@grafana/scenes 5.7.5--canary.858.10369282107.0 → 5.7.5--canary.827.10385100405.0

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- {"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n isReadOnly?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (!this.state.includeAll) {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (this.skipNextValidation && stateUpdate.value !== this.state.value && !isAllValueFix) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public 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If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (!this.state.includeAll) {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (this.skipNextValidation && stateUpdate.value !== this.state.value && !isAllValueFix) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n public refreshOptions() {\n this.getValueOptions({}).subscribe((options) => {\n this.updateValueGivenNewOptions(options);\n });\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public 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@@ -1 +1 @@
1
- {"version":3,"file":"TestVariable.js","sources":["../../../../src/variables/variants/TestVariable.tsx"],"sourcesContent":["import { Observable, Subject } from 'rxjs';\n\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { SceneComponentProps } from '../../core/types';\nimport { queryMetricTree } from '../../utils/metricTree';\nimport { VariableDependencyConfig } from '../VariableDependencyConfig';\nimport { renderSelectForVariable } from '../components/VariableValueSelect';\nimport { VariableValueOption } from '../types';\n\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from './MultiValueVariable';\nimport { VariableRefresh } from '@grafana/data';\nimport { getClosest } from '../../core/sceneGraph/utils';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { SceneQueryControllerEntry } from '../../behaviors/types';\n\nexport interface TestVariableState extends MultiValueVariableState {\n query: string;\n delayMs?: number;\n issuedQuery?: string;\n refresh?: VariableRefresh;\n throwError?: string;\n optionsToReturn?: VariableValueOption[];\n}\n\n/**\n * This variable is only designed for unit tests and potentially e2e tests.\n */\nexport class TestVariable extends MultiValueVariable<TestVariableState> {\n private completeUpdate = new Subject<number>();\n public isGettingValues = true;\n public getValueOptionsCount = 0;\n isLazy = false;\n\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['query'],\n });\n\n public constructor(initialState: Partial<TestVariableState>, isLazy = false) {\n super({\n type: 'custom',\n name: 'Test',\n value: 'Value',\n text: 'Text',\n query: 'Query',\n options: [],\n refresh: VariableRefresh.onDashboardLoad,\n ...initialState,\n });\n this.isLazy = isLazy;\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n const { delayMs } = this.state;\n\n this.getValueOptionsCount += 1;\n\n const queryController = sceneGraph.getQueryController(this);\n\n return new Observable<VariableValueOption[]>((observer) => {\n const queryEntry: SceneQueryControllerEntry = {\n type: 'variable',\n origin: this,\n cancel: () => observer.complete(),\n };\n\n if (queryController) {\n queryController.queryStarted(queryEntry);\n }\n\n this.setState({ loading: true });\n\n if (this.state.throwError) {\n throw new Error(this.state.throwError);\n }\n\n const interpolatedQuery = sceneGraph.interpolate(this, this.state.query);\n const options = this.getOptions(interpolatedQuery);\n\n const sub = this.completeUpdate.subscribe({\n next: () => {\n this.setState({ issuedQuery: interpolatedQuery, options, loading: false });\n observer.next(options);\n observer.complete();\n },\n });\n\n let timeout: number | undefined;\n if (delayMs) {\n timeout = window.setTimeout(() => this.signalUpdateCompleted(), delayMs);\n } else if (delayMs === 0) {\n this.signalUpdateCompleted();\n }\n\n this.isGettingValues = true;\n\n return () => {\n sub.unsubscribe();\n window.clearTimeout(timeout);\n this.isGettingValues = false;\n\n if (this.state.loading) {\n this.setState({ loading: false });\n }\n\n if (queryController) {\n queryController.queryCompleted(queryEntry);\n }\n };\n });\n }\n\n public cancel() {\n const sceneVarSet = getClosest(this, (s) => (s instanceof SceneVariableSet ? 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1
+ {"version":3,"file":"TestVariable.js","sources":["../../../../src/variables/variants/TestVariable.tsx"],"sourcesContent":["import { Observable, Subject } from 'rxjs';\n\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { SceneComponentProps } from '../../core/types';\nimport { queryMetricTree } from '../../utils/metricTree';\nimport { VariableDependencyConfig } from '../VariableDependencyConfig';\nimport { renderSelectForVariable } from '../components/VariableValueSelect';\nimport { VariableValueOption } from '../types';\n\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from './MultiValueVariable';\nimport { VariableRefresh } from '@grafana/data';\nimport { getClosest } from '../../core/sceneGraph/utils';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { SceneQueryControllerEntry } from '../../behaviors/SceneQueryController';\n\nexport interface TestVariableState extends MultiValueVariableState {\n query: string;\n delayMs?: number;\n issuedQuery?: string;\n refresh?: VariableRefresh;\n throwError?: string;\n optionsToReturn?: VariableValueOption[];\n}\n\n/**\n * This variable is only designed for unit tests and potentially e2e tests.\n */\nexport class TestVariable extends MultiValueVariable<TestVariableState> {\n private completeUpdate = new Subject<number>();\n public isGettingValues = true;\n public getValueOptionsCount = 0;\n isLazy = false;\n\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['query'],\n });\n\n public constructor(initialState: Partial<TestVariableState>, isLazy = false) {\n super({\n type: 'custom',\n name: 'Test',\n value: 'Value',\n text: 'Text',\n query: 'Query',\n options: [],\n refresh: VariableRefresh.onDashboardLoad,\n ...initialState,\n });\n this.isLazy = isLazy;\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n const { delayMs } = this.state;\n\n this.getValueOptionsCount += 1;\n\n const queryController = sceneGraph.getQueryController(this);\n\n return new Observable<VariableValueOption[]>((observer) => {\n const queryEntry: SceneQueryControllerEntry = {\n type: 'variable',\n origin: this,\n cancel: () => observer.complete(),\n };\n\n if (queryController) {\n queryController.queryStarted(queryEntry);\n }\n\n this.setState({ loading: true });\n\n if (this.state.throwError) {\n throw new Error(this.state.throwError);\n }\n\n const interpolatedQuery = sceneGraph.interpolate(this, this.state.query);\n const options = this.getOptions(interpolatedQuery);\n\n const sub = this.completeUpdate.subscribe({\n next: () => {\n this.setState({ issuedQuery: interpolatedQuery, options, loading: false });\n observer.next(options);\n observer.complete();\n },\n });\n\n let timeout: number | undefined;\n if (delayMs) {\n timeout = window.setTimeout(() => this.signalUpdateCompleted(), delayMs);\n } else if (delayMs === 0) {\n this.signalUpdateCompleted();\n }\n\n this.isGettingValues = true;\n\n return () => {\n sub.unsubscribe();\n window.clearTimeout(timeout);\n this.isGettingValues = false;\n\n if (this.state.loading) {\n this.setState({ loading: false });\n }\n\n if (queryController) {\n queryController.queryCompleted(queryEntry);\n }\n };\n });\n }\n\n public cancel() {\n const sceneVarSet = getClosest(this, (s) => (s instanceof SceneVariableSet ? s : undefined));\n sceneVarSet?.cancel(this);\n }\n\n private getOptions(interpolatedQuery: string) {\n if (this.state.optionsToReturn) {\n return this.state.optionsToReturn;\n }\n\n return queryMetricTree(interpolatedQuery).map((x) => ({ label: x.name, value: x.name }));\n }\n\n /** Useful from tests */\n public signalUpdateCompleted() {\n this.completeUpdate.next(1);\n }\n\n public static Component = ({ model }: SceneComponentProps<MultiValueVariable>) => {\n return renderSelectForVariable(model);\n };\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AA2BO,MAAM,qBAAqB,kBAAsC,CAAA;AAAA,EAU/D,WAAA,CAAY,YAA0C,EAAA,MAAA,GAAS,KAAO,EAAA;AAC3E,IAAM,KAAA,CAAA,cAAA,CAAA;AAAA,MACJ,IAAM,EAAA,QAAA;AAAA,MACN,IAAM,EAAA,MAAA;AAAA,MACN,KAAO,EAAA,OAAA;AAAA,MACP,IAAM,EAAA,MAAA;AAAA,MACN,KAAO,EAAA,OAAA;AAAA,MACP,SAAS,EAAC;AAAA,MACV,SAAS,eAAgB,CAAA,eAAA;AAAA,KAAA,EACtB,YACJ,CAAA,CAAA,CAAA;AAnBH,IAAQ,IAAA,CAAA,cAAA,GAAiB,IAAI,OAAgB,EAAA,CAAA;AAC7C,IAAA,IAAA,CAAO,eAAkB,GAAA,IAAA,CAAA;AACzB,IAAA,IAAA,CAAO,oBAAuB,GAAA,CAAA,CAAA;AAC9B,IAAS,IAAA,CAAA,MAAA,GAAA,KAAA,CAAA;AAET,IAAU,IAAA,CAAA,mBAAA,GAAsB,IAAI,wBAAA,CAAyB,IAAM,EAAA;AAAA,MACjE,UAAA,EAAY,CAAC,OAAO,CAAA;AAAA,KACrB,CAAA,CAAA;AAaC,IAAA,IAAA,CAAK,MAAS,GAAA,MAAA,CAAA;AAAA,GAChB;AAAA,EAEO,gBAAgB,IAAiE,EAAA;AACtF,IAAM,MAAA,EAAE,OAAQ,EAAA,GAAI,IAAK,CAAA,KAAA,CAAA;AAEzB,IAAA,IAAA,CAAK,oBAAwB,IAAA,CAAA,CAAA;AAE7B,IAAM,MAAA,eAAA,GAAkB,UAAW,CAAA,kBAAA,CAAmB,IAAI,CAAA,CAAA;AAE1D,IAAO,OAAA,IAAI,UAAkC,CAAA,CAAC,QAAa,KAAA;AACzD,MAAA,MAAM,UAAwC,GAAA;AAAA,QAC5C,IAAM,EAAA,UAAA;AAAA,QACN,MAAQ,EAAA,IAAA;AAAA,QACR,MAAA,EAAQ,MAAM,QAAA,CAAS,QAAS,EAAA;AAAA,OAClC,CAAA;AAEA,MAAA,IAAI,eAAiB,EAAA;AACnB,QAAA,eAAA,CAAgB,aAAa,UAAU,CAAA,CAAA;AAAA,OACzC;AAEA,MAAA,IAAA,CAAK,QAAS,CAAA,EAAE,OAAS,EAAA,IAAA,EAAM,CAAA,CAAA;AAE/B,MAAI,IAAA,IAAA,CAAK,MAAM,UAAY,EAAA;AACzB,QAAA,MAAM,IAAI,KAAA,CAAM,IAAK,CAAA,KAAA,CAAM,UAAU,CAAA,CAAA;AAAA,OACvC;AAEA,MAAA,MAAM,oBAAoB,UAAW,CAAA,WAAA,CAAY,IAAM,EAAA,IAAA,CAAK,MAAM,KAAK,CAAA,CAAA;AACvE,MAAM,MAAA,OAAA,GAAU,IAAK,CAAA,UAAA,CAAW,iBAAiB,CAAA,CAAA;AAEjD,MAAM,MAAA,GAAA,GAAM,IAAK,CAAA,cAAA,CAAe,SAAU,CAAA;AAAA,QACxC,MAAM,MAAM;AACV,UAAA,IAAA,CAAK,SAAS,EAAE,WAAA,EAAa,mBAAmB,OAAS,EAAA,OAAA,EAAS,OAAO,CAAA,CAAA;AACzE,UAAA,QAAA,CAAS,KAAK,OAAO,CAAA,CAAA;AACrB,UAAA,QAAA,CAAS,QAAS,EAAA,CAAA;AAAA,SACpB;AAAA,OACD,CAAA,CAAA;AAED,MAAI,IAAA,OAAA,CAAA;AACJ,MAAA,IAAI,OAAS,EAAA;AACX,QAAA,OAAA,GAAU,OAAO,UAAW,CAAA,MAAM,IAAK,CAAA,qBAAA,IAAyB,OAAO,CAAA,CAAA;AAAA,OACzE,MAAA,IAAW,YAAY,CAAG,EAAA;AACxB,QAAA,IAAA,CAAK,qBAAsB,EAAA,CAAA;AAAA,OAC7B;AAEA,MAAA,IAAA,CAAK,eAAkB,GAAA,IAAA,CAAA;AAEvB,MAAA,OAAO,MAAM;AACX,QAAA,GAAA,CAAI,WAAY,EAAA,CAAA;AAChB,QAAA,MAAA,CAAO,aAAa,OAAO,CAAA,CAAA;AAC3B,QAAA,IAAA,CAAK,eAAkB,GAAA,KAAA,CAAA;AAEvB,QAAI,IAAA,IAAA,CAAK,MAAM,OAAS,EAAA;AACtB,UAAA,IAAA,CAAK,QAAS,CAAA,EAAE,OAAS,EAAA,KAAA,EAAO,CAAA,CAAA;AAAA,SAClC;AAEA,QAAA,IAAI,eAAiB,EAAA;AACnB,UAAA,eAAA,CAAgB,eAAe,UAAU,CAAA,CAAA;AAAA,SAC3C;AAAA,OACF,CAAA;AAAA,KACD,CAAA,CAAA;AAAA,GACH;AAAA,EAEO,MAAS,GAAA;AACd,IAAM,MAAA,WAAA,GAAc,WAAW,IAAM,EAAA,CAAC,MAAO,CAAa,YAAA,gBAAA,GAAmB,IAAI,KAAU,CAAA,CAAA,CAAA;AAC3F,IAAA,WAAA,IAAA,IAAA,GAAA,KAAA,CAAA,GAAA,WAAA,CAAa,MAAO,CAAA,IAAA,CAAA,CAAA;AAAA,GACtB;AAAA,EAEQ,WAAW,iBAA2B,EAAA;AAC5C,IAAI,IAAA,IAAA,CAAK,MAAM,eAAiB,EAAA;AAC9B,MAAA,OAAO,KAAK,KAAM,CAAA,eAAA,CAAA;AAAA,KACpB;AAEA,IAAA,OAAO,eAAgB,CAAA,iBAAiB,CAAE,CAAA,GAAA,CAAI,CAAC,CAAA,MAAO,EAAE,KAAA,EAAO,CAAE,CAAA,IAAA,EAAM,KAAO,EAAA,CAAA,CAAE,MAAO,CAAA,CAAA,CAAA;AAAA,GACzF;AAAA,EAGO,qBAAwB,GAAA;AAC7B,IAAK,IAAA,CAAA,cAAA,CAAe,KAAK,CAAC,CAAA,CAAA;AAAA,GAC5B;AAKF,CAAA;AAzGa,YAAA,CAsGG,SAAY,GAAA,CAAC,EAAE,KAAA,EAAqD,KAAA;AAChF,EAAA,OAAO,wBAAwB,KAAK,CAAA,CAAA;AACtC,CAAA;;;;"}
package/dist/index.d.ts CHANGED
@@ -732,6 +732,7 @@ declare abstract class MultiValueVariable<TState extends MultiValueVariableState
732
732
  */
733
733
  private setStateHelper;
734
734
  getOptionsForSelect(): VariableValueOption[];
735
+ refreshOptions(): void;
735
736
  /**
736
737
  * Can be used by subclasses to do custom handling of option search based on search input
737
738
  */
@@ -918,6 +919,20 @@ declare class UserActionEvent extends BusEventWithPayload<UserActionEventPayload
918
919
  */
919
920
  declare function lookupVariable(name: string, sceneObject: SceneObject): SceneVariable | null;
920
921
 
922
+ /**
923
+ * Will walk up the scene object graph to the closest $timeRange scene object
924
+ */
925
+ declare function getTimeRange(sceneObject: SceneObject): SceneTimeRangeLike;
926
+
927
+ interface SceneQueryStateControllerState extends SceneObjectState {
928
+ isRunning: boolean;
929
+ }
930
+ interface SceneQueryControllerLike extends SceneObject<SceneQueryStateControllerState> {
931
+ isQueryController: true;
932
+ cancelAll(): void;
933
+ queryStarted(entry: SceneQueryControllerEntry): void;
934
+ queryCompleted(entry: SceneQueryControllerEntry): void;
935
+ }
921
936
  interface QueryResultWithState {
922
937
  state: LoadingState;
923
938
  }
@@ -928,35 +943,16 @@ interface SceneQueryControllerEntry {
928
943
  cancel?: () => void;
929
944
  }
930
945
  type SceneQueryControllerEntryType = 'data' | 'annotations' | 'variable' | 'alerts';
931
- interface SceneInteractionProfileEvent {
932
- origin: string;
933
- duration: number;
934
- networkDuration: number;
935
- crumbs: string[];
936
- }
937
- interface SceneQueryStateControllerState extends SceneObjectState {
938
- isRunning: boolean;
939
- onProfileComplete?(event: SceneInteractionProfileEvent): void;
940
- }
941
- interface SceneQueryControllerLike extends SceneObject<SceneQueryStateControllerState> {
946
+ declare class SceneQueryController extends SceneObjectBase<SceneQueryStateControllerState> implements SceneQueryControllerLike {
947
+ #private;
942
948
  isQueryController: true;
943
- cancelAll(): void;
949
+ constructor();
944
950
  queryStarted(entry: SceneQueryControllerEntry): void;
945
951
  queryCompleted(entry: SceneQueryControllerEntry): void;
946
- startProfile(source: SceneObject): void;
947
- runningQueriesCount(): number;
952
+ private changeRunningQueryCount;
953
+ cancelAll(): void;
948
954
  }
949
955
 
950
- /**
951
- * Returns the closest query controller undefined if none found
952
- */
953
- declare function getQueryController(sceneObject: SceneObject): SceneQueryControllerLike | undefined;
954
-
955
- /**
956
- * Will walk up the scene object graph to the closest $timeRange scene object
957
- */
958
- declare function getTimeRange(sceneObject: SceneObject): SceneTimeRangeLike;
959
-
960
956
  /**
961
957
  * Get the closest node with variables
962
958
  */
@@ -1021,6 +1017,10 @@ declare function getDataLayers(sceneObject: SceneObject, localOnly?: boolean): S
1021
1017
  declare function getAncestor<ParentType>(sceneObject: SceneObject, ancestorType: {
1022
1018
  new (...args: never[]): ParentType;
1023
1019
  }): ParentType;
1020
+ /**
1021
+ * Returns the closest query controller undefined if none found
1022
+ */
1023
+ declare function getQueryController(sceneObject: SceneObject): SceneQueryControllerLike | undefined;
1024
1024
 
1025
1025
  declare const sceneGraph: {
1026
1026
  getVariables: typeof getVariables;
@@ -1082,19 +1082,6 @@ declare class PanelContextEventBus implements EventBus {
1082
1082
  newScopedBus(key: string, filter: EventFilterOptions): EventBus;
1083
1083
  }
1084
1084
 
1085
- declare class SceneQueryController extends SceneObjectBase<SceneQueryStateControllerState> implements SceneQueryControllerLike {
1086
- #private;
1087
- isQueryController: true;
1088
- private profiler;
1089
- constructor(state?: Partial<SceneQueryStateControllerState>);
1090
- runningQueriesCount: () => number;
1091
- startProfile(source: SceneObject): void;
1092
- queryStarted(entry: SceneQueryControllerEntry): void;
1093
- queryCompleted(entry: SceneQueryControllerEntry): void;
1094
- private changeRunningQueryCount;
1095
- cancelAll(): void;
1096
- }
1097
-
1098
1085
  interface LiveNowTimerState extends SceneObjectState {
1099
1086
  enabled: boolean;
1100
1087
  }
@@ -2701,4 +2688,4 @@ declare const sceneUtils: {
2701
2688
  isGroupByVariable: typeof isGroupByVariable;
2702
2689
  };
2703
2690
 
2704
- export { AdHocFiltersVariable, CancelActivationHandler, ConstantVariable, ControlsLayout, CustomFormatterVariable, CustomTransformOperator, CustomTransformerDefinition, CustomVariable, CustomVariableValue, DataLayerFilter, DataRequestEnricher, DataSourceVariable, DeepPartial, EmbeddedScene, EmbeddedSceneState, ExtraQueryDataProcessor, ExtraQueryDescriptor, ExtraQueryProvider, FieldConfigBuilder, FieldConfigBuilders, FieldConfigOverridesBuilder, FiltersRequestEnricher, FormatVariable, GroupByVariable, InterpolationFormatParameter, IntervalVariable, LocalValueVariable, MacroVariableConstructor, MultiValueVariable, MultiValueVariableState, NestedScene, PanelBuilders, PanelOptionsBuilders, QueryRunnerState, QueryVariable, RuntimeDataSource, SafeSerializableSceneObject, SceneActivationHandler, SceneApp, SceneAppDrilldownView, SceneAppPage, SceneAppPageLike, SceneAppPageState, SceneAppRoute, SceneByFrameRepeater, SceneByVariableRepeater, SceneCSSGridItem, SceneCSSGridLayout, SceneCanvasText, SceneComponent, SceneComponentProps, SceneControlsSpacer, SceneDataLayerBase, SceneDataLayerControls, SceneDataLayerProvider, SceneDataLayerProviderState, SceneDataLayerSet, SceneDataLayerSetBase, SceneDataNode, SceneDataProvider, SceneDataProviderResult, SceneDataQuery, SceneDataState, SceneDataTransformer, SceneDeactivationHandler, SceneDebugger, SceneFlexItem, SceneFlexItemLike, SceneFlexItemState, SceneFlexLayout, SceneGridItem, SceneGridItemLike, SceneGridItemStateLike, SceneGridLayout, SceneGridRow, SceneInteractionProfileEvent, SceneLayout, SceneLayoutChildOptions, SceneLayoutState, SceneObject, SceneObjectBase, SceneObjectRef, SceneObjectState, SceneObjectStateChangedEvent, SceneObjectStateChangedPayload, SceneObjectUrlSyncConfig, SceneObjectUrlSyncHandler, SceneObjectUrlValue, SceneObjectUrlValues, SceneObjectWithUrlSync, SceneQueryControllerEntry, SceneQueryControllerEntryType, SceneQueryControllerLike, SceneQueryRunner, SceneReactObject, SceneRefreshPicker, SceneRefreshPickerState, SceneRouteMatch, SceneStateChangedHandler, SceneStatelessBehavior, SceneTimePicker, SceneTimeRange, SceneTimeRangeCompare, SceneTimeRangeLike, SceneTimeRangeState, SceneTimeRangeTransformerBase, SceneTimeZoneOverride, SceneToolbarButton, SceneToolbarInput, SceneVariable, SceneVariableDependencyConfigLike, SceneVariableSet, SceneVariableSetState, SceneVariableState, SceneVariableValueChangedEvent, SceneVariables, SplitLayout, TestVariable, TextBoxVariable, UrlSyncContextProvider, UrlSyncManager, UrlSyncManagerLike, UseStateHookOptions, UserActionEvent, ValidateAndUpdateResult, VariableCustomFormatterFn, VariableDependencyConfig, VariableGetOptionsArgs, VariableValue, VariableValueControl, VariableValueOption, VariableValueSelectWrapper, VariableValueSelectors, VariableValueSingle, VizConfig, VizConfigBuilder, VizConfigBuilders, VizPanel, VizPanelBuilder, VizPanelMenu, VizPanelState, index$1 as behaviors, index as dataLayers, formatRegistry, getUrlSyncManager, isCustomVariableValue, isDataLayer, isDataRequestEnricher, isFiltersRequestEnricher, isSceneObject, registerQueryWithController, registerRuntimeDataSource, renderSelectForVariable, sceneGraph, sceneUtils, useSceneApp, useSceneObjectState, useUrlSync };
2691
+ export { AdHocFiltersVariable, CancelActivationHandler, ConstantVariable, ControlsLayout, CustomFormatterVariable, CustomTransformOperator, CustomTransformerDefinition, CustomVariable, CustomVariableValue, DataLayerFilter, DataRequestEnricher, DataSourceVariable, DeepPartial, EmbeddedScene, EmbeddedSceneState, ExtraQueryDataProcessor, ExtraQueryDescriptor, ExtraQueryProvider, FieldConfigBuilder, FieldConfigBuilders, FieldConfigOverridesBuilder, FiltersRequestEnricher, FormatVariable, GroupByVariable, InterpolationFormatParameter, IntervalVariable, LocalValueVariable, MacroVariableConstructor, MultiValueVariable, MultiValueVariableState, NestedScene, PanelBuilders, PanelOptionsBuilders, QueryRunnerState, QueryVariable, RuntimeDataSource, SafeSerializableSceneObject, SceneActivationHandler, SceneApp, SceneAppDrilldownView, SceneAppPage, SceneAppPageLike, SceneAppPageState, SceneAppRoute, SceneByFrameRepeater, SceneByVariableRepeater, SceneCSSGridItem, SceneCSSGridLayout, SceneCanvasText, SceneComponent, SceneComponentProps, SceneControlsSpacer, SceneDataLayerBase, SceneDataLayerControls, SceneDataLayerProvider, SceneDataLayerProviderState, SceneDataLayerSet, SceneDataLayerSetBase, SceneDataNode, SceneDataProvider, SceneDataProviderResult, SceneDataQuery, SceneDataState, SceneDataTransformer, SceneDeactivationHandler, SceneDebugger, SceneFlexItem, SceneFlexItemLike, SceneFlexItemState, SceneFlexLayout, SceneGridItem, SceneGridItemLike, SceneGridItemStateLike, SceneGridLayout, SceneGridRow, SceneLayout, SceneLayoutChildOptions, SceneLayoutState, SceneObject, SceneObjectBase, SceneObjectRef, SceneObjectState, SceneObjectStateChangedEvent, SceneObjectStateChangedPayload, SceneObjectUrlSyncConfig, SceneObjectUrlSyncHandler, SceneObjectUrlValue, SceneObjectUrlValues, SceneObjectWithUrlSync, SceneQueryControllerEntry, SceneQueryControllerEntryType, SceneQueryControllerLike, SceneQueryRunner, SceneReactObject, SceneRefreshPicker, SceneRefreshPickerState, SceneRouteMatch, SceneStateChangedHandler, SceneStatelessBehavior, SceneTimePicker, SceneTimeRange, SceneTimeRangeCompare, SceneTimeRangeLike, SceneTimeRangeState, SceneTimeRangeTransformerBase, SceneTimeZoneOverride, SceneToolbarButton, SceneToolbarInput, SceneVariable, SceneVariableDependencyConfigLike, SceneVariableSet, SceneVariableSetState, SceneVariableState, SceneVariableValueChangedEvent, SceneVariables, SplitLayout, TestVariable, TextBoxVariable, UrlSyncContextProvider, UrlSyncManager, UrlSyncManagerLike, UseStateHookOptions, UserActionEvent, ValidateAndUpdateResult, VariableCustomFormatterFn, VariableDependencyConfig, VariableGetOptionsArgs, VariableValue, VariableValueControl, VariableValueOption, VariableValueSelectWrapper, VariableValueSelectors, VariableValueSingle, VizConfig, VizConfigBuilder, VizConfigBuilders, VizPanel, VizPanelBuilder, VizPanelMenu, VizPanelState, index$1 as behaviors, index as dataLayers, formatRegistry, getUrlSyncManager, isCustomVariableValue, isDataLayer, isDataRequestEnricher, isFiltersRequestEnricher, isSceneObject, registerQueryWithController, registerRuntimeDataSource, renderSelectForVariable, sceneGraph, sceneUtils, useSceneApp, useSceneObjectState, useUrlSync };