@grafana/scenes 5.6.1 → 5.6.2--canary.843.10055590290.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4,6 +4,7 @@ import { isDataLayer } from '../types.js';
4
4
  import { lookupVariable } from '../../variables/lookupVariable.js';
5
5
  import { getClosest } from './utils.js';
6
6
  import { isQueryController } from '../../behaviors/SceneQueryController.js';
7
+ import { SafeSerializableSceneObject } from '../../utils/SafeSerializableSceneObject.js';
7
8
 
8
9
  function getVariables(sceneObject) {
9
10
  var _a;
@@ -27,7 +28,11 @@ function interpolate(sceneObject, value, scopedVars, format, interpolations) {
27
28
  if (value === "" || value == null) {
28
29
  return "";
29
30
  }
30
- return sceneInterpolator(sceneObject, value, scopedVars, format, interpolations);
31
+ let targetObject = sceneObject;
32
+ if (sceneObject instanceof SafeSerializableSceneObject) {
33
+ targetObject = sceneObject.valueOf();
34
+ }
35
+ return sceneInterpolator(targetObject, value, scopedVars, format, interpolations);
31
36
  }
32
37
  function hasVariableDependencyInLoadingState(sceneObject) {
33
38
  if (!sceneObject.variableDependency) {
@@ -1 +1 @@
1
- {"version":3,"file":"sceneGraph.js","sources":["../../../../src/core/sceneGraph/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { EmptyDataNode, EmptyVariableSet } from '../../variables/interpolation/defaults';\n\nimport { sceneInterpolator } from '../../variables/interpolation/sceneInterpolator';\nimport { VariableCustomFormatterFn, SceneVariables } from '../../variables/types';\n\nimport { isDataLayer, SceneDataLayerProvider, SceneDataProvider, SceneLayout, SceneObject } from '../types';\nimport { lookupVariable } from '../../variables/lookupVariable';\nimport { getClosest } from './utils';\nimport { SceneQueryControllerLike, isQueryController } from '../../behaviors/SceneQueryController';\nimport { VariableInterpolation } from '@grafana/runtime';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n return getClosest(sceneObject, (s) => s.state.$variables) ?? EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneDataProvider {\n return getClosest(sceneObject, (s) => s.state.$data) ?? EmptyDataNode;\n}\n\nfunction isSceneLayout(s: SceneObject): s is SceneLayout {\n return 'isDraggable' in s;\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneLayout | null {\n const parent = getClosest(scene, (s) => (isSceneLayout(s) ? s : undefined));\n if (parent) {\n return parent;\n }\n\n return null;\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n *\n * Note: the interpolations array will be mutated by adding information about variables that\n * have been interpolated during replacement. Variables that were specified in the target but not found in\n * the list of available variables are also added to the array. See {@link VariableInterpolation} for more details.\n *\n * @param {VariableInterpolation[]} interpolations an optional array that is updated with interpolated variables.\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | VariableCustomFormatterFn,\n interpolations?: VariableInterpolation[]\n): string {\n if (value === '' || value == null) {\n return '';\n }\n\n return sceneInterpolator(sceneObject, value, scopedVars, format, interpolations);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) {\n const variable = lookupVariable(name, sceneObject);\n if (!variable) {\n continue;\n }\n\n const set = variable.parent as SceneVariables;\n if (set.isVariableLoadingOrWaitingToUpdate(variable)) {\n return true;\n }\n }\n\n return false;\n}\n\nfunction findObjectInternal(\n scene: SceneObject,\n check: (obj: SceneObject) => boolean,\n alreadySearchedChild?: SceneObject,\n shouldSearchUp?: boolean\n): SceneObject | null {\n if (check(scene)) {\n return scene;\n }\n\n let found: SceneObject | null = null;\n\n scene.forEachChild((child) => {\n if (child === alreadySearchedChild) {\n return;\n }\n\n let maybe = findObjectInternal(child, check);\n if (maybe) {\n found = maybe;\n }\n });\n\n if (found) {\n return found;\n }\n\n if (shouldSearchUp && scene.parent) {\n return findObjectInternal(scene.parent, check, scene, true);\n }\n\n return null;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key.\n *\n * Throws error if no key-matching scene object found.\n */\nexport function findByKey(sceneObject: SceneObject, key: string) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n return found;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key and type.\n *\n * Throws error if no key-matching scene object found.\n * Throws error if the given type does not match.\n */\nexport function findByKeyAndType<TargetType extends SceneObject>(\n sceneObject: SceneObject,\n key: string,\n targetType: { new (...args: never[]): TargetType }\n) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n if (!(found instanceof targetType)) {\n throw new Error(`Found scene object with key ${key} does not match type ${targetType.name}`);\n }\n return found;\n}\n\n/**\n * This will search the full scene graph, starting with the scene node passed in, then walking up the parent chain. *\n */\nexport function findObject(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject | null {\n return findObjectInternal(scene, check, undefined, true);\n}\n\n/**\n * This will search down the full scene graph, looking for objects that match the provided predicate.\n */\nexport function findAllObjects(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject[] {\n const found: SceneObject[] = [];\n\n scene.forEachChild((child) => {\n if (check(child)) {\n found.push(child);\n }\n\n found.push(...findAllObjects(child, check));\n });\n\n return found;\n}\n\n/**\n * Will walk up the scene object graph up until the root and collect all SceneDataLayerProvider objects.\n * When localOnly set to true, it will only collect the closest layers.\n */\nexport function getDataLayers(sceneObject: SceneObject, localOnly = false): SceneDataLayerProvider[] {\n let currentLevel: SceneObject | undefined = sceneObject;\n let collected: SceneDataLayerProvider[] = [];\n\n while (currentLevel) {\n const dataProvider = currentLevel.state.$data;\n if (!dataProvider) {\n currentLevel = currentLevel.parent;\n continue;\n }\n\n // Check if data layer exists nested inside another data provider\n if (isDataLayer(dataProvider)) {\n collected = collected.concat(dataProvider);\n } else {\n if (dataProvider.state.$data && isDataLayer(dataProvider.state.$data)) {\n collected = collected.concat(dataProvider.state.$data);\n }\n }\n\n if (localOnly && collected.length > 0) {\n break;\n }\n\n currentLevel = currentLevel.parent;\n }\n\n return collected;\n}\n\n/**\n * A utility function to find the closest ancestor of a given type. This function expects\n * to find it and will throw an error if it does not.\n */\nexport function getAncestor<ParentType>(\n sceneObject: SceneObject,\n ancestorType: { new (...args: never[]): ParentType }\n): ParentType {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent instanceof ancestorType) {\n return parent;\n }\n parent = parent.parent;\n }\n\n if (!parent) {\n throw new Error('Unable to find parent of type ' + ancestorType.name);\n }\n\n return parent as ParentType;\n}\n\n/**\n * Returns the closest query controller undefined if none found\n */\nexport function getQueryController(sceneObject: SceneObject): SceneQueryControllerLike | undefined {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent.state.$behaviors) {\n for (const behavior of parent.state.$behaviors) {\n if (isQueryController(behavior)) {\n return behavior;\n }\n }\n }\n parent = parent.parent;\n }\n\n return undefined;\n}\n"],"names":[],"mappings":";;;;;;;AAeO,SAAS,aAAa,WAA0C,EAAA;AAfvE,EAAA,IAAA,EAAA,CAAA;AAgBE,EAAO,OAAA,CAAA,EAAA,GAAA,UAAA,CAAW,aAAa,CAAC,CAAA,KAAM,EAAE,KAAM,CAAA,UAAU,MAAjD,IAAsD,GAAA,EAAA,GAAA,gBAAA,CAAA;AAC/D,CAAA;AAKO,SAAS,QAAQ,WAA6C,EAAA;AAtBrE,EAAA,IAAA,EAAA,CAAA;AAuBE,EAAO,OAAA,CAAA,EAAA,GAAA,UAAA,CAAW,aAAa,CAAC,CAAA,KAAM,EAAE,KAAM,CAAA,KAAK,MAA5C,IAAiD,GAAA,EAAA,GAAA,aAAA,CAAA;AAC1D,CAAA;AAEA,SAAS,cAAc,CAAkC,EAAA;AACvD,EAAA,OAAO,aAAiB,IAAA,CAAA,CAAA;AAC1B,CAAA;AAKO,SAAS,UAAU,KAAwC,EAAA;AAChE,EAAM,MAAA,MAAA,GAAS,WAAW,KAAO,EAAA,CAAC,MAAO,aAAc,CAAA,CAAC,CAAI,GAAA,CAAA,GAAI,KAAU,CAAA,CAAA,CAAA;AAC1E,EAAA,IAAI,MAAQ,EAAA;AACV,IAAO,OAAA,MAAA,CAAA;AAAA,GACT;AAEA,EAAO,OAAA,IAAA,CAAA;AACT,CAAA;AAWO,SAAS,WACd,CAAA,WAAA,EACA,KACA,EAAA,UAAA,EACA,QACA,cACQ,EAAA;AACR,EAAI,IAAA,KAAA,KAAU,EAAM,IAAA,KAAA,IAAS,IAAM,EAAA;AACjC,IAAO,OAAA,EAAA,CAAA;AAAA,GACT;AAEA,EAAA,OAAO,iBAAkB,CAAA,WAAA,EAAa,KAAO,EAAA,UAAA,EAAY,QAAQ,cAAc,CAAA,CAAA;AACjF,CAAA;AAQO,SAAS,oCAAoC,WAA0B,EAAA;AAC5E,EAAI,IAAA,CAAC,YAAY,kBAAoB,EAAA;AACnC,IAAO,OAAA,KAAA,CAAA;AAAA,GACT;AAEA,EAAA,KAAA,MAAW,IAAQ,IAAA,WAAA,CAAY,kBAAmB,CAAA,QAAA,EAAY,EAAA;AAC5D,IAAM,MAAA,QAAA,GAAW,cAAe,CAAA,IAAA,EAAM,WAAW,CAAA,CAAA;AACjD,IAAA,IAAI,CAAC,QAAU,EAAA;AACb,MAAA,SAAA;AAAA,KACF;AAEA,IAAA,MAAM,MAAM,QAAS,CAAA,MAAA,CAAA;AACrB,IAAI,IAAA,GAAA,CAAI,kCAAmC,CAAA,QAAQ,CAAG,EAAA;AACpD,MAAO,OAAA,IAAA,CAAA;AAAA,KACT;AAAA,GACF;AAEA,EAAO,OAAA,KAAA,CAAA;AACT,CAAA;AAEA,SAAS,kBACP,CAAA,KAAA,EACA,KACA,EAAA,oBAAA,EACA,cACoB,EAAA;AACpB,EAAI,IAAA,KAAA,CAAM,KAAK,CAAG,EAAA;AAChB,IAAO,OAAA,KAAA,CAAA;AAAA,GACT;AAEA,EAAA,IAAI,KAA4B,GAAA,IAAA,CAAA;AAEhC,EAAM,KAAA,CAAA,YAAA,CAAa,CAAC,KAAU,KAAA;AAC5B,IAAA,IAAI,UAAU,oBAAsB,EAAA;AAClC,MAAA,OAAA;AAAA,KACF;AAEA,IAAI,IAAA,KAAA,GAAQ,kBAAmB,CAAA,KAAA,EAAO,KAAK,CAAA,CAAA;AAC3C,IAAA,IAAI,KAAO,EAAA;AACT,MAAQ,KAAA,GAAA,KAAA,CAAA;AAAA,KACV;AAAA,GACD,CAAA,CAAA;AAED,EAAA,IAAI,KAAO,EAAA;AACT,IAAO,OAAA,KAAA,CAAA;AAAA,GACT;AAEA,EAAI,IAAA,cAAA,IAAkB,MAAM,MAAQ,EAAA;AAClC,IAAA,OAAO,kBAAmB,CAAA,KAAA,CAAM,MAAQ,EAAA,KAAA,EAAO,OAAO,IAAI,CAAA,CAAA;AAAA,GAC5D;AAEA,EAAO,OAAA,IAAA,CAAA;AACT,CAAA;AAOgB,SAAA,SAAA,CAAU,aAA0B,GAAa,EAAA;AAC/D,EAAA,MAAM,KAAQ,GAAA,UAAA,CAAW,WAAa,EAAA,CAAC,YAAiB,KAAA;AACtD,IAAO,OAAA,YAAA,CAAa,MAAM,GAAQ,KAAA,GAAA,CAAA;AAAA,GACnC,CAAA,CAAA;AACD,EAAA,IAAI,CAAC,KAAO,EAAA;AACV,IAAM,MAAA,IAAI,KAAM,CAAA,gCAAA,GAAmC,GAAG,CAAA,CAAA;AAAA,GACxD;AACA,EAAO,OAAA,KAAA,CAAA;AACT,CAAA;AAQgB,SAAA,gBAAA,CACd,WACA,EAAA,GAAA,EACA,UACA,EAAA;AACA,EAAA,MAAM,KAAQ,GAAA,UAAA,CAAW,WAAa,EAAA,CAAC,YAAiB,KAAA;AACtD,IAAO,OAAA,YAAA,CAAa,MAAM,GAAQ,KAAA,GAAA,CAAA;AAAA,GACnC,CAAA,CAAA;AACD,EAAA,IAAI,CAAC,KAAO,EAAA;AACV,IAAM,MAAA,IAAI,KAAM,CAAA,gCAAA,GAAmC,GAAG,CAAA,CAAA;AAAA,GACxD;AACA,EAAI,IAAA,EAAE,iBAAiB,UAAa,CAAA,EAAA;AAClC,IAAA,MAAM,IAAI,KAAA,CAAM,CAA+B,4BAAA,EAAA,GAAA,CAAA,qBAAA,EAA2B,WAAW,IAAM,CAAA,CAAA,CAAA,CAAA;AAAA,GAC7F;AACA,EAAO,OAAA,KAAA,CAAA;AACT,CAAA;AAKgB,SAAA,UAAA,CAAW,OAAoB,KAA0D,EAAA;AACvG,EAAA,OAAO,kBAAmB,CAAA,KAAA,EAAO,KAAO,EAAA,KAAA,CAAA,EAAW,IAAI,CAAA,CAAA;AACzD,CAAA;AAKgB,SAAA,cAAA,CAAe,OAAoB,KAAqD,EAAA;AACtG,EAAA,MAAM,QAAuB,EAAC,CAAA;AAE9B,EAAM,KAAA,CAAA,YAAA,CAAa,CAAC,KAAU,KAAA;AAC5B,IAAI,IAAA,KAAA,CAAM,KAAK,CAAG,EAAA;AAChB,MAAA,KAAA,CAAM,KAAK,KAAK,CAAA,CAAA;AAAA,KAClB;AAEA,IAAA,KAAA,CAAM,IAAK,CAAA,GAAG,cAAe,CAAA,KAAA,EAAO,KAAK,CAAC,CAAA,CAAA;AAAA,GAC3C,CAAA,CAAA;AAED,EAAO,OAAA,KAAA,CAAA;AACT,CAAA;AAMgB,SAAA,aAAA,CAAc,WAA0B,EAAA,SAAA,GAAY,KAAiC,EAAA;AACnG,EAAA,IAAI,YAAwC,GAAA,WAAA,CAAA;AAC5C,EAAA,IAAI,YAAsC,EAAC,CAAA;AAE3C,EAAA,OAAO,YAAc,EAAA;AACnB,IAAM,MAAA,YAAA,GAAe,aAAa,KAAM,CAAA,KAAA,CAAA;AACxC,IAAA,IAAI,CAAC,YAAc,EAAA;AACjB,MAAA,YAAA,GAAe,YAAa,CAAA,MAAA,CAAA;AAC5B,MAAA,SAAA;AAAA,KACF;AAGA,IAAI,IAAA,WAAA,CAAY,YAAY,CAAG,EAAA;AAC7B,MAAY,SAAA,GAAA,SAAA,CAAU,OAAO,YAAY,CAAA,CAAA;AAAA,KACpC,MAAA;AACL,MAAA,IAAI,aAAa,KAAM,CAAA,KAAA,IAAS,YAAY,YAAa,CAAA,KAAA,CAAM,KAAK,CAAG,EAAA;AACrE,QAAA,SAAA,GAAY,SAAU,CAAA,MAAA,CAAO,YAAa,CAAA,KAAA,CAAM,KAAK,CAAA,CAAA;AAAA,OACvD;AAAA,KACF;AAEA,IAAI,IAAA,SAAA,IAAa,SAAU,CAAA,MAAA,GAAS,CAAG,EAAA;AACrC,MAAA,MAAA;AAAA,KACF;AAEA,IAAA,YAAA,GAAe,YAAa,CAAA,MAAA,CAAA;AAAA,GAC9B;AAEA,EAAO,OAAA,SAAA,CAAA;AACT,CAAA;AAMgB,SAAA,WAAA,CACd,aACA,YACY,EAAA;AACZ,EAAA,IAAI,MAAkC,GAAA,WAAA,CAAA;AAEtC,EAAA,OAAO,MAAQ,EAAA;AACb,IAAA,IAAI,kBAAkB,YAAc,EAAA;AAClC,MAAO,OAAA,MAAA,CAAA;AAAA,KACT;AACA,IAAA,MAAA,GAAS,MAAO,CAAA,MAAA,CAAA;AAAA,GAClB;AAEA,EAAA,IAAI,CAAC,MAAQ,EAAA;AACX,IAAA,MAAM,IAAI,KAAA,CAAM,gCAAmC,GAAA,YAAA,CAAa,IAAI,CAAA,CAAA;AAAA,GACtE;AAEA,EAAO,OAAA,MAAA,CAAA;AACT,CAAA;AAKO,SAAS,mBAAmB,WAAgE,EAAA;AACjG,EAAA,IAAI,MAAkC,GAAA,WAAA,CAAA;AAEtC,EAAA,OAAO,MAAQ,EAAA;AACb,IAAI,IAAA,MAAA,CAAO,MAAM,UAAY,EAAA;AAC3B,MAAW,KAAA,MAAA,QAAA,IAAY,MAAO,CAAA,KAAA,CAAM,UAAY,EAAA;AAC9C,QAAI,IAAA,iBAAA,CAAkB,QAAQ,CAAG,EAAA;AAC/B,UAAO,OAAA,QAAA,CAAA;AAAA,SACT;AAAA,OACF;AAAA,KACF;AACA,IAAA,MAAA,GAAS,MAAO,CAAA,MAAA,CAAA;AAAA,GAClB;AAEA,EAAO,OAAA,KAAA,CAAA,CAAA;AACT;;;;"}
1
+ {"version":3,"file":"sceneGraph.js","sources":["../../../../src/core/sceneGraph/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { EmptyDataNode, EmptyVariableSet } from '../../variables/interpolation/defaults';\n\nimport { sceneInterpolator } from '../../variables/interpolation/sceneInterpolator';\nimport { VariableCustomFormatterFn, SceneVariables } from '../../variables/types';\n\nimport { isDataLayer, SceneDataLayerProvider, SceneDataProvider, SceneLayout, SceneObject } from '../types';\nimport { lookupVariable } from '../../variables/lookupVariable';\nimport { getClosest } from './utils';\nimport { SceneQueryControllerLike, isQueryController } from '../../behaviors/SceneQueryController';\nimport { VariableInterpolation } from '@grafana/runtime';\nimport { SafeSerializableSceneObject } from '../../utils/SafeSerializableSceneObject';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n return getClosest(sceneObject, (s) => s.state.$variables) ?? EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneDataProvider {\n return getClosest(sceneObject, (s) => s.state.$data) ?? EmptyDataNode;\n}\n\nfunction isSceneLayout(s: SceneObject): s is SceneLayout {\n return 'isDraggable' in s;\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneLayout | null {\n const parent = getClosest(scene, (s) => (isSceneLayout(s) ? s : undefined));\n if (parent) {\n return parent;\n }\n\n return null;\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n *\n * Note: the interpolations array will be mutated by adding information about variables that\n * have been interpolated during replacement. Variables that were specified in the target but not found in\n * the list of available variables are also added to the array. See {@link VariableInterpolation} for more details.\n *\n * @param {VariableInterpolation[]} interpolations an optional array that is updated with interpolated variables.\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | VariableCustomFormatterFn,\n interpolations?: VariableInterpolation[]\n): string {\n if (value === '' || value == null) {\n return '';\n }\n let targetObject = sceneObject;\n\n if (sceneObject instanceof SafeSerializableSceneObject) {\n targetObject = sceneObject.valueOf();\n }\n\n return sceneInterpolator(targetObject, value, scopedVars, format, interpolations);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) {\n const variable = lookupVariable(name, sceneObject);\n if (!variable) {\n continue;\n }\n\n const set = variable.parent as SceneVariables;\n if (set.isVariableLoadingOrWaitingToUpdate(variable)) {\n return true;\n }\n }\n\n return false;\n}\n\nfunction findObjectInternal(\n scene: SceneObject,\n check: (obj: SceneObject) => boolean,\n alreadySearchedChild?: SceneObject,\n shouldSearchUp?: boolean\n): SceneObject | null {\n if (check(scene)) {\n return scene;\n }\n\n let found: SceneObject | null = null;\n\n scene.forEachChild((child) => {\n if (child === alreadySearchedChild) {\n return;\n }\n\n let maybe = findObjectInternal(child, check);\n if (maybe) {\n found = maybe;\n }\n });\n\n if (found) {\n return found;\n }\n\n if (shouldSearchUp && scene.parent) {\n return findObjectInternal(scene.parent, check, scene, true);\n }\n\n return null;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key.\n *\n * Throws error if no key-matching scene object found.\n */\nexport function findByKey(sceneObject: SceneObject, key: string) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n return found;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key and type.\n *\n * Throws error if no key-matching scene object found.\n * Throws error if the given type does not match.\n */\nexport function findByKeyAndType<TargetType extends SceneObject>(\n sceneObject: SceneObject,\n key: string,\n targetType: { new (...args: never[]): TargetType }\n) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n if (!(found instanceof targetType)) {\n throw new Error(`Found scene object with key ${key} does not match type ${targetType.name}`);\n }\n return found;\n}\n\n/**\n * This will search the full scene graph, starting with the scene node passed in, then walking up the parent chain. *\n */\nexport function findObject(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject | null {\n return findObjectInternal(scene, check, undefined, true);\n}\n\n/**\n * This will search down the full scene graph, looking for objects that match the provided predicate.\n */\nexport function findAllObjects(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject[] {\n const found: SceneObject[] = [];\n\n scene.forEachChild((child) => {\n if (check(child)) {\n found.push(child);\n }\n\n found.push(...findAllObjects(child, check));\n });\n\n return found;\n}\n\n/**\n * Will walk up the scene object graph up until the root and collect all SceneDataLayerProvider objects.\n * When localOnly set to true, it will only collect the closest layers.\n */\nexport function getDataLayers(sceneObject: SceneObject, localOnly = false): SceneDataLayerProvider[] {\n let currentLevel: SceneObject | undefined = sceneObject;\n let collected: SceneDataLayerProvider[] = [];\n\n while (currentLevel) {\n const dataProvider = currentLevel.state.$data;\n if (!dataProvider) {\n currentLevel = currentLevel.parent;\n continue;\n }\n\n // Check if data layer exists nested inside another data provider\n if (isDataLayer(dataProvider)) {\n collected = collected.concat(dataProvider);\n } else {\n if (dataProvider.state.$data && isDataLayer(dataProvider.state.$data)) {\n collected = collected.concat(dataProvider.state.$data);\n }\n }\n\n if (localOnly && collected.length > 0) {\n break;\n }\n\n currentLevel = currentLevel.parent;\n }\n\n return collected;\n}\n\n/**\n * A utility function to find the closest ancestor of a given type. This function expects\n * to find it and will throw an error if it does not.\n */\nexport function getAncestor<ParentType>(\n sceneObject: SceneObject,\n ancestorType: { new (...args: never[]): ParentType }\n): ParentType {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent instanceof ancestorType) {\n return parent;\n }\n parent = parent.parent;\n }\n\n if (!parent) {\n throw new Error('Unable to find parent of type ' + ancestorType.name);\n }\n\n return parent as ParentType;\n}\n\n/**\n * Returns the closest query controller undefined if none found\n */\nexport function getQueryController(sceneObject: SceneObject): SceneQueryControllerLike | undefined {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent.state.$behaviors) {\n for (const behavior of parent.state.$behaviors) {\n if (isQueryController(behavior)) {\n return behavior;\n }\n }\n }\n parent = parent.parent;\n }\n\n return undefined;\n}\n"],"names":[],"mappings":";;;;;;;;AAgBO,SAAS,aAAa,WAA0C,EAAA;AAhBvE,EAAA,IAAA,EAAA,CAAA;AAiBE,EAAO,OAAA,CAAA,EAAA,GAAA,UAAA,CAAW,aAAa,CAAC,CAAA,KAAM,EAAE,KAAM,CAAA,UAAU,MAAjD,IAAsD,GAAA,EAAA,GAAA,gBAAA,CAAA;AAC/D,CAAA;AAKO,SAAS,QAAQ,WAA6C,EAAA;AAvBrE,EAAA,IAAA,EAAA,CAAA;AAwBE,EAAO,OAAA,CAAA,EAAA,GAAA,UAAA,CAAW,aAAa,CAAC,CAAA,KAAM,EAAE,KAAM,CAAA,KAAK,MAA5C,IAAiD,GAAA,EAAA,GAAA,aAAA,CAAA;AAC1D,CAAA;AAEA,SAAS,cAAc,CAAkC,EAAA;AACvD,EAAA,OAAO,aAAiB,IAAA,CAAA,CAAA;AAC1B,CAAA;AAKO,SAAS,UAAU,KAAwC,EAAA;AAChE,EAAM,MAAA,MAAA,GAAS,WAAW,KAAO,EAAA,CAAC,MAAO,aAAc,CAAA,CAAC,CAAI,GAAA,CAAA,GAAI,KAAU,CAAA,CAAA,CAAA;AAC1E,EAAA,IAAI,MAAQ,EAAA;AACV,IAAO,OAAA,MAAA,CAAA;AAAA,GACT;AAEA,EAAO,OAAA,IAAA,CAAA;AACT,CAAA;AAWO,SAAS,WACd,CAAA,WAAA,EACA,KACA,EAAA,UAAA,EACA,QACA,cACQ,EAAA;AACR,EAAI,IAAA,KAAA,KAAU,EAAM,IAAA,KAAA,IAAS,IAAM,EAAA;AACjC,IAAO,OAAA,EAAA,CAAA;AAAA,GACT;AACA,EAAA,IAAI,YAAe,GAAA,WAAA,CAAA;AAEnB,EAAA,IAAI,uBAAuB,2BAA6B,EAAA;AACtD,IAAA,YAAA,GAAe,YAAY,OAAQ,EAAA,CAAA;AAAA,GACrC;AAEA,EAAA,OAAO,iBAAkB,CAAA,YAAA,EAAc,KAAO,EAAA,UAAA,EAAY,QAAQ,cAAc,CAAA,CAAA;AAClF,CAAA;AAQO,SAAS,oCAAoC,WAA0B,EAAA;AAC5E,EAAI,IAAA,CAAC,YAAY,kBAAoB,EAAA;AACnC,IAAO,OAAA,KAAA,CAAA;AAAA,GACT;AAEA,EAAA,KAAA,MAAW,IAAQ,IAAA,WAAA,CAAY,kBAAmB,CAAA,QAAA,EAAY,EAAA;AAC5D,IAAM,MAAA,QAAA,GAAW,cAAe,CAAA,IAAA,EAAM,WAAW,CAAA,CAAA;AACjD,IAAA,IAAI,CAAC,QAAU,EAAA;AACb,MAAA,SAAA;AAAA,KACF;AAEA,IAAA,MAAM,MAAM,QAAS,CAAA,MAAA,CAAA;AACrB,IAAI,IAAA,GAAA,CAAI,kCAAmC,CAAA,QAAQ,CAAG,EAAA;AACpD,MAAO,OAAA,IAAA,CAAA;AAAA,KACT;AAAA,GACF;AAEA,EAAO,OAAA,KAAA,CAAA;AACT,CAAA;AAEA,SAAS,kBACP,CAAA,KAAA,EACA,KACA,EAAA,oBAAA,EACA,cACoB,EAAA;AACpB,EAAI,IAAA,KAAA,CAAM,KAAK,CAAG,EAAA;AAChB,IAAO,OAAA,KAAA,CAAA;AAAA,GACT;AAEA,EAAA,IAAI,KAA4B,GAAA,IAAA,CAAA;AAEhC,EAAM,KAAA,CAAA,YAAA,CAAa,CAAC,KAAU,KAAA;AAC5B,IAAA,IAAI,UAAU,oBAAsB,EAAA;AAClC,MAAA,OAAA;AAAA,KACF;AAEA,IAAI,IAAA,KAAA,GAAQ,kBAAmB,CAAA,KAAA,EAAO,KAAK,CAAA,CAAA;AAC3C,IAAA,IAAI,KAAO,EAAA;AACT,MAAQ,KAAA,GAAA,KAAA,CAAA;AAAA,KACV;AAAA,GACD,CAAA,CAAA;AAED,EAAA,IAAI,KAAO,EAAA;AACT,IAAO,OAAA,KAAA,CAAA;AAAA,GACT;AAEA,EAAI,IAAA,cAAA,IAAkB,MAAM,MAAQ,EAAA;AAClC,IAAA,OAAO,kBAAmB,CAAA,KAAA,CAAM,MAAQ,EAAA,KAAA,EAAO,OAAO,IAAI,CAAA,CAAA;AAAA,GAC5D;AAEA,EAAO,OAAA,IAAA,CAAA;AACT,CAAA;AAOgB,SAAA,SAAA,CAAU,aAA0B,GAAa,EAAA;AAC/D,EAAA,MAAM,KAAQ,GAAA,UAAA,CAAW,WAAa,EAAA,CAAC,YAAiB,KAAA;AACtD,IAAO,OAAA,YAAA,CAAa,MAAM,GAAQ,KAAA,GAAA,CAAA;AAAA,GACnC,CAAA,CAAA;AACD,EAAA,IAAI,CAAC,KAAO,EAAA;AACV,IAAM,MAAA,IAAI,KAAM,CAAA,gCAAA,GAAmC,GAAG,CAAA,CAAA;AAAA,GACxD;AACA,EAAO,OAAA,KAAA,CAAA;AACT,CAAA;AAQgB,SAAA,gBAAA,CACd,WACA,EAAA,GAAA,EACA,UACA,EAAA;AACA,EAAA,MAAM,KAAQ,GAAA,UAAA,CAAW,WAAa,EAAA,CAAC,YAAiB,KAAA;AACtD,IAAO,OAAA,YAAA,CAAa,MAAM,GAAQ,KAAA,GAAA,CAAA;AAAA,GACnC,CAAA,CAAA;AACD,EAAA,IAAI,CAAC,KAAO,EAAA;AACV,IAAM,MAAA,IAAI,KAAM,CAAA,gCAAA,GAAmC,GAAG,CAAA,CAAA;AAAA,GACxD;AACA,EAAI,IAAA,EAAE,iBAAiB,UAAa,CAAA,EAAA;AAClC,IAAA,MAAM,IAAI,KAAA,CAAM,CAA+B,4BAAA,EAAA,GAAA,CAAA,qBAAA,EAA2B,WAAW,IAAM,CAAA,CAAA,CAAA,CAAA;AAAA,GAC7F;AACA,EAAO,OAAA,KAAA,CAAA;AACT,CAAA;AAKgB,SAAA,UAAA,CAAW,OAAoB,KAA0D,EAAA;AACvG,EAAA,OAAO,kBAAmB,CAAA,KAAA,EAAO,KAAO,EAAA,KAAA,CAAA,EAAW,IAAI,CAAA,CAAA;AACzD,CAAA;AAKgB,SAAA,cAAA,CAAe,OAAoB,KAAqD,EAAA;AACtG,EAAA,MAAM,QAAuB,EAAC,CAAA;AAE9B,EAAM,KAAA,CAAA,YAAA,CAAa,CAAC,KAAU,KAAA;AAC5B,IAAI,IAAA,KAAA,CAAM,KAAK,CAAG,EAAA;AAChB,MAAA,KAAA,CAAM,KAAK,KAAK,CAAA,CAAA;AAAA,KAClB;AAEA,IAAA,KAAA,CAAM,IAAK,CAAA,GAAG,cAAe,CAAA,KAAA,EAAO,KAAK,CAAC,CAAA,CAAA;AAAA,GAC3C,CAAA,CAAA;AAED,EAAO,OAAA,KAAA,CAAA;AACT,CAAA;AAMgB,SAAA,aAAA,CAAc,WAA0B,EAAA,SAAA,GAAY,KAAiC,EAAA;AACnG,EAAA,IAAI,YAAwC,GAAA,WAAA,CAAA;AAC5C,EAAA,IAAI,YAAsC,EAAC,CAAA;AAE3C,EAAA,OAAO,YAAc,EAAA;AACnB,IAAM,MAAA,YAAA,GAAe,aAAa,KAAM,CAAA,KAAA,CAAA;AACxC,IAAA,IAAI,CAAC,YAAc,EAAA;AACjB,MAAA,YAAA,GAAe,YAAa,CAAA,MAAA,CAAA;AAC5B,MAAA,SAAA;AAAA,KACF;AAGA,IAAI,IAAA,WAAA,CAAY,YAAY,CAAG,EAAA;AAC7B,MAAY,SAAA,GAAA,SAAA,CAAU,OAAO,YAAY,CAAA,CAAA;AAAA,KACpC,MAAA;AACL,MAAA,IAAI,aAAa,KAAM,CAAA,KAAA,IAAS,YAAY,YAAa,CAAA,KAAA,CAAM,KAAK,CAAG,EAAA;AACrE,QAAA,SAAA,GAAY,SAAU,CAAA,MAAA,CAAO,YAAa,CAAA,KAAA,CAAM,KAAK,CAAA,CAAA;AAAA,OACvD;AAAA,KACF;AAEA,IAAI,IAAA,SAAA,IAAa,SAAU,CAAA,MAAA,GAAS,CAAG,EAAA;AACrC,MAAA,MAAA;AAAA,KACF;AAEA,IAAA,YAAA,GAAe,YAAa,CAAA,MAAA,CAAA;AAAA,GAC9B;AAEA,EAAO,OAAA,SAAA,CAAA;AACT,CAAA;AAMgB,SAAA,WAAA,CACd,aACA,YACY,EAAA;AACZ,EAAA,IAAI,MAAkC,GAAA,WAAA,CAAA;AAEtC,EAAA,OAAO,MAAQ,EAAA;AACb,IAAA,IAAI,kBAAkB,YAAc,EAAA;AAClC,MAAO,OAAA,MAAA,CAAA;AAAA,KACT;AACA,IAAA,MAAA,GAAS,MAAO,CAAA,MAAA,CAAA;AAAA,GAClB;AAEA,EAAA,IAAI,CAAC,MAAQ,EAAA;AACX,IAAA,MAAM,IAAI,KAAA,CAAM,gCAAmC,GAAA,YAAA,CAAa,IAAI,CAAA,CAAA;AAAA,GACtE;AAEA,EAAO,OAAA,MAAA,CAAA;AACT,CAAA;AAKO,SAAS,mBAAmB,WAAgE,EAAA;AACjG,EAAA,IAAI,MAAkC,GAAA,WAAA,CAAA;AAEtC,EAAA,OAAO,MAAQ,EAAA;AACb,IAAI,IAAA,MAAA,CAAO,MAAM,UAAY,EAAA;AAC3B,MAAW,KAAA,MAAA,QAAA,IAAY,MAAO,CAAA,KAAA,CAAM,UAAY,EAAA;AAC9C,QAAI,IAAA,iBAAA,CAAkB,QAAQ,CAAG,EAAA;AAC/B,UAAO,OAAA,QAAA,CAAA;AAAA,SACT;AAAA,OACF;AAAA,KACF;AACA,IAAA,MAAA,GAAS,MAAO,CAAA,MAAA,CAAA;AAAA,GAClB;AAEA,EAAO,OAAA,KAAA,CAAA,CAAA;AACT;;;;"}
package/dist/index.js CHANGED
@@ -1838,6 +1838,43 @@ class SceneQueryController extends SceneObjectBase {
1838
1838
  }
1839
1839
  _running = new WeakMap();
1840
1840
 
1841
+ var __accessCheck$1 = (obj, member, msg) => {
1842
+ if (!member.has(obj))
1843
+ throw TypeError("Cannot " + msg);
1844
+ };
1845
+ var __privateGet$1 = (obj, member, getter) => {
1846
+ __accessCheck$1(obj, member, "read from private field");
1847
+ return getter ? getter.call(obj) : member.get(obj);
1848
+ };
1849
+ var __privateAdd$1 = (obj, member, value) => {
1850
+ if (member.has(obj))
1851
+ throw TypeError("Cannot add the same private member more than once");
1852
+ member instanceof WeakSet ? member.add(obj) : member.set(obj, value);
1853
+ };
1854
+ var __privateSet$1 = (obj, member, value, setter) => {
1855
+ __accessCheck$1(obj, member, "write to private field");
1856
+ setter ? setter.call(obj, value) : member.set(obj, value);
1857
+ return value;
1858
+ };
1859
+ var _value;
1860
+ class SafeSerializableSceneObject {
1861
+ constructor(value) {
1862
+ __privateAdd$1(this, _value, void 0);
1863
+ this.text = "__sceneObject";
1864
+ __privateSet$1(this, _value, value);
1865
+ }
1866
+ toString() {
1867
+ return void 0;
1868
+ }
1869
+ valueOf() {
1870
+ return __privateGet$1(this, _value);
1871
+ }
1872
+ get value() {
1873
+ return this;
1874
+ }
1875
+ }
1876
+ _value = new WeakMap();
1877
+
1841
1878
  function getVariables(sceneObject) {
1842
1879
  var _a;
1843
1880
  return (_a = getClosest(sceneObject, (s) => s.state.$variables)) != null ? _a : EmptyVariableSet;
@@ -1860,7 +1897,11 @@ function interpolate(sceneObject, value, scopedVars, format, interpolations) {
1860
1897
  if (value === "" || value == null) {
1861
1898
  return "";
1862
1899
  }
1863
- return sceneInterpolator(sceneObject, value, scopedVars, format, interpolations);
1900
+ let targetObject = sceneObject;
1901
+ if (sceneObject instanceof SafeSerializableSceneObject) {
1902
+ targetObject = sceneObject.valueOf();
1903
+ }
1904
+ return sceneInterpolator(targetObject, value, scopedVars, format, interpolations);
1864
1905
  }
1865
1906
  function hasVariableDependencyInLoadingState(sceneObject) {
1866
1907
  if (!sceneObject.variableDependency) {
@@ -3120,43 +3161,6 @@ function getEnrichedFiltersRequest(sourceRunner) {
3120
3161
  return null;
3121
3162
  }
3122
3163
 
3123
- var __accessCheck$1 = (obj, member, msg) => {
3124
- if (!member.has(obj))
3125
- throw TypeError("Cannot " + msg);
3126
- };
3127
- var __privateGet$1 = (obj, member, getter) => {
3128
- __accessCheck$1(obj, member, "read from private field");
3129
- return getter ? getter.call(obj) : member.get(obj);
3130
- };
3131
- var __privateAdd$1 = (obj, member, value) => {
3132
- if (member.has(obj))
3133
- throw TypeError("Cannot add the same private member more than once");
3134
- member instanceof WeakSet ? member.add(obj) : member.set(obj, value);
3135
- };
3136
- var __privateSet$1 = (obj, member, value, setter) => {
3137
- __accessCheck$1(obj, member, "write to private field");
3138
- setter ? setter.call(obj, value) : member.set(obj, value);
3139
- return value;
3140
- };
3141
- var _value;
3142
- class SafeSerializableSceneObject {
3143
- constructor(value) {
3144
- __privateAdd$1(this, _value, void 0);
3145
- this.text = "__sceneObject";
3146
- __privateSet$1(this, _value, value);
3147
- }
3148
- toString() {
3149
- return void 0;
3150
- }
3151
- valueOf() {
3152
- return __privateGet$1(this, _value);
3153
- }
3154
- get value() {
3155
- return this;
3156
- }
3157
- }
3158
- _value = new WeakMap();
3159
-
3160
3164
  var __defProp$z = Object.defineProperty;
3161
3165
  var __defProps$n = Object.defineProperties;
3162
3166
  var __getOwnPropDescs$n = Object.getOwnPropertyDescriptors;