@grafana/scenes 5.14.2--canary.889.10738135842.0 → 5.14.2--canary.889.10739992593.0

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@@ -30,7 +30,6 @@ class SceneObjectBase {
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  this._deactivationHandlers = /* @__PURE__ */ new Map();
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  this._subs = new Subscription();
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  this._refCount = 0;
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- this._UNSAFE_PARENT_ACTIVATION = false;
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  if (!state.key) {
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  state.key = v4();
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  }
@@ -187,19 +186,12 @@ class SceneObjectBase {
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  }
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  }
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  activate() {
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- let parentDeactivate;
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- if (this.parent && !this.parent.isActive && this._UNSAFE_PARENT_ACTIVATION) {
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- parentDeactivate = this.parent.activate();
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- }
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  if (!this.isActive) {
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  this._internalActivate();
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  }
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  this._refCount++;
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  let called = false;
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  return () => {
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- if (parentDeactivate) {
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- parentDeactivate();
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- }
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  this._refCount--;
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  if (called) {
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  const msg = `SceneObject cancelation handler returned by activate() called a second time`;
@@ -1 +1 @@
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- {"version":3,"file":"SceneObjectBase.js","sources":["../../../src/core/SceneObjectBase.tsx"],"sourcesContent":["import { useEffect, useState } from 'react';\nimport { Subscription, Unsubscribable } from 'rxjs';\nimport { v4 as uuidv4 } from 'uuid';\n\nimport { BusEvent, BusEventHandler, BusEventType, EventBus, EventBusSrv } from '@grafana/data';\nimport {\n SceneObject,\n SceneComponent,\n SceneObjectUrlSyncHandler,\n SceneStateChangedHandler,\n SceneActivationHandler,\n SceneDeactivationHandler,\n CancelActivationHandler,\n SceneObjectState,\n UseStateHookOptions,\n SceneStatelessBehavior,\n} from './types';\n\nimport { SceneComponentWrapper } from './SceneComponentWrapper';\nimport { SceneObjectStateChangedEvent } from './events';\nimport { cloneSceneObject } from './sceneGraph/utils';\nimport { SceneVariableDependencyConfigLike } from '../variables/types';\nimport { SceneObjectRef } from './SceneObjectRef';\n\nexport abstract class SceneObjectBase<TState extends SceneObjectState = SceneObjectState>\n implements SceneObject<TState>\n{\n private _isActive = false;\n private _state: TState;\n private _activationHandlers: SceneActivationHandler[] = [];\n private _deactivationHandlers = new Map<object, SceneDeactivationHandler>();\n private _ref?: SceneObjectRef<this>;\n\n protected _events?: EventBus;\n protected _parent?: SceneObject;\n protected _subs = new Subscription();\n protected _refCount = 0;\n\n protected _variableDependency: SceneVariableDependencyConfigLike | undefined;\n protected _urlSync: SceneObjectUrlSyncHandler | undefined;\n\n /**\n * @experimental feature to support rendering a child scene object without it's parent being rendered.\n * This flag will make it so that the parent is activated (if it's inactive) when this object is activated.\n */\n public _UNSAFE_PARENT_ACTIVATION = false;\n\n public constructor(state: TState) {\n if (!state.key) {\n state.key = uuidv4();\n }\n\n this._events = new EventBusSrv();\n\n this._state = Object.freeze(state);\n this._setParent(this._state);\n }\n\n /** Current state */\n public get state(): TState {\n return this._state;\n }\n\n /** True if currently being active (ie displayed for visual objects) */\n public get isActive(): boolean {\n return this._isActive;\n }\n\n /** Returns the parent, undefined for root object */\n public get parent(): SceneObject | undefined {\n return this._parent;\n }\n\n /** Returns variable dependency config */\n public get variableDependency(): SceneVariableDependencyConfigLike | undefined {\n return this._variableDependency;\n }\n\n /** Returns url sync config */\n public get urlSync(): SceneObjectUrlSyncHandler | undefined {\n return this._urlSync;\n }\n\n /**\n * Used in render functions when rendering a SceneObject.\n * Wraps the component in an EditWrapper that handles edit mode\n */\n public get Component(): SceneComponent<this> {\n return SceneComponentWrapper as SceneComponent<this>;\n }\n\n private _setParent(state: Partial<TState>) {\n forEachChild(state, (child) => {\n // If we already have a parent and it's not this, then we likely have a bug\n if (child._parent && child._parent !== this) {\n console.warn(\n 'SceneObject already has a parent set that is different from the new parent. You cannot share the same SceneObject instance in multiple scenes or in multiple different places of the same scene graph. Use SceneObject.clone() to duplicate a SceneObject or store a state key reference and use sceneGraph.findObject to locate it.',\n child,\n this\n );\n }\n child._parent = this;\n });\n }\n\n /**\n * Subscribe to the scene state subject\n **/\n public subscribeToState(handler: SceneStateChangedHandler<TState>): Unsubscribable {\n return this._events!.subscribe(SceneObjectStateChangedEvent, (event) => {\n if (event.payload.changedObject === this) {\n handler(event.payload.newState as TState, event.payload.prevState as TState);\n }\n });\n }\n\n /**\n * Subscribe to the scene event\n **/\n public subscribeToEvent<T extends BusEvent>(eventType: BusEventType<T>, handler: BusEventHandler<T>): Unsubscribable {\n return this._events!.subscribe(eventType, handler);\n }\n\n public setState(update: Partial<TState>) {\n const prevState = this._state;\n const newState: TState = {\n ...this._state,\n ...update,\n };\n\n this._state = Object.freeze(newState);\n this._setParent(update);\n\n // Handles cases when $data, $timeRange, or $variables are changed\n this._handleActivationOfChangedStateProps(prevState, newState);\n\n // Bubble state change event. This is event is subscribed to by UrlSyncManager and UndoManager\n this.publishEvent(\n new SceneObjectStateChangedEvent({\n prevState,\n newState,\n partialUpdate: update,\n changedObject: this,\n }),\n true\n );\n }\n\n /**\n * This handles activation and deactivation of $data, $timeRange and $variables when they change\n * during the active phase of the scene object.\n */\n private _handleActivationOfChangedStateProps(prevState: TState, newState: TState) {\n if (!this.isActive) {\n return;\n }\n\n if (prevState.$behaviors !== newState.$behaviors) {\n this._handleChangedBehaviors(prevState.$behaviors, newState.$behaviors);\n }\n\n if (prevState.$data !== newState.$data) {\n this._handleChangedStateActivation(prevState.$data, newState.$data);\n }\n\n if (prevState.$variables !== newState.$variables) {\n this._handleChangedStateActivation(prevState.$variables, newState.$variables);\n }\n\n if (prevState.$timeRange !== newState.$timeRange) {\n this._handleChangedStateActivation(prevState.$timeRange, newState.$timeRange);\n }\n }\n\n private _handleChangedStateActivation(oldValue: SceneObject | undefined, newValue: SceneObject | undefined) {\n if (oldValue) {\n const deactivationHandler = this._deactivationHandlers.get(oldValue);\n if (deactivationHandler) {\n deactivationHandler();\n this._deactivationHandlers.delete(oldValue);\n }\n }\n\n if (newValue) {\n this._deactivationHandlers.set(newValue, newValue.activate());\n }\n }\n\n private _handleChangedBehaviors(\n oldValue: Array<SceneObject | SceneStatelessBehavior> | undefined,\n newValue: Array<SceneObject | SceneStatelessBehavior> | undefined\n ) {\n // Handle removed behaviors\n if (oldValue) {\n for (const oldBehavior of oldValue) {\n if (!newValue || !newValue.includes(oldBehavior)) {\n const deactivationHandler = this._deactivationHandlers.get(oldBehavior);\n if (deactivationHandler) {\n deactivationHandler();\n this._deactivationHandlers.delete(oldBehavior);\n }\n }\n }\n }\n\n // Handle new behaviors\n if (newValue) {\n for (const newBehavior of newValue) {\n if (!oldValue || !oldValue.includes(newBehavior)) {\n this._activateBehavior(newBehavior);\n }\n }\n }\n }\n\n /*\n * Publish an event and optionally bubble it up the scene\n **/\n public publishEvent(event: BusEvent, bubble?: boolean) {\n this._events!.publish(event);\n\n if (bubble && this.parent) {\n this.parent.publishEvent(event, bubble);\n }\n }\n\n public getRoot(): SceneObject {\n return !this._parent ? this : this._parent.getRoot();\n }\n\n private _internalActivate() {\n this._isActive = true;\n\n const { $data, $variables, $timeRange, $behaviors } = this.state;\n\n this._activationHandlers.forEach((handler) => {\n const result = handler();\n if (result) {\n this._deactivationHandlers.set(result, result);\n }\n });\n\n if ($timeRange && !$timeRange.isActive) {\n this._deactivationHandlers.set($timeRange, $timeRange.activate());\n }\n\n if ($variables && !$variables.isActive) {\n this._deactivationHandlers.set($variables, $variables.activate());\n }\n\n if ($data && !$data.isActive) {\n this._deactivationHandlers.set($data, $data.activate());\n }\n\n if ($behaviors) {\n for (const behavior of $behaviors) {\n this._activateBehavior(behavior);\n }\n }\n }\n\n private _activateBehavior(behavior: SceneObject | SceneStatelessBehavior): SceneDeactivationHandler | void {\n if (behavior instanceof SceneObjectBase) {\n this._deactivationHandlers.set(behavior, behavior.activate());\n } else if (typeof behavior === 'function') {\n const deactivate = behavior(this);\n if (deactivate) {\n this._deactivationHandlers.set(behavior, deactivate);\n }\n }\n }\n\n /**\n * This is primarily called from SceneComponentWrapper when the SceneObject's Component is mounted.\n * But in some scenarios this can also be called directly from another scene object. When called manually from another scene object\n * make sure to call the returned function when the source scene object is deactivated.\n */\n public activate(): CancelActivationHandler {\n // If parent is not active, activate parent first\n let parentDeactivate: CancelActivationHandler | undefined;\n if (this.parent && !this.parent.isActive && this._UNSAFE_PARENT_ACTIVATION) {\n parentDeactivate = this.parent.activate();\n }\n\n if (!this.isActive) {\n this._internalActivate();\n }\n\n this._refCount++;\n\n let called = false;\n\n return () => {\n if (parentDeactivate) {\n parentDeactivate();\n }\n\n this._refCount--;\n\n if (called) {\n const msg = `SceneObject cancelation handler returned by activate() called a second time`;\n throw new Error(msg);\n }\n\n called = true;\n\n if (this._refCount === 0) {\n this._internalDeactivate();\n }\n };\n }\n\n /**\n * Called by the SceneComponentWrapper when the react component is unmounted.\n * Don't override this, instead use addActivationHandler. The activation handler can return a deactivation handler.\n */\n private _internalDeactivate(): void {\n this._isActive = false;\n\n for (let handler of this._deactivationHandlers.values()) {\n handler();\n }\n\n this._deactivationHandlers.clear();\n\n // Clear subscriptions and listeners\n this._events!.removeAllListeners();\n this._subs.unsubscribe();\n this._subs = new Subscription();\n }\n\n /**\n * Utility hook to get and subscribe to state\n */\n public useState(): TState {\n // eslint-disable-next-line react-hooks/rules-of-hooks\n return useSceneObjectState(this);\n }\n\n /** Force a re-render, should only be needed when variable values change */\n public forceRender(): void {\n this.setState({});\n }\n\n /**\n * Will create new SceneObject with shallow-cloned state, but all state items of type SceneObject are deep cloned\n */\n public clone(withState?: Partial<TState>): this {\n return cloneSceneObject(this, withState);\n }\n\n /**\n * Allows external code to register code that is executed on activate and deactivate. This allow you\n * to wire up scene objects that need to respond to state changes in other objects from the outside.\n **/\n public addActivationHandler(handler: SceneActivationHandler) {\n this._activationHandlers.push(handler);\n }\n\n /**\n * Loop through state and call callback for each direct child scene object.\n * Checks 1 level deep properties and arrays. So a scene object hidden in a nested plain object will not be detected.\n */\n public forEachChild(callback: (child: SceneObjectBase) => void) {\n forEachChild(this.state, callback);\n }\n\n /** Returns a SceneObjectRef that will resolve to this object */\n public getRef(): SceneObjectRef<this> {\n if (!this._ref) {\n this._ref = new SceneObjectRef(this);\n }\n\n return this._ref;\n }\n}\n\n/**\n * This hook is always returning model.state instead of a useState that remembers the last state emitted on the subject\n * The reason for this is so that if the model instance change this function will always return the latest state.\n */\nexport function useSceneObjectState<TState extends SceneObjectState>(\n model: SceneObject<TState>,\n options?: UseStateHookOptions\n): TState {\n const [_, setState] = useState<TState>(model.state);\n const stateAtFirstRender = model.state;\n const shouldActivateOrKeepAlive = options?.shouldActivateOrKeepAlive ?? false;\n\n useEffect(() => {\n let unactivate: CancelActivationHandler | undefined;\n\n if (shouldActivateOrKeepAlive) {\n unactivate = model.activate();\n }\n\n const s = model.subscribeToState((state) => {\n setState(state);\n });\n\n // Re-render component if the state changed between first render and useEffect (mount)\n if (model.state !== stateAtFirstRender) {\n setState(model.state);\n }\n\n return () => {\n s.unsubscribe();\n\n if (unactivate) {\n unactivate();\n }\n };\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, [model, shouldActivateOrKeepAlive]);\n\n return model.state;\n}\n\nfunction forEachChild<T extends object>(state: T, callback: (child: SceneObjectBase) => void) {\n for (const propValue of Object.values(state)) {\n if (propValue instanceof SceneObjectBase) {\n callback(propValue);\n }\n\n if (Array.isArray(propValue)) {\n for (const child of propValue) {\n if (child instanceof SceneObjectBase) {\n callback(child);\n }\n }\n }\n 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@@ -49,6 +49,9 @@ function AdHocFilterPill({ filter, model, readOnly, focusOnInputRef }) {
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  }
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  }, [shouldFocus]);
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  if (viewMode) {
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+ const pillText = /* @__PURE__ */ React.createElement("span", {
53
+ className: styles.pillText
54
+ }, keyLabel, " ", filter.operator, " ", valueLabel);
52
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  return /* @__PURE__ */ React.createElement("div", {
53
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  className: cx(styles.combinedFilterPill, { [styles.readOnlyCombinedFilter]: readOnly }),
54
57
  onClick: handleChangeViewMode,
@@ -61,15 +64,12 @@ function AdHocFilterPill({ filter, model, readOnly, focusOnInputRef }) {
61
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  "aria-label": `Edit filter with key ${keyLabel}`,
62
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  tabIndex: 0,
63
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  ref: pillWrapperRef
64
- }, /* @__PURE__ */ React.createElement(Tooltip, {
65
- show: valueLabel.length < 20 ? false : void 0,
67
+ }, valueLabel.length < 20 ? pillText : /* @__PURE__ */ React.createElement(Tooltip, {
66
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  content: /* @__PURE__ */ React.createElement("div", {
67
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  className: styles.tooltipText
68
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  }, valueLabel),
69
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  placement: "top"
70
- }, /* @__PURE__ */ React.createElement("span", {
71
- className: styles.pillText
72
- }, keyLabel, " ", filter.operator, " ", valueLabel)), !readOnly ? /* @__PURE__ */ React.createElement(IconButton, {
72
+ }, pillText), !readOnly ? /* @__PURE__ */ React.createElement(IconButton, {
73
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  onClick: (e) => {
74
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  e.stopPropagation();
75
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  model._removeFilter(filter);
@@ -1 +1 @@
1
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package/dist/index.d.ts CHANGED
@@ -379,11 +379,6 @@ declare abstract class SceneObjectBase<TState extends SceneObjectState = SceneOb
379
379
  protected _refCount: number;
380
380
  protected _variableDependency: SceneVariableDependencyConfigLike | undefined;
381
381
  protected _urlSync: SceneObjectUrlSyncHandler | undefined;
382
- /**
383
- * @experimental feature to support rendering a child scene object without it's parent being rendered.
384
- * This flag will make it so that the parent is activated (if it's inactive) when this object is activated.
385
- */
386
- _UNSAFE_PARENT_ACTIVATION: boolean;
387
382
  constructor(state: TState);
388
383
  /** Current state */
389
384
  get state(): TState;
package/dist/index.js CHANGED
@@ -241,7 +241,6 @@ class SceneObjectBase {
241
241
  this._deactivationHandlers = /* @__PURE__ */ new Map();
242
242
  this._subs = new rxjs.Subscription();
243
243
  this._refCount = 0;
244
- this._UNSAFE_PARENT_ACTIVATION = false;
245
244
  if (!state.key) {
246
245
  state.key = uuid.v4();
247
246
  }
@@ -398,19 +397,12 @@ class SceneObjectBase {
398
397
  }
399
398
  }
400
399
  activate() {
401
- let parentDeactivate;
402
- if (this.parent && !this.parent.isActive && this._UNSAFE_PARENT_ACTIVATION) {
403
- parentDeactivate = this.parent.activate();
404
- }
405
400
  if (!this.isActive) {
406
401
  this._internalActivate();
407
402
  }
408
403
  this._refCount++;
409
404
  let called = false;
410
405
  return () => {
411
- if (parentDeactivate) {
412
- parentDeactivate();
413
- }
414
406
  this._refCount--;
415
407
  if (called) {
416
408
  const msg = `SceneObject cancelation handler returned by activate() called a second time`;
@@ -4537,6 +4529,9 @@ function AdHocFilterPill({ filter, model, readOnly, focusOnInputRef }) {
4537
4529
  }
4538
4530
  }, [shouldFocus]);
4539
4531
  if (viewMode) {
4532
+ const pillText = /* @__PURE__ */ React__default["default"].createElement("span", {
4533
+ className: styles.pillText
4534
+ }, keyLabel, " ", filter.operator, " ", valueLabel);
4540
4535
  return /* @__PURE__ */ React__default["default"].createElement("div", {
4541
4536
  className: css.cx(styles.combinedFilterPill, { [styles.readOnlyCombinedFilter]: readOnly }),
4542
4537
  onClick: handleChangeViewMode,
@@ -4549,15 +4544,12 @@ function AdHocFilterPill({ filter, model, readOnly, focusOnInputRef }) {
4549
4544
  "aria-label": `Edit filter with key ${keyLabel}`,
4550
4545
  tabIndex: 0,
4551
4546
  ref: pillWrapperRef
4552
- }, /* @__PURE__ */ React__default["default"].createElement(ui.Tooltip, {
4553
- show: valueLabel.length < 20 ? false : void 0,
4547
+ }, valueLabel.length < 20 ? pillText : /* @__PURE__ */ React__default["default"].createElement(ui.Tooltip, {
4554
4548
  content: /* @__PURE__ */ React__default["default"].createElement("div", {
4555
4549
  className: styles.tooltipText
4556
4550
  }, valueLabel),
4557
4551
  placement: "top"
4558
- }, /* @__PURE__ */ React__default["default"].createElement("span", {
4559
- className: styles.pillText
4560
- }, keyLabel, " ", filter.operator, " ", valueLabel)), !readOnly ? /* @__PURE__ */ React__default["default"].createElement(ui.IconButton, {
4552
+ }, pillText), !readOnly ? /* @__PURE__ */ React__default["default"].createElement(ui.IconButton, {
4561
4553
  onClick: (e) => {
4562
4554
  e.stopPropagation();
4563
4555
  model._removeFilter(filter);