@grafana/scenes 6.37.0 → 6.38.0

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,15 @@
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+ # v6.38.0 (Fri Sep 19 2025)
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+
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+ #### 🚀 Enhancement
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+
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+ - SceneInteractionProfiler: Measure atomic selectbox interactions on adhocs and groupBy [#1240](https://github.com/grafana/scenes/pull/1240) ([@mdvictor](https://github.com/mdvictor))
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+
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+ #### Authors: 1
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+
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+ - Victor Marin ([@mdvictor](https://github.com/mdvictor))
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+
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+ ---
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+
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  # v6.37.0 (Fri Sep 19 2025)
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  #### 🚀 Enhancement
@@ -0,0 +1,30 @@
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+ import { SceneObjectBase } from '../core/SceneObjectBase.js';
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+
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+ function isInteractionTracker(s) {
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+ return "isInteractionTracker" in s;
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+ }
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+ class SceneInteractionTracker extends SceneObjectBase {
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+ constructor(state = {}, renderProfiler) {
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+ super(state);
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+ this.renderProfiler = renderProfiler;
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+ this.isInteractionTracker = true;
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+ if (renderProfiler) {
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+ this.renderProfiler = renderProfiler;
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+ this.renderProfiler.setInteractionCompleteHandler(state.onInteractionComplete);
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+ }
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+ }
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+ startInteraction(name) {
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+ var _a;
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+ if (!this.state.enableInteractionTracking) {
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+ return;
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+ }
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+ (_a = this.renderProfiler) == null ? void 0 : _a.startInteraction(name);
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+ }
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+ stopInteraction() {
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+ var _a;
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+ (_a = this.renderProfiler) == null ? void 0 : _a.stopInteraction();
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+ }
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+ }
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+
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+ export { SceneInteractionTracker, isInteractionTracker };
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+ //# sourceMappingURL=SceneInteractionTracker.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"SceneInteractionTracker.js","sources":["../../../src/behaviors/SceneInteractionTracker.ts"],"sourcesContent":["import { SceneObjectBase } from '../core/SceneObjectBase';\nimport { SceneObject, SceneStatelessBehavior } from '../core/types';\nimport { SceneRenderProfiler } from './SceneRenderProfiler';\nimport { SceneInteractionTrackerState } from './types';\n\nexport function isInteractionTracker(s: SceneObject | SceneStatelessBehavior): s is SceneInteractionTracker {\n return 'isInteractionTracker' in s;\n}\n\nexport class SceneInteractionTracker extends SceneObjectBase<SceneInteractionTrackerState> {\n public isInteractionTracker: true = true;\n\n public constructor(state: Partial<SceneInteractionTrackerState> = {}, private renderProfiler?: SceneRenderProfiler) {\n super(state);\n\n if (renderProfiler) {\n this.renderProfiler = renderProfiler;\n this.renderProfiler.setInteractionCompleteHandler(state.onInteractionComplete);\n }\n }\n\n public startInteraction(name: string) {\n if (!this.state.enableInteractionTracking) {\n return;\n }\n\n this.renderProfiler?.startInteraction(name);\n }\n\n public stopInteraction() {\n this.renderProfiler?.stopInteraction();\n }\n}\n"],"names":[],"mappings":";;AAKO,SAAS,qBAAqB,CAAuE,EAAA;AAC1G,EAAA,OAAO,sBAA0B,IAAA,CAAA;AACnC;AAEO,MAAM,gCAAgC,eAA8C,CAAA;AAAA,EAGlF,WAAY,CAAA,KAAA,GAA+C,EAAC,EAAW,cAAsC,EAAA;AAClH,IAAA,KAAA,CAAM,KAAK,CAAA;AADiE,IAAA,IAAA,CAAA,cAAA,GAAA,cAAA;AAF9E,IAAA,IAAA,CAAO,oBAA6B,GAAA,IAAA;AAKlC,IAAA,IAAI,cAAgB,EAAA;AAClB,MAAA,IAAA,CAAK,cAAiB,GAAA,cAAA;AACtB,MAAK,IAAA,CAAA,cAAA,CAAe,6BAA8B,CAAA,KAAA,CAAM,qBAAqB,CAAA;AAAA;AAC/E;AACF,EAEO,iBAAiB,IAAc,EAAA;AArBxC,IAAA,IAAA,EAAA;AAsBI,IAAI,IAAA,CAAC,IAAK,CAAA,KAAA,CAAM,yBAA2B,EAAA;AACzC,MAAA;AAAA;AAGF,IAAK,CAAA,EAAA,GAAA,IAAA,CAAA,cAAA,KAAL,mBAAqB,gBAAiB,CAAA,IAAA,CAAA;AAAA;AACxC,EAEO,eAAkB,GAAA;AA7B3B,IAAA,IAAA,EAAA;AA8BI,IAAA,CAAA,EAAA,GAAA,IAAA,CAAK,mBAAL,IAAqB,GAAA,MAAA,GAAA,EAAA,CAAA,eAAA,EAAA;AAAA;AAEzB;;;;"}
@@ -16,7 +16,7 @@ var __privateWrapper = (obj, member, setter, getter) => ({
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  return __privateGet(obj, member, getter);
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  }
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  });
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- var _profileInProgress, _profileStartTs, _trailAnimationFrameId, _recordedTrailingSpans, _longFrameDetector, _longFramesCount, _longFramesTotalTime, _visibilityChangeHandler;
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+ var _profileInProgress, _interactionInProgress, _profileStartTs, _trailAnimationFrameId, _recordedTrailingSpans, _longFrameDetector, _longFramesCount, _longFramesTotalTime, _visibilityChangeHandler, _onInteractionComplete;
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  const POST_STORM_WINDOW = 2e3;
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  const DEFAULT_LONG_FRAME_THRESHOLD = 30;
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  const TAB_INACTIVE_THRESHOLD = 1e3;
@@ -24,6 +24,7 @@ class SceneRenderProfiler {
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  constructor(queryController) {
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  this.queryController = queryController;
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  __privateAdd(this, _profileInProgress, null);
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+ __privateAdd(this, _interactionInProgress, null);
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  __privateAdd(this, _profileStartTs, null);
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  __privateAdd(this, _trailAnimationFrameId, null);
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  // Will keep measured lengths trailing frames
@@ -33,6 +34,7 @@ class SceneRenderProfiler {
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  __privateAdd(this, _longFramesCount, 0);
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  __privateAdd(this, _longFramesTotalTime, 0);
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  __privateAdd(this, _visibilityChangeHandler, null);
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+ __privateAdd(this, _onInteractionComplete, null);
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  this.measureTrailingFrames = (measurementStartTs, lastFrameTime, profileStartTs) => {
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  var _a, _b, _c, _d;
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  const currentFrameTime = performance.now();
@@ -149,10 +151,14 @@ class SceneRenderProfiler {
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  };
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  __privateSet(this, _longFrameDetector, new LongFrameDetector());
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  this.setupVisibilityChangeHandler();
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+ __privateSet(this, _interactionInProgress, null);
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  }
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  setQueryController(queryController) {
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  this.queryController = queryController;
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  }
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+ setInteractionCompleteHandler(handler) {
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+ __privateSet(this, _onInteractionComplete, handler != null ? handler : null);
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+ }
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  setupVisibilityChangeHandler() {
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  if (__privateGet(this, _visibilityChangeHandler)) {
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  return;
@@ -191,6 +197,55 @@ class SceneRenderProfiler {
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  this._startNewProfile(name);
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  }
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  }
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+ startInteraction(interaction) {
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+ if (__privateGet(this, _interactionInProgress)) {
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+ writeSceneLog("profile", "Cancelled interaction:", __privateGet(this, _interactionInProgress));
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+ __privateSet(this, _interactionInProgress, null);
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+ }
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+ __privateSet(this, _interactionInProgress, {
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+ interaction,
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+ startTs: performance.now()
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+ });
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+ writeSceneLog("SceneRenderProfiler", "Started interaction:", interaction);
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+ }
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+ stopInteraction() {
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+ if (!__privateGet(this, _interactionInProgress)) {
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+ return;
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+ }
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+ const endTs = performance.now();
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+ const interactionDuration = endTs - __privateGet(this, _interactionInProgress).startTs;
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+ const networkDuration = captureNetwork(__privateGet(this, _interactionInProgress).startTs, endTs);
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+ writeSceneLog("SceneRenderProfiler", "Completed interaction:");
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+ writeSceneLog("", ` \u251C\u2500 Total time: ${interactionDuration.toFixed(1)}ms`);
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+ writeSceneLog("", ` \u251C\u2500 Network duration: ${networkDuration.toFixed(1)}ms`);
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+ writeSceneLog("", ` \u251C\u2500 StartTs: ${__privateGet(this, _interactionInProgress).startTs.toFixed(1)}ms`);
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+ writeSceneLog("", ` \u2514\u2500 EndTs: ${endTs.toFixed(1)}ms`);
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+ if (__privateGet(this, _onInteractionComplete) && __privateGet(this, _profileInProgress)) {
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+ __privateGet(this, _onInteractionComplete).call(this, {
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+ origin: __privateGet(this, _interactionInProgress).interaction,
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+ duration: interactionDuration,
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+ networkDuration,
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+ startTs: __privateGet(this, _interactionInProgress).startTs,
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+ endTs
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+ });
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+ }
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+ performance.mark(`${__privateGet(this, _interactionInProgress).interaction}_start`, {
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+ startTime: __privateGet(this, _interactionInProgress).startTs
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+ });
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+ performance.mark(`${__privateGet(this, _interactionInProgress).interaction}_end`, {
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+ startTime: endTs
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+ });
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+ performance.measure(
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+ `Interaction_${__privateGet(this, _interactionInProgress).interaction}`,
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+ `${__privateGet(this, _interactionInProgress).interaction}_start`,
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+ `${__privateGet(this, _interactionInProgress).interaction}_end`
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+ );
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+ __privateSet(this, _interactionInProgress, null);
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+ }
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+ getCurrentInteraction() {
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+ var _a, _b;
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+ return (_b = (_a = __privateGet(this, _interactionInProgress)) == null ? void 0 : _a.interaction) != null ? _b : null;
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+ }
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  /**
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  * Starts a new profile for performance measurement.
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  *
@@ -236,6 +291,9 @@ class SceneRenderProfiler {
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  }
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  tryCompletingProfile() {
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  var _a;
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+ if (!__privateGet(this, _profileInProgress)) {
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+ return;
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+ }
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  writeSceneLog("SceneRenderProfiler", "Trying to complete profile", __privateGet(this, _profileInProgress));
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  if (((_a = this.queryController) == null ? void 0 : _a.runningQueriesCount()) === 0 && __privateGet(this, _profileInProgress)) {
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  writeSceneLog("SceneRenderProfiler", "All queries completed, starting tail measurement");
@@ -276,6 +334,7 @@ class SceneRenderProfiler {
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  }
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  }
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  _profileInProgress = new WeakMap();
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+ _interactionInProgress = new WeakMap();
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  _profileStartTs = new WeakMap();
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  _trailAnimationFrameId = new WeakMap();
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  _recordedTrailingSpans = new WeakMap();
@@ -283,6 +342,7 @@ _longFrameDetector = new WeakMap();
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  _longFramesCount = new WeakMap();
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  _longFramesTotalTime = new WeakMap();
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  _visibilityChangeHandler = new WeakMap();
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+ _onInteractionComplete = new WeakMap();
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  function processRecordedSpans(spans) {
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  for (let i = spans.length - 1; i >= 0; i--) {
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  if (spans[i] > DEFAULT_LONG_FRAME_THRESHOLD) {
@@ -332,6 +392,9 @@ const FILTER_CHANGED_INTERACTION = "filter_changed";
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  const FILTER_RESTORED_INTERACTION = "filter_restored";
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  const VARIABLE_VALUE_CHANGED_INTERACTION = "variable_value_changed";
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  const SCOPES_CHANGED_INTERACTION = "scopes_changed";
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+ const ADHOC_KEYS_DROPDOWN_INTERACTION = "adhoc_keys_dropdown";
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+ const ADHOC_VALUES_DROPDOWN_INTERACTION = "adhoc_values_dropdown";
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+ const GROUPBY_DIMENSIONS_INTERACTION = "groupby_dimensions";
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- export { FILTER_CHANGED_INTERACTION, FILTER_REMOVED_INTERACTION, FILTER_RESTORED_INTERACTION, REFRESH_INTERACTION, SCOPES_CHANGED_INTERACTION, SceneRenderProfiler, TIME_RANGE_CHANGE_INTERACTION, VARIABLE_VALUE_CHANGED_INTERACTION, calculateNetworkTime, captureNetwork, processRecordedSpans };
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+ export { ADHOC_KEYS_DROPDOWN_INTERACTION, ADHOC_VALUES_DROPDOWN_INTERACTION, FILTER_CHANGED_INTERACTION, FILTER_REMOVED_INTERACTION, FILTER_RESTORED_INTERACTION, GROUPBY_DIMENSIONS_INTERACTION, REFRESH_INTERACTION, SCOPES_CHANGED_INTERACTION, SceneRenderProfiler, TIME_RANGE_CHANGE_INTERACTION, VARIABLE_VALUE_CHANGED_INTERACTION, calculateNetworkTime, captureNetwork, processRecordedSpans };
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  //# sourceMappingURL=SceneRenderProfiler.js.map
@@ -1 +1 @@
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- {"version":3,"file":"SceneRenderProfiler.js","sources":["../../../src/behaviors/SceneRenderProfiler.ts"],"sourcesContent":["import { writeSceneLog, writeSceneLogStyled } from '../utils/writeSceneLog';\nimport { SceneQueryControllerLike, LongFrameEvent } from './types';\nimport { LongFrameDetector } from './LongFrameDetector';\n\nconst POST_STORM_WINDOW = 2000; // Time after last query to observe slow frames\nconst DEFAULT_LONG_FRAME_THRESHOLD = 30; // Threshold for tail recording slow frames\nconst TAB_INACTIVE_THRESHOLD = 1000; // Tab inactive threshold in ms\n\n/**\n * SceneRenderProfiler tracks dashboard interaction performance including:\n * - Total interaction duration\n * - Network time\n * - Long frame detection (50ms threshold) during interaction using LoAF API (default) or manual tracking (fallback)\n * - Slow frame detection (30ms threshold) for tail recording after interaction\n *\n * Long frame detection during interaction:\n * - 50ms threshold aligned with LoAF API default\n * - LoAF API preferred (Chrome 123+) with manual fallback\n * - Provides script attribution when using LoAF API\n *\n * Slow frame detection for tail recording:\n * - 30ms threshold for post-interaction monitoring\n * - Manual frame timing measurement\n * - Captures rendering delays after user interaction completes\n */\n\nexport class SceneRenderProfiler {\n #profileInProgress: {\n // Profile origin, i.e. scene refresh picker\n origin: string;\n crumbs: string[];\n } | null = null;\n\n #profileStartTs: number | null = null;\n #trailAnimationFrameId: number | null = null;\n\n // Will keep measured lengths trailing frames\n #recordedTrailingSpans: number[] = [];\n\n // Long frame tracking\n #longFrameDetector: LongFrameDetector;\n #longFramesCount = 0;\n #longFramesTotalTime = 0;\n\n #visibilityChangeHandler: (() => void) | null = null;\n\n public constructor(private queryController?: SceneQueryControllerLike) {\n this.#longFrameDetector = new LongFrameDetector();\n this.setupVisibilityChangeHandler();\n }\n\n public setQueryController(queryController: SceneQueryControllerLike) {\n this.queryController = queryController;\n }\n\n private setupVisibilityChangeHandler() {\n // Ensure event listener is only added once\n if (this.#visibilityChangeHandler) {\n return;\n }\n\n // Handle tab switching with Page Visibility API\n this.#visibilityChangeHandler = () => {\n if (document.hidden && this.#profileInProgress) {\n writeSceneLog('SceneRenderProfiler', 'Tab became inactive, cancelling profile');\n this.cancelProfile();\n }\n };\n\n if (typeof document !== 'undefined') {\n document.addEventListener('visibilitychange', this.#visibilityChangeHandler);\n }\n }\n\n public cleanup() {\n // Remove event listener to prevent memory leaks\n if (this.#visibilityChangeHandler && typeof document !== 'undefined') {\n document.removeEventListener('visibilitychange', this.#visibilityChangeHandler);\n this.#visibilityChangeHandler = null;\n }\n\n // Cleanup long frame tracking\n this.#longFrameDetector.stop();\n\n // Cancel any ongoing profiling\n this.cancelProfile();\n }\n\n public startProfile(name: string) {\n // Only start profile if tab is active. This makes sure we don't start a profile when i.e. someone opens a dashboard in a new tab\n // and doesn't interact with it.\n if (document.hidden) {\n writeSceneLog('SceneRenderProfiler', 'Tab is inactive, skipping profile', name);\n return;\n }\n\n if (this.#profileInProgress) {\n if (this.#trailAnimationFrameId) {\n this.cancelProfile();\n this._startNewProfile(name, true);\n } else {\n this.addCrumb(name);\n }\n } else {\n this._startNewProfile(name);\n }\n }\n\n /**\n * Starts a new profile for performance measurement.\n *\n * @param name - The origin/trigger of the profile (e.g., 'time_range_change', 'variable_value_changed')\n * @param force - Whether this is a \"forced\" profile (true) or \"clean\" profile (false)\n * - \"forced\": Started by canceling an existing profile that was recording trailing frames\n * This happens when a new user interaction occurs before the previous one\n * finished measuring its performance impact\n * - \"clean\": Started when no profile is currently active\n */\n private _startNewProfile(name: string, force = false) {\n this.#profileInProgress = { origin: name, crumbs: [] };\n this.#profileStartTs = performance.now();\n this.#longFramesCount = 0;\n this.#longFramesTotalTime = 0;\n\n // Add performance mark for debugging in dev tools\n if (typeof performance !== 'undefined' && performance.mark) {\n const markName = `Dashboard Profile Start: ${name}`;\n performance.mark(markName);\n }\n\n // Log profile start in structured format\n writeSceneLogStyled(\n 'SceneRenderProfiler',\n `Profile started[${force ? 'forced' : 'clean'}]`,\n 'color: #FFCC00; font-weight: bold;'\n );\n writeSceneLog('', ` ├─ Origin: ${this.#profileInProgress?.origin || 'unknown'}`);\n writeSceneLog('', ` └─ Timestamp: ${this.#profileStartTs.toFixed(1)}ms`);\n\n // Start long frame detection with callback\n this.#longFrameDetector.start((event: LongFrameEvent) => {\n // Only record long frames during active profiling\n if (!this.#profileInProgress || !this.#profileStartTs) {\n return;\n }\n\n // Only record frames that occur after profile started\n if (event.timestamp < this.#profileStartTs) {\n return;\n }\n\n this.#longFramesCount++;\n this.#longFramesTotalTime += event.duration;\n });\n }\n\n private recordProfileTail(measurementStartTime: number, profileStartTs: number) {\n this.#trailAnimationFrameId = requestAnimationFrame(() =>\n this.measureTrailingFrames(measurementStartTime, measurementStartTime, profileStartTs)\n );\n }\n\n private measureTrailingFrames = (measurementStartTs: number, lastFrameTime: number, profileStartTs: number) => {\n const currentFrameTime = performance.now();\n const frameLength = currentFrameTime - lastFrameTime;\n\n // Fallback: Detect if tab was inactive (frame longer than reasonable threshold)\n // This serves as backup to Page Visibility API in case the event wasn't triggered\n if (frameLength > TAB_INACTIVE_THRESHOLD) {\n writeSceneLog('SceneRenderProfiler', 'Tab was inactive, cancelling profile measurement');\n this.cancelProfile();\n return;\n }\n\n this.#recordedTrailingSpans.push(frameLength);\n\n if (currentFrameTime - measurementStartTs! < POST_STORM_WINDOW) {\n if (this.#profileInProgress) {\n this.#trailAnimationFrameId = requestAnimationFrame(() =>\n this.measureTrailingFrames(measurementStartTs, currentFrameTime, profileStartTs)\n );\n }\n } else {\n const slowFrames = processRecordedSpans(this.#recordedTrailingSpans);\n const slowFramesTime = slowFrames.reduce((acc, val) => acc + val, 0);\n\n // Log tail recording in structured format\n writeSceneLog(\n 'SceneRenderProfiler',\n `Profile tail recorded - Slow frames: ${slowFramesTime.toFixed(1)}ms (${slowFrames.length} frames)`\n );\n writeSceneLog('', ` ├─ Origin: ${this.#profileInProgress?.origin || 'unknown'}`);\n writeSceneLog('', ` └─ Crumbs:`, this.#profileInProgress?.crumbs || []);\n\n this.#recordedTrailingSpans = [];\n\n const profileDuration = measurementStartTs - profileStartTs;\n\n // Add performance marks for debugging in dev tools\n if (typeof performance !== 'undefined' && performance.mark) {\n const profileName = this.#profileInProgress?.origin || 'unknown';\n const totalTime = profileDuration + slowFramesTime;\n\n // Mark profile completion\n performance.mark(`Dashboard Profile End: ${profileName}`);\n\n // Add measure from start to end if possible\n const startMarkName = `Dashboard Profile Start: ${profileName}`;\n try {\n performance.measure(\n `Dashboard Profile: ${profileName} (${totalTime.toFixed(1)}ms)`,\n startMarkName,\n `Dashboard Profile End: ${profileName}`\n );\n } catch {\n // Start mark might not exist, create a simple end mark\n performance.mark(`Dashboard Profile Complete: ${profileName} (${totalTime.toFixed(1)}ms)`);\n }\n\n // Add measurements for slow frame details if significant\n if (slowFrames.length > 0) {\n const slowFramesMarkName = `Slow Frames Summary: ${slowFrames.length} frames (${slowFramesTime.toFixed(\n 1\n )}ms)`;\n performance.mark(slowFramesMarkName);\n\n // Create individual measurements for each slow frame during tail\n slowFrames.forEach((frameTime, index) => {\n if (frameTime > 16) {\n // Only measure frames slower than 16ms (60fps)\n try {\n const frameStartTime =\n this.#profileStartTs! +\n profileDuration +\n (index > 0 ? slowFrames.slice(0, index).reduce((sum, t) => sum + t, 0) : 0);\n const frameId = `slow-frame-${index}`;\n const frameStartMark = `${frameId}-start`;\n const frameEndMark = `${frameId}-end`;\n\n performance.mark(frameStartMark, { startTime: frameStartTime });\n performance.mark(frameEndMark, { startTime: frameStartTime + frameTime });\n performance.measure(`Slow Frame ${index + 1}: ${frameTime.toFixed(1)}ms`, frameStartMark, frameEndMark);\n } catch {\n // Fallback if startTime not supported\n performance.mark(`Slow Frame ${index + 1}: ${frameTime.toFixed(1)}ms`);\n }\n }\n });\n }\n }\n\n // Log performance summary in a structured format\n const completionTimestamp = performance.now();\n writeSceneLog('SceneRenderProfiler', 'Profile completed');\n writeSceneLog('', ` ├─ Timestamp: ${completionTimestamp.toFixed(1)}ms`);\n writeSceneLog('', ` ├─ Total time: ${(profileDuration + slowFramesTime).toFixed(1)}ms`);\n writeSceneLog('', ` ├─ Slow frames: ${slowFramesTime}ms (${slowFrames.length} frames)`);\n writeSceneLog('', ` └─ Long frames: ${this.#longFramesTotalTime}ms (${this.#longFramesCount} frames)`);\n\n // Stop long frame detection now that the profile is complete\n this.#longFrameDetector.stop();\n writeSceneLogStyled(\n 'SceneRenderProfiler',\n `Stopped long frame detection - profile complete at ${completionTimestamp.toFixed(1)}ms`,\n 'color: #00CC00; font-weight: bold;'\n );\n\n this.#trailAnimationFrameId = null;\n\n const profileEndTs = profileStartTs + profileDuration + slowFramesTime;\n\n // Guard against race condition where profile might be cancelled during execution\n if (!this.#profileInProgress) {\n return;\n }\n\n performance.measure(`DashboardInteraction ${this.#profileInProgress.origin}`, {\n start: profileStartTs,\n end: profileEndTs,\n });\n\n const networkDuration = captureNetwork(profileStartTs, profileEndTs);\n\n if (this.queryController?.state.onProfileComplete && this.#profileInProgress) {\n this.queryController.state.onProfileComplete({\n origin: this.#profileInProgress.origin,\n crumbs: this.#profileInProgress.crumbs,\n duration: profileDuration + slowFramesTime,\n networkDuration,\n startTs: profileStartTs,\n endTs: profileEndTs,\n longFramesCount: this.#longFramesCount,\n longFramesTotalTime: this.#longFramesTotalTime,\n // @ts-ignore\n jsHeapSizeLimit: performance.memory ? performance.memory.jsHeapSizeLimit : 0,\n // @ts-ignore\n usedJSHeapSize: performance.memory ? performance.memory.usedJSHeapSize : 0,\n // @ts-ignore\n totalJSHeapSize: performance.memory ? performance.memory.totalJSHeapSize : 0,\n });\n\n this.#profileInProgress = null;\n this.#trailAnimationFrameId = null;\n }\n // @ts-ignore\n if (window.__runs) {\n // @ts-ignore\n window.__runs += `${Date.now()}, ${profileDuration + slowFramesTime}\\n`;\n } else {\n // @ts-ignore\n window.__runs = `${Date.now()}, ${profileDuration + slowFramesTime}\\n`;\n }\n }\n };\n\n public tryCompletingProfile() {\n writeSceneLog('SceneRenderProfiler', 'Trying to complete profile', this.#profileInProgress);\n if (this.queryController?.runningQueriesCount() === 0 && this.#profileInProgress) {\n writeSceneLog('SceneRenderProfiler', 'All queries completed, starting tail measurement');\n // Note: Long frame detector continues running during tail measurement\n // It will be stopped when the profile completely finishes\n this.recordProfileTail(performance.now(), this.#profileStartTs!);\n }\n }\n\n public isTailRecording() {\n return Boolean(this.#trailAnimationFrameId);\n }\n\n public cancelTailRecording() {\n if (this.#trailAnimationFrameId) {\n cancelAnimationFrame(this.#trailAnimationFrameId);\n this.#trailAnimationFrameId = null;\n writeSceneLog('SceneRenderProfiler', 'Cancelled recording frames, new profile started');\n }\n }\n\n // cancel profile\n public cancelProfile() {\n if (this.#profileInProgress) {\n writeSceneLog('SceneRenderProfiler', 'Cancelling profile', this.#profileInProgress);\n this.#profileInProgress = null;\n // Cancel any pending animation frame to prevent accessing null profileInProgress\n if (this.#trailAnimationFrameId) {\n cancelAnimationFrame(this.#trailAnimationFrameId);\n this.#trailAnimationFrameId = null;\n }\n // Stop long frame tracking\n 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+ {"version":3,"file":"SceneRenderProfiler.js","sources":["../../../src/behaviors/SceneRenderProfiler.ts"],"sourcesContent":["import { writeSceneLog, writeSceneLogStyled } from '../utils/writeSceneLog';\nimport { SceneQueryControllerLike, LongFrameEvent, SceneComponentInteractionEvent } from './types';\nimport { LongFrameDetector } from './LongFrameDetector';\n\nconst POST_STORM_WINDOW = 2000; // Time after last query to observe slow frames\nconst DEFAULT_LONG_FRAME_THRESHOLD = 30; // Threshold for tail recording slow frames\nconst TAB_INACTIVE_THRESHOLD = 1000; // Tab inactive threshold in ms\n\n/**\n * SceneRenderProfiler tracks dashboard interaction performance including:\n * - Total interaction duration\n * - Network time\n * - Long frame detection (50ms threshold) during interaction using LoAF API (default) or manual tracking (fallback)\n * - Slow frame detection (30ms threshold) for tail recording after interaction\n *\n * Long frame detection during interaction:\n * - 50ms threshold aligned with LoAF API default\n * - LoAF API preferred (Chrome 123+) with manual fallback\n * - Provides script attribution when using LoAF API\n *\n * Slow frame detection for tail recording:\n * - 30ms threshold for post-interaction monitoring\n * - Manual frame timing measurement\n * - Captures rendering delays after user interaction completes\n */\n\nexport class SceneRenderProfiler {\n #profileInProgress: {\n // Profile origin, i.e. scene refresh picker\n origin: string;\n crumbs: string[];\n } | null = null;\n\n #interactionInProgress: {\n interaction: string;\n startTs: number;\n } | null = null;\n\n #profileStartTs: number | null = null;\n #trailAnimationFrameId: number | null = null;\n\n // Will keep measured lengths trailing frames\n #recordedTrailingSpans: number[] = [];\n\n // Long frame tracking\n #longFrameDetector: LongFrameDetector;\n #longFramesCount = 0;\n #longFramesTotalTime = 0;\n\n #visibilityChangeHandler: (() => void) | null = null;\n #onInteractionComplete: ((event: SceneComponentInteractionEvent) => void) | null = null;\n\n public constructor(private queryController?: SceneQueryControllerLike) {\n this.#longFrameDetector = new LongFrameDetector();\n this.setupVisibilityChangeHandler();\n this.#interactionInProgress = null;\n }\n\n public setQueryController(queryController: SceneQueryControllerLike) {\n this.queryController = queryController;\n }\n\n public setInteractionCompleteHandler(handler?: (event: SceneComponentInteractionEvent) => void) {\n this.#onInteractionComplete = handler ?? null;\n }\n\n private setupVisibilityChangeHandler() {\n // Ensure event listener is only added once\n if (this.#visibilityChangeHandler) {\n return;\n }\n\n // Handle tab switching with Page Visibility API\n this.#visibilityChangeHandler = () => {\n if (document.hidden && this.#profileInProgress) {\n writeSceneLog('SceneRenderProfiler', 'Tab became inactive, cancelling profile');\n this.cancelProfile();\n }\n };\n\n if (typeof document !== 'undefined') {\n document.addEventListener('visibilitychange', this.#visibilityChangeHandler);\n }\n }\n\n public cleanup() {\n // Remove event listener to prevent memory leaks\n if (this.#visibilityChangeHandler && typeof document !== 'undefined') {\n document.removeEventListener('visibilitychange', this.#visibilityChangeHandler);\n this.#visibilityChangeHandler = null;\n }\n\n // Cleanup long frame tracking\n this.#longFrameDetector.stop();\n\n // Cancel any ongoing profiling\n this.cancelProfile();\n }\n\n public startProfile(name: string) {\n // Only start profile if tab is active. This makes sure we don't start a profile when i.e. someone opens a dashboard in a new tab\n // and doesn't interact with it.\n if (document.hidden) {\n writeSceneLog('SceneRenderProfiler', 'Tab is inactive, skipping profile', name);\n return;\n }\n\n if (this.#profileInProgress) {\n if (this.#trailAnimationFrameId) {\n this.cancelProfile();\n this._startNewProfile(name, true);\n } else {\n this.addCrumb(name);\n }\n } else {\n this._startNewProfile(name);\n }\n }\n\n public startInteraction(interaction: string) {\n // Cancel any existing interaction recording\n if (this.#interactionInProgress) {\n writeSceneLog('profile', 'Cancelled interaction:', this.#interactionInProgress);\n this.#interactionInProgress = null;\n }\n\n this.#interactionInProgress = {\n interaction,\n startTs: performance.now(),\n };\n\n writeSceneLog('SceneRenderProfiler', 'Started interaction:', interaction);\n }\n\n public stopInteraction() {\n if (!this.#interactionInProgress) {\n return;\n }\n\n const endTs = performance.now();\n const interactionDuration = endTs - this.#interactionInProgress.startTs;\n\n // Capture network requests that occurred during the interaction\n const networkDuration = captureNetwork(this.#interactionInProgress.startTs, endTs);\n\n writeSceneLog('SceneRenderProfiler', 'Completed interaction:');\n writeSceneLog('', ` ├─ Total time: ${interactionDuration.toFixed(1)}ms`);\n writeSceneLog('', ` ├─ Network duration: ${networkDuration.toFixed(1)}ms`);\n writeSceneLog('', ` ├─ StartTs: ${this.#interactionInProgress.startTs.toFixed(1)}ms`);\n writeSceneLog('', ` └─ EndTs: ${endTs.toFixed(1)}ms`);\n\n if (this.#onInteractionComplete && this.#profileInProgress) {\n this.#onInteractionComplete({\n origin: this.#interactionInProgress.interaction,\n duration: interactionDuration,\n networkDuration,\n startTs: this.#interactionInProgress.startTs,\n endTs,\n });\n }\n\n // Create performance marks for browser dev tools\n performance.mark(`${this.#interactionInProgress.interaction}_start`, {\n startTime: this.#interactionInProgress.startTs,\n });\n performance.mark(`${this.#interactionInProgress.interaction}_end`, {\n startTime: endTs,\n });\n performance.measure(\n `Interaction_${this.#interactionInProgress.interaction}`,\n `${this.#interactionInProgress.interaction}_start`,\n `${this.#interactionInProgress.interaction}_end`\n );\n\n this.#interactionInProgress = null;\n }\n\n public getCurrentInteraction(): string | null {\n return this.#interactionInProgress?.interaction ?? null;\n }\n\n /**\n * Starts a new profile for performance measurement.\n *\n * @param name - The origin/trigger of the profile (e.g., 'time_range_change', 'variable_value_changed')\n * @param force - Whether this is a \"forced\" profile (true) or \"clean\" profile (false)\n * - \"forced\": Started by canceling an existing profile that was recording trailing frames\n * This happens when a new user interaction occurs before the previous one\n * finished measuring its performance impact\n * - \"clean\": Started when no profile is currently active\n */\n private _startNewProfile(name: string, force = false) {\n this.#profileInProgress = { origin: name, crumbs: [] };\n this.#profileStartTs = performance.now();\n this.#longFramesCount = 0;\n this.#longFramesTotalTime = 0;\n\n // Add performance mark for debugging in dev tools\n if (typeof performance !== 'undefined' && performance.mark) {\n const markName = `Dashboard Profile Start: ${name}`;\n performance.mark(markName);\n }\n\n // Log profile start in structured format\n writeSceneLogStyled(\n 'SceneRenderProfiler',\n `Profile started[${force ? 'forced' : 'clean'}]`,\n 'color: #FFCC00; font-weight: bold;'\n );\n writeSceneLog('', ` ├─ Origin: ${this.#profileInProgress?.origin || 'unknown'}`);\n writeSceneLog('', ` └─ Timestamp: ${this.#profileStartTs.toFixed(1)}ms`);\n\n // Start long frame detection with callback\n this.#longFrameDetector.start((event: LongFrameEvent) => {\n // Only record long frames during active profiling\n if (!this.#profileInProgress || !this.#profileStartTs) {\n return;\n }\n\n // Only record frames that occur after profile started\n if (event.timestamp < this.#profileStartTs) {\n return;\n }\n\n this.#longFramesCount++;\n this.#longFramesTotalTime += event.duration;\n });\n }\n\n private recordProfileTail(measurementStartTime: number, profileStartTs: number) {\n this.#trailAnimationFrameId = requestAnimationFrame(() =>\n this.measureTrailingFrames(measurementStartTime, measurementStartTime, profileStartTs)\n );\n }\n\n private measureTrailingFrames = (measurementStartTs: number, lastFrameTime: number, profileStartTs: number) => {\n const currentFrameTime = performance.now();\n const frameLength = currentFrameTime - lastFrameTime;\n\n // Fallback: Detect if tab was inactive (frame longer than reasonable threshold)\n // This serves as backup to Page Visibility API in case the event wasn't triggered\n if (frameLength > TAB_INACTIVE_THRESHOLD) {\n writeSceneLog('SceneRenderProfiler', 'Tab was inactive, cancelling profile measurement');\n this.cancelProfile();\n return;\n }\n\n this.#recordedTrailingSpans.push(frameLength);\n\n if (currentFrameTime - measurementStartTs! < POST_STORM_WINDOW) {\n if (this.#profileInProgress) {\n this.#trailAnimationFrameId = requestAnimationFrame(() =>\n this.measureTrailingFrames(measurementStartTs, currentFrameTime, profileStartTs)\n );\n }\n } else {\n const slowFrames = processRecordedSpans(this.#recordedTrailingSpans);\n const slowFramesTime = slowFrames.reduce((acc, val) => acc + val, 0);\n\n // Log tail recording in structured format\n writeSceneLog(\n 'SceneRenderProfiler',\n `Profile tail recorded - Slow frames: ${slowFramesTime.toFixed(1)}ms (${slowFrames.length} frames)`\n );\n writeSceneLog('', ` ├─ Origin: ${this.#profileInProgress?.origin || 'unknown'}`);\n writeSceneLog('', ` └─ Crumbs:`, this.#profileInProgress?.crumbs || []);\n\n this.#recordedTrailingSpans = [];\n\n const profileDuration = measurementStartTs - profileStartTs;\n\n // Add performance marks for debugging in dev tools\n if (typeof performance !== 'undefined' && performance.mark) {\n const profileName = this.#profileInProgress?.origin || 'unknown';\n const totalTime = profileDuration + slowFramesTime;\n\n // Mark profile completion\n performance.mark(`Dashboard Profile End: ${profileName}`);\n\n // Add measure from start to end if possible\n const startMarkName = `Dashboard Profile Start: ${profileName}`;\n try {\n performance.measure(\n `Dashboard Profile: ${profileName} (${totalTime.toFixed(1)}ms)`,\n startMarkName,\n `Dashboard Profile End: ${profileName}`\n );\n } catch {\n // Start mark might not exist, create a simple end mark\n performance.mark(`Dashboard Profile Complete: ${profileName} (${totalTime.toFixed(1)}ms)`);\n }\n\n // Add measurements for slow frame details if significant\n if (slowFrames.length > 0) {\n const slowFramesMarkName = `Slow Frames Summary: ${slowFrames.length} frames (${slowFramesTime.toFixed(\n 1\n )}ms)`;\n performance.mark(slowFramesMarkName);\n\n // Create individual measurements for each slow frame during tail\n slowFrames.forEach((frameTime, index) => {\n if (frameTime > 16) {\n // Only measure frames slower than 16ms (60fps)\n try {\n const frameStartTime =\n this.#profileStartTs! +\n profileDuration +\n (index > 0 ? slowFrames.slice(0, index).reduce((sum, t) => sum + t, 0) : 0);\n const frameId = `slow-frame-${index}`;\n const frameStartMark = `${frameId}-start`;\n const frameEndMark = `${frameId}-end`;\n\n performance.mark(frameStartMark, { startTime: frameStartTime });\n performance.mark(frameEndMark, { startTime: frameStartTime + frameTime });\n performance.measure(`Slow Frame ${index + 1}: ${frameTime.toFixed(1)}ms`, frameStartMark, frameEndMark);\n } catch {\n // Fallback if startTime not supported\n performance.mark(`Slow Frame ${index + 1}: ${frameTime.toFixed(1)}ms`);\n }\n }\n });\n }\n }\n\n // Log performance summary in a structured format\n const completionTimestamp = performance.now();\n writeSceneLog('SceneRenderProfiler', 'Profile completed');\n writeSceneLog('', ` ├─ Timestamp: ${completionTimestamp.toFixed(1)}ms`);\n writeSceneLog('', ` ├─ Total time: ${(profileDuration + slowFramesTime).toFixed(1)}ms`);\n writeSceneLog('', ` ├─ Slow frames: ${slowFramesTime}ms (${slowFrames.length} frames)`);\n writeSceneLog('', ` └─ Long frames: ${this.#longFramesTotalTime}ms (${this.#longFramesCount} frames)`);\n\n // Stop long frame detection now that the profile is complete\n this.#longFrameDetector.stop();\n writeSceneLogStyled(\n 'SceneRenderProfiler',\n `Stopped long frame detection - profile complete at ${completionTimestamp.toFixed(1)}ms`,\n 'color: #00CC00; font-weight: bold;'\n );\n\n this.#trailAnimationFrameId = null;\n\n const profileEndTs = profileStartTs + profileDuration + slowFramesTime;\n\n // Guard against race condition where profile might be cancelled during execution\n if (!this.#profileInProgress) {\n return;\n }\n\n performance.measure(`DashboardInteraction ${this.#profileInProgress.origin}`, {\n start: profileStartTs,\n end: profileEndTs,\n });\n\n const networkDuration = captureNetwork(profileStartTs, profileEndTs);\n\n if (this.queryController?.state.onProfileComplete && this.#profileInProgress) {\n this.queryController.state.onProfileComplete({\n origin: this.#profileInProgress.origin,\n crumbs: this.#profileInProgress.crumbs,\n duration: profileDuration + slowFramesTime,\n networkDuration,\n startTs: profileStartTs,\n endTs: profileEndTs,\n longFramesCount: this.#longFramesCount,\n longFramesTotalTime: this.#longFramesTotalTime,\n // @ts-ignore\n jsHeapSizeLimit: performance.memory ? performance.memory.jsHeapSizeLimit : 0,\n // @ts-ignore\n usedJSHeapSize: performance.memory ? performance.memory.usedJSHeapSize : 0,\n // @ts-ignore\n totalJSHeapSize: performance.memory ? performance.memory.totalJSHeapSize : 0,\n });\n\n this.#profileInProgress = null;\n this.#trailAnimationFrameId = null;\n }\n // @ts-ignore\n if (window.__runs) {\n // @ts-ignore\n window.__runs += `${Date.now()}, ${profileDuration + slowFramesTime}\\n`;\n } else {\n // @ts-ignore\n window.__runs = `${Date.now()}, ${profileDuration + slowFramesTime}\\n`;\n }\n }\n };\n\n public tryCompletingProfile() {\n if (!this.#profileInProgress) {\n return;\n }\n\n writeSceneLog('SceneRenderProfiler', 'Trying to complete profile', this.#profileInProgress);\n if (this.queryController?.runningQueriesCount() === 0 && this.#profileInProgress) {\n writeSceneLog('SceneRenderProfiler', 'All queries completed, starting tail measurement');\n // Note: Long frame detector continues running during tail measurement\n // It will be stopped when the profile completely finishes\n this.recordProfileTail(performance.now(), this.#profileStartTs!);\n }\n }\n\n public isTailRecording() {\n return Boolean(this.#trailAnimationFrameId);\n }\n\n public cancelTailRecording() {\n if (this.#trailAnimationFrameId) {\n cancelAnimationFrame(this.#trailAnimationFrameId);\n this.#trailAnimationFrameId = null;\n writeSceneLog('SceneRenderProfiler', 'Cancelled recording frames, new profile started');\n }\n }\n\n // cancel profile\n public cancelProfile() {\n if (this.#profileInProgress) {\n writeSceneLog('SceneRenderProfiler', 'Cancelling profile', this.#profileInProgress);\n this.#profileInProgress = null;\n // Cancel any pending animation frame to prevent accessing null profileInProgress\n if (this.#trailAnimationFrameId) {\n cancelAnimationFrame(this.#trailAnimationFrameId);\n this.#trailAnimationFrameId = null;\n }\n // Stop long frame tracking\n this.#longFrameDetector.stop();\n writeSceneLog('SceneRenderProfiler', 'Stopped long frame detection - profile cancelled');\n // Reset recorded spans to ensure complete cleanup\n this.#recordedTrailingSpans = [];\n this.#longFramesCount = 0;\n this.#longFramesTotalTime = 0;\n }\n }\n\n public addCrumb(crumb: string) {\n if (this.#profileInProgress) {\n writeSceneLog('SceneRenderProfiler', 'Adding crumb:', crumb);\n this.#profileInProgress.crumbs.push(crumb);\n }\n }\n}\n\nexport function processRecordedSpans(spans: number[]) {\n // identify last span in spans that's bigger than default threshold\n for (let i = spans.length - 1; i >= 0; i--) {\n if (spans[i] > DEFAULT_LONG_FRAME_THRESHOLD) {\n return spans.slice(0, i + 1);\n }\n }\n return [spans[0]];\n}\n\nexport function captureNetwork(startTs: number, endTs: number) {\n const entries = performance.getEntriesByType('resource') as PerformanceResourceTiming[];\n performance.clearResourceTimings();\n // Only include network entries that both started AND ended within the time window\n const networkEntries = entries.filter(\n (entry) =>\n entry.startTime >= startTs &&\n entry.startTime <= endTs &&\n entry.responseEnd >= startTs &&\n entry.responseEnd <= endTs\n );\n for (const entry of networkEntries) {\n performance.measure('Network entry ' + entry.name, {\n start: entry.startTime,\n end: entry.responseEnd,\n });\n }\n\n return calculateNetworkTime(networkEntries);\n}\n\n// Will calculate total time spent on Network\nexport function calculateNetworkTime(requests: PerformanceResourceTiming[]): number {\n if (requests.length === 0) {\n return 0;\n }\n\n // Step 1: Sort the requests by startTs\n requests.sort((a, b) => a.startTime - b.startTime);\n\n // Step 2: Initialize variables\n let totalNetworkTime = 0;\n let currentStart = requests[0].startTime;\n let currentEnd = requests[0].responseEnd;\n\n // Step 3: Iterate through the sorted list and merge overlapping intervals\n for (let i = 1; i < requests.length; i++) {\n if (requests[i].startTime <= currentEnd) {\n // Overlapping intervals, merge them\n currentEnd = Math.max(currentEnd, requests[i].responseEnd);\n } else {\n // Non-overlapping interval, add the duration to total time\n totalNetworkTime += currentEnd - currentStart;\n\n // Update current interval\n currentStart = requests[i].startTime;\n currentEnd = requests[i].responseEnd;\n }\n }\n\n // Step 4: Add the last interval\n totalNetworkTime += currentEnd - currentStart;\n\n return totalNetworkTime;\n}\n\nexport const REFRESH_INTERACTION = 'refresh';\nexport const TIME_RANGE_CHANGE_INTERACTION = 'time_range_change';\nexport const FILTER_ADDED_INTERACTION = 'filter_added';\nexport const FILTER_REMOVED_INTERACTION = 'filter_removed';\nexport const FILTER_CHANGED_INTERACTION = 'filter_changed';\nexport const FILTER_RESTORED_INTERACTION = 'filter_restored';\nexport const VARIABLE_VALUE_CHANGED_INTERACTION = 'variable_value_changed';\nexport const 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@@ -1,5 +1,6 @@
1
1
  export { ActWhenVariableChanged } from './ActWhenVariableChanged.js';
2
2
  export { CursorSync } from './CursorSync.js';
3
3
  export { SceneQueryController } from './SceneQueryController.js';
4
+ export { SceneInteractionTracker } from './SceneInteractionTracker.js';
4
5
  export { LiveNowTimer } from './LiveNowTimer.js';
5
6
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;"}
1
+ {"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}
@@ -0,0 +1,19 @@
1
+ import { isInteractionTracker } from '../../behaviors/SceneInteractionTracker.js';
2
+
3
+ function getInteractionTracker(sceneObject) {
4
+ let parent = sceneObject;
5
+ while (parent) {
6
+ if (parent.state.$behaviors) {
7
+ for (const behavior of parent.state.$behaviors) {
8
+ if (isInteractionTracker(behavior)) {
9
+ return behavior;
10
+ }
11
+ }
12
+ }
13
+ parent = parent.parent;
14
+ }
15
+ return void 0;
16
+ }
17
+
18
+ export { getInteractionTracker };
19
+ //# sourceMappingURL=getInteractionTracker.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"getInteractionTracker.js","sources":["../../../../src/core/sceneGraph/getInteractionTracker.ts"],"sourcesContent":["import { SceneInteractionTracker, isInteractionTracker } from '../../behaviors/SceneInteractionTracker';\nimport { SceneObject } from '../types';\n\n/**\n * Returns the closest query controller undefined if none found\n */\nexport function getInteractionTracker(sceneObject: SceneObject): SceneInteractionTracker | undefined {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent.state.$behaviors) {\n for (const behavior of parent.state.$behaviors) {\n if (isInteractionTracker(behavior)) {\n return behavior;\n }\n }\n }\n parent = parent.parent;\n }\n\n return undefined;\n}\n"],"names":[],"mappings":";;AAMO,SAAS,sBAAsB,WAA+D,EAAA;AACnG,EAAA,IAAI,MAAkC,GAAA,WAAA;AAEtC,EAAA,OAAO,MAAQ,EAAA;AACb,IAAI,IAAA,MAAA,CAAO,MAAM,UAAY,EAAA;AAC3B,MAAW,KAAA,MAAA,QAAA,IAAY,MAAO,CAAA,KAAA,CAAM,UAAY,EAAA;AAC9C,QAAI,IAAA,oBAAA,CAAqB,QAAQ,CAAG,EAAA;AAClC,UAAO,OAAA,QAAA;AAAA;AACT;AACF;AAEF,IAAA,MAAA,GAAS,MAAO,CAAA,MAAA;AAAA;AAGlB,EAAO,OAAA,MAAA;AACT;;;;"}
@@ -12,7 +12,8 @@ import { useFloatingInteractions, MAX_MENU_HEIGHT } from './useFloatingInteracti
12
12
  import { MultiValuePill } from './MultiValuePill.js';
13
13
  import { getAdhocOptionSearcher } from '../getAdhocOptionSearcher.js';
14
14
  import { getQueryController } from '../../../core/sceneGraph/getQueryController.js';
15
- import { FILTER_CHANGED_INTERACTION, FILTER_REMOVED_INTERACTION } from '../../../behaviors/SceneRenderProfiler.js';
15
+ import { FILTER_CHANGED_INTERACTION, ADHOC_KEYS_DROPDOWN_INTERACTION, ADHOC_VALUES_DROPDOWN_INTERACTION, FILTER_REMOVED_INTERACTION } from '../../../behaviors/SceneRenderProfiler.js';
16
+ import { getInteractionTracker } from '../../../core/sceneGraph/getInteractionTracker.js';
16
17
 
17
18
  const AdHocCombobox = forwardRef(function AdHocCombobox2({ filter, model, isAlwaysWip, handleChangeViewMode, focusOnWipInputRef, populateInputOnEdit }, parentRef) {
18
19
  var _a, _b, _c, _d;
@@ -175,6 +176,11 @@ const AdHocCombobox = forwardRef(function AdHocCombobox2({ filter, model, isAlwa
175
176
  const handleFetchOptions = useCallback(
176
177
  async (inputType) => {
177
178
  var _a2;
179
+ const profiler = getInteractionTracker(model);
180
+ const interactionName = inputType === "key" ? ADHOC_KEYS_DROPDOWN_INTERACTION : ADHOC_VALUES_DROPDOWN_INTERACTION;
181
+ if (inputType !== "operator") {
182
+ profiler == null ? void 0 : profiler.startInteraction(interactionName);
183
+ }
178
184
  setOptionsError(false);
179
185
  setOptionsLoading(true);
180
186
  setOptions([]);
@@ -188,6 +194,7 @@ const AdHocCombobox = forwardRef(function AdHocCombobox2({ filter, model, isAlwa
188
194
  options2 = await model._getValuesFor(filter);
189
195
  }
190
196
  if (filterInputTypeRef.current !== inputType) {
197
+ profiler == null ? void 0 : profiler.stopInteraction();
191
198
  return;
192
199
  }
193
200
  setOptions(options2);
@@ -200,6 +207,7 @@ const AdHocCombobox = forwardRef(function AdHocCombobox2({ filter, model, isAlwa
200
207
  setOptionsError(true);
201
208
  }
202
209
  setOptionsLoading(false);
210
+ profiler == null ? void 0 : profiler.stopInteraction();
203
211
  },
204
212
  [filter, model]
205
213
  );