\n code?: string;\n event?: ChannelEvent;\n };\n this.handleMessage(msg, resolve, reject);\n } catch {\n /* ignore malformed frames */\n }\n };\n\n ws.onerror = () => {\n const message = 'Operator session WebSocket error';\n const wasConnecting = this.sessionState === 'connecting';\n this.setSessionState('error');\n if (wasConnecting) {\n this.setCallPhase('idle');\n reject(new Error(message));\n } else {\n this.setCallPhase('failed');\n this.handlers.onError?.(message);\n }\n };\n\n ws.onclose = () => {\n this.clearHeartbeat();\n this.stopMicrophone();\n this.stopPlayback();\n const wasConnected = this.sessionState === 'connected';\n this.setSessionState('idle');\n this.setCallPhase('idle');\n if (wasConnected && !this.intentionalDisconnect) {\n this.notifySessionClosed('disconnect');\n }\n this.intentionalDisconnect = false;\n };\n });\n }\n\n private handleMessage(\n msg: {\n type?: string;\n name?: string;\n value?: Record<string, unknown>;\n message?: string;\n code?: string;\n event?: ChannelEvent;\n },\n resolveLogin: () => void,\n rejectLogin: (err: Error) => void\n ): void {\n if (msg.type === 'RUN_ERROR' || msg.type === 'error') {\n const message = msg.message ?? 'Operator session error';\n if (this.sessionState === 'connecting') {\n this.setSessionState('error');\n rejectLogin(new Error(message));\n } else {\n this.setCallPhase('failed');\n this.handlers.onError?.(message);\n }\n return;\n }\n\n if (msg.type === 'protocol.init' && this.sessionState === 'connecting') {\n return;\n }\n\n if (msg.type === 'CUSTOM' && msg.name === 'operator.session_ready') {\n this.setSessionState('connected');\n this.setCallPhase('ready');\n this.startHeartbeat();\n resolveLogin();\n return;\n }\n\n if (msg.type === 'event' && msg.event) {\n if (this.handleRemoteVoiceAudio(msg.event)) {\n return;\n }\n this.handlers.onAguiEvent?.(msg.event);\n return;\n }\n\n if (msg.type === 'CUSTOM' && msg.name === 'operator.call.started') {\n this.receivedRemoteAudio = false;\n this.setCallPhase('dialing');\n return;\n }\n\n if (msg.type === 'CUSTOM' && msg.name === 'operator.call.ended') {\n this.onHold = false;\n this.muted = false;\n this.receivedRemoteAudio = false;\n this.stopMicrophone();\n this.stopPlayback();\n const endSession = msg.value?.end_session === true;\n const reason = typeof msg.value?.reason === 'string' ? msg.value.reason : undefined;\n if (endSession) {\n this.setCallPhase('idle');\n this.notifySessionClosed(reason ?? 'peer_hangup');\n } else {\n this.setCallPhase('ready');\n }\n return;\n }\n }\n\n /** Play callee PCM from wrapped chat-stream events; returns true if handled. */\n private handleRemoteVoiceAudio(event: ChannelEvent): boolean {\n if (event.type !== 'CUSTOM' || event.name !== 'voice.audio') {\n return false;\n }\n if (this.onHold) return true;\n\n const value = event.value;\n if (!value || typeof value !== 'object') return true;\n\n const data = (value as Record<string, unknown>).data;\n if (typeof data !== 'string' || !data) return true;\n\n if (\n !this.receivedRemoteAudio &&\n (this.callPhase === 'dialing' || this.callPhase === 'live')\n ) {\n this.receivedRemoteAudio = true;\n this.setCallPhase('live');\n }\n void this.playPcm16(base64ToFloat32Array(data));\n return true;\n }\n\n private startHeartbeat(): void {\n this.clearHeartbeat();\n this.heartbeatTimer = setInterval(() => {\n if (this.ws?.readyState === WebSocket.OPEN) {\n this.ws.send(JSON.stringify({ type: 'heartbeat' }));\n }\n }, 30_000);\n }\n\n private clearHeartbeat(): void {\n if (this.heartbeatTimer) {\n clearInterval(this.heartbeatTimer);\n this.heartbeatTimer = null;\n }\n }\n\n private sendCustom(name: string, value: Record<string, unknown> = {}): void {\n if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {\n throw new Error('Operator session WebSocket is not connected');\n }\n this.ws.send(JSON.stringify({ type: 'CUSTOM', name, value }));\n }\n\n async placeCall(memberId: number): Promise<void> {\n if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {\n throw new Error('Operator session WebSocket is not connected');\n }\n if (this.sessionState !== 'connected') {\n throw new Error('Operator session is not ready');\n }\n await this.startMicrophone();\n this.sendCustom('operator.call.place', { member_id: memberId });\n }\n\n /**\n * Answer an inbound operator call the caller has already been routed to.\n *\n * Symmetric with {@link placeCall} but for the inbound direction: instead of\n * dialing an outbound leg it tells the backend to bridge the already-ringing\n * caller to this operator session. The backend (see\n * `lib/operator_session_handler.py::_answer_inbound_call`) registers the\n * audio bridge, marks the ring state `answered`, and replies with\n * `operator.call.started` — after which callee PCM arrives as `voice.audio`\n * events (played via {@link playPcm16}) and mic audio streams the other way,\n * exactly like an outbound call.\n *\n * Must be called once the session is ready (state `connected`). Starts the\n * microphone before sending so the operator's audio is flowing the instant\n * the bridge registers.\n */\n async answerCall(interactionId: string, answerToken: string): Promise<void> {\n if (!this.ws || this.ws.readyState !== WebSocket.OPEN) {\n throw new Error('Operator session WebSocket is not connected');\n }\n if (this.sessionState !== 'connected') {\n throw new Error('Operator session is not ready');\n }\n await this.startMicrophone();\n this.sendCustom('operator.call.answer', {\n interaction_id: interactionId,\n answer_token: answerToken,\n });\n }\n\n /**\n * Mute or unmute the operator's outbound microphone. Muting gates mic frames\n * locally (the caller stops hearing the operator) while callee audio keeps\n * playing — distinct from {@link setHold}, which is a two-way pause the\n * backend is told about. Purely client-side; no server round-trip.\n */\n setMuted(muted: boolean): void {\n this.muted = muted;\n }\n\n isMuted(): boolean {\n return this.muted;\n }\n\n hangUp(): void {\n try {\n this.sendCustom('operator.call.hangup');\n } catch {\n /* socket already closed */\n }\n this.onHold = false;\n this.receivedRemoteAudio = false;\n }\n\n forwardCall(phoneNumber: string): void {\n this.receivedRemoteAudio = false;\n this.setCallPhase('dialing');\n this.sendCustom('operator.call.forward', { phone_number: phoneNumber });\n }\n\n setHold(onHold: boolean): void {\n this.onHold = onHold;\n this.sendCustom('operator.call.hold', { on_hold: onHold });\n if (this.callPhase === 'live' || this.callPhase === 'onHold') {\n this.setCallPhase(onHold ? 'onHold' : 'live');\n }\n if (onHold) {\n this.stopPlayback();\n }\n }\n\n async startMicrophone(): Promise<void> {\n if (typeof window === 'undefined') return;\n if (!navigator.mediaDevices?.getUserMedia) {\n throw new Error('Microphone not available in this browser');\n }\n if (this.micActive) return;\n\n this.mediaStream = await navigator.mediaDevices.getUserMedia({\n audio: {\n echoCancellation: true,\n noiseSuppression: true,\n autoGainControl: true,\n },\n });\n\n const Ctx =\n window.AudioContext ??\n (window as unknown as { webkitAudioContext?: typeof AudioContext }).webkitAudioContext;\n if (!Ctx) throw new Error('Web Audio not supported');\n\n this.audioContext = new Ctx();\n if (this.audioContext.state === 'suspended') {\n await this.audioContext.resume();\n }\n\n const source = this.audioContext.createMediaStreamSource(this.mediaStream);\n const processor = this.audioContext.createScriptProcessor(4096, 1, 1);\n this.processor = processor;\n\n processor.onaudioprocess = (event) => {\n if (!this.ws || this.ws.readyState !== WebSocket.OPEN) return;\n if (this.onHold) return;\n if (this.muted) return;\n if (\n this.callPhase !== 'dialing' &&\n this.callPhase !== 'live' &&\n this.callPhase !== 'onHold'\n ) {\n return;\n }\n\n const input = event.inputBuffer.getChannelData(0);\n const copy = new Float32Array(input.length);\n copy.set(input);\n\n const sampleRate = this.audioContext?.sampleRate ?? TARGET_SAMPLE_RATE;\n let pcm = copy;\n if (sampleRate !== TARGET_SAMPLE_RATE) {\n const ratio = sampleRate / TARGET_SAMPLE_RATE;\n const newLen = Math.floor(copy.length / ratio);\n const down = new Float32Array(newLen);\n for (let i = 0; i < newLen; i += 1) {\n down[i] = copy[Math.floor(i * ratio)];\n }\n pcm = down;\n }\n\n this.ws.send(\n JSON.stringify({\n type: 'CUSTOM',\n name: 'voice.audio',\n value: {\n data: float32ArrayToBase64(pcm),\n format: 'pcm16',\n sample_rate: TARGET_SAMPLE_RATE,\n },\n })\n );\n };\n\n source.connect(processor);\n processor.connect(this.audioContext.destination);\n this.micActive = true;\n }\n\n stopMicrophone(): void {\n this.processor?.disconnect();\n this.processor = null;\n for (const track of this.mediaStream?.getTracks() ?? []) {\n track.stop();\n }\n this.mediaStream = null;\n this.micActive = false;\n }\n\n private async playPcm16(samples: Float32Array): Promise<void> {\n if (typeof window === 'undefined') return;\n\n const Ctx =\n window.AudioContext ??\n (window as unknown as { webkitAudioContext?: typeof AudioContext }).webkitAudioContext;\n if (!Ctx) return;\n\n if (!this.audioContext || this.audioContext.state === 'closed') {\n this.audioContext = new Ctx();\n }\n if (this.audioContext.state === 'suspended') {\n await this.audioContext.resume();\n }\n\n const buffer = this.audioContext.createBuffer(1, samples.length, SERVER_SAMPLE_RATE);\n buffer.copyToChannel(new Float32Array(samples), 0);\n\n const source = this.audioContext.createBufferSource();\n source.buffer = buffer;\n source.connect(this.audioContext.destination);\n\n const now = this.audioContext.currentTime;\n const startAt = this.nextPlaybackTime < now + 0.02 ? now + 0.02 : this.nextPlaybackTime;\n source.start(startAt);\n this.nextPlaybackTime = startAt + buffer.duration;\n this.playbackSources.push(source);\n source.onended = () => {\n const idx = this.playbackSources.indexOf(source);\n if (idx >= 0) this.playbackSources.splice(idx, 1);\n };\n }\n\n private stopPlayback(): void {\n for (const src of this.playbackSources) {\n try {\n src.stop();\n } catch {\n /* already stopped */\n }\n }\n this.playbackSources = [];\n this.nextPlaybackTime = 0;\n }\n\n async disconnect(): Promise<void> {\n this.intentionalDisconnect = true;\n if (\n this.callPhase === 'dialing' ||\n this.callPhase === 'live' ||\n this.callPhase === 'onHold'\n ) {\n this.hangUp();\n }\n this.clearHeartbeat();\n this.stopMicrophone();\n this.stopPlayback();\n if (this.ws) {\n this.ws.close();\n this.ws = null;\n }\n if (this.audioContext && this.audioContext.state !== 'closed') {\n await this.audioContext.close().catch(() => undefined);\n }\n this.audioContext = null;\n this.onHold = false;\n this.muted = false;\n this.receivedRemoteAudio = false;\n this.setSessionState('idle');\n this.setCallPhase('idle');\n 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@@ -1,41 +1,193 @@
1
- import { R as RealtimeAuthSession, a as ChannelListener, U as Unsubscribe, O as OperatorSessionState, b as OperatorCallPhase, C as ChannelEvent } from './types-DkYyrvoC.cjs';
2
- export { i as isActiveCallPhase } from './types-DkYyrvoC.cjs';
1
+ import { R as RealtimeSessionBase, a as ChannelListener, U as Unsubscribe, b as RealtimeAuthSession, A as AccountRealtimeSession, O as OperatorSessionState, c as OperatorCallPhase, C as ChannelEvent } from './types-0c6_NGU4.cjs';
2
+ export { d as ACCOUNT_ACTIVITY_CHANNEL, e as ACCOUNT_PRESENCE_CHANNEL, f as ACTIVITY_CHANNEL, g as ACTIVITY_MEMBER_CHANNEL, h as ActivityChannelName, i as ActivityInvalidationEvent, P as PRESENCE_CHANNEL, j as isActiveCallPhase, k as isActivityInvalidation } from './types-0c6_NGU4.cjs';
3
3
 
4
4
  /**
5
- * Unified workspace WebSocket client for real-time events.
5
+ * The realtime socket state machine, shared by both mounts.
6
6
  *
7
- * Mirrors `/api/v2/w/{wid}/ws/realtime`: login with OAuth access token,
8
- * subscribe to channels, receive AGUI events.
7
+ * Two sockets speak the same protocol — `/api/v2/w/{wid}/ws/realtime` and
8
+ * `/api/v2/ws/realtime` — and differ in exactly two places: the URL they open,
9
+ * and the identity `protocol.init` hands back. Everything else (login,
10
+ * heartbeat, reconnect with backoff, per-channel subscribe retry, listener
11
+ * fan-out, deferred close) is one implementation here rather than two that
12
+ * drift.
13
+ *
14
+ * That matters more than it sounds. The subscribe-retry and reconnect logic is
15
+ * where the sharp edges live, and a second copy of it would be a second place
16
+ * for a fix to be applied once.
9
17
  *
10
18
  * Protocol:
11
- * Client → Server: subscribe, unsubscribe, heartbeat, message
12
- * Server → Client: protocol.init, subscribed, unsubscribed, event, error
19
+ * Client → Server: login, subscribe, unsubscribe, heartbeat, message
20
+ * Server → Client: protocol.init, subscribed, subscribe_error, unsubscribed,
21
+ * event, error
13
22
  */
14
23
 
15
- /** Build the workspace realtime WebSocket URL from session config. */
16
- declare function buildWorkspaceWsUrl(session: RealtimeAuthSession): string;
17
- declare class WorkspaceRealtimeClient {
24
+ /** The `protocol.init` frame, before either subclass narrows it. */
25
+ interface ProtocolInitMessage {
26
+ memberId?: unknown;
27
+ accountUuid?: unknown;
28
+ workspaceUuids?: unknown;
29
+ }
30
+ declare abstract class RealtimeSocketClient<TSession extends RealtimeSessionBase> {
18
31
  private session;
19
32
  private readonly getSessionFn;
20
33
  private readonly state;
21
34
  private readonly connectionListeners;
22
- constructor(config?: RealtimeAuthSession | (() => RealtimeAuthSession | null));
23
- private resolveSession;
35
+ constructor(config?: TSession | (() => TSession | null));
36
+ /** The WebSocket URL this mount connects to. */
37
+ protected abstract buildUrl(session: TSession): string;
38
+ /**
39
+ * Record whatever identity `protocol.init` carried for this mount.
40
+ *
41
+ * Called before the connection is announced, so a `onConnection` listener
42
+ * that immediately reads the identity always sees the new one.
43
+ */
44
+ protected abstract readProtocolInit(msg: ProtocolInitMessage): void;
45
+ /** Forget the identity on a deliberate close. See {@link closeConnection}. */
46
+ protected abstract clearIdentity(): void;
47
+ /**
48
+ * Whether replacing `previous` with `next` invalidates the open socket.
49
+ *
50
+ * The token always does; the rest is mount-specific — a workspace client
51
+ * changing workspace is a different socket, and an account client has no
52
+ * such axis.
53
+ */
54
+ protected sessionRequiresReconnect(previous: TSession | null, next: TSession): boolean;
55
+ protected resolveSession(): TSession | null;
24
56
  private notifyConnectionListeners;
25
57
  private clearCloseTimer;
26
- setSession(session: RealtimeAuthSession): void;
58
+ private clearSubscriptionRetry;
59
+ private scheduleSubscriptionRetry;
60
+ setSession(session: TSession): void;
27
61
  subscribe(channel: string, listener: ChannelListener): Unsubscribe;
28
62
  send(channel: string, data: unknown): void;
29
63
  onConnection(listener: (connected: boolean) => void): () => void;
30
64
  isConnected(): boolean;
31
- private ensureConnection;
32
- private closeConnection;
65
+ /**
66
+ * Whether the server has acknowledged this channel subscription.
67
+ *
68
+ * This is stricter than having a local listener: it becomes true only after
69
+ * a `subscribed` frame, returns to false on disconnect or server-driven
70
+ * unsubscribe, and stays false while automatic subscribe retry is pending.
71
+ * Consumers that must order a command after subscription admission should
72
+ * observe {@link getSubscriptionRevision} and re-read this method.
73
+ */
74
+ isSubscribed(channel: string): boolean;
75
+ /**
76
+ * Monotonic local revision of acknowledged subscription state.
77
+ *
78
+ * It increments when `subscribed` or `unsubscribed` changes the server-
79
+ * acknowledged set. It is not a protocol sequence number and resets with a
80
+ * new client instance; its purpose is external-store invalidation before a
81
+ * consumer calls {@link isSubscribed} again.
82
+ */
83
+ getSubscriptionRevision(): number;
84
+ /**
85
+ * A socket is open or opening and has not yet said `protocol.init`.
86
+ *
87
+ * Real state, read off the state machine. Consumers used to report a
88
+ * literal `false` here and render "Available" over a socket that had never
89
+ * connected; a toggle that cannot distinguish "not live" from "cannot tell
90
+ * yet" is the shape of that bug.
91
+ */
92
+ isConnecting(): boolean;
93
+ /** The last failure the socket gave up on, or null. See {@link SocketState.lastError}. */
94
+ getLastError(): string | null;
95
+ protected ensureConnection(): void;
96
+ protected closeConnection(): void;
97
+ }
98
+
99
+ /**
100
+ * Unified workspace WebSocket client for real-time events.
101
+ *
102
+ * Mirrors `/api/v2/w/{wid}/ws/realtime`: login with OAuth access token,
103
+ * subscribe to channels, receive AGUI events.
104
+ *
105
+ * The socket state machine — login, heartbeat, reconnect, subscribe retry —
106
+ * lives in {@link RealtimeSocketClient}, shared with the account client. This
107
+ * file is what is specific to the workspace mount: its URL, and the member id
108
+ * `protocol.init` hands back.
109
+ */
110
+
111
+ /** Build the workspace realtime WebSocket URL from session config. */
112
+ declare function buildWorkspaceWsUrl(session: RealtimeAuthSession): string;
113
+ declare class WorkspaceRealtimeClient extends RealtimeSocketClient<RealtimeAuthSession> {
114
+ private memberId;
115
+ protected buildUrl(session: RealtimeAuthSession): string;
116
+ protected readProtocolInit(msg: ProtocolInitMessage): void;
117
+ protected clearIdentity(): void;
118
+ protected sessionRequiresReconnect(previous: RealtimeAuthSession | null, next: RealtimeAuthSession): boolean;
119
+ /**
120
+ * Member id the server authenticated this socket as, or null before
121
+ * `protocol.init` arrives.
122
+ *
123
+ * Channels whose Redis key is workspace-wide can carry events addressed to
124
+ * one member (presence acks, for example). Consumers compare the event's
125
+ * addressee against this so a reply meant for another operator cannot be
126
+ * applied locally.
127
+ */
128
+ getMemberId(): number | null;
33
129
  }
34
130
  declare function initWorkspaceSocket(session: RealtimeAuthSession): void;
35
131
  declare function subscribeWorkspaceChannel(channel: string, listener: ChannelListener): Unsubscribe;
36
132
  declare function onWorkspaceSocketConnection(listener: (connected: boolean) => void): () => void;
37
133
  declare function isWorkspaceSocketConnected(): boolean;
38
134
 
135
+ /**
136
+ * Account WebSocket client — one socket per tab, rooted at the Account.
137
+ *
138
+ * Mirrors `/api/v2/ws/realtime`. No workspace in the URL and none in the
139
+ * session: the token is the whole identity, and what the socket may see comes
140
+ * from the server's grant map, refreshed there.
141
+ *
142
+ * See `docs/projects/active/account-socket.md`. The point is not a second
143
+ * socket — it is *one*. An operator covering four workspaces holds four
144
+ * `WorkspaceRealtimeClient`s today, which is four connections, four
145
+ * heartbeats, and no place to stand for "what is happening across my estate".
146
+ * Workspace-scoped channels are reached here by qualifying their names, so the
147
+ * same channel handlers serve both mounts and the per-workspace socket can be
148
+ * deleted at cutover rather than lived alongside.
149
+ *
150
+ * ```ts
151
+ * const client = new AccountRealtimeClient({ apiUrl, accessToken });
152
+ * client.subscribe(workspaceChannel(wid, 'activity'), onInvalidate);
153
+ * client.subscribe(ACCOUNT_ACTIVITY_CHANNEL, onInvalidate);
154
+ * ```
155
+ */
156
+
157
+ /** Build the account realtime WebSocket URL from session config. */
158
+ declare function buildAccountWsUrl(session: AccountRealtimeSession): string;
159
+ /**
160
+ * Qualify a workspace-scoped channel name for the account socket.
161
+ *
162
+ * `chat:42:monitor` in workspace `W` is `w/W/chat:42:monitor` here. Exported
163
+ * as a function rather than left to callers' template strings for the reason
164
+ * every channel name constant in this package exists: the server matches
165
+ * exactly, so a typo subscribes successfully to nothing.
166
+ */
167
+ declare function workspaceChannel(workspaceUuid: string, channel: string): string;
168
+ declare class AccountRealtimeClient extends RealtimeSocketClient<AccountRealtimeSession> {
169
+ private accountUuid;
170
+ private workspaceUuids;
171
+ protected buildUrl(session: AccountRealtimeSession): string;
172
+ protected readProtocolInit(msg: ProtocolInitMessage): void;
173
+ protected clearIdentity(): void;
174
+ /** Account uuid the server authenticated this socket as, or null. */
175
+ getAccountUuid(): string | null;
176
+ /**
177
+ * Workspaces the server's grant map admitted at `protocol.init`.
178
+ *
179
+ * A **hint for rendering**, never an authorization decision: the server
180
+ * re-checks its own map on every subscribe, and refreshes it on a floor, so
181
+ * this snapshot can be stale in either direction. Use it to decide which
182
+ * panes are worth opening, not which data a viewer may see.
183
+ */
184
+ getWorkspaceUuids(): readonly string[];
185
+ }
186
+ declare function initAccountSocket(session: AccountRealtimeSession): void;
187
+ declare function subscribeAccountChannel(channel: string, listener: ChannelListener): Unsubscribe;
188
+ declare function onAccountSocketConnection(listener: (connected: boolean) => void): () => void;
189
+ declare function isAccountSocketConnected(): boolean;
190
+
39
191
  /**
40
192
  * Human operator session WebSocket client.
41
193
  *
@@ -98,7 +250,7 @@ declare class OperatorSessionClient {
98
250
  * microphone before sending so the operator's audio is flowing the instant
99
251
  * the bridge registers.
100
252
  */
101
- answerCall(interactionId: string): Promise<void>;
253
+ answerCall(interactionId: string, answerToken: string): Promise<void>;
102
254
  /**
103
255
  * Mute or unmute the operator's outbound microphone. Muting gates mic frames
104
256
  * locally (the caller stops hearing the operator) while callee audio keeps
@@ -117,4 +269,4 @@ declare class OperatorSessionClient {
117
269
  disconnect(): Promise<void>;
118
270
  }
119
271
 
120
- export { ChannelEvent, ChannelListener, OperatorCallPhase, OperatorSessionClient, type OperatorSessionHandlers, OperatorSessionState, RealtimeAuthSession, Unsubscribe, WorkspaceRealtimeClient, buildWorkspaceWsUrl, initWorkspaceSocket, isWorkspaceSocketConnected, onWorkspaceSocketConnection, subscribeWorkspaceChannel };
272
+ export { AccountRealtimeClient, AccountRealtimeSession, ChannelEvent, ChannelListener, OperatorCallPhase, OperatorSessionClient, type OperatorSessionHandlers, OperatorSessionState, type ProtocolInitMessage, RealtimeAuthSession, RealtimeSessionBase, RealtimeSocketClient, Unsubscribe, WorkspaceRealtimeClient, buildAccountWsUrl, buildWorkspaceWsUrl, initAccountSocket, initWorkspaceSocket, isAccountSocketConnected, isWorkspaceSocketConnected, onAccountSocketConnection, onWorkspaceSocketConnection, subscribeAccountChannel, subscribeWorkspaceChannel, workspaceChannel };