@grafloria/element 0.4.59 → 0.4.60
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -1067,35 +1067,6 @@ export function createDashboardHandle(ctx) {
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return [new RegisterWidgetCommand({ register: () => apply(after), unregister: () => apply(before) }, 'register')];
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};
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ctx.tabDrop = {
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stripAt: (cx, cy, grace) => {
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// The strip the drag already holds is tested with its box widened by
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// `grace.px` (see STRIP_STAY): a small overshoot still means the tabs.
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// Its own hit is checked FIRST, so a neighbour never steals it back.
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const hit = (id, el, pad) => {
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const r = el.getBoundingClientRect();
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if (r.width <= 0)
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return null;
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return cx >= r.left - pad && cx <= r.right + pad && cy >= r.top - pad && cy <= r.bottom + pad
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? { containerId: id, index: indexInStrip(el, cx) }
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: null;
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};
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if (grace && grace.px > 0) {
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const el = ctx.tabStrips.get(grace.containerId);
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if (el && ctx.boardGroups.has(grace.containerId)) {
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const held = hit(grace.containerId, el, grace.px);
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if (held)
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return held;
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}
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}
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for (const [id, el] of ctx.tabStrips) {
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if (!ctx.boardGroups.has(id))
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continue;
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const h = hit(id, el, 0);
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if (h)
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return h;
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}
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return null;
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},
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tabIndexAt: (containerId, cx) => {
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const el = ctx.tabStrips.get(containerId);
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if (!el || !ctx.boardGroups.has(containerId))
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@@ -581,28 +581,14 @@ export interface TearOutPlan {
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* handle owns the strips and the registry; the binder owns the gesture.
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*/
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export interface TabDropHooks {
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584
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/**
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585
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* The strip under a CLIENT point, and the tab index that point means along
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* it. `grace` widens ONE strip's box by that many pixels on every side —
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* the strip a drag is already aiming at keeps the hand through a small
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* overshoot, instead of handing it to the zone underneath on one pixel.
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*/
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stripAt(clientX: number, clientY: number, grace?: {
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containerId: string;
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px: number;
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}): {
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containerId: string;
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index: number;
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} | null;
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/** Paint (or, with null, clear) the insertion mark on a strip. */
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markDrop(containerId: string | null, index: number | null): void;
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/**
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* Which tab slot a CLIENT x means along one named strip — the x alone, with
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* no hit test.
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* container's
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*
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*
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* live hit test for everything.
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* no hit test. WHETHER the hand is on a strip at all is the zone walk's
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* answer, from the container's frame in the model at rest: a strip element
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* reports the box it is painted in, and a strip that has been pushed — or
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* is gliding home from a push — is a box the hand never asked for.
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*/
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tabIndexAt?(containerId: string, clientX: number): number | null;
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/** The commands that make `widgetId` a new tab of `containerId` at `index`; `displaced` are this board's survivors. Empty = refused. */
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@@ -56,7 +56,7 @@ import { buildCommitCommands, cellFromGridItem, cellToRect, columnUnitFor, gridI
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import { ensureDashboardKitStyles } from './styles.js';
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import { captionOfGroup, captionPassThrough, sectionCaptionReserve } from './caption.js';
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import { TAB_STRIP_HEIGHT } from './tabs.js';
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import { BESIDE_BAND, resolve as resolveZone } from './zones.js';
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import { BESIDE_BAND, resolve as resolveZone, stripUnder } from './zones.js';
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import { SequenceCommand, SetGroupCellCommand, tileCommands } from './commit.js';
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import { EDGE_GRACE } from './board-ctx.js';
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import { createProjection } from './project.js';
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@@ -2176,46 +2176,49 @@ export function bindDashboardGrid(api, group, options = {}) {
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/** What the pointer means for the dragged tile: the resolve over the live tree, with the beside the hand holds. */
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const resolveTileZone = (g, ev) => {
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var _a, _b, _c, _d, _e;
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const roots = zoneRoots();
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// THE CONTAINERS THIS GESTURE HAS MOVED, at the frames they rest in. A
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// drag's own pushes must never change what the hand means — settled for a
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// group ghost in 0.4.44, and true of a widget for the same reason: the
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// beside that a band previews SHOVES the container out from under the
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// pointer, so read live it would answer about a container that is only
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// there because of the answer.
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const rests = restFramesOf(g);
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let strip = null;
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2180
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-
if (options.tabDrop && !isStatic && g.kind !== 'palette' && g.subject === 'node') {
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2188
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if (((_a = options.tabDrop) === null || _a === void 0 ? void 0 : _a.tabIndexAt) && !isStatic && g.kind !== 'palette' && g.subject === 'node') {
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// A group never becomes a tab: over a container's strip it is over the
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// container's margin — a cell on the parent board, pushing with intent.
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const
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ev.world.x <= f.x + f.width + stay / (s.x || 1) &&
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ev.world.y >= f.y - tol &&
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ev.world.y <= f.y + TAB_STRIP_HEIGHT + tol;
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const idx = inStrip ? options.tabDrop.tabIndexAt(held, cx) : null;
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if (idx !== null)
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strip = { containerId: held, index: idx };
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}
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}
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if (!strip)
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strip = options.tabDrop.stripAt(cx, cy, g.strip ? { containerId: g.strip.containerId, px: stay } : undefined);
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}
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return resolveZone(Object.assign(Object.assign({ x: ev.world.x, y: ev.world.y, roots: zoneRoots(), strip, prev: beside
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const hit = stripUnder({ x: ev.world.x, y: ev.world.y, roots, held: (_c = (_b = g.strip) === null || _b === void 0 ? void 0 : _b.containerId) !== null && _c !== void 0 ? _c : null, stay: STRIP_STAY / (clientPerWorld().y || 1), restFrames: rests });
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if (hit) {
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// The SLOT is the painted strip's business — its tabs are laid out by
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// the browser. A container the gesture shifted sideways is painted
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// that far from where it was measured, so the client x is carried
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// across with it.
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const grp = diagram.getGroup(hit.containerId);
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const rest = rests.get(hit.containerId);
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const dx = grp && rest ? (grp.position.x - rest.x) * clientPerWorld().x : 0;
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const idx = options.tabDrop.tabIndexAt(hit.containerId, api.container.getBoundingClientRect().left + ev.screen.x + dx);
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if (idx !== null)
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strip = { containerId: hit.containerId, index: idx };
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}
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}
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return resolveZone({
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x: ev.world.x,
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y: ev.world.y,
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roots,
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strip,
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prev: beside
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? { containerId: beside.id, side: beside.side, frame0: beside.frame0, vacated: cellToRect({ x: beside.vacated.x, y: beside.vacated.y, w: g.spans.w, h: g.spans.h }, frame(), geom(), rows()) }
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: ((_e = (_d = g.leg) === null || _d === void 0 ? void 0 : _d.adopted.besideState()) !== null && _e !== void 0 ? _e : null),
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: ((_e = (_d = g.leg) === null || _d === void 0 ? void 0 : _d.adopted.besideState()) !== null && _e !== void 0 ? _e : null), // a beside another board holds for the ghost, through its leg
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maxDepth: nesting,
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ghostDepth: g.subject === 'group' ? 1 + levelsInside(g.id) : 0, // a group's widgets sit one board deeper than wherever it lands
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restFrames: rests,
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ghostSubtree: g.subject === 'group' ? descendantGroups(g.id) : EMPTY_SUBTREE,
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gap,
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homeChain: homeChain(),
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});
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};
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/** This board's containers as they stood at the press: a
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/** This board's containers as they stood at the press: a gesture's own pushes never change what the hand means. */
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const restFramesOf = (g) => {
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const out = new Map();
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for (const [id, snap] of g.startGeom) {
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@@ -21,6 +21,10 @@
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* descendant). The strip rows of a tab container are nobody's band, and its
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* margin (inside the frame, outside the page) is a plain cell on the parent.
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*
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* `stripUnder` walks the same tree for the strip itself, so a tab slot and a
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* band are decided on one set of frames — the ones the containers REST in,
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* never the ones a preview pushed them to.
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*
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* This module is pure geometry: no DOM, no engine, no model. The binder
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* builds the tree for each move from its peers and the model, and acts on
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* the answer.
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@@ -89,13 +93,13 @@ export interface ResolveInput {
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*/
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homeChain: ReadonlySet<string>;
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/**
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* Containers of the source board as they stood when the gesture began
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*
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*
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*
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*
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*
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* leaves the board.
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* Containers of the source board as they stood when the gesture began. The
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* hand over a pushed container's rest frame still means that container —
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* its zones, its page tested at the displacement — or the target flees the
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* hand that is aiming at it: a group could never enter a container its own
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* body reaches first (0.4.44), and a widget aimed at a tab strip chased a
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* strip its own preview kept shoving away (0.4.60). The engine's memory
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* brings the pushed container home when the ghost leaves the board.
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*/
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restFrames?: ReadonlyMap<string, ZoneRect>;
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}
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@@ -127,6 +131,37 @@ export declare const BESIDE_STAY = 0.05;
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* to its far right means "after it", not "above it".
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*/
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export declare function bandOf(f: ZoneRect, stripHeight: number, x: number, y: number, band?: number): BesideSide | null;
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export interface StripProbe {
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x: number;
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y: number;
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roots: ZoneBoard[];
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/** The container whose strip the gesture already holds: its rows are widened by `stay`, and it wins over a neighbour's. */
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held: string | null;
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/** The stickiness around the held strip, in world units. */
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stay: number;
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/** Containers the gesture has displaced, at the frames they rest in. */
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restFrames?: ReadonlyMap<string, ZoneRect>;
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}
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/**
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* The tab strip under a pointer — WHERE THE CONTAINER RESTS, read from the
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* same tree at the same frames as `resolve`.
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*
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* A strip is painted at the top of its container, so it travels with it: a
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* beside shifts the container, a refusal pushes it, and it GLIDES home
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* afterwards. Hit-testing the painted box therefore makes the strip a target
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* at wherever the preview happened to put it — and a box in the air sweeps
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* under a hand that is not moving at all and steals the zone. That is a
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* closed loop: the tab claims the hand, the container comes home, the band
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* under the hand claims it back, the container is pushed away, and the strip
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* flies through the pointer again. The user met it as "it flickers between a
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* tab and above the group; I have to go very slowly".
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*
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* So the rows are the container's own, at rest, on the model's frames. What
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* a hand means never depends on what the preview did with it.
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*/
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export declare function stripUnder(p: StripProbe): {
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containerId: string;
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} | null;
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export declare function resolve(input: ResolveInput): Zone;
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/** A join target as the walk sees it: another tab container, its frame anchored by the binder while the pointer is inside it. */
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export interface TabTarget {
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@@ -21,6 +21,10 @@
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* descendant). The strip rows of a tab container are nobody's band, and its
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* margin (inside the frame, outside the page) is a plain cell on the parent.
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*
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* `stripUnder` walks the same tree for the strip itself, so a tab slot and a
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* band are decided on one set of frames — the ones the containers REST in,
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* never the ones a preview pushed them to.
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*
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* This module is pure geometry: no DOM, no engine, no model. The binder
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* builds the tree for each move from its peers and the model, and acts on
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* the answer.
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@@ -55,6 +59,55 @@ export function bandOf(f, stripHeight, x, y, band = BESIDE_BAND) {
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return 'bottom';
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return null;
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}
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/**
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* The tab strip under a pointer — WHERE THE CONTAINER RESTS, read from the
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* same tree at the same frames as `resolve`.
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*
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* A strip is painted at the top of its container, so it travels with it: a
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* beside shifts the container, a refusal pushes it, and it GLIDES home
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* afterwards. Hit-testing the painted box therefore makes the strip a target
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* at wherever the preview happened to put it — and a box in the air sweeps
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* under a hand that is not moving at all and steals the zone. That is a
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* closed loop: the tab claims the hand, the container comes home, the band
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* under the hand claims it back, the container is pushed away, and the strip
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* flies through the pointer again. The user met it as "it flickers between a
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* tab and above the group; I have to go very slowly".
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*
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* So the rows are the container's own, at rest, on the model's frames. What
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* a hand means never depends on what the preview did with it.
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*/
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export function stripUnder(p) {
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const { x, y } = p;
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// Plain locals, not one object: a `let` assigned only inside the closure
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// narrows to `never` at the return.
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let bestId = null;
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let bestDepth = -1;
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let bestHeld = false;
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const visit = (b, dx, dy) => {
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var _a;
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for (const c of b.children()) {
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const rest = (_a = p.restFrames) === null || _a === void 0 ? void 0 : _a.get(c.id);
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|
+
const atRest = rest && inRect(rest, x, y) ? rest : null;
|
|
91
|
+
const frame = atRest !== null && atRest !== void 0 ? atRest : c.frame;
|
|
92
|
+
const tx = atRest ? x : x + dx;
|
|
93
|
+
const ty = atRest ? y : y + dy;
|
|
94
|
+
const held = c.id === p.held;
|
|
95
|
+
const pad = held ? p.stay : 0;
|
|
96
|
+
if (c.stripHeight > 0 && inRect({ x: frame.x, y: frame.y, width: frame.width, height: c.stripHeight }, tx, ty, pad)) {
|
|
97
|
+
if (bestId === null || held || (!bestHeld && b.depth >= bestDepth)) {
|
|
98
|
+
bestId = c.id;
|
|
99
|
+
bestDepth = b.depth;
|
|
100
|
+
bestHeld = held;
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
if (c.inner && inRect(frame, tx, ty, pad))
|
|
104
|
+
visit(c.inner, atRest ? c.frame.x - atRest.x : dx, atRest ? c.frame.y - atRest.y : dy);
|
|
105
|
+
}
|
|
106
|
+
};
|
|
107
|
+
for (const r of p.roots)
|
|
108
|
+
visit(r, 0, 0);
|
|
109
|
+
return bestId === null ? null : { containerId: bestId };
|
|
110
|
+
}
|
|
58
111
|
/** The board a container sits on, found by id through the tree. */
|
|
59
112
|
function boardOf(roots, containerId) {
|
|
60
113
|
const visit = (b) => {
|