@grafana/scenes 6.10.0--canary.1095.14616202286.0 → 6.10.0--canary.1095.14619965070.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/esm/core/SceneObjectBase.js +4 -15
- package/dist/esm/core/SceneObjectBase.js.map +1 -1
- package/dist/esm/variables/adhoc/AdHocFiltersCombobox/AdHocFiltersCombobox.js +3 -0
- package/dist/esm/variables/adhoc/AdHocFiltersCombobox/AdHocFiltersCombobox.js.map +1 -1
- package/dist/esm/variables/sets/SceneVariableSet.js +23 -23
- package/dist/esm/variables/sets/SceneVariableSet.js.map +1 -1
- package/dist/index.d.ts +4 -0
- package/dist/index.js +30 -38
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
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@@ -313,29 +313,18 @@ function useSceneObjectState(model, options) {
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return model.state;
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function forEachChild(state, callback) {
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export { SceneObjectBase, useSceneObjectState };
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{"version":3,"file":"SceneObjectBase.js","sources":["../../../src/core/SceneObjectBase.tsx"],"sourcesContent":["import { useEffect, useState } from 'react';\nimport { Subscription, Unsubscribable } from 'rxjs';\nimport { v4 as uuidv4 } from 'uuid';\n\nimport { BusEvent, BusEventHandler, BusEventType, EventBus, EventBusSrv } from '@grafana/data';\nimport {\n SceneObject,\n SceneComponent,\n SceneObjectUrlSyncHandler,\n SceneStateChangedHandler,\n SceneActivationHandler,\n SceneDeactivationHandler,\n CancelActivationHandler,\n SceneObjectState,\n UseStateHookOptions,\n SceneStatelessBehavior,\n} from './types';\n\nimport { SceneComponentWrapper } from './SceneComponentWrapper';\nimport { SceneObjectStateChangedEvent } from './events';\nimport { cloneSceneObject } from './sceneGraph/utils';\nimport { SceneVariableDependencyConfigLike } from '../variables/types';\nimport { SceneObjectRef } from './SceneObjectRef';\n\nexport abstract class SceneObjectBase<TState extends SceneObjectState = SceneObjectState>\n implements SceneObject<TState>\n{\n private _isActive = false;\n private _state: TState;\n private _activationHandlers: SceneActivationHandler[] = [];\n private _deactivationHandlers = new Map<object, SceneDeactivationHandler>();\n private _ref?: SceneObjectRef<this>;\n\n protected _events?: EventBus;\n protected _parent?: SceneObject;\n protected _subs = new Subscription();\n protected _refCount = 0;\n protected _renderBeforeActivation = false;\n\n protected _variableDependency: SceneVariableDependencyConfigLike | undefined;\n protected _urlSync: SceneObjectUrlSyncHandler | undefined;\n\n public constructor(state: TState) {\n if (!state.key) {\n state.key = uuidv4();\n }\n\n this._events = new EventBusSrv();\n\n this._state = Object.freeze(state);\n this._setParent(this._state);\n }\n\n /** Current state */\n public get state(): TState {\n return this._state;\n }\n\n /** True if currently being active (ie displayed for visual objects) */\n public get isActive(): boolean {\n return this._isActive;\n }\n\n public get renderBeforeActivation(): boolean {\n return this._renderBeforeActivation;\n }\n\n /** Returns the parent, undefined for root object */\n public get parent(): SceneObject | undefined {\n return this._parent;\n }\n\n /** Returns variable dependency config */\n public get variableDependency(): SceneVariableDependencyConfigLike | undefined {\n return this._variableDependency;\n }\n\n /** Returns url sync config */\n public get urlSync(): SceneObjectUrlSyncHandler | undefined {\n return this._urlSync;\n }\n\n /**\n * Used in render functions when rendering a SceneObject.\n * Wraps the component in an EditWrapper that handles edit mode\n */\n public get Component(): SceneComponent<this> {\n return SceneComponentWrapper as SceneComponent<this>;\n }\n\n private _setParent(state: Partial<TState>) {\n forEachChild(state, (child) => {\n // If we already have a parent and it's not this, then we likely have a bug\n if (child._parent && child._parent !== this) {\n console.warn(\n 'SceneObject already has a parent set that is different from the new parent. You cannot share the same SceneObject instance in multiple scenes or in multiple different places of the same scene graph. Use SceneObject.clone() to duplicate a SceneObject or store a state key reference and use sceneGraph.findObject to locate it.',\n child,\n this\n );\n }\n child._parent = this;\n });\n }\n\n /**\n * Sometimes you want to move one instance to another parent.\n * This is a way to do that without getting the console warning.\n */\n public clearParent() {\n this._parent = undefined;\n }\n\n /**\n * Subscribe to the scene state subject\n **/\n public subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable {\n return this._events!.subscribe(SceneObjectStateChangedEvent, (event) => {\n if (event.payload.changedObject === this) {\n handler(event.payload.newState as TState, event.payload.prevState as TState);\n }\n });\n }\n\n /**\n * Subscribe to the scene event\n **/\n public subscribeToEvent<T extends BusEvent>(eventType: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable {\n return this._events!.subscribe(eventType, handler);\n }\n\n public setState(update: Partial<TState>) {\n const prevState = this._state;\n const newState: TState = {\n ...this._state,\n ...update,\n };\n\n this._state = Object.freeze(newState);\n this._setParent(update);\n\n // Handles cases when $data, $timeRange, or $variables are changed\n this._handleActivationOfChangedStateProps(prevState, newState);\n\n // Bubble state change event. This is event is subscribed to by UrlSyncManager and UndoManager\n this.publishEvent(\n new SceneObjectStateChangedEvent({\n prevState,\n newState,\n partialUpdate: update,\n changedObject: this,\n }),\n true\n );\n }\n\n /**\n * This handles activation and deactivation of $data, $timeRange and $variables when they change\n * during the active phase of the scene object.\n */\n private _handleActivationOfChangedStateProps(prevState: TState, newState: TState) {\n if (!this.isActive) {\n return;\n }\n\n if (prevState.$behaviors !== newState.$behaviors) {\n this._handleChangedBehaviors(prevState.$behaviors, newState.$behaviors);\n }\n\n if (prevState.$data !== newState.$data) {\n this._handleChangedStateActivation(prevState.$data, newState.$data);\n }\n\n if (prevState.$variables !== newState.$variables) {\n this._handleChangedStateActivation(prevState.$variables, newState.$variables);\n }\n\n if (prevState.$timeRange !== newState.$timeRange) {\n this._handleChangedStateActivation(prevState.$timeRange, newState.$timeRange);\n }\n }\n\n private _handleChangedStateActivation(oldValue: SceneObject | undefined, newValue: SceneObject | undefined) {\n if (oldValue) {\n const deactivationHandler = this._deactivationHandlers.get(oldValue);\n if (deactivationHandler) {\n deactivationHandler();\n this._deactivationHandlers.delete(oldValue);\n }\n }\n\n if (newValue) {\n this._deactivationHandlers.set(newValue, newValue.activate());\n }\n }\n\n private _handleChangedBehaviors(\n oldValue: Array<SceneObject | SceneStatelessBehavior> | undefined,\n newValue: Array<SceneObject | SceneStatelessBehavior> | undefined\n ) {\n // Handle removed behaviors\n if (oldValue) {\n for (const oldBehavior of oldValue) {\n if (!newValue || !newValue.includes(oldBehavior)) {\n const deactivationHandler = this._deactivationHandlers.get(oldBehavior);\n if (deactivationHandler) {\n deactivationHandler();\n this._deactivationHandlers.delete(oldBehavior);\n }\n }\n }\n }\n\n // Handle new behaviors\n if (newValue) {\n for (const newBehavior of newValue) {\n if (!oldValue || !oldValue.includes(newBehavior)) {\n this._activateBehavior(newBehavior);\n }\n }\n }\n }\n\n /*\n * Publish an event and optionally bubble it up the scene\n **/\n public publishEvent(event: BusEvent, bubble?: boolean) {\n this._events!.publish(event);\n\n if (bubble && this.parent) {\n this.parent.publishEvent(event, bubble);\n }\n }\n\n public getRoot(): SceneObject {\n return !this._parent ? this : this._parent.getRoot();\n }\n\n private _internalActivate() {\n this._isActive = true;\n\n const { $data, $variables, $timeRange, $behaviors } = this.state;\n\n this._activationHandlers.forEach((handler) => {\n const result = handler();\n if (result) {\n this._deactivationHandlers.set(result, result);\n }\n });\n\n if ($timeRange && !$timeRange.isActive) {\n this._deactivationHandlers.set($timeRange, $timeRange.activate());\n }\n\n if ($variables && !$variables.isActive) {\n this._deactivationHandlers.set($variables, $variables.activate());\n }\n\n if ($data && !$data.isActive) {\n this._deactivationHandlers.set($data, $data.activate());\n }\n\n if ($behaviors) {\n for (const behavior of $behaviors) {\n this._activateBehavior(behavior);\n }\n }\n }\n\n private _activateBehavior(behavior: SceneObject | SceneStatelessBehavior): SceneDeactivationHandler | void {\n if (behavior instanceof SceneObjectBase) {\n this._deactivationHandlers.set(behavior, behavior.activate());\n } else if (typeof behavior === 'function') {\n const deactivate = behavior(this);\n if (deactivate) {\n this._deactivationHandlers.set(behavior, deactivate);\n }\n }\n }\n\n /**\n * This is primarily called from SceneComponentWrapper when the SceneObject's Component is mounted.\n * But in some scenarios this can also be called directly from another scene object. When called manually from another scene object\n * make sure to call the returned function when the source scene object is deactivated.\n */\n public activate(): CancelActivationHandler {\n if (!this.isActive) {\n this._internalActivate();\n }\n\n this._refCount++;\n\n let called = false;\n\n return () => {\n this._refCount--;\n\n if (called) {\n const msg = `SceneObject cancelation handler returned by activate() called a second time`;\n throw new Error(msg);\n }\n\n called = true;\n\n if (this._refCount === 0) {\n this._internalDeactivate();\n }\n };\n }\n\n /**\n * Called by the SceneComponentWrapper when the react component is unmounted.\n * Don't override this, instead use addActivationHandler. The activation handler can return a deactivation handler.\n */\n private _internalDeactivate(): void {\n this._isActive = false;\n\n for (let handler of this._deactivationHandlers.values()) {\n handler();\n }\n\n this._deactivationHandlers.clear();\n\n // Clear subscriptions and listeners\n this._events!.removeAllListeners();\n this._subs.unsubscribe();\n this._subs = new Subscription();\n }\n\n /**\n * Utility hook to get and subscribe to state\n */\n public useState(): TState {\n // eslint-disable-next-line react-hooks/rules-of-hooks\n return useSceneObjectState(this);\n }\n\n /** Force a re-render, should only be needed when variable values change */\n public forceRender(): void {\n this.setState({});\n }\n\n /**\n * Will create new SceneObject with shallow-cloned state, but all state items of type SceneObject are deep cloned\n */\n public clone(withState?: Partial<TState>): this {\n return cloneSceneObject(this, withState);\n }\n\n /**\n * Allows external code to register code that is executed on activate and deactivate. This allow you\n * to wire up scene objects that need to respond to state changes in other objects from the outside.\n **/\n public addActivationHandler(handler: SceneActivationHandler) {\n this._activationHandlers.push(handler);\n }\n\n /**\n * Loop through state and call callback for each direct child scene object.\n * Checks 1 level deep properties and arrays. So a scene object hidden in a nested plain object will not be detected.\n */\n public forEachChild(callback: (child: SceneObjectBase) => void) {\n forEachChild(this.state, callback);\n }\n\n /** Returns a SceneObjectRef that will resolve to this object */\n public getRef(): SceneObjectRef<this> {\n if (!this._ref) {\n this._ref = new SceneObjectRef(this);\n }\n\n return this._ref;\n }\n\n public toJSON() {\n return {\n type: Object.getPrototypeOf(this).constructor.name,\n isActive: this.isActive,\n state: this.state,\n };\n }\n}\n\n/**\n * This hook is always returning model.state instead of a useState that remembers the last state emitted on the subject\n * The reason for this is so that if the model instance change this function will always return the latest state.\n */\nexport function useSceneObjectState<TState extends SceneObjectState>(\n model: SceneObject<TState>,\n options?: UseStateHookOptions\n): TState {\n const [_, setState] = useState<TState>(model.state);\n const stateAtFirstRender = model.state;\n const shouldActivateOrKeepAlive = options?.shouldActivateOrKeepAlive ?? false;\n\n useEffect(() => {\n let unactivate: CancelActivationHandler | undefined;\n\n if (shouldActivateOrKeepAlive) {\n unactivate = model.activate();\n }\n\n const s = model.subscribeToState((state) => {\n setState(state);\n });\n\n // Re-render component if the state changed between first render and useEffect (mount)\n if (model.state !== stateAtFirstRender) {\n setState(model.state);\n }\n\n return () => {\n s.unsubscribe();\n\n if (unactivate) {\n unactivate();\n }\n };\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [model, shouldActivateOrKeepAlive]);\n\n return model.state;\n}\n\nfunction forEachChild<T extends SceneObjectState>(state: T, callback: (child: SceneObjectBase) => void) {\n // Loop through behaviors first as that can be important when wanting to\n // traverse the tree and want to process behaviors before other children\n if (state.$behaviors) 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{"version":3,"file":"SceneObjectBase.js","sources":["../../../src/core/SceneObjectBase.tsx"],"sourcesContent":["import { useEffect, useState } from 'react';\nimport { Subscription, Unsubscribable } from 'rxjs';\nimport { v4 as uuidv4 } from 'uuid';\n\nimport { BusEvent, BusEventHandler, BusEventType, EventBus, EventBusSrv } from '@grafana/data';\nimport {\n SceneObject,\n SceneComponent,\n SceneObjectUrlSyncHandler,\n SceneStateChangedHandler,\n SceneActivationHandler,\n SceneDeactivationHandler,\n CancelActivationHandler,\n SceneObjectState,\n UseStateHookOptions,\n SceneStatelessBehavior,\n} from './types';\n\nimport { SceneComponentWrapper } from './SceneComponentWrapper';\nimport { SceneObjectStateChangedEvent } from './events';\nimport { cloneSceneObject } from './sceneGraph/utils';\nimport { SceneVariableDependencyConfigLike } from '../variables/types';\nimport { SceneObjectRef } from './SceneObjectRef';\n\nexport abstract class SceneObjectBase<TState extends SceneObjectState = SceneObjectState>\n implements SceneObject<TState>\n{\n private _isActive = false;\n private _state: TState;\n private _activationHandlers: SceneActivationHandler[] = [];\n private _deactivationHandlers = new Map<object, SceneDeactivationHandler>();\n private _ref?: SceneObjectRef<this>;\n\n protected _events?: EventBus;\n protected _parent?: SceneObject;\n protected _subs = new Subscription();\n protected _refCount = 0;\n protected _renderBeforeActivation = false;\n\n protected _variableDependency: SceneVariableDependencyConfigLike | undefined;\n protected _urlSync: SceneObjectUrlSyncHandler | undefined;\n\n public constructor(state: TState) {\n if (!state.key) {\n state.key = uuidv4();\n }\n\n this._events = new EventBusSrv();\n\n this._state = Object.freeze(state);\n this._setParent(this._state);\n }\n\n /** Current state */\n public get state(): TState {\n return this._state;\n }\n\n /** True if currently being active (ie displayed for visual objects) */\n public get isActive(): boolean {\n return this._isActive;\n }\n\n public get renderBeforeActivation(): boolean {\n return this._renderBeforeActivation;\n }\n\n /** Returns the parent, undefined for root object */\n public get parent(): SceneObject | undefined {\n return this._parent;\n }\n\n /** Returns variable dependency config */\n public get variableDependency(): SceneVariableDependencyConfigLike | undefined {\n return this._variableDependency;\n }\n\n /** Returns url sync config */\n public get urlSync(): SceneObjectUrlSyncHandler | undefined {\n return this._urlSync;\n }\n\n /**\n * Used in render functions when rendering a SceneObject.\n * Wraps the component in an EditWrapper that handles edit mode\n */\n public get Component(): SceneComponent<this> {\n return SceneComponentWrapper as SceneComponent<this>;\n }\n\n private _setParent(state: Partial<TState>) {\n forEachChild(state, (child) => {\n // If we already have a parent and it's not this, then we likely have a bug\n if (child._parent && child._parent !== this) {\n console.warn(\n 'SceneObject already has a parent set that is different from the new parent. You cannot share the same SceneObject instance in multiple scenes or in multiple different places of the same scene graph. Use SceneObject.clone() to duplicate a SceneObject or store a state key reference and use sceneGraph.findObject to locate it.',\n child,\n this\n );\n }\n child._parent = this;\n });\n }\n\n /**\n * Sometimes you want to move one instance to another parent.\n * This is a way to do that without getting the console warning.\n */\n public clearParent() {\n this._parent = undefined;\n }\n\n /**\n * Subscribe to the scene state subject\n **/\n public subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable {\n return this._events!.subscribe(SceneObjectStateChangedEvent, (event) => {\n if (event.payload.changedObject === this) {\n handler(event.payload.newState as TState, event.payload.prevState as TState);\n }\n });\n }\n\n /**\n * Subscribe to the scene event\n **/\n public subscribeToEvent<T extends BusEvent>(eventType: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable {\n return this._events!.subscribe(eventType, handler);\n }\n\n public setState(update: Partial<TState>) {\n const prevState = this._state;\n const newState: TState = {\n ...this._state,\n ...update,\n };\n\n this._state = Object.freeze(newState);\n this._setParent(update);\n\n // Handles cases when $data, $timeRange, or $variables are changed\n this._handleActivationOfChangedStateProps(prevState, newState);\n\n // Bubble state change event. 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@@ -51,6 +51,9 @@ const AdHocCombobox = forwardRef(function AdHocCombobox2({ filter, model, isAlwa
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const handleMultiValueFilterCommit = useCallback(
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{"version":3,"file":"AdHocFiltersCombobox.js","sources":["../../../../../src/variables/adhoc/AdHocFiltersCombobox/AdHocFiltersCombobox.tsx"],"sourcesContent":["import React, {\n forwardRef,\n useCallback,\n useEffect,\n useId,\n useImperativeHandle,\n useLayoutEffect,\n useMemo,\n useRef,\n useState,\n} from 'react';\nimport { FloatingFocusManager, FloatingPortal, UseFloatingOptions } from '@floating-ui/react';\nimport { Spinner, Text, useStyles2 } from '@grafana/ui';\nimport { GrafanaTheme2, SelectableValue } from '@grafana/data';\nimport { css, cx } from '@emotion/css';\nimport { AdHocFilterWithLabels, AdHocFiltersVariable, isMultiValueOperator } from '../AdHocFiltersVariable';\nimport { useVirtualizer } from '@tanstack/react-virtual';\nimport {\n DropdownItem,\n LoadingOptionsPlaceholder,\n MultiValueApplyButton,\n NoOptionsPlaceholder,\n OptionsErrorPlaceholder,\n} from './DropdownItem';\nimport {\n ERROR_STATE_DROPDOWN_WIDTH,\n flattenOptionGroups,\n generateFilterUpdatePayload,\n generatePlaceholder,\n populateInputValueOnInputTypeSwitch,\n setupDropdownAccessibility,\n switchInputType,\n switchToNextInputType,\n VIRTUAL_LIST_ITEM_HEIGHT,\n VIRTUAL_LIST_ITEM_HEIGHT_WITH_DESCRIPTION,\n VIRTUAL_LIST_OVERSCAN,\n} from './utils';\nimport { handleOptionGroups } from '../../utils';\nimport { useFloatingInteractions, MAX_MENU_HEIGHT } from './useFloatingInteractions';\nimport { MultiValuePill } from './MultiValuePill';\nimport { getAdhocOptionSearcher } from '../getAdhocOptionSearcher';\n\ninterface AdHocComboboxProps {\n filter?: AdHocFilterWithLabels;\n isAlwaysWip?: boolean;\n model: AdHocFiltersVariable;\n handleChangeViewMode?: (event?: React.MouseEvent, shouldFocusOnPillWrapperOverride?: boolean) => void;\n focusOnWipInputRef?: () => void;\n populateInputOnEdit?: boolean;\n}\n\nexport type AdHocInputType = 'key' | 'operator' | 'value';\n\nexport const AdHocCombobox = forwardRef(function AdHocCombobox(\n { filter, model, isAlwaysWip, handleChangeViewMode, focusOnWipInputRef, populateInputOnEdit }: AdHocComboboxProps,\n parentRef\n) {\n const [open, setOpen] = useState(false);\n const [options, setOptions] = useState<Array<SelectableValue<string>>>([]);\n const [optionsLoading, setOptionsLoading] = useState<boolean>(false);\n const [optionsError, setOptionsError] = useState<boolean>(false);\n const [inputValue, setInputValue] = useState('');\n const [activeIndex, setActiveIndex] = useState<number | null>(null);\n const [filterInputType, setInputType] = useState<AdHocInputType>(!isAlwaysWip ? 'value' : 'key');\n const [preventFiltering, setPreventFiltering] = useState<boolean>(!isAlwaysWip && filterInputType === 'value');\n const styles = useStyles2(getStyles);\n // control multi values with local state in order to commit all values at once and avoid _wip reset mid creation\n const [filterMultiValues, setFilterMultiValues] = useState<Array<SelectableValue<string>>>([]);\n const [_, setForceRefresh] = useState({});\n const allowCustomValue = model.state.allowCustomValue ?? true;\n\n const multiValuePillWrapperRef = useRef<HTMLDivElement>(null);\n\n const hasMultiValueOperator = isMultiValueOperator(filter?.operator || '');\n const isMultiValueEdit = hasMultiValueOperator && filterInputType === 'value';\n\n // used to identify operator element and prevent dismiss because it registers as outside click\n const operatorIdentifier = useId();\n\n const listRef = useRef<Array<HTMLElement | null>>([]);\n const disabledIndicesRef = useRef<number[]>([]);\n const filterInputTypeRef = useRef<AdHocInputType>(!isAlwaysWip ? 'value' : 'key');\n\n const optionsSearcher = useMemo(() => getAdhocOptionSearcher(options), [options]);\n\n const isLastFilter = useMemo(() => {\n if (isAlwaysWip) {\n return false;\n }\n\n if (model.state.filters.at(-1) === filter) {\n return true;\n }\n return false;\n }, [filter, isAlwaysWip, model.state.filters]);\n\n // reset wip filter. Used when navigating away with incomplete wip filer or when selecting wip filter value\n const handleResetWip = useCallback(() => {\n if (isAlwaysWip) {\n model._addWip();\n setInputType('key');\n setInputValue('');\n }\n }, [model, isAlwaysWip]);\n\n const handleMultiValueFilterCommit = useCallback(\n (\n model: AdHocFiltersVariable,\n filter: AdHocFilterWithLabels,\n filterMultiValues: Array<SelectableValue<string>>,\n preventFocus?: boolean\n ) => {\n if (filterMultiValues.length) {\n const valueLabels: string[] = [];\n const values: string[] = [];\n filterMultiValues.forEach((item) => {\n valueLabels.push(item.label ?? item.value!);\n values.push(item.value!);\n });\n\n model._updateFilter(filter!, { valueLabels, values, value: values[0] });\n setFilterMultiValues([]);\n }\n if (!preventFocus) {\n setTimeout(() => refs.domReference.current?.focus());\n }\n },\n // eslint-disable-next-line react-hooks/exhaustive-deps\n []\n );\n\n const handleLocalMultiValueChange = useCallback((selectedItem: SelectableValue<string>) => {\n setFilterMultiValues((items) => {\n if (items.some((item) => item.value === selectedItem.value)) {\n return items.filter((item) => item.value !== selectedItem.value);\n }\n return [...items, selectedItem];\n });\n }, []);\n\n const onOpenChange = useCallback<NonNullable<UseFloatingOptions['onOpenChange']>>(\n (nextOpen, _, reason) => {\n setOpen(nextOpen);\n // change from filter edit mode to filter view mode when clicked\n // outside input or dropdown\n\n if (reason && ['outside-press', 'escape-key'].includes(reason)) {\n if (isMultiValueEdit) {\n // commit multi value filter values on escape and click-away\n handleMultiValueFilterCommit(model, filter!, filterMultiValues);\n }\n handleResetWip();\n handleChangeViewMode?.();\n }\n },\n [\n filter,\n filterMultiValues,\n handleChangeViewMode,\n handleMultiValueFilterCommit,\n handleResetWip,\n isMultiValueEdit,\n model,\n ]\n );\n\n // generate ids from multi values in order to prevent outside click based on those ids\n const outsidePressIdsToIgnore = useMemo(() => {\n return [\n operatorIdentifier,\n ...filterMultiValues.reduce<string[]>(\n (acc, item, i) => [...acc, `${item.value}-${i}`, `${item.value}-${i}-close-icon`],\n []\n ),\n ];\n }, [operatorIdentifier, filterMultiValues]);\n\n const { refs, floatingStyles, context, getReferenceProps, getFloatingProps, getItemProps } = useFloatingInteractions({\n open,\n onOpenChange,\n activeIndex,\n setActiveIndex,\n outsidePressIdsToIgnore,\n listRef,\n disabledIndicesRef,\n });\n\n // pass ability to focus on input element back to parent\n // parentRef is coming from AdHocFiltersComboboxRenderer\n useImperativeHandle(parentRef, () => () => refs.domReference.current?.focus(), [refs.domReference]);\n\n function onChange(event: React.ChangeEvent<HTMLInputElement>) {\n const value = event.target.value;\n setInputValue(value);\n setActiveIndex(0);\n if (preventFiltering) {\n setPreventFiltering(false);\n }\n }\n\n const handleRemoveMultiValue = useCallback(\n (item: SelectableValue<string>) => {\n setFilterMultiValues((selected) => selected.filter((option) => option.value !== item.value));\n setTimeout(() => refs.domReference.current?.focus());\n },\n [refs.domReference]\n );\n\n // operation order on fetched options:\n // fuzzy search -> extract into groups -> flatten group labels and options\n const filteredDropDownItems = flattenOptionGroups(\n handleOptionGroups(optionsSearcher(preventFiltering ? '' : inputValue))\n );\n\n // adding custom option this way so that virtualiser is aware of it and can scroll to\n if (allowCustomValue && filterInputType !== 'operator' && inputValue) {\n filteredDropDownItems.push({\n value: inputValue.trim(),\n label: inputValue.trim(),\n isCustom: true,\n });\n }\n\n // Get the optional onAddCustomValue method from the AdHocFiltersVariable if defined\n const onAddCustomValue = model.state.onAddCustomValue;\n\n // calculate width and populate listRef and disabledIndicesRef for arrow key navigation\n const maxOptionWidth = setupDropdownAccessibility(filteredDropDownItems, listRef, disabledIndicesRef);\n\n const handleFetchOptions = useCallback(\n async (inputType: AdHocInputType) => {\n setOptionsError(false);\n setOptionsLoading(true);\n setOptions([]);\n let options: Array<SelectableValue<string>> = [];\n\n try {\n if (inputType === 'key') {\n options = await model._getKeys(null);\n } else if (inputType === 'operator') {\n options = model._getOperators();\n } else if (inputType === 'value') {\n options = await model._getValuesFor(filter!);\n }\n\n // if input type changed before fetch completed then abort updating options\n // this can cause race condition and return incorrect options when input type changed\n if (filterInputTypeRef.current !== inputType) {\n return;\n }\n setOptions(options);\n if (options[0]?.group) {\n setActiveIndex(1);\n } else {\n setActiveIndex(0);\n }\n } catch (e) {\n setOptionsError(true);\n }\n setOptionsLoading(false);\n },\n [filter, model]\n );\n\n const rowVirtualizer = useVirtualizer({\n count: filteredDropDownItems.length,\n getScrollElement: () => refs.floating.current,\n estimateSize: (index) =>\n filteredDropDownItems[index].description ? VIRTUAL_LIST_ITEM_HEIGHT_WITH_DESCRIPTION : VIRTUAL_LIST_ITEM_HEIGHT,\n overscan: VIRTUAL_LIST_OVERSCAN,\n });\n\n //\n // Keyboard interactions\n //\n\n const handleBackspaceInput = useCallback(\n (event: React.KeyboardEvent, multiValueEdit: boolean) => {\n if (event.key === 'Backspace' && !inputValue) {\n if (filterInputType === 'value') {\n if (multiValueEdit) {\n if (filterMultiValues.length) {\n setFilterMultiValues((items) => {\n const updated = [...items];\n updated.splice(-1, 1);\n\n return updated;\n });\n return;\n }\n }\n if (filter?.origin) {\n return;\n }\n\n setInputType('operator');\n return;\n }\n\n // focus back on alway wip input when you delete filter with backspace\n focusOnWipInputRef?.();\n\n model._handleComboboxBackspace(filter!);\n\n if (isAlwaysWip) {\n handleResetWip();\n }\n }\n },\n [\n inputValue,\n filterInputType,\n model,\n filter,\n isAlwaysWip,\n filterMultiValues.length,\n handleResetWip,\n focusOnWipInputRef,\n ]\n );\n\n const handleTabInput = useCallback(\n (event: React.KeyboardEvent, multiValueEdit?: boolean) => {\n // change filter to view mode when navigating away with Tab key\n // this is needed because useDismiss only reacts to mousedown\n if (event.key === 'Tab' && !event.shiftKey) {\n if (multiValueEdit) {\n // commit multi value filter values on tab away\n event.preventDefault();\n handleMultiValueFilterCommit(model, filter!, filterMultiValues);\n refs.domReference.current?.focus();\n }\n\n handleChangeViewMode?.();\n handleResetWip();\n }\n },\n [\n filter,\n filterMultiValues,\n handleChangeViewMode,\n handleMultiValueFilterCommit,\n handleResetWip,\n model,\n refs.domReference,\n ]\n );\n\n const handleShiftTabInput = useCallback(\n (event: React.KeyboardEvent, multiValueEdit?: boolean) => {\n if (event.key === 'Tab' && event.shiftKey) {\n if (multiValueEdit) {\n // commit multi value filter values on shift tab away\n event.preventDefault();\n handleMultiValueFilterCommit(model, filter!, filterMultiValues, true);\n }\n handleChangeViewMode?.();\n handleResetWip();\n }\n },\n [filter, filterMultiValues, handleChangeViewMode, handleMultiValueFilterCommit, handleResetWip, model]\n );\n\n const handleEnterInput = useCallback(\n (event: React.KeyboardEvent, multiValueEdit?: boolean) => {\n if (event.key === 'Enter' && activeIndex != null) {\n // safeguard for non existing items\n // note: custom item is added to filteredDropDownItems if allowed\n if (!filteredDropDownItems[activeIndex]) {\n return;\n }\n const selectedItem = filteredDropDownItems[activeIndex];\n\n if (multiValueEdit) {\n handleLocalMultiValueChange(selectedItem);\n setInputValue('');\n } else {\n model._updateFilter(\n filter!,\n generateFilterUpdatePayload({\n filterInputType,\n item: selectedItem,\n filter: filter!,\n setFilterMultiValues,\n onAddCustomValue,\n })\n );\n\n populateInputValueOnInputTypeSwitch({\n populateInputOnEdit,\n item: selectedItem,\n filterInputType,\n setInputValue,\n filter,\n });\n\n switchToNextInputType(\n filterInputType,\n setInputType,\n handleChangeViewMode,\n refs.domReference.current,\n // preventing focus on filter pill only when last filter for better backspace experience\n isLastFilter ? false : undefined\n );\n setActiveIndex(null);\n if (isLastFilter) {\n focusOnWipInputRef?.();\n }\n }\n }\n },\n [\n activeIndex,\n filteredDropDownItems,\n handleLocalMultiValueChange,\n model,\n filter,\n filterInputType,\n populateInputOnEdit,\n handleChangeViewMode,\n refs.domReference,\n isLastFilter,\n focusOnWipInputRef,\n onAddCustomValue,\n ]\n );\n\n const handleEditMultiValuePill = useCallback(\n (value: SelectableValue<string>) => {\n const valueLabel = value.label || value.value!;\n setFilterMultiValues((prev) => prev.filter((item) => item.value !== value.value));\n setPreventFiltering(true);\n setInputValue(valueLabel);\n refs.domReference.current?.focus();\n setTimeout(() => {\n refs.domReference.current?.select();\n });\n },\n [refs.domReference]\n );\n\n //\n // Effects\n //\n\n useEffect(() => {\n // fetch options when dropdown is opened.\n if (open) {\n handleFetchOptions(filterInputType);\n }\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [open, filterInputType]);\n\n // when not in wip mode this is the point of switching from view to edit mode\n // and in this case we default to 'value' input type and focus input\n useEffect(() => {\n if (!isAlwaysWip) {\n if (hasMultiValueOperator && filter?.values?.length) {\n const multiValueOptions = (filter.values as string[]).reduce<Array<SelectableValue<string>>>(\n (acc, value, i) => [\n ...acc,\n {\n label: filter.valueLabels?.[i] || value,\n value: value,\n },\n ],\n []\n );\n // populate filter multi values to local state on pill edit enter\n setFilterMultiValues(multiValueOptions);\n }\n\n // populate input when selecting pill for edit\n // this avoids populating input during delete with backspace\n if (!hasMultiValueOperator && populateInputOnEdit) {\n setInputValue(filter?.valueLabels?.[0] ?? (filter?.value || ''));\n setTimeout(() => {\n refs.domReference.current?.select();\n });\n }\n\n refs.domReference.current?.focus();\n }\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []);\n\n // this is required only with multi value select in order to update position\n // of the multi value apply button\n useEffect(() => {\n if (isMultiValueEdit && filterMultiValues) {\n setTimeout(() => setForceRefresh({}));\n }\n }, [filterMultiValues, isMultiValueEdit]);\n\n // synch filterInputTypeRef with filterInputType state\n useLayoutEffect(() => {\n if (filterInputTypeRef.current) {\n filterInputTypeRef.current = filterInputType;\n }\n }, [filterInputType]);\n\n useLayoutEffect(() => {\n // this is needed to scroll virtual list to the position of currently selected\n // dropdown item when navigating with arrow up/down keys to end/start of list\n if (\n activeIndex !== null &&\n rowVirtualizer.range &&\n (activeIndex > rowVirtualizer.range?.endIndex || activeIndex < rowVirtualizer.range?.startIndex)\n ) {\n rowVirtualizer.scrollToIndex(activeIndex);\n }\n }, [activeIndex, rowVirtualizer]);\n\n const keyLabel = filter?.keyLabel ?? filter?.key;\n\n return (\n <div className={styles.comboboxWrapper}>\n {filter ? (\n <div className={styles.pillWrapper}>\n {/* Filter key pill render */}\n {filter?.key ? <div className={cx(styles.basePill, styles.keyPill)}>{keyLabel}</div> : null}\n {/* Filter operator pill render */}\n {filter?.key && filter?.operator && filterInputType !== 'operator' ? (\n <div\n id={operatorIdentifier}\n className={cx(\n styles.basePill,\n !filter.origin && styles.operatorPill,\n filter.origin && styles.keyPill,\n operatorIdentifier\n )}\n aria-label=\"Edit filter operator\"\n tabIndex={filter.origin ? -1 : 0}\n onClick={(event) => {\n if (filter.origin) {\n handleChangeViewMode?.();\n return;\n }\n\n event.stopPropagation();\n setInputValue('');\n switchInputType('operator', setInputType, undefined, refs.domReference.current);\n }}\n onKeyDown={(event) => {\n if (filter.origin) {\n return;\n }\n\n handleShiftTabInput(event, hasMultiValueOperator);\n if (event.key === 'Enter') {\n setInputValue('');\n switchInputType('operator', setInputType, undefined, refs.domReference.current);\n }\n }}\n {...(!filter.origin && { role: 'button' })}\n >\n {filter.operator}\n </div>\n ) : null}\n\n <div ref={multiValuePillWrapperRef}></div>\n {isMultiValueEdit\n ? filterMultiValues.map((item, i) => (\n <MultiValuePill\n key={`${item.value}-${i}`}\n item={item}\n index={i}\n handleRemoveMultiValue={handleRemoveMultiValue}\n handleEditMultiValuePill={handleEditMultiValuePill}\n />\n ))\n : null}\n </div>\n ) : null}\n\n <input\n {...getReferenceProps({\n ref: refs.setReference,\n onChange,\n value: inputValue,\n // dynamic placeholder to display operator and/or value in filter edit mode\n placeholder: generatePlaceholder(filter!, filterInputType, isMultiValueEdit, isAlwaysWip),\n 'aria-autocomplete': 'list',\n onKeyDown(event) {\n if (!open) {\n setOpen(true);\n return;\n }\n\n if (filterInputType === 'operator') {\n handleShiftTabInput(event);\n }\n handleBackspaceInput(event, isMultiValueEdit);\n handleTabInput(event, isMultiValueEdit);\n handleEnterInput(event, isMultiValueEdit);\n },\n })}\n className={cx(styles.inputStyle, { [styles.loadingInputPadding]: !optionsLoading })}\n onClick={(event) => {\n event.stopPropagation();\n setOpen(true);\n }}\n onFocus={() => {\n setOpen(true);\n }}\n />\n {optionsLoading ? <Spinner className={styles.loadingIndicator} inline={true} /> : null}\n <FloatingPortal>\n {open && (\n <FloatingFocusManager context={context} initialFocus={-1} visuallyHiddenDismiss modal={false}>\n <>\n <div\n style={{\n ...floatingStyles,\n width: `${optionsError ? ERROR_STATE_DROPDOWN_WIDTH : maxOptionWidth}px`,\n transform: isMultiValueEdit\n ? `translate(${multiValuePillWrapperRef.current?.getBoundingClientRect().left || 0}px, ${\n (refs.domReference.current?.getBoundingClientRect().bottom || 0) + 10\n }px )`\n : floatingStyles.transform,\n }}\n ref={refs.setFloating}\n className={styles.dropdownWrapper}\n tabIndex={-1}\n >\n <div\n style={{\n height: `${rowVirtualizer.getTotalSize() || VIRTUAL_LIST_ITEM_HEIGHT}px`, // fallback to 38px for loading/error/no options placeholders\n }}\n {...getFloatingProps()}\n tabIndex={-1}\n >\n {optionsLoading ? (\n <LoadingOptionsPlaceholder />\n ) : optionsError ? (\n <OptionsErrorPlaceholder handleFetchOptions={() => handleFetchOptions(filterInputType)} />\n ) : !filteredDropDownItems.length &&\n (!allowCustomValue || filterInputType === 'operator' || !inputValue) ? (\n <NoOptionsPlaceholder />\n ) : (\n rowVirtualizer.getVirtualItems().map((virtualItem) => {\n const item = filteredDropDownItems[virtualItem.index];\n const index = virtualItem.index;\n\n // render group label\n if (item.options) {\n return (\n <div\n key={`${item.label}+${index}`}\n className={cx(styles.optionGroupLabel, styles.groupTopBorder)}\n style={{\n height: `${virtualItem.size}px`,\n transform: `translateY(${virtualItem.start}px)`,\n }}\n >\n <Text weight=\"bold\" variant=\"bodySmall\" color=\"secondary\">\n {item.label!}\n </Text>\n </div>\n );\n }\n\n const nextItem: SelectableValue<string> | undefined =\n filteredDropDownItems[virtualItem.index + 1];\n const shouldAddBottomBorder = nextItem && !nextItem.group && !nextItem.options && item.group;\n\n return (\n // key is included in getItemProps()\n // eslint-disable-next-line react/jsx-key\n <DropdownItem\n {...getItemProps({\n key: `${item.value!}-${index}`,\n ref(node) {\n listRef.current[index] = node;\n },\n onClick(event) {\n if (filterInputType !== 'value') {\n event.stopPropagation();\n }\n if (isMultiValueEdit) {\n event.preventDefault();\n event.stopPropagation();\n handleLocalMultiValueChange(item);\n setInputValue('');\n refs.domReference.current?.focus();\n } else {\n model._updateFilter(\n filter!,\n generateFilterUpdatePayload({\n filterInputType,\n item,\n filter: filter!,\n setFilterMultiValues,\n onAddCustomValue,\n })\n );\n\n populateInputValueOnInputTypeSwitch({\n populateInputOnEdit,\n item,\n filterInputType,\n setInputValue,\n filter,\n });\n\n switchToNextInputType(\n filterInputType,\n setInputType,\n handleChangeViewMode,\n refs.domReference.current,\n // explicitly preventing focus on filter pill due to a11y error\n false\n );\n }\n },\n })}\n active={activeIndex === index}\n addGroupBottomBorder={shouldAddBottomBorder}\n // virtual item positioning and accessibility\n style={{\n height: `${virtualItem.size}px`,\n transform: `translateY(${virtualItem.start}px)`,\n }}\n aria-setsize={filteredDropDownItems.length}\n aria-posinset={virtualItem.index + 1}\n isMultiValueEdit={isMultiValueEdit}\n checked={filterMultiValues.some((val) => val.value === item.value)}\n >\n <span>\n {item.isCustom ? 'Use custom value: ' : ''} {item.label ?? item.value}\n </span>\n {item.description ? <div className={styles.descriptionText}>{item.description}</div> : null}\n </DropdownItem>\n );\n })\n )}\n </div>\n </div>\n {isMultiValueEdit && !optionsLoading && !optionsError && filteredDropDownItems.length ? (\n <MultiValueApplyButton\n onApply={() => {\n handleMultiValueFilterCommit(model, filter!, filterMultiValues);\n }}\n floatingElement={refs.floating.current}\n maxOptionWidth={maxOptionWidth}\n menuHeight={Math.min(rowVirtualizer.getTotalSize(), MAX_MENU_HEIGHT)}\n />\n ) : null}\n </>\n </FloatingFocusManager>\n )}\n </FloatingPortal>\n </div>\n );\n});\n\nconst getStyles = (theme: GrafanaTheme2) => ({\n comboboxWrapper: css({\n display: 'flex',\n flexWrap: 'wrap',\n }),\n pillWrapper: css({\n display: 'flex',\n alignItems: 'center',\n flexWrap: 'wrap',\n }),\n basePill: css({\n display: 'flex',\n alignItems: 'center',\n background: theme.colors.action.disabledBackground,\n border: `1px solid ${theme.colors.border.weak}`,\n padding: theme.spacing(0.125, 1, 0.125, 1),\n color: theme.colors.text.primary,\n overflow: 'hidden',\n whiteSpace: 'nowrap',\n minHeight: theme.spacing(2.75),\n ...theme.typography.bodySmall,\n cursor: 'pointer',\n }),\n keyPill: css({\n fontWeight: theme.typography.fontWeightBold,\n cursor: 'default',\n }),\n operatorPill: css({\n '&:hover': {\n background: theme.colors.action.hover,\n },\n }),\n dropdownWrapper: css({\n backgroundColor: theme.colors.background.primary,\n color: theme.colors.text.primary,\n boxShadow: theme.shadows.z2,\n overflowY: 'auto',\n zIndex: theme.zIndex.dropdown,\n }),\n inputStyle: css({\n paddingBlock: 0,\n '&:focus': {\n outline: 'none',\n },\n }),\n loadingIndicator: css({\n color: theme.colors.text.secondary,\n marginLeft: theme.spacing(0.5),\n }),\n loadingInputPadding: css({\n paddingRight: theme.spacing(2.5),\n }),\n optionGroupLabel: css({\n padding: theme.spacing(1),\n position: 'absolute',\n top: 0,\n left: 0,\n width: '100%',\n }),\n groupTopBorder: css({\n '&:not(:first-child)': {\n borderTop: `1px solid ${theme.colors.border.weak}`,\n },\n }),\n descriptionText: css({\n ...theme.typography.bodySmall,\n color: theme.colors.text.secondary,\n paddingTop: theme.spacing(0.5),\n 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+
{"version":3,"file":"AdHocFiltersCombobox.js","sources":["../../../../../src/variables/adhoc/AdHocFiltersCombobox/AdHocFiltersCombobox.tsx"],"sourcesContent":["import React, {\n forwardRef,\n useCallback,\n useEffect,\n useId,\n useImperativeHandle,\n useLayoutEffect,\n useMemo,\n useRef,\n useState,\n} from 'react';\nimport { FloatingFocusManager, FloatingPortal, UseFloatingOptions } from '@floating-ui/react';\nimport { Spinner, Text, useStyles2 } from '@grafana/ui';\nimport { GrafanaTheme2, SelectableValue } from '@grafana/data';\nimport { css, cx } from '@emotion/css';\nimport { AdHocFilterWithLabels, AdHocFiltersVariable, isMultiValueOperator } from '../AdHocFiltersVariable';\nimport { useVirtualizer } from '@tanstack/react-virtual';\nimport {\n DropdownItem,\n LoadingOptionsPlaceholder,\n MultiValueApplyButton,\n NoOptionsPlaceholder,\n OptionsErrorPlaceholder,\n} from './DropdownItem';\nimport {\n ERROR_STATE_DROPDOWN_WIDTH,\n flattenOptionGroups,\n generateFilterUpdatePayload,\n generatePlaceholder,\n populateInputValueOnInputTypeSwitch,\n setupDropdownAccessibility,\n switchInputType,\n switchToNextInputType,\n VIRTUAL_LIST_ITEM_HEIGHT,\n VIRTUAL_LIST_ITEM_HEIGHT_WITH_DESCRIPTION,\n VIRTUAL_LIST_OVERSCAN,\n} from './utils';\nimport { handleOptionGroups } from '../../utils';\nimport { useFloatingInteractions, MAX_MENU_HEIGHT } from './useFloatingInteractions';\nimport { MultiValuePill } from './MultiValuePill';\nimport { getAdhocOptionSearcher } from '../getAdhocOptionSearcher';\n\ninterface AdHocComboboxProps {\n filter?: AdHocFilterWithLabels;\n isAlwaysWip?: boolean;\n model: AdHocFiltersVariable;\n handleChangeViewMode?: (event?: React.MouseEvent, shouldFocusOnPillWrapperOverride?: boolean) => void;\n focusOnWipInputRef?: () => void;\n populateInputOnEdit?: boolean;\n}\n\nexport type AdHocInputType = 'key' | 'operator' | 'value';\n\nexport const AdHocCombobox = forwardRef(function AdHocCombobox(\n { filter, model, isAlwaysWip, handleChangeViewMode, focusOnWipInputRef, populateInputOnEdit }: AdHocComboboxProps,\n parentRef\n) {\n const [open, setOpen] = useState(false);\n const [options, setOptions] = useState<Array<SelectableValue<string>>>([]);\n const [optionsLoading, setOptionsLoading] = useState<boolean>(false);\n const [optionsError, setOptionsError] = useState<boolean>(false);\n const [inputValue, setInputValue] = useState('');\n const [activeIndex, setActiveIndex] = useState<number | null>(null);\n const [filterInputType, setInputType] = useState<AdHocInputType>(!isAlwaysWip ? 'value' : 'key');\n const [preventFiltering, setPreventFiltering] = useState<boolean>(!isAlwaysWip && filterInputType === 'value');\n const styles = useStyles2(getStyles);\n // control multi values with local state in order to commit all values at once and avoid _wip reset mid creation\n const [filterMultiValues, setFilterMultiValues] = useState<Array<SelectableValue<string>>>([]);\n const [_, setForceRefresh] = useState({});\n const allowCustomValue = model.state.allowCustomValue ?? true;\n\n const multiValuePillWrapperRef = useRef<HTMLDivElement>(null);\n\n const hasMultiValueOperator = isMultiValueOperator(filter?.operator || '');\n const isMultiValueEdit = hasMultiValueOperator && filterInputType === 'value';\n\n // used to identify operator element and prevent dismiss because it registers as outside click\n const operatorIdentifier = useId();\n\n const listRef = useRef<Array<HTMLElement | null>>([]);\n const disabledIndicesRef = useRef<number[]>([]);\n const filterInputTypeRef = useRef<AdHocInputType>(!isAlwaysWip ? 'value' : 'key');\n\n const optionsSearcher = useMemo(() => getAdhocOptionSearcher(options), [options]);\n\n const isLastFilter = useMemo(() => {\n if (isAlwaysWip) {\n return false;\n }\n\n if (model.state.filters.at(-1) === filter) {\n return true;\n }\n return false;\n }, [filter, isAlwaysWip, model.state.filters]);\n\n // reset wip filter. Used when navigating away with incomplete wip filer or when selecting wip filter value\n const handleResetWip = useCallback(() => {\n if (isAlwaysWip) {\n model._addWip();\n setInputType('key');\n setInputValue('');\n }\n }, [model, isAlwaysWip]);\n\n const handleMultiValueFilterCommit = useCallback(\n (\n model: AdHocFiltersVariable,\n filter: AdHocFilterWithLabels,\n filterMultiValues: Array<SelectableValue<string>>,\n preventFocus?: boolean\n ) => {\n if (!filterMultiValues.length && filter.origin) {\n model.updateToMatchAll(filter);\n }\n\n if (filterMultiValues.length) {\n const valueLabels: string[] = [];\n const values: string[] = [];\n filterMultiValues.forEach((item) => {\n valueLabels.push(item.label ?? item.value!);\n values.push(item.value!);\n });\n\n model._updateFilter(filter!, { valueLabels, values, value: values[0] });\n setFilterMultiValues([]);\n }\n\n if (!preventFocus) {\n setTimeout(() => refs.domReference.current?.focus());\n }\n },\n // eslint-disable-next-line react-hooks/exhaustive-deps\n []\n );\n\n const handleLocalMultiValueChange = useCallback((selectedItem: SelectableValue<string>) => {\n setFilterMultiValues((items) => {\n if (items.some((item) => item.value === selectedItem.value)) {\n return items.filter((item) => item.value !== selectedItem.value);\n }\n return [...items, selectedItem];\n });\n }, []);\n\n const onOpenChange = useCallback<NonNullable<UseFloatingOptions['onOpenChange']>>(\n (nextOpen, _, reason) => {\n setOpen(nextOpen);\n // change from filter edit mode to filter view mode when clicked\n // outside input or dropdown\n\n if (reason && ['outside-press', 'escape-key'].includes(reason)) {\n if (isMultiValueEdit) {\n // commit multi value filter values on escape and click-away\n handleMultiValueFilterCommit(model, filter!, filterMultiValues);\n }\n handleResetWip();\n handleChangeViewMode?.();\n }\n },\n [\n filter,\n filterMultiValues,\n handleChangeViewMode,\n handleMultiValueFilterCommit,\n handleResetWip,\n isMultiValueEdit,\n model,\n ]\n );\n\n // generate ids from multi values in order to prevent outside click based on those ids\n const outsidePressIdsToIgnore = useMemo(() => {\n return [\n operatorIdentifier,\n ...filterMultiValues.reduce<string[]>(\n (acc, item, i) => [...acc, `${item.value}-${i}`, `${item.value}-${i}-close-icon`],\n []\n ),\n ];\n }, [operatorIdentifier, filterMultiValues]);\n\n const { refs, floatingStyles, context, getReferenceProps, getFloatingProps, getItemProps } = useFloatingInteractions({\n open,\n onOpenChange,\n activeIndex,\n setActiveIndex,\n outsidePressIdsToIgnore,\n listRef,\n disabledIndicesRef,\n });\n\n // pass ability to focus on input element back to parent\n // parentRef is coming from AdHocFiltersComboboxRenderer\n useImperativeHandle(parentRef, () => () => refs.domReference.current?.focus(), [refs.domReference]);\n\n function onChange(event: React.ChangeEvent<HTMLInputElement>) {\n const value = event.target.value;\n setInputValue(value);\n setActiveIndex(0);\n if (preventFiltering) {\n setPreventFiltering(false);\n }\n }\n\n const handleRemoveMultiValue = useCallback(\n (item: SelectableValue<string>) => {\n setFilterMultiValues((selected) => selected.filter((option) => option.value !== item.value));\n setTimeout(() => refs.domReference.current?.focus());\n },\n [refs.domReference]\n );\n\n // operation order on fetched options:\n // fuzzy search -> extract into groups -> flatten group labels and options\n const filteredDropDownItems = flattenOptionGroups(\n handleOptionGroups(optionsSearcher(preventFiltering ? '' : inputValue))\n );\n\n // adding custom option this way so that virtualiser is aware of it and can scroll to\n if (allowCustomValue && filterInputType !== 'operator' && inputValue) {\n filteredDropDownItems.push({\n value: inputValue.trim(),\n label: inputValue.trim(),\n isCustom: true,\n });\n }\n\n // Get the optional onAddCustomValue method from the AdHocFiltersVariable if defined\n const onAddCustomValue = model.state.onAddCustomValue;\n\n // calculate width and populate listRef and disabledIndicesRef for arrow key navigation\n const maxOptionWidth = setupDropdownAccessibility(filteredDropDownItems, listRef, disabledIndicesRef);\n\n const handleFetchOptions = useCallback(\n async (inputType: AdHocInputType) => {\n setOptionsError(false);\n setOptionsLoading(true);\n setOptions([]);\n let options: Array<SelectableValue<string>> = [];\n\n try {\n if (inputType === 'key') {\n options = await model._getKeys(null);\n } else if (inputType === 'operator') {\n options = model._getOperators();\n } else if (inputType === 'value') {\n options = await model._getValuesFor(filter!);\n }\n\n // if input type changed before fetch completed then abort updating options\n // this can cause race condition and return incorrect options when input type changed\n if (filterInputTypeRef.current !== inputType) {\n return;\n }\n setOptions(options);\n if (options[0]?.group) {\n setActiveIndex(1);\n } else {\n setActiveIndex(0);\n }\n } catch (e) {\n setOptionsError(true);\n }\n setOptionsLoading(false);\n },\n [filter, model]\n );\n\n const rowVirtualizer = useVirtualizer({\n count: filteredDropDownItems.length,\n getScrollElement: () => refs.floating.current,\n estimateSize: (index) =>\n filteredDropDownItems[index].description ? VIRTUAL_LIST_ITEM_HEIGHT_WITH_DESCRIPTION : VIRTUAL_LIST_ITEM_HEIGHT,\n overscan: VIRTUAL_LIST_OVERSCAN,\n });\n\n //\n // Keyboard interactions\n //\n\n const handleBackspaceInput = useCallback(\n (event: React.KeyboardEvent, multiValueEdit: boolean) => {\n if (event.key === 'Backspace' && !inputValue) {\n if (filterInputType === 'value') {\n if (multiValueEdit) {\n if (filterMultiValues.length) {\n setFilterMultiValues((items) => {\n const updated = [...items];\n updated.splice(-1, 1);\n\n return updated;\n });\n return;\n }\n }\n if (filter?.origin) {\n return;\n }\n\n setInputType('operator');\n return;\n }\n\n // focus back on alway wip input when you delete filter with backspace\n focusOnWipInputRef?.();\n\n model._handleComboboxBackspace(filter!);\n\n if (isAlwaysWip) {\n handleResetWip();\n }\n }\n },\n [\n inputValue,\n filterInputType,\n model,\n filter,\n isAlwaysWip,\n filterMultiValues.length,\n handleResetWip,\n focusOnWipInputRef,\n ]\n );\n\n const handleTabInput = useCallback(\n (event: React.KeyboardEvent, multiValueEdit?: boolean) => {\n // change filter to view mode when navigating away with Tab key\n // this is needed because useDismiss only reacts to mousedown\n if (event.key === 'Tab' && !event.shiftKey) {\n if (multiValueEdit) {\n // commit multi value filter values on tab away\n event.preventDefault();\n handleMultiValueFilterCommit(model, filter!, filterMultiValues);\n refs.domReference.current?.focus();\n }\n\n handleChangeViewMode?.();\n handleResetWip();\n }\n },\n [\n filter,\n filterMultiValues,\n handleChangeViewMode,\n handleMultiValueFilterCommit,\n handleResetWip,\n model,\n refs.domReference,\n ]\n );\n\n const handleShiftTabInput = useCallback(\n (event: React.KeyboardEvent, multiValueEdit?: boolean) => {\n if (event.key === 'Tab' && event.shiftKey) {\n if (multiValueEdit) {\n // commit multi value filter values on shift tab away\n event.preventDefault();\n handleMultiValueFilterCommit(model, filter!, filterMultiValues, true);\n }\n handleChangeViewMode?.();\n handleResetWip();\n }\n },\n [filter, filterMultiValues, handleChangeViewMode, handleMultiValueFilterCommit, handleResetWip, model]\n );\n\n const handleEnterInput = useCallback(\n (event: React.KeyboardEvent, multiValueEdit?: boolean) => {\n if (event.key === 'Enter' && activeIndex != null) {\n // safeguard for non existing items\n // note: custom item is added to filteredDropDownItems if allowed\n if (!filteredDropDownItems[activeIndex]) {\n return;\n }\n const selectedItem = filteredDropDownItems[activeIndex];\n\n if (multiValueEdit) {\n handleLocalMultiValueChange(selectedItem);\n setInputValue('');\n } else {\n model._updateFilter(\n filter!,\n generateFilterUpdatePayload({\n filterInputType,\n item: selectedItem,\n filter: filter!,\n setFilterMultiValues,\n onAddCustomValue,\n })\n );\n\n populateInputValueOnInputTypeSwitch({\n populateInputOnEdit,\n item: selectedItem,\n filterInputType,\n setInputValue,\n filter,\n });\n\n switchToNextInputType(\n filterInputType,\n setInputType,\n handleChangeViewMode,\n refs.domReference.current,\n // preventing focus on filter pill only when last filter for better backspace experience\n isLastFilter ? false : undefined\n );\n setActiveIndex(null);\n if (isLastFilter) {\n focusOnWipInputRef?.();\n }\n }\n }\n },\n [\n activeIndex,\n filteredDropDownItems,\n handleLocalMultiValueChange,\n model,\n filter,\n filterInputType,\n populateInputOnEdit,\n handleChangeViewMode,\n refs.domReference,\n isLastFilter,\n focusOnWipInputRef,\n onAddCustomValue,\n ]\n );\n\n const handleEditMultiValuePill = useCallback(\n (value: SelectableValue<string>) => {\n const valueLabel = value.label || value.value!;\n setFilterMultiValues((prev) => prev.filter((item) => item.value !== value.value));\n setPreventFiltering(true);\n setInputValue(valueLabel);\n refs.domReference.current?.focus();\n setTimeout(() => {\n refs.domReference.current?.select();\n });\n },\n [refs.domReference]\n );\n\n //\n // Effects\n //\n\n useEffect(() => {\n // fetch options when dropdown is opened.\n if (open) {\n handleFetchOptions(filterInputType);\n }\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [open, filterInputType]);\n\n // when not in wip mode this is the point of switching from view to edit mode\n // and in this case we default to 'value' input type and focus input\n useEffect(() => {\n if (!isAlwaysWip) {\n if (hasMultiValueOperator && filter?.values?.length) {\n const multiValueOptions = (filter.values as string[]).reduce<Array<SelectableValue<string>>>(\n (acc, value, i) => [\n ...acc,\n {\n label: filter.valueLabels?.[i] || value,\n value: value,\n },\n ],\n []\n );\n // populate filter multi values to local state on pill edit enter\n setFilterMultiValues(multiValueOptions);\n }\n\n // populate input when selecting pill for edit\n // this avoids populating input during delete with backspace\n if (!hasMultiValueOperator && populateInputOnEdit) {\n setInputValue(filter?.valueLabels?.[0] ?? (filter?.value || ''));\n setTimeout(() => {\n refs.domReference.current?.select();\n });\n }\n\n refs.domReference.current?.focus();\n }\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []);\n\n // this is required only with multi value select in order to update position\n // of the multi value apply button\n useEffect(() => {\n if (isMultiValueEdit && filterMultiValues) {\n setTimeout(() => setForceRefresh({}));\n }\n }, [filterMultiValues, isMultiValueEdit]);\n\n // synch filterInputTypeRef with filterInputType state\n useLayoutEffect(() => {\n if (filterInputTypeRef.current) {\n filterInputTypeRef.current = filterInputType;\n }\n }, [filterInputType]);\n\n useLayoutEffect(() => {\n // this is needed to scroll virtual list to the position of currently selected\n // dropdown item when navigating with arrow up/down keys to end/start of list\n if (\n activeIndex !== null &&\n rowVirtualizer.range &&\n (activeIndex > rowVirtualizer.range?.endIndex || activeIndex < rowVirtualizer.range?.startIndex)\n ) {\n rowVirtualizer.scrollToIndex(activeIndex);\n }\n }, [activeIndex, rowVirtualizer]);\n\n const keyLabel = filter?.keyLabel ?? filter?.key;\n\n return (\n <div className={styles.comboboxWrapper}>\n {filter ? (\n <div className={styles.pillWrapper}>\n {/* Filter key pill render */}\n {filter?.key ? <div className={cx(styles.basePill, styles.keyPill)}>{keyLabel}</div> : null}\n {/* Filter operator pill render */}\n {filter?.key && filter?.operator && filterInputType !== 'operator' ? (\n <div\n id={operatorIdentifier}\n className={cx(\n styles.basePill,\n !filter.origin && styles.operatorPill,\n filter.origin && styles.keyPill,\n operatorIdentifier\n )}\n aria-label=\"Edit filter operator\"\n tabIndex={filter.origin ? -1 : 0}\n onClick={(event) => {\n if (filter.origin) {\n handleChangeViewMode?.();\n return;\n }\n\n event.stopPropagation();\n setInputValue('');\n switchInputType('operator', setInputType, undefined, refs.domReference.current);\n }}\n onKeyDown={(event) => {\n if (filter.origin) {\n return;\n }\n\n handleShiftTabInput(event, hasMultiValueOperator);\n if (event.key === 'Enter') {\n setInputValue('');\n switchInputType('operator', setInputType, undefined, refs.domReference.current);\n }\n }}\n {...(!filter.origin && { role: 'button' })}\n >\n {filter.operator}\n </div>\n ) : null}\n\n <div ref={multiValuePillWrapperRef}></div>\n {isMultiValueEdit\n ? filterMultiValues.map((item, i) => (\n <MultiValuePill\n key={`${item.value}-${i}`}\n item={item}\n index={i}\n handleRemoveMultiValue={handleRemoveMultiValue}\n handleEditMultiValuePill={handleEditMultiValuePill}\n />\n ))\n : null}\n </div>\n ) : null}\n\n <input\n {...getReferenceProps({\n ref: refs.setReference,\n onChange,\n value: inputValue,\n // dynamic placeholder to display operator and/or value in filter edit mode\n placeholder: generatePlaceholder(filter!, filterInputType, isMultiValueEdit, isAlwaysWip),\n 'aria-autocomplete': 'list',\n onKeyDown(event) {\n if (!open) {\n setOpen(true);\n return;\n }\n\n if (filterInputType === 'operator') {\n handleShiftTabInput(event);\n }\n handleBackspaceInput(event, isMultiValueEdit);\n handleTabInput(event, isMultiValueEdit);\n handleEnterInput(event, isMultiValueEdit);\n },\n })}\n className={cx(styles.inputStyle, { [styles.loadingInputPadding]: !optionsLoading })}\n onClick={(event) => {\n event.stopPropagation();\n setOpen(true);\n }}\n onFocus={() => {\n setOpen(true);\n }}\n />\n {optionsLoading ? <Spinner className={styles.loadingIndicator} inline={true} /> : null}\n <FloatingPortal>\n {open && (\n <FloatingFocusManager context={context} initialFocus={-1} visuallyHiddenDismiss modal={false}>\n <>\n <div\n style={{\n ...floatingStyles,\n width: `${optionsError ? ERROR_STATE_DROPDOWN_WIDTH : maxOptionWidth}px`,\n transform: isMultiValueEdit\n ? `translate(${multiValuePillWrapperRef.current?.getBoundingClientRect().left || 0}px, ${\n (refs.domReference.current?.getBoundingClientRect().bottom || 0) + 10\n }px )`\n : floatingStyles.transform,\n }}\n ref={refs.setFloating}\n className={styles.dropdownWrapper}\n tabIndex={-1}\n >\n <div\n style={{\n height: `${rowVirtualizer.getTotalSize() || VIRTUAL_LIST_ITEM_HEIGHT}px`, // fallback to 38px for loading/error/no options placeholders\n }}\n {...getFloatingProps()}\n tabIndex={-1}\n >\n {optionsLoading ? (\n <LoadingOptionsPlaceholder />\n ) : optionsError ? (\n <OptionsErrorPlaceholder handleFetchOptions={() => handleFetchOptions(filterInputType)} />\n ) : !filteredDropDownItems.length &&\n (!allowCustomValue || filterInputType === 'operator' || !inputValue) ? (\n <NoOptionsPlaceholder />\n ) : (\n rowVirtualizer.getVirtualItems().map((virtualItem) => {\n const item = filteredDropDownItems[virtualItem.index];\n const index = virtualItem.index;\n\n // render group label\n if (item.options) {\n return (\n <div\n key={`${item.label}+${index}`}\n className={cx(styles.optionGroupLabel, styles.groupTopBorder)}\n style={{\n height: `${virtualItem.size}px`,\n transform: `translateY(${virtualItem.start}px)`,\n }}\n >\n <Text weight=\"bold\" variant=\"bodySmall\" color=\"secondary\">\n {item.label!}\n </Text>\n </div>\n );\n }\n\n const nextItem: SelectableValue<string> | undefined =\n filteredDropDownItems[virtualItem.index + 1];\n const shouldAddBottomBorder = nextItem && !nextItem.group && !nextItem.options && item.group;\n\n return (\n // key is included in getItemProps()\n // eslint-disable-next-line react/jsx-key\n <DropdownItem\n {...getItemProps({\n key: `${item.value!}-${index}`,\n ref(node) {\n listRef.current[index] = node;\n },\n onClick(event) {\n if (filterInputType !== 'value') {\n event.stopPropagation();\n }\n if (isMultiValueEdit) {\n event.preventDefault();\n event.stopPropagation();\n handleLocalMultiValueChange(item);\n setInputValue('');\n refs.domReference.current?.focus();\n } else {\n model._updateFilter(\n filter!,\n generateFilterUpdatePayload({\n filterInputType,\n item,\n filter: filter!,\n setFilterMultiValues,\n onAddCustomValue,\n })\n );\n\n populateInputValueOnInputTypeSwitch({\n populateInputOnEdit,\n item,\n filterInputType,\n setInputValue,\n filter,\n });\n\n switchToNextInputType(\n filterInputType,\n setInputType,\n handleChangeViewMode,\n refs.domReference.current,\n // explicitly preventing focus on filter pill due to a11y error\n false\n );\n }\n },\n })}\n active={activeIndex === index}\n addGroupBottomBorder={shouldAddBottomBorder}\n // virtual item positioning and accessibility\n style={{\n height: `${virtualItem.size}px`,\n transform: `translateY(${virtualItem.start}px)`,\n }}\n aria-setsize={filteredDropDownItems.length}\n aria-posinset={virtualItem.index + 1}\n isMultiValueEdit={isMultiValueEdit}\n checked={filterMultiValues.some((val) => val.value === item.value)}\n >\n <span>\n {item.isCustom ? 'Use custom value: ' : ''} {item.label ?? item.value}\n </span>\n {item.description ? <div className={styles.descriptionText}>{item.description}</div> : null}\n </DropdownItem>\n );\n })\n )}\n </div>\n </div>\n {isMultiValueEdit && !optionsLoading && !optionsError && filteredDropDownItems.length ? (\n <MultiValueApplyButton\n onApply={() => {\n handleMultiValueFilterCommit(model, filter!, filterMultiValues);\n }}\n floatingElement={refs.floating.current}\n maxOptionWidth={maxOptionWidth}\n menuHeight={Math.min(rowVirtualizer.getTotalSize(), MAX_MENU_HEIGHT)}\n />\n ) : null}\n </>\n </FloatingFocusManager>\n )}\n </FloatingPortal>\n </div>\n );\n});\n\nconst getStyles = (theme: GrafanaTheme2) => ({\n comboboxWrapper: css({\n display: 'flex',\n flexWrap: 'wrap',\n }),\n pillWrapper: css({\n display: 'flex',\n alignItems: 'center',\n flexWrap: 'wrap',\n }),\n basePill: css({\n display: 'flex',\n alignItems: 'center',\n background: theme.colors.action.disabledBackground,\n border: `1px solid ${theme.colors.border.weak}`,\n padding: theme.spacing(0.125, 1, 0.125, 1),\n color: theme.colors.text.primary,\n overflow: 'hidden',\n whiteSpace: 'nowrap',\n minHeight: theme.spacing(2.75),\n ...theme.typography.bodySmall,\n cursor: 'pointer',\n }),\n keyPill: css({\n fontWeight: theme.typography.fontWeightBold,\n cursor: 'default',\n }),\n operatorPill: css({\n '&:hover': {\n background: theme.colors.action.hover,\n },\n }),\n dropdownWrapper: css({\n backgroundColor: theme.colors.background.primary,\n color: theme.colors.text.primary,\n boxShadow: theme.shadows.z2,\n overflowY: 'auto',\n zIndex: theme.zIndex.dropdown,\n }),\n inputStyle: css({\n paddingBlock: 0,\n '&:focus': {\n outline: 'none',\n },\n }),\n loadingIndicator: css({\n color: theme.colors.text.secondary,\n marginLeft: theme.spacing(0.5),\n }),\n loadingInputPadding: css({\n paddingRight: theme.spacing(2.5),\n }),\n optionGroupLabel: css({\n padding: theme.spacing(1),\n position: 'absolute',\n top: 0,\n left: 0,\n width: '100%',\n }),\n groupTopBorder: css({\n '&:not(:first-child)': {\n borderTop: `1px solid ${theme.colors.border.weak}`,\n },\n }),\n descriptionText: css({\n ...theme.typography.bodySmall,\n color: theme.colors.text.secondary,\n paddingTop: theme.spacing(0.5),\n 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@@ -231,31 +231,31 @@ class SceneVariableSet extends SceneObjectBase {
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if (node.variableDependency) {
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node.variableDependency.variableUpdateCompleted(variableThatChanged, hasChanged);
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this._traverseSceneAndNotify(this.parent, variable, this._variablesThatHaveChanged.has(variable));
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this._variablesThatHaveChanged.delete(variable);
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}
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/**
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* Recursivly walk the full scene object graph and notify all objects with dependencies that include any of changed variables
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_traverseSceneAndNotify(sceneObject, variable, hasChanged) {
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if (!sceneObject.isActive) {
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return;
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}
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if (sceneObject.state.$variables && sceneObject.state.$variables !== this) {
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+
const localVar = sceneObject.state.$variables.getByName(variable.state.name);
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249
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+
if (localVar == null ? void 0 : localVar.isAncestorLoading) {
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+
variable = localVar;
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+
} else if (localVar) {
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return;
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}
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-
node.forEachChild((child) => nodeQueue.push(child));
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254
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}
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-
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255
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+
if (sceneObject.variableDependency) {
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256
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+
sceneObject.variableDependency.variableUpdateCompleted(variable, hasChanged);
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+
}
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sceneObject.forEachChild((child) => this._traverseSceneAndNotify(child, variable, hasChanged));
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}
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/**
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* Return true if variable is waiting to update or currently updating.
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"SceneVariableSet.js","sources":["../../../../src/variables/sets/SceneVariableSet.ts"],"sourcesContent":["import { VariableRefresh } from '@grafana/data';\nimport { Unsubscribable } from 'rxjs';\nimport { sceneGraph } from '../../core/sceneGraph';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObject } from '../../core/types';\nimport { writeSceneLog } from '../../utils/writeSceneLog';\nimport {\n SceneVariable,\n SceneVariableDependencyConfigLike,\n SceneVariables,\n SceneVariableSetState,\n SceneVariableValueChangedEvent,\n} from '../types';\nimport { VariableValueRecorder } from '../VariableValueRecorder';\n\nexport class SceneVariableSet extends SceneObjectBase<SceneVariableSetState> implements SceneVariables {\n /** Variables that have changed in since the activation or since the first manual value change */\n private _variablesThatHaveChanged = new Set<SceneVariable>();\n\n /** Variables that are scheduled to be validated and updated */\n private _variablesToUpdate = new Set<SceneVariable>();\n\n /** Variables currently updating */\n private _updating = new Map<SceneVariable, VariableUpdateInProgress>();\n\n private _variableValueRecorder = new VariableValueRecorder();\n\n /**\n * This makes sure SceneVariableSet's higher up in the chain notify us when parent level variables complete update batches.\n **/\n protected _variableDependency = new SceneVariableSetVariableDependencyHandler(\n this._handleParentVariableUpdatesCompleted.bind(this)\n );\n\n public getByName(name: string): SceneVariable | undefined {\n // TODO: Replace with index\n return this.state.variables.find((x) => x.state.name === name);\n }\n\n public constructor(state: SceneVariableSetState) {\n super(state);\n\n this.addActivationHandler(this._onActivate);\n }\n\n /**\n * Subscribes to child variable value changes, and starts the variable value validation process\n */\n private _onActivate = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n // Subscribe to changes to child variables\n this._subs.add(\n this.subscribeToEvent(SceneVariableValueChangedEvent, (event) => this._handleVariableValueChanged(event.payload))\n );\n\n this._subs.add(\n timeRange.subscribeToState(() => {\n this._refreshTimeRangeBasedVariables();\n })\n );\n\n // Subscribe to state changes\n this._subs.add(this.subscribeToState(this._onStateChanged));\n\n this._checkForVariablesThatChangedWhileInactive();\n\n // Add all variables that need updating to queue\n for (const variable of this.state.variables) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n\n this._updateNextBatch();\n\n // Return deactivation handler;\n return this._onDeactivate;\n };\n\n /**\n * Add all variables that depend on the changed variable to the update queue\n */\n private _refreshTimeRangeBasedVariables() {\n for (const variable of this.state.variables) {\n if ('refresh' in variable.state && variable.state.refresh === VariableRefresh.onTimeRangeChanged) {\n this._variablesToUpdate.add(variable);\n }\n }\n this._updateNextBatch();\n }\n\n /**\n * Cancel all currently running updates\n */\n private _onDeactivate = () => {\n for (const update of this._updating.values()) {\n update.subscription?.unsubscribe();\n }\n\n // Remember current variable values\n for (const variable of this.state.variables) {\n // if the current variable is not in queue to update and validate and not being actively updated then the value is ok\n if (!this._variablesToUpdate.has(variable) && !this._updating.has(variable)) {\n this._variableValueRecorder.recordCurrentValue(variable);\n }\n }\n\n this._variablesToUpdate.clear();\n this._updating.clear();\n };\n\n /**\n * Look for new variables that need to be initialized\n */\n private _onStateChanged = (newState: SceneVariableSetState, oldState: SceneVariableSetState) => {\n const variablesToUpdateCountStart = this._variablesToUpdate.size;\n\n // Check for removed variables\n for (const variable of oldState.variables) {\n if (!newState.variables.includes(variable)) {\n const updating = this._updating.get(variable);\n if (updating?.subscription) {\n updating.subscription.unsubscribe();\n }\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n }\n }\n\n // Check for new variables\n for (const variable of newState.variables) {\n if (!oldState.variables.includes(variable)) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n }\n\n // Only start a new batch if there was no batch already running\n if (variablesToUpdateCountStart === 0 && this._variablesToUpdate.size > 0) {\n this._updateNextBatch();\n }\n };\n\n /**\n * If variables changed while in in-active state we don't get any change events, so we need to check for that here.\n */\n private _checkForVariablesThatChangedWhileInactive() {\n if (!this._variableValueRecorder.hasValues()) {\n return;\n }\n\n for (const variable of this.state.variables) {\n if (this._variableValueRecorder.hasValueChanged(variable)) {\n writeVariableTraceLog(variable, 'Changed while in-active');\n this._addDependentVariablesToUpdateQueue(variable);\n }\n }\n }\n\n private _variableNeedsUpdate(variable: SceneVariable): boolean {\n if (variable.isLazy) {\n return false;\n }\n\n if (!variable.validateAndUpdate) {\n return false;\n }\n\n // If we have recorded valid value (even if it has changed since we do not need to re-validate this variable)\n if (this._variableValueRecorder.hasRecordedValue(variable)) {\n writeVariableTraceLog(variable, 'Skipping updateAndValidate current value valid');\n return false;\n }\n\n return true;\n }\n\n /**\n * This loops through variablesToUpdate and update all that can.\n * If one has a dependency that is currently in variablesToUpdate it will be skipped for now.\n */\n private _updateNextBatch() {\n for (const variable of this._variablesToUpdate) {\n if (!variable.validateAndUpdate) {\n throw new Error('Variable added to variablesToUpdate but does not have validateAndUpdate');\n }\n\n // Ignore it if it's already started\n if (this._updating.has(variable)) {\n continue;\n }\n\n // Wait for variables that has dependencies that also needs updates\n if (sceneGraph.hasVariableDependencyInLoadingState(variable)) {\n continue;\n }\n\n const variableToUpdate: VariableUpdateInProgress = {\n variable,\n };\n\n this._updating.set(variable, variableToUpdate);\n writeVariableTraceLog(variable, 'updateAndValidate started');\n\n variableToUpdate.subscription = variable.validateAndUpdate().subscribe({\n next: () => this._validateAndUpdateCompleted(variable),\n complete: () => this._validateAndUpdateCompleted(variable),\n error: (err) => this._handleVariableError(variable, err),\n });\n }\n }\n\n /**\n * A variable has completed its update process. This could mean that variables that depend on it can now be updated in turn.\n */\n private _validateAndUpdateCompleted(variable: SceneVariable) {\n if (!this._updating.has(variable)) {\n return;\n }\n\n const update = this._updating.get(variable);\n update?.subscription?.unsubscribe();\n\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n\n writeVariableTraceLog(variable, 'updateAndValidate completed');\n\n this._notifyDependentSceneObjects(variable);\n this._updateNextBatch();\n }\n\n public cancel(variable: SceneVariable) {\n const update = this._updating.get(variable);\n update?.subscription?.unsubscribe();\n\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n }\n\n private _handleVariableError(variable: SceneVariable, err: Error) {\n const update = this._updating.get(variable);\n update?.subscription?.unsubscribe();\n\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n\n variable.setState({ loading: false, error: err.message });\n\n console.error('SceneVariableSet updateAndValidate error', err);\n\n writeVariableTraceLog(variable, 'updateAndValidate error', err);\n\n this._notifyDependentSceneObjects(variable);\n this._updateNextBatch();\n }\n\n private _handleVariableValueChanged(variableThatChanged: SceneVariable) {\n this._variablesThatHaveChanged.add(variableThatChanged);\n this._addDependentVariablesToUpdateQueue(variableThatChanged);\n\n // Ignore this change if it is currently updating\n if (!this._updating.has(variableThatChanged)) {\n this._updateNextBatch();\n this._notifyDependentSceneObjects(variableThatChanged);\n }\n }\n\n /**\n * This is called by any parent level variable set to notify scene that an update batch is completed.\n * This is the main mechanism lower level variable set's react to changes on higher levels.\n */\n private _handleParentVariableUpdatesCompleted(variable: SceneVariable, hasChanged: boolean) {\n // First loop through changed variables and add any of our variables that depend on the higher level variable to the update queue\n if (hasChanged) {\n this._addDependentVariablesToUpdateQueue(variable);\n }\n\n // If we have variables to update but none are currently updating kick of a new update batch\n if (this._variablesToUpdate.size > 0 && this._updating.size === 0) {\n this._updateNextBatch();\n }\n }\n\n private _addDependentVariablesToUpdateQueue(variableThatChanged: SceneVariable) {\n for (const otherVariable of this.state.variables) {\n if (otherVariable.variableDependency) {\n if (otherVariable.variableDependency.hasDependencyOn(variableThatChanged.state.name)) {\n writeVariableTraceLog(otherVariable, 'Added to update queue, dependant variable value changed');\n\n if (this._updating.has(otherVariable) && otherVariable.onCancel) {\n otherVariable.onCancel();\n }\n\n this._variablesToUpdate.add(otherVariable);\n }\n }\n }\n }\n\n /**\n * Walk scene object graph and update all objects that depend on variables that have changed\n */\n private _notifyDependentSceneObjects(variable: SceneVariable) {\n if (!this.parent) {\n return;\n }\n\n const nodeQueue: SceneObject[] = [this.parent];\n const hasChanged = this._variablesThatHaveChanged.has(variable);\n\n while (nodeQueue.length > 0) {\n const node = nodeQueue.shift()!;\n let variableThatChanged = variable;\n\n // ignore ourselfs\n if (this === node) {\n continue;\n }\n\n // Skip non active scene objects\n if (!node.isActive) {\n continue;\n }\n\n // If we find a nested SceneVariableSet that has a variable with the same name we stop the traversal\n if (node.state.$variables && node.state.$variables !== this) {\n const localVar = node.state.$variables.getByName(variable.state.name);\n // If local variable is viewed as loading when ancestor is loading we propagate a change\n if (localVar?.isAncestorLoading) {\n variableThatChanged = localVar;\n } else if (localVar) {\n return;\n }\n }\n\n if (node.variableDependency) {\n node.variableDependency.variableUpdateCompleted(variableThatChanged, hasChanged);\n }\n\n node.forEachChild((child) => nodeQueue.push(child));\n }\n\n this._variablesThatHaveChanged.delete(variable);\n }\n\n /**\n * Return true if variable is waiting to update or currently updating.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\n public isVariableLoadingOrWaitingToUpdate(variable: SceneVariable) {\n if (variable.isAncestorLoading && variable.isAncestorLoading()) {\n return true;\n }\n\n if (this._variablesToUpdate.has(variable) || this._updating.has(variable)) {\n return true;\n }\n\n // Last scenario is to check the variable's own dependencies as well\n return sceneGraph.hasVariableDependencyInLoadingState(variable);\n }\n}\n\nexport interface VariableUpdateInProgress {\n variable: SceneVariable;\n subscription?: 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{"version":3,"file":"SceneVariableSet.js","sources":["../../../../src/variables/sets/SceneVariableSet.ts"],"sourcesContent":["import { VariableRefresh } from '@grafana/data';\nimport { Unsubscribable } from 'rxjs';\nimport { sceneGraph } from '../../core/sceneGraph';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObject } from '../../core/types';\nimport { writeSceneLog } from '../../utils/writeSceneLog';\nimport {\n SceneVariable,\n SceneVariableDependencyConfigLike,\n SceneVariables,\n SceneVariableSetState,\n SceneVariableValueChangedEvent,\n} from '../types';\nimport { VariableValueRecorder } from '../VariableValueRecorder';\n\nexport class SceneVariableSet extends SceneObjectBase<SceneVariableSetState> implements SceneVariables {\n /** Variables that have changed in since the activation or since the first manual value change */\n private _variablesThatHaveChanged = new Set<SceneVariable>();\n\n /** Variables that are scheduled to be validated and updated */\n private _variablesToUpdate = new Set<SceneVariable>();\n\n /** Variables currently updating */\n private _updating = new Map<SceneVariable, VariableUpdateInProgress>();\n\n private _variableValueRecorder = new VariableValueRecorder();\n\n /**\n * This makes sure SceneVariableSet's higher up in the chain notify us when parent level variables complete update batches.\n **/\n protected _variableDependency = new SceneVariableSetVariableDependencyHandler(\n this._handleParentVariableUpdatesCompleted.bind(this)\n );\n\n public getByName(name: string): SceneVariable | undefined {\n // TODO: Replace with index\n return this.state.variables.find((x) => x.state.name === name);\n }\n\n public constructor(state: SceneVariableSetState) {\n super(state);\n\n this.addActivationHandler(this._onActivate);\n }\n\n /**\n * Subscribes to child variable value changes, and starts the variable value validation process\n */\n private _onActivate = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n // Subscribe to changes to child variables\n this._subs.add(\n this.subscribeToEvent(SceneVariableValueChangedEvent, (event) => this._handleVariableValueChanged(event.payload))\n );\n\n this._subs.add(\n timeRange.subscribeToState(() => {\n this._refreshTimeRangeBasedVariables();\n })\n );\n\n // Subscribe to state changes\n this._subs.add(this.subscribeToState(this._onStateChanged));\n\n this._checkForVariablesThatChangedWhileInactive();\n\n // Add all variables that need updating to queue\n for (const variable of this.state.variables) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n\n this._updateNextBatch();\n\n // Return deactivation handler;\n return this._onDeactivate;\n };\n\n /**\n * Add all variables that depend on the changed variable to the update queue\n */\n private _refreshTimeRangeBasedVariables() {\n for (const variable of this.state.variables) {\n if ('refresh' in variable.state && variable.state.refresh === VariableRefresh.onTimeRangeChanged) {\n this._variablesToUpdate.add(variable);\n }\n }\n this._updateNextBatch();\n }\n\n /**\n * Cancel all currently running updates\n */\n private _onDeactivate = () => {\n for (const update of this._updating.values()) {\n update.subscription?.unsubscribe();\n }\n\n // Remember current variable values\n for (const variable of this.state.variables) {\n // if the current variable is not in queue to update and validate and not being actively updated then the value is ok\n if (!this._variablesToUpdate.has(variable) && !this._updating.has(variable)) {\n this._variableValueRecorder.recordCurrentValue(variable);\n }\n }\n\n this._variablesToUpdate.clear();\n this._updating.clear();\n };\n\n /**\n * Look for new variables that need to be initialized\n */\n private _onStateChanged = (newState: SceneVariableSetState, oldState: SceneVariableSetState) => {\n const variablesToUpdateCountStart = this._variablesToUpdate.size;\n\n // Check for removed variables\n for (const variable of oldState.variables) {\n if (!newState.variables.includes(variable)) {\n const updating = this._updating.get(variable);\n if (updating?.subscription) {\n updating.subscription.unsubscribe();\n }\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n }\n }\n\n // Check for new variables\n for (const variable of newState.variables) {\n if (!oldState.variables.includes(variable)) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n }\n\n // Only start a new batch if there was no batch already running\n if (variablesToUpdateCountStart === 0 && this._variablesToUpdate.size > 0) {\n this._updateNextBatch();\n }\n };\n\n /**\n * If variables changed while in in-active state we don't get any change events, so we need to check for that here.\n */\n private _checkForVariablesThatChangedWhileInactive() {\n if (!this._variableValueRecorder.hasValues()) {\n return;\n }\n\n for (const variable of this.state.variables) {\n if (this._variableValueRecorder.hasValueChanged(variable)) {\n writeVariableTraceLog(variable, 'Changed while in-active');\n this._addDependentVariablesToUpdateQueue(variable);\n }\n }\n }\n\n private _variableNeedsUpdate(variable: SceneVariable): boolean {\n if (variable.isLazy) {\n return false;\n }\n\n if (!variable.validateAndUpdate) {\n return false;\n }\n\n // If we have recorded valid value (even if it has changed since we do not need to re-validate this variable)\n if (this._variableValueRecorder.hasRecordedValue(variable)) {\n writeVariableTraceLog(variable, 'Skipping updateAndValidate current value valid');\n return false;\n }\n\n return true;\n }\n\n /**\n * This loops through variablesToUpdate and update all that can.\n * If one has a dependency that is currently in variablesToUpdate it will be skipped for now.\n */\n private _updateNextBatch() {\n for (const variable of this._variablesToUpdate) {\n if (!variable.validateAndUpdate) {\n 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package/dist/index.d.ts
CHANGED
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@@ -1954,6 +1954,10 @@ declare class SceneVariableSet extends SceneObjectBase<SceneVariableSetState> im
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|
1954
1954
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* Walk scene object graph and update all objects that depend on variables that have changed
|
|
1955
1955
|
*/
|
|
1956
1956
|
private _notifyDependentSceneObjects;
|
|
1957
|
+
/**
|
|
1958
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+
* Recursivly walk the full scene object graph and notify all objects with dependencies that include any of changed variables
|
|
1959
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+
*/
|
|
1960
|
+
private _traverseSceneAndNotify;
|
|
1957
1961
|
/**
|
|
1958
1962
|
* Return true if variable is waiting to update or currently updating.
|
|
1959
1963
|
* It also returns true if a dependency of the variable is loading.
|