@grafana/scenes 5.27.0--canary.912.12015161109.0 → 5.27.0--canary.968.12050773878.0

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@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../../../../src/core/sceneGraph/index.ts"],"sourcesContent":["import { lookupVariable } from '../../variables/lookupVariable';\nimport { getTimeRange } from './getTimeRange';\nimport {\n findByKey,\n findByKeyAndType,\n findObject,\n findAllObjects,\n getData,\n getLayout,\n getVariables,\n getDataLayers,\n hasVariableDependencyInLoadingState,\n interpolate,\n getAncestor,\n findDescendent,\n findDescendents,\n getQueryController,\n getUrlSyncManager,\n} from './sceneGraph';\n\nexport const sceneGraph = {\n getVariables,\n getData,\n getTimeRange,\n getLayout,\n getDataLayers,\n interpolate,\n lookupVariable,\n hasVariableDependencyInLoadingState,\n findByKey,\n findByKeyAndType,\n findObject,\n findAllObjects,\n getAncestor,\n findDescendents,\n getQueryController,\n getUrlSyncManager,\n findDescendent,\n};\n"],"names":[],"mappings":";;;;AAoBO,MAAM,UAAa,GAAA;AAAA,EACxB,YAAA;AAAA,EACA,OAAA;AAAA,EACA,YAAA;AAAA,EACA,SAAA;AAAA,EACA,aAAA;AAAA,EACA,WAAA;AAAA,EACA,cAAA;AAAA,EACA,mCAAA;AAAA,EACA,SAAA;AAAA,EACA,gBAAA;AAAA,EACA,UAAA;AAAA,EACA,cAAA;AAAA,EACA,WAAA;AAAA,EACA,eAAA;AAAA,EACA,kBAAA;AAAA,EACA,iBAAA;AAAA,EACA,cAAA;AACF;;;;"}
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+ {"version":3,"file":"index.js","sources":["../../../../src/core/sceneGraph/index.ts"],"sourcesContent":["import { lookupVariable } from '../../variables/lookupVariable';\nimport { getTimeRange } from './getTimeRange';\nimport {\n findByKey,\n findByKeyAndType,\n findObject,\n findAllObjects,\n getData,\n getLayout,\n getVariables,\n getDataLayers,\n hasVariableDependencyInLoadingState,\n interpolate,\n getAncestor,\n findDescendents,\n getQueryController,\n getUrlSyncManager,\n} from './sceneGraph';\n\nexport const sceneGraph = {\n getVariables,\n getData,\n getTimeRange,\n getLayout,\n getDataLayers,\n interpolate,\n lookupVariable,\n hasVariableDependencyInLoadingState,\n findByKey,\n findByKeyAndType,\n findObject,\n findAllObjects,\n getAncestor,\n findDescendents,\n getQueryController,\n getUrlSyncManager,\n};\n"],"names":[],"mappings":";;;;AAmBO,MAAM,UAAa,GAAA;AAAA,EACxB,YAAA;AAAA,EACA,OAAA;AAAA,EACA,YAAA;AAAA,EACA,SAAA;AAAA,EACA,aAAA;AAAA,EACA,WAAA;AAAA,EACA,cAAA;AAAA,EACA,mCAAA;AAAA,EACA,SAAA;AAAA,EACA,gBAAA;AAAA,EACA,UAAA;AAAA,EACA,cAAA;AAAA,EACA,WAAA;AAAA,EACA,eAAA;AAAA,EACA,kBAAA;AAAA,EACA,iBAAA;AACF;;;;"}
@@ -106,13 +106,6 @@ function findAllObjects(scene, check) {
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  });
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  return found;
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  }
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- function findDescendent(scene, descendentType) {
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- function isDescendentType(scene2) {
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- return scene2 instanceof descendentType;
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- }
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- const targetScenes = findAllObjects(scene, isDescendentType);
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- return targetScenes.find(isDescendentType);
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- }
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  function getDataLayers(sceneObject, localOnly = false) {
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  let currentLevel = sceneObject;
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  let collected = [];
@@ -181,5 +174,5 @@ function getUrlSyncManager(sceneObject) {
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  return void 0;
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  }
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- export { findAllObjects, findByKey, findByKeyAndType, findDescendent, findDescendents, findObject, getAncestor, getData, getDataLayers, getLayout, getQueryController, getUrlSyncManager, getVariables, hasVariableDependencyInLoadingState, interpolate };
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+ export { findAllObjects, findByKey, findByKeyAndType, findDescendents, findObject, getAncestor, getData, getDataLayers, getLayout, getQueryController, getUrlSyncManager, getVariables, hasVariableDependencyInLoadingState, interpolate };
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  //# sourceMappingURL=sceneGraph.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"sceneGraph.js","sources":["../../../../src/core/sceneGraph/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { EmptyDataNode, EmptyVariableSet } from '../../variables/interpolation/defaults';\n\nimport { sceneInterpolator } from '../../variables/interpolation/sceneInterpolator';\nimport { VariableCustomFormatterFn, SceneVariables } from '../../variables/types';\n\nimport { isDataLayer, SceneDataLayerProvider, SceneDataProvider, SceneLayout, SceneObject } from '../types';\nimport { lookupVariable } from '../../variables/lookupVariable';\nimport { getClosest } from './utils';\nimport { SceneQueryControllerLike, isQueryController } from '../../behaviors/SceneQueryController';\nimport { VariableInterpolation } from '@grafana/runtime';\nimport { QueryVariable } from '../../variables/variants/query/QueryVariable';\nimport { UrlSyncManagerLike } from '../../services/UrlSyncManager';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n return getClosest(sceneObject, (s) => s.state.$variables) ?? EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneDataProvider {\n return getClosest(sceneObject, (s) => s.state.$data) ?? EmptyDataNode;\n}\n\nfunction isSceneLayout(s: SceneObject): s is SceneLayout {\n return 'isDraggable' in s;\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneLayout | null {\n const parent = getClosest(scene, (s) => (isSceneLayout(s) ? s : undefined));\n if (parent) {\n return parent;\n }\n\n return null;\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n *\n * Note: the interpolations array will be mutated by adding information about variables that\n * have been interpolated during replacement. Variables that were specified in the target but not found in\n * the list of available variables are also added to the array. See {@link VariableInterpolation} for more details.\n *\n * @param {VariableInterpolation[]} interpolations an optional array that is updated with interpolated variables.\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | VariableCustomFormatterFn,\n interpolations?: VariableInterpolation[]\n): string {\n if (value === '' || value == null) {\n return '';\n }\n\n return sceneInterpolator(sceneObject, value, scopedVars, format, interpolations);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) {\n // This is for backwards compability. In the old architecture query variables could reference itself in a query without breaking.\n if (sceneObject instanceof QueryVariable && sceneObject.state.name === name) {\n console.warn('Query variable is referencing itself');\n continue;\n }\n\n const variable = lookupVariable(name, sceneObject);\n if (!variable) {\n continue;\n }\n\n const set = variable.parent as SceneVariables;\n if (set.isVariableLoadingOrWaitingToUpdate(variable)) {\n return true;\n }\n }\n\n return false;\n}\n\nfunction findObjectInternal(\n scene: SceneObject,\n check: (obj: SceneObject) => boolean,\n alreadySearchedChild?: SceneObject,\n shouldSearchUp?: boolean\n): SceneObject | null {\n if (check(scene)) {\n return scene;\n }\n\n let found: SceneObject | null = null;\n\n scene.forEachChild((child) => {\n if (child === alreadySearchedChild) {\n return;\n }\n\n let maybe = findObjectInternal(child, check);\n if (maybe) {\n found = maybe;\n }\n });\n\n if (found) {\n return found;\n }\n\n if (shouldSearchUp && scene.parent) {\n return findObjectInternal(scene.parent, check, scene, true);\n }\n\n return null;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key.\n *\n * Throws error if no key-matching scene object found.\n */\nexport function findByKey(sceneObject: SceneObject, key: string) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n return found;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key and type.\n *\n * Throws error if no key-matching scene object found.\n * Throws error if the given type does not match.\n */\nexport function findByKeyAndType<TargetType extends SceneObject>(\n sceneObject: SceneObject,\n key: string,\n targetType: { new (...args: never[]): TargetType }\n) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n if (!(found instanceof targetType)) {\n throw new Error(`Found scene object with key ${key} does not match type ${targetType.name}`);\n }\n return found;\n}\n\n/**\n * This will search the full scene graph, starting with the scene node passed in, then walking up the parent chain. *\n */\nexport function findObject(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject | null {\n return findObjectInternal(scene, check, undefined, true);\n}\n\n/**\n * This will search down the full scene graph, looking for objects that match the provided predicate.\n */\nexport function findAllObjects(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject[] {\n const found: SceneObject[] = [];\n\n scene.forEachChild((child) => {\n if (check(child)) {\n found.push(child);\n }\n\n found.push(...findAllObjects(child, check));\n });\n\n return found;\n}\n\nexport function findDescendent<T extends SceneObject>(scene: SceneObject, descendentType: SceneType<T>) {\n function isDescendentType(scene: SceneObject): scene is T {\n return scene instanceof descendentType;\n }\n\n const targetScenes = findAllObjects(scene, isDescendentType);\n return targetScenes.find(isDescendentType);\n}\n\n/**\n * Will walk up the scene object graph up until the root and collect all SceneDataLayerProvider objects.\n * When localOnly set to true, it will only collect the closest layers.\n */\nexport function getDataLayers(sceneObject: SceneObject, localOnly = false): SceneDataLayerProvider[] {\n let currentLevel: SceneObject | undefined = sceneObject;\n let collected: SceneDataLayerProvider[] = [];\n\n while (currentLevel) {\n const dataProvider = currentLevel.state.$data;\n if (!dataProvider) {\n currentLevel = currentLevel.parent;\n continue;\n }\n\n // Check if data layer exists nested inside another data provider\n if (isDataLayer(dataProvider)) {\n collected = collected.concat(dataProvider);\n } else {\n if (dataProvider.state.$data && isDataLayer(dataProvider.state.$data)) {\n collected = collected.concat(dataProvider.state.$data);\n }\n }\n\n if (localOnly && collected.length > 0) {\n break;\n }\n\n currentLevel = currentLevel.parent;\n }\n\n return collected;\n}\n\ninterface SceneType<T> extends Function {\n new (...args: never[]): T;\n}\n\n/**\n * A utility function to find the closest ancestor of a given type. This function expects\n * to find it and will throw an error if it does not.\n */\nexport function getAncestor<ParentType>(\n sceneObject: SceneObject,\n ancestorType: SceneType<ParentType>\n): ParentType {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent instanceof ancestorType) {\n return parent;\n }\n parent = parent.parent;\n }\n\n if (!parent) {\n throw new Error('Unable to find parent of type ' + ancestorType.name);\n }\n\n return parent as ParentType;\n}\n\n/**\n * This will search down the full scene graph, looking for objects that match the provided descendentType type.\n */\nexport function findDescendents<T extends SceneObject>(scene: SceneObject, descendentType: SceneType<T>) {\n function isDescendentType(scene: SceneObject): scene is T {\n return scene instanceof descendentType;\n }\n\n const targetScenes = findAllObjects(scene, isDescendentType);\n return targetScenes.filter(isDescendentType);\n}\n\n/**\n * Returns the closest query controller undefined if none found\n */\nexport function getQueryController(sceneObject: SceneObject): SceneQueryControllerLike | undefined {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent.state.$behaviors) {\n for (const behavior of parent.state.$behaviors) {\n if (isQueryController(behavior)) {\n return behavior;\n }\n }\n }\n parent = parent.parent;\n }\n\n return undefined;\n}\n\n/**\n * Returns the closest SceneObject that has a state property with the\n * name urlSyncManager that is of type UrlSyncManager\n */\nexport function getUrlSyncManager(sceneObject: SceneObject): UrlSyncManagerLike | undefined {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if ('urlSyncManager' in parent.state) {\n return parent.state.urlSyncManager as UrlSyncManagerLike;\n }\n parent = parent.parent;\n }\n\n return 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+ {"version":3,"file":"sceneGraph.js","sources":["../../../../src/core/sceneGraph/sceneGraph.ts"],"sourcesContent":["import { ScopedVars } from '@grafana/data';\nimport { EmptyDataNode, EmptyVariableSet } from '../../variables/interpolation/defaults';\n\nimport { sceneInterpolator } from '../../variables/interpolation/sceneInterpolator';\nimport { VariableCustomFormatterFn, SceneVariables } from '../../variables/types';\n\nimport { isDataLayer, SceneDataLayerProvider, SceneDataProvider, SceneLayout, SceneObject } from '../types';\nimport { lookupVariable } from '../../variables/lookupVariable';\nimport { getClosest } from './utils';\nimport { SceneQueryControllerLike, isQueryController } from '../../behaviors/SceneQueryController';\nimport { VariableInterpolation } from '@grafana/runtime';\nimport { QueryVariable } from '../../variables/variants/query/QueryVariable';\nimport { UrlSyncManagerLike } from '../../services/UrlSyncManager';\n\n/**\n * Get the closest node with variables\n */\nexport function getVariables(sceneObject: SceneObject): SceneVariables {\n return getClosest(sceneObject, (s) => s.state.$variables) ?? EmptyVariableSet;\n}\n\n/**\n * Will walk up the scene object graph to the closest $data scene object\n */\nexport function getData(sceneObject: SceneObject): SceneDataProvider {\n return getClosest(sceneObject, (s) => s.state.$data) ?? EmptyDataNode;\n}\n\nfunction isSceneLayout(s: SceneObject): s is SceneLayout {\n return 'isDraggable' in s;\n}\n\n/**\n * Will walk up the scene object graph to the closest $layout scene object\n */\nexport function getLayout(scene: SceneObject): SceneLayout | null {\n const parent = getClosest(scene, (s) => (isSceneLayout(s) ? s : undefined));\n if (parent) {\n return parent;\n }\n\n return null;\n}\n\n/**\n * Interpolates the given string using the current scene object as context. *\n *\n * Note: the interpolations array will be mutated by adding information about variables that\n * have been interpolated during replacement. Variables that were specified in the target but not found in\n * the list of available variables are also added to the array. See {@link VariableInterpolation} for more details.\n *\n * @param {VariableInterpolation[]} interpolations an optional array that is updated with interpolated variables.\n */\nexport function interpolate(\n sceneObject: SceneObject,\n value: string | undefined | null,\n scopedVars?: ScopedVars,\n format?: string | VariableCustomFormatterFn,\n interpolations?: VariableInterpolation[]\n): string {\n if (value === '' || value == null) {\n return '';\n }\n\n return sceneInterpolator(sceneObject, value, scopedVars, format, interpolations);\n}\n\n/**\n * Checks if the variable is currently loading or waiting to update.\n * It also returns true if a dependency of the variable is loading.\n *\n * For example if C depends on variable B which depends on variable A and A is loading this returns true for variable C and B.\n */\nexport function hasVariableDependencyInLoadingState(sceneObject: SceneObject) {\n if (!sceneObject.variableDependency) {\n return false;\n }\n\n for (const name of sceneObject.variableDependency.getNames()) {\n // This is for backwards compability. In the old architecture query variables could reference itself in a query without breaking.\n if (sceneObject instanceof QueryVariable && sceneObject.state.name === name) {\n console.warn('Query variable is referencing itself');\n continue;\n }\n\n const variable = lookupVariable(name, sceneObject);\n if (!variable) {\n continue;\n }\n\n const set = variable.parent as SceneVariables;\n if (set.isVariableLoadingOrWaitingToUpdate(variable)) {\n return true;\n }\n }\n\n return false;\n}\n\nfunction findObjectInternal(\n scene: SceneObject,\n check: (obj: SceneObject) => boolean,\n alreadySearchedChild?: SceneObject,\n shouldSearchUp?: boolean\n): SceneObject | null {\n if (check(scene)) {\n return scene;\n }\n\n let found: SceneObject | null = null;\n\n scene.forEachChild((child) => {\n if (child === alreadySearchedChild) {\n return;\n }\n\n let maybe = findObjectInternal(child, check);\n if (maybe) {\n found = maybe;\n }\n });\n\n if (found) {\n return found;\n }\n\n if (shouldSearchUp && scene.parent) {\n return findObjectInternal(scene.parent, check, scene, true);\n }\n\n return null;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key.\n *\n * Throws error if no key-matching scene object found.\n */\nexport function findByKey(sceneObject: SceneObject, key: string) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n return found;\n}\n\n/**\n * Returns a scene object from the scene graph with the requested key and type.\n *\n * Throws error if no key-matching scene object found.\n * Throws error if the given type does not match.\n */\nexport function findByKeyAndType<TargetType extends SceneObject>(\n sceneObject: SceneObject,\n key: string,\n targetType: { new (...args: never[]): TargetType }\n) {\n const found = findObject(sceneObject, (sceneToCheck) => {\n return sceneToCheck.state.key === key;\n });\n if (!found) {\n throw new Error('Unable to find scene with key ' + key);\n }\n if (!(found instanceof targetType)) {\n throw new Error(`Found scene object with key ${key} does not match type ${targetType.name}`);\n }\n return found;\n}\n\n/**\n * This will search the full scene graph, starting with the scene node passed in, then walking up the parent chain. *\n */\nexport function findObject(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject | null {\n return findObjectInternal(scene, check, undefined, true);\n}\n\n/**\n * This will search down the full scene graph, looking for objects that match the provided predicate.\n */\nexport function findAllObjects(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject[] {\n const found: SceneObject[] = [];\n\n scene.forEachChild((child) => {\n if (check(child)) {\n found.push(child);\n }\n\n found.push(...findAllObjects(child, check));\n });\n\n return found;\n}\n\n/**\n * Will walk up the scene object graph up until the root and collect all SceneDataLayerProvider objects.\n * When localOnly set to true, it will only collect the closest layers.\n */\nexport function getDataLayers(sceneObject: SceneObject, localOnly = false): SceneDataLayerProvider[] {\n let currentLevel: SceneObject | undefined = sceneObject;\n let collected: SceneDataLayerProvider[] = [];\n\n while (currentLevel) {\n const dataProvider = currentLevel.state.$data;\n if (!dataProvider) {\n currentLevel = currentLevel.parent;\n continue;\n }\n\n // Check if data layer exists nested inside another data provider\n if (isDataLayer(dataProvider)) {\n collected = collected.concat(dataProvider);\n } else {\n if (dataProvider.state.$data && isDataLayer(dataProvider.state.$data)) {\n collected = collected.concat(dataProvider.state.$data);\n }\n }\n\n if (localOnly && collected.length > 0) {\n break;\n }\n\n currentLevel = currentLevel.parent;\n }\n\n return collected;\n}\n\ninterface SceneType<T> extends Function {\n new (...args: never[]): T;\n}\n\n/**\n * A utility function to find the closest ancestor of a given type. This function expects\n * to find it and will throw an error if it does not.\n */\nexport function getAncestor<ParentType>(\n sceneObject: SceneObject,\n ancestorType: SceneType<ParentType>\n): ParentType {\n let parent: SceneObject | undefined = sceneObject;\n\n while (parent) {\n if (parent instanceof ancestorType) {\n return parent;\n }\n parent = parent.parent;\n }\n\n if (!parent) {\n throw new Error('Unable to find parent of type ' + ancestorType.name);\n }\n\n return parent as ParentType;\n}\n\n/**\n * This will search down the full scene graph, looking for objects that match the provided descendentType type.\n */\nexport function findDescendents<T extends SceneObject>(scene: SceneObject, descendentType: SceneType<T>) {\n function isDescendentType(scene: SceneObject): scene is T {\n return scene instanceof descendentType;\n }\n\n const targetScenes = findAllObjects(scene, isDescendentType);\n return targetScenes.filter(isDescendentType);\n}\n\n/**\n * Returns the closest query 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- {"version":3,"file":"types.js","sources":["../../../src/core/types.ts"],"sourcesContent":["import React from 'react';\nimport { MonoTypeOperatorFunction, Observable, Unsubscribable } from 'rxjs';\n\nimport {\n BusEvent,\n BusEventHandler,\n BusEventType,\n DataFrame,\n DataQueryRequest,\n DataSourceGetTagKeysOptions,\n DataSourceGetTagValuesOptions,\n DataTransformContext,\n PanelData,\n TimeRange,\n} from '@grafana/data';\nimport { DataQuery, DataTopic, TimeZone } from '@grafana/schema';\n\nimport { SceneVariableDependencyConfigLike, SceneVariables } from '../variables/types';\nimport { SceneObjectRef } from './SceneObjectRef';\n\nexport interface SceneObjectState {\n key?: string;\n $timeRange?: SceneTimeRangeLike;\n $data?: SceneDataProvider;\n $variables?: SceneVariables;\n /**\n * @experimental\n * Can be used to add extra behaviors to a scene object.\n * These are activated when the their parent scene object is activated.\n */\n $behaviors?: Array<SceneObject | SceneStatelessBehavior>;\n}\n\nexport interface SceneLayoutChildOptions {\n width?: number | string;\n height?: number | string;\n xSizing?: 'fill' | 'content';\n ySizing?: 'fill' | 'content';\n x?: number;\n y?: number;\n minWidth?: number | string;\n minHeight?: number | string;\n isDraggable?: boolean;\n isResizable?: boolean;\n}\n\nexport interface SceneComponentProps<T> {\n model: T;\n}\n\nexport type SceneComponent<TModel> = (props: SceneComponentProps<TModel>) => React.ReactElement | null;\n\nexport interface SceneDataState extends SceneObjectState {\n data?: PanelData;\n}\n\nexport interface SceneObject<TState extends SceneObjectState = SceneObjectState> {\n /** The current state */\n readonly state: TState;\n\n /** True when there is a React component mounted for this Object */\n readonly isActive: boolean;\n\n /** SceneObject parent */\n readonly parent?: SceneObject;\n\n /** This abtractions declares what variables the scene object depends on and how to handle when they change value. **/\n readonly variableDependency?: SceneVariableDependencyConfigLike;\n\n /** This abstraction declares URL sync dependencies of a scene object. **/\n readonly urlSync?: SceneObjectUrlSyncHandler;\n\n /** Subscribe to state changes */\n subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable;\n\n /** Subscribe to a scene event */\n subscribeToEvent<T extends BusEvent>(typeFilter: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable;\n\n /** Publish an event and optionally bubble it up the scene */\n publishEvent(event: BusEvent, bubble?: boolean): void;\n\n /** Utility hook that wraps useObservable. 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This allow you\n * to wire up scene objects that need to respond to state changes in other objects from the outside.\n **/\n addActivationHandler(handler: SceneActivationHandler): void;\n\n /**\n * Loop through state and call callback for each direct child scene object.\n * Checks 1 level deep properties and arrays. So a scene object hidden in a nested plain object will not be detected.\n */\n forEachChild(callback: (child: SceneObject) => void): void;\n\n /**\n * Useful for edge cases when you want to move a scene object to another parent.\n */\n clearParent(): void;\n}\n\nexport type SceneActivationHandler = () => SceneDeactivationHandler | void;\nexport type SceneDeactivationHandler = () => void;\n\n/**\n * Function returned by activate() that when called will deactivate the object if it's the last activator\n **/\nexport type CancelActivationHandler = () => void;\n\nexport interface SceneLayoutState extends SceneObjectState {\n children: SceneObject[];\n}\n\nexport interface SceneLayout<T extends SceneLayoutState = SceneLayoutState> extends SceneObject<T> {\n isDraggable(): boolean;\n getDragClass?(): string;\n getDragClassCancel?(): string;\n}\n\nexport interface SceneTimeRangeState extends SceneObjectState {\n from: string;\n to: string;\n fiscalYearStartMonth?: number;\n value: TimeRange;\n timeZone?: TimeZone;\n /** weekStart will change the global date locale so having multiple different weekStart values is not supported */\n weekStart?: string;\n /**\n * @internal\n * To enable feature parity with the old time range picker, not sure if it will be kept.\n * Override the now time by entering a time delay. Use this option to accommodate known delays in data aggregation to avoid null values.\n * */\n UNSAFE_nowDelay?: string;\n\n refreshOnActivate?: {\n /**\n * When set, the time range will invalidate relative ranges after the specified interval has elapsed\n */\n afterMs?: number;\n /**\n * When set, the time range will invalidate relative ranges after the specified percentage of the current interval has elapsed.\n * If both invalidate values are set, the smaller value will be used for the given interval.\n */\n percent?: number;\n };\n}\n\nexport interface SceneTimeRangeLike extends SceneObject<SceneTimeRangeState> {\n onTimeZoneChange(timeZone: TimeZone): void;\n onTimeRangeChange(timeRange: TimeRange): void;\n onRefresh(): void;\n getTimeZone(): TimeZone;\n}\n\nexport function isSceneObject(obj: any): obj is SceneObject {\n return obj.useState !== undefined;\n}\n\nexport interface SceneObjectWithUrlSync extends SceneObject {\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n shouldCreateHistoryStep?(values: SceneObjectUrlValues): boolean;\n}\n\nexport interface SceneObjectUrlSyncHandler {\n getKeys(): string[];\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n shouldCreateHistoryStep?(values: SceneObjectUrlValues): boolean;\n}\n\nexport interface DataRequestEnricher {\n // Return partial data query request that will be merged with the original request provided by SceneQueryRunner\n enrichDataRequest(source: SceneObject): Partial<DataQueryRequest> | null;\n}\n\nexport interface FiltersRequestEnricher {\n // Return partial getTagKeys or getTagValues query request that will be merged with the original request provided by ad hoc or group by variable\n enrichFiltersRequest(\n source: SceneObject\n ): Partial<DataSourceGetTagKeysOptions | DataSourceGetTagValuesOptions> | null;\n}\n\nexport function isDataRequestEnricher(obj: any): obj is DataRequestEnricher {\n return 'enrichDataRequest' in obj;\n}\n\nexport function isFiltersRequestEnricher(obj: any): obj is FiltersRequestEnricher {\n return 'enrichFiltersRequest' in obj;\n}\n\nexport type SceneObjectUrlValue = string | string[] | undefined | null;\nexport type SceneObjectUrlValues = Record<string, SceneObjectUrlValue>;\n\nexport type CustomTransformOperator = (context: DataTransformContext) => MonoTypeOperatorFunction<DataFrame[]>;\nexport type CustomTransformerDefinition =\n | { operator: CustomTransformOperator; topic: DataTopic }\n | CustomTransformOperator;\nexport type SceneStateChangedHandler<TState> = (newState: TState, prevState: TState) => void;\n\nexport type DeepPartial<T> = {\n [K in keyof T]?: T[K] extends object ? DeepPartial<T[K]> : T[K];\n};\n\nexport interface SceneDataProviderResult {\n data: PanelData;\n origin: SceneDataProvider;\n}\n\nexport interface SceneDataProvider<T extends SceneObjectState = SceneDataState> extends SceneObject<T> {\n setContainerWidth?: (width: number) => void;\n isDataReadyToDisplay?: () => boolean;\n cancelQuery?: () => void;\n getResultsStream(): Observable<SceneDataProviderResult>;\n}\n\nexport interface SceneDataLayerProviderState extends SceneDataState {\n name: string;\n description?: string;\n isEnabled?: boolean;\n isHidden?: boolean;\n}\n\nexport interface SceneDataLayerProvider extends SceneDataProvider<SceneDataLayerProviderState> {\n isDataLayer: true;\n}\n\nexport function isDataLayer(obj: SceneObject): obj is SceneDataLayerProvider {\n return 'isDataLayer' in obj;\n}\n\nexport interface DataLayerFilter {\n panelId: number;\n}\n\nexport interface SceneStatelessBehavior<T extends SceneObject = any> {\n (sceneObject: T): CancelActivationHandler | void;\n}\n\nexport type ControlsLayout = 'horizontal' | 'vertical';\n\nexport interface UseStateHookOptions {\n /**\n * For some edge cases other scene objects want to subscribe to scene object state for objects\n * that are not active, or whose main React Component can be un-mounted. Set this to true\n * to keep the scene object active even if the React component is unmounted.\n *\n * Normally you would not need this but this can be useful in some edge cases.\n *\n * @experimental\n */\n shouldActivateOrKeepAlive?: boolean;\n}\n\nexport interface SceneDataQuery extends DataQuery {\n [key: string]: any;\n\n // Opt this query out of time window comparison\n timeRangeCompare?: boolean;\n}\n\nexport interface SceneUrlSyncOptions {\n /**\n * This will update the url to contain all scene url state\n * when the scene is initialized. Important for browser history \"back\" actions.\n */\n updateUrlOnInit?: boolean;\n /**\n * This is only supported by some objects if they implement\n * shouldCreateHistoryStep where they can control what changes\n * url changes should add a new browser history entry.\n */\n createBrowserHistorySteps?: boolean;\n}\n"],"names":[],"mappings":"AAmLO,SAAS,cAAc,GAA8B,EAAA;AAC1D,EAAA,OAAO,IAAI,QAAa,KAAA,KAAA,CAAA,CAAA;AAC1B,CAAA;AA2BO,SAAS,sBAAsB,GAAsC,EAAA;AAC1E,EAAA,OAAO,mBAAuB,IAAA,GAAA,CAAA;AAChC,CAAA;AAEO,SAAS,yBAAyB,GAAyC,EAAA;AAChF,EAAA,OAAO,sBAA0B,IAAA,GAAA,CAAA;AACnC,CAAA;AAsCO,SAAS,YAAY,GAAiD,EAAA;AAC3E,EAAA,OAAO,aAAiB,IAAA,GAAA,CAAA;AAC1B;;;;"}
1
+ {"version":3,"file":"types.js","sources":["../../../src/core/types.ts"],"sourcesContent":["import React from 'react';\nimport { MonoTypeOperatorFunction, Observable, Unsubscribable } from 'rxjs';\n\nimport {\n BusEvent,\n BusEventHandler,\n BusEventType,\n DataFrame,\n DataQueryRequest,\n DataSourceGetTagKeysOptions,\n DataSourceGetTagValuesOptions,\n DataTransformContext,\n PanelData,\n TimeRange,\n} from '@grafana/data';\nimport { DataQuery, DataTopic, TimeZone } from '@grafana/schema';\n\nimport { SceneVariableDependencyConfigLike, SceneVariables } from '../variables/types';\nimport { SceneObjectRef } from './SceneObjectRef';\n\nexport interface SceneObjectState {\n key?: string;\n $timeRange?: SceneTimeRangeLike;\n $data?: SceneDataProvider;\n $variables?: SceneVariables;\n /**\n * @experimental\n * Can be used to add extra behaviors to a scene object.\n * These are activated when the their parent scene object is activated.\n */\n $behaviors?: Array<SceneObject | SceneStatelessBehavior>;\n}\n\nexport interface SceneLayoutChildOptions {\n width?: number | string;\n height?: number | string;\n xSizing?: 'fill' | 'content';\n ySizing?: 'fill' | 'content';\n x?: number;\n y?: number;\n minWidth?: number | string;\n minHeight?: number | string;\n isDraggable?: boolean;\n isResizable?: boolean;\n}\n\nexport interface SceneComponentProps<T> {\n model: T;\n}\n\nexport type SceneComponent<TModel> = (props: SceneComponentProps<TModel>) => React.ReactElement | null;\n\nexport interface SceneDataState extends SceneObjectState {\n data?: PanelData;\n}\n\nexport interface SceneObject<TState extends SceneObjectState = SceneObjectState> {\n /** The current state */\n readonly state: TState;\n\n /** True when there is a React component mounted for this Object */\n readonly isActive: boolean;\n\n /** Controls if activation blocks rendering */\n readonly renderBeforeActivation: boolean;\n\n /** SceneObject parent */\n readonly parent?: SceneObject;\n\n /** This abtractions declares what variables the scene object depends on and how to handle when they change value. **/\n readonly variableDependency?: SceneVariableDependencyConfigLike;\n\n /** This abstraction declares URL sync dependencies of a scene object. **/\n readonly urlSync?: SceneObjectUrlSyncHandler;\n\n /** Subscribe to state changes */\n subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable;\n\n /** Subscribe to a scene event */\n subscribeToEvent<T extends BusEvent>(typeFilter: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable;\n\n /** Publish an event and optionally bubble it up the scene */\n publishEvent(event: BusEvent, bubble?: boolean): void;\n\n /** Utility hook that wraps useObservable. Used by React components to subscribes to state changes */\n useState(): TState;\n\n /** How to modify state */\n setState(state: Partial<TState>): void;\n\n /**\n * Called when the Component is mounted. This will also activate any $data, $variables or $timeRange scene object on this level.\n * Don't override this in your custom SceneObjects, instead use addActivationHandler from the constructor.\n **/\n activate(): CancelActivationHandler;\n\n /** Get the scene root */\n getRoot(): SceneObject;\n\n /** Returns a deep clone this object and all its children */\n clone(state?: Partial<TState>): this;\n\n /** A React component to use for rendering the object */\n Component(props: SceneComponentProps<SceneObject<TState>>): React.ReactElement | null;\n\n /** Force a re-render, should only be needed when variable values change */\n forceRender(): void;\n\n /** Returns a SceneObjectRef that will resolve to this object */\n getRef(): SceneObjectRef<this>;\n\n /**\n * Allows external code to register code that is executed on activate and deactivate. This allow you\n * to wire up scene objects that need to respond to state changes in other objects from the outside.\n **/\n addActivationHandler(handler: SceneActivationHandler): void;\n\n /**\n * Loop through state and call callback for each direct child scene object.\n * Checks 1 level deep properties and arrays. So a scene object hidden in a nested plain object will not be detected.\n */\n forEachChild(callback: (child: SceneObject) => void): void;\n\n /**\n * Useful for edge cases when you want to move a scene object to another parent.\n */\n clearParent(): void;\n}\n\nexport type SceneActivationHandler = () => SceneDeactivationHandler | void;\nexport type SceneDeactivationHandler = () => void;\n\n/**\n * Function returned by activate() that when called will deactivate the object if it's the last activator\n **/\nexport type CancelActivationHandler = () => void;\n\nexport interface SceneLayoutState extends SceneObjectState {\n children: SceneObject[];\n}\n\nexport interface SceneLayout<T extends SceneLayoutState = SceneLayoutState> extends SceneObject<T> {\n isDraggable(): boolean;\n getDragClass?(): string;\n getDragClassCancel?(): string;\n}\n\nexport interface SceneTimeRangeState extends SceneObjectState {\n from: string;\n to: string;\n fiscalYearStartMonth?: number;\n value: TimeRange;\n timeZone?: TimeZone;\n /** weekStart will change the global date locale so having multiple different weekStart values is not supported */\n weekStart?: string;\n /**\n * @internal\n * To enable feature parity with the old time range picker, not sure if it will be kept.\n * Override the now time by entering a time delay. Use this option to accommodate known delays in data aggregation to avoid null values.\n * */\n UNSAFE_nowDelay?: string;\n\n refreshOnActivate?: {\n /**\n * When set, the time range will invalidate relative ranges after the specified interval has elapsed\n */\n afterMs?: number;\n /**\n * When set, the time range will invalidate relative ranges after the specified percentage of the current interval has elapsed.\n * If both invalidate values are set, the smaller value will be used for the given interval.\n */\n percent?: number;\n };\n}\n\nexport interface SceneTimeRangeLike extends SceneObject<SceneTimeRangeState> {\n onTimeZoneChange(timeZone: TimeZone): void;\n onTimeRangeChange(timeRange: TimeRange): void;\n onRefresh(): void;\n getTimeZone(): TimeZone;\n}\n\nexport function isSceneObject(obj: any): obj is SceneObject {\n return obj.useState !== undefined;\n}\n\nexport interface SceneObjectWithUrlSync extends SceneObject {\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n shouldCreateHistoryStep?(values: SceneObjectUrlValues): boolean;\n}\n\nexport interface SceneObjectUrlSyncHandler {\n getKeys(): string[];\n getUrlState(): SceneObjectUrlValues;\n updateFromUrl(values: SceneObjectUrlValues): void;\n shouldCreateHistoryStep?(values: SceneObjectUrlValues): boolean;\n}\n\nexport interface DataRequestEnricher {\n // Return partial data query request that will be merged with the original request provided by SceneQueryRunner\n enrichDataRequest(source: SceneObject): Partial<DataQueryRequest> | null;\n}\n\nexport interface FiltersRequestEnricher {\n // Return partial getTagKeys or getTagValues query request that will be merged with the original request provided by ad hoc or group by variable\n enrichFiltersRequest(\n source: SceneObject\n ): Partial<DataSourceGetTagKeysOptions | DataSourceGetTagValuesOptions> | null;\n}\n\nexport function isDataRequestEnricher(obj: any): obj is DataRequestEnricher {\n return 'enrichDataRequest' in obj;\n}\n\nexport function isFiltersRequestEnricher(obj: any): obj is FiltersRequestEnricher {\n return 'enrichFiltersRequest' in obj;\n}\n\nexport type SceneObjectUrlValue = string | string[] | undefined | null;\nexport type SceneObjectUrlValues = Record<string, SceneObjectUrlValue>;\n\nexport type CustomTransformOperator = (context: DataTransformContext) => MonoTypeOperatorFunction<DataFrame[]>;\nexport type CustomTransformerDefinition =\n | { operator: CustomTransformOperator; topic: DataTopic }\n | CustomTransformOperator;\nexport type SceneStateChangedHandler<TState> = (newState: TState, prevState: TState) => void;\n\nexport type DeepPartial<T> = {\n [K in keyof T]?: T[K] extends object ? DeepPartial<T[K]> : T[K];\n};\n\nexport interface SceneDataProviderResult {\n data: PanelData;\n origin: SceneDataProvider;\n}\n\nexport interface SceneDataProvider<T extends SceneObjectState = SceneDataState> extends SceneObject<T> {\n setContainerWidth?: (width: number) => void;\n isDataReadyToDisplay?: () => boolean;\n cancelQuery?: () => void;\n getResultsStream(): Observable<SceneDataProviderResult>;\n}\n\nexport interface SceneDataLayerProviderState extends SceneDataState {\n name: string;\n description?: string;\n isEnabled?: boolean;\n isHidden?: boolean;\n}\n\nexport interface SceneDataLayerProvider extends SceneDataProvider<SceneDataLayerProviderState> {\n isDataLayer: true;\n}\n\nexport function isDataLayer(obj: SceneObject): obj is SceneDataLayerProvider {\n return 'isDataLayer' in obj;\n}\n\nexport interface DataLayerFilter {\n panelId: number;\n}\n\nexport interface SceneStatelessBehavior<T extends SceneObject = any> {\n (sceneObject: T): CancelActivationHandler | void;\n}\n\nexport type ControlsLayout = 'horizontal' | 'vertical';\n\nexport interface UseStateHookOptions {\n /**\n * For some edge cases other scene objects want to subscribe to scene object state for objects\n * that are not active, or whose main React Component can be un-mounted. Set this to true\n * to keep the scene object active even if the React component is unmounted.\n *\n * Normally you would not need this but this can be useful in some edge cases.\n *\n * @experimental\n */\n shouldActivateOrKeepAlive?: boolean;\n}\n\nexport interface SceneDataQuery extends DataQuery {\n [key: string]: any;\n\n // Opt this query out of time window comparison\n timeRangeCompare?: boolean;\n}\n\nexport interface SceneUrlSyncOptions {\n /**\n * This will update the url to contain all scene url state\n * when the scene is initialized. Important for browser history \"back\" actions.\n */\n updateUrlOnInit?: boolean;\n /**\n * This is only supported by some objects if they implement\n * shouldCreateHistoryStep where they can control what changes\n * url changes should add a new browser history entry.\n */\n createBrowserHistorySteps?: boolean;\n}\n"],"names":[],"mappings":"AAsLO,SAAS,cAAc,GAA8B,EAAA;AAC1D,EAAA,OAAO,IAAI,QAAa,KAAA,KAAA,CAAA,CAAA;AAC1B,CAAA;AA2BO,SAAS,sBAAsB,GAAsC,EAAA;AAC1E,EAAA,OAAO,mBAAuB,IAAA,GAAA,CAAA;AAChC,CAAA;AAEO,SAAS,yBAAyB,GAAyC,EAAA;AAChF,EAAA,OAAO,sBAA0B,IAAA,GAAA,CAAA;AACnC,CAAA;AAsCO,SAAS,YAAY,GAAiD,EAAA;AAC3E,EAAA,OAAO,aAAiB,IAAA,GAAA,CAAA;AAC1B;;;;"}
package/dist/esm/index.js CHANGED
@@ -60,7 +60,6 @@ export { SceneTimeRangeCompare } from './components/SceneTimeRangeCompare.js';
60
60
  export { SceneByFrameRepeater } from './components/SceneByFrameRepeater.js';
61
61
  export { SceneByVariableRepeater } from './components/SceneByVariableRepeater.js';
62
62
  export { SceneControlsSpacer } from './components/SceneControlsSpacer.js';
63
- export { LimitFramesTitleItemScene } from './components/LimitFramesTitleItemScene.js';
64
63
  export { SceneFlexItem, SceneFlexLayout } from './components/layout/SceneFlexLayout.js';
65
64
  export { SceneCSSGridItem, SceneCSSGridLayout } from './components/layout/CSSGrid/SceneCSSGridLayout.js';
66
65
  export { SceneGridLayout } from './components/layout/grid/SceneGridLayout.js';
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":["../../src/index.ts"],"sourcesContent":["import { getUrlWithAppState } from './components/SceneApp/utils';\nimport { registerRuntimePanelPlugin } from './components/VizPanel/registerRuntimePanelPlugin';\nimport { cloneSceneObjectState } from './core/sceneGraph/utils';\nimport { registerRuntimeDataSource } from './querying/RuntimeDataSource';\nimport { getUrlState, syncStateFromSearchParams } from './services/utils';\n\nimport { registerVariableMacro } from './variables/macros';\nimport { renderPrometheusLabelFilters } from './variables/utils';\nimport {\n isAdHocVariable,\n isQueryVariable,\n isTextBoxVariable,\n isCustomVariable,\n isDataSourceVariable,\n isConstantVariable,\n isIntervalVariable,\n isGroupByVariable,\n} from './variables/variants/guards';\n\nexport * from './core/types';\nexport * from './core/events';\nexport { sceneGraph } from './core/sceneGraph';\nexport * as behaviors from './behaviors';\nexport * as dataLayers from './querying/layers';\n\nexport { SceneObjectBase, useSceneObjectState } from './core/SceneObjectBase';\nexport { SceneDataNode } from './core/SceneDataNode';\nexport { SceneTimeRange } from './core/SceneTimeRange';\nexport { SceneTimeZoneOverride } from './core/SceneTimeZoneOverride';\n\nexport { SceneQueryRunner, type QueryRunnerState } from './querying/SceneQueryRunner';\nexport { DataProviderProxy } from './querying/DataProviderProxy';\nexport {\n type ExtraQueryDescriptor,\n type ExtraQueryProvider,\n type ExtraQueryDataProcessor,\n} from './querying/ExtraQueryProvider';\nexport { SceneDataLayerSet, SceneDataLayerSetBase } from './querying/SceneDataLayerSet';\nexport { SceneDataLayerBase } from './querying/layers/SceneDataLayerBase';\nexport { SceneDataLayerControls } from './querying/layers/SceneDataLayerControls';\nexport { SceneDataTransformer, type SceneDataTransformerState } from './querying/SceneDataTransformer';\nexport { registerQueryWithController } from './querying/registerQueryWithController';\nexport { registerRuntimeDataSource, RuntimeDataSource } from './querying/RuntimeDataSource';\nexport type {\n SceneQueryControllerLike,\n SceneQueryControllerEntryType,\n SceneQueryControllerEntry,\n} from './behaviors/SceneQueryController';\n\nexport * from './variables/types';\nexport { VariableDependencyConfig } from './variables/VariableDependencyConfig';\nexport { formatRegistry, type FormatVariable } from './variables/interpolation/formatRegistry';\nexport { VariableValueSelectors } from './variables/components/VariableValueSelectors';\nexport { VariableValueControl } from './variables/components/VariableValueControl';\nexport { SceneVariableSet } from './variables/sets/SceneVariableSet';\nexport { ConstantVariable } from './variables/variants/ConstantVariable';\nexport { CustomVariable } from './variables/variants/CustomVariable';\nexport { DataSourceVariable } from './variables/variants/DataSourceVariable';\nexport { QueryVariable } from './variables/variants/query/QueryVariable';\nexport { TestVariable } from './variables/variants/TestVariable';\nexport { TextBoxVariable } from './variables/variants/TextBoxVariable';\nexport {\n MultiValueVariable,\n type MultiValueVariableState,\n type VariableGetOptionsArgs,\n} from './variables/variants/MultiValueVariable';\nexport { LocalValueVariable } from './variables/variants/LocalValueVariable';\nexport { IntervalVariable } from './variables/variants/IntervalVariable';\nexport { AdHocFiltersVariable } from './variables/adhoc/AdHocFiltersVariable';\nexport { GroupByVariable } from './variables/groupby/GroupByVariable';\nexport { type MacroVariableConstructor } from './variables/macros/types';\n\nexport { type UrlSyncManagerLike, UrlSyncManager, NewSceneObjectAddedEvent } from './services/UrlSyncManager';\nexport { useUrlSync } from './services/useUrlSync';\nexport { UrlSyncContextProvider } from './services/UrlSyncContextProvider';\nexport { SceneObjectUrlSyncConfig } from './services/SceneObjectUrlSyncConfig';\n\nexport { EmbeddedScene, type EmbeddedSceneState } from './components/EmbeddedScene';\nexport { VizPanel, type VizPanelState } from './components/VizPanel/VizPanel';\nexport { VizPanelMenu } from './components/VizPanel/VizPanelMenu';\nexport { VizPanelExploreButton } from './components/VizPanel/VizPanelExploreButton';\nexport { NestedScene } from './components/NestedScene';\nexport { SceneCanvasText } from './components/SceneCanvasText';\nexport { SceneToolbarButton, SceneToolbarInput } from './components/SceneToolbarButton';\nexport { SceneTimePicker } from './components/SceneTimePicker';\nexport { SceneRefreshPicker, type SceneRefreshPickerState } from './components/SceneRefreshPicker';\nexport { SceneTimeRangeTransformerBase } from './core/SceneTimeRangeTransformerBase';\nexport { SceneTimeRangeCompare } from './components/SceneTimeRangeCompare';\nexport { SceneByFrameRepeater } from './components/SceneByFrameRepeater';\nexport { SceneByVariableRepeater } from './components/SceneByVariableRepeater';\nexport { SceneControlsSpacer } from './components/SceneControlsSpacer';\nexport {LimitFramesTitleItemScene} from './components/LimitFramesTitleItemScene'\nexport {\n SceneFlexLayout,\n SceneFlexItem,\n type SceneFlexItemState,\n type SceneFlexItemLike,\n} from './components/layout/SceneFlexLayout';\nexport { SceneCSSGridLayout, SceneCSSGridItem } from './components/layout/CSSGrid/SceneCSSGridLayout';\nexport { SceneGridLayout } from './components/layout/grid/SceneGridLayout';\nexport { SceneGridItem } from './components/layout/grid/SceneGridItem';\nexport { SceneGridRow } from './components/layout/grid/SceneGridRow';\nexport { type SceneGridItemStateLike, type SceneGridItemLike } from './components/layout/grid/types';\nexport { SplitLayout } from './components/layout/split/SplitLayout';\nexport {\n type SceneAppPageLike,\n type SceneRouteMatch,\n type SceneAppPageState,\n type SceneAppDrilldownView,\n type SceneAppRoute,\n} from './components/SceneApp/types';\nexport { SceneApp, useSceneApp } from './components/SceneApp/SceneApp';\nexport { SceneAppPage } from './components/SceneApp/SceneAppPage';\nexport { SceneReactObject } from './components/SceneReactObject';\nexport { SceneObjectRef } from './core/SceneObjectRef';\nexport {\n PanelBuilders,\n PanelOptionsBuilders,\n FieldConfigBuilders,\n FieldConfigOverridesBuilder,\n} from './core/PanelBuilders';\nexport { FieldConfigBuilder } from './core/PanelBuilders/FieldConfigBuilder';\nexport { VizPanelBuilder } from './core/PanelBuilders/VizPanelBuilder';\nexport { SceneDebugger } from './components/SceneDebugger/SceneDebugger';\nexport { VariableValueSelectWrapper } from './variables/components/VariableValueSelectors';\nexport { ControlsLabel } from './utils/ControlsLabel';\nexport { renderSelectForVariable } from './variables/components/VariableValueSelect';\nexport { VizConfigBuilder } from './core/PanelBuilders/VizConfigBuilder';\nexport { VizConfigBuilders } from './core/PanelBuilders/VizConfigBuilders';\nexport { type VizConfig } from './core/PanelBuilders/types';\n\nexport const sceneUtils = {\n getUrlWithAppState,\n registerRuntimePanelPlugin,\n registerRuntimeDataSource,\n registerVariableMacro,\n cloneSceneObjectState,\n syncStateFromSearchParams,\n getUrlState,\n renderPrometheusLabelFilters,\n\n // Variable guards\n isAdHocVariable,\n isConstantVariable,\n isCustomVariable,\n isDataSourceVariable,\n isIntervalVariable,\n isQueryVariable,\n isTextBoxVariable,\n isGroupByVariable,\n};\n\nexport { SafeSerializableSceneObject } from './utils/SafeSerializableSceneObject';\nexport { getExploreURL } from './utils/explore';\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAmIO,MAAM,UAAa,GAAA;AAAA,EACxB,kBAAA;AAAA,EACA,0BAAA;AAAA,EACA,yBAAA;AAAA,EACA,qBAAA;AAAA,EACA,qBAAA;AAAA,EACA,yBAAA;AAAA,EACA,WAAA;AAAA,EACA,4BAAA;AAAA,EAGA,eAAA;AAAA,EACA,kBAAA;AAAA,EACA,gBAAA;AAAA,EACA,oBAAA;AAAA,EACA,kBAAA;AAAA,EACA,eAAA;AAAA,EACA,iBAAA;AAAA,EACA,iBAAA;AACF;;;;"}
1
+ {"version":3,"file":"index.js","sources":["../../src/index.ts"],"sourcesContent":["import { getUrlWithAppState } from './components/SceneApp/utils';\nimport { registerRuntimePanelPlugin } from './components/VizPanel/registerRuntimePanelPlugin';\nimport { cloneSceneObjectState } from './core/sceneGraph/utils';\nimport { registerRuntimeDataSource } from './querying/RuntimeDataSource';\nimport { getUrlState, syncStateFromSearchParams } from './services/utils';\n\nimport { registerVariableMacro } from './variables/macros';\nimport { renderPrometheusLabelFilters } from './variables/utils';\nimport {\n isAdHocVariable,\n isQueryVariable,\n isTextBoxVariable,\n isCustomVariable,\n isDataSourceVariable,\n isConstantVariable,\n isIntervalVariable,\n isGroupByVariable,\n} from './variables/variants/guards';\n\nexport * from './core/types';\nexport * from './core/events';\nexport { sceneGraph } from './core/sceneGraph';\nexport * as behaviors from './behaviors';\nexport * as dataLayers from './querying/layers';\n\nexport { SceneObjectBase, useSceneObjectState } from './core/SceneObjectBase';\nexport { SceneDataNode } from './core/SceneDataNode';\nexport { SceneTimeRange } from './core/SceneTimeRange';\nexport { SceneTimeZoneOverride } from './core/SceneTimeZoneOverride';\n\nexport { SceneQueryRunner, type QueryRunnerState } from './querying/SceneQueryRunner';\nexport { DataProviderProxy } from './querying/DataProviderProxy';\nexport {\n type ExtraQueryDescriptor,\n type ExtraQueryProvider,\n type ExtraQueryDataProcessor,\n} from './querying/ExtraQueryProvider';\nexport { SceneDataLayerSet, SceneDataLayerSetBase } from './querying/SceneDataLayerSet';\nexport { SceneDataLayerBase } from './querying/layers/SceneDataLayerBase';\nexport { SceneDataLayerControls } from './querying/layers/SceneDataLayerControls';\nexport { SceneDataTransformer, type SceneDataTransformerState } from './querying/SceneDataTransformer';\nexport { registerQueryWithController } from './querying/registerQueryWithController';\nexport { registerRuntimeDataSource, RuntimeDataSource } from './querying/RuntimeDataSource';\nexport type {\n SceneQueryControllerLike,\n SceneQueryControllerEntryType,\n SceneQueryControllerEntry,\n} from './behaviors/SceneQueryController';\n\nexport * from './variables/types';\nexport { VariableDependencyConfig } from './variables/VariableDependencyConfig';\nexport { formatRegistry, type FormatVariable } from './variables/interpolation/formatRegistry';\nexport { VariableValueSelectors } from './variables/components/VariableValueSelectors';\nexport { VariableValueControl } from './variables/components/VariableValueControl';\nexport { SceneVariableSet } from './variables/sets/SceneVariableSet';\nexport { ConstantVariable } from './variables/variants/ConstantVariable';\nexport { CustomVariable } from './variables/variants/CustomVariable';\nexport { DataSourceVariable } from './variables/variants/DataSourceVariable';\nexport { QueryVariable } from './variables/variants/query/QueryVariable';\nexport { TestVariable } from './variables/variants/TestVariable';\nexport { TextBoxVariable } from './variables/variants/TextBoxVariable';\nexport {\n MultiValueVariable,\n type MultiValueVariableState,\n type VariableGetOptionsArgs,\n} from './variables/variants/MultiValueVariable';\nexport { LocalValueVariable } from './variables/variants/LocalValueVariable';\nexport { IntervalVariable } from './variables/variants/IntervalVariable';\nexport { AdHocFiltersVariable } from './variables/adhoc/AdHocFiltersVariable';\nexport { GroupByVariable } from './variables/groupby/GroupByVariable';\nexport { type MacroVariableConstructor } from './variables/macros/types';\n\nexport { type UrlSyncManagerLike, UrlSyncManager, NewSceneObjectAddedEvent } from './services/UrlSyncManager';\nexport { useUrlSync } from './services/useUrlSync';\nexport { UrlSyncContextProvider } from './services/UrlSyncContextProvider';\nexport { SceneObjectUrlSyncConfig } from './services/SceneObjectUrlSyncConfig';\n\nexport { EmbeddedScene, type EmbeddedSceneState } from './components/EmbeddedScene';\nexport { VizPanel, type VizPanelState } from './components/VizPanel/VizPanel';\nexport { VizPanelMenu } from './components/VizPanel/VizPanelMenu';\nexport { VizPanelExploreButton } from './components/VizPanel/VizPanelExploreButton';\nexport { NestedScene } from './components/NestedScene';\nexport { SceneCanvasText } from './components/SceneCanvasText';\nexport { SceneToolbarButton, SceneToolbarInput } from './components/SceneToolbarButton';\nexport { SceneTimePicker } from './components/SceneTimePicker';\nexport { SceneRefreshPicker, type SceneRefreshPickerState } from './components/SceneRefreshPicker';\nexport { SceneTimeRangeTransformerBase } from './core/SceneTimeRangeTransformerBase';\nexport { SceneTimeRangeCompare } from './components/SceneTimeRangeCompare';\nexport { SceneByFrameRepeater } from './components/SceneByFrameRepeater';\nexport { SceneByVariableRepeater } from './components/SceneByVariableRepeater';\nexport { SceneControlsSpacer } from './components/SceneControlsSpacer';\nexport {\n SceneFlexLayout,\n SceneFlexItem,\n type SceneFlexItemState,\n type SceneFlexItemLike,\n} from './components/layout/SceneFlexLayout';\nexport { SceneCSSGridLayout, SceneCSSGridItem } from './components/layout/CSSGrid/SceneCSSGridLayout';\nexport { SceneGridLayout } from './components/layout/grid/SceneGridLayout';\nexport { SceneGridItem } from './components/layout/grid/SceneGridItem';\nexport { SceneGridRow } from './components/layout/grid/SceneGridRow';\nexport { type SceneGridItemStateLike, type SceneGridItemLike } from './components/layout/grid/types';\nexport { SplitLayout } from './components/layout/split/SplitLayout';\nexport {\n type SceneAppPageLike,\n type SceneRouteMatch,\n type SceneAppPageState,\n type SceneAppDrilldownView,\n type SceneAppRoute,\n} from './components/SceneApp/types';\nexport { SceneApp, useSceneApp } from './components/SceneApp/SceneApp';\nexport { SceneAppPage } from './components/SceneApp/SceneAppPage';\nexport { SceneReactObject } from './components/SceneReactObject';\nexport { SceneObjectRef } from './core/SceneObjectRef';\nexport {\n PanelBuilders,\n PanelOptionsBuilders,\n FieldConfigBuilders,\n FieldConfigOverridesBuilder,\n} from './core/PanelBuilders';\nexport { FieldConfigBuilder } from './core/PanelBuilders/FieldConfigBuilder';\nexport { VizPanelBuilder } from './core/PanelBuilders/VizPanelBuilder';\nexport { SceneDebugger } from './components/SceneDebugger/SceneDebugger';\nexport { VariableValueSelectWrapper } from './variables/components/VariableValueSelectors';\nexport { ControlsLabel } from './utils/ControlsLabel';\nexport { renderSelectForVariable } from './variables/components/VariableValueSelect';\nexport { VizConfigBuilder } from './core/PanelBuilders/VizConfigBuilder';\nexport { VizConfigBuilders } from './core/PanelBuilders/VizConfigBuilders';\nexport { type VizConfig } from './core/PanelBuilders/types';\n\nexport const sceneUtils = {\n getUrlWithAppState,\n registerRuntimePanelPlugin,\n registerRuntimeDataSource,\n registerVariableMacro,\n cloneSceneObjectState,\n syncStateFromSearchParams,\n getUrlState,\n renderPrometheusLabelFilters,\n\n // Variable guards\n isAdHocVariable,\n isConstantVariable,\n isCustomVariable,\n isDataSourceVariable,\n isIntervalVariable,\n isQueryVariable,\n isTextBoxVariable,\n isGroupByVariable,\n};\n\nexport { SafeSerializableSceneObject } from './utils/SafeSerializableSceneObject';\nexport { getExploreURL } from './utils/explore';\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkIO,MAAM,UAAa,GAAA;AAAA,EACxB,kBAAA;AAAA,EACA,0BAAA;AAAA,EACA,yBAAA;AAAA,EACA,qBAAA;AAAA,EACA,qBAAA;AAAA,EACA,yBAAA;AAAA,EACA,WAAA;AAAA,EACA,4BAAA;AAAA,EAGA,eAAA;AAAA,EACA,kBAAA;AAAA,EACA,gBAAA;AAAA,EACA,oBAAA;AAAA,EACA,kBAAA;AAAA,EACA,eAAA;AAAA,EACA,iBAAA;AAAA,EACA,iBAAA;AACF;;;;"}
@@ -19,7 +19,7 @@ function patchGetAdhocFilters(filterVar) {
19
19
  templateSrv.getAdhocFilters = function getAdhocFiltersScenePatch(dsName) {
20
20
  var _a;
21
21
  if (allActiveFilterSets.size === 0) {
22
- return originalGetAdhocFilters.call(templateSrv);
22
+ return originalGetAdhocFilters.call(templateSrv, dsName);
23
23
  }
24
24
  const ds = getDataSourceSrv().getInstanceSettings(dsName);
25
25
  if (!ds) {
@@ -1 +1 @@
1
- {"version":3,"file":"patchGetAdhocFilters.js","sources":["../../../../src/variables/adhoc/patchGetAdhocFilters.ts"],"sourcesContent":["import { getDataSourceSrv, getTemplateSrv } from '@grafana/runtime';\nimport { AdHocVariableFilter } from '@grafana/data';\nimport { AdHocFiltersVariable } from './AdHocFiltersVariable';\n\nlet originalGetAdhocFilters: any = undefined;\nlet allActiveFilterSets = new Set<AdHocFiltersVariable>();\n\nexport function patchGetAdhocFilters(filterVar: AdHocFiltersVariable) {\n filterVar.addActivationHandler(() => {\n allActiveFilterSets.add(filterVar);\n return () => allActiveFilterSets.delete(filterVar);\n });\n\n if (originalGetAdhocFilters) {\n return;\n }\n\n const templateSrv: any = getTemplateSrv();\n if (!templateSrv?.getAdhocFilters) {\n console.log('Failed to patch getAdhocFilters');\n return;\n }\n\n originalGetAdhocFilters = templateSrv.getAdhocFilters;\n\n templateSrv.getAdhocFilters = function getAdhocFiltersScenePatch(dsName: string): AdHocVariableFilter[] {\n if (allActiveFilterSets.size === 0) {\n return originalGetAdhocFilters.call(templateSrv);\n }\n\n const ds = getDataSourceSrv().getInstanceSettings(dsName);\n if (!ds) {\n return [];\n }\n\n for (const filter of allActiveFilterSets.values()) {\n if (filter.state.datasource?.uid === ds.uid) {\n return filter.state.filters;\n }\n }\n\n return [];\n }.bind(templateSrv);\n}\n\nexport function findActiveAdHocFilterVariableByUid(dsUid: string | undefined): AdHocFiltersVariable | undefined {\n for (const filter of allActiveFilterSets.values()) {\n if (filter.state.datasource?.uid === dsUid) {\n return filter;\n }\n }\n\n return undefined;\n}\n"],"names":[],"mappings":";;AAIA,IAAI,uBAA+B,GAAA,KAAA,CAAA,CAAA;AACnC,IAAI,mBAAA,uBAA0B,GAA0B,EAAA,CAAA;AAEjD,SAAS,qBAAqB,SAAiC,EAAA;AACpE,EAAA,SAAA,CAAU,qBAAqB,MAAM;AACnC,IAAA,mBAAA,CAAoB,IAAI,SAAS,CAAA,CAAA;AACjC,IAAO,OAAA,MAAM,mBAAoB,CAAA,MAAA,CAAO,SAAS,CAAA,CAAA;AAAA,GAClD,CAAA,CAAA;AAED,EAAA,IAAI,uBAAyB,EAAA;AAC3B,IAAA,OAAA;AAAA,GACF;AAEA,EAAA,MAAM,cAAmB,cAAe,EAAA,CAAA;AACxC,EAAI,IAAA,EAAC,2CAAa,eAAiB,CAAA,EAAA;AACjC,IAAA,OAAA,CAAQ,IAAI,iCAAiC,CAAA,CAAA;AAC7C,IAAA,OAAA;AAAA,GACF;AAEA,EAAA,uBAAA,GAA0B,WAAY,CAAA,eAAA,CAAA;AAEtC,EAAY,WAAA,CAAA,eAAA,GAAkB,SAAS,yBAAA,CAA0B,MAAuC,EAAA;AAzB1G,IAAA,IAAA,EAAA,CAAA;AA0BI,IAAI,IAAA,mBAAA,CAAoB,SAAS,CAAG,EAAA;AAClC,MAAO,OAAA,uBAAA,CAAwB,KAAK,WAAW,CAAA,CAAA;AAAA,KACjD;AAEA,IAAA,MAAM,EAAK,GAAA,gBAAA,EAAmB,CAAA,mBAAA,CAAoB,MAAM,CAAA,CAAA;AACxD,IAAA,IAAI,CAAC,EAAI,EAAA;AACP,MAAA,OAAO,EAAC,CAAA;AAAA,KACV;AAEA,IAAW,KAAA,MAAA,MAAA,IAAU,mBAAoB,CAAA,MAAA,EAAU,EAAA;AACjD,MAAA,IAAA,CAAA,CAAI,YAAO,KAAM,CAAA,UAAA,KAAb,IAAyB,GAAA,KAAA,CAAA,GAAA,EAAA,CAAA,GAAA,MAAQ,GAAG,GAAK,EAAA;AAC3C,QAAA,OAAO,OAAO,KAAM,CAAA,OAAA,CAAA;AAAA,OACtB;AAAA,KACF;AAEA,IAAA,OAAO,EAAC,CAAA;AAAA,GACV,CAAE,KAAK,WAAW,CAAA,CAAA;AACpB,CAAA;AAEO,SAAS,mCAAmC,KAA6D,EAAA;AA7ChH,EAAA,IAAA,EAAA,CAAA;AA8CE,EAAW,KAAA,MAAA,MAAA,IAAU,mBAAoB,CAAA,MAAA,EAAU,EAAA;AACjD,IAAA,IAAA,CAAA,CAAI,EAAO,GAAA,MAAA,CAAA,KAAA,CAAM,UAAb,KAAA,IAAA,GAAA,KAAA,CAAA,GAAA,EAAA,CAAyB,SAAQ,KAAO,EAAA;AAC1C,MAAO,OAAA,MAAA,CAAA;AAAA,KACT;AAAA,GACF;AAEA,EAAO,OAAA,KAAA,CAAA,CAAA;AACT;;;;"}
1
+ {"version":3,"file":"patchGetAdhocFilters.js","sources":["../../../../src/variables/adhoc/patchGetAdhocFilters.ts"],"sourcesContent":["import { getDataSourceSrv, getTemplateSrv } from '@grafana/runtime';\nimport { AdHocVariableFilter } from '@grafana/data';\nimport { AdHocFiltersVariable } from './AdHocFiltersVariable';\n\nlet originalGetAdhocFilters: any = undefined;\nlet allActiveFilterSets = new Set<AdHocFiltersVariable>();\n\nexport function patchGetAdhocFilters(filterVar: AdHocFiltersVariable) {\n filterVar.addActivationHandler(() => {\n allActiveFilterSets.add(filterVar);\n return () => allActiveFilterSets.delete(filterVar);\n });\n\n if (originalGetAdhocFilters) {\n return;\n }\n\n const templateSrv: any = getTemplateSrv();\n if (!templateSrv?.getAdhocFilters) {\n console.log('Failed to patch getAdhocFilters');\n return;\n }\n\n originalGetAdhocFilters = templateSrv.getAdhocFilters;\n\n templateSrv.getAdhocFilters = function getAdhocFiltersScenePatch(dsName: string): AdHocVariableFilter[] {\n if (allActiveFilterSets.size === 0) {\n return originalGetAdhocFilters.call(templateSrv, dsName);\n }\n\n const ds = getDataSourceSrv().getInstanceSettings(dsName);\n if (!ds) {\n return [];\n }\n\n for (const filter of allActiveFilterSets.values()) {\n if (filter.state.datasource?.uid === ds.uid) {\n return filter.state.filters;\n }\n }\n\n return [];\n }.bind(templateSrv);\n}\n\nexport function findActiveAdHocFilterVariableByUid(dsUid: string | undefined): AdHocFiltersVariable | undefined {\n for (const filter of allActiveFilterSets.values()) {\n if (filter.state.datasource?.uid === dsUid) {\n return filter;\n }\n }\n\n return undefined;\n}\n"],"names":[],"mappings":";;AAIA,IAAI,uBAA+B,GAAA,KAAA,CAAA,CAAA;AACnC,IAAI,mBAAA,uBAA0B,GAA0B,EAAA,CAAA;AAEjD,SAAS,qBAAqB,SAAiC,EAAA;AACpE,EAAA,SAAA,CAAU,qBAAqB,MAAM;AACnC,IAAA,mBAAA,CAAoB,IAAI,SAAS,CAAA,CAAA;AACjC,IAAO,OAAA,MAAM,mBAAoB,CAAA,MAAA,CAAO,SAAS,CAAA,CAAA;AAAA,GAClD,CAAA,CAAA;AAED,EAAA,IAAI,uBAAyB,EAAA;AAC3B,IAAA,OAAA;AAAA,GACF;AAEA,EAAA,MAAM,cAAmB,cAAe,EAAA,CAAA;AACxC,EAAI,IAAA,EAAC,2CAAa,eAAiB,CAAA,EAAA;AACjC,IAAA,OAAA,CAAQ,IAAI,iCAAiC,CAAA,CAAA;AAC7C,IAAA,OAAA;AAAA,GACF;AAEA,EAAA,uBAAA,GAA0B,WAAY,CAAA,eAAA,CAAA;AAEtC,EAAY,WAAA,CAAA,eAAA,GAAkB,SAAS,yBAAA,CAA0B,MAAuC,EAAA;AAzB1G,IAAA,IAAA,EAAA,CAAA;AA0BI,IAAI,IAAA,mBAAA,CAAoB,SAAS,CAAG,EAAA;AAClC,MAAO,OAAA,uBAAA,CAAwB,IAAK,CAAA,WAAA,EAAa,MAAM,CAAA,CAAA;AAAA,KACzD;AAEA,IAAA,MAAM,EAAK,GAAA,gBAAA,EAAmB,CAAA,mBAAA,CAAoB,MAAM,CAAA,CAAA;AACxD,IAAA,IAAI,CAAC,EAAI,EAAA;AACP,MAAA,OAAO,EAAC,CAAA;AAAA,KACV;AAEA,IAAW,KAAA,MAAA,MAAA,IAAU,mBAAoB,CAAA,MAAA,EAAU,EAAA;AACjD,MAAA,IAAA,CAAA,CAAI,YAAO,KAAM,CAAA,UAAA,KAAb,IAAyB,GAAA,KAAA,CAAA,GAAA,EAAA,CAAA,GAAA,MAAQ,GAAG,GAAK,EAAA;AAC3C,QAAA,OAAO,OAAO,KAAM,CAAA,OAAA,CAAA;AAAA,OACtB;AAAA,KACF;AAEA,IAAA,OAAO,EAAC,CAAA;AAAA,GACV,CAAE,KAAK,WAAW,CAAA,CAAA;AACpB,CAAA;AAEO,SAAS,mCAAmC,KAA6D,EAAA;AA7ChH,EAAA,IAAA,EAAA,CAAA;AA8CE,EAAW,KAAA,MAAA,MAAA,IAAU,mBAAoB,CAAA,MAAA,EAAU,EAAA;AACjD,IAAA,IAAA,CAAA,CAAI,EAAO,GAAA,MAAA,CAAA,KAAA,CAAM,UAAb,KAAA,IAAA,GAAA,KAAA,CAAA,GAAA,EAAA,CAAyB,SAAQ,KAAO,EAAA;AAC1C,MAAO,OAAA,MAAA,CAAA;AAAA,KACT;AAAA,GACF;AAEA,EAAO,OAAA,KAAA,CAAA,CAAA;AACT;;;;"}
package/dist/index.d.ts CHANGED
@@ -170,6 +170,8 @@ interface SceneObject<TState extends SceneObjectState = SceneObjectState> {
170
170
  readonly state: TState;
171
171
  /** True when there is a React component mounted for this Object */
172
172
  readonly isActive: boolean;
173
+ /** Controls if activation blocks rendering */
174
+ readonly renderBeforeActivation: boolean;
173
175
  /** SceneObject parent */
174
176
  readonly parent?: SceneObject;
175
177
  /** This abtractions declares what variables the scene object depends on and how to handle when they change value. **/
@@ -382,6 +384,7 @@ declare abstract class SceneObjectBase<TState extends SceneObjectState = SceneOb
382
384
  protected _parent?: SceneObject;
383
385
  protected _subs: Subscription;
384
386
  protected _refCount: number;
387
+ protected _renderBeforeActivation: boolean;
385
388
  protected _variableDependency: SceneVariableDependencyConfigLike | undefined;
386
389
  protected _urlSync: SceneObjectUrlSyncHandler | undefined;
387
390
  constructor(state: TState);
@@ -389,6 +392,7 @@ declare abstract class SceneObjectBase<TState extends SceneObjectState = SceneOb
389
392
  get state(): TState;
390
393
  /** True if currently being active (ie displayed for visual objects) */
391
394
  get isActive(): boolean;
395
+ get renderBeforeActivation(): boolean;
392
396
  /** Returns the parent, undefined for root object */
393
397
  get parent(): SceneObject | undefined;
394
398
  /** Returns variable dependency config */
@@ -1082,7 +1086,6 @@ declare function findObject(scene: SceneObject, check: (obj: SceneObject) => boo
1082
1086
  * This will search down the full scene graph, looking for objects that match the provided predicate.
1083
1087
  */
1084
1088
  declare function findAllObjects(scene: SceneObject, check: (obj: SceneObject) => boolean): SceneObject[];
1085
- declare function findDescendent<T extends SceneObject>(scene: SceneObject, descendentType: SceneType<T>): T | undefined;
1086
1089
  /**
1087
1090
  * Will walk up the scene object graph up until the root and collect all SceneDataLayerProvider objects.
1088
1091
  * When localOnly set to true, it will only collect the closest layers.
@@ -1127,7 +1130,6 @@ declare const sceneGraph: {
1127
1130
  findDescendents: typeof findDescendents;
1128
1131
  getQueryController: typeof getQueryController;
1129
1132
  getUrlSyncManager: typeof getUrlSyncManager;
1130
- findDescendent: typeof findDescendent;
1131
1133
  };
1132
1134
 
1133
1135
  interface ActWhenVariableChangedState extends SceneObjectState {
@@ -1760,6 +1762,10 @@ interface VizPanelState<TOptions = {}, TFieldConfig = {}> extends SceneObjectSta
1760
1762
  * Offset hoverHeader position on the y axis
1761
1763
  */
1762
1764
  hoverHeaderOffset?: number;
1765
+ /**
1766
+ * Only shows vizPanelMenu on hover if false, otherwise the menu is always visible in the header
1767
+ */
1768
+ showMenuAlways?: boolean;
1763
1769
  /**
1764
1770
  * Defines a menu in the top right of the panel. The menu object is only activated when the dropdown menu itself is shown.
1765
1771
  * So the best way to add dynamic menu actions and links is by adding them in a behavior attached to the menu.
@@ -2004,36 +2010,9 @@ declare class SceneByVariableRepeater extends SceneObjectBase<SceneByVariableRep
2004
2010
 
2005
2011
  declare class SceneControlsSpacer extends SceneObjectBase {
2006
2012
  constructor();
2007
- get Component(): (_props: SceneComponentProps<SceneControlsSpacer>) => React__default.JSX.Element;
2008
2013
  static Component: (_props: SceneComponentProps<SceneControlsSpacer>) => React__default.JSX.Element;
2009
2014
  }
2010
2015
 
2011
- interface LimitFramesTitleItemSceneState extends SceneObjectState {
2012
- showAllFrames?: boolean;
2013
- currentFrameCount?: number;
2014
- totalFrameCount?: number;
2015
- frameLimit: number;
2016
- }
2017
- /**
2018
- * PanelBuilder titleItems component that will limit the default number of series rendered
2019
- *
2020
- * Usage:
2021
- * PanelBuilders.timeseries()
2022
- * .setData($data)
2023
- * .setTitleItems([new LimitFramesTitleItemScene({
2024
- * frameLimit: 20, // limits the default number of series that are rendered in the viz
2025
- * })])
2026
- */
2027
- declare class LimitFramesTitleItemScene extends SceneObjectBase<LimitFramesTitleItemSceneState> {
2028
- constructor(state: LimitFramesTitleItemSceneState);
2029
- private onActivate;
2030
- /**
2031
- * Removes the default series limit and renders all series in the viz
2032
- */
2033
- showAllSeries(): void;
2034
- static Component: ({ model }: SceneComponentProps<LimitFramesTitleItemScene>) => React__default.JSX.Element | null;
2035
- }
2036
-
2037
2016
  interface SceneFlexItemStateLike extends SceneFlexItemPlacement, SceneObjectState {
2038
2017
  }
2039
2018
  interface SceneFlexItemLike extends SceneObject<SceneFlexItemStateLike> {
@@ -2458,7 +2437,6 @@ declare class VizPanelBuilder<TOptions extends {}, TFieldConfig extends {}> impl
2458
2437
  * Set panel title.
2459
2438
  */
2460
2439
  setTitle(title: VizPanelState['title']): this;
2461
- setTitleItems(titleItems: React.ReactNode | SceneObject | SceneObject[]): this;
2462
2440
  /**
2463
2441
  * Set panel description.
2464
2442
  */
@@ -2471,6 +2449,11 @@ declare class VizPanelBuilder<TOptions extends {}, TFieldConfig extends {}> impl
2471
2449
  * Set if panel header should be shown on hover.
2472
2450
  */
2473
2451
  setHoverHeader(hoverHeader: VizPanelState['hoverHeader']): this;
2452
+ /**
2453
+ * Set if VizPanelMenu "kebab" icon is shown on panel hover for desktop devices. Set true to always show menu icon.
2454
+ * @param showMenuAlways
2455
+ */
2456
+ setShowMenuAlways(showMenuAlways: VizPanelState['showMenuAlways']): this;
2474
2457
  /**
2475
2458
  * Set panel menu scene object.
2476
2459
  */
@@ -2553,14 +2536,6 @@ declare class VizPanelBuilder<TOptions extends {}, TFieldConfig extends {}> impl
2553
2536
  * Build the panel.
2554
2537
  */
2555
2538
  build(): VizPanel<TOptions, TFieldConfig>;
2556
- /**
2557
- * If titleItems contains TimeSeriesLimitSeriesTitleItemScene, replace queryProvider with SceneDataTransformer and limit the number of series initially rendered
2558
- */
2559
- private limitFrames;
2560
- /**
2561
- * Gets titleItem of type TimeSeriesLimitSeriesTitleItemScene, if existing
2562
- */
2563
- private getLimitSeriesTitleItem;
2564
2539
  }
2565
2540
 
2566
2541
  declare class PanelOptionsBuilder<TOptions extends {} = {}> {
@@ -2864,4 +2839,4 @@ declare const sceneUtils: {
2864
2839
  isGroupByVariable: typeof isGroupByVariable;
2865
2840
  };
2866
2841
 
2867
- export { AdHocFiltersVariable, CancelActivationHandler, ConstantVariable, ControlsLabel, ControlsLayout, CustomFormatterVariable, CustomTransformOperator, CustomTransformerDefinition, CustomVariable, CustomVariableValue, DataLayerFilter, DataProviderProxy, DataRequestEnricher, DataSourceVariable, DeepPartial, EmbeddedScene, EmbeddedSceneState, ExtraQueryDataProcessor, ExtraQueryDescriptor, ExtraQueryProvider, FieldConfigBuilder, FieldConfigBuilders, FieldConfigOverridesBuilder, FiltersRequestEnricher, FormatVariable, GroupByVariable, InterpolationFormatParameter, IntervalVariable, LimitFramesTitleItemScene, LocalValueVariable, MacroVariableConstructor, MultiValueVariable, MultiValueVariableState, NestedScene, NewSceneObjectAddedEvent, PanelBuilders, PanelOptionsBuilders, QueryRunnerState, QueryVariable, RuntimeDataSource, SafeSerializableSceneObject, SceneActivationHandler, SceneApp, SceneAppDrilldownView, SceneAppPage, SceneAppPageLike, SceneAppPageState, SceneAppRoute, SceneByFrameRepeater, SceneByVariableRepeater, SceneCSSGridItem, SceneCSSGridLayout, SceneCanvasText, SceneComponent, SceneComponentProps, SceneControlsSpacer, SceneDataLayerBase, SceneDataLayerControls, SceneDataLayerProvider, SceneDataLayerProviderState, SceneDataLayerSet, SceneDataLayerSetBase, SceneDataNode, SceneDataProvider, SceneDataProviderResult, SceneDataQuery, SceneDataState, SceneDataTransformer, SceneDataTransformerState, SceneDeactivationHandler, SceneDebugger, SceneFlexItem, SceneFlexItemLike, SceneFlexItemState, SceneFlexLayout, SceneGridItem, SceneGridItemLike, SceneGridItemStateLike, SceneGridLayout, SceneGridRow, SceneLayout, SceneLayoutChildOptions, SceneLayoutState, SceneObject, SceneObjectBase, SceneObjectRef, SceneObjectState, SceneObjectStateChangedEvent, SceneObjectStateChangedPayload, SceneObjectUrlSyncConfig, SceneObjectUrlSyncHandler, SceneObjectUrlValue, SceneObjectUrlValues, SceneObjectWithUrlSync, SceneQueryControllerEntry, SceneQueryControllerEntryType, SceneQueryControllerLike, SceneQueryRunner, SceneReactObject, SceneRefreshPicker, SceneRefreshPickerState, SceneRouteMatch, SceneStateChangedHandler, SceneStatelessBehavior, SceneTimePicker, SceneTimeRange, SceneTimeRangeCompare, SceneTimeRangeLike, SceneTimeRangeState, SceneTimeRangeTransformerBase, SceneTimeZoneOverride, SceneToolbarButton, SceneToolbarInput, SceneUrlSyncOptions, SceneVariable, SceneVariableDependencyConfigLike, SceneVariableSet, SceneVariableSetState, SceneVariableState, SceneVariableValueChangedEvent, SceneVariables, SplitLayout, TestVariable, TextBoxVariable, UrlSyncContextProvider, UrlSyncManager, UrlSyncManagerLike, UseStateHookOptions, UserActionEvent, ValidateAndUpdateResult, VariableCustomFormatterFn, VariableDependencyConfig, VariableGetOptionsArgs, VariableValue, VariableValueControl, VariableValueOption, VariableValueSelectWrapper, VariableValueSelectors, VariableValueSingle, VizConfig, VizConfigBuilder, VizConfigBuilders, VizPanel, VizPanelBuilder, VizPanelExploreButton, VizPanelMenu, VizPanelState, index$1 as behaviors, index as dataLayers, formatRegistry, getExploreURL, isCustomVariableValue, isDataLayer, isDataRequestEnricher, isFiltersRequestEnricher, isSceneObject, registerQueryWithController, registerRuntimeDataSource, renderSelectForVariable, sceneGraph, sceneUtils, useSceneApp, useSceneObjectState, useUrlSync };
2842
+ export { AdHocFiltersVariable, CancelActivationHandler, ConstantVariable, ControlsLabel, ControlsLayout, CustomFormatterVariable, CustomTransformOperator, CustomTransformerDefinition, CustomVariable, CustomVariableValue, DataLayerFilter, DataProviderProxy, DataRequestEnricher, DataSourceVariable, DeepPartial, EmbeddedScene, EmbeddedSceneState, ExtraQueryDataProcessor, ExtraQueryDescriptor, ExtraQueryProvider, FieldConfigBuilder, FieldConfigBuilders, FieldConfigOverridesBuilder, FiltersRequestEnricher, FormatVariable, GroupByVariable, InterpolationFormatParameter, IntervalVariable, LocalValueVariable, MacroVariableConstructor, MultiValueVariable, MultiValueVariableState, NestedScene, NewSceneObjectAddedEvent, PanelBuilders, PanelOptionsBuilders, QueryRunnerState, QueryVariable, RuntimeDataSource, SafeSerializableSceneObject, SceneActivationHandler, SceneApp, SceneAppDrilldownView, SceneAppPage, SceneAppPageLike, SceneAppPageState, SceneAppRoute, SceneByFrameRepeater, SceneByVariableRepeater, SceneCSSGridItem, SceneCSSGridLayout, SceneCanvasText, SceneComponent, SceneComponentProps, SceneControlsSpacer, SceneDataLayerBase, SceneDataLayerControls, SceneDataLayerProvider, SceneDataLayerProviderState, SceneDataLayerSet, SceneDataLayerSetBase, SceneDataNode, SceneDataProvider, SceneDataProviderResult, SceneDataQuery, SceneDataState, SceneDataTransformer, SceneDataTransformerState, SceneDeactivationHandler, SceneDebugger, SceneFlexItem, SceneFlexItemLike, SceneFlexItemState, SceneFlexLayout, SceneGridItem, SceneGridItemLike, SceneGridItemStateLike, SceneGridLayout, SceneGridRow, SceneLayout, SceneLayoutChildOptions, SceneLayoutState, SceneObject, SceneObjectBase, SceneObjectRef, SceneObjectState, SceneObjectStateChangedEvent, SceneObjectStateChangedPayload, SceneObjectUrlSyncConfig, SceneObjectUrlSyncHandler, SceneObjectUrlValue, SceneObjectUrlValues, SceneObjectWithUrlSync, SceneQueryControllerEntry, SceneQueryControllerEntryType, SceneQueryControllerLike, SceneQueryRunner, SceneReactObject, SceneRefreshPicker, SceneRefreshPickerState, SceneRouteMatch, SceneStateChangedHandler, SceneStatelessBehavior, SceneTimePicker, SceneTimeRange, SceneTimeRangeCompare, SceneTimeRangeLike, SceneTimeRangeState, SceneTimeRangeTransformerBase, SceneTimeZoneOverride, SceneToolbarButton, SceneToolbarInput, SceneUrlSyncOptions, SceneVariable, SceneVariableDependencyConfigLike, SceneVariableSet, SceneVariableSetState, SceneVariableState, SceneVariableValueChangedEvent, SceneVariables, SplitLayout, TestVariable, TextBoxVariable, UrlSyncContextProvider, UrlSyncManager, UrlSyncManagerLike, UseStateHookOptions, UserActionEvent, ValidateAndUpdateResult, VariableCustomFormatterFn, VariableDependencyConfig, VariableGetOptionsArgs, VariableValue, VariableValueControl, VariableValueOption, VariableValueSelectWrapper, VariableValueSelectors, VariableValueSingle, VizConfig, VizConfigBuilder, VizConfigBuilders, VizPanel, VizPanelBuilder, VizPanelExploreButton, VizPanelMenu, VizPanelState, index$1 as behaviors, index as dataLayers, formatRegistry, getExploreURL, isCustomVariableValue, isDataLayer, isDataRequestEnricher, isFiltersRequestEnricher, isSceneObject, registerQueryWithController, registerRuntimeDataSource, renderSelectForVariable, sceneGraph, sceneUtils, useSceneApp, useSceneObjectState, useUrlSync };