@grafana/scenes 6.1.3--canary.1063.13548554287.0 β†’ 6.2.0--canary.1062.13545292325.0

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Files changed (38) hide show
  1. package/CHANGELOG.md +0 -43
  2. package/dist/esm/behaviors/SceneQueryController.js +2 -2
  3. package/dist/esm/behaviors/SceneQueryController.js.map +1 -1
  4. package/dist/esm/components/SceneRefreshPicker.js +2 -2
  5. package/dist/esm/components/SceneRefreshPicker.js.map +1 -1
  6. package/dist/esm/components/layout/grid/SceneGridLayout.js +0 -8
  7. package/dist/esm/components/layout/grid/SceneGridLayout.js.map +1 -1
  8. package/dist/esm/core/SceneTimeRange.js +1 -1
  9. package/dist/esm/core/SceneTimeRange.js.map +1 -1
  10. package/dist/esm/core/sceneGraph/utils.js +4 -10
  11. package/dist/esm/core/sceneGraph/utils.js.map +1 -1
  12. package/dist/esm/core/types.js.map +1 -1
  13. package/dist/esm/index.js +1 -3
  14. package/dist/esm/index.js.map +1 -1
  15. package/dist/esm/querying/SceneQueryRunner.js +8 -3
  16. package/dist/esm/querying/SceneQueryRunner.js.map +1 -1
  17. package/dist/esm/services/SceneObjectUrlSyncConfig.js +3 -3
  18. package/dist/esm/services/SceneObjectUrlSyncConfig.js.map +1 -1
  19. package/dist/esm/variables/adhoc/AdHocFiltersCombobox/AdHocFilterPill.js +21 -6
  20. package/dist/esm/variables/adhoc/AdHocFiltersCombobox/AdHocFilterPill.js.map +1 -1
  21. package/dist/esm/variables/adhoc/AdHocFiltersCombobox/AdHocFiltersComboboxRenderer.js +9 -2
  22. package/dist/esm/variables/adhoc/AdHocFiltersCombobox/AdHocFiltersComboboxRenderer.js.map +1 -1
  23. package/dist/esm/variables/adhoc/AdHocFiltersVariable.js +41 -6
  24. package/dist/esm/variables/adhoc/AdHocFiltersVariable.js.map +1 -1
  25. package/dist/esm/variables/adhoc/AdHocFiltersVariableUrlSyncHandler.js +57 -12
  26. package/dist/esm/variables/adhoc/AdHocFiltersVariableUrlSyncHandler.js.map +1 -1
  27. package/dist/esm/variables/components/VariableValueSelect.js +5 -5
  28. package/dist/esm/variables/components/VariableValueSelect.js.map +1 -1
  29. package/dist/esm/variables/groupby/GroupByVariable.js +2 -3
  30. package/dist/esm/variables/groupby/GroupByVariable.js.map +1 -1
  31. package/dist/esm/variables/variants/MultiValueVariable.js +2 -17
  32. package/dist/esm/variables/variants/MultiValueVariable.js.map +1 -1
  33. package/dist/index.d.ts +14 -31
  34. package/dist/index.js +349 -275
  35. package/dist/index.js.map +1 -1
  36. package/package.json +2 -2
  37. package/dist/esm/components/layout/grid/types.js +0 -8
  38. package/dist/esm/components/layout/grid/types.js.map +0 -1
package/CHANGELOG.md CHANGED
@@ -1,46 +1,3 @@
1
- # v6.1.2 (Wed Feb 26 2025)
2
-
3
- #### πŸ› Bug Fix
4
-
5
- - Utils: Spread objects in cloneSceneObjectState [#967](https://github.com/grafana/scenes/pull/967) ([@kaydelaney](https://github.com/kaydelaney))
6
-
7
- #### Authors: 1
8
-
9
- - kay delaney ([@kaydelaney](https://github.com/kaydelaney))
10
-
11
- ---
12
-
13
- # v6.1.1 (Mon Feb 24 2025)
14
-
15
- #### πŸ› Bug Fix
16
-
17
- - SceneGridLayout: Allow to hook into `onDragStart` event [#1059](https://github.com/grafana/scenes/pull/1059) ([@bfmatei](https://github.com/bfmatei))
18
-
19
- #### Authors: 1
20
-
21
- - Bogdan Matei ([@bfmatei](https://github.com/bfmatei))
22
-
23
- ---
24
-
25
- # v6.1.0 (Thu Feb 20 2025)
26
-
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- #### πŸš€ Enhancement
28
-
29
- - UrlSync: Variable changes adds browser history steps [#882](https://github.com/grafana/scenes/pull/882) ([@torkelo](https://github.com/torkelo))
30
-
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- #### πŸ› Bug Fix
32
-
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- - Fallback page: fix infinite loop [#1057](https://github.com/grafana/scenes/pull/1057) ([@domasx2](https://github.com/domasx2))
34
- - Fix issue were operators do not appear properly in adhoc vars [#1054](https://github.com/grafana/scenes/pull/1054) ([@mdvictor](https://github.com/mdvictor))
35
-
36
- #### Authors: 3
37
-
38
- - Domas ([@domasx2](https://github.com/domasx2))
39
- - Torkel Γ–degaard ([@torkelo](https://github.com/torkelo))
40
- - Victor Marin ([@mdvictor](https://github.com/mdvictor))
41
-
42
- ---
43
-
44
1
  # v6.0.2 (Thu Feb 13 2025)
45
2
 
46
3
  #### πŸ› Bug Fix
@@ -57,11 +57,11 @@ class SceneQueryController extends SceneObjectBase {
57
57
  return () => __privateGet(this, _running).clear();
58
58
  });
59
59
  }
60
- startProfile(name) {
60
+ startProfile(source) {
61
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  if (!this.state.enableProfiling) {
62
62
  return;
63
63
  }
64
- this.profiler.startProfile(name);
64
+ this.profiler.startProfile(source.constructor.name);
65
65
  }
66
66
  queryStarted(entry) {
67
67
  __privateGet(this, _running).add(entry);
@@ -1 +1 @@
1
- {"version":3,"file":"SceneQueryController.js","sources":["../../../src/behaviors/SceneQueryController.ts"],"sourcesContent":["import { SceneObjectBase } from '../core/SceneObjectBase';\nimport { SceneObject, SceneStatelessBehavior } from '../core/types';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { SceneRenderProfiler } from './SceneRenderProfiler';\nimport { SceneQueryControllerEntry, SceneQueryControllerLike, SceneQueryStateControllerState } from './types';\n\nexport function isQueryController(s: SceneObject | SceneStatelessBehavior): s is SceneQueryControllerLike {\n return 'isQueryController' in s;\n}\n\nexport class SceneQueryController\n extends SceneObjectBase<SceneQueryStateControllerState>\n implements SceneQueryControllerLike\n{\n public isQueryController: true = true;\n private profiler = new SceneRenderProfiler(this);\n\n #running = new Set<SceneQueryControllerEntry>();\n\n #tryCompleteProfileFrameId: number | null = null;\n\n public constructor(state: Partial<SceneQueryStateControllerState> = {}) {\n super({ ...state, isRunning: false });\n\n // Clear running state on deactivate\n this.addActivationHandler(() => {\n return () => this.#running.clear();\n });\n }\n\n public runningQueriesCount = () => {\n return this.#running.size;\n };\n public startProfile(name: string) {\n if (!this.state.enableProfiling) {\n return;\n }\n this.profiler.startProfile(name);\n }\n\n public queryStarted(entry: SceneQueryControllerEntry) {\n this.#running.add(entry);\n this.changeRunningQueryCount(1, entry);\n\n if (!this.state.isRunning) {\n this.setState({ isRunning: true });\n }\n }\n\n public queryCompleted(entry: SceneQueryControllerEntry) {\n if (!this.#running.has(entry)) {\n return;\n }\n\n this.#running.delete(entry);\n\n this.changeRunningQueryCount(-1);\n\n if (this.#running.size === 0) {\n this.setState({ isRunning: false });\n }\n }\n\n private changeRunningQueryCount(dir: 1 | -1, entry?: SceneQueryControllerEntry) {\n /**\n * Used by grafana-image-renderer to know when all queries are completed.\n */\n (window as any).__grafanaRunningQueryCount = ((window as any).__grafanaRunningQueryCount ?? 0) + dir;\n\n if (dir === 1 && this.state.enableProfiling) {\n if (entry) {\n // Collect profile crumbs, variables, annotations, queries and plugins\n this.profiler.addCrumb(`${entry.origin.constructor.name}/${entry.type}`);\n }\n if (this.profiler.isTailRecording()) {\n writeSceneLog(this.constructor.name, 'New query started, cancelling tail recording');\n this.profiler.cancelTailRecording();\n }\n }\n\n if (this.state.enableProfiling) {\n // Delegate to next frame to check if all queries are completed\n // This is to account for scenarios when there's \"yet another\" query that's started\n if (this.#tryCompleteProfileFrameId) {\n cancelAnimationFrame(this.#tryCompleteProfileFrameId);\n }\n\n this.#tryCompleteProfileFrameId = requestAnimationFrame(() => {\n this.profiler.tryCompletingProfile();\n });\n }\n }\n\n public cancelAll() {\n for (const entry of this.#running.values()) {\n entry.cancel?.();\n }\n }\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA,IAAA,QAAA,EAAA,0BAAA,CAAA;AAMO,SAAS,kBAAkB,CAAwE,EAAA;AACxG,EAAA,OAAO,mBAAuB,IAAA,CAAA,CAAA;AAChC,CAAA;AAEO,MAAM,6BACH,eAEV,CAAA;AAAA,EAQS,WAAA,CAAY,KAAiD,GAAA,EAAI,EAAA;AACtE,IAAA,KAAA,CAAM,aAAK,CAAA,cAAA,CAAA,EAAA,EAAA,KAAA,CAAA,EAAL,EAAY,SAAA,EAAW,OAAO,CAAA,CAAA,CAAA;AARtC,IAAA,IAAA,CAAO,iBAA0B,GAAA,IAAA,CAAA;AACjC,IAAQ,IAAA,CAAA,QAAA,GAAW,IAAI,mBAAA,CAAoB,IAAI,CAAA,CAAA;AAE/C,IAAA,YAAA,CAAA,IAAA,EAAA,QAAA,sBAAe,GAA+B,EAAA,CAAA,CAAA;AAE9C,IAA4C,YAAA,CAAA,IAAA,EAAA,0BAAA,EAAA,IAAA,CAAA,CAAA;AAW5C,IAAA,IAAA,CAAO,sBAAsB,MAAM;AACjC,MAAA,OAAO,mBAAK,QAAS,CAAA,CAAA,IAAA,CAAA;AAAA,KACvB,CAAA;AAPE,IAAA,IAAA,CAAK,qBAAqB,MAAM;AAC9B,MAAO,OAAA,MAAM,YAAK,CAAA,IAAA,EAAA,QAAA,CAAA,CAAS,KAAM,EAAA,CAAA;AAAA,KAClC,CAAA,CAAA;AAAA,GACH;AAAA,EAKO,aAAa,IAAc,EAAA;AAChC,IAAI,IAAA,CAAC,IAAK,CAAA,KAAA,CAAM,eAAiB,EAAA;AAC/B,MAAA,OAAA;AAAA,KACF;AACA,IAAK,IAAA,CAAA,QAAA,CAAS,aAAa,IAAI,CAAA,CAAA;AAAA,GACjC;AAAA,EAEO,aAAa,KAAkC,EAAA;AACpD,IAAK,YAAA,CAAA,IAAA,EAAA,QAAA,CAAA,CAAS,IAAI,KAAK,CAAA,CAAA;AACvB,IAAK,IAAA,CAAA,uBAAA,CAAwB,GAAG,KAAK,CAAA,CAAA;AAErC,IAAI,IAAA,CAAC,IAAK,CAAA,KAAA,CAAM,SAAW,EAAA;AACzB,MAAA,IAAA,CAAK,QAAS,CAAA,EAAE,SAAW,EAAA,IAAA,EAAM,CAAA,CAAA;AAAA,KACnC;AAAA,GACF;AAAA,EAEO,eAAe,KAAkC,EAAA;AACtD,IAAA,IAAI,CAAC,YAAA,CAAA,IAAA,EAAK,QAAS,CAAA,CAAA,GAAA,CAAI,KAAK,CAAG,EAAA;AAC7B,MAAA,OAAA;AAAA,KACF;AAEA,IAAK,YAAA,CAAA,IAAA,EAAA,QAAA,CAAA,CAAS,OAAO,KAAK,CAAA,CAAA;AAE1B,IAAA,IAAA,CAAK,wBAAwB,CAAE,CAAA,CAAA,CAAA;AAE/B,IAAI,IAAA,YAAA,CAAA,IAAA,EAAK,QAAS,CAAA,CAAA,IAAA,KAAS,CAAG,EAAA;AAC5B,MAAA,IAAA,CAAK,QAAS,CAAA,EAAE,SAAW,EAAA,KAAA,EAAO,CAAA,CAAA;AAAA,KACpC;AAAA,GACF;AAAA,EAEQ,uBAAA,CAAwB,KAAa,KAAmC,EAAA;AA/DlF,IAAA,IAAA,EAAA,CAAA;AAmEI,IAAC,MAAe,CAAA,0BAAA,GAAA,CAAA,CAA+B,EAAe,GAAA,MAAA,CAAA,0BAAA,KAAf,YAA6C,CAAK,IAAA,GAAA,CAAA;AAEjG,IAAA,IAAI,GAAQ,KAAA,CAAA,IAAK,IAAK,CAAA,KAAA,CAAM,eAAiB,EAAA;AAC3C,MAAA,IAAI,KAAO,EAAA;AAET,QAAK,IAAA,CAAA,QAAA,CAAS,SAAS,CAAG,EAAA,KAAA,CAAM,OAAO,WAAY,CAAA,IAAA,CAAA,CAAA,EAAQ,MAAM,IAAM,CAAA,CAAA,CAAA,CAAA;AAAA,OACzE;AACA,MAAI,IAAA,IAAA,CAAK,QAAS,CAAA,eAAA,EAAmB,EAAA;AACnC,QAAc,aAAA,CAAA,IAAA,CAAK,WAAY,CAAA,IAAA,EAAM,8CAA8C,CAAA,CAAA;AACnF,QAAA,IAAA,CAAK,SAAS,mBAAoB,EAAA,CAAA;AAAA,OACpC;AAAA,KACF;AAEA,IAAI,IAAA,IAAA,CAAK,MAAM,eAAiB,EAAA;AAG9B,MAAA,IAAI,mBAAK,0BAA4B,CAAA,EAAA;AACnC,QAAA,oBAAA,CAAqB,mBAAK,0BAA0B,CAAA,CAAA,CAAA;AAAA,OACtD;AAEA,MAAK,YAAA,CAAA,IAAA,EAAA,0BAAA,EAA6B,sBAAsB,MAAM;AAC5D,QAAA,IAAA,CAAK,SAAS,oBAAqB,EAAA,CAAA;AAAA,OACpC,CAAA,CAAA,CAAA;AAAA,KACH;AAAA,GACF;AAAA,EAEO,SAAY,GAAA;AA7FrB,IAAA,IAAA,EAAA,CAAA;AA8FI,IAAA,KAAA,MAAW,KAAS,IAAA,YAAA,CAAA,IAAA,EAAK,QAAS,CAAA,CAAA,MAAA,EAAU,EAAA;AAC1C,MAAA,CAAA,EAAA,GAAA,KAAA,CAAM,MAAN,KAAA,IAAA,GAAA,KAAA,CAAA,GAAA,EAAA,CAAA,IAAA,CAAA,KAAA,CAAA,CAAA;AAAA,KACF;AAAA,GACF;AACF,CAAA;AAjFE,QAAA,GAAA,IAAA,OAAA,EAAA,CAAA;AAEA,0BAAA,GAAA,IAAA,OAAA,EAAA;;;;"}
1
+ {"version":3,"file":"SceneQueryController.js","sources":["../../../src/behaviors/SceneQueryController.ts"],"sourcesContent":["import { SceneObjectBase } from '../core/SceneObjectBase';\nimport { SceneObject, SceneStatelessBehavior } from '../core/types';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { SceneRenderProfiler } from './SceneRenderProfiler';\nimport { SceneQueryControllerEntry, SceneQueryControllerLike, SceneQueryStateControllerState } from './types';\n\nexport function isQueryController(s: SceneObject | SceneStatelessBehavior): s is SceneQueryControllerLike {\n return 'isQueryController' in s;\n}\n\nexport class SceneQueryController\n extends SceneObjectBase<SceneQueryStateControllerState>\n implements SceneQueryControllerLike\n{\n public isQueryController: true = true;\n private profiler = new SceneRenderProfiler(this);\n\n #running = new Set<SceneQueryControllerEntry>();\n\n #tryCompleteProfileFrameId: number | null = null;\n\n public constructor(state: Partial<SceneQueryStateControllerState> = {}) {\n super({ ...state, isRunning: false });\n\n // Clear running state on deactivate\n this.addActivationHandler(() => {\n return () => this.#running.clear();\n });\n }\n\n public runningQueriesCount = () => {\n return this.#running.size;\n };\n public startProfile(source: SceneObject) {\n if (!this.state.enableProfiling) {\n return;\n }\n this.profiler.startProfile(source.constructor.name);\n }\n\n public queryStarted(entry: SceneQueryControllerEntry) {\n this.#running.add(entry);\n this.changeRunningQueryCount(1, entry);\n\n if (!this.state.isRunning) {\n this.setState({ isRunning: true });\n }\n }\n\n public queryCompleted(entry: SceneQueryControllerEntry) {\n if (!this.#running.has(entry)) {\n return;\n }\n\n this.#running.delete(entry);\n\n this.changeRunningQueryCount(-1);\n\n if (this.#running.size === 0) {\n this.setState({ isRunning: false });\n }\n }\n\n private changeRunningQueryCount(dir: 1 | -1, entry?: SceneQueryControllerEntry) {\n /**\n * Used by grafana-image-renderer to know when all queries are completed.\n */\n (window as any).__grafanaRunningQueryCount = ((window as any).__grafanaRunningQueryCount ?? 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@@ -50,7 +50,7 @@ class SceneRefreshPicker extends SceneObjectBase {
50
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  this._autoRefreshBlocked = false;
51
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  this.onRefresh = () => {
52
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  const queryController = sceneGraph.getQueryController(this);
53
- queryController == null ? void 0 : queryController.startProfile("SceneRefreshPicker");
53
+ queryController == null ? void 0 : queryController.startProfile(this);
54
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  if (queryController == null ? void 0 : queryController.state.isRunning) {
55
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  queryController.cancelAll();
56
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  return;
@@ -107,7 +107,7 @@ class SceneRefreshPicker extends SceneObjectBase {
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  this._intervalTimer = setInterval(() => {
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  if (this.isTabVisible()) {
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  const queryController = sceneGraph.getQueryController(this);
110
- queryController == null ? void 0 : queryController.startProfile("SceneRefreshPicker");
110
+ queryController == null ? void 0 : queryController.startProfile(this);
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  timeRange.onRefresh();
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  } else {
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  this._autoRefreshBlocked = true;
@@ -1 +1 @@
1
- {"version":3,"file":"SceneRefreshPicker.js","sources":["../../../src/components/SceneRefreshPicker.tsx"],"sourcesContent":["import React from 'react';\nimport { Unsubscribable } from 'rxjs';\nimport { rangeUtil } from '@grafana/data';\nimport { config } from '@grafana/runtime';\nimport { RefreshPicker } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneComponentProps, SceneObject, SceneObjectState, SceneObjectUrlValues } from '../core/types';\nimport { SceneObjectUrlSyncConfig } from '../services/SceneObjectUrlSyncConfig';\n\nexport const DEFAULT_INTERVALS = ['5s', '10s', '30s', '1m', '5m', '15m', '30m', '1h', '2h', '1d'];\n\nexport interface SceneRefreshPickerState extends SceneObjectState {\n /**\n * Refresh interval, e.g. 5s, 1m, 2h\n */\n refresh: string;\n autoEnabled?: boolean;\n autoMinInterval?: string;\n autoValue?: string;\n /**\n * List of allowed refresh intervals, e.g. ['5s', '1m']\n */\n intervals?: string[];\n isOnCanvas?: boolean;\n primary?: boolean;\n withText?: boolean;\n /**\n * Overrides the default minRefreshInterval from the grafana config. Can be set to \"0s\" to remove the minimum refresh interval.\n */\n minRefreshInterval?: string;\n}\n\nexport class SceneRefreshPicker extends SceneObjectBase<SceneRefreshPickerState> {\n public static Component = SceneRefreshPickerRenderer;\n protected _urlSync = new SceneObjectUrlSyncConfig(this, { keys: ['refresh'] });\n private _intervalTimer: ReturnType<typeof setInterval> | undefined;\n private _autoTimeRangeListener: Unsubscribable | undefined;\n private _autoRefreshBlocked: boolean = false;\n\n public constructor(state: Partial<SceneRefreshPickerState>) {\n const filterDissalowedIntervals = (i: string) => {\n const minInterval = state.minRefreshInterval ?? config.minRefreshInterval;\n try {\n return minInterval ? rangeUtil.intervalToMs(i) >= rangeUtil.intervalToMs(minInterval) : true;\n } catch (e) {\n // Unable to parse interval\n return false;\n }\n };\n\n super({\n refresh: '',\n ...state,\n autoValue: undefined,\n autoEnabled: state.autoEnabled ?? true,\n autoMinInterval: state.autoMinInterval ?? config.minRefreshInterval,\n intervals: (state.intervals ?? DEFAULT_INTERVALS).filter(filterDissalowedIntervals),\n });\n\n this.addActivationHandler(() => {\n this.setupIntervalTimer();\n\n const onVisibilityChange = () => {\n if (this._autoRefreshBlocked && document.visibilityState === 'visible') {\n this._autoRefreshBlocked = false;\n this.onRefresh();\n }\n };\n\n document.addEventListener('visibilitychange', onVisibilityChange);\n\n return () => {\n if (this._intervalTimer) {\n clearInterval(this._intervalTimer);\n }\n\n document.removeEventListener('visibilitychange', onVisibilityChange);\n this._autoTimeRangeListener?.unsubscribe();\n };\n });\n }\n\n public onRefresh = () => {\n const queryController = sceneGraph.getQueryController(this);\n\n queryController?.startProfile('SceneRefreshPicker');\n\n if (queryController?.state.isRunning) {\n queryController.cancelAll();\n return;\n }\n\n const timeRange = sceneGraph.getTimeRange(this);\n\n if (this._intervalTimer) {\n clearInterval(this._intervalTimer);\n }\n\n timeRange.onRefresh();\n this.setupIntervalTimer();\n };\n\n public onIntervalChanged = (interval: string) => {\n this.setState({ refresh: interval });\n this.setupIntervalTimer();\n };\n\n public getUrlState() {\n let refresh: string | undefined = this.state.refresh;\n\n if (typeof refresh !== 'string' || refresh.length === 0) {\n refresh = undefined;\n }\n\n return { refresh };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues) {\n const { intervals } = this.state;\n let refresh = values.refresh;\n\n if (typeof refresh === 'string' && isIntervalString(refresh)) {\n if (intervals?.includes(refresh)) {\n this.setState({ refresh });\n } else {\n this.setState({\n // Default to the first refresh interval if the interval from the URL is not allowed, just like in the old architecture.\n refresh: intervals ? intervals[0] : undefined,\n });\n }\n }\n }\n\n private setupAutoTimeRangeListener = () => {\n // If the time range has changed, we need to recalculate the auto interval but prevent unnecessary processing\n return sceneGraph.getTimeRange(this).subscribeToState((newState, prevState) => {\n if (newState.from !== prevState.from || newState.to !== prevState.to) {\n this.setupIntervalTimer();\n }\n });\n };\n\n private calculateAutoRefreshInterval = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n const resolution = window?.innerWidth ?? 2000;\n return rangeUtil.calculateInterval(timeRange.state.value, resolution, this.state.autoMinInterval);\n };\n\n private isTabVisible() {\n return document.visibilityState === undefined || document.visibilityState === 'visible';\n }\n\n private setupIntervalTimer = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n const { refresh, intervals } = this.state;\n\n if (this._intervalTimer || refresh === '') {\n clearInterval(this._intervalTimer);\n }\n\n if (refresh === '') {\n return;\n }\n\n // If the provided interval is not allowed\n if (refresh !== RefreshPicker.autoOption.value && intervals && !intervals.includes(refresh)) {\n return;\n }\n\n let intervalMs: number;\n\n // Unsubscribe from previous listener no matter what\n this._autoTimeRangeListener?.unsubscribe();\n\n if (refresh === RefreshPicker.autoOption.value) {\n const autoRefreshInterval = this.calculateAutoRefreshInterval();\n\n intervalMs = autoRefreshInterval.intervalMs;\n\n this._autoTimeRangeListener = this.setupAutoTimeRangeListener();\n\n if (autoRefreshInterval.interval !== this.state.autoValue) {\n this.setState({ autoValue: autoRefreshInterval.interval });\n }\n } else {\n intervalMs = rangeUtil.intervalToMs(refresh);\n }\n\n this._intervalTimer = setInterval(() => {\n if (this.isTabVisible()) {\n const queryController = sceneGraph.getQueryController(this);\n queryController?.startProfile('SceneRefreshPicker');\n timeRange.onRefresh();\n } else {\n this._autoRefreshBlocked = true;\n }\n }, intervalMs);\n };\n}\n\nexport function SceneRefreshPickerRenderer({ model }: SceneComponentProps<SceneRefreshPicker>) {\n const { refresh, intervals, autoEnabled, autoValue, isOnCanvas, primary, withText } = model.useState();\n const isRunning = useQueryControllerState(model);\n\n let text = refresh === RefreshPicker.autoOption?.value ? autoValue : withText ? 'Refresh' : undefined;\n let tooltip: string | undefined;\n let width: string | undefined;\n\n if (isRunning) {\n tooltip = 'Cancel all queries';\n\n if (withText) {\n text = 'Cancel';\n }\n }\n\n if (withText) {\n width = '96px';\n }\n\n return (\n <RefreshPicker\n showAutoInterval={autoEnabled}\n value={refresh}\n intervals={intervals}\n tooltip={tooltip}\n width={width}\n text={text}\n onRefresh={() => {\n model.onRefresh();\n }}\n primary={primary}\n onIntervalChanged={model.onIntervalChanged}\n isLoading={isRunning}\n isOnCanvas={isOnCanvas ?? true}\n />\n );\n}\n\nfunction useQueryControllerState(model: SceneObject): boolean {\n const queryController = sceneGraph.getQueryController(model);\n if (!queryController) {\n return false;\n }\n\n return queryController.useState().isRunning;\n}\n\nfunction isIntervalString(str: string): boolean {\n try {\n const res = rangeUtil.describeInterval(str);\n return res.count > 0;\n } catch {\n return false;\n 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+ {"version":3,"file":"SceneRefreshPicker.js","sources":["../../../src/components/SceneRefreshPicker.tsx"],"sourcesContent":["import React from 'react';\nimport { Unsubscribable } from 'rxjs';\nimport { rangeUtil } from '@grafana/data';\nimport { config } from '@grafana/runtime';\nimport { RefreshPicker } from '@grafana/ui';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { SceneComponentProps, SceneObject, SceneObjectState, SceneObjectUrlValues } from '../core/types';\nimport { SceneObjectUrlSyncConfig } from '../services/SceneObjectUrlSyncConfig';\n\nexport const DEFAULT_INTERVALS = ['5s', '10s', '30s', '1m', '5m', '15m', '30m', '1h', '2h', '1d'];\n\nexport interface SceneRefreshPickerState extends SceneObjectState {\n /**\n * Refresh interval, e.g. 5s, 1m, 2h\n */\n refresh: string;\n autoEnabled?: boolean;\n autoMinInterval?: string;\n autoValue?: string;\n /**\n * List of allowed refresh intervals, e.g. ['5s', '1m']\n */\n intervals?: string[];\n isOnCanvas?: boolean;\n primary?: boolean;\n withText?: boolean;\n /**\n * Overrides the default minRefreshInterval from the grafana config. 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DEFAULT_INTERVALS).filter(filterDissalowedIntervals),\n });\n\n this.addActivationHandler(() => {\n this.setupIntervalTimer();\n\n const onVisibilityChange = () => {\n if (this._autoRefreshBlocked && document.visibilityState === 'visible') {\n this._autoRefreshBlocked = false;\n this.onRefresh();\n }\n };\n\n document.addEventListener('visibilitychange', onVisibilityChange);\n\n return () => {\n if (this._intervalTimer) {\n clearInterval(this._intervalTimer);\n }\n\n document.removeEventListener('visibilitychange', onVisibilityChange);\n this._autoTimeRangeListener?.unsubscribe();\n };\n });\n }\n\n public onRefresh = () => {\n const queryController = sceneGraph.getQueryController(this);\n\n queryController?.startProfile(this);\n\n if (queryController?.state.isRunning) {\n queryController.cancelAll();\n return;\n }\n\n const timeRange = sceneGraph.getTimeRange(this);\n\n if (this._intervalTimer) {\n clearInterval(this._intervalTimer);\n }\n\n timeRange.onRefresh();\n this.setupIntervalTimer();\n };\n\n public onIntervalChanged = (interval: string) => {\n this.setState({ refresh: interval });\n this.setupIntervalTimer();\n };\n\n public getUrlState() {\n let refresh: string | undefined = this.state.refresh;\n\n if (typeof refresh !== 'string' || refresh.length === 0) {\n refresh = undefined;\n }\n\n return { refresh };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues) {\n const { intervals } = this.state;\n let refresh = values.refresh;\n\n if (typeof refresh === 'string' && isIntervalString(refresh)) {\n if (intervals?.includes(refresh)) {\n this.setState({ refresh });\n } else {\n this.setState({\n // Default to the first refresh interval if the interval from the URL is not allowed, just like in the old architecture.\n refresh: intervals ? intervals[0] : undefined,\n });\n }\n }\n }\n\n private setupAutoTimeRangeListener = () => {\n // If the time range has changed, we need to recalculate the auto interval but prevent unnecessary processing\n return sceneGraph.getTimeRange(this).subscribeToState((newState, prevState) => {\n if (newState.from !== prevState.from || newState.to !== prevState.to) {\n this.setupIntervalTimer();\n }\n });\n };\n\n private calculateAutoRefreshInterval = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n const resolution = window?.innerWidth ?? 2000;\n return rangeUtil.calculateInterval(timeRange.state.value, resolution, this.state.autoMinInterval);\n };\n\n private isTabVisible() {\n return document.visibilityState === undefined || document.visibilityState === 'visible';\n }\n\n private setupIntervalTimer = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n const { refresh, intervals } = this.state;\n\n if (this._intervalTimer || refresh === '') {\n clearInterval(this._intervalTimer);\n }\n\n if (refresh === '') {\n return;\n }\n\n // If the provided interval is not allowed\n if (refresh !== RefreshPicker.autoOption.value && intervals && !intervals.includes(refresh)) {\n return;\n }\n\n let intervalMs: number;\n\n // Unsubscribe from previous listener no matter what\n this._autoTimeRangeListener?.unsubscribe();\n\n if (refresh === RefreshPicker.autoOption.value) {\n const autoRefreshInterval = this.calculateAutoRefreshInterval();\n\n intervalMs = autoRefreshInterval.intervalMs;\n\n this._autoTimeRangeListener = this.setupAutoTimeRangeListener();\n\n if (autoRefreshInterval.interval !== this.state.autoValue) {\n this.setState({ autoValue: autoRefreshInterval.interval });\n }\n } else {\n intervalMs = rangeUtil.intervalToMs(refresh);\n }\n\n this._intervalTimer = setInterval(() => {\n if (this.isTabVisible()) {\n const queryController = sceneGraph.getQueryController(this);\n queryController?.startProfile(this);\n timeRange.onRefresh();\n } else {\n this._autoRefreshBlocked = true;\n }\n }, intervalMs);\n };\n}\n\nexport function SceneRefreshPickerRenderer({ model }: SceneComponentProps<SceneRefreshPicker>) {\n const { refresh, intervals, autoEnabled, autoValue, isOnCanvas, primary, withText } = model.useState();\n const isRunning = useQueryControllerState(model);\n\n let text = refresh === RefreshPicker.autoOption?.value ? autoValue : withText ? 'Refresh' : undefined;\n let tooltip: string | undefined;\n let width: string | undefined;\n\n if (isRunning) {\n tooltip = 'Cancel all queries';\n\n if (withText) {\n text = 'Cancel';\n }\n }\n\n if (withText) {\n width = '96px';\n }\n\n return (\n <RefreshPicker\n showAutoInterval={autoEnabled}\n value={refresh}\n intervals={intervals}\n tooltip={tooltip}\n width={width}\n text={text}\n onRefresh={() => {\n model.onRefresh();\n }}\n primary={primary}\n onIntervalChanged={model.onIntervalChanged}\n isLoading={isRunning}\n isOnCanvas={isOnCanvas ?? true}\n />\n );\n}\n\nfunction useQueryControllerState(model: SceneObject): boolean {\n const queryController = sceneGraph.getQueryController(model);\n if (!queryController) {\n return false;\n }\n\n return queryController.useState().isRunning;\n}\n\nfunction isIntervalString(str: string): boolean {\n try {\n const res = rangeUtil.describeInterval(str);\n return res.count > 0;\n } catch {\n return false;\n 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@@ -3,7 +3,6 @@ import { DEFAULT_PANEL_SPAN } from './constants.js';
3
3
  import { isSceneGridRow } from './SceneGridItem.js';
4
4
  import { SceneGridLayoutRenderer } from './SceneGridLayoutRenderer.js';
5
5
  import { SceneGridRow } from './SceneGridRow.js';
6
- import { SceneGridLayoutDragStartEvent } from './types.js';
7
6
  import { fitPanelsInHeight } from './utils.js';
8
7
 
9
8
  var __defProp = Object.defineProperty;
@@ -106,13 +105,6 @@ const _SceneGridLayout = class extends SceneObjectBase {
106
105
  getDragClassCancel() {
107
106
  return `grid-drag-cancel`;
108
107
  }
109
- getDragHooks() {
110
- return {
111
- onDragStart: (evt, panel) => {
112
- this.publishEvent(new SceneGridLayoutDragStartEvent({ evt, panel }), true);
113
- }
114
- };
115
- }
116
108
  toggleRow(row) {
117
109
  var _a, _b;
118
110
  const isCollapsed = row.state.isCollapsed;
@@ -1 +1 @@
1
- {"version":3,"file":"SceneGridLayout.js","sources":["../../../../../src/components/layout/grid/SceneGridLayout.tsx"],"sourcesContent":["import { PointerEvent } from 'react';\nimport ReactGridLayout from 'react-grid-layout';\n\nimport { SceneObjectBase } from '../../../core/SceneObjectBase';\nimport { SceneLayout, SceneObjectState } from '../../../core/types';\nimport { DEFAULT_PANEL_SPAN } from './constants';\nimport { isSceneGridRow } from './SceneGridItem';\nimport { SceneGridLayoutRenderer } from './SceneGridLayoutRenderer';\n\nimport { SceneGridRow } from './SceneGridRow';\nimport { SceneGridItemLike, SceneGridItemPlacement, SceneGridLayoutDragStartEvent } from './types';\nimport { fitPanelsInHeight } from './utils';\nimport { VizPanel } from '../../VizPanel/VizPanel';\n\ninterface SceneGridLayoutState extends SceneObjectState {\n /**\n * Turn on or off dragging for all items. 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Used for example by VizPanelRenderer\n */\n public isDraggable(): boolean {\n return this.state.isDraggable ?? false;\n }\n\n public getDragClass() {\n return `grid-drag-handle-${this.state.key}`;\n }\n\n public getDragClassCancel() {\n return `grid-drag-cancel`;\n }\n\n public getDragHooks() {\n return {\n onDragStart: (evt: PointerEvent, panel: VizPanel) => {\n this.publishEvent(new SceneGridLayoutDragStartEvent({ evt, panel }), true);\n },\n };\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.y!;\n const firstPanelYPos = rowChildren[0].state.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n\n if (newSize.y! !== panel.state.y!) {\n panel.setState(newSize);\n }\n\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (isSceneGridRow(child) && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public ignoreLayoutChange(shouldIgnore: boolean) {\n this._skipOnLayoutChange = shouldIgnore;\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n // We replace with the old layout only if the current state is invalid\n if (this._loadOldLayout) {\n layout = [...this._oldLayout];\n this._loadOldLayout = false;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize: SceneGridItemPlacement = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state, nextSize)) {\n child.setState({\n ...nextSize,\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string): SceneGridItemLike {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n width: n.w,\n height: n.h,\n });\n };\n\n private pushChildDown(child: SceneGridItemLike, amount: number) {\n child.setState({\n y: child.state.y! + amount,\n });\n }\n\n /**\n * We assume the layout array is sorted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * Helper func to check if we are dropping a row in between panels of another row\n */\n private isRowDropValid(\n gridLayout: ReactGridLayout.Layout[],\n updatedItem: ReactGridLayout.Layout,\n indexOfUpdatedItem: number\n ): boolean {\n // if the row is dropped at the end of the dashboard grid layout, we accept this valid state\n if (gridLayout[gridLayout.length - 1].i === updatedItem.i) {\n return true;\n }\n\n // if the next child after the updated item is a scene grid row, then we are either at the top\n // of the dashboard, or between rows\n // if it's not a grid row, but it's parent is the layout, it means we are not in between a\n // rows children, so also valid state\n const nextSceneChild = this.getSceneLayoutChild(gridLayout[indexOfUpdatedItem + 1].i);\n if (nextSceneChild instanceof SceneGridRow) {\n return true;\n } else if (nextSceneChild.parent instanceof SceneGridLayout) {\n return true;\n }\n\n return false;\n }\n\n /**\n * This likely needs a slightly different approach. Where we clone or deactivate or and re-activate the moved child\n */\n public moveChildTo(child: SceneGridItemLike, target: SceneGridLayout | SceneGridRow) {\n const currentParent = child.parent!;\n let rootChildren = this.state.children;\n\n const newChild = child.clone({ key: child.state.key });\n\n // Remove from current parent row\n if (currentParent instanceof SceneGridRow) {\n const newRow = currentParent.clone();\n newRow.setState({\n children: newRow.state.children.filter((c) => c.state.key !== child.state.key),\n });\n\n // new children with new row\n rootChildren = rootChildren.map((c) => (c === currentParent ? newRow : c));\n\n // if target is also a row\n if (target instanceof SceneGridRow) {\n const targetRow = target.clone();\n targetRow.setState({ children: [...targetRow.state.children, newChild] });\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n } else {\n // target is the main grid\n rootChildren = [...rootChildren, newChild];\n }\n } else {\n if (!(target instanceof SceneGridLayout)) {\n // current parent is the main grid remove it from there\n rootChildren = rootChildren.filter((c) => c.state.key !== child.state.key);\n // Clone the target row and add the child\n const targetRow = target.clone();\n targetRow.setState({ children: [...targetRow.state.children, newChild] });\n // Replace row with new row\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n }\n }\n\n return rootChildren;\n }\n\n public onDragStart: ReactGridLayout.ItemCallback = (gridLayout) => {\n this._oldLayout = [...gridLayout];\n };\n\n public onDragStop: ReactGridLayout.ItemCallback = (gridLayout, o, updatedItem) => {\n const sceneChild = this.getSceneLayoutChild(updatedItem.i)!;\n\n // Need to resort the grid layout based on new position (needed to find the new parent)\n gridLayout = sortGridLayout(gridLayout);\n\n // Update children positions if they have changed\n for (let i = 0; i < gridLayout.length; i++) {\n const gridItem = gridLayout[i];\n const child = this.getSceneLayoutChild(gridItem.i)!;\n const childSize = child.state;\n\n if (childSize?.x !== gridItem.x || childSize?.y !== gridItem.y) {\n child.setState({\n x: gridItem.x,\n y: gridItem.y,\n });\n }\n }\n\n // Update the parent if the child if it has moved to a row or back to the grid\n const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);\n let newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);\n let newChildren = this.state.children;\n\n // if the child is a row and we are moving it under an uncollapsed row, keep the scene grid layout as parent\n // and set the old layout flag if the state is invalid. We allow setting the children in an invalid state,\n // as the layout will be updated in onLayoutChange and avoid flickering\n if (sceneChild instanceof SceneGridRow && newParent instanceof SceneGridRow) {\n if (!this.isRowDropValid(gridLayout, updatedItem, indexOfUpdatedItem)) {\n this._loadOldLayout = true;\n }\n\n newParent = this;\n }\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneGridItemLike): ReactGridLayout.Layout {\n const size = child.state;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = child.state.isDraggable;\n let isResizable = child.state.isResizable;\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number, height: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (this.state.UNSAFE_fitPanels) {\n cells = fitPanelsInHeight(cells, height);\n }\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ 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+ {"version":3,"file":"SceneGridLayout.js","sources":["../../../../../src/components/layout/grid/SceneGridLayout.tsx"],"sourcesContent":["import ReactGridLayout from 'react-grid-layout';\n\nimport { SceneObjectBase } from '../../../core/SceneObjectBase';\nimport { SceneLayout, SceneObjectState } from '../../../core/types';\nimport { DEFAULT_PANEL_SPAN } from './constants';\nimport { isSceneGridRow } from './SceneGridItem';\nimport { SceneGridLayoutRenderer } from './SceneGridLayoutRenderer';\n\nimport { SceneGridRow } from './SceneGridRow';\nimport { SceneGridItemLike, SceneGridItemPlacement } from './types';\nimport { fitPanelsInHeight } from './utils';\n\ninterface SceneGridLayoutState extends SceneObjectState {\n /**\n * Turn on or off dragging for all items. Individual items can still disabled via isDraggable property\n **/\n isDraggable?: boolean;\n /** Enable or disable item resizing */\n isResizable?: boolean;\n isLazy?: boolean;\n /**\n * Fit panels to height of the grid. This will scale down the panels vertically to fit available height.\n * The row height is not changed, only the y position and height of the panels.\n * UNSAFE: This feature is experimental and it might change in the future.\n */\n UNSAFE_fitPanels?: boolean;\n children: SceneGridItemLike[];\n}\n\nexport class SceneGridLayout extends SceneObjectBase<SceneGridLayoutState> implements SceneLayout {\n public static Component = SceneGridLayoutRenderer;\n\n private _skipOnLayoutChange = false;\n private _oldLayout: ReactGridLayout.Layout[] = [];\n private _loadOldLayout = false;\n\n public constructor(state: SceneGridLayoutState) {\n super({\n ...state,\n children: sortChildrenByPosition(state.children),\n });\n }\n\n /**\n * SceneLayout interface. Used for example by VizPanelRenderer\n */\n public isDraggable(): boolean {\n return this.state.isDraggable ?? false;\n }\n\n public getDragClass() {\n return `grid-drag-handle-${this.state.key}`;\n }\n\n public getDragClassCancel() {\n return `grid-drag-cancel`;\n }\n\n public toggleRow(row: SceneGridRow) {\n const isCollapsed = row.state.isCollapsed;\n\n if (!isCollapsed) {\n row.setState({ isCollapsed: true });\n // To force re-render\n this.setState({});\n return;\n }\n\n const rowChildren = row.state.children;\n\n if (rowChildren.length === 0) {\n row.setState({ isCollapsed: false });\n this.setState({});\n return;\n }\n\n // Ok we are expanding row. We need to update row children y pos (incase they are incorrect) and push items below down\n // Code copied from DashboardModel toggleRow()\n\n const rowY = row.state.y!;\n const firstPanelYPos = rowChildren[0].state.y ?? rowY;\n const yDiff = firstPanelYPos - (rowY + 1);\n\n // y max will represent the bottom y pos after all panels have been added\n // needed to know home much panels below should be pushed down\n let yMax = rowY;\n\n for (const panel of rowChildren) {\n // set the y gridPos if it wasn't already set\n const newSize = { ...panel.state };\n newSize.y = newSize.y ?? rowY;\n // make sure y is adjusted (in case row moved while collapsed)\n newSize.y -= yDiff;\n\n if (newSize.y! !== panel.state.y!) {\n panel.setState(newSize);\n }\n\n // update insert post and y max\n yMax = Math.max(yMax, Number(newSize.y!) + Number(newSize.height!));\n }\n\n const pushDownAmount = yMax - rowY - 1;\n\n // push panels below down\n for (const child of this.state.children) {\n if (child.state.y! > rowY) {\n this.pushChildDown(child, pushDownAmount);\n }\n\n if (isSceneGridRow(child) && child !== row) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.y! > rowY) {\n this.pushChildDown(rowChild, pushDownAmount);\n }\n }\n }\n }\n\n row.setState({ isCollapsed: false });\n // Trigger re-render\n this.setState({});\n }\n\n public ignoreLayoutChange(shouldIgnore: boolean) {\n this._skipOnLayoutChange = shouldIgnore;\n }\n\n public onLayoutChange = (layout: ReactGridLayout.Layout[]) => {\n if (this._skipOnLayoutChange) {\n // Layout has been updated by other RTL handler already\n this._skipOnLayoutChange = false;\n return;\n }\n\n // We replace with the old layout only if the current state is invalid\n if (this._loadOldLayout) {\n layout = [...this._oldLayout];\n this._loadOldLayout = false;\n }\n\n for (const item of layout) {\n const child = this.getSceneLayoutChild(item.i);\n\n const nextSize: SceneGridItemPlacement = {\n x: item.x,\n y: item.y,\n width: item.w,\n height: item.h,\n };\n\n if (!isItemSizeEqual(child.state, nextSize)) {\n child.setState({\n ...nextSize,\n });\n }\n }\n\n this.setState({ children: sortChildrenByPosition(this.state.children) });\n };\n\n /**\n * Will also scan row children and return child of the row\n */\n public getSceneLayoutChild(key: string): SceneGridItemLike {\n for (const child of this.state.children) {\n if (child.state.key === key) {\n return child;\n }\n\n if (child instanceof SceneGridRow) {\n for (const rowChild of child.state.children) {\n if (rowChild.state.key === key) {\n return rowChild;\n }\n }\n }\n }\n\n throw new Error('Scene layout child not found for GridItem');\n }\n\n public onResizeStop: ReactGridLayout.ItemCallback = (_, o, n) => {\n const child = this.getSceneLayoutChild(n.i);\n child.setState({\n width: n.w,\n height: n.h,\n });\n };\n\n private pushChildDown(child: SceneGridItemLike, amount: number) {\n child.setState({\n y: child.state.y! + amount,\n });\n }\n\n /**\n * We assume the layout array is sorted according to y pos, and walk upwards until we find a row.\n * If it is collapsed there is no row to add it to. The default is then to return the SceneGridLayout itself\n */\n private findGridItemSceneParent(layout: ReactGridLayout.Layout[], startAt: number): SceneGridRow | SceneGridLayout {\n for (let i = startAt; i >= 0; i--) {\n const gridItem = layout[i];\n const sceneChild = this.getSceneLayoutChild(gridItem.i);\n\n if (sceneChild instanceof SceneGridRow) {\n // the closest row is collapsed return null\n if (sceneChild.state.isCollapsed) {\n return this;\n }\n\n return sceneChild;\n }\n }\n\n return this;\n }\n\n /**\n * Helper func to check if we are dropping a row in between panels of another row\n */\n private isRowDropValid(\n gridLayout: ReactGridLayout.Layout[],\n updatedItem: ReactGridLayout.Layout,\n indexOfUpdatedItem: number\n ): boolean {\n // if the row is dropped at the end of the dashboard grid layout, we accept this valid state\n if (gridLayout[gridLayout.length - 1].i === updatedItem.i) {\n return true;\n }\n\n // if the next child after the updated item is a scene grid row, then we are either at the top\n // of the dashboard, or between rows\n // if it's not a grid row, but it's parent is the layout, it means we are not in between a\n // rows children, so also valid state\n const nextSceneChild = this.getSceneLayoutChild(gridLayout[indexOfUpdatedItem + 1].i);\n if (nextSceneChild instanceof SceneGridRow) {\n return true;\n } else if (nextSceneChild.parent instanceof SceneGridLayout) {\n return true;\n }\n\n return false;\n }\n\n /**\n * This likely needs a slightly different approach. Where we clone or deactivate or and re-activate the moved child\n */\n public moveChildTo(child: SceneGridItemLike, target: SceneGridLayout | SceneGridRow) {\n const currentParent = child.parent!;\n let rootChildren = this.state.children;\n\n const newChild = child.clone({ key: child.state.key });\n\n // Remove from current parent row\n if (currentParent instanceof SceneGridRow) {\n const newRow = currentParent.clone();\n newRow.setState({\n children: newRow.state.children.filter((c) => c.state.key !== child.state.key),\n });\n\n // new children with new row\n rootChildren = rootChildren.map((c) => (c === currentParent ? newRow : c));\n\n // if target is also a row\n if (target instanceof SceneGridRow) {\n const targetRow = target.clone();\n targetRow.setState({ children: [...targetRow.state.children, newChild] });\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n } else {\n // target is the main grid\n rootChildren = [...rootChildren, newChild];\n }\n } else {\n if (!(target instanceof SceneGridLayout)) {\n // current parent is the main grid remove it from there\n rootChildren = rootChildren.filter((c) => c.state.key !== child.state.key);\n // Clone the target row and add the child\n const targetRow = target.clone();\n targetRow.setState({ children: [...targetRow.state.children, newChild] });\n // Replace row with new row\n rootChildren = rootChildren.map((c) => (c === target ? targetRow : c));\n }\n }\n\n return rootChildren;\n }\n\n public onDragStart: ReactGridLayout.ItemCallback = (gridLayout) => {\n this._oldLayout = [...gridLayout];\n };\n\n public onDragStop: ReactGridLayout.ItemCallback = (gridLayout, o, updatedItem) => {\n const sceneChild = this.getSceneLayoutChild(updatedItem.i)!;\n\n // Need to resort the grid layout based on new position (needed to find the new parent)\n gridLayout = sortGridLayout(gridLayout);\n\n // Update children positions if they have changed\n for (let i = 0; i < gridLayout.length; i++) {\n const gridItem = gridLayout[i];\n const child = this.getSceneLayoutChild(gridItem.i)!;\n const childSize = child.state;\n\n if (childSize?.x !== gridItem.x || childSize?.y !== gridItem.y) {\n child.setState({\n x: gridItem.x,\n y: gridItem.y,\n });\n }\n }\n\n // Update the parent if the child if it has moved to a row or back to the grid\n const indexOfUpdatedItem = gridLayout.findIndex((item) => item.i === updatedItem.i);\n let newParent = this.findGridItemSceneParent(gridLayout, indexOfUpdatedItem - 1);\n let newChildren = this.state.children;\n\n // if the child is a row and we are moving it under an uncollapsed row, keep the scene grid layout as parent\n // and set the old layout flag if the state is invalid. We allow setting the children in an invalid state,\n // as the layout will be updated in onLayoutChange and avoid flickering\n if (sceneChild instanceof SceneGridRow && newParent instanceof SceneGridRow) {\n if (!this.isRowDropValid(gridLayout, updatedItem, indexOfUpdatedItem)) {\n this._loadOldLayout = true;\n }\n\n newParent = this;\n }\n\n if (newParent !== sceneChild.parent) {\n newChildren = this.moveChildTo(sceneChild, newParent);\n }\n\n this.setState({ children: sortChildrenByPosition(newChildren) });\n this._skipOnLayoutChange = true;\n };\n\n private toGridCell(child: SceneGridItemLike): ReactGridLayout.Layout {\n const size = child.state;\n\n let x = size.x ?? 0;\n let y = size.y ?? 0;\n const w = Number.isInteger(Number(size.width)) ? Number(size.width) : DEFAULT_PANEL_SPAN;\n const h = Number.isInteger(Number(size.height)) ? Number(size.height) : DEFAULT_PANEL_SPAN;\n\n let isDraggable = child.state.isDraggable;\n let isResizable = child.state.isResizable;\n\n if (child instanceof SceneGridRow) {\n isDraggable = child.state.isCollapsed ? true : false;\n isResizable = false;\n }\n\n return { i: child.state.key!, x, y, h, w, isResizable, isDraggable };\n }\n\n public buildGridLayout(width: number, height: number): ReactGridLayout.Layout[] {\n let cells: ReactGridLayout.Layout[] = [];\n\n for (const child of this.state.children) {\n cells.push(this.toGridCell(child));\n\n if (child instanceof SceneGridRow && !child.state.isCollapsed) {\n for (const rowChild of child.state.children) {\n cells.push(this.toGridCell(rowChild));\n }\n }\n }\n\n // Sort by position\n cells = sortGridLayout(cells);\n\n if (this.state.UNSAFE_fitPanels) {\n cells = fitPanelsInHeight(cells, height);\n }\n\n if (width < 768) {\n // We should not persist the mobile layout\n this._skipOnLayoutChange = true;\n return cells.map((cell) => ({ 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@@ -63,7 +63,7 @@ class SceneTimeRange extends SceneObjectBase {
63
63
  );
64
64
  if (update.from !== this.state.from || update.to !== this.state.to) {
65
65
  const queryController = getQueryController(this);
66
- queryController == null ? void 0 : queryController.startProfile("SceneTimeRange");
66
+ queryController == null ? void 0 : queryController.startProfile(this);
67
67
  this._urlSync.performBrowserHistoryAction(() => {
68
68
  this.setState(update);
69
69
  });
@@ -1 +1 @@
1
- {"version":3,"file":"SceneTimeRange.js","sources":["../../../src/core/SceneTimeRange.tsx"],"sourcesContent":["import { getTimeZone, rangeUtil, setWeekStart, TimeRange, toUtc } from '@grafana/data';\nimport { TimeZone } from '@grafana/schema';\n\nimport { SceneObjectUrlSyncConfig } from '../services/SceneObjectUrlSyncConfig';\n\nimport { SceneObjectBase } from './SceneObjectBase';\nimport { SceneTimeRangeLike, SceneTimeRangeState, SceneObjectUrlValues } from './types';\nimport { getClosest } from './sceneGraph/utils';\nimport { parseUrlParam } from '../utils/parseUrlParam';\nimport { evaluateTimeRange } from '../utils/evaluateTimeRange';\nimport { config, locationService, RefreshEvent } from '@grafana/runtime';\nimport { isValid } from '../utils/date';\nimport { getQueryController } from './sceneGraph/getQueryController';\n\nexport class SceneTimeRange extends SceneObjectBase<SceneTimeRangeState> implements SceneTimeRangeLike {\n protected _urlSync = new SceneObjectUrlSyncConfig(this, { keys: ['from', 'to', 'timezone', 'time', 'time.window'] });\n\n public constructor(state: Partial<SceneTimeRangeState> = {}) {\n const from = state.from && isValid(state.from) ? state.from : 'now-6h';\n const to = state.to && isValid(state.to) ? state.to : 'now';\n const timeZone = state.timeZone;\n const value = evaluateTimeRange(\n from,\n to,\n timeZone || getTimeZone(),\n state.fiscalYearStartMonth,\n state.UNSAFE_nowDelay,\n state.weekStart\n );\n const refreshOnActivate = state.refreshOnActivate ?? { percent: 10 };\n super({ from, to, timeZone, value, refreshOnActivate, ...state });\n\n this.addActivationHandler(this._onActivate.bind(this));\n }\n\n private _onActivate() {\n // When SceneTimeRange has no time zone provided, find closest source of time zone and subscribe to it\n if (!this.state.timeZone) {\n const timeZoneSource = this.getTimeZoneSource();\n if (timeZoneSource !== this) {\n this._subs.add(\n timeZoneSource.subscribeToState((n, p) => {\n if (n.timeZone !== undefined && n.timeZone !== p.timeZone) {\n this.refreshRange(0);\n }\n })\n );\n }\n }\n\n if (rangeUtil.isRelativeTimeRange(this.state.value.raw)) {\n this.refreshIfStale();\n }\n\n return () => {\n if (this.state.weekStart) {\n setWeekStart(config.bootData.user.weekStart);\n }\n };\n }\n\n private refreshIfStale() {\n let ms;\n if (this.state?.refreshOnActivate?.percent !== undefined) {\n ms = this.calculatePercentOfInterval(this.state.refreshOnActivate.percent);\n }\n if (this.state?.refreshOnActivate?.afterMs !== undefined) {\n ms = Math.min(this.state.refreshOnActivate.afterMs, ms ?? Infinity);\n }\n if (ms !== undefined) {\n this.refreshRange(ms);\n }\n }\n\n /**\n * Will traverse up the scene graph to find the closest SceneTimeRangeLike with time zone set\n */\n private getTimeZoneSource() {\n if (!this.parent || !this.parent.parent) {\n return this;\n }\n // Find the closest source of time zone\n const source = getClosest<SceneTimeRangeLike>(this.parent.parent, (o) => {\n if (o.state.$timeRange && o.state.$timeRange.state.timeZone) {\n return o.state.$timeRange;\n }\n return undefined;\n });\n\n if (!source) {\n return this;\n }\n\n return source;\n }\n\n /**\n * Refreshes time range if it is older than the invalidation interval\n * @param refreshAfterMs invalidation interval (milliseconds)\n * @private\n */\n private refreshRange(refreshAfterMs: number) {\n const value = evaluateTimeRange(\n this.state.from,\n this.state.to,\n this.state.timeZone ?? getTimeZone(),\n this.state.fiscalYearStartMonth,\n this.state.UNSAFE_nowDelay,\n this.state.weekStart\n );\n\n const diff = value.to.diff(this.state.value.to, 'milliseconds');\n if (diff >= refreshAfterMs) {\n this.setState({ value });\n }\n }\n\n private calculatePercentOfInterval(percent: number): number {\n const intervalMs = this.state.value.to.diff(this.state.value.from, 'milliseconds');\n return Math.ceil(intervalMs / percent);\n }\n\n public getTimeZone(): TimeZone {\n // Return local time zone if provided\n if (this.state.timeZone) {\n return this.state.timeZone;\n }\n\n // Resolve higher level time zone source\n const timeZoneSource = this.getTimeZoneSource();\n if (timeZoneSource !== this) {\n return timeZoneSource.state.timeZone!;\n }\n\n // Return default time zone\n return getTimeZone();\n }\n\n public onTimeRangeChange = (timeRange: TimeRange) => {\n const update: Partial<SceneTimeRangeState> = {};\n\n if (typeof timeRange.raw.from === 'string') {\n update.from = timeRange.raw.from;\n } else {\n update.from = timeRange.raw.from.toISOString();\n }\n\n if (typeof timeRange.raw.to === 'string') {\n update.to = timeRange.raw.to;\n } else {\n update.to = timeRange.raw.to.toISOString();\n }\n\n update.value = evaluateTimeRange(\n update.from,\n update.to,\n this.getTimeZone(),\n this.state.fiscalYearStartMonth,\n this.state.UNSAFE_nowDelay,\n this.state.weekStart\n );\n\n // Only update if time range actually changed\n if (update.from !== this.state.from || update.to !== this.state.to) {\n const queryController = getQueryController(this);\n queryController?.startProfile('SceneTimeRange');\n this._urlSync.performBrowserHistoryAction(() => {\n this.setState(update);\n });\n }\n };\n\n public onTimeZoneChange = (timeZone: TimeZone) => {\n this._urlSync.performBrowserHistoryAction(() => {\n this.setState({ timeZone });\n });\n };\n\n public onRefresh = () => {\n this.refreshRange(0);\n this.publishEvent(new RefreshEvent(), true);\n };\n\n public getUrlState() {\n const params = locationService.getSearchObject();\n const urlValues: SceneObjectUrlValues = { from: this.state.from, to: this.state.to, timezone: this.getTimeZone() };\n\n // Clear time and time.window once they are converted to from and to\n if (params.time && params['time.window']) {\n urlValues.time = null;\n urlValues['time.window'] = null;\n }\n\n return urlValues;\n }\n\n public updateFromUrl(values: SceneObjectUrlValues) {\n const update: Partial<SceneTimeRangeState> = {};\n\n let from = parseUrlParam(values.from);\n let to = parseUrlParam(values.to);\n\n if (values.time && values['time.window']) {\n const time = Array.isArray(values.time) ? values.time[0] : values.time;\n const timeWindow = Array.isArray(values['time.window']) ? values['time.window'][0] : values['time.window'];\n const timeRange = getTimeWindow(time, timeWindow);\n if (timeRange.from && isValid(timeRange.from)) {\n from = timeRange.from;\n }\n\n if (timeRange.to && isValid(timeRange.to)) {\n to = timeRange.to;\n }\n }\n\n if (from && isValid(from)) {\n update.from = from;\n }\n\n if (to && isValid(to)) {\n update.to = to;\n }\n\n if (typeof values.timezone === 'string') {\n update.timeZone = values.timezone !== '' ? values.timezone : undefined;\n }\n\n if (Object.keys(update).length === 0) {\n return;\n }\n\n update.value = evaluateTimeRange(\n update.from ?? this.state.from,\n update.to ?? this.state.to,\n update.timeZone ?? this.getTimeZone(),\n this.state.fiscalYearStartMonth,\n this.state.UNSAFE_nowDelay,\n this.state.weekStart\n );\n\n return this.setState(update);\n }\n}\n\n/**\n * Calculates the duration of the time range from time-time.window/2 to time+time.window/2. Both be specified in ms. For example ?time=1500000000000&time.window=10000 results in a 10-second time range from 1499999995000 to 1500000005000`.\n * @param time - time in ms\n * @param timeWindow - time window in ms or interval string\n */\nfunction getTimeWindow(time: string, timeWindow: string) {\n // Parse the time, assuming it could be an ISO string or a number in milliseconds\n const valueTime = isNaN(Date.parse(time)) ? parseInt(time, 10) : Date.parse(time);\n\n let timeWindowMs;\n\n if (timeWindow.match(/^\\d+$/) && parseInt(timeWindow, 10)) {\n // when time window is specified in ms\n timeWindowMs = parseInt(timeWindow, 10);\n } else {\n timeWindowMs = rangeUtil.intervalToMs(timeWindow);\n }\n\n return {\n from: toUtc(valueTime - timeWindowMs / 2).toISOString(),\n to: toUtc(valueTime + timeWindowMs / 2).toISOString(),\n 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Infinity);\n }\n if (ms !== undefined) {\n this.refreshRange(ms);\n }\n }\n\n /**\n * Will traverse up the scene graph to find the closest SceneTimeRangeLike with time zone set\n */\n private getTimeZoneSource() {\n if (!this.parent || !this.parent.parent) {\n return this;\n }\n // Find the closest source of time zone\n const source = getClosest<SceneTimeRangeLike>(this.parent.parent, (o) => {\n if (o.state.$timeRange && o.state.$timeRange.state.timeZone) {\n return o.state.$timeRange;\n }\n return undefined;\n });\n\n if (!source) {\n return this;\n }\n\n return source;\n }\n\n /**\n * Refreshes time range if it is older than the invalidation interval\n * @param refreshAfterMs invalidation interval (milliseconds)\n * @private\n */\n private refreshRange(refreshAfterMs: number) {\n const value = evaluateTimeRange(\n this.state.from,\n this.state.to,\n this.state.timeZone ?? getTimeZone(),\n this.state.fiscalYearStartMonth,\n this.state.UNSAFE_nowDelay,\n this.state.weekStart\n );\n\n const diff = value.to.diff(this.state.value.to, 'milliseconds');\n if (diff >= refreshAfterMs) {\n this.setState({ value });\n }\n }\n\n private calculatePercentOfInterval(percent: number): number {\n const intervalMs = this.state.value.to.diff(this.state.value.from, 'milliseconds');\n return Math.ceil(intervalMs / percent);\n }\n\n public getTimeZone(): TimeZone {\n // Return local time zone if provided\n if (this.state.timeZone) {\n return this.state.timeZone;\n }\n\n // Resolve higher level time zone source\n const timeZoneSource = this.getTimeZoneSource();\n if (timeZoneSource !== this) {\n return timeZoneSource.state.timeZone!;\n }\n\n // Return default time zone\n return getTimeZone();\n }\n\n public onTimeRangeChange = (timeRange: TimeRange) => {\n const update: Partial<SceneTimeRangeState> = {};\n\n if (typeof timeRange.raw.from === 'string') {\n update.from = timeRange.raw.from;\n } else {\n update.from = timeRange.raw.from.toISOString();\n }\n\n if (typeof timeRange.raw.to === 'string') {\n update.to = timeRange.raw.to;\n } else {\n update.to = timeRange.raw.to.toISOString();\n }\n\n update.value = evaluateTimeRange(\n update.from,\n update.to,\n this.getTimeZone(),\n this.state.fiscalYearStartMonth,\n this.state.UNSAFE_nowDelay,\n this.state.weekStart\n );\n\n // Only update if time range actually changed\n if (update.from !== this.state.from || update.to !== this.state.to) {\n const queryController = getQueryController(this);\n queryController?.startProfile(this);\n this._urlSync.performBrowserHistoryAction(() => {\n this.setState(update);\n });\n }\n };\n\n public onTimeZoneChange = (timeZone: TimeZone) => {\n this._urlSync.performBrowserHistoryAction(() => {\n this.setState({ timeZone });\n });\n };\n\n public onRefresh = () => {\n this.refreshRange(0);\n this.publishEvent(new RefreshEvent(), true);\n };\n\n public getUrlState() {\n const params = locationService.getSearchObject();\n const urlValues: SceneObjectUrlValues = { from: this.state.from, to: this.state.to, timezone: this.getTimeZone() };\n\n // Clear time and time.window once they are converted to from and to\n if (params.time && params['time.window']) {\n urlValues.time = null;\n urlValues['time.window'] = null;\n }\n\n return urlValues;\n }\n\n public updateFromUrl(values: SceneObjectUrlValues) {\n const update: Partial<SceneTimeRangeState> = {};\n\n let from = parseUrlParam(values.from);\n let to = parseUrlParam(values.to);\n\n if (values.time && values['time.window']) {\n const time = Array.isArray(values.time) ? values.time[0] : values.time;\n const timeWindow = Array.isArray(values['time.window']) ? values['time.window'][0] : values['time.window'];\n const timeRange = getTimeWindow(time, timeWindow);\n if (timeRange.from && isValid(timeRange.from)) {\n from = timeRange.from;\n }\n\n if (timeRange.to && isValid(timeRange.to)) {\n to = timeRange.to;\n }\n }\n\n if (from && isValid(from)) {\n update.from = from;\n }\n\n if (to && isValid(to)) {\n update.to = to;\n }\n\n if (typeof values.timezone === 'string') {\n update.timeZone = values.timezone !== '' ? values.timezone : undefined;\n }\n\n if (Object.keys(update).length === 0) {\n return;\n }\n\n update.value = evaluateTimeRange(\n update.from ?? this.state.from,\n update.to ?? this.state.to,\n update.timeZone ?? this.getTimeZone(),\n this.state.fiscalYearStartMonth,\n this.state.UNSAFE_nowDelay,\n this.state.weekStart\n );\n\n return this.setState(update);\n }\n}\n\n/**\n * Calculates the duration of the time range from time-time.window/2 to time+time.window/2. 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@@ -1,6 +1,5 @@
1
1
  import { SceneObjectBase } from '../SceneObjectBase.js';
2
2
  import { SceneObjectRef } from '../SceneObjectRef.js';
3
- import { cloneDeep } from 'lodash';
4
3
 
5
4
  var __defProp = Object.defineProperty;
6
5
  var __getOwnPropSymbols = Object.getOwnPropertySymbols;
@@ -30,28 +29,23 @@ function cloneSceneObjectState(sceneState, withState) {
30
29
  continue;
31
30
  }
32
31
  const propValue = clonedState[key];
32
+ if (propValue instanceof SceneObjectBase) {
33
+ clonedState[key] = propValue.clone();
34
+ }
33
35
  if (propValue instanceof SceneObjectRef) {
34
36
  console.warn("Cloning object with SceneObjectRef");
35
37
  continue;
36
38
  }
37
- if (propValue instanceof SceneObjectBase) {
38
- clonedState[key] = propValue.clone();
39
- } else if (Array.isArray(propValue)) {
39
+ if (Array.isArray(propValue)) {
40
40
  const newArray = [];
41
41
  for (const child of propValue) {
42
42
  if (child instanceof SceneObjectBase) {
43
43
  newArray.push(child.clone());
44
- } else if (typeof child === "object") {
45
- newArray.push(cloneDeep(child));
46
44
  } else {
47
45
  newArray.push(child);
48
46
  }
49
47
  }
50
48
  clonedState[key] = newArray;
51
- } else if (typeof propValue === "object") {
52
- clonedState[key] = cloneDeep(propValue);
53
- } else {
54
- clonedState[key] = propValue;
55
49
  }
56
50
  }
57
51
  return clonedState;
@@ -1 +1 @@
1
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+ {"version":3,"file":"utils.js","sources":["../../../../src/core/sceneGraph/utils.ts"],"sourcesContent":["import { SceneObject, SceneObjectState } from '../types';\n\nimport { SceneObjectBase } from '../SceneObjectBase';\nimport { SceneObjectRef } from '../SceneObjectRef';\n\n/**\n * Will create new SceneItem with shalled cloned state, but all states items of type SceneObject are deep cloned\n */\nexport function cloneSceneObject<T extends SceneObjectBase<TState>, TState extends SceneObjectState>(\n sceneObject: SceneObjectBase<TState>,\n withState?: Partial<TState>\n): T {\n const clonedState = cloneSceneObjectState(sceneObject.state, withState);\n return new (sceneObject.constructor as any)(clonedState);\n}\n\nexport function cloneSceneObjectState<TState extends SceneObjectState>(\n sceneState: TState,\n withState?: Partial<TState>\n): TState {\n const clonedState = { ...sceneState };\n\n Object.assign(clonedState, withState);\n\n // Clone any SceneItems in state\n for (const key in clonedState) {\n // Do not clone if was part of withState\n if (withState && withState[key] !== undefined) {\n continue;\n }\n\n const propValue = clonedState[key];\n if (propValue instanceof SceneObjectBase) {\n clonedState[key] = propValue.clone();\n }\n\n if (propValue instanceof SceneObjectRef) {\n console.warn('Cloning object with SceneObjectRef');\n continue;\n }\n\n // Clone scene objects in arrays\n if (Array.isArray(propValue)) {\n const newArray: any = [];\n for (const child of propValue) {\n if (child instanceof SceneObjectBase) {\n newArray.push(child.clone());\n } else {\n newArray.push(child);\n }\n }\n clonedState[key] = newArray;\n }\n }\n\n return clonedState;\n}\n\n/** Walks up the scene graph, returning the first non-undefined result of `extract` */\nexport function getClosest<T>(sceneObject: SceneObject, extract: (s: SceneObject) => T | undefined): T | undefined {\n let curSceneObject: SceneObject | undefined = sceneObject;\n let extracted: T | undefined = undefined;\n\n while (curSceneObject && !extracted) {\n extracted = extract(curSceneObject);\n curSceneObject = curSceneObject.parent;\n }\n\n return extracted;\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;AAQgB,SAAA,gBAAA,CACd,aACA,SACG,EAAA;AACH,EAAA,MAAM,WAAc,GAAA,qBAAA,CAAsB,WAAY,CAAA,KAAA,EAAO,SAAS,CAAA,CAAA;AACtE,EAAO,OAAA,IAAK,WAAY,CAAA,WAAA,CAAoB,WAAW,CAAA,CAAA;AACzD,CAAA;AAEgB,SAAA,qBAAA,CACd,YACA,SACQ,EAAA;AACR,EAAA,MAAM,cAAc,cAAK,CAAA,EAAA,EAAA,UAAA,CAAA,CAAA;AAEzB,EAAO,MAAA,CAAA,MAAA,CAAO,aAAa,SAAS,CAAA,CAAA;AAGpC,EAAA,KAAA,MAAW,OAAO,WAAa,EAAA;AAE7B,IAAI,IAAA,SAAA,IAAa,SAAU,CAAA,GAAA,CAAA,KAAS,KAAW,CAAA,EAAA;AAC7C,MAAA,SAAA;AAAA,KACF;AAEA,IAAA,MAAM,YAAY,WAAY,CAAA,GAAA,CAAA,CAAA;AAC9B,IAAA,IAAI,qBAAqB,eAAiB,EAAA;AACxC,MAAY,WAAA,CAAA,GAAA,CAAA,GAAO,UAAU,KAAM,EAAA,CAAA;AAAA,KACrC;AAEA,IAAA,IAAI,qBAAqB,cAAgB,EAAA;AACvC,MAAA,OAAA,CAAQ,KAAK,oCAAoC,CAAA,CAAA;AACjD,MAAA,SAAA;AAAA,KACF;AAGA,IAAI,IAAA,KAAA,CAAM,OAAQ,CAAA,SAAS,CAAG,EAAA;AAC5B,MAAA,MAAM,WAAgB,EAAC,CAAA;AACvB,MAAA,KAAA,MAAW,SAAS,SAAW,EAAA;AAC7B,QAAA,IAAI,iBAAiB,eAAiB,EAAA;AACpC,UAAS,QAAA,CAAA,IAAA,CAAK,KAAM,CAAA,KAAA,EAAO,CAAA,CAAA;AAAA,SACtB,MAAA;AACL,UAAA,QAAA,CAAS,KAAK,KAAK,CAAA,CAAA;AAAA,SACrB;AAAA,OACF;AACA,MAAA,WAAA,CAAY,GAAO,CAAA,GAAA,QAAA,CAAA;AAAA,KACrB;AAAA,GACF;AAEA,EAAO,OAAA,WAAA,CAAA;AACT,CAAA;AAGgB,SAAA,UAAA,CAAc,aAA0B,OAA2D,EAAA;AACjH,EAAA,IAAI,cAA0C,GAAA,WAAA,CAAA;AAC9C,EAAA,IAAI,SAA2B,GAAA,KAAA,CAAA,CAAA;AAE/B,EAAO,OAAA,cAAA,IAAkB,CAAC,SAAW,EAAA;AACnC,IAAA,SAAA,GAAY,QAAQ,cAAc,CAAA,CAAA;AAClC,IAAA,cAAA,GAAiB,cAAe,CAAA,MAAA,CAAA;AAAA,GAClC;AAEA,EAAO,OAAA,SAAA,CAAA;AACT;;;;"}
@@ -1 +1 @@
1
- {"version":3,"file":"types.js","sources":["../../../src/core/types.ts"],"sourcesContent":["import React from 'react';\nimport { MonoTypeOperatorFunction, Observable, Unsubscribable } from 'rxjs';\n\nimport {\n BusEvent,\n BusEventHandler,\n BusEventType,\n DataFrame,\n DataQueryRequest,\n DataSourceGetTagKeysOptions,\n DataSourceGetTagValuesOptions,\n DataTransformContext,\n PanelData,\n TimeRange,\n} from '@grafana/data';\nimport { DataQuery, DataTopic, TimeZone } from '@grafana/schema';\n\nimport { SceneVariableDependencyConfigLike, SceneVariables } from '../variables/types';\nimport { SceneObjectRef } from './SceneObjectRef';\nimport { VizPanel } from '../components/VizPanel/VizPanel';\nimport { WeekStart } from '@grafana/ui';\n\nexport interface SceneObjectState {\n key?: string;\n $timeRange?: SceneTimeRangeLike;\n $data?: SceneDataProvider;\n $variables?: SceneVariables;\n /**\n * @experimental\n * Can be used to add extra behaviors to a scene object.\n * These are activated when the their parent scene object is activated.\n */\n $behaviors?: Array<SceneObject | SceneStatelessBehavior>;\n}\n\nexport interface SceneLayoutChildOptions {\n width?: number | string;\n height?: number | string;\n xSizing?: 'fill' | 'content';\n ySizing?: 'fill' | 'content';\n x?: number;\n y?: number;\n minWidth?: number | string;\n minHeight?: number | string;\n isDraggable?: boolean;\n isResizable?: boolean;\n}\n\nexport interface SceneComponentProps<T> {\n model: T;\n}\n\nexport type SceneComponent<TModel> = (props: SceneComponentProps<TModel>) => React.ReactElement | null;\n\nexport interface SceneDataState extends SceneObjectState {\n data?: PanelData;\n}\n\nexport interface SceneObject<TState extends SceneObjectState = SceneObjectState> {\n /** The current state */\n readonly state: TState;\n\n /** True when there is a React component mounted for this Object */\n readonly isActive: boolean;\n\n /** Controls if activation blocks rendering */\n readonly renderBeforeActivation: boolean;\n\n /** SceneObject parent */\n readonly parent?: SceneObject;\n\n /** This abtractions declares what variables the scene object depends on and how to handle when they change value. **/\n readonly variableDependency?: SceneVariableDependencyConfigLike;\n\n /** This abstraction declares URL sync dependencies of a scene object. **/\n readonly urlSync?: SceneObjectUrlSyncHandler;\n\n /** Subscribe to state changes */\n subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable;\n\n /** Subscribe to a scene event */\n subscribeToEvent<T extends BusEvent>(typeFilter: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable;\n\n /** Publish an event and optionally bubble it up the scene */\n publishEvent(event: BusEvent, bubble?: boolean): void;\n\n /** Utility hook that wraps useObservable. 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This will also activate any $data, $variables or $timeRange scene object on this level.\n * Don't override this in your custom SceneObjects, instead use addActivationHandler from the constructor.\n **/\n activate(): CancelActivationHandler;\n\n /** Get the scene root */\n getRoot(): SceneObject;\n\n /** Returns a deep clone this object and all its children */\n clone(state?: Partial<TState>): this;\n\n /** A React component to use for rendering the object */\n Component(props: SceneComponentProps<SceneObject<TState>>): React.ReactElement | null;\n\n /** Force a re-render, should only be needed when variable values change */\n forceRender(): void;\n\n /** Returns a SceneObjectRef that will resolve to this object */\n getRef(): SceneObjectRef<this>;\n\n /**\n * Allows external code to register code that is executed on activate and deactivate. This allow you\n * to wire up scene objects that need to respond to state changes in other objects from the outside.\n **/\n addActivationHandler(handler: SceneActivationHandler): void;\n\n /**\n * Loop through state and call callback for each direct child scene object.\n * Checks 1 level deep properties and arrays. So a scene object hidden in a nested plain object will not be detected.\n */\n forEachChild(callback: (child: SceneObject) => void): void;\n\n /**\n * Useful for edge cases when you want to move a scene object to another parent.\n */\n clearParent(): void;\n}\n\nexport type SceneActivationHandler = () => SceneDeactivationHandler | void;\nexport type SceneDeactivationHandler = () => void;\n\n/**\n * Function returned by activate() that when called will deactivate the object if it's the last activator\n **/\nexport type CancelActivationHandler = () => void;\n\nexport interface SceneLayoutState extends SceneObjectState {\n children: SceneObject[];\n}\n\nexport interface SceneLayout<T extends SceneLayoutState = SceneLayoutState> extends SceneObject<T> {\n isDraggable(): boolean;\n getDragClass?(): string;\n getDragClassCancel?(): string;\n getDragHooks?(): { onDragStart?: (e: React.PointerEvent, panel: VizPanel) => void };\n}\n\nexport interface SceneTimeRangeState extends SceneObjectState {\n from: string;\n to: string;\n fiscalYearStartMonth?: number;\n value: TimeRange;\n timeZone?: TimeZone;\n /** weekStart will change the global date locale so having multiple different weekStart values is not supported */\n weekStart?: WeekStart;\n /**\n * @internal\n * To enable feature parity with the old time range picker, not sure if it will be kept.\n * Override the now time by entering a time delay. Use this option to accommodate known delays in data aggregation to avoid null values.\n * */\n UNSAFE_nowDelay?: string;\n\n refreshOnActivate?: {\n /**\n * When set, the time range will invalidate relative ranges after the specified interval has elapsed\n */\n afterMs?: number;\n /**\n * When set, the time range will invalidate relative ranges after the specified percentage of the current interval has elapsed.\n * If both invalidate values are set, the smaller value will be used for the given interval.\n */\n percent?: number;\n };\n}\n\nexport interface SceneTimeRangeLike extends SceneObject<SceneTimeRangeState> {\n onTimeZoneChange(timeZone: TimeZone): void;\n onTimeRangeChange(timeRange: TimeRange): void;\n onRefresh(): void;\n getTimeZone(): TimeZone;\n}\n\nexport function isSceneObject(obj: any): obj is SceneObject {\n return obj.useState !== undefined;\n}\n\nexport interface SceneObjectWithUrlSync extends SceneObject {\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n}\n\nexport interface SceneObjectUrlSyncHandler {\n getKeys(): string[];\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n shouldCreateHistoryStep?(values: SceneObjectUrlValues): boolean;\n performBrowserHistoryAction?(callback: () => void): void;\n}\n\nexport interface DataRequestEnricher {\n // Return partial data query request that will be merged with the original request provided by SceneQueryRunner\n enrichDataRequest(source: SceneObject): Partial<DataQueryRequest> | null;\n}\n\nexport interface FiltersRequestEnricher {\n // Return partial getTagKeys or getTagValues query request that will be merged with the original request provided by ad hoc or group by variable\n enrichFiltersRequest(\n source: SceneObject\n ): Partial<DataSourceGetTagKeysOptions | DataSourceGetTagValuesOptions> | null;\n}\n\nexport function isDataRequestEnricher(obj: any): obj is DataRequestEnricher {\n return 'enrichDataRequest' in obj;\n}\n\nexport function isFiltersRequestEnricher(obj: any): obj is FiltersRequestEnricher {\n return 'enrichFiltersRequest' in obj;\n}\n\nexport type SceneObjectUrlValue = string | string[] | undefined | null;\nexport type SceneObjectUrlValues = Record<string, SceneObjectUrlValue>;\n\nexport type CustomTransformOperator = (context: DataTransformContext) => MonoTypeOperatorFunction<DataFrame[]>;\nexport type CustomTransformerDefinition =\n | { operator: CustomTransformOperator; topic: DataTopic }\n | CustomTransformOperator;\nexport type SceneStateChangedHandler<TState> = (newState: TState, prevState: TState) => void;\n\nexport type DeepPartial<T> = {\n [K in keyof T]?: T[K] extends object ? 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1
+ {"version":3,"file":"types.js","sources":["../../../src/core/types.ts"],"sourcesContent":["import React from 'react';\nimport { MonoTypeOperatorFunction, Observable, Unsubscribable } from 'rxjs';\n\nimport {\n BusEvent,\n BusEventHandler,\n BusEventType,\n DataFrame,\n DataQueryRequest,\n DataSourceGetTagKeysOptions,\n DataSourceGetTagValuesOptions,\n DataTransformContext,\n PanelData,\n TimeRange,\n} from '@grafana/data';\nimport { DataQuery, DataTopic, TimeZone } from '@grafana/schema';\n\nimport { SceneVariableDependencyConfigLike, SceneVariables } from '../variables/types';\nimport { SceneObjectRef } from './SceneObjectRef';\nimport { VizPanel } from '../components/VizPanel/VizPanel';\nimport { WeekStart } from '@grafana/ui';\n\nexport interface SceneObjectState {\n key?: string;\n $timeRange?: SceneTimeRangeLike;\n $data?: SceneDataProvider;\n $variables?: SceneVariables;\n /**\n * @experimental\n * Can be used to add extra behaviors to a scene object.\n * These are activated when the their parent scene object is activated.\n */\n $behaviors?: Array<SceneObject | SceneStatelessBehavior>;\n}\n\nexport interface SceneLayoutChildOptions {\n width?: number | string;\n height?: number | string;\n xSizing?: 'fill' | 'content';\n ySizing?: 'fill' | 'content';\n x?: number;\n y?: number;\n minWidth?: number | string;\n minHeight?: number | string;\n isDraggable?: boolean;\n isResizable?: boolean;\n}\n\nexport interface SceneComponentProps<T> {\n model: T;\n}\n\nexport type SceneComponent<TModel> = (props: SceneComponentProps<TModel>) => React.ReactElement | null;\n\nexport interface SceneDataState extends SceneObjectState {\n data?: PanelData;\n}\n\nexport interface SceneObject<TState extends SceneObjectState = SceneObjectState> {\n /** The current state */\n readonly state: TState;\n\n /** True when there is a React component mounted for this Object */\n readonly isActive: boolean;\n\n /** Controls if activation blocks rendering */\n readonly renderBeforeActivation: boolean;\n\n /** SceneObject parent */\n readonly parent?: SceneObject;\n\n /** This abtractions declares what variables the scene object depends on and how to handle when they change value. **/\n readonly variableDependency?: SceneVariableDependencyConfigLike;\n\n /** This abstraction declares URL sync dependencies of a scene object. **/\n readonly urlSync?: SceneObjectUrlSyncHandler;\n\n /** Subscribe to state changes */\n subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable;\n\n /** Subscribe to a scene event */\n subscribeToEvent<T extends BusEvent>(typeFilter: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable;\n\n /** Publish an event and optionally bubble it up the scene */\n publishEvent(event: BusEvent, bubble?: boolean): void;\n\n /** Utility hook that wraps useObservable. 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This will also activate any $data, $variables or $timeRange scene object on this level.\n * Don't override this in your custom SceneObjects, instead use addActivationHandler from the constructor.\n **/\n activate(): CancelActivationHandler;\n\n /** Get the scene root */\n getRoot(): SceneObject;\n\n /** Returns a deep clone this object and all its children */\n clone(state?: Partial<TState>): this;\n\n /** A React component to use for rendering the object */\n Component(props: SceneComponentProps<SceneObject<TState>>): React.ReactElement | null;\n\n /** Force a re-render, should only be needed when variable values change */\n forceRender(): void;\n\n /** Returns a SceneObjectRef that will resolve to this object */\n getRef(): SceneObjectRef<this>;\n\n /**\n * Allows external code to register code that is executed on activate and deactivate. This allow you\n * to wire up scene objects that need to respond to state changes in other objects from the outside.\n **/\n addActivationHandler(handler: SceneActivationHandler): void;\n\n /**\n * Loop through state and call callback for each direct child scene object.\n * Checks 1 level deep properties and arrays. So a scene object hidden in a nested plain object will not be detected.\n */\n forEachChild(callback: (child: SceneObject) => void): void;\n\n /**\n * Useful for edge cases when you want to move a scene object to another parent.\n */\n clearParent(): void;\n}\n\nexport type SceneActivationHandler = () => SceneDeactivationHandler | void;\nexport type SceneDeactivationHandler = () => void;\n\n/**\n * Function returned by activate() that when called will deactivate the object if it's the last activator\n **/\nexport type CancelActivationHandler = () => void;\n\nexport interface SceneLayoutState extends SceneObjectState {\n children: SceneObject[];\n}\n\nexport interface SceneLayout<T extends SceneLayoutState = SceneLayoutState> extends SceneObject<T> {\n isDraggable(): boolean;\n getDragClass?(): string;\n getDragClassCancel?(): string;\n getDragHooks?(): { onDragStart?: (e: React.PointerEvent, panel: VizPanel) => void };\n}\n\nexport interface SceneTimeRangeState extends SceneObjectState {\n from: string;\n to: string;\n fiscalYearStartMonth?: number;\n value: TimeRange;\n timeZone?: TimeZone;\n /** weekStart will change the global date locale so having multiple different weekStart values is not supported */\n weekStart?: WeekStart;\n /**\n * @internal\n * To enable feature parity with the old time range picker, not sure if it will be kept.\n * Override the now time by entering a time delay. Use this option to accommodate known delays in data aggregation to avoid null values.\n * */\n UNSAFE_nowDelay?: string;\n\n refreshOnActivate?: {\n /**\n * When set, the time range will invalidate relative ranges after the specified interval has elapsed\n */\n afterMs?: number;\n /**\n * When set, the time range will invalidate relative ranges after the specified percentage of the current interval has elapsed.\n * If both invalidate values are set, the smaller value will be used for the given interval.\n */\n percent?: number;\n };\n}\n\nexport interface SceneTimeRangeLike extends SceneObject<SceneTimeRangeState> {\n onTimeZoneChange(timeZone: TimeZone): void;\n onTimeRangeChange(timeRange: TimeRange): void;\n onRefresh(): void;\n getTimeZone(): TimeZone;\n}\n\nexport function isSceneObject(obj: any): obj is SceneObject {\n return obj.useState !== undefined;\n}\n\nexport interface SceneObjectWithUrlSync extends SceneObject {\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n shouldCreateHistoryStep?(values: SceneObjectUrlValues): boolean;\n}\n\nexport interface SceneObjectUrlSyncHandler {\n getKeys(): string[];\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n shouldCreateHistoryStep?(values: SceneObjectUrlValues): boolean;\n}\n\nexport interface DataRequestEnricher {\n // Return partial data query request that will be merged with the original request provided by SceneQueryRunner\n enrichDataRequest(source: SceneObject): Partial<DataQueryRequest> | null;\n}\n\nexport interface FiltersRequestEnricher {\n // Return partial getTagKeys or getTagValues query request that will be merged with the original request provided by ad hoc or group by variable\n enrichFiltersRequest(\n source: SceneObject\n ): Partial<DataSourceGetTagKeysOptions | DataSourceGetTagValuesOptions> | null;\n}\n\nexport function isDataRequestEnricher(obj: any): obj is DataRequestEnricher {\n return 'enrichDataRequest' in obj;\n}\n\nexport function isFiltersRequestEnricher(obj: any): obj is FiltersRequestEnricher {\n return 'enrichFiltersRequest' in obj;\n}\n\nexport type SceneObjectUrlValue = string | string[] | undefined | null;\nexport type SceneObjectUrlValues = Record<string, SceneObjectUrlValue>;\n\nexport type CustomTransformOperator = (context: DataTransformContext) => MonoTypeOperatorFunction<DataFrame[]>;\nexport type CustomTransformerDefinition =\n | { operator: CustomTransformOperator; topic: DataTopic }\n | CustomTransformOperator;\nexport type SceneStateChangedHandler<TState> = (newState: TState, prevState: TState) => void;\n\nexport type DeepPartial<T> = {\n [K in keyof T]?: T[K] extends object ? DeepPartial<T[K]> : T[K];\n};\n\nexport interface SceneDataProviderResult {\n data: PanelData;\n origin: SceneDataProvider;\n}\n\nexport interface SceneDataProvider<T extends SceneObjectState = SceneDataState> extends SceneObject<T> {\n setContainerWidth?: (width: number) => void;\n isDataReadyToDisplay?: () => boolean;\n cancelQuery?: () => void;\n getResultsStream(): Observable<SceneDataProviderResult>;\n}\n\nexport interface SceneDataLayerProviderState extends SceneDataState {\n name: string;\n description?: string;\n isEnabled?: boolean;\n isHidden?: boolean;\n}\n\nexport interface SceneDataLayerProvider extends SceneDataProvider<SceneDataLayerProviderState> {\n isDataLayer: true;\n}\n\nexport function isDataLayer(obj: SceneObject): obj is SceneDataLayerProvider {\n return 'isDataLayer' in obj;\n}\n\nexport interface DataLayerFilter {\n panelId: number;\n}\n\nexport interface SceneStatelessBehavior<T extends SceneObject = any> {\n (sceneObject: T): CancelActivationHandler | void;\n}\n\nexport type ControlsLayout = 'horizontal' | 'vertical';\n\nexport interface UseStateHookOptions {\n /**\n * For some edge cases other scene objects want to subscribe to scene object state for objects\n * that are not active, or whose main React Component can be un-mounted. Set this to true\n * to keep the scene object active even if the React component is unmounted.\n *\n * Normally you would not need this but this can be useful in some edge cases.\n *\n * @experimental\n */\n shouldActivateOrKeepAlive?: boolean;\n}\n\nexport interface SceneDataQuery extends DataQuery {\n [key: string]: any;\n\n // Opt this query out of time window comparison\n timeRangeCompare?: boolean;\n}\n\nexport interface SceneUrlSyncOptions {\n /**\n * This will update the url to contain all scene url state\n * when the scene is initialized. Important for browser history \"back\" actions.\n */\n updateUrlOnInit?: boolean;\n /**\n * This is only supported by some objects if they implement\n * shouldCreateHistoryStep where they can control what changes\n * url changes should add a new browser history entry.\n */\n createBrowserHistorySteps?: boolean;\n}\n"],"names":[],"mappings":"AAyLO,SAAS,cAAc,GAA8B,EAAA;AAC1D,EAAA,OAAO,IAAI,QAAa,KAAA,KAAA,CAAA,CAAA;AAC1B,CAAA;AA2BO,SAAS,sBAAsB,GAAsC,EAAA;AAC1E,EAAA,OAAO,mBAAuB,IAAA,GAAA,CAAA;AAChC,CAAA;AAEO,SAAS,yBAAyB,GAAyC,EAAA;AAChF,EAAA,OAAO,sBAA0B,IAAA,GAAA,CAAA;AACnC,CAAA;AAsCO,SAAS,YAAY,GAAiD,EAAA;AAC3E,EAAA,OAAO,aAAiB,IAAA,GAAA,CAAA;AAC1B;;;;"}
package/dist/esm/index.js CHANGED
@@ -40,7 +40,7 @@ export { TextBoxVariable } from './variables/variants/TextBoxVariable.js';
40
40
  export { MultiValueVariable } from './variables/variants/MultiValueVariable.js';
41
41
  export { LocalValueVariable } from './variables/variants/LocalValueVariable.js';
42
42
  export { IntervalVariable } from './variables/variants/IntervalVariable.js';
43
- export { AdHocFiltersVariable } from './variables/adhoc/AdHocFiltersVariable.js';
43
+ export { AdHocFiltersVariable, FilterSource } from './variables/adhoc/AdHocFiltersVariable.js';
44
44
  export { GroupByVariable } from './variables/groupby/GroupByVariable.js';
45
45
  export { NewSceneObjectAddedEvent, UrlSyncManager } from './services/UrlSyncManager.js';
46
46
  export { useUrlSync } from './services/useUrlSync.js';
@@ -63,11 +63,9 @@ export { SceneControlsSpacer } from './components/SceneControlsSpacer.js';
63
63
  export { SceneFlexItem, SceneFlexLayout } from './components/layout/SceneFlexLayout.js';
64
64
  export { SceneCSSGridItem, SceneCSSGridLayout } from './components/layout/CSSGrid/SceneCSSGridLayout.js';
65
65
  export { SceneGridLayout } from './components/layout/grid/SceneGridLayout.js';
66
- export { SceneGridLayoutDragStartEvent } from './components/layout/grid/types.js';
67
66
  export { SceneGridItem } from './components/layout/grid/SceneGridItem.js';
68
67
  export { SceneGridRow } from './components/layout/grid/SceneGridRow.js';
69
68
  export { SplitLayout } from './components/layout/split/SplitLayout.js';
70
- export { LazyLoader } from './components/layout/LazyLoader.js';
71
69
  export { SceneApp, useSceneApp } from './components/SceneApp/SceneApp.js';
72
70
  export { SceneAppPage } from './components/SceneApp/SceneAppPage.js';
73
71
  export { SceneReactObject } from './components/SceneReactObject.js';