@grafana/scenes 6.1.1 → 6.1.2--canary.967.13496758912.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,6 @@
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  import { SceneObjectBase } from '../SceneObjectBase.js';
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  import { SceneObjectRef } from '../SceneObjectRef.js';
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+ import { cloneDeep } from 'lodash';
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  var __defProp = Object.defineProperty;
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  var __getOwnPropSymbols = Object.getOwnPropertySymbols;
@@ -29,23 +30,26 @@ function cloneSceneObjectState(sceneState, withState) {
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  continue;
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  }
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  const propValue = clonedState[key];
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- if (propValue instanceof SceneObjectBase) {
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- clonedState[key] = propValue.clone();
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- }
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  if (propValue instanceof SceneObjectRef) {
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  console.warn("Cloning object with SceneObjectRef");
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  continue;
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  }
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- if (Array.isArray(propValue)) {
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+ if (propValue instanceof SceneObjectBase) {
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+ clonedState[key] = propValue.clone();
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+ } else if (Array.isArray(propValue)) {
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  const newArray = [];
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  for (const child of propValue) {
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  if (child instanceof SceneObjectBase) {
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  newArray.push(child.clone());
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+ } else if (typeof child === "object") {
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+ newArray.push(cloneDeep(child));
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  } else {
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  newArray.push(child);
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  }
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  }
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  clonedState[key] = newArray;
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+ } else {
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+ clonedState[key] = cloneDeep(propValue);
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  }
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  }
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  return clonedState;
@@ -1 +1 @@
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- {"version":3,"file":"utils.js","sources":["../../../../src/core/sceneGraph/utils.ts"],"sourcesContent":["import { SceneObject, SceneObjectState } from '../types';\n\nimport { SceneObjectBase } from '../SceneObjectBase';\nimport { SceneObjectRef } from '../SceneObjectRef';\n\n/**\n * Will create new SceneItem with shalled cloned state, but all states items of type SceneObject are deep cloned\n */\nexport function cloneSceneObject<T extends SceneObjectBase<TState>, TState extends SceneObjectState>(\n sceneObject: SceneObjectBase<TState>,\n withState?: Partial<TState>\n): T {\n const clonedState = cloneSceneObjectState(sceneObject.state, withState);\n return new (sceneObject.constructor as any)(clonedState);\n}\n\nexport function cloneSceneObjectState<TState extends SceneObjectState>(\n sceneState: TState,\n withState?: Partial<TState>\n): TState {\n const clonedState = { ...sceneState };\n\n Object.assign(clonedState, withState);\n\n // Clone any SceneItems in state\n for (const key in clonedState) {\n // Do not clone if was part of withState\n if (withState && withState[key] !== undefined) {\n continue;\n }\n\n const propValue = clonedState[key];\n if (propValue instanceof SceneObjectBase) {\n clonedState[key] = propValue.clone();\n }\n\n if (propValue instanceof SceneObjectRef) {\n console.warn('Cloning object with SceneObjectRef');\n continue;\n }\n\n // Clone scene objects in arrays\n if (Array.isArray(propValue)) {\n const newArray: any = [];\n for (const child of propValue) {\n if (child instanceof SceneObjectBase) {\n newArray.push(child.clone());\n } else {\n newArray.push(child);\n }\n }\n clonedState[key] = newArray;\n }\n }\n\n return clonedState;\n}\n\n/** Walks up the scene graph, returning the first non-undefined result of `extract` */\nexport function getClosest<T>(sceneObject: SceneObject, extract: (s: SceneObject) => T | undefined): T | undefined {\n let curSceneObject: SceneObject | undefined = sceneObject;\n let extracted: T | undefined = undefined;\n\n while (curSceneObject && !extracted) {\n extracted = extract(curSceneObject);\n curSceneObject = curSceneObject.parent;\n }\n\n return extracted;\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;AAQgB,SAAA,gBAAA,CACd,aACA,SACG,EAAA;AACH,EAAA,MAAM,WAAc,GAAA,qBAAA,CAAsB,WAAY,CAAA,KAAA,EAAO,SAAS,CAAA,CAAA;AACtE,EAAO,OAAA,IAAK,WAAY,CAAA,WAAA,CAAoB,WAAW,CAAA,CAAA;AACzD,CAAA;AAEgB,SAAA,qBAAA,CACd,YACA,SACQ,EAAA;AACR,EAAA,MAAM,cAAc,cAAK,CAAA,EAAA,EAAA,UAAA,CAAA,CAAA;AAEzB,EAAO,MAAA,CAAA,MAAA,CAAO,aAAa,SAAS,CAAA,CAAA;AAGpC,EAAA,KAAA,MAAW,OAAO,WAAa,EAAA;AAE7B,IAAI,IAAA,SAAA,IAAa,SAAU,CAAA,GAAA,CAAA,KAAS,KAAW,CAAA,EAAA;AAC7C,MAAA,SAAA;AAAA,KACF;AAEA,IAAA,MAAM,YAAY,WAAY,CAAA,GAAA,CAAA,CAAA;AAC9B,IAAA,IAAI,qBAAqB,eAAiB,EAAA;AACxC,MAAY,WAAA,CAAA,GAAA,CAAA,GAAO,UAAU,KAAM,EAAA,CAAA;AAAA,KACrC;AAEA,IAAA,IAAI,qBAAqB,cAAgB,EAAA;AACvC,MAAA,OAAA,CAAQ,KAAK,oCAAoC,CAAA,CAAA;AACjD,MAAA,SAAA;AAAA,KACF;AAGA,IAAI,IAAA,KAAA,CAAM,OAAQ,CAAA,SAAS,CAAG,EAAA;AAC5B,MAAA,MAAM,WAAgB,EAAC,CAAA;AACvB,MAAA,KAAA,MAAW,SAAS,SAAW,EAAA;AAC7B,QAAA,IAAI,iBAAiB,eAAiB,EAAA;AACpC,UAAS,QAAA,CAAA,IAAA,CAAK,KAAM,CAAA,KAAA,EAAO,CAAA,CAAA;AAAA,SACtB,MAAA;AACL,UAAA,QAAA,CAAS,KAAK,KAAK,CAAA,CAAA;AAAA,SACrB;AAAA,OACF;AACA,MAAA,WAAA,CAAY,GAAO,CAAA,GAAA,QAAA,CAAA;AAAA,KACrB;AAAA,GACF;AAEA,EAAO,OAAA,WAAA,CAAA;AACT,CAAA;AAGgB,SAAA,UAAA,CAAc,aAA0B,OAA2D,EAAA;AACjH,EAAA,IAAI,cAA0C,GAAA,WAAA,CAAA;AAC9C,EAAA,IAAI,SAA2B,GAAA,KAAA,CAAA,CAAA;AAE/B,EAAO,OAAA,cAAA,IAAkB,CAAC,SAAW,EAAA;AACnC,IAAA,SAAA,GAAY,QAAQ,cAAc,CAAA,CAAA;AAClC,IAAA,cAAA,GAAiB,cAAe,CAAA,MAAA,CAAA;AAAA,GAClC;AAEA,EAAO,OAAA,SAAA,CAAA;AACT;;;;"}
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+ {"version":3,"file":"utils.js","sources":["../../../../src/core/sceneGraph/utils.ts"],"sourcesContent":["import { SceneObject, SceneObjectState } from '../types';\n\nimport { SceneObjectBase } from '../SceneObjectBase';\nimport { SceneObjectRef } from '../SceneObjectRef';\nimport { cloneDeep } from 'lodash';\n\n/**\n * Will create new SceneItem with shalled cloned state, but all states items of type SceneObject are deep cloned\n */\nexport function cloneSceneObject<T extends SceneObjectBase<TState>, TState extends SceneObjectState>(\n sceneObject: SceneObjectBase<TState>,\n withState?: Partial<TState>\n): T {\n const clonedState = cloneSceneObjectState(sceneObject.state, withState);\n return new (sceneObject.constructor as any)(clonedState);\n}\n\nexport function cloneSceneObjectState<TState extends SceneObjectState>(\n sceneState: TState,\n withState?: Partial<TState>\n): TState {\n const clonedState = { ...sceneState };\n\n Object.assign(clonedState, withState);\n\n // Clone any SceneItems in state\n for (const key in clonedState) {\n // Do not clone if was part of withState\n if (withState && withState[key] !== undefined) {\n continue;\n }\n\n const propValue = clonedState[key];\n\n if (propValue instanceof SceneObjectRef) {\n console.warn('Cloning object with SceneObjectRef');\n continue;\n }\n\n if (propValue instanceof SceneObjectBase) {\n clonedState[key] = propValue.clone();\n } else if (Array.isArray(propValue)) {\n const newArray: typeof propValue[0] = [];\n for (const child of propValue) {\n if (child instanceof SceneObjectBase) {\n newArray.push(child.clone());\n } else if (typeof child === 'object') {\n newArray.push(cloneDeep(child));\n } else {\n newArray.push(child);\n }\n }\n clonedState[key] = newArray;\n } else {\n clonedState[key] = cloneDeep(propValue);\n }\n }\n\n return clonedState;\n}\n\n/** Walks up the scene graph, returning the first non-undefined result of `extract` */\nexport function getClosest<T>(sceneObject: SceneObject, extract: (s: SceneObject) => T | undefined): T | undefined {\n let curSceneObject: SceneObject | undefined = sceneObject;\n let extracted: T | undefined = undefined;\n\n while (curSceneObject && !extracted) {\n extracted = extract(curSceneObject);\n curSceneObject = curSceneObject.parent;\n }\n\n return extracted;\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;AASgB,SAAA,gBAAA,CACd,aACA,SACG,EAAA;AACH,EAAA,MAAM,WAAc,GAAA,qBAAA,CAAsB,WAAY,CAAA,KAAA,EAAO,SAAS,CAAA,CAAA;AACtE,EAAO,OAAA,IAAK,WAAY,CAAA,WAAA,CAAoB,WAAW,CAAA,CAAA;AACzD,CAAA;AAEgB,SAAA,qBAAA,CACd,YACA,SACQ,EAAA;AACR,EAAA,MAAM,cAAc,cAAK,CAAA,EAAA,EAAA,UAAA,CAAA,CAAA;AAEzB,EAAO,MAAA,CAAA,MAAA,CAAO,aAAa,SAAS,CAAA,CAAA;AAGpC,EAAA,KAAA,MAAW,OAAO,WAAa,EAAA;AAE7B,IAAI,IAAA,SAAA,IAAa,SAAU,CAAA,GAAA,CAAA,KAAS,KAAW,CAAA,EAAA;AAC7C,MAAA,SAAA;AAAA,KACF;AAEA,IAAA,MAAM,YAAY,WAAY,CAAA,GAAA,CAAA,CAAA;AAE9B,IAAA,IAAI,qBAAqB,cAAgB,EAAA;AACvC,MAAA,OAAA,CAAQ,KAAK,oCAAoC,CAAA,CAAA;AACjD,MAAA,SAAA;AAAA,KACF;AAEA,IAAA,IAAI,qBAAqB,eAAiB,EAAA;AACxC,MAAY,WAAA,CAAA,GAAA,CAAA,GAAO,UAAU,KAAM,EAAA,CAAA;AAAA,KAC1B,MAAA,IAAA,KAAA,CAAM,OAAQ,CAAA,SAAS,CAAG,EAAA;AACnC,MAAA,MAAM,WAAgC,EAAC,CAAA;AACvC,MAAA,KAAA,MAAW,SAAS,SAAW,EAAA;AAC7B,QAAA,IAAI,iBAAiB,eAAiB,EAAA;AACpC,UAAS,QAAA,CAAA,IAAA,CAAK,KAAM,CAAA,KAAA,EAAO,CAAA,CAAA;AAAA,SAC7B,MAAA,IAAW,OAAO,KAAA,KAAU,QAAU,EAAA;AACpC,UAAS,QAAA,CAAA,IAAA,CAAK,SAAU,CAAA,KAAK,CAAC,CAAA,CAAA;AAAA,SACzB,MAAA;AACL,UAAA,QAAA,CAAS,KAAK,KAAK,CAAA,CAAA;AAAA,SACrB;AAAA,OACF;AACA,MAAA,WAAA,CAAY,GAAO,CAAA,GAAA,QAAA,CAAA;AAAA,KACd,MAAA;AACL,MAAY,WAAA,CAAA,GAAA,CAAA,GAAO,UAAU,SAAS,CAAA,CAAA;AAAA,KACxC;AAAA,GACF;AAEA,EAAO,OAAA,WAAA,CAAA;AACT,CAAA;AAGgB,SAAA,UAAA,CAAc,aAA0B,OAA2D,EAAA;AACjH,EAAA,IAAI,cAA0C,GAAA,WAAA,CAAA;AAC9C,EAAA,IAAI,SAA2B,GAAA,KAAA,CAAA,CAAA;AAE/B,EAAO,OAAA,cAAA,IAAkB,CAAC,SAAW,EAAA;AACnC,IAAA,SAAA,GAAY,QAAQ,cAAc,CAAA,CAAA;AAClC,IAAA,cAAA,GAAiB,cAAe,CAAA,MAAA,CAAA;AAAA,GAClC;AAEA,EAAO,OAAA,SAAA,CAAA;AACT;;;;"}
package/dist/index.js CHANGED
@@ -537,23 +537,26 @@ function cloneSceneObjectState(sceneState, withState) {
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  continue;
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  }
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  const propValue = clonedState[key];
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- if (propValue instanceof SceneObjectBase) {
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- clonedState[key] = propValue.clone();
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- }
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  if (propValue instanceof SceneObjectRef) {
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  console.warn("Cloning object with SceneObjectRef");
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  continue;
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  }
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- if (Array.isArray(propValue)) {
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+ if (propValue instanceof SceneObjectBase) {
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+ clonedState[key] = propValue.clone();
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+ } else if (Array.isArray(propValue)) {
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  const newArray = [];
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  for (const child of propValue) {
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  if (child instanceof SceneObjectBase) {
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  newArray.push(child.clone());
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+ } else if (typeof child === "object") {
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+ newArray.push(lodash.cloneDeep(child));
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  } else {
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  newArray.push(child);
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  }
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  }
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  clonedState[key] = newArray;
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+ } else {
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+ clonedState[key] = lodash.cloneDeep(propValue);
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  }
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  }
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  return clonedState;