@grafana/scenes 6.11.0--canary.1121.15019988505.0 → 6.11.0

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Files changed (42) hide show
  1. package/CHANGELOG.md +19 -0
  2. package/dist/esm/components/SceneApp/SceneApp.js +2 -2
  3. package/dist/esm/components/SceneApp/SceneApp.js.map +1 -1
  4. package/dist/esm/components/SceneApp/SceneAppPage.js +18 -2
  5. package/dist/esm/components/SceneApp/SceneAppPage.js.map +1 -1
  6. package/dist/esm/components/VizPanel/VizPanel.js +3 -0
  7. package/dist/esm/components/VizPanel/VizPanel.js.map +1 -1
  8. package/dist/esm/core/SceneObjectBase.js +1 -1
  9. package/dist/esm/core/SceneObjectBase.js.map +1 -1
  10. package/dist/esm/core/SceneScopesBridge.js +93 -0
  11. package/dist/esm/core/SceneScopesBridge.js.map +1 -0
  12. package/dist/esm/core/sceneGraph/cloneSceneObject.js +45 -0
  13. package/dist/esm/core/sceneGraph/cloneSceneObject.js.map +1 -0
  14. package/dist/esm/core/sceneGraph/index.js +2 -2
  15. package/dist/esm/core/sceneGraph/index.js.map +1 -1
  16. package/dist/esm/core/sceneGraph/sceneGraph.js +5 -9
  17. package/dist/esm/core/sceneGraph/sceneGraph.js.map +1 -1
  18. package/dist/esm/core/sceneGraph/utils.js +1 -43
  19. package/dist/esm/core/sceneGraph/utils.js.map +1 -1
  20. package/dist/esm/index.js +2 -2
  21. package/dist/esm/index.js.map +1 -1
  22. package/dist/esm/querying/SceneQueryRunner.js +33 -10
  23. package/dist/esm/querying/SceneQueryRunner.js.map +1 -1
  24. package/dist/esm/variables/VariableDependencyConfig.js +1 -4
  25. package/dist/esm/variables/VariableDependencyConfig.js.map +1 -1
  26. package/dist/esm/variables/adhoc/AdHocFiltersVariable.js +18 -19
  27. package/dist/esm/variables/adhoc/AdHocFiltersVariable.js.map +1 -1
  28. package/dist/esm/variables/components/VariableValueSelectors.js +0 -3
  29. package/dist/esm/variables/components/VariableValueSelectors.js.map +1 -1
  30. package/dist/esm/variables/constants.js +1 -2
  31. package/dist/esm/variables/constants.js.map +1 -1
  32. package/dist/esm/variables/groupby/GroupByVariable.js +2 -2
  33. package/dist/esm/variables/groupby/GroupByVariable.js.map +1 -1
  34. package/dist/esm/variables/sets/SceneVariableSet.js +7 -10
  35. package/dist/esm/variables/sets/SceneVariableSet.js.map +1 -1
  36. package/dist/esm/variables/types.js.map +1 -1
  37. package/dist/index.d.ts +52 -54
  38. package/dist/index.js +162 -119
  39. package/dist/index.js.map +1 -1
  40. package/package.json +2 -2
  41. package/dist/esm/variables/variants/ScopesVariable.js +0 -80
  42. package/dist/esm/variables/variants/ScopesVariable.js.map +0 -1
@@ -8,6 +8,8 @@ import { VariableValueRecorder } from '../VariableValueRecorder.js';
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  class SceneVariableSet extends SceneObjectBase {
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  constructor(state) {
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  super(state);
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+ /** Variables that have changed in since the activation or since the first manual value change */
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+ this._variablesThatHaveChanged = /* @__PURE__ */ new Set();
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  /** Variables that are scheduled to be validated and updated */
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  this._variablesToUpdate = /* @__PURE__ */ new Set();
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  /** Variables currently updating */
@@ -134,8 +136,7 @@ class SceneVariableSet extends SceneObjectBase {
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  _updateNextBatch() {
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  for (const variable of this._variablesToUpdate) {
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  if (!variable.validateAndUpdate) {
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- console.error("Variable added to variablesToUpdate but does not have validateAndUpdate");
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- continue;
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+ throw new Error("Variable added to variablesToUpdate but does not have validateAndUpdate");
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  }
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  if (this._updating.has(variable)) {
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  continue;
@@ -191,6 +192,7 @@ class SceneVariableSet extends SceneObjectBase {
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  this._updateNextBatch();
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  }
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  _handleVariableValueChanged(variableThatChanged) {
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+ this._variablesThatHaveChanged.add(variableThatChanged);
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  this._addDependentVariablesToUpdateQueue(variableThatChanged);
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  if (!this._updating.has(variableThatChanged)) {
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  this._updateNextBatch();
@@ -217,10 +219,7 @@ class SceneVariableSet extends SceneObjectBase {
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  if (this._updating.has(otherVariable) && otherVariable.onCancel) {
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  otherVariable.onCancel();
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  }
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- if (otherVariable.validateAndUpdate) {
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- this._variablesToUpdate.add(otherVariable);
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- }
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- otherVariable.variableDependency.variableUpdateCompleted(variableThatChanged, true);
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+ this._variablesToUpdate.add(otherVariable);
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  }
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  }
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  }
@@ -232,7 +231,8 @@ class SceneVariableSet extends SceneObjectBase {
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  if (!this.parent) {
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  return;
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  }
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- this._traverseSceneAndNotify(this.parent, variable, true);
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+ this._traverseSceneAndNotify(this.parent, variable, this._variablesThatHaveChanged.has(variable));
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+ this._variablesThatHaveChanged.delete(variable);
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  }
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  /**
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  * Recursivly walk the full scene object graph and notify all objects with dependencies that include any of changed variables
@@ -264,9 +264,6 @@ class SceneVariableSet extends SceneObjectBase {
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  * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.
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  */
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  isVariableLoadingOrWaitingToUpdate(variable) {
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- if (variable.state.loading) {
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- return true;
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- }
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  if (variable.isAncestorLoading && variable.isAncestorLoading()) {
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  return true;
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  }
@@ -1 +1 @@
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- {"version":3,"file":"SceneVariableSet.js","sources":["../../../../src/variables/sets/SceneVariableSet.ts"],"sourcesContent":["import { VariableRefresh } from '@grafana/data';\nimport { Unsubscribable } from 'rxjs';\nimport { sceneGraph } from '../../core/sceneGraph';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObject } from '../../core/types';\nimport { writeSceneLog } from '../../utils/writeSceneLog';\nimport {\n SceneVariable,\n SceneVariableDependencyConfigLike,\n SceneVariables,\n SceneVariableSetState,\n SceneVariableValueChangedEvent,\n} from '../types';\nimport { VariableValueRecorder } from '../VariableValueRecorder';\n\nexport class SceneVariableSet extends SceneObjectBase<SceneVariableSetState> implements SceneVariables {\n /** Variables that are scheduled to be validated and updated */\n private _variablesToUpdate = new Set<SceneVariable>();\n\n /** Variables currently updating */\n private _updating = new Map<SceneVariable, VariableUpdateInProgress>();\n\n private _variableValueRecorder = new VariableValueRecorder();\n\n /**\n * This makes sure SceneVariableSet's higher up in the chain notify us when parent level variables complete update batches.\n **/\n protected _variableDependency = new SceneVariableSetVariableDependencyHandler(\n this._handleParentVariableUpdatesCompleted.bind(this)\n );\n\n public getByName(name: string): SceneVariable | undefined {\n // TODO: Replace with index\n return this.state.variables.find((x) => x.state.name === name);\n }\n\n public constructor(state: SceneVariableSetState) {\n super(state);\n\n this.addActivationHandler(this._onActivate);\n }\n\n /**\n * Subscribes to child variable value changes, and starts the variable value validation process\n */\n private _onActivate = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n // Subscribe to changes to child variables\n this._subs.add(\n this.subscribeToEvent(SceneVariableValueChangedEvent, (event) => this._handleVariableValueChanged(event.payload))\n );\n\n this._subs.add(\n timeRange.subscribeToState(() => {\n this._refreshTimeRangeBasedVariables();\n })\n );\n\n // Subscribe to state changes\n this._subs.add(this.subscribeToState(this._onStateChanged));\n\n this._checkForVariablesThatChangedWhileInactive();\n\n // Add all variables that need updating to queue\n for (const variable of this.state.variables) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n\n this._updateNextBatch();\n\n // Return deactivation handler;\n return this._onDeactivate;\n };\n\n /**\n * Add all variables that depend on the changed variable to the update queue\n */\n private _refreshTimeRangeBasedVariables() {\n for (const variable of this.state.variables) {\n if ('refresh' in variable.state && variable.state.refresh === VariableRefresh.onTimeRangeChanged) {\n this._variablesToUpdate.add(variable);\n }\n }\n this._updateNextBatch();\n }\n\n /**\n * Cancel all currently running updates\n */\n private _onDeactivate = () => {\n for (const update of this._updating.values()) {\n update.subscription?.unsubscribe();\n }\n\n // Remember current variable values\n for (const variable of this.state.variables) {\n // if the current variable is not in queue to update and validate and not being actively updated then the value is ok\n if (!this._variablesToUpdate.has(variable) && !this._updating.has(variable)) {\n this._variableValueRecorder.recordCurrentValue(variable);\n }\n }\n\n this._variablesToUpdate.clear();\n this._updating.clear();\n };\n\n /**\n * Look for new variables that need to be initialized\n */\n private _onStateChanged = (newState: SceneVariableSetState, oldState: SceneVariableSetState) => {\n const variablesToUpdateCountStart = this._variablesToUpdate.size;\n\n // Check for removed variables\n for (const variable of oldState.variables) {\n if (!newState.variables.includes(variable)) {\n const updating = this._updating.get(variable);\n if (updating?.subscription) {\n updating.subscription.unsubscribe();\n }\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n }\n }\n\n // Check for new variables\n for (const variable of newState.variables) {\n if (!oldState.variables.includes(variable)) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n }\n\n // Only start a new batch if there was no batch already running\n if (variablesToUpdateCountStart === 0 && this._variablesToUpdate.size > 0) {\n this._updateNextBatch();\n }\n };\n\n /**\n * If variables changed while in in-active state we don't get any change events, so we need to check for that here.\n */\n private _checkForVariablesThatChangedWhileInactive() {\n if (!this._variableValueRecorder.hasValues()) {\n return;\n }\n\n for (const variable of this.state.variables) {\n if (this._variableValueRecorder.hasValueChanged(variable)) {\n writeVariableTraceLog(variable, 'Changed while in-active');\n this._addDependentVariablesToUpdateQueue(variable);\n }\n }\n }\n\n private _variableNeedsUpdate(variable: SceneVariable): boolean {\n if (variable.isLazy) {\n return false;\n }\n\n if (!variable.validateAndUpdate) {\n return false;\n }\n\n // If we have recorded valid value (even if it has changed since we do not need to re-validate this variable)\n if (this._variableValueRecorder.hasRecordedValue(variable)) {\n writeVariableTraceLog(variable, 'Skipping updateAndValidate current value valid');\n return false;\n }\n\n return true;\n }\n\n /**\n * This loops through variablesToUpdate and update all that can.\n * If one has a dependency that is currently in variablesToUpdate it will be skipped for now.\n */\n private _updateNextBatch() {\n for (const variable of this._variablesToUpdate) {\n if (!variable.validateAndUpdate) {\n console.error('Variable added to variablesToUpdate but does not have validateAndUpdate');\n continue;\n }\n\n // Ignore it if it's already started\n if (this._updating.has(variable)) {\n continue;\n }\n\n // Wait for variables that has dependencies that also needs updates\n if (sceneGraph.hasVariableDependencyInLoadingState(variable)) {\n continue;\n }\n\n const variableToUpdate: VariableUpdateInProgress = {\n variable,\n };\n\n this._updating.set(variable, variableToUpdate);\n writeVariableTraceLog(variable, 'updateAndValidate started');\n\n variableToUpdate.subscription = variable.validateAndUpdate().subscribe({\n next: () => this._validateAndUpdateCompleted(variable),\n complete: () => this._validateAndUpdateCompleted(variable),\n error: (err) => this._handleVariableError(variable, err),\n });\n }\n }\n\n /**\n * A variable has completed its update process. This could mean that variables that depend on it can now be updated in turn.\n */\n private _validateAndUpdateCompleted(variable: SceneVariable) {\n if (!this._updating.has(variable)) {\n return;\n }\n\n const update = this._updating.get(variable);\n update?.subscription?.unsubscribe();\n\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n\n writeVariableTraceLog(variable, 'updateAndValidate completed');\n\n this._notifyDependentSceneObjects(variable);\n this._updateNextBatch();\n }\n\n public cancel(variable: SceneVariable) {\n const update = this._updating.get(variable);\n update?.subscription?.unsubscribe();\n\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n }\n\n private _handleVariableError(variable: SceneVariable, err: Error) {\n const update = this._updating.get(variable);\n update?.subscription?.unsubscribe();\n\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n\n variable.setState({ loading: false, error: err.message });\n\n console.error('SceneVariableSet updateAndValidate error', err);\n\n writeVariableTraceLog(variable, 'updateAndValidate error', err);\n\n this._notifyDependentSceneObjects(variable);\n this._updateNextBatch();\n }\n\n private _handleVariableValueChanged(variableThatChanged: SceneVariable) {\n this._addDependentVariablesToUpdateQueue(variableThatChanged);\n\n // Ignore this change if it is currently updating\n if (!this._updating.has(variableThatChanged)) {\n this._updateNextBatch();\n this._notifyDependentSceneObjects(variableThatChanged);\n }\n }\n\n /**\n * This is called by any parent level variable set to notify scene that an update batch is completed.\n * This is the main mechanism lower level variable set's react to changes on higher levels.\n */\n private _handleParentVariableUpdatesCompleted(variable: SceneVariable, hasChanged: boolean) {\n // First loop through changed variables and add any of our variables that depend on the higher level variable to the update queue\n if (hasChanged) {\n this._addDependentVariablesToUpdateQueue(variable);\n }\n\n // If we have variables to update but none are currently updating kick of a new update batch\n if (this._variablesToUpdate.size > 0 && this._updating.size === 0) {\n this._updateNextBatch();\n }\n }\n\n private _addDependentVariablesToUpdateQueue(variableThatChanged: SceneVariable) {\n for (const otherVariable of this.state.variables) {\n if (otherVariable.variableDependency) {\n if (otherVariable.variableDependency.hasDependencyOn(variableThatChanged.state.name)) {\n writeVariableTraceLog(otherVariable, 'Added to update queue, dependant variable value changed');\n\n if (this._updating.has(otherVariable) && otherVariable.onCancel) {\n otherVariable.onCancel();\n }\n\n if (otherVariable.validateAndUpdate) {\n this._variablesToUpdate.add(otherVariable);\n }\n\n otherVariable.variableDependency.variableUpdateCompleted(variableThatChanged, true);\n }\n }\n }\n }\n\n /**\n * Walk scene object graph and update all objects that depend on variables that have changed\n */\n private _notifyDependentSceneObjects(variable: SceneVariable) {\n if (!this.parent) {\n return;\n }\n\n this._traverseSceneAndNotify(this.parent, variable, true);\n }\n\n /**\n * Recursivly walk the full scene object graph and notify all objects with dependencies that include any of changed variables\n */\n private _traverseSceneAndNotify(sceneObject: SceneObject, variable: SceneVariable, hasChanged: boolean) {\n // No need to notify variables under this SceneVariableSet\n if (this === sceneObject) {\n return;\n }\n\n // Skip non active scene objects\n if (!sceneObject.isActive) {\n return;\n }\n\n // If we find a nested SceneVariableSet that has a variable with the same name we stop the traversal\n if (sceneObject.state.$variables && sceneObject.state.$variables !== this) {\n const localVar = sceneObject.state.$variables.getByName(variable.state.name);\n // If local variable is viewed as loading when ancestor is loading we propagate a change\n if (localVar?.isAncestorLoading) {\n variable = localVar;\n } else if (localVar) {\n return;\n }\n }\n\n if (sceneObject.variableDependency) {\n sceneObject.variableDependency.variableUpdateCompleted(variable, hasChanged);\n }\n\n sceneObject.forEachChild((child) => this._traverseSceneAndNotify(child, variable, hasChanged));\n }\n\n /**\n * Return true if variable is waiting to update or currently updating.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\n public isVariableLoadingOrWaitingToUpdate(variable: SceneVariable) {\n // TODO add test for this condition\n if (variable.state.loading) {\n return true;\n }\n\n if (variable.isAncestorLoading && variable.isAncestorLoading()) {\n return true;\n }\n\n if (this._variablesToUpdate.has(variable) || this._updating.has(variable)) {\n return true;\n }\n\n // Last scenario is to check the variable's own dependencies as well\n return sceneGraph.hasVariableDependencyInLoadingState(variable);\n }\n}\n\nexport interface VariableUpdateInProgress {\n variable: SceneVariable;\n subscription?: Unsubscribable;\n}\n\nfunction writeVariableTraceLog(variable: SceneVariable, message: string, err?: Error) {\n if (err) {\n writeSceneLog('SceneVariableSet', `Variable[${variable.state.name}]: ${message}`, err);\n } else {\n writeSceneLog('SceneVariableSet', `Variable[${variable.state.name}]: ${message}`);\n }\n}\n\nclass SceneVariableSetVariableDependencyHandler implements SceneVariableDependencyConfigLike {\n public constructor(private _variableUpdatesCompleted: (variable: SceneVariable, hasChanged: boolean) => void) {}\n\n private _emptySet = new Set<string>();\n\n public getNames(): Set<string> {\n return this._emptySet;\n }\n\n public hasDependencyOn(name: string): boolean {\n return false;\n }\n\n public variableUpdateCompleted(variable: SceneVariable, hasChanged: boolean): void {\n this._variableUpdatesCompleted(variable, hasChanged);\n 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@@ -1 +1 @@
1
- {"version":3,"file":"types.js","sources":["../../../src/variables/types.ts"],"sourcesContent":["import { Observable } from 'rxjs';\n\nimport { BusEventWithPayload } from '@grafana/data';\nimport { VariableType, VariableHide } from '@grafana/schema';\n\nimport { SceneObject, SceneObjectState } from '../core/types';\n\nexport interface SceneVariableState extends SceneObjectState {\n type: VariableType;\n name: string;\n label?: string;\n hide?: VariableHide;\n skipUrlSync?: boolean;\n loading?: boolean;\n error?: any | null;\n description?: string | null;\n}\n\nexport interface SceneVariable<TState extends SceneVariableState = SceneVariableState> extends SceneObject<TState> {\n /**\n * This function is called on activation or when a dependency changes.\n */\n validateAndUpdate?(): Observable<ValidateAndUpdateResult>;\n\n /**\n * Should return the value for the given field path\n */\n getValue(fieldPath?: string): VariableValue | undefined | null;\n\n /**\n * Should return the value display text, used by the \"text\" formatter\n * Example: ${podId:text}\n * Useful for variables that have non user friendly values but friendly display text names.\n */\n getValueText?(fieldPath?: string): string;\n\n /**\n * For special edge case senarios. For example local function that locally scoped variables can implement.\n **/\n isAncestorLoading?(): boolean;\n\n /**\n * Allows cancelling variable execution.\n */\n onCancel?(): void;\n\n /**\n * Edge case for variables that is hidden but wants to be render to access react contexts (ScopesVariable)\n */\n hiddenRender?(): React.ReactNode;\n\n /**\n * @experimental\n * Indicates that a variable loads values lazily when user interacts with the variable dropdown.\n */\n isLazy?: boolean;\n}\n\nexport type VariableValue = VariableValueSingle | VariableValueSingle[];\n\nexport type VariableValueSingle = string | boolean | number | CustomVariableValue;\n\n/**\n * This is for edge case values like the custom \"allValue\" that should not be escaped/formatted like other values\n * The custom all value usually contain wildcards that should not be escaped.\n */\nexport interface CustomVariableValue {\n /**\n * The format name or function used in the expression\n */\n formatter(formatNameOrFn?: string | VariableCustomFormatterFn): string;\n}\n\nexport interface ValidateAndUpdateResult {}\nexport interface VariableValueOption {\n label: string;\n value: VariableValueSingle;\n group?: string;\n}\n\nexport interface SceneVariableSetState extends SceneObjectState {\n variables: SceneVariable[];\n}\n\nexport interface SceneVariables extends SceneObject<SceneVariableSetState> {\n /**\n * Will look for and return variable matching name\n */\n getByName(name: string): SceneVariable | undefined;\n /**\n * Will return true if the variable is loading or waiting for an update to complete.\n */\n isVariableLoadingOrWaitingToUpdate(variable: SceneVariable): boolean;\n}\n\nexport class SceneVariableValueChangedEvent extends BusEventWithPayload<SceneVariable> {\n public static type = 'scene-variable-changed-value';\n}\n\nexport interface SceneVariableDependencyConfigLike {\n /** Return all variable names this object depend on */\n getNames(): Set<string>;\n\n /** Used to check for dependency on a specific variable */\n hasDependencyOn(name: string): boolean;\n\n /**\n * Will be called when the VariableSet have completed an update process or when a variable has changed value.\n **/\n variableUpdateCompleted(variable: SceneVariable, hasChanged: boolean): void;\n}\n\n/**\n * Used in CustomFormatterFn\n */\nexport interface CustomFormatterVariable {\n name: string;\n type: VariableType;\n multi?: boolean;\n includeAll?: boolean;\n}\n\nexport type VariableCustomFormatterFn = (\n value: unknown,\n legacyVariableModel: Partial<CustomFormatterVariable>,\n legacyDefaultFormatter?: VariableCustomFormatterFn\n) => string;\n\nexport type InterpolationFormatParameter = string | VariableCustomFormatterFn | undefined;\n\nexport function isCustomVariableValue(value: VariableValue): value is CustomVariableValue {\n return typeof value === 'object' && 'formatter' in value;\n}\n"],"names":[],"mappings":";;AA+FO,MAAM,uCAAuC,mBAAmC,CAAA;AAEvF;AAFa,8BAAA,CACG,IAAO,GAAA,8BAAA;AAkChB,SAAS,sBAAsB,KAAoD,EAAA;AACxF,EAAO,OAAA,OAAO,KAAU,KAAA,QAAA,IAAY,WAAe,IAAA,KAAA;AACrD;;;;"}
1
+ {"version":3,"file":"types.js","sources":["../../../src/variables/types.ts"],"sourcesContent":["import { Observable } from 'rxjs';\n\nimport { BusEventWithPayload } from '@grafana/data';\nimport { VariableType, VariableHide } from '@grafana/schema';\n\nimport { SceneObject, SceneObjectState } from '../core/types';\n\nexport interface SceneVariableState extends SceneObjectState {\n type: VariableType;\n name: string;\n label?: string;\n hide?: VariableHide;\n skipUrlSync?: boolean;\n loading?: boolean;\n error?: any | null;\n description?: string | null;\n}\n\nexport interface SceneVariable<TState extends SceneVariableState = SceneVariableState> extends SceneObject<TState> {\n /**\n * This function is called on activation or when a dependency changes.\n */\n validateAndUpdate?(): Observable<ValidateAndUpdateResult>;\n\n /**\n * Should return the value for the given field path\n */\n getValue(fieldPath?: string): VariableValue | undefined | null;\n\n /**\n * Should return the value display text, used by the \"text\" formatter\n * Example: ${podId:text}\n * Useful for variables that have non user friendly values but friendly display text names.\n */\n getValueText?(fieldPath?: string): string;\n\n /**\n * For special edge case senarios. For example local function that locally scoped variables can implement.\n **/\n isAncestorLoading?(): boolean;\n\n /**\n * Allows cancelling variable execution.\n */\n onCancel?(): void;\n\n /**\n * @experimental\n * Indicates that a variable loads values lazily when user interacts with the variable dropdown.\n */\n isLazy?: boolean;\n}\n\nexport type VariableValue = VariableValueSingle | VariableValueSingle[];\n\nexport type VariableValueSingle = string | boolean | number | CustomVariableValue;\n\n/**\n * This is for edge case values like the custom \"allValue\" that should not be escaped/formatted like other values\n * The custom all value usually contain wildcards that should not be escaped.\n */\nexport interface CustomVariableValue {\n /**\n * The format name or function used in the expression\n */\n formatter(formatNameOrFn?: string | VariableCustomFormatterFn): string;\n}\n\nexport interface ValidateAndUpdateResult {}\nexport interface VariableValueOption {\n label: string;\n value: VariableValueSingle;\n group?: string;\n}\n\nexport interface SceneVariableSetState extends SceneObjectState {\n variables: SceneVariable[];\n}\n\nexport interface SceneVariables extends SceneObject<SceneVariableSetState> {\n /**\n * Will look for and return variable matching name\n */\n getByName(name: string): SceneVariable | undefined;\n /**\n * Will return true if the variable is loading or waiting for an update to complete.\n */\n isVariableLoadingOrWaitingToUpdate(variable: SceneVariable): boolean;\n}\n\nexport class SceneVariableValueChangedEvent extends BusEventWithPayload<SceneVariable> {\n public static type = 'scene-variable-changed-value';\n}\n\nexport interface SceneVariableDependencyConfigLike {\n /** Return all variable names this object depend on */\n getNames(): Set<string>;\n\n /** Used to check for dependency on a specific variable */\n hasDependencyOn(name: string): boolean;\n\n /**\n * Will be called when the VariableSet have completed an update process or when a variable has changed value.\n **/\n variableUpdateCompleted(variable: SceneVariable, hasChanged: boolean): void;\n}\n\n/**\n * Used in CustomFormatterFn\n */\nexport interface CustomFormatterVariable {\n name: string;\n type: VariableType;\n multi?: boolean;\n includeAll?: boolean;\n}\n\nexport type VariableCustomFormatterFn = (\n value: unknown,\n legacyVariableModel: Partial<CustomFormatterVariable>,\n legacyDefaultFormatter?: VariableCustomFormatterFn\n) => string;\n\nexport type InterpolationFormatParameter = string | VariableCustomFormatterFn | undefined;\n\nexport function isCustomVariableValue(value: VariableValue): value is CustomVariableValue {\n return typeof value === 'object' && 'formatter' in value;\n}\n"],"names":[],"mappings":";;AA0FO,MAAM,uCAAuC,mBAAmC,CAAA;AAEvF;AAFa,8BAAA,CACG,IAAO,GAAA,8BAAA;AAkChB,SAAS,sBAAsB,KAAoD,EAAA;AACxF,EAAO,OAAA,OAAO,KAAU,KAAA,QAAA,IAAY,WAAe,IAAA,KAAA;AACrD;;;;"}
package/dist/index.d.ts CHANGED
@@ -1,13 +1,13 @@
1
1
  import * as _grafana_data from '@grafana/data';
2
- import { BusEventWithPayload, EventBus, BusEvent, BusEventType, BusEventHandler, PanelMenuItem, FieldConfigSource, PanelPlugin, AbsoluteTimeRange, PanelData, InterpolateFunction, PanelModel, TimeRange, DataTransformContext, DataFrame, DataQueryRequest, DataSourceGetTagKeysOptions, DataSourceGetTagValuesOptions, IconName, PageLayoutType, UrlQueryMap, DataQuery as DataQuery$1, DataSourceApi, Registry, RegistryItem, ScopedVars, AdHocVariableFilter, GetTagResponse, MetricFindValue, SelectableValue, VariableRefresh as VariableRefresh$1, VariableSort, Scope, EventFilterOptions, AnnotationEvent, AnnotationQuery, DataTransformerConfig, TimeOption, FieldConfig, FieldType, FieldValueMatcherConfig, ScopedVar, RawTimeRange } from '@grafana/data';
2
+ import { BusEventWithPayload, EventBus, BusEvent, BusEventType, BusEventHandler, PanelMenuItem, FieldConfigSource, PanelPlugin, AbsoluteTimeRange, PanelData, InterpolateFunction, PanelModel, TimeRange, DataTransformContext, DataFrame, DataQueryRequest, DataSourceGetTagKeysOptions, DataSourceGetTagValuesOptions, Scope, IconName, PageLayoutType, UrlQueryMap, DataQuery as DataQuery$1, DataSourceApi, Registry, RegistryItem, ScopedVars, AdHocVariableFilter, GetTagResponse, MetricFindValue, SelectableValue, VariableRefresh as VariableRefresh$1, VariableSort, EventFilterOptions, AnnotationEvent, AnnotationQuery, DataTransformerConfig, TimeOption, FieldConfig, FieldType, FieldValueMatcherConfig, ScopedVar, RawTimeRange } from '@grafana/data';
3
3
  import * as React$1 from 'react';
4
- import React__default, { ComponentType, ReactNode, CSSProperties, PointerEvent, ForwardRefExoticComponent } from 'react';
4
+ import React__default, { ComponentType, CSSProperties, PointerEvent, ForwardRefExoticComponent } from 'react';
5
5
  import * as rxjs from 'rxjs';
6
6
  import { Observable, Subscription, Unsubscribable, MonoTypeOperatorFunction, ReplaySubject } from 'rxjs';
7
7
  import * as _grafana_schema from '@grafana/schema';
8
8
  import { VariableType, VariableHide, TimeZone, DataQuery, DataTopic, DataSourceRef, VariableRefresh, LoadingState, DashboardCursorSync, MatcherConfig, TableFieldOptions } from '@grafana/schema';
9
9
  import { PanelContext, WeekStart, IconName as IconName$1 } from '@grafana/ui';
10
- import { LocationService, VariableInterpolation, ScopesContextValue } from '@grafana/runtime';
10
+ import { ScopesContextValue, LocationService, VariableInterpolation } from '@grafana/runtime';
11
11
  import { Location } from 'history';
12
12
  import ReactGridLayout from 'react-grid-layout';
13
13
  import { Options, FieldConfig as FieldConfig$1 } from '@grafana/schema/dist/esm/raw/composable/barchart/panelcfg/x/BarChartPanelCfg_types.gen';
@@ -63,10 +63,6 @@ interface SceneVariable<TState extends SceneVariableState = SceneVariableState>
63
63
  * Allows cancelling variable execution.
64
64
  */
65
65
  onCancel?(): void;
66
- /**
67
- * Edge case for variables that is hidden but wants to be render to access react contexts (ScopesVariable)
68
- */
69
- hiddenRender?(): React.ReactNode;
70
66
  /**
71
67
  * @experimental
72
68
  * Indicates that a variable loads values lazily when user interacts with the variable dropdown.
@@ -279,10 +275,6 @@ interface VariableDependencyConfigOptions<TState extends SceneObjectState> {
279
275
  * Handle time macros.
280
276
  */
281
277
  handleTimeMacros?: boolean;
282
- /**
283
- * Depends on scopes
284
- */
285
- dependsOnScopes?: boolean;
286
278
  }
287
279
  declare class VariableDependencyConfig<TState extends SceneObjectState> implements SceneVariableDependencyConfigLike {
288
280
  private _sceneObject;
@@ -414,6 +406,7 @@ declare class VizPanel<TOptions = {}, TFieldConfig extends {} = {}> extends Scen
414
406
  private _onSeriesVisibilityChange;
415
407
  private _onInstanceStateChange;
416
408
  private _onToggleLegendSort;
409
+ clone(): this;
417
410
  private buildPanelContext;
418
411
  }
419
412
 
@@ -658,6 +651,36 @@ declare class EmbeddedScene extends SceneObjectBase<EmbeddedSceneState> {
658
651
  }
659
652
  declare function EmbeddedSceneRenderer({ model }: SceneComponentProps<EmbeddedScene>): React__default.JSX.Element;
660
653
 
654
+ declare class SceneScopesBridge extends SceneObjectBase {
655
+ static Component: typeof SceneScopesBridgeRenderer;
656
+ protected _renderBeforeActivation: boolean;
657
+ private _contextSubject;
658
+ getValue(): Scope[];
659
+ /**
660
+ * Emits values of the selected scopes array. It emits the current value and the previous value if there is a change.
661
+ * @param cb
662
+ */
663
+ subscribeToValue(cb: (newScopes: Scope[], prevScopes: Scope[]) => void): Unsubscribable;
664
+ isLoading(): boolean;
665
+ subscribeToLoading(cb: (loading: boolean) => void): Unsubscribable;
666
+ setEnabled(enabled: boolean): void;
667
+ setReadOnly(readOnly: boolean): void;
668
+ /**
669
+ * This method is used to keep the context up to date with the scopes context received from React
670
+ *
671
+ * Its rationale is:
672
+ * - When a new context is available, check if we have pending scopes passed from the URL
673
+ * - If we have pending scopes, ask the new context to load them
674
+ * - The loading should happen in a setTimeout to allow the existing context to pass its values to the URL sync handler
675
+ * - If a new context is received, propagate it as a new value in the behavior subject
676
+ * - If a new value is received, force a re-render to trigger the URL sync handler
677
+ */
678
+ updateContext(newContext: ScopesContextValue | undefined): void;
679
+ private get context();
680
+ private get contextObservable();
681
+ }
682
+ declare function SceneScopesBridgeRenderer({ model }: SceneComponentProps<SceneScopesBridge>): null;
683
+
661
684
  interface SceneRouteMatch<Params extends {
662
685
  [K in keyof Params]?: string;
663
686
  } = {}> {
@@ -670,6 +693,7 @@ interface SceneAppState extends SceneObjectState {
670
693
  pages: SceneAppPageLike[];
671
694
  name?: string;
672
695
  urlSyncOptions?: SceneUrlSyncOptions;
696
+ scopesBridge?: SceneScopesBridge;
673
697
  }
674
698
  interface SceneAppRoute {
675
699
  path: string;
@@ -714,6 +738,7 @@ interface SceneAppPageState extends SceneObjectState {
714
738
  */
715
739
  getFallbackPage?: () => SceneAppPageLike;
716
740
  layout?: PageLayoutType;
741
+ useScopes?: boolean;
717
742
  }
718
743
  interface SceneAppPageLike extends SceneObject<SceneAppPageState>, DataRequestEnricher {
719
744
  initializeScene(scene: SceneObject): void;
@@ -941,9 +966,8 @@ declare class AdHocFiltersVariable extends SceneObjectBase<AdHocFiltersVariableS
941
966
  static Component: typeof AdHocFiltersVariableRenderer;
942
967
  private _scopedVars;
943
968
  private _dataSourceSrv;
969
+ private _scopesBridge;
944
970
  private _originalValues;
945
- /** Needed for scopes dependency */
946
- protected _variableDependency: VariableDependencyConfig<AdHocFiltersVariableState>;
947
971
  protected _urlSync: AdHocFiltersVariableUrlSyncHandler;
948
972
  constructor(state: Partial<AdHocFiltersVariableState>);
949
973
  private _activationHandler;
@@ -1196,6 +1220,7 @@ declare class GroupByVariable extends MultiValueVariable<GroupByVariableState> {
1196
1220
  static Component: typeof GroupByVariableRenderer;
1197
1221
  isLazy: boolean;
1198
1222
  protected _urlSync: SceneObjectUrlSyncHandler;
1223
+ private _scopesBridge;
1199
1224
  validateAndUpdate(): Observable<ValidateAndUpdateResult>;
1200
1225
  private _updateValueGivenNewOptions;
1201
1226
  getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;
@@ -1392,9 +1417,9 @@ declare function getAncestor<ParentType>(sceneObject: SceneObject, ancestorType:
1392
1417
  */
1393
1418
  declare function findDescendents<T extends SceneObject>(scene: SceneObject, descendentType: SceneType<T>): T[];
1394
1419
  /**
1395
- * Will return the scopes from the scopes variable if available.
1420
+ * Will walk up the scene object graph to the closest $scopesBridge scene object
1396
1421
  */
1397
- declare function getScopes(sceneObject: SceneObject): Scope[] | undefined;
1422
+ declare function getScopesBridge(sceneObject: SceneObject): SceneScopesBridge | undefined;
1398
1423
 
1399
1424
  declare const sceneGraph: {
1400
1425
  getVariables: typeof getVariables;
@@ -1412,7 +1437,7 @@ declare const sceneGraph: {
1412
1437
  getAncestor: typeof getAncestor;
1413
1438
  getQueryController: typeof getQueryController;
1414
1439
  findDescendents: typeof findDescendents;
1415
- getScopes: typeof getScopes;
1440
+ getScopesBridge: typeof getScopesBridge;
1416
1441
  };
1417
1442
 
1418
1443
  interface ActWhenVariableChangedState extends SceneObjectState {
@@ -1679,6 +1704,8 @@ declare class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> impleme
1679
1704
  private _dataLayersMerger;
1680
1705
  private _timeSub?;
1681
1706
  private _timeSubRange?;
1707
+ private _scopesSub?;
1708
+ private _scopesSubBridge?;
1682
1709
  private _containerWidth?;
1683
1710
  private _variableValueRecorder;
1684
1711
  private _results;
@@ -1717,11 +1744,12 @@ declare class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> impleme
1717
1744
  private _onDeactivate;
1718
1745
  setContainerWidth(width: number): void;
1719
1746
  isDataReadyToDisplay(): boolean;
1747
+ private subscribeToScopesChanges;
1720
1748
  private subscribeToTimeRangeChanges;
1721
1749
  runQueries(): void;
1722
1750
  private getMaxDataPoints;
1723
1751
  cancelQuery(): void;
1724
- private runWithTimeRange;
1752
+ private runWithTimeRangeAndScopes;
1725
1753
  clone(withState?: Partial<QueryRunnerState>): this;
1726
1754
  private prepareRequests;
1727
1755
  private onDataReceived;
@@ -1856,7 +1884,7 @@ interface VariableSelectProps {
1856
1884
  /** To provide an option to hide the label in the variable value selector */
1857
1885
  hideLabel?: boolean;
1858
1886
  }
1859
- declare function VariableValueSelectWrapper({ variable, layout, showAlways, hideLabel }: VariableSelectProps): string | number | boolean | React__default.JSX.Element | Iterable<React__default.ReactNode> | null | undefined;
1887
+ declare function VariableValueSelectWrapper({ variable, layout, showAlways, hideLabel }: VariableSelectProps): React__default.JSX.Element | null;
1860
1888
 
1861
1889
  interface VariableValueControlState extends SceneObjectState {
1862
1890
  layout?: ControlsLayout;
@@ -1871,6 +1899,8 @@ declare class VariableValueControl extends SceneObjectBase<VariableValueControlS
1871
1899
  declare function VariableValueControlRenderer({ model }: SceneComponentProps<VariableValueControl>): React__default.JSX.Element | null;
1872
1900
 
1873
1901
  declare class SceneVariableSet extends SceneObjectBase<SceneVariableSetState> implements SceneVariables {
1902
+ /** Variables that have changed in since the activation or since the first manual value change */
1903
+ private _variablesThatHaveChanged;
1874
1904
  /** Variables that are scheduled to be validated and updated */
1875
1905
  private _variablesToUpdate;
1876
1906
  /** Variables currently updating */
@@ -1973,41 +2003,6 @@ declare class TestVariable extends MultiValueVariable<TestVariableState> {
1973
2003
  static Component: ({ model }: SceneComponentProps<MultiValueVariable>) => React__default.JSX.Element;
1974
2004
  }
1975
2005
 
1976
- interface ScopesVariableState extends SceneVariableState {
1977
- /**
1978
- * Last captured state from ScopesContext
1979
- */
1980
- scopes: Scope[];
1981
- /**
1982
- * Set to true if you want to the variable to enable / disable scopes when activated / deactivated
1983
- */
1984
- enable?: boolean;
1985
- }
1986
- declare class ScopesVariable extends SceneObjectBase<ScopesVariableState> implements SceneVariable<ScopesVariableState> {
1987
- protected _renderBeforeActivation: boolean;
1988
- protected _context: ScopesContextValue | undefined;
1989
- constructor(state: Partial<ScopesVariableState>);
1990
- /**
1991
- * Temporary simple implementation to stringify the scopes.
1992
- */
1993
- getValue(fieldPath: string): VariableValue;
1994
- getScopes(): Scope[] | undefined;
1995
- /**
1996
- * This method is used to keep the context up to date with the scopes context received from React
1997
- * 1) Subscribes to ScopesContext state changes and synchronizes it with the variable state
1998
- * 2) Handles enable / disabling of scopes based on variable enable option.
1999
- */
2000
- setContext(context: ScopesContextValue | undefined): (() => void) | undefined;
2001
- updateStateFromContext(state: {
2002
- loading: boolean;
2003
- value: Scope[];
2004
- }): void;
2005
- /**
2006
- * Special function that enables variables to be hidden but still render to access react contexts
2007
- */
2008
- hiddenRender(): ReactNode;
2009
- }
2010
-
2011
2006
  interface LocalValueVariableState extends SceneVariableState {
2012
2007
  value: VariableValue;
2013
2008
  text: VariableValue;
@@ -2497,6 +2492,9 @@ declare class SceneAppPage extends SceneObjectBase<SceneAppPageState> implements
2497
2492
  static Component: typeof SceneAppPageRenderer;
2498
2493
  private _sceneCache;
2499
2494
  private _drilldownCache;
2495
+ private _scopesBridge;
2496
+ constructor(state: SceneAppPageState);
2497
+ private _activationHandler;
2500
2498
  initializeScene(scene: EmbeddedScene): void;
2501
2499
  getScene(routeMatch: SceneRouteMatch): EmbeddedScene;
2502
2500
  getDrilldownPage(drilldown: SceneAppDrilldownView, routeMatch: SceneRouteMatch<{}>): SceneAppPageLike;
@@ -3031,5 +3029,5 @@ declare const sceneUtils: {
3031
3029
  isGroupByVariable: typeof isGroupByVariable;
3032
3030
  };
3033
3031
 
3034
- export { AdHocFiltersVariable, ConstantVariable, ControlsLabel, CustomVariable, DataProviderProxy, DataSourceVariable, EmbeddedScene, FieldConfigBuilder, FieldConfigBuilders, FieldConfigOverridesBuilder, GroupByVariable, IntervalVariable, LazyLoader, LocalValueVariable, MultiOrSingleValueSelect, MultiValueVariable, NestedScene, NewSceneObjectAddedEvent, PanelBuilders, PanelOptionsBuilders, QueryVariable, RuntimeDataSource, SafeSerializableSceneObject, SceneApp, SceneAppPage, SceneByFrameRepeater, SceneByVariableRepeater, SceneCSSGridItem, SceneCSSGridLayout, SceneCanvasText, SceneControlsSpacer, SceneDataLayerBase, SceneDataLayerControls, SceneDataLayerSet, SceneDataLayerSetBase, SceneDataNode, SceneDataTransformer, SceneDebugger, SceneFlexItem, SceneFlexLayout, SceneGridItem, SceneGridLayout, SceneGridLayoutDragStartEvent, SceneGridRow, SceneObjectBase, SceneObjectRef, SceneObjectStateChangedEvent, SceneObjectUrlSyncConfig, SceneQueryRunner, SceneReactObject, SceneRefreshPicker, SceneTimePicker, SceneTimeRange, SceneTimeRangeCompare, SceneTimeRangeTransformerBase, SceneTimeZoneOverride, SceneToolbarButton, SceneToolbarInput, SceneVariableSet, SceneVariableValueChangedEvent, ScopesVariable, SplitLayout, TestVariable, TextBoxVariable, UrlSyncContextProvider, UrlSyncManager, UserActionEvent, VariableDependencyConfig, VariableValueControl, VariableValueSelectWrapper, VariableValueSelectors, VizConfigBuilder, VizConfigBuilders, VizPanel, VizPanelBuilder, VizPanelExploreButton, VizPanelMenu, index$1 as behaviors, index as dataLayers, formatRegistry, getExploreURL, isCustomVariableValue, isDataLayer, isDataRequestEnricher, isFiltersRequestEnricher, isSceneObject, registerQueryWithController, registerRuntimeDataSource, sceneGraph, sceneUtils, useSceneApp, useSceneObjectState, useUrlSync };
3032
+ export { AdHocFiltersVariable, ConstantVariable, ControlsLabel, CustomVariable, DataProviderProxy, DataSourceVariable, EmbeddedScene, FieldConfigBuilder, FieldConfigBuilders, FieldConfigOverridesBuilder, GroupByVariable, IntervalVariable, LazyLoader, LocalValueVariable, MultiOrSingleValueSelect, MultiValueVariable, NestedScene, NewSceneObjectAddedEvent, PanelBuilders, PanelOptionsBuilders, QueryVariable, RuntimeDataSource, SafeSerializableSceneObject, SceneApp, SceneAppPage, SceneByFrameRepeater, SceneByVariableRepeater, SceneCSSGridItem, SceneCSSGridLayout, SceneCanvasText, SceneControlsSpacer, SceneDataLayerBase, SceneDataLayerControls, SceneDataLayerSet, SceneDataLayerSetBase, SceneDataNode, SceneDataTransformer, SceneDebugger, SceneFlexItem, SceneFlexLayout, SceneGridItem, SceneGridLayout, SceneGridLayoutDragStartEvent, SceneGridRow, SceneObjectBase, SceneObjectRef, SceneObjectStateChangedEvent, SceneObjectUrlSyncConfig, SceneQueryRunner, SceneReactObject, SceneRefreshPicker, SceneScopesBridge, SceneTimePicker, SceneTimeRange, SceneTimeRangeCompare, SceneTimeRangeTransformerBase, SceneTimeZoneOverride, SceneToolbarButton, SceneToolbarInput, SceneVariableSet, SceneVariableValueChangedEvent, SplitLayout, TestVariable, TextBoxVariable, UrlSyncContextProvider, UrlSyncManager, UserActionEvent, VariableDependencyConfig, VariableValueControl, VariableValueSelectWrapper, VariableValueSelectors, VizConfigBuilder, VizConfigBuilders, VizPanel, VizPanelBuilder, VizPanelExploreButton, VizPanelMenu, index$1 as behaviors, index as dataLayers, formatRegistry, getExploreURL, isCustomVariableValue, isDataLayer, isDataRequestEnricher, isFiltersRequestEnricher, isSceneObject, registerQueryWithController, registerRuntimeDataSource, sceneGraph, sceneUtils, useSceneApp, useSceneObjectState, useUrlSync };
3035
3033
  export type { AdHocFilterWithLabels, CancelActivationHandler, ControlsLayout, CustomFormatterVariable, CustomTransformOperator, CustomTransformerDefinition, CustomVariableValue, DataLayerFilter, DataRequestEnricher, DeepPartial, EmbeddedSceneState, ExtraQueryDataProcessor, ExtraQueryDescriptor, ExtraQueryProvider, FiltersRequestEnricher, FormatVariable, InterpolationFormatParameter, MacroVariableConstructor, MultiValueVariableState, QueryRunnerState, SceneActivationHandler, SceneAppDrilldownView, SceneAppPageLike, SceneAppPageState, SceneAppRoute, SceneComponent, SceneComponentProps, SceneDataLayerProvider, SceneDataLayerProviderState, SceneDataProvider, SceneDataProviderResult, SceneDataQuery, SceneDataState, SceneDataTransformerState, SceneDeactivationHandler, SceneFlexItemLike, SceneFlexItemState, SceneGridItemLike, SceneGridItemStateLike, SceneInteractionProfileEvent, SceneLayout, SceneLayoutChildOptions, SceneLayoutState, SceneObject, SceneObjectState, SceneObjectStateChangedPayload, SceneObjectUrlSyncHandler, SceneObjectUrlValue, SceneObjectUrlValues, SceneObjectWithUrlSync, SceneQueryControllerEntry, SceneQueryControllerEntryType, SceneQueryControllerLike, SceneRefreshPickerState, SceneRouteMatch, SceneStateChangedHandler, SceneStatelessBehavior, SceneTimeRangeLike, SceneTimeRangeState, SceneUrlSyncOptions, SceneVariable, SceneVariableDependencyConfigLike, SceneVariableSetState, SceneVariableState, SceneVariables, UrlSyncManagerLike, UseStateHookOptions, ValidateAndUpdateResult, VariableCustomFormatterFn, VariableGetOptionsArgs, VariableValue, VariableValueOption, VariableValueSingle, VizConfig, VizPanelState };