@grafana/scenes 5.22.0 → 5.22.1
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package/CHANGELOG.md
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@@ -1,3 +1,15 @@
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# v5.22.1 (Mon Nov 04 2024)
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#### 🐛 Bug Fix
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- SceneObject: Cloning with state fix [#953](https://github.com/grafana/scenes/pull/953) ([@torkelo](https://github.com/torkelo))
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#### Authors: 1
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- Torkel Ödegaard ([@torkelo](https://github.com/torkelo))
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---
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# v5.22.0 (Mon Nov 04 2024)
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#### 🚀 Enhancement
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@@ -25,6 +25,9 @@ function cloneSceneObjectState(sceneState, withState) {
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const clonedState = __spreadValues({}, sceneState);
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Object.assign(clonedState, withState);
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for (const key in clonedState) {
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if (withState && withState[key] !== void 0) {
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continue;
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}
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const propValue = clonedState[key];
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if (propValue instanceof SceneObjectBase) {
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clonedState[key] = propValue.clone();
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@@ -1 +1 @@
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{"version":3,"file":"utils.js","sources":["../../../../src/core/sceneGraph/utils.ts"],"sourcesContent":["import { SceneObject, SceneObjectState } from '../types';\n\nimport { SceneObjectBase } from '../SceneObjectBase';\nimport { SceneObjectRef } from '../SceneObjectRef';\n\n/**\n * Will create new SceneItem with shalled cloned state, but all states items of type SceneObject are deep cloned\n */\nexport function cloneSceneObject<T extends SceneObjectBase<TState>, TState extends SceneObjectState>(\n sceneObject: SceneObjectBase<TState>,\n withState?: Partial<TState>\n): T {\n const clonedState = cloneSceneObjectState(sceneObject.state, withState);\n return new (sceneObject.constructor as any)(clonedState);\n}\n\nexport function cloneSceneObjectState<TState extends SceneObjectState>(\n sceneState: TState,\n withState?: Partial<TState>\n): TState {\n const clonedState = { ...sceneState };\n\n Object.assign(clonedState, withState);\n\n // Clone any SceneItems in state\n for (const key in clonedState) {\n const propValue = clonedState[key];\n if (propValue instanceof SceneObjectBase) {\n clonedState[key] = propValue.clone();\n }\n\n if (propValue instanceof SceneObjectRef) {\n console.warn('Cloning object with SceneObjectRef');\n continue;\n }\n\n // Clone scene objects in arrays\n if (Array.isArray(propValue)) {\n const newArray: any = [];\n for (const child of propValue) {\n if (child instanceof SceneObjectBase) {\n newArray.push(child.clone());\n } else {\n newArray.push(child);\n }\n }\n clonedState[key] = newArray;\n }\n }\n\n return clonedState;\n}\n\n/** Walks up the scene graph, returning the first non-undefined result of `extract` */\nexport function getClosest<T>(sceneObject: SceneObject, extract: (s: SceneObject) => T | undefined): T | undefined {\n let curSceneObject: SceneObject | undefined = sceneObject;\n let extracted: T | undefined = undefined;\n\n while (curSceneObject && !extracted) {\n extracted = extract(curSceneObject);\n curSceneObject = curSceneObject.parent;\n }\n\n return extracted;\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;AAQgB,SAAA,gBAAA,CACd,aACA,SACG,EAAA;AACH,EAAA,MAAM,WAAc,GAAA,qBAAA,CAAsB,WAAY,CAAA,KAAA,EAAO,SAAS,CAAA,CAAA;AACtE,EAAO,OAAA,IAAK,WAAY,CAAA,WAAA,CAAoB,WAAW,CAAA,CAAA;AACzD,CAAA;AAEgB,SAAA,qBAAA,CACd,YACA,SACQ,EAAA;AACR,EAAA,MAAM,cAAc,cAAK,CAAA,EAAA,EAAA,UAAA,CAAA,CAAA;AAEzB,EAAO,MAAA,CAAA,MAAA,CAAO,aAAa,SAAS,CAAA,CAAA;AAGpC,EAAA,KAAA,MAAW,OAAO,WAAa,EAAA;
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{"version":3,"file":"utils.js","sources":["../../../../src/core/sceneGraph/utils.ts"],"sourcesContent":["import { SceneObject, SceneObjectState } from '../types';\n\nimport { SceneObjectBase } from '../SceneObjectBase';\nimport { SceneObjectRef } from '../SceneObjectRef';\n\n/**\n * Will create new SceneItem with shalled cloned state, but all states items of type SceneObject are deep cloned\n */\nexport function cloneSceneObject<T extends SceneObjectBase<TState>, TState extends SceneObjectState>(\n sceneObject: SceneObjectBase<TState>,\n withState?: Partial<TState>\n): T {\n const clonedState = cloneSceneObjectState(sceneObject.state, withState);\n return new (sceneObject.constructor as any)(clonedState);\n}\n\nexport function cloneSceneObjectState<TState extends SceneObjectState>(\n sceneState: TState,\n withState?: Partial<TState>\n): TState {\n const clonedState = { ...sceneState };\n\n Object.assign(clonedState, withState);\n\n // Clone any SceneItems in state\n for (const key in clonedState) {\n // Do not clone if was part of withState\n if (withState && withState[key] !== undefined) {\n continue;\n }\n\n const propValue = clonedState[key];\n if (propValue instanceof SceneObjectBase) {\n clonedState[key] = propValue.clone();\n }\n\n if (propValue instanceof SceneObjectRef) {\n console.warn('Cloning object with SceneObjectRef');\n continue;\n }\n\n // Clone scene objects in arrays\n if (Array.isArray(propValue)) {\n const newArray: any = [];\n for (const child of propValue) {\n if (child instanceof SceneObjectBase) {\n newArray.push(child.clone());\n } else {\n newArray.push(child);\n }\n }\n clonedState[key] = newArray;\n }\n }\n\n return clonedState;\n}\n\n/** Walks up the scene graph, returning the first non-undefined result of `extract` */\nexport function getClosest<T>(sceneObject: SceneObject, extract: (s: SceneObject) => T | undefined): T | undefined {\n let curSceneObject: SceneObject | undefined = sceneObject;\n let extracted: T | undefined = undefined;\n\n while (curSceneObject && !extracted) {\n extracted = extract(curSceneObject);\n curSceneObject = curSceneObject.parent;\n }\n\n return extracted;\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;AAQgB,SAAA,gBAAA,CACd,aACA,SACG,EAAA;AACH,EAAA,MAAM,WAAc,GAAA,qBAAA,CAAsB,WAAY,CAAA,KAAA,EAAO,SAAS,CAAA,CAAA;AACtE,EAAO,OAAA,IAAK,WAAY,CAAA,WAAA,CAAoB,WAAW,CAAA,CAAA;AACzD,CAAA;AAEgB,SAAA,qBAAA,CACd,YACA,SACQ,EAAA;AACR,EAAA,MAAM,cAAc,cAAK,CAAA,EAAA,EAAA,UAAA,CAAA,CAAA;AAEzB,EAAO,MAAA,CAAA,MAAA,CAAO,aAAa,SAAS,CAAA,CAAA;AAGpC,EAAA,KAAA,MAAW,OAAO,WAAa,EAAA;AAE7B,IAAI,IAAA,SAAA,IAAa,SAAU,CAAA,GAAA,CAAA,KAAS,KAAW,CAAA,EAAA;AAC7C,MAAA,SAAA;AAAA,KACF;AAEA,IAAA,MAAM,YAAY,WAAY,CAAA,GAAA,CAAA,CAAA;AAC9B,IAAA,IAAI,qBAAqB,eAAiB,EAAA;AACxC,MAAY,WAAA,CAAA,GAAA,CAAA,GAAO,UAAU,KAAM,EAAA,CAAA;AAAA,KACrC;AAEA,IAAA,IAAI,qBAAqB,cAAgB,EAAA;AACvC,MAAA,OAAA,CAAQ,KAAK,oCAAoC,CAAA,CAAA;AACjD,MAAA,SAAA;AAAA,KACF;AAGA,IAAI,IAAA,KAAA,CAAM,OAAQ,CAAA,SAAS,CAAG,EAAA;AAC5B,MAAA,MAAM,WAAgB,EAAC,CAAA;AACvB,MAAA,KAAA,MAAW,SAAS,SAAW,EAAA;AAC7B,QAAA,IAAI,iBAAiB,eAAiB,EAAA;AACpC,UAAS,QAAA,CAAA,IAAA,CAAK,KAAM,CAAA,KAAA,EAAO,CAAA,CAAA;AAAA,SACtB,MAAA;AACL,UAAA,QAAA,CAAS,KAAK,KAAK,CAAA,CAAA;AAAA,SACrB;AAAA,OACF;AACA,MAAA,WAAA,CAAY,GAAO,CAAA,GAAA,QAAA,CAAA;AAAA,KACrB;AAAA,GACF;AAEA,EAAO,OAAA,WAAA,CAAA;AACT,CAAA;AAGgB,SAAA,UAAA,CAAc,aAA0B,OAA2D,EAAA;AACjH,EAAA,IAAI,cAA0C,GAAA,WAAA,CAAA;AAC9C,EAAA,IAAI,SAA2B,GAAA,KAAA,CAAA,CAAA;AAE/B,EAAO,OAAA,cAAA,IAAkB,CAAC,SAAW,EAAA;AACnC,IAAA,SAAA,GAAY,QAAQ,cAAc,CAAA,CAAA;AAClC,IAAA,cAAA,GAAiB,cAAe,CAAA,MAAA,CAAA;AAAA,GAClC;AAEA,EAAO,OAAA,SAAA,CAAA;AACT;;;;"}
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package/dist/index.js
CHANGED
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@@ -513,6 +513,9 @@ function cloneSceneObjectState(sceneState, withState) {
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const clonedState = __spreadValues$K({}, sceneState);
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Object.assign(clonedState, withState);
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for (const key in clonedState) {
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if (withState && withState[key] !== void 0) {
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continue;
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}
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const propValue = clonedState[key];
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if (propValue instanceof SceneObjectBase) {
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clonedState[key] = propValue.clone();
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