@grafana/scenes 5.39.0--canary.1030.12911284524.0 → 5.39.0--canary.1030.12926943216.0
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- package/dist/esm/variables/adhoc/AdHocFiltersVariable.js +14 -4
- package/dist/esm/variables/adhoc/AdHocFiltersVariable.js.map +1 -1
- package/dist/esm/variables/sets/SceneVariableSet.js +3 -2
- package/dist/esm/variables/sets/SceneVariableSet.js.map +1 -1
- package/dist/index.js +17 -6
- package/dist/index.js.map +1 -1
- package/package.json +2 -2
@@ -54,11 +54,13 @@ const OPERATORS = [
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},
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{
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value: "=~",
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description: "Matches regex"
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description: "Matches regex",
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isRegex: true
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},
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{
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value: "!~",
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description: "Does not match regex"
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description: "Does not match regex",
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isRegex: true
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},
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{
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value: "<",
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@@ -236,8 +238,16 @@ class AdHocFiltersVariable extends SceneObjectBase {
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});
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}
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_getOperators() {
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const
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return
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const { supportsMultiValueOperators, allowCustomValue } = this.state;
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return OPERATORS.filter(({ isMulti, isRegex }) => {
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if (!supportsMultiValueOperators && isMulti) {
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return false;
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}
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if (!allowCustomValue && isRegex) {
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return false;
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}
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return true;
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}).map(({ value, description }) => ({
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label: value,
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value,
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description
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{"version":3,"file":"AdHocFiltersVariable.js","sources":["../../../../src/variables/adhoc/AdHocFiltersVariable.tsx"],"sourcesContent":["import React from 'react';\nimport { AdHocVariableFilter, GetTagResponse, GrafanaTheme2, MetricFindValue, SelectableValue } from '@grafana/data';\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneVariable, SceneVariableState, SceneVariableValueChangedEvent, VariableValue } from '../types';\nimport { ControlsLayout, SceneComponentProps } from '../../core/types';\nimport { DataSourceRef } from '@grafana/schema';\nimport { dataFromResponse, getQueriesForVariables, renderPrometheusLabelFilters, responseHasError } from '../utils';\nimport { patchGetAdhocFilters } from './patchGetAdhocFilters';\nimport { useStyles2 } from '@grafana/ui';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { AdHocFilterBuilder } from './AdHocFilterBuilder';\nimport { AdHocFilterRenderer } from './AdHocFilterRenderer';\nimport { getDataSourceSrv } from '@grafana/runtime';\nimport { AdHocFiltersVariableUrlSyncHandler } from './AdHocFiltersVariableUrlSyncHandler';\nimport { css } from '@emotion/css';\nimport { getEnrichedFiltersRequest } from '../getEnrichedFiltersRequest';\nimport { AdHocFiltersComboboxRenderer } from './AdHocFiltersCombobox/AdHocFiltersComboboxRenderer';\nimport { wrapInSafeSerializableSceneObject } from '../../utils/wrapInSafeSerializableSceneObject';\n\nexport interface AdHocFilterWithLabels extends AdHocVariableFilter {\n keyLabel?: string;\n valueLabels?: string[];\n // this is used to externally trigger edit mode in combobox filter UI\n forceEdit?: boolean;\n // hide the filter from AdHocFiltersVariableRenderer and the URL\n hidden?: boolean;\n}\n\nexport type AdHocControlsLayout = ControlsLayout | 'combobox';\n\nexport interface AdHocFiltersVariableState extends SceneVariableState {\n /** Optional text to display on the 'add filter' button */\n addFilterButtonText?: string;\n /** The visible filters */\n filters: AdHocFilterWithLabels[];\n /** Base filters to always apply when looking up keys*/\n baseFilters?: AdHocFilterWithLabels[];\n /** Datasource to use for getTagKeys and getTagValues and also controls which scene queries the filters should apply to */\n datasource: DataSourceRef | null;\n /** Controls if the filters can be changed */\n readOnly?: boolean;\n /**\n * @experimental\n * Controls the layout and design of the label.\n */\n layout?: AdHocControlsLayout;\n /**\n * Defaults to automatic which means filters will automatically be applied to all queries with the same data source as this AdHocFilterSet.\n * In manual mode you either have to use the filters programmatically or as a variable inside query expressions.\n */\n applyMode: 'auto' | 'manual';\n /**\n * Filter out the keys that do not match the regex.\n */\n tagKeyRegexFilter?: RegExp;\n /**\n * Extension hook for customizing the key lookup.\n * Return replace: true if you want to override the default lookup\n * Return replace: false if you want to combine the results with the default lookup\n */\n getTagKeysProvider?: getTagKeysProvider;\n /**\n * Extension hook for customizing the value lookup.\n * Return replace: true if you want to override the default lookup.\n * Return replace: false if you want to combine the results with the default lookup\n */\n getTagValuesProvider?: getTagValuesProvider;\n\n /**\n * Optionally provide an array of static keys that override getTagKeys\n */\n defaultKeys?: MetricFindValue[];\n\n /**\n * This is the expression that the filters resulted in. Defaults to\n * Prometheus / Loki compatible label filter expression\n */\n filterExpression?: string;\n\n /**\n * The default builder creates a Prometheus/Loki compatible filter expression,\n * this can be overridden to create a different expression based on the current filters.\n */\n expressionBuilder?: AdHocVariableExpressionBuilderFn;\n\n /**\n * Whether the filter supports new multi-value operators like =| and !=|\n */\n supportsMultiValueOperators?: boolean;\n\n /**\n * When querying the datasource for label names and values to determine keys and values\n * for this ad hoc filter, consider the queries in the scene and use them as a filter.\n * This queries filter can be used to ensure that only ad hoc filter options that would\n * impact the current queries are presented to the user.\n */\n useQueriesAsFilterForOptions?: boolean;\n\n /**\n * Flag that decides whether custom values can be added to the filter\n */\n allowCustomValue?: boolean;\n\n /**\n * @internal state of the new filter being added\n */\n _wip?: AdHocFilterWithLabels;\n}\n\nexport type AdHocVariableExpressionBuilderFn = (filters: AdHocFilterWithLabels[]) => string;\n\nexport type getTagKeysProvider = (\n variable: AdHocFiltersVariable,\n currentKey: string | null\n) => Promise<{ replace?: boolean; values: GetTagResponse | MetricFindValue[] }>;\n\nexport type getTagValuesProvider = (\n variable: AdHocFiltersVariable,\n filter: AdHocFilterWithLabels\n) => Promise<{ replace?: boolean; values: GetTagResponse | MetricFindValue[] }>;\n\nexport type AdHocFiltersVariableCreateHelperArgs = AdHocFiltersVariableState;\n\nexport type OperatorDefinition = {\n value: string;\n description?: string;\n isMulti?: Boolean;\n};\n\nexport const OPERATORS: OperatorDefinition[] = [\n {\n value: '=',\n description: 'Equals',\n },\n {\n value: '!=',\n description: 'Not equal',\n },\n {\n value: '=|',\n description: 'One of. Use to filter on multiple values.',\n isMulti: true,\n },\n {\n value: '!=|',\n description: 'Not one of. Use to exclude multiple values.',\n isMulti: true,\n },\n {\n value: '=~',\n description: 'Matches regex',\n },\n {\n value: '!~',\n description: 'Does not match regex',\n },\n {\n value: '<',\n description: 'Less than',\n },\n {\n value: '>',\n description: 'Greater than',\n },\n];\n\nexport class AdHocFiltersVariable\n extends SceneObjectBase<AdHocFiltersVariableState>\n implements SceneVariable<AdHocFiltersVariableState>\n{\n static Component = AdHocFiltersVariableRenderer;\n\n private _scopedVars = { __sceneObject: wrapInSafeSerializableSceneObject(this) };\n private _dataSourceSrv = getDataSourceSrv();\n\n protected _urlSync = new AdHocFiltersVariableUrlSyncHandler(this);\n\n public constructor(state: Partial<AdHocFiltersVariableState>) {\n super({\n type: 'adhoc',\n name: state.name ?? 'Filters',\n filters: [],\n datasource: null,\n applyMode: 'auto',\n filterExpression: state.filterExpression ?? renderExpression(state.expressionBuilder, state.filters),\n ...state,\n });\n\n if (this.state.applyMode === 'auto') {\n patchGetAdhocFilters(this);\n }\n }\n\n public setState(update: Partial<AdHocFiltersVariableState>): void {\n let filterExpressionChanged = false;\n\n if (update.filters && update.filters !== this.state.filters && !update.filterExpression) {\n update.filterExpression = renderExpression(this.state.expressionBuilder, update.filters);\n filterExpressionChanged = update.filterExpression !== this.state.filterExpression;\n }\n\n super.setState(update);\n\n if (filterExpressionChanged) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n /**\n * Updates the variable's `filters` and `filterExpression` state.\n * If `skipPublish` option is true, this will not emit the `SceneVariableValueChangedEvent`,\n * allowing consumers to update the filters without triggering dependent data providers.\n */\n public updateFilters(\n filters: AdHocFilterWithLabels[],\n options?: {\n skipPublish?: boolean;\n forcePublish?: boolean;\n }\n ): void {\n let filterExpressionChanged = false;\n let filterExpression = undefined;\n\n if (filters && filters !== this.state.filters) {\n filterExpression = renderExpression(this.state.expressionBuilder, filters);\n filterExpressionChanged = filterExpression !== this.state.filterExpression;\n }\n\n super.setState({\n filters,\n filterExpression,\n });\n\n if ((filterExpressionChanged && options?.skipPublish !== true) || options?.forcePublish) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n public getValue(): VariableValue | undefined {\n return this.state.filterExpression;\n }\n\n public _updateFilter(filter: AdHocFilterWithLabels, update: Partial<AdHocFilterWithLabels>) {\n const { filters, _wip } = this.state;\n\n if (filter === _wip) {\n // If we set value we are done with this \"work in progress\" filter and we can add it\n if ('value' in update && update['value'] !== '') {\n this.setState({ filters: [...filters, { ..._wip, ...update }], _wip: undefined });\n } else {\n this.setState({ _wip: { ...filter, ...update } });\n }\n return;\n }\n\n const updatedFilters = this.state.filters.map((f) => {\n return f === filter ? { ...f, ...update } : f;\n });\n\n this.setState({ filters: updatedFilters });\n }\n\n public _removeFilter(filter: AdHocFilterWithLabels) {\n if (filter === this.state._wip) {\n this.setState({ _wip: undefined });\n return;\n }\n\n this.setState({ filters: this.state.filters.filter((f) => f !== filter) });\n }\n\n public _removeLastFilter() {\n const filterToRemove = this.state.filters.at(-1);\n\n if (filterToRemove) {\n this._removeFilter(filterToRemove);\n }\n }\n\n public _handleComboboxBackspace(filter: AdHocFilterWithLabels) {\n if (this.state.filters.length) {\n // default forceEdit last filter (when triggering from wip filter)\n let filterToForceIndex = this.state.filters.length - 1;\n\n // adjust filterToForceIndex index to -1 if backspace triggered from non wip filter\n // to avoid triggering forceEdit logic\n if (filter !== this.state._wip) {\n filterToForceIndex = -1;\n }\n\n this.setState({\n filters: this.state.filters.reduce<AdHocFilterWithLabels[]>((acc, f, index) => {\n // adjust forceEdit of preceding filter\n if (index === filterToForceIndex) {\n return [\n ...acc,\n {\n ...f,\n forceEdit: true,\n },\n ];\n }\n // remove current filter\n if (f === filter) {\n return acc;\n }\n\n return [...acc, f];\n }, []),\n });\n }\n }\n\n /**\n * Get possible keys given current filters. Do not call from plugins directly\n */\n public async _getKeys(currentKey: string | null): Promise<Array<SelectableValue<string>>> {\n const override = await this.state.getTagKeysProvider?.(this, currentKey);\n\n if (override && override.replace) {\n return dataFromResponse(override.values).map(toSelectableValue);\n }\n\n if (this.state.defaultKeys) {\n return this.state.defaultKeys.map(toSelectableValue);\n }\n\n const ds = await this._dataSourceSrv.get(this.state.datasource, this._scopedVars);\n if (!ds || !ds.getTagKeys) {\n return [];\n }\n\n const otherFilters = this.state.filters.filter((f) => f.key !== currentKey).concat(this.state.baseFilters ?? []);\n const timeRange = sceneGraph.getTimeRange(this).state.value;\n const queries = this.state.useQueriesAsFilterForOptions ? getQueriesForVariables(this) : undefined;\n const response = await ds.getTagKeys({\n filters: otherFilters,\n queries,\n timeRange,\n ...getEnrichedFiltersRequest(this),\n });\n\n if (responseHasError(response)) {\n this.setState({ error: response.error.message });\n }\n\n let keys = dataFromResponse(response);\n if (override) {\n keys = keys.concat(dataFromResponse(override.values));\n }\n\n const tagKeyRegexFilter = this.state.tagKeyRegexFilter;\n if (tagKeyRegexFilter) {\n keys = keys.filter((f) => f.text.match(tagKeyRegexFilter));\n }\n\n return keys.map(toSelectableValue);\n }\n\n /**\n * Get possible key values for a specific key given current filters. Do not call from plugins directly\n */\n public async _getValuesFor(filter: AdHocFilterWithLabels): Promise<Array<SelectableValue<string>>> {\n const override = await this.state.getTagValuesProvider?.(this, filter);\n\n if (override && override.replace) {\n return dataFromResponse(override.values).map(toSelectableValue);\n }\n\n const ds = await this._dataSourceSrv.get(this.state.datasource, this._scopedVars);\n\n if (!ds || !ds.getTagValues) {\n return [];\n }\n\n // Filter out the current filter key from the list of all filters\n const otherFilters = this.state.filters.filter((f) => f.key !== filter.key).concat(this.state.baseFilters ?? []);\n\n const timeRange = sceneGraph.getTimeRange(this).state.value;\n const queries = this.state.useQueriesAsFilterForOptions ? getQueriesForVariables(this) : undefined;\n\n const response = await ds.getTagValues({\n key: filter.key,\n filters: otherFilters,\n timeRange,\n queries,\n ...getEnrichedFiltersRequest(this),\n });\n\n if (responseHasError(response)) {\n this.setState({ error: response.error.message });\n }\n\n let values = dataFromResponse(response);\n if (override) {\n values = values.concat(dataFromResponse(override.values));\n }\n\n return values.map(toSelectableValue);\n }\n\n public _addWip() {\n this.setState({\n _wip: { key: '', value: '', operator: '=', condition: '' },\n });\n }\n\n public _getOperators() {\n const filteredOperators = this.state.supportsMultiValueOperators\n ? OPERATORS\n : OPERATORS.filter((operator) => !operator.isMulti);\n return filteredOperators.map<SelectableValue<string>>(({ value, description }) => ({\n label: value,\n value,\n description,\n }));\n }\n}\n\nfunction renderExpression(\n builder: AdHocVariableExpressionBuilderFn | undefined,\n filters: AdHocFilterWithLabels[] | undefined\n) {\n return (builder ?? renderPrometheusLabelFilters)(filters ?? []);\n}\n\nexport function AdHocFiltersVariableRenderer({ model }: SceneComponentProps<AdHocFiltersVariable>) {\n const { filters, readOnly, addFilterButtonText } = model.useState();\n const styles = useStyles2(getStyles);\n\n if (model.state.layout === 'combobox') {\n return <AdHocFiltersComboboxRenderer model={model} />;\n }\n\n return (\n <div className={styles.wrapper}>\n {filters\n .filter((filter) => !filter.hidden)\n .map((filter, index) => (\n <React.Fragment key={index}>\n <AdHocFilterRenderer filter={filter} model={model} />\n </React.Fragment>\n ))}\n\n {!readOnly && <AdHocFilterBuilder model={model} key=\"'builder\" addFilterButtonText={addFilterButtonText} />}\n </div>\n );\n}\n\nconst getStyles = (theme: GrafanaTheme2) => ({\n wrapper: css({\n display: 'flex',\n flexWrap: 'wrap',\n alignItems: 'flex-end',\n columnGap: theme.spacing(2),\n rowGap: theme.spacing(1),\n }),\n});\n\nexport function toSelectableValue(input: MetricFindValue): SelectableValue<string> {\n const { text, value } = input;\n const result: SelectableValue<string> = {\n // converting text to string due to some edge cases where it can be a number\n // TODO: remove once https://github.com/grafana/grafana/issues/99021 is closed\n label: String(text),\n value: String(value ?? text),\n };\n\n if ('group' in input) {\n result.group = input.group;\n }\n\n return result;\n}\n\nexport function isFilterComplete(filter: AdHocFilterWithLabels): boolean {\n return filter.key !== '' && filter.operator !== '' && filter.value !== '';\n}\n\nexport function isMultiValueOperator(operatorValue: string): boolean {\n const operator = OPERATORS.find((o) => o.value === operatorValue);\n if (!operator) {\n // default to false if operator is not found\n return false;\n }\n return 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1
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+
{"version":3,"file":"AdHocFiltersVariable.js","sources":["../../../../src/variables/adhoc/AdHocFiltersVariable.tsx"],"sourcesContent":["import React from 'react';\nimport { AdHocVariableFilter, GetTagResponse, GrafanaTheme2, MetricFindValue, SelectableValue } from '@grafana/data';\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneVariable, SceneVariableState, SceneVariableValueChangedEvent, VariableValue } from '../types';\nimport { ControlsLayout, SceneComponentProps } from '../../core/types';\nimport { DataSourceRef } from '@grafana/schema';\nimport { dataFromResponse, getQueriesForVariables, renderPrometheusLabelFilters, responseHasError } from '../utils';\nimport { patchGetAdhocFilters } from './patchGetAdhocFilters';\nimport { useStyles2 } from '@grafana/ui';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { AdHocFilterBuilder } from './AdHocFilterBuilder';\nimport { AdHocFilterRenderer } from './AdHocFilterRenderer';\nimport { getDataSourceSrv } from '@grafana/runtime';\nimport { AdHocFiltersVariableUrlSyncHandler } from './AdHocFiltersVariableUrlSyncHandler';\nimport { css } from '@emotion/css';\nimport { getEnrichedFiltersRequest } from '../getEnrichedFiltersRequest';\nimport { AdHocFiltersComboboxRenderer } from './AdHocFiltersCombobox/AdHocFiltersComboboxRenderer';\nimport { wrapInSafeSerializableSceneObject } from '../../utils/wrapInSafeSerializableSceneObject';\n\nexport interface AdHocFilterWithLabels extends AdHocVariableFilter {\n keyLabel?: string;\n valueLabels?: string[];\n // this is used to externally trigger edit mode in combobox filter UI\n forceEdit?: boolean;\n // hide the filter from AdHocFiltersVariableRenderer and the URL\n hidden?: boolean;\n}\n\nexport type AdHocControlsLayout = ControlsLayout | 'combobox';\n\nexport interface AdHocFiltersVariableState extends SceneVariableState {\n /** Optional text to display on the 'add filter' button */\n addFilterButtonText?: string;\n /** The visible filters */\n filters: AdHocFilterWithLabels[];\n /** Base filters to always apply when looking up keys*/\n baseFilters?: AdHocFilterWithLabels[];\n /** Datasource to use for getTagKeys and getTagValues and also controls which scene queries the filters should apply to */\n datasource: DataSourceRef | null;\n /** Controls if the filters can be changed */\n readOnly?: boolean;\n /**\n * @experimental\n * Controls the layout and design of the label.\n */\n layout?: AdHocControlsLayout;\n /**\n * Defaults to automatic which means filters will automatically be applied to all queries with the same data source as this AdHocFilterSet.\n * In manual mode you either have to use the filters programmatically or as a variable inside query expressions.\n */\n applyMode: 'auto' | 'manual';\n /**\n * Filter out the keys that do not match the regex.\n */\n tagKeyRegexFilter?: RegExp;\n /**\n * Extension hook for customizing the key lookup.\n * Return replace: true if you want to override the default lookup\n * Return replace: false if you want to combine the results with the default lookup\n */\n getTagKeysProvider?: getTagKeysProvider;\n /**\n * Extension hook for customizing the value lookup.\n * Return replace: true if you want to override the default lookup.\n * Return replace: false if you want to combine the results with the default lookup\n */\n getTagValuesProvider?: getTagValuesProvider;\n\n /**\n * Optionally provide an array of static keys that override getTagKeys\n */\n defaultKeys?: MetricFindValue[];\n\n /**\n * This is the expression that the filters resulted in. Defaults to\n * Prometheus / Loki compatible label filter expression\n */\n filterExpression?: string;\n\n /**\n * The default builder creates a Prometheus/Loki compatible filter expression,\n * this can be overridden to create a different expression based on the current filters.\n */\n expressionBuilder?: AdHocVariableExpressionBuilderFn;\n\n /**\n * Whether the filter supports new multi-value operators like =| and !=|\n */\n supportsMultiValueOperators?: boolean;\n\n /**\n * When querying the datasource for label names and values to determine keys and values\n * for this ad hoc filter, consider the queries in the scene and use them as a filter.\n * This queries filter can be used to ensure that only ad hoc filter options that would\n * impact the current queries are presented to the user.\n */\n useQueriesAsFilterForOptions?: boolean;\n\n /**\n * Flag that decides whether custom values can be added to the filter\n */\n allowCustomValue?: boolean;\n\n /**\n * @internal state of the new filter being added\n */\n _wip?: AdHocFilterWithLabels;\n}\n\nexport type AdHocVariableExpressionBuilderFn = (filters: AdHocFilterWithLabels[]) => string;\n\nexport type getTagKeysProvider = (\n variable: AdHocFiltersVariable,\n currentKey: string | null\n) => Promise<{ replace?: boolean; values: GetTagResponse | MetricFindValue[] }>;\n\nexport type getTagValuesProvider = (\n variable: AdHocFiltersVariable,\n filter: AdHocFilterWithLabels\n) => Promise<{ replace?: boolean; values: GetTagResponse | MetricFindValue[] }>;\n\nexport type AdHocFiltersVariableCreateHelperArgs = AdHocFiltersVariableState;\n\nexport type OperatorDefinition = {\n value: string;\n description?: string;\n isMulti?: Boolean;\n isRegex?: Boolean;\n};\n\nexport const OPERATORS: OperatorDefinition[] = [\n {\n value: '=',\n description: 'Equals',\n },\n {\n value: '!=',\n description: 'Not equal',\n },\n {\n value: '=|',\n description: 'One of. Use to filter on multiple values.',\n isMulti: true,\n },\n {\n value: '!=|',\n description: 'Not one of. Use to exclude multiple values.',\n isMulti: true,\n },\n {\n value: '=~',\n description: 'Matches regex',\n isRegex: true,\n },\n {\n value: '!~',\n description: 'Does not match regex',\n isRegex: true,\n },\n {\n value: '<',\n description: 'Less than',\n },\n {\n value: '>',\n description: 'Greater than',\n },\n];\n\nexport class AdHocFiltersVariable\n extends SceneObjectBase<AdHocFiltersVariableState>\n implements SceneVariable<AdHocFiltersVariableState>\n{\n static Component = AdHocFiltersVariableRenderer;\n\n private _scopedVars = { __sceneObject: wrapInSafeSerializableSceneObject(this) };\n private _dataSourceSrv = getDataSourceSrv();\n\n protected _urlSync = new AdHocFiltersVariableUrlSyncHandler(this);\n\n public constructor(state: Partial<AdHocFiltersVariableState>) {\n super({\n type: 'adhoc',\n name: state.name ?? 'Filters',\n filters: [],\n datasource: null,\n applyMode: 'auto',\n filterExpression: state.filterExpression ?? renderExpression(state.expressionBuilder, state.filters),\n ...state,\n });\n\n if (this.state.applyMode === 'auto') {\n patchGetAdhocFilters(this);\n }\n }\n\n public setState(update: Partial<AdHocFiltersVariableState>): void {\n let filterExpressionChanged = false;\n\n if (update.filters && update.filters !== this.state.filters && !update.filterExpression) {\n update.filterExpression = renderExpression(this.state.expressionBuilder, update.filters);\n filterExpressionChanged = update.filterExpression !== this.state.filterExpression;\n }\n\n super.setState(update);\n\n if (filterExpressionChanged) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n /**\n * Updates the variable's `filters` and `filterExpression` state.\n * If `skipPublish` option is true, this will not emit the `SceneVariableValueChangedEvent`,\n * allowing consumers to update the filters without triggering dependent data providers.\n */\n public updateFilters(\n filters: AdHocFilterWithLabels[],\n options?: {\n skipPublish?: boolean;\n forcePublish?: boolean;\n }\n ): void {\n let filterExpressionChanged = false;\n let filterExpression = undefined;\n\n if (filters && filters !== this.state.filters) {\n filterExpression = renderExpression(this.state.expressionBuilder, filters);\n filterExpressionChanged = filterExpression !== this.state.filterExpression;\n }\n\n super.setState({\n filters,\n filterExpression,\n });\n\n if ((filterExpressionChanged && options?.skipPublish !== true) || options?.forcePublish) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n public getValue(): VariableValue | undefined {\n return this.state.filterExpression;\n }\n\n public _updateFilter(filter: AdHocFilterWithLabels, update: Partial<AdHocFilterWithLabels>) {\n const { filters, _wip } = this.state;\n\n if (filter === _wip) {\n // If we set value we are done with this \"work in progress\" filter and we can add it\n if ('value' in update && update['value'] !== '') {\n this.setState({ filters: [...filters, { ..._wip, ...update }], _wip: undefined });\n } else {\n this.setState({ _wip: { ...filter, ...update } });\n }\n return;\n }\n\n const updatedFilters = this.state.filters.map((f) => {\n return f === filter ? { ...f, ...update } : f;\n });\n\n this.setState({ filters: updatedFilters });\n }\n\n public _removeFilter(filter: AdHocFilterWithLabels) {\n if (filter === this.state._wip) {\n this.setState({ _wip: undefined });\n return;\n }\n\n this.setState({ filters: this.state.filters.filter((f) => f !== filter) });\n }\n\n public _removeLastFilter() {\n const filterToRemove = this.state.filters.at(-1);\n\n if (filterToRemove) {\n this._removeFilter(filterToRemove);\n }\n }\n\n public _handleComboboxBackspace(filter: AdHocFilterWithLabels) {\n if (this.state.filters.length) {\n // default forceEdit last filter (when triggering from wip filter)\n let filterToForceIndex = this.state.filters.length - 1;\n\n // adjust filterToForceIndex index to -1 if backspace triggered from non wip filter\n // to avoid triggering forceEdit logic\n if (filter !== this.state._wip) {\n filterToForceIndex = -1;\n }\n\n this.setState({\n filters: this.state.filters.reduce<AdHocFilterWithLabels[]>((acc, f, index) => {\n // adjust forceEdit of preceding filter\n if (index === filterToForceIndex) {\n return [\n ...acc,\n {\n ...f,\n forceEdit: true,\n },\n ];\n }\n // remove current filter\n if (f === filter) {\n return acc;\n }\n\n return [...acc, f];\n }, []),\n });\n }\n }\n\n /**\n * Get possible keys given current filters. Do not call from plugins directly\n */\n public async _getKeys(currentKey: string | null): Promise<Array<SelectableValue<string>>> {\n const override = await this.state.getTagKeysProvider?.(this, currentKey);\n\n if (override && override.replace) {\n return dataFromResponse(override.values).map(toSelectableValue);\n }\n\n if (this.state.defaultKeys) {\n return this.state.defaultKeys.map(toSelectableValue);\n }\n\n const ds = await this._dataSourceSrv.get(this.state.datasource, this._scopedVars);\n if (!ds || !ds.getTagKeys) {\n return [];\n }\n\n const otherFilters = this.state.filters.filter((f) => f.key !== currentKey).concat(this.state.baseFilters ?? []);\n const timeRange = sceneGraph.getTimeRange(this).state.value;\n const queries = this.state.useQueriesAsFilterForOptions ? getQueriesForVariables(this) : undefined;\n const response = await ds.getTagKeys({\n filters: otherFilters,\n queries,\n timeRange,\n ...getEnrichedFiltersRequest(this),\n });\n\n if (responseHasError(response)) {\n this.setState({ error: response.error.message });\n }\n\n let keys = dataFromResponse(response);\n if (override) {\n keys = keys.concat(dataFromResponse(override.values));\n }\n\n const tagKeyRegexFilter = this.state.tagKeyRegexFilter;\n if (tagKeyRegexFilter) {\n keys = keys.filter((f) => f.text.match(tagKeyRegexFilter));\n }\n\n return keys.map(toSelectableValue);\n }\n\n /**\n * Get possible key values for a specific key given current filters. Do not call from plugins directly\n */\n public async _getValuesFor(filter: AdHocFilterWithLabels): Promise<Array<SelectableValue<string>>> {\n const override = await this.state.getTagValuesProvider?.(this, filter);\n\n if (override && override.replace) {\n return dataFromResponse(override.values).map(toSelectableValue);\n }\n\n const ds = await this._dataSourceSrv.get(this.state.datasource, this._scopedVars);\n\n if (!ds || !ds.getTagValues) {\n return [];\n }\n\n // Filter out the current filter key from the list of all filters\n const otherFilters = this.state.filters.filter((f) => f.key !== filter.key).concat(this.state.baseFilters ?? []);\n\n const timeRange = sceneGraph.getTimeRange(this).state.value;\n const queries = this.state.useQueriesAsFilterForOptions ? getQueriesForVariables(this) : undefined;\n\n const response = await ds.getTagValues({\n key: filter.key,\n filters: otherFilters,\n timeRange,\n queries,\n ...getEnrichedFiltersRequest(this),\n });\n\n if (responseHasError(response)) {\n this.setState({ error: response.error.message });\n }\n\n let values = dataFromResponse(response);\n if (override) {\n values = values.concat(dataFromResponse(override.values));\n }\n\n return values.map(toSelectableValue);\n }\n\n public _addWip() {\n this.setState({\n _wip: { key: '', value: '', operator: '=', condition: '' },\n });\n }\n\n public _getOperators() {\n const { supportsMultiValueOperators, allowCustomValue } = this.state;\n\n return OPERATORS.filter(({ isMulti, isRegex }) => {\n if (!supportsMultiValueOperators && isMulti) {\n return false;\n }\n if (!allowCustomValue && isRegex) {\n return false;\n }\n return true;\n }).map<SelectableValue<string>>(({ value, description }) => ({\n label: value,\n value,\n description,\n }));\n }\n}\n\nfunction renderExpression(\n builder: AdHocVariableExpressionBuilderFn | undefined,\n filters: AdHocFilterWithLabels[] | undefined\n) {\n return (builder ?? renderPrometheusLabelFilters)(filters ?? []);\n}\n\nexport function AdHocFiltersVariableRenderer({ model }: SceneComponentProps<AdHocFiltersVariable>) {\n const { filters, readOnly, addFilterButtonText } = model.useState();\n const styles = useStyles2(getStyles);\n\n if (model.state.layout === 'combobox') {\n return <AdHocFiltersComboboxRenderer model={model} />;\n }\n\n return (\n <div className={styles.wrapper}>\n {filters\n .filter((filter) => !filter.hidden)\n .map((filter, index) => (\n <React.Fragment key={index}>\n <AdHocFilterRenderer filter={filter} model={model} />\n </React.Fragment>\n ))}\n\n {!readOnly && <AdHocFilterBuilder model={model} key=\"'builder\" addFilterButtonText={addFilterButtonText} />}\n </div>\n );\n}\n\nconst getStyles = (theme: GrafanaTheme2) => ({\n wrapper: css({\n display: 'flex',\n flexWrap: 'wrap',\n alignItems: 'flex-end',\n columnGap: theme.spacing(2),\n rowGap: theme.spacing(1),\n }),\n});\n\nexport function toSelectableValue(input: MetricFindValue): SelectableValue<string> {\n const { 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@@ -208,9 +208,10 @@ class SceneVariableSet extends SceneObjectBase {
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if (sceneObject.state.$variables && sceneObject.state.$variables !== this) {
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const localVar = sceneObject.state.$variables.getByName(variable.state.name);
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if (localVar) {
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hasChanged = false;
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if (localVar == null ? void 0 : localVar.isAncestorLoading) {
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variable = localVar;
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} else if (localVar) {
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return;
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}
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}
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if (sceneObject.variableDependency) {
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@@ -1 +1 @@
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-
{"version":3,"file":"SceneVariableSet.js","sources":["../../../../src/variables/sets/SceneVariableSet.ts"],"sourcesContent":["import { VariableRefresh } from '@grafana/data';\nimport { Unsubscribable } from 'rxjs';\nimport { sceneGraph } from '../../core/sceneGraph';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObject } from '../../core/types';\nimport { writeSceneLog } from '../../utils/writeSceneLog';\nimport {\n SceneVariable,\n SceneVariableDependencyConfigLike,\n SceneVariables,\n SceneVariableSetState,\n SceneVariableValueChangedEvent,\n} from '../types';\nimport { VariableValueRecorder } from '../VariableValueRecorder';\n\nexport class SceneVariableSet extends SceneObjectBase<SceneVariableSetState> implements SceneVariables {\n /** Variables that have changed in since the activation or since the first manual value change */\n private _variablesThatHaveChanged = new Set<SceneVariable>();\n\n /** Variables that are scheduled to be validated and updated */\n private _variablesToUpdate = new Set<SceneVariable>();\n\n /** Variables currently updating */\n private _updating = new Map<SceneVariable, VariableUpdateInProgress>();\n\n private _variableValueRecorder = new VariableValueRecorder();\n\n /**\n * This makes sure SceneVariableSet's higher up in the chain notify us when parent level variables complete update batches.\n **/\n protected _variableDependency = new SceneVariableSetVariableDependencyHandler(\n this._handleParentVariableUpdatesCompleted.bind(this)\n );\n\n public getByName(name: string): SceneVariable | undefined {\n // TODO: Replace with index\n return this.state.variables.find((x) => x.state.name === name);\n }\n\n public constructor(state: SceneVariableSetState) {\n super(state);\n\n this.addActivationHandler(this._onActivate);\n }\n\n /**\n * Subscribes to child variable value changes, and starts the variable value validation process\n */\n private _onActivate = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n // Subscribe to changes to child variables\n this._subs.add(\n this.subscribeToEvent(SceneVariableValueChangedEvent, (event) => this._handleVariableValueChanged(event.payload))\n );\n\n this._subs.add(\n timeRange.subscribeToState(() => {\n this._refreshTimeRangeBasedVariables();\n })\n );\n\n // Subscribe to state changes\n this._subs.add(this.subscribeToState(this._onStateChanged));\n\n this._checkForVariablesThatChangedWhileInactive();\n\n // Add all variables that need updating to queue\n for (const variable of this.state.variables) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n\n this._updateNextBatch();\n\n // Return deactivation handler;\n return this._onDeactivate;\n };\n\n /**\n * Add all variables that depend on the changed variable to the update queue\n */\n private _refreshTimeRangeBasedVariables() {\n for (const variable of this.state.variables) {\n if ('refresh' in variable.state && variable.state.refresh === VariableRefresh.onTimeRangeChanged) {\n this._variablesToUpdate.add(variable);\n }\n }\n this._updateNextBatch();\n }\n\n /**\n * Cancel all currently running updates\n */\n private _onDeactivate = () => {\n for (const update of this._updating.values()) {\n update.subscription?.unsubscribe();\n }\n\n // Remember current variable values\n for (const variable of this.state.variables) {\n // if the current variable is not in queue to update and validate and not being actively updated then the value is ok\n if (!this._variablesToUpdate.has(variable) && !this._updating.has(variable)) {\n this._variableValueRecorder.recordCurrentValue(variable);\n }\n }\n\n this._variablesToUpdate.clear();\n this._updating.clear();\n };\n\n /**\n * Look for new variables that need to be initialized\n */\n private _onStateChanged = (newState: SceneVariableSetState, oldState: SceneVariableSetState) => {\n const variablesToUpdateCountStart = this._variablesToUpdate.size;\n\n // Check for removed variables\n for (const variable of oldState.variables) {\n if (!newState.variables.includes(variable)) {\n const updating = this._updating.get(variable);\n if (updating?.subscription) {\n updating.subscription.unsubscribe();\n }\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n }\n }\n\n // Check for new variables\n for (const variable of newState.variables) {\n if (!oldState.variables.includes(variable)) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n }\n\n // Only start a new batch if there was no batch already running\n if (variablesToUpdateCountStart === 0 && this._variablesToUpdate.size > 0) {\n this._updateNextBatch();\n }\n };\n\n /**\n * If variables changed while in in-active state we don't get any change events, so we need to check for that here.\n */\n private _checkForVariablesThatChangedWhileInactive() {\n if (!this._variableValueRecorder.hasValues()) {\n return;\n }\n\n for (const variable of this.state.variables) {\n if (this._variableValueRecorder.hasValueChanged(variable)) {\n writeVariableTraceLog(variable, 'Changed while in-active');\n this._addDependentVariablesToUpdateQueue(variable);\n }\n }\n }\n\n private _variableNeedsUpdate(variable: SceneVariable): boolean {\n if (variable.isLazy) {\n return false;\n }\n\n if (!variable.validateAndUpdate) {\n return false;\n }\n\n // If we have recorded valid value (even if it has changed since we do not need to re-validate this variable)\n if (this._variableValueRecorder.hasRecordedValue(variable)) {\n writeVariableTraceLog(variable, 'Skipping updateAndValidate current value valid');\n return false;\n }\n\n return true;\n }\n\n /**\n * This loops through variablesToUpdate and update all that can.\n * If one has a dependency that is currently in variablesToUpdate it will be skipped for now.\n */\n private _updateNextBatch() {\n for (const variable of this._variablesToUpdate) {\n if (!variable.validateAndUpdate) {\n throw new Error('Variable added to variablesToUpdate but does not have validateAndUpdate');\n }\n\n // Ignore it if it's already started\n if (this._updating.has(variable)) {\n continue;\n }\n\n // Wait for variables that has dependencies that also needs updates\n if (sceneGraph.hasVariableDependencyInLoadingState(variable)) {\n continue;\n }\n\n const variableToUpdate: VariableUpdateInProgress = {\n variable,\n };\n\n this._updating.set(variable, variableToUpdate);\n writeVariableTraceLog(variable, 'updateAndValidate started');\n\n variableToUpdate.subscription = variable.validateAndUpdate().subscribe({\n next: () => this._validateAndUpdateCompleted(variable),\n complete: () => this._validateAndUpdateCompleted(variable),\n error: (err) => this._handleVariableError(variable, err),\n });\n }\n }\n\n /**\n * A variable has completed its update process. 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loading: false, error: err.message });\n\n console.error('SceneVariableSet updateAndValidate error', err);\n\n writeVariableTraceLog(variable, 'updateAndValidate error', err);\n\n this._notifyDependentSceneObjects(variable);\n this._updateNextBatch();\n }\n\n private _handleVariableValueChanged(variableThatChanged: SceneVariable) {\n this._variablesThatHaveChanged.add(variableThatChanged);\n this._addDependentVariablesToUpdateQueue(variableThatChanged);\n\n // Ignore this change if it is currently updating\n if (!this._updating.has(variableThatChanged)) {\n this._updateNextBatch();\n this._notifyDependentSceneObjects(variableThatChanged);\n }\n }\n\n /**\n * This is called by any parent level variable set to notify scene that an update batch is completed.\n * This is the main mechanism lower level variable set's react to changes on higher levels.\n */\n private _handleParentVariableUpdatesCompleted(variable: SceneVariable, hasChanged: boolean) {\n // First loop through changed variables and add any of our variables that depend on the higher level variable to the update queue\n if (hasChanged) {\n this._addDependentVariablesToUpdateQueue(variable);\n }\n\n // If we have variables to update but none are currently updating kick of a new update batch\n if (this._variablesToUpdate.size > 0 && this._updating.size === 0) {\n this._updateNextBatch();\n }\n }\n\n private _addDependentVariablesToUpdateQueue(variableThatChanged: SceneVariable) {\n for (const otherVariable of this.state.variables) {\n if (otherVariable.variableDependency) {\n if (otherVariable.variableDependency.hasDependencyOn(variableThatChanged.state.name)) {\n writeVariableTraceLog(otherVariable, 'Added to update queue, dependant variable value changed');\n\n if (this._updating.has(otherVariable) && otherVariable.onCancel) {\n otherVariable.onCancel();\n }\n\n this._variablesToUpdate.add(otherVariable);\n }\n }\n }\n }\n\n /**\n * Walk scene object graph and update all objects that depend on variables that have changed\n */\n private _notifyDependentSceneObjects(variable: SceneVariable) {\n if (!this.parent) {\n return;\n }\n\n this._traverseSceneAndNotify(this.parent, variable, this._variablesThatHaveChanged.has(variable));\n this._variablesThatHaveChanged.delete(variable);\n }\n\n /**\n * Recursivly walk the full scene object graph and notify all objects with dependencies that include any of changed variables\n */\n private _traverseSceneAndNotify(sceneObject: SceneObject, variable: SceneVariable, hasChanged: boolean) {\n // No need to notify variables under this SceneVariableSet\n if (this === sceneObject) {\n return;\n }\n\n // Skip non active scene objects\n if (!sceneObject.isActive) {\n return;\n }\n\n // If we find a nested SceneVariableSet that has a variable with the same name we stop the traversal\n if (sceneObject.state.$variables && sceneObject.state.$variables !== this) {\n const localVar = sceneObject.state.$variables.getByName(variable.state.name);\n if (localVar) {\n hasChanged = false;\n variable = localVar;\n }\n }\n\n if (sceneObject.variableDependency) {\n sceneObject.variableDependency.variableUpdateCompleted(variable, hasChanged);\n }\n\n sceneObject.forEachChild((child) => this._traverseSceneAndNotify(child, variable, hasChanged));\n }\n\n /**\n * Return true if variable is waiting to update or currently updating.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\n public isVariableLoadingOrWaitingToUpdate(variable: SceneVariable) {\n if (variable.isAncestorLoading && variable.isAncestorLoading()) {\n return true;\n }\n\n if (this._variablesToUpdate.has(variable) || this._updating.has(variable)) {\n return true;\n }\n\n // Last scenario is to check the variable's own dependencies as well\n return sceneGraph.hasVariableDependencyInLoadingState(variable);\n }\n}\n\nexport interface VariableUpdateInProgress {\n variable: SceneVariable;\n subscription?: Unsubscribable;\n}\n\nfunction writeVariableTraceLog(variable: SceneVariable, message: string, err?: Error) {\n if (err) {\n writeSceneLog('SceneVariableSet', `Variable[${variable.state.name}]: ${message}`, err);\n } else {\n writeSceneLog('SceneVariableSet', `Variable[${variable.state.name}]: ${message}`);\n }\n}\n\nclass SceneVariableSetVariableDependencyHandler implements SceneVariableDependencyConfigLike {\n public constructor(private _variableUpdatesCompleted: (variable: SceneVariable, hasChanged: boolean) => void) {}\n\n private _emptySet = new Set<string>();\n\n public getNames(): Set<string> {\n return this._emptySet;\n }\n\n public hasDependencyOn(name: string): boolean {\n return false;\n }\n\n public variableUpdateCompleted(variable: SceneVariable, hasChanged: boolean): void {\n this._variableUpdatesCompleted(variable, hasChanged);\n 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{"version":3,"file":"SceneVariableSet.js","sources":["../../../../src/variables/sets/SceneVariableSet.ts"],"sourcesContent":["import { VariableRefresh } from '@grafana/data';\nimport { Unsubscribable } from 'rxjs';\nimport { sceneGraph } from '../../core/sceneGraph';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObject } from '../../core/types';\nimport { writeSceneLog } from '../../utils/writeSceneLog';\nimport {\n SceneVariable,\n SceneVariableDependencyConfigLike,\n SceneVariables,\n SceneVariableSetState,\n SceneVariableValueChangedEvent,\n} from '../types';\nimport { VariableValueRecorder } from '../VariableValueRecorder';\n\nexport class SceneVariableSet extends SceneObjectBase<SceneVariableSetState> implements SceneVariables {\n /** Variables that have changed in since the activation or since the first manual value change */\n private _variablesThatHaveChanged = new Set<SceneVariable>();\n\n /** Variables that are scheduled to be validated and updated */\n private _variablesToUpdate = new Set<SceneVariable>();\n\n /** Variables currently updating */\n private _updating = new Map<SceneVariable, VariableUpdateInProgress>();\n\n private _variableValueRecorder = new VariableValueRecorder();\n\n /**\n * This makes sure SceneVariableSet's higher up in the chain notify us when parent level variables complete update batches.\n **/\n protected _variableDependency = new SceneVariableSetVariableDependencyHandler(\n this._handleParentVariableUpdatesCompleted.bind(this)\n );\n\n public getByName(name: string): SceneVariable | undefined {\n // TODO: Replace with index\n return this.state.variables.find((x) => x.state.name === name);\n }\n\n public constructor(state: SceneVariableSetState) {\n super(state);\n\n this.addActivationHandler(this._onActivate);\n }\n\n /**\n * Subscribes to child variable value changes, and starts the variable value validation process\n */\n private _onActivate = () => {\n const timeRange = sceneGraph.getTimeRange(this);\n // Subscribe to changes to child variables\n this._subs.add(\n this.subscribeToEvent(SceneVariableValueChangedEvent, (event) => this._handleVariableValueChanged(event.payload))\n );\n\n this._subs.add(\n timeRange.subscribeToState(() => {\n this._refreshTimeRangeBasedVariables();\n })\n );\n\n // Subscribe to state changes\n this._subs.add(this.subscribeToState(this._onStateChanged));\n\n this._checkForVariablesThatChangedWhileInactive();\n\n // Add all variables that need updating to queue\n for (const variable of this.state.variables) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n\n this._updateNextBatch();\n\n // Return deactivation handler;\n return this._onDeactivate;\n };\n\n /**\n * Add all variables that depend on the changed variable to the update queue\n */\n private _refreshTimeRangeBasedVariables() {\n for (const variable of this.state.variables) {\n if ('refresh' in variable.state && variable.state.refresh === VariableRefresh.onTimeRangeChanged) {\n this._variablesToUpdate.add(variable);\n }\n }\n this._updateNextBatch();\n }\n\n /**\n * Cancel all currently running updates\n */\n private _onDeactivate = () => {\n for (const update of this._updating.values()) {\n update.subscription?.unsubscribe();\n }\n\n // Remember current variable values\n for (const variable of this.state.variables) {\n // if the current variable is not in queue to update and validate and not being actively updated then the value is ok\n if (!this._variablesToUpdate.has(variable) && !this._updating.has(variable)) {\n this._variableValueRecorder.recordCurrentValue(variable);\n }\n }\n\n this._variablesToUpdate.clear();\n this._updating.clear();\n };\n\n /**\n * Look for new variables that need to be initialized\n */\n private _onStateChanged = (newState: SceneVariableSetState, oldState: SceneVariableSetState) => {\n const variablesToUpdateCountStart = this._variablesToUpdate.size;\n\n // Check for removed variables\n for (const variable of oldState.variables) {\n if (!newState.variables.includes(variable)) {\n const updating = this._updating.get(variable);\n if (updating?.subscription) {\n updating.subscription.unsubscribe();\n }\n this._updating.delete(variable);\n this._variablesToUpdate.delete(variable);\n }\n }\n\n // Check for new variables\n for (const variable of newState.variables) {\n if (!oldState.variables.includes(variable)) {\n if (this._variableNeedsUpdate(variable)) {\n this._variablesToUpdate.add(variable);\n }\n }\n }\n\n // Only start a new batch if there was no batch already running\n if (variablesToUpdateCountStart === 0 && this._variablesToUpdate.size > 0) {\n this._updateNextBatch();\n }\n };\n\n /**\n * If variables changed while in in-active state we don't get any change events, so we need to check for that here.\n */\n private _checkForVariablesThatChangedWhileInactive() {\n if (!this._variableValueRecorder.hasValues()) {\n return;\n }\n\n for (const variable of this.state.variables) {\n if (this._variableValueRecorder.hasValueChanged(variable)) {\n writeVariableTraceLog(variable, 'Changed while in-active');\n this._addDependentVariablesToUpdateQueue(variable);\n }\n }\n }\n\n private _variableNeedsUpdate(variable: SceneVariable): boolean {\n if (variable.isLazy) {\n return false;\n }\n\n if (!variable.validateAndUpdate) {\n return false;\n }\n\n // If we have recorded valid value (even if it has changed since we do not need to re-validate this variable)\n if (this._variableValueRecorder.hasRecordedValue(variable)) {\n writeVariableTraceLog(variable, 'Skipping updateAndValidate current value valid');\n return false;\n }\n\n return true;\n }\n\n /**\n * This loops through variablesToUpdate and update all that can.\n * If one has a dependency that is currently in variablesToUpdate it will be skipped for now.\n */\n private _updateNextBatch() {\n for (const variable of this._variablesToUpdate) {\n if (!variable.validateAndUpdate) {\n throw new Error('Variable added to variablesToUpdate but does not have validateAndUpdate');\n }\n\n // Ignore it if it's already started\n if (this._updating.has(variable)) {\n continue;\n }\n\n // Wait for variables that has dependencies that also needs updates\n if (sceneGraph.hasVariableDependencyInLoadingState(variable)) {\n continue;\n }\n\n const variableToUpdate: VariableUpdateInProgress = {\n variable,\n };\n\n this._updating.set(variable, variableToUpdate);\n writeVariableTraceLog(variable, 'updateAndValidate started');\n\n variableToUpdate.subscription = variable.validateAndUpdate().subscribe({\n next: () => this._validateAndUpdateCompleted(variable),\n complete: () => this._validateAndUpdateCompleted(variable),\n error: (err) => this._handleVariableError(variable, err),\n });\n }\n }\n\n /**\n * A variable has completed its update process. 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loading: false, error: err.message });\n\n console.error('SceneVariableSet updateAndValidate error', err);\n\n writeVariableTraceLog(variable, 'updateAndValidate error', err);\n\n this._notifyDependentSceneObjects(variable);\n this._updateNextBatch();\n }\n\n private _handleVariableValueChanged(variableThatChanged: SceneVariable) {\n this._variablesThatHaveChanged.add(variableThatChanged);\n this._addDependentVariablesToUpdateQueue(variableThatChanged);\n\n // Ignore this change if it is currently updating\n if (!this._updating.has(variableThatChanged)) {\n this._updateNextBatch();\n this._notifyDependentSceneObjects(variableThatChanged);\n }\n }\n\n /**\n * This is called by any parent level variable set to notify scene that an update batch is completed.\n * This is the main mechanism lower level variable set's react to changes on higher levels.\n */\n private _handleParentVariableUpdatesCompleted(variable: SceneVariable, hasChanged: boolean) {\n // First loop through changed 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variables that have changed\n */\n private _notifyDependentSceneObjects(variable: SceneVariable) {\n if (!this.parent) {\n return;\n }\n\n this._traverseSceneAndNotify(this.parent, variable, this._variablesThatHaveChanged.has(variable));\n this._variablesThatHaveChanged.delete(variable);\n }\n\n /**\n * Recursivly walk the full scene object graph and notify all objects with dependencies that include any of changed variables\n */\n private _traverseSceneAndNotify(sceneObject: SceneObject, variable: SceneVariable, hasChanged: boolean) {\n // No need to notify variables under this SceneVariableSet\n if (this === sceneObject) {\n return;\n }\n\n // Skip non active scene objects\n if (!sceneObject.isActive) {\n return;\n }\n\n // If we find a nested SceneVariableSet that has a variable with the same name we stop the traversal\n if (sceneObject.state.$variables && sceneObject.state.$variables !== this) {\n const localVar = sceneObject.state.$variables.getByName(variable.state.name);\n // If 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variable's own dependencies as well\n return sceneGraph.hasVariableDependencyInLoadingState(variable);\n }\n}\n\nexport interface VariableUpdateInProgress {\n variable: SceneVariable;\n subscription?: Unsubscribable;\n}\n\nfunction writeVariableTraceLog(variable: SceneVariable, message: string, err?: Error) {\n if (err) {\n writeSceneLog('SceneVariableSet', `Variable[${variable.state.name}]: ${message}`, err);\n } else {\n writeSceneLog('SceneVariableSet', `Variable[${variable.state.name}]: ${message}`);\n }\n}\n\nclass SceneVariableSetVariableDependencyHandler implements SceneVariableDependencyConfigLike {\n public constructor(private _variableUpdatesCompleted: (variable: SceneVariable, hasChanged: boolean) => void) {}\n\n private _emptySet = new Set<string>();\n\n public getNames(): Set<string> {\n return this._emptySet;\n }\n\n public hasDependencyOn(name: string): boolean {\n return false;\n }\n\n public variableUpdateCompleted(variable: SceneVariable, hasChanged: boolean): void 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|
package/dist/index.js
CHANGED
@@ -5300,11 +5300,13 @@ const OPERATORS = [
|
|
5300
5300
|
},
|
5301
5301
|
{
|
5302
5302
|
value: "=~",
|
5303
|
-
description: "Matches regex"
|
5303
|
+
description: "Matches regex",
|
5304
|
+
isRegex: true
|
5304
5305
|
},
|
5305
5306
|
{
|
5306
5307
|
value: "!~",
|
5307
|
-
description: "Does not match regex"
|
5308
|
+
description: "Does not match regex",
|
5309
|
+
isRegex: true
|
5308
5310
|
},
|
5309
5311
|
{
|
5310
5312
|
value: "<",
|
@@ -5482,8 +5484,16 @@ class AdHocFiltersVariable extends SceneObjectBase {
|
|
5482
5484
|
});
|
5483
5485
|
}
|
5484
5486
|
_getOperators() {
|
5485
|
-
const
|
5486
|
-
return
|
5487
|
+
const { supportsMultiValueOperators, allowCustomValue } = this.state;
|
5488
|
+
return OPERATORS.filter(({ isMulti, isRegex }) => {
|
5489
|
+
if (!supportsMultiValueOperators && isMulti) {
|
5490
|
+
return false;
|
5491
|
+
}
|
5492
|
+
if (!allowCustomValue && isRegex) {
|
5493
|
+
return false;
|
5494
|
+
}
|
5495
|
+
return true;
|
5496
|
+
}).map(({ value, description }) => ({
|
5487
5497
|
label: value,
|
5488
5498
|
value,
|
5489
5499
|
description
|
@@ -9583,9 +9593,10 @@ class SceneVariableSet extends SceneObjectBase {
|
|
9583
9593
|
}
|
9584
9594
|
if (sceneObject.state.$variables && sceneObject.state.$variables !== this) {
|
9585
9595
|
const localVar = sceneObject.state.$variables.getByName(variable.state.name);
|
9586
|
-
if (localVar) {
|
9587
|
-
hasChanged = false;
|
9596
|
+
if (localVar == null ? void 0 : localVar.isAncestorLoading) {
|
9588
9597
|
variable = localVar;
|
9598
|
+
} else if (localVar) {
|
9599
|
+
return;
|
9589
9600
|
}
|
9590
9601
|
}
|
9591
9602
|
if (sceneObject.variableDependency) {
|