@grame/faustwasm 0.0.67 → 0.1.0

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Files changed (42) hide show
  1. package/README.md +1 -1
  2. package/assets/standalone/faust-ui/index.css +17 -0
  3. package/assets/standalone/faust-ui/index.css.map +1 -1
  4. package/assets/standalone/faust-ui/index.js +294 -47
  5. package/assets/standalone/faust-ui/index.js.map +1 -1
  6. package/assets/standalone/faustwasm/index.d.ts +145 -4
  7. package/assets/standalone/faustwasm/index.js +449 -73
  8. package/assets/standalone/faustwasm/index.js.map +3 -3
  9. package/assets/standalone/index-poly.js +9 -6
  10. package/assets/standalone/index.js +9 -6
  11. package/dist/cjs/index.d.ts +145 -4
  12. package/dist/cjs/index.js +449 -73
  13. package/dist/cjs/index.js.map +3 -3
  14. package/dist/cjs-bundle/index.d.ts +145 -4
  15. package/dist/cjs-bundle/index.js +550 -174
  16. package/dist/cjs-bundle/index.js.map +3 -3
  17. package/dist/esm/index.d.ts +145 -4
  18. package/dist/esm/index.js +449 -73
  19. package/dist/esm/index.js.map +3 -3
  20. package/dist/esm-bundle/index.d.ts +145 -4
  21. package/dist/esm-bundle/index.js +550 -174
  22. package/dist/esm-bundle/index.js.map +3 -3
  23. package/libfaust-wasm/libfaust-wasm.data +0 -0
  24. package/libfaust-wasm/libfaust-wasm.js +1 -1
  25. package/libfaust-wasm/libfaust-wasm.wasm +0 -0
  26. package/package.json +2 -2
  27. package/src/FaustAudioWorkletProcessor.ts +16 -3
  28. package/src/FaustDspGenerator.ts +18 -3
  29. package/src/FaustWasmInstantiator.ts +62 -26
  30. package/src/FaustWebAudioDsp.ts +682 -51
  31. package/src/faust2wasmFiles.js +6 -4
  32. package/test/faustlive-wasm/faust-ui/index.css +17 -0
  33. package/test/faustlive-wasm/faust-ui/index.css.map +1 -1
  34. package/test/faustlive-wasm/faust-ui/index.js +294 -47
  35. package/test/faustlive-wasm/faust-ui/index.js.map +1 -1
  36. package/test/faustlive-wasm/faustwasm/index.d.ts +145 -4
  37. package/test/faustlive-wasm/faustwasm/index.js +449 -73
  38. package/test/faustlive-wasm/faustwasm/index.js.map +3 -3
  39. package/TODO.md +0 -5
  40. package/test/tp0.dsp +0 -17
  41. package/test/tp0.dsp.json +0 -30
  42. package/test/tp0_local.dsp +0 -5
@@ -356,9 +356,11 @@ export declare class FaustDspInstance implements IFaustDspInstance {
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  }
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  export declare class FaustWasmInstantiator {
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  private static createWasmImport;
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- private static createWasmMemory;
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+ private static createWasmMemoryPoly;
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+ private static createWasmMemoryMono;
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  private static createMonoDSPInstanceAux;
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- private static createMemoryAux;
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+ private static createMemoryMono;
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+ private static createMemoryPoly;
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  private static createMixerAux;
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  static loadDSPFactory(wasmPath: string, jsonPath: string): Promise<FaustDspFactory>;
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  static loadDSPMixer(mixerPath: string, fs?: typeof FS): Promise<WebAssembly.Module>;
@@ -375,6 +377,117 @@ export type PlotHandler = (plotted: Float32Array[] | Float64Array[], index: numb
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  }[]) => void;
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  export type MetadataHandler = (key: string, value: string) => void;
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  export type UIHandler = (item: FaustUIItem) => void;
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+ declare class WasmAllocator {
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+ private readonly memory;
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+ private allocatedBytes;
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+ constructor(memory: WebAssembly.Memory, offset: number);
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+ /**
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+ * Allocates a block of memory of the specified size, returning the pointer to the
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+ * beginning of the block. The block is allocated at the current offset and the
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+ * offset is incremented by the size of the block.
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+ *
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+ * @param sizeInBytes The size of the block to allocate in bytes.
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+ * @returns The offset (pointer) to the beginning of the allocated block.
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+ */
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+ alloc(sizeInBytes: number): number;
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+ /**
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+ * Returns the underlying buffer object.
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+ *
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+ * @returns The buffer object.
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+ */
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+ getBuffer(): ArrayBuffer;
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+ /**
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+ * Returns the Int32 view of the underlying buffer object.
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+ *
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+ * @returns The view of the memory buffer as Int32Array.
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+ */
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+ getInt32Array(): Int32Array;
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+ /**
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+ * Returns the Float32 view of the underlying buffer object.
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+ *
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+ * @returns The view of the memory buffer as Float32Array.
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+ */
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+ getFloat32Array(): Float32Array;
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+ /**
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+ * Returns the Float64 view of the underlying buffer object..
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+ *
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+ * @returns The view of the memory buffer as Float64Array.
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+ */
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+ getFloat64Array(): Float64Array;
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+ }
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+ declare class Soundfile {
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+ private readonly fPtr;
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+ private readonly fBuffers;
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+ private readonly fLength;
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+ private readonly fSR;
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+ private readonly fOffset;
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+ private readonly fSampleSize;
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+ private readonly fPtrSize;
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+ private readonly fAllocator;
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+ constructor(allocator: WasmAllocator, ptrSize: number, sampleSize: number, curChan: number, length: number, maxChan: number, totalParts: number);
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+ private allocBuffers;
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+ shareBuffers(curChan: number, maxChan: number): void;
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+ copyToOut(part: number, maxChannels: number, offset: number, buffer: AudioBuffer): void;
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+ copyToOutReal32(maxChannels: number, offset: number, buffer: AudioBuffer): void;
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+ copyToOutReal64(maxChannels: number, offset: number, buffer: AudioBuffer): void;
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+ emptyFile(part: number, offset: number): number;
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+ displayMemory(where?: string, mem?: boolean): void;
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+ getPtr(): number;
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+ getHEAP32(): Int32Array;
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+ getHEAPFloat32(): Float32Array;
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+ getHEAPFloat64(): Float64Array;
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+ }
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+ declare class SoundfileReader {
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+ private readonly fAllocator;
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+ private readonly fPtrSize;
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+ private readonly fSampleSize;
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+ private readonly fContext;
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+ private readonly fAudioBuffers;
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+ constructor(allocator: WasmAllocator, context: BaseAudioContext, ptrSize: number, sampleSize: number);
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+ /**
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+ * Check if the file exists in the given directories.
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+ *
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+ * @param directories : the list of directories to search for the file
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+ * @param fileName : the name of the file to search for
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+ * @returns : the path of the file if found, otherwise an empty string
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+ */
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+ private checkFile;
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+ /**
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+ * Check if all soundfiles exist and return their real path_name.
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+ *
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+ * @param directories : the list of directories to search for the file
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+ * @param fileNameList : the list of file names to search for
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+ * @returns : the list of path names of the files if found, otherwise an empty string
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+ */
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+ checkFiles(directories: string[], fileNameList: string[]): Promise<string[]>;
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+ /**
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+ * Get the channels and length values of the given sound resource.
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+ *
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+ * @param pathName : the name of the file, or sound resource identified this way
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+ * @returns channels and length of the soundfile
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+ */
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+ private getParamsFile;
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+ /**
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+ * Read one sound resource and fill the 'soundfile' structure accordingly
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+ *
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+ * @param soundfile - the soundfile to be filled
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+ * @param pathName - the name of the file, or sound resource identified this way
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+ * @param part - the part number to be filled in the soundfile
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+ * @param maxChan - the maximum number of mono channels to fill
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+ *
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+ * @returns the offset in the soundfile buffer
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+ *
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+ */
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+ private readFile;
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+ /**
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+ * Crate a soundfile, load all parts and copy audio data to the wasm soundfile buffer.
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+ * @param pathNameList : list of soundfile paths
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+ * @param maxChan : maximum number of channels
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+ * @param isDouble : whether the soundfile will be copied as double
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+ */
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+ createSoundfile(pathNameList: string[], maxChan: number, isDouble: boolean): Promise<Soundfile | null>;
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+ getHEAP32(): Int32Array;
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+ }
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  /**
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  * DSP implementation: mimic the C++ 'dsp' class:
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  * - adding MIDI control: metadata are decoded and incoming MIDI messages will control the associated controllers
@@ -552,6 +665,11 @@ export interface IFaustPolyWebAudioDsp extends IFaustBaseWebAudioDsp {
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  }
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  export interface IFaustPolyWebAudioNode extends IFaustPolyWebAudioDsp, AudioNode {
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  }
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+ export type SoundfileItem = {
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+ name: string;
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+ url: string;
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+ basePtr: number;
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+ };
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  export declare class FaustBaseWebAudioDsp implements IFaustBaseWebAudioDsp {
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  protected fOutputHandler: OutputParamHandler | null;
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  protected fComputeHandler: ComputeHandler | null;
@@ -567,11 +685,13 @@ export declare class FaustBaseWebAudioDsp implements IFaustBaseWebAudioDsp {
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  protected fInputsItems: string[];
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  protected fOutputsItems: string[];
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  protected fDescriptor: FaustUIInputItem[];
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+ protected fSoundfiles: SoundfileItem[];
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+ protected fEndMemory: number;
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  protected fAudioInputs: number;
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  protected fAudioOutputs: number;
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  protected fBufferSize: number;
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- protected gPtrSize: number;
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- protected gSampleSize: number;
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+ protected fPtrSize: number;
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+ protected fSampleSize: number;
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  protected fPitchwheelLabel: {
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  path: string;
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  min: number;
@@ -588,6 +708,7 @@ export declare class FaustBaseWebAudioDsp implements IFaustBaseWebAudioDsp {
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  protected fUICallback: UIHandler;
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  protected fProcessing: boolean;
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  protected fDestroyed: boolean;
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+ protected fFirstCall: boolean;
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  protected fJSONDsp: FaustDspMeta;
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  constructor(sampleSize: number, bufferSize: number);
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  static remap(v: number, mn0: number, mx0: number, mn1: number, mx1: number): number;
@@ -595,6 +716,23 @@ export declare class FaustBaseWebAudioDsp implements IFaustBaseWebAudioDsp {
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  static parseGroup(group: FaustUIGroup, callback: (item: FaustUIItem) => any): void;
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  static parseItems(items: FaustUIItem[], callback: (item: FaustUIItem) => any): void;
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  static parseItem(item: FaustUIItem, callback: (item: FaustUIItem) => any): void;
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+ static splitNames(input: string): string[];
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+ /**
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+ * Load a soundfile possibly containing several parts.
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+ *
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+ * @param sfReader : the soundfile reader
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+ * @param sfOffset : the offset in the wasm memory
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+ * @param name : the name of the soundfile
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+ * @param url : the url of the soundfile
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+ */
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+ private loadSoundfile;
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+ /**
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+ * Init soundfiles memory.
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+ *
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+ * Soundfile pointers are located at the beginning of the DSP struct memory (one after the other),
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+ * so that the TS scode can setup them easily.
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+ */
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+ protected initSoundfileMemory(allocator: WasmAllocator, sfReader: SoundfileReader, baseDSP: number): Promise<void>;
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  protected updateOutputs(): void;
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  metadata(handler: MetadataHandler): void;
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  compute(input: Float32Array[], output: Float32Array[]): boolean;
@@ -616,6 +754,7 @@ export declare class FaustBaseWebAudioDsp implements IFaustBaseWebAudioDsp {
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  getJSON(): string;
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  getUI(): FaustUIDescriptor;
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  getDescriptors(): FaustUIInputItem[];
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+ hasSoundfiles(): boolean;
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  start(): void;
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  stop(): void;
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  destroy(): void;
@@ -624,6 +763,7 @@ export declare class FaustMonoWebAudioDsp extends FaustBaseWebAudioDsp implement
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  private fInstance;
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  private fDSP;
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  constructor(instance: FaustMonoDspInstance, sampleRate: number, sampleSize: number, bufferSize: number);
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+ init(context: BaseAudioContext | null): Promise<void>;
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  private initMemory;
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  toString(): string;
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  compute(input: Float32Array[] | ((input: Float32Array[] | Float64Array[]) => any), output: Float32Array[] | ((output: Float32Array[] | Float64Array[]) => any)): boolean;
@@ -678,6 +818,7 @@ export declare class FaustPolyWebAudioDsp extends FaustBaseWebAudioDsp implement
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  private fAudioMixingHalf;
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  private fVoiceTable;
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  constructor(instance: FaustPolyDspInstance, sampleRate: number, sampleSize: number, bufferSize: number);
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+ init(context: BaseAudioContext | null): Promise<void>;
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  private initMemory;
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  toString(): string;
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  private allocVoice;