@grame/faustwasm 0.0.50 → 0.0.52
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/assets/standalone/index-poly.js +8 -7
- package/assets/standalone/index.js +8 -7
- package/assets/standalone/template.js +8 -7
- package/dist/cjs-bundle/index.js +4 -4
- package/dist/cjs-bundle/index.js.map +1 -1
- package/dist/esm-bundle/index.js +4 -4
- package/dist/esm-bundle/index.js.map +1 -1
- package/libfaust-wasm/libfaust-wasm.data +0 -0
- package/libfaust-wasm/libfaust-wasm.js +1 -1
- package/libfaust-wasm/libfaust-wasm.wasm +0 -0
- package/package.json +1 -1
- package/t1.dsp.save +0 -696
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@@ -140,18 +140,19 @@ const createFaustNode = async (audioContext, dspName = "template", voices = 0) =
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/** @type {FaustDspDistribution} */
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const faustDsp = { dspMeta, dspModule };
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// Try to load optional mixer and effect modules
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try {
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faustDsp.mixerModule = await WebAssembly.compileStreaming(await fetch("./mixerModule.wasm"));
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faustDsp.effectMeta = await (await fetch(`./${dspName}_effect.json`)).json();
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faustDsp.effectModule = await WebAssembly.compileStreaming(await fetch(`./${dspName}_effect.wasm`));
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} catch (e) { }
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-
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/** @type {FaustAudioWorkletNode} */
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let faustNode;
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// Create either a polyphonic or monophonic Faust audio node based on the number of voices
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if (voices > 0) {
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// Try to load optional mixer and effect modules
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try {
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faustDsp.mixerModule = await WebAssembly.compileStreaming(await fetch("./mixerModule.wasm"));
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faustDsp.effectMeta = await (await fetch(`./${dspName}_effect.json`)).json();
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faustDsp.effectModule = await WebAssembly.compileStreaming(await fetch(`./${dspName}_effect.wasm`));
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} catch (e) { }
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const generator = new FaustPolyDspGenerator();
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faustNode = await generator.createNode(
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audioContext,
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@@ -140,18 +140,19 @@ const createFaustNode = async (audioContext, dspName = "template", voices = 0) =
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/** @type {FaustDspDistribution} */
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const faustDsp = { dspMeta, dspModule };
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// Try to load optional mixer and effect modules
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try {
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faustDsp.mixerModule = await WebAssembly.compileStreaming(await fetch("./mixerModule.wasm"));
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faustDsp.effectMeta = await (await fetch(`./${dspName}_effect.json`)).json();
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faustDsp.effectModule = await WebAssembly.compileStreaming(await fetch(`./${dspName}_effect.wasm`));
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} catch (e) { }
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-
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/** @type {FaustAudioWorkletNode} */
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let faustNode;
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// Create either a polyphonic or monophonic Faust audio node based on the number of voices
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if (voices > 0) {
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// Try to load optional mixer and effect modules
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try {
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faustDsp.mixerModule = await WebAssembly.compileStreaming(await fetch("./mixerModule.wasm"));
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faustDsp.effectMeta = await (await fetch(`./${dspName}_effect.json`)).json();
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faustDsp.effectModule = await WebAssembly.compileStreaming(await fetch(`./${dspName}_effect.wasm`));
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} catch (e) { }
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const generator = new FaustPolyDspGenerator();
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faustNode = await generator.createNode(
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audioContext,
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@@ -27,18 +27,19 @@ const createFaustNode = async (audioContext, dspName = "template", voices = 0) =
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/** @type {FaustDspDistribution} */
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const faustDsp = { dspMeta, dspModule };
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// Try to load optional mixer and effect modules
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try {
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faustDsp.mixerModule = await WebAssembly.compileStreaming(await fetch("./mixerModule.wasm"));
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faustDsp.effectMeta = await (await fetch(`./${dspName}_effect.json`)).json();
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faustDsp.effectModule = await WebAssembly.compileStreaming(await fetch(`./${dspName}_effect.wasm`));
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} catch (e) { }
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/** @type {FaustAudioWorkletNode} */
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let faustNode;
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// Create either a polyphonic or monophonic Faust audio node based on the number of voices
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if (voices > 0) {
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// Try to load optional mixer and effect modules
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try {
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faustDsp.mixerModule = await WebAssembly.compileStreaming(await fetch("./mixerModule.wasm"));
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faustDsp.effectMeta = await (await fetch(`./${dspName}_effect.json`)).json();
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faustDsp.effectModule = await WebAssembly.compileStreaming(await fetch(`./${dspName}_effect.wasm`));
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} catch (e) { }
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const generator = new FaustPolyDspGenerator();
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faustNode = await generator.createNode(
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audioContext,
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