@grafana/scenes 5.11.3--canary.858.10679390033.0 → 5.13.0--canary.887.10699625611.0

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Files changed (36) hide show
  1. package/CHANGELOG.md +17 -5
  2. package/dist/esm/behaviors/SceneQueryController.js +5 -60
  3. package/dist/esm/behaviors/SceneQueryController.js.map +1 -1
  4. package/dist/esm/components/SceneRefreshPicker.js +1 -4
  5. package/dist/esm/components/SceneRefreshPicker.js.map +1 -1
  6. package/dist/esm/components/VizPanel/VizPanel.js +6 -9
  7. package/dist/esm/components/VizPanel/VizPanel.js.map +1 -1
  8. package/dist/esm/core/SceneObjectBase.js +8 -0
  9. package/dist/esm/core/SceneObjectBase.js.map +1 -1
  10. package/dist/esm/core/SceneTimeRange.js +32 -10
  11. package/dist/esm/core/SceneTimeRange.js.map +1 -1
  12. package/dist/esm/core/sceneGraph/index.js +1 -2
  13. package/dist/esm/core/sceneGraph/index.js.map +1 -1
  14. package/dist/esm/core/sceneGraph/sceneGraph.js +16 -1
  15. package/dist/esm/core/sceneGraph/sceneGraph.js.map +1 -1
  16. package/dist/esm/core/types.js.map +1 -1
  17. package/dist/esm/index.js.map +1 -1
  18. package/dist/esm/querying/SceneQueryRunner.js +3 -1
  19. package/dist/esm/querying/SceneQueryRunner.js.map +1 -1
  20. package/dist/esm/querying/registerQueryWithController.js +2 -19
  21. package/dist/esm/querying/registerQueryWithController.js.map +1 -1
  22. package/dist/esm/services/useUrlSync.js.map +1 -1
  23. package/dist/esm/utils/getDataSource.js +1 -17
  24. package/dist/esm/utils/getDataSource.js.map +1 -1
  25. package/dist/esm/variables/components/VariableValueSelect.js +0 -5
  26. package/dist/esm/variables/components/VariableValueSelect.js.map +1 -1
  27. package/dist/esm/variables/variants/MultiValueVariable.js.map +1 -1
  28. package/dist/esm/variables/variants/TestVariable.js.map +1 -1
  29. package/dist/index.d.ts +30 -43
  30. package/dist/index.js +244 -469
  31. package/dist/index.js.map +1 -1
  32. package/package.json +2 -2
  33. package/dist/esm/behaviors/SceneRenderProfiler.js +0 -168
  34. package/dist/esm/behaviors/SceneRenderProfiler.js.map +0 -1
  35. package/dist/esm/core/sceneGraph/getQueryController.js +0 -19
  36. package/dist/esm/core/sceneGraph/getQueryController.js.map +0 -1
@@ -1,4 +1,4 @@
1
- import { Observable, from, map, catchError } from 'rxjs';
1
+ import { Observable } from 'rxjs';
2
2
  import { LoadingState } from '@grafana/schema';
3
3
  import { sceneGraph } from '../core/sceneGraph/index.js';
4
4
 
@@ -36,23 +36,6 @@ function registerQueryWithController(entry) {
36
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  });
37
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  };
38
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  }
39
- function wrapPromiseInStateObservable(promise) {
40
- console.log("wrapPromiseInStateObservable", promise);
41
- return new Observable((observer) => {
42
- observer.next({ state: LoadingState.Loading });
43
- const promiseObservable = from(promise);
44
- promiseObservable.pipe(
45
- map(() => ({ state: LoadingState.Done })),
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- catchError(() => {
47
- observer.next({ state: LoadingState.Error });
48
- return [];
49
- })
50
- ).subscribe({
51
- next: (result) => observer.next(result),
52
- complete: () => observer.complete()
53
- });
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- });
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- }
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39
 
57
- export { registerQueryWithController, wrapPromiseInStateObservable };
40
+ export { registerQueryWithController };
58
41
  //# sourceMappingURL=registerQueryWithController.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"registerQueryWithController.js","sources":["../../../src/querying/registerQueryWithController.ts"],"sourcesContent":["import { Observable, catchError, from, map } from 'rxjs';\nimport { LoadingState } from '@grafana/schema';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { QueryResultWithState, SceneQueryControllerEntry } from '../behaviors/types';\n\n/**\n * Will look for a scene object with a behavior that is a SceneQueryController and register the query with it.\n */\nexport function registerQueryWithController<T extends QueryResultWithState>(entry: SceneQueryControllerEntry) {\n return (queryStream: Observable<T>) => {\n const queryControler = sceneGraph.getQueryController(entry.origin);\n if (!queryControler) {\n return queryStream;\n }\n\n return new Observable<T>((observer) => {\n if (!entry.cancel) {\n entry.cancel = () => observer.complete();\n }\n\n queryControler.queryStarted(entry);\n let markedAsCompleted = false;\n\n const sub = queryStream.subscribe({\n next: (v) => {\n if (!markedAsCompleted && v.state !== LoadingState.Loading) {\n markedAsCompleted = true;\n queryControler.queryCompleted(entry);\n }\n\n observer.next(v);\n },\n error: (e) => observer.error(e),\n complete: () => {\n observer.complete();\n },\n });\n\n return () => {\n sub.unsubscribe();\n\n if (!markedAsCompleted) {\n queryControler.queryCompleted(entry);\n }\n };\n });\n };\n}\n\n// Wraps an arbitrary Promise in an observble that emits Promise state\nexport function wrapPromiseInStateObservable(promise: Promise<any>): Observable<QueryResultWithState> {\n console.log('wrapPromiseInStateObservable', promise);\n return new Observable<QueryResultWithState>((observer) => {\n // Emit 'loading' state initially\n observer.next({ state: LoadingState.Loading });\n\n // Convert the promise to an observable\n const promiseObservable = from(promise);\n\n // Subscribe to the promise observable\n promiseObservable\n .pipe(\n map(() => ({ state: LoadingState.Done })),\n\n catchError(() => {\n observer.next({ state: LoadingState.Error });\n return [];\n })\n )\n .subscribe({\n next: (result) => observer.next(result),\n complete: () => observer.complete(),\n });\n });\n}\n"],"names":[],"mappings":";;;;AAQO,SAAS,4BAA4D,KAAkC,EAAA;AAC5G,EAAA,OAAO,CAAC,WAA+B,KAAA;AACrC,IAAA,MAAM,cAAiB,GAAA,UAAA,CAAW,kBAAmB,CAAA,KAAA,CAAM,MAAM,CAAA,CAAA;AACjE,IAAA,IAAI,CAAC,cAAgB,EAAA;AACnB,MAAO,OAAA,WAAA,CAAA;AAAA,KACT;AAEA,IAAO,OAAA,IAAI,UAAc,CAAA,CAAC,QAAa,KAAA;AACrC,MAAI,IAAA,CAAC,MAAM,MAAQ,EAAA;AACjB,QAAM,KAAA,CAAA,MAAA,GAAS,MAAM,QAAA,CAAS,QAAS,EAAA,CAAA;AAAA,OACzC;AAEA,MAAA,cAAA,CAAe,aAAa,KAAK,CAAA,CAAA;AACjC,MAAA,IAAI,iBAAoB,GAAA,KAAA,CAAA;AAExB,MAAM,MAAA,GAAA,GAAM,YAAY,SAAU,CAAA;AAAA,QAChC,IAAA,EAAM,CAAC,CAAM,KAAA;AACX,UAAA,IAAI,CAAC,iBAAA,IAAqB,CAAE,CAAA,KAAA,KAAU,aAAa,OAAS,EAAA;AAC1D,YAAoB,iBAAA,GAAA,IAAA,CAAA;AACpB,YAAA,cAAA,CAAe,eAAe,KAAK,CAAA,CAAA;AAAA,WACrC;AAEA,UAAA,QAAA,CAAS,KAAK,CAAC,CAAA,CAAA;AAAA,SACjB;AAAA,QACA,KAAO,EAAA,CAAC,CAAM,KAAA,QAAA,CAAS,MAAM,CAAC,CAAA;AAAA,QAC9B,UAAU,MAAM;AACd,UAAA,QAAA,CAAS,QAAS,EAAA,CAAA;AAAA,SACpB;AAAA,OACD,CAAA,CAAA;AAED,MAAA,OAAO,MAAM;AACX,QAAA,GAAA,CAAI,WAAY,EAAA,CAAA;AAEhB,QAAA,IAAI,CAAC,iBAAmB,EAAA;AACtB,UAAA,cAAA,CAAe,eAAe,KAAK,CAAA,CAAA;AAAA,SACrC;AAAA,OACF,CAAA;AAAA,KACD,CAAA,CAAA;AAAA,GACH,CAAA;AACF,CAAA;AAGO,SAAS,6BAA6B,OAAyD,EAAA;AACpG,EAAQ,OAAA,CAAA,GAAA,CAAI,gCAAgC,OAAO,CAAA,CAAA;AACnD,EAAO,OAAA,IAAI,UAAiC,CAAA,CAAC,QAAa,KAAA;AAExD,IAAA,QAAA,CAAS,IAAK,CAAA,EAAE,KAAO,EAAA,YAAA,CAAa,SAAS,CAAA,CAAA;AAG7C,IAAM,MAAA,iBAAA,GAAoB,KAAK,OAAO,CAAA,CAAA;AAGtC,IACG,iBAAA,CAAA,IAAA;AAAA,MACC,IAAI,OAAO,EAAE,KAAO,EAAA,YAAA,CAAa,MAAO,CAAA,CAAA;AAAA,MAExC,WAAW,MAAM;AACf,QAAA,QAAA,CAAS,IAAK,CAAA,EAAE,KAAO,EAAA,YAAA,CAAa,OAAO,CAAA,CAAA;AAC3C,QAAA,OAAO,EAAC,CAAA;AAAA,OACT,CAAA;AAAA,MAEF,SAAU,CAAA;AAAA,MACT,IAAM,EAAA,CAAC,MAAW,KAAA,QAAA,CAAS,KAAK,MAAM,CAAA;AAAA,MACtC,QAAA,EAAU,MAAM,QAAA,CAAS,QAAS,EAAA;AAAA,KACnC,CAAA,CAAA;AAAA,GACJ,CAAA,CAAA;AACH;;;;"}
1
+ {"version":3,"file":"registerQueryWithController.js","sources":["../../../src/querying/registerQueryWithController.ts"],"sourcesContent":["import { Observable } from 'rxjs';\nimport { LoadingState } from '@grafana/schema';\nimport { sceneGraph } from '../core/sceneGraph';\nimport { QueryResultWithState, SceneQueryControllerEntry } from '../behaviors/SceneQueryController';\n\n/**\n * Will look for a scene object with a behavior that is a SceneQueryController and register the query with it.\n */\nexport function registerQueryWithController<T extends QueryResultWithState>(entry: SceneQueryControllerEntry) {\n return (queryStream: Observable<T>) => {\n const queryControler = sceneGraph.getQueryController(entry.origin);\n if (!queryControler) {\n return queryStream;\n }\n\n return new Observable<T>((observer) => {\n if (!entry.cancel) {\n entry.cancel = () => observer.complete();\n }\n\n queryControler.queryStarted(entry);\n let markedAsCompleted = false;\n\n const sub = queryStream.subscribe({\n next: (v) => {\n if (!markedAsCompleted && v.state !== LoadingState.Loading) {\n markedAsCompleted = true;\n queryControler.queryCompleted(entry);\n }\n\n observer.next(v);\n },\n error: (e) => observer.error(e),\n complete: () => {\n observer.complete();\n },\n });\n\n return () => {\n sub.unsubscribe();\n\n if (!markedAsCompleted) {\n queryControler.queryCompleted(entry);\n }\n };\n });\n };\n}\n"],"names":[],"mappings":";;;;AAQO,SAAS,4BAA4D,KAAkC,EAAA;AAC5G,EAAA,OAAO,CAAC,WAA+B,KAAA;AACrC,IAAA,MAAM,cAAiB,GAAA,UAAA,CAAW,kBAAmB,CAAA,KAAA,CAAM,MAAM,CAAA,CAAA;AACjE,IAAA,IAAI,CAAC,cAAgB,EAAA;AACnB,MAAO,OAAA,WAAA,CAAA;AAAA,KACT;AAEA,IAAO,OAAA,IAAI,UAAc,CAAA,CAAC,QAAa,KAAA;AACrC,MAAI,IAAA,CAAC,MAAM,MAAQ,EAAA;AACjB,QAAM,KAAA,CAAA,MAAA,GAAS,MAAM,QAAA,CAAS,QAAS,EAAA,CAAA;AAAA,OACzC;AAEA,MAAA,cAAA,CAAe,aAAa,KAAK,CAAA,CAAA;AACjC,MAAA,IAAI,iBAAoB,GAAA,KAAA,CAAA;AAExB,MAAM,MAAA,GAAA,GAAM,YAAY,SAAU,CAAA;AAAA,QAChC,IAAA,EAAM,CAAC,CAAM,KAAA;AACX,UAAA,IAAI,CAAC,iBAAA,IAAqB,CAAE,CAAA,KAAA,KAAU,aAAa,OAAS,EAAA;AAC1D,YAAoB,iBAAA,GAAA,IAAA,CAAA;AACpB,YAAA,cAAA,CAAe,eAAe,KAAK,CAAA,CAAA;AAAA,WACrC;AAEA,UAAA,QAAA,CAAS,KAAK,CAAC,CAAA,CAAA;AAAA,SACjB;AAAA,QACA,KAAO,EAAA,CAAC,CAAM,KAAA,QAAA,CAAS,MAAM,CAAC,CAAA;AAAA,QAC9B,UAAU,MAAM;AACd,UAAA,QAAA,CAAS,QAAS,EAAA,CAAA;AAAA,SACpB;AAAA,OACD,CAAA,CAAA;AAED,MAAA,OAAO,MAAM;AACX,QAAA,GAAA,CAAI,WAAY,EAAA,CAAA;AAEhB,QAAA,IAAI,CAAC,iBAAmB,EAAA;AACtB,UAAA,cAAA,CAAe,eAAe,KAAK,CAAA,CAAA;AAAA,SACrC;AAAA,OACF,CAAA;AAAA,KACD,CAAA,CAAA;AAAA,GACH,CAAA;AACF;;;;"}
@@ -1 +1 @@
1
- {"version":3,"file":"useUrlSync.js","sources":["../../../src/services/useUrlSync.ts"],"sourcesContent":["import { SceneObject } from '../core/types';\nimport { useEffect, useState } from 'react';\nimport { useLocation } from 'react-router-dom';\nimport { getUrlSyncManager } from './UrlSyncManager';\nimport { locationService } from '@grafana/runtime';\nimport { writeSceneLog } from '../utils/writeSceneLog';\n\nexport function useUrlSync(sceneRoot: SceneObject): boolean {\n const urlSyncManager = getUrlSyncManager();\n const location = useLocation();\n const [isInitialized, setIsInitialized] = useState(false);\n\n useEffect(() => {\n urlSyncManager.initSync(sceneRoot);\n setIsInitialized(true);\n return () => urlSyncManager.cleanUp(sceneRoot);\n }, [sceneRoot, urlSyncManager]);\n\n useEffect(() => {\n // Use latest location, as by the time this effect runs, the location might have changed again\n const latestLocation = locationService.getLocation();\n const locationToHandle = latestLocation !== location ? latestLocation : location;\n\n if (latestLocation !== location) {\n writeSceneLog('useUrlSync', 'latestLocation different from location');\n }\n\n urlSyncManager.handleNewLocation(locationToHandle);\n }, [sceneRoot, urlSyncManager, location]);\n\n return isInitialized;\n}\n\nexport interface UrlSyncContextProviderProps {\n scene: SceneObject;\n children: React.ReactNode;\n}\n"],"names":[],"mappings":";;;;;;AAOO,SAAS,WAAW,SAAiC,EAAA;AAC1D,EAAA,MAAM,iBAAiB,iBAAkB,EAAA,CAAA;AACzC,EAAA,MAAM,WAAW,WAAY,EAAA,CAAA;AAC7B,EAAA,MAAM,CAAC,aAAA,EAAe,gBAAgB,CAAA,GAAI,SAAS,KAAK,CAAA,CAAA;AAExD,EAAA,SAAA,CAAU,MAAM;AACd,IAAA,cAAA,CAAe,SAAS,SAAS,CAAA,CAAA;AACjC,IAAA,gBAAA,CAAiB,IAAI,CAAA,CAAA;AACrB,IAAO,OAAA,MAAM,cAAe,CAAA,OAAA,CAAQ,SAAS,CAAA,CAAA;AAAA,GAC5C,EAAA,CAAC,SAAW,EAAA,cAAc,CAAC,CAAA,CAAA;AAE9B,EAAA,SAAA,CAAU,MAAM;AAEd,IAAM,MAAA,cAAA,GAAiB,gBAAgB,WAAY,EAAA,CAAA;AACnD,IAAM,MAAA,gBAAA,GAAmB,cAAmB,KAAA,QAAA,GAAW,cAAiB,GAAA,QAAA,CAAA;AAExE,IAAA,IAAI,mBAAmB,QAAU,EAAA;AAC/B,MAAA,aAAA,CAAc,cAAc,wCAAwC,CAAA,CAAA;AAAA,KACtE;AAEA,IAAA,cAAA,CAAe,kBAAkB,gBAAgB,CAAA,CAAA;AAAA,GAChD,EAAA,CAAC,SAAW,EAAA,cAAA,EAAgB,QAAQ,CAAC,CAAA,CAAA;AAExC,EAAO,OAAA,aAAA,CAAA;AACT;;;;"}
1
+ {"version":3,"file":"useUrlSync.js","sources":["../../../src/services/useUrlSync.ts"],"sourcesContent":["import { SceneObject } from '../core/types';\nimport { useEffect, useState } from 'react';\nimport { useLocation } from 'react-router-dom';\nimport { getUrlSyncManager } from './UrlSyncManager';\nimport { locationService } from '@grafana/runtime';\nimport { writeSceneLog } from '../utils/writeSceneLog';\n\nexport function useUrlSync(sceneRoot: SceneObject): boolean {\n const urlSyncManager = getUrlSyncManager();\n const location = useLocation();\n const [isInitialized, setIsInitialized] = useState(false);\n\n useEffect(() => {\n urlSyncManager.initSync(sceneRoot);\n setIsInitialized(true);\n return () => urlSyncManager.cleanUp(sceneRoot);\n }, [sceneRoot, urlSyncManager]);\n\n useEffect(() => {\n // Use latest location, as by the time this effect runs, the location might have changed again\n const latestLocation = locationService.getLocation();\n const locationToHandle = latestLocation !== location ? latestLocation : location;\n\n if (latestLocation !== location) {\n writeSceneLog('useUrlSync', 'latestLocation different from location')\n }\n\n urlSyncManager.handleNewLocation(locationToHandle);\n }, [sceneRoot, urlSyncManager, location]);\n\n return isInitialized;\n}\n\nexport interface UrlSyncContextProviderProps {\n scene: SceneObject;\n children: React.ReactNode;\n}\n"],"names":[],"mappings":";;;;;;AAOO,SAAS,WAAW,SAAiC,EAAA;AAC1D,EAAA,MAAM,iBAAiB,iBAAkB,EAAA,CAAA;AACzC,EAAA,MAAM,WAAW,WAAY,EAAA,CAAA;AAC7B,EAAA,MAAM,CAAC,aAAA,EAAe,gBAAgB,CAAA,GAAI,SAAS,KAAK,CAAA,CAAA;AAExD,EAAA,SAAA,CAAU,MAAM;AACd,IAAA,cAAA,CAAe,SAAS,SAAS,CAAA,CAAA;AACjC,IAAA,gBAAA,CAAiB,IAAI,CAAA,CAAA;AACrB,IAAO,OAAA,MAAM,cAAe,CAAA,OAAA,CAAQ,SAAS,CAAA,CAAA;AAAA,GAC5C,EAAA,CAAC,SAAW,EAAA,cAAc,CAAC,CAAA,CAAA;AAE9B,EAAA,SAAA,CAAU,MAAM;AAEd,IAAM,MAAA,cAAA,GAAiB,gBAAgB,WAAY,EAAA,CAAA;AACnD,IAAM,MAAA,gBAAA,GAAmB,cAAmB,KAAA,QAAA,GAAW,cAAiB,GAAA,QAAA,CAAA;AAExE,IAAA,IAAI,mBAAmB,QAAU,EAAA;AAC/B,MAAA,aAAA,CAAc,cAAc,wCAAwC,CAAA,CAAA;AAAA,KACtE;AAEA,IAAA,cAAA,CAAe,kBAAkB,gBAAgB,CAAA,CAAA;AAAA,GAChD,EAAA,CAAC,SAAW,EAAA,cAAA,EAAgB,QAAQ,CAAC,CAAA,CAAA;AAExC,EAAO,OAAA,aAAA,CAAA;AACT;;;;"}
@@ -1,7 +1,5 @@
1
1
  import { getDataSourceSrv } from '@grafana/runtime';
2
2
  import { runtimeDataSources } from '../querying/RuntimeDataSource.js';
3
- import { wrapPromiseInStateObservable, registerQueryWithController } from '../querying/registerQueryWithController.js';
4
- import { sceneGraph } from '../core/sceneGraph/index.js';
5
3
 
6
4
  async function getDataSource(datasource, scopedVars) {
7
5
  if (datasource == null ? void 0 : datasource.uid) {
@@ -13,21 +11,7 @@ async function getDataSource(datasource, scopedVars) {
13
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  if (datasource && datasource.query) {
14
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  return datasource;
15
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  }
16
- const dsPromise = getDataSourceSrv().get(datasource, scopedVars);
17
- if (scopedVars.__sceneObject && scopedVars.__sceneObject.value.valueOf()) {
18
- const queryControler = sceneGraph.getQueryController(scopedVars.__sceneObject.value.valueOf());
19
- if (queryControler && queryControler.state.enableProfiling) {
20
- wrapPromiseInStateObservable(dsPromise).pipe(
21
- registerQueryWithController({
22
- type: "plugin",
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- origin: scopedVars.__sceneObject.value.valueOf()
24
- })
25
- ).subscribe(() => {
26
- });
27
- }
28
- }
29
- const result = await dsPromise;
30
- return result;
14
+ return await getDataSourceSrv().get(datasource, scopedVars);
31
15
  }
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16
 
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  export { getDataSource };
@@ -1 +1 @@
1
- {"version":3,"file":"getDataSource.js","sources":["../../../src/utils/getDataSource.ts"],"sourcesContent":["import { DataSourceApi, ScopedVars } from '@grafana/data';\nimport { getDataSourceSrv } from '@grafana/runtime';\nimport { DataSourceRef } from '@grafana/schema';\nimport { runtimeDataSources } from '../querying/RuntimeDataSource';\nimport { registerQueryWithController, wrapPromiseInStateObservable } from '../querying/registerQueryWithController';\nimport { SceneObject } from '../core/types';\nimport { sceneGraph } from '../core/sceneGraph';\n\nexport async function getDataSource(\n datasource: DataSourceRef | undefined | null,\n scopedVars: ScopedVars\n): Promise<DataSourceApi> {\n if (datasource?.uid) {\n const runtimeDataSource = runtimeDataSources.get(datasource.uid);\n if (runtimeDataSource) {\n return runtimeDataSource;\n }\n }\n\n if (datasource && (datasource as any).query) {\n return datasource as DataSourceApi;\n }\n\n const dsPromise = getDataSourceSrv().get(datasource as string, scopedVars);\n\n if (scopedVars.__sceneObject && scopedVars.__sceneObject.value.valueOf()) {\n const queryControler = sceneGraph.getQueryController(scopedVars.__sceneObject.value.valueOf() as SceneObject);\n if (queryControler && queryControler.state.enableProfiling) {\n wrapPromiseInStateObservable(dsPromise)\n .pipe(\n registerQueryWithController({\n type: 'plugin',\n origin: scopedVars.__sceneObject.value.valueOf() as SceneObject,\n })\n )\n .subscribe(() => {});\n }\n }\n\n const result = await dsPromise;\n return result;\n}\n"],"names":[],"mappings":";;;;;AAQsB,eAAA,aAAA,CACpB,YACA,UACwB,EAAA;AACxB,EAAA,IAAI,yCAAY,GAAK,EAAA;AACnB,IAAA,MAAM,iBAAoB,GAAA,kBAAA,CAAmB,GAAI,CAAA,UAAA,CAAW,GAAG,CAAA,CAAA;AAC/D,IAAA,IAAI,iBAAmB,EAAA;AACrB,MAAO,OAAA,iBAAA,CAAA;AAAA,KACT;AAAA,GACF;AAEA,EAAI,IAAA,UAAA,IAAe,WAAmB,KAAO,EAAA;AAC3C,IAAO,OAAA,UAAA,CAAA;AAAA,GACT;AAEA,EAAA,MAAM,SAAY,GAAA,gBAAA,EAAmB,CAAA,GAAA,CAAI,YAAsB,UAAU,CAAA,CAAA;AAEzE,EAAA,IAAI,WAAW,aAAiB,IAAA,UAAA,CAAW,aAAc,CAAA,KAAA,CAAM,SAAW,EAAA;AACxE,IAAA,MAAM,iBAAiB,UAAW,CAAA,kBAAA,CAAmB,WAAW,aAAc,CAAA,KAAA,CAAM,SAAwB,CAAA,CAAA;AAC5G,IAAI,IAAA,cAAA,IAAkB,cAAe,CAAA,KAAA,CAAM,eAAiB,EAAA;AAC1D,MAAA,4BAAA,CAA6B,SAAS,CACnC,CAAA,IAAA;AAAA,QACC,2BAA4B,CAAA;AAAA,UAC1B,IAAM,EAAA,QAAA;AAAA,UACN,MAAQ,EAAA,UAAA,CAAW,aAAc,CAAA,KAAA,CAAM,OAAQ,EAAA;AAAA,SAChD,CAAA;AAAA,OACH,CACC,UAAU,MAAM;AAAA,OAAE,CAAA,CAAA;AAAA,KACvB;AAAA,GACF;AAEA,EAAA,MAAM,SAAS,MAAM,SAAA,CAAA;AACrB,EAAO,OAAA,MAAA,CAAA;AACT;;;;"}
1
+ {"version":3,"file":"getDataSource.js","sources":["../../../src/utils/getDataSource.ts"],"sourcesContent":["import { DataSourceApi, ScopedVars } from '@grafana/data';\nimport { getDataSourceSrv } from '@grafana/runtime';\nimport { DataSourceRef } from '@grafana/schema';\nimport { runtimeDataSources } from '../querying/RuntimeDataSource';\n\nexport async function getDataSource(\n datasource: DataSourceRef | undefined | null,\n scopedVars: ScopedVars\n): Promise<DataSourceApi> {\n if (datasource?.uid) {\n const runtimeDataSource = runtimeDataSources.get(datasource.uid);\n if (runtimeDataSource) {\n return runtimeDataSource;\n }\n }\n\n if (datasource && (datasource as any).query) {\n return datasource as DataSourceApi;\n }\n\n return await getDataSourceSrv().get(datasource as string, scopedVars);\n}\n"],"names":[],"mappings":";;;AAKsB,eAAA,aAAA,CACpB,YACA,UACwB,EAAA;AACxB,EAAA,IAAI,yCAAY,GAAK,EAAA;AACnB,IAAA,MAAM,iBAAoB,GAAA,kBAAA,CAAmB,GAAI,CAAA,UAAA,CAAW,GAAG,CAAA,CAAA;AAC/D,IAAA,IAAI,iBAAmB,EAAA;AACrB,MAAO,OAAA,iBAAA,CAAA;AAAA,KACT;AAAA,GACF;AAEA,EAAI,IAAA,UAAA,IAAe,WAAmB,KAAO,EAAA;AAC3C,IAAO,OAAA,UAAA,CAAA;AAAA,GACT;AAEA,EAAA,OAAO,MAAM,gBAAA,EAAmB,CAAA,GAAA,CAAI,YAAsB,UAAU,CAAA,CAAA;AACtE;;;;"}
@@ -4,7 +4,6 @@ import { Select, MultiSelect, useTheme2, getSelectStyles, useStyles2, Checkbox }
4
4
  import { selectors } from '@grafana/e2e-selectors';
5
5
  import { cx, css } from '@emotion/css';
6
6
  import { getOptionSearcher } from './getOptionSearcher.js';
7
- import { sceneGraph } from '../../core/sceneGraph/index.js';
8
7
 
9
8
  var __defProp = Object.defineProperty;
10
9
  var __defProps = Object.defineProperties;
@@ -49,7 +48,6 @@ function VariableValueSelect({ model }) {
49
48
  const [inputValue, setInputValue] = useState("");
50
49
  const [hasCustomValue, setHasCustomValue] = useState(false);
51
50
  const selectValue = toSelectableValue(value, String(text));
52
- const queryController = sceneGraph.getQueryController(model);
53
51
  const optionSearcher = useMemo(() => getOptionSearcher(options, includeAll), [options, includeAll]);
54
52
  const onInputChange = (value2, { action }) => {
55
53
  if (action === "input-change") {
@@ -89,7 +87,6 @@ function VariableValueSelect({ model }) {
89
87
  "data-testid": selectors.pages.Dashboard.SubMenu.submenuItemValueDropDownValueLinkTexts(`${value}`),
90
88
  onChange: (newValue) => {
91
89
  model.changeValueTo(newValue.value, newValue.label);
92
- queryController == null ? void 0 : queryController.startProfile(model);
93
90
  if (hasCustomValue !== newValue.__isNew__) {
94
91
  setHasCustomValue(newValue.__isNew__);
95
92
  }
@@ -101,7 +98,6 @@ function VariableValueSelectMulti({ model }) {
101
98
  const arrayValue = useMemo(() => isArray(value) ? value : [value], [value]);
102
99
  const [uncommittedValue, setUncommittedValue] = useState(arrayValue);
103
100
  const [inputValue, setInputValue] = useState("");
104
- const queryController = sceneGraph.getQueryController(model);
105
101
  const optionSearcher = useMemo(() => getOptionSearcher(options, includeAll), [options, includeAll]);
106
102
  useEffect(() => {
107
103
  setUncommittedValue(arrayValue);
@@ -142,7 +138,6 @@ function VariableValueSelectMulti({ model }) {
142
138
  onInputChange,
143
139
  onBlur: () => {
144
140
  model.changeValueTo(uncommittedValue);
145
- queryController == null ? void 0 : queryController.startProfile(model);
146
141
  },
147
142
  filterOption: filterNoOp,
148
143
  "data-testid": selectors.pages.Dashboard.SubMenu.submenuItemValueDropDownValueLinkTexts(`${uncommittedValue}`),
@@ -1 +1 @@
1
- {"version":3,"file":"VariableValueSelect.js","sources":["../../../../src/variables/components/VariableValueSelect.tsx"],"sourcesContent":["import { isArray } from 'lodash';\nimport React, { RefCallback, useEffect, useMemo, useState } from 'react';\n\nimport { Checkbox, InputActionMeta, MultiSelect, Select, getSelectStyles, useStyles2, useTheme2 } from '@grafana/ui';\n\nimport { SceneComponentProps } from '../../core/types';\nimport { MultiValueVariable } from '../variants/MultiValueVariable';\nimport { VariableValue, VariableValueSingle } from '../types';\nimport { selectors } from '@grafana/e2e-selectors';\nimport { GrafanaTheme2, SelectableValue } from '@grafana/data';\nimport { css, cx } from '@emotion/css';\nimport { getOptionSearcher } from './getOptionSearcher';\nimport { sceneGraph } from '../../core/sceneGraph';\n\nconst filterNoOp = () => true;\n\nexport function toSelectableValue<T>(value: T, label?: string): SelectableValue<T> {\n return {\n value,\n label: label ?? 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This is a performance issue.\n // See https://github.com/JedWatson/react-select/issues/3128#issuecomment-451936743\n const { onMouseMove, onMouseOver, ...rest } = innerProps;\n const theme = useTheme2();\n const selectStyles = getSelectStyles(theme);\n const optionStyles = useStyles2(getOptionStyles);\n\n return (\n <div\n ref={innerRef}\n className={cx(selectStyles.option, isFocused && selectStyles.optionFocused)}\n {...rest}\n // TODO: use below selector once we update grafana dependencies to ^11.1.0\n // data-testid={selectors.components.Select.option}\n data-testid=\"data-testid Select option\"\n title={data.title}\n >\n <div className={optionStyles.checkbox}>\n <Checkbox value={isSelected} />\n </div>\n <div\n className={selectStyles.optionBody}\n data-testid={selectors.pages.Dashboard.SubMenu.submenuItemValueDropDownOptionTexts(\n data.label ?? String(data.value)\n )}\n >\n <span>{children}</span>\n </div>\n </div>\n );\n};\n\nOptionWithCheckbox.displayName = 'SelectMenuOptions';\n\nconst getOptionStyles = (theme: GrafanaTheme2) => ({\n checkbox: css({\n marginRight: theme.spacing(2),\n }),\n});\n\nexport function renderSelectForVariable(model: MultiValueVariable) {\n if (model.state.isMulti) {\n return <VariableValueSelectMulti model={model} />;\n } else {\n return <VariableValueSelect model={model} />;\n 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String(value),\n };\n}\n\nexport function VariableValueSelect({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, text, key, options, includeAll, isReadOnly } = model.useState();\n const [inputValue, setInputValue] = useState('');\n const [hasCustomValue, setHasCustomValue] = useState(false);\n const selectValue = toSelectableValue(value, String(text));\n\n const optionSearcher = useMemo(() => getOptionSearcher(options, includeAll), [options, includeAll]);\n\n const onInputChange = (value: string, { action }: InputActionMeta) => {\n if (action === 'input-change') {\n setInputValue(value);\n if (model.onSearchChange) {\n model.onSearchChange!(value);\n }\n return value;\n }\n\n return value;\n };\n\n const filteredOptions = optionSearcher(inputValue);\n\n const onOpenMenu = () => {\n if (hasCustomValue) {\n setInputValue(String(text));\n }\n };\n\n const onCloseMenu = () => {\n setInputValue('');\n };\n\n return (\n <Select<VariableValue>\n id={key}\n isValidNewOption={(inputValue) => inputValue.trim().length > 0}\n placeholder=\"Select value\"\n width=\"auto\"\n disabled={isReadOnly}\n value={selectValue}\n inputValue={inputValue}\n allowCustomValue\n virtualized\n filterOption={filterNoOp}\n tabSelectsValue={false}\n onInputChange={onInputChange}\n onOpenMenu={onOpenMenu}\n onCloseMenu={onCloseMenu}\n options={filteredOptions}\n data-testid={selectors.pages.Dashboard.SubMenu.submenuItemValueDropDownValueLinkTexts(`${value}`)}\n onChange={(newValue) => {\n model.changeValueTo(newValue.value!, newValue.label!);\n\n if (hasCustomValue !== newValue.__isNew__) {\n setHasCustomValue(newValue.__isNew__);\n }\n }}\n />\n );\n}\n\nexport function VariableValueSelectMulti({ model }: SceneComponentProps<MultiValueVariable>) {\n const { value, options, key, maxVisibleValues, noValueOnClear, includeAll, isReadOnly } = model.useState();\n const arrayValue = useMemo(() => (isArray(value) ? value : [value]), [value]);\n // To not trigger queries on every selection we store this state locally here and only update the variable onBlur\n const [uncommittedValue, setUncommittedValue] = useState(arrayValue);\n const [inputValue, setInputValue] = useState('');\n\n const optionSearcher = useMemo(() => getOptionSearcher(options, includeAll), [options, includeAll]);\n\n // Detect value changes outside\n useEffect(() => {\n setUncommittedValue(arrayValue);\n }, [arrayValue]);\n\n const onInputChange = (value: string, { action }: InputActionMeta) => {\n if (action === 'input-change') {\n setInputValue(value);\n if (model.onSearchChange) {\n model.onSearchChange!(value);\n }\n return value;\n }\n\n if (action === 'input-blur') {\n setInputValue('');\n return '';\n }\n\n return inputValue;\n };\n\n const placeholder = options.length > 0 ? 'Select value' : '';\n const filteredOptions = optionSearcher(inputValue);\n\n return (\n <MultiSelect<VariableValueSingle>\n id={key}\n placeholder={placeholder}\n width=\"auto\"\n inputValue={inputValue}\n disabled={isReadOnly}\n value={uncommittedValue}\n noMultiValueWrap={true}\n maxVisibleValues={maxVisibleValues ?? 5}\n tabSelectsValue={false}\n virtualized\n allowCustomValue\n options={filteredOptions}\n closeMenuOnSelect={false}\n components={{ Option: OptionWithCheckbox }}\n isClearable={true}\n hideSelectedOptions={false}\n onInputChange={onInputChange}\n onBlur={() => {\n model.changeValueTo(uncommittedValue);\n }}\n filterOption={filterNoOp}\n data-testid={selectors.pages.Dashboard.SubMenu.submenuItemValueDropDownValueLinkTexts(`${uncommittedValue}`)}\n onChange={(newValue, action) => {\n if (action.action === 'clear' && noValueOnClear) {\n model.changeValueTo([]);\n }\n setUncommittedValue(newValue.map((x) => x.value!));\n }}\n />\n );\n}\n\ninterface SelectMenuOptionProps<T> {\n isDisabled: boolean;\n isFocused: boolean;\n isSelected: boolean;\n innerProps: JSX.IntrinsicElements['div'];\n innerRef: RefCallback<HTMLDivElement>;\n renderOptionLabel?: (value: SelectableValue<T>) => JSX.Element;\n data: SelectableValue<T>;\n}\n\nexport const OptionWithCheckbox = ({\n children,\n data,\n innerProps,\n innerRef,\n isFocused,\n isSelected,\n renderOptionLabel,\n}: React.PropsWithChildren<SelectMenuOptionProps<unknown>>) => {\n // We are removing onMouseMove and onMouseOver from innerProps because they cause the whole\n // list to re-render everytime the user hovers over an option. This is a performance issue.\n // See https://github.com/JedWatson/react-select/issues/3128#issuecomment-451936743\n const { onMouseMove, onMouseOver, ...rest } = innerProps;\n const theme = useTheme2();\n const selectStyles = getSelectStyles(theme);\n const optionStyles = useStyles2(getOptionStyles);\n\n return (\n <div\n ref={innerRef}\n className={cx(selectStyles.option, isFocused && selectStyles.optionFocused)}\n {...rest}\n // TODO: use below selector once we update grafana dependencies to ^11.1.0\n // data-testid={selectors.components.Select.option}\n data-testid=\"data-testid Select option\"\n title={data.title}\n >\n <div className={optionStyles.checkbox}>\n <Checkbox value={isSelected} />\n </div>\n <div\n className={selectStyles.optionBody}\n data-testid={selectors.pages.Dashboard.SubMenu.submenuItemValueDropDownOptionTexts(\n data.label ?? String(data.value)\n )}\n >\n <span>{children}</span>\n </div>\n </div>\n );\n};\n\nOptionWithCheckbox.displayName = 'SelectMenuOptions';\n\nconst getOptionStyles = (theme: GrafanaTheme2) => ({\n checkbox: css({\n marginRight: theme.spacing(2),\n }),\n});\n\nexport function renderSelectForVariable(model: MultiValueVariable) {\n if (model.state.isMulti) {\n return <VariableValueSelectMulti model={model} />;\n } else {\n return <VariableValueSelect model={model} />;\n 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@@ -1 +1 @@
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- {"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n isReadOnly?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (!this.state.includeAll) {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (\n this.skipNextValidation &&\n stateUpdate.value !== this.state.value &&\n stateUpdate.text !== this.state.text &&\n !isAllValueFix\n ) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n public refreshOptions() {\n this.getValueOptions({}).subscribe((options) => {\n this.updateValueGivenNewOptions(options);\n });\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public 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+ {"version":3,"file":"MultiValueVariable.js","sources":["../../../../src/variables/variants/MultiValueVariable.ts"],"sourcesContent":["import { isArray, isEqual } from 'lodash';\nimport { map, Observable } from 'rxjs';\n\nimport { ALL_VARIABLE_TEXT, ALL_VARIABLE_VALUE } from '../constants';\n\nimport { SceneObjectBase } from '../../core/SceneObjectBase';\nimport { SceneObjectUrlSyncHandler, SceneObjectUrlValues } from '../../core/types';\nimport {\n SceneVariable,\n SceneVariableValueChangedEvent,\n SceneVariableState,\n ValidateAndUpdateResult,\n VariableValue,\n VariableValueOption,\n VariableValueSingle,\n CustomVariableValue,\n VariableCustomFormatterFn,\n} from '../types';\nimport { formatRegistry } from '../interpolation/formatRegistry';\nimport { VariableFormatID } from '@grafana/schema';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { setBaseClassState } from '../../utils/utils';\n\nexport interface MultiValueVariableState extends SceneVariableState {\n value: VariableValue; // old current.text\n text: VariableValue; // old current.value\n options: VariableValueOption[];\n isMulti?: boolean;\n includeAll?: boolean;\n defaultToAll?: boolean;\n allValue?: string;\n placeholder?: string;\n /**\n * For multi value variables, this option controls how many values to show before they are collapsed into +N.\n * Defaults to 5\n */\n maxVisibleValues?: number;\n noValueOnClear?: boolean;\n isReadOnly?: boolean;\n}\n\nexport interface VariableGetOptionsArgs {\n searchFilter?: string;\n}\n\nexport abstract class MultiValueVariable<TState extends MultiValueVariableState = MultiValueVariableState>\n extends SceneObjectBase<TState>\n implements SceneVariable<TState>\n{\n protected _urlSync: SceneObjectUrlSyncHandler = new MultiValueUrlSyncHandler(this);\n\n /**\n * Set to true to skip next value validation to maintain the current value even it it's not among the options (ie valid values)\n */\n public skipNextValidation?: boolean;\n\n /**\n * The source of value options.\n */\n public abstract getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]>;\n\n /**\n * This function is called on when SceneVariableSet is activated or when a dependency changes.\n */\n public validateAndUpdate(): Observable<ValidateAndUpdateResult> {\n return this.getValueOptions({}).pipe(\n map((options) => {\n this.updateValueGivenNewOptions(options);\n return {};\n })\n );\n }\n\n public onCancel(): void {\n this.setStateHelper({ loading: false });\n const sceneVarSet = this.parent as SceneVariableSet;\n sceneVarSet?.cancel(this);\n }\n\n /**\n * Check if current value is valid given new options. If not update the value.\n */\n private updateValueGivenNewOptions(options: VariableValueOption[]) {\n // Remember current value and text\n const { value: currentValue, text: currentText } = this.state;\n\n const stateUpdate = this.getStateUpdateGivenNewOptions(options, currentValue, currentText);\n\n this.interceptStateUpdateAfterValidation(stateUpdate);\n\n // Perform state change\n this.setStateHelper(stateUpdate);\n\n // Publish value changed event only if value changed\n if (stateUpdate.value !== currentValue || stateUpdate.text !== currentText || this.hasAllValue()) {\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n }\n\n private getStateUpdateGivenNewOptions(\n options: VariableValueOption[],\n currentValue: VariableValue,\n currentText: VariableValue\n ): Partial<MultiValueVariableState> {\n const stateUpdate: Partial<MultiValueVariableState> = {\n options,\n loading: false,\n value: currentValue,\n text: currentText,\n };\n\n if (options.length === 0) {\n if (this.state.defaultToAll || this.state.includeAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else if (this.state.isMulti) {\n stateUpdate.value = [];\n stateUpdate.text = [];\n } else {\n stateUpdate.value = '';\n stateUpdate.text = '';\n }\n\n return stateUpdate;\n }\n\n if (this.hasAllValue()) {\n if (!this.state.includeAll) {\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n // If multi switch to arrays\n if (this.state.isMulti) {\n stateUpdate.value = [stateUpdate.value];\n stateUpdate.text = [stateUpdate.text];\n }\n }\n return stateUpdate;\n }\n\n if (this.state.isMulti) {\n // If we are a multi valued variable validate the current values are among the options\n const currentValues = Array.isArray(currentValue) ? currentValue : [currentValue];\n const validValues = currentValues.filter((v) => options.find((o) => o.value === v));\n const validTexts = validValues.map((v) => options.find((o) => o.value === v)!.label);\n\n // If no valid values pick the first option\n if (validValues.length === 0) {\n const defaultState = this.getDefaultMultiState(options);\n stateUpdate.value = defaultState.value;\n stateUpdate.text = defaultState.text;\n } else {\n // We have valid values, if it's different from current valid values update current values\n if (!isEqual(validValues, currentValue)) {\n stateUpdate.value = validValues;\n }\n if (!isEqual(validTexts, currentText)) {\n stateUpdate.text = validTexts;\n }\n }\n return stateUpdate;\n }\n\n // Single value variable validation\n\n // Try find by value then text\n let matchingOption = findOptionMatchingCurrent(currentValue, currentText, options);\n if (matchingOption) {\n // When updating the initial state from URL the text property is set the same as value\n // Here we can correct the text value state\n stateUpdate.text = matchingOption.label;\n stateUpdate.value = matchingOption.value;\n } else {\n // Current value is found in options\n if (this.state.defaultToAll) {\n stateUpdate.value = ALL_VARIABLE_VALUE;\n stateUpdate.text = ALL_VARIABLE_TEXT;\n } else {\n // Current value is not valid. Set to first of the available options\n stateUpdate.value = options[0].value;\n stateUpdate.text = options[0].label;\n }\n }\n\n return stateUpdate;\n }\n\n /**\n * Values set by initial URL sync needs to survive the next validation and update.\n * This function can intercept and make sure those values are preserved.\n */\n protected interceptStateUpdateAfterValidation(stateUpdate: Partial<MultiValueVariableState>): void {\n // If the validation wants to fix the all value (All ==> $__all) then we should let that pass\n const isAllValueFix = stateUpdate.value === ALL_VARIABLE_VALUE && this.state.text === ALL_VARIABLE_TEXT;\n\n if (this.skipNextValidation && stateUpdate.value !== this.state.value && stateUpdate.text !== this.state.text && !isAllValueFix) {\n stateUpdate.value = this.state.value;\n stateUpdate.text = this.state.text;\n }\n\n this.skipNextValidation = false;\n }\n\n public getValue(): VariableValue {\n if (this.hasAllValue()) {\n if (this.state.allValue) {\n return new CustomAllValue(this.state.allValue, this);\n }\n\n return this.state.options.map((x) => x.value);\n }\n\n return this.state.value;\n }\n\n public getValueText(): string {\n if (this.hasAllValue()) {\n return ALL_VARIABLE_TEXT;\n }\n\n if (Array.isArray(this.state.text)) {\n return this.state.text.join(' + ');\n }\n\n return String(this.state.text);\n }\n\n public hasAllValue() {\n const value = this.state.value;\n return value === ALL_VARIABLE_VALUE || (Array.isArray(value) && value[0] === ALL_VARIABLE_VALUE);\n }\n\n public getDefaultMultiState(options: VariableValueOption[]) {\n if (this.state.defaultToAll) {\n return { value: [ALL_VARIABLE_VALUE], text: [ALL_VARIABLE_TEXT] };\n } else if (options.length > 0) {\n return { value: [options[0].value], text: [options[0].label] };\n } else {\n return { value: [], text: [] };\n }\n }\n\n /**\n * Change the value and publish SceneVariableValueChangedEvent event.\n */\n public changeValueTo(value: VariableValue, text?: VariableValue) {\n // Ignore if there is no change\n if (value === this.state.value && text === this.state.text) {\n return;\n }\n\n if (!text) {\n if (Array.isArray(value)) {\n text = value.map((v) => this.findLabelTextForValue(v));\n } else {\n text = this.findLabelTextForValue(value);\n }\n }\n\n if (Array.isArray(value)) {\n // If we are a multi valued variable is cleared (empty array) we need to set the default empty state\n if (value.length === 0) {\n const state = this.getDefaultMultiState(this.state.options);\n value = state.value;\n text = state.text;\n }\n\n // If last value is the All value then replace all with it\n if (value[value.length - 1] === ALL_VARIABLE_VALUE) {\n value = [ALL_VARIABLE_VALUE];\n text = [ALL_VARIABLE_TEXT];\n }\n // If the first value is the ALL value and we have other values, then remove the All value\n else if (value[0] === ALL_VARIABLE_VALUE && value.length > 1) {\n value.shift();\n if (Array.isArray(text)) {\n text.shift();\n }\n }\n }\n\n // Do nothing if value and text are the same\n if (isEqual(value, this.state.value) && isEqual(text, this.state.text)) {\n return;\n }\n\n this.setStateHelper({ value, text, loading: false });\n this.publishEvent(new SceneVariableValueChangedEvent(this), true);\n }\n\n private findLabelTextForValue(value: VariableValueSingle): VariableValueSingle {\n if (value === ALL_VARIABLE_VALUE) {\n return ALL_VARIABLE_TEXT;\n }\n\n const option = this.state.options.find((x) => x.value === value);\n if (option) {\n return option.label;\n }\n\n const optionByLabel = this.state.options.find((x) => x.label === value);\n if (optionByLabel) {\n return optionByLabel.label;\n }\n\n return value;\n }\n\n /**\n * This helper function is to counter the contravariance of setState\n */\n private setStateHelper(state: Partial<MultiValueVariableState>) {\n setBaseClassState<MultiValueVariableState>(this, state);\n }\n\n public getOptionsForSelect(): VariableValueOption[] {\n let options = this.state.options;\n\n if (this.state.includeAll) {\n options = [{ value: ALL_VARIABLE_VALUE, label: ALL_VARIABLE_TEXT }, ...options];\n }\n\n if (!Array.isArray(this.state.value)) {\n const current = options.find((x) => x.value === this.state.value);\n if (!current) {\n options = [{ value: this.state.value, label: String(this.state.text) }, ...options];\n }\n }\n\n return options;\n }\n\n public refreshOptions() {\n this.getValueOptions({}).subscribe((options) => {\n this.updateValueGivenNewOptions(options);\n });\n }\n\n /**\n * Can be used by subclasses to do custom handling of option search based on search input\n */\n public onSearchChange?(searchFilter: string): void;\n}\n\n/**\n * Looks for matching option, first by value but as a fallback by text (label).\n */\nfunction findOptionMatchingCurrent(\n currentValue: VariableValue,\n currentText: VariableValue,\n options: VariableValueOption[]\n) {\n let textMatch: VariableValueOption | undefined;\n\n for (const item of options) {\n if (item.value === currentValue) {\n return item;\n }\n\n // No early return here as want to continue to look a value match\n if (item.label === currentText) {\n textMatch = item;\n }\n }\n\n return textMatch;\n}\n\nexport class MultiValueUrlSyncHandler<TState extends MultiValueVariableState = MultiValueVariableState>\n implements SceneObjectUrlSyncHandler\n{\n public constructor(private _sceneObject: MultiValueVariable<TState>) {}\n\n private getKey(): string {\n return `var-${this._sceneObject.state.name}`;\n }\n\n public getKeys(): string[] {\n if (this._sceneObject.state.skipUrlSync) {\n return [];\n }\n\n return [this.getKey()];\n }\n\n public getUrlState(): SceneObjectUrlValues {\n if (this._sceneObject.state.skipUrlSync) {\n return {};\n }\n\n let urlValue: string | string[] | null = null;\n let value = this._sceneObject.state.value;\n\n if (Array.isArray(value)) {\n urlValue = value.map(String);\n } else if ((this, this._sceneObject.state.isMulti)) {\n // If we are inMulti mode we must return an array here as otherwise UrlSyncManager will not pass all values (in an array) in updateFromUrl\n urlValue = [String(value)];\n } else {\n urlValue = String(value);\n }\n\n return { [this.getKey()]: urlValue };\n }\n\n public updateFromUrl(values: SceneObjectUrlValues): void {\n let urlValue = values[this.getKey()];\n\n if (urlValue != null) {\n // This is to be backwards compatible with old url all value\n if (this._sceneObject.state.includeAll) {\n urlValue = handleLegacyUrlAllValue(urlValue);\n }\n\n // For edge cases where data links include variables with custom all value.\n // We want the variable to maintain the \"All\" meta value not the actual custom vall value. (Fixes https://github.com/grafana/grafana/issues/28635)\n if (this._sceneObject.state.allValue && this._sceneObject.state.allValue === urlValue) {\n urlValue = ALL_VARIABLE_VALUE;\n }\n\n /**\n * Initial URL Sync happens before scene objects are activated.\n * We need to skip validation in this case to make sure values set via URL are maintained.\n */\n if (!this._sceneObject.isActive) {\n this._sceneObject.skipNextValidation = true;\n }\n\n this._sceneObject.changeValueTo(urlValue);\n }\n }\n}\n\nfunction handleLegacyUrlAllValue(value: string | string[]) {\n if (isArray(value) && value[0] === ALL_VARIABLE_TEXT) {\n return [ALL_VARIABLE_VALUE];\n } else if (value === ALL_VARIABLE_TEXT) {\n return ALL_VARIABLE_VALUE;\n }\n\n return value;\n}\n\n/**\n * Variable getValue can return this to skip any subsequent formatting.\n * This is useful for custom all values that should not be escaped/formatted.\n */\nexport class CustomAllValue implements CustomVariableValue {\n public 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@@ -1 +1 @@
1
- {"version":3,"file":"TestVariable.js","sources":["../../../../src/variables/variants/TestVariable.tsx"],"sourcesContent":["import { Observable, Subject } from 'rxjs';\n\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { SceneComponentProps } from '../../core/types';\nimport { queryMetricTree } from '../../utils/metricTree';\nimport { VariableDependencyConfig } from '../VariableDependencyConfig';\nimport { renderSelectForVariable } from '../components/VariableValueSelect';\nimport { VariableValueOption } from '../types';\n\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from './MultiValueVariable';\nimport { VariableRefresh } from '@grafana/data';\nimport { getClosest } from '../../core/sceneGraph/utils';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { SceneQueryControllerEntry } from '../../behaviors/types';\n\nexport interface TestVariableState extends MultiValueVariableState {\n query: string;\n delayMs?: number;\n issuedQuery?: string;\n refresh?: VariableRefresh;\n throwError?: string;\n optionsToReturn?: VariableValueOption[];\n}\n\n/**\n * This variable is only designed for unit tests and potentially e2e tests.\n */\nexport class TestVariable extends MultiValueVariable<TestVariableState> {\n private completeUpdate = new Subject<number>();\n public isGettingValues = true;\n public getValueOptionsCount = 0;\n isLazy = false;\n\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['query'],\n });\n\n public constructor(initialState: Partial<TestVariableState>, isLazy = false) {\n super({\n type: 'custom',\n name: 'Test',\n value: 'Value',\n text: 'Text',\n query: 'Query',\n options: [],\n refresh: VariableRefresh.onDashboardLoad,\n ...initialState,\n });\n this.isLazy = isLazy;\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n const { delayMs } = this.state;\n\n this.getValueOptionsCount += 1;\n\n const queryController = sceneGraph.getQueryController(this);\n\n return new Observable<VariableValueOption[]>((observer) => {\n const queryEntry: SceneQueryControllerEntry = {\n type: 'variable',\n origin: this,\n cancel: () => observer.complete(),\n };\n\n if (queryController) {\n queryController.queryStarted(queryEntry);\n }\n\n this.setState({ loading: true });\n\n if (this.state.throwError) {\n throw new Error(this.state.throwError);\n }\n\n const interpolatedQuery = sceneGraph.interpolate(this, this.state.query);\n const options = this.getOptions(interpolatedQuery);\n\n const sub = this.completeUpdate.subscribe({\n next: () => {\n this.setState({ issuedQuery: interpolatedQuery, options, loading: false });\n observer.next(options);\n observer.complete();\n },\n });\n\n let timeout: number | undefined;\n if (delayMs) {\n timeout = window.setTimeout(() => this.signalUpdateCompleted(), delayMs);\n } else if (delayMs === 0) {\n this.signalUpdateCompleted();\n }\n\n this.isGettingValues = true;\n\n return () => {\n sub.unsubscribe();\n window.clearTimeout(timeout);\n this.isGettingValues = false;\n\n if (this.state.loading) {\n this.setState({ loading: false });\n }\n\n if (queryController) {\n queryController.queryCompleted(queryEntry);\n }\n };\n });\n }\n\n public cancel() {\n const sceneVarSet = getClosest(this, (s) => (s instanceof SceneVariableSet ? s : undefined));\n sceneVarSet?.cancel(this);\n }\n\n private getOptions(interpolatedQuery: string) {\n if (this.state.optionsToReturn) {\n return this.state.optionsToReturn;\n }\n\n return queryMetricTree(interpolatedQuery).map((x) => ({ label: x.name, value: x.name }));\n }\n\n /** Useful from tests */\n public signalUpdateCompleted() {\n this.completeUpdate.next(1);\n }\n\n public static Component = ({ model }: SceneComponentProps<MultiValueVariable>) => {\n return renderSelectForVariable(model);\n };\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AA2BO,MAAM,qBAAqB,kBAAsC,CAAA;AAAA,EAU/D,WAAA,CAAY,YAA0C,EAAA,MAAA,GAAS,KAAO,EAAA;AAC3E,IAAM,KAAA,CAAA,cAAA,CAAA;AAAA,MACJ,IAAM,EAAA,QAAA;AAAA,MACN,IAAM,EAAA,MAAA;AAAA,MACN,KAAO,EAAA,OAAA;AAAA,MACP,IAAM,EAAA,MAAA;AAAA,MACN,KAAO,EAAA,OAAA;AAAA,MACP,SAAS,EAAC;AAAA,MACV,SAAS,eAAgB,CAAA,eAAA;AAAA,KAAA,EACtB,YACJ,CAAA,CAAA,CAAA;AAnBH,IAAQ,IAAA,CAAA,cAAA,GAAiB,IAAI,OAAgB,EAAA,CAAA;AAC7C,IAAA,IAAA,CAAO,eAAkB,GAAA,IAAA,CAAA;AACzB,IAAA,IAAA,CAAO,oBAAuB,GAAA,CAAA,CAAA;AAC9B,IAAS,IAAA,CAAA,MAAA,GAAA,KAAA,CAAA;AAET,IAAU,IAAA,CAAA,mBAAA,GAAsB,IAAI,wBAAA,CAAyB,IAAM,EAAA;AAAA,MACjE,UAAA,EAAY,CAAC,OAAO,CAAA;AAAA,KACrB,CAAA,CAAA;AAaC,IAAA,IAAA,CAAK,MAAS,GAAA,MAAA,CAAA;AAAA,GAChB;AAAA,EAEO,gBAAgB,IAAiE,EAAA;AACtF,IAAM,MAAA,EAAE,OAAQ,EAAA,GAAI,IAAK,CAAA,KAAA,CAAA;AAEzB,IAAA,IAAA,CAAK,oBAAwB,IAAA,CAAA,CAAA;AAE7B,IAAM,MAAA,eAAA,GAAkB,UAAW,CAAA,kBAAA,CAAmB,IAAI,CAAA,CAAA;AAE1D,IAAO,OAAA,IAAI,UAAkC,CAAA,CAAC,QAAa,KAAA;AACzD,MAAA,MAAM,UAAwC,GAAA;AAAA,QAC5C,IAAM,EAAA,UAAA;AAAA,QACN,MAAQ,EAAA,IAAA;AAAA,QACR,MAAA,EAAQ,MAAM,QAAA,CAAS,QAAS,EAAA;AAAA,OAClC,CAAA;AAEA,MAAA,IAAI,eAAiB,EAAA;AACnB,QAAA,eAAA,CAAgB,aAAa,UAAU,CAAA,CAAA;AAAA,OACzC;AAEA,MAAA,IAAA,CAAK,QAAS,CAAA,EAAE,OAAS,EAAA,IAAA,EAAM,CAAA,CAAA;AAE/B,MAAI,IAAA,IAAA,CAAK,MAAM,UAAY,EAAA;AACzB,QAAA,MAAM,IAAI,KAAA,CAAM,IAAK,CAAA,KAAA,CAAM,UAAU,CAAA,CAAA;AAAA,OACvC;AAEA,MAAA,MAAM,oBAAoB,UAAW,CAAA,WAAA,CAAY,IAAM,EAAA,IAAA,CAAK,MAAM,KAAK,CAAA,CAAA;AACvE,MAAM,MAAA,OAAA,GAAU,IAAK,CAAA,UAAA,CAAW,iBAAiB,CAAA,CAAA;AAEjD,MAAM,MAAA,GAAA,GAAM,IAAK,CAAA,cAAA,CAAe,SAAU,CAAA;AAAA,QACxC,MAAM,MAAM;AACV,UAAA,IAAA,CAAK,SAAS,EAAE,WAAA,EAAa,mBAAmB,OAAS,EAAA,OAAA,EAAS,OAAO,CAAA,CAAA;AACzE,UAAA,QAAA,CAAS,KAAK,OAAO,CAAA,CAAA;AACrB,UAAA,QAAA,CAAS,QAAS,EAAA,CAAA;AAAA,SACpB;AAAA,OACD,CAAA,CAAA;AAED,MAAI,IAAA,OAAA,CAAA;AACJ,MAAA,IAAI,OAAS,EAAA;AACX,QAAA,OAAA,GAAU,OAAO,UAAW,CAAA,MAAM,IAAK,CAAA,qBAAA,IAAyB,OAAO,CAAA,CAAA;AAAA,OACzE,MAAA,IAAW,YAAY,CAAG,EAAA;AACxB,QAAA,IAAA,CAAK,qBAAsB,EAAA,CAAA;AAAA,OAC7B;AAEA,MAAA,IAAA,CAAK,eAAkB,GAAA,IAAA,CAAA;AAEvB,MAAA,OAAO,MAAM;AACX,QAAA,GAAA,CAAI,WAAY,EAAA,CAAA;AAChB,QAAA,MAAA,CAAO,aAAa,OAAO,CAAA,CAAA;AAC3B,QAAA,IAAA,CAAK,eAAkB,GAAA,KAAA,CAAA;AAEvB,QAAI,IAAA,IAAA,CAAK,MAAM,OAAS,EAAA;AACtB,UAAA,IAAA,CAAK,QAAS,CAAA,EAAE,OAAS,EAAA,KAAA,EAAO,CAAA,CAAA;AAAA,SAClC;AAEA,QAAA,IAAI,eAAiB,EAAA;AACnB,UAAA,eAAA,CAAgB,eAAe,UAAU,CAAA,CAAA;AAAA,SAC3C;AAAA,OACF,CAAA;AAAA,KACD,CAAA,CAAA;AAAA,GACH;AAAA,EAEO,MAAS,GAAA;AACd,IAAM,MAAA,WAAA,GAAc,WAAW,IAAM,EAAA,CAAC,MAAO,CAAa,YAAA,gBAAA,GAAmB,IAAI,KAAU,CAAA,CAAA,CAAA;AAC3F,IAAA,WAAA,IAAA,IAAA,GAAA,KAAA,CAAA,GAAA,WAAA,CAAa,MAAO,CAAA,IAAA,CAAA,CAAA;AAAA,GACtB;AAAA,EAEQ,WAAW,iBAA2B,EAAA;AAC5C,IAAI,IAAA,IAAA,CAAK,MAAM,eAAiB,EAAA;AAC9B,MAAA,OAAO,KAAK,KAAM,CAAA,eAAA,CAAA;AAAA,KACpB;AAEA,IAAA,OAAO,eAAgB,CAAA,iBAAiB,CAAE,CAAA,GAAA,CAAI,CAAC,CAAA,MAAO,EAAE,KAAA,EAAO,CAAE,CAAA,IAAA,EAAM,KAAO,EAAA,CAAA,CAAE,MAAO,CAAA,CAAA,CAAA;AAAA,GACzF;AAAA,EAGO,qBAAwB,GAAA;AAC7B,IAAK,IAAA,CAAA,cAAA,CAAe,KAAK,CAAC,CAAA,CAAA;AAAA,GAC5B;AAKF,CAAA;AAzGa,YAAA,CAsGG,SAAY,GAAA,CAAC,EAAE,KAAA,EAAqD,KAAA;AAChF,EAAA,OAAO,wBAAwB,KAAK,CAAA,CAAA;AACtC,CAAA;;;;"}
1
+ {"version":3,"file":"TestVariable.js","sources":["../../../../src/variables/variants/TestVariable.tsx"],"sourcesContent":["import { Observable, Subject } from 'rxjs';\n\nimport { sceneGraph } from '../../core/sceneGraph';\nimport { SceneComponentProps } from '../../core/types';\nimport { queryMetricTree } from '../../utils/metricTree';\nimport { VariableDependencyConfig } from '../VariableDependencyConfig';\nimport { renderSelectForVariable } from '../components/VariableValueSelect';\nimport { VariableValueOption } from '../types';\n\nimport { MultiValueVariable, MultiValueVariableState, VariableGetOptionsArgs } from './MultiValueVariable';\nimport { VariableRefresh } from '@grafana/data';\nimport { getClosest } from '../../core/sceneGraph/utils';\nimport { SceneVariableSet } from '../sets/SceneVariableSet';\nimport { SceneQueryControllerEntry } from '../../behaviors/SceneQueryController';\n\nexport interface TestVariableState extends MultiValueVariableState {\n query: string;\n delayMs?: number;\n issuedQuery?: string;\n refresh?: VariableRefresh;\n throwError?: string;\n optionsToReturn?: VariableValueOption[];\n}\n\n/**\n * This variable is only designed for unit tests and potentially e2e tests.\n */\nexport class TestVariable extends MultiValueVariable<TestVariableState> {\n private completeUpdate = new Subject<number>();\n public isGettingValues = true;\n public getValueOptionsCount = 0;\n isLazy = false;\n\n protected _variableDependency = new VariableDependencyConfig(this, {\n statePaths: ['query'],\n });\n\n public constructor(initialState: Partial<TestVariableState>, isLazy = false) {\n super({\n type: 'custom',\n name: 'Test',\n value: 'Value',\n text: 'Text',\n query: 'Query',\n options: [],\n refresh: VariableRefresh.onDashboardLoad,\n ...initialState,\n });\n this.isLazy = isLazy;\n }\n\n public getValueOptions(args: VariableGetOptionsArgs): Observable<VariableValueOption[]> {\n const { delayMs } = this.state;\n\n this.getValueOptionsCount += 1;\n\n const queryController = sceneGraph.getQueryController(this);\n\n return new Observable<VariableValueOption[]>((observer) => {\n const queryEntry: SceneQueryControllerEntry = {\n type: 'variable',\n origin: this,\n cancel: () => observer.complete(),\n };\n\n if (queryController) {\n queryController.queryStarted(queryEntry);\n }\n\n this.setState({ loading: true });\n\n if (this.state.throwError) {\n throw new Error(this.state.throwError);\n }\n\n const interpolatedQuery = sceneGraph.interpolate(this, this.state.query);\n const options = this.getOptions(interpolatedQuery);\n\n const sub = this.completeUpdate.subscribe({\n next: () => {\n this.setState({ issuedQuery: interpolatedQuery, options, loading: false });\n observer.next(options);\n observer.complete();\n },\n });\n\n let timeout: number | undefined;\n if (delayMs) {\n timeout = window.setTimeout(() => this.signalUpdateCompleted(), delayMs);\n } else if (delayMs === 0) {\n this.signalUpdateCompleted();\n }\n\n this.isGettingValues = true;\n\n return () => {\n sub.unsubscribe();\n window.clearTimeout(timeout);\n this.isGettingValues = false;\n\n if (this.state.loading) {\n this.setState({ loading: false });\n }\n\n if (queryController) {\n queryController.queryCompleted(queryEntry);\n }\n };\n });\n }\n\n public cancel() {\n const sceneVarSet = getClosest(this, (s) => (s instanceof SceneVariableSet ? s : undefined));\n sceneVarSet?.cancel(this);\n }\n\n private getOptions(interpolatedQuery: string) {\n if (this.state.optionsToReturn) {\n return this.state.optionsToReturn;\n }\n\n return queryMetricTree(interpolatedQuery).map((x) => ({ label: x.name, value: x.name }));\n }\n\n /** Useful from tests */\n public signalUpdateCompleted() {\n this.completeUpdate.next(1);\n }\n\n public static Component = ({ model }: SceneComponentProps<MultiValueVariable>) => {\n return renderSelectForVariable(model);\n };\n}\n"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AA2BO,MAAM,qBAAqB,kBAAsC,CAAA;AAAA,EAU/D,WAAA,CAAY,YAA0C,EAAA,MAAA,GAAS,KAAO,EAAA;AAC3E,IAAM,KAAA,CAAA,cAAA,CAAA;AAAA,MACJ,IAAM,EAAA,QAAA;AAAA,MACN,IAAM,EAAA,MAAA;AAAA,MACN,KAAO,EAAA,OAAA;AAAA,MACP,IAAM,EAAA,MAAA;AAAA,MACN,KAAO,EAAA,OAAA;AAAA,MACP,SAAS,EAAC;AAAA,MACV,SAAS,eAAgB,CAAA,eAAA;AAAA,KAAA,EACtB,YACJ,CAAA,CAAA,CAAA;AAnBH,IAAQ,IAAA,CAAA,cAAA,GAAiB,IAAI,OAAgB,EAAA,CAAA;AAC7C,IAAA,IAAA,CAAO,eAAkB,GAAA,IAAA,CAAA;AACzB,IAAA,IAAA,CAAO,oBAAuB,GAAA,CAAA,CAAA;AAC9B,IAAS,IAAA,CAAA,MAAA,GAAA,KAAA,CAAA;AAET,IAAU,IAAA,CAAA,mBAAA,GAAsB,IAAI,wBAAA,CAAyB,IAAM,EAAA;AAAA,MACjE,UAAA,EAAY,CAAC,OAAO,CAAA;AAAA,KACrB,CAAA,CAAA;AAaC,IAAA,IAAA,CAAK,MAAS,GAAA,MAAA,CAAA;AAAA,GAChB;AAAA,EAEO,gBAAgB,IAAiE,EAAA;AACtF,IAAM,MAAA,EAAE,OAAQ,EAAA,GAAI,IAAK,CAAA,KAAA,CAAA;AAEzB,IAAA,IAAA,CAAK,oBAAwB,IAAA,CAAA,CAAA;AAE7B,IAAM,MAAA,eAAA,GAAkB,UAAW,CAAA,kBAAA,CAAmB,IAAI,CAAA,CAAA;AAE1D,IAAO,OAAA,IAAI,UAAkC,CAAA,CAAC,QAAa,KAAA;AACzD,MAAA,MAAM,UAAwC,GAAA;AAAA,QAC5C,IAAM,EAAA,UAAA;AAAA,QACN,MAAQ,EAAA,IAAA;AAAA,QACR,MAAA,EAAQ,MAAM,QAAA,CAAS,QAAS,EAAA;AAAA,OAClC,CAAA;AAEA,MAAA,IAAI,eAAiB,EAAA;AACnB,QAAA,eAAA,CAAgB,aAAa,UAAU,CAAA,CAAA;AAAA,OACzC;AAEA,MAAA,IAAA,CAAK,QAAS,CAAA,EAAE,OAAS,EAAA,IAAA,EAAM,CAAA,CAAA;AAE/B,MAAI,IAAA,IAAA,CAAK,MAAM,UAAY,EAAA;AACzB,QAAA,MAAM,IAAI,KAAA,CAAM,IAAK,CAAA,KAAA,CAAM,UAAU,CAAA,CAAA;AAAA,OACvC;AAEA,MAAA,MAAM,oBAAoB,UAAW,CAAA,WAAA,CAAY,IAAM,EAAA,IAAA,CAAK,MAAM,KAAK,CAAA,CAAA;AACvE,MAAM,MAAA,OAAA,GAAU,IAAK,CAAA,UAAA,CAAW,iBAAiB,CAAA,CAAA;AAEjD,MAAM,MAAA,GAAA,GAAM,IAAK,CAAA,cAAA,CAAe,SAAU,CAAA;AAAA,QACxC,MAAM,MAAM;AACV,UAAA,IAAA,CAAK,SAAS,EAAE,WAAA,EAAa,mBAAmB,OAAS,EAAA,OAAA,EAAS,OAAO,CAAA,CAAA;AACzE,UAAA,QAAA,CAAS,KAAK,OAAO,CAAA,CAAA;AACrB,UAAA,QAAA,CAAS,QAAS,EAAA,CAAA;AAAA,SACpB;AAAA,OACD,CAAA,CAAA;AAED,MAAI,IAAA,OAAA,CAAA;AACJ,MAAA,IAAI,OAAS,EAAA;AACX,QAAA,OAAA,GAAU,OAAO,UAAW,CAAA,MAAM,IAAK,CAAA,qBAAA,IAAyB,OAAO,CAAA,CAAA;AAAA,OACzE,MAAA,IAAW,YAAY,CAAG,EAAA;AACxB,QAAA,IAAA,CAAK,qBAAsB,EAAA,CAAA;AAAA,OAC7B;AAEA,MAAA,IAAA,CAAK,eAAkB,GAAA,IAAA,CAAA;AAEvB,MAAA,OAAO,MAAM;AACX,QAAA,GAAA,CAAI,WAAY,EAAA,CAAA;AAChB,QAAA,MAAA,CAAO,aAAa,OAAO,CAAA,CAAA;AAC3B,QAAA,IAAA,CAAK,eAAkB,GAAA,KAAA,CAAA;AAEvB,QAAI,IAAA,IAAA,CAAK,MAAM,OAAS,EAAA;AACtB,UAAA,IAAA,CAAK,QAAS,CAAA,EAAE,OAAS,EAAA,KAAA,EAAO,CAAA,CAAA;AAAA,SAClC;AAEA,QAAA,IAAI,eAAiB,EAAA;AACnB,UAAA,eAAA,CAAgB,eAAe,UAAU,CAAA,CAAA;AAAA,SAC3C;AAAA,OACF,CAAA;AAAA,KACD,CAAA,CAAA;AAAA,GACH;AAAA,EAEO,MAAS,GAAA;AACd,IAAM,MAAA,WAAA,GAAc,WAAW,IAAM,EAAA,CAAC,MAAO,CAAa,YAAA,gBAAA,GAAmB,IAAI,KAAU,CAAA,CAAA,CAAA;AAC3F,IAAA,WAAA,IAAA,IAAA,GAAA,KAAA,CAAA,GAAA,WAAA,CAAa,MAAO,CAAA,IAAA,CAAA,CAAA;AAAA,GACtB;AAAA,EAEQ,WAAW,iBAA2B,EAAA;AAC5C,IAAI,IAAA,IAAA,CAAK,MAAM,eAAiB,EAAA;AAC9B,MAAA,OAAO,KAAK,KAAM,CAAA,eAAA,CAAA;AAAA,KACpB;AAEA,IAAA,OAAO,eAAgB,CAAA,iBAAiB,CAAE,CAAA,GAAA,CAAI,CAAC,CAAA,MAAO,EAAE,KAAA,EAAO,CAAE,CAAA,IAAA,EAAM,KAAO,EAAA,CAAA,CAAE,MAAO,CAAA,CAAA,CAAA;AAAA,GACzF;AAAA,EAGO,qBAAwB,GAAA;AAC7B,IAAK,IAAA,CAAA,cAAA,CAAe,KAAK,CAAC,CAAA,CAAA;AAAA,GAC5B;AAKF,CAAA;AAzGa,YAAA,CAsGG,SAAY,GAAA,CAAC,EAAE,KAAA,EAAqD,KAAA;AAChF,EAAA,OAAO,wBAAwB,KAAK,CAAA,CAAA;AACtC,CAAA;;;;"}
package/dist/index.d.ts CHANGED
@@ -364,6 +364,11 @@ declare abstract class SceneObjectBase<TState extends SceneObjectState = SceneOb
364
364
  protected _refCount: number;
365
365
  protected _variableDependency: SceneVariableDependencyConfigLike | undefined;
366
366
  protected _urlSync: SceneObjectUrlSyncHandler | undefined;
367
+ /**
368
+ * @experimental feature to support rendering a child scene object without it's parent being rendered.
369
+ * This flag will make it so that the parent is activated (if it's inactive) when this object is activated.
370
+ */
371
+ _UNSAFE_PARENT_ACTIVATION: boolean;
367
372
  constructor(state: TState);
368
373
  /** Current state */
369
374
  get state(): TState;
@@ -925,6 +930,20 @@ declare class UserActionEvent extends BusEventWithPayload<UserActionEventPayload
925
930
  */
926
931
  declare function lookupVariable(name: string, sceneObject: SceneObject): SceneVariable | null;
927
932
 
933
+ /**
934
+ * Will walk up the scene object graph to the closest $timeRange scene object
935
+ */
936
+ declare function getTimeRange(sceneObject: SceneObject): SceneTimeRangeLike;
937
+
938
+ interface SceneQueryStateControllerState extends SceneObjectState {
939
+ isRunning: boolean;
940
+ }
941
+ interface SceneQueryControllerLike extends SceneObject<SceneQueryStateControllerState> {
942
+ isQueryController: true;
943
+ cancelAll(): void;
944
+ queryStarted(entry: SceneQueryControllerEntry): void;
945
+ queryCompleted(entry: SceneQueryControllerEntry): void;
946
+ }
928
947
  interface QueryResultWithState {
929
948
  state: LoadingState;
930
949
  }
@@ -934,40 +953,17 @@ interface SceneQueryControllerEntry {
934
953
  origin: SceneObject;
935
954
  cancel?: () => void;
936
955
  }
937
- type SceneQueryControllerEntryType = 'data' | 'annotations' | 'variable' | 'alerts' | 'plugin';
938
- interface SceneInteractionProfileEvent {
939
- origin: string;
940
- duration: number;
941
- networkDuration: number;
942
- jsHeapSizeLimit: number;
943
- usedJSHeapSize: number;
944
- totalJSHeapSize: number;
945
- crumbs: string[];
946
- }
947
- interface SceneQueryStateControllerState extends SceneObjectState {
948
- isRunning: boolean;
949
- enableProfiling?: boolean;
950
- onProfileComplete?(event: SceneInteractionProfileEvent): void;
951
- }
952
- interface SceneQueryControllerLike extends SceneObject<SceneQueryStateControllerState> {
956
+ type SceneQueryControllerEntryType = 'data' | 'annotations' | 'variable' | 'alerts';
957
+ declare class SceneQueryController extends SceneObjectBase<SceneQueryStateControllerState> implements SceneQueryControllerLike {
958
+ #private;
953
959
  isQueryController: true;
954
- cancelAll(): void;
960
+ constructor();
955
961
  queryStarted(entry: SceneQueryControllerEntry): void;
956
962
  queryCompleted(entry: SceneQueryControllerEntry): void;
957
- startProfile(source: SceneObject): void;
958
- runningQueriesCount(): number;
963
+ private changeRunningQueryCount;
964
+ cancelAll(): void;
959
965
  }
960
966
 
961
- /**
962
- * Returns the closest query controller undefined if none found
963
- */
964
- declare function getQueryController(sceneObject: SceneObject): SceneQueryControllerLike | undefined;
965
-
966
- /**
967
- * Will walk up the scene object graph to the closest $timeRange scene object
968
- */
969
- declare function getTimeRange(sceneObject: SceneObject): SceneTimeRangeLike;
970
-
971
967
  /**
972
968
  * Get the closest node with variables
973
969
  */
@@ -1032,6 +1028,10 @@ declare function getDataLayers(sceneObject: SceneObject, localOnly?: boolean): S
1032
1028
  declare function getAncestor<ParentType>(sceneObject: SceneObject, ancestorType: {
1033
1029
  new (...args: never[]): ParentType;
1034
1030
  }): ParentType;
1031
+ /**
1032
+ * Returns the closest query controller undefined if none found
1033
+ */
1034
+ declare function getQueryController(sceneObject: SceneObject): SceneQueryControllerLike | undefined;
1035
1035
 
1036
1036
  declare const sceneGraph: {
1037
1037
  getVariables: typeof getVariables;
@@ -1093,19 +1093,6 @@ declare class PanelContextEventBus implements EventBus {
1093
1093
  newScopedBus(key: string, filter: EventFilterOptions): EventBus;
1094
1094
  }
1095
1095
 
1096
- declare class SceneQueryController extends SceneObjectBase<SceneQueryStateControllerState> implements SceneQueryControllerLike {
1097
- #private;
1098
- isQueryController: true;
1099
- private profiler;
1100
- constructor(state?: Partial<SceneQueryStateControllerState>);
1101
- runningQueriesCount: () => number;
1102
- startProfile(source: SceneObject): void;
1103
- queryStarted(entry: SceneQueryControllerEntry): void;
1104
- queryCompleted(entry: SceneQueryControllerEntry): void;
1105
- private changeRunningQueryCount;
1106
- cancelAll(): void;
1107
- }
1108
-
1109
1096
  interface LiveNowTimerState extends SceneObjectState {
1110
1097
  enabled: boolean;
1111
1098
  }
@@ -2730,4 +2717,4 @@ declare const sceneUtils: {
2730
2717
  isGroupByVariable: typeof isGroupByVariable;
2731
2718
  };
2732
2719
 
2733
- export { AdHocFiltersVariable, CancelActivationHandler, ConstantVariable, ControlsLayout, CustomFormatterVariable, CustomTransformOperator, CustomTransformerDefinition, CustomVariable, CustomVariableValue, DataLayerFilter, DataRequestEnricher, DataSourceVariable, DeepPartial, EmbeddedScene, EmbeddedSceneState, ExtraQueryDataProcessor, ExtraQueryDescriptor, ExtraQueryProvider, FieldConfigBuilder, FieldConfigBuilders, FieldConfigOverridesBuilder, FiltersRequestEnricher, FormatVariable, GroupByVariable, InterpolationFormatParameter, IntervalVariable, LocalValueVariable, MacroVariableConstructor, MultiValueVariable, MultiValueVariableState, NestedScene, PanelBuilders, PanelOptionsBuilders, QueryRunnerState, QueryVariable, RuntimeDataSource, SafeSerializableSceneObject, SceneActivationHandler, SceneApp, SceneAppDrilldownView, SceneAppPage, SceneAppPageLike, SceneAppPageState, SceneAppRoute, SceneByFrameRepeater, SceneByVariableRepeater, SceneCSSGridItem, SceneCSSGridLayout, SceneCanvasText, SceneComponent, SceneComponentProps, SceneControlsSpacer, SceneDataLayerBase, SceneDataLayerControls, SceneDataLayerProvider, SceneDataLayerProviderState, SceneDataLayerSet, SceneDataLayerSetBase, SceneDataNode, SceneDataProvider, SceneDataProviderResult, SceneDataQuery, SceneDataState, SceneDataTransformer, SceneDeactivationHandler, SceneDebugger, SceneFlexItem, SceneFlexItemLike, SceneFlexItemState, SceneFlexLayout, SceneGridItem, SceneGridItemLike, SceneGridItemStateLike, SceneGridLayout, SceneGridRow, SceneInteractionProfileEvent, SceneLayout, SceneLayoutChildOptions, SceneLayoutState, SceneObject, SceneObjectBase, SceneObjectRef, SceneObjectState, SceneObjectStateChangedEvent, SceneObjectStateChangedPayload, SceneObjectUrlSyncConfig, SceneObjectUrlSyncHandler, SceneObjectUrlValue, SceneObjectUrlValues, SceneObjectWithUrlSync, SceneQueryControllerEntry, SceneQueryControllerEntryType, SceneQueryControllerLike, SceneQueryRunner, SceneReactObject, SceneRefreshPicker, SceneRefreshPickerState, SceneRouteMatch, SceneStateChangedHandler, SceneStatelessBehavior, SceneTimePicker, SceneTimeRange, SceneTimeRangeCompare, SceneTimeRangeLike, SceneTimeRangeState, SceneTimeRangeTransformerBase, SceneTimeZoneOverride, SceneToolbarButton, SceneToolbarInput, SceneVariable, SceneVariableDependencyConfigLike, SceneVariableSet, SceneVariableSetState, SceneVariableState, SceneVariableValueChangedEvent, SceneVariables, SplitLayout, TestVariable, TextBoxVariable, UrlSyncContextProvider, UrlSyncManager, UrlSyncManagerLike, UseStateHookOptions, UserActionEvent, ValidateAndUpdateResult, VariableCustomFormatterFn, VariableDependencyConfig, VariableGetOptionsArgs, VariableValue, VariableValueControl, VariableValueOption, VariableValueSelectWrapper, VariableValueSelectors, VariableValueSingle, VizConfig, VizConfigBuilder, VizConfigBuilders, VizPanel, VizPanelBuilder, VizPanelMenu, VizPanelState, index$1 as behaviors, index as dataLayers, formatRegistry, getUrlSyncManager, isCustomVariableValue, isDataLayer, isDataRequestEnricher, isFiltersRequestEnricher, isSceneObject, registerQueryWithController, registerRuntimeDataSource, renderSelectForVariable, sceneGraph, sceneUtils, useSceneApp, useSceneObjectState, useUrlSync };
2720
+ export { AdHocFiltersVariable, CancelActivationHandler, ConstantVariable, ControlsLayout, CustomFormatterVariable, CustomTransformOperator, CustomTransformerDefinition, CustomVariable, CustomVariableValue, DataLayerFilter, DataRequestEnricher, DataSourceVariable, DeepPartial, EmbeddedScene, EmbeddedSceneState, ExtraQueryDataProcessor, ExtraQueryDescriptor, ExtraQueryProvider, FieldConfigBuilder, FieldConfigBuilders, FieldConfigOverridesBuilder, FiltersRequestEnricher, FormatVariable, GroupByVariable, InterpolationFormatParameter, IntervalVariable, LocalValueVariable, MacroVariableConstructor, MultiValueVariable, MultiValueVariableState, NestedScene, PanelBuilders, PanelOptionsBuilders, QueryRunnerState, QueryVariable, RuntimeDataSource, SafeSerializableSceneObject, SceneActivationHandler, SceneApp, SceneAppDrilldownView, SceneAppPage, SceneAppPageLike, SceneAppPageState, SceneAppRoute, SceneByFrameRepeater, SceneByVariableRepeater, SceneCSSGridItem, SceneCSSGridLayout, SceneCanvasText, SceneComponent, SceneComponentProps, SceneControlsSpacer, SceneDataLayerBase, SceneDataLayerControls, SceneDataLayerProvider, SceneDataLayerProviderState, SceneDataLayerSet, SceneDataLayerSetBase, SceneDataNode, SceneDataProvider, SceneDataProviderResult, SceneDataQuery, SceneDataState, SceneDataTransformer, SceneDataTransformerState, SceneDeactivationHandler, SceneDebugger, SceneFlexItem, SceneFlexItemLike, SceneFlexItemState, SceneFlexLayout, SceneGridItem, SceneGridItemLike, SceneGridItemStateLike, SceneGridLayout, SceneGridRow, SceneLayout, SceneLayoutChildOptions, SceneLayoutState, SceneObject, SceneObjectBase, SceneObjectRef, SceneObjectState, SceneObjectStateChangedEvent, SceneObjectStateChangedPayload, SceneObjectUrlSyncConfig, SceneObjectUrlSyncHandler, SceneObjectUrlValue, SceneObjectUrlValues, SceneObjectWithUrlSync, SceneQueryControllerEntry, SceneQueryControllerEntryType, SceneQueryControllerLike, SceneQueryRunner, SceneReactObject, SceneRefreshPicker, SceneRefreshPickerState, SceneRouteMatch, SceneStateChangedHandler, SceneStatelessBehavior, SceneTimePicker, SceneTimeRange, SceneTimeRangeCompare, SceneTimeRangeLike, SceneTimeRangeState, SceneTimeRangeTransformerBase, SceneTimeZoneOverride, SceneToolbarButton, SceneToolbarInput, SceneVariable, SceneVariableDependencyConfigLike, SceneVariableSet, SceneVariableSetState, SceneVariableState, SceneVariableValueChangedEvent, SceneVariables, SplitLayout, TestVariable, TextBoxVariable, UrlSyncContextProvider, UrlSyncManager, UrlSyncManagerLike, UseStateHookOptions, UserActionEvent, ValidateAndUpdateResult, VariableCustomFormatterFn, VariableDependencyConfig, VariableGetOptionsArgs, VariableValue, VariableValueControl, VariableValueOption, VariableValueSelectWrapper, VariableValueSelectors, VariableValueSingle, VizConfig, VizConfigBuilder, VizConfigBuilders, VizPanel, VizPanelBuilder, VizPanelMenu, VizPanelState, index$1 as behaviors, index as dataLayers, formatRegistry, getUrlSyncManager, isCustomVariableValue, isDataLayer, isDataRequestEnricher, isFiltersRequestEnricher, isSceneObject, registerQueryWithController, registerRuntimeDataSource, renderSelectForVariable, sceneGraph, sceneUtils, useSceneApp, useSceneObjectState, useUrlSync };