@grafana/scenes 6.52.1--canary.1325.20726992281.0 → 6.52.2--canary.1331.20956484964.0

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- {"version":3,"file":"MultiValueVariable.js","sources":["../../../../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual, property } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\nimport { VARIABLE_VALUE_CHANGED_INTERACTION } from '../../performance/interactionConstants';\nimport { getQueryController } from '../../core/sceneGraph/getQueryController';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n allowCustomValue?: boolean;\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n isReadOnly?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n private static fieldAccessorCache: FieldAccessorCache = {};\n\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText, options: oldOptions } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (\n stateUpdate.value !== currentValue ||\n stateUpdate.text !== currentText ||\n (this.hasAllValue() && !isEqual(options, oldOptions))\n ) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (this.state.includeAll) {\n // Sometimes the text representation is also set the ALL_VARIABLE_VALUE, this fixes that\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n const defaultState = this.getDefaultSingleState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.label;\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (\n this.skipNextValidation &&\n stateUpdate.value !== this.state.value &&\n stateUpdate.text !== this.state.text &&\n !isAllValueFix\n ) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(fieldPath?: string): VariableValue {\n let value = this.state.value;\n\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n value = this.state.options.map((o) => o.value);\n }\n\n if (fieldPath != null) {\n if (Array.isArray(value)) {\n const index = parseInt(fieldPath, 10);\n if (!isNaN(index) && index >= 0 && index < value.length) {\n return value[index];\n }\n\n const accesor = this.getFieldAccessor(fieldPath);\n return value.map((v) => {\n const o = this.state.options.find((o) => o.value === v);\n return o ? accesor(o.properties) : v;\n });\n }\n\n const accesor = this.getFieldAccessor(fieldPath);\n const o = this.state.options.find((o) => o.value === value);\n if (o) {\n return accesor(o.properties);\n }\n }\n\n return value;\n }\n\n private getFieldAccessor(fieldPath: string) {\n const accessor = MultiValueVariable.fieldAccessorCache[fieldPath];\n if (accessor) {\n return accessor;\n }\n\n return (MultiValueVariable.fieldAccessorCache[fieldPath] = property(fieldPath));\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label], properties: [options[0].properties] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n protected getDefaultSingleState(options: VariableValueOption[]): VariableValueOption {\n if (this.state.defaultToAll) {\n return { value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT };\n } else if (options.length > 0) {\n return { value: options[0].value, label: options[0].label, properties: options[0].properties };\n } else {\n return { value: '', label: '' };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue, isUserAction = false) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n const stateChangeAction = () => this.setStateHelper({ value, text, loading: false });\n /**\n * Because variable state changes can cause a whole chain of downstream state changes in other variables (that also cause URL update)\n * Only some variable changes should add new history items to make sure the browser history contains valid URL states to go back to.\n */\n if (isUserAction) {\n const queryController = getQueryController(this);\n queryController?.startProfile(VARIABLE_VALUE_CHANGED_INTERACTION);\n this._urlSync.performBrowserHistoryAction?.(stateChangeAction);\n } else {\n stateChangeAction();\n }\n\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(includeCurrentValue = true): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (includeCurrentValue && !Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n public refreshOptions() {\n this.getValueOptions({}).subscribe((options) => {\n this.updateValueGivenNewOptions(options);\n });\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const o of options) {\n if (o.value === currentValue) {\n return o;\n }\n\n // No early return here as want to continue to look a value match\n if (o.label === currentText) {\n textMatch = o;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n protected _nextChangeShouldAddHistoryStep = false;\n\n public constructor(protected _sceneObject: MultiValueVariable<TState>) {}\n\n protected getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value) && value.length > 1) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n\n public performBrowserHistoryAction(callback: () => void) {\n this._nextChangeShouldAddHistoryStep = true;\n callback();\n this._nextChangeShouldAddHistoryStep = false;\n }\n\n public shouldCreateHistoryStep(values: SceneObjectUrlValues): boolean {\n return this._nextChangeShouldAddHistoryStep;\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public constructor(private _value: string, private _variable: SceneVariable) {}\n\n public formatter(formatNameOrFn?: string | VariableCustomFormatterFn): string {\n if (formatNameOrFn === VariableFormatID.Text) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (formatNameOrFn === VariableFormatID.PercentEncode) {\n return formatRegistry.get(VariableFormatID.PercentEncode).formatter(this._value, [], this._variable);\n }\n\n if (formatNameOrFn === VariableFormatID.QueryParam) {\n return formatRegistry.get(VariableFormatID.QueryParam).formatter(ALL_VARIABLE_TEXT, [], this._variable);\n }\n\n return this._value;\n }\n}\n\nexport interface FieldAccessorCache {\n [key: string]: (obj: any) => 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+ {"version":3,"file":"MultiValueVariable.js","sources":["../../../../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual, property } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\nimport { VARIABLE_VALUE_CHANGED_INTERACTION } from '../../performance/interactionConstants';\nimport { getQueryController } from '../../core/sceneGraph/getQueryController';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n allowCustomValue?: boolean;\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n isReadOnly?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n private static fieldAccessorCache: FieldAccessorCache = {};\n\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText, options: oldOptions } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (\n stateUpdate.value !== currentValue ||\n stateUpdate.text !== currentText ||\n (this.hasAllValue() && !isEqual(options, oldOptions))\n ) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (this.state.includeAll) {\n // Sometimes the text representation is also set the ALL_VARIABLE_VALUE, this fixes that\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n const defaultState = this.getDefaultSingleState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.label;\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (\n this.skipNextValidation &&\n stateUpdate.value !== this.state.value &&\n stateUpdate.text !== this.state.text &&\n !isAllValueFix\n ) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(fieldPath?: string): VariableValue {\n let value = this.state.value;\n\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n value = this.state.options.map((o) => o.value);\n }\n\n if (fieldPath != null) {\n return this.getFieldAtPath(value, fieldPath);\n }\n\n return value;\n }\n\n public getValueText(fieldPath?: string): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n const text = fieldPath != null ? this.getFieldAtPath(this.state.value, fieldPath, true) : this.state.text;\n\n return Array.isArray(text) ? text.join(' + ') : String(text);\n }\n\n private getFieldAtPath(value: VariableValue, fieldPath: string, returnText = false) {\n const accesor = this.getFieldAccessor(fieldPath);\n\n if (Array.isArray(value)) {\n const index = parseInt(fieldPath, 10);\n\n if (!isNaN(index) && index >= 0 && index < value.length) {\n const v = value[index];\n if (!returnText) {\n return v;\n }\n\n const o = this.state.options.find((o) => o.value === v);\n return o ? o.label : String(v);\n }\n\n return value.map((v) => {\n const o = this.state.options.find((o) => o.value === v);\n return o ? accesor(o.properties) : v;\n });\n }\n\n const o = this.state.options.find((o) => o.value === value);\n if (o) {\n return accesor(o.properties);\n }\n\n return returnText ? this.state.text : value;\n }\n\n private getFieldAccessor(fieldPath: string) {\n const accessor = MultiValueVariable.fieldAccessorCache[fieldPath];\n if (accessor) {\n return accessor;\n }\n\n return (MultiValueVariable.fieldAccessorCache[fieldPath] = property(fieldPath));\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label], properties: [options[0].properties] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n protected getDefaultSingleState(options: VariableValueOption[]): VariableValueOption {\n if (this.state.defaultToAll) {\n return { value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT };\n } else if (options.length > 0) {\n return { value: options[0].value, label: options[0].label, properties: options[0].properties };\n } else {\n return { value: '', label: '' };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue, isUserAction = false) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n const stateChangeAction = () => this.setStateHelper({ value, text, loading: false });\n /**\n * Because variable state changes can cause a whole chain of downstream state changes in other variables (that also cause URL update)\n * Only some variable changes should add new history items to make sure the browser history contains valid URL states to go back to.\n */\n if (isUserAction) {\n const queryController = getQueryController(this);\n queryController?.startProfile(VARIABLE_VALUE_CHANGED_INTERACTION);\n this._urlSync.performBrowserHistoryAction?.(stateChangeAction);\n } else {\n stateChangeAction();\n }\n\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = 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/**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const o of options) {\n if (o.value === currentValue) {\n return o;\n }\n\n // No early return here as want to continue to look a value match\n if (o.label === currentText) {\n textMatch = o;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n protected _nextChangeShouldAddHistoryStep = false;\n\n public constructor(protected _sceneObject: MultiValueVariable<TState>) {}\n\n protected getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value) && value.length > 1) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if 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package/dist/index.d.ts CHANGED
@@ -1273,8 +1273,9 @@ declare abstract class MultiValueVariable<TState extends MultiValueVariableState
1273
1273
  */
1274
1274
  protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void;
1275
1275
  getValue(fieldPath?: string): VariableValue;
1276
+ getValueText(fieldPath?: string): string;
1277
+ private getFieldAtPath;
1276
1278
  private getFieldAccessor;
1277
- getValueText(): string;
1278
1279
  hasAllValue(): boolean;
1279
1280
  getDefaultMultiState(options: VariableValueOption[]): {
1280
1281
  value: string[];
@@ -2551,7 +2552,7 @@ declare class LocalValueVariable extends SceneObjectBase<LocalValueVariableState
2551
2552
  constructor(initialState: Partial<LocalValueVariableState>);
2552
2553
  getValue(fieldPath?: string): VariableValue;
2553
2554
  private getFieldAccessor;
2554
- getValueText(): string;
2555
+ getValueText(fieldPath?: string): string;
2555
2556
  /**
2556
2557
  * Checks the ancestor of our parent SceneVariableSet for loading state of a variable with the same name
2557
2558
  * This function is unit tested from SceneVariableSet tests.
package/dist/index.js CHANGED
@@ -1581,9 +1581,9 @@ const formatRegistry = new data.Registry(() => {
1581
1581
  id: schema.VariableFormatID.Text,
1582
1582
  name: "Text",
1583
1583
  description: "Format variables in their text representation. Example in multi-variable scenario A + B + C.",
1584
- formatter: (value, _args, variable) => {
1584
+ formatter: (value, _args, variable, fieldPath) => {
1585
1585
  if (variable.getValueText) {
1586
- return variable.getValueText();
1586
+ return variable.getValueText(fieldPath);
1587
1587
  }
1588
1588
  return String(value);
1589
1589
  }
@@ -1892,24 +1892,39 @@ const _MultiValueVariable = class _MultiValueVariable extends SceneObjectBase {
1892
1892
  value = this.state.options.map((o) => o.value);
1893
1893
  }
1894
1894
  if (fieldPath != null) {
1895
- if (Array.isArray(value)) {
1896
- const index = parseInt(fieldPath, 10);
1897
- if (!isNaN(index) && index >= 0 && index < value.length) {
1898
- return value[index];
1895
+ return this.getFieldAtPath(value, fieldPath);
1896
+ }
1897
+ return value;
1898
+ }
1899
+ getValueText(fieldPath) {
1900
+ if (this.hasAllValue()) {
1901
+ return ALL_VARIABLE_TEXT;
1902
+ }
1903
+ const text = fieldPath != null ? this.getFieldAtPath(this.state.value, fieldPath, true) : this.state.text;
1904
+ return Array.isArray(text) ? text.join(" + ") : String(text);
1905
+ }
1906
+ getFieldAtPath(value, fieldPath, returnText = false) {
1907
+ const accesor = this.getFieldAccessor(fieldPath);
1908
+ if (Array.isArray(value)) {
1909
+ const index = parseInt(fieldPath, 10);
1910
+ if (!isNaN(index) && index >= 0 && index < value.length) {
1911
+ const v = value[index];
1912
+ if (!returnText) {
1913
+ return v;
1899
1914
  }
1900
- const accesor2 = this.getFieldAccessor(fieldPath);
1901
- return value.map((v) => {
1902
- const o2 = this.state.options.find((o3) => o3.value === v);
1903
- return o2 ? accesor2(o2.properties) : v;
1904
- });
1905
- }
1906
- const accesor = this.getFieldAccessor(fieldPath);
1907
- const o = this.state.options.find((o2) => o2.value === value);
1908
- if (o) {
1909
- return accesor(o.properties);
1915
+ const o2 = this.state.options.find((o3) => o3.value === v);
1916
+ return o2 ? o2.label : String(v);
1910
1917
  }
1918
+ return value.map((v) => {
1919
+ const o2 = this.state.options.find((o3) => o3.value === v);
1920
+ return o2 ? accesor(o2.properties) : v;
1921
+ });
1911
1922
  }
1912
- return value;
1923
+ const o = this.state.options.find((o2) => o2.value === value);
1924
+ if (o) {
1925
+ return accesor(o.properties);
1926
+ }
1927
+ return returnText ? this.state.text : value;
1913
1928
  }
1914
1929
  getFieldAccessor(fieldPath) {
1915
1930
  const accessor = _MultiValueVariable.fieldAccessorCache[fieldPath];
@@ -1918,15 +1933,6 @@ const _MultiValueVariable = class _MultiValueVariable extends SceneObjectBase {
1918
1933
  }
1919
1934
  return _MultiValueVariable.fieldAccessorCache[fieldPath] = lodash.property(fieldPath);
1920
1935
  }
1921
- getValueText() {
1922
- if (this.hasAllValue()) {
1923
- return ALL_VARIABLE_TEXT;
1924
- }
1925
- if (Array.isArray(this.state.text)) {
1926
- return this.state.text.join(" + ");
1927
- }
1928
- return String(this.state.text);
1929
- }
1930
1936
  hasAllValue() {
1931
1937
  const value = this.state.value;
1932
1938
  return value === ALL_VARIABLE_VALUE || Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE;
@@ -8830,8 +8836,8 @@ class VizPanel extends SceneObjectBase {
8830
8836
  const sceneTimeRange = sceneGraph.getTimeRange(this);
8831
8837
  if (liveNowTimer instanceof LiveNowTimer && liveNowTimer.isEnabled) {
8832
8838
  return evaluateTimeRange(
8833
- sceneTimeRange.state.value.from,
8834
- sceneTimeRange.state.value.to,
8839
+ sceneTimeRange.state.from,
8840
+ sceneTimeRange.state.to,
8835
8841
  sceneTimeRange.getTimeZone(),
8836
8842
  sceneTimeRange.state.fiscalYearStartMonth,
8837
8843
  sceneTimeRange.state.UNSAFE_nowDelay,
@@ -10822,7 +10828,13 @@ const _LocalValueVariable = class _LocalValueVariable extends SceneObjectBase {
10822
10828
  }
10823
10829
  return _LocalValueVariable.fieldAccessorCache[fieldPath] = lodash.property(fieldPath);
10824
10830
  }
10825
- getValueText() {
10831
+ getValueText(fieldPath) {
10832
+ if (fieldPath && this.state.properties) {
10833
+ const value = this.getFieldAccessor(fieldPath)(this.state.properties);
10834
+ if (value != null) {
10835
+ return String(value);
10836
+ }
10837
+ }
10826
10838
  return this.state.text.toString();
10827
10839
  }
10828
10840
  /**
@@ -13470,6 +13482,7 @@ function VizPanelMenuRenderer({ model }) {
13470
13482
  url: item.href,
13471
13483
  onClick: item.onClick,
13472
13484
  shortcut: item.shortcut,
13485
+ target: item.target || void 0,
13473
13486
  testId: e2eSelectors.selectors.components.Panels.Panel.menuItems(item.text)
13474
13487
  }
13475
13488
  );