@grafana/scenes 5.24.0--canary.960.11775742614.0 → 5.24.0--canary.956.11779891409.0

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- {"version":3,"file":"GroupByVariable.js","sources":["../../../../src/variables/groupby/GroupByVariable.tsx"],"sourcesContent":["import React, { useEffect, useMemo, useState } from 'react';\n// @ts-expect-error Remove when 11.1.x is released\nimport { AdHocVariableFilter, DataSourceApi, GetTagResponse, MetricFindValue, SelectableValue } from '@grafana/data';\nimport { allActiveGroupByVariables } from './findActiveGroupByVariablesByUid';\nimport { DataSourceRef, VariableType } from '@grafana/schema';\nimport { SceneComponentProps, ControlsLayout, SceneObjectUrlSyncHandler } from '../../core/types';\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { ValidateAndUpdateResult, VariableValueOption, VariableValueSingle } from '../types';\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from '../variants/MultiValueVariable';\nimport { from, lastValueFrom, map, mergeMap, Observable, of, take, tap } from 'rxjs';\nimport { getDataSource } from '../../utils/getDataSource';\nimport { InputActionMeta, MultiSelect } from '@grafana/ui';\nimport { isArray } from 'lodash';\nimport { dataFromResponse, getQueriesForVariables, handleOptionGroups, responseHasError } from '../utils';\nimport { OptionWithCheckbox } from '../components/VariableValueSelect';\nimport { GroupByVariableUrlSyncHandler } from './GroupByVariableUrlSyncHandler';\nimport { getOptionSearcher } from '../components/getOptionSearcher';\nimport { getEnrichedFiltersRequest } from '../getEnrichedFiltersRequest';\nimport { wrapInSafeSerializableSceneObject } from '../../utils/wrapInSafeSerializableSceneObject';\n\nexport interface GroupByVariableState extends MultiValueVariableState {\n /** Defaults to \"Group\" */\n name: string;\n /** The visible keys to group on */\n // TODO review this type and name (naming is hard)\n defaultOptions?: MetricFindValue[];\n /** Base filters to always apply when looking up keys */\n baseFilters?: AdHocVariableFilter[];\n /** Datasource to use for getTagKeys and also controls which scene queries the group by should apply to */\n datasource: DataSourceRef | null;\n /** Controls if the group by can be changed */\n readOnly?: boolean;\n /**\n * @experimental\n * Controls the layout and design of the label.\n * Vertical layout does not yet support operator selector.\n */\n layout?: ControlsLayout;\n /**\n * Defaults to same-datasource which means group by will automatically be applied to all queries with the same data source as this GroupBySet.\n * In manual mode no queries are re-run on changes, and you have to manually apply the filter to whatever queries you want.\n */\n applyMode?: 'auto' | 'manual';\n /**\n * Filter out the keys that do not match the regex.\n */\n tagKeyRegexFilter?: RegExp;\n /**\n * Extension hook for customizing the key lookup.\n * Return replace: true if you want to override the default lookup\n * Return replace: false if you want to combine the results with the default lookup\n */\n getTagKeysProvider?: getTagKeysProvider;\n}\n\nexport type getTagKeysProvider = (\n set: GroupByVariable,\n currentKey: string | null\n) => Promise<{ replace?: boolean; values: MetricFindValue[] | GetTagResponse }>;\n\nexport class GroupByVariable extends MultiValueVariable<GroupByVariableState> {\n static Component = GroupByVariableRenderer;\n isLazy = true;\n\n protected _urlSync: SceneObjectUrlSyncHandler = new GroupByVariableUrlSyncHandler(this);\n\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this._updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n private _updateValueGivenNewOptions(options: VariableValueOption[]) {\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue ?? [],\n text: currentText ?? [],\n };\n\n this.setState(stateUpdate);\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n // When default dimensions are provided, return the static list\n if (this.state.defaultOptions) {\n return of(\n this.state.defaultOptions.map((o) => ({\n label: o.text,\n value: String(o.value),\n // @ts-expect-error Remove when we update to @grafana/data > 11.1.0\n group: o.group,\n }))\n );\n }\n\n this.setState({ loading: true, error: null });\n\n return from(\n getDataSource(this.state.datasource, {\n __sceneObject: wrapInSafeSerializableSceneObject(this),\n })\n ).pipe(\n mergeMap((ds) => {\n return from(this._getKeys(ds)).pipe(\n tap((response) => {\n if (responseHasError(response)) {\n this.setState({ error: response.error.message });\n }\n }),\n map((response) => dataFromResponse(response)),\n take(1),\n mergeMap((data) => {\n // @ts-expect-error Remove when 11.1.x is released\n const a: VariableValueOption[] = data.map((i) => {\n return {\n label: i.text,\n value: i.value ? String(i.value) : i.text,\n group: i.group,\n };\n });\n return of(a);\n })\n );\n })\n );\n }\n\n public constructor(initialState: Partial<GroupByVariableState>) {\n super({\n isMulti: true,\n name: '',\n value: [],\n text: [],\n options: [],\n datasource: null,\n baseFilters: [],\n applyMode: 'auto',\n layout: 'horizontal',\n type: 'groupby' as VariableType,\n ...initialState,\n noValueOnClear: true,\n });\n\n this.addActivationHandler(() => {\n allActiveGroupByVariables.add(this);\n\n return () => allActiveGroupByVariables.delete(this);\n });\n }\n\n /**\n * Get possible keys given current filters. Do not call from plugins directly\n */\n public _getKeys = async (ds: DataSourceApi) => {\n // TODO: provide current dimensions?\n const override = await this.state.getTagKeysProvider?.(this, null);\n\n if (override && override.replace) {\n return override.values;\n }\n\n if (this.state.defaultOptions) {\n return this.state.defaultOptions.concat(dataFromResponse(override?.values ?? []));\n }\n\n if (!ds.getTagKeys) {\n return [];\n }\n\n const queries = getQueriesForVariables(this);\n\n const otherFilters = this.state.baseFilters || [];\n const timeRange = sceneGraph.getTimeRange(this).state.value;\n const response = await ds.getTagKeys({\n filters: otherFilters,\n queries,\n timeRange,\n ...getEnrichedFiltersRequest(this),\n });\n if (responseHasError(response)) {\n // @ts-expect-error Remove when 11.1.x is released\n this.setState({ error: response.error.message });\n }\n\n let keys = dataFromResponse(response);\n if (override) {\n keys = keys.concat(dataFromResponse(override.values));\n }\n\n const tagKeyRegexFilter = this.state.tagKeyRegexFilter;\n if (tagKeyRegexFilter) {\n // @ts-expect-error Remove when 11.1.x is released\n keys = keys.filter((f) => f.text.match(tagKeyRegexFilter));\n }\n\n return keys;\n };\n\n /**\n * Allows clearing the value of the variable to an empty value. Overrides default behavior of a MultiValueVariable\n */\n public getDefaultMultiState(options: VariableValueOption[]): { value: VariableValueSingle[]; text: string[] } {\n return { value: [], text: [] };\n }\n}\nexport function GroupByVariableRenderer({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, text, key, maxVisibleValues, noValueOnClear, options, includeAll } = model.useState();\n\n const values = useMemo<Array<SelectableValue<VariableValueSingle>>>(() => {\n const arrayValue = isArray(value) ? value : [value];\n const arrayText = isArray(text) ? text : [text];\n\n return arrayValue.map((value, idx) => ({\n value,\n label: String(arrayText[idx] ?? value),\n }));\n }, [value, text]);\n\n const [isFetchingOptions, setIsFetchingOptions] = useState(false);\n const [isOptionsOpen, setIsOptionsOpen] = useState(false);\n const [inputValue, setInputValue] = useState('');\n\n // To not trigger queries on every selection we store this state locally here and only update the variable onBlur\n const [uncommittedValue, setUncommittedValue] = useState(values);\n\n const optionSearcher = useMemo(() => getOptionSearcher(options, includeAll), [options, includeAll]);\n\n // Detect value changes outside\n useEffect(() => {\n setUncommittedValue(values);\n }, [values]);\n\n const onInputChange = (value: string, { action }: InputActionMeta) => {\n if (action === 'input-change') {\n setInputValue(value);\n if (model.onSearchChange) {\n model.onSearchChange!(value);\n }\n return value;\n }\n\n if (action === 'input-blur') {\n setInputValue('');\n return '';\n }\n\n return inputValue;\n };\n\n const filteredOptions = useMemo(\n () => handleOptionGroups(optionSearcher(inputValue).map(toSelectableValue)),\n [optionSearcher, inputValue]\n );\n\n return (\n <MultiSelect<VariableValueSingle>\n data-testid={`GroupBySelect-${key}`}\n id={key}\n placeholder={'Select value'}\n width=\"auto\"\n inputValue={inputValue}\n value={uncommittedValue}\n noMultiValueWrap={true}\n maxVisibleValues={maxVisibleValues ?? 5}\n tabSelectsValue={false}\n virtualized\n options={filteredOptions}\n filterOption={filterNoOp}\n closeMenuOnSelect={false}\n isOpen={isOptionsOpen}\n isClearable={true}\n hideSelectedOptions={false}\n isLoading={isFetchingOptions}\n components={{ Option: OptionWithCheckbox }}\n onInputChange={onInputChange}\n onBlur={() => {\n model.changeValueTo(\n uncommittedValue.map((x) => x.value!),\n uncommittedValue.map((x) => x.label!)\n );\n }}\n onChange={(newValue, action) => {\n if (action.action === 'clear' && noValueOnClear) {\n model.changeValueTo([]);\n }\n setUncommittedValue(newValue);\n }}\n onOpenMenu={async () => {\n setIsFetchingOptions(true);\n await lastValueFrom(model.validateAndUpdate());\n setIsFetchingOptions(false);\n setIsOptionsOpen(true);\n }}\n onCloseMenu={() => {\n setIsOptionsOpen(false);\n }}\n />\n );\n}\n\nconst filterNoOp = () => true;\n\nfunction toSelectableValue(input: VariableValueOption): 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[],\n text: currentText ?? [],\n };\n\n this.setState(stateUpdate);\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n // When default dimensions are provided, return the static list\n if (this.state.defaultOptions) {\n return of(\n this.state.defaultOptions.map((o) => ({\n label: o.text,\n value: String(o.value),\n // @ts-expect-error Remove when we update to @grafana/data > 11.1.0\n group: o.group,\n }))\n );\n }\n\n this.setState({ loading: true, error: null });\n\n return from(\n getDataSource(this.state.datasource, {\n __sceneObject: wrapInSafeSerializableSceneObject(this),\n })\n ).pipe(\n mergeMap((ds) => {\n return from(this._getKeys(ds)).pipe(\n tap((response) => {\n if (responseHasError(response)) {\n this.setState({ error: response.error.message });\n }\n }),\n map((response) => dataFromResponse(response)),\n take(1),\n mergeMap((data) => {\n // @ts-expect-error Remove when 11.1.x is released\n const a: VariableValueOption[] = data.map((i) => {\n return {\n label: i.text,\n value: i.value ? String(i.value) : i.text,\n group: i.group,\n };\n });\n return of(a);\n })\n );\n })\n );\n }\n\n public constructor(initialState: Partial<GroupByVariableState>) {\n super({\n isMulti: true,\n name: '',\n value: [],\n text: [],\n options: [],\n datasource: null,\n baseFilters: [],\n applyMode: 'auto',\n layout: 'horizontal',\n type: 'groupby' as VariableType,\n ...initialState,\n noValueOnClear: true,\n });\n\n this.addActivationHandler(() => {\n allActiveGroupByVariables.add(this);\n\n return () => allActiveGroupByVariables.delete(this);\n });\n }\n\n /**\n * Get possible keys given current filters. Do not call from plugins directly\n */\n public _getKeys = async (ds: DataSourceApi) => {\n // TODO: provide current dimensions?\n const override = await this.state.getTagKeysProvider?.(this, null);\n\n if (override && override.replace) {\n return override.values;\n }\n\n if (this.state.defaultOptions) {\n return this.state.defaultOptions.concat(dataFromResponse(override?.values ?? []));\n }\n\n if (!ds.getTagKeys) {\n return [];\n }\n\n const queries = getQueriesForVariables(this);\n\n const otherFilters = this.state.baseFilters || [];\n const timeRange = sceneGraph.getTimeRange(this).state.value;\n const response = await ds.getTagKeys({\n filters: otherFilters,\n queries,\n timeRange,\n ...getEnrichedFiltersRequest(this),\n });\n if (responseHasError(response)) {\n // @ts-expect-error Remove when 11.1.x is released\n this.setState({ error: response.error.message });\n }\n\n let keys = dataFromResponse(response);\n if (override) {\n keys = keys.concat(dataFromResponse(override.values));\n }\n\n const tagKeyRegexFilter = this.state.tagKeyRegexFilter;\n if (tagKeyRegexFilter) {\n // @ts-expect-error Remove when 11.1.x is released\n keys = keys.filter((f) => f.text.match(tagKeyRegexFilter));\n }\n\n return keys;\n };\n\n /**\n * Allows clearing the value of the variable to an empty value. Overrides default behavior of a MultiValueVariable\n */\n public getDefaultMultiState(options: VariableValueOption[]): { value: VariableValueSingle[]; text: string[] } {\n return { value: [], text: [] };\n }\n}\nexport function GroupByVariableRenderer({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, text, key, maxVisibleValues, noValueOnClear, options, includeAll } = model.useState();\n\n const values = useMemo<Array<SelectableValue<VariableValueSingle>>>(() => {\n const arrayValue = isArray(value) ? value : [value];\n const arrayText = isArray(text) ? text : [text];\n\n return arrayValue.map((value, idx) => ({\n value,\n label: String(arrayText[idx] ?? value),\n }));\n }, [value, text]);\n\n const [isFetchingOptions, setIsFetchingOptions] = useState(false);\n const [isOptionsOpen, setIsOptionsOpen] = useState(false);\n const [inputValue, setInputValue] = useState('');\n\n // To not trigger queries on every selection we store this state locally here and only 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value={uncommittedValue}\n noMultiValueWrap={true}\n maxVisibleValues={maxVisibleValues ?? 5}\n tabSelectsValue={false}\n virtualized\n options={filteredOptions}\n filterOption={filterNoOp}\n closeMenuOnSelect={false}\n isOpen={isOptionsOpen}\n isClearable={true}\n hideSelectedOptions={false}\n isLoading={isFetchingOptions}\n components={{ Option: OptionWithCheckbox }}\n onInputChange={onInputChange}\n onBlur={() => {\n model.changeValueTo(\n uncommittedValue.map((x) => x.value!),\n uncommittedValue.map((x) => x.label!)\n );\n }}\n onChange={(newValue, action) => {\n if (action.action === 'clear' && noValueOnClear) {\n model.changeValueTo([]);\n }\n setUncommittedValue(newValue);\n }}\n onOpenMenu={async () => {\n setIsFetchingOptions(true);\n await lastValueFrom(model.validateAndUpdate());\n setIsFetchingOptions(false);\n setIsOptionsOpen(true);\n }}\n onCloseMenu={() => {\n setIsOptionsOpen(false);\n }}\n />\n );\n}\n\nconst filterNoOp = () => true;\n\nfunction 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@@ -55,7 +55,9 @@ class MultiValueVariable extends SceneObjectBase {
55
55
  return stateUpdate;
56
56
  }
57
57
  if (this.hasAllValue()) {
58
- if (!this.state.includeAll) {
58
+ if (this.state.includeAll) {
59
+ stateUpdate.text = ALL_VARIABLE_TEXT;
60
+ } else {
59
61
  stateUpdate.value = options[0].value;
60
62
  stateUpdate.text = options[0].label;
61
63
  if (this.state.isMulti) {
@@ -1 +1 @@
1
- {"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n allowCustomValue?: boolean;\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n isReadOnly?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. 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1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n public refreshOptions() {\n this.getValueOptions({}).subscribe((options) => {\n this.updateValueGivenNewOptions(options);\n });\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public 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+ {"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n allowCustomValue?: boolean;\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n isReadOnly?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText, options: oldOptions } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (\n stateUpdate.value !== currentValue ||\n stateUpdate.text !== currentText ||\n (this.hasAllValue() && !isEqual(options, oldOptions))\n ) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (this.state.includeAll) {\n // Sometimes the text representation is also set the ALL_VARIABLE_VALUE, this fixes that\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (\n this.skipNextValidation &&\n stateUpdate.value !== this.state.value &&\n stateUpdate.text !== this.state.text &&\n !isAllValueFix\n ) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n public refreshOptions() {\n this.getValueOptions({}).subscribe((options) => {\n this.updateValueGivenNewOptions(options);\n });\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public 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package/dist/index.d.ts CHANGED
@@ -211,6 +211,10 @@ interface SceneObject<TState extends SceneObjectState = SceneObjectState> {
211
211
  * Checks 1 level deep properties and arrays. So a scene object hidden in a nested plain object will not be detected.
212
212
  */
213
213
  forEachChild(callback: (child: SceneObject) => void): void;
214
+ /**
215
+ * Useful for edge cases when you want to move a scene object to another parent.
216
+ */
217
+ clearParent(): void;
214
218
  }
215
219
  type SceneActivationHandler = () => SceneDeactivationHandler | void;
216
220
  type SceneDeactivationHandler = () => void;
package/dist/index.js CHANGED
@@ -1467,7 +1467,9 @@ class MultiValueVariable extends SceneObjectBase {
1467
1467
  return stateUpdate;
1468
1468
  }
1469
1469
  if (this.hasAllValue()) {
1470
- if (!this.state.includeAll) {
1470
+ if (this.state.includeAll) {
1471
+ stateUpdate.text = ALL_VARIABLE_TEXT;
1472
+ } else {
1471
1473
  stateUpdate.value = options[0].value;
1472
1474
  stateUpdate.text = options[0].label;
1473
1475
  if (this.state.isMulti) {
@@ -2594,7 +2596,7 @@ function toSelectableValue$2(value, label) {
2594
2596
  };
2595
2597
  }
2596
2598
  function VariableValueSelect({ model }) {
2597
- const { value, text, key, options, includeAll, isReadOnly, allowCustomValue } = model.useState();
2599
+ const { value, text, key, options, includeAll, isReadOnly, allowCustomValue = true } = model.useState();
2598
2600
  const [inputValue, setInputValue] = React.useState("");
2599
2601
  const [hasCustomValue, setHasCustomValue] = React.useState(false);
2600
2602
  const selectValue = toSelectableValue$2(value, String(text));
@@ -2626,7 +2628,7 @@ function VariableValueSelect({ model }) {
2626
2628
  disabled: isReadOnly,
2627
2629
  value: selectValue,
2628
2630
  inputValue,
2629
- allowCustomValue: allowCustomValue != null ? allowCustomValue : true,
2631
+ allowCustomValue,
2630
2632
  virtualized: true,
2631
2633
  filterOption: filterNoOp$2,
2632
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  tabSelectsValue: false,
@@ -2644,7 +2646,7 @@ function VariableValueSelect({ model }) {
2644
2646
  });
2645
2647
  }
2646
2648
  function VariableValueSelectMulti({ model }) {
2647
- const { value, options, key, maxVisibleValues, noValueOnClear, includeAll, isReadOnly, allowCustomValue } = model.useState();
2649
+ const { value, options, key, maxVisibleValues, noValueOnClear, includeAll, isReadOnly, allowCustomValue = true } = model.useState();
2648
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  const arrayValue = React.useMemo(() => lodash.isArray(value) ? value : [value], [value]);
2649
2651
  const [uncommittedValue, setUncommittedValue] = React.useState(arrayValue);
2650
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  const [inputValue, setInputValue] = React.useState("");
@@ -2679,7 +2681,7 @@ function VariableValueSelectMulti({ model }) {
2679
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  maxVisibleValues: maxVisibleValues != null ? maxVisibleValues : 5,
2680
2682
  tabSelectsValue: false,
2681
2683
  virtualized: true,
2682
- allowCustomValue: allowCustomValue != null ? allowCustomValue : true,
2684
+ allowCustomValue,
2683
2685
  toggleAllOptions: {
2684
2686
  enabled: true,
2685
2687
  optionsFilter: filterAll,
@@ -3065,6 +3067,7 @@ function GroupByVariableRenderer({ model }) {
3065
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  id: key,
3066
3068
  placeholder: "Select value",
3067
3069
  width: "auto",
3070
+ allowCustomValue: true,
3068
3071
  inputValue,
3069
3072
  value: uncommittedValue,
3070
3073
  noMultiValueWrap: true,
@@ -4558,7 +4561,6 @@ const AdHocCombobox = React.forwardRef(function AdHocCombobox2({ filter, model,
4558
4561
  setOpen(true);
4559
4562
  },
4560
4563
  onFocus: () => {
4561
- setActiveIndex(0);
4562
4564
  setOpen(true);
4563
4565
  }
4564
4566
  })), optionsLoading ? /* @__PURE__ */ React__default["default"].createElement(ui.Spinner, {
@@ -8831,13 +8833,13 @@ function VariableValueSelectWrapper({ variable, layout, showAlways, hideLabel })
8831
8833
  }));
8832
8834
  }
8833
8835
  function VariableLabel({ variable, layout, hideLabel }) {
8834
- var _a, _b;
8836
+ var _a;
8835
8837
  const { state } = variable;
8836
8838
  if (variable.state.hide === data.VariableHide.hideLabel || hideLabel) {
8837
8839
  return null;
8838
8840
  }
8839
8841
  const elementId = `var-${state.key}`;
8840
- const labelOrName = (_a = state.label) != null ? _a : state.name;
8842
+ const labelOrName = state.label || state.name;
8841
8843
  return /* @__PURE__ */ React__default["default"].createElement(ControlsLabel, {
8842
8844
  htmlFor: elementId,
8843
8845
  isLoading: state.loading,
@@ -8848,7 +8850,7 @@ function VariableLabel({ variable, layout, hideLabel }) {
8848
8850
  label: labelOrName,
8849
8851
  error: state.error,
8850
8852
  layout,
8851
- description: (_b = state.description) != null ? _b : void 0
8853
+ description: (_a = state.description) != null ? _a : void 0
8852
8854
  });
8853
8855
  }
8854
8856
  const containerStyle = css.css({ display: "flex" });