@grafana/scenes 6.2.0 → 6.2.1--canary.990.13570008543.0

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package/CHANGELOG.md CHANGED
@@ -1,15 +1,3 @@
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- # v6.2.0 (Wed Mar 05 2025)
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-
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- #### 🚀 Enhancement
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-
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- - SceneObjectBase: Fixes crash TypeError circular reference when stringifying scene object [#1070](https://github.com/grafana/scenes/pull/1070) ([@torkelo](https://github.com/torkelo))
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-
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- #### Authors: 1
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-
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- - Torkel Ödegaard ([@torkelo](https://github.com/torkelo))
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-
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- ---
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-
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  # v6.1.4 (Thu Feb 27 2025)
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  #### 🐛 Bug Fix
@@ -3,6 +3,10 @@ import { Routes, Route } from 'react-router-dom';
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  import { SceneObjectBase } from '../../core/SceneObjectBase.js';
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  class SceneApp extends SceneObjectBase {
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+ constructor() {
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+ super(...arguments);
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+ this._renderBeforeActivation = true;
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+ }
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  enrichDataRequest() {
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  return {
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  app: this.state.name || "app"
@@ -10,8 +14,10 @@ class SceneApp extends SceneObjectBase {
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  }
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  }
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  SceneApp.Component = ({ model }) => {
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- const { pages } = model.useState();
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- return /* @__PURE__ */ React.createElement(SceneAppContext.Provider, {
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+ const { pages, scopesBridge } = model.useState();
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+ return /* @__PURE__ */ React.createElement(React.Fragment, null, scopesBridge && /* @__PURE__ */ React.createElement(scopesBridge.Component, {
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+ model: scopesBridge
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+ }), /* @__PURE__ */ React.createElement(SceneAppContext.Provider, {
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  value: model
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  }, /* @__PURE__ */ React.createElement(Routes, null, pages.map((page) => /* @__PURE__ */ React.createElement(Route, {
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  key: page.state.url,
@@ -19,7 +25,7 @@ SceneApp.Component = ({ model }) => {
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  element: /* @__PURE__ */ React.createElement(page.Component, {
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  model: page
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  })
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- }))));
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+ })))));
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  };
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  const SceneAppContext = createContext(null);
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  const sceneAppCache = /* @__PURE__ */ new Map();
@@ -1 +1 @@
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- {"version":3,"file":"SceneApp.js","sources":["../../../../src/components/SceneApp/SceneApp.tsx"],"sourcesContent":["import React, { createContext } from 'react';\nimport { Route, Routes } from 'react-router-dom';\n\nimport { DataRequestEnricher, SceneComponentProps } from '../../core/types';\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneAppState } from './types';\n\n/**\n * Responsible for top level pages routing\n */\nexport class SceneApp extends SceneObjectBase<SceneAppState> implements DataRequestEnricher {\n public enrichDataRequest() {\n return {\n app: this.state.name || 'app',\n };\n }\n\n public static Component = ({ model }: SceneComponentProps<SceneApp>) => {\n const { pages } = model.useState();\n\n return (\n <SceneAppContext.Provider value={model}>\n <Routes>\n {pages.map((page) => (\n <Route key={page.state.url} path={page.state.routePath} element={<page.Component model={page} />} />\n ))}\n </Routes>\n </SceneAppContext.Provider>\n );\n };\n}\n\nexport const SceneAppContext = createContext<SceneApp | null>(null);\n\nconst sceneAppCache = new Map<object, SceneApp>();\n\n/**\n * Caches the the resulting SceneApp returned by the factory function so that it's only called once during the lifetime of the browser tab\n */\nexport function useSceneApp(factory: () => SceneApp) {\n const cachedApp = sceneAppCache.get(factory);\n\n if (cachedApp) {\n return cachedApp;\n }\n\n const newApp = factory();\n sceneAppCache.set(factory, newApp);\n\n return newApp;\n}\n"],"names":[],"mappings":";;;;AAUO,MAAM,iBAAiB,eAA8D,CAAA;AAAA,EACnF,iBAAoB,GAAA;AACzB,IAAO,OAAA;AAAA,MACL,GAAA,EAAK,IAAK,CAAA,KAAA,CAAM,IAAQ,IAAA,KAAA;AAAA,KAC1B,CAAA;AAAA,GACF;AAeF,CAAA;AApBa,QAAA,CAOG,SAAY,GAAA,CAAC,EAAE,KAAA,EAA2C,KAAA;AACtE,EAAA,MAAM,EAAE,KAAA,EAAU,GAAA,KAAA,CAAM,QAAS,EAAA,CAAA;AAEjC,EACE,uBAAA,KAAA,CAAA,aAAA,CAAC,gBAAgB,QAAhB,EAAA;AAAA,IAAyB,KAAO,EAAA,KAAA;AAAA,GAAA,sCAC9B,MACE,EAAA,IAAA,EAAA,KAAA,CAAM,GAAI,CAAA,CAAC,yBACT,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAM,GAAA,EAAK,KAAK,KAAM,CAAA,GAAA;AAAA,IAAK,IAAA,EAAM,KAAK,KAAM,CAAA,SAAA;AAAA,IAAW,OAAA,kBAAU,KAAA,CAAA,aAAA,CAAA,IAAA,CAAK,SAAL,EAAA;AAAA,MAAe,KAAO,EAAA,IAAA;AAAA,KAAM,CAAA;AAAA,GAAI,CACnG,CACH,CACF,CAAA,CAAA;AAEJ,CAAA,CAAA;AAGW,MAAA,eAAA,GAAkB,cAA+B,IAAI,EAAA;AAElE,MAAM,aAAA,uBAAoB,GAAsB,EAAA,CAAA;AAKzC,SAAS,YAAY,OAAyB,EAAA;AACnD,EAAM,MAAA,SAAA,GAAY,aAAc,CAAA,GAAA,CAAI,OAAO,CAAA,CAAA;AAE3C,EAAA,IAAI,SAAW,EAAA;AACb,IAAO,OAAA,SAAA,CAAA;AAAA,GACT;AAEA,EAAA,MAAM,SAAS,OAAQ,EAAA,CAAA;AACvB,EAAc,aAAA,CAAA,GAAA,CAAI,SAAS,MAAM,CAAA,CAAA;AAEjC,EAAO,OAAA,MAAA,CAAA;AACT;;;;"}
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+ {"version":3,"file":"SceneApp.js","sources":["../../../../src/components/SceneApp/SceneApp.tsx"],"sourcesContent":["import React, { createContext } from 'react';\nimport { Route, Routes } from 'react-router-dom';\n\nimport { DataRequestEnricher, SceneComponentProps } from '../../core/types';\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneAppState } from './types';\n\n/**\n * Responsible for top level pages routing\n */\nexport class SceneApp extends SceneObjectBase<SceneAppState> implements DataRequestEnricher {\n protected _renderBeforeActivation = true;\n\n public enrichDataRequest() {\n return {\n app: this.state.name || 'app',\n };\n }\n\n public static Component = ({ model }: SceneComponentProps<SceneApp>) => {\n const { pages, scopesBridge } = model.useState();\n\n return (\n <>\n {scopesBridge && <scopesBridge.Component model={scopesBridge} />}\n <SceneAppContext.Provider value={model}>\n <Routes>\n {pages.map((page) => (\n <Route key={page.state.url} path={page.state.routePath} element={<page.Component model={page} />} />\n ))}\n </Routes>\n </SceneAppContext.Provider>\n </>\n );\n };\n}\n\nexport const SceneAppContext = createContext<SceneApp | null>(null);\n\nconst sceneAppCache = new Map<object, SceneApp>();\n\n/**\n * Caches the the resulting SceneApp returned by the factory function so that it's only called once during the lifetime of the browser tab\n */\nexport function useSceneApp(factory: () => SceneApp) {\n const cachedApp = sceneAppCache.get(factory);\n\n if (cachedApp) {\n return cachedApp;\n }\n\n const newApp = factory();\n sceneAppCache.set(factory, newApp);\n\n return newApp;\n}\n"],"names":[],"mappings":";;;;AAUO,MAAM,iBAAiB,eAA8D,CAAA;AAAA,EAArF,WAAA,GAAA;AAAA,IAAA,KAAA,CAAA,GAAA,SAAA,CAAA,CAAA;AACL,IAAA,IAAA,CAAU,uBAA0B,GAAA,IAAA,CAAA;AAAA,GAAA;AAAA,EAE7B,iBAAoB,GAAA;AACzB,IAAO,OAAA;AAAA,MACL,GAAA,EAAK,IAAK,CAAA,KAAA,CAAM,IAAQ,IAAA,KAAA;AAAA,KAC1B,CAAA;AAAA,GACF;AAkBF,CAAA;AAzBa,QAAA,CASG,SAAY,GAAA,CAAC,EAAE,KAAA,EAA2C,KAAA;AACtE,EAAA,MAAM,EAAE,KAAA,EAAO,YAAa,EAAA,GAAI,MAAM,QAAS,EAAA,CAAA;AAE/C,EAAA,uBAEK,KAAA,CAAA,aAAA,CAAA,KAAA,CAAA,QAAA,EAAA,IAAA,EAAA,YAAA,oBAAiB,KAAA,CAAA,aAAA,CAAA,YAAA,CAAa,SAAb,EAAA;AAAA,IAAuB,KAAO,EAAA,YAAA;AAAA,GAAc,CAAA,kBAC7D,KAAA,CAAA,aAAA,CAAA,eAAA,CAAgB,QAAhB,EAAA;AAAA,IAAyB,KAAO,EAAA,KAAA;AAAA,GAAA,sCAC9B,MACE,EAAA,IAAA,EAAA,KAAA,CAAM,GAAI,CAAA,CAAC,yBACT,KAAA,CAAA,aAAA,CAAA,KAAA,EAAA;AAAA,IAAM,GAAA,EAAK,KAAK,KAAM,CAAA,GAAA;AAAA,IAAK,IAAA,EAAM,KAAK,KAAM,CAAA,SAAA;AAAA,IAAW,OAAA,kBAAU,KAAA,CAAA,aAAA,CAAA,IAAA,CAAK,SAAL,EAAA;AAAA,MAAe,KAAO,EAAA,IAAA;AAAA,KAAM,CAAA;AAAA,GAAI,CACnG,CACH,CACF,CACF,CAAA,CAAA;AAEJ,CAAA,CAAA;AAGW,MAAA,eAAA,GAAkB,cAA+B,IAAI,EAAA;AAElE,MAAM,aAAA,uBAAoB,GAAsB,EAAA,CAAA;AAKzC,SAAS,YAAY,OAAyB,EAAA;AACnD,EAAM,MAAA,SAAA,GAAY,aAAc,CAAA,GAAA,CAAI,OAAO,CAAA,CAAA;AAE3C,EAAA,IAAI,SAAW,EAAA;AACb,IAAO,OAAA,SAAA,CAAA;AAAA,GACT;AAEA,EAAA,MAAM,SAAS,OAAQ,EAAA,CAAA;AACvB,EAAc,aAAA,CAAA,GAAA,CAAI,SAAS,MAAM,CAAA,CAAA;AAEjC,EAAO,OAAA,MAAA,CAAA;AACT;;;;"}
@@ -1,5 +1,6 @@
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  import React from 'react';
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  import { Route, Routes } from 'react-router-dom';
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+ import { sceneGraph } from '../../core/sceneGraph/index.js';
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  import { SceneObjectBase } from '../../core/SceneObjectBase.js';
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  import { isDataRequestEnricher } from '../../core/types.js';
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  import { EmbeddedScene } from '../EmbeddedScene.js';
@@ -12,6 +13,21 @@ class SceneAppPage extends SceneObjectBase {
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  super(state);
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  this._sceneCache = /* @__PURE__ */ new Map();
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  this._drilldownCache = /* @__PURE__ */ new Map();
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+ this._activationHandler = () => {
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+ if (!this.state.useScopes) {
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+ return;
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+ }
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+ this._scopesBridge = sceneGraph.getScopesBridge(this);
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+ if (!this._scopesBridge) {
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+ throw new Error("Use of scopes is enabled but no scopes bridge found");
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+ }
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+ this._scopesBridge.setEnabled(true);
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+ return () => {
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+ var _a;
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+ (_a = this._scopesBridge) == null ? void 0 : _a.setEnabled(false);
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+ };
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+ };
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+ this.addActivationHandler(this._activationHandler);
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  }
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  initializeScene(scene) {
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  this.setState({ initializedScene: scene });
@@ -1 +1 @@
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- {"version":3,"file":"SceneAppPage.js","sources":["../../../../src/components/SceneApp/SceneAppPage.tsx"],"sourcesContent":["import React from 'react';\nimport { Route, Routes } from 'react-router-dom';\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneComponentProps, SceneObject, isDataRequestEnricher } from '../../core/types';\nimport { EmbeddedScene } from '../EmbeddedScene';\nimport { SceneFlexItem, SceneFlexLayout } from '../layout/SceneFlexLayout';\nimport { SceneReactObject } from '../SceneReactObject';\nimport { SceneAppDrilldownViewRender, SceneAppPageView } from './SceneAppPageView';\nimport { SceneAppDrilldownView, SceneAppPageLike, SceneAppPageState, SceneRouteMatch } from './types';\n\n/**\n * Responsible for page's drilldown & tabs routing\n */\nexport class SceneAppPage extends SceneObjectBase<SceneAppPageState> implements SceneAppPageLike {\n public static Component = SceneAppPageRenderer;\n private _sceneCache = new Map<string, EmbeddedScene>();\n private _drilldownCache = new Map<string, SceneAppPageLike>();\n\n public constructor(state: SceneAppPageState) {\n super(state);\n }\n\n public initializeScene(scene: EmbeddedScene) {\n this.setState({ initializedScene: scene });\n }\n\n public getScene(routeMatch: SceneRouteMatch): EmbeddedScene {\n let scene = this._sceneCache.get(routeMatch.url);\n\n if (scene) {\n return scene;\n }\n\n if (!this.state.getScene) {\n throw new Error('Missing getScene on SceneAppPage ' + this.state.title);\n }\n\n scene = this.state.getScene(routeMatch);\n this._sceneCache.set(routeMatch.url, scene);\n\n return scene;\n }\n\n public getDrilldownPage(drilldown: SceneAppDrilldownView, routeMatch: SceneRouteMatch<{}>): SceneAppPageLike {\n let page = this._drilldownCache.get(routeMatch!.url);\n if (page) {\n return page;\n }\n\n page = drilldown.getPage(routeMatch, this);\n this._drilldownCache.set(routeMatch!.url, page);\n\n return page;\n }\n\n public enrichDataRequest(source: SceneObject) {\n if (this.state.getParentPage) {\n return this.state.getParentPage().enrichDataRequest(source);\n }\n\n if (!this.parent) {\n return null;\n }\n\n const root = this.getRoot();\n\n if (isDataRequestEnricher(root)) {\n return root.enrichDataRequest(source);\n }\n\n return null;\n }\n}\nfunction SceneAppPageRenderer({ model }: SceneComponentProps<SceneAppPage>) {\n const { tabs, drilldowns } = model.useState();\n const routes: React.ReactNode[] = [];\n\n routes.push(getFallbackRoute(model));\n\n if (tabs && tabs.length > 0) {\n for (let tabIndex = 0; tabIndex < tabs.length; tabIndex++) {\n const tab = tabs[tabIndex];\n\n // Add first tab as a default route, this makes it possible for the first tab to render with the url of the parent page\n if (tabIndex === 0) {\n routes.push(<Route key={model.state.routePath} path=\"\" element={<tab.Component model={tab} />}></Route>);\n }\n\n routes.push(\n <Route key={tab.state.url} path={tab.state.routePath} element={<tab.Component model={tab} />}></Route>\n );\n\n if (tab.state.drilldowns) {\n for (const drilldown of tab.state.drilldowns) {\n routes.push(\n <Route\n key={drilldown.routePath}\n path={drilldown.routePath}\n element={<SceneAppDrilldownViewRender drilldown={drilldown} parent={tab} />}\n ></Route>\n );\n }\n }\n }\n }\n\n if (drilldowns) {\n for (const drilldown of drilldowns) {\n routes.push(\n <Route\n key={drilldown.routePath}\n path={drilldown.routePath}\n Component={() => <SceneAppDrilldownViewRender drilldown={drilldown} parent={model} />}\n ></Route>\n );\n }\n }\n\n if (!tabs) {\n routes.push(<Route key=\"home route\" path=\"/\" element={<SceneAppPageView page={model} />}></Route>);\n }\n\n return <Routes>{routes}</Routes>;\n}\n\nfunction getFallbackRoute(page: SceneAppPage) {\n return (\n <Route\n key={'fallback route'}\n path=\"*\"\n element={<SceneAppPageView page={page.state.getFallbackPage?.() ?? getDefaultFallbackPage()} />}\n ></Route>\n );\n}\n\nfunction getDefaultFallbackPage() {\n return new SceneAppPage({\n url: '',\n title: 'Not found',\n subTitle: 'The url did not match any page',\n routePath: '*',\n getScene: () => {\n return new EmbeddedScene({\n body: new SceneFlexLayout({\n direction: 'column',\n children: [\n new SceneFlexItem({\n body: new SceneReactObject({\n component: () => {\n return (\n <div data-testid=\"default-fallback-content\">\n If you found your way here using a link then there might be a bug in this application.\n </div>\n );\n },\n }),\n }),\n ],\n }),\n });\n },\n 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+ {"version":3,"file":"SceneAppPage.js","sources":["../../../../src/components/SceneApp/SceneAppPage.tsx"],"sourcesContent":["import React from 'react';\nimport { Route, Routes } from 'react-router-dom';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneScopesBridge } from '../../core/SceneScopesBridge';\nimport { SceneComponentProps, SceneObject, isDataRequestEnricher } from '../../core/types';\nimport { EmbeddedScene } from '../EmbeddedScene';\nimport { SceneFlexItem, SceneFlexLayout } from '../layout/SceneFlexLayout';\nimport { SceneReactObject } from '../SceneReactObject';\nimport { SceneAppDrilldownViewRender, SceneAppPageView } from './SceneAppPageView';\nimport { SceneAppDrilldownView, SceneAppPageLike, SceneAppPageState, SceneRouteMatch } from './types';\n\n/**\n * Responsible for page's drilldown & tabs routing\n */\nexport class SceneAppPage extends SceneObjectBase<SceneAppPageState> implements SceneAppPageLike {\n public static Component = SceneAppPageRenderer;\n private _sceneCache = new Map<string, EmbeddedScene>();\n private _drilldownCache = new Map<string, SceneAppPageLike>();\n private _scopesBridge: SceneScopesBridge | undefined;\n\n public constructor(state: SceneAppPageState) {\n super(state);\n\n this.addActivationHandler(this._activationHandler);\n }\n\n private _activationHandler = () => {\n if (!this.state.useScopes) {\n return;\n }\n\n this._scopesBridge = sceneGraph.getScopesBridge(this);\n\n if (!this._scopesBridge) {\n throw new Error('Use of scopes is enabled but no scopes bridge found');\n }\n\n this._scopesBridge.setEnabled(true);\n\n return () => {\n this._scopesBridge?.setEnabled(false);\n };\n };\n\n public initializeScene(scene: EmbeddedScene) {\n this.setState({ initializedScene: scene });\n }\n\n public getScene(routeMatch: SceneRouteMatch): EmbeddedScene {\n let scene = this._sceneCache.get(routeMatch.url);\n\n if (scene) {\n return scene;\n }\n\n if (!this.state.getScene) {\n throw new Error('Missing getScene on SceneAppPage ' + this.state.title);\n }\n\n scene = this.state.getScene(routeMatch);\n this._sceneCache.set(routeMatch.url, scene);\n\n return scene;\n }\n\n public getDrilldownPage(drilldown: SceneAppDrilldownView, routeMatch: SceneRouteMatch<{}>): SceneAppPageLike {\n let page = this._drilldownCache.get(routeMatch!.url);\n if (page) {\n return page;\n }\n\n page = drilldown.getPage(routeMatch, this);\n this._drilldownCache.set(routeMatch!.url, page);\n\n return page;\n }\n\n public enrichDataRequest(source: SceneObject) {\n if (this.state.getParentPage) {\n return this.state.getParentPage().enrichDataRequest(source);\n }\n\n if (!this.parent) {\n return null;\n }\n\n const root = this.getRoot();\n\n if (isDataRequestEnricher(root)) {\n return root.enrichDataRequest(source);\n }\n\n return null;\n }\n}\nfunction SceneAppPageRenderer({ model }: SceneComponentProps<SceneAppPage>) {\n const { tabs, drilldowns } = model.useState();\n const routes: React.ReactNode[] = [];\n\n routes.push(getFallbackRoute(model));\n\n if (tabs && tabs.length > 0) {\n for (let tabIndex = 0; tabIndex < tabs.length; tabIndex++) {\n const tab = tabs[tabIndex];\n\n // Add first tab as a default route, this makes it possible for the first tab to render with the url of the parent page\n if (tabIndex === 0) {\n routes.push(<Route key={model.state.routePath} path=\"\" element={<tab.Component model={tab} />}></Route>);\n }\n\n routes.push(\n <Route key={tab.state.url} path={tab.state.routePath} element={<tab.Component model={tab} />}></Route>\n );\n\n if (tab.state.drilldowns) {\n for (const drilldown of tab.state.drilldowns) {\n routes.push(\n <Route\n key={drilldown.routePath}\n path={drilldown.routePath}\n element={<SceneAppDrilldownViewRender drilldown={drilldown} parent={tab} />}\n ></Route>\n );\n }\n }\n }\n }\n\n if (drilldowns) {\n for (const drilldown of drilldowns) {\n routes.push(\n <Route\n 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@@ -241,13 +241,6 @@ class SceneObjectBase {
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  }
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  return this._ref;
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  }
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- toJSON() {
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- return {
246
- type: Object.getPrototypeOf(this).constructor.name,
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- isActive: this.isActive,
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- state: this.state
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- };
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- }
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  }
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  function useSceneObjectState(model, options) {
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  var _a;
@@ -1 +1 @@
1
- {"version":3,"file":"SceneObjectBase.js","sources":["../../../src/core/SceneObjectBase.tsx"],"sourcesContent":["import { useEffect, useState } from 'react';\nimport { Subscription, Unsubscribable } from 'rxjs';\nimport { v4 as uuidv4 } from 'uuid';\n\nimport { BusEvent, BusEventHandler, BusEventType, EventBus, EventBusSrv } from '@grafana/data';\nimport {\n SceneObject,\n SceneComponent,\n SceneObjectUrlSyncHandler,\n SceneStateChangedHandler,\n SceneActivationHandler,\n SceneDeactivationHandler,\n CancelActivationHandler,\n SceneObjectState,\n UseStateHookOptions,\n SceneStatelessBehavior,\n} from './types';\n\nimport { SceneComponentWrapper } from './SceneComponentWrapper';\nimport { SceneObjectStateChangedEvent } from './events';\nimport { cloneSceneObject } from './sceneGraph/utils';\nimport { SceneVariableDependencyConfigLike } from '../variables/types';\nimport { SceneObjectRef } from './SceneObjectRef';\n\nexport abstract class SceneObjectBase<TState extends SceneObjectState = SceneObjectState>\n implements SceneObject<TState>\n{\n private _isActive = false;\n private _state: TState;\n private _activationHandlers: SceneActivationHandler[] = [];\n private _deactivationHandlers = new Map<object, SceneDeactivationHandler>();\n private _ref?: SceneObjectRef<this>;\n\n protected _events?: EventBus;\n protected _parent?: SceneObject;\n protected _subs = new Subscription();\n protected _refCount = 0;\n protected _renderBeforeActivation = false;\n\n protected _variableDependency: SceneVariableDependencyConfigLike | undefined;\n protected _urlSync: SceneObjectUrlSyncHandler | undefined;\n\n public constructor(state: TState) {\n if (!state.key) {\n state.key = uuidv4();\n }\n\n this._events = new EventBusSrv();\n\n this._state = Object.freeze(state);\n this._setParent(this._state);\n }\n\n /** Current state */\n public get state(): TState {\n return this._state;\n }\n\n /** True if currently being active (ie displayed for visual objects) */\n public get isActive(): boolean {\n return this._isActive;\n }\n\n public get renderBeforeActivation(): boolean {\n return this._renderBeforeActivation;\n }\n\n /** Returns the parent, undefined for root object */\n public get parent(): SceneObject | undefined {\n return this._parent;\n }\n\n /** Returns variable dependency config */\n public get variableDependency(): SceneVariableDependencyConfigLike | undefined {\n return this._variableDependency;\n }\n\n /** Returns url sync config */\n public get urlSync(): SceneObjectUrlSyncHandler | undefined {\n return this._urlSync;\n }\n\n /**\n * Used in render functions when rendering a SceneObject.\n * Wraps the component in an EditWrapper that handles edit mode\n */\n public get Component(): SceneComponent<this> {\n return SceneComponentWrapper as SceneComponent<this>;\n }\n\n private _setParent(state: Partial<TState>) {\n forEachChild(state, (child) => {\n // If we already have a parent and it's not this, then we likely have a bug\n if (child._parent && child._parent !== this) {\n console.warn(\n 'SceneObject already has a parent set that is different from the new parent. You cannot share the same SceneObject instance in multiple scenes or in multiple different places of the same scene graph. Use SceneObject.clone() to duplicate a SceneObject or store a state key reference and use sceneGraph.findObject to locate it.',\n child,\n this\n );\n }\n child._parent = this;\n });\n }\n\n /**\n * Sometimes you want to move one instance to another parent.\n * This is a way to do that without getting the console warning.\n */\n public clearParent() {\n this._parent = undefined;\n }\n\n /**\n * Subscribe to the scene state subject\n **/\n public subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable {\n return this._events!.subscribe(SceneObjectStateChangedEvent, (event) => {\n if (event.payload.changedObject === this) {\n handler(event.payload.newState as TState, event.payload.prevState as TState);\n }\n });\n }\n\n /**\n * Subscribe to the scene event\n **/\n public subscribeToEvent<T extends BusEvent>(eventType: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable {\n return this._events!.subscribe(eventType, handler);\n }\n\n public setState(update: Partial<TState>) {\n const prevState = this._state;\n const newState: TState = {\n ...this._state,\n ...update,\n };\n\n this._state = Object.freeze(newState);\n this._setParent(update);\n\n // Handles cases when $data, $timeRange, or $variables are changed\n this._handleActivationOfChangedStateProps(prevState, newState);\n\n // Bubble state change event. This is event is subscribed to by UrlSyncManager and UndoManager\n this.publishEvent(\n new SceneObjectStateChangedEvent({\n prevState,\n newState,\n partialUpdate: update,\n changedObject: this,\n }),\n true\n );\n }\n\n /**\n * This handles activation and deactivation of $data, $timeRange and $variables when they change\n * during the active phase of the scene object.\n */\n private _handleActivationOfChangedStateProps(prevState: TState, newState: TState) {\n if (!this.isActive) {\n return;\n }\n\n if (prevState.$behaviors !== newState.$behaviors) {\n this._handleChangedBehaviors(prevState.$behaviors, newState.$behaviors);\n }\n\n if (prevState.$data !== newState.$data) {\n this._handleChangedStateActivation(prevState.$data, newState.$data);\n }\n\n if (prevState.$variables !== newState.$variables) {\n this._handleChangedStateActivation(prevState.$variables, newState.$variables);\n }\n\n if (prevState.$timeRange !== newState.$timeRange) {\n this._handleChangedStateActivation(prevState.$timeRange, newState.$timeRange);\n }\n }\n\n private _handleChangedStateActivation(oldValue: SceneObject | undefined, newValue: SceneObject | undefined) {\n if (oldValue) {\n const deactivationHandler = this._deactivationHandlers.get(oldValue);\n if (deactivationHandler) {\n deactivationHandler();\n this._deactivationHandlers.delete(oldValue);\n }\n }\n\n if (newValue) {\n this._deactivationHandlers.set(newValue, newValue.activate());\n }\n }\n\n private _handleChangedBehaviors(\n oldValue: Array<SceneObject | SceneStatelessBehavior> | undefined,\n newValue: Array<SceneObject | SceneStatelessBehavior> | undefined\n ) {\n // Handle removed behaviors\n if (oldValue) {\n for (const oldBehavior of oldValue) {\n if (!newValue || !newValue.includes(oldBehavior)) {\n const deactivationHandler = this._deactivationHandlers.get(oldBehavior);\n if (deactivationHandler) {\n deactivationHandler();\n this._deactivationHandlers.delete(oldBehavior);\n }\n }\n }\n }\n\n // Handle new behaviors\n if (newValue) {\n for (const newBehavior of newValue) {\n if (!oldValue || !oldValue.includes(newBehavior)) {\n this._activateBehavior(newBehavior);\n }\n }\n }\n }\n\n /*\n * Publish an event and optionally bubble it up the scene\n **/\n public publishEvent(event: BusEvent, bubble?: boolean) {\n this._events!.publish(event);\n\n if (bubble && this.parent) {\n this.parent.publishEvent(event, bubble);\n }\n }\n\n public getRoot(): SceneObject {\n return !this._parent ? this : this._parent.getRoot();\n }\n\n private _internalActivate() {\n this._isActive = true;\n\n const { $data, $variables, $timeRange, $behaviors } = this.state;\n\n this._activationHandlers.forEach((handler) => {\n const result = handler();\n if (result) {\n this._deactivationHandlers.set(result, result);\n }\n });\n\n if ($timeRange && !$timeRange.isActive) {\n this._deactivationHandlers.set($timeRange, $timeRange.activate());\n }\n\n if ($variables && !$variables.isActive) {\n this._deactivationHandlers.set($variables, $variables.activate());\n }\n\n if ($data && !$data.isActive) {\n this._deactivationHandlers.set($data, $data.activate());\n }\n\n if ($behaviors) {\n for (const behavior of $behaviors) {\n this._activateBehavior(behavior);\n }\n }\n }\n\n private _activateBehavior(behavior: SceneObject | SceneStatelessBehavior): SceneDeactivationHandler | void {\n if (behavior instanceof SceneObjectBase) {\n this._deactivationHandlers.set(behavior, behavior.activate());\n } else if (typeof behavior === 'function') {\n const deactivate = behavior(this);\n if (deactivate) {\n this._deactivationHandlers.set(behavior, deactivate);\n }\n }\n }\n\n /**\n * This is primarily called from SceneComponentWrapper when the SceneObject's Component is mounted.\n * But in some scenarios this can also be called directly from another scene object. When called manually from another scene object\n * make sure to call the returned function when the source scene object is deactivated.\n */\n public activate(): CancelActivationHandler {\n if (!this.isActive) {\n this._internalActivate();\n }\n\n this._refCount++;\n\n let called = false;\n\n return () => {\n this._refCount--;\n\n if (called) {\n const msg = `SceneObject cancelation handler returned by activate() called a second time`;\n throw new Error(msg);\n }\n\n called = true;\n\n if (this._refCount === 0) {\n this._internalDeactivate();\n }\n };\n }\n\n /**\n * Called by the SceneComponentWrapper when the react component is unmounted.\n * Don't override this, instead use addActivationHandler. The activation handler can return a deactivation handler.\n */\n private _internalDeactivate(): void {\n this._isActive = false;\n\n for (let handler of this._deactivationHandlers.values()) {\n handler();\n }\n\n this._deactivationHandlers.clear();\n\n // Clear subscriptions and listeners\n this._events!.removeAllListeners();\n this._subs.unsubscribe();\n this._subs = new Subscription();\n }\n\n /**\n * Utility hook to get and subscribe to state\n */\n public useState(): TState {\n // eslint-disable-next-line react-hooks/rules-of-hooks\n return useSceneObjectState(this);\n }\n\n /** Force a re-render, should only be needed when variable values change */\n public forceRender(): void {\n this.setState({});\n }\n\n /**\n * Will create new SceneObject with shallow-cloned state, but all state items of type SceneObject are deep cloned\n */\n public clone(withState?: Partial<TState>): this {\n return cloneSceneObject(this, withState);\n }\n\n /**\n * Allows external code to register code that is executed on activate and deactivate. This allow you\n * to wire up scene objects that need to respond to state changes in other objects from the outside.\n **/\n public addActivationHandler(handler: SceneActivationHandler) {\n this._activationHandlers.push(handler);\n }\n\n /**\n * Loop through state and call callback for each direct child scene object.\n * Checks 1 level deep properties and arrays. So a scene object hidden in a nested plain object will not be detected.\n */\n public forEachChild(callback: (child: SceneObjectBase) => void) {\n forEachChild(this.state, callback);\n }\n\n /** Returns a SceneObjectRef that will resolve to this object */\n public getRef(): SceneObjectRef<this> {\n if (!this._ref) {\n this._ref = new SceneObjectRef(this);\n }\n\n return this._ref;\n }\n\n public toJSON() {\n return {\n type: Object.getPrototypeOf(this).constructor.name,\n isActive: this.isActive,\n state: this.state,\n };\n }\n}\n\n/**\n * This hook is always returning model.state instead of a useState that remembers the last state emitted on the subject\n * The reason for this is so that if the model instance change this function will always return the latest state.\n */\nexport function useSceneObjectState<TState extends SceneObjectState>(\n model: SceneObject<TState>,\n options?: UseStateHookOptions\n): TState {\n const [_, setState] = useState<TState>(model.state);\n const 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You cannot share the same SceneObject instance in multiple scenes or in multiple different places of the same scene graph. Use SceneObject.clone() to duplicate a SceneObject or store a state key reference and use sceneGraph.findObject to locate it.',\n child,\n this\n );\n }\n child._parent = this;\n });\n }\n\n /**\n * Sometimes you want to move one instance to another parent.\n * This is a way to do that without getting the console warning.\n */\n public clearParent() {\n this._parent = undefined;\n }\n\n /**\n * Subscribe to the scene state subject\n **/\n public subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable {\n return this._events!.subscribe(SceneObjectStateChangedEvent, (event) => {\n if (event.payload.changedObject === this) {\n handler(event.payload.newState as TState, event.payload.prevState as TState);\n }\n });\n }\n\n /**\n * Subscribe to the scene event\n **/\n public subscribeToEvent<T extends BusEvent>(eventType: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable {\n return this._events!.subscribe(eventType, handler);\n }\n\n public setState(update: Partial<TState>) {\n const prevState = this._state;\n const newState: TState = {\n ...this._state,\n ...update,\n };\n\n this._state = Object.freeze(newState);\n this._setParent(update);\n\n // Handles cases when $data, $timeRange, or $variables are changed\n this._handleActivationOfChangedStateProps(prevState, newState);\n\n // Bubble state change event. This is event is subscribed to by UrlSyncManager and UndoManager\n this.publishEvent(\n new SceneObjectStateChangedEvent({\n prevState,\n newState,\n partialUpdate: update,\n changedObject: this,\n }),\n true\n );\n }\n\n /**\n * This handles activation and deactivation of $data, $timeRange and $variables when they change\n * during the active phase of the scene object.\n */\n private _handleActivationOfChangedStateProps(prevState: TState, newState: TState) {\n if (!this.isActive) {\n return;\n }\n\n if (prevState.$behaviors !== newState.$behaviors) {\n this._handleChangedBehaviors(prevState.$behaviors, newState.$behaviors);\n }\n\n if (prevState.$data !== newState.$data) {\n this._handleChangedStateActivation(prevState.$data, newState.$data);\n }\n\n if (prevState.$variables !== newState.$variables) {\n this._handleChangedStateActivation(prevState.$variables, newState.$variables);\n }\n\n if (prevState.$timeRange !== newState.$timeRange) {\n this._handleChangedStateActivation(prevState.$timeRange, newState.$timeRange);\n }\n }\n\n private _handleChangedStateActivation(oldValue: SceneObject | undefined, newValue: SceneObject | undefined) {\n if (oldValue) {\n const deactivationHandler = this._deactivationHandlers.get(oldValue);\n if (deactivationHandler) {\n deactivationHandler();\n this._deactivationHandlers.delete(oldValue);\n }\n }\n\n if (newValue) {\n this._deactivationHandlers.set(newValue, newValue.activate());\n }\n }\n\n private _handleChangedBehaviors(\n oldValue: Array<SceneObject | SceneStatelessBehavior> | undefined,\n newValue: Array<SceneObject | SceneStatelessBehavior> | undefined\n ) {\n // Handle removed behaviors\n if (oldValue) {\n for (const oldBehavior of oldValue) {\n if (!newValue || !newValue.includes(oldBehavior)) {\n const deactivationHandler = this._deactivationHandlers.get(oldBehavior);\n if (deactivationHandler) {\n deactivationHandler();\n this._deactivationHandlers.delete(oldBehavior);\n }\n }\n }\n }\n\n // Handle new behaviors\n if (newValue) {\n for (const newBehavior of newValue) {\n if (!oldValue || !oldValue.includes(newBehavior)) {\n this._activateBehavior(newBehavior);\n }\n }\n }\n }\n\n /*\n * Publish an event and optionally bubble it up the scene\n **/\n public publishEvent(event: BusEvent, bubble?: boolean) {\n this._events!.publish(event);\n\n if (bubble && this.parent) {\n this.parent.publishEvent(event, bubble);\n }\n }\n\n public getRoot(): SceneObject {\n return !this._parent ? this : this._parent.getRoot();\n }\n\n private _internalActivate() {\n this._isActive = true;\n\n const { $data, $variables, $timeRange, $behaviors } = this.state;\n\n this._activationHandlers.forEach((handler) => {\n const result = handler();\n if (result) {\n this._deactivationHandlers.set(result, result);\n }\n });\n\n if ($timeRange && !$timeRange.isActive) {\n this._deactivationHandlers.set($timeRange, $timeRange.activate());\n }\n\n if ($variables && !$variables.isActive) {\n this._deactivationHandlers.set($variables, $variables.activate());\n }\n\n if ($data && !$data.isActive) {\n this._deactivationHandlers.set($data, $data.activate());\n }\n\n if ($behaviors) {\n for (const behavior of $behaviors) {\n this._activateBehavior(behavior);\n }\n }\n }\n\n private _activateBehavior(behavior: SceneObject | SceneStatelessBehavior): SceneDeactivationHandler | void {\n if (behavior instanceof SceneObjectBase) {\n this._deactivationHandlers.set(behavior, behavior.activate());\n } else if (typeof behavior === 'function') {\n const deactivate = behavior(this);\n if (deactivate) {\n this._deactivationHandlers.set(behavior, deactivate);\n }\n }\n }\n\n /**\n * This is primarily called from SceneComponentWrapper when the SceneObject's Component is mounted.\n * But in some scenarios this can also be called directly from another scene object. When called manually from another scene object\n * make sure to call the returned function when the source scene object is deactivated.\n */\n public activate(): CancelActivationHandler {\n if (!this.isActive) {\n this._internalActivate();\n }\n\n this._refCount++;\n\n let called = false;\n\n return () => {\n this._refCount--;\n\n if (called) {\n const msg = `SceneObject cancelation handler returned by activate() called a second time`;\n throw new Error(msg);\n }\n\n called = true;\n\n if (this._refCount === 0) {\n this._internalDeactivate();\n }\n };\n }\n\n /**\n * Called by the SceneComponentWrapper when the react component is unmounted.\n * Don't override this, instead use addActivationHandler. The activation handler can return a deactivation handler.\n */\n private _internalDeactivate(): void {\n this._isActive = false;\n\n for (let handler of this._deactivationHandlers.values()) {\n handler();\n }\n\n this._deactivationHandlers.clear();\n\n // Clear subscriptions and listeners\n this._events!.removeAllListeners();\n this._subs.unsubscribe();\n this._subs = new Subscription();\n }\n\n /**\n * Utility hook to get and subscribe to state\n */\n public useState(): TState {\n // eslint-disable-next-line react-hooks/rules-of-hooks\n return useSceneObjectState(this);\n }\n\n /** Force a re-render, should only be needed when variable values change */\n public forceRender(): void {\n this.setState({});\n }\n\n /**\n * Will create new SceneObject with shallow-cloned state, but all state items of type SceneObject are deep cloned\n */\n public clone(withState?: Partial<TState>): this {\n return cloneSceneObject(this, withState);\n }\n\n /**\n * Allows external code to register code that is executed on activate and deactivate. This allow you\n * to wire up scene objects that need to respond to state changes in other objects from the outside.\n **/\n public addActivationHandler(handler: SceneActivationHandler) {\n this._activationHandlers.push(handler);\n }\n\n /**\n * Loop through state and call callback for each direct child scene object.\n * Checks 1 level deep properties and arrays. So a scene object hidden in a nested plain object will not be detected.\n */\n public forEachChild(callback: (child: SceneObjectBase) => void) {\n forEachChild(this.state, callback);\n }\n\n /** Returns a SceneObjectRef that will resolve to this object */\n public getRef(): SceneObjectRef<this> {\n if (!this._ref) {\n this._ref = new SceneObjectRef(this);\n }\n\n return this._ref;\n }\n}\n\n/**\n * This hook is always returning model.state instead of a useState that remembers the last state emitted on the subject\n * The reason for this is so that if the model instance change this function will always return the latest state.\n */\nexport function useSceneObjectState<TState extends SceneObjectState>(\n model: SceneObject<TState>,\n options?: UseStateHookOptions\n): TState {\n const [_, setState] = useState<TState>(model.state);\n const stateAtFirstRender = model.state;\n const shouldActivateOrKeepAlive = options?.shouldActivateOrKeepAlive ?? false;\n\n useEffect(() => {\n let unactivate: CancelActivationHandler | undefined;\n\n if (shouldActivateOrKeepAlive) {\n unactivate = model.activate();\n }\n\n const s = model.subscribeToState((state) => {\n setState(state);\n });\n\n // Re-render component if the state changed between first render and useEffect (mount)\n if (model.state !== stateAtFirstRender) {\n setState(model.state);\n }\n\n return () => {\n s.unsubscribe();\n\n if (unactivate) {\n unactivate();\n }\n };\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [model, shouldActivateOrKeepAlive]);\n\n return model.state;\n}\n\nfunction forEachChild<T extends object>(state: T, callback: (child: SceneObjectBase) => void) {\n for (const propValue of Object.values(state)) {\n if (propValue instanceof SceneObjectBase) {\n callback(propValue);\n }\n\n if (Array.isArray(propValue)) {\n for (const child of propValue) {\n if (child instanceof SceneObjectBase) {\n callback(child);\n }\n }\n }\n 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@@ -0,0 +1,111 @@
1
+ import { isEqual } from 'lodash';
2
+ import { useEffect } from 'react';
3
+ import { BehaviorSubject, filter, pairwise, map } from 'rxjs';
4
+ import { useScopes } from '@grafana/runtime';
5
+ import { SceneObjectBase } from './SceneObjectBase.js';
6
+ import { SceneObjectUrlSyncConfig } from '../services/SceneObjectUrlSyncConfig.js';
7
+
8
+ class SceneScopesBridge extends SceneObjectBase {
9
+ constructor() {
10
+ super(...arguments);
11
+ this._urlSync = new SceneObjectUrlSyncConfig(this, { keys: ["scopes"] });
12
+ this._renderBeforeActivation = true;
13
+ this._contextSubject = new BehaviorSubject(void 0);
14
+ this._pendingScopes = null;
15
+ }
16
+ getUrlState() {
17
+ var _a, _b, _c;
18
+ return {
19
+ scopes: (_c = this._pendingScopes) != null ? _c : ((_b = (_a = this.context) == null ? void 0 : _a.state.value) != null ? _b : []).map((scope) => scope.metadata.name)
20
+ };
21
+ }
22
+ updateFromUrl(values) {
23
+ var _a, _b;
24
+ let scopes = (_a = values["scopes"]) != null ? _a : [];
25
+ scopes = (Array.isArray(scopes) ? scopes : [scopes]).map(String);
26
+ if (!this.context) {
27
+ this._pendingScopes = scopes;
28
+ return;
29
+ }
30
+ (_b = this.context) == null ? void 0 : _b.changeScopes(scopes);
31
+ }
32
+ getValue() {
33
+ var _a, _b;
34
+ return (_b = (_a = this.context) == null ? void 0 : _a.state.value) != null ? _b : [];
35
+ }
36
+ subscribeToValue(cb) {
37
+ return this.contextObservable.pipe(
38
+ filter((context) => !!context && !context.state.loading),
39
+ pairwise(),
40
+ map(
41
+ ([prevContext, newContext]) => {
42
+ var _a, _b;
43
+ return [(_a = prevContext == null ? void 0 : prevContext.state.value) != null ? _a : [], (_b = newContext == null ? void 0 : newContext.state.value) != null ? _b : []];
44
+ }
45
+ ),
46
+ filter(([prevScopes, newScopes]) => !isEqual(prevScopes, newScopes))
47
+ ).subscribe(([prevScopes, newScopes]) => {
48
+ cb(newScopes, prevScopes);
49
+ });
50
+ }
51
+ isLoading() {
52
+ var _a, _b;
53
+ return (_b = (_a = this.context) == null ? void 0 : _a.state.loading) != null ? _b : false;
54
+ }
55
+ subscribeToLoading(cb) {
56
+ return this.contextObservable.pipe(
57
+ filter((context) => !!context),
58
+ pairwise(),
59
+ map(
60
+ ([prevContext, newContext]) => {
61
+ var _a, _b;
62
+ return [(_a = prevContext == null ? void 0 : prevContext.state.loading) != null ? _a : false, (_b = newContext == null ? void 0 : newContext.state.loading) != null ? _b : false];
63
+ }
64
+ ),
65
+ filter(([prevLoading, newLoading]) => prevLoading !== newLoading)
66
+ ).subscribe(([_prevLoading, newLoading]) => {
67
+ cb(newLoading);
68
+ });
69
+ }
70
+ setEnabled(enabled) {
71
+ var _a;
72
+ (_a = this.context) == null ? void 0 : _a.setEnabled(enabled);
73
+ }
74
+ setReadOnly(readOnly) {
75
+ var _a;
76
+ (_a = this.context) == null ? void 0 : _a.setReadOnly(readOnly);
77
+ }
78
+ updateContext(newContext) {
79
+ var _a, _b;
80
+ if (this._pendingScopes && newContext) {
81
+ setTimeout(() => {
82
+ newContext == null ? void 0 : newContext.changeScopes(this._pendingScopes);
83
+ this._pendingScopes = null;
84
+ });
85
+ }
86
+ if (this.context !== newContext || ((_a = this.context) == null ? void 0 : _a.state) !== (newContext == null ? void 0 : newContext.state)) {
87
+ const shouldUpdate = ((_b = this.context) == null ? void 0 : _b.state.value) !== (newContext == null ? void 0 : newContext.state.value);
88
+ this._contextSubject.next(newContext);
89
+ if (shouldUpdate) {
90
+ this.forceRender();
91
+ }
92
+ }
93
+ }
94
+ get context() {
95
+ return this._contextSubject.getValue();
96
+ }
97
+ get contextObservable() {
98
+ return this._contextSubject.asObservable();
99
+ }
100
+ }
101
+ SceneScopesBridge.Component = SceneScopesBridgeRenderer;
102
+ function SceneScopesBridgeRenderer({ model }) {
103
+ const context = useScopes();
104
+ useEffect(() => {
105
+ model.updateContext(context);
106
+ }, [context, model]);
107
+ return null;
108
+ }
109
+
110
+ export { SceneScopesBridge };
111
+ //# sourceMappingURL=SceneScopesBridge.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SceneScopesBridge.js","sources":["../../../src/core/SceneScopesBridge.ts"],"sourcesContent":["import { isEqual } from 'lodash';\nimport { useEffect } from 'react';\nimport { BehaviorSubject, filter, map, Observable, pairwise, Unsubscribable } from 'rxjs';\n\nimport { Scope } from '@grafana/data';\nimport { ScopesContextValue, useScopes } from '@grafana/runtime';\n\nimport { SceneObjectBase } from './SceneObjectBase';\nimport { SceneComponentProps, SceneObjectUrlValues, SceneObjectWithUrlSync } from './types';\nimport { SceneObjectUrlSyncConfig } from '../services/SceneObjectUrlSyncConfig';\n\nexport class SceneScopesBridge extends SceneObjectBase implements SceneObjectWithUrlSync {\n static Component = SceneScopesBridgeRenderer;\n\n protected _urlSync = new SceneObjectUrlSyncConfig(this, { keys: ['scopes'] });\n\n protected _renderBeforeActivation = true;\n\n private _contextSubject = new BehaviorSubject<ScopesContextValue | undefined>(undefined);\n\n // Needed to maintain scopes values received from URL until the context is available\n private _pendingScopes: string[] | null = null;\n\n public getUrlState(): SceneObjectUrlValues {\n return {\n scopes: this._pendingScopes ?? (this.context?.state.value ?? []).map((scope: Scope) => scope.metadata.name),\n };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues) {\n let scopes = values['scopes'] ?? [];\n scopes = (Array.isArray(scopes) ? scopes : [scopes]).map(String);\n\n if (!this.context) {\n this._pendingScopes = scopes;\n return;\n }\n\n this.context?.changeScopes(scopes);\n }\n\n public getValue(): Scope[] {\n return this.context?.state.value ?? [];\n }\n\n public subscribeToValue(cb: (newScopes: Scope[], prevScopes: Scope[]) => void): Unsubscribable {\n return this.contextObservable\n .pipe(\n filter((context) => !!context && !context.state.loading),\n pairwise(),\n map(\n ([prevContext, newContext]) =>\n [prevContext?.state.value ?? [], newContext?.state.value ?? []] as [Scope[], Scope[]]\n ),\n filter(([prevScopes, newScopes]) => !isEqual(prevScopes, newScopes))\n )\n .subscribe(([prevScopes, newScopes]) => {\n cb(newScopes, prevScopes);\n });\n }\n\n public isLoading(): boolean {\n return this.context?.state.loading ?? false;\n }\n\n public subscribeToLoading(cb: (loading: boolean) => void): Unsubscribable {\n return this.contextObservable\n .pipe(\n filter((context) => !!context),\n pairwise(),\n map(\n ([prevContext, newContext]) =>\n [prevContext?.state.loading ?? false, newContext?.state.loading ?? false] as [boolean, boolean]\n ),\n filter(([prevLoading, newLoading]) => prevLoading !== newLoading)\n )\n .subscribe(([_prevLoading, newLoading]) => {\n cb(newLoading);\n });\n }\n\n public setEnabled(enabled: boolean) {\n this.context?.setEnabled(enabled);\n }\n\n public setReadOnly(readOnly: boolean) {\n this.context?.setReadOnly(readOnly);\n }\n\n /**\n * This method is used to keep the context up to date with the scopes context received from React\n *\n * Its rationale is:\n * - When a new context is available, check if we have pending scopes passed from the URL\n * - If we have pending scopes, ask the new context to load them\n * - The loading should happen in a setTimeout to allow the existing context to pass its values to the URL sync handler\n * - If a new context is received, propagate it as a new value in the behavior subject\n * - If a new value is received, force a re-render to trigger the URL sync handler\n */\n public updateContext(newContext: ScopesContextValue | undefined) {\n if (this._pendingScopes && newContext) {\n /**\n * The setTimeout here is needed to avoid a potential race condition in the URL sync handler\n * One way to test this is:\n * - navigate to a dashboard and select some scopes\n * - navigate to a suggested dashboard and change the selected scopes\n * - observe the URL not containing any scopes\n */\n setTimeout(() => {\n newContext?.changeScopes(this._pendingScopes!);\n 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@@ -1,7 +1,7 @@
1
1
  import { lookupVariable } from '../../variables/lookupVariable.js';
2
2
  import { getQueryController } from './getQueryController.js';
3
3
  import { getTimeRange } from './getTimeRange.js';
4
- import { getVariables, getData, getLayout, getDataLayers, interpolate, hasVariableDependencyInLoadingState, findByKey, findByKeyAndType, findObject, findAllObjects, getAncestor, findDescendents } from './sceneGraph.js';
4
+ import { getVariables, getData, getLayout, getDataLayers, interpolate, hasVariableDependencyInLoadingState, findByKey, findByKeyAndType, findObject, findAllObjects, getAncestor, findDescendents, getScopesBridge } from './sceneGraph.js';
5
5
 
6
6
  const sceneGraph = {
7
7
  getVariables,
@@ -18,7 +18,8 @@ const sceneGraph = {
18
18
  findAllObjects,
19
19
  getAncestor,
20
20
  getQueryController,
21
- findDescendents
21
+ findDescendents,
22
+ getScopesBridge
22
23
  };
23
24
 
24
25
  export { sceneGraph };
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../../../../src/core/sceneGraph/index.ts"],"sourcesContent":["import { lookupVariable } from '../../variables/lookupVariable';\nimport { getQueryController } from './getQueryController';\nimport { getTimeRange } from './getTimeRange';\nimport {\n findByKey,\n findByKeyAndType,\n findObject,\n findAllObjects,\n getData,\n getLayout,\n getVariables,\n getDataLayers,\n hasVariableDependencyInLoadingState,\n interpolate,\n getAncestor,\n findDescendents,\n} from './sceneGraph';\n\nexport const sceneGraph = {\n getVariables,\n getData,\n getTimeRange,\n getLayout,\n getDataLayers,\n interpolate,\n lookupVariable,\n hasVariableDependencyInLoadingState,\n findByKey,\n findByKeyAndType,\n findObject,\n findAllObjects,\n getAncestor,\n getQueryController,\n findDescendents,\n};\n"],"names":[],"mappings":";;;;;AAkBO,MAAM,UAAa,GAAA;AAAA,EACxB,YAAA;AAAA,EACA,OAAA;AAAA,EACA,YAAA;AAAA,EACA,SAAA;AAAA,EACA,aAAA;AAAA,EACA,WAAA;AAAA,EACA,cAAA;AAAA,EACA,mCAAA;AAAA,EACA,SAAA;AAAA,EACA,gBAAA;AAAA,EACA,UAAA;AAAA,EACA,cAAA;AAAA,EACA,WAAA;AAAA,EACA,kBAAA;AAAA,EACA,eAAA;AACF;;;;"}
1
+ {"version":3,"file":"index.js","sources":["../../../../src/core/sceneGraph/index.ts"],"sourcesContent":["import { lookupVariable } from '../../variables/lookupVariable';\nimport { getQueryController } from './getQueryController';\nimport { getTimeRange } from './getTimeRange';\nimport {\n findByKey,\n findByKeyAndType,\n findObject,\n findAllObjects,\n getData,\n getLayout,\n getVariables,\n getDataLayers,\n hasVariableDependencyInLoadingState,\n interpolate,\n getAncestor,\n findDescendents,\n getScopesBridge,\n} from './sceneGraph';\n\nexport const sceneGraph = {\n getVariables,\n getData,\n getTimeRange,\n getLayout,\n getDataLayers,\n interpolate,\n lookupVariable,\n hasVariableDependencyInLoadingState,\n findByKey,\n findByKeyAndType,\n findObject,\n findAllObjects,\n getAncestor,\n getQueryController,\n findDescendents,\n getScopesBridge,\n};\n"],"names":[],"mappings":";;;;;AAmBO,MAAM,UAAa,GAAA;AAAA,EACxB,YAAA;AAAA,EACA,OAAA;AAAA,EACA,YAAA;AAAA,EACA,SAAA;AAAA,EACA,aAAA;AAAA,EACA,WAAA;AAAA,EACA,cAAA;AAAA,EACA,mCAAA;AAAA,EACA,SAAA;AAAA,EACA,gBAAA;AAAA,EACA,UAAA;AAAA,EACA,cAAA;AAAA,EACA,WAAA;AAAA,EACA,kBAAA;AAAA,EACA,eAAA;AAAA,EACA,eAAA;AACF;;;;"}
@@ -4,6 +4,7 @@ import { isDataLayer } from '../types.js';
4
4
  import { lookupVariable } from '../../variables/lookupVariable.js';
5
5
  import { getClosest } from './utils.js';
6
6
  import { QueryVariable } from '../../variables/variants/query/QueryVariable.js';
7
+ import { SceneScopesBridge } from '../SceneScopesBridge.js';
7
8
 
8
9
  function getVariables(sceneObject) {
9
10
  var _a;
@@ -148,6 +149,10 @@ function findDescendents(scene, descendentType) {
148
149
  const targetScenes = findAllObjects(scene, isDescendentType);
149
150
  return targetScenes.filter(isDescendentType);
150
151
  }
152
+ function getScopesBridge(sceneObject) {
153
+ var _a;
154
+ return (_a = findObject(sceneObject, (s) => s instanceof SceneScopesBridge)) != null ? _a : void 0;
155
+ }
151
156
 
152
- export { findAllObjects, findByKey, findByKeyAndType, findDescendents, findObject, getAncestor, getData, getDataLayers, getLayout, getVariables, hasVariableDependencyInLoadingState, interpolate };
157
+ export { findAllObjects, findByKey, findByKeyAndType, findDescendents, findObject, getAncestor, getData, getDataLayers, getLayout, getScopesBridge, getVariables, hasVariableDependencyInLoadingState, interpolate };
153
158
  //# sourceMappingURL=sceneGraph.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"sceneGraph.js","sources":["../../../../src/core/sceneGraph/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { EmptyDataNode, EmptyVariableSet } from '../../variables/interpolation/defaults';\n\nimport { sceneInterpolator } from '../../variables/interpolation/sceneInterpolator';\nimport { VariableCustomFormatterFn, SceneVariables } from '../../variables/types';\n\nimport { isDataLayer, SceneDataLayerProvider, SceneDataProvider, SceneLayout, SceneObject } from '../types';\nimport { lookupVariable } from '../../variables/lookupVariable';\nimport { getClosest } from './utils';\nimport { VariableInterpolation } from '@grafana/runtime';\nimport { QueryVariable } from '../../variables/variants/query/QueryVariable';\nimport { UrlSyncManagerLike } from '../../services/UrlSyncManager';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n return getClosest(sceneObject, (s) => s.state.$variables) ?? EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneDataProvider {\n return getClosest(sceneObject, (s) => s.state.$data) ?? EmptyDataNode;\n}\n\nfunction isSceneLayout(s: SceneObject): s is SceneLayout {\n return 'isDraggable' in s;\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneLayout | null {\n const parent = getClosest(scene, (s) => (isSceneLayout(s) ? s : undefined));\n if (parent) {\n return parent;\n }\n\n return null;\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n *\n * Note: the interpolations array will be mutated by adding information about variables that\n * have been interpolated during replacement. Variables that were specified in the target but not found in\n * the list of available variables are also added to the array. See {@link VariableInterpolation} for more details.\n *\n * @param {VariableInterpolation[]} interpolations an optional array that is updated with interpolated variables.\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | VariableCustomFormatterFn,\n interpolations?: VariableInterpolation[]\n): string {\n if (value === '' || value == null) {\n return '';\n }\n\n return sceneInterpolator(sceneObject, value, scopedVars, format, interpolations);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) {\n // This is for backwards compability. 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+ {"version":3,"file":"sceneGraph.js","sources":["../../../../src/core/sceneGraph/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { EmptyDataNode, EmptyVariableSet } from '../../variables/interpolation/defaults';\n\nimport { sceneInterpolator } from '../../variables/interpolation/sceneInterpolator';\nimport { VariableCustomFormatterFn, SceneVariables } from '../../variables/types';\n\nimport { isDataLayer, SceneDataLayerProvider, SceneDataProvider, SceneLayout, SceneObject } from '../types';\nimport { lookupVariable } from '../../variables/lookupVariable';\nimport { getClosest } from './utils';\nimport { VariableInterpolation } from '@grafana/runtime';\nimport { QueryVariable } from '../../variables/variants/query/QueryVariable';\nimport { UrlSyncManagerLike } from '../../services/UrlSyncManager';\nimport { SceneScopesBridge } from '../SceneScopesBridge';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n return getClosest(sceneObject, (s) => s.state.$variables) ?? EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneDataProvider {\n return getClosest(sceneObject, (s) => s.state.$data) ?? EmptyDataNode;\n}\n\nfunction isSceneLayout(s: SceneObject): s is SceneLayout {\n return 'isDraggable' in s;\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneLayout | null {\n const parent = getClosest(scene, (s) => (isSceneLayout(s) ? s : undefined));\n if (parent) {\n return parent;\n }\n\n return null;\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n *\n * Note: the interpolations array will be mutated by adding information about variables that\n * have been interpolated during replacement. Variables that were specified in the target but not found in\n * the list of available variables are also added to the array. See {@link VariableInterpolation} for more details.\n *\n * @param {VariableInterpolation[]} interpolations an optional array that is updated with interpolated variables.\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | VariableCustomFormatterFn,\n interpolations?: VariableInterpolation[]\n): string {\n if (value === '' || value == null) {\n return '';\n }\n\n return sceneInterpolator(sceneObject, value, scopedVars, format, interpolations);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) {\n // This is for backwards compability. 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package/dist/esm/index.js CHANGED
@@ -80,6 +80,7 @@ export { ControlsLabel } from './utils/ControlsLabel.js';
80
80
  export { renderSelectForVariable } from './variables/components/VariableValueSelect.js';
81
81
  export { VizConfigBuilder } from './core/PanelBuilders/VizConfigBuilder.js';
82
82
  export { VizConfigBuilders } from './core/PanelBuilders/VizConfigBuilders.js';
83
+ export { SceneScopesBridge } from './core/SceneScopesBridge.js';
83
84
  export { SafeSerializableSceneObject } from './utils/SafeSerializableSceneObject.js';
84
85
  export { getExploreURL } from './utils/explore.js';
85
86
  export { PanelOptionsBuilders } from './core/PanelBuilders/PanelOptionsBuilders.js';
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../../src/index.ts"],"sourcesContent":["import { getUrlWithAppState } from './components/SceneApp/utils';\nimport { registerRuntimePanelPlugin } from './components/VizPanel/registerRuntimePanelPlugin';\nimport { cloneSceneObjectState } from './core/sceneGraph/utils';\nimport { registerRuntimeDataSource } from './querying/RuntimeDataSource';\nimport { getUrlState, syncStateFromSearchParams } from './services/utils';\n\nimport { registerVariableMacro } from './variables/macros';\nimport {\n escapeLabelValueInExactSelector,\n escapeLabelValueInRegexSelector,\n escapeURLDelimiters,\n renderPrometheusLabelFilters,\n} from './variables/utils';\nimport {\n isAdHocVariable,\n isQueryVariable,\n isTextBoxVariable,\n isCustomVariable,\n isDataSourceVariable,\n isConstantVariable,\n isIntervalVariable,\n isGroupByVariable,\n} from './variables/variants/guards';\n\nexport * from './core/types';\nexport * from './core/events';\nexport { sceneGraph } from 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+ {"version":3,"file":"index.js","sources":["../../src/index.ts"],"sourcesContent":["import { getUrlWithAppState } from './components/SceneApp/utils';\nimport { registerRuntimePanelPlugin } from './components/VizPanel/registerRuntimePanelPlugin';\nimport { cloneSceneObjectState } from './core/sceneGraph/utils';\nimport { registerRuntimeDataSource } from './querying/RuntimeDataSource';\nimport { getUrlState, syncStateFromSearchParams } from './services/utils';\n\nimport { registerVariableMacro } from './variables/macros';\nimport {\n escapeLabelValueInExactSelector,\n escapeLabelValueInRegexSelector,\n escapeURLDelimiters,\n renderPrometheusLabelFilters,\n} from './variables/utils';\nimport {\n isAdHocVariable,\n isQueryVariable,\n isTextBoxVariable,\n isCustomVariable,\n isDataSourceVariable,\n isConstantVariable,\n isIntervalVariable,\n isGroupByVariable,\n} from './variables/variants/guards';\n\nexport * from './core/types';\nexport * from './core/events';\nexport { sceneGraph } from './core/sceneGraph';\nexport * as behaviors from './behaviors';\nexport * as dataLayers from './querying/layers';\n\nexport { SceneObjectBase, useSceneObjectState } from './core/SceneObjectBase';\nexport { SceneDataNode } from './core/SceneDataNode';\nexport { SceneTimeRange } from './core/SceneTimeRange';\nexport { SceneTimeZoneOverride } from './core/SceneTimeZoneOverride';\n\nexport { SceneQueryRunner, type QueryRunnerState } from './querying/SceneQueryRunner';\nexport { DataProviderProxy } from './querying/DataProviderProxy';\nexport {\n type ExtraQueryDescriptor,\n type ExtraQueryProvider,\n type ExtraQueryDataProcessor,\n} from './querying/ExtraQueryProvider';\nexport { SceneDataLayerSet, SceneDataLayerSetBase } from './querying/SceneDataLayerSet';\nexport { SceneDataLayerBase } from './querying/layers/SceneDataLayerBase';\nexport { SceneDataLayerControls } from './querying/layers/SceneDataLayerControls';\nexport { SceneDataTransformer, type SceneDataTransformerState } from './querying/SceneDataTransformer';\nexport { registerQueryWithController } from './querying/registerQueryWithController';\nexport { registerRuntimeDataSource, RuntimeDataSource } from './querying/RuntimeDataSource';\nexport type {\n SceneQueryControllerLike,\n SceneQueryControllerEntryType,\n SceneQueryControllerEntry,\n SceneInteractionProfileEvent,\n} from './behaviors/types';\n\nexport * from './variables/types';\nexport { VariableDependencyConfig } from './variables/VariableDependencyConfig';\nexport { formatRegistry, type FormatVariable } from './variables/interpolation/formatRegistry';\nexport { VariableValueSelectors } from './variables/components/VariableValueSelectors';\nexport { VariableValueControl } from './variables/components/VariableValueControl';\nexport { SceneVariableSet } from './variables/sets/SceneVariableSet';\nexport { ConstantVariable } from './variables/variants/ConstantVariable';\nexport { CustomVariable } from './variables/variants/CustomVariable';\nexport { DataSourceVariable } from './variables/variants/DataSourceVariable';\nexport { QueryVariable } from './variables/variants/query/QueryVariable';\nexport { TestVariable } from './variables/variants/TestVariable';\nexport { TextBoxVariable } from './variables/variants/TextBoxVariable';\nexport {\n MultiValueVariable,\n type MultiValueVariableState,\n type VariableGetOptionsArgs,\n} from './variables/variants/MultiValueVariable';\nexport { LocalValueVariable } from './variables/variants/LocalValueVariable';\nexport { IntervalVariable } from './variables/variants/IntervalVariable';\nexport { AdHocFiltersVariable, FilterOrigin } from './variables/adhoc/AdHocFiltersVariable';\nexport type { AdHocFilterWithLabels } from './variables/adhoc/AdHocFiltersVariable';\nexport { GroupByVariable } from './variables/groupby/GroupByVariable';\nexport { type MacroVariableConstructor } from './variables/macros/types';\n\nexport { type UrlSyncManagerLike, UrlSyncManager, NewSceneObjectAddedEvent } from './services/UrlSyncManager';\nexport { useUrlSync } from './services/useUrlSync';\nexport { UrlSyncContextProvider } from './services/UrlSyncContextProvider';\nexport { SceneObjectUrlSyncConfig } from './services/SceneObjectUrlSyncConfig';\n\nexport { EmbeddedScene, type EmbeddedSceneState } from './components/EmbeddedScene';\nexport { VizPanel, type VizPanelState } from './components/VizPanel/VizPanel';\nexport { VizPanelMenu } from './components/VizPanel/VizPanelMenu';\nexport { VizPanelExploreButton } from './components/VizPanel/VizPanelExploreButton';\nexport { NestedScene } from './components/NestedScene';\nexport { SceneCanvasText } from './components/SceneCanvasText';\nexport { SceneToolbarButton, SceneToolbarInput } from './components/SceneToolbarButton';\nexport { SceneTimePicker } from './components/SceneTimePicker';\nexport { SceneRefreshPicker, type SceneRefreshPickerState } from './components/SceneRefreshPicker';\nexport { SceneTimeRangeTransformerBase } from './core/SceneTimeRangeTransformerBase';\nexport { SceneTimeRangeCompare } from './components/SceneTimeRangeCompare';\nexport { SceneByFrameRepeater } from './components/SceneByFrameRepeater';\nexport { SceneByVariableRepeater } from './components/SceneByVariableRepeater';\nexport { SceneControlsSpacer } from './components/SceneControlsSpacer';\nexport {\n SceneFlexLayout,\n SceneFlexItem,\n type SceneFlexItemState,\n type SceneFlexItemLike,\n} from './components/layout/SceneFlexLayout';\nexport { SceneCSSGridLayout, SceneCSSGridItem } from './components/layout/CSSGrid/SceneCSSGridLayout';\nexport { SceneGridLayout } from './components/layout/grid/SceneGridLayout';\nexport { SceneGridLayoutDragStartEvent } from './components/layout/grid/types';\nexport { SceneGridItem } from './components/layout/grid/SceneGridItem';\nexport { SceneGridRow } from './components/layout/grid/SceneGridRow';\nexport { type SceneGridItemStateLike, type SceneGridItemLike } from './components/layout/grid/types';\nexport { SplitLayout } from './components/layout/split/SplitLayout';\nexport { LazyLoader } from './components/layout/LazyLoader';\nexport {\n type SceneAppPageLike,\n type SceneRouteMatch,\n type SceneAppPageState,\n type SceneAppDrilldownView,\n type SceneAppRoute,\n} from './components/SceneApp/types';\nexport { SceneApp, useSceneApp } from './components/SceneApp/SceneApp';\nexport { SceneAppPage } from './components/SceneApp/SceneAppPage';\nexport { SceneReactObject } from './components/SceneReactObject';\nexport { SceneObjectRef } from './core/SceneObjectRef';\nexport {\n PanelBuilders,\n PanelOptionsBuilders,\n FieldConfigBuilders,\n FieldConfigOverridesBuilder,\n} from './core/PanelBuilders';\nexport { FieldConfigBuilder } from './core/PanelBuilders/FieldConfigBuilder';\nexport { VizPanelBuilder } from './core/PanelBuilders/VizPanelBuilder';\nexport { SceneDebugger } from './components/SceneDebugger/SceneDebugger';\nexport { VariableValueSelectWrapper } from './variables/components/VariableValueSelectors';\nexport { ControlsLabel } from './utils/ControlsLabel';\nexport { renderSelectForVariable } from './variables/components/VariableValueSelect';\nexport { VizConfigBuilder } from './core/PanelBuilders/VizConfigBuilder';\nexport { VizConfigBuilders } from './core/PanelBuilders/VizConfigBuilders';\nexport { type VizConfig } from './core/PanelBuilders/types';\nexport { SceneScopesBridge } from './core/SceneScopesBridge';\n\nexport const sceneUtils = {\n getUrlWithAppState,\n registerRuntimePanelPlugin,\n registerRuntimeDataSource,\n registerVariableMacro,\n cloneSceneObjectState,\n syncStateFromSearchParams,\n getUrlState,\n renderPrometheusLabelFilters,\n escapeLabelValueInRegexSelector,\n escapeLabelValueInExactSelector,\n escapeURLDelimiters,\n\n // Variable guards\n isAdHocVariable,\n isConstantVariable,\n isCustomVariable,\n isDataSourceVariable,\n isIntervalVariable,\n isQueryVariable,\n isTextBoxVariable,\n isGroupByVariable,\n};\n\nexport { SafeSerializableSceneObject } from './utils/SafeSerializableSceneObject';\nexport { getExploreURL } from './utils/explore';\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4IO,MAAM,UAAa,GAAA;AAAA,EACxB,kBAAA;AAAA,EACA,0BAAA;AAAA,EACA,yBAAA;AAAA,EACA,qBAAA;AAAA,EACA,qBAAA;AAAA,EACA,yBAAA;AAAA,EACA,WAAA;AAAA,EACA,4BAAA;AAAA,EACA,+BAAA;AAAA,EACA,+BAAA;AAAA,EACA,mBAAA;AAAA,EAGA,eAAA;AAAA,EACA,kBAAA;AAAA,EACA,gBAAA;AAAA,EACA,oBAAA;AAAA,EACA,kBAAA;AAAA,EACA,eAAA;AAAA,EACA,iBAAA;AAAA,EACA,iBAAA;AACF;;;;"}