@grafana/scenes 6.35.2--canary.1148.17723429933.0 → 6.35.2--canary.1148.17723712400.0

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@@ -1 +1 @@
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- {"version":3,"file":"types.js","sources":["../../../src/core/types.ts"],"sourcesContent":["import React from 'react';\nimport { MonoTypeOperatorFunction, Observable, Unsubscribable } from 'rxjs';\n\nimport {\n BusEvent,\n BusEventHandler,\n BusEventType,\n DataFrame,\n DataQueryRequest,\n DataSourceGetTagKeysOptions,\n DataSourceGetTagValuesOptions,\n DataTransformContext,\n PanelData,\n TimeRange,\n} from '@grafana/data';\nimport { DataQuery, DataTopic, TimeZone } from '@grafana/schema';\n\nimport { SceneVariableDependencyConfigLike, SceneVariables } from '../variables/types';\nimport { SceneObjectRef } from './SceneObjectRef';\nimport { VizPanel } from '../components/VizPanel/VizPanel';\nimport { WeekStart } from '@grafana/ui';\n\nexport interface SceneObjectState {\n key?: string;\n $timeRange?: SceneTimeRangeLike;\n $data?: SceneDataProvider;\n $variables?: SceneVariables;\n /**\n * @experimental\n * Can be used to add extra behaviors to a scene object.\n * These are activated when the their parent scene object is activated.\n */\n $behaviors?: Array<SceneObject | SceneStatelessBehavior>;\n}\n\nexport interface SceneLayoutChildOptions {\n width?: number | string;\n height?: number | string;\n xSizing?: 'fill' | 'content';\n ySizing?: 'fill' | 'content';\n x?: number;\n y?: number;\n minWidth?: number | string;\n minHeight?: number | string;\n isDraggable?: boolean;\n isResizable?: boolean;\n}\n\nexport interface SceneComponentProps<T> {\n model: T;\n}\n\nexport type SceneComponent<TModel> = (props: SceneComponentProps<TModel>) => React.ReactElement | null;\n\nexport interface SceneDataState extends SceneObjectState {\n data?: PanelData;\n}\n\nexport interface SceneObject<TState extends SceneObjectState = SceneObjectState> {\n /** The current state */\n readonly state: TState;\n\n /** True when there is a React component mounted for this Object */\n readonly isActive: boolean;\n\n /** Controls if activation blocks rendering */\n readonly renderBeforeActivation: boolean;\n\n /** SceneObject parent */\n readonly parent?: SceneObject;\n\n /** This abtractions declares what variables the scene object depends on and how to handle when they change value. **/\n readonly variableDependency?: SceneVariableDependencyConfigLike;\n\n /** This abstraction declares URL sync dependencies of a scene object. **/\n readonly urlSync?: SceneObjectUrlSyncHandler;\n\n /** Subscribe to state changes */\n subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable;\n\n /** Subscribe to a scene event */\n subscribeToEvent<T extends BusEvent>(typeFilter: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable;\n\n /** Publish an event and optionally bubble it up the scene */\n publishEvent(event: BusEvent, bubble?: boolean): void;\n\n /** Utility hook that wraps useObservable. Used by React components to subscribes to state changes */\n useState(): TState;\n\n /** How to modify state */\n setState(state: Partial<TState>): void;\n\n /**\n * Called when the Component is mounted. This will also activate any $data, $variables or $timeRange scene object on this level.\n * Don't override this in your custom SceneObjects, instead use addActivationHandler from the constructor.\n **/\n activate(): CancelActivationHandler;\n\n /** Get the scene root */\n getRoot(): SceneObject;\n\n /** Returns a deep clone this object and all its children */\n clone(state?: Partial<TState>): this;\n\n /** A React component to use for rendering the object */\n Component(props: SceneComponentProps<SceneObject<TState>>): React.ReactElement | null;\n\n /** Force a re-render, should only be needed when variable values change */\n forceRender(): void;\n\n /** Returns a SceneObjectRef that will resolve to this object */\n getRef(): SceneObjectRef<this>;\n\n /**\n * Allows external code to register code that is executed on activate and deactivate. This allow you\n * to wire up scene objects that need to respond to state changes in other objects from the outside.\n **/\n addActivationHandler(handler: SceneActivationHandler): void;\n\n /**\n * Loop through state and call callback for each direct child scene object.\n * Checks 1 level deep properties and arrays. So a scene object hidden in a nested plain object will not be detected.\n * Return false to exit loop early.\n */\n forEachChild(callback: (child: SceneObject) => void): void | false;\n\n /**\n * Useful for edge cases when you want to move a scene object to another parent.\n */\n clearParent(): void;\n}\n\nexport type SceneActivationHandler = () => SceneDeactivationHandler | void;\nexport type SceneDeactivationHandler = () => void;\n\n/**\n * Function returned by activate() that when called will deactivate the object if it's the last activator\n **/\nexport type CancelActivationHandler = () => void;\n\nexport interface SceneLayoutState extends SceneObjectState {\n children: SceneObject[];\n}\n\nexport interface SceneLayout<T extends SceneLayoutState = SceneLayoutState> extends SceneObject<T> {\n isDraggable(): boolean;\n getDragClass?(): string;\n getDragClassCancel?(): string;\n getDragHooks?(): { onDragStart?: (e: React.PointerEvent, panel: VizPanel) => void };\n}\n\nexport interface SceneTimeRangeState extends SceneObjectState {\n from: string;\n to: string;\n fiscalYearStartMonth?: number;\n value: TimeRange;\n timeZone?: TimeZone;\n /** weekStart will change the global date locale so having multiple different weekStart values is not supported */\n weekStart?: WeekStart;\n /**\n * @internal\n * To enable feature parity with the old time range picker, not sure if it will be kept.\n * Override the now time by entering a time delay. Use this option to accommodate known delays in data aggregation to avoid null values.\n * */\n UNSAFE_nowDelay?: string;\n\n refreshOnActivate?: {\n /**\n * When set, the time range will invalidate relative ranges after the specified interval has elapsed\n */\n afterMs?: number;\n /**\n * When set, the time range will invalidate relative ranges after the specified percentage of the current interval has elapsed.\n * If both invalidate values are set, the smaller value will be used for the given interval.\n */\n percent?: number;\n };\n}\n\nexport interface SceneTimeRangeLike extends SceneObject<SceneTimeRangeState> {\n onTimeZoneChange(timeZone: TimeZone): void;\n onTimeRangeChange(timeRange: TimeRange): void;\n onRefresh(): void;\n getTimeZone(): TimeZone;\n}\n\nexport function isSceneObject(obj: any): obj is SceneObject {\n return obj.useState !== undefined;\n}\n\nexport interface SceneObjectWithUrlSync extends SceneObject {\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n}\n\nexport interface SceneObjectUrlSyncHandler {\n getKeys(): string[];\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n shouldCreateHistoryStep?(values: SceneObjectUrlValues): boolean;\n performBrowserHistoryAction?(callback: () => void): void;\n}\n\nexport interface DataRequestEnricher {\n // Return partial data query request that will be merged with the original request provided by SceneQueryRunner\n enrichDataRequest(source: SceneObject): Partial<DataQueryRequest> | null;\n}\n\nexport interface FiltersRequestEnricher {\n // Return partial getTagKeys or getTagValues query request that will be merged with the original request provided by ad hoc or group by variable\n enrichFiltersRequest(\n source: SceneObject\n ): Partial<DataSourceGetTagKeysOptions | DataSourceGetTagValuesOptions> | null;\n}\n\nexport function isDataRequestEnricher(obj: any): obj is DataRequestEnricher {\n return 'enrichDataRequest' in obj;\n}\n\nexport function isFiltersRequestEnricher(obj: any): obj is FiltersRequestEnricher {\n return 'enrichFiltersRequest' in obj;\n}\n\nexport type SceneObjectUrlValue = string | string[] | undefined | null;\nexport type SceneObjectUrlValues = Record<string, SceneObjectUrlValue>;\n\nexport type CustomTransformOperator = (context: DataTransformContext) => MonoTypeOperatorFunction<DataFrame[]>;\nexport type CustomTransformerDefinition =\n | { operator: CustomTransformOperator; topic: DataTopic }\n | CustomTransformOperator;\nexport type SceneStateChangedHandler<TState> = (newState: TState, prevState: TState) => void;\n\nexport type DeepPartial<T> = {\n [K in keyof T]?: T[K] extends object ? DeepPartial<T[K]> : T[K];\n};\n\nexport interface SceneDataProviderResult {\n data: PanelData;\n origin: SceneDataProvider;\n}\n\nexport interface SceneDataProvider<T extends SceneObjectState = SceneDataState> extends SceneObject<T> {\n setContainerWidth?: (width: number) => void;\n isDataReadyToDisplay?: () => boolean;\n cancelQuery?: () => void;\n getResultsStream(): Observable<SceneDataProviderResult>;\n /**\n * Can be used to disable query execution for scene elements that are out of view\n */\n isInViewChanged?(isInView: boolean): void;\n\n /**\n * Returns the current state of the isInView flag. Useful for various edge cases like Dashboard datasource\n */\n getIsInView?(): boolean;\n}\n\nexport interface SceneDataLayerProviderState extends SceneDataState {\n name: string;\n description?: string;\n isEnabled?: boolean;\n isHidden?: boolean;\n}\n\nexport interface SceneDataLayerProvider extends SceneDataProvider<SceneDataLayerProviderState> {\n isDataLayer: true;\n}\n\nexport function isDataLayer(obj: SceneObject): obj is SceneDataLayerProvider {\n return 'isDataLayer' in obj;\n}\n\nexport interface DataLayerFilter {\n panelId: number;\n}\n\nexport interface SceneStatelessBehavior<T extends SceneObject = any> {\n (sceneObject: T): CancelActivationHandler | void;\n}\n\nexport type ControlsLayout = 'horizontal' | 'vertical';\n\nexport interface UseStateHookOptions {\n /**\n * For some edge cases other scene objects want to subscribe to scene object state for objects\n * that are not active, or whose main React Component can be un-mounted. Set this to true\n * to keep the scene object active even if the React component is unmounted.\n *\n * Normally you would not need this but this can be useful in some edge cases.\n *\n * @experimental\n */\n shouldActivateOrKeepAlive?: boolean;\n}\n\nexport interface SceneDataQuery extends DataQuery {\n [key: string]: any;\n\n // Opt this query out of time window comparison\n timeRangeCompare?: boolean;\n}\n\nexport interface SceneUrlSyncOptions {\n /**\n * This will update the url to contain all scene url state\n * when the scene is initialized. Important for browser history \"back\" actions.\n */\n updateUrlOnInit?: boolean;\n /**\n * This is only supported by some objects if they implement\n * shouldCreateHistoryStep where they can control what changes\n * url changes should add a new browser history entry.\n */\n createBrowserHistorySteps?: boolean;\n /**\n * This will automatically prefix url search parameters when syncing.\n * Can be used to prevent collisions when multiple Scene apps are embedded in the page.\n */\n namespace?: string;\n /**\n * When `namespace` is provided, this prevents some url search parameters to be automatically prefixed.\n * Defaults to the timerange parameters ([\"from\", \"to\", \"timezone\"])\n */\n excludeFromNamespace?: string[];\n}\n"],"names":[],"mappings":"AA0LO,SAAS,cAAc,GAA8B,EAAA;AAC1D,EAAA,OAAO,IAAI,QAAa,KAAA,MAAA;AAC1B;AA2BO,SAAS,sBAAsB,GAAsC,EAAA;AAC1E,EAAA,OAAO,mBAAuB,IAAA,GAAA;AAChC;AAEO,SAAS,yBAAyB,GAAyC,EAAA;AAChF,EAAA,OAAO,sBAA0B,IAAA,GAAA;AACnC;AA+CO,SAAS,YAAY,GAAiD,EAAA;AAC3E,EAAA,OAAO,aAAiB,IAAA,GAAA;AAC1B;;;;"}
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+ {"version":3,"file":"types.js","sources":["../../../src/core/types.ts"],"sourcesContent":["import React from 'react';\nimport { MonoTypeOperatorFunction, Observable, Unsubscribable } from 'rxjs';\n\nimport {\n BusEvent,\n BusEventHandler,\n BusEventType,\n DataFrame,\n DataQueryRequest,\n DataSourceGetTagKeysOptions,\n DataSourceGetTagValuesOptions,\n DataTransformContext,\n PanelData,\n TimeRange,\n} from '@grafana/data';\nimport { DataQuery, DataTopic, TimeZone } from '@grafana/schema';\n\nimport { SceneVariableDependencyConfigLike, SceneVariables } from '../variables/types';\nimport { SceneObjectRef } from './SceneObjectRef';\nimport { VizPanel } from '../components/VizPanel/VizPanel';\nimport { WeekStart } from '@grafana/ui';\n\nexport interface SceneObjectState {\n key?: string;\n $timeRange?: SceneTimeRangeLike;\n $data?: SceneDataProvider;\n $variables?: SceneVariables;\n /**\n * @experimental\n * Can be used to add extra behaviors to a scene object.\n * These are activated when the their parent scene object is activated.\n */\n $behaviors?: Array<SceneObject | SceneStatelessBehavior>;\n}\n\nexport interface SceneLayoutChildOptions {\n width?: number | string;\n height?: number | string;\n xSizing?: 'fill' | 'content';\n ySizing?: 'fill' | 'content';\n x?: number;\n y?: number;\n minWidth?: number | string;\n minHeight?: number | string;\n isDraggable?: boolean;\n isResizable?: boolean;\n}\n\nexport interface SceneComponentProps<T> {\n model: T;\n}\n\nexport type SceneComponent<TModel> = (props: SceneComponentProps<TModel>) => React.ReactElement | null;\n\nexport interface SceneDataState extends SceneObjectState {\n data?: PanelData;\n}\n\nexport interface SceneObject<TState extends SceneObjectState = SceneObjectState> {\n /** The current state */\n readonly state: TState;\n\n /** True when there is a React component mounted for this Object */\n readonly isActive: boolean;\n\n /** Controls if activation blocks rendering */\n readonly renderBeforeActivation: boolean;\n\n /** SceneObject parent */\n readonly parent?: SceneObject;\n\n /** This abtractions declares what variables the scene object depends on and how to handle when they change value. **/\n readonly variableDependency?: SceneVariableDependencyConfigLike;\n\n /** This abstraction declares URL sync dependencies of a scene object. **/\n readonly urlSync?: SceneObjectUrlSyncHandler;\n\n /** Subscribe to state changes */\n subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable;\n\n /** Subscribe to a scene event */\n subscribeToEvent<T extends BusEvent>(typeFilter: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable;\n\n /** Publish an event and optionally bubble it up the scene */\n publishEvent(event: BusEvent, bubble?: boolean): void;\n\n /** Utility hook that wraps useObservable. Used by React components to subscribes to state changes */\n useState(): TState;\n\n /** How to modify state */\n setState(state: Partial<TState>): void;\n\n /**\n * Called when the Component is mounted. This will also activate any $data, $variables or $timeRange scene object on this level.\n * Don't override this in your custom SceneObjects, instead use addActivationHandler from the constructor.\n **/\n activate(): CancelActivationHandler;\n\n /** Get the scene root */\n getRoot(): SceneObject;\n\n /** Returns a deep clone this object and all its children */\n clone(state?: Partial<TState>): this;\n\n /** A React component to use for rendering the object */\n Component(props: SceneComponentProps<SceneObject<TState>>): React.ReactElement | null;\n\n /** Force a re-render, should only be needed when variable values change */\n forceRender(): void;\n\n /** Returns a SceneObjectRef that will resolve to this object */\n getRef(): SceneObjectRef<this>;\n\n /**\n * Allows external code to register code that is executed on activate and deactivate. This allow you\n * to wire up scene objects that need to respond to state changes in other objects from the outside.\n **/\n addActivationHandler(handler: SceneActivationHandler): void;\n\n /**\n * Loop through state and call callback for each direct child scene object.\n * Checks 1 level deep properties and arrays. So a scene object hidden in a nested plain object will not be detected.\n * Return false to exit loop early.\n */\n forEachChild(callback: (child: SceneObject) => void): void | false;\n\n /**\n * Useful for edge cases when you want to move a scene object to another parent.\n */\n clearParent(): void;\n}\n\nexport type SceneActivationHandler = () => SceneDeactivationHandler | void;\nexport type SceneDeactivationHandler = () => void;\n\n/**\n * Function returned by activate() that when called will deactivate the object if it's the last activator\n **/\nexport type CancelActivationHandler = () => void;\n\nexport interface SceneLayoutState extends SceneObjectState {\n children: SceneObject[];\n}\n\nexport interface SceneLayout<T extends SceneLayoutState = SceneLayoutState> extends SceneObject<T> {\n isDraggable(): boolean;\n getDragClass?(): string;\n getDragClassCancel?(): string;\n getDragHooks?(): { onDragStart?: (e: React.PointerEvent, panel: VizPanel) => void };\n}\n\nexport interface SceneTimeRangeState extends SceneObjectState {\n from: string;\n to: string;\n fiscalYearStartMonth?: number;\n value: TimeRange;\n timeZone?: TimeZone;\n /** weekStart will change the global date locale so having multiple different weekStart values is not supported */\n weekStart?: WeekStart;\n /**\n * @internal\n * To enable feature parity with the old time range picker, not sure if it will be kept.\n * Override the now time by entering a time delay. Use this option to accommodate known delays in data aggregation to avoid null values.\n * */\n UNSAFE_nowDelay?: string;\n\n refreshOnActivate?: {\n /**\n * When set, the time range will invalidate relative ranges after the specified interval has elapsed\n */\n afterMs?: number;\n /**\n * When set, the time range will invalidate relative ranges after the specified percentage of the current interval has elapsed.\n * If both invalidate values are set, the smaller value will be used for the given interval.\n */\n percent?: number;\n };\n}\n\nexport interface SceneTimeRangeLike extends SceneObject<SceneTimeRangeState> {\n onTimeZoneChange(timeZone: TimeZone): void;\n onTimeRangeChange(timeRange: TimeRange): void;\n onRefresh(): void;\n getTimeZone(): TimeZone;\n}\n\nexport function isSceneObject(obj: any): obj is SceneObject {\n return obj.useState !== undefined;\n}\n\nexport interface SceneObjectWithUrlSync extends SceneObject {\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n}\n\nexport interface SceneObjectUrlSyncHandler {\n getKeys(): string[];\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n shouldCreateHistoryStep?(values: SceneObjectUrlValues): boolean;\n performBrowserHistoryAction?(callback: () => void): void;\n}\n\nexport interface DataRequestEnricher {\n // Return partial data query request that will be merged with the original request provided by SceneQueryRunner\n enrichDataRequest(source: SceneObject): Partial<DataQueryRequest> | null;\n}\n\nexport interface FiltersRequestEnricher {\n // Return partial getTagKeys or getTagValues query request that will be merged with the original request provided by ad hoc or group by variable\n enrichFiltersRequest(\n source: SceneObject\n ): Partial<DataSourceGetTagKeysOptions | DataSourceGetTagValuesOptions> | null;\n}\n\nexport function isDataRequestEnricher(obj: any): obj is DataRequestEnricher {\n return 'enrichDataRequest' in obj;\n}\n\nexport function isFiltersRequestEnricher(obj: any): obj is FiltersRequestEnricher {\n return 'enrichFiltersRequest' in obj;\n}\n\nexport type SceneObjectUrlValue = string | string[] | undefined | null;\nexport type SceneObjectUrlValues = Record<string, SceneObjectUrlValue>;\n\nexport type CustomTransformOperator = (context: DataTransformContext) => MonoTypeOperatorFunction<DataFrame[]>;\nexport type CustomTransformerDefinition =\n | { operator: CustomTransformOperator; topic: DataTopic }\n | CustomTransformOperator;\nexport type SceneStateChangedHandler<TState> = (newState: TState, prevState: TState) => void;\n\nexport type DeepPartial<T> = {\n [K in keyof T]?: T[K] extends object ? DeepPartial<T[K]> : T[K];\n};\n\nexport interface SceneDataProviderResult {\n data: PanelData;\n origin: SceneDataProvider;\n}\n\nexport interface SceneDataProvider<T extends SceneObjectState = SceneDataState> extends SceneObject<T> {\n setContainerWidth?: (width: number) => void;\n isDataReadyToDisplay?: () => boolean;\n cancelQuery?: () => void;\n getResultsStream(): Observable<SceneDataProviderResult>;\n /**\n * Can be used to disable query execution for scene elements that are out of view\n */\n isInViewChanged?(isInView: boolean): void;\n\n /**\n * Allow activating or deactivating the isInView behavior\n * This is useful for external consumers of a data provider (i.e., the Dashboard datasource)\n */\n bypassIsInViewChanged?(bypassIsInView: boolean): void;\n}\n\nexport interface SceneDataLayerProviderState extends SceneDataState {\n name: string;\n description?: string;\n isEnabled?: boolean;\n isHidden?: boolean;\n}\n\nexport interface SceneDataLayerProvider extends SceneDataProvider<SceneDataLayerProviderState> {\n isDataLayer: true;\n}\n\nexport function isDataLayer(obj: SceneObject): obj is SceneDataLayerProvider {\n return 'isDataLayer' in obj;\n}\n\nexport interface DataLayerFilter {\n panelId: number;\n}\n\nexport interface SceneStatelessBehavior<T extends SceneObject = any> {\n (sceneObject: T): CancelActivationHandler | void;\n}\n\nexport type ControlsLayout = 'horizontal' | 'vertical';\n\nexport interface UseStateHookOptions {\n /**\n * For some edge cases other scene objects want to subscribe to scene object state for objects\n * that are not active, or whose main React Component can be un-mounted. Set this to true\n * to keep the scene object active even if the React component is unmounted.\n *\n * Normally you would not need this but this can be useful in some edge cases.\n *\n * @experimental\n */\n shouldActivateOrKeepAlive?: boolean;\n}\n\nexport interface SceneDataQuery extends DataQuery {\n [key: string]: any;\n\n // Opt this query out of time window comparison\n timeRangeCompare?: boolean;\n}\n\nexport interface SceneUrlSyncOptions {\n /**\n * This will update the url to contain all scene url state\n * when the scene is initialized. Important for browser history \"back\" actions.\n */\n updateUrlOnInit?: boolean;\n /**\n * This is only supported by some objects if they implement\n * shouldCreateHistoryStep where they can control what changes\n * url changes should add a new browser history entry.\n */\n createBrowserHistorySteps?: boolean;\n /**\n * This will automatically prefix url search parameters when syncing.\n * Can be used to prevent collisions when multiple Scene apps are embedded in the page.\n */\n namespace?: string;\n /**\n * When `namespace` is provided, this prevents some url search parameters to be automatically prefixed.\n * Defaults to the timerange parameters ([\"from\", \"to\", \"timezone\"])\n */\n excludeFromNamespace?: string[];\n}\n"],"names":[],"mappings":"AA0LO,SAAS,cAAc,GAA8B,EAAA;AAC1D,EAAA,OAAO,IAAI,QAAa,KAAA,MAAA;AAC1B;AA2BO,SAAS,sBAAsB,GAAsC,EAAA;AAC1E,EAAA,OAAO,mBAAuB,IAAA,GAAA;AAChC;AAEO,SAAS,yBAAyB,GAAyC,EAAA;AAChF,EAAA,OAAO,sBAA0B,IAAA,GAAA;AACnC;AAgDO,SAAS,YAAY,GAAiD,EAAA;AAC3E,EAAA,OAAO,aAAiB,IAAA,GAAA;AAC1B;;;;"}
@@ -79,9 +79,9 @@ class SceneDataTransformer extends SceneObjectBase {
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  var _a, _b;
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  (_b = (_a = this.state.$data) == null ? void 0 : _a.isInViewChanged) == null ? void 0 : _b.call(_a, isInView);
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  }
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- getIsInView() {
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- var _a, _b, _c;
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- return (_c = (_b = (_a = this.state.$data) == null ? void 0 : _a.getIsInView) == null ? void 0 : _b.call(_a)) != null ? _c : true;
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+ bypassIsInViewChanged(bypassIsInView) {
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+ var _a, _b;
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+ (_b = (_a = this.state.$data) == null ? void 0 : _a.bypassIsInViewChanged) == null ? void 0 : _b.call(_a, bypassIsInView);
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  }
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  haveAlreadyTransformedData(data) {
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  if (!this._prevDataFromSource) {
@@ -1 +1 @@
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- {"version":3,"file":"SceneDataTransformer.js","sources":["../../../src/querying/SceneDataTransformer.ts"],"sourcesContent":["import {\n DataFrame,\n DataTopic,\n DataTransformerConfig,\n LoadingState,\n PanelData,\n ScopedVars,\n transformDataFrame,\n} from '@grafana/data';\nimport { toDataQueryError } from '@grafana/runtime';\nimport { catchError, forkJoin, map, of, ReplaySubject, Unsubscribable } from 'rxjs';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { CustomTransformerDefinition, SceneDataProvider, SceneDataProviderResult, SceneDataState } from '../core/types';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\nimport { SceneDataLayerSet } from './SceneDataLayerSet';\n\nexport interface SceneDataTransformerState extends SceneDataState {\n /**\n * Array of standard transformation configs and custom transform operators\n */\n transformations: Array<DataTransformerConfig | CustomTransformerDefinition>;\n}\n\n/**\n * You can use this as a $data object. It can either transform an inner $data DataProvider or if that is not set it will\n * subscribe to a DataProvider higher up in the scene graph and transform its data.\n *\n * The transformations array supports custom (runtime defined) transformation as well as declarative core transformations.\n * You can manually re-process the transformations by calling reprocessTransformations(). This is useful if you have\n * transformations that depend on other scene object states.\n */\nexport class SceneDataTransformer extends SceneObjectBase<SceneDataTransformerState> implements SceneDataProvider {\n private _transformSub?: Unsubscribable;\n private _results = new ReplaySubject<SceneDataProviderResult>(1);\n private _prevDataFromSource?: PanelData;\n\n /**\n * Scan transformations for variable usage and re-process transforms when a variable values change\n */\n protected _variableDependency: VariableDependencyConfig<SceneDataTransformerState> = new VariableDependencyConfig(\n this,\n {\n statePaths: ['transformations'],\n onReferencedVariableValueChanged: () => this.reprocessTransformations(),\n }\n );\n\n public constructor(state: SceneDataTransformerState) {\n super(state);\n\n this.addActivationHandler(() => this.activationHandler());\n }\n\n private activationHandler() {\n const sourceData = this.getSourceData();\n\n this._subs.add(sourceData.subscribeToState((state) => this.transform(state.data)));\n\n if (sourceData.state.data) {\n this.transform(sourceData.state.data);\n }\n\n return () => {\n if (this._transformSub) {\n this._transformSub.unsubscribe();\n }\n };\n }\n\n private getSourceData(): SceneDataProvider {\n if (this.state.$data) {\n if (this.state.$data instanceof SceneDataLayerSet) {\n throw new Error('SceneDataLayerSet can not be used as data provider for SceneDataTransformer.');\n }\n return this.state.$data;\n }\n\n if (!this.parent || !this.parent.parent) {\n throw new Error('SceneDataTransformer must either have $data set on it or have a parent.parent with $data');\n }\n\n return sceneGraph.getData(this.parent.parent);\n }\n\n public setContainerWidth(width: number) {\n if (this.state.$data && this.state.$data.setContainerWidth) {\n this.state.$data.setContainerWidth(width);\n }\n }\n\n public isDataReadyToDisplay() {\n const dataObject = this.getSourceData();\n if (dataObject.isDataReadyToDisplay) {\n return dataObject.isDataReadyToDisplay();\n }\n\n return true;\n }\n\n public reprocessTransformations() {\n this.transform(this.getSourceData().state.data, true);\n }\n\n public cancelQuery() {\n this.getSourceData().cancelQuery?.();\n }\n\n public getResultsStream() {\n return this._results;\n }\n\n public clone(withState?: Partial<SceneDataTransformerState>) {\n const clone = super.clone(withState);\n\n if (this._prevDataFromSource) {\n clone['_prevDataFromSource'] = this._prevDataFromSource;\n }\n\n return clone;\n }\n\n public isInViewChanged(isInView: boolean) {\n this.state.$data?.isInViewChanged?.(isInView);\n }\n\n public getIsInView(): boolean {\n return this.state.$data?.getIsInView?.() ?? true;\n }\n\n private haveAlreadyTransformedData(data: PanelData) {\n if (!this._prevDataFromSource) {\n return false;\n }\n\n if (data === this._prevDataFromSource) {\n return true;\n }\n\n const { series, annotations } = this._prevDataFromSource;\n\n if (data.series === series && data.annotations === annotations) {\n if (this.state.data && data.state !== this.state.data.state) {\n this.setState({ data: { ...this.state.data, state: data.state } });\n }\n return true;\n }\n\n return false;\n }\n\n private transform(data: PanelData | undefined, force = false) {\n if (this.state.transformations.length === 0 || !data) {\n this._prevDataFromSource = data;\n this.setState({ data });\n\n if (data) {\n this._results.next({ origin: this, data });\n }\n return;\n }\n\n // Skip transform step if we have already transformed this data\n if (!force && this.haveAlreadyTransformedData(data)) {\n return;\n }\n\n let interpolatedTransformations = this._interpolateVariablesInTransformationConfigs(data);\n\n const seriesTransformations = interpolatedTransformations\n .filter((transformation) => {\n if ('options' in transformation || 'topic' in transformation) {\n return transformation.topic == null || transformation.topic === DataTopic.Series;\n }\n\n return true;\n })\n .map((transformation) => ('operator' in transformation ? transformation.operator : transformation));\n\n const annotationsTransformations = interpolatedTransformations\n .filter((transformation) => {\n if ('options' in transformation || 'topic' in transformation) {\n return transformation.topic === DataTopic.Annotations;\n }\n\n return false;\n })\n .map((transformation) => ('operator' in transformation ? transformation.operator : transformation));\n\n if (this._transformSub) {\n this._transformSub.unsubscribe();\n }\n\n const ctx = {\n interpolate: (value: string, scopedVars?: ScopedVars) => {\n return sceneGraph.interpolate(this, value, { ...data.request?.scopedVars, ...scopedVars });\n },\n };\n\n let streams = [transformDataFrame(seriesTransformations, data.series, ctx)];\n\n if (data.annotations && data.annotations.length > 0 && annotationsTransformations.length > 0) {\n streams.push(transformDataFrame(annotationsTransformations, data.annotations ?? []));\n }\n\n let series: DataFrame[] = [];\n let annotations: DataFrame[] = [];\n\n this._transformSub = forkJoin(streams)\n .pipe(\n map((results) => {\n // this strategy allows transformations to take in series frames and produce anno frames\n // we look at each transformation's result and put it in the correct place\n results.forEach((frames) => {\n for (const frame of frames) {\n if (frame.meta?.dataTopic === DataTopic.Annotations) {\n annotations.push(frame);\n } else {\n series.push(frame);\n }\n }\n });\n\n return { ...data, series, annotations };\n }),\n catchError((err) => {\n console.error('Error transforming data: ', err);\n const sourceErr = this.getSourceData().state.data?.errors || [];\n\n const transformationError = toDataQueryError(err);\n transformationError.message = `Error transforming data: ${transformationError.message}`;\n\n const result: PanelData = {\n ...data,\n state: LoadingState.Error,\n // Combine transformation error with upstream errors\n errors: [...sourceErr, transformationError],\n };\n\n return of(result);\n })\n )\n .subscribe((transformedData) => {\n this.setState({ data: transformedData });\n this._results.next({ origin: this, data: transformedData });\n this._prevDataFromSource = data;\n });\n }\n\n private _interpolateVariablesInTransformationConfigs(\n data: PanelData\n ): Array<DataTransformerConfig | CustomTransformerDefinition> {\n const transformations = this.state.transformations;\n\n if (this._variableDependency.getNames().size === 0) {\n return transformations;\n }\n\n const onlyObjects = transformations.every((t) => typeof t === 'object');\n\n // If all transformations are config object we can interpolate them all at once\n if (onlyObjects) {\n return JSON.parse(sceneGraph.interpolate(this, JSON.stringify(transformations), data.request?.scopedVars));\n }\n\n return transformations.map((t) => {\n return typeof t === 'object'\n ? JSON.parse(sceneGraph.interpolate(this, JSON.stringify(t), data.request?.scopedVars))\n : t;\n });\n 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+ {"version":3,"file":"SceneDataTransformer.js","sources":["../../../src/querying/SceneDataTransformer.ts"],"sourcesContent":["import {\n DataFrame,\n DataTopic,\n DataTransformerConfig,\n LoadingState,\n PanelData,\n ScopedVars,\n transformDataFrame,\n} from '@grafana/data';\nimport { toDataQueryError } from '@grafana/runtime';\nimport { catchError, forkJoin, map, of, ReplaySubject, Unsubscribable } from 'rxjs';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { CustomTransformerDefinition, SceneDataProvider, SceneDataProviderResult, SceneDataState } from '../core/types';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\nimport { SceneDataLayerSet } from './SceneDataLayerSet';\n\nexport interface SceneDataTransformerState extends SceneDataState {\n /**\n * Array of standard transformation configs and custom transform operators\n */\n transformations: Array<DataTransformerConfig | CustomTransformerDefinition>;\n}\n\n/**\n * You can use this as a $data object. It can either transform an inner $data DataProvider or if that is not set it will\n * subscribe to a DataProvider higher up in the scene graph and transform its data.\n *\n * The transformations array supports custom (runtime defined) transformation as well as declarative core transformations.\n * You can manually re-process the transformations by calling reprocessTransformations(). This is useful if you have\n * transformations that depend on other scene object states.\n */\nexport class SceneDataTransformer extends SceneObjectBase<SceneDataTransformerState> implements SceneDataProvider {\n private _transformSub?: Unsubscribable;\n private _results = new ReplaySubject<SceneDataProviderResult>(1);\n private _prevDataFromSource?: PanelData;\n\n /**\n * Scan transformations for variable usage and re-process transforms when a variable values change\n */\n protected _variableDependency: VariableDependencyConfig<SceneDataTransformerState> = new VariableDependencyConfig(\n this,\n {\n statePaths: ['transformations'],\n onReferencedVariableValueChanged: () => this.reprocessTransformations(),\n }\n );\n\n public constructor(state: SceneDataTransformerState) {\n super(state);\n\n this.addActivationHandler(() => this.activationHandler());\n }\n\n private activationHandler() {\n const sourceData = this.getSourceData();\n\n this._subs.add(sourceData.subscribeToState((state) => this.transform(state.data)));\n\n if (sourceData.state.data) {\n this.transform(sourceData.state.data);\n }\n\n return () => {\n if (this._transformSub) {\n this._transformSub.unsubscribe();\n }\n };\n }\n\n private getSourceData(): SceneDataProvider {\n if (this.state.$data) {\n if (this.state.$data instanceof SceneDataLayerSet) {\n throw new Error('SceneDataLayerSet can not be used as data provider for SceneDataTransformer.');\n }\n return this.state.$data;\n }\n\n if (!this.parent || !this.parent.parent) {\n throw new Error('SceneDataTransformer must either have $data set on it or have a parent.parent with $data');\n }\n\n return sceneGraph.getData(this.parent.parent);\n }\n\n public setContainerWidth(width: number) {\n if (this.state.$data && this.state.$data.setContainerWidth) {\n this.state.$data.setContainerWidth(width);\n }\n }\n\n public isDataReadyToDisplay() {\n const dataObject = this.getSourceData();\n if (dataObject.isDataReadyToDisplay) {\n return dataObject.isDataReadyToDisplay();\n }\n\n return true;\n }\n\n public reprocessTransformations() {\n this.transform(this.getSourceData().state.data, true);\n }\n\n public cancelQuery() {\n this.getSourceData().cancelQuery?.();\n }\n\n public getResultsStream() {\n return this._results;\n }\n\n public clone(withState?: Partial<SceneDataTransformerState>) {\n const clone = super.clone(withState);\n\n if (this._prevDataFromSource) {\n clone['_prevDataFromSource'] = this._prevDataFromSource;\n }\n\n return clone;\n }\n\n public isInViewChanged(isInView: boolean) {\n this.state.$data?.isInViewChanged?.(isInView);\n }\n\n public bypassIsInViewChanged(bypassIsInView: boolean) {\n this.state.$data?.bypassIsInViewChanged?.(bypassIsInView);\n }\n\n private haveAlreadyTransformedData(data: PanelData) {\n if (!this._prevDataFromSource) {\n return false;\n }\n\n if (data === this._prevDataFromSource) {\n return true;\n }\n\n const { series, annotations } = this._prevDataFromSource;\n\n if (data.series === series && data.annotations === annotations) {\n if (this.state.data && data.state !== this.state.data.state) {\n this.setState({ data: { ...this.state.data, state: data.state } });\n }\n return true;\n }\n\n return false;\n }\n\n private transform(data: PanelData | undefined, force = false) {\n if (this.state.transformations.length === 0 || !data) {\n this._prevDataFromSource = data;\n this.setState({ data });\n\n if (data) {\n this._results.next({ origin: this, data });\n }\n return;\n }\n\n // Skip transform step if we have already transformed this data\n if (!force && this.haveAlreadyTransformedData(data)) {\n return;\n }\n\n let interpolatedTransformations = this._interpolateVariablesInTransformationConfigs(data);\n\n const seriesTransformations = interpolatedTransformations\n .filter((transformation) => {\n if ('options' in transformation || 'topic' in transformation) {\n return transformation.topic == null || transformation.topic === DataTopic.Series;\n }\n\n return true;\n })\n .map((transformation) => ('operator' in transformation ? transformation.operator : transformation));\n\n const annotationsTransformations = interpolatedTransformations\n .filter((transformation) => {\n if ('options' in transformation || 'topic' in transformation) {\n return transformation.topic === DataTopic.Annotations;\n }\n\n return false;\n })\n .map((transformation) => ('operator' in transformation ? transformation.operator : transformation));\n\n if (this._transformSub) {\n this._transformSub.unsubscribe();\n }\n\n const ctx = {\n interpolate: (value: string, scopedVars?: ScopedVars) => {\n return sceneGraph.interpolate(this, value, { ...data.request?.scopedVars, ...scopedVars });\n },\n };\n\n let streams = [transformDataFrame(seriesTransformations, data.series, ctx)];\n\n if (data.annotations && data.annotations.length > 0 && annotationsTransformations.length > 0) {\n streams.push(transformDataFrame(annotationsTransformations, data.annotations ?? []));\n }\n\n let series: DataFrame[] = [];\n let annotations: DataFrame[] = [];\n\n this._transformSub = forkJoin(streams)\n .pipe(\n map((results) => {\n // this strategy allows transformations to take in series frames and produce anno frames\n // we look at each transformation's result and put it in the correct place\n results.forEach((frames) => {\n for (const frame of frames) {\n if (frame.meta?.dataTopic === DataTopic.Annotations) {\n annotations.push(frame);\n } else {\n series.push(frame);\n }\n }\n });\n\n return { ...data, series, annotations };\n }),\n catchError((err) => {\n console.error('Error transforming data: ', err);\n const sourceErr = this.getSourceData().state.data?.errors || [];\n\n const transformationError = toDataQueryError(err);\n transformationError.message = `Error transforming data: ${transformationError.message}`;\n\n const result: PanelData = {\n ...data,\n state: LoadingState.Error,\n // Combine transformation error with upstream errors\n errors: [...sourceErr, transformationError],\n };\n\n return of(result);\n })\n )\n .subscribe((transformedData) => {\n this.setState({ data: transformedData });\n this._results.next({ origin: this, data: transformedData });\n this._prevDataFromSource = data;\n });\n }\n\n private _interpolateVariablesInTransformationConfigs(\n data: PanelData\n ): Array<DataTransformerConfig | CustomTransformerDefinition> {\n const transformations = this.state.transformations;\n\n if (this._variableDependency.getNames().size === 0) {\n return transformations;\n }\n\n const onlyObjects = transformations.every((t) => typeof t === 'object');\n\n // If all transformations are config object we can interpolate them all at once\n if (onlyObjects) {\n return JSON.parse(sceneGraph.interpolate(this, JSON.stringify(transformations), data.request?.scopedVars));\n }\n\n return transformations.map((t) => {\n return typeof t === 'object'\n ? JSON.parse(sceneGraph.interpolate(this, JSON.stringify(t), data.request?.scopedVars))\n : t;\n });\n 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@@ -35,6 +35,7 @@ class SceneQueryRunner extends SceneObjectBase {
35
35
  this._results = new ReplaySubject(1);
36
36
  this._scopedVars = { __sceneObject: wrapInSafeSerializableSceneObject(this) };
37
37
  this._isInView = true;
38
+ this._bypassIsInView = false;
38
39
  this._queryNotExecutedWhenOutOfView = false;
39
40
  this._variableDependency = new VariableDependencyConfig(this, {
40
41
  statePaths: ["queries", "datasource", "minInterval"],
@@ -275,7 +276,7 @@ class SceneQueryRunner extends SceneObjectBase {
275
276
  if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {
276
277
  return;
277
278
  }
278
- if (this.isQueryModeAuto() && !this._isInView) {
279
+ if (this.isQueryModeAuto() && !this._isInView && !this._bypassIsInView) {
279
280
  this._queryNotExecutedWhenOutOfView = true;
280
281
  return;
281
282
  }
@@ -450,8 +451,12 @@ class SceneQueryRunner extends SceneObjectBase {
450
451
  this.runQueries();
451
452
  }
452
453
  }
453
- getIsInView() {
454
- return this._isInView;
454
+ bypassIsInViewChanged(bypassIsInView) {
455
+ writeSceneLog("SceneQueryRunner", `bypassIsInViewChanged: ${bypassIsInView}`, this.state.key);
456
+ this._bypassIsInView = bypassIsInView;
457
+ if (bypassIsInView && this._queryNotExecutedWhenOutOfView) {
458
+ this.runQueries();
459
+ }
455
460
  }
456
461
  }
457
462
  function findFirstDatasource(targets) {
@@ -1 +1 @@
1
- {"version":3,"file":"SceneQueryRunner.js","sources":["../../../src/querying/SceneQueryRunner.ts"],"sourcesContent":["import { cloneDeep, isEqual } from 'lodash';\nimport { forkJoin, ReplaySubject, Unsubscribable } from 'rxjs';\n\nimport { DataQuery, DataSourceRef, LoadingState } from '@grafana/schema';\n\nimport {\n AlertStateInfo,\n DataFrame,\n DataFrameView,\n DataQueryRequest,\n DataSourceApi,\n DataTopic,\n PanelData,\n preProcessPanelData,\n rangeUtil,\n} from '@grafana/data';\n\n// TODO: Remove this ignore annotation when the grafana runtime dependency has been updated\n// @ts-ignore\nimport { getRunRequest, toDataQueryError, isExpressionReference, config } from '@grafana/runtime';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport {\n DataLayerFilter,\n SceneDataProvider,\n SceneDataProviderResult,\n SceneDataQuery,\n SceneObjectState,\n SceneTimeRangeLike,\n} from '../core/types';\nimport { getDataSource } from '../utils/getDataSource';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { VariableValueRecorder } from '../variables/VariableValueRecorder';\nimport { emptyPanelData } from '../core/SceneDataNode';\nimport { getClosest } from '../core/sceneGraph/utils';\nimport { isExtraQueryProvider, ExtraQueryDataProcessor, ExtraQueryProvider } from './ExtraQueryProvider';\nimport { passthroughProcessor, extraQueryProcessingOperator } from './extraQueryProcessingOperator';\nimport { filterAnnotations } from './layers/annotations/filterAnnotations';\nimport { getEnrichedDataRequest } from './getEnrichedDataRequest';\nimport { registerQueryWithController } from './registerQueryWithController';\nimport { GroupByVariable } from '../variables/groupby/GroupByVariable';\nimport { AdHocFiltersVariable } from '../variables/adhoc/AdHocFiltersVariable';\nimport { SceneVariable } from '../variables/types';\nimport { DataLayersMerger } from './DataLayersMerger';\nimport { interpolate } from '../core/sceneGraph/sceneGraph';\nimport { wrapInSafeSerializableSceneObject } from '../utils/wrapInSafeSerializableSceneObject';\nimport { DrilldownDependenciesManager } from '../variables/DrilldownDependenciesManager';\n\nlet counter = 100;\n\nexport function getNextRequestId() {\n return 'SQR' + counter++;\n}\n\nexport interface QueryRunnerState extends SceneObjectState {\n data?: PanelData;\n queries: SceneDataQuery[];\n datasource?: DataSourceRef;\n minInterval?: string;\n maxDataPoints?: number;\n liveStreaming?: boolean;\n maxDataPointsFromWidth?: boolean;\n cacheTimeout?: DataQueryRequest['cacheTimeout'];\n queryCachingTTL?: DataQueryRequest['queryCachingTTL'];\n /**\n * When set to auto (the default) query runner will issue queries on activate (when variable dependencies are ready) or when time range change.\n * Set to manual to have full manual control over when queries are issued. Try not to set this. This is mainly useful for unit tests, or special edge case workflows.\n */\n runQueriesMode?: 'auto' | 'manual';\n // Filters to be applied to data layer results before combining them with SQR results\n dataLayerFilter?: DataLayerFilter;\n // Private runtime state\n _hasFetchedData?: boolean;\n}\n\nexport interface DataQueryExtended extends DataQuery {\n [key: string]: any;\n\n // Opt this query out of time window comparison\n timeRangeCompare?: boolean;\n}\n\n// The requests that will be run by the query runner.\n//\n// Generally the query runner will run a single primary request.\n// If the scene graph contains implementations of\n// `ExtraQueryProvider`, the requests created by these\n// implementations will be added to the list of secondary requests,\n// and these will be executed at the same time as the primary request.\n//\n// The results of each secondary request will be passed to an associated\n// processor function (along with the results of the primary request),\n// which can transform the results as desired.\ninterface PreparedRequests {\n // The primary request to run.\n primary: DataQueryRequest;\n // A possibly empty list of secondary requests to run alongside\n // the primary request.\n secondaries: DataQueryRequest[];\n // A map from `requestId` of secondary requests to processors\n // for those requests. Provided by the `ExtraQueryProvider`.\n processors: Map<string, ExtraQueryDataProcessor>;\n}\n\nexport class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> implements SceneDataProvider {\n private _querySub?: Unsubscribable;\n private _dataLayersSub?: Unsubscribable;\n private _dataLayersMerger = new DataLayersMerger();\n private _timeSub?: Unsubscribable;\n private _timeSubRange?: SceneTimeRangeLike;\n private _containerWidth?: number;\n private _variableValueRecorder = new VariableValueRecorder();\n private _results = new ReplaySubject<SceneDataProviderResult>(1);\n private _scopedVars = { __sceneObject: wrapInSafeSerializableSceneObject(this) };\n private _layerAnnotations?: DataFrame[];\n private _resultAnnotations?: DataFrame[];\n private _isInView = true;\n private _queryNotExecutedWhenOutOfView = false;\n\n public getResultsStream() {\n return this._results;\n }\n\n protected _variableDependency: VariableDependencyConfig<QueryRunnerState> = new VariableDependencyConfig(this, {\n statePaths: ['queries', 'datasource', 'minInterval'],\n onVariableUpdateCompleted: this.onVariableUpdatesCompleted.bind(this),\n onAnyVariableChanged: this.onAnyVariableChanged.bind(this),\n dependsOnScopes: true,\n });\n\n private _drilldownDependenciesManager: DrilldownDependenciesManager<QueryRunnerState> =\n new DrilldownDependenciesManager(this._variableDependency);\n\n public constructor(initialState: QueryRunnerState) {\n super(initialState);\n\n this.addActivationHandler(() => this._onActivate());\n }\n\n private _onActivate() {\n if (this.isQueryModeAuto()) {\n const timeRange = sceneGraph.getTimeRange(this);\n\n // Add subscriptions to any extra providers so that they rerun queries\n // when their state changes and they should rerun.\n const providers = this.getClosestExtraQueryProviders();\n for (const provider of providers) {\n this._subs.add(\n provider.subscribeToState((n, p) => {\n if (provider.shouldRerun(p, n, this.state.queries)) {\n this.runQueries();\n }\n })\n );\n }\n\n this.subscribeToTimeRangeChanges(timeRange);\n\n if (this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n }\n }\n\n if (!this._dataLayersSub) {\n this._handleDataLayers();\n }\n\n return () => this._onDeactivate();\n }\n\n // This method subscribes to all SceneDataLayers up until the root, and combines the results into data provided from SceneQueryRunner\n private _handleDataLayers() {\n const dataLayers = sceneGraph.getDataLayers(this);\n\n if (dataLayers.length === 0) {\n return;\n }\n\n this._dataLayersSub = this._dataLayersMerger\n .getMergedStream(dataLayers)\n .subscribe(this._onLayersReceived.bind(this));\n }\n\n private _onLayersReceived(results: Iterable<SceneDataProviderResult>) {\n const timeRange = sceneGraph.getTimeRange(this);\n const { dataLayerFilter } = this.state;\n\n let annotations: DataFrame[] = [];\n let alertStates: DataFrame[] = [];\n let alertState: AlertStateInfo | undefined;\n\n for (const result of results) {\n for (let frame of result.data.series) {\n if (frame.meta?.dataTopic === DataTopic.Annotations) {\n annotations = annotations.concat(frame);\n }\n if (frame.meta?.dataTopic === DataTopic.AlertStates) {\n alertStates = alertStates.concat(frame);\n }\n }\n }\n\n if (dataLayerFilter?.panelId) {\n if (annotations.length > 0) {\n annotations = filterAnnotations(annotations, dataLayerFilter);\n }\n\n if (alertStates.length > 0) {\n for (const frame of alertStates) {\n const frameView = new DataFrameView<AlertStateInfo>(frame);\n\n for (const row of frameView) {\n if (row.panelId === dataLayerFilter.panelId) {\n alertState = row;\n break;\n }\n }\n }\n }\n }\n\n // Skip unnessary state updates\n if (\n allFramesEmpty(annotations) &&\n allFramesEmpty(this._layerAnnotations) &&\n isEqual(alertState, this.state.data?.alertState)\n ) {\n return;\n }\n\n this._layerAnnotations = annotations;\n\n const baseStateUpdate = this.state.data ? this.state.data : { ...emptyPanelData, timeRange: timeRange.state.value };\n\n this.setState({\n data: {\n ...baseStateUpdate,\n annotations: [...(this._resultAnnotations ?? []), ...annotations],\n alertState: alertState ?? this.state.data?.alertState,\n },\n });\n }\n\n /**\n * This tries to start a new query whenever a variable completes or is changed.\n *\n * We care about variable update completions even when the variable has not changed and even when it is not a direct dependency.\n * Example: Variables A and B (B depends on A). A update depends on time range. So when time change query runner will\n * find that variable A is loading which is a dependency on of variable B so will set _isWaitingForVariables to true and\n * not issue any query.\n *\n * When A completes it's loading (with no value change, so B never updates) it will cause a call of this function letting\n * the query runner know that A has completed, and in case _isWaitingForVariables we try to run the query. The query will\n * only run if all variables are in a non loading state so in other scenarios where a query depends on many variables this will\n * be called many times until all dependencies are in a non loading state. *\n */\n private onVariableUpdatesCompleted() {\n if (this.isQueryModeAuto()) {\n this.runQueries();\n }\n }\n\n /**\n * Check if value changed is a adhoc filter o group by variable that did not exist when we issued the last query\n */\n private onAnyVariableChanged(variable: SceneVariable) {\n // If this variable has already been detected this variable as a dependency onVariableUpdatesCompleted above will handle value changes\n if (\n this._drilldownDependenciesManager.adHocFiltersVar === variable ||\n this._drilldownDependenciesManager.groupByVar === variable ||\n !this.isQueryModeAuto()\n ) {\n return;\n }\n\n if (variable instanceof AdHocFiltersVariable && this._isRelevantAutoVariable(variable)) {\n this.runQueries();\n }\n\n if (variable instanceof GroupByVariable && this._isRelevantAutoVariable(variable)) {\n this.runQueries();\n }\n }\n\n private _isRelevantAutoVariable(variable: AdHocFiltersVariable | GroupByVariable) {\n const datasource = this.state.datasource ?? findFirstDatasource(this.state.queries);\n return variable.state.applyMode === 'auto' && datasource?.uid === variable.state.datasource?.uid;\n }\n\n private shouldRunQueriesOnActivate() {\n if (this._variableValueRecorder.hasDependenciesChanged(this)) {\n writeSceneLog(\n 'SceneQueryRunner',\n 'Variable dependency changed while inactive, shouldRunQueriesOnActivate returns true'\n );\n return true;\n }\n\n // If we don't have any data we should run queries\n if (!this.state.data) {\n return true;\n }\n\n // If time range is stale / different we should run queries\n if (this._isDataTimeRangeStale(this.state.data)) {\n return true;\n }\n\n return false;\n }\n\n private _isDataTimeRangeStale(data: PanelData) {\n const timeRange = sceneGraph.getTimeRange(this);\n\n const stateTimeRange = timeRange.state.value;\n const dataTimeRange = data.timeRange;\n\n if (\n stateTimeRange.from.unix() === dataTimeRange.from.unix() &&\n stateTimeRange.to.unix() === dataTimeRange.to.unix()\n ) {\n return false;\n }\n writeSceneLog('SceneQueryRunner', 'Data time range is stale');\n return true;\n }\n\n private _onDeactivate(): void {\n if (this._querySub) {\n this._querySub.unsubscribe();\n this._querySub = undefined;\n }\n\n if (this._dataLayersSub) {\n this._dataLayersSub.unsubscribe();\n this._dataLayersSub = undefined;\n }\n\n this._timeSub?.unsubscribe();\n this._timeSub = undefined;\n this._timeSubRange = undefined;\n\n this._drilldownDependenciesManager.cleanup();\n }\n\n public setContainerWidth(width: number) {\n // If we don't have a width we should run queries\n if (!this._containerWidth && width > 0) {\n this._containerWidth = width;\n\n // If we don't have maxDataPoints specifically set and maxDataPointsFromWidth is true\n if (this.state.maxDataPointsFromWidth && !this.state.maxDataPoints) {\n // As this is called from render path we need to wait for next tick before running queries\n setTimeout(() => {\n if (this.isActive && !this.state._hasFetchedData) {\n this.runQueries();\n }\n }, 0);\n }\n } else {\n // if the updated container width is bigger than 0 let's remember the width until next query issue\n if (width > 0) {\n this._containerWidth = width;\n }\n }\n }\n\n public isDataReadyToDisplay() {\n return Boolean(this.state._hasFetchedData);\n }\n\n private subscribeToTimeRangeChanges(timeRange: SceneTimeRangeLike) {\n if (this._timeSubRange === timeRange) {\n // Nothing to do, already subscribed\n return;\n }\n\n if (this._timeSub) {\n this._timeSub.unsubscribe();\n }\n\n this._timeSubRange = timeRange;\n this._timeSub = timeRange.subscribeToState(() => {\n this.runWithTimeRange(timeRange);\n });\n }\n\n public runQueries() {\n const timeRange = sceneGraph.getTimeRange(this);\n\n if (this.isQueryModeAuto()) {\n this.subscribeToTimeRangeChanges(timeRange);\n }\n\n this.runWithTimeRange(timeRange);\n }\n\n private getMaxDataPoints() {\n if (this.state.maxDataPoints) {\n return this.state.maxDataPoints;\n }\n\n return this.state.maxDataPointsFromWidth ? this._containerWidth ?? 500 : 500;\n }\n\n public cancelQuery() {\n this._querySub?.unsubscribe();\n\n if (this._dataLayersSub) {\n this._dataLayersSub.unsubscribe();\n this._dataLayersSub = undefined;\n }\n\n this.setState({\n data: { ...this.state.data!, state: LoadingState.Done },\n });\n }\n\n private async runWithTimeRange(timeRange: SceneTimeRangeLike) {\n // If no maxDataPoints specified we might need to wait for container width to be set from the outside\n if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {\n return;\n }\n\n if (this.isQueryModeAuto() && !this._isInView) {\n this._queryNotExecutedWhenOutOfView = true;\n return;\n }\n\n this._queryNotExecutedWhenOutOfView = false;\n\n // If data layers subscription doesn't exist, create one\n if (!this._dataLayersSub) {\n this._handleDataLayers();\n }\n\n // Cancel any running queries\n this._querySub?.unsubscribe();\n\n // Skip executing queries if variable dependency is in loading state\n if (this._variableDependency.hasDependencyInLoadingState()) {\n writeSceneLog('SceneQueryRunner', 'Variable dependency is in loading state, skipping query execution');\n this.setState({ data: { ...(this.state.data ?? emptyPanelData), state: LoadingState.Loading } });\n return;\n }\n\n this._variableValueRecorder.recordCurrentDependencyValuesForSceneObject(this);\n\n const { queries } = this.state;\n\n // Simple path when no queries exist\n if (!queries?.length) {\n this._setNoDataState();\n return;\n }\n\n try {\n const datasource = this.state.datasource ?? findFirstDatasource(queries);\n const ds = await getDataSource(datasource, this._scopedVars);\n\n this._drilldownDependenciesManager.findAndSubscribeToDrilldowns(ds.uid);\n\n const runRequest = getRunRequest();\n const { primary, secondaries, processors } = this.prepareRequests(timeRange, ds);\n\n writeSceneLog('SceneQueryRunner', 'Starting runRequest', this.state.key);\n\n let stream = runRequest(ds, primary);\n\n if (secondaries.length > 0) {\n // Submit all secondary requests in parallel.\n const secondaryStreams = secondaries.map((r) => runRequest(ds, r));\n // Create the rxjs operator which will combine the primary and secondary responses\n // by calling the correct processor functions provided by the\n // extra request providers.\n const op = extraQueryProcessingOperator(processors);\n // Combine the primary and secondary streams into a single stream, and apply the operator.\n stream = forkJoin([stream, ...secondaryStreams]).pipe(op);\n }\n\n stream = stream.pipe(\n registerQueryWithController({\n type: 'SceneQueryRunner/runQueries',\n request: primary,\n origin: this,\n cancel: () => this.cancelQuery(),\n })\n );\n\n this._querySub = stream.subscribe(this.onDataReceived);\n } catch (err) {\n console.error('PanelQueryRunner Error', err);\n\n this.onDataReceived({\n ...emptyPanelData,\n ...this.state.data,\n state: LoadingState.Error,\n errors: [toDataQueryError(err)],\n });\n }\n }\n\n public clone(withState?: Partial<QueryRunnerState>) {\n const clone = super.clone(withState);\n\n if (this._resultAnnotations) {\n clone['_resultAnnotations'] = this._resultAnnotations.map((frame) => ({ ...frame }));\n }\n\n if (this._layerAnnotations) {\n clone['_layerAnnotations'] = this._layerAnnotations.map((frame) => ({ ...frame }));\n }\n\n clone['_variableValueRecorder'] = this._variableValueRecorder.cloneAndRecordCurrentValuesForSceneObject(this);\n clone['_containerWidth'] = this._containerWidth;\n clone['_results'].next({ origin: this, data: this.state.data ?? emptyPanelData });\n\n return clone;\n }\n\n private prepareRequests(timeRange: SceneTimeRangeLike, ds: DataSourceApi): PreparedRequests {\n const { minInterval, queries } = this.state;\n\n let request: DataQueryRequest<DataQueryExtended> = {\n app: 'scenes',\n requestId: getNextRequestId(),\n timezone: timeRange.getTimeZone(),\n range: timeRange.state.value,\n interval: '1s',\n intervalMs: 1000,\n targets: cloneDeep(queries),\n maxDataPoints: this.getMaxDataPoints(),\n scopedVars: this._scopedVars,\n startTime: Date.now(),\n liveStreaming: this.state.liveStreaming,\n rangeRaw: {\n from: timeRange.state.from,\n to: timeRange.state.to,\n },\n cacheTimeout: this.state.cacheTimeout,\n queryCachingTTL: this.state.queryCachingTTL,\n scopes: sceneGraph.getScopes(this),\n // This asks the scene root to provide context properties like app, panel and dashboardUID\n ...getEnrichedDataRequest(this),\n };\n\n const filters = this._drilldownDependenciesManager.getFilters();\n const groupByKeys = this._drilldownDependenciesManager.getGroupByKeys();\n\n if (filters) {\n request.filters = filters;\n }\n\n if (groupByKeys) {\n request.groupByKeys = groupByKeys;\n }\n\n request.targets = request.targets.map((query) => {\n if (\n !query.datasource ||\n (query.datasource.uid !== ds.uid &&\n !ds.meta?.mixed &&\n isExpressionReference /* TODO: Remove this check when isExpressionReference is properly exported from grafan runtime */ &&\n !isExpressionReference(query.datasource))\n ) {\n query.datasource = ds.getRef();\n }\n return query;\n });\n\n const lowerIntervalLimit = minInterval ? interpolate(this, minInterval) : ds.interval;\n const norm = rangeUtil.calculateInterval(timeRange.state.value, request.maxDataPoints!, lowerIntervalLimit);\n\n // make shallow copy of scoped vars,\n // and add built in variables interval and interval_ms\n request.scopedVars = Object.assign({}, request.scopedVars, {\n __interval: { text: norm.interval, value: norm.interval },\n __interval_ms: { text: norm.intervalMs.toString(), value: norm.intervalMs },\n });\n\n request.interval = norm.interval;\n request.intervalMs = norm.intervalMs;\n\n // If there are any extra request providers, we need to add a new request for each\n // and map the request's ID to the processor function given by the provider, to ensure that\n // the processor is called with the correct response data.\n const primaryTimeRange = timeRange.state.value;\n let secondaryRequests: DataQueryRequest[] = [];\n let secondaryProcessors = new Map();\n for (const provider of this.getClosestExtraQueryProviders() ?? []) {\n for (const { req, processor } of provider.getExtraQueries(request)) {\n const requestId = getNextRequestId();\n secondaryRequests.push({ ...req, requestId });\n secondaryProcessors.set(requestId, processor ?? passthroughProcessor);\n }\n }\n request.range = primaryTimeRange;\n return { primary: request, secondaries: secondaryRequests, processors: secondaryProcessors };\n }\n\n private onDataReceived = (data: PanelData) => {\n // Will combine annotations from SQR queries (frames with meta.dataTopic === DataTopic.Annotations)\n const preProcessedData = preProcessPanelData(data, this.state.data);\n\n // Save query annotations\n this._resultAnnotations = data.annotations;\n\n // Will combine annotations & alert state from data layer providers\n const dataWithLayersApplied = this._combineDataLayers(preProcessedData);\n\n let hasFetchedData = this.state._hasFetchedData;\n\n if (!hasFetchedData && preProcessedData.state !== LoadingState.Loading) {\n hasFetchedData = true;\n }\n\n this.setState({ data: dataWithLayersApplied, _hasFetchedData: hasFetchedData });\n this._results.next({ origin: this, data: dataWithLayersApplied });\n };\n\n private _combineDataLayers(data: PanelData) {\n if (this._layerAnnotations && this._layerAnnotations.length > 0) {\n data.annotations = (data.annotations || []).concat(this._layerAnnotations);\n }\n\n if (this.state.data && this.state.data.alertState) {\n data.alertState = this.state.data.alertState;\n }\n\n return data;\n }\n\n private _setNoDataState() {\n if (this.state.data !== emptyPanelData) {\n this.setState({ data: emptyPanelData });\n }\n }\n\n /**\n * Walk up the scene graph and find any ExtraQueryProviders.\n *\n * This will return an array of the closest provider of each type.\n */\n private getClosestExtraQueryProviders(): Array<ExtraQueryProvider<any>> {\n // Maintain a map from provider constructor to provider object. The constructor\n // is used as a unique key for each class, to ensure we have no more than one\n // type of each type of provider.\n const found = new Map();\n if (!this.parent) {\n return [];\n }\n getClosest(this.parent, (s) => {\n if (isExtraQueryProvider(s) && !found.has(s.constructor)) {\n found.set(s.constructor, s);\n }\n s.forEachChild((child) => {\n if (isExtraQueryProvider(child) && !found.has(child.constructor)) {\n found.set(child.constructor, child);\n }\n });\n // Always return null so that the search continues to the top of\n // the scene graph.\n return null;\n });\n return Array.from(found.values());\n }\n\n private isQueryModeAuto(): boolean {\n return (this.state.runQueriesMode ?? 'auto') === 'auto';\n }\n\n public isInViewChanged(isInView: boolean): void {\n writeSceneLog('SceneQueryRunner', `isInViewChanged: ${isInView}`, this.state.key);\n this._isInView = isInView;\n\n if (isInView && this._queryNotExecutedWhenOutOfView) {\n this.runQueries();\n }\n }\n\n public getIsInView(): boolean {\n return this._isInView;\n }\n}\n\nexport function findFirstDatasource(targets: DataQuery[]): DataSourceRef | undefined {\n return targets.find((t) => t.datasource !== null)?.datasource ?? undefined;\n}\n\nfunction allFramesEmpty(frames?: DataFrame[]) {\n if (!frames) {\n return true;\n }\n\n for (let i = 0; i < frames.length; i++) {\n if (frames[i].length > 0) {\n return false;\n }\n }\n\n return 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1
+ {"version":3,"file":"SceneQueryRunner.js","sources":["../../../src/querying/SceneQueryRunner.ts"],"sourcesContent":["import { cloneDeep, isEqual } from 'lodash';\nimport { forkJoin, ReplaySubject, Unsubscribable } from 'rxjs';\n\nimport { DataQuery, DataSourceRef, LoadingState } from '@grafana/schema';\n\nimport {\n AlertStateInfo,\n DataFrame,\n DataFrameView,\n DataQueryRequest,\n DataSourceApi,\n DataTopic,\n PanelData,\n preProcessPanelData,\n rangeUtil,\n} from '@grafana/data';\n\n// TODO: Remove this ignore annotation when the grafana runtime dependency has been updated\n// @ts-ignore\nimport { getRunRequest, toDataQueryError, isExpressionReference, config } from '@grafana/runtime';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport {\n DataLayerFilter,\n SceneDataProvider,\n SceneDataProviderResult,\n SceneDataQuery,\n SceneObjectState,\n SceneTimeRangeLike,\n} from '../core/types';\nimport { getDataSource } from '../utils/getDataSource';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { VariableValueRecorder } from '../variables/VariableValueRecorder';\nimport { emptyPanelData } from '../core/SceneDataNode';\nimport { getClosest } from '../core/sceneGraph/utils';\nimport { isExtraQueryProvider, ExtraQueryDataProcessor, ExtraQueryProvider } from './ExtraQueryProvider';\nimport { passthroughProcessor, extraQueryProcessingOperator } from './extraQueryProcessingOperator';\nimport { filterAnnotations } from './layers/annotations/filterAnnotations';\nimport { getEnrichedDataRequest } from './getEnrichedDataRequest';\nimport { registerQueryWithController } from './registerQueryWithController';\nimport { GroupByVariable } from '../variables/groupby/GroupByVariable';\nimport { AdHocFiltersVariable } from '../variables/adhoc/AdHocFiltersVariable';\nimport { SceneVariable } from '../variables/types';\nimport { DataLayersMerger } from './DataLayersMerger';\nimport { interpolate } from '../core/sceneGraph/sceneGraph';\nimport { wrapInSafeSerializableSceneObject } from '../utils/wrapInSafeSerializableSceneObject';\nimport { DrilldownDependenciesManager } from '../variables/DrilldownDependenciesManager';\n\nlet counter = 100;\n\nexport function getNextRequestId() {\n return 'SQR' + counter++;\n}\n\nexport interface QueryRunnerState extends SceneObjectState {\n data?: PanelData;\n queries: SceneDataQuery[];\n datasource?: DataSourceRef;\n minInterval?: string;\n maxDataPoints?: number;\n liveStreaming?: boolean;\n maxDataPointsFromWidth?: boolean;\n cacheTimeout?: DataQueryRequest['cacheTimeout'];\n queryCachingTTL?: DataQueryRequest['queryCachingTTL'];\n /**\n * When set to auto (the default) query runner will issue queries on activate (when variable dependencies are ready) or when time range change.\n * Set to manual to have full manual control over when queries are issued. Try not to set this. This is mainly useful for unit tests, or special edge case workflows.\n */\n runQueriesMode?: 'auto' | 'manual';\n // Filters to be applied to data layer results before combining them with SQR results\n dataLayerFilter?: DataLayerFilter;\n // Private runtime state\n _hasFetchedData?: boolean;\n}\n\nexport interface DataQueryExtended extends DataQuery {\n [key: string]: any;\n\n // Opt this query out of time window comparison\n timeRangeCompare?: boolean;\n}\n\n// The requests that will be run by the query runner.\n//\n// Generally the query runner will run a single primary request.\n// If the scene graph contains implementations of\n// `ExtraQueryProvider`, the requests created by these\n// implementations will be added to the list of secondary requests,\n// and these will be executed at the same time as the primary request.\n//\n// The results of each secondary request will be passed to an associated\n// processor function (along with the results of the primary request),\n// which can transform the results as desired.\ninterface PreparedRequests {\n // The primary request to run.\n primary: DataQueryRequest;\n // A possibly empty list of secondary requests to run alongside\n // the primary request.\n secondaries: DataQueryRequest[];\n // A map from `requestId` of secondary requests to processors\n // for those requests. Provided by the `ExtraQueryProvider`.\n processors: Map<string, ExtraQueryDataProcessor>;\n}\n\nexport class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> implements SceneDataProvider {\n private _querySub?: Unsubscribable;\n private _dataLayersSub?: Unsubscribable;\n private _dataLayersMerger = new DataLayersMerger();\n private _timeSub?: Unsubscribable;\n private _timeSubRange?: SceneTimeRangeLike;\n private _containerWidth?: number;\n private _variableValueRecorder = new VariableValueRecorder();\n private _results = new ReplaySubject<SceneDataProviderResult>(1);\n private _scopedVars = { __sceneObject: wrapInSafeSerializableSceneObject(this) };\n private _layerAnnotations?: DataFrame[];\n private _resultAnnotations?: DataFrame[];\n private _isInView = true;\n private _bypassIsInView = false;\n private _queryNotExecutedWhenOutOfView = false;\n\n public getResultsStream() {\n return this._results;\n }\n\n protected _variableDependency: VariableDependencyConfig<QueryRunnerState> = new VariableDependencyConfig(this, {\n statePaths: ['queries', 'datasource', 'minInterval'],\n onVariableUpdateCompleted: this.onVariableUpdatesCompleted.bind(this),\n onAnyVariableChanged: this.onAnyVariableChanged.bind(this),\n dependsOnScopes: true,\n });\n\n private _drilldownDependenciesManager: DrilldownDependenciesManager<QueryRunnerState> =\n new DrilldownDependenciesManager(this._variableDependency);\n\n public constructor(initialState: QueryRunnerState) {\n super(initialState);\n\n this.addActivationHandler(() => this._onActivate());\n }\n\n private _onActivate() {\n if (this.isQueryModeAuto()) {\n const timeRange = sceneGraph.getTimeRange(this);\n\n // Add subscriptions to any extra providers so that they rerun queries\n // when their state changes and they should rerun.\n const providers = this.getClosestExtraQueryProviders();\n for (const provider of providers) {\n this._subs.add(\n provider.subscribeToState((n, p) => {\n if (provider.shouldRerun(p, n, this.state.queries)) {\n this.runQueries();\n }\n })\n );\n }\n\n this.subscribeToTimeRangeChanges(timeRange);\n\n if (this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n }\n }\n\n if (!this._dataLayersSub) {\n this._handleDataLayers();\n }\n\n return () => this._onDeactivate();\n }\n\n // This method subscribes to all SceneDataLayers up until the root, and combines the results into data provided from SceneQueryRunner\n private _handleDataLayers() {\n const dataLayers = sceneGraph.getDataLayers(this);\n\n if (dataLayers.length === 0) {\n return;\n }\n\n this._dataLayersSub = this._dataLayersMerger\n .getMergedStream(dataLayers)\n .subscribe(this._onLayersReceived.bind(this));\n }\n\n private _onLayersReceived(results: Iterable<SceneDataProviderResult>) {\n const timeRange = sceneGraph.getTimeRange(this);\n const { dataLayerFilter } = this.state;\n\n let annotations: DataFrame[] = [];\n let alertStates: DataFrame[] = [];\n let alertState: AlertStateInfo | undefined;\n\n for (const result of results) {\n for (let frame of result.data.series) {\n if (frame.meta?.dataTopic === DataTopic.Annotations) {\n annotations = annotations.concat(frame);\n }\n if (frame.meta?.dataTopic === DataTopic.AlertStates) {\n alertStates = alertStates.concat(frame);\n }\n }\n }\n\n if (dataLayerFilter?.panelId) {\n if (annotations.length > 0) {\n annotations = filterAnnotations(annotations, dataLayerFilter);\n }\n\n if (alertStates.length > 0) {\n for (const frame of alertStates) {\n const frameView = new DataFrameView<AlertStateInfo>(frame);\n\n for (const row of frameView) {\n if (row.panelId === dataLayerFilter.panelId) {\n alertState = row;\n break;\n }\n }\n }\n }\n }\n\n // Skip unnessary state updates\n if (\n allFramesEmpty(annotations) &&\n allFramesEmpty(this._layerAnnotations) &&\n isEqual(alertState, this.state.data?.alertState)\n ) {\n return;\n }\n\n this._layerAnnotations = annotations;\n\n const baseStateUpdate = this.state.data ? this.state.data : { ...emptyPanelData, timeRange: timeRange.state.value };\n\n this.setState({\n data: {\n ...baseStateUpdate,\n annotations: [...(this._resultAnnotations ?? []), ...annotations],\n alertState: alertState ?? this.state.data?.alertState,\n },\n });\n }\n\n /**\n * This tries to start a new query whenever a variable completes or is changed.\n *\n * We care about variable update completions even when the variable has not changed and even when it is not a direct dependency.\n * Example: Variables A and B (B depends on A). A update depends on time range. So when time change query runner will\n * find that variable A is loading which is a dependency on of variable B so will set _isWaitingForVariables to true and\n * not issue any query.\n *\n * When A completes it's loading (with no value change, so B never updates) it will cause a call of this function letting\n * the query runner know that A has completed, and in case _isWaitingForVariables we try to run the query. The query will\n * only run if all variables are in a non loading state so in other scenarios where a query depends on many variables this will\n * be called many times until all dependencies are in a non loading state. *\n */\n private onVariableUpdatesCompleted() {\n if (this.isQueryModeAuto()) {\n this.runQueries();\n }\n }\n\n /**\n * Check if value changed is a adhoc filter o group by variable that did not exist when we issued the last query\n */\n private onAnyVariableChanged(variable: SceneVariable) {\n // If this variable has already been detected this variable as a dependency onVariableUpdatesCompleted above will handle value changes\n if (\n this._drilldownDependenciesManager.adHocFiltersVar === variable ||\n this._drilldownDependenciesManager.groupByVar === variable ||\n !this.isQueryModeAuto()\n ) {\n return;\n }\n\n if (variable instanceof AdHocFiltersVariable && this._isRelevantAutoVariable(variable)) {\n this.runQueries();\n }\n\n if (variable instanceof GroupByVariable && this._isRelevantAutoVariable(variable)) {\n this.runQueries();\n }\n }\n\n private _isRelevantAutoVariable(variable: AdHocFiltersVariable | GroupByVariable) {\n const datasource = this.state.datasource ?? findFirstDatasource(this.state.queries);\n return variable.state.applyMode === 'auto' && datasource?.uid === variable.state.datasource?.uid;\n }\n\n private shouldRunQueriesOnActivate() {\n if (this._variableValueRecorder.hasDependenciesChanged(this)) {\n writeSceneLog(\n 'SceneQueryRunner',\n 'Variable dependency changed while inactive, shouldRunQueriesOnActivate returns true'\n );\n return true;\n }\n\n // If we don't have any data we should run queries\n if (!this.state.data) {\n return true;\n }\n\n // If time range is stale / different we should run queries\n if (this._isDataTimeRangeStale(this.state.data)) {\n return true;\n }\n\n return false;\n }\n\n private _isDataTimeRangeStale(data: PanelData) {\n const timeRange = sceneGraph.getTimeRange(this);\n\n const stateTimeRange = timeRange.state.value;\n const dataTimeRange = data.timeRange;\n\n if (\n stateTimeRange.from.unix() === dataTimeRange.from.unix() &&\n stateTimeRange.to.unix() === dataTimeRange.to.unix()\n ) {\n return false;\n }\n writeSceneLog('SceneQueryRunner', 'Data time range is stale');\n return true;\n }\n\n private _onDeactivate(): void {\n if (this._querySub) {\n this._querySub.unsubscribe();\n this._querySub = undefined;\n }\n\n if (this._dataLayersSub) {\n this._dataLayersSub.unsubscribe();\n this._dataLayersSub = undefined;\n }\n\n this._timeSub?.unsubscribe();\n this._timeSub = undefined;\n this._timeSubRange = undefined;\n\n this._drilldownDependenciesManager.cleanup();\n }\n\n public setContainerWidth(width: number) {\n // If we don't have a width we should run queries\n if (!this._containerWidth && width > 0) {\n this._containerWidth = width;\n\n // If we don't have maxDataPoints specifically set and maxDataPointsFromWidth is true\n if (this.state.maxDataPointsFromWidth && !this.state.maxDataPoints) {\n // As this is called from render path we need to wait for next tick before running queries\n setTimeout(() => {\n if (this.isActive && !this.state._hasFetchedData) {\n this.runQueries();\n }\n }, 0);\n }\n } else {\n // if the updated container width is bigger than 0 let's remember the width until next query issue\n if (width > 0) {\n this._containerWidth = width;\n }\n }\n }\n\n public isDataReadyToDisplay() {\n return Boolean(this.state._hasFetchedData);\n }\n\n private subscribeToTimeRangeChanges(timeRange: SceneTimeRangeLike) {\n if (this._timeSubRange === timeRange) {\n // Nothing to do, already subscribed\n return;\n }\n\n if (this._timeSub) {\n this._timeSub.unsubscribe();\n }\n\n this._timeSubRange = timeRange;\n this._timeSub = timeRange.subscribeToState(() => {\n this.runWithTimeRange(timeRange);\n });\n }\n\n public runQueries() {\n const timeRange = sceneGraph.getTimeRange(this);\n\n if (this.isQueryModeAuto()) {\n this.subscribeToTimeRangeChanges(timeRange);\n }\n\n this.runWithTimeRange(timeRange);\n }\n\n private getMaxDataPoints() {\n if (this.state.maxDataPoints) {\n return this.state.maxDataPoints;\n }\n\n return this.state.maxDataPointsFromWidth ? this._containerWidth ?? 500 : 500;\n }\n\n public cancelQuery() {\n this._querySub?.unsubscribe();\n\n if (this._dataLayersSub) {\n this._dataLayersSub.unsubscribe();\n this._dataLayersSub = undefined;\n }\n\n this.setState({\n data: { ...this.state.data!, state: LoadingState.Done },\n });\n }\n\n private async runWithTimeRange(timeRange: SceneTimeRangeLike) {\n // If no maxDataPoints specified we might need to wait for container width to be set from the outside\n if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {\n return;\n }\n\n if (this.isQueryModeAuto() && !this._isInView && !this._bypassIsInView) {\n this._queryNotExecutedWhenOutOfView = true;\n return;\n }\n\n this._queryNotExecutedWhenOutOfView = false;\n\n // If data layers subscription doesn't exist, create one\n if (!this._dataLayersSub) {\n this._handleDataLayers();\n }\n\n // Cancel any running queries\n this._querySub?.unsubscribe();\n\n // Skip executing queries if variable dependency is in loading state\n if (this._variableDependency.hasDependencyInLoadingState()) {\n writeSceneLog('SceneQueryRunner', 'Variable dependency is in loading state, skipping query execution');\n this.setState({ data: { ...(this.state.data ?? emptyPanelData), state: LoadingState.Loading } });\n return;\n }\n\n this._variableValueRecorder.recordCurrentDependencyValuesForSceneObject(this);\n\n const { queries } = this.state;\n\n // Simple path when no queries exist\n if (!queries?.length) {\n this._setNoDataState();\n return;\n }\n\n try {\n const datasource = this.state.datasource ?? findFirstDatasource(queries);\n const ds = await getDataSource(datasource, this._scopedVars);\n\n this._drilldownDependenciesManager.findAndSubscribeToDrilldowns(ds.uid);\n\n const runRequest = getRunRequest();\n const { primary, secondaries, processors } = this.prepareRequests(timeRange, ds);\n\n writeSceneLog('SceneQueryRunner', 'Starting runRequest', this.state.key);\n\n let stream = runRequest(ds, primary);\n\n if (secondaries.length > 0) {\n // Submit all secondary requests in parallel.\n const secondaryStreams = secondaries.map((r) => runRequest(ds, r));\n // Create the rxjs operator which will combine the primary and secondary responses\n // by calling the correct processor functions provided by the\n // extra request providers.\n const op = extraQueryProcessingOperator(processors);\n // Combine the primary and secondary streams into a single stream, and apply the operator.\n stream = forkJoin([stream, ...secondaryStreams]).pipe(op);\n }\n\n stream = stream.pipe(\n registerQueryWithController({\n type: 'SceneQueryRunner/runQueries',\n request: primary,\n origin: this,\n cancel: () => this.cancelQuery(),\n })\n );\n\n this._querySub = stream.subscribe(this.onDataReceived);\n } catch (err) {\n console.error('PanelQueryRunner Error', err);\n\n this.onDataReceived({\n ...emptyPanelData,\n ...this.state.data,\n state: LoadingState.Error,\n errors: [toDataQueryError(err)],\n });\n }\n }\n\n public clone(withState?: Partial<QueryRunnerState>) {\n const clone = super.clone(withState);\n\n if (this._resultAnnotations) {\n clone['_resultAnnotations'] = this._resultAnnotations.map((frame) => ({ ...frame }));\n }\n\n if (this._layerAnnotations) {\n clone['_layerAnnotations'] = this._layerAnnotations.map((frame) => ({ ...frame }));\n }\n\n clone['_variableValueRecorder'] = this._variableValueRecorder.cloneAndRecordCurrentValuesForSceneObject(this);\n clone['_containerWidth'] = this._containerWidth;\n clone['_results'].next({ origin: this, data: this.state.data ?? emptyPanelData });\n\n return clone;\n }\n\n private prepareRequests(timeRange: SceneTimeRangeLike, ds: DataSourceApi): PreparedRequests {\n const { minInterval, queries } = this.state;\n\n let request: DataQueryRequest<DataQueryExtended> = {\n app: 'scenes',\n requestId: getNextRequestId(),\n timezone: timeRange.getTimeZone(),\n range: timeRange.state.value,\n interval: '1s',\n intervalMs: 1000,\n targets: cloneDeep(queries),\n maxDataPoints: this.getMaxDataPoints(),\n scopedVars: this._scopedVars,\n startTime: Date.now(),\n liveStreaming: this.state.liveStreaming,\n rangeRaw: {\n from: timeRange.state.from,\n to: timeRange.state.to,\n },\n cacheTimeout: this.state.cacheTimeout,\n queryCachingTTL: this.state.queryCachingTTL,\n scopes: sceneGraph.getScopes(this),\n // This asks the scene root to provide context properties like app, panel and dashboardUID\n ...getEnrichedDataRequest(this),\n };\n\n const filters = this._drilldownDependenciesManager.getFilters();\n const groupByKeys = this._drilldownDependenciesManager.getGroupByKeys();\n\n if (filters) {\n request.filters = filters;\n }\n\n if (groupByKeys) {\n request.groupByKeys = groupByKeys;\n }\n\n request.targets = request.targets.map((query) => {\n if (\n !query.datasource ||\n (query.datasource.uid !== ds.uid &&\n !ds.meta?.mixed &&\n isExpressionReference /* TODO: Remove this check when isExpressionReference is properly exported from grafan runtime */ &&\n !isExpressionReference(query.datasource))\n ) {\n query.datasource = ds.getRef();\n }\n return query;\n });\n\n const lowerIntervalLimit = minInterval ? interpolate(this, minInterval) : ds.interval;\n const norm = rangeUtil.calculateInterval(timeRange.state.value, request.maxDataPoints!, lowerIntervalLimit);\n\n // make shallow copy of scoped vars,\n // and add built in variables interval and interval_ms\n request.scopedVars = Object.assign({}, request.scopedVars, {\n __interval: { text: norm.interval, value: norm.interval },\n __interval_ms: { text: norm.intervalMs.toString(), value: norm.intervalMs },\n });\n\n request.interval = norm.interval;\n request.intervalMs = norm.intervalMs;\n\n // If there are any extra request providers, we need to add a new request for each\n // and map the request's ID to the processor function given by the provider, to ensure that\n // the processor is called with the correct response data.\n const primaryTimeRange = timeRange.state.value;\n let secondaryRequests: DataQueryRequest[] = [];\n let secondaryProcessors = new Map();\n for (const provider of this.getClosestExtraQueryProviders() ?? []) {\n for (const { req, processor } of provider.getExtraQueries(request)) {\n const requestId = getNextRequestId();\n secondaryRequests.push({ ...req, requestId });\n secondaryProcessors.set(requestId, processor ?? passthroughProcessor);\n }\n }\n request.range = primaryTimeRange;\n return { primary: request, secondaries: secondaryRequests, processors: secondaryProcessors };\n }\n\n private onDataReceived = (data: PanelData) => {\n // Will combine annotations from SQR queries (frames with meta.dataTopic === DataTopic.Annotations)\n const preProcessedData = preProcessPanelData(data, this.state.data);\n\n // Save query annotations\n this._resultAnnotations = data.annotations;\n\n // Will combine annotations & alert state from data layer providers\n const dataWithLayersApplied = this._combineDataLayers(preProcessedData);\n\n let hasFetchedData = this.state._hasFetchedData;\n\n if (!hasFetchedData && preProcessedData.state !== LoadingState.Loading) {\n hasFetchedData = true;\n }\n\n this.setState({ data: dataWithLayersApplied, _hasFetchedData: hasFetchedData });\n this._results.next({ origin: this, data: dataWithLayersApplied });\n };\n\n private _combineDataLayers(data: PanelData) {\n if (this._layerAnnotations && this._layerAnnotations.length > 0) {\n data.annotations = (data.annotations || []).concat(this._layerAnnotations);\n }\n\n if (this.state.data && this.state.data.alertState) {\n data.alertState = this.state.data.alertState;\n }\n\n return data;\n }\n\n private _setNoDataState() {\n if (this.state.data !== emptyPanelData) {\n this.setState({ data: emptyPanelData });\n }\n }\n\n /**\n * Walk up the scene graph and find any ExtraQueryProviders.\n *\n * This will return an array of the closest provider of each type.\n */\n private getClosestExtraQueryProviders(): Array<ExtraQueryProvider<any>> {\n // Maintain a map from provider constructor to provider object. The constructor\n // is used as a unique key for each class, to ensure we have no more than one\n // type of each type of provider.\n const found = new Map();\n if (!this.parent) {\n return [];\n }\n getClosest(this.parent, (s) => {\n if (isExtraQueryProvider(s) && !found.has(s.constructor)) {\n found.set(s.constructor, s);\n }\n s.forEachChild((child) => {\n if (isExtraQueryProvider(child) && !found.has(child.constructor)) {\n found.set(child.constructor, child);\n }\n });\n // Always return null so that the search continues to the top of\n // the scene graph.\n return null;\n });\n return Array.from(found.values());\n }\n\n private isQueryModeAuto(): boolean {\n return (this.state.runQueriesMode ?? 'auto') === 'auto';\n }\n\n public isInViewChanged(isInView: boolean): void {\n writeSceneLog('SceneQueryRunner', `isInViewChanged: ${isInView}`, this.state.key);\n this._isInView = isInView;\n\n if (isInView && this._queryNotExecutedWhenOutOfView) {\n this.runQueries();\n }\n }\n\n public bypassIsInViewChanged(bypassIsInView: boolean): void {\n writeSceneLog('SceneQueryRunner', `bypassIsInViewChanged: ${bypassIsInView}`, this.state.key);\n this._bypassIsInView = bypassIsInView;\n\n if (bypassIsInView && this._queryNotExecutedWhenOutOfView) {\n this.runQueries();\n }\n }\n}\n\nexport function findFirstDatasource(targets: DataQuery[]): DataSourceRef | undefined {\n return targets.find((t) => t.datasource !== null)?.datasource ?? undefined;\n}\n\nfunction allFramesEmpty(frames?: DataFrame[]) {\n if (!frames) {\n return true;\n }\n\n for (let i = 0; i < frames.length; i++) {\n if (frames[i].length > 0) {\n return false;\n }\n }\n\n return 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package/dist/index.d.ts CHANGED
@@ -606,9 +606,10 @@ interface SceneDataProvider<T extends SceneObjectState = SceneDataState> extends
606
606
  */
607
607
  isInViewChanged?(isInView: boolean): void;
608
608
  /**
609
- * Returns the current state of the isInView flag. Useful for various edge cases like Dashboard datasource
609
+ * Allow activating or deactivating the isInView behavior
610
+ * This is useful for external consumers of a data provider (i.e., the Dashboard datasource)
610
611
  */
611
- getIsInView?(): boolean;
612
+ bypassIsInViewChanged?(bypassIsInView: boolean): void;
612
613
  }
613
614
  interface SceneDataLayerProviderState extends SceneDataState {
614
615
  name: string;
@@ -1790,6 +1791,7 @@ declare class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> impleme
1790
1791
  private _layerAnnotations?;
1791
1792
  private _resultAnnotations?;
1792
1793
  private _isInView;
1794
+ private _bypassIsInView;
1793
1795
  private _queryNotExecutedWhenOutOfView;
1794
1796
  getResultsStream(): ReplaySubject<SceneDataProviderResult>;
1795
1797
  protected _variableDependency: VariableDependencyConfig<QueryRunnerState>;
@@ -1840,7 +1842,7 @@ declare class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> impleme
1840
1842
  private getClosestExtraQueryProviders;
1841
1843
  private isQueryModeAuto;
1842
1844
  isInViewChanged(isInView: boolean): void;
1843
- getIsInView(): boolean;
1845
+ bypassIsInViewChanged(bypassIsInView: boolean): void;
1844
1846
  }
1845
1847
 
1846
1848
  interface DataProviderSharerState extends SceneDataState {
@@ -1934,7 +1936,7 @@ declare class SceneDataTransformer extends SceneObjectBase<SceneDataTransformerS
1934
1936
  getResultsStream(): ReplaySubject<SceneDataProviderResult>;
1935
1937
  clone(withState?: Partial<SceneDataTransformerState>): this;
1936
1938
  isInViewChanged(isInView: boolean): void;
1937
- getIsInView(): boolean;
1939
+ bypassIsInViewChanged(bypassIsInView: boolean): void;
1938
1940
  private haveAlreadyTransformedData;
1939
1941
  private transform;
1940
1942
  private _interpolateVariablesInTransformationConfigs;
package/dist/index.js CHANGED
@@ -6474,6 +6474,7 @@ class SceneQueryRunner extends SceneObjectBase {
6474
6474
  this._results = new rxjs.ReplaySubject(1);
6475
6475
  this._scopedVars = { __sceneObject: wrapInSafeSerializableSceneObject(this) };
6476
6476
  this._isInView = true;
6477
+ this._bypassIsInView = false;
6477
6478
  this._queryNotExecutedWhenOutOfView = false;
6478
6479
  this._variableDependency = new VariableDependencyConfig(this, {
6479
6480
  statePaths: ["queries", "datasource", "minInterval"],
@@ -6714,7 +6715,7 @@ class SceneQueryRunner extends SceneObjectBase {
6714
6715
  if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {
6715
6716
  return;
6716
6717
  }
6717
- if (this.isQueryModeAuto() && !this._isInView) {
6718
+ if (this.isQueryModeAuto() && !this._isInView && !this._bypassIsInView) {
6718
6719
  this._queryNotExecutedWhenOutOfView = true;
6719
6720
  return;
6720
6721
  }
@@ -6889,8 +6890,12 @@ class SceneQueryRunner extends SceneObjectBase {
6889
6890
  this.runQueries();
6890
6891
  }
6891
6892
  }
6892
- getIsInView() {
6893
- return this._isInView;
6893
+ bypassIsInViewChanged(bypassIsInView) {
6894
+ writeSceneLog("SceneQueryRunner", `bypassIsInViewChanged: ${bypassIsInView}`, this.state.key);
6895
+ this._bypassIsInView = bypassIsInView;
6896
+ if (bypassIsInView && this._queryNotExecutedWhenOutOfView) {
6897
+ this.runQueries();
6898
+ }
6894
6899
  }
6895
6900
  }
6896
6901
  function findFirstDatasource(targets) {
@@ -9009,9 +9014,9 @@ class SceneDataTransformer extends SceneObjectBase {
9009
9014
  var _a, _b;
9010
9015
  (_b = (_a = this.state.$data) == null ? void 0 : _a.isInViewChanged) == null ? void 0 : _b.call(_a, isInView);
9011
9016
  }
9012
- getIsInView() {
9013
- var _a, _b, _c;
9014
- return (_c = (_b = (_a = this.state.$data) == null ? void 0 : _a.getIsInView) == null ? void 0 : _b.call(_a)) != null ? _c : true;
9017
+ bypassIsInViewChanged(bypassIsInView) {
9018
+ var _a, _b;
9019
+ (_b = (_a = this.state.$data) == null ? void 0 : _a.bypassIsInViewChanged) == null ? void 0 : _b.call(_a, bypassIsInView);
9015
9020
  }
9016
9021
  haveAlreadyTransformedData(data) {
9017
9022
  if (!this._prevDataFromSource) {