@grafana/scenes 6.32.0--canary.1192.17267007988.0 → 6.32.1--canary.1231.17376371506.0

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,19 @@
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+ # v6.32.0 (Thu Aug 28 2025)
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+
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+ #### 🚀 Enhancement
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+
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+ - GroupBy: Non-applicable keys [#1192](https://github.com/grafana/scenes/pull/1192) ([@mdvictor](https://github.com/mdvictor))
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+
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+ #### 🐛 Bug Fix
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+
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+ - AdHocFilters: Remove merging of different filter type with same keys [#1222](https://github.com/grafana/scenes/pull/1222) ([@mdvictor](https://github.com/mdvictor))
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+
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+ #### Authors: 1
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+
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+ - Victor Marin ([@mdvictor](https://github.com/mdvictor))
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+
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+ ---
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+
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  # v6.31.1 (Wed Aug 27 2025)
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  #### 🐛 Bug Fix
@@ -1,10 +1,11 @@
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  import { lookupVariable } from '../../variables/lookupVariable.js';
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  import { getQueryController } from './getQueryController.js';
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  import { getTimeRange } from './getTimeRange.js';
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- import { getScopes, findDescendents, getAncestor, findAllObjects, findObject, findByKeyAndType, findByKey, hasVariableDependencyInLoadingState, interpolate, getDataLayers, getLayout, getData, getVariables } from './sceneGraph.js';
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+ import { getScopes, findDescendents, getAncestor, findAllObjects, findObject, findByKeyAndType, findByKey, hasVariableDependencyInLoadingState, interpolate, getDataLayers, getLayout, getData, getDashboardControls, getVariables } from './sceneGraph.js';
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  const sceneGraph = {
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  getVariables,
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+ getDashboardControls,
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  getData,
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  getTimeRange,
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  getLayout,
@@ -1 +1 @@
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- {"version":3,"file":"index.js","sources":["../../../../src/core/sceneGraph/index.ts"],"sourcesContent":["import { lookupVariable } from '../../variables/lookupVariable';\nimport { getQueryController } from './getQueryController';\nimport { getTimeRange } from './getTimeRange';\nimport {\n findByKey,\n findByKeyAndType,\n findObject,\n findAllObjects,\n getData,\n getLayout,\n getVariables,\n getDataLayers,\n hasVariableDependencyInLoadingState,\n interpolate,\n getAncestor,\n findDescendents,\n getScopes,\n} from './sceneGraph';\n\nexport const sceneGraph = {\n getVariables,\n getData,\n getTimeRange,\n getLayout,\n getDataLayers,\n interpolate,\n lookupVariable,\n hasVariableDependencyInLoadingState,\n findByKey,\n findByKeyAndType,\n findObject,\n findAllObjects,\n getAncestor,\n getQueryController,\n findDescendents,\n getScopes,\n};\n"],"names":[],"mappings":";;;;;AAmBO,MAAM,UAAa,GAAA;AAAA,EACxB,YAAA;AAAA,EACA,OAAA;AAAA,EACA,YAAA;AAAA,EACA,SAAA;AAAA,EACA,aAAA;AAAA,EACA,WAAA;AAAA,EACA,cAAA;AAAA,EACA,mCAAA;AAAA,EACA,SAAA;AAAA,EACA,gBAAA;AAAA,EACA,UAAA;AAAA,EACA,cAAA;AAAA,EACA,WAAA;AAAA,EACA,kBAAA;AAAA,EACA,eAAA;AAAA,EACA;AACF;;;;"}
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+ {"version":3,"file":"index.js","sources":["../../../../src/core/sceneGraph/index.ts"],"sourcesContent":["import { lookupVariable } from '../../variables/lookupVariable';\nimport { getQueryController } from './getQueryController';\nimport { getTimeRange } from './getTimeRange';\nimport {\n findByKey,\n findByKeyAndType,\n findObject,\n findAllObjects,\n getData,\n getLayout,\n getVariables,\n getDataLayers,\n hasVariableDependencyInLoadingState,\n interpolate,\n getAncestor,\n findDescendents,\n getScopes,\n getDashboardControls,\n} from './sceneGraph';\n\nexport const sceneGraph = {\n getVariables,\n getDashboardControls,\n getData,\n getTimeRange,\n getLayout,\n getDataLayers,\n interpolate,\n lookupVariable,\n hasVariableDependencyInLoadingState,\n findByKey,\n findByKeyAndType,\n findObject,\n findAllObjects,\n getAncestor,\n getQueryController,\n findDescendents,\n getScopes,\n};\n"],"names":[],"mappings":";;;;;AAoBO,MAAM,UAAa,GAAA;AAAA,EACxB,YAAA;AAAA,EACA,oBAAA;AAAA,EACA,OAAA;AAAA,EACA,YAAA;AAAA,EACA,SAAA;AAAA,EACA,aAAA;AAAA,EACA,WAAA;AAAA,EACA,cAAA;AAAA,EACA,mCAAA;AAAA,EACA,SAAA;AAAA,EACA,gBAAA;AAAA,EACA,UAAA;AAAA,EACA,cAAA;AAAA,EACA,WAAA;AAAA,EACA,kBAAA;AAAA,EACA,eAAA;AAAA,EACA;AACF;;;;"}
@@ -9,7 +9,17 @@ import { SCOPES_VARIABLE_NAME } from '../../variables/constants.js';
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  function getVariables(sceneObject) {
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  var _a;
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- return (_a = getClosest(sceneObject, (s) => s.state.$variables)) != null ? _a : EmptyVariableSet;
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+ const variables = (_a = getClosest(sceneObject, (s) => s.state.$variables)) != null ? _a : EmptyVariableSet;
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+ return filterVariables(variables, (v) => v.state.showInControlsMenu !== true);
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+ }
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+ function getDashboardControls(sceneObject) {
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+ var _a;
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+ const variables = (_a = getClosest(sceneObject, (s) => s.state.$variables)) != null ? _a : EmptyVariableSet;
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+ return filterVariables(variables, (v) => v.state.showInControlsMenu === true);
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+ }
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+ function filterVariables(sceneObject, filter) {
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+ sceneObject.setState({ variables: sceneObject.state.variables.filter(filter) });
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+ return sceneObject;
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  }
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  function getData(sceneObject) {
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  var _a;
@@ -160,5 +170,5 @@ function getScopes(sceneObject) {
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  return void 0;
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  }
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- export { findAllObjects, findByKey, findByKeyAndType, findDescendents, findObject, getAncestor, getData, getDataLayers, getLayout, getScopes, getVariables, hasVariableDependencyInLoadingState, interpolate };
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+ export { findAllObjects, findByKey, findByKeyAndType, findDescendents, findObject, getAncestor, getDashboardControls, getData, getDataLayers, getLayout, getScopes, getVariables, hasVariableDependencyInLoadingState, interpolate };
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  //# sourceMappingURL=sceneGraph.js.map
@@ -1 +1 @@
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- {"version":3,"file":"sceneGraph.js","sources":["../../../../src/core/sceneGraph/sceneGraph.ts"],"sourcesContent":["import { Scope, ScopedVars } from '@grafana/data';\nimport { EmptyDataNode, EmptyVariableSet } from '../../variables/interpolation/defaults';\n\nimport { sceneInterpolator } from '../../variables/interpolation/sceneInterpolator';\nimport { VariableCustomFormatterFn, SceneVariables } from '../../variables/types';\n\nimport { isDataLayer, SceneDataLayerProvider, SceneDataProvider, SceneLayout, SceneObject } from '../types';\nimport { lookupVariable } from '../../variables/lookupVariable';\nimport { getClosest } from './utils';\nimport { VariableInterpolation } from '@grafana/runtime';\nimport { QueryVariable } from '../../variables/variants/query/QueryVariable';\nimport { UrlSyncManagerLike } from '../../services/UrlSyncManager';\nimport { ScopesVariable } from '../../variables/variants/ScopesVariable';\nimport { SCOPES_VARIABLE_NAME } from '../../variables/constants';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n return getClosest(sceneObject, (s) => s.state.$variables) ?? EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneDataProvider {\n return getClosest(sceneObject, (s) => s.state.$data) ?? EmptyDataNode;\n}\n\nfunction isSceneLayout(s: SceneObject): s is SceneLayout {\n return 'isDraggable' in s;\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneLayout | null {\n const parent = getClosest(scene, (s) => (isSceneLayout(s) ? s : undefined));\n if (parent) {\n return parent;\n }\n\n return null;\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n *\n * Note: the interpolations array will be mutated by adding information about variables that\n * have been interpolated during replacement. Variables that were specified in the target but not found in\n * the list of available variables are also added to the array. See {@link VariableInterpolation} for more details.\n *\n * @param {VariableInterpolation[]} interpolations an optional array that is updated with interpolated variables.\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | VariableCustomFormatterFn,\n interpolations?: VariableInterpolation[]\n): string {\n if (value === '' || value == null) {\n return '';\n }\n\n return sceneInterpolator(sceneObject, value, scopedVars, format, interpolations);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) {\n // This is for backwards compability. In the old architecture query variables could reference itself in a query without breaking.\n if (sceneObject instanceof QueryVariable && sceneObject.state.name === name) {\n console.warn('Query variable is referencing itself');\n continue;\n }\n\n const variable = lookupVariable(name, sceneObject);\n if (!variable) {\n continue;\n }\n\n const set = variable.parent as SceneVariables;\n if (set.isVariableLoadingOrWaitingToUpdate(variable)) {\n return true;\n }\n }\n\n return false;\n}\n\nfunction findObjectInternal(\n scene: SceneObject,\n check: (obj: SceneObject) => boolean,\n alreadySearchedChild?: SceneObject,\n shouldSearchUp?: boolean\n): SceneObject | null {\n if (check(scene)) {\n return scene;\n }\n\n let found: SceneObject | null = null;\n\n scene.forEachChild((child) => {\n if (child === alreadySearchedChild) {\n return;\n }\n\n let maybe = findObjectInternal(child, check);\n if (maybe) {\n found = maybe;\n // break (exit early) the foreach loop\n return false;\n }\n\n return;\n });\n\n if (found) {\n return found;\n }\n\n if (shouldSearchUp && scene.parent) {\n return findObjectInternal(scene.parent, check, scene, true);\n }\n\n return null;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key.\n *\n * Throws error if no key-matching scene object found.\n */\nexport function findByKey(sceneObject: SceneObject, key: string) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n return found;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key and type.\n *\n * Throws error if no key-matching scene object found.\n * Throws error if the given type does not match.\n */\nexport function findByKeyAndType<TargetType extends SceneObject>(\n sceneObject: SceneObject,\n key: string,\n targetType: { new (...args: never[]): TargetType }\n) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n if (!(found instanceof targetType)) {\n throw new Error(`Found scene object with key ${key} does not match type ${targetType.name}`);\n }\n return found;\n}\n\n/**\n * This will search the full scene graph, starting with the scene node passed in, then walking up the parent chain. *\n */\nexport function findObject(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject | null {\n return findObjectInternal(scene, check, undefined, true);\n}\n\n/**\n * This will search down the full scene graph, looking for objects that match the provided predicate.\n */\nexport function findAllObjects(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject[] {\n const found: SceneObject[] = [];\n\n scene.forEachChild((child) => {\n if (check(child)) {\n found.push(child);\n }\n\n found.push(...findAllObjects(child, check));\n });\n\n return found;\n}\n\n/**\n * Will walk up the scene object graph up until the root and collect all SceneDataLayerProvider objects.\n * When localOnly set to true, it will only collect the closest layers.\n */\nexport function getDataLayers(sceneObject: SceneObject, localOnly = false): SceneDataLayerProvider[] {\n let currentLevel: SceneObject | undefined = sceneObject;\n let collected: SceneDataLayerProvider[] = [];\n\n while (currentLevel) {\n const dataProvider = currentLevel.state.$data;\n if (!dataProvider) {\n currentLevel = currentLevel.parent;\n continue;\n }\n\n // Check if data layer exists nested inside another data provider\n if (isDataLayer(dataProvider)) {\n collected = collected.concat(dataProvider);\n } else {\n if (dataProvider.state.$data && isDataLayer(dataProvider.state.$data)) {\n collected = collected.concat(dataProvider.state.$data);\n }\n }\n\n if (localOnly && collected.length > 0) {\n break;\n }\n\n currentLevel = currentLevel.parent;\n }\n\n return collected;\n}\n\ninterface SceneType<T> extends Function {\n new (...args: never[]): T;\n}\n\n/**\n * A utility function to find the closest ancestor of a given type. This function expects\n * to find it and will throw an error if it does not.\n */\nexport function getAncestor<ParentType>(sceneObject: SceneObject, ancestorType: SceneType<ParentType>): ParentType {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent instanceof ancestorType) {\n return parent;\n }\n parent = parent.parent;\n }\n\n if (!parent) {\n throw new Error('Unable to find parent of type ' + ancestorType.name);\n }\n\n return parent as ParentType;\n}\n\n/**\n * This will search down the full scene graph, looking for objects that match the provided descendentType type.\n */\nexport function findDescendents<T extends SceneObject>(scene: SceneObject, descendentType: SceneType<T>) {\n function isDescendentType(scene: SceneObject): scene is T {\n return scene instanceof descendentType;\n }\n\n const targetScenes = findAllObjects(scene, isDescendentType);\n return targetScenes.filter(isDescendentType);\n}\n\n/**\n * Returns the closest SceneObject 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1
+ {"version":3,"file":"sceneGraph.js","sources":["../../../../src/core/sceneGraph/sceneGraph.ts"],"sourcesContent":["import { Scope, ScopedVars } from '@grafana/data';\nimport { EmptyDataNode, EmptyVariableSet } from '../../variables/interpolation/defaults';\n\nimport { sceneInterpolator } from '../../variables/interpolation/sceneInterpolator';\nimport { VariableCustomFormatterFn, SceneVariables, SceneVariable } from '../../variables/types';\n\nimport { isDataLayer, SceneDataLayerProvider, SceneDataProvider, SceneLayout, SceneObject } from '../types';\nimport { lookupVariable } from '../../variables/lookupVariable';\nimport { getClosest } from './utils';\nimport { VariableInterpolation } from '@grafana/runtime';\nimport { QueryVariable } from '../../variables/variants/query/QueryVariable';\nimport { UrlSyncManagerLike } from '../../services/UrlSyncManager';\nimport { ScopesVariable } from '../../variables/variants/ScopesVariable';\nimport { SCOPES_VARIABLE_NAME } from '../../variables/constants';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n const variables = getClosest(sceneObject, (s) => s.state.$variables) ?? EmptyVariableSet;\n\n return filterVariables(variables, (v) => v.state.showInControlsMenu !== true);\n}\n\n/**\n * Get the closest node with controls\n */\nexport function getDashboardControls(sceneObject: SceneObject): SceneVariables {\n const variables = getClosest(sceneObject, (s) => s.state.$variables) ?? EmptyVariableSet;\n\n return filterVariables(variables, (v) => v.state.showInControlsMenu === true);\n}\n\nfunction filterVariables(sceneObject: SceneVariables, filter: (v: SceneVariable) => boolean) {\n sceneObject.setState({ variables: sceneObject.state.variables.filter(filter) });\n\n return sceneObject;\n}\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneDataProvider {\n return getClosest(sceneObject, (s) => s.state.$data) ?? EmptyDataNode;\n}\n\nfunction isSceneLayout(s: SceneObject): s is SceneLayout {\n return 'isDraggable' in s;\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneLayout | null {\n const parent = getClosest(scene, (s) => (isSceneLayout(s) ? s : undefined));\n if (parent) {\n return parent;\n }\n\n return null;\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n *\n * Note: the interpolations array will be mutated by adding information about variables that\n * have been interpolated during replacement. Variables that were specified in the target but not found in\n * the list of available variables are also added to the array. See {@link VariableInterpolation} for more details.\n *\n * @param {VariableInterpolation[]} interpolations an optional array that is updated with interpolated variables.\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | VariableCustomFormatterFn,\n interpolations?: VariableInterpolation[]\n): string {\n if (value === '' || value == null) {\n return '';\n }\n\n return sceneInterpolator(sceneObject, value, scopedVars, format, interpolations);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) {\n // This is for backwards compability. In the old architecture query variables could reference itself in a query without breaking.\n if (sceneObject instanceof QueryVariable && sceneObject.state.name === name) {\n console.warn('Query variable is referencing itself');\n continue;\n }\n\n const variable = lookupVariable(name, sceneObject);\n if (!variable) {\n continue;\n }\n\n const set = variable.parent as SceneVariables;\n if (set.isVariableLoadingOrWaitingToUpdate(variable)) {\n return true;\n }\n }\n\n return false;\n}\n\nfunction findObjectInternal(\n scene: SceneObject,\n check: (obj: SceneObject) => boolean,\n alreadySearchedChild?: SceneObject,\n shouldSearchUp?: boolean\n): SceneObject | null {\n if (check(scene)) {\n return scene;\n }\n\n let found: SceneObject | null = null;\n\n scene.forEachChild((child) => {\n if (child === alreadySearchedChild) {\n return;\n }\n\n let maybe = findObjectInternal(child, check);\n if (maybe) {\n found = maybe;\n // break (exit early) the foreach loop\n return false;\n }\n\n return;\n });\n\n if (found) {\n return found;\n }\n\n if (shouldSearchUp && scene.parent) {\n return findObjectInternal(scene.parent, check, scene, true);\n }\n\n return null;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key.\n *\n * Throws error if no key-matching scene object found.\n */\nexport function findByKey(sceneObject: SceneObject, key: string) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n return found;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key and type.\n *\n * Throws error if no key-matching scene object found.\n * Throws error if the given type does not match.\n */\nexport function findByKeyAndType<TargetType extends SceneObject>(\n sceneObject: SceneObject,\n key: string,\n targetType: { new (...args: never[]): TargetType }\n) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n if (!(found instanceof targetType)) {\n throw new Error(`Found scene object with key ${key} does not match type ${targetType.name}`);\n }\n return found;\n}\n\n/**\n * This will search the full scene graph, starting with the scene node passed in, then walking up the parent chain. *\n */\nexport function findObject(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject | null {\n return findObjectInternal(scene, check, undefined, true);\n}\n\n/**\n * This will search down the full scene graph, looking for objects that match the provided predicate.\n */\nexport function findAllObjects(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject[] {\n const found: SceneObject[] = [];\n\n scene.forEachChild((child) => {\n if (check(child)) {\n found.push(child);\n }\n\n found.push(...findAllObjects(child, check));\n });\n\n return found;\n}\n\n/**\n * Will walk up the scene object graph up until the root and collect all SceneDataLayerProvider objects.\n * When localOnly set to true, it will only collect the closest layers.\n */\nexport function getDataLayers(sceneObject: SceneObject, localOnly = false): SceneDataLayerProvider[] {\n let currentLevel: SceneObject | undefined = sceneObject;\n let collected: SceneDataLayerProvider[] = [];\n\n while (currentLevel) {\n const dataProvider = currentLevel.state.$data;\n if (!dataProvider) {\n currentLevel = currentLevel.parent;\n continue;\n }\n\n // Check if data layer exists nested inside another data provider\n if (isDataLayer(dataProvider)) {\n collected = collected.concat(dataProvider);\n } else {\n if (dataProvider.state.$data && isDataLayer(dataProvider.state.$data)) {\n collected = collected.concat(dataProvider.state.$data);\n }\n }\n\n if (localOnly && collected.length > 0) {\n break;\n }\n\n currentLevel = currentLevel.parent;\n }\n\n return collected;\n}\n\ninterface SceneType<T> extends Function {\n new (...args: never[]): T;\n}\n\n/**\n * A utility function to find the closest ancestor of a given type. This function expects\n * to find it and will throw an error if it does not.\n */\nexport function getAncestor<ParentType>(sceneObject: SceneObject, ancestorType: SceneType<ParentType>): ParentType {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent instanceof ancestorType) {\n return parent;\n }\n parent = parent.parent;\n }\n\n if (!parent) {\n throw new Error('Unable to find parent of type ' + ancestorType.name);\n }\n\n return parent as ParentType;\n}\n\n/**\n * This will search down the full scene graph, looking for objects that match the provided descendentType type.\n */\nexport function findDescendents<T extends SceneObject>(scene: SceneObject, descendentType: SceneType<T>) {\n function isDescendentType(scene: SceneObject): scene is T {\n return scene instanceof descendentType;\n }\n\n const targetScenes = findAllObjects(scene, isDescendentType);\n return targetScenes.filter(isDescendentType);\n}\n\n/**\n * Returns the closest SceneObject that has a state property with the\n * name urlSyncManager that is of type UrlSyncManager\n */\nexport function getUrlSyncManager(sceneObject: SceneObject): UrlSyncManagerLike | undefined {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if ('urlSyncManager' in parent.state) {\n return parent.state.urlSyncManager as UrlSyncManagerLike;\n }\n parent = parent.parent;\n }\n\n return undefined;\n}\n\n/**\n * Will return the scopes from the scopes variable if available.\n */\nexport function getScopes(sceneObject: SceneObject): Scope[] | undefined {\n const scopesVariable = lookupVariable(SCOPES_VARIABLE_NAME, sceneObject);\n if (scopesVariable instanceof ScopesVariable) {\n return scopesVariable.state.scopes;\n }\n\n return 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package/dist/index.d.ts CHANGED
@@ -1391,6 +1391,10 @@ declare class UrlSyncManager implements UrlSyncManagerLike {
1391
1391
  * Get the closest node with variables
1392
1392
  */
1393
1393
  declare function getVariables(sceneObject: SceneObject): SceneVariables;
1394
+ /**
1395
+ * Get the closest node with controls
1396
+ */
1397
+ declare function getDashboardControls(sceneObject: SceneObject): SceneVariables;
1394
1398
  /**
1395
1399
  * Will walk up the scene object graph to the closest $data scene object
1396
1400
  */
@@ -1463,6 +1467,7 @@ declare function getScopes(sceneObject: SceneObject): Scope[] | undefined;
1463
1467
 
1464
1468
  declare const sceneGraph: {
1465
1469
  getVariables: typeof getVariables;
1470
+ getDashboardControls: typeof getDashboardControls;
1466
1471
  getData: typeof getData;
1467
1472
  getTimeRange: typeof getTimeRange;
1468
1473
  getLayout: typeof getLayout;
package/dist/index.js CHANGED
@@ -7788,7 +7788,17 @@ class ScopesVariableFormatter {
7788
7788
 
7789
7789
  function getVariables(sceneObject) {
7790
7790
  var _a;
7791
- return (_a = getClosest(sceneObject, (s) => s.state.$variables)) != null ? _a : EmptyVariableSet;
7791
+ const variables = (_a = getClosest(sceneObject, (s) => s.state.$variables)) != null ? _a : EmptyVariableSet;
7792
+ return filterVariables(variables, (v) => v.state.showInControlsMenu !== true);
7793
+ }
7794
+ function getDashboardControls(sceneObject) {
7795
+ var _a;
7796
+ const variables = (_a = getClosest(sceneObject, (s) => s.state.$variables)) != null ? _a : EmptyVariableSet;
7797
+ return filterVariables(variables, (v) => v.state.showInControlsMenu === true);
7798
+ }
7799
+ function filterVariables(sceneObject, filter) {
7800
+ sceneObject.setState({ variables: sceneObject.state.variables.filter(filter) });
7801
+ return sceneObject;
7792
7802
  }
7793
7803
  function getData(sceneObject) {
7794
7804
  var _a;
@@ -7941,6 +7951,7 @@ function getScopes(sceneObject) {
7941
7951
 
7942
7952
  const sceneGraph = {
7943
7953
  getVariables,
7954
+ getDashboardControls,
7944
7955
  getData,
7945
7956
  getTimeRange,
7946
7957
  getLayout,