@grafana/scenes 5.6.2--canary.843.10055590290.0 → 5.6.2--canary.844.10073621961.0

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@@ -4,7 +4,6 @@ import { isDataLayer } from '../types.js';
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  import { lookupVariable } from '../../variables/lookupVariable.js';
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  import { getClosest } from './utils.js';
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  import { isQueryController } from '../../behaviors/SceneQueryController.js';
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- import { SafeSerializableSceneObject } from '../../utils/SafeSerializableSceneObject.js';
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  function getVariables(sceneObject) {
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  var _a;
@@ -28,11 +27,7 @@ function interpolate(sceneObject, value, scopedVars, format, interpolations) {
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  if (value === "" || value == null) {
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  return "";
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  }
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- let targetObject = sceneObject;
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- if (sceneObject instanceof SafeSerializableSceneObject) {
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- targetObject = sceneObject.valueOf();
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- }
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- return sceneInterpolator(targetObject, value, scopedVars, format, interpolations);
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+ return sceneInterpolator(sceneObject, value, scopedVars, format, interpolations);
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  }
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  function hasVariableDependencyInLoadingState(sceneObject) {
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  if (!sceneObject.variableDependency) {
@@ -1 +1 @@
1
- {"version":3,"file":"sceneGraph.js","sources":["../../../../src/core/sceneGraph/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { EmptyDataNode, EmptyVariableSet } from '../../variables/interpolation/defaults';\n\nimport { sceneInterpolator } from '../../variables/interpolation/sceneInterpolator';\nimport { VariableCustomFormatterFn, SceneVariables } from '../../variables/types';\n\nimport { isDataLayer, SceneDataLayerProvider, SceneDataProvider, SceneLayout, SceneObject } from '../types';\nimport { lookupVariable } from '../../variables/lookupVariable';\nimport { getClosest } from './utils';\nimport { SceneQueryControllerLike, isQueryController } from '../../behaviors/SceneQueryController';\nimport { VariableInterpolation } from '@grafana/runtime';\nimport { SafeSerializableSceneObject } from '../../utils/SafeSerializableSceneObject';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n return getClosest(sceneObject, (s) => s.state.$variables) ?? EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneDataProvider {\n return getClosest(sceneObject, (s) => s.state.$data) ?? EmptyDataNode;\n}\n\nfunction isSceneLayout(s: SceneObject): s is SceneLayout {\n return 'isDraggable' in s;\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneLayout | null {\n const parent = getClosest(scene, (s) => (isSceneLayout(s) ? s : undefined));\n if (parent) {\n return parent;\n }\n\n return null;\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n *\n * Note: the interpolations array will be mutated by adding information about variables that\n * have been interpolated during replacement. Variables that were specified in the target but not found in\n * the list of available variables are also added to the array. See {@link VariableInterpolation} for more details.\n *\n * @param {VariableInterpolation[]} interpolations an optional array that is updated with interpolated variables.\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | VariableCustomFormatterFn,\n interpolations?: VariableInterpolation[]\n): string {\n if (value === '' || value == null) {\n return '';\n }\n let targetObject = sceneObject;\n\n if (sceneObject instanceof SafeSerializableSceneObject) {\n targetObject = sceneObject.valueOf();\n }\n\n return sceneInterpolator(targetObject, value, scopedVars, format, interpolations);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) {\n const variable = lookupVariable(name, sceneObject);\n if (!variable) {\n continue;\n }\n\n const set = variable.parent as SceneVariables;\n if (set.isVariableLoadingOrWaitingToUpdate(variable)) {\n return true;\n }\n }\n\n return false;\n}\n\nfunction findObjectInternal(\n scene: SceneObject,\n check: (obj: SceneObject) => boolean,\n alreadySearchedChild?: SceneObject,\n shouldSearchUp?: boolean\n): SceneObject | null {\n if (check(scene)) {\n return scene;\n }\n\n let found: SceneObject | null = null;\n\n scene.forEachChild((child) => {\n if (child === alreadySearchedChild) {\n return;\n }\n\n let maybe = findObjectInternal(child, check);\n if (maybe) {\n found = maybe;\n }\n });\n\n if (found) {\n return found;\n }\n\n if (shouldSearchUp && scene.parent) {\n return findObjectInternal(scene.parent, check, scene, true);\n }\n\n return null;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key.\n *\n * Throws error if no key-matching scene object found.\n */\nexport function findByKey(sceneObject: SceneObject, key: string) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n return found;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key and type.\n *\n * Throws error if no key-matching scene object found.\n * Throws error if the given type does not match.\n */\nexport function findByKeyAndType<TargetType extends SceneObject>(\n sceneObject: SceneObject,\n key: string,\n targetType: { new (...args: never[]): TargetType }\n) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n if (!(found instanceof targetType)) {\n throw new Error(`Found scene object with key ${key} does not match type ${targetType.name}`);\n }\n return found;\n}\n\n/**\n * This will search the full scene graph, starting with the scene node passed in, then walking up the parent chain. *\n */\nexport function findObject(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject | null {\n return findObjectInternal(scene, check, undefined, true);\n}\n\n/**\n * This will search down the full scene graph, looking for objects that match the provided predicate.\n */\nexport function findAllObjects(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject[] {\n const found: SceneObject[] = [];\n\n scene.forEachChild((child) => {\n if (check(child)) {\n found.push(child);\n }\n\n found.push(...findAllObjects(child, check));\n });\n\n return found;\n}\n\n/**\n * Will walk up the scene object graph up until the root and collect all SceneDataLayerProvider objects.\n * When localOnly set to true, it will only collect the closest layers.\n */\nexport function getDataLayers(sceneObject: SceneObject, localOnly = false): SceneDataLayerProvider[] {\n let currentLevel: SceneObject | undefined = sceneObject;\n let collected: SceneDataLayerProvider[] = [];\n\n while (currentLevel) {\n const dataProvider = currentLevel.state.$data;\n if (!dataProvider) {\n currentLevel = currentLevel.parent;\n continue;\n }\n\n // Check if data layer exists nested inside another data provider\n if (isDataLayer(dataProvider)) {\n collected = collected.concat(dataProvider);\n } else {\n if (dataProvider.state.$data && isDataLayer(dataProvider.state.$data)) {\n collected = collected.concat(dataProvider.state.$data);\n }\n }\n\n if (localOnly && collected.length > 0) {\n break;\n }\n\n currentLevel = currentLevel.parent;\n }\n\n return collected;\n}\n\n/**\n * A utility function to find the closest ancestor of a given type. This function expects\n * to find it and will throw an error if it does not.\n */\nexport function getAncestor<ParentType>(\n sceneObject: SceneObject,\n ancestorType: { new (...args: never[]): ParentType }\n): ParentType {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent instanceof ancestorType) {\n return parent;\n }\n parent = parent.parent;\n }\n\n if (!parent) {\n throw new Error('Unable to find parent of type ' + ancestorType.name);\n }\n\n return parent as ParentType;\n}\n\n/**\n * Returns the closest query controller undefined if none found\n */\nexport function getQueryController(sceneObject: SceneObject): SceneQueryControllerLike | undefined {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent.state.$behaviors) {\n for (const behavior of parent.state.$behaviors) {\n if (isQueryController(behavior)) {\n return behavior;\n }\n }\n }\n parent = parent.parent;\n }\n\n return 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+ {"version":3,"file":"sceneGraph.js","sources":["../../../../src/core/sceneGraph/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { EmptyDataNode, EmptyVariableSet } from '../../variables/interpolation/defaults';\n\nimport { sceneInterpolator } from '../../variables/interpolation/sceneInterpolator';\nimport { VariableCustomFormatterFn, SceneVariables } from '../../variables/types';\n\nimport { isDataLayer, SceneDataLayerProvider, SceneDataProvider, SceneLayout, SceneObject } from '../types';\nimport { lookupVariable } from '../../variables/lookupVariable';\nimport { getClosest } from './utils';\nimport { SceneQueryControllerLike, isQueryController } from '../../behaviors/SceneQueryController';\nimport { VariableInterpolation } from '@grafana/runtime';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n return getClosest(sceneObject, (s) => s.state.$variables) ?? EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneDataProvider {\n return getClosest(sceneObject, (s) => s.state.$data) ?? EmptyDataNode;\n}\n\nfunction isSceneLayout(s: SceneObject): s is SceneLayout {\n return 'isDraggable' in s;\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneLayout | null {\n const parent = getClosest(scene, (s) => (isSceneLayout(s) ? s : undefined));\n if (parent) {\n return parent;\n }\n\n return null;\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n *\n * Note: the interpolations array will be mutated by adding information about variables that\n * have been interpolated during replacement. Variables that were specified in the target but not found in\n * the list of available variables are also added to the array. See {@link VariableInterpolation} for more details.\n *\n * @param {VariableInterpolation[]} interpolations an optional array that is updated with interpolated variables.\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | VariableCustomFormatterFn,\n interpolations?: VariableInterpolation[]\n): string {\n if (value === '' || value == null) {\n return '';\n }\n\n return sceneInterpolator(sceneObject, value, scopedVars, format, interpolations);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) {\n const variable = lookupVariable(name, sceneObject);\n if (!variable) {\n continue;\n }\n\n const set = variable.parent as SceneVariables;\n if (set.isVariableLoadingOrWaitingToUpdate(variable)) {\n return true;\n }\n }\n\n return false;\n}\n\nfunction findObjectInternal(\n scene: SceneObject,\n check: (obj: SceneObject) => boolean,\n alreadySearchedChild?: SceneObject,\n shouldSearchUp?: boolean\n): SceneObject | null {\n if (check(scene)) {\n return scene;\n }\n\n let found: SceneObject | null = null;\n\n scene.forEachChild((child) => {\n if (child === alreadySearchedChild) {\n return;\n }\n\n let maybe = findObjectInternal(child, check);\n if (maybe) {\n found = maybe;\n }\n });\n\n if (found) {\n return found;\n }\n\n if (shouldSearchUp && scene.parent) {\n return findObjectInternal(scene.parent, check, scene, true);\n }\n\n return null;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key.\n *\n * Throws error if no key-matching scene object found.\n */\nexport function findByKey(sceneObject: SceneObject, key: string) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n return found;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key and type.\n *\n * Throws error if no key-matching scene object found.\n * Throws error if the given type does not match.\n */\nexport function findByKeyAndType<TargetType extends SceneObject>(\n sceneObject: SceneObject,\n key: string,\n targetType: { new (...args: never[]): TargetType }\n) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n if (!(found instanceof targetType)) {\n throw new Error(`Found scene object with key ${key} does not match type ${targetType.name}`);\n }\n return found;\n}\n\n/**\n * This will search the full scene graph, starting with the scene node passed in, then walking up the parent chain. *\n */\nexport function findObject(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject | null {\n return findObjectInternal(scene, check, undefined, true);\n}\n\n/**\n * This will search down the full scene graph, looking for objects that match the provided predicate.\n */\nexport function findAllObjects(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject[] {\n const found: SceneObject[] = [];\n\n scene.forEachChild((child) => {\n if (check(child)) {\n found.push(child);\n }\n\n found.push(...findAllObjects(child, check));\n });\n\n return found;\n}\n\n/**\n * Will walk up the scene object graph up until the root and collect all SceneDataLayerProvider objects.\n * When localOnly set to true, it will only collect the closest layers.\n */\nexport function getDataLayers(sceneObject: SceneObject, localOnly = false): SceneDataLayerProvider[] {\n let currentLevel: SceneObject | undefined = sceneObject;\n let collected: SceneDataLayerProvider[] = [];\n\n while (currentLevel) {\n const dataProvider = currentLevel.state.$data;\n if (!dataProvider) {\n currentLevel = currentLevel.parent;\n continue;\n }\n\n // Check if data layer exists nested inside another data provider\n if (isDataLayer(dataProvider)) {\n collected = collected.concat(dataProvider);\n } else {\n if (dataProvider.state.$data && isDataLayer(dataProvider.state.$data)) {\n collected = collected.concat(dataProvider.state.$data);\n }\n }\n\n if (localOnly && collected.length > 0) {\n break;\n }\n\n currentLevel = currentLevel.parent;\n }\n\n return collected;\n}\n\n/**\n * A utility function to find the closest ancestor of a given type. This function expects\n * to find it and will throw an error if it does not.\n */\nexport function getAncestor<ParentType>(\n sceneObject: SceneObject,\n ancestorType: { new (...args: never[]): ParentType }\n): ParentType {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent instanceof ancestorType) {\n return parent;\n }\n parent = parent.parent;\n }\n\n if (!parent) {\n throw new Error('Unable to find parent of type ' + ancestorType.name);\n }\n\n return parent as ParentType;\n}\n\n/**\n * Returns the closest query controller undefined if none found\n */\nexport function getQueryController(sceneObject: SceneObject): SceneQueryControllerLike | undefined {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent.state.$behaviors) {\n for (const behavior of parent.state.$behaviors) {\n if (isQueryController(behavior)) {\n return behavior;\n }\n }\n }\n parent = parent.parent;\n }\n\n return 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@@ -16,24 +16,24 @@ var __privateSet = (obj, member, value, setter) => {
16
16
  setter ? setter.call(obj, value) : member.set(obj, value);
17
17
  return value;
18
18
  };
19
- var _value;
19
+ var _test;
20
20
  class SafeSerializableSceneObject {
21
21
  constructor(value) {
22
- __privateAdd(this, _value, void 0);
22
+ __privateAdd(this, _test, void 0);
23
23
  this.text = "__sceneObject";
24
- __privateSet(this, _value, value);
24
+ __privateSet(this, _test, value);
25
25
  }
26
26
  toString() {
27
27
  return void 0;
28
28
  }
29
29
  valueOf() {
30
- return __privateGet(this, _value);
30
+ return __privateGet(this, _test);
31
31
  }
32
32
  get value() {
33
33
  return this;
34
34
  }
35
35
  }
36
- _value = new WeakMap();
36
+ _test = new WeakMap();
37
37
 
38
38
  export { SafeSerializableSceneObject };
39
39
  //# sourceMappingURL=SafeSerializableSceneObject.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"SafeSerializableSceneObject.js","sources":["../../../src/utils/SafeSerializableSceneObject.ts"],"sourcesContent":["import { ScopedVar } from '@grafana/data';\nimport { SceneObject } from '../core/types';\n\nexport class SafeSerializableSceneObject implements ScopedVar {\n #value: SceneObject;\n\n public text = '__sceneObject';\n\n public constructor(value: SceneObject) {\n this.#value = value;\n }\n\n public toString() {\n return undefined;\n }\n\n public valueOf() {\n return this.#value;\n }\n\n public get value() {\n return this;\n }\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AAAA,IAAA,MAAA,CAAA;AAGO,MAAM,2BAAiD,CAAA;AAAA,EAKrD,YAAY,KAAoB,EAAA;AAJvC,IAAA,YAAA,CAAA,IAAA,EAAA,MAAA,EAAA,KAAA,CAAA,CAAA,CAAA;AAEA,IAAA,IAAA,CAAO,IAAO,GAAA,eAAA,CAAA;AAGZ,IAAA,YAAA,CAAA,IAAA,EAAK,MAAS,EAAA,KAAA,CAAA,CAAA;AAAA,GAChB;AAAA,EAEO,QAAW,GAAA;AAChB,IAAO,OAAA,KAAA,CAAA,CAAA;AAAA,GACT;AAAA,EAEO,OAAU,GAAA;AACf,IAAA,OAAO,YAAK,CAAA,IAAA,EAAA,MAAA,CAAA,CAAA;AAAA,GACd;AAAA,EAEA,IAAW,KAAQ,GAAA;AACjB,IAAO,OAAA,IAAA,CAAA;AAAA,GACT;AACF,CAAA;AAnBE,MAAA,GAAA,IAAA,OAAA,EAAA;;;;"}
1
+ {"version":3,"file":"SafeSerializableSceneObject.js","sources":["../../../src/utils/SafeSerializableSceneObject.ts"],"sourcesContent":["import { ScopedVar } from '@grafana/data';\nimport { SceneObject } from '../core/types';\n\nexport class SafeSerializableSceneObject implements ScopedVar {\n #test: SceneObject;\n\n public text = '__sceneObject';\n\n public constructor(value: SceneObject) {\n this.#test = value;\n }\n\n public toString() {\n return undefined;\n }\n\n public valueOf() {\n return this.#test;\n }\n\n public get value() {\n return this;\n }\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AAAA,IAAA,KAAA,CAAA;AAGO,MAAM,2BAAiD,CAAA;AAAA,EAKrD,YAAY,KAAoB,EAAA;AAJvC,IAAA,YAAA,CAAA,IAAA,EAAA,KAAA,EAAA,KAAA,CAAA,CAAA,CAAA;AAEA,IAAA,IAAA,CAAO,IAAO,GAAA,eAAA,CAAA;AAGZ,IAAA,YAAA,CAAA,IAAA,EAAK,KAAQ,EAAA,KAAA,CAAA,CAAA;AAAA,GACf;AAAA,EAEO,QAAW,GAAA;AAChB,IAAO,OAAA,KAAA,CAAA,CAAA;AAAA,GACT;AAAA,EAEO,OAAU,GAAA;AACf,IAAA,OAAO,YAAK,CAAA,IAAA,EAAA,KAAA,CAAA,CAAA;AAAA,GACd;AAAA,EAEA,IAAW,KAAQ,GAAA;AACjB,IAAO,OAAA,IAAA,CAAA;AAAA,GACT;AACF,CAAA;AAnBE,KAAA,GAAA,IAAA,OAAA,EAAA;;;;"}
package/dist/index.js CHANGED
@@ -1838,43 +1838,6 @@ class SceneQueryController extends SceneObjectBase {
1838
1838
  }
1839
1839
  _running = new WeakMap();
1840
1840
 
1841
- var __accessCheck$1 = (obj, member, msg) => {
1842
- if (!member.has(obj))
1843
- throw TypeError("Cannot " + msg);
1844
- };
1845
- var __privateGet$1 = (obj, member, getter) => {
1846
- __accessCheck$1(obj, member, "read from private field");
1847
- return getter ? getter.call(obj) : member.get(obj);
1848
- };
1849
- var __privateAdd$1 = (obj, member, value) => {
1850
- if (member.has(obj))
1851
- throw TypeError("Cannot add the same private member more than once");
1852
- member instanceof WeakSet ? member.add(obj) : member.set(obj, value);
1853
- };
1854
- var __privateSet$1 = (obj, member, value, setter) => {
1855
- __accessCheck$1(obj, member, "write to private field");
1856
- setter ? setter.call(obj, value) : member.set(obj, value);
1857
- return value;
1858
- };
1859
- var _value;
1860
- class SafeSerializableSceneObject {
1861
- constructor(value) {
1862
- __privateAdd$1(this, _value, void 0);
1863
- this.text = "__sceneObject";
1864
- __privateSet$1(this, _value, value);
1865
- }
1866
- toString() {
1867
- return void 0;
1868
- }
1869
- valueOf() {
1870
- return __privateGet$1(this, _value);
1871
- }
1872
- get value() {
1873
- return this;
1874
- }
1875
- }
1876
- _value = new WeakMap();
1877
-
1878
1841
  function getVariables(sceneObject) {
1879
1842
  var _a;
1880
1843
  return (_a = getClosest(sceneObject, (s) => s.state.$variables)) != null ? _a : EmptyVariableSet;
@@ -1897,11 +1860,7 @@ function interpolate(sceneObject, value, scopedVars, format, interpolations) {
1897
1860
  if (value === "" || value == null) {
1898
1861
  return "";
1899
1862
  }
1900
- let targetObject = sceneObject;
1901
- if (sceneObject instanceof SafeSerializableSceneObject) {
1902
- targetObject = sceneObject.valueOf();
1903
- }
1904
- return sceneInterpolator(targetObject, value, scopedVars, format, interpolations);
1863
+ return sceneInterpolator(sceneObject, value, scopedVars, format, interpolations);
1905
1864
  }
1906
1865
  function hasVariableDependencyInLoadingState(sceneObject) {
1907
1866
  if (!sceneObject.variableDependency) {
@@ -3161,6 +3120,43 @@ function getEnrichedFiltersRequest(sourceRunner) {
3161
3120
  return null;
3162
3121
  }
3163
3122
 
3123
+ var __accessCheck$1 = (obj, member, msg) => {
3124
+ if (!member.has(obj))
3125
+ throw TypeError("Cannot " + msg);
3126
+ };
3127
+ var __privateGet$1 = (obj, member, getter) => {
3128
+ __accessCheck$1(obj, member, "read from private field");
3129
+ return getter ? getter.call(obj) : member.get(obj);
3130
+ };
3131
+ var __privateAdd$1 = (obj, member, value) => {
3132
+ if (member.has(obj))
3133
+ throw TypeError("Cannot add the same private member more than once");
3134
+ member instanceof WeakSet ? member.add(obj) : member.set(obj, value);
3135
+ };
3136
+ var __privateSet$1 = (obj, member, value, setter) => {
3137
+ __accessCheck$1(obj, member, "write to private field");
3138
+ setter ? setter.call(obj, value) : member.set(obj, value);
3139
+ return value;
3140
+ };
3141
+ var _test;
3142
+ class SafeSerializableSceneObject {
3143
+ constructor(value) {
3144
+ __privateAdd$1(this, _test, void 0);
3145
+ this.text = "__sceneObject";
3146
+ __privateSet$1(this, _test, value);
3147
+ }
3148
+ toString() {
3149
+ return void 0;
3150
+ }
3151
+ valueOf() {
3152
+ return __privateGet$1(this, _test);
3153
+ }
3154
+ get value() {
3155
+ return this;
3156
+ }
3157
+ }
3158
+ _test = new WeakMap();
3159
+
3164
3160
  var __defProp$z = Object.defineProperty;
3165
3161
  var __defProps$n = Object.defineProperties;
3166
3162
  var __getOwnPropDescs$n = Object.getOwnPropertyDescriptors;