@grafana/scenes 6.52.1--canary.1325.20726992281.0 → 6.52.2--canary.1331.20956484964.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +14 -0
- package/dist/esm/packages/scenes/src/components/VizPanel/VizPanel.js +2 -2
- package/dist/esm/packages/scenes/src/components/VizPanel/VizPanel.js.map +1 -1
- package/dist/esm/packages/scenes/src/components/VizPanel/VizPanelMenu.js +1 -0
- package/dist/esm/packages/scenes/src/components/VizPanel/VizPanelMenu.js.map +1 -1
- package/dist/esm/packages/scenes/src/variables/interpolation/formatRegistry.js +2 -2
- package/dist/esm/packages/scenes/src/variables/interpolation/formatRegistry.js.map +1 -1
- package/dist/esm/packages/scenes/src/variables/variants/LocalValueVariable.js +7 -1
- package/dist/esm/packages/scenes/src/variables/variants/LocalValueVariable.js.map +1 -1
- package/dist/esm/packages/scenes/src/variables/variants/MultiValueVariable.js +30 -24
- package/dist/esm/packages/scenes/src/variables/variants/MultiValueVariable.js.map +1 -1
- package/dist/index.d.ts +3 -2
- package/dist/index.js +42 -29
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
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{"version":3,"file":"MultiValueVariable.js","sources":["../../../../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual, property } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\nimport { VARIABLE_VALUE_CHANGED_INTERACTION } from '../../performance/interactionConstants';\nimport { getQueryController } from '../../core/sceneGraph/getQueryController';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n allowCustomValue?: boolean;\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n isReadOnly?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n private static fieldAccessorCache: FieldAccessorCache = {};\n\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText, options: oldOptions } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (\n stateUpdate.value !== currentValue ||\n stateUpdate.text !== currentText ||\n (this.hasAllValue() && !isEqual(options, oldOptions))\n ) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (this.state.includeAll) {\n // Sometimes the text representation is also set the ALL_VARIABLE_VALUE, this fixes that\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n const defaultState = this.getDefaultSingleState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.label;\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (\n this.skipNextValidation &&\n stateUpdate.value !== this.state.value &&\n stateUpdate.text !== this.state.text &&\n !isAllValueFix\n ) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(fieldPath?: string): VariableValue {\n let value = this.state.value;\n\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n value = this.state.options.map((o) => o.value);\n }\n\n if (fieldPath != null) {\n if (Array.isArray(value)) {\n const index = parseInt(fieldPath, 10);\n if (!isNaN(index) && index >= 0 && index < value.length) {\n return value[index];\n }\n\n const accesor = this.getFieldAccessor(fieldPath);\n return value.map((v) => {\n const o = this.state.options.find((o) => o.value === v);\n return o ? accesor(o.properties) : v;\n });\n }\n\n const accesor = this.getFieldAccessor(fieldPath);\n const o = this.state.options.find((o) => o.value === value);\n if (o) {\n return accesor(o.properties);\n }\n }\n\n return value;\n }\n\n private getFieldAccessor(fieldPath: string) {\n const accessor = MultiValueVariable.fieldAccessorCache[fieldPath];\n if (accessor) {\n return accessor;\n }\n\n return (MultiValueVariable.fieldAccessorCache[fieldPath] = property(fieldPath));\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label], properties: [options[0].properties] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n protected getDefaultSingleState(options: VariableValueOption[]): VariableValueOption {\n if (this.state.defaultToAll) {\n return { value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT };\n } else if (options.length > 0) {\n return { value: options[0].value, label: options[0].label, properties: options[0].properties };\n } else {\n return { value: '', label: '' };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue, isUserAction = false) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n const stateChangeAction = () => this.setStateHelper({ value, text, loading: false });\n /**\n * Because variable state changes can cause a whole chain of downstream state changes in other variables (that also cause URL update)\n * Only some variable changes should add new history items to make sure the browser history contains valid URL states to go back to.\n */\n if (isUserAction) {\n const queryController = getQueryController(this);\n queryController?.startProfile(VARIABLE_VALUE_CHANGED_INTERACTION);\n this._urlSync.performBrowserHistoryAction?.(stateChangeAction);\n } else {\n stateChangeAction();\n }\n\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(includeCurrentValue = true): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (includeCurrentValue && !Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n public refreshOptions() {\n this.getValueOptions({}).subscribe((options) => {\n this.updateValueGivenNewOptions(options);\n });\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const o of options) {\n if (o.value === currentValue) {\n return o;\n }\n\n // No early return here as want to continue to look a value match\n if (o.label === currentText) {\n textMatch = o;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n protected _nextChangeShouldAddHistoryStep = false;\n\n public constructor(protected _sceneObject: MultiValueVariable<TState>) {}\n\n protected getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value) && value.length > 1) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n\n public performBrowserHistoryAction(callback: () => void) {\n this._nextChangeShouldAddHistoryStep = true;\n callback();\n this._nextChangeShouldAddHistoryStep = false;\n }\n\n public shouldCreateHistoryStep(values: SceneObjectUrlValues): boolean {\n return this._nextChangeShouldAddHistoryStep;\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public constructor(private _value: string, private _variable: SceneVariable) {}\n\n public formatter(formatNameOrFn?: string | VariableCustomFormatterFn): string {\n if (formatNameOrFn === VariableFormatID.Text) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (formatNameOrFn === VariableFormatID.PercentEncode) {\n return formatRegistry.get(VariableFormatID.PercentEncode).formatter(this._value, [], this._variable);\n }\n\n if (formatNameOrFn === VariableFormatID.QueryParam) {\n return formatRegistry.get(VariableFormatID.QueryParam).formatter(ALL_VARIABLE_TEXT, [], this._variable);\n }\n\n return this._value;\n }\n}\n\nexport interface FieldAccessorCache {\n [key: string]: (obj: any) => 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{"version":3,"file":"MultiValueVariable.js","sources":["../../../../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual, property } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\nimport { VARIABLE_VALUE_CHANGED_INTERACTION } from '../../performance/interactionConstants';\nimport { getQueryController } from '../../core/sceneGraph/getQueryController';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n allowCustomValue?: boolean;\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n isReadOnly?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n private static fieldAccessorCache: FieldAccessorCache = {};\n\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText, options: oldOptions } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (\n stateUpdate.value !== currentValue ||\n stateUpdate.text !== currentText ||\n (this.hasAllValue() && !isEqual(options, oldOptions))\n ) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (this.state.includeAll) {\n // Sometimes the text representation is also set the ALL_VARIABLE_VALUE, this fixes that\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n const defaultState = this.getDefaultSingleState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.label;\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (\n this.skipNextValidation &&\n stateUpdate.value !== this.state.value &&\n stateUpdate.text !== this.state.text &&\n !isAllValueFix\n ) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(fieldPath?: string): VariableValue {\n let value = this.state.value;\n\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n value = this.state.options.map((o) => o.value);\n }\n\n if (fieldPath != null) {\n return this.getFieldAtPath(value, fieldPath);\n }\n\n return value;\n }\n\n public getValueText(fieldPath?: string): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n const text = fieldPath != null ? this.getFieldAtPath(this.state.value, fieldPath, true) : this.state.text;\n\n return Array.isArray(text) ? text.join(' + ') : String(text);\n }\n\n private getFieldAtPath(value: VariableValue, fieldPath: string, returnText = false) {\n const accesor = this.getFieldAccessor(fieldPath);\n\n if (Array.isArray(value)) {\n const index = parseInt(fieldPath, 10);\n\n if (!isNaN(index) && index >= 0 && index < value.length) {\n const v = value[index];\n if (!returnText) {\n return v;\n }\n\n const o = this.state.options.find((o) => o.value === v);\n return o ? o.label : String(v);\n }\n\n return value.map((v) => {\n const o = this.state.options.find((o) => o.value === v);\n return o ? accesor(o.properties) : v;\n });\n }\n\n const o = this.state.options.find((o) => o.value === value);\n if (o) {\n return accesor(o.properties);\n }\n\n return returnText ? this.state.text : value;\n }\n\n private getFieldAccessor(fieldPath: string) {\n const accessor = MultiValueVariable.fieldAccessorCache[fieldPath];\n if (accessor) {\n return accessor;\n }\n\n return (MultiValueVariable.fieldAccessorCache[fieldPath] = property(fieldPath));\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label], properties: [options[0].properties] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n protected getDefaultSingleState(options: VariableValueOption[]): VariableValueOption {\n if (this.state.defaultToAll) {\n return { value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT };\n } else if (options.length > 0) {\n return { value: options[0].value, label: options[0].label, properties: options[0].properties };\n } else {\n return { value: '', label: '' };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue, isUserAction = false) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n const stateChangeAction = () => this.setStateHelper({ value, text, loading: false });\n /**\n * Because variable state changes can cause a whole chain of downstream state changes in other variables (that also cause URL update)\n * Only some variable changes should add new history items to make sure the browser history contains valid URL states to go back to.\n */\n if (isUserAction) {\n const queryController = getQueryController(this);\n queryController?.startProfile(VARIABLE_VALUE_CHANGED_INTERACTION);\n this._urlSync.performBrowserHistoryAction?.(stateChangeAction);\n } else {\n stateChangeAction();\n }\n\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = 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/**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const o of options) {\n if (o.value === currentValue) {\n return o;\n }\n\n // No early return here as want to continue to look a value match\n if (o.label === currentText) {\n textMatch = o;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n protected _nextChangeShouldAddHistoryStep = false;\n\n public constructor(protected _sceneObject: MultiValueVariable<TState>) {}\n\n protected getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value) && value.length > 1) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if 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AAO,OAAA,CAAA;AAAA;AAIT,IAAI,IAAA,CAAA,CAAE,UAAU,WAAa,EAAA;AAC3B,MAAY,SAAA,GAAA,CAAA;AAAA;AACd;AAGF,EAAO,OAAA,SAAA;AACT;AAEO,MAAM,wBAEb,CAAA;AAAA,EAGS,YAAsB,YAA0C,EAAA;AAA1C,IAAA,IAAA,CAAA,YAAA,GAAA,YAAA;AAF7B,IAAA,IAAA,CAAU,+BAAkC,GAAA,KAAA;AAAA;AAE4B,EAE9D,MAAiB,GAAA;AACzB,IAAA,OAAO,CAAO,IAAA,EAAA,IAAA,CAAK,YAAa,CAAA,KAAA,CAAM,IAAI,CAAA,CAAA;AAAA;AAC5C,EAEO,OAAoB,GAAA;AACzB,IAAI,IAAA,IAAA,CAAK,YAAa,CAAA,KAAA,CAAM,WAAa,EAAA;AACvC,MAAA,OAAO,EAAC;AAAA;AAGV,IAAO,OAAA,CAAC,IAAK,CAAA,MAAA,EAAQ,CAAA;AAAA;AACvB,EAEO,WAAoC,GAAA;AACzC,IAAI,IAAA,IAAA,CAAK,YAAa,CAAA,KAAA,CAAM,WAAa,EAAA;AACvC,MAAA,OAAO,EAAC;AAAA;AAGV,IAAA,IAAI,QAAqC,GAAA,IAAA;AACzC,IAAI,IAAA,KAAA,GAAQ,IAAK,CAAA,YAAA,CAAa,KAAM,CAAA,KAAA;AAEpC,IAAA,IAAI,MAAM,OAAQ,CAAA,KAAK,CAAK,IAAA,KAAA,CAAM,SAAS,CAAG,EAAA;AAC5C,MAAW,QAAA,GAAA,KAAA,CAAM,IAAI,MAAM,CAAA;AAAA,KACjB,MAAA,IAAM,IAAK,CAAA,YAAA,CAAa,MAAM,OAAU,EAAA;AAElD,MAAW,QAAA,GAAA,CAAC,MAAO,CAAA,KAAK,CAAC,CAAA;AAAA,KACpB,MAAA;AACL,MAAA,QAAA,GAAW,OAAO,KAAK,CAAA;AAAA;AAGzB,IAAA,OAAO,EAAE,CAAC,IAAA,CAAK,MAAO,EAAC,GAAG,QAAS,EAAA;AAAA;AACrC,EAEO,cAAc,MAAoC,EAAA;AACvD,IAAA,IAAI,QAAW,GAAA,MAAA,CAAO,IAAK,CAAA,MAAA,EAAQ,CAAA;AAEnC,IAAA,IAAI,YAAY,IAAM,EAAA;AAEpB,MAAI,IAAA,IAAA,CAAK,YAAa,CAAA,KAAA,CAAM,UAAY,EAAA;AACtC,QAAA,QAAA,GAAW,wBAAwB,QAAQ,CAAA;AAAA;AAK7C,MAAI,IAAA,IAAA,CAAK,aAAa,KAAM,CAAA,QAAA,IAAY,KAAK,YAAa,CAAA,KAAA,CAAM,aAAa,QAAU,EAAA;AACrF,QAAW,QAAA,GAAA,kBAAA;AAAA;AAOb,MAAI,IAAA,CAAC,IAAK,CAAA,YAAA,CAAa,QAAU,EAAA;AAC/B,QAAA,IAAA,CAAK,aAAa,kBAAqB,GAAA,IAAA;AAAA;AAGzC,MAAK,IAAA,CAAA,YAAA,CAAa,cAAc,QAAQ,CAAA;AAAA;AAC1C;AACF,EAEO,4BAA4B,QAAsB,EAAA;AACvD,IAAA,IAAA,CAAK,+BAAkC,GAAA,IAAA;AACvC,IAAS,QAAA,EAAA;AACT,IAAA,IAAA,CAAK,+BAAkC,GAAA,KAAA;AAAA;AACzC,EAEO,wBAAwB,MAAuC,EAAA;AACpE,IAAA,OAAO,IAAK,CAAA,+BAAA;AAAA;AAEhB;AAEA,SAAS,wBAAwB,KAA0B,EAAA;AACzD,EAAA,IAAI,QAAQ,KAAK,CAAA,IAAK,KAAM,CAAA,CAAC,MAAM,iBAAmB,EAAA;AACpD,IAAA,OAAO,CAAC,kBAAkB,CAAA;AAAA,GAC5B,MAAA,IAAW,UAAU,iBAAmB,EAAA;AACtC,IAAO,OAAA,kBAAA;AAAA;AAGT,EAAO,OAAA,KAAA;AACT;AAMO,MAAM,cAA8C,CAAA;AAAA,EAClD,WAAA,CAAoB,QAAwB,SAA0B,EAAA;AAAlD,IAAA,IAAA,CAAA,MAAA,GAAA,MAAA;AAAwB,IAAA,IAAA,CAAA,SAAA,GAAA,SAAA;AAAA;AAA2B,EAEvE,UAAU,cAA6D,EAAA;AAC5E,IAAI,IAAA,cAAA,KAAmB,iBAAiB,IAAM,EAAA;AAC5C,MAAO,OAAA,iBAAA;AAAA;AAGT,IAAI,IAAA,cAAA,KAAmB,iBAAiB,aAAe,EAAA;AACrD,MAAO,OAAA,cAAA,CAAe,GAAI,CAAA,gBAAA,CAAiB,aAAa,CAAA,CAAE,SAAU,CAAA,IAAA,CAAK,MAAQ,EAAA,EAAI,EAAA,IAAA,CAAK,SAAS,CAAA;AAAA;AAGrG,IAAI,IAAA,cAAA,KAAmB,iBAAiB,UAAY,EAAA;AAClD,MAAO,OAAA,cAAA,CAAe,GAAI,CAAA,gBAAA,CAAiB,UAAU,CAAA,CAAE,UAAU,iBAAmB,EAAA,EAAI,EAAA,IAAA,CAAK,SAAS,CAAA;AAAA;AAGxG,IAAA,OAAO,IAAK,CAAA,MAAA;AAAA;AAEhB;;;;"}
|
package/dist/index.d.ts
CHANGED
|
@@ -1273,8 +1273,9 @@ declare abstract class MultiValueVariable<TState extends MultiValueVariableState
|
|
|
1273
1273
|
*/
|
|
1274
1274
|
protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void;
|
|
1275
1275
|
getValue(fieldPath?: string): VariableValue;
|
|
1276
|
+
getValueText(fieldPath?: string): string;
|
|
1277
|
+
private getFieldAtPath;
|
|
1276
1278
|
private getFieldAccessor;
|
|
1277
|
-
getValueText(): string;
|
|
1278
1279
|
hasAllValue(): boolean;
|
|
1279
1280
|
getDefaultMultiState(options: VariableValueOption[]): {
|
|
1280
1281
|
value: string[];
|
|
@@ -2551,7 +2552,7 @@ declare class LocalValueVariable extends SceneObjectBase<LocalValueVariableState
|
|
|
2551
2552
|
constructor(initialState: Partial<LocalValueVariableState>);
|
|
2552
2553
|
getValue(fieldPath?: string): VariableValue;
|
|
2553
2554
|
private getFieldAccessor;
|
|
2554
|
-
getValueText(): string;
|
|
2555
|
+
getValueText(fieldPath?: string): string;
|
|
2555
2556
|
/**
|
|
2556
2557
|
* Checks the ancestor of our parent SceneVariableSet for loading state of a variable with the same name
|
|
2557
2558
|
* This function is unit tested from SceneVariableSet tests.
|
package/dist/index.js
CHANGED
|
@@ -1581,9 +1581,9 @@ const formatRegistry = new data.Registry(() => {
|
|
|
1581
1581
|
id: schema.VariableFormatID.Text,
|
|
1582
1582
|
name: "Text",
|
|
1583
1583
|
description: "Format variables in their text representation. Example in multi-variable scenario A + B + C.",
|
|
1584
|
-
formatter: (value, _args, variable) => {
|
|
1584
|
+
formatter: (value, _args, variable, fieldPath) => {
|
|
1585
1585
|
if (variable.getValueText) {
|
|
1586
|
-
return variable.getValueText();
|
|
1586
|
+
return variable.getValueText(fieldPath);
|
|
1587
1587
|
}
|
|
1588
1588
|
return String(value);
|
|
1589
1589
|
}
|
|
@@ -1892,24 +1892,39 @@ const _MultiValueVariable = class _MultiValueVariable extends SceneObjectBase {
|
|
|
1892
1892
|
value = this.state.options.map((o) => o.value);
|
|
1893
1893
|
}
|
|
1894
1894
|
if (fieldPath != null) {
|
|
1895
|
-
|
|
1896
|
-
|
|
1897
|
-
|
|
1898
|
-
|
|
1895
|
+
return this.getFieldAtPath(value, fieldPath);
|
|
1896
|
+
}
|
|
1897
|
+
return value;
|
|
1898
|
+
}
|
|
1899
|
+
getValueText(fieldPath) {
|
|
1900
|
+
if (this.hasAllValue()) {
|
|
1901
|
+
return ALL_VARIABLE_TEXT;
|
|
1902
|
+
}
|
|
1903
|
+
const text = fieldPath != null ? this.getFieldAtPath(this.state.value, fieldPath, true) : this.state.text;
|
|
1904
|
+
return Array.isArray(text) ? text.join(" + ") : String(text);
|
|
1905
|
+
}
|
|
1906
|
+
getFieldAtPath(value, fieldPath, returnText = false) {
|
|
1907
|
+
const accesor = this.getFieldAccessor(fieldPath);
|
|
1908
|
+
if (Array.isArray(value)) {
|
|
1909
|
+
const index = parseInt(fieldPath, 10);
|
|
1910
|
+
if (!isNaN(index) && index >= 0 && index < value.length) {
|
|
1911
|
+
const v = value[index];
|
|
1912
|
+
if (!returnText) {
|
|
1913
|
+
return v;
|
|
1899
1914
|
}
|
|
1900
|
-
const
|
|
1901
|
-
return
|
|
1902
|
-
const o2 = this.state.options.find((o3) => o3.value === v);
|
|
1903
|
-
return o2 ? accesor2(o2.properties) : v;
|
|
1904
|
-
});
|
|
1905
|
-
}
|
|
1906
|
-
const accesor = this.getFieldAccessor(fieldPath);
|
|
1907
|
-
const o = this.state.options.find((o2) => o2.value === value);
|
|
1908
|
-
if (o) {
|
|
1909
|
-
return accesor(o.properties);
|
|
1915
|
+
const o2 = this.state.options.find((o3) => o3.value === v);
|
|
1916
|
+
return o2 ? o2.label : String(v);
|
|
1910
1917
|
}
|
|
1918
|
+
return value.map((v) => {
|
|
1919
|
+
const o2 = this.state.options.find((o3) => o3.value === v);
|
|
1920
|
+
return o2 ? accesor(o2.properties) : v;
|
|
1921
|
+
});
|
|
1911
1922
|
}
|
|
1912
|
-
|
|
1923
|
+
const o = this.state.options.find((o2) => o2.value === value);
|
|
1924
|
+
if (o) {
|
|
1925
|
+
return accesor(o.properties);
|
|
1926
|
+
}
|
|
1927
|
+
return returnText ? this.state.text : value;
|
|
1913
1928
|
}
|
|
1914
1929
|
getFieldAccessor(fieldPath) {
|
|
1915
1930
|
const accessor = _MultiValueVariable.fieldAccessorCache[fieldPath];
|
|
@@ -1918,15 +1933,6 @@ const _MultiValueVariable = class _MultiValueVariable extends SceneObjectBase {
|
|
|
1918
1933
|
}
|
|
1919
1934
|
return _MultiValueVariable.fieldAccessorCache[fieldPath] = lodash.property(fieldPath);
|
|
1920
1935
|
}
|
|
1921
|
-
getValueText() {
|
|
1922
|
-
if (this.hasAllValue()) {
|
|
1923
|
-
return ALL_VARIABLE_TEXT;
|
|
1924
|
-
}
|
|
1925
|
-
if (Array.isArray(this.state.text)) {
|
|
1926
|
-
return this.state.text.join(" + ");
|
|
1927
|
-
}
|
|
1928
|
-
return String(this.state.text);
|
|
1929
|
-
}
|
|
1930
1936
|
hasAllValue() {
|
|
1931
1937
|
const value = this.state.value;
|
|
1932
1938
|
return value === ALL_VARIABLE_VALUE || Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE;
|
|
@@ -8830,8 +8836,8 @@ class VizPanel extends SceneObjectBase {
|
|
|
8830
8836
|
const sceneTimeRange = sceneGraph.getTimeRange(this);
|
|
8831
8837
|
if (liveNowTimer instanceof LiveNowTimer && liveNowTimer.isEnabled) {
|
|
8832
8838
|
return evaluateTimeRange(
|
|
8833
|
-
sceneTimeRange.state.
|
|
8834
|
-
sceneTimeRange.state.
|
|
8839
|
+
sceneTimeRange.state.from,
|
|
8840
|
+
sceneTimeRange.state.to,
|
|
8835
8841
|
sceneTimeRange.getTimeZone(),
|
|
8836
8842
|
sceneTimeRange.state.fiscalYearStartMonth,
|
|
8837
8843
|
sceneTimeRange.state.UNSAFE_nowDelay,
|
|
@@ -10822,7 +10828,13 @@ const _LocalValueVariable = class _LocalValueVariable extends SceneObjectBase {
|
|
|
10822
10828
|
}
|
|
10823
10829
|
return _LocalValueVariable.fieldAccessorCache[fieldPath] = lodash.property(fieldPath);
|
|
10824
10830
|
}
|
|
10825
|
-
getValueText() {
|
|
10831
|
+
getValueText(fieldPath) {
|
|
10832
|
+
if (fieldPath && this.state.properties) {
|
|
10833
|
+
const value = this.getFieldAccessor(fieldPath)(this.state.properties);
|
|
10834
|
+
if (value != null) {
|
|
10835
|
+
return String(value);
|
|
10836
|
+
}
|
|
10837
|
+
}
|
|
10826
10838
|
return this.state.text.toString();
|
|
10827
10839
|
}
|
|
10828
10840
|
/**
|
|
@@ -13470,6 +13482,7 @@ function VizPanelMenuRenderer({ model }) {
|
|
|
13470
13482
|
url: item.href,
|
|
13471
13483
|
onClick: item.onClick,
|
|
13472
13484
|
shortcut: item.shortcut,
|
|
13485
|
+
target: item.target || void 0,
|
|
13473
13486
|
testId: e2eSelectors.selectors.components.Panels.Panel.menuItems(item.text)
|
|
13474
13487
|
}
|
|
13475
13488
|
);
|