@grafana/scenes 5.8.0--canary.854.10181837975.0 โ 5.9.0--canary.334.10407518520.0
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- package/CHANGELOG.md +50 -0
- package/dist/esm/components/layout/grid/SceneGridLayoutRenderer.js +13 -8
- package/dist/esm/components/layout/grid/SceneGridLayoutRenderer.js.map +1 -1
- package/dist/esm/core/sceneGraph/sceneGraph.js +5 -0
- package/dist/esm/core/sceneGraph/sceneGraph.js.map +1 -1
- package/dist/esm/querying/SceneQueryRunner.js +30 -18
- package/dist/esm/querying/SceneQueryRunner.js.map +1 -1
- package/dist/esm/querying/layers/annotations/AnnotationsDataLayer.js +2 -2
- package/dist/esm/querying/layers/annotations/AnnotationsDataLayer.js.map +1 -1
- package/dist/esm/querying/layers/annotations/standardAnnotationQuery.js +2 -2
- package/dist/esm/querying/layers/annotations/standardAnnotationQuery.js.map +1 -1
- package/dist/esm/services/useUrlSync.js +2 -1
- package/dist/esm/services/useUrlSync.js.map +1 -1
- package/dist/esm/variables/adhoc/AdHocFilterRenderer.js +2 -4
- package/dist/esm/variables/adhoc/AdHocFilterRenderer.js.map +1 -1
- package/dist/esm/variables/adhoc/AdHocFiltersVariable.js +2 -2
- package/dist/esm/variables/adhoc/AdHocFiltersVariable.js.map +1 -1
- package/dist/esm/variables/groupby/GroupByVariable.js +2 -2
- package/dist/esm/variables/groupby/GroupByVariable.js.map +1 -1
- package/dist/esm/variables/types.js.map +1 -1
- package/dist/esm/variables/variants/MultiValueVariable.js +5 -0
- package/dist/esm/variables/variants/MultiValueVariable.js.map +1 -1
- package/dist/esm/variables/variants/query/QueryVariable.js +3 -3
- package/dist/esm/variables/variants/query/QueryVariable.js.map +1 -1
- package/dist/index.d.ts +8 -1
- package/dist/index.js +3820 -3823
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
- package/dist/esm/utils/wrapInSafeSerializableSceneObject.js +0 -30
- package/dist/esm/utils/wrapInSafeSerializableSceneObject.js.map +0 -1
package/CHANGELOG.md
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# v5.8.0 (Thu Aug 15 2024)
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#### ๐ Enhancement
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- SceneGridLayout: Change to useMeasure and non absolute div wrapper [#872](https://github.com/grafana/scenes/pull/872) ([@torkelo](https://github.com/torkelo) [@ashharrison90](https://github.com/ashharrison90))
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#### Authors: 2
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- Ashley Harrison ([@ashharrison90](https://github.com/ashharrison90))
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- Torkel รdegaard ([@torkelo](https://github.com/torkelo))
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---
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# v5.7.5 (Wed Aug 14 2024)
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#### ๐ Bug Fix
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- Possibility to refresh variable options based on state changes [#827](https://github.com/grafana/scenes/pull/827) ([@mdvictor](https://github.com/mdvictor))
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#### Authors: 1
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- Victor Marin ([@mdvictor](https://github.com/mdvictor))
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---
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# v5.7.4 (Fri Aug 09 2024)
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#### ๐ Bug Fix
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- Add backwards compatibility for query variables referencing themselves [#861](https://github.com/grafana/scenes/pull/861) ([@oscarkilhed](https://github.com/oscarkilhed) [@ivanortegaalba](https://github.com/ivanortegaalba))
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#### Authors: 2
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- Ivan Ortega Alba ([@ivanortegaalba](https://github.com/ivanortegaalba))
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- Oscar Kilhed ([@oscarkilhed](https://github.com/oscarkilhed))
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---
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# v5.7.3 (Thu Aug 01 2024)
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#### ๐ Bug Fix
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- AdHocFilters: Support custom filter keys [#857](https://github.com/grafana/scenes/pull/857) ([@torkelo](https://github.com/torkelo))
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#### Authors: 1
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- Torkel รdegaard ([@torkelo](https://github.com/torkelo))
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---
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# v5.7.2 (Wed Jul 31 2024)
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#### ๐ Bug Fix
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import React, { useRef, useEffect } from 'react';
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import ReactGridLayout from 'react-grid-layout';
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import AutoSizer from 'react-virtualized-auto-sizer';
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import { GRID_CELL_VMARGIN, GRID_COLUMN_COUNT, GRID_CELL_HEIGHT } from './constants.js';
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import { LazyLoader } from '../LazyLoader.js';
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import { useStyles2 } from '@grafana/ui';
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import { cx, css } from '@emotion/css';
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import { useMeasure } from 'react-use';
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var __defProp = Object.defineProperty;
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var __defProps = Object.defineProperties;
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};
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function SceneGridLayoutRenderer({ model }) {
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const { children, isLazy, isDraggable, isResizable } = model.useState();
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const [outerDivRef, { width, height }] = useMeasure();
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const ref = useRef(null);
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useEffect(() => {
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updateAnimationClass(ref, !!isDraggable);
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}, [isDraggable]);
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validateChildrenSize(children);
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if (
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const renderGrid = (width2, height2) => {
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if (!width2 || !height2) {
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return null;
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}
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const layout = model.buildGridLayout(
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const layout = model.buildGridLayout(width2, height2);
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return /* @__PURE__ */ React.createElement("div", {
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ref,
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style: { width: `${
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style: { width: `${width2}px`, height: "100%" },
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className: "react-grid-layout"
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}, /* @__PURE__ */ React.createElement(ReactGridLayout, {
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width,
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isDraggable: isDraggable &&
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width: width2,
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isDraggable: isDraggable && width2 > 768,
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isResizable: isResizable != null ? isResizable : false,
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containerPadding: [0, 0],
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useCSSTransforms: true,
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isLazy,
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totalCount: layout.length
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}))));
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}
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};
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return /* @__PURE__ */ React.createElement("div", {
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ref: outerDivRef,
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style: { flex: "1 1 auto", position: "relative", zIndex: 1, width: "100%" }
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}, renderGrid(width, height));
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}
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const GridItemWrapper = React.forwardRef((props, ref) => {
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var _b;
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{"version":3,"file":"SceneGridLayoutRenderer.js","sources":["../../../../../src/components/layout/grid/SceneGridLayoutRenderer.tsx"],"sourcesContent":["import React, { useEffect, useRef } from 'react';\nimport ReactGridLayout from 'react-grid-layout';\nimport AutoSizer from 'react-virtualized-auto-sizer';\nimport { SceneComponentProps } from '../../../core/types';\nimport { GRID_CELL_HEIGHT, GRID_CELL_VMARGIN, GRID_COLUMN_COUNT } from './constants';\nimport { LazyLoader } from '../LazyLoader';\nimport { SceneGridLayout } from './SceneGridLayout';\nimport { SceneGridItemLike } from './types';\nimport { useStyles2 } from '@grafana/ui';\nimport { css, cx } from '@emotion/css';\nimport { GrafanaTheme2 } from '@grafana/data';\n\nexport function SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>) {\n const { children, isLazy, isDraggable, isResizable } = model.useState();\n const ref = useRef<HTMLDivElement | null>(null);\n\n /**\n * The class that enables drag animations needs to be added after mount otherwise panels move on mount to their set positions which is annoying\n */\n useEffect(() => {\n updateAnimationClass(ref, !!isDraggable);\n }, [isDraggable]);\n\n validateChildrenSize(children);\n\n return (\n <AutoSizer>\n {({ width, height }) => {\n if (width === 0) {\n return null;\n }\n\n const layout = model.buildGridLayout(width, height);\n\n return (\n /**\n * The children is using a width of 100% so we need to guarantee that it is wrapped\n * in an element that has the calculated size given by the AutoSizer. The AutoSizer\n * has a width of 0 and will let its content overflow its div.\n */\n <div\n ref={ref}\n style={{ width: `${width}px`, height: '100%', position: 'relative', zIndex: 1 }}\n className=\"react-grid-layout\"\n >\n <ReactGridLayout\n width={width}\n /**\n Disable draggable if mobile device, solving an issue with unintentionally\n moving panels. https://github.com/grafana/grafana/issues/18497\n theme.breakpoints.md = 769\n */\n isDraggable={isDraggable && width > 768}\n isResizable={isResizable ?? false}\n containerPadding={[0, 0]}\n useCSSTransforms={true}\n margin={[GRID_CELL_VMARGIN, GRID_CELL_VMARGIN]}\n cols={GRID_COLUMN_COUNT}\n rowHeight={GRID_CELL_HEIGHT}\n draggableHandle={`.grid-drag-handle-${model.state.key}`}\n draggableCancel=\".grid-drag-cancel\"\n layout={layout}\n onDragStart={model.onDragStart}\n onDragStop={model.onDragStop}\n onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n resizeHandle={<ResizeHandle />}\n >\n {layout.map((gridItem, index) => (\n <GridItemWrapper\n key={gridItem.i}\n grid={model}\n layoutItem={gridItem}\n index={index}\n isLazy={isLazy}\n totalCount={layout.length}\n />\n ))}\n </ReactGridLayout>\n </div>\n );\n }}\n </AutoSizer>\n );\n}\n\ninterface GridItemWrapperProps extends React.HTMLAttributes<HTMLDivElement> {\n grid: SceneGridLayout;\n layoutItem: ReactGridLayout.Layout;\n index: number;\n totalCount: number;\n isLazy?: boolean;\n}\n\nconst GridItemWrapper = React.forwardRef<HTMLDivElement, GridItemWrapperProps>((props, ref) => {\n const { grid, layoutItem, index, totalCount, isLazy, style, onLoad, onChange, children, ...divProps } = props;\n const sceneChild = grid.getSceneLayoutChild(layoutItem.i)!;\n const className = sceneChild.getClassName?.();\n\n const innerContent = <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />;\n\n if (isLazy) {\n return (\n <LazyLoader\n {...divProps}\n key={sceneChild.state.key!}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={style}\n ref={ref}\n >\n {innerContent}\n {children}\n </LazyLoader>\n );\n }\n\n return (\n <div\n {...divProps}\n ref={ref}\n key={sceneChild.state.key}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={style}\n >\n {innerContent}\n {children}\n </div>\n );\n});\n\nGridItemWrapper.displayName = 'GridItemWrapper';\n\nfunction validateChildrenSize(children: SceneGridItemLike[]) {\n if (\n children.some(\n (c) =>\n c.state.height === undefined ||\n c.state.width === undefined ||\n c.state.x === undefined ||\n c.state.y === undefined\n )\n ) {\n throw new Error('All children must have a size specified');\n }\n}\n\nfunction updateAnimationClass(\n ref: React.MutableRefObject<HTMLDivElement | null>,\n isDraggable: boolean,\n retry?: boolean\n) {\n if (ref.current) {\n if (isDraggable) {\n ref.current.classList.add('react-grid-layout--enable-move-animations');\n } else {\n ref.current.classList.remove('react-grid-layout--enable-move-animations');\n }\n } else if (!retry) {\n setTimeout(() => updateAnimationClass(ref, isDraggable, true), 50);\n }\n}\n\ninterface ResizeHandleProps extends React.HTMLAttributes<HTMLDivElement> {\n handleAxis?: string;\n}\n\nconst ResizeHandle = React.forwardRef<HTMLDivElement, ResizeHandleProps>(({ handleAxis, ...divProps }, ref) => {\n const customCssClass = useStyles2(getResizeHandleStyles);\n\n return (\n <div ref={ref} {...divProps} className={`${customCssClass} scene-resize-handle`}>\n <svg width=\"16px\" height=\"16px\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http://www.w3.org/2000/svg\">\n <path\n d=\"M21 15L15 21M21 8L8 21\"\n stroke=\"currentColor\"\n strokeWidth=\"2\"\n strokeLinecap=\"round\"\n strokeLinejoin=\"round\"\n />\n </svg>\n </div>\n );\n});\n\nResizeHandle.displayName = 'ResizeHandle';\n\nfunction getResizeHandleStyles(theme: GrafanaTheme2) {\n return css({\n position: 'absolute',\n bottom: 0,\n right: 0,\n zIndex: 999,\n padding: theme.spacing(1.5, 0, 0, 1.5),\n color: theme.colors.border.strong,\n cursor: 'se-resize',\n '&:hover': {\n color: theme.colors.text.link,\n },\n svg: {\n display: 'block',\n },\n '.react-resizable-hide &': {\n display: 'none',\n },\n 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{"version":3,"file":"SceneGridLayoutRenderer.js","sources":["../../../../../src/components/layout/grid/SceneGridLayoutRenderer.tsx"],"sourcesContent":["import React, { RefCallback, useEffect, useRef } from 'react';\nimport ReactGridLayout from 'react-grid-layout';\nimport { SceneComponentProps } from '../../../core/types';\nimport { GRID_CELL_HEIGHT, GRID_CELL_VMARGIN, GRID_COLUMN_COUNT } from './constants';\nimport { LazyLoader } from '../LazyLoader';\nimport { SceneGridLayout } from './SceneGridLayout';\nimport { SceneGridItemLike } from './types';\nimport { useStyles2 } from '@grafana/ui';\nimport { css, cx } from '@emotion/css';\nimport { GrafanaTheme2 } from '@grafana/data';\nimport { useMeasure } from 'react-use';\n\nexport function SceneGridLayoutRenderer({ model }: SceneComponentProps<SceneGridLayout>) {\n const { children, isLazy, isDraggable, isResizable } = model.useState();\n const [outerDivRef, { width, height }] = useMeasure();\n const ref = useRef<HTMLDivElement | null>(null);\n\n /**\n * The class that enables drag animations needs to be added after mount otherwise panels move on mount to their set positions which is annoying\n */\n useEffect(() => {\n updateAnimationClass(ref, !!isDraggable);\n }, [isDraggable]);\n\n validateChildrenSize(children);\n\n const renderGrid = (width: number, height: number) => {\n if (!width || !height) {\n return null;\n }\n\n const layout = model.buildGridLayout(width, height);\n\n return (\n /**\n * The children is using a width of 100% so we need to guarantee that it is wrapped\n * in an element that has the calculated size given by the AutoSizer. The AutoSizer\n * has a width of 0 and will let its content overflow its div.\n */\n <div ref={ref} style={{ width: `${width}px`, height: '100%' }} className=\"react-grid-layout\">\n <ReactGridLayout\n width={width}\n /**\n Disable draggable if mobile device, solving an issue with unintentionally\n moving panels. https://github.com/grafana/grafana/issues/18497\n theme.breakpoints.md = 769\n */\n isDraggable={isDraggable && width > 768}\n isResizable={isResizable ?? false}\n containerPadding={[0, 0]}\n useCSSTransforms={true}\n margin={[GRID_CELL_VMARGIN, GRID_CELL_VMARGIN]}\n cols={GRID_COLUMN_COUNT}\n rowHeight={GRID_CELL_HEIGHT}\n draggableHandle={`.grid-drag-handle-${model.state.key}`}\n draggableCancel=\".grid-drag-cancel\"\n layout={layout}\n onDragStart={model.onDragStart}\n onDragStop={model.onDragStop}\n onResizeStop={model.onResizeStop}\n onLayoutChange={model.onLayoutChange}\n isBounded={false}\n resizeHandle={<ResizeHandle />}\n >\n {layout.map((gridItem, index) => (\n <GridItemWrapper\n key={gridItem.i}\n grid={model}\n layoutItem={gridItem}\n index={index}\n isLazy={isLazy}\n totalCount={layout.length}\n />\n ))}\n </ReactGridLayout>\n </div>\n );\n };\n\n return (\n <div\n ref={outerDivRef as RefCallback<HTMLDivElement>}\n style={{ flex: '1 1 auto', position: 'relative', zIndex: 1, width: '100%' }}\n >\n {renderGrid(width, height)}\n </div>\n );\n}\n\ninterface GridItemWrapperProps extends React.HTMLAttributes<HTMLDivElement> {\n grid: SceneGridLayout;\n layoutItem: ReactGridLayout.Layout;\n index: number;\n totalCount: number;\n isLazy?: boolean;\n}\n\nconst GridItemWrapper = React.forwardRef<HTMLDivElement, GridItemWrapperProps>((props, ref) => {\n const { grid, layoutItem, index, totalCount, isLazy, style, onLoad, onChange, children, ...divProps } = props;\n const sceneChild = grid.getSceneLayoutChild(layoutItem.i)!;\n const className = sceneChild.getClassName?.();\n\n const innerContent = <sceneChild.Component model={sceneChild} key={sceneChild.state.key} />;\n\n if (isLazy) {\n return (\n <LazyLoader\n {...divProps}\n key={sceneChild.state.key!}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={style}\n ref={ref}\n >\n {innerContent}\n {children}\n </LazyLoader>\n );\n }\n\n return (\n <div\n {...divProps}\n ref={ref}\n key={sceneChild.state.key}\n data-griditem-key={sceneChild.state.key}\n className={cx(className, props.className)}\n style={style}\n >\n {innerContent}\n {children}\n </div>\n );\n});\n\nGridItemWrapper.displayName = 'GridItemWrapper';\n\nfunction validateChildrenSize(children: SceneGridItemLike[]) {\n if (\n children.some(\n (c) =>\n c.state.height === undefined ||\n c.state.width === undefined ||\n c.state.x === undefined ||\n c.state.y === undefined\n )\n ) {\n throw new Error('All children must have a size specified');\n }\n}\n\nfunction updateAnimationClass(\n ref: React.MutableRefObject<HTMLDivElement | null>,\n isDraggable: boolean,\n retry?: boolean\n) {\n if (ref.current) {\n if (isDraggable) {\n ref.current.classList.add('react-grid-layout--enable-move-animations');\n } else {\n ref.current.classList.remove('react-grid-layout--enable-move-animations');\n }\n } else if (!retry) {\n setTimeout(() => updateAnimationClass(ref, isDraggable, true), 50);\n }\n}\n\ninterface ResizeHandleProps extends React.HTMLAttributes<HTMLDivElement> {\n handleAxis?: string;\n}\n\nconst ResizeHandle = React.forwardRef<HTMLDivElement, ResizeHandleProps>(({ handleAxis, ...divProps }, ref) => {\n const customCssClass = useStyles2(getResizeHandleStyles);\n\n return (\n <div ref={ref} {...divProps} className={`${customCssClass} scene-resize-handle`}>\n <svg width=\"16px\" height=\"16px\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http://www.w3.org/2000/svg\">\n <path\n d=\"M21 15L15 21M21 8L8 21\"\n stroke=\"currentColor\"\n strokeWidth=\"2\"\n strokeLinecap=\"round\"\n strokeLinejoin=\"round\"\n />\n </svg>\n </div>\n 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@@ -4,6 +4,7 @@ import { isDataLayer } from '../types.js';
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4
4
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import { lookupVariable } from '../../variables/lookupVariable.js';
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5
5
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import { getClosest } from './utils.js';
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6
6
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import { isQueryController } from '../../behaviors/SceneQueryController.js';
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7
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+
import { QueryVariable } from '../../variables/variants/query/QueryVariable.js';
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7
8
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|
8
9
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function getVariables(sceneObject) {
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9
10
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var _a;
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@@ -34,6 +35,10 @@ function hasVariableDependencyInLoadingState(sceneObject) {
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34
35
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return false;
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35
36
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}
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36
37
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for (const name of sceneObject.variableDependency.getNames()) {
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38
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+
if (sceneObject instanceof QueryVariable && sceneObject.state.name === name) {
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39
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+
console.warn("Query variable is referencing itself");
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40
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+
continue;
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+
}
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42
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const variable = lookupVariable(name, sceneObject);
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38
43
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if (!variable) {
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39
44
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continue;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"sceneGraph.js","sources":["../../../../src/core/sceneGraph/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { EmptyDataNode, EmptyVariableSet } from '../../variables/interpolation/defaults';\n\nimport { sceneInterpolator } from '../../variables/interpolation/sceneInterpolator';\nimport { VariableCustomFormatterFn, SceneVariables } from '../../variables/types';\n\nimport { isDataLayer, SceneDataLayerProvider, SceneDataProvider, SceneLayout, SceneObject } from '../types';\nimport { lookupVariable } from '../../variables/lookupVariable';\nimport { getClosest } from './utils';\nimport { SceneQueryControllerLike, isQueryController } from '../../behaviors/SceneQueryController';\nimport { VariableInterpolation } from '@grafana/runtime';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n return getClosest(sceneObject, (s) => s.state.$variables) ?? EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneDataProvider {\n return getClosest(sceneObject, (s) => s.state.$data) ?? EmptyDataNode;\n}\n\nfunction isSceneLayout(s: SceneObject): s is SceneLayout {\n return 'isDraggable' in s;\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneLayout | null {\n const parent = getClosest(scene, (s) => (isSceneLayout(s) ? s : undefined));\n if (parent) {\n return parent;\n }\n\n return null;\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n *\n * Note: the interpolations array will be mutated by adding information about variables that\n * have been interpolated during replacement. Variables that were specified in the target but not found in\n * the list of available variables are also added to the array. See {@link VariableInterpolation} for more details.\n *\n * @param {VariableInterpolation[]} interpolations an optional array that is updated with interpolated variables.\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | VariableCustomFormatterFn,\n interpolations?: VariableInterpolation[]\n): string {\n if (value === '' || value == null) {\n return '';\n }\n\n return sceneInterpolator(sceneObject, value, scopedVars, format, interpolations);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) {\n const variable = lookupVariable(name, sceneObject);\n if (!variable) {\n continue;\n }\n\n const set = variable.parent as SceneVariables;\n if (set.isVariableLoadingOrWaitingToUpdate(variable)) {\n return true;\n }\n }\n\n return false;\n}\n\nfunction findObjectInternal(\n scene: SceneObject,\n check: (obj: SceneObject) => boolean,\n alreadySearchedChild?: SceneObject,\n shouldSearchUp?: boolean\n): SceneObject | null {\n if (check(scene)) {\n return scene;\n }\n\n let found: SceneObject | null = null;\n\n scene.forEachChild((child) => {\n if (child === alreadySearchedChild) {\n return;\n }\n\n let maybe = findObjectInternal(child, check);\n if (maybe) {\n found = maybe;\n }\n });\n\n if (found) {\n return found;\n }\n\n if (shouldSearchUp && scene.parent) {\n return findObjectInternal(scene.parent, check, scene, true);\n }\n\n return null;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key.\n *\n * Throws error if no key-matching scene object found.\n */\nexport function findByKey(sceneObject: SceneObject, key: string) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n return found;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key and type.\n *\n * Throws error if no key-matching scene object found.\n * Throws error if the given type does not match.\n */\nexport function findByKeyAndType<TargetType extends SceneObject>(\n sceneObject: SceneObject,\n key: string,\n targetType: { new (...args: never[]): TargetType }\n) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n if (!(found instanceof targetType)) {\n throw new Error(`Found scene object with key ${key} does not match type ${targetType.name}`);\n }\n return found;\n}\n\n/**\n * This will search the full scene graph, starting with the scene node passed in, then walking up the parent chain. *\n */\nexport function findObject(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject | null {\n return findObjectInternal(scene, check, undefined, true);\n}\n\n/**\n * This will search down the full scene graph, looking for objects that match the provided predicate.\n */\nexport function findAllObjects(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject[] {\n const found: SceneObject[] = [];\n\n scene.forEachChild((child) => {\n if (check(child)) {\n found.push(child);\n }\n\n found.push(...findAllObjects(child, check));\n });\n\n return found;\n}\n\n/**\n * Will walk up the scene object graph up until the root and collect all SceneDataLayerProvider objects.\n * When localOnly set to true, it will only collect the closest layers.\n */\nexport function getDataLayers(sceneObject: SceneObject, localOnly = false): SceneDataLayerProvider[] {\n let currentLevel: SceneObject | undefined = sceneObject;\n let collected: SceneDataLayerProvider[] = [];\n\n while (currentLevel) {\n const dataProvider = currentLevel.state.$data;\n if (!dataProvider) {\n currentLevel = currentLevel.parent;\n continue;\n }\n\n // Check if data layer exists nested inside another data provider\n if (isDataLayer(dataProvider)) {\n collected = collected.concat(dataProvider);\n } else {\n if (dataProvider.state.$data && isDataLayer(dataProvider.state.$data)) {\n collected = collected.concat(dataProvider.state.$data);\n }\n }\n\n if (localOnly && collected.length > 0) {\n break;\n }\n\n currentLevel = currentLevel.parent;\n }\n\n return collected;\n}\n\n/**\n * A utility function to find the closest ancestor of a given type. 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{"version":3,"file":"sceneGraph.js","sources":["../../../../src/core/sceneGraph/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { EmptyDataNode, EmptyVariableSet } from '../../variables/interpolation/defaults';\n\nimport { sceneInterpolator } from '../../variables/interpolation/sceneInterpolator';\nimport { VariableCustomFormatterFn, SceneVariables } from '../../variables/types';\n\nimport { isDataLayer, SceneDataLayerProvider, SceneDataProvider, SceneLayout, SceneObject } from '../types';\nimport { lookupVariable } from '../../variables/lookupVariable';\nimport { getClosest } from './utils';\nimport { SceneQueryControllerLike, isQueryController } from '../../behaviors/SceneQueryController';\nimport { VariableInterpolation } from '@grafana/runtime';\nimport { QueryVariable } from '../../variables/variants/query/QueryVariable';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n return getClosest(sceneObject, (s) => s.state.$variables) ?? EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneDataProvider {\n return getClosest(sceneObject, (s) => s.state.$data) ?? EmptyDataNode;\n}\n\nfunction isSceneLayout(s: SceneObject): s is SceneLayout {\n return 'isDraggable' in s;\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneLayout | null {\n const parent = getClosest(scene, (s) => (isSceneLayout(s) ? s : undefined));\n if (parent) {\n return parent;\n }\n\n return null;\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n *\n * Note: the interpolations array will be mutated by adding information about variables that\n * have been interpolated during replacement. Variables that were specified in the target but not found in\n * the list of available variables are also added to the array. See {@link VariableInterpolation} for more details.\n *\n * @param {VariableInterpolation[]} interpolations an optional array that is updated with interpolated variables.\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | VariableCustomFormatterFn,\n interpolations?: VariableInterpolation[]\n): string {\n if (value === '' || value == null) {\n return '';\n }\n\n return sceneInterpolator(sceneObject, value, scopedVars, format, interpolations);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) {\n // This is for backwards compability. In the old architecture query variables could reference itself in a query without breaking.\n if (sceneObject instanceof QueryVariable && sceneObject.state.name === name) {\n console.warn('Query variable is referencing itself');\n continue;\n }\n\n const variable = lookupVariable(name, sceneObject);\n if (!variable) {\n continue;\n }\n\n const set = variable.parent as SceneVariables;\n if (set.isVariableLoadingOrWaitingToUpdate(variable)) {\n return true;\n }\n }\n\n return false;\n}\n\nfunction findObjectInternal(\n scene: SceneObject,\n check: (obj: SceneObject) => boolean,\n alreadySearchedChild?: SceneObject,\n shouldSearchUp?: boolean\n): SceneObject | null {\n if (check(scene)) {\n return scene;\n }\n\n let found: SceneObject | null = null;\n\n scene.forEachChild((child) => {\n if (child === alreadySearchedChild) {\n return;\n }\n\n let maybe = findObjectInternal(child, check);\n if (maybe) {\n found = maybe;\n }\n });\n\n if (found) {\n return found;\n }\n\n if (shouldSearchUp && scene.parent) {\n return findObjectInternal(scene.parent, check, scene, true);\n }\n\n return null;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key.\n *\n * Throws error if no key-matching scene object found.\n */\nexport function findByKey(sceneObject: SceneObject, key: string) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n return found;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key and type.\n *\n * Throws error if no key-matching scene object found.\n * Throws error if the given type does not match.\n */\nexport function findByKeyAndType<TargetType extends SceneObject>(\n sceneObject: SceneObject,\n key: string,\n targetType: { new (...args: never[]): TargetType }\n) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n if (!(found instanceof targetType)) {\n throw new Error(`Found scene object with key ${key} does not match type ${targetType.name}`);\n }\n return found;\n}\n\n/**\n * This will search the full scene graph, starting with the scene node passed in, then walking up the parent chain. *\n */\nexport function findObject(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject | null {\n return findObjectInternal(scene, check, undefined, true);\n}\n\n/**\n * This will search down the full scene graph, looking for objects that match the provided predicate.\n */\nexport function findAllObjects(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject[] {\n const found: SceneObject[] = [];\n\n scene.forEachChild((child) => {\n if (check(child)) {\n found.push(child);\n }\n\n found.push(...findAllObjects(child, check));\n });\n\n return found;\n}\n\n/**\n * Will walk up the scene object graph up until the root and collect all SceneDataLayerProvider objects.\n * When localOnly set to true, it will only collect the closest layers.\n */\nexport function getDataLayers(sceneObject: SceneObject, localOnly = false): SceneDataLayerProvider[] {\n let currentLevel: SceneObject | undefined = sceneObject;\n let collected: SceneDataLayerProvider[] = [];\n\n while (currentLevel) {\n const dataProvider = currentLevel.state.$data;\n if (!dataProvider) {\n currentLevel = currentLevel.parent;\n continue;\n }\n\n // Check if data layer exists nested inside another data provider\n if (isDataLayer(dataProvider)) {\n collected = collected.concat(dataProvider);\n } else {\n if (dataProvider.state.$data && isDataLayer(dataProvider.state.$data)) {\n collected = collected.concat(dataProvider.state.$data);\n }\n }\n\n if (localOnly && collected.length > 0) {\n break;\n }\n\n currentLevel = currentLevel.parent;\n }\n\n return collected;\n}\n\n/**\n * A utility function to find the closest ancestor of a given type. This function expects\n * to find it and will throw an error if it does not.\n */\nexport function getAncestor<ParentType>(\n sceneObject: SceneObject,\n ancestorType: { new (...args: never[]): ParentType }\n): ParentType {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent instanceof ancestorType) {\n return parent;\n }\n parent = parent.parent;\n }\n\n if (!parent) {\n throw new Error('Unable to find parent of type ' + ancestorType.name);\n }\n\n return parent as ParentType;\n}\n\n/**\n * Returns the closest query controller undefined if none found\n */\nexport function getQueryController(sceneObject: SceneObject): SceneQueryControllerLike | undefined {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent.state.$behaviors) {\n for (const behavior of parent.state.$behaviors) {\n if (isQueryController(behavior)) {\n return behavior;\n }\n }\n }\n parent = parent.parent;\n }\n\n return 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-
{"version":3,"file":"SceneQueryRunner.js","sources":["../../../src/querying/SceneQueryRunner.ts"],"sourcesContent":["import { cloneDeep, isEqual } from 'lodash';\nimport { forkJoin, ReplaySubject, Unsubscribable } from 'rxjs';\n\nimport { DataQuery, DataSourceRef, LoadingState } from '@grafana/schema';\n\nimport {\n AlertStateInfo,\n DataFrame,\n DataFrameView,\n DataQueryRequest,\n DataSourceApi,\n DataTopic,\n PanelData,\n preProcessPanelData,\n rangeUtil,\n} from '@grafana/data';\n\n// TODO: Remove this ignore annotation when the grafana runtime dependency has been updated\n// @ts-ignore\nimport { getRunRequest, toDataQueryError, isExpressionReference, config } from '@grafana/runtime';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport {\n DataLayerFilter,\n SceneDataProvider,\n SceneDataProviderResult,\n SceneDataQuery,\n SceneObjectState,\n SceneTimeRangeLike,\n} from '../core/types';\nimport { getDataSource } from '../utils/getDataSource';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { VariableValueRecorder } from '../variables/VariableValueRecorder';\nimport { emptyPanelData } from '../core/SceneDataNode';\nimport { getClosest } from '../core/sceneGraph/utils';\nimport { isExtraQueryProvider, ExtraQueryDataProcessor, ExtraQueryProvider } from './ExtraQueryProvider';\nimport { passthroughProcessor, extraQueryProcessingOperator } from './extraQueryProcessingOperator';\nimport { filterAnnotations } from './layers/annotations/filterAnnotations';\nimport { getEnrichedDataRequest } from './getEnrichedDataRequest';\nimport { findActiveAdHocFilterVariableByUid } from '../variables/adhoc/patchGetAdhocFilters';\nimport { registerQueryWithController } from './registerQueryWithController';\nimport { findActiveGroupByVariablesByUid } from '../variables/groupby/findActiveGroupByVariablesByUid';\nimport { GroupByVariable } from '../variables/groupby/GroupByVariable';\nimport { AdHocFiltersVariable, isFilterComplete } from '../variables/adhoc/AdHocFiltersVariable';\nimport { SceneVariable } from '../variables/types';\nimport { DataLayersMerger } from './DataLayersMerger';\nimport { interpolate } from '../core/sceneGraph/sceneGraph';\nimport { wrapInSafeSerializableSceneObject } from '../utils/wrapInSafeSerializableSceneObject';\n\nlet counter = 100;\n\nexport function getNextRequestId() {\n return 'SQR' + counter++;\n}\n\nexport interface QueryRunnerState extends SceneObjectState {\n data?: PanelData;\n queries: SceneDataQuery[];\n datasource?: DataSourceRef;\n minInterval?: string;\n maxDataPoints?: number;\n liveStreaming?: boolean;\n maxDataPointsFromWidth?: boolean;\n cacheTimeout?: DataQueryRequest['cacheTimeout'];\n queryCachingTTL?: DataQueryRequest['queryCachingTTL'];\n // Filters to be applied to data layer results before combining them with SQR results\n dataLayerFilter?: DataLayerFilter;\n // Private runtime state\n _hasFetchedData?: boolean;\n}\n\nexport interface DataQueryExtended extends DataQuery {\n [key: string]: any;\n\n // Opt this query out of time window comparison\n timeRangeCompare?: boolean;\n}\n\n// The requests that will be run by the query runner.\n//\n// Generally the query runner will run a single primary request.\n// If the scene graph contains implementations of\n// `ExtraQueryProvider`, the requests created by these\n// implementations will be added to the list of secondary requests,\n// and these will be executed at the same time as the primary request.\n//\n// The results of each secondary request will be passed to an associated\n// processor function (along with the results of the primary request),\n// which can transform the results as desired.\ninterface PreparedRequests {\n // The primary request to run.\n primary: DataQueryRequest;\n // A possibly empty list of secondary requests to run alongside\n // the primary request.\n secondaries: DataQueryRequest[];\n // A map from `requestId` of secondary requests to processors\n // for those requests. Provided by the `ExtraQueryProvider`.\n processors: Map<string, ExtraQueryDataProcessor>;\n}\n\nexport class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> implements SceneDataProvider {\n private _querySub?: Unsubscribable;\n private _dataLayersSub?: Unsubscribable;\n private _dataLayersMerger = new DataLayersMerger();\n private _timeSub?: Unsubscribable;\n private _timeSubRange?: SceneTimeRangeLike;\n private _containerWidth?: number;\n private _variableValueRecorder = new VariableValueRecorder();\n private _results = new ReplaySubject<SceneDataProviderResult>(1);\n private _scopedVars = { __sceneObject: wrapInSafeSerializableSceneObject(this) };\n private _layerAnnotations?: DataFrame[];\n private _resultAnnotations?: DataFrame[];\n\n private _adhocFiltersVar?: AdHocFiltersVariable;\n private _groupByVar?: GroupByVariable;\n\n public getResultsStream() {\n return this._results;\n }\n\n protected _variableDependency: VariableDependencyConfig<QueryRunnerState> = new VariableDependencyConfig(this, {\n statePaths: ['queries', 'datasource'],\n onVariableUpdateCompleted: this.onVariableUpdatesCompleted.bind(this),\n onAnyVariableChanged: this.onAnyVariableChanged.bind(this),\n });\n\n public constructor(initialState: QueryRunnerState) {\n super(initialState);\n\n this.addActivationHandler(() => this._onActivate());\n }\n\n private _onActivate() {\n const timeRange = sceneGraph.getTimeRange(this);\n\n // Add subscriptions to any extra providers so that they rerun queries\n // when their state changes and they should rerun.\n const providers = this.getClosestExtraQueryProviders();\n for (const provider of providers) {\n this._subs.add(\n provider.subscribeToState((n, p) => {\n if (provider.shouldRerun(p, n, this.state.queries)) {\n this.runQueries();\n }\n })\n );\n }\n\n this.subscribeToTimeRangeChanges(timeRange);\n\n if (this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n }\n\n if (!this._dataLayersSub) {\n this._handleDataLayers();\n }\n\n return () => this._onDeactivate();\n }\n\n // This method subscribes to all SceneDataLayers up until the root, and combines the results into data provided from SceneQueryRunner\n private _handleDataLayers() {\n const dataLayers = sceneGraph.getDataLayers(this);\n\n if (dataLayers.length === 0) {\n return;\n }\n\n this._dataLayersSub = this._dataLayersMerger\n .getMergedStream(dataLayers)\n .subscribe(this._onLayersReceived.bind(this));\n }\n\n private _onLayersReceived(results: Iterable<SceneDataProviderResult>) {\n const timeRange = sceneGraph.getTimeRange(this);\n const { dataLayerFilter } = this.state;\n\n let annotations: DataFrame[] = [];\n let alertStates: DataFrame[] = [];\n let alertState: AlertStateInfo | undefined;\n\n for (const result of results) {\n for (let frame of result.data.series) {\n if (frame.meta?.dataTopic === DataTopic.Annotations) {\n annotations = annotations.concat(frame);\n }\n if (frame.meta?.dataTopic === DataTopic.AlertStates) {\n alertStates = alertStates.concat(frame);\n }\n }\n }\n\n if (dataLayerFilter?.panelId) {\n if (annotations.length > 0) {\n annotations = filterAnnotations(annotations, dataLayerFilter);\n }\n\n if (alertStates.length > 0) {\n for (const frame of alertStates) {\n const frameView = new DataFrameView<AlertStateInfo>(frame);\n\n for (const row of frameView) {\n if (row.panelId === dataLayerFilter.panelId) {\n alertState = row;\n break;\n }\n }\n }\n }\n }\n\n // Skip unnessary state updates\n if (\n allFramesEmpty(annotations) &&\n allFramesEmpty(this._layerAnnotations) &&\n isEqual(alertState, this.state.data?.alertState)\n ) {\n return;\n }\n\n this._layerAnnotations = annotations;\n\n const baseStateUpdate = this.state.data ? this.state.data : { ...emptyPanelData, timeRange: timeRange.state.value };\n\n this.setState({\n data: {\n ...baseStateUpdate,\n annotations: [...(this._resultAnnotations ?? []), ...annotations],\n alertState: alertState ?? this.state.data?.alertState,\n },\n });\n }\n\n /**\n * This tries to start a new query whenever a variable completes or is changed.\n *\n * We care about variable update completions even when the variable has not changed and even when it is not a direct dependency.\n * Example: Variables A and B (B depends on A). A update depends on time range. So when time change query runner will\n * find that variable A is loading which is a dependency on of variable B so will set _isWaitingForVariables to true and\n * not issue any query.\n *\n * When A completes it's loading (with no value change, so B never updates) it will cause a call of this function letting\n * the query runner know that A has completed, and in case _isWaitingForVariables we try to run the query. The query will\n * only run if all variables are in a non loading state so in other scenarios where a query depends on many variables this will\n * be called many times until all dependencies are in a non loading state. *\n */\n private onVariableUpdatesCompleted() {\n this.runQueries();\n }\n\n /**\n * Check if value changed is a adhoc filter o group by variable that did not exist when we issued the last query\n */\n private onAnyVariableChanged(variable: SceneVariable) {\n // If this variable has already been detected this variable as a dependency onVariableUpdatesCompleted above will handle value changes\n if (this._adhocFiltersVar === variable || this._groupByVar === variable) {\n return;\n }\n\n if (variable instanceof AdHocFiltersVariable && this._isRelevantAutoVariable(variable)) {\n this.runQueries();\n }\n\n if (variable instanceof GroupByVariable && this._isRelevantAutoVariable(variable)) {\n this.runQueries();\n }\n }\n\n private _isRelevantAutoVariable(variable: AdHocFiltersVariable | GroupByVariable) {\n const datasource = this.state.datasource ?? findFirstDatasource(this.state.queries);\n return variable.state.applyMode === 'auto' && datasource?.uid === variable.state.datasource?.uid;\n }\n\n private shouldRunQueriesOnActivate() {\n if (this._variableValueRecorder.hasDependenciesChanged(this)) {\n writeSceneLog(\n 'SceneQueryRunner',\n 'Variable dependency changed while inactive, shouldRunQueriesOnActivate returns true'\n );\n return true;\n }\n\n // If we don't have any data we should run queries\n if (!this.state.data) {\n return true;\n }\n\n // If time range is stale / different we should run queries\n if (this._isDataTimeRangeStale(this.state.data)) {\n return true;\n }\n\n return false;\n }\n\n private _isDataTimeRangeStale(data: PanelData) {\n const timeRange = sceneGraph.getTimeRange(this);\n\n const stateTimeRange = timeRange.state.value;\n const dataTimeRange = data.timeRange;\n\n if (\n stateTimeRange.from.unix() === dataTimeRange.from.unix() &&\n stateTimeRange.to.unix() === dataTimeRange.to.unix()\n ) {\n return false;\n }\n writeSceneLog('SceneQueryRunner', 'Data time range is stale');\n return true;\n }\n\n private _onDeactivate(): void {\n if (this._querySub) {\n this._querySub.unsubscribe();\n this._querySub = undefined;\n }\n\n if (this._dataLayersSub) {\n this._dataLayersSub.unsubscribe();\n this._dataLayersSub = undefined;\n }\n\n this._timeSub?.unsubscribe();\n this._timeSub = undefined;\n this._timeSubRange = undefined;\n this._adhocFiltersVar = undefined;\n this._groupByVar = undefined;\n this._variableValueRecorder.recordCurrentDependencyValuesForSceneObject(this);\n }\n\n public setContainerWidth(width: number) {\n // If we don't have a width we should run queries\n if (!this._containerWidth && width > 0) {\n this._containerWidth = width;\n\n // If we don't have maxDataPoints specifically set and maxDataPointsFromWidth is true\n if (this.state.maxDataPointsFromWidth && !this.state.maxDataPoints) {\n // As this is called from render path we need to wait for next tick before running queries\n setTimeout(() => {\n if (this.isActive && !this.state._hasFetchedData) {\n this.runQueries();\n }\n }, 0);\n }\n } else {\n // if the updated container width is bigger than 0 let's remember the width until next query issue\n if (width > 0) {\n this._containerWidth = width;\n }\n }\n }\n\n public isDataReadyToDisplay() {\n return Boolean(this.state._hasFetchedData);\n }\n\n private subscribeToTimeRangeChanges(timeRange: SceneTimeRangeLike) {\n if (this._timeSubRange === timeRange) {\n // Nothing to do, already subscribed\n return;\n }\n\n if (this._timeSub) {\n this._timeSub.unsubscribe();\n }\n\n this._timeSubRange = timeRange;\n this._timeSub = timeRange.subscribeToState(() => {\n this.runWithTimeRange(timeRange);\n });\n }\n\n public runQueries() {\n const timeRange = sceneGraph.getTimeRange(this);\n this.subscribeToTimeRangeChanges(timeRange);\n this.runWithTimeRange(timeRange);\n }\n\n private getMaxDataPoints() {\n if (this.state.maxDataPoints) {\n return this.state.maxDataPoints;\n }\n\n return this.state.maxDataPointsFromWidth ? this._containerWidth ?? 500 : 500;\n }\n\n public cancelQuery() {\n this._querySub?.unsubscribe();\n\n if (this._dataLayersSub) {\n this._dataLayersSub.unsubscribe();\n this._dataLayersSub = undefined;\n }\n\n this.setState({\n data: { ...this.state.data!, state: LoadingState.Done },\n });\n }\n\n private async runWithTimeRange(timeRange: SceneTimeRangeLike) {\n // If no maxDataPoints specified we might need to wait for container width to be set from the outside\n if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {\n return;\n }\n\n // If data layers subscription doesn't exist, create one\n if (!this._dataLayersSub) {\n this._handleDataLayers();\n }\n\n // Cancel any running queries\n this._querySub?.unsubscribe();\n\n // Skip executing queries if variable dependency is in loading state\n if (this._variableDependency.hasDependencyInLoadingState()) {\n writeSceneLog('SceneQueryRunner', 'Variable dependency is in loading state, skipping query execution');\n this.setState({ data: { ...(this.state.data ?? emptyPanelData), state: LoadingState.Loading } });\n return;\n }\n\n const { queries } = this.state;\n\n // Simple path when no queries exist\n if (!queries?.length) {\n this._setNoDataState();\n return;\n }\n\n try {\n const datasource = this.state.datasource ?? findFirstDatasource(queries);\n const ds = await getDataSource(datasource, this._scopedVars);\n\n this.findAndSubscribeToAdHocFilters(datasource?.uid);\n\n const runRequest = getRunRequest();\n const { primary, secondaries, processors } = this.prepareRequests(timeRange, ds);\n\n writeSceneLog('SceneQueryRunner', 'Starting runRequest', this.state.key);\n\n let stream = runRequest(ds, primary);\n\n if (secondaries.length > 0) {\n // Submit all secondary requests in parallel.\n const secondaryStreams = secondaries.map((r) => runRequest(ds, r));\n // Create the rxjs operator which will combine the primary and secondary responses\n // by calling the correct processor functions provided by the\n // extra request providers.\n const op = extraQueryProcessingOperator(processors);\n // Combine the primary and secondary streams into a single stream, and apply the operator.\n stream = forkJoin([stream, ...secondaryStreams]).pipe(op);\n }\n\n stream = stream.pipe(\n registerQueryWithController({\n type: 'data',\n request: primary,\n origin: this,\n cancel: () => this.cancelQuery(),\n })\n );\n\n this._querySub = stream.subscribe(this.onDataReceived);\n } catch (err) {\n console.error('PanelQueryRunner Error', err);\n\n this.onDataReceived({\n ...emptyPanelData,\n ...this.state.data,\n state: LoadingState.Error,\n errors: [toDataQueryError(err)],\n });\n }\n }\n\n public clone(withState?: Partial<QueryRunnerState>) {\n const clone = super.clone(withState);\n\n if (this._resultAnnotations) {\n clone['_resultAnnotations'] = this._resultAnnotations.map((frame) => ({ ...frame }));\n }\n\n if (this._layerAnnotations) {\n clone['_layerAnnotations'] = this._layerAnnotations.map((frame) => ({ ...frame }));\n }\n\n clone['_variableValueRecorder'] = this._variableValueRecorder.cloneAndRecordCurrentValuesForSceneObject(this);\n clone['_containerWidth'] = this._containerWidth;\n clone['_results'].next({ origin: this, data: this.state.data ?? emptyPanelData });\n\n return clone;\n }\n\n private prepareRequests(timeRange: SceneTimeRangeLike, ds: DataSourceApi): PreparedRequests {\n const { minInterval, queries } = this.state;\n\n let request: DataQueryRequest<DataQueryExtended> = {\n app: 'scenes',\n requestId: getNextRequestId(),\n timezone: timeRange.getTimeZone(),\n range: timeRange.state.value,\n interval: '1s',\n intervalMs: 1000,\n targets: cloneDeep(queries),\n maxDataPoints: this.getMaxDataPoints(),\n scopedVars: this._scopedVars,\n startTime: Date.now(),\n liveStreaming: this.state.liveStreaming,\n rangeRaw: {\n from: timeRange.state.from,\n to: timeRange.state.to,\n },\n cacheTimeout: this.state.cacheTimeout,\n queryCachingTTL: this.state.queryCachingTTL,\n // This asks the scene root to provide context properties like app, panel and dashboardUID\n ...getEnrichedDataRequest(this),\n };\n\n if (this._adhocFiltersVar) {\n // only pass filters that have both key and value\n // @ts-ignore (Temporary ignore until we update @grafana/data)\n request.filters = this._adhocFiltersVar.state.filters.filter(isFilterComplete);\n }\n\n if (this._groupByVar) {\n // @ts-ignore (Temporary ignore until we update @grafana/data)\n request.groupByKeys = this._groupByVar.state.value;\n }\n\n request.targets = request.targets.map((query) => {\n if (\n !query.datasource ||\n (query.datasource.uid !== ds.uid &&\n !ds.meta?.mixed &&\n isExpressionReference /* TODO: Remove this check when isExpressionReference is properly exported from grafan runtime */ &&\n !isExpressionReference(query.datasource))\n ) {\n query.datasource = ds.getRef();\n }\n return query;\n });\n\n const lowerIntervalLimit = minInterval ? interpolate(this, minInterval) : ds.interval;\n const norm = rangeUtil.calculateInterval(timeRange.state.value, request.maxDataPoints!, lowerIntervalLimit);\n\n // make shallow copy of scoped vars,\n // and add built in variables interval and interval_ms\n request.scopedVars = Object.assign({}, request.scopedVars, {\n __interval: { text: norm.interval, value: norm.interval },\n __interval_ms: { text: norm.intervalMs.toString(), value: norm.intervalMs },\n });\n\n request.interval = norm.interval;\n request.intervalMs = norm.intervalMs;\n\n // If there are any extra request providers, we need to add a new request for each\n // and map the request's ID to the processor function given by the provider, to ensure that\n // the processor is called with the correct response data.\n const primaryTimeRange = timeRange.state.value;\n let secondaryRequests: DataQueryRequest[] = [];\n let secondaryProcessors = new Map();\n for (const provider of this.getClosestExtraQueryProviders() ?? []) {\n for (const { req, processor } of provider.getExtraQueries(request)) {\n const requestId = getNextRequestId();\n secondaryRequests.push({ ...req, requestId });\n secondaryProcessors.set(requestId, processor ?? passthroughProcessor);\n }\n }\n request.range = primaryTimeRange;\n return { primary: request, secondaries: secondaryRequests, processors: secondaryProcessors };\n }\n\n private onDataReceived = (data: PanelData) => {\n // Will combine annotations from SQR queries (frames with meta.dataTopic === DataTopic.Annotations)\n const preProcessedData = preProcessPanelData(data, this.state.data);\n\n // Save query annotations\n this._resultAnnotations = data.annotations;\n\n // Will combine annotations & alert state from data layer providers\n const dataWithLayersApplied = this._combineDataLayers(preProcessedData);\n\n let hasFetchedData = this.state._hasFetchedData;\n\n if (!hasFetchedData && preProcessedData.state !== LoadingState.Loading) {\n hasFetchedData = true;\n }\n\n this.setState({ data: dataWithLayersApplied, _hasFetchedData: hasFetchedData });\n this._results.next({ origin: this, data: dataWithLayersApplied });\n };\n\n private _combineDataLayers(data: PanelData) {\n if (this._layerAnnotations && this._layerAnnotations.length > 0) {\n data.annotations = (data.annotations || []).concat(this._layerAnnotations);\n }\n\n if (this.state.data && this.state.data.alertState) {\n data.alertState = this.state.data.alertState;\n }\n\n return data;\n }\n\n private _setNoDataState() {\n if (this.state.data !== emptyPanelData) {\n this.setState({ data: emptyPanelData });\n }\n }\n\n /**\n * Walk up the scene graph and find any ExtraQueryProviders.\n *\n * This will return an array of the closest provider of each type.\n */\n private getClosestExtraQueryProviders(): Array<ExtraQueryProvider<any>> {\n // Maintain a map from provider constructor to provider object. The constructor\n // is used as a unique key for each class, to ensure we have no more than one\n // type of each type of provider.\n const found = new Map();\n if (!this.parent) {\n return [];\n }\n getClosest(this.parent, (s) => {\n if (isExtraQueryProvider(s) && !found.has(s.constructor)) {\n found.set(s.constructor, s);\n }\n s.forEachChild((child) => {\n if (isExtraQueryProvider(child) && !found.has(child.constructor)) {\n found.set(child.constructor, child);\n }\n });\n // Always return null so that the search continues to the top of\n // the scene graph.\n return null;\n });\n return Array.from(found.values());\n }\n\n /**\n * Walk up scene graph and find the closest filterset with matching data source\n */\n private findAndSubscribeToAdHocFilters(uid: string | undefined) {\n const filtersVar = findActiveAdHocFilterVariableByUid(uid);\n\n if (this._adhocFiltersVar !== filtersVar) {\n this._adhocFiltersVar = filtersVar;\n this._updateExplicitVariableDependencies();\n }\n\n const groupByVar = findActiveGroupByVariablesByUid(uid);\n if (this._groupByVar !== groupByVar) {\n this._groupByVar = groupByVar;\n this._updateExplicitVariableDependencies();\n }\n }\n\n private _updateExplicitVariableDependencies() {\n const explicitDependencies: string[] = [];\n\n if (this._adhocFiltersVar) {\n explicitDependencies.push(this._adhocFiltersVar.state.name);\n }\n\n if (this._groupByVar) {\n explicitDependencies.push(this._groupByVar.state.name);\n }\n\n this._variableDependency.setVariableNames(explicitDependencies);\n }\n}\n\nexport function findFirstDatasource(targets: DataQuery[]): DataSourceRef | undefined {\n return targets.find((t) => t.datasource !== null)?.datasource ?? undefined;\n}\n\nfunction allFramesEmpty(frames?: DataFrame[]) {\n if (!frames) {\n return true;\n }\n\n for (let i = 0; i < frames.length; i++) {\n if (frames[i].length > 0) {\n return false;\n }\n }\n\n return 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{"version":3,"file":"SceneQueryRunner.js","sources":["../../../src/querying/SceneQueryRunner.ts"],"sourcesContent":["import { cloneDeep, isEqual } from 'lodash';\nimport { forkJoin, ReplaySubject, Unsubscribable } from 'rxjs';\n\nimport { DataQuery, DataSourceRef, LoadingState } from '@grafana/schema';\n\nimport {\n AlertStateInfo,\n DataFrame,\n DataFrameView,\n DataQueryRequest,\n DataSourceApi,\n DataTopic,\n PanelData,\n preProcessPanelData,\n rangeUtil,\n} from '@grafana/data';\n\n// TODO: Remove this ignore annotation when the grafana runtime dependency has been updated\n// @ts-ignore\nimport { getRunRequest, toDataQueryError, isExpressionReference } from '@grafana/runtime';\n\nimport { SceneObjectBase } from '../core/SceneObjectBase';\nimport { sceneGraph } from '../core/sceneGraph';\nimport {\n DataLayerFilter,\n SceneDataProvider,\n SceneDataProviderResult,\n SceneDataQuery,\n SceneObjectState,\n SceneTimeRangeLike,\n} from '../core/types';\nimport { getDataSource } from '../utils/getDataSource';\nimport { VariableDependencyConfig } from '../variables/VariableDependencyConfig';\nimport { writeSceneLog } from '../utils/writeSceneLog';\nimport { VariableValueRecorder } from '../variables/VariableValueRecorder';\nimport { emptyPanelData } from '../core/SceneDataNode';\nimport { getClosest } from '../core/sceneGraph/utils';\nimport { isExtraQueryProvider, ExtraQueryDataProcessor, ExtraQueryProvider } from './ExtraQueryProvider';\nimport { passthroughProcessor, extraQueryProcessingOperator } from './extraQueryProcessingOperator';\nimport { filterAnnotations } from './layers/annotations/filterAnnotations';\nimport { getEnrichedDataRequest } from './getEnrichedDataRequest';\nimport { findActiveAdHocFilterVariableByUid } from '../variables/adhoc/patchGetAdhocFilters';\nimport { registerQueryWithController } from './registerQueryWithController';\nimport { findActiveGroupByVariablesByUid } from '../variables/groupby/findActiveGroupByVariablesByUid';\nimport { GroupByVariable } from '../variables/groupby/GroupByVariable';\nimport { AdHocFiltersVariable, isFilterComplete } from '../variables/adhoc/AdHocFiltersVariable';\nimport { SceneVariable } from '../variables/types';\nimport { DataLayersMerger } from './DataLayersMerger';\nimport { interpolate } from '../core/sceneGraph/sceneGraph';\nimport { SafeSerializableSceneObject } from '../utils/SafeSerializableSceneObject';\n\nlet counter = 100;\n\nexport function getNextRequestId() {\n return 'SQR' + counter++;\n}\n\nexport interface QueryRunnerState extends SceneObjectState {\n data?: PanelData;\n queries: SceneDataQuery[];\n datasource?: DataSourceRef;\n minInterval?: string;\n maxDataPoints?: number;\n liveStreaming?: boolean;\n maxDataPointsFromWidth?: boolean;\n cacheTimeout?: DataQueryRequest['cacheTimeout'];\n queryCachingTTL?: DataQueryRequest['queryCachingTTL'];\n /**\n * When set to auto (the default) query runner will issue queries on activate (when variable dependencies are ready) or when time range change.\n * Set to manual to have full manual control over when queries are issued. Try not to set this. This is mainly useful for unit tests, or special edge case workflows.\n */\n runQueriesMode?: 'auto' | 'manual';\n // Filters to be applied to data layer results before combining them with SQR results\n dataLayerFilter?: DataLayerFilter;\n // Private runtime state\n _hasFetchedData?: boolean;\n}\n\nexport interface DataQueryExtended extends DataQuery {\n [key: string]: any;\n\n // Opt this query out of time window comparison\n timeRangeCompare?: boolean;\n}\n\n// The requests that will be run by the query runner.\n//\n// Generally the query runner will run a single primary request.\n// If the scene graph contains implementations of\n// `ExtraQueryProvider`, the requests created by these\n// implementations will be added to the list of secondary requests,\n// and these will be executed at the same time as the primary request.\n//\n// The results of each secondary request will be passed to an associated\n// processor function (along with the results of the primary request),\n// which can transform the results as desired.\ninterface PreparedRequests {\n // The primary request to run.\n primary: DataQueryRequest;\n // A possibly empty list of secondary requests to run alongside\n // the primary request.\n secondaries: DataQueryRequest[];\n // A map from `requestId` of secondary requests to processors\n // for those requests. Provided by the `ExtraQueryProvider`.\n processors: Map<string, ExtraQueryDataProcessor>;\n}\n\nexport class SceneQueryRunner extends SceneObjectBase<QueryRunnerState> implements SceneDataProvider {\n private _querySub?: Unsubscribable;\n private _dataLayersSub?: Unsubscribable;\n private _dataLayersMerger = new DataLayersMerger();\n private _timeSub?: Unsubscribable;\n private _timeSubRange?: SceneTimeRangeLike;\n private _containerWidth?: number;\n private _variableValueRecorder = new VariableValueRecorder();\n private _results = new ReplaySubject<SceneDataProviderResult>(1);\n private _scopedVars = { __sceneObject: new SafeSerializableSceneObject(this) };\n private _layerAnnotations?: DataFrame[];\n private _resultAnnotations?: DataFrame[];\n\n private _adhocFiltersVar?: AdHocFiltersVariable;\n private _groupByVar?: GroupByVariable;\n\n public getResultsStream() {\n return this._results;\n }\n\n protected _variableDependency: VariableDependencyConfig<QueryRunnerState> = new VariableDependencyConfig(this, {\n statePaths: ['queries', 'datasource'],\n onVariableUpdateCompleted: this.onVariableUpdatesCompleted.bind(this),\n onAnyVariableChanged: this.onAnyVariableChanged.bind(this),\n });\n\n public constructor(initialState: QueryRunnerState) {\n super(initialState);\n\n this.addActivationHandler(() => this._onActivate());\n }\n\n private _onActivate() {\n if (this.isQueryModeAuto()) {\n const timeRange = sceneGraph.getTimeRange(this);\n\n // Add subscriptions to any extra providers so that they rerun queries\n // when their state changes and they should rerun.\n const providers = this.getClosestExtraQueryProviders();\n for (const provider of providers) {\n this._subs.add(\n provider.subscribeToState((n, p) => {\n if (provider.shouldRerun(p, n, this.state.queries)) {\n this.runQueries();\n }\n })\n );\n }\n\n this.subscribeToTimeRangeChanges(\n timeRange\n );\n\n if (this.shouldRunQueriesOnActivate()) {\n this.runQueries();\n }\n }\n\n if (!this._dataLayersSub) {\n this._handleDataLayers();\n }\n\n return () => this._onDeactivate();\n }\n\n // This method subscribes to all SceneDataLayers up until the root, and combines the results into data provided from SceneQueryRunner\n private _handleDataLayers() {\n const dataLayers = sceneGraph.getDataLayers(this);\n\n if (dataLayers.length === 0) {\n return;\n }\n\n this._dataLayersSub = this._dataLayersMerger\n .getMergedStream(dataLayers)\n .subscribe(this._onLayersReceived.bind(this));\n }\n\n private _onLayersReceived(results: Iterable<SceneDataProviderResult>) {\n const timeRange = sceneGraph.getTimeRange(this);\n const { dataLayerFilter } = this.state;\n\n let annotations: DataFrame[] = [];\n let alertStates: DataFrame[] = [];\n let alertState: AlertStateInfo | undefined;\n\n for (const result of results) {\n for (let frame of result.data.series) {\n if (frame.meta?.dataTopic === DataTopic.Annotations) {\n annotations = annotations.concat(frame);\n }\n if (frame.meta?.dataTopic === DataTopic.AlertStates) {\n alertStates = alertStates.concat(frame);\n }\n }\n }\n\n if (dataLayerFilter?.panelId) {\n if (annotations.length > 0) {\n annotations = filterAnnotations(annotations, dataLayerFilter);\n }\n\n if (alertStates.length > 0) {\n for (const frame of alertStates) {\n const frameView = new DataFrameView<AlertStateInfo>(frame);\n\n for (const row of frameView) {\n if (row.panelId === dataLayerFilter.panelId) {\n alertState = row;\n break;\n }\n }\n }\n }\n }\n\n // Skip unnessary state updates\n if (\n allFramesEmpty(annotations) &&\n allFramesEmpty(this._layerAnnotations) &&\n isEqual(alertState, this.state.data?.alertState)\n ) {\n return;\n }\n\n this._layerAnnotations = annotations;\n\n const baseStateUpdate = this.state.data ? this.state.data : { ...emptyPanelData, timeRange: timeRange.state.value };\n\n this.setState({\n data: {\n ...baseStateUpdate,\n annotations: [...(this._resultAnnotations ?? []), ...annotations],\n alertState: alertState ?? this.state.data?.alertState,\n },\n });\n }\n\n /**\n * This tries to start a new query whenever a variable completes or is changed.\n *\n * We care about variable update completions even when the variable has not changed and even when it is not a direct dependency.\n * Example: Variables A and B (B depends on A). A update depends on time range. So when time change query runner will\n * find that variable A is loading which is a dependency on of variable B so will set _isWaitingForVariables to true and\n * not issue any query.\n *\n * When A completes it's loading (with no value change, so B never updates) it will cause a call of this function letting\n * the query runner know that A has completed, and in case _isWaitingForVariables we try to run the query. The query will\n * only run if all variables are in a non loading state so in other scenarios where a query depends on many variables this will\n * be called many times until all dependencies are in a non loading state. *\n */\n private onVariableUpdatesCompleted() {\n if(this.isQueryModeAuto()){\n this.runQueries();\n }\n }\n\n /**\n * Check if value changed is a adhoc filter o group by variable that did not exist when we issued the last query\n */\n private onAnyVariableChanged(variable: SceneVariable) {\n // If this variable has already been detected this variable as a dependency onVariableUpdatesCompleted above will handle value changes\n if (this._adhocFiltersVar === variable || this._groupByVar === variable || !this.isQueryModeAuto()) {\n return;\n }\n\n if (variable instanceof AdHocFiltersVariable && this._isRelevantAutoVariable(variable)) {\n this.runQueries();\n }\n\n if (variable instanceof GroupByVariable && this._isRelevantAutoVariable(variable)) {\n this.runQueries();\n }\n }\n\n private _isRelevantAutoVariable(variable: AdHocFiltersVariable | GroupByVariable) {\n const datasource = this.state.datasource ?? findFirstDatasource(this.state.queries);\n return variable.state.applyMode === 'auto' && datasource?.uid === variable.state.datasource?.uid;\n }\n\n private shouldRunQueriesOnActivate() {\n if (this._variableValueRecorder.hasDependenciesChanged(this)) {\n writeSceneLog(\n 'SceneQueryRunner',\n 'Variable dependency changed while inactive, shouldRunQueriesOnActivate returns true'\n );\n return true;\n }\n\n // If we don't have any data we should run queries\n if (!this.state.data) {\n return true;\n }\n\n // If time range is stale / different we should run queries\n if (this._isDataTimeRangeStale(this.state.data)) {\n return true;\n }\n\n return false;\n }\n\n private _isDataTimeRangeStale(data: PanelData) {\n const timeRange = sceneGraph.getTimeRange(this);\n\n const stateTimeRange = timeRange.state.value;\n const dataTimeRange = data.timeRange;\n\n if (\n stateTimeRange.from.unix() === dataTimeRange.from.unix() &&\n stateTimeRange.to.unix() === dataTimeRange.to.unix()\n ) {\n return false;\n }\n writeSceneLog('SceneQueryRunner', 'Data time range is stale');\n return true;\n }\n\n private _onDeactivate(): void {\n if (this._querySub) {\n this._querySub.unsubscribe();\n this._querySub = undefined;\n }\n\n if (this._dataLayersSub) {\n this._dataLayersSub.unsubscribe();\n this._dataLayersSub = undefined;\n }\n\n this._timeSub?.unsubscribe();\n this._timeSub = undefined;\n this._timeSubRange = undefined;\n this._adhocFiltersVar = undefined;\n this._groupByVar = undefined;\n this._variableValueRecorder.recordCurrentDependencyValuesForSceneObject(this);\n }\n\n public setContainerWidth(width: number) {\n // If we don't have a width we should run queries\n if (!this._containerWidth && width > 0) {\n this._containerWidth = width;\n\n // If we don't have maxDataPoints specifically set and maxDataPointsFromWidth is true\n if (this.state.maxDataPointsFromWidth && !this.state.maxDataPoints) {\n // As this is called from render path we need to wait for next tick before running queries\n setTimeout(() => {\n if (this.isActive && !this.state._hasFetchedData) {\n this.runQueries();\n }\n }, 0);\n }\n } else {\n // if the updated container width is bigger than 0 let's remember the width until next query issue\n if (width > 0) {\n this._containerWidth = width;\n }\n }\n }\n\n public isDataReadyToDisplay() {\n return Boolean(this.state._hasFetchedData);\n }\n\n private subscribeToTimeRangeChanges(timeRange: SceneTimeRangeLike) {\n if (this._timeSubRange === timeRange) {\n // Nothing to do, already subscribed\n return;\n }\n\n if (this._timeSub) {\n this._timeSub.unsubscribe();\n }\n\n this._timeSubRange = timeRange;\n this._timeSub = timeRange.subscribeToState(() => {\n this.runWithTimeRange(timeRange);\n });\n }\n\n public runQueries() {\n const timeRange = sceneGraph.getTimeRange(this);\n if(this.isQueryModeAuto()){\n this.subscribeToTimeRangeChanges(timeRange);\n }\n\n this.runWithTimeRange(timeRange);\n }\n\n private getMaxDataPoints() {\n if (this.state.maxDataPoints) {\n return this.state.maxDataPoints;\n }\n\n return this.state.maxDataPointsFromWidth ? this._containerWidth ?? 500 : 500;\n }\n\n public cancelQuery() {\n this._querySub?.unsubscribe();\n\n if (this._dataLayersSub) {\n this._dataLayersSub.unsubscribe();\n this._dataLayersSub = undefined;\n }\n\n this.setState({\n data: { ...this.state.data!, state: LoadingState.Done },\n });\n }\n\n private async runWithTimeRange(timeRange: SceneTimeRangeLike) {\n // If no maxDataPoints specified we might need to wait for container width to be set from the outside\n if (!this.state.maxDataPoints && this.state.maxDataPointsFromWidth && !this._containerWidth) {\n return;\n }\n\n // If data layers subscription doesn't exist, create one\n if (!this._dataLayersSub) {\n this._handleDataLayers();\n }\n\n // Cancel any running queries\n this._querySub?.unsubscribe();\n\n // Skip executing queries if variable dependency is in loading state\n if (this._variableDependency.hasDependencyInLoadingState()) {\n writeSceneLog('SceneQueryRunner', 'Variable dependency is in loading state, skipping query execution');\n this.setState({ data: { ...(this.state.data ?? emptyPanelData), state: LoadingState.Loading } });\n return;\n }\n\n const { queries } = this.state;\n\n // Simple path when no queries exist\n if (!queries?.length) {\n this._setNoDataState();\n return;\n }\n\n try {\n const datasource = this.state.datasource ?? findFirstDatasource(queries);\n const ds = await getDataSource(datasource, this._scopedVars);\n\n this.findAndSubscribeToAdHocFilters(datasource?.uid);\n\n const runRequest = getRunRequest();\n const { primary, secondaries, processors } = this.prepareRequests(timeRange, ds);\n\n writeSceneLog('SceneQueryRunner', 'Starting runRequest', this.state.key);\n\n let stream = runRequest(ds, primary);\n\n if (secondaries.length > 0) {\n // Submit all secondary requests in parallel.\n const secondaryStreams = secondaries.map((r) => runRequest(ds, r));\n // Create the rxjs operator which will combine the primary and secondary responses\n // by calling the correct processor functions provided by the\n // extra request providers.\n const op = extraQueryProcessingOperator(processors);\n // Combine the primary and secondary streams into a single stream, and apply the operator.\n stream = forkJoin([stream, ...secondaryStreams]).pipe(op);\n }\n\n stream = stream.pipe(\n registerQueryWithController({\n type: 'data',\n request: primary,\n origin: this,\n cancel: () => this.cancelQuery(),\n })\n );\n\n this._querySub = stream.subscribe(this.onDataReceived);\n } catch (err) {\n console.error('PanelQueryRunner Error', err);\n\n this.onDataReceived({\n ...emptyPanelData,\n ...this.state.data,\n state: LoadingState.Error,\n errors: [toDataQueryError(err)],\n });\n }\n }\n\n public clone(withState?: Partial<QueryRunnerState>) {\n const clone = super.clone(withState);\n\n if (this._resultAnnotations) {\n clone['_resultAnnotations'] = this._resultAnnotations.map((frame) => ({ ...frame }));\n }\n\n if (this._layerAnnotations) {\n clone['_layerAnnotations'] = this._layerAnnotations.map((frame) => ({ ...frame }));\n }\n\n clone['_variableValueRecorder'] = this._variableValueRecorder.cloneAndRecordCurrentValuesForSceneObject(this);\n clone['_containerWidth'] = this._containerWidth;\n clone['_results'].next({ origin: this, data: this.state.data ?? emptyPanelData });\n\n return clone;\n }\n\n private prepareRequests(timeRange: SceneTimeRangeLike, ds: DataSourceApi): PreparedRequests {\n const { minInterval, queries } = this.state;\n\n let request: DataQueryRequest<DataQueryExtended> = {\n app: 'scenes',\n requestId: getNextRequestId(),\n timezone: timeRange.getTimeZone(),\n range: timeRange.state.value,\n interval: '1s',\n intervalMs: 1000,\n targets: cloneDeep(queries),\n maxDataPoints: this.getMaxDataPoints(),\n scopedVars: this._scopedVars,\n startTime: Date.now(),\n liveStreaming: this.state.liveStreaming,\n rangeRaw: {\n from: timeRange.state.from,\n to: timeRange.state.to,\n },\n cacheTimeout: this.state.cacheTimeout,\n queryCachingTTL: this.state.queryCachingTTL,\n // This asks the scene root to provide context properties like app, panel and dashboardUID\n ...getEnrichedDataRequest(this),\n };\n\n if (this._adhocFiltersVar) {\n // only pass filters that have both key and value\n // @ts-ignore (Temporary ignore until we update @grafana/data)\n request.filters = this._adhocFiltersVar.state.filters.filter(isFilterComplete);\n }\n\n if (this._groupByVar) {\n // @ts-ignore (Temporary ignore until we update @grafana/data)\n request.groupByKeys = this._groupByVar.state.value;\n }\n\n request.targets = request.targets.map((query) => {\n if (\n !query.datasource ||\n (query.datasource.uid !== ds.uid &&\n !ds.meta?.mixed &&\n isExpressionReference /* TODO: Remove this check when isExpressionReference is properly exported from grafan runtime */ &&\n !isExpressionReference(query.datasource))\n ) {\n query.datasource = ds.getRef();\n }\n return query;\n });\n\n const lowerIntervalLimit = minInterval ? interpolate(this, minInterval) : ds.interval;\n const norm = rangeUtil.calculateInterval(timeRange.state.value, request.maxDataPoints!, lowerIntervalLimit);\n\n // make shallow copy of scoped vars,\n // and add built in variables interval and interval_ms\n request.scopedVars = Object.assign({}, request.scopedVars, {\n __interval: { text: norm.interval, value: norm.interval },\n __interval_ms: { text: norm.intervalMs.toString(), value: norm.intervalMs },\n });\n\n request.interval = norm.interval;\n request.intervalMs = norm.intervalMs;\n\n // If there are any extra request providers, we need to add a new request for each\n // and map the request's ID to the processor function given by the provider, to ensure that\n // the processor is called with the correct response data.\n const primaryTimeRange = timeRange.state.value;\n let secondaryRequests: DataQueryRequest[] = [];\n let secondaryProcessors = new Map();\n for (const provider of this.getClosestExtraQueryProviders() ?? []) {\n for (const { req, processor } of provider.getExtraQueries(request)) {\n const requestId = getNextRequestId();\n secondaryRequests.push({ ...req, requestId });\n secondaryProcessors.set(requestId, processor ?? passthroughProcessor);\n }\n }\n request.range = primaryTimeRange;\n return { primary: request, secondaries: secondaryRequests, processors: secondaryProcessors };\n }\n\n private onDataReceived = (data: PanelData) => {\n // Will combine annotations from SQR queries (frames with meta.dataTopic === DataTopic.Annotations)\n const preProcessedData = preProcessPanelData(data, this.state.data);\n\n // Save query annotations\n this._resultAnnotations = data.annotations;\n\n // Will combine annotations & alert state from data layer providers\n const dataWithLayersApplied = this._combineDataLayers(preProcessedData);\n\n let hasFetchedData = this.state._hasFetchedData;\n\n if (!hasFetchedData && preProcessedData.state !== LoadingState.Loading) {\n hasFetchedData = true;\n }\n\n this.setState({ data: dataWithLayersApplied, _hasFetchedData: hasFetchedData });\n this._results.next({ origin: this, data: dataWithLayersApplied });\n };\n\n private _combineDataLayers(data: PanelData) {\n if (this._layerAnnotations && this._layerAnnotations.length > 0) {\n data.annotations = (data.annotations || []).concat(this._layerAnnotations);\n }\n\n if (this.state.data && this.state.data.alertState) {\n data.alertState = this.state.data.alertState;\n }\n\n return data;\n }\n\n private _setNoDataState() {\n if (this.state.data !== emptyPanelData) {\n this.setState({ data: emptyPanelData });\n }\n }\n\n /**\n * Walk up the scene graph and find any ExtraQueryProviders.\n *\n * This will return an array of the closest provider of each type.\n */\n private getClosestExtraQueryProviders(): Array<ExtraQueryProvider<any>> {\n // Maintain a map from provider constructor to provider object. The constructor\n // is used as a unique key for each class, to ensure we have no more than one\n // type of each type of provider.\n const found = new Map();\n if (!this.parent) {\n return [];\n }\n getClosest(this.parent, (s) => {\n if (isExtraQueryProvider(s) && !found.has(s.constructor)) {\n found.set(s.constructor, s);\n }\n s.forEachChild((child) => {\n if (isExtraQueryProvider(child) && !found.has(child.constructor)) {\n found.set(child.constructor, child);\n }\n });\n // Always return null so that the search continues to the top of\n // the scene graph.\n return null;\n });\n return Array.from(found.values());\n }\n\n /**\n * Walk up scene graph and find the closest filterset with matching data source\n */\n private findAndSubscribeToAdHocFilters(uid: string | undefined) {\n const filtersVar = findActiveAdHocFilterVariableByUid(uid);\n\n if (this._adhocFiltersVar !== filtersVar) {\n this._adhocFiltersVar = filtersVar;\n this._updateExplicitVariableDependencies();\n }\n\n const groupByVar = findActiveGroupByVariablesByUid(uid);\n if (this._groupByVar !== groupByVar) {\n this._groupByVar = groupByVar;\n this._updateExplicitVariableDependencies();\n }\n }\n\n private _updateExplicitVariableDependencies() {\n const explicitDependencies: string[] = [];\n\n if (this._adhocFiltersVar) {\n explicitDependencies.push(this._adhocFiltersVar.state.name);\n }\n\n if (this._groupByVar) {\n explicitDependencies.push(this._groupByVar.state.name);\n }\n\n this._variableDependency.setVariableNames(explicitDependencies);\n }\n\n private isQueryModeAuto(): boolean {\n return (this.state.runQueriesMode ?? 'auto') === 'auto'\n }\n}\n\nexport function findFirstDatasource(targets: DataQuery[]): DataSourceRef | undefined {\n return targets.find((t) => t.datasource !== null)?.datasource ?? undefined;\n}\n\nfunction allFramesEmpty(frames?: DataFrame[]) {\n if (!frames) {\n return true;\n }\n\n for (let i = 0; i < frames.length; i++) {\n if (frames[i].length > 0) {\n return false;\n }\n }\n\n return 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{"version":3,"file":"AnnotationsDataLayer.js","sources":["../../../../../src/querying/layers/annotations/AnnotationsDataLayer.tsx"],"sourcesContent":["import { arrayToDataFrame, DataTopic, AnnotationQuery, ScopedVars, PanelData } from '@grafana/data';\nimport { LoadingState } from '@grafana/schema';\nimport React from 'react';\nimport { map, Unsubscribable } from 'rxjs';\nimport { emptyPanelData } from '../../../core/SceneDataNode';\nimport { sceneGraph } from '../../../core/sceneGraph';\nimport {\n SceneComponentProps,\n SceneDataLayerProvider,\n SceneDataLayerProviderState,\n SceneTimeRangeLike,\n} from '../../../core/types';\nimport { getDataSource } from '../../../utils/getDataSource';\nimport { getMessageFromError } from '../../../utils/getMessageFromError';\nimport { writeSceneLog } from '../../../utils/writeSceneLog';\nimport { registerQueryWithController } from '../../registerQueryWithController';\nimport { SceneDataLayerBase } from '../SceneDataLayerBase';\nimport { DataLayerControlSwitch } from '../SceneDataLayerControls';\nimport { AnnotationQueryResults, executeAnnotationQuery } from './standardAnnotationQuery';\nimport { dedupAnnotations, postProcessQueryResult } from './utils';\nimport {
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{"version":3,"file":"AnnotationsDataLayer.js","sources":["../../../../../src/querying/layers/annotations/AnnotationsDataLayer.tsx"],"sourcesContent":["import { arrayToDataFrame, DataTopic, AnnotationQuery, ScopedVars, PanelData } from '@grafana/data';\nimport { LoadingState } from '@grafana/schema';\nimport React from 'react';\nimport { map, Unsubscribable } from 'rxjs';\nimport { emptyPanelData } from '../../../core/SceneDataNode';\nimport { sceneGraph } from '../../../core/sceneGraph';\nimport {\n SceneComponentProps,\n SceneDataLayerProvider,\n SceneDataLayerProviderState,\n SceneTimeRangeLike,\n} from '../../../core/types';\nimport { getDataSource } from '../../../utils/getDataSource';\nimport { getMessageFromError } from '../../../utils/getMessageFromError';\nimport { writeSceneLog } from '../../../utils/writeSceneLog';\nimport { registerQueryWithController } from '../../registerQueryWithController';\nimport { SceneDataLayerBase } from '../SceneDataLayerBase';\nimport { DataLayerControlSwitch } from '../SceneDataLayerControls';\nimport { AnnotationQueryResults, executeAnnotationQuery } from './standardAnnotationQuery';\nimport { dedupAnnotations, postProcessQueryResult } from './utils';\nimport { SafeSerializableSceneObject } from '../../../utils/SafeSerializableSceneObject';\n\ninterface AnnotationsDataLayerState extends SceneDataLayerProviderState {\n query: AnnotationQuery;\n}\n\nexport class AnnotationsDataLayer\n extends SceneDataLayerBase<AnnotationsDataLayerState>\n implements SceneDataLayerProvider\n{\n static Component = AnnotationsDataLayerRenderer;\n\n private _scopedVars: ScopedVars = {\n __sceneObject: new SafeSerializableSceneObject(this),\n };\n private _timeRangeSub: Unsubscribable | undefined;\n\n public constructor(initialState: AnnotationsDataLayerState) {\n super(\n {\n isEnabled: true,\n ...initialState,\n },\n ['query']\n );\n }\n\n public onEnable(): void {\n const timeRange = sceneGraph.getTimeRange(this);\n\n this._timeRangeSub = timeRange.subscribeToState(() => {\n this.runWithTimeRange(timeRange);\n });\n }\n\n public onDisable(): void {\n this._timeRangeSub?.unsubscribe();\n }\n\n public runLayer() {\n writeSceneLog('AnnotationsDataLayer', 'run layer');\n const timeRange = sceneGraph.getTimeRange(this);\n this.runWithTimeRange(timeRange);\n }\n\n private async runWithTimeRange(timeRange: SceneTimeRangeLike) {\n const { query } = this.state;\n\n if (this.querySub) {\n this.querySub.unsubscribe();\n }\n\n if (this._variableDependency.hasDependencyInLoadingState()) {\n writeSceneLog('AnnotationsDataLayer', 'Variable dependency is in loading state, skipping query execution');\n return;\n }\n\n try {\n const ds = await this.resolveDataSource(query);\n\n let stream = executeAnnotationQuery(ds, timeRange, query, this).pipe(\n registerQueryWithController({\n type: 'annotations',\n origin: this,\n cancel: () => this.cancelQuery(),\n }),\n map((events) => {\n const stateUpdate = this.processEvents(query, events);\n return stateUpdate;\n })\n );\n\n this.querySub = stream.subscribe((stateUpdate) => {\n this.publishResults(stateUpdate);\n });\n } catch (e) {\n this.publishResults({\n ...emptyPanelData,\n state: LoadingState.Error,\n errors: [\n {\n message: getMessageFromError(e),\n },\n ],\n });\n console.error('AnnotationsDataLayer error', e);\n }\n }\n\n protected async resolveDataSource(query: AnnotationQuery) {\n return await getDataSource(query.datasource || undefined, this._scopedVars);\n }\n\n protected processEvents(query: AnnotationQuery, events: AnnotationQueryResults): PanelData {\n let processedEvents = postProcessQueryResult(query, events.events || []);\n processedEvents = dedupAnnotations(processedEvents);\n\n const stateUpdate = { ...emptyPanelData, state: events.state };\n const df = arrayToDataFrame(processedEvents);\n\n df.meta = {\n ...df.meta,\n dataTopic: DataTopic.Annotations,\n };\n\n stateUpdate.series = [df];\n\n return stateUpdate;\n 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