@grame/faustwasm 0.4.6 → 0.4.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -4
- package/assets/standalone/create-node.js +78 -0
- package/assets/standalone/faustwasm/index.js +12 -32
- package/assets/standalone/faustwasm/index.js.map +2 -2
- package/assets/standalone/index-template.html +17 -0
- package/assets/standalone/index-template.js +48 -0
- package/assets/standalone/index.html +4 -3
- package/assets/standalone/index.js +14 -71
- package/assets/standalone/manifest.json +5 -6
- package/assets/standalone/service-worker.js +51 -27
- package/dist/cjs/index.js +12 -32
- package/dist/cjs/index.js.map +2 -2
- package/dist/cjs-bundle/index.js +12 -32
- package/dist/cjs-bundle/index.js.map +2 -2
- package/dist/esm/index.js +12 -32
- package/dist/esm/index.js.map +2 -2
- package/dist/esm-bundle/index.js +12 -32
- package/dist/esm-bundle/index.js.map +2 -2
- package/fileutils.js +19 -21
- package/package.json +1 -1
- package/scripts/faust2wasm.js +10 -5
- package/src/FaustAudioWorkletNode.ts +5 -14
- package/src/FaustScriptProcessorNode.ts +5 -14
- package/src/copyWebStandaloneAssets.d.ts +2 -2
- package/src/copyWebStandaloneAssets.js +30 -19
- package/src/faust2wasmFiles.js +5 -5
- package/test/faustlive-wasm/faustwasm/index.js +12 -32
- package/test/faustlive-wasm/faustwasm/index.js.map +2 -2
- package/assets/standalone/index-poly.js +0 -234
- package/assets/standalone/service-worker-poly.js +0 -98
- package/assets/standalone/template-poly.html +0 -60
- package/assets/standalone/template.html +0 -50
- package/assets/standalone/template.js +0 -63
- package/assets/standalone/types.d.ts +0 -9
- package/node +0 -0
- package/src/instantiateFaustModule.js +0 -82
package/README.md
CHANGED
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@@ -49,7 +49,7 @@ For example:
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rm -rf test/out # make sure you are under the faustwasm directory.
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node scripts/faust2wasm.js test/mono.dsp test/out
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```
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will create a set of files: `
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will create a set of files: `index.js`, `dsp-module.wasm`, `dsp-meta.json`, `index.html` in the `out` folder. `-no-template` option will omit `index.js` and `index.html` files.
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Polyphonic instrument with:
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@@ -57,7 +57,7 @@ Polyphonic instrument with:
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rm -rf test/out # make sure you are under the faustwasm directory.
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node scripts/faust2wasm.js test/poly.dsp test/out -poly
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```
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will create a set of files: `
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will create a set of files: `index.js`, `dsp-module.wasm`, `dsp-meta.json`, `index.html` (and possibly `effect-module.wasm`, `effect-meta.json`) in the `out` folder.
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#### Creating a Progressive Web Application of a Faust DSP
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@@ -67,7 +67,7 @@ You can create a standalone Progressive Web Application using the same command l
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```bash
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node scripts/faust2wasm.js test/rev.dsp test/rev -standalone
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```
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will create a set of files: `icon.png`, `service-worker.js`, `manifest.json`, `
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will create a set of files: `icon.png`, `service-worker.js`, `manifest.json`, `index.js`, `dsp-module.wasm`, `dsp-meta.json`, `index.html`, and the `faustwasm`, `faust-ui` folders in the `rev` folder.
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The folder contains the necessary ressources to deploy the Faust application as a PWA on a server, to be installed and used offline. Note that audio files used by the `soundfile` primitives in the DSP code will have to be mannually added in the folder. To test, be sure to launch a local web server at the `test` folder level, then go inside `test\rev` folder.
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@@ -76,7 +76,7 @@ A standalone polyphonic and MIDI standalone Progressive Web Application can be c
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```bash
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node scripts/faust2wasm.js test/organ1.dsp test/organ1 -poly -standalone
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```
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will create a set of files: `icon.png`, `service-worker.js`, `manifest.json`, `
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will create a set of files: `icon.png`, `service-worker.js`, `manifest.json`, `index.js`, `dsp-module.wasm`, `dsp-meta.json`, `effect-module.wasm`, `effect-meta.json`, `index.html`, and the `faustwasm`, `faust-ui` folders in the `organ1` folder.
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To test, be sure to launch a local web server at the `test` folder level, then go inside `test\organ1` folder.
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@@ -0,0 +1,78 @@
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// @ts-check
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/**
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* @typedef {{ dspModule: WebAssembly.Module; dspMeta: FaustDspMeta; effectModule?: WebAssembly.Module; effectMeta?: FaustDspMeta; mixerModule?: WebAssembly.Module }} FaustDspDistribution
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* @typedef {import("./faustwasm").FaustDspMeta} FaustDspMeta
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* @typedef {import("./faustwasm").FaustMonoAudioWorkletNode} FaustMonoAudioWorkletNode
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* @typedef {import("./faustwasm").FaustPolyAudioWorkletNode} FaustPolyAudioWorkletNode
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* @typedef {import("./faustwasm").FaustMonoScriptProcessorNode} FaustMonoScriptProcessorNode
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* @typedef {import("./faustwasm").FaustPolyScriptProcessorNode} FaustPolyScriptProcessorNode
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* @typedef {FaustMonoAudioWorkletNode | FaustPolyAudioWorkletNode | FaustMonoScriptProcessorNode | FaustPolyScriptProcessorNode} FaustNode
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*/
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/**
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* Creates a Faust audio node for use in the Web Audio API.
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*
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* @param {AudioContext} audioContext - The Web Audio API AudioContext to which the Faust audio node will be connected.
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* @param {string} [dspName] - The name of the DSP to be loaded.
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* @param {number} [voices] - The number of voices to be used for polyphonic DSPs.
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* @param {boolean} [sp] - Whether to create a ScriptProcessorNode instead of an AudioWorkletNode.
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* @returns {Promise<{ faustNode: FaustNode | null; dspMeta: FaustDspMeta }>} - An object containing the Faust audio node and the DSP metadata.
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*/
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const createFaustNode = async (audioContext, dspName = "template", voices = 0, sp = false) => {
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// Set to true if the DSP has an effect
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const FAUST_DSP_HAS_EFFECT = false;
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// Import necessary Faust modules and data
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const { FaustMonoDspGenerator, FaustPolyDspGenerator } = await import("./faustwasm/index.js");
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// Load DSP metadata from JSON
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/** @type {FaustDspMeta} */
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const dspMeta = await (await fetch("./dsp-meta.json")).json();
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// Compile the DSP module from WebAssembly binary data
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const dspModule = await WebAssembly.compileStreaming(await fetch("./dsp-module.wasm"));
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// Create an object representing Faust DSP with metadata and module
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/** @type {FaustDspDistribution} */
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const faustDsp = { dspMeta, dspModule };
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/** @type {FaustNode | null} */
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let faustNode = null;
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// Create either a polyphonic or monophonic Faust audio node based on the number of voices
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if (voices > 0) {
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// Try to load optional mixer and effect modules
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faustDsp.mixerModule = await WebAssembly.compileStreaming(await fetch("./mixer-module.wasm"));
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if (FAUST_DSP_HAS_EFFECT) {
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faustDsp.effectMeta = await (await fetch("./effect-meta.json")).json();
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faustDsp.effectModule = await WebAssembly.compileStreaming(await fetch("./effect-module.wasm"));
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}
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const generator = new FaustPolyDspGenerator();
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faustNode = await generator.createNode(
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audioContext,
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voices,
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dspName,
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{ module: faustDsp.dspModule, json: JSON.stringify(faustDsp.dspMeta), soundfiles: {} },
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faustDsp.mixerModule,
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faustDsp.effectModule ? { module: faustDsp.effectModule, json: JSON.stringify(faustDsp.effectMeta), soundfiles: {} } : undefined,
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sp
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);
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} else {
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const generator = new FaustMonoDspGenerator();
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faustNode = await generator.createNode(
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audioContext,
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dspName,
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{ module: faustDsp.dspModule, json: JSON.stringify(faustDsp.dspMeta), soundfiles: {} },
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sp
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);
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}
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// Return an object with the Faust audio node and the DSP metadata
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return { faustNode, dspMeta };
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}
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export default createFaustNode;
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@@ -3719,22 +3719,12 @@ var FaustAudioWorkletNode = class extends (globalThis.AudioWorkletNode || null)
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async listenSensors() {
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if (this.hasAccInput) {
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const isAndroid = /Android/i.test(navigator.userAgent);
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this.propagateAcc({ x, y, z }, true);
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};
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} else {
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handleDeviceMotion = ({ accelerationIncludingGravity }) => {
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return;
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const { x, y, z } = accelerationIncludingGravity;
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this.propagateAcc({ x, y, z });
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}
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const handleDeviceMotion = ({ accelerationIncludingGravity }) => {
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return;
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const { x, y, z } = accelerationIncludingGravity;
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this.propagateAcc({ x, y, z }, isAndroid);
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};
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try {
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async listenSensors() {
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if (this.hasAccInput) {
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const isAndroid = /Android/i.test(navigator.userAgent);
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this.propagateAcc({ x, y, z }, true);
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};
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} else {
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handleDeviceMotion = ({ accelerationIncludingGravity }) => {
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if (!accelerationIncludingGravity)
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return;
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const { x, y, z } = accelerationIncludingGravity;
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this.propagateAcc({ x, y, z });
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};
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}
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const handleDeviceMotion = ({ accelerationIncludingGravity }) => {
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if (!accelerationIncludingGravity)
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return;
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const { x, y, z } = accelerationIncludingGravity;
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this.propagateAcc({ x, y, z }, isAndroid);
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};
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if (typeof window.DeviceMotionEvent.requestPermission === "function") {
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try {
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