@grafana/scenes 6.47.0--canary.1236.19332066606.0 → 6.47.0--canary.1236.19342243048.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -0
- package/dist/esm/variables/variants/CustomVariable.js +2 -8
- package/dist/esm/variables/variants/CustomVariable.js.map +1 -1
- package/dist/esm/variables/variants/MultiValueVariable.js +1 -1
- package/dist/esm/variables/variants/MultiValueVariable.js.map +1 -1
- package/dist/index.js +3 -9
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
package/CHANGELOG.md
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# v6.46.1 (Thu Nov 13 2025)
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#### 🐛 Bug Fix
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- MultiValueVariable: Fixes urlSync issues that caused wrong interpolation in queries [#1300](https://github.com/grafana/scenes/pull/1300) ([@mdvictor](https://github.com/mdvictor))
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#### Authors: 1
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- Victor Marin ([@mdvictor](https://github.com/mdvictor))
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---
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# v6.43.0 (Tue Nov 11 2025)
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#### 🚀 Enhancement
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@@ -42,14 +42,8 @@ class CustomVariable extends MultiValueVariable {
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}
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transformJsonToOptions(json) {
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const parsedOptions = JSON.parse(json);
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if (!Array.isArray(parsedOptions)) {
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throw new Error("Query must be a JSON array");
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}
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if (typeof parsedOptions[0] === "string") {
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return parsedOptions.map((value) => ({ label: value.trim(), value: value.trim() }));
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}
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if (typeof parsedOptions[0] !== "object" || parsedOptions[0] === null) {
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throw new Error("Query must be a JSON array of strings or objects");
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if (!Array.isArray(parsedOptions) || parsedOptions.some((o) => typeof o !== "object" || o === null)) {
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throw new Error("Query must be a JSON array of objects");
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}
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const textProp = "text";
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const valueProp = "value";
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{"version":3,"file":"CustomVariable.js","sources":["../../../../src/variables/variants/CustomVariable.tsx"],"sourcesContent":["import { Observable, of } from 'rxjs';\n\nimport { SceneComponentProps } from '../../core/types';\nimport { VariableDependencyConfig } from '../VariableDependencyConfig';\nimport { MultiOrSingleValueSelect } from '../components/VariableValueSelect';\nimport { VariableValueOption } from '../types';\n\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from './MultiValueVariable';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport React from 'react';\nimport { omit } from 'lodash';\n\nexport interface CustomVariableState extends MultiValueVariableState {\n query: string;\n valuesFormat?: 'csv' | 'json';\n}\n\nexport class CustomVariable extends MultiValueVariable<CustomVariableState> {\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['query'],\n });\n\n public constructor(initialState: Partial<CustomVariableState>) {\n super({\n type: 'custom',\n query: '',\n valuesFormat: 'csv',\n value: '',\n text: '',\n options: [],\n name: '',\n ...initialState,\n });\n }\n\n // We expose this publicly as we also need it outside the variable\n // The interpolate flag is needed since we don't always want to get the interpolated options\n public transformCsvStringToOptions(str: string, interpolate = true): VariableValueOption[] {\n str = interpolate ? sceneGraph.interpolate(this, str) : str;\n const match = str.match(/(?:\\\\,|[^,])+/g) ?? [];\n\n return match.map((text) => {\n text = text.replace(/\\\\,/g, ',');\n const textMatch = /^\\s*(.+)\\s:\\s(.+)$/g.exec(text) ?? [];\n if (textMatch.length === 3) {\n const [, key, value] = textMatch;\n return { label: key.trim(), value: value.trim() };\n } else {\n return { label: text.trim(), value: text.trim() };\n }\n });\n }\n\n public transformJsonToOptions(json: string): VariableValueOption[] {\n const parsedOptions = JSON.parse(json);\n\n if (!Array.isArray(parsedOptions)
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{"version":3,"file":"CustomVariable.js","sources":["../../../../src/variables/variants/CustomVariable.tsx"],"sourcesContent":["import { Observable, of } from 'rxjs';\n\nimport { SceneComponentProps } from '../../core/types';\nimport { VariableDependencyConfig } from '../VariableDependencyConfig';\nimport { MultiOrSingleValueSelect } from '../components/VariableValueSelect';\nimport { VariableValueOption } from '../types';\n\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from './MultiValueVariable';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport React from 'react';\nimport { omit } from 'lodash';\n\nexport interface CustomVariableState extends MultiValueVariableState {\n query: string;\n valuesFormat?: 'csv' | 'json';\n}\n\nexport class CustomVariable extends MultiValueVariable<CustomVariableState> {\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['query'],\n });\n\n public constructor(initialState: Partial<CustomVariableState>) {\n super({\n type: 'custom',\n query: '',\n valuesFormat: 'csv',\n value: '',\n text: '',\n options: [],\n name: '',\n ...initialState,\n });\n }\n\n // We expose this publicly as we also need it outside the variable\n // The interpolate flag is needed since we don't always want to get the interpolated options\n public transformCsvStringToOptions(str: string, interpolate = true): VariableValueOption[] {\n str = interpolate ? sceneGraph.interpolate(this, str) : str;\n const match = str.match(/(?:\\\\,|[^,])+/g) ?? [];\n\n return match.map((text) => {\n text = text.replace(/\\\\,/g, ',');\n const textMatch = /^\\s*(.+)\\s:\\s(.+)$/g.exec(text) ?? [];\n if (textMatch.length === 3) {\n const [, key, value] = textMatch;\n return { label: key.trim(), value: value.trim() };\n } else {\n return { label: text.trim(), value: text.trim() };\n }\n });\n }\n\n public transformJsonToOptions(json: string): VariableValueOption[] {\n const parsedOptions = JSON.parse(json);\n\n if (!Array.isArray(parsedOptions) || parsedOptions.some((o) => typeof o !== 'object' || o === null)) {\n throw new Error('Query must be a JSON array of objects');\n }\n\n const textProp = 'text';\n const valueProp = 'value';\n\n return parsedOptions.map((o) => ({\n label: String(o[textProp] || o[valueProp])?.trim(),\n value: String(o[valueProp]).trim(),\n properties: omit(o, [textProp, valueProp]),\n }));\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n const options =\n this.state.valuesFormat === 'json'\n ? this.transformJsonToOptions(this.state.query)\n : this.transformCsvStringToOptions(this.state.query);\n\n if (!options.length) {\n this.skipNextValidation = true;\n }\n\n return of(options);\n }\n\n public static Component = ({ model }: SceneComponentProps<MultiValueVariable>) => {\n return <MultiOrSingleValueSelect model={model} />;\n };\n}\n"],"names":["_a"],"mappings":";;;;;;;;AAiBO,MAAM,uBAAuB,kBAAwC,CAAA;AAAA,EAKnE,YAAY,YAA4C,EAAA;AAC7D,IAAM,KAAA,CAAA;AAAA,MACJ,IAAM,EAAA,QAAA;AAAA,MACN,KAAO,EAAA,EAAA;AAAA,MACP,YAAc,EAAA,KAAA;AAAA,MACd,KAAO,EAAA,EAAA;AAAA,MACP,IAAM,EAAA,EAAA;AAAA,MACN,SAAS,EAAC;AAAA,MACV,IAAM,EAAA,EAAA;AAAA,MACN,GAAG;AAAA,KACJ,CAAA;AAdH,IAAU,IAAA,CAAA,mBAAA,GAAsB,IAAI,wBAAA,CAAyB,IAAM,EAAA;AAAA,MACjE,UAAA,EAAY,CAAC,OAAO;AAAA,KACrB,CAAA;AAAA;AAaD;AAAA;AAAA,EAIO,2BAAA,CAA4B,GAAa,EAAA,WAAA,GAAc,IAA6B,EAAA;AArC7F,IAAA,IAAA,EAAA;AAsCI,IAAA,GAAA,GAAM,WAAc,GAAA,UAAA,CAAW,WAAY,CAAA,IAAA,EAAM,GAAG,CAAI,GAAA,GAAA;AACxD,IAAA,MAAM,SAAQ,EAAI,GAAA,GAAA,CAAA,KAAA,CAAM,gBAAgB,CAAA,KAA1B,YAA+B,EAAC;AAE9C,IAAO,OAAA,KAAA,CAAM,GAAI,CAAA,CAAC,IAAS,KAAA;AAzC/B,MAAAA,IAAAA,GAAAA;AA0CM,MAAO,IAAA,GAAA,IAAA,CAAK,OAAQ,CAAA,MAAA,EAAQ,GAAG,CAAA;AAC/B,MAAM,MAAA,SAAA,GAAA,CAAYA,MAAA,qBAAsB,CAAA,IAAA,CAAK,IAAI,CAA/B,KAAA,IAAA,GAAAA,MAAoC,EAAC;AACvD,MAAI,IAAA,SAAA,CAAU,WAAW,CAAG,EAAA;AAC1B,QAAA,MAAM,GAAG,GAAK,EAAA,KAAK,CAAI,GAAA,SAAA;AACvB,QAAO,OAAA,EAAE,OAAO,GAAI,CAAA,IAAA,IAAQ,KAAO,EAAA,KAAA,CAAM,MAAO,EAAA;AAAA,OAC3C,MAAA;AACL,QAAO,OAAA,EAAE,OAAO,IAAK,CAAA,IAAA,IAAQ,KAAO,EAAA,IAAA,CAAK,MAAO,EAAA;AAAA;AAClD,KACD,CAAA;AAAA;AACH,EAEO,uBAAuB,IAAqC,EAAA;AACjE,IAAM,MAAA,aAAA,GAAgB,IAAK,CAAA,KAAA,CAAM,IAAI,CAAA;AAErC,IAAA,IAAI,CAAC,KAAA,CAAM,OAAQ,CAAA,aAAa,KAAK,aAAc,CAAA,IAAA,CAAK,CAAC,CAAA,KAAM,OAAO,CAAA,KAAM,QAAY,IAAA,CAAA,KAAM,IAAI,CAAG,EAAA;AACnG,MAAM,MAAA,IAAI,MAAM,uCAAuC,CAAA;AAAA;AAGzD,IAAA,MAAM,QAAW,GAAA,MAAA;AACjB,IAAA,MAAM,SAAY,GAAA,OAAA;AAElB,IAAO,OAAA,aAAA,CAAc,GAAI,CAAA,CAAC,CAAG,KAAA;AA/DjC,MAAA,IAAA,EAAA;AA+DqC,MAAA,OAAA;AAAA,QAC/B,KAAA,EAAA,CAAO,YAAO,CAAE,CAAA,QAAQ,KAAK,CAAE,CAAA,SAAS,CAAC,CAAA,KAAlC,IAAqC,GAAA,MAAA,GAAA,EAAA,CAAA,IAAA,EAAA;AAAA,QAC5C,OAAO,MAAO,CAAA,CAAA,CAAE,SAAS,CAAC,EAAE,IAAK,EAAA;AAAA,QACjC,YAAY,IAAK,CAAA,CAAA,EAAG,CAAC,QAAA,EAAU,SAAS,CAAC;AAAA,OAC3C;AAAA,KAAE,CAAA;AAAA;AACJ,EAEO,gBAAgB,IAAiE,EAAA;AACtF,IAAA,MAAM,OACJ,GAAA,IAAA,CAAK,KAAM,CAAA,YAAA,KAAiB,SACxB,IAAK,CAAA,sBAAA,CAAuB,IAAK,CAAA,KAAA,CAAM,KAAK,CAC5C,GAAA,IAAA,CAAK,2BAA4B,CAAA,IAAA,CAAK,MAAM,KAAK,CAAA;AAEvD,IAAI,IAAA,CAAC,QAAQ,MAAQ,EAAA;AACnB,MAAA,IAAA,CAAK,kBAAqB,GAAA,IAAA;AAAA;AAG5B,IAAA,OAAO,GAAG,OAAO,CAAA;AAAA;AAMrB;AArEa,cAAA,CAkEG,SAAY,GAAA,CAAC,EAAE,KAAA,EAAqD,KAAA;AAChF,EAAO,uBAAA,KAAA,CAAA,aAAA,CAAC,4BAAyB,KAAc,EAAA,CAAA;AACjD,CAAA;;;;"}
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{"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual, property } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\nimport { VARIABLE_VALUE_CHANGED_INTERACTION } from '../../performance/interactionConstants';\nimport { getQueryController } from '../../core/sceneGraph/getQueryController';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n allowCustomValue?: boolean;\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n isReadOnly?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n private static fieldAccessorCache: FieldAccessorCache = {};\n\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText, options: oldOptions } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (\n stateUpdate.value !== currentValue ||\n stateUpdate.text !== currentText ||\n (this.hasAllValue() && !isEqual(options, oldOptions))\n ) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (this.state.includeAll) {\n // Sometimes the text representation is also set the ALL_VARIABLE_VALUE, this fixes that\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n const defaultState = this.getDefaultSingleState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.label;\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (\n this.skipNextValidation &&\n stateUpdate.value !== this.state.value &&\n stateUpdate.text !== this.state.text &&\n !isAllValueFix\n ) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(fieldPath?: string): VariableValue {\n let value = this.state.value;\n\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n value = this.state.options.map((o) => o.value);\n }\n\n if (fieldPath != null) {\n if (Array.isArray(value)) {\n const index = parseInt(fieldPath, 10);\n if (!isNaN(index) && index >= 0 && index < value.length) {\n return value[index];\n }\n\n const accesor = this.getFieldAccessor(fieldPath);\n return value.map((v) => {\n const o = this.state.options.find((o) => o.value === v);\n return o ? accesor(o.properties) : v;\n });\n }\n\n const accesor = this.getFieldAccessor(fieldPath);\n const o = this.state.options.find((o) => o.value === value);\n if (o) {\n return accesor(o.properties);\n }\n }\n\n return value;\n }\n\n private getFieldAccessor(fieldPath: string) {\n const accessor = MultiValueVariable.fieldAccessorCache[fieldPath];\n if (accessor) {\n return accessor;\n }\n\n return (MultiValueVariable.fieldAccessorCache[fieldPath] = property(fieldPath));\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label], properties: [options[0].properties] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n protected getDefaultSingleState(options: VariableValueOption[]): VariableValueOption {\n if (this.state.defaultToAll) {\n return { value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT };\n } else if (options.length > 0) {\n return { value: options[0].value, label: options[0].label, properties: options[0].properties };\n } else {\n return { value: '', label: '' };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue, isUserAction = false) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n const stateChangeAction = () => this.setStateHelper({ value, text, loading: false });\n /**\n * Because variable state changes can cause a whole chain of downstream state changes in other variables (that also cause URL update)\n * Only some variable changes should add new history items to make sure the browser history contains valid URL states to go back to.\n */\n if (isUserAction) {\n const queryController = getQueryController(this);\n queryController?.startProfile(VARIABLE_VALUE_CHANGED_INTERACTION);\n this._urlSync.performBrowserHistoryAction?.(stateChangeAction);\n } else {\n stateChangeAction();\n }\n\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(includeCurrentValue = true): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (includeCurrentValue && !Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n public refreshOptions() {\n this.getValueOptions({}).subscribe((options) => {\n this.updateValueGivenNewOptions(options);\n });\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const o of options) {\n if (o.value === currentValue) {\n return o;\n }\n\n // No early return here as want to continue to look a value match\n if (o.label === currentText) {\n textMatch = o;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n protected _nextChangeShouldAddHistoryStep = false;\n\n public constructor(protected _sceneObject: MultiValueVariable<TState>) {}\n\n protected getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = 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{"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual, property } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\nimport { VARIABLE_VALUE_CHANGED_INTERACTION } from '../../performance/interactionConstants';\nimport { getQueryController } from '../../core/sceneGraph/getQueryController';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n allowCustomValue?: boolean;\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n isReadOnly?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n private static fieldAccessorCache: FieldAccessorCache = {};\n\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText, options: oldOptions } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (\n stateUpdate.value !== currentValue ||\n stateUpdate.text !== currentText ||\n (this.hasAllValue() && !isEqual(options, oldOptions))\n ) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (this.state.includeAll) {\n // Sometimes the text representation is also set the ALL_VARIABLE_VALUE, this fixes that\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n const defaultState = this.getDefaultSingleState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.label;\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (\n this.skipNextValidation &&\n stateUpdate.value !== this.state.value &&\n stateUpdate.text !== this.state.text &&\n !isAllValueFix\n ) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(fieldPath?: string): VariableValue {\n let value = this.state.value;\n\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n value = this.state.options.map((o) => o.value);\n }\n\n if (fieldPath != null) {\n if (Array.isArray(value)) {\n const index = parseInt(fieldPath, 10);\n if (!isNaN(index) && index >= 0 && index < value.length) {\n return value[index];\n }\n\n const accesor = this.getFieldAccessor(fieldPath);\n return value.map((v) => {\n const o = this.state.options.find((o) => o.value === v);\n return o ? accesor(o.properties) : v;\n });\n }\n\n const accesor = this.getFieldAccessor(fieldPath);\n const o = this.state.options.find((o) => o.value === value);\n if (o) {\n return accesor(o.properties);\n }\n }\n\n return value;\n }\n\n private getFieldAccessor(fieldPath: string) {\n const accessor = MultiValueVariable.fieldAccessorCache[fieldPath];\n if (accessor) {\n return accessor;\n }\n\n return (MultiValueVariable.fieldAccessorCache[fieldPath] = property(fieldPath));\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label], properties: [options[0].properties] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n protected getDefaultSingleState(options: VariableValueOption[]): VariableValueOption {\n if (this.state.defaultToAll) {\n return { value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT };\n } else if (options.length > 0) {\n return { value: options[0].value, label: options[0].label, properties: options[0].properties };\n } else {\n return { value: '', label: '' };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue, isUserAction = false) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n const stateChangeAction = () => this.setStateHelper({ value, text, loading: false });\n /**\n * Because variable state changes can cause a whole chain of downstream state changes in other variables (that also cause URL update)\n * Only some variable changes should add new history items to make sure the browser history contains valid URL states to go back to.\n */\n if (isUserAction) {\n const queryController = getQueryController(this);\n queryController?.startProfile(VARIABLE_VALUE_CHANGED_INTERACTION);\n this._urlSync.performBrowserHistoryAction?.(stateChangeAction);\n } else {\n stateChangeAction();\n }\n\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(includeCurrentValue = true): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (includeCurrentValue && !Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n public refreshOptions() {\n this.getValueOptions({}).subscribe((options) => {\n this.updateValueGivenNewOptions(options);\n });\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const o of options) {\n if (o.value === currentValue) {\n return o;\n }\n\n // No early return here as want to continue to look a value match\n if (o.label === currentText) {\n textMatch = o;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n protected _nextChangeShouldAddHistoryStep = false;\n\n public constructor(protected _sceneObject: MultiValueVariable<TState>) {}\n\n protected getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value) && value.length > 1) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n\n public performBrowserHistoryAction(callback: () => void) {\n this._nextChangeShouldAddHistoryStep = true;\n callback();\n this._nextChangeShouldAddHistoryStep = false;\n }\n\n public shouldCreateHistoryStep(values: SceneObjectUrlValues): boolean {\n return this._nextChangeShouldAddHistoryStep;\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) 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|
package/dist/index.js
CHANGED
|
@@ -2064,7 +2064,7 @@ class MultiValueUrlSyncHandler {
|
|
|
2064
2064
|
}
|
|
2065
2065
|
let urlValue = null;
|
|
2066
2066
|
let value = this._sceneObject.state.value;
|
|
2067
|
-
if (Array.isArray(value)) {
|
|
2067
|
+
if (Array.isArray(value) && value.length > 1) {
|
|
2068
2068
|
urlValue = value.map(String);
|
|
2069
2069
|
} else if (this._sceneObject.state.isMulti) {
|
|
2070
2070
|
urlValue = [String(value)];
|
|
@@ -11894,14 +11894,8 @@ class CustomVariable extends MultiValueVariable {
|
|
|
11894
11894
|
}
|
|
11895
11895
|
transformJsonToOptions(json) {
|
|
11896
11896
|
const parsedOptions = JSON.parse(json);
|
|
11897
|
-
if (!Array.isArray(parsedOptions)) {
|
|
11898
|
-
throw new Error("Query must be a JSON array");
|
|
11899
|
-
}
|
|
11900
|
-
if (typeof parsedOptions[0] === "string") {
|
|
11901
|
-
return parsedOptions.map((value) => ({ label: value.trim(), value: value.trim() }));
|
|
11902
|
-
}
|
|
11903
|
-
if (typeof parsedOptions[0] !== "object" || parsedOptions[0] === null) {
|
|
11904
|
-
throw new Error("Query must be a JSON array of strings or objects");
|
|
11897
|
+
if (!Array.isArray(parsedOptions) || parsedOptions.some((o) => typeof o !== "object" || o === null)) {
|
|
11898
|
+
throw new Error("Query must be a JSON array of objects");
|
|
11905
11899
|
}
|
|
11906
11900
|
const textProp = "text";
|
|
11907
11901
|
const valueProp = "value";
|